From 66b1f634587b4f4cfda22d49e4c0a5f01deda258 Mon Sep 17 00:00:00 2001 From: Dazed Date: Thu, 11 Jan 2024 19:13:35 -0600 Subject: [PATCH] TL All dialogue --- YAML/CommonEvents.yaml | 220098 ++++++++++++++------------------------ YAML/Map001.yaml | 4318 +- YAML/Map002.yaml | 619 +- YAML/Map003.yaml | 1946 +- YAML/Map004.yaml | 4319 +- YAML/Map005.yaml | 5268 +- YAML/Map006.yaml | 464 +- YAML/Map007.yaml | 5104 +- YAML/Map008.yaml | 949 +- YAML/Map009.yaml | 447 +- YAML/Map010.yaml | 6384 +- YAML/Map011.yaml | 5461 +- YAML/Map012.yaml | 19308 ++-- YAML/Map013.yaml | 5679 +- YAML/Map014.yaml | 6861 +- YAML/Map015.yaml | 5483 +- YAML/Map016.yaml | 12907 +-- YAML/Map017.yaml | 3507 +- YAML/Map018.yaml | 9668 +- YAML/Map019.yaml | 5006 +- YAML/Map020.yaml | 3298 +- YAML/Map021.yaml | 24953 ++--- YAML/Map022.yaml | 163 +- YAML/Map023.yaml | 5718 +- YAML/Map024.yaml | 5231 +- YAML/Map025.yaml | 5646 +- YAML/Map026.yaml | 5236 +- YAML/Map027.yaml | 4219 +- YAML/Map028.yaml | 11010 +- YAML/Map029.yaml | 3552 +- YAML/Map030.yaml | 7854 +- YAML/Map031.yaml | 1714 +- YAML/Map032.yaml | 13223 +-- YAML/Map033.yaml | 1684 +- YAML/Map034.yaml | 2331 +- YAML/Map035.yaml | 8797 +- YAML/Map036.yaml | 4919 +- YAML/Map037.yaml | 2457 +- YAML/Map038.yaml | 2213 +- YAML/Map039.yaml | 4704 +- YAML/Map040.yaml | 2317 +- YAML/Map041.yaml | 3120 +- 42 files changed, 165828 insertions(+), 282327 deletions(-) diff --git a/YAML/CommonEvents.yaml b/YAML/CommonEvents.yaml index 33aed68..fa70850 100644 --- a/YAML/CommonEvents.yaml +++ b/YAML/CommonEvents.yaml @@ -1,141571 +1,78527 @@ ---- -- -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ターン終了処理 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [54, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [53, 53, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 57, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [54, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 20, 0, 100, 3] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [20, 20, 0, 0, 100] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [53, 53, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 334, p: [-1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 1 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: チュートリアル - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 112, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [22, 22, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [戦闘のチュートリアルを見ますか?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['(Janeからのアドバイス)'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 102, - p: [[選択, はい, いいえ], 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, はい] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Fia普通, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['「Taro…聞こえる?'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' 私はあなたの心の中のJane…'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Fia真剣, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「現実の私は] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' Taroのピンチに気付いてないみたい!'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ だから私がアドバイスするわ!], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Fia悲しい, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「\N[6]ちゃんは夢魔の力に支配されて'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 性に積極的で欲望に忠実になってる。], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ でも普段は素直でいい子なの…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Fia真剣, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「だから特技\C[1]「説得」\C[0]で'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \N[6]ちゃんに話しかけて正気に戻すのよ!'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Fia困る, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「\N[6]ちゃんの身体に触れて'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 夢魔の力を浄化する方法もあるけど…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Fia怒る1, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「\C[2]「童貞」\C[0]のTaroには無理だと思う。'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 下手に女の子に触っても返り討ちになるわ。], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Fia普通, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「\C[1]「説得」\C[0]で女の子の自信を無くしたり'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 思い留まらせるような言葉をかけてね。], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Fia困る, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「万が一Taroの\C[1]「理性」\C[0]がゼロになったら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' Taroは敗北確定で、'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 女の子に悩殺されちゃうわ!], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Fia怒る1, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「\N[6]ちゃんみたいな小さい子相手に'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 大丈夫とは思うけど…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 大丈夫よね!?] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Fia真剣, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「\N[6]ちゃんは細身で胸には自信がないけど'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 顔や制服姿の可愛さに自信があるみたい。], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「テクニックも自信がないから], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 「パンチラ」や「キス」が武器みたいね。], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Fia悲しい, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「あと女の子はみんなTaroの\C[2]「童貞」\C[0]を'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 狙ってくると思う。] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Fia怒る1, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「勇者であるTaroと子供を作れば'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 将来は安泰だからね。], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Fia真剣, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「女の子の誘惑は素数を数えれば回避できるわ。], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \C[2]「童貞」\C[0]を奪われると女の子が妊娠して'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 即ゲームオーバーだから気を付けて!], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Fia困る, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「あと、魔物娘とかには本番無しでも], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 負けるとお持ち帰りされて], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ゲームオーバーになるからね。], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Fia怒る1, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「普通の人間の女の子相手なら], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \C[2]「童貞」\C[0]さえ守れば大丈夫だけど…'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ そもそもユイちゃんなんかに負けないでよ?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Fia笑顔, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「私、Taroの事信じてるから!'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 絶対に無事に戻ってきてね…!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [………] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Janeの声はきこえなくなった'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 113, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, いいえ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 113, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 413, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 2 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: 戦闘台詞ランダム - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [1, 1, 0, 2, 1, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [13, 13, 0, 2, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 13, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 122, p: [1, 1, 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 13, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 122, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [1, 1, 0, 2, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 3 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: HPMP変数処理 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: ["$game_variables[2]= $game_actors[1].hp"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: ["$game_variables[3]= $game_actors[1].mp"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: ["$game_variables[4]= $game_actors[1].hp * 100 /"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$game_actors[1].mhp"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: ["$game_variables[5]= $game_actors[1].mp * 100 / "], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$game_actors[1].mmp"], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 4 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: 攻撃ランダム - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 6, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [6, 6, 0, 2, 1, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [13, 13, 0, 2, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 13, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 122, p: [6, 6, 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 13, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 122, p: [6, 6, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [6, 6, 0, 2, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 5 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: 射精エフェクト - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 250, - p: [!ruby/object:RPG::SE { name: Poison, pitch: 100, volume: 80 }], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 224, - p: - [ - !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 }, - 45, - true, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 6 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: 戦闘終了 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [85, 85, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [58, 58, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [40, 49, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 321, p: [1, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 319, p: [1, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 319, p: [1, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 319, p: [1, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 319, p: [1, 3, 8] } - - !ruby/object:RPG::EventCommand { i: 0, c: 319, p: [1, 4, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 7 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: 抵抗 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [素数を数えて冷静になろう!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 112, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [26] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 12, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 102, - p: [[選択肢, "11", "10", "33"], 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [1, "11"] } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [81, 81, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 113, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [2, "10"] } - - !ruby/object:RPG::EventCommand { i: 3, c: 113, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [3, "33"] } - - !ruby/object:RPG::EventCommand { i: 3, c: 113, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 12, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 102, - p: [[選択肢, "30", "29", "27"], 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [1, "30"] } - - !ruby/object:RPG::EventCommand { i: 3, c: 113, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [2, "29"] } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [81, 81, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 113, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [3, "27"] } - - !ruby/object:RPG::EventCommand { i: 3, c: 113, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 12, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 102, - p: [[選択肢, "24", "43", "51"], 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [1, "24"] } - - !ruby/object:RPG::EventCommand { i: 3, c: 113, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [2, "43"] } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [81, 81, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 113, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [3, "51"] } - - !ruby/object:RPG::EventCommand { i: 3, c: 113, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 413, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 8 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: 戦闘開始処理 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 8] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 11] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 29] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 23] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 22] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 25] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 26] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 27] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 31] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 20, 0, 100, 3] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [20, 20, 0, 0, 100] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [162, 162, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [161, 161, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [79, 79, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [81, 81, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [54, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 321, p: [1, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 108, - p: [スイッチで弱点装備変更], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 408, - p: [本番弱いはインサート成功時に], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 101, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 319, p: [1, 2, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 102, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 319, p: [1, 4, 4] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 104, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 319, p: [1, 3, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 106, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 319, p: [1, 0, 3] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 107, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 319, p: [1, 1, 3] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 9 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: パンツ - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [40, 49, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [41, 41, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 10 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: キス - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 60, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [58, 58, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [40, 49, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [42, 42, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 11 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: 胸 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [40, 49, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [43, 43, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 12 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: 足 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [40, 49, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [44, 44, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 13 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: 本番 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [40, 49, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [45, 45, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 14 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: 太もも尻 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [40, 49, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [46, 46, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 15 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: パンツ直接 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [40, 49, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [47, 47, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 16 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: 我慢スキル - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 5, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [1, 1, 2, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [1, 1, 70, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 17 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: トドメるみ - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 45, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 1, 0, 140] } - - !ruby/object:RPG::EventCommand { i: 1, c: 225, p: [7, 5, 145, true] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 20, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 250, - p: [!ruby/object:RPG::SE { name: Poison, pitch: 100, volume: 80 }], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 224, - p: - [ - !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 }, - 45, - false, - ], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 225, p: [6, 8, 40, false] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 84, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 43, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 1, 0, 140] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 66, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 250, - p: [!ruby/object:RPG::SE { name: Poison, pitch: 100, volume: 80 }], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 224, - p: - [ - !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 }, - 45, - false, - ], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 29, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 44, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 111, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [227] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [248] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 1, 0, 140] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 82, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 250, - p: [!ruby/object:RPG::SE { name: Poison, pitch: 100, volume: 80 }], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 224, - p: - [ - !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 }, - 45, - false, - ], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 29, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [224] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 42, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 1, 0, 140] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 80, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 250, - p: [!ruby/object:RPG::SE { name: Poison, pitch: 100, volume: 80 }], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 224, - p: - [ - !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 }, - 45, - false, - ], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 29, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 18 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: 射精前台詞ランダム - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 8, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [8, 8, 0, 2, 1, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [13, 13, 0, 2, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 13, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 122, p: [8, 8, 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 13, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 122, p: [8, 8, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [8, 8, 0, 2, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 19 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: イきそう台詞ランダム - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 9, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [9, 9, 0, 2, 1, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 9, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [13, 13, 0, 2, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 13, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 122, p: [9, 9, 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 13, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 122, p: [9, 9, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [9, 9, 0, 2, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 20 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: 敗北コモン - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['\N[6]に精を搾り取られてしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['\N[6]に勇者の力を吸い取られてしまい'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [もう勝ち目は残っていない…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['\N[6]に降参しますか?'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [敗北コモン] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, もっと搾り取られる, 降参する], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [敗北コモン] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 402, - p: [1, もっと搾り取られる], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]に強く欲情してしまったせいで'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroのペニスは収まらず'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [再び勃起してしまった…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [全回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [4, 6, 1, ムム] } - - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [212, 212, 1, 0, 3] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 43, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['\N[6]は丁寧に服を着戻した!'], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 339, p: [0, 0, 91, -1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [54, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [53, 53, 1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [59, 59, 1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [51, 51, 1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [762] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 41, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [779] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 48, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [779] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [4, 6, 1, プリン] } - - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [203, 203, 1, 0, 3] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 44, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [691] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [4, 6, 1, ユイ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [31, 31, 1, 0, 3] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 41, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [176] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [4, 6, 1, ハニィ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [54, 54, 1, 0, 3] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 46, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [4, 6, 1, ルミ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [65, 65, 1, 0, 3] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 43, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [267] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 44, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [247] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [4, 6, 1, アヤ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [101, 101, 1, 0, 3] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 43, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [322] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 46, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [343] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [4, 6, 1, アリス] } - - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [121, 121, 1, 0, 3] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 43, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [400] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 48, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [400] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [4, 6, 1, メア] } - - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [165, 165, 1, 0, 3] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 48, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [512] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [4, 6, 1, マオ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [183, 183, 1, 0, 3] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 43, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [612] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 113, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 降参する] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [487] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 45, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 313, p: [0, 0, 0, 27] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [4, 6, 1, ムム] } - - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [212, 212, 1, 0, 5] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [836] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [4, 6, 1, プリン] } - - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [203, 203, 1, 0, 5] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [736] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [4, 6, 1, ユイ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [31, 31, 1, 0, 5] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [83] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [4, 6, 1, ハニィ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [54, 54, 1, 0, 5] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [150] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [4, 6, 1, ルミ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [65, 65, 1, 0, 5] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [242] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [4, 6, 1, アヤ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [101, 101, 1, 0, 5] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [339] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [4, 6, 1, アリス] } - - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [121, 121, 1, 0, 5] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [449] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [4, 6, 1, メア] } - - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [165, 165, 1, 0, 5] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [562] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [4, 6, 1, マオ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [183, 183, 1, 0, 5] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [648] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 21 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: 説得コモン - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, ムム] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [774] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, プリン] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [685] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, ユイ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [50] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, ハニィ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [115] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, ルミ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [200] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, アヤ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [308] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, アリス] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [395] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, メア] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [507] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, マオ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [589] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 22 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: 説得ランダム - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 10, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [10, 10, 0, 2, 1, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 10, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [13, 13, 0, 2, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 13, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 122, p: [10, 10, 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 13, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 122, p: [10, 10, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [10, 10, 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [10, 10, 0, 2, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 23 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: 触るコモン - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, ムム] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [775] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, プリン] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [687] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, ユイ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [49] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, ハニィ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [117] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, ルミ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [201] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, アヤ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [309] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, アリス] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [396] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, メア] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [508] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, マオ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [590] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 24 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: お触りランダム - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 11, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [11, 11, 0, 2, 1, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 13, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 122, p: [11, 11, 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 13, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 122, p: [11, 11, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [11, 11, 0, 2, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 25 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: 素数ランダム - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 12, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [12, 12, 0, 2, 1, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 12, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [12, 12, 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [12, 12, 0, 2, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 26 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: 弱点変更 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [25, 25, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [100, 100, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [14, 14, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [キス] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [キスで責められたい?] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, はい, いいえ], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [キス] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [101, 101, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [14, 14, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, いいえ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [101, 101, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [パンツ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [パンツに弱い?(パンチラ/顔面騎乗/パンツコキ)], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, はい, いいえ], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [パンツ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [102, 102, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [14, 14, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, いいえ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [102, 102, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [胸] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [胸で責められたい?] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, はい, いいえ], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [胸] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [104, 104, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [14, 14, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, いいえ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [104, 104, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [本番] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [童貞を奪われたい?] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, はい, いいえ], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [本番] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [105, 105, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [14, 14, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, いいえ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [105, 105, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [口] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [口でされたい?] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, はい, いいえ], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [口] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [106, 106, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [14, 14, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, いいえ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [106, 106, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [尻] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [太ももやお尻で責められたい?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, はい, いいえ], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [尻] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [107, 107, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [14, 14, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, いいえ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [107, 107, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [足] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [足で責められたい?] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, はい(素足で), はい(靴下で), いいえ], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [足] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい(素足で)] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [441, 441, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [109, 109, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [14, 14, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [素足] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 102, - p: [[選択肢, 直接扱いて, 何か被せて], 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [素足] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, 直接扱いて] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [199, 199, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [200, 200, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [198, 198, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, 何か被せて] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [199, 199, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [198, 198, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [200, 200, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, はい(靴下で)] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [441, 441, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [109, 109, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [14, 14, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [198, 198, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [199, 199, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [200, 200, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [3, いいえ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [109, 109, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [198, 198, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [199, 199, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [200, 200, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [服] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [女の子に服を脱いで欲しい?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, 脱いでほしい(半脱ぎ), 着衣のままで], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [服] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 402, - p: [1, 脱いでほしい(半脱ぎ)], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [108, 108, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 着衣のままで] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [108, 108, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [Skip] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [イベントをスキップしたい?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, はい, いいえ], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [Skip] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [119, 119, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, いいえ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [119, 119, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 27 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: 射精後台詞ランダム - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 15, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [15, 15, 0, 2, 1, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [13, 13, 0, 2, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 13, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 122, p: [15, 15, 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 13, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 122, p: [15, 15, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [15, 15, 0, 2, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 28 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ユイ戦闘スイッチリセット - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 316, - p: [0, 0, 1, 0, 98, false], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [32, 32, 1, 1, 25] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [33, 33, 1, 1, 27] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [34, 34, 1, 1, 26] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [35, 35, 1, 1, 21] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [21, 21, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [22, 22, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [23, 23, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [25, 25, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [26, 26, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [27, 27, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [28, 28, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [21, 21, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [22, 22, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [23, 23, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [25, 28, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [51, 57, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [54, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [77, 77, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [80, 80, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [161, 161, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [162, 162, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [79, 79, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [84, 84, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: ['$game_actors[1].battler_name = "Hero-1"'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 29 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: トドメ普通 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 45, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 1, 0, 140] } - - !ruby/object:RPG::EventCommand { i: 1, c: 225, p: [7, 5, 145, true] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 20, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 250, - p: [!ruby/object:RPG::SE { name: Poison, pitch: 100, volume: 80 }], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 224, - p: - [ - !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 }, - 45, - false, - ], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 225, p: [6, 8, 40, false] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 84, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 41, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 1, 0, 140] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 61, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 250, - p: [!ruby/object:RPG::SE { name: Poison, pitch: 100, volume: 80 }], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 224, - p: - [ - !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 }, - 45, - false, - ], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 29, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 43, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 1, 0, 140] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 66, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 250, - p: [!ruby/object:RPG::SE { name: Poison, pitch: 100, volume: 80 }], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 224, - p: - [ - !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 }, - 45, - false, - ], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 29, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 44, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 1, 0, 140] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 56, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 250, - p: [!ruby/object:RPG::SE { name: Poison, pitch: 100, volume: 80 }], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 224, - p: - [ - !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 }, - 45, - false, - ], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 29, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 46, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 1, 0, 140] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 68, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 250, - p: [!ruby/object:RPG::SE { name: Poison, pitch: 100, volume: 80 }], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 224, - p: - [ - !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 }, - 45, - false, - ], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 29, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 47, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 1, 0, 140] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 52, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 250, - p: [!ruby/object:RPG::SE { name: Poison, pitch: 100, volume: 80 }], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 224, - p: - [ - !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 }, - 45, - false, - ], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 29, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 42, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 1, 0, 140] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 54, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 250, - p: [!ruby/object:RPG::SE { name: Poison, pitch: 100, volume: 80 }], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 224, - p: - [ - !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 }, - 45, - false, - ], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 29, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 30 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: キス責め共通 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, プリン] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [715] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, ユイ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [68] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, ハニィ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [123] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, ルミ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [228] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, アリス] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [424] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, メア] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [541] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 31 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: パンツ責め共通 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, ムム] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [811] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, プリン] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [713] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, ユイ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [65] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, ハニィ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [122] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, ルミ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [214] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, アヤ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [313] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, アリス] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [422] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, メア] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [539] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, マオ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [599] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 32 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: 胸責め共通 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, ムム] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [812] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, ハニィ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [120] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, ルミ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [215] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, アヤ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [314] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, アリス] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [423] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, マオ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [600] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 33 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: 口責め共通 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, ムム] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [823] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, アリス] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [435] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, メア] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [540] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 34 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: 太もも尻責め共通 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, ハニィ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [125] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, アヤ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [315] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 35 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: 足責め共通 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, プリン] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [714] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, ルミ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [216] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, マオ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [601] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 36 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: 顔騎乗共通 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, ユイ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [66] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 37 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: 本番責め共通 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, ムム] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [830] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, プリン] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [731] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, ユイ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [69] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, ハニィ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [144] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, ルミ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [236] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, アヤ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [333] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, アリス] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [443] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, メア] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [557] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, マオ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [643] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 38 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: トドメキス - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 45, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [4, 6, 1, ユイ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [77, 77, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [186] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 1, 0, 140] } - - !ruby/object:RPG::EventCommand { i: 1, c: 225, p: [7, 5, 145, true] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 23, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 250, - p: [!ruby/object:RPG::SE { name: Poison, pitch: 100, volume: 80 }], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 224, - p: - [ - !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 }, - 45, - false, - ], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 225, p: [6, 8, 40, false] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 84, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 41, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 1, 0, 140] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 56, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 250, - p: [!ruby/object:RPG::SE { name: Poison, pitch: 100, volume: 80 }], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 224, - p: - [ - !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 }, - 45, - false, - ], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 29, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 43, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 1, 0, 140] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 66, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 250, - p: [!ruby/object:RPG::SE { name: Poison, pitch: 100, volume: 80 }], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 224, - p: - [ - !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 }, - 45, - false, - ], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 29, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 44, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 1, 0, 140] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 56, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 250, - p: [!ruby/object:RPG::SE { name: Poison, pitch: 100, volume: 80 }], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 224, - p: - [ - !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 }, - 45, - false, - ], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 29, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 46, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 1, 0, 140] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 68, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 250, - p: [!ruby/object:RPG::SE { name: Poison, pitch: 100, volume: 80 }], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 224, - p: - [ - !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 }, - 45, - false, - ], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 29, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 47, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 1, 0, 140] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 52, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 250, - p: [!ruby/object:RPG::SE { name: Poison, pitch: 100, volume: 80 }], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 224, - p: - [ - !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 }, - 45, - false, - ], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 29, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 42, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 1, 0, 140] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 54, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 250, - p: [!ruby/object:RPG::SE { name: Poison, pitch: 100, volume: 80 }], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 224, - p: - [ - !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 }, - 45, - false, - ], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 29, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 39 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: 全回復コモン - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 85, -1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 45, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 27] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 27] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 27] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 40 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: 射精エフェクトNo Wait - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 250, - p: [!ruby/object:RPG::SE { name: Poison, pitch: 100, volume: 80 }], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 224, - p: - [ - !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 }, - 45, - false, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 41 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: パンツ見せOn - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [54, 54, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [53, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [PCは別イベントで管理] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 42 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: パンツ見せOff - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [54, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [53, 53, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 108, - p: [PC/NPCは別イベントで管理], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 43 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ルミ戦闘スイッチリセット - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [999] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [66, 66, 1, 1, 47] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [67, 67, 1, 1, 46] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [68, 68, 1, 1, 51] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [69, 69, 1, 1, 41] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [65, 65, 1, 1, 41] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [65, 65, 1, 1, 42] } - - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [最後攻撃属性リセット] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [41, 47, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [射精回数変数リセット] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [41, 51, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [72, 72, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [服装リセット] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [51, 57, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [59, 59, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [54, 54, 0] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: ['$game_actors[1].battler_name = "Hero-1"'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [77, 77, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [79, 79, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [161, 161, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [162, 162, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [84, 84, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 111, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [102, 102, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 112, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [104, 104, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 113, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [109, 109, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 114, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [101, 101, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [Tempリセット] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [111, 114, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 44 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: 口攻撃スイッチ - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [40, 49, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [48, 48, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 45 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ユイ敗北サマリー2 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 223, - p: - [ - !ruby/object:Tone { r: -255.0, g: -255.0, b: -255.0, a: 0.0 }, - 60, - false, - ], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: ["$win1 = Window_Base.new(20, 20, 410, 376)"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: [a = "キス手コキでイかされた回数合計"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(0, 0, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["b = $game_variables[33]"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(340, 0, 492, 21, b)"], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 655, p: [$win1.opacity = 0] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: [a = "パンツでイかされた回数合計"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(0, 20, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["b = $game_variables[34]"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(340, 20, 492, 21, b)"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: [a = "顔騎乗でイかされた回数合計"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(0, 40, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["b = $game_variables[32]"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(340, 40, 492, 21, b)"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: [a = "膣内で搾り取られた回数合計"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(0, 60, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["b = $game_variables[35]"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(340,60,492, 21, b)"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: [a = "ユイの現在のレベル"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(0, 80, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["b = $game_variables[31]"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(340,80,492, 21, b)"], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 108, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [19, Yui HN Doya Btl, 1, 0, 500, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [23, Yui P, 1, 0, 500, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [19, Yui NP Doya Btl, 1, 0, 500, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [23, Yui P, 1, 0, 500, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 35, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [18, Yui 汁ナカ, 1, 0, 500, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 34, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [21, Yui 汁その他, 1, 0, 500, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 33, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [21, Yui 汁その他, 1, 0, 500, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 32, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [22, Yui 汁顔, 1, 0, 500, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [戦闘結果] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, ユイの成績を閉じる], 2], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [戦闘結果] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 402, - p: [1, ユイの成績を閉じる], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 355, p: [$win1.dispose] } - - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [""] } - - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [$win1 = nil] } - - !ruby/object:RPG::EventCommand { i: 1, c: 355, p: [if $win1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [unless $win1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: ["$win1.disposed?"] } - - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [$win1 = nil] } - - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [end] } - - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [end] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [18] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [19] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [21] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [22] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [23] } - - !ruby/object:RPG::EventCommand { i: 1, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 223, - p: [!ruby/object:Tone { r: 0.0, g: 0.0, b: 0.0, a: 0.0 }, 60, false], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 46 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ユイ敗北サマリー - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 223, - p: - [ - !ruby/object:Tone { r: -255.0, g: -255.0, b: -255.0, a: 0.0 }, - 120, - true, - ], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: ["$win1 = Window_Base.new(20, 20, 410, 376)"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: [a = "前戯でイかされた回数合計"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(0, 0, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["b = $game_variables[22]"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(340, 0, 492, 21, b)"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ['$win1.contents.draw_text(360, 0, 492, 21,"回")'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 655, p: [$win1.opacity = 0] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: [a = "膣内で搾り取られた回数"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(0, 20, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["b = $game_variables[21]"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(340, 20, 492, 21, b)"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ['$win1.contents.draw_text(360, 20, 492, 21,"回")'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 355, p: [a = "妊娠の可能性"] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(0, 40, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 21, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 355, p: [a = "なし"] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(320, 40, 492, 21,a)"], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [19, Yui HN Doya Btl, 1, 0, 500, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [21, Yui 汁その他, 1, 0, 500, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [22, Yui 汁顔, 1, 0, 500, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [23, Yui P, 1, 0, 500, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [19, Yui NP Doya Btl, 1, 0, 500, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [21, Yui 汁その他, 1, 0, 500, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [22, Yui 汁顔, 1, 0, 500, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [23, Yui P, 1, 0, 500, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 21, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 355, p: [a = "確定"] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 655, - p: ["$win1.contents.draw_text(320, 40, 492, 21,a)"], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [19, Yui HN Doya Btl, 1, 0, 500, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [18, Yui 汁ナカ, 1, 0, 500, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [23, Yui P, 1, 0, 500, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [19, Yui NP Doya Btl, 1, 0, 500, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [18, Yui 汁ナカ, 1, 0, 500, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [23, Yui P, 1, 0, 500, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 108, - p: ["<メンバー座標:1,280,320>"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: ['a = "[ユイとの思い出]"'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(0, 160, 492, 22, a)"], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 63, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: [a = "ユイにパンツを見せられただけで勃起し"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(0, 200, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: [a = "彼女にされるがまま服を脱がされた。"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(0, 220, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 65, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: [a = "ユイにキスをされて勃起し"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(0, 200, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: [a = "彼女にされるがまま服を脱がされた。"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(0, 220, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 66, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 64, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: [a = "ユイにパンツを見せられただけで勃起し"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(0, 200, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: [a = "彼女に顔に跨られ、そのまま服を脱がされた。"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(0, 220, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [ここから射精方法] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 73, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: [a = "彼女に脱ぎたてパンツをペニスに被せられ"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(0, 240, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: [a = "そのままパンツの中に射精してしまった…"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(0, 260, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 67, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: [a = "彼女にパンツを顔に擦り付けられながら"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(0, 240, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: [a = "69でペニスをもぐもぐされ絶頂した…"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(0, 260, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 68, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: [a = "彼女に激しく熱烈なキスをされながら"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(0, 240, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: [a = "小さな手でペニスを握られ射精した…"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(0, 260, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 70, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: [a = "その後、彼女に騎乗位で筆おろしされ"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(0, 240, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 71, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: [a = "挿れられた瞬間射精してしまった…"], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 655, - p: ["$win1.contents.draw_text(0, 260, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: [a = "彼女にリードされながら射精した…"], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 655, - p: ["$win1.contents.draw_text(0, 260, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 108, - p: [ここから筆おろしと好き], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [8, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: [a = "あなたはこの少女に童貞を奪われた。"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(0, 300, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [8, 3] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: [a = "童貞を奪われ、好きになってしまった。"], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 655, - p: ["$win1.contents.draw_text(0, 320, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [8, 3] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: [a = "あなたはこの少女に失神するまで責められ"], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 655, - p: ["$win1.contents.draw_text(0, 300, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: [a = "気持ちよくされすぎて好きになってしまった。"], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 655, - p: ["$win1.contents.draw_text(0, 320, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [戦闘結果] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, 戦闘結果を閉じる], 2], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [戦闘結果] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 戦闘結果を閉じる] } - - !ruby/object:RPG::EventCommand { i: 1, c: 355, p: [$win1.dispose] } - - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [""] } - - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [$win1 = nil] } - - !ruby/object:RPG::EventCommand { i: 1, c: 355, p: [if $win1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [unless $win1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: ["$win1.disposed?"] } - - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [$win1 = nil] } - - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [end] } - - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [end] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [18] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [19] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [21] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [22] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [23] } - - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 223, - p: [!ruby/object:Tone { r: 0.0, g: 0.0, b: 0.0, a: 0.0 }, 120, true], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [29] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 47 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: 小回復コモン - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 58, -1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 45, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 27] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 27] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 27] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 48 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ユイ触る - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [4, 1, 6, 27] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [43] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [犯され触る] } - - !ruby/object:RPG::EventCommand { i: 2, c: 313, p: [0, 0, 0, 31] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 102, - p: [[選択肢, 胸を触る, お尻を触る], 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [犯され触る] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [1, 胸を触る] } - - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 19, -1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは\n[6]に犯されたまま'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [彼女の胸を触ろうとしたが], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [押さえ付けられてしまった…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [25] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [1, 11, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [191] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「ダーメ!] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ またユイの胸触ろうとしたでしょ!], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [' Taroお兄ちゃんのヘンタイ!'], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [192] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [「ユイに襲って欲しかったんでしょ?], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ こうやって押さえ付けられたまま], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ イかされちゃえ♡] } - - !ruby/object:RPG::EventCommand { i: 4, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['Taroは\n[6]に骨抜きにされて力が入らず'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [少女に組み伏せられてしまった…], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [1, 11, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [192] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['「Taroお兄ちゃん、よわーい♡'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ 気持ち良すぎて腰が抜けちゃってるの?], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [193] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「よぉーし♪] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [' このままTaroお兄ちゃんを'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ レイプしちゃうぞぉ♡], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['Taroは\n[6]に組み伏せられ'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [彼女の手をぎゅっと握りながら], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [犯され続けることしかできなかった…], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [1, 11, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [192] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「えいっ♡] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [' Taroお兄ちゃんみたいな大人の人を'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ 屈服させるの、興奮しちゃうかも♡], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['「Taroお兄ちゃんもユイみたいな'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ 小さい女の子に犯されて興奮するの?], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ ふふっ♡] } - - !ruby/object:RPG::EventCommand { i: 4, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['\n[6]に組み伏せられたTaroは'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [彼女の騎乗位でただイかされることしか出来なかった…], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [2, お尻を触る] } - - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 19, -1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは\n[6]に犯されたまま'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [彼女のお尻を触ろうとしたが], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [押さえ付けられてしまった…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [25] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [1, 11, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [193] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「ダーメ♡] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [' Taroお兄ちゃんはじっとしてて♡'], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [192] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [「ユイに襲って欲しかったんでしょ?], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ こうやって押さえ付けられたまま], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ イかされちゃえ♡] } - - !ruby/object:RPG::EventCommand { i: 4, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['Taroは\n[6]に骨抜きにされて力が入らず'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [少女に組み伏せられてしまった…], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [1, 11, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [192] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['「Taroお兄ちゃん、よわーい♡'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ 気持ち良すぎて腰が抜けちゃってるの?], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [193] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「よぉーし♪] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [' このままTaroお兄ちゃんを'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ レイプしちゃうぞぉ♡], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['Taroは\n[6]に組み伏せられ'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [彼女の手をぎゅっと握りながら], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [犯され続けることしかできなかった…], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [1, 11, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [192] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「えいっ♡] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [' Taroお兄ちゃんみたいな大人の人を'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ 屈服させるの、興奮しちゃうかも♡], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['「Taroお兄ちゃんもユイみたいな'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ 小さい女の子に犯されて興奮するの?], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ ふふっ♡] } - - !ruby/object:RPG::EventCommand { i: 4, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['\n[6]に組み伏せられたTaroは'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [彼女の騎乗位でただイかされることしか出来なかった…], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [裸犯されてない] } - - !ruby/object:RPG::EventCommand { i: 2, c: 118, p: [犯されてない触る] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 102, - p: [[選択肢, 胸を触る, お尻を触る], 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [犯されてない触る] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [1, 胸を触る] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは\n[6]に袴られたまま'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [必死に手を伸ばし] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]の小さな胸を掴んだ!'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [25] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [1, 11, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [62] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「きゃっ!] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ もぉっ、胸は止めてってば!], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [' Taroお兄ちゃんのヘンタイ!'], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 4, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 5, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 5, - c: 401, - p: ['\n[6]の胸を直に触れれる幸せに浸りながら'], - } - - !ruby/object:RPG::EventCommand { - i: 5, - c: 401, - p: ['Taroは間抜け顔をしている…'], - } - - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 5, - c: 401, - p: ['Taroは\n[6]の服の上から'], - } - - !ruby/object:RPG::EventCommand { - i: 5, - c: 401, - p: [必死に胸の柔らかさを感じようとしている…], - } - - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [1, 11, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [60] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「やっ…!] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [' \n[6]の小さい胸が好きなんて…'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [' Taroお兄ちゃんって本当にロリコン!'], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 4, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 5, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 5, - c: 401, - p: ['Taroは完全に勃起したペニスを隠すことなく'], - } - - !ruby/object:RPG::EventCommand { - i: 5, - c: 401, - p: ['\n[6]の両乳を手で押さえ恍惚な表情をしている…'], - } - - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 5, - c: 401, - p: ['Taroは\n[6]の両乳を服の上から押さえながら'], - } - - !ruby/object:RPG::EventCommand { - i: 5, - c: 401, - p: ['ブラを付けていない\n[6]に感謝している…'], - } - - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [1, 11, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [63] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['「\n[6]の胸触りながら'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ おちんちんびくびくさせて…], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ ヘンタイ♡] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 4, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 5, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 5, - c: 401, - p: ['完全に\n[6]に堕とされたTaroは'], - } - - !ruby/object:RPG::EventCommand { - i: 5, - c: 401, - p: ['両手で\n[6]の小さな胸をまさぐりながら'], - } - - !ruby/object:RPG::EventCommand { i: 5, c: 401, p: [恍惚としている…] } - - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 5, - c: 401, - p: ['\n[6]に魅了されたTaroは'], - } - - !ruby/object:RPG::EventCommand { - i: 5, - c: 401, - p: ['\n[6]の胸の感触を服の上から必死に'], - } - - !ruby/object:RPG::EventCommand { i: 5, c: 401, p: [まさぐり続けた…] } - - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [2, お尻を触る] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [裸犯されてない] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [25] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは\n[6]に袴られたまま'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [必死に手を伸ばし] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]の小さなお尻を掴んだ!'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [1, 11, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [63] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [' もう\n[6]で気持ちよくなることしか'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [' 考えてないね、Taroお兄ちゃん♡'], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [61] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['「\n[6]もTaroお兄ちゃんを'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ どうやってイかせるか、], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ 考えてあげるー♡] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['完全に\n[6]に堕とされたTaroは'], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [最後の射精の瞬間まで] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['\n[6]の身体を弄ることしか考えていない…'], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [1, 11, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [61] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「やぁん♡] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [' \n[6]のお尻そんなに揉んだら'], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ くすぐったいよぉ♡] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['既に理性を失っているTaroは'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['\n[6]の生尻の感触を感じながら'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [イかせて貰う瞬間を待つだけだった…], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [1, 11, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [60] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['「\n[6]のお肌、ツルツルでしょ♡'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ 女の子の身体、いっぱい楽しんでいいよ♡], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['\n[6]に諦めているのを見透かされたTaroだが'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [もう気持ちよくなることしか考えれず], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['意味もわからず\n[6]のお尻を弄り続けた…'], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [MPダメージ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは\n[6]に触れることで'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [夢魔の力の浄化を試みた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]はTaroを逃がさないように掴んでいる為'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [手は握れない…] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [どこを触ろうか?] } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [戦闘中触る] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 102, - p: [[選択肢, 胸を触る, お尻を触る], 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [戦闘中触る] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, 胸を触る] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは緊張しながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]の小さく膨らむ胸へそっと手を伸ばした!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [25] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 11, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [62] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「きゃっ!] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ な、なぁに?] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['「\n[6]の胸なんて小さいから'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 触っても意味ないよ!], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' Taroお兄ちゃんのバカ!ヘンタイ!'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]の恥ずかしながら怒る姿を'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [可愛いと思ってしまった…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは理性を少し失った…'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 3, c: 113, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 11, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [62] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「ダメー!] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' \n[6]、Janeお姉ちゃんより胸ないもん!'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 触られてガッカリされるの、イヤ!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Janeのも触ったことも見たこともないが'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['服の上でほんのり膨らむ\n[6]の胸から'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [大きさを想像してしまった…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは理性を少し失った…'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 3, c: 113, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 11, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [62] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「胸はイヤ!] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' Taroお兄ちゃんのおちんちん'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 触らせてくれたら、考えてあげる!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [条件に応じたくなってしまい], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [欲情してしまった…] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは理性を少し失った…'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 3, c: 113, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, お尻を触る] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [25] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは\n[6]の短いスカートから見える'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]の綺麗な脚やお尻に手を伸ばしてしまう…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 11, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [63] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [' \n[6]のお尻、すべすべで気持ちいい?'], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['パンツを脱いだばかりの\n[6]の生尻の感触に'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [激しく欲情してしまった…], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['Taroは理性を少し失った…'], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 312, p: [0, 0, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 4, c: 113, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [61] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「やあっ♡] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [' Taroお兄ちゃんのえっち♡'], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['\n[6]は何の抵抗もなく触らせてくれるので'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [そのまま彼女のパンツから太もも、], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [全部を弄ってしまった…], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['Taroは理性を少し失った…'], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 312, p: [0, 0, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 4, c: 113, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 11, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [61] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「きゃっ♡] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [' Taroお兄ちゃんのえっち♡'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [' \n[6]が脱ぐの待ってたんでしょ♡'], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['\n[6]の生尻を夢中で弄る顔を'], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [彼女にじーっと見られ] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [欲情してしまった…] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['Taroは理性を少し失った…'], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 312, p: [0, 0, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 4, c: 113, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [60] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [「あっ♡くすぐったぁい♡], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [' Taroお兄ちゃんも'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ その気になってくれたんだね♡嬉しい♡], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [彼女の細い足からお尻まで全て触ってしまい], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['くすぐったがる\n[6]に欲情してしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['Taroは理性を少し失った…'], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 312, p: [0, 0, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 4, c: 113, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 11, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [61] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「きゃっ♡] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [' Taroお兄ちゃんのえっち♡'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [' \n[6]が脱ぐの待ってたんでしょ♡'], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['\n[6]の生尻を夢中で弄るのを顔を'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [彼女にじーっと見られてしまった…], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['Taroは理性を少し失った…'], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 312, p: [0, 0, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 4, c: 113, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [59] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [「男の子ってなんでお尻とかパンツとか], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ そんなに好きなのー?], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [63] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['「降参して\n[6]の彼氏になるなら'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ 毎日触れるよ?どうする?], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [' Taroお兄ちゃん♡'] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['\n[6]の彼氏として彼女の未成熟な身体に'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [溺れてしまいたくなった…], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['Taroは理性を少し失った…'], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 312, p: [0, 0, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 4, c: 113, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 49 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ユイ説得 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 30, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [62] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「ユイにあれだけイかされて今更何言ってるの?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [63] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「おかけでユイの夢魔の力は強くなったから], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' この力でTaroお兄ちゃんを'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ユイのモノにしてあげる♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [もうユイに説得は通用しないみたいだ…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [終了] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [23] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 10, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]はJaneを尊敬していたハズだ…'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [思い留まらせる言葉をかけよう!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 112, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 102, - p: - [ - [ - 選択肢, - 年下の女の子が好き, - 'Janeより\N[6]が可愛い', - 'Janeの事を悲しませたくない', - ], - 0, - ], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 402, - p: [1, 年下の女の子が好き], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [61] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「なぁにそれ♪] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' \n[6]の事が年下だから好きってこと?'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' Taroお兄ちゃんのロリコン♡'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]はJaneより一回りも年下だ…'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]を喜ばせてしまった!'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['嬉しそうな\n[6]の笑顔に理性が削られた…'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 3, c: 113, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 402, - p: [2, 'Janeより\N[6]が可愛い'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [60] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「え?ホント!?] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [' \n[6]、嬉しい♡'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [61] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['「じゃあJaneお姉ちゃんより'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' \n[6]が好きなの?'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ ねぇねぇ♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [緊張して順番が逆になってしまった…], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]を喜ばせてしまった!'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['嬉しそうな\n[6]の笑顔に理性が削られた…'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [本心なのかもしれない…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 3, c: 113, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 402, - p: [3, 'Janeの事を悲しませたくない'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [62] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「むぅ…] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [' \n[6]だって…'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' でも、Janeお姉ちゃんばっかりズルい!'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 3, c: 122, p: [28, 28, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 0, 0, 50] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]に説得は効いている!'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは理性を取り戻した!'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 113, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 413, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 10, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]は普段は真面目で優しい女の子だ…'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [思い留まらせる言葉をかけよう!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 112, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 102, - p: - [ - [ - 選択肢, - '真面目で優しい\N[6]が好き', - '積極的な\N[6]が好き', - '\N[6]の小さな身体が好き', - ], - 0, - ], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 402, - p: [1, '真面目で優しい\N[6]が好き'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [59] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['「Taroお兄ちゃん…'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' \n[6]、やっぱり変かな?'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [61] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「でもそう言ってもらえて…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [' \n[6]、嬉しい…'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 3, c: 122, p: [28, 28, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 0, 0, 50] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]の笑顔は少し悲しげだ…'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [頑張って彼女を元に戻したくなった], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroに気力が湧いてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 113, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 402, - p: [2, '積極的な\N[6]が好き'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [63] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「えへへ♡嬉しい♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' \n[6]、自信付いちゃう♡'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [61] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['「Taroお兄ちゃんが喜ぶなら'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' \n[6]、もっと大胆なことしちゃおっかな♡'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['普段の\n[6]と違う積極的な行為に欲情してしまい'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]におねだりしてしまった!'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]の行為に期待が高まり理性が削られた…'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 3, c: 113, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 402, - p: [3, '\N[6]の小さな身体が好き'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [62] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['「Taroお兄ちゃん、'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' \n[6]の身体が目当てなの!?'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [59] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「大人になってもどーてーだと], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ ロリコンになるって本当なんだ…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [61] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['「でも\n[6]が誘惑しちゃったのも悪いよね♡'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ しょうがないから、] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' \n[6]が責任取ってあげる♡'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [自分でも何がしたいのかわからなくなってきた…], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [まともな事を言う理性がのこっていない…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 3, c: 113, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 413, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 10, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]は夢魔になるのを怖がっていた…'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [思い留まらせる言葉をかけよう!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 112, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 102, - p: - [ - [ - 選択肢, - 夢魔になって勇者の力を搾り取って欲しい, - 必ず助けるから信じて欲しい, - この先誘惑に耐え続ける自信がない, - ], - 0, - ], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 402, - p: [1, 夢魔になって勇者の力を搾り取って欲しい], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [61] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「うん♡いいよー♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' 勇者なんて辞めて\n[6]の傍にいてね♡'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [もう彼女に搾り取られて楽になってしまいたい…], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]の尻に敷かれ幸せに暮らす'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [妄想をしてしまった…] } - - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 3, c: 113, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 402, - p: [2, 必ず助けるから信じて欲しい], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [60] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['「Taroお兄ちゃん…かっこいい…♡'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' \n[6]の王子様みたい♡'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 3, c: 122, p: [28, 28, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 0, 0, 50] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]はTaroの言葉に感激している…!'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは勇気が湧いてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 113, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 402, - p: [3, この先誘惑に耐え続ける自信がない], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [61] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['「じゃあ\n[6]の誘惑に負けちゃお♡'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' ちゃーんと\n[6]の言う事聞いてくなら、'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' Taroお兄ちゃんの事、大切にしてあげる♡'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [この状況を打破出来ずに自信を失ってしまった…], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [この先見ず知らずの女性に手籠めにされるより], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]に負けて大切にされる方が良いかもしれない…'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 3, c: 113, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 413, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 28, 0, 3, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [62] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「…] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ もぉーわかったよー!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroお兄ちゃんの言う事聞く…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [59] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「やっぱり\n[6]じゃダメかぁ…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]は誘惑を諦めた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [15, 15, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 340, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [終了] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 50 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ユイ興味なし - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 319, p: [1, 0, 4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [59] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['(うーん…なんかTaroお兄ちゃん、'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 余裕があるっていうか…)], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [(ユイにきょーみなさそう…)], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [62] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [(そ、そんなハズないよね…!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ユイ可愛いし、クラスでも人気なんだから!)], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['ユイはTaroに見せつけるように、'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ゆっくりと衣服を脱ぎだした!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 39, -1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [85] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [62] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「ど、どお!?Taroお兄ちゃん!'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 今からユイに襲われちゃうんだから!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [焦ったユイは] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroの服を脱がしてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 17, -1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroはユイに全く興味がない!'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['ユイは全く反応してないTaroのペニスを見てしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [62] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ふえぇっ!?] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ なんでぇ~!?] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 51 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ユイP脱ぎ中汁 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [3, Yui 汁ナカ, 1, 0, 330, 220, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 108, - p: ["<メンバー座標:1,280,320>"], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 408, p: [X+50] } - - !ruby/object:RPG::EventCommand { i: 0, c: 408, p: [Y+100] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 52 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ユイ全顔汁 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [4, Yui 汁顔, 1, 0, 330, 210, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 108, - p: ["<メンバー座標:1,280,320>"], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 53 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ユイ汁その他 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [5, Yui 汁その他, 1, 0, 320, 220, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 54 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: 汁追加 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 55 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ユイ差分変更悲しい - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 70] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Yui Sad Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 72] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Yui Sad Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 71] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Yui Sad Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 73] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Yui HN Sad Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 56 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ユイ差分変更恥ずかし - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 74] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Yui Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 76] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Yui Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 75] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Yui Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 77] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Yui HN Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 57 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ユイ差分変更戻しShy - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [21] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 74] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 76] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 75] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 77] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 58 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ユイ差分変更普通 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Yui Normal Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 9] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Yui Normal Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 5] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Yui Normal Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 13] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Yui HN Normal Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 59 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ユイ差分変更嬉しい - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 4] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Yui Happy Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 12] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Yui Happy Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 8] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Yui Happy Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 16] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Yui HN Happy Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 60 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ユイ差分変更笑顔 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 3] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 11] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 7] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 15] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Yui HN Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 61 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ユイ差分変更おこ - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Yui Oko Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 10] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Yui Oko Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 6] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Yui Oko Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 14] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Yui HN Oko Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 62 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ユイ差分変更嘲笑 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 17] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Yui Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 19] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Yui Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 18] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Yui Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 32] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Yui HN Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 63 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ユイ差分変更戻し - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [21] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 9] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 5] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 13] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 64 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ユイパンツ攻撃 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [40, 49, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [41, 41, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸の後はHP攻撃] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 55, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [61] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「Taroお兄ちゃん、ユイのパンツ好きだもんね♪'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ユイは自分のスカートをたくし上げ], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [下着を見せつけてきた!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [54, 54, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [53, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [58] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [63] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「Taroお兄ちゃんのおちんちんに、'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ユイのパンツ、プレゼントしてあげるー♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [52, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [58] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [10, Yui P, 1, 0, 330, 220, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['ユイは脱ぎたての下着をTaroのペニスに被せてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [55, 55, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [183] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えいっ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [43] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [177] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]はTaroのペニスに被ったパンツを'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [優しく上下に扱いた!] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 41, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [30] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 102, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [73] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [73] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [73] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 84, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [Skip] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [176] } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [Skip] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸じゃないmp攻撃] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ユイは自分のスカートをたくし上げ], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [下着を見せつけてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 5] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [54, 54, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [53, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 14, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 102, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [63] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「あはっ♪] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' Taroお兄ちゃんみたいな大人でも、'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ ユイのパンツ見るの好きなんだね♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [72] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [61] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['「Taroお兄ちゃん、ユイのパンツ見過ぎ♡'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 安いしデザインも普通のなんだけどなぁ♪], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「それとも、ユイが履いてるから見たいの?], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ なーんて♡えへへ♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [72] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [61] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['「こんなのでTaroお兄ちゃん誘惑できるなら、'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ いくらでも見せてあげる♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [72] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 62, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [62, 62, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [63] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['「ねっ、Taroお兄ちゃん♪'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ もっと近くで見せてあげよっか♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['「Taroお兄ちゃんのお顔に'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ ユイのパンツすりすりしてあげちゃうよ♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 112, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 102, - p: - [ - [ - 選択肢, - 顔にすりすりして欲しい, - パンツを見ただけで降参してしまう, - 誘惑に耐える, - ], - 0, - ], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 402, - p: [1, 顔にすりすりして欲しい], - } - - !ruby/object:RPG::EventCommand { i: 5, c: 117, p: [63] } - - !ruby/object:RPG::EventCommand { i: 5, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 5, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 5, c: 401, p: [「えへへ♡] } - - !ruby/object:RPG::EventCommand { - i: 5, - c: 401, - p: [' Taroお兄ちゃんってばヘンタイ♡'], - } - - !ruby/object:RPG::EventCommand { i: 5, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 5, - c: 401, - p: ['ユイはTaroを仰向けに寝かせると、'], - } - - !ruby/object:RPG::EventCommand { - i: 5, - c: 401, - p: [スカートをたくし上げたまま], - } - - !ruby/object:RPG::EventCommand { - i: 5, - c: 401, - p: ['Taroの顔に跨ってきた!'], - } - - !ruby/object:RPG::EventCommand { i: 5, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 5, c: 339, p: [0, 0, 37, -1] } - - !ruby/object:RPG::EventCommand { i: 5, c: 117, p: [61] } - - !ruby/object:RPG::EventCommand { i: 5, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 5, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 5, c: 401, p: [「んっ♡] } - - !ruby/object:RPG::EventCommand { - i: 5, - c: 401, - p: [' Taroお兄ちゃんに乗っちゃった♡'], - } - - !ruby/object:RPG::EventCommand { i: 5, c: 333, p: [-1, 0, 22] } - - !ruby/object:RPG::EventCommand { i: 5, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 5, c: 113, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 402, - p: [2, パンツを見ただけで降参してしまう], - } - - !ruby/object:RPG::EventCommand { i: 5, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 5, - c: 401, - p: ['Taroはユイのパンツに夢中で'], - } - - !ruby/object:RPG::EventCommand { - i: 5, - c: 401, - p: [完全に勃起したペニスを隠す余裕もなく], - } - - !ruby/object:RPG::EventCommand { - i: 5, - c: 401, - p: [パンツに見入ってしまっている…], - } - - !ruby/object:RPG::EventCommand { i: 5, c: 312, p: [0, 0, 1, 0, 9999] } - - !ruby/object:RPG::EventCommand { i: 5, c: 113, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 402, p: [3, 誘惑に耐える] } - - !ruby/object:RPG::EventCommand { i: 5, c: 117, p: [8] } - - !ruby/object:RPG::EventCommand { i: 5, c: 111, p: [0, 81, 0] } - - !ruby/object:RPG::EventCommand { i: 6, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 6, - c: 401, - p: ['Taroは必死に誘惑に耐えた!'], - } - - !ruby/object:RPG::EventCommand { i: 6, c: 312, p: [0, 0, 0, 0, 50] } - - !ruby/object:RPG::EventCommand { i: 6, c: 113, p: [] } - - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 6, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 6, - c: 401, - p: ['Taroはユイのパンツに夢中で'], - } - - !ruby/object:RPG::EventCommand { - i: 6, - c: 401, - p: [完全に勃起したペニスを隠す余裕もなく], - } - - !ruby/object:RPG::EventCommand { - i: 6, - c: 401, - p: [パンツに見入ってしまっている…], - } - - !ruby/object:RPG::EventCommand { i: 6, c: 312, p: [0, 0, 1, 0, 9999] } - - !ruby/object:RPG::EventCommand { i: 6, c: 113, p: [] } - - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 413, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 65 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ユイ顔騎攻撃 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['ユイはTaroの顔に袴ったまま'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ゆっくりとグラインドしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 42, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 102, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [73] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [73] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [73] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [初回攻撃] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「MP攻撃前に死んでるハズ], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 66 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 67 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ユイキス攻撃 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 60, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [58, 58, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 126, p: [2, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [40, 49, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [42, 42, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [60, 60, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸にはHP攻撃] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]は裸のTaroを優しく撫でまわしながら、'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ついばむようにキスしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 22, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 101, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [73] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [73] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [73] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [初回攻撃] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]はTaroの目を見つめながら、'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [そっとキスしてきた!] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 11, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 101, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [72] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [72] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [72] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 68 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ユイSEX攻撃 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [45, 45, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [本番は裸] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 21, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精前] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [5] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は小さな手でTaroの手を握り'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [恋人繋ぎをしながら腰を振ってきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroの手を握ったまま'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [上下に腰を振ってきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroの体を押さえ付けながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [優しく腰を振ってきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [71] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [42] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 105, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [193] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「挿れちゃったら後は出すだけだから], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' もう\n[6]の勝ちだよ♡'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' いつでも出してね、Taroお兄ちゃん♡'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]はTaroに接合部を見せつけながら'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [淫らに腰を振ってきた!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [192] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「どぉ?これがセックスだよ], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [' Taroお兄ちゃん♡'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' \n[6]がいーっぱい教えてあげる♡'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]はニヤニヤとTaroを見下ろしながら'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [楽しそうに腰を振ってきた!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [192] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['「んっ♡Taroお兄ちゃんのどーてー…'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' \n[6]のナカで食べちゃってる♡'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [193] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['「Taroお兄ちゃんが気持ちよさそうで'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [' \n[6]も嬉しいっ♡'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]は勝ち誇った顔で'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroを見下ろしながら'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [腰を上下に動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [71] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [43] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [186] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [5] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroの射精後で敏感なペニスを'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [容赦なく膣内で扱き続けてきた!!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は精液と愛液を膣内で混ぜるように'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [上下に何度も腰を振ってきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroの体を押さえ付けながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [優しく腰を振ってきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [71] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [42] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 105, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [193] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「えいっ♪えいっ♪] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' 何回でも\n[6]のナカで搾り取ってあげるから♡'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' いっぱい出してね、Taroお兄ちゃん♡'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]はTaroの上で踊るように'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [跳ねながら腰を上下に動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [192] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['「Taroお兄ちゃん、切なそうで可愛い顔♡'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' もっともっと\n[6]で気持ちよくなっちゃえ♡'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]は嬉しそうにTaroを観察しながら'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [激しく腰を振ってきた!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [192] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「どお?これが気持ちいいんでしょ!], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' \n[6]、Taroお兄ちゃんで練習して'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ もっと上手になってあげるから♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['「Taroお兄ちゃんは'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ そのまま気持ちよくなっちゃえ♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]はTaroに接合部を見せつけながら'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [淫らに腰を振ってきた!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [71] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [43] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [186] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 69 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ユイSEX攻撃2回目 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [43] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [186] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [45, 45, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [本番は裸] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 21, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精前] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [5] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は小さな手でTaroの手を握り'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [恋人繋ぎをしながら腰を振ってきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroの手を握ったまま'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [上下に腰を振ってきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroの体を押さえ付けながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [優しく腰を振ってきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [71] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [42] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 105, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [193] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「今日もすぐに搾り取ってあげる♡], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' いつでも出してね、Taroお兄ちゃん♡'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]は勝ち誇った顔で'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroを見下ろしながら'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [腰を上下に動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [192] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「えいっ♡えいっ♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' どお?気持ちいい?Taroお兄ちゃん♡'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' \n[6]、上手になったでしょ♡'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]はニヤニヤとTaroを見下ろしながら'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [楽しそうに腰を振ってきた!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [192] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['「んっ♡Taroお兄ちゃんってば慣れるどころか'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ どーてーの時よりイくの早くなったね♡], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ ユイが上手になったのかな♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [190] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「早くてもいいよ♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' Taroお兄ちゃんが気持ちよさそうで'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' \n[6]も自信ついちゃう♡'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]はTaroに接合部を見せつけながら'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [淫らに腰を振ってきた!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [71] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [43] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [186] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [5] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroの射精後で敏感なペニスを'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [容赦なく膣内で扱き続けてきた!!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は精液と愛液を膣内で混ぜるように'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [上下に何度も腰を振ってきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroの体を押さえ付けながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [優しく腰を振ってきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [71] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [42] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 105, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [192] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「えいっ♪えいっ♪] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' 何回でも\n[6]のナカで搾り取ってあげるから♡'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' いっぱい出してね、Taroお兄ちゃん♡'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]はTaroの上で踊るように'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [跳ねながら腰を上下に動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [188] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['「Taroお兄ちゃん、切なそうで可愛い顔♡'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' もっともっと\n[6]で気持ちよくなっちゃえ♡'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]は嬉しそうにTaroを観察しながら'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [激しく腰を振ってきた!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [192] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「どお?これが気持ちいいんでしょ!], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' \n[6]、Taroお兄ちゃんで練習して'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ もっと上手になってあげるから♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['「Taroお兄ちゃんは'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ そのまま気持ちよくなっちゃえ♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]はTaroに接合部を見せつけながら'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [淫らに腰を振ってきた!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [71] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [43] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [186] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 70 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: 腰ふりコモン? - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 225, p: [2, 2, 60, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 250, - p: [!ruby/object:RPG::SE { name: Saint9, pitch: 100, volume: 80 }], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 72, -1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 71 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ユイMP攻撃ランダム - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 41, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [5] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ユイは下着を見せつけたまま、], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [スカートをひらひらさせている!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 14, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ユイは下着を見せつけたまま、], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [足をもじもじさせている!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 14, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ユイは下着を見せつけたまま、], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['夢中になってパンツに見入るTaroを見て'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [満足そうにしている!] } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 14, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 42, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [5] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [60] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ…ちゅ…] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ どお…?] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ユイのキス…上手?] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['ユイはTaroの顔を手で押さえ付け、'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [続けてキスしてきた!] } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 11, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [61] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ちゅっ…はむっ…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' Taroお兄ちゃん、気持ちよさそう♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ユイも嬉しいよ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['ユイはTaroの表情を観察しながら'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [何度もキスしてきた!] } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 11, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [60] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「Taroお兄ちゃん…すっごくドキドキしてる♡'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ もっとお兄ちゃんのドキドキ、聞かせて♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['ユイはTaroの口をキスで塞いだまま、'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのことをギュッと抱きしめてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 11, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 72 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ユイHP攻撃ランダム - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [パンツ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 41, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 26, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 108, - p: [パンツに射精してる場合], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [5] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 6, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [184] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「んしょ♪よいしょ♪] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' Taroお兄ちゃんのせーえきで'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ ぬるぬるするー♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['ユイは射精したばかりの敏感なTaroのペニスを'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [パンツで扱いてきた!] } - - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 41, -1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 6, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [183] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「やーん♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' ユイのパンツにTaroお兄ちゃんの'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [" せーえき染み込んでて、手が汚れちゃう♪"], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['ユイはパンツから溢れるTaroの精液を滑らせながら'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroのペニスを扱き続けた!'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 41, -1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 6, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [179] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['「Taroお兄ちゃん、気持ちよさそう♪'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ またユイのパンツに射精するの?♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['ユイは責められ悶えるTaroを満足気に見ながら'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroのペニスを扱き続けてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 41, -1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [パンツに射精する前] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [5] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 6, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [183] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['「どお?Taroお兄ちゃん♪'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ ユイの脱ぎたてパンツ], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ あったかくて気持ちいい?♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['ユイは自分のパンツを被ったTaroのペニスを'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [優しく上下に扱いてきた!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 41, -1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 6, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [179] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['「Taroお兄ちゃんのおちんちん、'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ ユイのパンツの中でぴくぴくってしてる♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [184] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「このままイっちゃったら], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 新しいの買ってもらうからね♪], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['ユイは自分のパンツを被ったTaroのペニスの亀頭を'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [指で優しく撫でてきた!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 41, -1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 6, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [179] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['「えへへ…Taroお兄ちゃん、'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 大人しく気持ちよくなって偉いね♡], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ いーこいーこしてあげるー♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['ユイは自分のパンツを被ったTaroのペニスを'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [手のひらで優しく撫でてきた!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 41, -1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [43] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [パンツ直] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 47, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 25, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [射精してる場合] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [5] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 6, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [63] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「んっ♪んっ…♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ ユイの匂い、] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' Taroお兄ちゃんにいっぱいつけちゃうから♡'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ユイはしっとり湿った自分の性器を], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroの顔に擦り付けてくる!'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 42, -1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 6, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [61] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「えいっ♪えいっ♪] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' Taroお兄ちゃんってば'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ ユイに乗られてばっかりだねー♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [63] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「このっ♪ヘンタイっ♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ えへへ♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ こうやって責められるの、好きなんでしょ♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['ユイはTaroの顔の上で'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [跳ねるように腰をふり性器を擦り付けてきた!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 42, -1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 6, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [63] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['「Taroお兄ちゃん、'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 良かったねーこんなに女の子に], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 動いてもらえて♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [61] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「これからも一生] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' \n[6]のお尻に敷かせてもらうからねー♪'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ えへへ♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ユイは楽しそうに話しながら], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['お尻をTaroの顔に押し付けてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 42, -1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [射精する前] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [53, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [5] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 6, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [60] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「んっ…こうかな?ちゃんとできてる?], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「こんな事して喜ぶヘンタイさんは], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' Taroお兄ちゃんしかいないから'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ ちゃんと気持ちよく出来てるか心配だよぉ♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['ユイはTaroの顔に袴りながら'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ゆっくりと腰を動かしている!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 42, -1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 6, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [63] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「えいっ、えいっ♪] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' Taroお兄ちゃん…ユイにこんな事させてぇ…'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ ヘンタイっ♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['ユイはTaroの顔の上で跳ねながら'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['柔らかいお尻で何度もTaroの顔面を潰してきた!'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 42, -1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 6, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [61] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「んっ…♡ユイもちょっとだけ気持ちいーかも♡], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' Taroお兄ちゃんの顔に、'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [" いっぱい擦り付けてあげる!"], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイは嬉しそうに] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroの顔に自分の秘部を擦り付けてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 42, -1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [キス] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 42, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 22, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [射精してる場合] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [5] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 6, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [60] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「ちゅっ…♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' イっちゃったTaroお兄ちゃん…'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ かーわいい♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['ユイは射精して惚けているTaroに、'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [そっとキスしてきた!] } - - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 22, -1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 6, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [60] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「えへっ♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' Taroお兄ちゃんイかせるの、簡単だったよ♡'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [61] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「本当にえっちするの初めてなんだね♡], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' ユイ、Taroお兄ちゃんの初めてになれて'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 嬉しいっ♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['ユイはTaroの口に舌を入れながら、'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [情熱的にキスしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 22, -1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 6, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [61] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['「Taroお兄ちゃん、幸せそうな顔してる♪'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ ユイにイかされちゃって、], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 気持ちよかったんだー♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [63] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「このままユイのモノにしてあげる…♡], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ そしたらもっと幸せだよ?ねっ♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['ユイはTaroの口を自分の唇で塞ぎ、'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [吸い付くようにキスしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 22, -1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [キスで射精する前] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [5] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 6, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [61] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「んっ…♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' Taroお兄ちゃんが好きなユイのキス、'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ もっと激しくしてあげる♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['ユイはTaroの頭を両手で押さえ付け'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [激しくキスしてきた!] } - - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 22, -1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 6, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [60] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「ちゅ…ちゅっ♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' Taroお兄ちゃんの体、'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 男らしくってカッコイイね♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [61] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「でもユイにチューされてくすぐられて、], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ ぴくぴくってしてるー♪], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ かわいいっ♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['ユイはTaroの身体を指先で撫でながら、'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroの口に舌を入れながらキスしてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 22, -1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 6, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [63] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['「えへへ…Taroお兄ちゃんってば、'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ ユイに責められてばっかり♪], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「このまま最後までユイがリードして、], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ イかせてあげるからね♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['ユイはTaroの口を自分の唇で塞ぎ、'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [吸い付くようにキスしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 22, -1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 73 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ユイMPゼロ - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: ['$game_actors[1].battler_name = "Hero D"'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]に誘惑されて'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroの理性は完全に失われてしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [30] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 30, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 241, - p: [!ruby/object:RPG::BGM { name: Dungeon3, volume: 100, pitch: 100 }], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [63] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「もう降参なんだ?] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ そうだよねー♪] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ユイに無理矢理襲って欲しいだけだもんね♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [61] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えへへー♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 脱がしちゃうぞー♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ それそれー♪] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 17, -1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero DHN"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [63] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroお兄ちゃんのおちんちんも'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 期待してるみたいだね♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「イかせてあげる♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [' Taroお兄ちゃん♡'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [終了] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [60] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あっ♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroお兄ちゃん?'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ズボン膨らんでるよ?どーして?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: [!ruby/object:RPG::BGM { name: Dungeon3, volume: 100, pitch: 100 }], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 47, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [64, 64, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [76] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 41, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [63, 63, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [75] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 42, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [65, 65, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [78] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 43, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 44, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [終了] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 74 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ユイ理崩壊パンツ - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [54, 54, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [53, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [63] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ユイのパンツ見てこーふんしちゃったんだー♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroお兄ちゃんもクラスの男の子と同じで、'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 簡単なんだね♪] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [61] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ユイ、学校のクラスでも結構人気なんだよ?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' もしかしてぇ、Taroお兄ちゃんも'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ユイのファンだったりして♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [59] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「ねっ、Taroお兄ちゃん!'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ユイのこと、好き…?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [好き?] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, はい, いいえ], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [好き?] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [61] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「…!] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ えへへ…♡そーなんだ…♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ふーん♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [59] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「ねぇねぇいつからユイのこと好きなの?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Janeお姉ちゃんよりも好き?'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [前から好き] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 102, - p: [[選択肢, ずっと前から, 答えられない], 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [前から好き] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, ずっと前から] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [74, 74, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 313, p: [0, 0, 0, 8] } - - !ruby/object:RPG::EventCommand { i: 2, c: 126, p: [3, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [63] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ふーん♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [61] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「じゃあJaneお姉ちゃんじゃなくて、'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ユイの事がずっと好きだったんだね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [63] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「Janeお姉ちゃんも学校の女の子だって…'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' みーんなTaroお兄ちゃんが好きなのに'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [61] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「Taroお兄ちゃんはユイが好きなんだぁ♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ユイ、困っちゃう♪] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♪] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 好きな女の子にパンツ見せられちゃったら], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ こーふんしちゃうよね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「よーしっ!] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ もっと凄いこと、シてあげるっ♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ もっともっとユイの事、好きになっちゃえ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 17, -1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: ['$game_actors[1].battler_name = "Hero DHN"'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 230, p: [45] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, 答えられない] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [62] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [74, 74, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「…答えてくれないの?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' Janeお姉ちゃんに悪いから?'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「それとも…] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ もしかしてユイのパンツ見て、], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 今好きになっちゃったの?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「どっちでもいいもん。], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ それにユイのパンツにこーふんしたまま], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [" 告白なんて最悪だし…"], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [63] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「今からいっぱいえっちして、], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' Taroお兄ちゃんのこと'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [" ユイに夢中にしてあげる!"], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [61] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「その後に、] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ユイのこと一番好きで結婚したいって], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ちゃんと言ってもらうからね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [63] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「それじゃあ…] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 続き、シてあげるっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 17, -1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: ['$game_actors[1].battler_name = "Hero DHN"'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 230, p: [45] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, いいえ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [62] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [74, 74, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「…] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ふーん、好きでもないのに], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ えっちはしたいんだぁ?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「別にいいもんっ!] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「Taroお兄ちゃんのこと、'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 今からもっと気持ちよくして], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ イかせちゃうんだから!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 17, -1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero DHN"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [45] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [63] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「ユイにえっちな事されて精液お漏らしした後も], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ まだユイのこと好きじゃないって言えるか、], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 試してあげる♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [63, 63, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [53, 53, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [54, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 75 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ユイ理崩壊P直接 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 333, p: [-1, 0, 22] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [59] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ユイに顔に乗られて] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ おちんちんこんなにして…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [61] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「Taroお兄ちゃん、ヘンタイ♡'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [60] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「おちんちん大きくなるのって、], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ユイとの赤ちゃん欲しいってことだよね?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [59] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「Taroお兄ちゃん、'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ユイのこと好きなの?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [好き?] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, はい, いいえ], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [好き?] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [61] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「…!] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ えへへ…♡そーなんだ…♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ふーん♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [59] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「ねぇねぇいつからユイのこと好きなの?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Janeお姉ちゃんよりも好き?'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [前から好き] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 102, - p: [[選択肢, ずっと前から, 答えられない], 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [前から好き] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, ずっと前から] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [74, 74, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 313, p: [0, 0, 0, 8] } - - !ruby/object:RPG::EventCommand { i: 2, c: 126, p: [3, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [61] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ふーん♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [60] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「じゃあJaneお姉ちゃんじゃなくて、'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ユイの事がずっと好きだったんだね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「Janeお姉ちゃんも学校の女の子だって…'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' みーんなTaroお兄ちゃんが好きなのに'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [61] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「Taroお兄ちゃんはユイが好きなんだぁ♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ユイ、困っちゃう♪] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [63] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♪] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 好きな子にパンツすりすりされちゃったら], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ こーふんしちゃうよね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「いいよ…] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ もっと凄いこと、シてあげるっ♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ もっともっとユイの事、好きになっちゃえ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 25, -1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: ['$game_actors[1].battler_name = "Hero DHN"'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 230, p: [45] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, 答えられない] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [62] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [74, 74, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「…答えてくれないの?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' Janeお姉ちゃんに悪いから?'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「それとも…] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ もしかしてユイにパンツすりすりされて], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 今好きになっちゃったの?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「どっちでもいいもん。], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ それにユイに顔に乗られながら告白なんて], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 最悪だし…] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [63] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「今からいっぱいえっちして、], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' Taroお兄ちゃんをユイに夢中にしてあげる!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「その後に、] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ユイのこと一番好きで結婚したいって], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ちゃんと言ってもらうからね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「それじゃあ…] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 続き、シてあげるっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 25, -1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: ['$game_actors[1].battler_name = "Hero DHN"'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 230, p: [45] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, いいえ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [62] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [74, 74, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「…] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ふーん、好きでもないのに], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ えっちはしたいんだぁ?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「別にいいもんっ!] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「Taroお兄ちゃんのこと、'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 今からもっと気持ちよくして], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ イかせちゃうんだから!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 17, -1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero DHN"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [45] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [63] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「ユイにえっちされて精液お漏らしした後も], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ まだユイのこと好きじゃないって言えるか、], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 試してあげる♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [16] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [64, 64, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [53, 53, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [54, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 76 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 77 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ユイ理崩壊Pキス - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [60] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「えへへ…♪] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ユイのキスで気持ちよくなったんだよね♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [' Taroお兄ちゃん♡'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [61] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「お洋服、脱がしてあげるね…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' おっきくなったTaroお兄ちゃんのおちんちん、'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ ユイに見せて♡] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 17, -1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: ['$game_actors[1].battler_name = "Hero DHN"'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [45] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [60] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「わっ…♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ぴくぴくってしてて、かわいい♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「Taroお兄ちゃんのおちんちん、'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 初めて女の子に触られちゃうんだよね♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [61] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「えへへ♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ いーっぱい気持ちよくして、], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 忘れられない日にしてあげる!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [59] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「でもその前に…] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「Taroお兄ちゃん、'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ユイのこと可愛いって…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 好きって言って?♡] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [好きって言って] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, はい, いいえ], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [好きって言って] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [61] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「…♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ えへへ…♡うれしい♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [59] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「ねっ、Taroお兄ちゃん!'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Janeお姉ちゃんよりも'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ユイのことが好きなんだよね?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [ユイが好き] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 102, - p: [[選択肢, はい, 答えられない], 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [ユイが好き] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, はい] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [74, 74, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 313, p: [0, 0, 0, 8] } - - !ruby/object:RPG::EventCommand { i: 2, c: 126, p: [3, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [61] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「…!] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ホントに!?やったぁ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [60] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' ユイ…Janeお姉ちゃんに勝っちゃった♪'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [59] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「あっ、ごめんねTaroお兄ちゃん!'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' 今はJaneお姉ちゃんのことは忘れてね。'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [61] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「えっちの続き、しよ?♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \N[6]のこと、もっと好きになって♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 2, c: 230, p: [45] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, 答えられない] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [62] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [74, 74, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「…むぅ…Taroお兄ちゃん!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ちゃんと答えて!] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「もぉっ!] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ せっかくいいムードになってきたのにぃ…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「でもユイ負けないもん!], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' Taroお兄ちゃんは'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 今からユイがイかせちゃうんだから!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [59] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「いっぱいいっぱいイかせて、], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' Janeお姉ちゃんのことなんか'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 忘れさせてあげる。] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [61] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「その後に、] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ユイのこと一番好き!結婚したい!って], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 言わせちゃうんだから♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [63] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「それじゃあ…] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 続き、シてあげるっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 2, c: 230, p: [45] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, いいえ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [62] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [74, 74, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「…] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ふーん、ユイとキスして], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ おちんちんおっきくしときながら], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「そんな事言うんだぁ…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あーあ…] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ せっかくユイ、やる気になったのになあー], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「チューしてムード作りした後に、], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ いっぱい気持ちよくしてあげようと思ったのに!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [63] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「でも、せっかくここまでやったし…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroお兄ちゃんは'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [" やっぱりこのままイかせちゃおっと♪"], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「ユイに気持ちよくされて精液お漏らしした後も], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ まだユイのこと好きじゃないって言えるか、], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 試してあげる♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [45] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 78 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: 理崩壊追加 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ユイに顔に乗られて] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ おちんちんこんなにして…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「Taroお兄ちゃん、ヘンタイ♡'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「おちんちん大きくなるのって、], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ユイとえっちしたいってことだよね?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「Taroお兄ちゃん、'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ユイのこと好きなの?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 112, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 102, - p: [[選択肢, はい, いいえ], 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, はい] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「…!] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ えへへ…♡そーなんだ…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ふーん♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「ねぇねぇいつからユイのこと好きなの?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' Janeお姉ちゃんよりも好き?'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 112, p: [] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 102, - p: [[選択肢, ずっと前から, 答えられない], 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 402, p: [1, ずっと前から] } - - !ruby/object:RPG::EventCommand { i: 4, c: 313, p: [0, 0, 0, 8] } - - !ruby/object:RPG::EventCommand { i: 4, c: 126, p: [3, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「…♡] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ ふーん♡] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['「じゃあJaneお姉ちゃんじゃなくて、'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ ユイの事がずっと好きだったんだね♡], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['「Janeお姉ちゃんもマリナお姉ちゃんも'], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ マイちゃんだって…] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [' みーんなTaroお兄ちゃんが好きなのに'], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['「Taroお兄ちゃんはユイが好きなんだぁ♡'], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ ユイ、困っちゃう♪] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「ふふっ♪] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ 好きな女の子にパンツすりすりされちゃったら], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ こーふんしちゃうよね♡], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「いいよ…] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ もっと凄いこと、シてあげるっ♡], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ もっともっとユイの事、好きになっちゃえ♡], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 339, p: [0, 0, 25, -1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 113, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 402, p: [2, 答えられない] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [41] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [「…答えてくれないの?], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [' Janeお姉ちゃんに悪いから?'], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「それとも…] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ もしかしてユイにパンツすりすりされて], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ 今好きになってちゃったの?], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [「どっちでもいいもん。], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ それにユイに顔に乗られながら告白なんて], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ 最悪だし…] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [42] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [「今からいっぱいえっちして、], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [' Taroお兄ちゃんのことユイに夢中にしてあげる!'], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「その後に、] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ ユイのこと一番好きで結婚したいって], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ ちゃんと言ってもらうからね♡], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「それじゃあ…] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ 続き、シてあげるっ♡], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 339, p: [0, 0, 25, -1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 113, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 113, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 413, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 113, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, いいえ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [41] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「…] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ふーん、好きでもないのに], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ えっちはしたいんだぁ?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「別にいいもんっ!] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「Taroお兄ちゃんのこと、'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 今からもっと気持ちよくして], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ イかせちゃうんだから!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 17, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「ユイに気持ちよくされてせーえきお漏らしした後も], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ まだユイのこと好きじゃないって言えるか、], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 試してあげる♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 113, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 413, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 79 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: 理崩壊追加 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ユイに顔に乗られて] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ おちんちんこんなにして…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「Taroお兄ちゃん、ヘンタイ♡'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「おちんちん大きくなるのって、], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ユイとえっちしたいってことだよね?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「Taroお兄ちゃん、'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ユイのこと好きなの?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 112, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 102, - p: [[選択肢, はい, いいえ], 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, はい] } - - !ruby/object:RPG::EventCommand { i: 2, c: 313, p: [0, 0, 0, 8] } - - !ruby/object:RPG::EventCommand { i: 2, c: 126, p: [3, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [38] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「…!] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ えへへ…♡そーなんだ…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ふーん♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「ねぇねぇいつからユイのこと好きなの?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' Janeお姉ちゃんよりも好き?'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 112, p: [] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 102, - p: [[選択肢, ずっと前から, 答えられない], 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 402, p: [1, ずっと前から] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [43] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「…♡] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ ふーん♡] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [38] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['「じゃあJaneお姉ちゃんじゃなくて、'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ ユイの事がずっと好きだったんだね♡], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['「Janeお姉ちゃんもマリナお姉ちゃんも'], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ マイちゃんだって…] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [' みーんなTaroお兄ちゃんが好きなのに'], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['「Taroお兄ちゃんはユイが好きなんだぁ♡'], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ ユイ、困っちゃう♪] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「ふふっ♪] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ 好きな女の子にパンツすりすりされちゃったら], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ こーふんしちゃうよね♡], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「いいよ…] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ もっと凄いこと、シてあげるっ♡], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ もっともっとユイの事、好きになっちゃえ♡], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 339, p: [0, 0, 25, -1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 113, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 402, p: [2, 答えられない] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [41] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [「…答えてくれないの?], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [' Janeお姉ちゃんに悪いから?'], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「それとも…] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ もしかしてユイにパンツすりすりされて], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ 今好きになってちゃったの?], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [「どっちでもいいもん。], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ それにユイに顔に乗られながら告白なんて], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ 最悪だし…] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [42] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [「今からいっぱいえっちして、], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [' Taroお兄ちゃんのことユイに夢中にしてあげる!'], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「その後に、] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ ユイのこと一番好きで結婚したいって], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ ちゃんと言ってもらうからね♡], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「それじゃあ…] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ 続き、シてあげるっ♡], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 339, p: [0, 0, 25, -1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 113, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 113, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 413, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 113, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, いいえ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [41] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「…] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ふーん、好きでもないのに], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ えっちはしたいんだぁ?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「別にいいもんっ!] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「Taroお兄ちゃんのこと、'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 今からもっと気持ちよくして], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ イかせちゃうんだから!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 17, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [42] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「ユイに気持ちよくされてせーえきお漏らしした後も], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ まだユイのこと好きじゃないって言えるか、], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 試してあげる♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 113, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 413, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 80 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: 理崩壊追加 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ユイに顔に乗られて] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ おちんちんこんなにして…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「Taroお兄ちゃん、ヘンタイ♡'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「おちんちん大きくなるのって、], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ユイとえっちしたいってことだよね?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「Taroお兄ちゃん、'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ユイのこと好きなの?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 112, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 102, - p: [[選択肢, はい, いいえ], 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, はい] } - - !ruby/object:RPG::EventCommand { i: 2, c: 313, p: [0, 0, 0, 8] } - - !ruby/object:RPG::EventCommand { i: 2, c: 126, p: [3, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [38] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「…!] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ えへへ…♡そーなんだ…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ふーん♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「ねぇねぇいつからユイのこと好きなの?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' Janeお姉ちゃんよりも好き?'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 112, p: [] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 102, - p: [[選択肢, ずっと前から, 答えられない], 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 402, p: [1, ずっと前から] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [43] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「…♡] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ ふーん♡] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [38] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['「じゃあJaneお姉ちゃんじゃなくて、'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ ユイの事がずっと好きだったんだね♡], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['「Janeお姉ちゃんもマリナお姉ちゃんも'], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ マイちゃんだって…] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [' みーんなTaroお兄ちゃんが好きなのに'], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['「Taroお兄ちゃんはユイが好きなんだぁ♡'], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ ユイ、困っちゃう♪] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「ふふっ♪] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ 好きな女の子にパンツすりすりされちゃったら], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ こーふんしちゃうよね♡], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「いいよ…] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ もっと凄いこと、シてあげるっ♡], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ もっともっとユイの事、好きになっちゃえ♡], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 339, p: [0, 0, 25, -1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 113, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 402, p: [2, 答えられない] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [41] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [「…答えてくれないの?], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [' Janeお姉ちゃんに悪いから?'], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「それとも…] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ もしかしてユイにパンツすりすりされて], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ 今好きになってちゃったの?], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [「どっちでもいいもん。], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ それにユイに顔に乗られながら告白なんて], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ 最悪だし…] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [42] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [「今からいっぱいえっちして、], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [' Taroお兄ちゃんのことユイに夢中にしてあげる!'], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「その後に、] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ ユイのこと一番好きで結婚したいって], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ ちゃんと言ってもらうからね♡], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「それじゃあ…] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ 続き、シてあげるっ♡], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 339, p: [0, 0, 25, -1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 113, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 113, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 413, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 113, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, いいえ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [41] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「…] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ふーん、好きでもないのに], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ えっちはしたいんだぁ?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「別にいいもんっ!] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「Taroお兄ちゃんのこと、'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 今からもっと気持ちよくして], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ イかせちゃうんだから!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 17, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [42] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「ユイに気持ちよくされてせーえきお漏らしした後も], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ まだユイのこと好きじゃないって言えるか、], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 試してあげる♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 113, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 413, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 81 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 82 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ユイ敗北限界 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 41, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [183] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「あーあ♡もう\n[6]のパンツべちょべちょ♡'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ どうせもう履けないから、], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 最後までこれでシてあげる♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroのペニスをそのまま'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ゆっくりと扱いてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroのペニスは再び'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [そそり勃ってしまった…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [180] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「えへへー♡おちんちん復活♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [179] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「あっ、いいこと思いついたよ♪], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' \n[6]、この後泉に身体洗いに行くけどぉ…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [184] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「このパンツ、それまで履いててあげる♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「いーっぱい精液付いてたら], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' \n[6]のナカに入って'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' \n[6]、妊娠しちゃうかも♡'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [183] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「だからTaroお兄ちゃん、'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ このパンツにいーっぱい出してね♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ いっくよー♪] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はパンツでTaroのペニスを包み'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [激しく扱いてきた!] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [30] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [185] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は精液を垂れ流すTaroのペニスを'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [更に激しく扱き続けてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [30] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [197] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]に見つめられながら'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは連続射精させられ'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [動けなくなってしまった…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [180] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「あははっ♡いっぱい出たー♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroお兄ちゃんってば'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' そんなに\n[6]を妊娠させたいのー? '], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [184] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「ていうか\n[6]、Taroお兄ちゃんとなら'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ナマでえっちしてもいいよ…♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ パンツじゃなくてナカに直接出そっか♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [182] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「え…あれ?] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroお兄ちゃん!寝てるの!?'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [181] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「もぉっ!せっかくこれからえっちして], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroお兄ちゃんの'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 童貞奪うって流れだったのにぃ…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [怒りながらも精液まみれのパンツを履きなおす], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [少女の姿を見て恍惚しながら], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは意識を失った…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [73, 73, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 42, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [60] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「えー♡このままフィニッシュして欲しいの?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ どぉしよっかなぁー♪], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [61] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「でも\n[6]にキスされて気持ち良さそうな'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroお兄ちゃん見てたいし、'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ このまま最後までシてあげる♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroのペニスを優しく掴み'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ゆっくりと扱いてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroのペニスは再び'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [そそり勃ってしまった…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [63] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「最後はキスも手も激しくしてあげる♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 触っただけでイっちゃうんだから], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ きっと凄いよ♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroの口に舌を入れながら'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [情熱的なキスをして] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['同時にTaroのペニスを片手で扱いてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [30] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は精液を垂れ流すTaroのペニスを'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [更に激しく扱き続けてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [30] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]にキスで口を塞がれたまま'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは連続射精させられ'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [動けなくなってしまった…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroの射精の脈動が終わるまで'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]はキスを続け'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [精を搾り尽くした後にそっと口を離した…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [61] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「ぷはっ♡ちょっとキス長くなっちゃった♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [60] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「あれ?Taroお兄ちゃん、寝ちゃったのー?'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [62] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「もぉー!自分ばっかり気持ちよくなって], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 寝ちゃうなんてサイテー!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [61] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「でも…幸せそうな寝顔♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ふふっ♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「おやすみ…♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroお兄ちゃん…♡ '], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ちゅっ♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [勇者の心を奪った確信を持って勝ち誇る少女に], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [おやすみのキスをされ、], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは意識を失った…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [68, 68, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 47, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [60] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えっ…?] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' \n[6]に顔に乗られたまま最後にしちゃうの?'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [62] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「もぉ…] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroお兄ちゃんてば、'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ホントにヘンタイ!] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [59] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「まぁいっか…] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 今更えっちするってムードじゃないし…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [63] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「でもちょっとお仕置きが必要だよね♪], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroお兄ちゃんのイったばかりの'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ おちんちん、虐めちゃうから♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroのペニスを優しく掴み'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [軽く上下に扱いてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroのペニスは再び'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [そそり勃ってしまった…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [63] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「次はイった後も離してあげない♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 連続射精に挑戦するよ♪], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「ドМなTaroお兄ちゃんには'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ご褒美かもしれないケド…♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ いっくよー♪] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はパクっとTaroのペニスを頬張ると'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [舌を絡めながら激しく吸い付いてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [30] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroの射精中のペニスを'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [口から精液を垂らしながら], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [激しく吸い続けてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [30] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]の激しい責めに連続射精させられ'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [彼女のお尻の敷かれたまま], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは動けなくなった…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [61] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ぷはっ…♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroお兄ちゃん、出し過ぎだよぉ♡'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' \n[6]、こんなに飲めなーい♡'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [60] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「…?] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' あれ、Taroお兄ちゃん、寝ちゃってる?'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [少し息苦しくも] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [少女の柔らかくて小さなお尻に包まれて], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは恍惚したまま意識を失った…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [67, 67, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 45, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 21, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [191] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えー!?] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ こんなにイくの早いしもうお終いなの?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [192] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ダーメ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' Taroお兄ちゃんが無理でも'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \N[6]は動くの止めてあげないもん♪'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]は腰をくねらせ'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスを刺激してきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスは再び\N[6]の膣内で'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [そそり勃ってしまった…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [193] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「わーいっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' Taroお兄ちゃんのが\N[6]のナカで'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ムクムクっておっきくなった♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [192] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「直ぐ射精して降参しちゃう], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ よわよわおちんちんはお仕置きっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ いっくよー♪] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]は長くてサラサラな髪を激しく揺らしながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroを騎乗位で責め立ててきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [30] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はTaroの射精を感じ微笑むと'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['射精中のTaroのペニスに構わず'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [激しく腰を上下に動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [30] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [78, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [79, 79, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [194] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]の激しい責めに連続射精させられ'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['精を搾り取られたTaroは動けなくなった…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [193] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あははっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' Taroお兄ちゃん、よわーい♡'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \N[6]の下でびくびくして、変なのー♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [42] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [192] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あーあ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ こんなに出しちゃってー♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ユイ、妊娠しちゃうかも♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [187] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「…?] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' あれ…?Taroお兄ちゃん?'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ おちんちん、ナカで小さくなってきた…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [191] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「寝ちゃってるの?] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ もぉー!自分ばっかり気持ちよくなって], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 寝ちゃうなんてひどーい!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは自分の童貞を奪って'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [射精の早さに怒る少女を可愛いと思ってしまった…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [そしてそのまま意識が遠のいた…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [70, 70, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 313, p: [0, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [射精2回目以降敗北] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [192] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♪] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ もう終わりなのー?] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「\N[6]、まだ全然気持ちよくなってないし'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ よゆーなんだけど♪] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [193] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「それに動いてたのは\N[6]なのに、'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' Taroお兄ちゃんは汗びっしょりで'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ もう降参なんだぁ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [190] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「まあいいや、許してあげる♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ これだけナカに出して貰ったら], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 後何回出しても変わらないと思うし♪], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [192] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「じゃあ最後に本気でトドメ、さしてあげる♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \N[6]、Taroお兄ちゃんがどーてーだから'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 今まで優しくしてあげてたんだよー?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]は腰をくねらせ'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスを刺激してきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスは再び\N[6]の膣内で'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [そそり勃ってしまった…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [192] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「\N[6]が本気で動いてTaroお兄ちゃんを'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ めちゃくちゃにしてあげる♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ いっくよー♪] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]は長くてサラサラな髪を激しく揺らしながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroを騎乗位で責め立ててきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [30] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はTaroの射精を感じ微笑むと'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['射精中のTaroのペニスに構わず'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [激しく腰を上下に動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [30] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [78, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [79, 79, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [194] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]の激しい責めに連続射精させられ'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは精を搾り取られてしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [193] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あははっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' Taroお兄ちゃん、よわーい♡'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \N[6]の下でびくびくして、変なのー♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [42] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [190] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「それにこんなに出して…♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 興奮しすぎだよぉー♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [188] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あっ…] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' Taroお兄ちゃん動かなくなっちゃった♪'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \N[6]とのセックス、気持ちよかったんだね♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [77, 77, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [187] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ちゅ…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' よく頑張ったねTaroお兄ちゃん…♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ いーこいーこ…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['少女のテクニックで完全に墜とされたTaroは'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [彼女のキスを受け入れ幸せそうに意識を失った…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [16, 16, 0] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &1 { code: 41, parameters: ["", 0] } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 8] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 11] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 13] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 27] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [161, 161, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [162, 162, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 340, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 83 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ユイP脱ぎ - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [42] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['\N[6]はスカートをたくし上げたまま'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ゆっくりと下着を脱いだ!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 38, -1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [52, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [10, Yui P, 1, 0, 330, 220, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 84 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ユイ服脱ぎ - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['\N[6]は見せつける様にゆっくりと'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [服を脱いだ!] } - - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 39, -1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [54, 54, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [52, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [53, 53, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [51, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 55, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [10, Yui P, 1, 0, 330, 220, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [58] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 85 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: 脱ぎ追加 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 86 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: 脱ぎ追加 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 87 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ユイ押し倒しインサート - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 112, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 102, - p: [[選択肢, 抵抗する, 無抵抗, 射精を我慢する], 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, 抵抗する] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [8] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 81, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [43] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [62] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「むぅ~…] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ ユイのナカでイきたいんじゃないの?], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 3, c: 113, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [抵抗失敗して犯され] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\N[6]は抵抗しないTaroを見て勝利を確信し'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [妖艶に微笑んだ!] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [63] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「何それ、抵抗してるふり?], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' \N[6]みたいなか弱い女の子相手に'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 抵抗できないわけないよね?], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「無理矢理犯して欲しいんだ?ふふっ♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ いいよー♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 19, -1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 108, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [61] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [「えへへ…♡食べちゃうぞー♡], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [' あっ、\N[6]も脱いであげるね♪'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ 挿れるところ、見せてあげる♡], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [85] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 51, 1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 111, p: [0, 52, 1] } - - !ruby/object:RPG::EventCommand { i: 5, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 5, c: 117, p: [84] } - - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\N[6]は片手でTaroのペニスを掴み'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [自分の秘部へ向けたあと、], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ゆっくりと腰を降ろしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは抵抗する素振りだけをして'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\N[6]にそのまま犯されてしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [80, 80, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [4, 1, 6, 30] } - - !ruby/object:RPG::EventCommand { i: 4, c: 339, p: [0, 0, 28, -1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [89] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 111, p: [0, 51, 1] } - - !ruby/object:RPG::EventCommand { i: 5, c: 111, p: [0, 52, 1] } - - !ruby/object:RPG::EventCommand { i: 6, c: 117, p: [84] } - - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['\N[6]は抵抗しないTaroを見て勝利を確信し'], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [妖艶に微笑んだ!] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['\N[6]は片手でTaroのペニスを掴み'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [自分の秘部へ向けたあと、], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ゆっくりと腰を降ろしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['Taroは抵抗する素振りだけをして'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['\N[6]にそのまま犯されてしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [80, 80, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 339, p: [0, 0, 27, -1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [89] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 113, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, 無抵抗] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [82, 82, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]は抵抗しないTaroを見て勝利を確信し'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [妖艶に微笑んだ!] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [61] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「全然抵抗しないんだね…えへへ…♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' Taroお兄ちゃんのどーてー…'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \N[6]が貰っちゃうね♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 108, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [61] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['「あっ、\N[6]も脱いであげるね♪'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 挿れるところ、見せてあげる♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [85] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 52, 1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [84] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]は片手でTaroのペニスを掴み'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [自分の秘部へ向けたあと、], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ゆっくりと腰を降ろしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは自分のペニスが'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]の膣にゆっくりと飲み込まれる様を'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ただ見つめていた…] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [80, 80, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [4, 1, 6, 30] } - - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 28, -1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [89] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 27, -1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [89] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 113, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [3, 射精を我慢する] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [80, 80, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [1, 1, 4, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 230, p: [30] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [63] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「Taroお兄ちゃんのどーてー…貰っちゃうね♡'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ すぐにイっちゃダメだよ?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ふふっ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 108, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [61] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['「あっ、\N[6]も脱いであげるね♪'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 挿れるところ、見せてあげる♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [85] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 52, 1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [84] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]は片手でTaroのペニスを掴み'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [自分の秘部へ向けたあと、], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ゆっくりと腰を降ろしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは自分のペニスが'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]の膣にゆっくりと飲み込まれる快感を'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ただ必死に耐えた…] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [4, 1, 6, 30] } - - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 28, -1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [89] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 27, -1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [89] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 113, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 413, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 88 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ユイ犯され - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [482] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [42] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [186] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [1, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 333, p: [-1, 1, 22] } - - !ruby/object:RPG::EventCommand { i: 0, c: 333, p: [-1, 0, 25] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 21, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [童貞] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 2, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [94] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [190] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「んっ♡全部…入った!やった♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' Taroお兄ちゃんの初めて、'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ユイが貰っちゃったぁ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [188] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「見てっ♪Taroお兄ちゃん♡'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ おちんちん、ユイの下のお口で], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 食べられちゃってるんだよ…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [193] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへ、えへへ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ クラスの皆にも自慢しちゃお~♪], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' もちろんJaneおねえちゃんにも、ね♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [43] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [188] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「このままいっぱい動いて], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ユイのナカでイかせて…ふふっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [190] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「Taroお兄ちゃんの全部、'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ユイが貰ってあげるからね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 89 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 90 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ユイHP30 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroはイきそうになってきた!'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 26] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 27] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 21, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [20] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 9, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [193] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['「あっ♡Taroお兄ちゃんイくんでしょ?'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ ユイ、タイミングわかってきちゃった♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 9, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [188] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' Taroお兄ちゃんがイく時の顔見るの、'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 楽しみ♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 9, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [188] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['「んっ♡\N[6]のナカでびくびくって…'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' イっちゃうんだね、Taroお兄ちゃん♡'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [186] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 21, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [初射精前] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [193] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「あっ…Taroお兄ちゃんの…'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ユイのナカでぴくぴくってしてる♪], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ もうイっちゃうんだぁ…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [犯されてない] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 105, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 22, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [本番スキップ] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [60] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「あっ…Taroお兄ちゃん…'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ イっちゃいそうなの?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [42] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [61] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「ねっ、イくならユイのナカに出して♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' お願い、Taroお兄ちゃん♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [63] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「ユイが上になって挿れてあげるから…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ じっとしててね?] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 26, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 118, p: [本番スキップ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [20] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 9, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [60] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['「あっ…Taroお兄ちゃん…'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ イっちゃいそうなの?], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [61] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「えへへ~♪] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ どおしちゃおっかなぁ♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 9, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [60] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「わっ…♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' Taroお兄ちゃんのおちんちん、'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ もっとおっきくなってきた♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [61] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「もうイっちゃうんだー♪], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ はやーい♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 9, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [63] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「えへへ…♡イきそうなんでしょ♪], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [' Taroお兄ちゃん♡'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [61] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「思いっきりイかせてあげる♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 91 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ユイHP0 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: [!ruby/object:RPG::BGM { name: Dungeon2, volume: 100, pitch: 100 }], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroはもう射精を我慢できない!'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 27] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 21, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [19] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 8, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [188] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「あっ♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' Taroお兄ちゃん、イくんだ♡'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ はやーい♪] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 101, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [193] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [' \N[6]とのえっち、そんなに気持ちいい?'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [' Taroお兄ちゃん、かわいい♡'], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [190] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [「ちゅーしながら、イかせてあげるね♡], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [' もっと\N[6]に夢中になって!'], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [' Taroお兄ちゃん♡'] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [192] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [「トドメは激しくして、], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ 思いっきりイかせてあげるね♡], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「イけっ♡] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [' \N[6]のナカに…'] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ 出しちゃえーっ♪] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 8, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [193] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「イくんだね…♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' \N[6]、Taroお兄ちゃんが'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ イっちゃう時の顔、好き♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 101, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [192] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['「お顔真っ赤だよ、Taroお兄ちゃん♡'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ 初めてのえっち、気持ちいいんだね♡], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['「\N[6]がお口塞いでおいてあげる♡'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ だから声出しちゃっていいよ…♪], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [' Taroお兄ちゃん♡'] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [193] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['「Taroお兄ちゃんを'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ 征服してるって感じがする♡], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [「このままいっぱいイかされて], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [' \N[6]のモノになっちゃえ♡'], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 8, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [192] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「あ♡またイくの?] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' 初えっちが\N[6]との子作りえっちなんて'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' 幸せ者だね、Taroお兄ちゃん♡'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 101, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [193] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [「さっきから避妊しないでいっぱい出してるけど], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ 責任とってもらうから♪], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [192] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [「あっ、返事はしないでいーよ♪], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ 今からナカで出すのが返事だもんね♡], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ 口答えするなら、こうしてあげる♡], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [190] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['「\N[6]みたいな年下の女の子に'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ 上に乗られて犯されてるんだから、], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ 同意ってことだよね♡], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [192] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['「Taroお兄ちゃんのヘンタイ♡'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ このままイっちゃえっ♡], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 101, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [186] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\N[6]はTaroの体をギュッと抱きしめると'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['キスでTaroの口を犯したまま'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [激しく腰を上下に動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [39] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\N[6]はTaroの体を上から押さえ付け'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [激しく腰を上下に動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [30] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [93] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 21, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [初射精] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [8, 3] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [188] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「わっ♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' Taroお兄ちゃんのがユイのナカで膨らんで…'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ イっちゃうんだね♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [192] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['「Taroお兄ちゃんは動いちゃダメ♡'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ ユイが動いて] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' Taroお兄ちゃんをイかせるの!'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\N[6]は両手でTaroを'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [上から押さえ付けてきた!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 19, -1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 230, p: [45] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [190] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「えへへ…なんか無理矢理えっちしてるみたい♪], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 好きな子に犯されてこーふんする?], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [' Taroお兄ちゃん♡'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 101, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [188] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['「Taroお兄ちゃん、'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ 最後はキスしながらギューッてして], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ イかせてあげる♡] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [186] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['\N[6]はTaroに覆い被さり'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['キスでTaroの口を犯したまま'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [激しく腰を上下に動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [39] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [キス好きじゃない] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [192] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [「ふふっ♪じゃあユイ、頑張って動くね♡], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ いーっぱい気持ちよくなっちゃえっ♡], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [30] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [93] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [ユイ好きじゃない] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [192] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「あはっ♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ もう出るんでしょ♪] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [' Taroお兄ちゃん♡'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [191] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「でもダメっ!] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 好きでもない子に中出ししたらダメなんて], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' \N[6]のクラスメートでも知ってるよ? '], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [193] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['「でもでもぉ、\N[6]にどーてー奪われて'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 好きになっちゃったって言うなら…], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 許してあげよーかな♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [43] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\N[6]は両手でTaroを'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [上から押さえ付けてきた!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 19, -1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 230, p: [45] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [192] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' このまま\N[6]にめちゃくちゃに犯されて'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' イっちゃいたいよね、Taroお兄ちゃん♡'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「好きって言って♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [' Taroお兄ちゃん♡'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 112, p: [] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 102, - p: [[選択肢, 好き, 好き, 好き], 0], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 402, p: [1, 好き] } - - !ruby/object:RPG::EventCommand { i: 5, c: 113, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 402, p: [2, 好き] } - - !ruby/object:RPG::EventCommand { i: 5, c: 113, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 402, p: [3, 好き] } - - !ruby/object:RPG::EventCommand { i: 5, c: 113, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 413, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\N[6]はTaroの返事を聞くと'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [勝ち誇ったように笑みを浮かべた!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [190] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「…♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' Taroお兄ちゃん、堕としちゃった♡'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ えへへ♡ちゃんと言えたご褒美、あげる♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\N[6]はTaroの体を上から押さえ付け'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [激しく腰を上下に動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [30] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [93] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [犯されてない] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 42, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [96] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 41, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [97] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 47, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [98] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 92 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ユイで膣内射精 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 21, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ初射精] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 77, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [190] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「んっ…あっ…♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [' Taroお兄ちゃ…'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ いっぱいでてりゅ…♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [77, 77, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 60, 1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [60, 60, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [58, 58, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 126, p: [2, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [99] } - - !ruby/object:RPG::EventCommand { i: 4, c: 119, p: [初キス1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [190] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「あっ♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' Taroお兄ちゃんの…♡'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ ユイのナカで出てるっ♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [42] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [192] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「ナカで出されると、こんな感じなんだぁ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 見てっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ いっぱい溢れてきちゃってる…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [8, 3] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [ナカ初射精ユイ好き] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [190] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「えへへ♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' Taroお兄ちゃんも大好きなユイに'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ どーてー卒業させてもらってぇ], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [192] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「ユイのナカでいーっぱいお漏らしできて], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 幸せだよね♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [193] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['「ユイもTaroお兄ちゃんの筆おろし大成功で'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ うれしいっ♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [190] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「最初からずーっとユイがリードして], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 気持ちよくさせてあげたもんね♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 118, p: [初キス1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [43] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [188] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['「でもTaroお兄ちゃん、まだ足りなくない?'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' Taroお兄ちゃんすぐイっちゃったし♪'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「せっかくの初えっちだし], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 他の女の子に出せなくなるくらい、], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ ぜーんぶユイが搾り取ってあげる♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [70, 70, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 108, - p: [ナカ初射精ユイ好きくない], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [43] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [192] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['「ふふっ♡さっきまではJaneお姉ちゃんが'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 一番好きって言ってたのに], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ ユイのナカで出しちゃったねー♪], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [193] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「それもこんな年下の女の子に中出し♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ いけないんだー♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [190] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['「Taroお兄ちゃん、'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' 本当に\N[6]のこと好きになっちゃったでしょ♡'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [193] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['「だってTaroお兄ちゃんの顔、'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' \N[6]のこと好きな男の子と同じだもん♡'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['「恥ずかしそうなTaroお兄ちゃんも可愛い♡'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' これからずっと\N[6]の言う事聞くなら、'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 彼氏にしてあげよっかなぁ♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [192] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['「とりあえずTaroお兄ちゃん早すぎで'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' \N[6]は全然満足してないし、'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ もっとえっちしよ♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [70, 70, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精二回目以降初] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [77, 77, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 101, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 60, 1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [60, 60, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [58, 58, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 126, p: [2, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [99] } - - !ruby/object:RPG::EventCommand { i: 4, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 119, p: [end] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [28] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 15, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [42] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [193] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「んっ♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' Taroお兄ちゃんのせーえき美味しい♪'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ ごちそうさまでした♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [192] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「こんなに美味しいなら], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ おかわり貰っちゃおうかな♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['「Taroお兄ちゃんの愛情たっぷりのせーえき…'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ ユイが下のお口で残さず食べちゃうからね♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [43] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [186] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 15, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [42] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [192] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「あはっ♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 出た出たっ♪] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['「Taroお兄ちゃん、イくの早いし'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ いっぱい濃いせーえき出るねー♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [188] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「こんなにたくさんイってくれると、], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ ユイも自信ついちゃう♪], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [43] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [186] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 15, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [42] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [188] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「…♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' またTaroお兄ちゃんのこと'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ イかせちゃった♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [193] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「えへへ♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' Taroお兄ちゃんってば'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ ユイにやられてばっかり♪], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「でもそれが好きなんだよね♡], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ いっぱい責めてあげるから、], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ もっとユイに夢中になって♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [43] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [186] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [end] } - - !ruby/object:RPG::EventCommand { i: 1, c: 126, p: [3, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [21, 21, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [24, 24, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [23, 23, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [70, 70, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 83, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [195] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [14] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [21] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [外だしの場合] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 93 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ユイ脱童即イき - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: [!ruby/object:RPG::BGM { name: Dungeon2, volume: 100, pitch: 100 }], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [8, 3] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [190] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「や、やった♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroお兄ちゃんの初めてをユイが…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ あ、あれ…?] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [194] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [187] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「わっ、わぁっ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' もぉ…Taroお兄ちゃん…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ はやいよぉ…♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [190] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えへっ♡でも…] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroお兄ちゃんの、ナカで貰っちゃった♡'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [192] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「挿れてすぐだったね♪], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 好きな人にえっちされてこーふんしたの?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroお兄ちゃん、かわいい♡'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [193] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「でも一番奥に入るまで我慢できたから、], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ いーこ♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ご褒美あげるね♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [77, 77, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [187] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ちゅっ♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [190] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「んっ…♡ぁ…♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ また…でてりゅ…♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [77, 77, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 60, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [60, 60, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [58, 58, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 126, p: [2, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [99] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [初キス1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [192] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふっ…♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroお兄ちゃんってばぁ…♡'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ まだユイ、動いてもないのに♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [初キス1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [43] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [190] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「Taroお兄ちゃんの初えっち、'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ これで終わりじゃ呆気ないよね♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ユイがいっぱい動いて、沢山イかせちゃうね♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [ユイ好きじゃない] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [190] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「や、やった♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroお兄ちゃんの初めてをユイが…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ あ、あれ…?] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [194] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [187] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「わっ、わぁっ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' もぉ…Taroお兄ちゃん…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ はやいよぉ…♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [192] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Janeお姉ちゃんが一番好きなのに'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ユイに挿れられてすぐイっちゃうんだねー♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「全然我慢する気ないじゃん♪], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 本当はユイが好きで、], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ナカで出したかったんでしょ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [193] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「Taroお兄ちゃんのどーてー奪っちゃったし、'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' このままTaroお兄ちゃんのハートも'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ユイが奪ってあげる♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroの童貞を奪えて幸せそうだ…'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは自分を容易く絶頂に導いた少女の笑顔に'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [魅了されてしまった…] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [3, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [21, 21, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [24, 24, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [23, 23, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [70, 70, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [71, 71, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 83, -1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [195] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [14] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [21] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 94 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 95 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ユイキス逝き - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 27, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [キス初射精] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [60] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えっ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroお兄ちゃんイっちゃうの?'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ キスしてるだけなのに♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [61] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「そんなに\n[6]とのキス、好きなんだぁ♡'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroお兄ちゃん、可愛い♡'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [8, 3] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「\n[6]のこと好きだもんね、しょうがないよね♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えへへ…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ じゃあ気持ちよくイくの、手伝ってあげる♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 108, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [60] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['「Taroお兄ちゃんイかせるの、緊張しちゃう♡'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [' ちょっと暑いから\N[6]も脱いじゃお♪'], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [85] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroにキスをしながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroの射精寸前のペニスをそっと手で握ってきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 55, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [54] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは触れられた瞬間射精してしまった…'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroの精液を手で受け止めながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [射精が終わるまでキスを続けた…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [60] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 触っただけでイっちゃったね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [61] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「大丈夫♪] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \n[6]はそーろーさんでも気にしないよ♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「今日はTaroお兄ちゃんのおちんちんを'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 女の子に慣れさせてあげよっか♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ふふっ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 108, - p: [キス初射精好きじゃない], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [63] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「いっぱいキスして] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \n[6]のこと好きになっちゃったんでしょ♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「Taroお兄ちゃんは\n[6]のことが好きなの!'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ その証拠を今、見せてあげる♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 108, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [60] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['「Taroお兄ちゃんイかせるの、緊張しちゃう♡'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [' ちょっと暑いから\N[6]も脱いじゃお♪'], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [85] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroにキスをしながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroの射精寸前のペニスを手でそっと撫でてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 55, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [54] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroの精液を手で受け止めながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [射精が終わるまでキスを続けた…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [60] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 触っただけでイっちゃったね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [61] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「Taroお兄ちゃん、幸せそうな顔してるよ♡'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \n[6]にキスされながらイくの'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 気持ち良かったんでしょ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [63] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「このドロドロのTaroお兄ちゃんの精液が'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 証拠だよ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 好きな女の子に出すといっぱい出るんだって♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「もっともっといっぱい出させて、], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' Taroお兄ちゃんに自分の気持ち'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ わからせてあげる♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 108, - p: [射精二回目以降 射精前と後の台詞], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [19] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [61] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ちゅっ♡ちゅっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' あっ!Taroお兄ちゃん…またイくんだ♡'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \N[6]が手伝ってあげる♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroの限界を察した\N[6]は'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroの目を見つめたまま'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['そっとTaroのペニスを手で握ってきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 59, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [60] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「まだイっちゃダメ!] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' Taroお兄ちゃんは\N[6]のキスで'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ イくんだからね♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はもう片方の手でTaroをギュッと抱きしめ'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['激しくキスをしながらTaroのペニスを握る手を動かしてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [61] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「はむっ…ん…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' Taroお兄ちゃん…好きぃ♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [60] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あっ…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' Taroお兄ちゃん…♡'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \N[6]に好きって言われてこーふんした?'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['キスで惚けたTaroを見て満足した\N[6]は'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['トドメをかけにTaroのペニスを手で握ってきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 59, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [60] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへ…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' このまま幸せそうなTaroお兄ちゃんを'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 天国まで連れてってあげる♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はキスでTaroの口を塞ぐと'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['舌を入れながら手でTaroのペニスを扱いてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [60] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' Taroお兄ちゃんがイっちゃいそうなの'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [' \N[6]わかる♡'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [61] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「キスで気持ちが通じ合ってるんだよ、きっと♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ なんだかもう恋人同士みたいだね!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えへへ…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['少し照れた様子の\N[6]は'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスを手で握ってきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 59, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [61] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「Taroお兄ちゃん…♡'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \N[6]のキスで気持ちよくなっちゃった証拠、'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 出して♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はTaroにそっとキスをすると'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['手でTaroのペニスを激しく扱いてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [30] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [54] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [28] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [61] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ♡ちゅっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' どぉ?Taroお兄ちゃん…'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \N[6]のキス、上手だった?'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「キスすると気持ちが通じ合うみたいだね♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \N[6]だって、Taroお兄ちゃんのことぉ…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えへへ…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [60] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「きゃっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 手の中でドクドクってしてる♪], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [61] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「Taroお兄ちゃん、ここが気持ちいいんだね♡'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' もっともっとTaroお兄ちゃんのこと'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 勉強しちゃおっっと♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [61] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ちゅ…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \n[6]のキスでTaroお兄ちゃんを'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ こんなに気持ち良く出来るなんて、嬉しい♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [63] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' Taroお兄ちゃんってば'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' もう\N[6]にメロメロだね♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [3, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [27, 27, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [22, 22, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [23, 23, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [11] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [21] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 96 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ユイpコキ逝き - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 26, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [初射精] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [179] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「あっ…もうイっちゃうんだね♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 手を離したらすぐ出ちゃいそうだし], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ このままイかせてあげる♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [183] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「\n[6]のパンツの中でイっていいよ♡'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ その代わり新しくて可愛いパンツ、], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 一緒に買いに行ってね♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [30] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [185] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは精液をまき散らしながら絶頂し'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['最後の一滴が出るまで\N[6]に扱かれてしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [180] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えへへ…♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroお兄ちゃんイかせるの、簡単だった♡'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [8, 3] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [184] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「\n[6]にされたからすぐイっちゃったんだよね♡'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 好きな女の子のパンツ、気持ち良かった?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ふふっ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 108, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [180] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [「手いっぱい動かして暑くなってきちゃった!], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [' \N[6]も服、脱いじゃお♪'], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['\N[6]は見せつける様にゆっくりと'], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [服を脱いだ!] } - - !ruby/object:RPG::EventCommand { i: 4, c: 339, p: [0, 0, 39, -1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [51, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [53, 53, 1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [54, 54, 1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [177] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [初射精好きじゃない] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [184] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「新しいパンツはどんなのしよっか♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' Taroお兄ちゃんが選んでいいよ♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [179] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「\n[6]とTaroお兄ちゃんの初デートは'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ お買い物に決定♪] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 楽しみだなー♡えへへ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは自分を容易くイかせた少女の嬉しそうな笑顔に'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [魅了されてしまった…] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 108, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [179] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「手いっぱい動かして暑くなってきちゃった!], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' \N[6]も服、脱いじゃお♪'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\N[6]は見せつける様にゆっくりと'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [服を脱いだ!] } - - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 39, -1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [51, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [53, 53, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [54, 54, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [177] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 108, - p: [射精二回目以降 射精前と後の台詞], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [19] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [184] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えい♡えいっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' あっ!Taroお兄ちゃん…またイくんだ♡'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \N[6]のパンツに出そっか♪'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [183] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「\N[6]のパンツぬるぬるだし、'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ちょっと激しくしても大丈夫だよね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はTaroの精液で濡れたパンツで'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスを掴み、激しく扱いてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [183] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「えー?またパンツに出すの?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ そんなに気持ちいいんだー♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [180] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「あんまりえっちなパンツじゃなくてごめんね!], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' Taroお兄ちゃんが可愛いの買ってくれたら、'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 今度はそれで、シてあげる♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はTaroのペニスをパンツで包み'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [激しく上下に扱いてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [179] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' Taroお兄ちゃん、またイくんだね♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [184] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「このパンツは今日から\N[6]のお気に入り♡'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' だってTaroをいっぱいイかせたパンツだもん♪'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「もっとドロドロのぬるぬるにしてあげてね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]は笑顔のままTaroのペニスを'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [パンツで激しく扱いてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [30] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [185] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [28] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [184] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ♡出た出た♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \N[6]のパンツから白いのがとろーって♪'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [179] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「\N[6]、いっぱい頑張ったよ♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 褒めて褒めてー♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [180] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「きゃっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ パンツから溢れちゃってるよー♪], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [183] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「これ、Taroお兄ちゃんに洗ってもらおうかな?'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えへへ…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [183] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへ…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' Taroお兄ちゃんって'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ イく時はこんな顔なんだねー♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [180] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「\N[6]だけがこの顔を知ってるんだよね♡'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' 可愛いお顔…Taroお兄ちゃん♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [3, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [26, 26, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [22, 22, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [23, 23, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 75, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [飛ばし] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [21] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [飛ばし] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 97 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ユイ顔騎逝き - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 25, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [初射精] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [60] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えっ!?] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroお兄ちゃん本当にイっちゃいそうなの?'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「自分で触ってイっちゃダメ!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' \n[6]がイかせるの! '], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [62] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「もぉっ…] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ しょうがないなぁ!] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は今にも暴発しそうなTaroのペニスを'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroの顔に袴ったままパクっと口にした!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 53, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [53] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは急な刺激に呆気なく射精してしまった…'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroの精液を飲みながら射精の脈動が終わるまで'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroのペニスを口内で包んでくれた…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [60] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「けほっ!うぅー…] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 顔にかかっちゃった…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [60] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「でも\n[6]、ちゃんと上手に'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroお兄ちゃんをイかせたよ♡'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [61] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えへへ…♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroお兄ちゃん、気持ち良かった?'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [59] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「……] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「\N[6]に顔に乗られたままじゃ返事出来ないね…'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroお兄ちゃんの顔も見れないし…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 30, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [62] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「もぉーっ!] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' こんなのがTaroお兄ちゃんとの'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 初えっちなんて信じられない!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [62] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「もぉーっ!] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ こんなのでイっちゃうなんて], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' Taroお兄ちゃんのヘンタイ!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [8, 3] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [62] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「Taroお兄ちゃんは大好きな\N[6]と'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 大好きなヘンタイプレイができてよかったね!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [63] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「まあいっか…] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' これでTaroお兄ちゃんは\N[6]に'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ もう逆らえないんだから♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [61] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「とりあえず他の女の子と話すのも禁止ね♪], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' 逆らったらTaroお兄ちゃんをどうやって'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ イかせたのか、みんなに教えちゃうから!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [60] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「別にもういいけど、ちゃんと感謝してね?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ こんなヘンタイプレイをやってくれる女の子は], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \N[6]だけだと思うよ?'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [63] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「これで\N[6]のこと、好きになっちゃえ♪'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' Taroお兄ちゃんのヘンタイ♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 108, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [60] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「\N[6]ばっかり動いて暑くなってきちゃった!'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \N[6]も脱いじゃうね♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [61] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「今度は\N[6]のアソコですりすりしてあげるね♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 嬉しい?えへへ…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [85] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [61] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「そうだ!] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' 今度は\N[6]のアソコですりすりしてあげるね♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 嬉しい?えへへ…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [84] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 108, - p: [射精二回目以降 射精前と後の台詞], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [19] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [61] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えいっ♡えいっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' あっ!Taroお兄ちゃん…またイくんだ♡'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \N[6]が手伝ってあげる♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroの限界を察した\N[6]は'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['69の体勢でTaroのペニスを口に含んできた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 60, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [61] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「はむっ♡イっひゃえ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はTaroの顔の上で腰をグラインドさせながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスを激しく吸ってきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [60] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「わっ♡Taroお兄ちゃんのおちんちん限界かな?'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ イきそうなの、見るだけでわかるように], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ なっちゃった♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [61] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「\N[6]がまたごっくんしてあげるから'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ちゃんと後でお礼をしてよね、], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [' Taroお兄ちゃん♡'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroの限界を察した\N[6]は'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['トドメをかけにTaroのペニスを口で頬張ってきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 60, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [60] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「はむ…もにゅもにゅ…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はTaroの顔の上で腰をくねくねさせながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスを口内で転がすように舐めてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [60] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ♡あんっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \N[6]も…ちょっとだけ…気持ちいーよ♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [62] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あれ?] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' Taroお兄ちゃん、ペロペロ辞めちゃダメ!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [62] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「イきそうで動けないの?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ もぉー…] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ しょうがないなぁ…] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['呆れた様子の\N[6]は'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスを一口でパクっと咥えてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 60, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [63] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ…ちゅ…] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ はや、く…イっ…ちゃ…え!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['そう一言いうと\N[6]はTaroのペニスを奥まで咥え'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroの顔にアソコを押し付けながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['激しくTaroのペニスをしゃぶってきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [30] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [53] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [28] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [61] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' いっぱい出たね、Taroお兄ちゃん♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [63] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「はいっ♪続きしよっか♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \N[6]が満足するまで、どいてあげないから♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [60] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「~っ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ぷはっ…飲みきれないよぉ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [61] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「これだけサービスしてるんだから], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' もう\N[6]が一番の女の子だよね♪'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [' Taroお兄ちゃん♡'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [62] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「後でやっぱりJaneお姉ちゃんが好きなんて'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 言ったら、本気で怒るからね!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [61] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' Taroお兄ちゃんのおちんちん、食べちゃった♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [63] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「こんなヘンタイプレイを続けてくれる女の子は], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \N[6]だけなんだから!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [61] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「これが好きなら] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \N[6]と結婚するしかないね♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [' Taroお兄ちゃん♡'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [3, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [25, 25, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [22, 22, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [23, 23, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [16] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [21] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 98 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ユイ初キス - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [8, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [58, 58, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [4, 1, 6, 30] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [60] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ…ちゅ…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' Taroお兄ちゃん、もしかしてキス…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 初めてだった…?] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [61] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへ~♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' Taroお兄ちゃんのファーストキス'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ユイが貰っちゃった♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「このまま初えっちも] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 奪っちゃうんだから♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [4, 1, 6, 27] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [43] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [188] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「んっ…ちゅ…♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' Taroお兄ちゃん、キス初めてだったんだぁ♡'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「初めてのえっちの前にキスしてあげたかったなー], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [193] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「まぁいっか♪] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' Taroお兄ちゃんのどーてーも初キスも'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ これでぜーんぶユイのものだね♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 99 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ユイ奴隷バトル - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [176] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 108, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [61] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' Taroお兄ちゃん、期待してるんだね♡'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \N[6]も脱いであげる♪'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [85] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [60] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「それじゃTaroお兄ちゃん'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ どうして欲しいのかユイにおねだりしよっか♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, 犯して欲しい, 前戯でイきたい], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 犯して欲しい] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [14] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [既に童貞奪われた] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [8, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 21, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [1, 22, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [59] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [「えー?始まってすぐ挿れるのぉ?], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [63] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['「でもどうせTaroお兄ちゃんは'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ ユイに責められっぱなしだし、], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ 前戯なんて必要ないね♪], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [57] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [「いいよー、挿れてあげる♡], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [' Taroお兄ちゃんはいつも通り寝てれば'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ ユイがちゃちゃっと済ませてあげる♡], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 108, - p: [奴隷バトル膣内で射精済], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [57] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「いいよー♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 今日も気絶するまで離してあげないから♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 108, - p: [筆おろし後の二回目戦目以降], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 108, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [61] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['「あっ、\N[6]も脱いであげるね♪'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ 挿れるところ、見せてあげる♡], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [85] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [42] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [84] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [105] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [奪われた持ってない] } - - !ruby/object:RPG::EventCommand { i: 2, c: 408, p: [奴隷バトルで筆おろし] } - - !ruby/object:RPG::EventCommand { i: 2, c: 313, p: [0, 0, 0, 30] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [61] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「うん♪いいよ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' ユイとTaroお兄ちゃんは恋人同士だもん♡'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 彼氏の筆おろしは彼女のユイの役目だよ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [63] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへ…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' Taroお兄ちゃんのどーてー卒業、'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ユイがさせてあげる♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 108, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [61] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['「あっ、\N[6]も脱いであげるね♪'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ 挿れるところ、見せてあげる♡], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [85] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [42] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [84] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 19, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 230, p: [20] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]は片手でTaroのペニスを掴み'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [自分の秘部へ向けたあと、], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ゆっくりと腰を降ろしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 118, p: [選択肢2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 102, - p: [[選択肢, すぐイっちゃう, 我慢する], 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [選択肢2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [1, すぐイっちゃう] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは自分のペニスが'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\N[6]の膣にゆっくりと飲み込まれる様に'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [興奮してしまった…] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 311, - p: [0, 0, 1, 0, 2500, false], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 28, -1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [78, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [188] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['「んっ♡見てっ、Taroお兄ちゃん♡'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 全部挿ったよ…♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ あ、あれ…?] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「わっ、わぁっ♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' もぉ…Taroお兄ちゃん…'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ はやいよぉ…♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [42] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [193] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['「えへへ…♡大丈夫だよ、Taroお兄ちゃん♡'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ それだけユイとのえっちが], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 気持ちよかったんだよね♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「ちゃんと一番奥で射精したし、筆おろし大成功♡], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' Taroお兄ちゃん、頑張ったね♡'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ ご褒美あげるっ♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [43] } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [77, 77, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [186] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['ユイは射精して恍惚しているTaroを'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [繋がったままキスしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [190] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「んっ…♡またっ…♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' Taroお兄ちゃん…♡'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ いっぱい出たね…いーこ♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [77, 77, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [193] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「制服姿の可愛い年下彼女にリードされながら], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ どーてー卒業なんて] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' Taroお兄ちゃんは幸せ者だね♡'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [192] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「それにナマでしてあげるなんて], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' Taroお兄ちゃんだけなんだから♡'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 責任取って貰うからね♡えへへ♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 126, p: [1, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 126, p: [4, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 126, p: [5, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 126, p: [3, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 122, p: [96, 96, 0, 1, 100] } - - !ruby/object:RPG::EventCommand { i: 3, c: 122, p: [21, 21, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 122, p: [24, 24, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 122, p: [23, 23, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 83, -1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [78, 78, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [195] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [101] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [2, 我慢する] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは自分のペニスが'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\N[6]の膣にゆっくりと飲み込まれる中、'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [イかないように必死に耐えた…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 28, -1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 126, p: [1, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 126, p: [4, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 126, p: [5, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 126, p: [3, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [42] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [190] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['「んっ♡見てっ、Taroお兄ちゃん♡'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 全部挿ったよ…♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [192] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['「えへへ…♡Taroお兄ちゃん、気持ちよさそう♡'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ いつでもイっていいからね♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [43] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [192] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「制服姿の可愛いユイが], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' Taroお兄ちゃんの筆おろしを'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 最後までリードしてあげる♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 313, p: [0, 0, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [101] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 前戯でイきたい] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [4, 1, 6, 27] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [61] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「もうナカにいっぱい精子貰ったし、], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ それでもいいよ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ じゃあ抜いちゃうね♪], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ユイはゆっくりと腰をあげて], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['膣内からTaroのペニスを解放した…'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [抜けた際に膣からドロドロと精液が零れ落ちた…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 313, p: [0, 0, 1, 27] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [選択肢B] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 102, - p: - [[選択肢, 顔に乗って欲しい, パンツで扱いて欲しい, キスして欲しい], 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [選択肢B] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, 顔に乗って欲しい] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [102] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 402, - p: [2, パンツで扱いて欲しい], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [103] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [3, キスして欲しい] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [104] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 100 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ユイ奴隷本番童貞 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [482] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [193] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「じゃあ続き、しよっか♪], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [' Taroお兄ちゃん♡'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [終了] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 21, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [96, 96, 0, 1, 100] } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [永続] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [69] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [4] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 4, 0, 30, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [188] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ん…っ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' Taroお兄ちゃん…イっちゃうの?'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [193] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「いいよ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ このままナカで出して♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 101, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [77, 77, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [186] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\N[6]はTaroの体をギュッと抱きしめると'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['キスでTaroの口を犯したまま'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [激しく腰を上下に動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [39] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\N[6]はTaroの体を上から押さえ付け'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [激しく腰を上下に動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [30] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [78, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [21, 21, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [24, 24, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [23, 23, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 101, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [190] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「んっ…♡ちゅっ…♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [77, 77, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [42] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [188] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「えへっ♡いっぱい出てる♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' Taroお兄ちゃんの筆おろし、大成功だよ♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [193] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「よく頑張ったね、Taroお兄ちゃん♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ いーこいーこ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['ユイは射精して恍惚しているTaroの頭を'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [優しく撫でてきた!] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [43] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [190] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「制服姿の可愛い年下彼女にリードされながら], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ どーてー卒業なんて] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' Taroお兄ちゃんは幸せ者だね♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [192] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「それにナマでしてあげるなんて], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' Taroお兄ちゃんだけなんだから♡'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 責任取って貰うからね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 83, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [78, 78, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [195] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [193] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへ…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ とりあえず、もう一回する?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [終了] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [永続] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [二回目] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [4, 1, 6, 27] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [継続騎乗位] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [騎乗位入れ直し] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [終了] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, はい, トドメが欲しい], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [終了] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [全回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [100] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, トドメが欲しい] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [192] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ また気絶するまでえっちして欲しいの?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroお兄ちゃんのヘンタイ♡'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 101, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [77, 77, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [186] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はキスでTaroの口を塞ぐと'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [下半身だけを激しく上下に動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [39] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]は射精中のTaroにキスを続けながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [止まることなく腰を振り続けてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [39] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]は長くてサラサラな髪を激しく揺らしながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroを騎乗位で責め立ててきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [30] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はTaroの射精を感じ微笑むと'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['射精中のTaroのペニスに構わず'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [激しく腰を上下に動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [30] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [79, 79, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [186] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]の激しい責めに連続射精させられ'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは精を搾り取られてしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 77, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [190] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ちゅ…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はTaroのペニスから最後の一滴を絞り取るまで'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [キスを続けた…] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [77, 77, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [42] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [193] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「はいっ♡おしまい♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroお兄ちゃんイかせるの'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 簡単で助かっちゃう♪], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [188] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「起きたらユイが行きたいとこに], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ デートだからね♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [190] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「Taroお兄ちゃんが寝ちゃうまで'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 上に乗っててあげる♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' おやすみ、Taroお兄ちゃん♡'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [77, 77, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [186] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [自分に袴る幸せそうな表情の少女に見惚れながら], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは意識を失った…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [76, 76, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 27] } - - !ruby/object:RPG::EventCommand { i: 1, c: 126, p: [3, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 340, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 101 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ユイ奴隷顔騎 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [16] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 25, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [62] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「えぇー…ユイ、あれあんまり好きじゃない!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroお兄ちゃんの顔だって見えないし!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「友達にどんな風にえっちしてるか聞かれたら], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ どうするの!?] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 恥ずかしくて言えないよぉ!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [59] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「まぁしょうがないかなあ…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroお兄ちゃんがヘンタイになったのは'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ユイにも責任あるし…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [61] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「その代わり今日のデートはいつもより豪勢に], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ してもらうからね♪] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [62] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「また顔に乗るのー?] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' もぉっ、Taroお兄ちゃんのヘンタイっ!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [84] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [永続] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [66] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 4, 0, 5, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [61] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えいっ♡えいっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' あっ!Taroお兄ちゃん…イくんだ♡'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \N[6]が手伝ってあげる♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroの限界を察した\N[6]は'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['69の体勢でTaroのペニスを口に含んできた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 60, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [61] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「はむっ♡イっひゃえ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はTaroの顔の上で腰をグラインドさせながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスを激しく吸ってきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [60] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「わっ♡Taroお兄ちゃんのおちんちん限界かな?'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ イきそうなの、わかるよ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [61] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「\N[6]がごっくんしてあげるから'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ちゃんと後でお礼をしてよね、], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [' Taroお兄ちゃん♡'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroの限界を察した\N[6]は'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['トドメをかけにTaroのペニスを口で頬張ってきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 60, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [60] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「はむ…もにゅもにゅ…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はTaroの顔の上で腰をくねくねさせながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスを口内で転がすように舐めてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [60] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ♡あんっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \N[6]も…ちょっとだけ…気持ちいーよ♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [62] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あれ?] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' Taroお兄ちゃん、ペロペロ辞めちゃダメ!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [62] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「イきそうで動けないの?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ もぉー…] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ しょうがないなぁ…] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['呆れた様子の\N[6]は'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスを一口でパクっと咥えてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 60, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [63] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ…ちゅ…] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ はや、く…イっ…ちゃ…え!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['そう一言いうと\N[6]はTaroのペニスを奥まで咥え'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroの顔にアソコを押し付けながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['激しくTaroのペニスをしゃぶってきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [30] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [53] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [28] } - - !ruby/object:RPG::EventCommand { i: 1, c: 126, p: [3, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [25, 25, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [23, 23, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [22, 22, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [61] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' いっぱい出たね、Taroお兄ちゃん♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [63] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「はいっ♪続きしよっか♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \N[6]が満足するまで、どいてあげないから♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [60] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「~っ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ぷはっ…飲みきれないよぉ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [61] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「可愛い彼女がこんなヘンタイプレイしてくれて], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 幸せだね♪] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [' Taroお兄ちゃん♡'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [61] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' Taroお兄ちゃんのおちんちん、食べちゃった♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [63] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「ユイに乗られながらイくの気持ちよかった?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' Taroお兄ちゃんのヘンタイ♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [63] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えへへ…♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 次はどうして欲しい?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [23, 23, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [終了] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 119, p: [永続] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [終了] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, もっと搾り取られる, トドメが欲しい], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [終了] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 402, - p: [1, もっと搾り取られる], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [100] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, トドメが欲しい] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [63] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ また気絶するまでえっちして欲しいの?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroお兄ちゃんのヘンタイ♡'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はパクっとTaroのペニスを頬張ると'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [舌を絡めながら激しく吸い付いてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [30] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroの射精中のペニスを'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [口から精液を垂らしながら], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [激しく口で吸い続けてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [30] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]の激しい責めに連続射精させられ'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [彼女のお尻の敷かれたまま], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは動けなくなった…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [61] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ぷはっ…♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroお兄ちゃん、出し過ぎだよぉ♡'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' \n[6]、こんなに飲めなーい♡'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [63] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroお兄ちゃんが寝ておちんちん萎むまで'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 乗っててあげるね♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [61] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「おやすみ♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [' Taroお兄ちゃん♡'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [少し息苦しくも] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [少女の柔らかくて小さなお尻に包まれて], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは恍惚したまま意識を失った…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [67, 67, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [76, 76, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 27] } - - !ruby/object:RPG::EventCommand { i: 1, c: 340, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 102 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ユイ奴隷パンツ - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 26, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [60] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふーん♪] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroお兄ちゃん、'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ そんなにユイのパンツ好きなんだ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ユイは自分のスカートをたくし上げ], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [下着を見せつけてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [54, 54, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [53, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 5] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [63] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「Taroお兄ちゃんのおちんちんに、'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ユイのパンツ、プレゼントしてあげるー♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [53, 53, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [52, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 9] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [2, Yui P, 1, 0, 330, 220, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['ユイは脱ぎたての下着をTaroのペニスに被せてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [55, 55, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [179] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「これでまたTaroお兄ちゃんに'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 新しいパンツ買って貰える♪], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [180] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「古いやつが全部なくなったら], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroお兄ちゃんが買ってくれたので'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ シコシコしてあげるね♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [57] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「またパンツなのー!?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ユイの手が汚れちゃうよぉ…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [永続] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [65] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 4, 0, 30, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [97] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [180] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えへへ…♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 次はどうして欲しい?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [終了] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 119, p: [永続] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [終了] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, もっと搾り取られる, トドメが欲しい], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [終了] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 402, - p: [1, もっと搾り取られる], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [100] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, トドメが欲しい] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [183] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ また気絶するまでえっちして欲しいの?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroお兄ちゃんのヘンタイ♡'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [30] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は射精中のTaroのペニスを'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [パンツで扱き続けた!] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [30] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [197] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]の激しい責めに連続射精させられ'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは動けなくなった…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [180] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あーあ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' \n[6]のパンツがべちょべちょ♡'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' ちゃんと洗って返してね、Taroお兄ちゃん♡'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [179] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroお兄ちゃんが寝ておちんちん萎むまで'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ パンツと一緒に握っててあげるね♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [184] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「おやすみ♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [' Taroお兄ちゃん♡'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [可愛いユイのパンツを洗いに行くのを楽しみにしながら], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは恍惚したまま意識を失った…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [67, 67, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [76, 76, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 27] } - - !ruby/object:RPG::EventCommand { i: 1, c: 340, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 103 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ユイ奴隷キス - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [11] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 27, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [61] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「ユイとキスしたいの?Taroお兄ちゃん♡'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 可愛い♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「ユイもTaroお兄ちゃんとのキス好きだよ♡'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ えへへー♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [61] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「いいよ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroお兄ちゃんのこと'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ちゅーしながらイかせるの好きだし♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [永続] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 22, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精してる場合] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['ユイはTaroの頭を両手で押さえ付け'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [激しくキスしてきた!] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 22, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [5] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [60] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ちゅっ…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' イっちゃったTaroお兄ちゃん…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ かーわいい♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['ユイは射精して惚けているTaroに、'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [そっとキスしてきた!] } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 22, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [60] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' Taroお兄ちゃんイかせるの、'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 今日も簡単だったよ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [61] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「これからも毎日可愛がってあげるからね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [' Taroお兄ちゃん♡'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['ユイはTaroの口に舌を入れながら、'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [情熱的にキスしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 22, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [61] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「Taroお兄ちゃん、幸せそうな顔してる♪'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ユイにイかされちゃって、], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 気持ちよかったんだー♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [63] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「ユイのモノになって良かったって思うよね?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' Taroお兄ちゃん♡えへへ…♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['ユイはTaroの口を自分の唇で塞ぎ、'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [吸い付くようにキスしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 22, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [キスで射精する前] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['ユイはTaroの頭を両手で押さえ付け'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [激しくキスしてきた!] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 22, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [5] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [61] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' Taroお兄ちゃんが好きなユイのキス、'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ もっと激しくしてあげる♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['ユイはTaroの頭を両手で押さえ付け'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [激しくキスしてきた!] } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 22, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [61] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「ユイにチューされてくすぐられて、], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' ぴくぴくってしてるTaroお兄ちゃん…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ かわいいっ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['ユイはTaroの身体を指先で撫でながら、'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroの口に舌を入れながらキスしてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 22, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [63] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ちゅ…ちゅっ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [' Taroお兄ちゃん♡'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ もっともっとユイを好きになっちゃえ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['ユイはTaroの口を自分の唇で塞ぎ、'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [吸い付くようにキスしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 22, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 4, 0, 15, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [19] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [61] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ちゅっ♡ちゅっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' あっ!Taroお兄ちゃん…イっちゃうんだ♡'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \N[6]が手伝ってあげる♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroの限界を察した\N[6]は'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroの目を見つめたまま'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['そっとTaroのペニスを手で握ってきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 59, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [60] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「まだイっちゃダメ!] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' Taroお兄ちゃんは\N[6]のキスで'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ イくんだからね♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はもう片方の手でTaroをギュッと抱きしめ'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['激しくキスをしながらTaroのペニスを握る手を動かしてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [61] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「はむっ…ん…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' Taroお兄ちゃん…好きぃ♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [60] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あっ…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' Taroお兄ちゃん…♡'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \N[6]に好きって言われてこーふんした?'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['キスで惚けたTaroを見て満足した\N[6]は'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['トドメをかけにTaroのペニスを手で握ってきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 59, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [60] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへ…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' このまま幸せそうなTaroお兄ちゃんを'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 天国まで連れてってあげる♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はキスでTaroの口を塞ぐと'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['舌を入れながら手でTaroのペニスを扱いてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [60] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' Taroお兄ちゃんがイっちゃいそうなの'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [' \N[6]わかる♡'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [61] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「だってもう恋人同士だもん♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 気持ちが通じ合ってるよね♪], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えへへ…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['少し照れた様子の\N[6]は'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスを手で握ってきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 59, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [61] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「Taroお兄ちゃん…♡'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \N[6]のキスで気持ちよくなっちゃった証拠、'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 出して♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はTaroにそっとキスをすると'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['手でTaroのペニスを激しく扱いてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [30] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [54] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [27, 27, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [23, 23, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [22, 22, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [28] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [61] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ♡ちゅっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' どぉ?Taroお兄ちゃん…'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \N[6]のキス、上手だった?'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「Taroお兄ちゃんに褒められるの好きだから'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ いっぱいユイを褒めてね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [60] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「きゃっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 手の中でドクドクってしてる♪], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [61] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「Taroお兄ちゃん、ここが気持ちいいんだね♡'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' もっともっとTaroお兄ちゃんのこと'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 勉強しちゃおっっと♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [61] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ちゅ…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \n[6]のキスでTaroお兄ちゃんを'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ こんなに気持ち良く出来るなんて、嬉しい♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [63] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' Taroお兄ちゃんは'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' もう\N[6]にメロメロだもんね♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [63] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えへへ…♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 次はどうして欲しい?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [終了] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 119, p: [永続] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [終了] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, もっと搾り取られる, トドメが欲しい], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [終了] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 402, - p: [1, もっと搾り取られる], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [100] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, トドメが欲しい] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [63] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ また気絶するまでえっちして欲しいの?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroお兄ちゃんのヘンタイ♡'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [30] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [54] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroの口をキスで塞いだまま'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroのペニスを手で扱き続けた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [30] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [54] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は最後の一滴を搾り取りTaroが動かなくなるまで'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [キスを続けた…] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [60] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ん…っ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroお兄ちゃん、全部でた?'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [61] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「Taroお兄ちゃんが寝ちゃうまで'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ユイがずーっと抱きしめててあげるね♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [61] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「おやすみ♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [' Taroお兄ちゃん♡'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ユイにペニスを握られたまま抱きしめられ], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは幸せな表情のまま意識を失った…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [68, 68, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [76, 76, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 27] } - - !ruby/object:RPG::EventCommand { i: 1, c: 340, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 104 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ユイ奴隷本番 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [14] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 21, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [63] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [" じゃあ挿れてあげるね♡"], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 19, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は片手でTaroのペニスを掴み'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [自分の秘部へ向けたあと、], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ゆっくりと腰を降ろしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは\N[6]に身を任せたまま犯された…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [80, 80, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 10] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 27, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [186] } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [永続] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [70] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [4] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 4, 0, 30, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroはイきそうになってきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 313, p: [0, 0, 0, 26] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [20] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 9, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [188] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「ん…っ♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' Taroお兄ちゃん…イっちゃうの?'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [193] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「いいよ♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ このままナカで出して♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 9, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [188] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「わ…っ♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' Taroお兄ちゃん、もうイっちゃうんだ♡'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [193] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「我慢しなくていいよ♡], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ ユイがいっぱい動いてイかせてあげる♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 9, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [192] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「えへへ…♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 今日の最初のナカ出し、早くちょーだい♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 101, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [77, 77, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\N[6]はTaroの体をギュッと抱きしめると'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['キスでTaroの口を犯したまま'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [激しく腰を上下に動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [39] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\N[6]はTaroの体を上から押さえ付け'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [激しく腰を上下に動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [30] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [78, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 126, p: [3, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [21, 21, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [24, 24, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [23, 23, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [20, 20, 1, 1, 23] } - - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [20, 20, 1, 1, 23] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [192] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「ふふっ♡いっぱい出た♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ごちそーさま♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 83, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [77, 77, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [78, 78, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [195] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [193] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへ…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ どうする?もう一回する?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [終了] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [永続] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [二回目] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [4, 1, 6, 27] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [継続騎乗位] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [192] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' Taroお兄ちゃんのおちんちん、'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ユイのナカでカチカチだもんね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [190] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「このまましよっか♪] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 何回でも搾りとってあげるね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [騎乗位入れ直し] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [60] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「またナカで出したいの?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [61] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「いいよ♡ユイが挿れてあげるね♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' Taroお兄ちゃんはじっとしてて♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 19, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 230, p: [20] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]は片手でTaroのペニスを掴み'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [自分の秘部へ向けたあと、], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ゆっくりと腰を降ろしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは\N[6]に身を任せたまま犯された…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [80, 80, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 313, p: [0, 0, 1, 10] } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 27, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [186] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [永続2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [70] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [4] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 4, 0, 30, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [20] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 9, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [188] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「ん…っ♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' Taroお兄ちゃん…イっちゃうの?'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [193] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「いいよ♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ このままナカで出して♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 9, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [192] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「わ…っ♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' Taroお兄ちゃん、もうイっちゃうんだ♡'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [190] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「我慢しなくていいよ♡], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ ユイがいっぱい動いてイかせてあげる♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 9, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [193] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「あっ…♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' またイくんだね♡Taroお兄ちゃん♡'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [190] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「そんなに気持ちよくなってくれて嬉しい♪], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ ユイ、そんなに可愛いかな?], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ えへへ…♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 101, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [77, 77, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [186] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\N[6]はTaroの体をギュッと抱きしめると'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['キスでTaroの口を犯したまま'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [激しく腰を上下に動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [39] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\N[6]はTaroの体を上から押さえ付け'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [激しく腰を上下に動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [30] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [78, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [21, 21, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [24, 24, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [23, 23, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [20, 20, 1, 1, 23] } - - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [20, 20, 1, 1, 23] } - - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [20, 20, 1, 1, 23] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [77, 77, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [42] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [28] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 15, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [192] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「ふふっ♡いっぱい出た♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ ごちそーさま♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 15, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [192] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「んっ♡こんなにいっぱい出して…♡], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 子供できるの、楽しみだね♪], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 15, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [188] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「あっ♡いっぱい出るからこぼれちゃう♪], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [192] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「まあいっか♪] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ こぼれちゃった分は] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' Taroお兄ちゃんからまた搾りとればいいし♡'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 83, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [78, 78, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [195] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [43] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [190] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへ…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ どうする?もう一回する?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [終了] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [永続2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [終了] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, はい, トドメが欲しい], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [終了] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [100] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, トドメが欲しい] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [192] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ また気絶するまでえっちして欲しいの?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroお兄ちゃんのヘンタイ♡'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 101, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [77, 77, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [186] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はキスでTaroの口を塞ぐと'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [下半身だけを激しく上下に動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [39] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]は射精中のTaroにキスを続けながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [止まることなく腰を振り続けてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [39] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]は長くてサラサラな髪を激しく揺らしながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroを騎乗位で責め立ててきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [30] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はTaroの射精を感じ微笑むと'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['射精中のTaroのペニスに構わず'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [激しく腰を上下に動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [30] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [79, 79, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [186] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]の激しい責めに連続射精させられ'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは精を搾り取られてしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 77, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [190] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ちゅ…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はTaroのペニスから最後の一滴を絞り取るまで'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [キスを続けた…] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [77, 77, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [42] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [193] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「はいっ♡おしまい♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroお兄ちゃんイかせるの'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 簡単で助かっちゃう♪], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [188] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「起きたらユイが行きたいとこに], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ デートだからね♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [190] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「Taroお兄ちゃんが寝ちゃうまで'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 上に乗っててあげる♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' おやすみ、Taroお兄ちゃん♡'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [77, 77, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [186] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [自分に袴る幸せそうな表情の少女に見惚れながら], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは意識を失った…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [76, 76, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 27] } - - !ruby/object:RPG::EventCommand { i: 1, c: 126, p: [3, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 340, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 105 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ハニィ絵2嬉しい - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 162, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x = 232"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y = 560"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [7] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 140] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [23, Honey 2 Pant, 0, 0, 0, -140, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, ハニィ嬉しい, 1, 0, 550, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 140] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [23, Honey 2 Pant, 0, 0, 0, -140, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, ハニィ嬉しい, 1, 0, 550, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 143] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, ハニィ嬉しいN, 1, 0, 550, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [153] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 106 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ハニィ絵2笑顔 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 162, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x = 232"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y = 560"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [7] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 142] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [23, Honey 2 Pant, 0, 0, 0, -140, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, ハニィ笑顔, 1, 0, 550, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 142] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [23, Honey 2 Pant, 0, 0, 0, -140, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, ハニィ笑顔, 1, 0, 550, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 145] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, ハニィ笑顔N, 1, 0, 550, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [153] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 107 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ハニィ差分戻す - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [161, 161, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [162, 162, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: ["$game_troop.members[0].screen_x = 329"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: ["$game_troop.members[0].screen_y = 346"], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [23] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [22] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [21] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 24] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 28] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 46, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [142] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 47, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [143] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 49, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [149] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [141] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero DN"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 108 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ハニィ差分変更普通 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 20] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, ハニィ普通, 1, 0, 550, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 24] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, ハニィ普通, 1, 0, 550, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 28] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, ハニィ普通N, 1, 0, 550, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 46, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [142] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 47, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [143] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 49, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [149] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [141] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 109 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ハニィ差分変更嬉しい - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 22] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, ハニィ嬉しい, 1, 0, 550, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 26] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, ハニィ嬉しい, 1, 0, 550, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 30] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, ハニィ嬉しいN, 1, 0, 550, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 46, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [142] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 47, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [143] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 49, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [149] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [141] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 110 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ハニィ差分変更笑顔 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 23] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, ハニィ笑顔, 1, 0, 550, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 27] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, ハニィ笑顔, 1, 0, 550, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 31] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, ハニィ笑顔N, 1, 0, 550, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 46, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [142] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 47, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [143] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 49, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [149] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [141] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 111 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ハニィ差分変更悲しみ - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 21] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, ハニィ不安, 1, 0, 550, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 25] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, ハニィ不安, 1, 0, 550, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 29] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, ハニィ不安N, 1, 0, 550, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 46, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [142] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 47, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [143] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 49, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [149] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [141] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 112 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ハニィ絵1嬉しい - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x = 393"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y = 453"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero DN"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [7] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 34] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, ハニィ嬉しい, 1, 0, 550, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 34] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, ハニィ嬉しい, 1, 0, 550, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 37] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, ハニィ嬉しいN, 1, 0, 550, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 113 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ハニィ絵1笑顔 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x = 393"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y = 453"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero DN"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [7] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 36] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, ハニィ笑顔, 1, 0, 550, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 36] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, ハニィ笑顔, 1, 0, 550, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 39] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, ハニィ笑顔N, 1, 0, 550, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 114 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ハニィ説得 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [23] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 10, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 112, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['魔物娘の\n[6]に効果があるかわからないが'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [良心に問いかけるような説得をしてみよう!], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 102, - p: - [ - [ - 選択肢, - 自分を攫って欲しい, - 攫われた男の子がどうなったか知りたい, - 攫われた男の子はもっと怖い思いをしている, - ], - 0, - ], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 402, - p: [1, 自分を攫って欲しい], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [110] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「えっ…えぇー!] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 本当ですか!?] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [111] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「勇者様をお持ち帰りできちゃったら], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 私なんかが次期女王蜂になれちゃいます♡], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 私も勇者様を攫って子供を産みたいですぅ♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [敵地に直接乗り込もうと思ったが], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]に攫われて強制的に子作りされることを'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [想像してしまった…] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [理性が削られた…] } - - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [124, 124, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 113, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 402, - p: [2, 攫われた男の子がどうなったか知りたい], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [111] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「攫った子はまだ精通してないから], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 私達が果物や蜂蜜をあげて], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 大きくなるまで大事に育ててます♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [110] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「勇者様も私と一緒に来ませんか?], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 大人の人なら食べ物のお世話以上のことも], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ してあげちゃいます♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]に全てお世話して貰う生活を想像してしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [理性が削られた…] } - - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [124, 124, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 113, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 402, - p: [3, 攫われた男の子はもっと怖い思いをしている], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [112] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「うぅ…ごめんなさい…] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 他の仲間達はちゃんと大人の人を誘惑して], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ お持ち帰りしてるけど…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「私は子供を連れて逃げるしか出来ない], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 落ちこぼれなんですぅ…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ はうぅ…] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 3, c: 122, p: [48, 48, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 0, 0, 50] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]は反省している!'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [説得は効いているようだ…], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは理性を取り戻した!'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 113, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 413, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 10, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]は勇者を極度に怖がっている…'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [安心させて話を聞いてもらおう!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 112, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 102, - p: - [ - [ - 選択肢, - '\N[6]が可愛すぎて酷いことなんてできない', - 協力してくれれば絶対に無事に解放する, - 苛めるより苛められる方が好き, - ], - 0, - ], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 402, - p: [1, '\N[6]が可愛すぎて酷いことなんてできない'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [110] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「えっ!?ほ、ホントですか?], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 嬉しいですぅ♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 私でも大人の人を…勇者様を誘惑できるかな♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]は安心はしてくれたが'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [それ以上に勝てると思い始めている…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [可愛い彼女の笑顔に理性が削られた…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [124, 124, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 113, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 402, - p: [2, 協力してくれれば絶対に無事に解放する], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [112] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「うぅ…] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 本当ですか…?] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 捕まえて酷いことをしたりしないですか?], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 3, c: 122, p: [48, 48, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 0, 0, 50] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [説得は効いているようだ…], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは理性を取り戻した!'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 113, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 402, - p: [3, 苛めるより苛められる方が好き], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [112] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「えぇ…な、何の告白ですかっ!?], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [110] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「も、もしかして…] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 私に苛めてもらいたいんですか?], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 勇者様ってば…♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [安心させる為に変なことを口走ってしまった…], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ハニィに苛められるのを想像してしまい], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [理性が削られた…] } - - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [124, 124, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 113, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 413, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 10, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]は命令で仕方なく子供を攫った様だ…'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [蜂娘の女王から守ってあげることを約束してあげよう!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 112, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 102, - p: - [ - [ - 選択肢, - 子供を返すなら保護を約束する, - ハニィの事を一生守りたい, - ハニィに女王蜂になって欲しい, - ], - 0, - ], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 402, - p: [1, 子供を返すなら保護を約束する], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [110] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「えっ…勇者様が私を守ってくれるんですか?], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ う、嬉しいですぅ…] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ こんなに優しい言葉を貰うの、初めてです♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 3, c: 122, p: [48, 48, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 0, 0, 50] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [説得は効いているようだ…], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは理性を取り戻した!'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 113, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 402, - p: [2, ハニィの事を一生守りたい], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [110] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「そ、それってプロポーズですかぁ!?], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 嬉しいですぅ~♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [111] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「答えはもちろんイエスですぅ♡], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 一生お世話しますね、勇者様♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [言い方を間違えてプロポーズになってしまった…], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [可愛い彼女を一生守りたいと少し思ってしまい], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [理性が削られた…] } - - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [124, 124, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 113, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 402, - p: [3, ハニィに女王蜂になって欲しい], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [110] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「は、はい♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 勇者様と愛の巣を作って], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 女王蜂として子供をいっぱい産みますぅ♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]の子供に囲まれて世話をされるだけの人生も'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [良いかもしれないと思ってしまった…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [理性が削られた…] } - - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [124, 124, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 113, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 413, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 48, 0, 3, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [112] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「勇者様ぁ…] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 本当に私を守ってくれますか…?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [110] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「じゃあ私…ハニービーの生活なんてやめて], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 勇者様と一緒に人間と暮らしますぅ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]は誘惑を諦めた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [125, 125, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [48, 48, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 340, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [終了] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 115 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ハニィ賄賂 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [112] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「えっ…?] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ なんですかそれ?] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私、そんな堅そうなの食べませんよぉ…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['\n[6]はお金が何かもわかっていない…'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [普通に説得しよう!] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 116 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ハニィ触る - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [4, 1, 6, 27] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [119] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [118] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [MPダメージ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]を触る理由はない…'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['しかしTaroは花に誘われる虫のように'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]に近づいていってしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 123, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [112] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ひぃっ…] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ な、なんですか!?] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ い、痛い事はイヤですぅ~!!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは怯える\n[6]をつい抱きしめてしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [112] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「きゃっ…!?] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ゆ、勇者様…?] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [110] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「勇者様…ドキドキしてる…!], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ も、もしかして私にですか!?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 嬉しいですぅっ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [111] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「やった…!] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 許してもらうどころか、], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 勇者様をお持ち帰りできちゃうかも♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [110] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「勇者様ぁ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私、許してくれるなら何でもします♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私のこと、好きにしてもいいですよ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroを誘惑できる自信が付いた!'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのことをもう怖がっていないようだ…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [123, 123, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 333, p: [-1, 1, 17] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [戦闘中触る] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 102, - p: [[選択肢, 胸を触る, 抱きしめる], 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [戦闘中触る] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, 胸を触る] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは\n[6]を捕まえる素振りをしながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]の胸へ手を伸ばした…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [25] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 11, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [110] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「うふふ♪] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 私の胸ならここですよ♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 勇者様♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]はTaroの手を取り'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [自らの胸へと誘導してきた!], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [服の上からでも柔らかさが伝わってくる…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは理性を少し失った…'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 11, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [111] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「きゃっ♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 勇者様のえっち♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 直接触ってみたくないですか?ふふっ♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]の胸を直接触りたい欲求はあったが'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroには女の子の服を脱がす度胸はなかった…'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは理性を少し失った…'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 11, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [110] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「勇者様の触り方、優しいですぅ♡], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 私、優しい人好きだなぁ♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]の胸の感触と'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [彼女の色目を使う表情に欲情してしまった…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは理性を少し失った…'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, 抱きしめる] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [25] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは\n[6]の色香に惑わされ'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [彼女を愛おしく感じてしまっている…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは\n[6]の小さい身体をギュッと抱きしめた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 11, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [110] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「きゃー♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 勇者様につかまっちゃいましたぁ♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「それで、この後はどうするんですか?], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 勇者様♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]の華奢で柔らかい身体を抱きしめる心地良さに'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは欲情してしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは理性を少し失った…'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 11, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [110] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「えへへー♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 私だって勇者様を逃がしませんよ♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ ぎゅーっ♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]はTaroの抱擁に応えるように'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroをギュッと抱きしめてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは理性を少し失った…'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 11, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [110] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「勇者様ぁ♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 私の身体、あったかいでしょ♪], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ ナカはもぉっとあったかいですよぉ♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]の温かい身体を生身で抱きしめることを'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [想像してしまった…] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは理性を少し失った…'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 117 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ハニィ触る諦め - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [脱がされた後] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [脱がされ触る] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, 胸を触る, 抱きしめる], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [脱がされ触る] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 胸を触る] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]に魅了されたTaroは'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [虚ろな表情で彼女の胸へと腕を伸ばした…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [25] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [110] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 勇者様も小さい男の子と一緒で], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ おっぱいが好きなんですねぇー♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは勝利を確信して微笑む\n[6]の胸を'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [夢中になって弄っている…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [111] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「やーん♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 勇者様、優しく揉んでくださいね♡ふふっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは\n[6]が痛くならないように気を付けながら'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [彼女の胸を両手で揉みしだいている…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは\n[6]のシャツの下から手を中にいれ'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [彼女の胸の柔らかさを堪能している…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [110] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「勇者様って童貞なんですよね♪], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 女の子の胸も初めてですか?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 可愛いですぅ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは興奮しながら\n[6]の胸を'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [弄り続けている…] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 抱きしめる] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [25] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]に魅了されたTaroは'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ペニスをそそり立たせながら彼女に抱き着いている…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [110] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「きゃっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 勇者様に押し倒されるのかなって], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ビックリしました♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [111] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「勇者様にそんな度胸ないですもんね♪], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 代わりに私が押し倒してあげますぅ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは生身の\n[6]の身体に激しく興奮しながら'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [彼女の全身を弄っている…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは\n[6]の香りに包まれながら'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [恍惚としている…] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [110] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「私を捕まえようとした勇者様を], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 逆に捕まえちゃいましたぁ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [111] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「勇者様が私のモノに…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 夢みたいですぅ~♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroの抱擁に応えるように'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroをギュッと抱きしめてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [110] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「勇者様ぁ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ どぉですかぁ?] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私の身体、あったかいですか?ふふっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは生身の\n[6]の身体に激しく興奮しながら'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [彼女の全身を弄っている…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは\n[6]の香りに包まれながら'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [恍惚としている…] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 118 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ハニィ触る犯され - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [犯された後] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [犯され触る] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, 胸を触る, 抱きしめる], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [犯され触る] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 胸を触る] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは\n[6]に犯されたまま'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [彼女の胸へと腕を伸ばした…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [25] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [106] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「勇者様も小さい男の子と一緒で], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ おっぱいが好きなんですねぇー♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [107] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「今からパパになるのに], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ そんなので大丈夫ですか?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ふふっ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは自分を犯して勝利を確信している\n[6]の胸を'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [必死になって弄っている…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [107] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「やーん♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 勇者様、優しく揉んでくださいね♡ふふっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは\n[6]が痛くならないように気を付けながら'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [彼女の胸を両手で揉みしだいている…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは\n[6]のシャツの下から手を中にいれ'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [彼女の胸の柔らかさを堪能している…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [107] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「初めての女の子のナカ、気持ちいですか?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 好きなとこを触りながら], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ イってくださいねぇ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは射精を我慢しながら\n[6]の胸を'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [弄り続けている…] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 抱きしめる] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [25] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは\n[6]の責めに必死に耐えながら'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [彼女を強く抱きしめている…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [106] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「どうしたんですか、勇者様♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 初めてのえっちが不安なんですか?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [107] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「私がぎゅーってしてあげますぅ♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 安心して、全部私に任せてくださいね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは\n[6]に抱きしめられ'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [彼女に身を委ねている…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [106] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「あっ、私にぎゅってしたいんですか?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ えへへ…♡私がしてあげます♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [107] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「勇者様はもう私のモノですぅ~♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ はうぅ…嬉しいよぉ~♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは\n[6]に抱かれ幸せな表情で'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [射精まで導かれるのを待っている…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [106] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「勇者様ぁ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私のナカ、あったかいですか?ふふっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ぎゅってしたまま] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ イかせてあげますねぇー♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは無抵抗なまま\n[6]に抱きしめられながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [絶頂へと導かれている…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 119 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ハニィ胸攻撃MP - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [40, 49, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [43, 43, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [110] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「あのっ…胸でしてあげますね♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 服の上からだと挟めないから], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 脱いじゃいます♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [134] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroの前に膝立ちになり'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroのペニスを胸の谷間で挟んできた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 49, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 104, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [121] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸じゃないmp攻撃] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroの目前まで飛んでくると'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroの顔を自分の胸で挟んできた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 18, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 104, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [111] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「ギュッー♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ どうですか?柔らかくて気持ちいいですか?], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ えへへ♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは視界を奪われたまま'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [胸による顔のマッサージを受けてしまっている…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 18, -1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [110] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「えいっ、えいっ♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 勇者様のお顔、もみくちゃにしちゃいます♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\N[6]はTaroの頭を両手で掴み'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [自分の胸に押し付けてきた!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 18, -1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [110] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「むにむに♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 服の上からでも伝わりますか?], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ うふふ♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\N[6]はTaroの頭を両手で抱きしめながら'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [身体を上下に動かし胸を押し付けてきた!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 18, -1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 120 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ハニィ胸攻撃HP - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [40, 49, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [43, 43, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 46, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [綺麗な胸] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [111] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「私くらい小さくて勇者様のおしべを挟める子、], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ あんまりいなんじゃないですか?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 自慢のお嫁さんになってみせますぅ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はTaroのペニスを挟んでいる自分の胸を'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [両手でギュッと押さえ付け締め付けてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 49, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [111] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「勇者様ぁー♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 早く美味しい蜜を出してくださぁい♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はTaroの顔を上目遣いで観察しながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスを胸でしごき続けてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 49, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [110] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私の胸、気に入ってくれて嬉しいですぅ~♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ これから毎日してあげますからね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はTaroの顔を上目遣いで観察しながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスを胸でしごき続けてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 49, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [べとべと胸] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [110] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「またすぐイっちゃったら可哀想ですぅ~], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 優しくもみもみしてあげますねー♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「優しく、優しく♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ こんなに優しくしてるのに勇者様ってばもう辛そう♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ いつでも出してくださいね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]は射精して敏感なTaroのペニスを'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [優しく胸で挟んで扱いてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 49, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [110] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「まだ出きってない蜜がありますねー♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ぜーんぶ私が食べてあげますよぉー♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [111] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ん…ちゅっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 全部舐め終わる頃にはまた出てきちゃいそうですね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えへへ♪] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]は胸でTaroのペニスの根本を締め付け'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスの亀頭を舐めてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 50, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [111] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「勇者様の蜜でヌルヌルしてるからやり易いです♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ お嫁さんとして、もっともっと上手になりますねぇ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はTaroのペニスを胸の谷間に挟み'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [上下に扱いてきた!] } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 49, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 121 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ハニィパンツ攻撃MP - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [40, 49, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [41, 41, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸の後はHP攻撃] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [126] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸じゃないmp攻撃] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroの前でふわりと飛んでみせた!'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [スカートから下着がチラチラと見えてしまう…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 14, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 102, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, ハニィ笑顔, 1, 0, 550, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [111] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「勇者様ぁ~?] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ どこを見てるのかバレバレですよ♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\N[6]はパンツに釘付けなTaroに気付くと'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [わざとスカートが捲れるようにフワフワ飛んでいる!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 14, -1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, ハニィ嬉しい, 1, 0, 550, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [110] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「短いスカートにしておいて良かったです♡], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 勇者様が見てくれるから…えへ♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\N[6]はパンツを見られて恥ずかしそうに'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [もじもじしている!] } - - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 14, -1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, ハニィ嬉しい, 1, 0, 550, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [110] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「私、勇者様より結構年下だと思いますけど…], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 下着ちょっと見せるだけで誘惑出来ちゃうんですね♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\N[6]はスカートを自ら捲って'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['パンツをTaroに見せつけてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 14, -1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 122 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ハニィキス攻撃MP - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [40, 49, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [42, 42, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 60, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [60, 60, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 126, p: [8, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸の後はHP攻撃] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroに覆いかぶさり'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [貪るようなキスをしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 22, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 101, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [124] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸じゃないmp攻撃] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroの少し上まで飛ぶと'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroの顔を上から見下ろしながらそっとキスしてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 11, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 101, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [110] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「立ってられないくらいに、], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ キスでふにゃふにゃにしちゃいますぅ♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\N[6]はTaroの顔をジッと見つめながら'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [そっとキスしてきた!] } - - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 11, -1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [111] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「わーいっ♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 勇者様にキスしちゃった♡], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ このまま押し倒しちゃいますよー♪], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\N[6]はTaroに抱きつき'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [そのままキスしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 11, -1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, ハニィ嬉しい, 1, 0, 550, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [110] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「…んっ♡ちゅっ♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 小柄な女の子に上からキスされるの、], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ どうですか♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\N[6]は飛びながらTaroにしっかりと抱きつき'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [貪るようにキスをしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 11, -1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 123 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ハニィキス攻撃HP - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [40, 49, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [42, 42, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 60, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [60, 60, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 126, p: [8, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 42, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [綺麗な胸] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [111] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「はむっ♡ちゅっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ごはんにもムードは大切ですよね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はTaroの顔をジッと見つめながら'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [そっとキスしてきた!] } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 22, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [110] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「はむっ♡んっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ はぅ~♡可愛いです、勇者様ぁ♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 早く下のおしべも食べさせてくださーい♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はTaroに頬擦りをしたあと'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ついばむように何度もキスしてきた!!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 22, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [110] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「勇者様、私とのキス好きなんですね♪], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ じゃあ上から食べてあげまぁす♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はTaroの顔をしっかり掴み'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [激しくキスをしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 22, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [べとべと胸] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [110] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「私なんかのキスで勇者様がこんなに…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 嬉しいですぅ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はTaroに抱きつき'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [胸や太ももを擦り付けながらキスしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 22, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [110] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ちゅっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ イっちゃった勇者様、], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 顔が真っ赤で可愛いです♡ふふっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はTaroの顔をジッと見つめながら'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [そっとキスしてきた!] } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 22, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [111] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「すりすり♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 勇者様に匂いをつけてマーキングです♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [110] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「勇者様を私なんかが] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ お持ち帰りできちゃうなんて…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 夢みたいですぅ~♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はTaroに頬擦りをしながら'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [そっとキスしてきた!] } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 22, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 124 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ハニィ太ももMP - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [40, 49, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [46, 46, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [113] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [154] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroを抱きしめながら'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['太ももでTaroのペニスを優しく挟んできた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 13, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [126] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸じゃないmp攻撃] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroの目前まで飛んでくると'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['太ももでTaroの顔を挟んできた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 12, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 107, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [111] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「えーいっ♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 隙だらけですよ、勇者様♪], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは視界を\N[6]のスカートとパンツに覆われたまま'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [彼女の太ももで頭をぎゅうぎゅうされ続けている…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 12, -1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [110] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「捕まえました♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ えいっ、えいっ♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ このまま私に負けちゃってください♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\N[6]はTaroの頭を自分の秘部へ押し付けながら'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroの顔を太ももでしっかりと挟んできた!'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 12, -1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [110] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「えへへ♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 前から肩車ですぅ♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 私、軽いから大丈夫ですよね♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]は楽しそうに'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['正面からTaroの頭を太ももで挟んでくっついてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 12, -1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 125 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ハニィ太ももHP - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [40, 49, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [46, 46, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 42, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [綺麗な胸] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [113] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ぎゅーっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ どうですか、痛くないですか?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [114] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「おちんちんは脚で] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ お顔は胸で挟んであげますね~♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [154] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]は自分の胸をTaroの顔に押し付けながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['太ももでTaroのペニスを締め付けてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 13, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [113] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「勇者様を裸にしちゃったのは私だから], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 責任をもって暖めてあげますぅ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [154] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はTaroを抱きしめながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['太ももで優しくTaroのペニスを扱いてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 13, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [113] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「勇者様、私上手に出来ていますか?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 大人の人は初めてだから、緊張してますぅ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [114] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「もっとリラックスして、], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 全部私に任せて欲しいですぅ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [154] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はTaroを優しく抱きしめながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['ゆっくりとTaroのペニスを太ももで扱いてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 13, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [べとべと胸] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [113] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「勇者様ってば赤ちゃんみたいですぅ♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ これからパパになるのに大丈夫ですか?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ うふふ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [113] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「じゃあ子供が出来るまでなら], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 赤ちゃんでいていいですよー♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [154] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]は間抜け顔で乳を吸うTaroのペニスを'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [太ももで締め付けてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 13, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [114] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「むにむに♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 女の子の胸にも慣れてきましたか?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 勇者様♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [113] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「すっかり力が抜けて私任せですね♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ これならいつでも一緒に飛んで], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ お持ち帰りできそうですぅ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [154] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]は無抵抗で胸に顔を埋めるTaroを抱きしめ'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスを太ももで優しく扱いてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 13, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [114] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「すりすり♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私の匂い、いっぱい好きになってください♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [113] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「これからは毎日一緒に寝るから], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 勇者様も同じ匂いなるのかなぁ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ うふふ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [154] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]は全身をTaroに擦りつけながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスを太ももで扱いてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 13, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 126 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ハニィMPゼロ - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 102, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [111, 111, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [102, 102, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: ['$game_actors[1].battler_name = "Hero D"'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]に誘惑されて'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroの理性は完全に失われてしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [30] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: [!ruby/object:RPG::BGM { name: Dungeon3, volume: 100, pitch: 100 }], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 41, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [126, 126, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [128] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 42, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [129, 129, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [130] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 43, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [127, 127, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [129] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 46, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [128, 128, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [131] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 127 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ハニィ理崩壊パンツ - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [110] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 2, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あっ♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 勇者様ってば私のパンツまた見てる♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ もう隠す気もないんですかぁ?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「勇者様のおしべから蜜の匂いもするし♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ これは本当に勇者様を食べれちゃうかも♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [111] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「勇者様ぁ~♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私が服を脱ぎ脱ぎさせてあげますぅー♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 17, -1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: ['$game_actors[1].battler_name = "Hero DN"'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [30] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroは\N[6]に見惚れ、ぼーっとしたまま'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['\N[6]に押し倒され衣服を全て脱がされてしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [110] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「きゃーっ♡おっきくなってます♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私で興奮してくれたんですよね♪嬉しいです♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「私、小さい男の子のおしべしか食べたことないから], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ とっても楽しみですぅー♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 108, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [109] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あっ、そうだ!] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 勇者様、私も服を脱いじゃいますね!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 39, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [51, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [54, 54, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [30] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [110] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「じゃーん♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ どうですか?] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 私の身体、人間の女の子よりすべすべですよ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [110] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「えへへ…それじゃあ、], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 今から勇者様のおしべの蜜を], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 搾り取っちゃいますぅ♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 128 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ハニィ理崩壊胸 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [110] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 2, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あ…♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私の脚に硬いのが当たってます♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 2, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「胸でマッサージしたから], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 気持ちよくなってくれたんですか?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [111] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 2, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「勇者様のズボンのこの出っ張り、何かなぁ♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 確認しちゃいますね~♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 17, -1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: ['$game_actors[1].battler_name = "Hero DN"'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [30] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroは\N[6]に見惚れ、ぼーっとしたまま'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['\N[6]に押し倒され衣服を全て脱がされてしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [110] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 2, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「わあ…♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 美味しそうな蜜が出そうなおしべですぅ♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 2, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「大人の人の誘惑成功したの初めてです♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 自信付いちゃいました♡えへへ…♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [109] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あっ、そうだ!] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 勇者様、私も服を脱いじゃいますね!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 39, -1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [51, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [54, 54, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [30] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [110] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「じゃーん♡] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ どうですか?] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私の身体、人間の女の子よりすべすべですよ♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [111] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「今度は服の上からじゃなくて], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 直接胸でやってあげますね♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 129 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ハニィ理崩壊キス - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['\n[6]のキスでメロメロにされたTaroは'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['そのまま\n[6]に押し倒されて尻餅をついた!'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [110] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「えへへ♡やったぁ♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 勇者様をふにゃふにゃにしちゃいました♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「私のこと、可愛いって思ってくれたんですね♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ドキドキしてる勇者様の顔、可愛いです♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [111] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「勇者様の心と身体はキスでふにゃふにゃだけど、], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ おしべはカチカチですね♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「私に見せてくれますか?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ えへへー♡] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 17, -1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: ['$game_actors[1].battler_name = "Hero DN"'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [30] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroは\N[6]に見惚れてぼーっとしたまま'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['\N[6]に衣服を全て脱がされてしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [110] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「勇者様の…こんなにおっきくなって♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 本当に私なんかで…嬉しいですぅ♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 108, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [109] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あっ、そうだ!] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 勇者様、私も服を脱いじゃいますね!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 39, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [51, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [54, 54, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [30] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [110] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「じゃーん♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ どうですか?] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 私の身体、人間の女の子よりすべすべですよ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [111] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「蜜は食べて欲しいですか?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ それとも子作りしたいんですかぁ?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ えへっ♡どっちでも楽しみですぅ♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「勇者様のおしべからいっぱい蜜を搾り取って], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 今の勇者様みたいに] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ふにゃふにゃにしちゃいます♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 130 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ハニィ理崩壊太もも - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['\n[6]の太ももに挟まれてもみくちゃにされたTaroは'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['そのまま\n[6]に押し倒されて尻餅をついた!'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [112] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「きゃっ!] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ご、ごめんなさい勇者様…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私、重かったですか?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['急に倒れたTaroにびっくりした\n[6]は'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['慌ててTaroから離れたが'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['魅了されて惚けているTaroを見て勝利を確信した…'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [110] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「勇者様ってば、] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 気持ちよくって立ってられなかったんですね♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [111] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「おしべもこんなにカチカチです♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 気付いてあげられなくってごめんなさい♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [110] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「お詫びにもっともっと], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 気持ちよくしてあげますぅ♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 17, -1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: ['$game_actors[1].battler_name = "Hero DN"'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [30] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroは\N[6]に見惚れてぼーっとしたまま'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['\N[6]に衣服を全て脱がされてしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [110] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「わっ♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 勇者様のおしべ、美味しい蜜が出そう♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [111] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「私の膣内で出して貰おうかなぁ♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ それとも先ずは味見かなー♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 108, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [109] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あっ、そうだ!] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 勇者様、私も服を脱いじゃいますね!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 39, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [51, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [54, 54, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [30] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [110] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「じゃーん♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ どうですか?] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 私の身体、人間の女の子よりすべすべですよ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [110] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「蜜を味見してもいいしー、], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ このまま勇者様とえっちするのも捨て難いし…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ えへへ♡贅沢な悩みです♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [111] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「勇者様の弱点を研究しながら考えるから], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ すぐにイっちゃダメですよ♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ うふふ♡] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 131 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ハニィ初キス - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 132 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ハニィP脱ぎ - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['\N[6]はスカートをたくし上げたまま'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ゆっくりと下着を脱いだ!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [54, 54, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [53, 53, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [52, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 133 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ハニィ服脱ぎ - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['\N[6]は見せつける様にゆっくりと'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [服を脱いだ!] } - - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 39, -1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [54, 54, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [52, 52, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [53, 53, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [51, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 134 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: 脱ぎ追加 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 135 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ハニィHP30 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroはイきそうになってきた!'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 26] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 27] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 41, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [一回イってる] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [20] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 9, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [106] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ハニィ] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「あっ♡膣内でおしべがびくびくってしてますぅ♡], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ またイっちゃうんですね♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 9, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [106] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ハニィ] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ いっぱい出してくださいね♡], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 沢山子供を産みますぅ♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 9, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [106] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ハニィ] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「あっ♡また出る♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 勇者様が膣内で出した蜜…], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 全部私の卵管で大事にしますぅ♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 41, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [初射精前] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [106] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ハニィ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「わっ♡わぁっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 勇者様、イっちゃいますか?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [107] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ハニィ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「私、嬉しいですぅ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 最後まで一生懸命頑張りますね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えへへ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [犯されてない] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 105, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 42, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [本番スキップ] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [111] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ハニィ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「あっ…勇者様、イっちゃいそうですか?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [110] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ハニィ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「勇者様ぁ、私と交尾してください♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 人間の女の子よりも] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 気持ち良く出来ると思いますぅ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ハニィ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 勇者様、初めてなんですよね♪], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 全部私に任せてくださぁい♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 40, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [138] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 118, p: [本番スキップ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [20] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 9, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [111] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ハニィ] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「あっ…勇者様、イっちゃいそうですか?], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [110] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ハニィ] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「嬉しいですぅ♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 勇者様が喜んでくれるように], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ いっぱい頑張りますね♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 9, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [110] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ハニィ] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「わっ♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 勇者様のおしべ、蜜が出てきます♡], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ いっぱい出してくださいね♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 9, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [110] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ハニィ] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「はうぅ♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 私なんかが勇者様をイかせちゃうなんて♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 大出世ですぅ♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 136 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ハニィHP0 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: [!ruby/object:RPG::BGM { name: Dungeon2, volume: 100, pitch: 100 }], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroはもう射精を我慢できない!'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 27] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 41, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [膣内2回目以降] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [19] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 8, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [106] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「わっ♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ また蜜を出してくれるんですね♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [107] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「じゃあトドメをさしますよぉ♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ えへへー♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ イっちゃってくださぁい♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 8, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [106] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「うふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ またイっちゃうんですね♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [107] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「癖になっちゃいましたか?], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ もう人間の女の子じゃイけない身体に], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ しちゃいますぅ♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 8, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [107] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「あっ♡勇者様のが膣内で震えて…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ またイくんですね♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [106] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「いっぱい気持ちよくなってくれて嬉しいです♡], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 一滴残らず搾り取ってあげますぅ♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は羽を鳴らしながら身体を振動させてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 71, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 230, p: [36] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はそのまま膣をキュッと締め付け'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['振動したままの膣内でTaroのペニスを包んだまま'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [激しく腰を動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [30] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [145] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 41, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [初射精] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [106] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「あっ♡イっちゃうんですね…♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ミッション達成までもう一息ですぅ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「トドメはとっておきの方法で], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 勇者様をイかせて虜にしてみせます♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [107] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「ふふっ♡怖くないですよぉ♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 勇者様はそのまま私のことを], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ギュッてしてれば直ぐに済みますからね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は羽を鳴らしながら身体を振動させてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 71, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 230, p: [36] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はそのまま膣をキュッと締め付け'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['振動したままの膣内でTaroのペニスを包んだまま'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [激しく腰を動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [30] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [145] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [犯されてない] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 42, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [146] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 43, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [147] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 46, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [148] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 137 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ハニィ押し倒しインサート - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 112, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 102, - p: [[選択肢, 抵抗する, 無抵抗, 射精を我慢する], 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, 抵抗する] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [8] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 81, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [112] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「あぅ…やっぱり私は魔物で怖いですか…?], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ でもでも、私の良さを分かってもらえるように], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 頑張りますぅ!] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 3, c: 113, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [抵抗失敗して犯され] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [133] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [111] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ どうして嫌がるふりなんてするんですか?], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 人間さんに悪いからですかぁ?], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [110] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「大丈夫ですよ♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 勇者様が負けちゃった後に他の人達は], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ ちゃーんと奴隷として大事にしますから♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「それじゃあ私が勇者様の初めて…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 貰っちゃいますぅ♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\N[6]はTaroを抱きしめると'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ゆっくりと腰を降ろし] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroのペニスを膣内で飲み込んできた!'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは抵抗する素振りだけをして'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\N[6]にそのまま犯されてしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 28, -1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 230, p: [45] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [139] } - - !ruby/object:RPG::EventCommand { i: 3, c: 113, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, 無抵抗] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [82, 82, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [133] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [110] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 全部私に任せてくれるんですね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 嬉しいですぅ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「じゃあ…] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 挿れちゃいますね…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はTaroを抱きしめると'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ゆっくりと腰を降ろし] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスを膣内で飲み込んできた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは無抵抗のまま'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]にそのまま犯されてしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 28, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 230, p: [45] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [139] } - - !ruby/object:RPG::EventCommand { i: 2, c: 113, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [3, 射精を我慢する] } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [1, 1, 4, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 230, p: [30] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [133] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [110] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「勇者様ってば緊張してるんですか?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 大丈夫ですぅ♡優しくしてあげますよー♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はTaroを抱きしめると'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ゆっくりと腰を降ろし] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスを膣内で飲み込んできた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [14] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [154] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは自分のペニスが'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]の膣にゆっくりと飲み込まれる快感を'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ただ必死に耐えた…] } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 28, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 230, p: [45] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [139] } - - !ruby/object:RPG::EventCommand { i: 2, c: 113, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 413, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 138 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ハニィ筆おろし - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [482] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [9, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [7, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 333, p: [-1, 1, 22] } - - !ruby/object:RPG::EventCommand { i: 0, c: 333, p: [-1, 0, 25] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 2, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [140] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [106] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ん…っ♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 挿りましたぁ♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「どうですか勇者様ぁ♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 私の膣内、あったかいですか?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ うふふ♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [107] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「これで私は勇者様のお嫁さんに決定ですぅ♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 一緒に幸せになりましょうね♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [106] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「お嫁さんの最初のお仕事として], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 勇者様を気持ちよく膣内射精させます♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「私、頑張りますねっ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ えへへ♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [14] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [154] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 139 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ハニィ脱童即イき - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: [!ruby/object:RPG::BGM { name: Dungeon2, volume: 100, pitch: 100 }], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [106] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [106] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「やったっ♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 勇者様とえっち成功ですぅ♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [153] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あ、あれ…?] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ もしかして…] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [107] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「わっ♡やっぱりイっちゃったんですね♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 急に挿れたからびっくりしちゃいました?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [106] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「でもこれで勇者様の子種、貰っちゃいましたぁ♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ もう家族ですよ♡えへへ…♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [107] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「大人の人と初めてえっちしたけど], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 無事に膣内射精させられて良かったぁ♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [106] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「初めてがこれじゃ寂しいですよね♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 勇者様の初えっちの思い出は], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 今から作りましょう♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「二回でも三回でも、] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 何回でもイかせてあげます♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ えへへ♡] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [14] } - - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 83, -1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [154] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [41, 41, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [44, 44, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [131, 131, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [21] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 140 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ハニィP脱ぎ中汁 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [3, Honey_NS, 1, 0, 330, 192, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 108, - p: ["<メンバー座標:1,280,300>"], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [Picture中汁は3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [X+50] } - - !ruby/object:RPG::EventCommand { i: 0, c: 408, p: [Y-108] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 141 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ハニィ胸汁 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [4, Honey 胸汁, 1, 0, 330, 192, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 108, - p: ["<メンバー座標:1,280,300>"], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [Picture胸汁は4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [X+50] } - - !ruby/object:RPG::EventCommand { i: 0, c: 408, p: [Y-108] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 142 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ハニィ手汁 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [5, Honey 手汁, 1, 0, 330, 192, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 108, - p: ["<メンバー座標:1,280,300>"], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [Picture手汁は5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [X+50] } - - !ruby/object:RPG::EventCommand { i: 0, c: 408, p: [Y+100] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 143 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ハニィSEX攻撃 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [45, 45, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [本番は裸] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [154] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精前] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [5] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は嬉しそうな顔で'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroを見下ろしながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [腰を上下に動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroの目を見つめながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ゆっくりと腰を振ってきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroの体をギュッと抱きしめながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [優しく腰を振ってきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [155] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 105, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [107] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「よいしょ♪よいしょ♪] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 私、上手に動けてますか?], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]はTaroに自分の身体を押しつけながら'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [上下に大きく腰を振ってきた!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [106] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「膣内で挟んだおしべは], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 蜜が出るまで絶対に離しませんよ♡], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 諦めて出しちゃってくださぁい♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]は笑顔でTaroを見つめながら'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [楽しそうに腰を振ってきた!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [106] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「はうぅ…♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 勇者様とこうして交尾できちゃうなんて…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 嬉しいですぅ♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]はTaroの身体を強く抱きしめながら'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [激しく腰を振ってきた!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [155] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [5] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroの射精後で敏感なペニスを'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [容赦なく膣内で扱き続けてきた!!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は精液と愛液を膣内で混ぜるように'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [上下に何度も腰を振ってきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroに自分の身体を押しつけながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [上下に大きく腰を振ってきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [155] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 105, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [107] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「えへへ…♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 勇者様が気持ちよさそうで嬉しいですぅ♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [106] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「残りの蜜は絞って蜂蜜にしちゃいますね♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]はTaroの上で踊るように'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [跳ねながら腰を上下に動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [107] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「勇者様の蜜を私の膣内で蜂蜜に変えるんです♡], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 子供はその蜂蜜で育てるんですよ♪], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]は嬉しそうにTaroを観察しながら'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [激しく腰を振ってきた!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [107] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「子供が出来た後も] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 勇者様から蜜をいっぱい貰いますからね♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [106] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「いっぱい蜜を出すことが], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 男の人の子育ての役目ですからね♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ うふふ♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]はTaroを抱きしめたまま'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [上下に腰を振ってきた!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [155] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 144 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ハニィで膣内射精 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 41, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ初射精] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [78, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [153] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [106] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「あっ…膣内でびくびくって…♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ いっぱい出てますぅ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [107] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへ…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私達ハニービーは子種を卵管に保存できるから], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ これで勇者様の子は確実にゲットですぅ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [106] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「これで勇者様も私達の仲間入りですぅ♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私が女王蜂として子供をいっぱい産みますから], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 幸せな家庭を築きましょうね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [130, 130, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精二回目以降初] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [28] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [78, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [153] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 15, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [106] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「んっ♡またイかせちゃいましたぁ♡], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 気持ち良いですか?勇者様♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [107] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「子供を作る分はもうあるから、], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 膣内で余った蜜で蜂蜜を作りますぅ♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 15, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [107] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「きゃっ♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 勇者様も痙攣しちゃってますね♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 可愛いですぅ♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [106] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「私もママになるんだから], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 勇者様を赤ちゃん役にして], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 甘やかす練習をします♡うふふ♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 15, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [106] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「えいっ♡えいっ♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ あっ…もうイっちゃってたんですね♡], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ じゃあ少し止まっててあげます♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「蜜を出してる間はぎゅーってしててあげますね♡], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 少し休んだらまた動いちゃいますから], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 覚悟してください♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 83, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [154] } - - !ruby/object:RPG::EventCommand { i: 1, c: 126, p: [9, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [41, 41, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [44, 44, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [43, 43, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [14] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [21] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 145 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ハニィキス逝き - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 47, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [キス初射精] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [110] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「はむっ…ちゅ…♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ あ…♡勇者様がイっちゃいそうなの…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ わかりますぅ…♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「私、ムード作りちゃんと出来てますか…?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ このままイって、私に恋をしてください…♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroの顔を自分に引き寄せ'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['激しくキスをしながらTaroのペニスを手で握ってきた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 55, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [143] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroはキスだけで絶頂寸前まで高められ'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['ペニスを\n[6]の手で触られた瞬間に射精してしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [110] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「やっ…勇者様ぁ…] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ まだイっちゃダメですぅ…♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「でも勇者様のおしべ、], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 出してる途中で離しちゃったら可哀想…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 全部出るまで握っててあげます♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [111] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えへへ…♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 全部出ましたか?] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「このまま挿れちゃう予定でしたけど], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 勇者様に女の子の膣内はまだ早かったです…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 今日は私の身体で女の子に慣れてくださいね♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 108, - p: [射精二回目以降 射精前と後の台詞], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [19] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精前台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [110] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ちゅっ…ちゅ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 勇者様…またイっちゃうんですね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はキスしたままTaroを抱きしめ'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスを手で握ってきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 59, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [111] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「最後までキスしててあげますね♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 安心してイってください♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はキスでTaroの口を塞ぎながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['手でTaroのペニスを激しく扱いてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [110] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ちゅっ…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ キスだけでこんなになっちゃうなんて], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私のことが好きってことですよね♡えへへ…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はキスしたままTaroを抱きしめ'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['手でTaroのペニスを優しく握ってきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 59, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [110] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「このままいっぱい私に恋して], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 他のことは全部忘れちゃってください♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]は激しくキスをしながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['同時にTaroのペニスを手で激しく扱いてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [110] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あっ♡イくんですね♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ じゃあ最後は手伝ってあげますぅ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['少し照れた様子の\N[6]は'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスを手で握ってきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 59, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [111] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「全部出し終わるまでキス続けますね♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ じゃあいきますよぉー♪], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はTaroの口をキスで塞ぐと'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['手でTaroのペニスを激しく扱いてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [30] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [143] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [以下イった後] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [28] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [111] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ん…ちゅっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ まだ手の中でびくびくってしてますぅ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [110] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「気持ちよかったですか?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ うふふ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [110] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ちゅ…ん…っ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ふふっ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 全部、出ましたか?] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [111] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「勇者様を誘惑してイかせるのが], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ こんなに簡単だったなんてビックリです♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 他の子に取られる前に会えてよかったぁ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [111] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「…んっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 勇者様ってばすっかりふにゃふにゃですぅ♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ キス、気持ちいいですか?ふふっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [110] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「でもおしべはまだカチカチですね♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 全部出してふにゃふにゃになるまで], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 搾り取ってあげますぅ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [9, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [47, 47, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [42, 42, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [11] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [21] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 146 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ハニィ胸逝き - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 46, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [胸初射精] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [110] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えいっ♪えいっ♪] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ あっ…勇者様のおしべがもっとおっきく…♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ イっちゃうんですね♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [111] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「勇者様を胸でいっぱいマッサージしたご褒美…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 楽しみですぅ♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroのペニスを挟み自分の胸を両手で支えると'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [激しく上下に動かし始めた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 67, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [142] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['既に限界まで追い詰められていたTaroは'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [少し強く扱かれただけで一瞬で射精してしまった…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [110] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「わっ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ もう出ちゃいました♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ こんなにいっぱい♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えへへ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 気持ち良かったですか?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 全部搾り出してあげますぅ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [111] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「きゃっ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 搾ったらまた出てきました♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「ご褒美いっぱいで、嬉しいですぅ♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 頑張った甲斐がありました♪], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 108, - p: [射精二回目以降 射精前と後の台詞], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [19] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精前台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [110] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「どーですか、勇者様ぁ♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ もうすぐでイっちゃいますか?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ うふふ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [111] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「勇者様の蜜を飲めば元気が出るから], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私はずーっとマッサージ続けられますよ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はTaroの顔を上目遣いで観察しながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスを胸でしごき続けてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [111] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「よいしょ♪よいしょ♪] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ あっ♡勇者様のおしべから蜜が出てきそう♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [110] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「勇者様のイっちゃう時の表情とか…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ わかってきました♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ これで立派なお嫁さんですね♡えへへ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]は射精して敏感なTaroのペニスを'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [胸で挟んで激しく扱いてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [111] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あっ♡イくんですね♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ じゃあ最後は激しくいきますよぉ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [110] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「一生懸命頑張りますから], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ご褒美期待してますねっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]は胸でTaroのペニスの根本を締め付け'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [そのまま上下に激しく動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [30] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [142] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [以下イった後] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [28] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [111] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「きゃっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ まだこんなにいっぱい出るんですか♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [110] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「こんなに沢山食べきれないですぅ♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 早くお持ち帰りして巣を作って], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ いっぱい勇者様の蜂蜜を作りたいな♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [110] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「やーん♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 身体にいっぱいかかっちゃいました♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [111] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「蜂蜜は美容にいいので], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ これも美容に良かったりするのかな?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ふふっ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [111] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「わーい♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ いっぱい出ました♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ まだこんなに出るなんて凄いですぅ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [110] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「これだけ出せるなら家族も沢山養えますね♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 子供は何人欲しいですか?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ うふふ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [9, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [46, 46, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [42, 42, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [12] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [21] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 147 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ハニィ太もも逝き - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 49, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [胸初射精] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [114] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ぎゅーっ♪] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ えへへ♡勇者様、そろそろイっちゃいますか?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [113] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「勇者様のおしべ…私の太もものなかで], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ どんどんおっきくなってますぅ♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ そろそろ楽にしてあげますねー♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [154] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroをギュッと抱きしめると'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroのペニスを挟んだまま腰を激しく前後に動かした!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 69, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [151] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['既に限界まで追い詰められていたTaroは'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [少し強く扱かれただけで一瞬で射精してしまった…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [113] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「わっ…もうイっちゃったんですか?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ うふふ♡上手にできたみたいで良かったです♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ でもちょっと早すぎですよぉ♪], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [114] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「これからは毎日一緒ですから、], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ すぐにイっちゃわないようになるために], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ いっぱい特訓しましょうね♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 108, - p: [射精二回目以降 射精前と後の台詞], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [19] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精前台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [113] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「あっ♡勇者様ってばまたイっちゃうんですか?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [114] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「私の身体、そんなにいいですか♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ もう人間の女の子じゃ満足出来ませんよ♪], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ うふふ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はTaroの顔を自分の胸に押し付けながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['太ももでTaroのペニスを締め付けてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [114] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「勇者様、気持ちよさそうですぅ♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 膣内に入れるよりも太ももに入れる方が], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 好きなんですか?ふふっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [113] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「勇者様がいっぱい出してくれる方法で], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ イかせますからねー♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私も頑張って勉強しなくちゃです♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]は射精して敏感なTaroのペニスを'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [太ももで挟んで激しく扱いてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [113] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「えへへ♡勇者様イっちゃいそうですか?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ このまま私がイかせてあげますね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [114] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「勇者様はじっとしてるだけで大丈夫です♪], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 全部私に任せてくださぁい♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]は太ももでTaroのペニスの根本を締め付け'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [そのまま前後に激しく動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [30] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [以下イった後] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [151] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [28] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [114] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「わーいっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ また勇者様をイかせちゃいましたぁ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [113] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「こんなに簡単にイかせられるなら], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 今後の夫婦生活も安泰ですぅ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えへへ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [113] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ すぐイっちゃいましたね、勇者様♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [114] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「勇者様が慣れるよりも], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私が上手になる方が早いみたいです♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [113] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「でもお嫁さんがえっち上手だと], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 嬉しいですよね?] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えへへ…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [114] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「はいっ♡またイかせちゃいましたぁ♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 勇者様の逞しい身体も], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ えっちには弱いんですね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [113] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「特にこのおしべは弱々ですぅ♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ いーっぱい苛めちゃうぞー♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [9, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [49, 49, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [42, 42, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [15] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [21] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 148 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ハニィ太もも汁 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [7, Honey 太もも汁, 1, 0, 330, 192, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 108, - p: ["<メンバー座標:1,280,300>"], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [Picture汁は6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [X+50] } - - !ruby/object:RPG::EventCommand { i: 0, c: 408, p: [Y-108] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 149 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ハニィ敗北限界 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 43, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [110] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「うふふ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ もう抵抗する元気も射精する元気もないですか?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [111] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「じゃあお持ち帰りしまぁす♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 最後に勇者様、寝かしつけちゃいますね♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は射精したばかりのTaroのペニスを'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [胸でゆっくりと扱いてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroのペニスは再び'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [そそり勃ってしまった…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [110] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「勇者様を持って飛ぶから、寝ててくれると], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 運び易いです♪] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ だからいっぱいイって、おねんねしましょうね♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は胸でTaroのペニスを挟み'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [激しく扱いてきた!] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [30] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は精液を垂れ流すTaroのペニスを'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [更に激しく扱き続けてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [30] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]に見つめられながら'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは連続射精させられ'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [動けなくなってしまった…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [111] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えいっ♪えいっ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ あ…っ、勇者様のおしべがようやく], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 萎んできました♪] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [110] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「勇者様を満足させられて良かった♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ お持ち帰りした後も毎日お世話するから], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 安心しておねんねしてくださいね♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「おやすみなさぁい、勇者様♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ うふふ…♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [勇者をモノにして嬉しそうに微笑む], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [少女の姿を見て恍惚としながら], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは意識を失った…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [133, 133, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 42, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [110] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えへへ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 勇者様をここまでふにゃふにゃしたから], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ もうお持ち帰りできるかな♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [111] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「でもお持ち帰りする前に], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 勇者様のおしべが萎むまでイかせてあげます♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「途中でカチカチになったら], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 運びづらいですからねー♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroのペニスを優しく掴み'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ゆっくりと扱いてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroのペニスは再び'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [そそり勃ってしまった…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [110] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「じゃあ最後に] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 勇者様の心もおしべもキスでふにゃふにゃに], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ しちゃいますぅ♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroの口に舌を入れながら'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [情熱的なキスをして] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['同時にTaroのペニスを片手で扱いてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [30] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は精液を垂れ流すTaroのペニスを'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [更に激しく扱き続けてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [30] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]にキスで口を塞がれたまま'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは連続射精させられ'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [動けなくなってしまった…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroの射精の脈動が終わるまで'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]はキスを続け'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [精を搾り尽くした後にそっと口を離した…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [111] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えへへ…♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 勇者様のおしべがふにゃふにゃになりました♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [110] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「お持ち帰りした後に2人きりになったら], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ また続きをしてあげますからね♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「おやすみなさぁい、勇者様♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ うふふ…♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [自分の心を奪った少女におやすみのキスをされ、], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは意識を失った…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [132, 132, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 46, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [114] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 勇者様ってばこのまま], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ おねんねしたいんですか?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「もう抵抗する気もなさそうだけど], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ お持ち帰りする前に] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 念のため気絶しててもらいますね♪], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [113] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「気持ちよくなって眠くなるだけだから], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 勇者様はそのままリラックスしててくださぁい♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroを優しく抱きしめながら'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroのペニスを挟んでいる太ももを前後に動かしてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroのペニスは再び'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [そそり勃ってしまった…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [113] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「えへへ…♡準備完了ですぅ♪], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ それじゃあ勇者様が寝ちゃうまで], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 何度でも搾り取っっちゃいますね♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [30] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [151] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は強制的な射精に耐え切れずもがくTaroを'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ギュッっと抱きしめて押さえつけ], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['激しく太ももでTaroのペニスを扱いてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [30] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [151] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]の激しい責めに連続射精させられ'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [彼女に抱きしめられたまま], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは動けなくなった…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [114] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「はぅー♪ちょっと疲れましたけど、], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 勇者様を全部搾り取っちゃいましたぁ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [113] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「もう少しこのままでいますね…♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ おやすみなさい、勇者様♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [彼女の柔らかな胸に包まれながら], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは恍惚したまま意識を失った…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [134, 134, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 45, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 41, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [106] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「あれー?もうお終いなんですか?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 勇者様ってば立派な身体してるのに], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 案外体力ないんですね♪], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [107] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「イっちゃった後に刺激されちゃうのが], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ くすぐったくてイヤなんですか?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 慣れれば大丈夫ですよ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]は腰をくねらせ'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスを刺激してきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [6] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスは再び\N[6]の膣内で'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [そそり勃ってしまった…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [106] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「えへへ♡止めて欲しいんですか?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ダメですよ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 慣れるまで練習です♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [107] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「その内に癖になって] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ おねだりするようになりますから♪], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 今は頑張って我慢してくださーい♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は羽を鳴らしながら身体を振動させてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 71, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 230, p: [36] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はそのまま膣をキュッと締め付け'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['振動したままの膣内でTaroのペニスを包んだまま'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [激しく腰を動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [30] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [6] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]は涙を流しながら悶えるTaroを抱きしめながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [激しく腰を上下に動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [30] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [78, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [79, 79, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [153] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]の激しい責めに連続射精させられ'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは激しく痙攣した後に動けなくなった…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [106] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「ん…っ♡いっぱい出てますぅ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ でもまだまだ…] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あ、あれ…?] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 勇者様ってば、気絶しちゃいました?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [107] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「しょうがないですねー♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ お持ち帰りした後もいっぱい訓練しなくっちゃ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ うふふ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは薄れていく意識の中'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [自分の調教を計画する少女に完全に屈服してしまい], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [そのまま意識が遠のいた…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [射精2回目以降敗北] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [106] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「勇者様、そろそろおねむですかー?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私はもうちょっと食べたいなぁ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [107] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「でも勇者様はもう私のモノだし、], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私が食べたいなら遠慮する必要ないですね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えへへ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]は腰をくねらせ'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスを刺激してきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [6] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスは再び\N[6]の膣内で'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [そそり勃ってしまった…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [106] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「もうあんまり濃い蜜は出ないかも知れないけど], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 残さず食べちゃいます♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ いっきますよぉ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は羽を鳴らしながら身体を振動させてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 71, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 230, p: [36] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はそのまま膣をキュッと締め付け'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['振動したままの膣内でTaroのペニスを包んだまま'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [激しく腰を動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [30] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [153] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [6] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]は強すぎる刺激に悶えるTaroを抱きしめながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [激しく腰を上下に動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [30] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [78, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [79, 79, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [153] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]の激しい責めに連続射精させられ'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは精を搾り取られてしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [107] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「ふぅー♡いっぱい食べてお腹いっぱいですぅ♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ これだけ元気になれば勇者様を巣まで], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ お持ち帰りできそう♪], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「新婚生活楽しみですね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 勇者様ぁ♡うふふ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [自分を抱きしめる幸せそうな少女に見惚れながら], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは意識を失った…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &2 { code: 41, parameters: ["", 0] } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 8] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 11] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 13] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 27] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [135, 135, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 111, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [102, 102, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [111, 111, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 340, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 150 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ハニィ絵1汁 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [21, Honey 1 汁, 0, 0, 50, 0, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 151 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ハニィ敗北サマリー - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 223, - p: - [ - !ruby/object:Tone { r: -255.0, g: -255.0, b: -255.0, a: 0.0 }, - 120, - true, - ], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: ["$win1 = Window_Base.new(20, 20, 410, 376)"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: [a = "前戯でイかされた回数合計"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(0, 0, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["b = $game_variables[42]"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(340, 0, 492, 21, b)"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ['$win1.contents.draw_text(360, 0, 492, 21,"回")'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 655, p: [$win1.opacity = 0] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: [a = "膣内で搾り取られた回数"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(0, 20, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["b = $game_variables[41]"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(340, 20, 492, 21, b)"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ['$win1.contents.draw_text(360, 20, 492, 21,"回")'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 355, p: [a = "妊娠の可能性"] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(0, 40, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 355, p: [a = "なし"] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(320, 40, 492, 21,a)"], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [21, Honey_H_HN, 1, 0, 500, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [25, Honey 胸汁, 1, 0, 500, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [24, Honey 手汁, 1, 0, 500, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [23, Honey 太もも汁, 1, 0, 500, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [21, Honey_H, 1, 0, 500, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [24, Honey 手汁, 1, 0, 500, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [23, Honey 太もも汁, 1, 0, 500, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 41, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 355, p: [a = "確定"] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 655, - p: ["$win1.contents.draw_text(320, 40, 492, 21,a)"], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [21, Honey_H_HN, 1, 0, 500, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [22, Honey_NS, 1, 0, 500, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [21, Honey_H_PN, 1, 0, 500, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [22, Honey_NS, 1, 0, 500, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 108, - p: ["<メンバー座標:1,280,320>"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: ['a = "[ハニィとの思い出]"'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(0, 160, 492, 22, a)"], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 126, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: [a = "ハニィのパンチラを見ただけで勃起し"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(0, 200, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: [a = "無抵抗なまま彼女に服を脱がされた。"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(0, 220, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 129, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: [a = "ハニィにキスをされて勃起し"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(0, 200, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: [a = "彼女にされるがまま服を脱がされた。"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(0, 220, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 127, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: [a = "ハニィに顔を胸でパフパフされて勃起し"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(0, 200, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: [a = "無抵抗なまま彼女に服を脱がされた。"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(0, 220, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 128, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: [a = "ハニィに顔を太ももで挟まれて勃起し"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(0, 200, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: [a = "彼女に押し倒されて服を脱がされた。"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(0, 220, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [ここから射精方法] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 133, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: [a = "彼女の生乳でペニスを挟まれ"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(0, 240, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: [a = "そのまま扱かれて直ぐに射精してしまった…"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(0, 260, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 134, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: [a = "彼女に顔を胸で挟まれたまま"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(0, 240, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: [a = "ペニスを太ももで挟まれ射精してしまった…"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(0, 260, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 132, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: [a = "彼女に激しく熱烈なキスをされながら"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(0, 240, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: [a = "小さな手でペニスを握られ射精してしまった…"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(0, 260, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 130, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: [a = "そして彼女に抱きしめられながら筆おろしされ"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(0, 240, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: [a = "彼女のテクニックで絶頂まで導かれた…"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(0, 260, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 131, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: [a = "そして彼女に抱きしめられながら筆おろしされ"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(0, 240, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: [a = "挿れられた瞬間射精してしまった…"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(0, 260, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 108, - p: [ここから筆おろしと好き], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [8, 7] } - - !ruby/object:RPG::EventCommand { i: 1, c: 126, p: [11, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 126, p: [10, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: [a = "あなたはこの少女に童貞を奪われ"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(0, 300, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: [a = "気持ちよくされすぎて好きになってしまった。"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(0, 320, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: [a = "あなたはこの少女に失神するまで責められ"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(0, 300, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: [a = "気持ちよくされすぎて好きになってしまった。"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(0, 320, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [戦闘結果] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, 戦闘結果を閉じる], 2], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [戦闘結果] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 戦闘結果を閉じる] } - - !ruby/object:RPG::EventCommand { i: 1, c: 355, p: [$win1.dispose] } - - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [""] } - - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [$win1 = nil] } - - !ruby/object:RPG::EventCommand { i: 1, c: 355, p: [if $win1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [unless $win1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: ["$win1.disposed?"] } - - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [$win1 = nil] } - - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [end] } - - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [end] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [21] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [22] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [23] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [24] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [25] } - - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 223, - p: [!ruby/object:Tone { r: 0.0, g: 0.0, b: 0.0, a: 0.0 }, 120, true], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [54, 54, 1, 1, 43] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [54, 54, 1, 1, 43] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [54, 54, 1, 1, 43] } - - !ruby/object:RPG::EventCommand { i: 1, c: 126, p: [12, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [171] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 152 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ハニィ絵2汁 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 79, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [21, Honey 2 汁, 0, 0, 0, -140, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [21, Honey 2 汁, 0, 0, 0, -140, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 153 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ハニィ絵立ち絵無し - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [7] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 46, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 161, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: ["$game_troop.members[0].screen_x = 393"], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: ["$game_troop.members[0].screen_y = 453"], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: ['$game_actors[1].battler_name = "Hero DN"'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [161, 161, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 35] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 35] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 38] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 45, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 78, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [21] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [22] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 162, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: ["$game_troop.members[0].screen_x = 232"], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: ["$game_troop.members[0].screen_y = 560"], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [162, 162, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 141] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [23, Honey 2 Pant, 0, 0, 0, -140, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 141] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [23, Honey 2 Pant, 0, 0, 0, -140, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 144] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 154 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ハニィ腰ふり - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 225, p: [2, 2, 60, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 72, -1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 155 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 156 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ハニィ奴隷バトル - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [110] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['「Taroさん、'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ どうやって食べてもらいたいですかぁ?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, 犯して欲しい, 前戯でイきたい], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 犯して欲しい] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [14] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [既に童貞奪われた] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [8, 7] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 108, - p: [筆おろし後の二回目戦目以降], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 108, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [110] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「えへへ…♡] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ まだまだ子供の数は足らないですぅ♡], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ いっぱい作りましょうね♡], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [134] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [133] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [162] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [奪われた持ってない] } - - !ruby/object:RPG::EventCommand { i: 2, c: 408, p: [奴隷バトルで筆おろし] } - - !ruby/object:RPG::EventCommand { i: 2, c: 313, p: [0, 0, 0, 30] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [111] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「もう私に勇者の子供を作られちゃったから], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 童貞を守る必要は無いですもんね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [110] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「Taroさんの初めて…'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私がお嫁さんとしてしっかり貰い受けますぅ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 108, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [「服は脱いじゃいますね♪], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ 好きなところ触りながらイってください♡], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [134] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [133] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 19, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 230, p: [20] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はTaroを抱きしめると'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ゆっくりと腰を降ろしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 118, p: [選択肢2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 102, - p: [[選択肢, すぐイっちゃう, 我慢する], 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [選択肢2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [1, すぐイっちゃう] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは自分のペニスが'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\N[6]の膣にゆっくりと飲み込まれる様に'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [興奮してしまった…] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 311, - p: [0, 0, 1, 0, 2500, false], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 28, -1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [78, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [153] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [106] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「ん…っ♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' Taroさんの…全部挿って…あれ?'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [107] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「わぁ…♪] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' Taroさんってば、'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 挿れた瞬間に出しちゃったんですかぁ?], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [106] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「私とのセックスに興奮しちゃったんですね♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 嬉しいですぅ♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]は射精して恍惚しているTaroを'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [繋がったままギュッと抱きしめてきた!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [107] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「えへへ…♡たっぷり出てます♪], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 膣内で出しても卵管に繋がってるから], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ ちゃんと卵に受精しますよー♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [106] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「一人目の子も楽しみだけど], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' Taroさんの子供をいっぱい作るのも'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 楽しみですぅ♡幸せぇ♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 126, p: [7, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 126, p: [9, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 122, p: [41, 41, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 122, p: [44, 44, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 122, p: [43, 43, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 83, -1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [78, 78, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [154] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [158] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [2, 我慢する] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは自分のペニスが'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\N[6]の膣にゆっくりと飲み込まれる中、'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [イかないように必死に耐えた…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 28, -1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 126, p: [7, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 126, p: [9, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [106] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「ん…っ♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' Taroさんの…全部挿りましたぁ♡'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [107] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['「えへへ…♡Taroさん、気持ちいいですかー♡'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 緊張してるみたいだから], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ ギュッってしててあげますからね♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [106] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「全部私に任せてください♡], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ すぐにイかせてあげますね♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 313, p: [0, 0, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [158] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 前戯でイきたい] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [4, 1, 6, 27] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [106] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「次は他のイかされ方がいいんですか?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ じゃあ寂しいですけど], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 一旦抜いちゃいますね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はゆっくりと腰をあげて'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['膣内からTaroのペニスを解放した…'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [抜けた際に膣からドロドロと精液が零れ落ちた…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 313, p: [0, 0, 1, 27] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [選択肢B] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 102, - p: - [ - [選択肢, 太ももで挟まれたい, 胸で搾り取って欲しい, キスして欲しい], - 0, - ], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [選択肢B] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 402, - p: [1, 太ももで挟まれたい], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [159] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 402, - p: [2, 胸で搾り取って欲しい], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [160] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [3, キスして欲しい] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [161] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 157 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ハニィ奴隷本番童貞 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [482] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [106] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「とりあえずTaroさんの童貞は食べ終わったので'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 次はどうしましょうか♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ もっと搾り取っていいですか?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [終了] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [永続] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [144] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [4] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 4, 0, 30, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [106] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「あっ♡イきそうなんですね♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' 膣内でTaroさんのおしべが爆発寸前ですぅ♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [107] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「いーっぱい気持ちよくするので], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ イっちゃってください♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はTaroの体をギュッと抱きしめ'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [激しく腰を上下に動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [30] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [78, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [153] } - - !ruby/object:RPG::EventCommand { i: 2, c: 126, p: [9, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [41, 41, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [44, 44, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [43, 43, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [106] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「はうぅ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' Taroさんの初膣内射精、頂いちゃいました♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [107] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「初めての女の子の膣内、良かったですか?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ これから何度もここで搾り取られるんですよ♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 嬉しいですよねぇ♡うふふ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]は射精の快感に震えるTaroを撫でながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [膣内を締め付け精液を搾り出してきた…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [106] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「いっぱい出てますぅ♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ これならすぐに大家族が作れそうです♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「それに…まだ出ますよね♪], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 空っぽになるまで搾り取っちゃいますぅ♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 続けてイかせてあげますね♡えへへ…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 83, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [78, 78, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [154] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [終了] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [永続] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [二回目] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [4, 1, 6, 27] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 108, - p: [二回目は普通の本番イベント], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 108, - p: [二回目は普通の本番イベント], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [終了] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, はい, トドメが欲しい], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [終了] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [157] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, トドメが欲しい] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [107] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えへへ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ トドメが欲しいんですね♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ じゃあ本気でイかせにいきますよぉ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]は羽を鳴らしながら身体を振動させてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 71, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroの身体をがっしりホールドすると'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [激しく腰を動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [30] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroの射精を感じ微笑むと'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['射精中のTaroのペニスに構わず'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [激しく腰を上下に動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [30] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [79, 79, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [153] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]の激しい責めに連続射精させられ'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは精を搾り取られてしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [106] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えいっ♪えいっ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' どうですかぁTaroさん♡'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 気持ち良すぎて返事もできないですか?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [107] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「あっ…もう気絶しちゃったんですね♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 相変わらず弱々ですぅー♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [106] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「搾り取った蜜を全部吸い取るまで], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ こうしててあげます♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' おやすみなさい、Taroさん…♡'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [自分を何度も絶頂に導いた少女に抱かれながら], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは意識を失った…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [137, 137, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 27] } - - !ruby/object:RPG::EventCommand { i: 1, c: 126, p: [9, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 340, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 158 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ハニィ奴隷太もも - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [15] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 49, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [110] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「うふふ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 膣内よりも太ももが好きですもんね♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ それとも顔を胸で挟むのが好きだったりして♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [111] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「Taroさんが一番気持ちいい方法でイかせて'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 蜜を沢山取るのが私の仕事ですぅ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 頑張りますね♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [111] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「はぁーい♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' じゃあTaroさんをギュッてしてあげますね♡'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [永続] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [163] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 4, 0, 10, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [164] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [終了] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 119, p: [永続] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [終了] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [110] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「それじゃTaroさん、'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 続けましょうか♡] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, もっと搾り取られる, トドメが欲しい], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [終了] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 402, - p: [1, もっと搾り取られる], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [157] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, トドメが欲しい] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [111] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「トドメが欲しいんですか?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ じゃあ本気でイかせちゃいますね♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [154] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroの顔を自分の胸に押し付けながら'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['太ももでTaroのペニスを締め付けてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [30] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [151] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は強制的な射精に耐え切れずもがくTaroを'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ギュッと抱きしめて押さえつけ], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['激しく太ももでTaroのペニスを扱いてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [30] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]の激しい責めに連続射精させられ'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [彼女に抱きしめられたまま], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは動けなくなった…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [114] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「Taroさん、もう気絶ですか?'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ はぅー♪今日も頑張って役目を果たしました♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ すぐイっちゃう簡単な人で良かった♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [113] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「もう少しこのままでいてあげますぅ♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' おやすみなさい、Taroさん♡'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [137, 137, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 27] } - - !ruby/object:RPG::EventCommand { i: 1, c: 340, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 159 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ハニィ奴隷胸 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [12] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 46, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [110] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「うふふ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 私の胸がお気に入りなんですね♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 嬉しいです♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [134] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [111] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「じゃあいつも通り] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ここで挟んで搾り取っちゃいますぅ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [二回目以降] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [110] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「いいですよー♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 何回でも搾り取ってあげますね♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [永続] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [165] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 4, 0, 15, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [170] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [110] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「次はどうやってイかせちゃおうかなぁ♪], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 迷いますぅ♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [終了] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 119, p: [永続] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [終了] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, もっと搾り取られる, トドメが欲しい], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [終了] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 402, - p: [1, もっと搾り取られる], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [157] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, トドメが欲しい] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [110] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「もうお眠ですかぁ?] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ダメですよ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 気絶させてでも搾り取っちゃいます♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [30] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は精液を垂れ流すTaroのペニスを'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [更に激しく扱き続けてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [30] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]の激しい責めに連続射精させられ'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは動けなくなった…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [110] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「わーいっ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ いっぱいイかせちゃいましたぁ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [111] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「寝てる間にご飯を取ってくるので], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ それまでに蜜を沢山作っておいてくださいね♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「子供を作る分と蜂蜜にする分、], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ あとは私が直接食べる分も必要なんですから♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ うふふ♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [搾り取った精液を嬉しそうに舐めとる少女に見惚れながら], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは意識を失った…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [137, 137, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 27] } - - !ruby/object:RPG::EventCommand { i: 1, c: 340, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 160 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ハニィ奴隷キス - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [11] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 47, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [110] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えへへ…♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 私とキスしたいんですか?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 嬉しいですぅ♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「私の事が好きだからキスしたいんですよね♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 私達にとって蜜を貰うのは食事ですけど], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 頑張ってムードのあるご飯にしますぅ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [111] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「はぁい♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ またキスしながらイかせてあげますね♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ えへへ…♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [永続] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [166] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 4, 0, 15, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [167] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [110] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「次はどうやってイかせちゃおうかなぁ♪], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 迷いますぅ♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [終了] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 119, p: [永続] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [終了] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, もっと搾り取られる, トドメが欲しい], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [終了] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 402, - p: [1, もっと搾り取られる], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [157] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, トドメが欲しい] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [112] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「キスしてたら眠くなっちゃったんですか?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [110] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「じゃあちょっと激しくして], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 起きて貰いますねぇ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [30] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は精液を垂れ流すTaroのペニスを'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [更に激しく扱き続けてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [30] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]の激しい責めに連続射精させられ'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは動けなくなった…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [110] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「わーいっ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ いっぱいイかせちゃいましたぁ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [111] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「寝てる間にご飯を取ってくるので], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ それまでに蜜を沢山作っておいてくださいね♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「子供を作る分と蜂蜜にする分、], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ あとは私が直接食べる分も必要なんですから♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ うふふ♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [搾り取った精液を嬉しそうに舐めとる少女に見惚れながら], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは意識を失った…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [137, 137, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 27] } - - !ruby/object:RPG::EventCommand { i: 1, c: 340, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 161 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ハニィ奴隷本番 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [14] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [110] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えへへ…♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 膣内で搾り取っちゃいますね♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は片手でTaroのペニスを掴み'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [自分の秘部へ向けたあと、], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ゆっくりと腰を降ろしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは\N[6]に身を任せたまま犯された…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 27, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [14] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [154] } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [永続] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [168] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [4] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 4, 0, 15, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [169] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [106] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「おしべはまだ膣内でカチカチですね♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ もう一回搾り取っていいですか?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [終了] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [永続] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [二回目] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [4, 1, 6, 27] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [継続騎乗位] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [106] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「やったぁ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ じゃあこのまま続けちゃいまぁす♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [107] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「一滴も出なくなるまで], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 何回でも搾りとってあげますね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [騎乗位入れ直し] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [110] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへ…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ また膣内で搾り取って欲しいんですね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [110] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「はぁい♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 挿れちゃうから、じっとしててください♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 19, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 230, p: [20] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]は片手でTaroのペニスを掴み'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [自分の秘部へ向けたあと、], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ゆっくりと腰を降ろしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは\N[6]に身を任せたまま犯された…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 27, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [永続2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [168] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [4] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 4, 0, 15, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [169] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [106] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「おしべはまだ膣内でカチカチですね♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ もう一回搾り取っていいですか?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [終了] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [永続2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [終了] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, はい, トドメが欲しい], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [終了] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [157] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, トドメが欲しい] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [107] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えへへ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ トドメが欲しいんですね♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ じゃあ本気でイかせにいきますよぉ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]は羽を鳴らしながら身体を振動させてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 71, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroの身体をがっしりホールドすると'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [激しく腰を動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [30] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [153] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroの射精を感じ微笑むと'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['射精中のTaroのペニスに構わず'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [激しく腰を上下に動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [30] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [153] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]の激しい責めに連続射精させられ'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは精を搾り取られてしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [106] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えいっ♪えいっ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' どうですかぁTaroさん♡'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 気持ち良すぎて返事もできないですか?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [107] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「あっ…もう気絶しちゃってんですね♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 相変わらず弱々ですぅー♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [106] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「搾り取った蜜を全部吸い取るまで], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ こうしててあげます♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' おやすみなさい、Taroさん…♡'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [自分を何度も絶頂に導いた少女に抱かれながら], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは意識を失った…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [137, 137, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 27] } - - !ruby/object:RPG::EventCommand { i: 1, c: 126, p: [9, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 340, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 162 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ハニィ太ももHP奴隷 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [40, 49, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [46, 46, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 42, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [綺麗な胸] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [113] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ぎゅーっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ どうですか、痛くないですか?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [114] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「おちんちんは脚で] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ お顔は胸で挟んであげますね~♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [154] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]は自分の胸をTaroの顔に押し付けながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['太ももでTaroのペニスを締め付けてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 13, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [113] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「Taroさんはぎゅーってされるの好きですか♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ぎゅーっ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [154] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はTaroを抱きしめながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['太ももで優しくTaroのペニスを扱いてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 13, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [113] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「Taroさん、気持ちいいですか?'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' これもTaroさんでいっぱい練習したし、'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 上手になったと思うんです♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [114] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「もっともっと練習して、], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 上手になりますねぇ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [154] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はTaroを優しく抱きしめながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['ゆっくりとTaroのペニスを太ももで扱いてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 13, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [べとべと胸] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [113] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「Taroさんってば赤ちゃんみたいですぅ♡'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ これからママになる私の練習にピッタリですね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ うふふ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [113] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「子供が出来た後も] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 目の前で赤ちゃん扱いしてあげますねー♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [154] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]は間抜け顔で乳を吸うTaroのペニスを'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [太ももで締め付けてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 13, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [114] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「むにむに♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 女の子の胸にも慣れてきましたか?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [113] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「いつも通り全部私に任せてください♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ すぐに気持ちよくしてあげますぅ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [154] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]は無抵抗で胸に顔を埋めるTaroを抱きしめ'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスを太ももで優しく扱いてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 13, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [114] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「すりすり♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私の匂い、いっぱい好きになってください♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [113] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「毎日一緒に寝てるから], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' Taroさんも女の子みたいな良い匂いです♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ うふふ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [154] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]は全身をTaroに擦りつけながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスを太ももで扱いてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 13, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 163 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ハニィ太もも逝き奴隷 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 49, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [胸初射精] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [114] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ぎゅーっ♪] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroさん、そろそろイっちゃいますか?'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ えへへ♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [113] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「おしべが私の太もものなかで], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ どんどんおっきくなってますぅ♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ そろそろ楽にしてあげますねー♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [154] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroをギュッと抱きしめると'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroのペニスを挟んだまま腰を激しく前後に動かした!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 69, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [151] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['既に限界まで追い詰められていたTaroは'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [少し強く扱かれただけで一瞬で射精してしまった…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [113] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「わっ…もうイっちゃったんですか?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 相変わらず早いですぅ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [114] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「毎日えっちしてるのに全然慣れませんね♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 私が可愛すぎて飽きたりしないっていうなら], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 嬉しいですけど♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 108, - p: [射精二回目以降 射精前と後の台詞], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [19] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精前台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [113] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「あっ♡またイっちゃうんですね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [114] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「いっぱい気持ちよくなってくれて], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 嬉しいですぅ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ じゃあトドメ、あげますね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はTaroの顔を自分の胸に押し付けながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['太ももでTaroのペニスを締め付けてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [114] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「Taroさん、気持ちよさそうですぅ♡'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私の勉強の成果ですね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えへへ…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [113] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「これでも毎日Taroさんを見て'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ どれが一番気持ちよさそうなのか、], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ちゃんと勉強してるんですよ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]は射精して敏感なTaroのペニスを'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [太ももで挟んで激しく扱いてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [113] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「えへへ♡イっちゃいそうですか?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ このまま私がイかせてあげますね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [114] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「じっとしててくださいね♪], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ いつもみたいに全部私に任せてくださぁい♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]は太ももでTaroのペニスの根本を締め付け'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [そのまま前後に激しく動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [30] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [以下イった後] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [151] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [28] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [114] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「わーいっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' またTaroさんをイかせちゃいましたぁ♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [113] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「こんなに簡単にイかせられるなら], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 今後も夫婦生活は安泰ですぅ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えへへ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [113] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' すぐイっちゃいましたね、Taroさん♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [114] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「Taroさんが慣れるよりも'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私が上手になる方が早いみたいです♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [113] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「でもお嫁さんがえっち上手だと], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 嬉しいですよね?] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えへへ…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [114] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「はいっ♡またイかせちゃいましたぁ♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' Taroさんの逞しい身体も'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ えっちには弱いんですね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [113] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「特にこのおしべは弱々ですぅ♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ いーっぱい苛めちゃうぞー♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [9, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [49, 49, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [42, 42, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 164 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ハニィ胸攻撃HP奴隷 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [40, 49, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [43, 43, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 46, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [綺麗な胸] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [110] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「人間社会じゃ私くらいの歳の子と], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ えっちしちゃダメだって聞きましたけど…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [111] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「Taroさんは私みたいな小さい子に'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 胸でしてもらえて幸せですね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はTaroのペニスを挟んでいる自分の胸を'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [両手でギュッと押さえ付け締め付けてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 49, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [111] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えい♡えいっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 早く美味しい蜜を出してくださぁい♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はTaroの顔を上目遣いで観察しながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスを胸でしごき続けてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 49, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [110] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「胸が大きくて良かったです♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ こんな事に役立つなんて思いませんでした♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はTaroの顔を上目遣いで観察しながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスを胸でしごき続けてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 49, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [べとべと胸] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [110] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「またすぐイっちゃったら可哀想ですぅ~], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 優しくもみもみしてあげますねー♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「優しく、優しく♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' 優しくしてるのにTaroさんってばもう辛そう♡'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ いつでも出してくださいね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]は射精して敏感なTaroのペニスを'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [優しく胸で挟んで扱いてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 49, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [110] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「まだ出きってない蜜がありますねー♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ぜーんぶ私が食べてあげますよぉー♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [111] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ん…ちゅっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 全部舐め終わる頃にはまた出てきちゃいそうですね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えへへ♪] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]は胸でTaroのペニスの根本を締め付け'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスの亀頭を舐めてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 50, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [111] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「Taroさん♡私、上手になりましたか♡'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ いっぱい気持ちよくなってくれて], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 嬉しいですぅ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はTaroのペニスを胸の谷間に挟み'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [上下に扱いてきた!] } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 49, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 165 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ハニィキス攻撃HP奴隷 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [40, 49, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [42, 42, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 42, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [綺麗な胸] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [111] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「はむっ♡ちゅっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ごはんにもムードは大切ですよね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はTaroの顔をジッと見つめながら'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [そっとキスしてきた!] } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 22, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [110] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「はむっ♡んっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' はぅ~♡可愛いです、Taroさん♡'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 早く下のおしべも食べたいなー♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はTaroに頬擦りをしたあと'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ついばむように何度もキスしてきた!!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 22, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [110] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「Taroさん、私とのキス好きですもんね♪'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ じゃあ上から食べてあげまぁす♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はTaroの顔をしっかり掴み'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [激しくキスをしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 22, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [べとべと胸] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [110] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「私なんかのキスでTaroさんがこんなに…♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 嬉しいですぅ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はTaroに抱きつき'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [胸や太ももを擦り付けながらキスしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 22, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [110] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ちゅっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' イっちゃったTaroさん、'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 顔が真っ赤で可愛いです♡ふふっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はTaroの顔をジッと見つめながら'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [そっとキスしてきた!] } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 22, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [111] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「すりすり♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' Taroさんに匂いをつけてマーキングです♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [110] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「私なんかがTaroさんと'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 結婚できちゃうなんて…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 夢みたいですぅ~♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はTaroに頬擦りをしながら'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [そっとキスしてきた!] } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 22, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 166 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ハニィキス逝き奴隷 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 47, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [キス初射精] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [110] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「はむっ…ちゅ…♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' あ…♡Taroさんがイっちゃいそうなの…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ わかりますぅ…♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「私、ムード作りちゃんと出来てますか…?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ このままイって、] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ もっと私に恋をしてください…♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroの顔を自分に引き寄せ'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['激しくキスをしながらTaroのペニスを手で握ってきた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 55, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [143] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroはキスだけで絶頂寸前まで高められ'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['ペニスを\n[6]の手で触られた瞬間に射精してしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [110] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['「やっ…Taroさん…'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ まだイっちゃダメですぅ…♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「でもTaroさんのおしべ、'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 出してる途中で離しちゃったら可哀想…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 全部出るまで握っててあげます♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [111] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えへへ…♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 全部出ましたか?] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「まだまだ女の子に慣れませんね♪], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 私の身体で女の子に慣れさせてあげます♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 108, - p: [射精二回目以降 射精前と後の台詞], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [19] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精前台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [110] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ちゅっ…ちゅ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' Taroさん…またイっちゃうんですね♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はキスしたままTaroを抱きしめ'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスを手で握ってきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 59, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [111] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「最後までキスしててあげますね♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 安心してイってください♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はキスでTaroの口を塞ぎながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['手でTaroのペニスを激しく扱いてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [110] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ちゅっ…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ キスだけでこんなになっちゃうなんて], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 可愛いです…♡えへへ…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はキスしたままTaroを抱きしめ'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['手でTaroのペニスを優しく握ってきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 59, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [110] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「もっともっと私に恋して], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 他のことは全部忘れちゃってください♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]は激しくキスをしながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['同時にTaroのペニスを手で激しく扱いてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [110] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あっ♡イくんですね♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ じゃあ最後は手伝ってあげますぅ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['少し照れた様子の\N[6]は'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスを手で握ってきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 59, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [111] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「全部出し終わるまでキス続けますね♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ じゃあいきますよぉー♪], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はTaroの口をキスで塞ぐと'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['手でTaroのペニスを激しく扱いてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [30] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [143] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [以下イった後] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [28] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [111] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ん…ちゅっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ まだ手の中でびくびくってしてますぅ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [110] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「気持ちよかったですか?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ うふふ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [110] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ちゅ…ん…っ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ふふっ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 全部、出ましたか?] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [111] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「Taroさんイかせるのは'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 相変わらず簡単ですぅ♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 他の子に取られる前に会えてよかったぁ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [111] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「…んっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' Taroさんってばすっかりふにゃふにゃですぅ♡'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ キス、気持ちいいですか?ふふっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [110] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「でもおしべはまだカチカチですね♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 全部出してふにゃふにゃになるまで], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 搾り取ってあげますぅ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [9, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [47, 47, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [42, 42, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 167 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ハニィSEX攻撃奴隷 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [45, 45, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [本番は裸] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [154] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精前] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [5] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は嬉しそうな顔で'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroを見下ろしながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [腰を上下に動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroの目を見つめながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ゆっくりと腰を振ってきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroの体をギュッと抱きしめながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [優しく腰を振ってきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [155] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 105, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [107] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「よいしょ♪よいしょ♪] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 私、上手に動けてますか?], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]はTaroに自分の身体を押しつけながら'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [上下に大きく腰を振ってきた!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [106] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「いっぱい出してくださいね♡], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 全部搾り取り終わるまで絶対に離しませんよ♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]は笑顔でTaroを見つめながら'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [楽しそうに腰を振ってきた!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [106] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「えい♡えいっ♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' Taroさん、気持ち良さそう♪'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 嬉しいですぅ♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]はTaroの身体を強く抱きしめながら'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [激しく腰を振ってきた!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [155] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [5] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroの射精後で敏感なペニスを'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [容赦なく膣内で扱き続けてきた!!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は精液と愛液を膣内で混ぜるように'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [上下に何度も腰を振ってきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroに自分の身体を押しつけながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [上下に大きく腰を振ってきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [155] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 105, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [107] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「えへへ…♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' Taroさんが気持ちよさそうで嬉しいですぅ♡'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 出なくなるまで搾り取っちゃいます♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]はTaroの上で踊るように'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [跳ねながら腰を上下に動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [107] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「まだまだ出せますよね♪], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 子作りの分と蜂蜜を作る分、], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ どっちも出して貰いますから♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]は嬉しそうにTaroを観察しながら'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [激しく腰を振ってきた!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [107] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [106] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「いっぱい蜜を出すことが], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 男の人の子育ての役目ですからね♡], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 私は動くのを頑張りまぁす♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]はTaroを抱きしめたまま'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [上下に腰を振ってきた!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [155] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 168 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ハニィ膣内射精奴隷 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [胸初射精] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 26] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 9, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [106] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「あっ♡イきそうなんですね♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' 膣内でTaroさんのおしべが爆発寸前ですぅ♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [107] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「このまま出しちゃってくださぁい♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 9, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [106] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「わ…っ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' もうイっちゃうんですね、Taroさん♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [107] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「我慢なんてしなくてもいいですよー♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ いっぱい動いてトドメをさしちゃいます♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 9, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [106] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「わーいっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 今日の一番搾り、貰っちゃいまーす♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroの体をギュッと抱きしめ'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [激しく腰を上下に動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [30] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [153] } - - !ruby/object:RPG::EventCommand { i: 1, c: 126, p: [9, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [41, 41, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [44, 44, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [43, 43, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [106] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「きゃ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroさんの蜜、頂いちゃいました♡'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [107] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「私の膣内、良かったですか?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 何回搾り取っても早いですね♡うふふ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は射精の快感に震えるTaroを撫でながら'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [膣内を締め付け精液を搾り出してきた…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [106] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「Taroさんの身体もおしべも'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ぎゅーってしてあげますね♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「んっ…♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 可愛いお嫁さんに搾り取って貰えて幸せですか?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ えへへ…♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [終了] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 108, - p: [射精二回目以降 射精前と後の台詞], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [19] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精前台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [106] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「あっ♡またイっちゃうんですね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [106] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「いっぱい気持ちよくなってくれて], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 嬉しいですぅ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ じゃあトドメ、あげますね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はTaroの体をギュッと抱きしめ'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [激しく腰を上下に動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [107] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「Taroさん、気持ちよさそうですぅ♡'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私の勉強の成果ですね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えへへ…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [106] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「これでも毎日Taroさんを見て'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ どれが一番気持ちよさそうなのか、], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ちゃんと勉強してるんですよ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はTaroの体をギュッと抱きしめ'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [激しく腰を上下に動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [107] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「えへへ♡イっちゃいそうですか?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ このまま私がイかせてあげますね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [106] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「じっとしててくださいね♪], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ いつもみたいに全部私に任せてくださぁい♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はTaroの体をギュッと抱きしめ'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [激しく腰を上下に動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [30] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [以下イった後] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [153] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [28] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [106] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「わーいっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' またTaroさんをイかせちゃいましたぁ♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [107] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「こんなに簡単にイかせられるなら], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 今後も夫婦生活は安泰ですぅ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えへへ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [106] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' すぐイっちゃいましたね、Taroさん♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [107] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「Taroさんが慣れるよりも'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私が上手になる方が早いみたいです♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「でもお嫁さんがえっち上手だと], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 嬉しいですよね?] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えへへ…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [106] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「はいっ♡またイかせちゃいましたぁ♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' Taroさんの逞しい身体も'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ えっちには弱いんですね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「特にこのおしべは弱々ですぅ♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ いーっぱい苛めちゃうぞー♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 126, p: [9, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [41, 41, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [44, 44, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [43, 43, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 169 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ハニィ胸逝き奴隷 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 46, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [胸初射精] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [110] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えいっ♪えいっ♪] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' あっ…Taroさんのおしべがもっとおっきく…♡'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ イっちゃうんですね♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [111] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「いっぱいマッサージしたご褒美…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 楽しみですぅ♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroのペニスを挟む自分の胸を両手で支えると'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [激しく上下に動かし始めた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 67, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [142] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['既に限界まで追い詰められていたTaroは'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [少し強く扱かれただけで一瞬で射精してしまった…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [110] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「わっ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ もう出ちゃいました♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ こんなにいっぱい♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えへへ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 気持ち良かったですか?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 全部搾り出してあげますぅ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [111] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「きゃっ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 搾ったらまた出てきました♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「ご褒美いっぱいで、嬉しいですぅ♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 頑張った甲斐がありました♪], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 108, - p: [射精二回目以降 射精前と後の台詞], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [19] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精前台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [110] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「どーですか、Taroさん♡'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ もうすぐでイっちゃいますか?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ うふふ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [111] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「Taroさんの蜜を飲めば元気が出るから'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私はずーっとマッサージ続けられますよ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はTaroの顔を上目遣いで観察しながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスを胸でしごき続けてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [111] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「よいしょ♪よいしょ♪] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' あっ♡Taroさんのおしべから蜜が出てきそう♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [110] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「Taroさんのイっちゃう時の表情とか…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ わかってきました♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ これで立派なお嫁さんですね♡えへへ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]は射精して敏感なTaroのペニスを'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [胸で挟んで激しく扱いてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [111] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あっ♡イくんですね♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ じゃあ最後は激しくいきますよぉ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [110] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「一生懸命頑張りますから], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ご褒美期待してますねっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]は胸でTaroのペニスの根本を締め付け'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [そのまま上下に激しく動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [30] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [142] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [以下イった後] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [28] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [111] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「きゃっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ まだこんなにいっぱい出るんですか♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [110] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「こんなに沢山食べきれないですぅ♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 早く沢山子供を作って], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' 家族でTaroさんを食べたいですぅ♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [110] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「やーん♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 身体にいっぱいかかっちゃいました♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [111] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「蜂蜜は美容にいいので], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ これも美容に良かったりするのかな?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ふふっ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [111] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「わーい♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ いっぱい出ました♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ まだこんなに出るなんて凄いですぅ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [110] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「これだけ出せるなら家族も沢山養えますね♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 子供は何人欲しいですか?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ うふふ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [9, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [46, 46, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [42, 42, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 170 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ハニィ戦闘スイッチリセット - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 108, - p: [戦闘変数リセット。敗北イベ後にやるべきか], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [55, 55, 1, 1, 47] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [56, 56, 1, 1, 46] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [57, 57, 1, 1, 49] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [58, 58, 1, 1, 41] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [41, 41, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [42, 42, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [45, 45, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [46, 46, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [47, 47, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [48, 48, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [49, 49, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [50, 50, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [敵裸などのステータス] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [51, 57, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [54, 54, 0] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: ['$game_actors[1].battler_name = "Hero-1"'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 171 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ハニィ敗北サマリー2 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 223, - p: - [ - !ruby/object:Tone { r: -255.0, g: -255.0, b: -255.0, a: 0.0 }, - 60, - false, - ], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: ["$win1 = Window_Base.new(20, 20, 410, 376)"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: [a = "キス手コキでイかされた回数合計"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(0, 0, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["b = $game_variables[55]"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(340, 0, 492, 21, b)"], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 655, p: [$win1.opacity = 0] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: [a = "胸でイかされた回数合計"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(0, 20, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["b = $game_variables[56]"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(340, 20, 492, 21, b)"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: [a = "太ももコキでイかされた回数合計"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(0, 40, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["b = $game_variables[57]"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(340, 40, 492, 21, b)"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: [a = "膣内で搾り取られた回数合計"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(0, 60, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["b = $game_variables[58]"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(340,60,492, 21, b)"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: [a = "ハニィの現在のレベル"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(0, 80, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["b = $game_variables[54]"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(340,80,492, 21, b)"], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 108, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [21, Honey_H_HN, 1, 0, 500, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [25, Honey 胸汁, 1, 0, 500, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [24, Honey 手汁, 1, 0, 500, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [23, Honey 太もも汁, 1, 0, 500, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [21, Honey_H_PN, 1, 0, 500, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 58, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [22, Honey_NS, 1, 0, 500, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 55, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [24, Honey 手汁, 1, 0, 500, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 56, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 108, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [25, Honey 胸汁, 1, 0, 500, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 57, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [23, Honey 太もも汁, 1, 0, 500, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [戦闘結果] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, 戦闘結果を閉じる], 2], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [戦闘結果] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 戦闘結果を閉じる] } - - !ruby/object:RPG::EventCommand { i: 1, c: 355, p: [$win1.dispose] } - - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [""] } - - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [$win1 = nil] } - - !ruby/object:RPG::EventCommand { i: 1, c: 355, p: [if $win1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [unless $win1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: ["$win1.disposed?"] } - - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [$win1 = nil] } - - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [end] } - - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [end] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [21] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [22] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [23] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [24] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [25] } - - !ruby/object:RPG::EventCommand { i: 1, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 223, - p: [!ruby/object:Tone { r: 0.0, g: 0.0, b: 0.0, a: 0.0 }, 60, false], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 172 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 173 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 174 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 175 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ユイ絵戻す - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [161, 161, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [162, 162, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [22] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [21] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: ["$game_troop.members[0].screen_x = 329"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: ["$game_troop.members[0].screen_y = 461"], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 74] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 55, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [10, Yui P, 1, 0, 330, 220, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 76] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 75] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 77] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 26, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [54] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 27, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [54] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 25, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [53] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 21, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [52] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: ['$game_actors[1].battler_name = "Hero DHN"'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 176 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ユイ絵1立ち絵無しShy - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x =+ 330"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y =+ 480"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 149] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 149] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 157] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 26, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [185] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 177 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ユイ絵1普通 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x =+ 330"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y =+ 480"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 146] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Yui Normal Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 146] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Yui Normal Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 154] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Yui HN Normal Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 26, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [185] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 178 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ユイ絵1嬉しい - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x =+ 330"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y =+ 480"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 147] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Yui Happy Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 147] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Yui Happy Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 155] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Yui HN Happy Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 26, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [185] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 179 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ユイ絵1恥ずかし - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x =+ 330"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y =+ 480"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 149] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Yui Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 149] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Yui Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 157] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Yui HN Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 26, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [185] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 180 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ユイ絵1悲しい - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x =+ 330"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y =+ 480"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 148] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Yui Sad Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 148] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Yui Sad Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 156] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Yui HN Sad Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 26, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [185] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 181 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ユイ絵1おこ - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x =+ 330"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y =+ 480"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 150] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Yui Oko Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 150] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Yui Oko Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 158] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Yui HN Oko Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 26, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [185] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 182 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ユイ絵1どや - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x =+ 330"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y =+ 480"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 151] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Yui Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 151] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Yui Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 159] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Yui HN Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 26, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [185] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 183 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ユイ絵1笑顔 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x =+ 330"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y =+ 480"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 152] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 152] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 160] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Yui HN Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 26, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [185] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 184 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ユイ絵1汁 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [21, Yui1 汁, 0, 0, 0, -20, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 185 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ユイ絵2立ち絵無しShy - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 162, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x =+ 330"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y =+ 480"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [195] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 77, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 186] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 165] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 77, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [195] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 186] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [194] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 173] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 77, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [195] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 194] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [194] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 181] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 186 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ユイ絵2普通 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 162, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x =+ 330"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y =+ 480"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [195] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 77, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 186] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Yui Normal Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 162] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Yui Normal Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 77, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [195] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 186] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Yui Normal Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [194] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 170] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Yui Normal Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 77, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [195] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 194] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Yui HN Normal Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [194] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 178] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Yui HN Normal Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 187 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ユイ絵2嬉しい - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 162, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x =+ 330"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y =+ 480"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [195] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 77, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 187] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Yui Happy Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 163] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Yui Happy Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 77, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [195] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 187] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Yui Happy Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [194] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 171] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Yui Happy Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 77, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [195] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 195] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Yui HN Happy Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [194] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 179] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Yui HN Happy Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 188 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ユイ絵2悲しい - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 162, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x =+ 330"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y =+ 480"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [195] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 77, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 188] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Yui Sad Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 164] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Yui Sad Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 77, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [195] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 188] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Yui Sad Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [194] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 172] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Yui Sad Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 77, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [195] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 196] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Yui HN Sad Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [194] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 180] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Yui HN Sad Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 189 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ユイ絵2恥ずかし - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 162, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x =+ 330"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y =+ 480"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [195] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 77, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 189] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Yui Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 165] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Yui Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 77, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [195] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 189] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Yui Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [194] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 173] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Yui Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 77, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [195] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 197] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Yui HN Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [194] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 181] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Yui HN Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 190 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ユイ絵2おこ - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 162, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x =+ 330"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y =+ 480"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [195] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 77, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 190] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Yui Oko Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 166] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Yui Oko Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 77, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [195] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 190] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Yui Oko Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [194] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 174] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Yui Oko Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 77, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [195] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 198] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Yui HN Oko Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [194] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 182] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Yui HN Oko Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 191 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ユイ絵2どや - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 162, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x =+ 330"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y =+ 480"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [195] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 77, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 191] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Yui Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 167] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Yui Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 77, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [195] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 191] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Yui Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [194] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 175] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Yui Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 77, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [195] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 199] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Yui HN Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [194] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 183] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Yui HN Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 192 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ユイ絵2笑顔 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 162, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x =+ 330"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y =+ 480"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [195] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 77, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 192] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 168] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 77, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [195] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 192] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [194] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 176] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 77, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [195] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 200] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Yui HN Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [194] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 184] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Yui HN Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 193 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ユイ絵2汁 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [21, Yui2 HN 汁, 0, 0, 0, -16, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [21, Yui2 汁, 0, 0, 4, -18, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 79, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [21, Yui2 HN 汁2, 0, 0, 0, -16, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [21, Yui2 汁2, 0, 0, 4, -18, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 194 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ユイ絵2汁Off - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [21] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [22] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 195 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ユイ絵2汁2nd - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [21, Yui2 HN 汁2, 0, 0, 0, -16, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [21, Yui2 汁2, 0, 0, 4, -18, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 196 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ユイ絵1汁2nd - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [22, Yui1 汁2, 0, 0, 0, -20, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 197 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ルミ胸見せOn - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [54, 54, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [59, 59, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 198 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ルミ胸見せOff - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [267] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 199 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ルミ説得 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 64, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [208] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「んー…] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' 真面目に説得しようとする\n[7]も'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ かっこいいし好きだけどぉ…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [211] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「あんな恥ずかしく私にイかされたのに], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ちょっと滑稽かも♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [208] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「かっこいい\n[7]じゃなくて'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [" 私に苛められて"] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' 可愛い顔してる\n[7]を見せて♡'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [終了] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [23] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 10, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['普段の\n[6]は何でも言う事を聞いてくれる優等生だ…'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [良い子に戻るように説得しよう!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [説得選択0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 102, - p: - [ - [ - 選択肢, - '何でも言う事聞いてくれる\N[6]が好き', - パンツを見せるようにお願いして嫌われてみる, - '\N[6]との楽しい学校生活を取り戻したい', - ], - 0, - ], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [説得選択0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 402, - p: [1, '何でも言う事聞いてくれる\N[6]が好き'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [207] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「本当!?嬉しいっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ それじゃあどんなえっちなお願いごとも], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 聞いてあげちゃおっかなー♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]にえっちなお願いをしたくなってしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [理性が削られた…] } - - !ruby/object:RPG::EventCommand { i: 2, c: 312, p: [0, 0, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 402, - p: [2, パンツを見せるようにお願いして嫌われてみる], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [207] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「うんっ♡いいよー♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [227] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [212] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「はい、どーぞ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はあっさりと承諾してくれた…'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroの理性は削られた…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 312, p: [0, 0, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [224] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 402, - p: [3, '\N[6]との楽しい学校生活を取り戻したい'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [210] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「むぅ…] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ そういう言い方されちゃうと], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 困っちゃう…] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [213] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「私だって\n[7]とのクラス、大好きだよ?'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「でもこうしないと、] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \n[7]が他の子に取られちゃうもん!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [204] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]にとってもこの行為は本意じゃないようだ。'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [説得は効いている!] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは理性を取り戻した!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [71, 71, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 312, p: [0, 0, 0, 0, 50] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 10, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]は優等生だがいつも可愛くおねだりしてくる子だ…'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [彼女の喜ぶご褒美をあげて説得してみよう!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [15] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [210] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「あーっ!\n[7]ひどい!'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 私は本気で迫ってるのに、], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ モノで釣るつもりなの!?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [206] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「でも…] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 一応、何をくれる気あるのか聞いてあげる…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [説得選択1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 102, - p: - [[選択肢, ご褒美はキス, 頭を撫で撫でする, 何が欲しいか聞いてみる], 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [説得選択1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, ご褒美はキス] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [208] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えっ♡ホントに!?] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ やった…!] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [207] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「いーよ、キスさせてくれたら], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \n[7]の言うこと聞いてあげる!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [212] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「でもキスでおちんちんおっきくしたら], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [' \n[7]の負けね♡'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「だって\n[7]が喜んでたら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私のご褒美にならないでしょ?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [207] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「三回キスしても大丈夫だったら], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \n[7]の勝ちにしてあげるー♪'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [208] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「私なんか子供で恋愛対象じゃないなら], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ キスくらい平気のハズだよね♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' じゃあ\n[7]のキス、いただきまぁす♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroに対面座位で袴ると'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [目を瞑ってゆっくりと顔を近づけてきた…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [217] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, 頭を撫で撫でする] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [210] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「…!] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ もぉっ!こんな時まで子供扱いしないでっ!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [209] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「…] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ こんな悪い子によしよししないで…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \n[8]…ごめんなしゃい…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [204] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は反省している…'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [彼女は心配しているだけで、話せばわかってくれる!], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは理性を取り戻した!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [71, 71, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 312, p: [0, 0, 0, 0, 50] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 402, - p: [3, 何が欲しいか聞いてみる], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [207] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えっ?] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 私の欲しいものー?] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えーっとね…♪] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [208] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「\n[7]の時間と、彼女の座と、初えっちとぉ…'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 一緒に寝たり、デートに行ったり…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [207] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「\n[7]の全部が欲しいの…♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 大好き…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [' \n[7]…♡'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は目を輝かせながら愛の言葉を囁いてきた!'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは口説かれてドキドキしてしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [理性が削られた…] } - - !ruby/object:RPG::EventCommand { i: 2, c: 312, p: [0, 0, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 10, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]とは二年も学校のクラスで一緒だった…'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [心からの言葉を伝えれば説得できるはずだ!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [説得選択2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 102, - p: - [ - [ - 選択肢, - '\n[6]を夢魔になんてしたくない', - '\n[6]が可愛いくて誘惑にまけちゃいそう', - '\n[6]の方がJaneより可愛い', - ], - 0, - ], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [説得選択2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 402, - p: [1, '\n[6]を夢魔になんてしたくない'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [208] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「も、もぉ…\n[7]ってば…'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ そんなに真面目に心配されると], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 嬉しくなっちゃう♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [207] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「私は魔法も得意だし] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 夢魔の薬の効果もコントロールできるよ♪], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' だから心配しないで、\n[7]♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]の話を聞いて安心した…'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [後は彼女を説得するだけだ。], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [理性が回復した!] } - - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [71, 71, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 312, p: [0, 0, 0, 0, 50] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 402, - p: [2, '\n[6]が可愛いくて誘惑にまけちゃいそう'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [211] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへ♡なぁにそれ♪] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 負けちゃうからもう止めてーってこと?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [213] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['「\n[8]…しゅき…♡'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \n[6]に負けてあげて、おねがぁい…♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]の可愛いおねだりと'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ウソ泣きの涙にもドキドキしてしまった…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [理性が削られた…] } - - !ruby/object:RPG::EventCommand { i: 2, c: 312, p: [0, 0, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 402, - p: [3, '\n[6]の方がJaneより可愛い'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [207] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「ふふっ♡ありがと\n[7]♡'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ でも彼女さんかわいそー♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 今のも、ちゃーんとレコード出来てるから♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [212] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「こんなに可愛い子に誘惑されたんなら], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 乗り換えても怒られないよー♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' 私を選んじゃお、\n[7]♪'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は褒められてご機嫌な様子だ…'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [彼女の可愛い仕草にドキっとしてしまった…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 312, p: [0, 0, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 71, 0, 3, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [209] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「うぅ…\n[7]は私のこと'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ こんなに想ってくれてるのに…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 私は自分のことばっかり…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['「\n[8]…'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ごめんなしゃい…] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ いい子にするから、嫌いにならないでー!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]は誘惑を諦めた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [201, 201, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 340, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [終了] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 200 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ルミ触る - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [4, 1, 6, 27] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [203] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [202] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [MPダメージ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]はきっと夢魔の影響を受けている…'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroはそう信じて彼女の身体へ手を伸ばした…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [戦闘中触る] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 102, - p: [[選択肢, 胸を触る, 太ももを触る], 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [戦闘中触る] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, 胸を触る] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [205] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroの意図を察知しニヤリと微笑むと'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroの手を取り自分の胸に押し当ててきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [25] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 11, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [211] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['「触って\n[7]♡'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 最近おっきくなったんだよって], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 自慢したかったの♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]はTaroの手を'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [自らの胸へぎゅっと押し当てた!], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [服の上からでも柔らかさが伝わってくる…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは理性を少し失った…'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 11, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [211] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['「\n[7]、さっきから私の胸見てたよね♡'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 言ってくれれば、] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ いくらでも触らせてあげるのに♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [208] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「バレてないと思ってたのー?], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 男の子がどこ見てるかなんて], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 女の子にはバレバレなんだよ♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [205] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]の胸を服の上から感じてしまい'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [直接触りたいと思ってしまった…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは理性を少し失った…'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 11, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [211] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['「どーお?\n[7]♡'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 私だってもうオトナの女の子だよ♡], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ もう子供扱いさせないんだから♪], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]の胸の感触と'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [彼女の妖艶な表情に欲情してしまった…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは理性を少し失った…'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, 太ももを触る] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [25] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは\n[6]の短いスカートから見える生足を'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [優しく撫で撫でした!] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 11, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [207] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「んっ♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [' \n[8]…♡'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ もっと触ってぇ…♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]の甘い声でおねだりされながら'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは彼女の太ももを撫で続けた…'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは理性を少し失った…'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 11, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [207] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「やぁん♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' \n[7]、くすぐったいよぉ♡'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [207] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「私がもっと上手な、] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 女の子が気持ち良くなる撫で方教えてあげる♡], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' だから早く脱いで、\n[7]♡'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは\n[6]の太ももを撫でながら'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [彼女に気持ちいい撫で方を教えられるのを想像してしまった…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは理性を少し失った…'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 11, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [207] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['「\n[7]…♡'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 嬉しい…♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ でももっと…こうやって内側も触って…♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]はTaroの太ももの内側を指先で撫でてきた!'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは気持ちよくされてしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは理性を少し失った…'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 201 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ルミ触る諦め - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [脱がされた後] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [脱がされ触る] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, 胸を触る, 太ももを触る], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [脱がされ触る] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 胸を触る] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]に魅了されたTaroは'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [虚ろな表情で彼女の胸へと腕を伸ばした…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [25] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [ナマ乳] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [208] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「きゃっ♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [' \n[7]のえっちぃ♡'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 優しく触ってね♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [205] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは恋人同士のように\n[6]の胸を'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [夢中になって弄っている…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [服の上から] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [207] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「手、服の中に入れて…?], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 直接触っていいよ♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは言われるがまま\n[6]の服に手を入れ'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [彼女の生乳を夢中になって弄っている…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [ナマ乳] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [208] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['「\n[7]ってば'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 私みたいな小さい子が好きなのに], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ おっぱい好きなの?] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [207] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「変なのー♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' でもおかげで\n[7]を誘惑できたし'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ ここ1年でおっきくなって良かった♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは\n[6]の思惑通りに誘惑されたのを悔しく思いつつも'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [彼女の胸を触ることを辞めることが出来なかった…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [服の上から] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [207] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['「もっと触って、\n[7]♡'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 私がもうオトナだってこと], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 教えてあげる♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは\n[6]の服に手を入れ'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [彼女の胸の柔らかさに感動している…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [ナマ乳] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [208] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['「\n[7]、興奮しすぎてこわーい♡'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ どこ触ってもいいけど、痛くしないでね♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [205] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは微かに残る理性で\n[6]が痛くならないように'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [頑張って優しく彼女の胸を揉んだ…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [服の上から] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [208] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['「\n[7]、興奮しすぎてこわーい♡'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ どこ触ってもいいけど、痛くしないでね♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [205] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは微かに残る理性で\n[6]が痛くならないように'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [頑張って優しく彼女の胸を揉んだ…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 太ももを触る] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは\n[6]の太ももに手を伸ばした…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは\n[6]の短いスカートから見える生足に'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [手を伸ばした…] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [25] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [208] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \n[7]の足も撫で撫でしてあげるー♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [205] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは\n[6]に太ももからペニスの付け根までを'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [指先でなぞられて悶えている…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [207] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「\n[7]、私を気持ちよくしたいの?'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 嬉しいっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ でも気持ちだけで大丈夫だよ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [212] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「そういうのは後で] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ゆーっくり教えてあげるから], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 今は私がすることに集中してね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [205] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは触りたくて触ってるだけだったが'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]に押さえ付けられてしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [207] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「男の人ってもっと胸とかお尻が好きかと], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 思ってたけど] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \n[7]って足フェチなのー?'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [208] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「後で私の好きなところ100個書いて教えてね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 2人で交換っこしよ♪] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [205] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['魅了されて彼女の足を撫でまわすTaroを見ながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は余裕の表情で楽しくお喋りしている…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 202 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ルミ触る犯され - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [脱がされた後] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [脱がされ触る] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, 胸を触る, 太ももを触る], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [脱がされ触る] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 胸を触る] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]に魅了されたTaroは'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [虚ろな表情で彼女の胸へと腕を伸ばした…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [25] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 192, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [ナマ乳] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [260] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「きゃっ♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [' \n[7]のえっちぃ♡'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 優しく触ってね♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [257] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは恋人同士のように\n[6]の胸を'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [夢中になって弄っている…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [服の上から] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [263] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「すっかり私に夢中だねー♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [' ロリコン\n[7]♡'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [257] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは恋人同士のように\n[6]の胸を'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [夢中になって弄っている…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 192, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [ナマ乳] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [260] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['「ふふっ♡\n[7]はおっぱい好きなんだね♡'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 最近おっきくなって良かった♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [257] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは犯されながら'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]の胸を夢中になって弄っている…'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [服の上から] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [260] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「あれー?] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' \n[7]は私とえっちするの'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ イヤなんじゃないのー?], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [263] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「無理矢理犯されてるのにおっぱい触ってるし、], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ もう誰が見ても同意のえっちだね♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [257] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは犯されながら'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]の胸を夢中になって弄っている…'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [ナマ乳] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [260] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['「\n[7]、興奮しすぎてこわーい♡'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ どこ触ってもいいけど、痛くしないでね♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [257] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは微かに残る理性で\n[6]が痛くならないように'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [頑張って優しく彼女の胸を揉んだ…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [服の上から] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [260] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['「\n[7]、興奮しすぎてこわーい♡'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ どこ触ってもいいけど、痛くしないでね♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [257] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは微かに残る理性で\n[6]が痛くならないように'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [頑張って優しく彼女の胸を揉んだ…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 太ももを触る] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは犯されながら'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]の太ももを必死に掴んでいる…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [25] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [260] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「そうそう♪] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \n[7]はそうやってイくの我慢してて♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [263] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「どうせすぐイっちゃうと思うけど…ねっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは\n[6]の太ももを掴みながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [必死に射精を我慢している…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [263] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ いっぱい動くからしっかり捕まっててね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは言われた通りに\n[6]の太ももをぎゅっと掴んだまま'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [イかせてもらうのを待っている…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [260] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「\n[7]、余裕なくって可愛い♡'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私は全然へーきだし、私の方がオトナだねー♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [257] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['必死に射精を我慢するTaroを見ながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は余裕の表情で楽しくお喋りしている…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 203 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ルミ立絵無し普通 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 87] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 116] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 94] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 108] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 59, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 306] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 204 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ルミ立絵無しDoya2 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 93] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 122] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 100] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 114] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 59, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 312] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 205 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ルミ差分普通 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 87] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Rumi 手普通, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 116] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Rumi 手普通, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 94] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Rumi 手普通, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 108] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Rumi HN 普通, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 59, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 306] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Rumi HN 手普通, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 206 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ルミ差分嬉しい - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 88] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Rumi 手嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 117] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Rumi 手嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 95] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Rumi 手嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 109] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Rumi HN 手嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 59, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 307] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Rumi HN 手嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 207 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ルミ差分笑顔 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 89] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Rumi 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 118] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Rumi 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 96] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Rumi 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 110] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Rumi HN 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 59, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 308] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Rumi HN 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 208 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ルミ差分悲しい - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 90] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Rumi 手悲しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 119] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Rumi 手悲しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 97] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Rumi 手悲しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 111] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Rumi HN 悲しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 59, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 309] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Rumi HN 悲しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 209 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ルミ差分おこ - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 91] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Rumi 手おこ, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 120] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Rumi 手おこ, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 98] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Rumi 手おこ, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 112] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Rumi HN 手おこ, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 59, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 310] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Rumi HN 手おこ, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 210 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ルミ差分どや - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 92] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Rumi 手攻め2, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 121] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Rumi 手攻め2, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 99] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Rumi 手攻め2, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 113] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Rumi HN 手どや2, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 59, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 311] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Rumi HN 手どや2, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 211 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ルミ差分どや2 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 93] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Rumi 手攻め1, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 122] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Rumi 手攻め1, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 100] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Rumi 手攻め1, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 114] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Rumi HN 手どや, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 59, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 312] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Rumi HN 手どや, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 212 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ルミ差分悲しい2 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 90] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Rumi 手悲しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 119] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Rumi 手悲しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 97] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Rumi 手悲しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 111] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Rumi HN 手悲しい2, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 213 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ルミMPパンツ - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [40, 49, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [41, 41, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸の後はHP攻撃] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [209] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「パンツHP攻撃はしないハズだよ…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ バグ報告してね!] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸じゃないmp攻撃] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [227] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [205] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はスカートをたくし上げ'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroにパンツを見せつけてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 14, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 102, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [208] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' \n[7]、授業中も私のパンツを'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ チラ見してたもんねー♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [211] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「わざと見せてたんだよ♡], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ ほら、今は2人きりなんだから], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ いっぱい見てっ♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['挑発的にパンツを見せてくる\N[6]にTaroは目が離せず、'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [じっくりパンツを見せられてしまった…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 14, -1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [207] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['「\n[7]、私のスカートばっかり見てる♪'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ ここが見たかったんでしょ♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ えへへ♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\N[6]はパンツに釘付けなTaroを見て'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [満足そうに微笑んでいる!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 14, -1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [207] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['「\n[7]の為に短いスカートにしてるの♡'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 授業中にたまに見えると嬉しいでしょ?], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\N[6]は自分のパンツに魅入るTaroを見て'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [嬉しそうにしている!] } - - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 14, -1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [224] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 214 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ルミMP胸 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [40, 49, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [43, 43, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸の後はHP攻撃] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [229] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸じゃないmp攻撃] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は膝立ちになりTaroの顔に胸を近づけると'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['そのままTaroを抱きしめてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 18, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 104, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [207] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「ぎゅーっ♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [' どぉ?\n[7]?'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 私のおっぱい、感じるかな♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\N[6]はTaroの顔を小さな胸で挟みながら'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [優しく擦り付けてきた!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 18, -1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [208] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「私、今すっごくドキドキしてるの♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [' \n[7]、わかる…?'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [207] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['「\n[7]のことが大好きだからなんだよ♡'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ もっといっぱいドキドキを聞いて♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\N[6]はTaroの頭を抱きながら'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroの顔にぎゅっと胸を押し付けてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 18, -1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [208] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['「\n[7]…こうすると安心するでしょ?'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 今からえっちするんだから], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' 初めての\n[7]を安心させてあげるね♡'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\N[6]はTaroに胸を押し付けたまま'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroの頭を優しく撫で撫でしてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 18, -1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 215 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ルミMP足 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [40, 49, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [44, 44, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸の後はHP攻撃] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [230] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸じゃないmp攻撃] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroの前に座ったまま'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroの股間を足で優しく踏み踏みしてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 86, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 109, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [211] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「えいっ♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' \n[7]…こういうの好きなんでしょ?'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 知ってるんだから♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\N[6]はTaroの股間を'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [足の指先で器用にくすぐってきた!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 86, -1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [212] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「足で踏まれて喜ぶんでしょ?], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ このっ…ヘンタイっ♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\N[6]はTaroを軽蔑するような目でみながら'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [足の力を強めてきた!] } - - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 86, -1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [208] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['「私は\n[7]の好きなこと、'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ ちゃんとわかってあげれるよ?], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [211] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「私のモノになるって誓うなら], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ もっと強くやってあげる♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ えいっ、えいっ♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\N[6]はスカートから下着が見えるのを構わず'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroの股間を足で何度も踏み踏みしてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 86, -1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 216 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ルミキスゲーム - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: - [ - [ - 選択肢, - キスされる前から興奮してしまう, - 我慢する, - キスはやっぱりやめる, - ], - 0, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 402, - p: [1, キスされる前から興奮してしまう], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [11] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [MP0イベ発生] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 114, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [114, 114, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [101, 101, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 102, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [111, 111, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [102, 102, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 60, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [60, 60, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 126, p: [33, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 312, p: [0, 0, 1, 0, 100] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero D"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 242, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは\n[6]とのキスを想像しただけで'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [勃起してしまった…] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 241, - p: [!ruby/object:RPG::BGM { name: Dungeon3, volume: 100, pitch: 100 }], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [205] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroの股間の膨張に気付いてニヤリと微笑み'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['そのままTaroの顔を両手で掴んでキスしてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 11, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [207] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「んっ…ちゅっ♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [' \n[8]…しゅきぃ…♡'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 11, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [208] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['「\n[7]もぉ…'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ちゅ…] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 私のこと…好きになって…♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 11, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [212] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「んっ…んっ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' \n[7]…三回終わっちゃった…'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ でも止めちゃイヤでしょ?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 19, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は興奮した様子でTaroに抱き着きながら'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [激しくキスしてきた!] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 22, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 22, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 87, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [47, 47, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [42, 42, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [43, 43, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [205, 205, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [206] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「…えっ?] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは\N[6]のキスで興奮しすぎて'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [彼女の身体がズボン越しに股間に擦れただけで], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [イってしまった…] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [207] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えーっ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' \n[7]、ちゅーしただけでイっちゃった♡'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [212] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あーあ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ズボンまでべちょべちょだね♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [208] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「しょーがないなぁ、もぉ♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ お洋服ぬぎぬぎさせてあげまちゅねー♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 17, -1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero DHN"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['自分でも予想外の射精で憔悴したTaroは'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [恥ずかしそうに俯いたまま], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]にぬぎぬぎさせられてしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [207] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 良かったぁ、まだおちんちん元気そう♪], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [208] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「\n[7]、そんなに私とちゅーするの'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 気持ちよかった?] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 私のこと、そんなに好きなのー?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [8, 33] } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 58, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [60, 60, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは\N[6]にファーストキスと一緒に心も奪われ'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [射精したばかりのペニスも元気になってしまった…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 126, p: [34, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 58, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは\N[6]のキスと可愛い笑顔で彼女の虜にされ'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [射精したばかりのペニスが元気になってしまった…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 126, p: [34, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [207] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「わっ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' \n[7]の、ピクピクってしてる♡'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [212] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あともうひと押しで] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' \n[7]は私の虜…だよね♡'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ よぉーし…♪] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 108, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [226] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [本番に弱いなら脱童] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 105, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [227] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [208] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「ねっ…\n[7]の初めて、ちょーだい♡'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ そしたら膣内に出させてあげるし], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 結婚してあげる♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [193, 193, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [192, 192, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [233] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [208] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「今日はもう家に返してあげないから♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \n[7]をえっちで骨抜きにして'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 無理矢理お泊まりさせてあげるっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [205] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [11] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [21] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 我慢する] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [11] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [MP0イベ発生] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 114, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [114, 114, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [101, 101, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 102, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [111, 111, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [102, 102, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 60, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [60, 60, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 126, p: [33, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [キスループ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 72, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]は目を閉じて緊張しているTaroの顔に手を添えて'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [優しくキスしてきた!] } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 11, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [4] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 5, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [213, 213, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [207] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへ…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \n[7]とちゅーしちゃった♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [212] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['「どーお?\n[7]♡'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ドキドキした?] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 72, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はTaroの顔を見つめながら'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [激しくキスしてきた!] } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 11, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [4] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 5, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [213, 213, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [208] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ねっ、私のキスどうだった?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 上手だったでしょ?] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [211] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「えっちだって上手にできる自信あるよ…♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' 負けちゃうでしょ、\n[7]♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 負けちゃえ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 72, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はTaroの顔を両手で掴みながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [舌を入れながら激しくキスしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [72, 72, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 92, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [11] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [218] } - - !ruby/object:RPG::EventCommand { i: 2, c: 115, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [72, 72, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [キス選択肢] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 102, - p: [[選択肢, 降参してしまう, 負けを認めない], 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [キス選択肢] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, 降参してしまう] } - - !ruby/object:RPG::EventCommand { i: 2, c: 312, p: [0, 0, 1, 0, 100] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [218] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, 負けを認めない] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 72, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 213, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [212] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [「ふーん♡へーきなんだー♡], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ そーだよね、あんな軽いキスで興奮してたら], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ 逆に恥ずかしいよねー♡], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [207] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [「じゃあ続き…シてあげる♡], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [210] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [「ふーん、まだへーきなんだ。], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ でもあんなの子供のキスだもん!], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [212] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [「次はもうちょっとだけ], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ オトナのキスをしちゃうんだから♡], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ 覚悟してよね♡] } - - !ruby/object:RPG::EventCommand { i: 4, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 72, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 213, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [208] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['「\n[7]、ホントは私に'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ キスして欲しいだけなんじゃないのー♡], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [212] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['「でも私も\n[7]のキスおかわりできるし'], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ いいけどね♡] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ じゃあ次は本気で墜としに行くから♡], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [209] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「むぅ…] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ 絶対負けないもん!] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [212] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [「次は本気で墜としに行くから!], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [' 童貞の\n[7]は'] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ 絶対に我慢出来ないもん♡], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [キスループ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 402, - p: [3, キスはやっぱりやめる], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは\N[6]を何とか引き留め'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [やっぱり今のはなかったことにしてくれる様に頼んだ…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [212] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふーん♪] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' \n[7]、私とのちゅーが怖いんだぁ?'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [208] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「でもちゃんとごめんなさい出来たから], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 許してあげよーかな♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [211] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ちゅーするのは] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' \n[7]のハートを射止めた後に'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ とっておくね♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは\N[6]のキスに耐えれる自信がなかった…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [理性が削られた…] } - - !ruby/object:RPG::EventCommand { i: 1, c: 312, p: [0, 0, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 217 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ルミMPゼロ - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 114, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [114, 114, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [101, 101, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 102, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [111, 111, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [102, 102, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: ['$game_actors[1].battler_name = "Hero D"'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]に誘惑されて'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroの理性は完全に失われてしまった…'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: [!ruby/object:RPG::BGM { name: Dungeon3, volume: 100, pitch: 100 }], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 64, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [212] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「はい♡\n[7]の負けー♡'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ホントはえっちがしたくて来たんでしょ?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 知ってるから隠さなくていいのに♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [208] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「すぐに白いおしっこ、お漏らしさせてあげる♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ほーら、ぬぎぬぎしようねー♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 17, -1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero DHN"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [30] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは無抵抗なまま\N[6]に手早く服を脱がされ'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [彼女に興奮してしまった証拠をまじまじと観察されてしまった…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 108, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [226] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [終了] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 41, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [202, 202, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [219] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 43, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [203, 203, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [220] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 44, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [204, 204, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [221] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 42, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [205, 205, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [222] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [終了] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 218 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ルミ理崩壊パンツ - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [227] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [207] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あーっ♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' \n[7]のおちんちん…おっきくなってるー♡'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [208] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「さっきからずーっと私のパンツ見てるし♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [' \n[7]のヘンタイ♡'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [211] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「もしかして授業中も、私のパンツ見ては], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ おっきくしてたのー?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ いけないんだー♡] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [212] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「そのおっきくなったおちんちん見せながら], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 可愛い生徒のパンツ見て興奮しちゃったって], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' ごめんなさいしましょうねー、\n[7]♡'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 17, -1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: ['$game_actors[1].battler_name = "Hero DHN"'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [30] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroは無抵抗なまま\N[6]に手早く服を脱がされ'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [彼女に興奮してしまった証拠をまじまじと観察されてしまった…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [207] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「わぁっ♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' これが\n[7]の…♡ '], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ パンツ見せただけでこんなになるんだ♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [206] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「でもクラスに私以外にも], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 短いスカートの子、いるけど…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [210] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「まさか] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 他の子のスカート覗き見してないよね!?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [211] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「\n[7]が見ていいのは私だけだからね!'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 今日は他の子に興味なくなるくらい], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 徹底的に私の魅力をおしえちゃうから♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 108, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [226] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [212] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「パンツ見ただけで興奮しちゃう], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' お子様な\n[7]も悪いよね♡'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ もっと女の子の身体に慣れよっか♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [224] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 219 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ルミ理崩壊胸 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [207] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あっ♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' \n[7]のおちんちん…おっきくなった♡'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [208] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「私は\n[7]のことハグしてただけなのに'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 興奮しちゃったんだぁ♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ えへへ♡] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [211] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「おっぱいが顔に当たって興奮したんでしょ?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [' \n[7]のえっち♡'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [208] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「今更誤魔化したりしないよね♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' \n[7]が私に興奮した証拠、見せて♡'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 17, -1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: ['$game_actors[1].battler_name = "Hero DHN"'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [30] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroは無抵抗なまま\N[6]に手早く服を脱がされ'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [彼女に興奮してしまった証拠をまじまじと観察されてしまった…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [207] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「わぁっ♡] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [' これが\n[7]の…♡'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [208] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「こんなに固くてピクピクってして…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 精液出したいんだよね♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' 私、\n[7]に求愛されちゃってるー♡'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [211] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「嬉しいっ♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' \n[7]…いーっぱい愛してあげるっ♡'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 108, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [226] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 220 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ルミ理崩壊足 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [211] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あーあ♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' \n[7]のおちんちん…'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ おっきくなっちゃったねー♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「私の思った通り] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' \n[7]はロリコンでマゾだったんだー♡'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [208] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「否定出来るわけないよね♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' \n[7]の半分くらいの年齢の女の子に'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 足で踏まれて勃起してるんだもん。], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [207] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ どれくらいおっきくなっちゃったのか], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 見せて♡] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 17, -1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: ['$game_actors[1].battler_name = "Hero DHN"'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [30] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroは無抵抗なまま\N[6]に手早く服を脱がされ'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [彼女に興奮してしまった証拠をまじまじと観察されてしまった…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [208] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「わぁっ♡] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [' これが\n[7]の…♡'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [211] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「えへへ♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ この日の為に足でする練習してんだ♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ えいっ♡] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 200, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [199, 199, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [200, 200, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [194, 194, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [248] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[6]は座ったまま'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroのペニスを両足で上手に挟んできた!'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [251] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ どーお?上手でしょ♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' \n[7]のおちんちんキャッチ♡'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 194, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [250] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「このままだとちょっと刺激強すぎるかな?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ こうしてあげるっ♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [227] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [248] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はスカートをたくし上げたまま'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ゆっくりと下着を脱いだ!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [54, 54, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [53, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [52, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [248] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [199, 199, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [200, 200, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [251] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「はいっ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 脱ぎたてパンツ、プレゼントー♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [194, 194, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [224] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [254] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「\n[7]を足でゲットした記念写真'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 撮ってあげるね♡] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ こっち向いてー♪] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [223] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [251] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「えへへ♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' \n[7]がロリコンマゾっていう'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 決定的な証拠を手に入れちゃった♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 108, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [254] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「脱いだ方が動きやすいし], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 脱いじゃおっと♪] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は見せつける様にゆっくりと'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [服を脱いだ!] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 39, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [54, 54, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [52, 52, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [53, 53, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [51, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [254] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['「ヘンタイ\n[7]♡'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 私の裸見ながら足でイかされちゃえ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [227] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [254] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['「ヘンタイ\n[7]♡'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ スカートの中見ながら足でイかされちゃえ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [224] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [247] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [196, 196, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 221 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ルミ理崩壊キス - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [208] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「やったぁ♡] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 私の勝ちー♡] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 72, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [207] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「軽くちゅーしただけで勝っちゃった♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' \n[7]だって私のこと好きなんじゃん♡'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ えへへ♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 72, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [207] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「簡単で良かった♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' 童貞の\n[7]なんて'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ こんなもんだよねー♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 72, 0, 3, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [207] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「\n[7]、私のキス良かったでしょ♡'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 私が本気出したら] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' \n[7]を誘惑するくらい簡単なんだから♡'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [212] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「それじゃ…] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' \n[7]が私に負けちゃった証拠、'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 見せてっ♡] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 17, -1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: ['$game_actors[1].battler_name = "Hero DHN"'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [30] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroは無抵抗なまま\N[6]に手早く服を脱がされ'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [彼女に興奮してしまった証拠をまじまじと観察されてしまった…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [208] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「わぁっ♡] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [' これが\n[7]の…♡'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [211] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「私が負けたら言いなりになる予定だったし], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' 負けちゃった\n[7]は私の言うこと'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 聞いてもらうからねー♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [208] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「んーっとぉ…♪] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' じゃあ\n[6]ちゃんが可愛すぎて'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 負けちゃいましたって言ってみよっか♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [敗北宣言] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, 素直に言う, 言わない], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [敗北宣言] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 素直に言う] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [207] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「…♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ よく出来ました♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [212] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「じゃあ可愛い私とえっちして], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 私のこと好きになっちゃお♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ えへへ…♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 108, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [226] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 言わない] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [210] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふーん…] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ そんなに勃起しながら意地はって], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ かっこわるーい。] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [212] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「どうせもう\n[7]は'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 私にイかされちゃうんだよ?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 今日は徹底的に調教しちゃうから♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 108, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [226] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 222 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: 写真フラッシュ - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 250, - p: [!ruby/object:RPG::SE { name: Switch2, pitch: 150, volume: 100 }], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 224, - p: - [ - !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 }, - 60, - false, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 223 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ルミパンツ見せOff - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [54, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [53, 53, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 224 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ルミP脱ぎ - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['\N[6]はスカートをたくし上げたまま'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ゆっくりと下着を脱いだ!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 38, -1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [54, 54, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [53, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [52, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [205] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [2, Rumi Panty, 1, 0, 330, 220, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 225 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ルミ服脱ぎ - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['\N[6]は見せつける様にゆっくりと'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [服を脱いだ!] } - - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 39, -1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [54, 54, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [52, 52, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [53, 53, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [51, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [205] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 226 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ルミパンツ見せOn - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [53, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [54, 54, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 227 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ルミHPキス - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 60, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [60, 60, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 126, p: [33, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [本番は裸] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 47, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精前] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [5] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は小さな手でTaroの手を握りながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroに優しくキスしてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は愛おしそうにTaroを見つめながら'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [何度もキスしてきた!] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は恍惚としているTaroを見て'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [嬉しそうにキスしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 22, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [207] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ちゅっ…ちゅ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' もうすぐ\n[7]が私のモノに…♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えへへ…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は嬉しそうにTaroを見つめながら'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [キスを続けてきた!] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [207] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ…ん…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \n[8]…私のこと、好きになってぇ…♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は甘えた声で囁きながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [優しくキスしてきた!!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [207] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ…ちゅ…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [' \n[7]、好きぃ…♡'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroへ想いを伝えながら'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [何度もキスしてきた!] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 22, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [5] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は射精して憔悴しているTaroを抱きしめ'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [吸い付く様にキスしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は勝ち誇った様子でTaroを見つめながら'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [激しくキスしてきた!] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroの顔を両手で掴み'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [激しくキスしてきた!] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 22, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [208] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「はむっ…ちゅ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \n[7]…もう私のモノ…♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ふふっ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [205] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はキスを続けながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスを素股で擦ってきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [212] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ…ん…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \n[8]…キスで墜としちゃった♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [207] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「もう私のこと好きになったでしょ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 素直になって♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はキスを続けながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスを素股で擦ってきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [207] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ん…っ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \n[7]の気持ち…いっぱい伝わってるよ♡'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私の気持ちもいっぱい受け止めて♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はキスを続けながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスを素股で擦ってきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 93, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 228 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ルミHP胸 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [本番は裸] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 46, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [198] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精前] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [5] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [207] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「\n[7]の大好きな私のおっぱいで'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ よしよししてあげる♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 来て♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['胸をさらけ出して誘惑してくる\n[6]に誘われて'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは彼女のおっぱいに顔を埋めてしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 88, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [208] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['「おいで\n[7]…♡'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 抱きしめてあげる♡♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['胸をさらけ出して誘惑してくる\n[6]に誘われて'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは彼女のおっぱいに吸い付いてしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 89, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [208] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['「\n[8]…'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' 私、\n[7]のことぎゅーってしたいな♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 来て?おねがぁい…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['胸をさらけ出して誘惑してくる\n[6]に誘われて'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは彼女に抱きつきおっぱいを吸い始めてしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 89, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [208] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['「\n[7]…可愛い♡'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ずっと一緒にいてあげるからね♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ だから安心して、私を好きになって…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は優しくTaroの頭を撫で撫でしながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['小さい胸を懸命にTaroの顔に押し付けてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 88, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [205] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [207] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \n[7]ってば、赤ちゃんみたい♡'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私をママだと思っていいんだよ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は夢中で乳を吸うTaroを'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [あやすように撫で撫でしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 89, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [207] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「やっ…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \n[7]のえっちぃ…♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [212] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「私はハグしよって言っただけなのにぃ…♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 生徒のおっぱいちゅーちゅーするなんて], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [' ヘンタイ\n[7]♡'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は勝利を確信して微笑むと'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['夢中で乳を吸うTaroを優しく抱きしめてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 89, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [198] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [205] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [5] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は小さい胸を懸命に寄せて'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスを挟んできた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は精液と唾液でぬるぬるな胸を'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスに激しく擦り付けてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は胸をTaroのペニスに押し当てながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['小さな胸でTaroのペニスをなぞるようにさすってきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 49, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [208] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「\n[7]の大好きな私のおっぱいで'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ もっともっとイかせてあげるっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えいっ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は強烈な快感に悶えるTaroを見て嬉しそうに微笑み'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['胸で挟んだTaroのペニスを激しく扱いてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 49, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [205] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [211] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「\n[7]は私の小さいおっぱいが'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 好きなんだよねー♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は小さい胸を懸命に寄せながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスを扱き続けてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 49, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [208] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「おっぱいで挟むの大変だけど], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \n[7]がこれで好きになってくれるなら'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 私、頑張るっ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [211] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「ほらぁっ、もっと精液出して!], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ もっともっと私を好きになっちゃえ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroの表情を観察しながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['胸で挟んだTaroのペニスを激しく扱いてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 49, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 4, 0, 0, 3] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [199] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 229 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ルミHP足 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 196, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [268] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [224] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [248] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 51, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精前] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [5] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroのペニスを上手に足で挟むと'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [そのまま優しく扱いてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はカメラをTaroの顔に向けながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['足の指先でTaroのペニスをくすぐってきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は意地悪そうに微笑みながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスを足で扱いてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 79, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [251] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「足でされるのが好きなんでしょ、ヘンタイ♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ロリコンな上にドМだってみんなに教えれば], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ライバル減るかなー♡ふふっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [254] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['「このまま\n[7]がイっちゃうとこも撮れば'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 私の勝ちは間違いなしだね♡], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ ほらっ、早くイっちゃえ♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 111, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [227] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [254] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [「生徒におちんちん足で挟まれながら], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ スカートの中覗いて興奮するヘンタイさん♡], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [「私みたいな可愛い子にしてもらえて], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ 幸せでしょっ♡] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [254] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['「このまま\n[7]がイっちゃうとこも撮れば'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ 私の勝ちは間違いなしだね♡], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ ほらっ、早くイっちゃえ♡], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroを罵りながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスを更に激しく足で扱いてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [255] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「\n[7]、可愛い顔してるよー♡'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ほら、こっち向いてー♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [251] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「恥ずかしがってるのー?], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ どうせイかされて撮られちゃうんだから], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 恥ずかしがる意味ないと思うけどー♪], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [248] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]は必死に耐えるTaroを嘲笑いながら'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroのペニスを激しく足で扱いてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 111, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [227] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [253] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「もぉー…] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ こうしないとこっち向いてくれないんだから!], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [' えっちな\n[7]!'] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [248] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['\n[6]はTaroの目線が自分に移ったのを見て'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['満足そうに微笑みながらTaroのペニスを激しく足で扱いてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [251] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [「恥ずかしがってるのー?], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ どうせイかされて撮られちゃうんだから], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ 恥ずかしがる意味ないと思うけどー♪], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [248] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['\n[6]は必死に耐えるTaroを嘲笑いながら'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['Taroのペニスを激しく足で扱いてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [250] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \n[7]は思った通りマゾだったねー♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [251] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「ぜーんぶ私の思い通りになっちゃった♪], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' このまま\n[7]をイかせて'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 思い通りに調教しちゃうから♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 111, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [227] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [254] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [「こうやってスカートの中見せるだけで], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ 何にも出来なくなっちゃうし♡], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [' \n[7]誘惑するの、かんたーん♡'], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [251] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [「ぜーんぶ私の思い通りになっちゃった♪], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [' このまま\n[7]をイかせて'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ 思い通りに調教しちゃうから♡], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [248] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]は勝利宣言をしながら'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['得意気にTaroのペニスを足で扱いてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 79, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [5] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は射精して敏感なTaroのペニスを'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [容赦なく扱いてきた!] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は射精して憔悴しているTaroの顔を撮りながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['足の指先でTaroのペニスの先端を執拗に責めてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroをイかせてご機嫌な様子で'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスを楽しそうに足で扱いてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 79, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [254] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ほらほらっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \n[7]の雑魚ちんこなんて、'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ すぐにイかせちゃうからっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [251] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「こうやって苛められるのが], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 好きなんでしょっ♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ ロリコンっ♡ヘンタイっ♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 111, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [227] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [251] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [「ちゃんと私を見ながらイきなさい♡], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ このっ…ヘンタイっ♡] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [251] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [「こうやって苛められるのが], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ 好きなんでしょっ♡] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ ロリコンっ♡ヘンタイっ♡], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroを罵りながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスを更に激しく足で扱いてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [255] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「これも二人の思い出…馴れ初めだもん♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 結婚式でも見せちゃう?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 将来できる子供にも見せていいかな♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [251] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「私達の周りの人にも将来の子供にも], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' \n[7]が私の奴隷だってこと'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 教えてあげないとねー♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [248] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]はTaroを嘲笑いながら'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroのペニスを激しく足で扱いてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 111, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [227] } - - !ruby/object:RPG::EventCommand { i: 4, c: 111, p: [0, 52, 1] } - - !ruby/object:RPG::EventCommand { i: 5, c: 117, p: [251] } - - !ruby/object:RPG::EventCommand { i: 5, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 5, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 5, - c: 401, - p: ['「\n[7]は私にパンツを見せられただけで'], - } - - !ruby/object:RPG::EventCommand { - i: 5, - c: 401, - p: [ 降参して奴隷になっちゃったってね♡], - } - - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 117, p: [251] } - - !ruby/object:RPG::EventCommand { i: 5, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 5, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 5, - c: 401, - p: ['「\n[7]は私にお股を見せられただけで'], - } - - !ruby/object:RPG::EventCommand { - i: 5, - c: 401, - p: [ 降参して奴隷になっちゃったってね♡], - } - - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [248] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['\n[6]は自分の秘部を見つめながら悶えるTaroを見て'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['満足そうに微笑みながらTaroのペニスを激しく足で扱いてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [251] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [「私達の周りの人にも将来の子供にも], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [' \n[7]が私の奴隷だってこと'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ 教えてあげないとねー♡], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [248] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['\n[6]はTaroを嘲笑いながら'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['Taroのペニスを激しく足で扱いてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [250] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ これ練習しておいて良かったー♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' ドМな\n[7]はこれが一番好きだもんね♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [255] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「私、スポーツも得意だし全然疲れてないよ♪], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' \n[7]がイきすぎて動けなくなるまで'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 続けてあげよっか♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 111, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [227] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [255] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [「可愛い私のえっちな姿見ながら], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ 大好きな足でイかせてもらえて], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ 幸せな奴隷だねっ♡] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [255] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [「私、スポーツも得意だし全然疲れてないよ♪], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [' \n[7]がイきすぎて動けなくなるまで'], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ 続けてあげよっか♡] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [248] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]は余裕の表情で'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['得意気にTaroのペニスを足で扱いてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 79, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 2, 0, 0, 3] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [224] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [247] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 230 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ルミHP30 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [224] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroはイきそうになってきた!'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 26] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 27] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 41, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [20] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 9, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 192, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [259] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「あっ…♡] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [' \n[7]ってば'] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ また私の膣内に出す気なんだ♡], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [260] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「いいよ…♡] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [' \n[7]の気持ち、全部受け止めてあげる♡'], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [259] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「あっ…♡] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [' \n[7]ってば'] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ また私の膣内に出す気なんだ♡], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [260] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [「そんなに私との子供が欲しいのー?], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ ふふっ♡] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 9, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 192, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [260] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「ん…♡] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ 出ちゃうんだね…♡] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ 嬉しい…♡] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [260] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「もうイっちゃうの?] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ はやーい♡] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 9, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 192, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [260] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「えへへ…♡] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ 何回出したっていいよ…♡], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [' \n[7]の気持ち、全部受け止めてあげる♡'], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [260] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ イってもいいよ♡] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ 何回もイかせたとこ、彼女さんに見せたいし♡], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [257] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 41, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [初射精前] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 192, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [260] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「あ…♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' \n[7]、イっちゃいそう?'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [263] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「結ばれる瞬間までもうちょっと♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 私、頑張るねっ♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [260] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「あっ♪] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' \n[7]イっちゃいそうでしょ♡'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [263] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「もう抜かないと膣内に出しちゃうと思うけど], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ いいのかなぁー♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ もうちょっと我慢してみる?ふふっ♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [犯されてない] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 105, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 42, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [本番スキップ] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [210] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あっ!] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \n[7]、まだイっちゃダメー!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [42] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [212] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「今日は既成事実を作って], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \n[7]と結ばれるんだから♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [213] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「\n[8]、おねがぁい…大好きなの…♡'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 膣内で出していいから], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私とえっちして、結婚して…?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]はスカートの中を見せつけながら'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [膣内射精を条件に結婚を迫ってきた!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]はウソ泣きしながら'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [膣内射精を条件に結婚を迫ってきた!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 118, p: [結婚して] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 102, - p: - [ - [ - 選択肢, - 膣内に出して結婚したい, - 自分には他に心に決めた人がいる, - '\n[6]に結婚はまだ早い', - ], - 0, - ], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [結婚して] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 402, - p: [1, 膣内に出して結婚したい], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [208] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「やった…!] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [' 絶対だよ、\n[7]♡'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ じゃあ、今すぐ挿れちゃうねっ♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [205] } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [193, 193, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [192, 192, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 402, - p: [2, 自分には他に心に決めた人がいる], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [193, 193, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [192, 192, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [210] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「むぅ…!] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 普段からウソ泣きしすぎたかな…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「いいもんっ!] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 無理矢理膣内射精させて], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 責任取らせるんだから!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 402, - p: [3, '\n[6]に結婚はまだ早い'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [193, 193, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [192, 192, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [210] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「はぁ…] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ ここまで私にえっちなことしといて], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ よくそんなこと言えるね?], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「そうやって子供扱いして…!], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ もう無理矢理童貞卒業させて], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 子供扱いできなくしちゃうからっ!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 40, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [233] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 118, p: [本番スキップ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [20] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 42, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [211] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ トドメ、欲しいんでしょ♡], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ どうやってイかせちゃおっかなあ♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [1, 9, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [211] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['「またイくんだね、\n[7]♡'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ 今日はいっぱいイかせて], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ 忘れられない日にしてあげる♡], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [1, 9, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [211] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ トドメ、欲しいんでしょ♡], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ どうやってイかせちゃおっかなあ♡], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [1, 9, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [211] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「えへへ…♡] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ また出しちゃうんだぁ♡], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [208] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「この精液ぜーんぶが] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [' \n[7]が私を好きになった証拠だもん♡'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ もっともっと、ちょうだい♡], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 231 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ルミHP0 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [224] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: [!ruby/object:RPG::BGM { name: Dungeon2, volume: 100, pitch: 100 }], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroはもう射精を我慢できない!'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 27] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 41, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [射精二回目以降] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [19] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 8, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [260] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「あっ…♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [' \n[7]ってば'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ また私の膣内に出す気なんだ♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 192, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [259] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [「生徒相手にこんな射精しちゃってぇ…♪], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ もうすっかり私に夢中だね♡], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [263] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [「でもしょうがないよ♪], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ だってこんな可愛い女の子と], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ えっちしちゃってるんだもん♡], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [「ほらほらぁ…イっちゃえーっ♡], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [263] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [「膣内には出さないとか言ってたのが], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ 懐かしいねー♡] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ ほらっ、また搾り取られちゃえっ♡], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 8, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [260] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「わっ…もうイっちゃうんだー♡], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 私はまだ一回もイってないし], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ まだまだ余裕なんだけどなー♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 192, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [260] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「えへへ…♡] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ もぉっー冗談だよ♪] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ そんな悲しい顔しないで♡], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [259] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['「\n[7]に膣内で精子出して貰えると'], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ 私は幸せなの♡] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ だからほらぁ、出して♡], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [263] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['「\n[7]は私に乗られて犯されるだけだから'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ 一生上手になんてならないし], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ 女の子を満足させれる日はこないね♡], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [260] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [「また自分だけ気持ちよくなって], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ ぴゅっぴゅしちゃおっか♡], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ イけっ♡雑魚ちんこ♡] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 8, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [260] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「えへへ…♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' \n[7]の、また膣内でおっきくなって…♡'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ イっちゃうんだね♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 192, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [259] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [「何回だって受け止めてあげる♡], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ えっちな気持ちも好きって気持ちも], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ ぜーっんぶ私にちょうだいっ♡], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [263] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['「私がロリコン\n[7]の好みだからって'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ いくらなんでも早すぎでしょ♡], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [264] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [「そんな愛しい私に責めてもらえて], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [' ドМ\n[7]は本当に幸せだねー♡'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ イっちゃえっ♡ざーこ♡], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [18] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [237] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 41, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [初射精] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 192, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [260] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「あっ…!あ…♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' \n[7]、イっちゃうんだよね?'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 嬉しいっ♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [259] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「絶対に離さないから…♡], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' 私…やっと\n[7]と結ばれるんだ♡'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [" 膣内で出してっ♡"] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [264] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「私の顔、見ながらイってっ♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [' \n[7]大好きっ♡'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ イって♡イっちゃえーっ♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [263] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「あはっ♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' \n[7]の…もう射精するよ♡'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 私、わかるんだから♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [260] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「今更もう止められないんでしょ♡], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 膣内に出したいなら、], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 何て言えばいーかわかるよねー♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]は笑顔でそう言うと'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ピタッと腰の動きを止めてきた…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [264] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「私にいっぱい動いてもらって], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ イかせて欲しいよね♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [259] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['「\n[6]ちゃん好きです結婚してって'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ おねだりして♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ そしたらイかせてあげる♡ほらほらぁ…♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 118, p: [結婚して] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 102, - p: [[選択肢, 結婚するからイかせて欲しい, 'Janeを裏切るわけには…'], 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 4, c: 119, p: [結婚して] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 402, - p: [1, 結婚するからイかせて欲しい], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [192, 192, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [193, 193, 1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [260] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「…!] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ ふふっ…♡やったやった♡], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [' \n[7]にプロポーズされちゃったぁ♡'], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [263] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「えへへ…♡] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [' いーよ\n[7]♡'] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ 今までのことは許してあげる♡], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['「\n[7]のことは'] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ 私が幸せにしてあげるねっ♡], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ いっぱいイって、幸せになってっ♡], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['\n[6]は幸せそうな表情で'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [長い髪が上下に揺れる程に激しく腰を動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 402, - p: [2, 'Janeを裏切るわけには…'], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [262] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「うぅー…!] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ どーせ今から膣内で出すくせにっ!], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ あの人の名前なんて出さないでよっ!], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [261] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['「\n[7]のバカバカっ!'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ 私、生理だって来てるし], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ 無理矢理責任取らせるもん!], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [263] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [「このまま膣内で精子搾りとって], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ 子供作っちゃうんだから!], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ 覚悟してよねっ♡] } - - !ruby/object:RPG::EventCommand { i: 4, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['\n[6]は怒った様子でめちゃくちゃに腰を振り'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['Taroのペニスから無理矢理精液を搾り取ろうとしてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [18] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [237] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [犯されてない] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 42, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [239] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 43, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [240] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 44, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [241] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 232 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ルミ押し倒しインサート - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, 抵抗する, 無抵抗, 射精を我慢する], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 抵抗する] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [8] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 81, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [43] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 192, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [210] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「あっ…ちょっとっ!] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 動かないでよっ!] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [209] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「も、もしかして今更責任取るの], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 怖くなったの!?] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [210] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「もぉ…っ!] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' \n[7]のバカバカ!いくじなし!'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 193, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [209] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「あぁーん!] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ こんな時だけ真面目に抵抗して!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 悔しぃー!] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [210] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「私に興奮してるくせにっ!], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' \n[7]のヘンタイ!'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「いいもんっ!] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' この時点で\n[7]を脅迫する証拠はあるし'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ もう既成事実はあるんだから!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [205] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [抵抗失敗して犯され] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 192, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [210] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「あっ…ちょっとっ!] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 動かないでよっ!] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [209] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「な、なんでっ…?] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 結婚するの、イヤなの?], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [192, 192, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [193, 193, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [210] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「いいもんっ!] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 無理矢理えっちして膣内射精させて], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 責任取らせちゃうんだから!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 51, 1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 111, p: [0, 52, 1] } - - !ruby/object:RPG::EventCommand { i: 5, c: 117, p: [225] } - - !ruby/object:RPG::EventCommand { i: 5, c: 117, p: [205] } - - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは弱々しく抵抗しただけで\N[6]に押さえ付けられ'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [今にもイきそうなペニスを彼女に手で掴まれてしまった…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [212] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへ…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ なんで小さくてか弱い私に], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \n[7]が力で負けてるのかなー?'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「私に無理矢理犯されたくて], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 抵抗するふりしてたんだ?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \n[7]のヘンタイ!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [210] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「私、傷ついた!もう怒ったんだから…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ お望み通り、] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ めちゃくちゃに犯してあげるっ!!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 52, 1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [225] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [205] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]は掴んだTaroのペニスを自分の秘部へ向け'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ゆっくりと腰を降ろしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは\N[6]に片手で押さえ付けられたまま'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [彼女にペニスが飲み込まれる様を見つめていた…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 28, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [234] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 無抵抗] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [225] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [205] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 192, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [208] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['「\n[7]…'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' 私が\n[7]の童貞卒業させるとこ、'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 見ててね…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [207] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ん…っ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 挿れちゃうよっ…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \n[7]…だぁーい好きっ♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 193, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [211] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 口では否定しても抵抗しないんだ♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私に犯されるの、待ってるよね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [212] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「じゃあこのまま\n[7]犯して'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \n[7]の童貞精液、全部搾りとるね♡'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ いただきまぁーす…っ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は掴んだTaroのペニスを自分の秘部へ向け'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ゆっくりと腰を降ろしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroのペニスは\N[6]の小さな膣口に飲まれ'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [そのままずぶずぶと飲み込まれてしまった…!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 28, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [234] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [3, 射精を我慢する] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [1, 1, 4, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [225] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [205] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 192, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [208] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「緊張してるの?] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [' \n[7]…可愛い♡'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [207] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「大丈夫っ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ちゃーんと優しく、リードしてあげるね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「じゃあ挿れちゃうよっ…♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \n[7]…だぁーい好きっ♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 193, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [211] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 口では否定しても抵抗しないんだ♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私に犯されるの、待ってるよね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「我慢するつもりみたいだけど], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 童貞おちんちんが膣内に入ったら], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 後は時間の問題じゃん♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [212] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「このまま\n[7]犯して'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \n[7]の童貞精液、全部搾りとってあげる♡'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ いただきまぁーす…っ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は掴んだTaroのペニスを自分の秘部へ向け'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ゆっくりと腰を降ろしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroのペニスは\N[6]の小さな膣口に飲まれ'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [そのままずぶずぶと飲み込まれてしまった…!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 28, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [234] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 233 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ルミ犯され - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [482] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 60, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [60, 60, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 126, p: [33, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [42] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [257] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [32, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 333, p: [-1, 1, 22] } - - !ruby/object:RPG::EventCommand { i: 0, c: 333, p: [-1, 0, 25] } - - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [童貞] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 2, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [235] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 192, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [260] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [' \n[7]見てっ♡'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ おちんちん…私の膣内に入ってるよ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [259] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「嬉しいっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' やっと一つになれたね!\n[7]♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [77, 77, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [257] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroを手に入れて感極まってキスしてきた!'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスは彼女の更に奥へと飲み込まれてしまう…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [259] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ♡ん…っ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [' \n[8]…嬉し…♡'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ しゅきぃ…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [77, 77, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [260] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ぁん…っ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ まだイっちゃやだぁ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [259] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「\n[7]は私がセックスで射精させるの♡'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ いっぱい動いて気持ちよくさせちゃうから], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ じっとしてて♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [260] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「そしたら気持ち良かったよって], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 私を褒めてね…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ じゃあ、いくよ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [257] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 192, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [263] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あんっ…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \n[7]のおちんちん…'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私の膣内に挿れちゃったぁ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [260] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ やっと一つになれた♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' もう観念しちゃいなよ、\n[7]♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [77, 77, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [257] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroを手に入れて感極まってキスしてきた!'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスは彼女の更に奥へと飲み込まれてしまう…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [263] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ♡ん…っ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [' \n[8]…♡'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [77, 77, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [259] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ぁは…っ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 今膣内でびくびくって…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ すぐイっちゃうんじゃないかなー♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [264] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「当たり前だけど膣内で出したら結婚だからね♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \n[7]はオトナの男なんだから、'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ イヤなら私くらい引き離せるでしょ?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「本当は生で挿れてる時点でアウトだけど], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ どーせ膣内でイかせるから、そこはいいや♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [260] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['「童貞\n[7]なんて'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ すぐイかせちゃうんだから♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 覚悟してよねっ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 234 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ルミ脱童即イき - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 60, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [60, 60, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 126, p: [33, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [34, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: [!ruby/object:RPG::BGM { name: Dungeon2, volume: 100, pitch: 100 }], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [257] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 192, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [261] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あんっ…!] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ま、まだダメぇっ!] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [259] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ん…っ♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ぁ…良かったぁ…♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ちゃんと膣内でも精液…出てる…♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [77, 77, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [257] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]は挿入した瞬間絶頂して戸惑うTaroに'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [優しくキスしてきた!] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [258] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ん…っ♡ちゅ…♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [' \n[8]…可愛い…♡'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [257] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['突然のキスで頭が真っ白にされたTaroは'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['上からも下からも\n[6]に吸われてしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [79, 79, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [77, 77, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [260] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ん…♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ えへへ…♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 気持ち良かった…?] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [259] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['「ごめんね\n[7]…'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 私が急に挿れちゃったから…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ でも一番奥でちゃんと射精できたよね♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [260] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「いーこいーこ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' \n[7]…ちゃんと童貞卒業できたんだよ♡'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ おめでとう♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [224] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [259] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「ねっ…まだ出来るでしょ♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 今度は私が動いてイかせてあげる♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「もう結婚するんだから], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 我慢しないでいーっぱい], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' 膣内に出してね、\n[7]♡'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 193, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [262] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あっ…!] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ まだダメぇっ!] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [264] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ん…っ♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ふふっ…♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ちゃーんと膣内で精液…貰っちゃった…♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [77, 77, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [257] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]はキスをしながら'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroのペニスを更に膣奥へと飲み込んできた…!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [258] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ん…っ♡ちゅ…♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' \n[8]…もっと…だひちゃえっ…♡'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [257] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['即射精させられたばかりのTaroは'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]に求められるがまま何度も精液を漏らしてしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [77, 77, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [79, 79, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [263] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ん…っ♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ えへへ…♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ これで私達の結婚、決まりだね♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [260] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「\n[7]ってば結局即イきだったじゃん♡'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 本当は私と結婚したかったんでしょ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [259] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「まぁ\n[7]にも立場とかあるもんねー♪'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ それも今ので全部なくなったけど♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [224] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [264] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「とりあえず結婚の話とかは後にして], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' 今は\n[7]の童貞卒業式をしてあげるっ♡'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「まさかこれで終わりだと思ってないよね?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ おちんちんから精液全部搾って], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ しおしおになるまでが筆おろしなんだから♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [260] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「約束通り、] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' \n[7]のそのよわよわ童貞ちんこ…'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ めちゃくちゃに犯してあげるー♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [41, 41, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [44, 44, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [206, 206, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [207, 207, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 83, -1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [266] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [14] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [21] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 235 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ルミHP Sex - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [45, 45, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [本番は裸] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [43] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [257] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精前] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [5] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は小さな手でTaroの手を握り'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [恋人繋ぎをしながら腰を振ってきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroの手を握ったまま'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [上下に腰を振ってきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroの目を見つめながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [前後に腰をグラインドさせてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [71] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 105, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [260] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「ん…んっ…♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' \n[7]、気持ちいーい?'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 私頑張って練習したんだよ♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [259] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「お人形の上で腰の動かし方をこーやって…♡], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' \n[7]の上にも予定通り乗れちゃったし'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [" 練習しといて良かったぁ♡"], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]はTaroの上でリズム良く動いて'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroのペニスを膣内で責め立ててきた!'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [42] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [263] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「ぁ…ん…♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' 見て…\n[7]のオトナおちんちん、'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 私の膣内に出たり入ったりしてる♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [264] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['「\n[7]をオトナの男にしたのは'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 私なんだよ…♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ もう子供じゃないってわかってくれたよね♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]はTaroに接合部を見せつけながら'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [淫らに腰を振ってきた!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [264] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['「あんっ♡\n[7]…私も気持ちいーよ♡'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' 嬉しいと\n[7]のおちんちんを膣内で'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ きゅーってしちゃう♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [260] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「今日は私が先生になって], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' \n[7]に優しく教えてあげる♡'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ いつも優しく教えてくれるお礼だよ♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]はわざとらしく声をだしながら'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [余裕の表情で腰を上下に動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [71] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [43] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [257] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [5] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroの射精後で敏感なペニスを'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [容赦なく膣内で扱き続けてきた!!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は精液と愛液を膣内で混ぜるように'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [上下に何度も腰を振ってきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroの手をぎゅっと握りしめながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [激しく腰を動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [71] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 105, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [260] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「えいっ♡えいっ♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [' どーお、\n[7]♡'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 私、上手かな♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 192, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [259] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [「この体勢で動くの結構大変なんだよー?], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ 可愛いし気持ち良かったよって], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [' 後でちゃんと褒めてね、\n[7]♡'], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 193, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [264] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [「この体勢で動くの結構大変なんだよー?], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ なーんて言っても] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [' 童貞卒業中の\n[7]にはわかんないよね♡'], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]は余裕の表情でTaroを見つめながら'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [楽しそうに腰を振ってきた!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [264] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「イっちゃったおちんちんって敏感なんでしょ?], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 気持ち良すぎておかしくなっちゃう?], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ ねぇねぇ♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 192, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [260] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['「ずっとこうやって\n[7]のこと…'], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ いじめたかったの♡] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [' \n[7]もいじめられるの好きでしょ♡'], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 193, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [263] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['「\n[7]よりもこんな小さい私に乗られて'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ 喘がされちゃって、かっこわるーい♪], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ ほらほらっ♡もっと可愛い声聞かせてっ♡], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]はTaroを言葉責めしながら'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [激しく腰を振ってきた!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 192, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [260] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「ん…っ♡んっ♡] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [' \n[7]が私に夢中になってるぅ…♡'], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ 幸せぇ…♡] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [259] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [「もっと可愛いって、好きって言って♡], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ 私も大好きだからっ♡], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [' \n[8]…っ♡'] } - - !ruby/object:RPG::EventCommand { i: 4, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['\n[6]はTaroから望み通りの言葉を聞くと'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [一層激しく腰を振ってきた!], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 193, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [260] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['「\n[7]ってば全然動かないで'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ 私に犯されてるだけだよねー?], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ 何でそんなに息荒いのー?], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [263] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['「\n[7]の上でぴょんぴょんしてる私は'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ 全然疲れてないよー♪], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ もっともっと続けてあげるっ♡], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['\n[6]は悶えるTaroを観察しながら'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [跳ねるように腰を振ってきた!], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [71] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [43] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [257] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 236 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ルミ膣内射精 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [34, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [257] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [43] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [77, 77, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [ナカ初射精] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [257] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]はTaroが射精を始めた瞬間に抱きつきキスをして'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroのペニスを膣の一番奥まで飲み込んできた…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 192, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [258] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ん…っ♡んん…っ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [' \n[8]…♡'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ぁん…しぁわしぇ…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [79, 79, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [77, 77, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [42] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [259] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「\n[7]…私達、しちゃったね♡'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' 見て…\n[7]の愛の証♡'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私の膣内から溢れちゃってる♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [260] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ねっねっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私、上手だった?可愛いかった?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' 褒めてよぉ♡\n[8]♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [263] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「もぉっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ぐったりしちゃって…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 気持ち良すぎて腰抜けちゃった?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [260] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「ちょっとムードが台無しだけど], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 私とのえっち一回で] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' こんなになっちゃう\n[7]、可愛い♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [259] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「\n[7]のお顔を見れば'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \n[7]の気持ちわかるよ♡'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 可愛いお顔になってる♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [264] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「あっ…ほら♡\n[7]のおちんちん…'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私の膣内でまだカチカチだもん♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ もっと…する?えへへ…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [263] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ん…っ♡ちゅ…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ んふふっ…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [' \n[8]…♡'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [79, 79, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [77, 77, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [42] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [263] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あはっ♡私の勝ちー♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ こんなに膣内でたっぷり出してぇ♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私との子供、そんなに欲しいんだ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [264] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「結局口で何を言っても], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \n[7]のおちんちんは'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私を選んじゃったねー♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [260] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「私みたいな小さい女の子相手に無抵抗だし], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 犯されながら射精したかっただけでしょ?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ このロリコンマゾっ♡ヘンタイっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [263] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「\n[7]、夢が叶って良かったねー♡'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' でも\n[7]のちんこ雑魚すぎて'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私は全然満足してないから♪], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [264] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「このまま\n[7]の雑魚ちんこで'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 一人えっちするから] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私がイくまで硬くしててねー♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [ナカ射精二回目以降初] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [28] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [42] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 192, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [258] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「ん…っ♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ ちゅ…♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' \n[8]、おいひぃ…♡'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [79, 79, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [77, 77, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [42] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [259] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「えへへ…♡ごちそーさま♡], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' \n[7]のこと、上からも下からも'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 食べちゃった♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [260] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「おかわりできるかなぁ♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [' \n[7]の童貞、'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 食べ尽くしちゃうぞー♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [258] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「ん…っ♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ ちゅ…♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [79, 79, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [77, 77, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [42] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [264] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ これからはキスする度に], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ イっちゃった時のこと思い出しちゃうね♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [260] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「私のこと見ただけで身体が火照っちゃうくらい], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ しっかり調教してあげる♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [43] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [42] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 192, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [258] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['「\n[8]…っ♡'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ しゅき…♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ だぁいしゅきぃ…♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [79, 79, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [77, 77, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [259] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['「ふふっ♡\n[7]、気持ちよかった?'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' 私がどれだけ\n[7]が好きか伝わったよね♡'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [42] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [260] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['「\n[7]の気持ちも'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 膣内に溢れるくらい貰っちゃった♡], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 私達、ラブラブだね♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [263] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「…♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [' \n[8]の…おいひ…♡'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [79, 79, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [77, 77, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [42] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [263] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「見て見て♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' \n[7]の童貞雑魚ちんこ、'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 私の小さいあそこに食べられちゃってるよ♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [264] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['「\n[7]みたいなよわーい男は'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ すぐ食べられちゃうから], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 私が毎日残さず精液搾り取らなきゃね♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [43] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [42] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 192, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [258] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['「\n[8]…\n[8]っ♡'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 私…しあわしぇ…♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [79, 79, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [77, 77, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [42] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [259] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['「えへっ♡\n[7]も幸せそうな顔♪'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 大好きな私にいっぱい射精できて], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 幸せだよね♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [260] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「これからもずっとずっと], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' 幸せにするからね…\n[7]♡'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [263] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「ん…ふふっ♡♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' \n[8]…はやーい…ちゅ…♡'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ ざぁこ…♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [79, 79, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [77, 77, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [42] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [263] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「あーあ♡またお漏らししちゃったねー♡], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ すぐイっちゃうくせに精液はいっぱい出すし], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ そんなに私にママになって欲しいのー?], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [264] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「当然彼女さんとは別れさせるから♪], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 生徒相手に犯されて責任取らされる言い訳], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 考えておけば?ふふっ♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [43] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [41, 41, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [44, 44, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [206, 206, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 83, -1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [266] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [14] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [21] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 237 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ルミ腰ふり - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 225, p: [2, 2, 60, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 72, -1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 238 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ルミキス逝き - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [34, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 47, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [キス初射精] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [211] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふーん♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' \N[7]…もうイっちゃうんでしょ♡'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ おちんちんピクピクしてるよー?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [208] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「もうイっちゃいたいんでしょ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ でもダーメ♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [212] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「\N[7]がちゃーんと'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' \N[6]ちゃん大好きえっちしたいって'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 言えたら、考えてあげよっかなー♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「言えないならずーっとキスだけ♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 挿れてあげないから♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ふふっ♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroを押さえ付けたまま'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [意地悪な表情で微笑みながらキスを続けてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 22, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 22, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 64, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [245] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [209] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ひゃんっ…!] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ な、なになに!?] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ お漏らし!?] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['キスの最中に\N[6]の身体でペニスが圧迫され'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['その刺激だけでTaroは射精してしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [209] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あ…これ、精液…] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ あーん…お腹に掛かっちゃった…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [227] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [209] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [245] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あ…これ、精液…] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ あーん…スカートにも掛かっちゃった…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ べとべとするぅ…] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [224] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [206] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「ご、ごめんね\N[7]…'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 挿れる前にイかせちゃった…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [208] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「私とのちゅーで] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ そんなに気持ちよくなってくれたんだよね♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 嬉しい♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [207] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「でもちゅーしただけでイきそうになってたら], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ デート中にできないし], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ もうちょっと慣れよっか♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「今日は私がいーっぱい特訓してあげるね♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 108, - p: [射精二回目以降 射精前と後の台詞], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [19] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [212] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あーっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \N[7]、またイっちゃいそうなんでしょ♡'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ もうわかるようになっちゃった♪], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [208] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「しょーがないなぁ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ じゃあまたお股ですりすりして], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ イかせてあげるね♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [205] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroの限界を察した\N[6]は'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroの口をキスで塞ぎながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスを素股ですりすりしてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [207] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「\N[7]、またイくのー?'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ はやいよぉ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [209] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「このまま挿れちゃったら], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \N[7]きっとすぐぴゅーってして'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 傷ついちゃうよね…] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [207] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「もっと刺激に慣れよっか♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ちょっと強めにイかせちゃうけど], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 我慢してね♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]は優しくキスをしながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスを素股ですりすりしてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [208] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへ…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ また私のちゅーで気持ち良くなっちゃった?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [' \N[7]、可愛い♡'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [211] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あーん♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' 早く\N[7]の初めて、食べたい♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ でも我慢我慢…♪] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「もうちょっと\N[7]を慣らしてから'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ラブラブ初えっちしたいもんっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はTaroを優しく抱きしめてキスをすると'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['そのままTaroのペニスを素股ですりすりしてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [18] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [245] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [28] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [207] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ♡ちゅっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \N[7]…気持ちよかった…?'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [208] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「\N[7]の精液でべとべとにされちゃった♡'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 生徒にこんなことして], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ いけないんだー♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [205] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [208] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あっ…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \N[7]の…いっぱい出てる…♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [207] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「\N[7]が私にちゅーされて射精してる…♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 幸せぇ…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [207] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あはっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \N[7]のこと、またイかせちゃった♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [208] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「キスがこんなに好きなんだから], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 絶対私のこと好きだよね♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' もう結婚しよっ?\N[7]♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [47, 47, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [42, 42, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [11] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [21] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 239 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ルミ胸逝き - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [34, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [198] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 46, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [キス初射精] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [208] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えへへ…♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ まだ私のおっぱいちゅーちゅーするのー?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 甘えん坊さんでちゅねー♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [207] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「きゃっ…♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' \N[7]…今私におちんちん擦り付けたー!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ えっちー♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [208] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「そんなに私をママにしたいのかなー?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ まだ学校も卒業してない生徒相手に], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' 悪いロリコン\N[7]…めっ、だよ♡'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [211] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「おっぱいが大好きな赤ちゃんには], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ えっちはまだ早いからぁ…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ おっぱいでイかせてあげまちゅよー♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はおっぱいを吸い続けるTaroを優しく引き離すと'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['限界まで膨張したTaroのペニスを胸で挟んできた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 67, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [244] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [208] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「わ…っ♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ もう出ちゃった…♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['唾液でぬるぬるな\N[6]のおっぱいで挟まれた瞬間に'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroのペニスは潰れたように精液を吐き出してしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [207] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えへっ♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [' どーお、\N[7]♡'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「女の子に射精させられて], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ちょっとはオトナになれたかなー?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [212] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「普段はあんなにカッコイイ\N[7]を'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 赤ちゃんプレイでイかせちゃったー♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' \N[7]、かっこわるーい♡'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['大量に射精させられて少し冷静になったTaroは'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [恥ずかしくて俯くことしか出来なかった…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [208] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「彼女さんと別れて私と結婚するなら], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ このことは秘密にしといてあげるしー…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [211] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「これからもおっぱい吸わせてあげるよ♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' もう私を好きになっちゃお、\N[7]♡'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [208] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「でも結婚したら\N[7]はパパになるし'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ いつまでも赤ちゃんごっこはダーメ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [211] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「ここからはオトナのえっちで], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' \N[7]を教育してあげる♡'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 108, - p: [射精二回目以降 射精前と後の台詞], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [19] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [212] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \N[7]もうイっちゃうんだ♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [208] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「おっぱいで\N[7]をイかせちゃうとこ'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 見ててね♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私だってもうオトナなんだよ♪], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]は胸をTaroのペニスに押し付けながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['一生懸命に身体を動かしてTaroのペニスを刺激してきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [208] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへー♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \N[7]の赤ちゃんおちんちん'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 何回だってイかせちゃうからっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [212] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「私のちっちゃいおっぱいに], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 負けちゃえっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' イって、\N[7]♡イけっ♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]は胸でTaroのペニスを挟んだまま'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['身体全体を動かしてTaroのペニスを扱いてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [208] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふーん♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \N[7]またイくんだっ♡'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私のおっぱい、気持ちいいよね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [207] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「こんなにイってくれると自信ついちゃう♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' もっと\N[7]が気持ちよくなった証拠、'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ちょうだいっ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]は胸でTaroのペニスを挟んだまま'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [激しく扱いてきた!] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [30] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [244] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [28] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [212] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えいっ♡えいっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \N[7]のおちんちんよわーい♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [208] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「おっぱいで\N[7]いっぱいイかせたし'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私の方がオトナだってわかったでしょ♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ もう子供扱いしちゃダメだからね♪], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [211] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['「ていうか\N[7]は'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私に赤ちゃん扱いして欲しいもんねー♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ふふっ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [211] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あはっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \N[7]の精液、いーっぱい出た♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [208] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「くんくん…] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \N[7]の匂い…好きぃ…♡'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ いーっぱい、私についちゃった…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [205] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [208] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「きゃっ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 顔に掛けちゃイヤ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [207] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「\N[7]イかせるの、'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ どんなテストよりも簡単だったよー♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「私はえっちの授業もはなまる満点取れたかな?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' 教えて\N[7]♡ねぇねぇ♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [46, 46, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [42, 42, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [12] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [21] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 240 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ルミ足逝き - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [34, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 51, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [初射精] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [254] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あっ…この感じ…] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' \N[7]…本当に足でイっちゃうんだ♡'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「自分のクラスの生徒にこんなことさせてぇ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [' ヘンタイ\N[7]♡'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 102, - p: [[選択肢, このままイかせてとお願いする, やめてとお願いする], 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 402, - p: [1, このままイかせてとお願いする], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [224] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [251] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あーあ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 完全に堕ちちゃったね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [250] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「\N[7]が私にお願いしてるとこも'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ばっちり撮れてるから♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [255] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「これだけ証拠があれば充分だし], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 後は思いっきりイかせてあげる♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [190, 190, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 402, - p: [2, やめてとお願いする], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [224] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [251] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あははっ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ なにそれー♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 嫌がるふりすれば許されると思ってるの?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [254] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「嫌なら私をどけて逃げればいいじゃん♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \N[7]が生徒にこうさせてるようにしか'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 見えないと思うなあ♪], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [251] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「それともそういうプレイが好きなのかな?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' よぉーし、嫌がってる\N[7]を'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 無理矢理イかせちゃうぞっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [254] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ほらイけっ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ イっちゃえーっ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [191, 191, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [18] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [256] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [251] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「きゃっ♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 噴水みたーい♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [224] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [254] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [223] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「記念写真もゲットだよー♪], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ タイトルはー…] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 生徒に足でイかされたロリコンドМ先生♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]に激しく足で責められ'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは思いっきり射精した姿を彼女に撮られてしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [251] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「これで\N[7]はもう私の奴隷だね♡'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ こんなに簡単にいくなんて思わなかったなー♪], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [250] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['「最初は\N[7]とは'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 結婚の約束をさせるつもりだったけど、], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 奴隷もいいね♡ゾクゾクしちゃう♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [255] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「\N[7]を苛めてたら'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ その気になってきちゃった♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 私って結構、Sなのかも♡ふふっ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「今日はいっぱい調教して], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 誰がご主人様なのかをたっぷり教えてあげる♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 108, - p: [射精二回目以降 射精前と後の台詞], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [19] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [254] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ もうイくんだ?] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ドМでロリコンな上に早漏なんだー♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [251] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「\N[6]ちゃんが可愛すぎて我慢できないって'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 言えたら、このままイかせてあげる♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' ほら言えっ♡雑魚\N[7]♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [248] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はTaroが口を開く前に'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスを足で激しく扱いてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [251] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 雑魚ちんこがピクピクってしてる♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ イくのはやーい♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [254] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「よわよわロリコン\N[7]♡'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私のあんよで、イかされちゃえっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ イけっ♡雑魚ちんこ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]は足でしっかりとTaroのペニスを挟み'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [激しく上下に扱いてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [254] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「あーあ♡もうイっちゃうんだ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ こんなに簡単なら] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 練習なんて必要なかったかなー♪], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [255] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「今だって私、\N[7]の気持ちいいとこ'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ どんどん覚えちゃってるよー♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ こことかどう?ほらほらっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]は足で的確にTaroのペニスの弱点を責め立てながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [一層扱く速さを増してきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [18] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [256] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [28] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [250] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「はいっ♡また雑魚ちんこイかせちゃった♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ロリコンも早漏も治りそうにないねー♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [251] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「ついでに恋の病にもかかっちゃおうか♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 足でイくの癖になって], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私から離れられなくなっちゃえ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [248] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [250] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あははっ♪] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ いっぱい出てるー♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ イくの早いけど量は出るんだね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [255] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['「知ってる\N[7]?'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 男の子は好きな女の子相手だと], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ すぐイっちゃうしいっぱい出るんだって♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [254] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「奴隷とご主人様ってアブノーマルだけど], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \N[7]がそれがいいなら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私は受け入れてあげるよ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [250] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私にバカにされて興奮したんでしょ♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \N[7]ってば本当にヘンタイ♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [251] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「でも私も\N[7]苛めるの好き…♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [254] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「私の歳の子じゃ絶対こんなこと出来ないし], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' ロリコンマゾの\N[7]の運命の人は'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 私なんだからね…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [51, 51, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [42, 42, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [13] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [21] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 241 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ルミ敗北限界 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 42, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [206] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「えっ…?もうおしまいなの?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ うーん…私はもっとしたいのにぃ…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は不満そうな様子でTaroのペニスを'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [素股で優しく撫でてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroのペニスは再び'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [そそり勃ってしまった…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [207] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あっ♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [' なぁんだ、\n[7]♡'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ まだ元気じゃん♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [212] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「\n[7]、そろそろ挿れる気になった?'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ このまま硬くしててくれてたら], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 挿れてあげよっかなぁー♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [207] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「こうやってすりすりしてれば], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ そのまま膣内に入っちゃうかもよ♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ちゅーしたまま続けてあげる♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroの口をキスで塞ぎ'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['素股でTaroのペニスを激しく扱いてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [18] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は精液を垂れ流すTaroのペニスを'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [更に激しく扱き続けてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [18] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]にキスされたまま'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは連続射精させられ動けなくなってしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [208] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「んっ…♡ちゅっ…♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' んふふ…♡\n[7]ってば鼻息あらーい♡'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ そんなに興奮しちゃった?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [206] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「…?] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [' \n[7]…?'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [209] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「き、気絶しちゃったの!?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 大丈夫だよねっ!?] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [206] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['「ごめんね、\n[7]…'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ せっかくの初めてのえっちなのに], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 調子に乗りすぎちゃった…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [207] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「まぁ童貞卒業は失敗したけど], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' \n[7]を誘惑できた既成事実はできたし'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 上出来だよね♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [208] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「それに今日は\n[7]と'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ このままお泊まりだし…♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' おやすみ、\n[7]♡えへへ…♡'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [想い人を気絶するまで絶頂させて満足気な少女に見惚れながら], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは彼女に優しくキスをされ意識を失った…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [192, 192, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [193, 193, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [210, 210, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 43, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [208] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「\n[7]、もう精子出なくなった?'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ これでもう浮気できないね♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ えへへ♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [210] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「んー?] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' でも\n[7]のこれ、まだ元気だよね?'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 本当にもう出ないの?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [205] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroのペニスを'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [胸で優しく扱いてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroのペニスは再び'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [そそり勃ってしまった…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [210] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あーっ!] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ やっぱりまだ出せそうじゃん!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「せっかくだから他の生徒とも…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ とか考えてるんでしょ!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 今日は空っぽになるまで搾りとるからね!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [205] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は懸命に胸を寄せ上げると'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroのペニスを挟んで激しく扱いてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [18] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は精液を垂れ流すTaroのペニスを'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [更に激しく扱き続けてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [18] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは\N[6]に上目遣いで見つめられたまま'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [連続射精させられて動けなくなってしまった…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [射精が終わりペニスが萎んで立たなくなるまで], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]に精を搾り取られてしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [208] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ おちんちん萎んじゃった♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 小さくって可愛い♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [209] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あ、あれっ?] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' \n[7]、もしかして腰抜かしちゃった?'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ご、ごめんね!] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ やりすぎちゃった…] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [207] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「ねっ、後は私に全部任せて], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' \n[7]はこのまま寝ちゃってていいよ♡'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [208] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「赤ちゃんな\n[7]がおねんねするまで'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 私が子守唄を歌っててあげるねー♪], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['精を全て出し切ったTaroは'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [少女の可愛らしい声で奏でられる歌を聞きながら], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [安心して意識を失った…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [208, 208, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [192, 192, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [193, 193, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 44, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [254] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「ふーん、もう止めて欲しいんだぁ?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ でもさぁ…] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 何で奴隷がご主人様にお願いしてるの?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [251] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「\n[7]が満足したら止めるんじゃなくて'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ご主人様の私が満足するまで続くんだよ♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ほらっ、さっさと勃たせなさいよ♪], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroのペニスを両足で挟み'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ぎゅっと握ってきた!] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroのペニスは再び'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [そそり勃ってしまった…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [254] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' \n[7]が私に忠誠を誓うなら'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 許してあげよっかなぁー♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [251] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「台詞は自分で考えてね♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ なんて言えば私が嬉しいか考えてっ♪], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ じゃあ始めちゃうよー♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はニヤニヤと笑いながら'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroのペニスを両足で激しく扱いてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [18] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は必死になって言葉を並べるTaroを'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [無視して激しく扱き続けた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [18] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]の激しい責めに連続射精させられ'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは動けなくなった…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [254] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「あはっ♡いっぱい出たねー♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' \n[7]ってばそんなに'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 私の奴隷になりたいのー?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [255] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「\n[7]、忘れてるみたいだけど'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ これ全部レコードしてるから♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「彼女さんに聞かせてあげるの], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 楽しみだなー♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ふふっ♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [251] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「あの人とちゃーんとお別れできたら], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' \n[7]のことは奴隷として'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ たっぷり可愛がってあげるからね♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [弱みを握られた焦りを感じるよりも], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [可憐な少女に足蹴にされる奴隷生活を想像しながら], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは意識を失った…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [209, 209, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [192, 192, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [193, 193, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 45, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [246] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 227, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [211, 211, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &3 { code: 41, parameters: ["", 0] } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 8] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 11] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 13] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 27] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [161, 161, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [162, 162, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 216, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [211, 211, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 340, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 242 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ルミ中汁3 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [3, Rumi Siru Sex, 1, 0, 330, 220, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 108, - p: ["<メンバー座標:1,280,320>"], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 408, p: [X+50] } - - !ruby/object:RPG::EventCommand { i: 0, c: 408, p: [Y+100] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 243 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ルミ胸汁4 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [4, Rumi Siru Mune, 1, 0, 330, 220, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 108, - p: ["<メンバー座標:1,280,320>"], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 408, p: [X+50] } - - !ruby/object:RPG::EventCommand { i: 0, c: 408, p: [Y+100] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 244 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ルミキス汁5 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [5, Rumi Siru Foot, 1, 0, 330, 220, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 108, - p: ["<メンバー座標:1,280,320>"], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 408, p: [X+50] } - - !ruby/object:RPG::EventCommand { i: 0, c: 408, p: [Y+100] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 245 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ルミ限界膣内 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [43] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [77, 77, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 192, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [即射精らぶらぶ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [264] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 動いて欲しくないのー?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ イっちゃった後って敏感だもんね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [259] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「でも私ね…私がいっぱい動いて], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' 気持ち良すぎて悶えちゃう\n[7]…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 見たいなぁ…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]は腰をくねらせ'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスを刺激してきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスは再び\N[6]の膣内で'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [そそり勃ってしまった…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [260] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「\n[7]ってかっこいいし頭も良くて'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 優しいけど…ちょっと奥手だよね♪], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ だから私がリードしてあげる♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [264] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「\n[7]のおちんちんも人生も'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ぜーんぶ私が握ってあげるから♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \n[7]は私に任せてくれればいーの♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [227] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [259] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「そうそう…リラックスしてて♡いーこ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ じゃあ動くね…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ なるべく優しくするからっ♡えへへ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はTaroにしっかりと掴ると'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [長い髪を揺らしながら跳ねるように腰を動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [18] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [78, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [257] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [77, 77, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [257] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]は瞬く間にTaroを射精させると'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [キスをしながら激しく腰を振り続けた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [30] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [78, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [79, 79, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [261] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ はむっ…ちゅ…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [' \n[8]…♡'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はゆっくりと腰を動かし'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroから最後の一滴を搾りとりながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['貪るようにTaroの口内を犯している…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [227] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [77, 77, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [259] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「はぁ…んっ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [' ごめんね\n[7]、'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ちょっと激しくシちゃった♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [260] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「でも気持ちよかったでしょ♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ もぉ…私のお股、こんなにどろどろにして♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [263] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「\n[7]の初めて、ぜーんぶ食べちゃった♡'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ごちそーさまでした♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ これからもよろしくねっ♡えへへ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [260] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「いっぱい出して眠くなっちゃった?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 今日は泊まってこーね♡ふふっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「\n[7]の童貞、美味しかった…♡'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 寝てる間もペロペロしちゃおっと♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [77, 77, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [260] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ…ちゅ…ちゅぅ…] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' おやひゅみぃ…\n[8]…♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは生徒である少女に童貞を残さず食べられ'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [その幼い身体に溺れながら意識を失った…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [即射精どS] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [262] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「はぁー?] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ こんだけ早くイっといてもう限界なの?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [263] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「挿れてから一分も経ってないと思うけど?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ こんな早いと、彼女さんに見せた時に], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ちょっと余所見したら見逃しちゃうよ♪], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]は腰をくねらせ'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスを刺激してきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスは再び\N[6]の膣内で'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [そそり勃ってしまった…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [263] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「\n[7]が無理と思ってても'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 無理矢理イかせるね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [260] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「ドМな\n[7]はそういうのも好きでしょ♡'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' じゃあ嫌がってる\n[7]を'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ めちゃくちゃに犯しちゃおーっと♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [227] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [263] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「他の生徒に聞こえちゃうから], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ あんまり声出さないでよ♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ じゃあ…いっくよーっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はTaroにしっかりと掴ると'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [長い髪を揺らしながら跳ねるように腰を動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [18] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [78, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [257] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [77, 77, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [257] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]は瞬く間にTaroを射精させると'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [キスをしながら激しく腰を振り続けた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [30] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [78, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [79, 79, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [264] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んふっ…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \n[8]、早すぎぃ…♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はゆっくりと腰を動かし'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroから最後の一滴まで搾り取ってきた…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [227] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [77, 77, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [260] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あーあ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 結局三分もかかってないんじゃないかな♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ クソ雑魚ちんこ、早すぎ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [263] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「まぁいっか♪] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私みたいな小さい女の子に], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ それだけ興奮したってことだし♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [264] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「\n[7]はドМでロリコンで'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 生徒に犯して欲しくて], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 学校の先生やってたんだよねー♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [258] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あれ…?] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ なんか反応悪いと思ったら…気絶しちゃった?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [262] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「もぉーっ…だらしないなぁ…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [260] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「でもこれで\n[7]は、私の…♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ まだ全然足らないから、もっと…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [77, 77, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [260] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ…ちゅ…ちゅぅ…] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [' \n[8]…\n[8]…♡'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは生徒である少女に馬鹿にされながら'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [童貞を残さず食べられ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [その幼い身体に溺れながら意識を失った…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精2回目以降敗北] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 192, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [射精2回目らぶらぶ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [260] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「\n[7]、もう疲れちゃった?'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ いーっぱい膣内に出したもんね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [259] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「ちゃんと膣内で出せて、偉いよ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ けど頑張って動いて] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \n[7]をイかせたのは私なんだから♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]は腰をくねらせ'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスを刺激してきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスは再び\N[6]の膣内で'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [そそり勃ってしまった…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [260] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「今までずーっと、\n[7]の為に'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 優しく優しく動いてたんだけどー…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ちょっとだけ、好きに動いていいかな♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [264] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「\n[7]の気持ちはいっぱい精液貰って'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 証明してもらったから、], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 今度は私の気持ち、いっぱい伝えたいの♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [227] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [259] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「もぉっ…怖がらないで♪], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ なるべく優しくするから…ねっ♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私の気持ち…受け取ってっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はTaroにしっかりと掴ると'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [長い髪を揺らしながら跳ねるように腰を動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [18] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [78, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [257] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [77, 77, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [257] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]は瞬く間にTaroを射精させると'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [キスをしながら激しく腰を振り続けた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [30] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [78, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [79, 79, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [261] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「はむっ…ちゅ…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \n[8]…しゅき…だぁいしゅきぃ…♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はゆっくりと腰を動かし'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroから最後の一滴を搾りとりながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['貪るようにTaroの口内を犯している…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [227] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [77, 77, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [259] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' また\n[7]からの好き…'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ いっぱい貰っちゃった♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [260] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「私の好きって気持ち伝えると], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \n[7]からの好きも溢れてきて…'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 気持ちを伝え合うのって幸せだね…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [261] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あ、あれ…?] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \n[7]、寝ちゃったの?'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 気持ち良すぎて失神しちゃった…?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [258] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['「\n[7]の気持ち…'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 空っぽになるまで貰っちゃった…♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ちょっとロマンチックかも♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [260] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「でも私…全然収まらないや…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [' ごめんね、\n[7]…'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ もっともっと、食べさせて…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [77, 77, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [260] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ…ちゅ…ちゅぅ…] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [' \n[8]…もっとぉ…♡'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは生徒である少女に童貞を残さず食べられ'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [その幼い身体に溺れながら意識を失った…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [即射精どS] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [262] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えっ?] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ もう止めたいって?] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [263] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「\n[7]、なんか勘違いしてないかな?'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' 私は\n[7]をレイプしてて'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 自分が気持ちよくなるためにやってるの♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]は腰をくねらせ'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスを刺激してきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスは再び\N[6]の膣内で'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [そそり勃ってしまった…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [264] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「もう止めて欲しいなら], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ やめてぇーって女の子みたいに叫んでみれば?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ そしたら私、益々興奮しちゃうけど…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [260] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「ドМな\n[7]は犯されるの好きでしょ♡'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ だって膣内でおっきくなってるもん♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [227] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [263] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「私に無理矢理押さえ付けられながら], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ めちゃくちゃに犯して欲しいんでしょ♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ほらっ、ほらほらっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はTaroにしっかりと掴ると'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [長い髪を揺らしながら跳ねるように腰を動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [18] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [78, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [257] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [77, 77, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [257] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]は瞬く間にTaroを射精させると'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [キスをしながら激しく腰を振り続けた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [30] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [78, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [79, 79, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [264] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ほーらね…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ また即イき…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はゆっくりと腰を動かし'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroから最後の一滴まで搾り取ってきた…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [227] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [77, 77, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [260] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「\n[7]…ぐったりしてるねー♪'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ …もしかして気絶しちゃった?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [258] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「………はぁ……] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 本当に気絶しちゃったんだ…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [261] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「ちょっとやりすぎちゃったかなー…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ もっと普通にえっちしたかったのに], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 女王様みたいになっちゃった…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [262] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「\n[7]は責められて興奮してたけど…'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ もぉっ、本当にヘンタイなんだからっ!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [260] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「でも欲しかった\n[7]が裸で目の前だし…'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 好きにしていいよね…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えへ…えへへ…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [77, 77, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [260] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ…ちゅ…ちゅぅ…] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [' \n[8]…\n[8]…♡'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは生徒である少女に馬鹿にされながら'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [童貞を残さず食べられ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [その幼い身体に溺れながら意識を失った…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 246 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ルミ絵戻す - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [161, 161, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [162, 162, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [22] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [21] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: ["$game_troop.members[0].screen_x = 329"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: ["$game_troop.members[0].screen_y = 401"], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 93] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 122] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 100] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 114] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 47, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [245] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 51, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [245] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 46, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [244] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [243] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: ['$game_actors[1].battler_name = "Hero DHN"'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 247 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ルミ絵1立無 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x =+ 260"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y =+ 481"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 198, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 128] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 199, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 255] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 200, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 287] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 198, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 239] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 231] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 199, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 271] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 263] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 200, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 295] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 198, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 247] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 199, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 279] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 200, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 303] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 51, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [256] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 248 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ルミ絵1普通 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x =+ 260"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y =+ 481"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 198, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 123] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 199, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 250] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 200, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 282] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Rumi 手普通, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 198, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 234] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 226] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 199, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 266] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 258] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 200, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 290] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Rumi 手普通, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 198, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 242] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 199, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 274] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 200, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 298] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Rumi HN 手普通, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 51, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [256] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 249 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ルミ絵1嬉しい - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x =+ 260"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y =+ 481"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 198, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 124] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 199, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 251] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 200, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 283] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Rumi 手嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 198, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 235] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 227] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 199, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 267] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 259] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 200, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 291] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Rumi 手嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 198, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 243] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 199, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 275] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 200, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 299] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Rumi HN 手嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 51, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [256] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 250 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ルミ絵1笑顔 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x =+ 260"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y =+ 481"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 198, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 125] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 199, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 252] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 200, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 284] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Rumi 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 198, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 236] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 228] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 199, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 268] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 260] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 200, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 292] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Rumi 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 198, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 244] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 199, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 276] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 200, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 300] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Rumi HN 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 51, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [256] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 251 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ルミ絵1悲しい - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x =+ 260"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y =+ 481"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 198, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 126] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 199, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 253] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 200, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 285] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Rumi 手悲しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 198, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 237] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 229] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 199, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 269] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 261] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 200, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 293] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Rumi 手悲しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 198, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 245] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 199, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 277] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 200, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 301] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Rumi HN 手悲しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 51, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [256] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 252 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ルミ絵1おこ - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x =+ 260"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y =+ 481"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 198, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 127] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 199, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 254] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 200, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 286] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Rumi 手おこ, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 198, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 238] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 230] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 199, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 270] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 262] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 200, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 294] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Rumi 手おこ, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 198, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 246] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 199, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 278] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 200, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 302] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Rumi HN 手おこ, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 51, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [256] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 253 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ルミ絵1どや - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x =+ 260"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y =+ 481"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 198, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 128] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 199, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 255] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 200, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 287] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Rumi 手攻め2, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 198, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 239] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 231] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 199, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 271] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 263] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 200, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 295] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Rumi 手攻め2, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 198, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 247] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 199, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 279] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 200, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 303] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Rumi HN 手どや2, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 51, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [256] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 254 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ルミ絵1どや2 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x =+ 260"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y =+ 481"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 198, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 129] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 199, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 256] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 200, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 288] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Rumi 手攻め1, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 198, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 240] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 232] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 199, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 272] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 264] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 200, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 296] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Rumi 手攻め2, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 198, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 248] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 199, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 280] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 200, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 304] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Rumi HN 手どや, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 51, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [256] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 255 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ルミ絵1汁 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 200, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [21, Rumi1 Siru2, 0, 0, -22, -32, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [21, Rumi1 Siru, 0, 0, -22, -32, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 256 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ルミ絵2立無 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 162, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x =+ 300"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y =+ 520"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [266] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 77, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 192, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 101] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 105] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 192, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 131] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 136] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 77, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [266] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 192, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 101] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 105] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [265] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 192, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 219] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 224] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 77, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [266] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 192, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 210] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 214] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [265] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 192, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 203] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 208] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 257 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ルミ絵2普通 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 162, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x =+ 300"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y =+ 520"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [266] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 77, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 101] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Rumi 笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 130] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Rumi 手普通, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 77, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [266] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 101] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Rumi 笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [265] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 218] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Rumi 手普通, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 77, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [266] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 210] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Rumi HN 笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [265] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 202] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Rumi HN 手普通, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 258 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ルミ絵2嬉しい - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 162, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x =+ 300"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y =+ 520"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [266] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 77, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 102] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Rumi 嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 131] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Rumi 手嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 77, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [266] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 102] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Rumi 嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [265] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 219] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Rumi 手嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 77, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [266] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 211] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Rumi HN 嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [265] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 203] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Rumi HN 手嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 259 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ルミ絵2笑顔/普通 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 162, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x =+ 300"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y =+ 520"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [266] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 77, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 103] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Rumi 笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 132] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Rumi 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 77, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [266] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 103] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Rumi 笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [265] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 220] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Rumi 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 77, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [266] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 212] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Rumi HN 笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [265] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 204] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Rumi HN 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 260 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ルミ絵2悲し/嬉しい - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 162, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x =+ 300"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y =+ 520"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [266] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 77, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 104] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Rumi 嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 133] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Rumi 手悲しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 77, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [266] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 104] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Rumi 嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [265] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 221] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Rumi 手悲しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 77, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [266] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 213] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Rumi HN 嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [265] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 205] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Rumi HN 手悲しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 261 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ルミ絵2おこ - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 162, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x =+ 300"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y =+ 520"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [266] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 77, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 105] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Rumi 手おこ, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 134] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Rumi 手おこ, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 77, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [266] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 105] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Rumi 手おこ, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [265] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 222] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Rumi 手おこ, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 77, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [266] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 214] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Rumi HN 手おこ, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [265] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 206] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Rumi HN 手おこ, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 262 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ルミ絵2どや - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 162, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x =+ 300"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y =+ 520"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [266] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 77, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 106] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Rumi 手攻め2, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 135] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Rumi 手攻め2, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 77, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [266] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 106] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Rumi 手攻め2, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [265] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 223] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Rumi 手攻め2, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 77, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [266] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 215] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Rumi HN 手どや2, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [265] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 207] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Rumi HN 手どや2, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 263 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ルミ絵2どや2 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 162, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x =+ 300"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y =+ 520"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [266] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 77, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 107] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Rumi 手攻め1, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 136] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Rumi 手攻め1, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 77, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [266] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 107] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Rumi 手攻め1, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [265] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 224] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Rumi 手攻め1, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 77, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [266] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 216] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Rumi HN 手どや, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [265] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 208] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Rumi HN 手どや, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 264 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ルミ絵2汁 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [21, Rumi2 Siru, 0, 0, 0, -20, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [21, Rumi2 Siru, 0, 0, 0, -20, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 79, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [21, Rumi2 Siru2, 0, 0, 0, -20, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [21, Rumi2 Siru2, 0, 0, 0, -20, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 265 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ルミ絵2汁Off - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [21] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [22] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 266 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ルミ服着る - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は丁寧に服を着戻した!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 91, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [54, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [53, 53, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [59, 59, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [51, 51, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [204] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 267 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: 初足コキ - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [196, 196, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [255] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「えいっ♡] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [' どーお、\n[7]♡'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' \n[7]の、足で挟まれちゃってるよ♡'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [251] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「上手でしょー♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' \n[7]こういうの好きかもって思って'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 練習してたの♪] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [224] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [250] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「\n[7]を足でゲットした記念写真'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 撮ってあげるね♡] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ こっち向いてー♪] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [223] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [251] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「えへへ♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' \n[7]がロリコンマゾっていう'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 決定的な証拠を手に入れちゃった♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 194, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [250] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あっ♪] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ いいこと思いついちゃった♪], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [227] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [248] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はスカートをたくし上げたまま'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ゆっくりと下着を脱いだ!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [54, 54, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [53, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [52, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [248] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [199, 199, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [200, 200, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [251] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「はいっ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 脱ぎたてパンツでシコシコしてあげるー♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [194, 194, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [254] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ヘンタイっ♡このままイっちゃえっ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 268 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ルミ敗北サマリー - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 223, - p: - [ - !ruby/object:Tone { r: -255.0, g: -255.0, b: -255.0, a: 0.0 }, - 120, - true, - ], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: ["$win1 = Window_Base.new(20, 20, 410, 376)"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: [a = "前戯でイかされた回数合計"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(0, 0, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["b = $game_variables[42]"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(340, 0, 492, 21, b)"], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 655, p: [$win1.opacity = 0] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: [a = "膣内で搾り取られた回数"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(0, 20, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["b = $game_variables[41]"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(340, 20, 492, 21, b)"], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 355, p: [a = "妊娠の可能性"] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(0, 40, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 355, p: [a = "なし"] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(320, 40, 492, 21,a)"], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Rumi HN2 doya, 1, 0, 500, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [4, Rumi Siru Mune, 1, 0, 500, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [5, Rumi Siru Foot, 1, 0, 500, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Rumi PC doya, 1, 0, 500, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [5, Rumi Siru Foot, 1, 0, 500, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 355, p: [a = "危険"] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(320, 40, 492, 21,a)"], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Rumi HN2 doya, 1, 0, 500, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [3, Rumi Siru Sex, 1, 0, 500, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [4, Rumi Siru Mune, 1, 0, 500, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [5, Rumi Siru Foot, 1, 0, 500, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Rumi NPC doya, 1, 0, 500, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [3, Rumi Siru Sex, 1, 0, 500, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [5, Rumi Siru Foot, 1, 0, 500, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 108, - p: ["<メンバー座標:1,280,320>"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: ['a = "[ルミとの思い出]"'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(0, 160, 492, 22, a)"], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 202, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: [a = "ルミにパンツを見せられただけで勃起し"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(0, 200, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: [a = "彼女に服を脱がされ裸を観察された。"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(0, 220, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 205, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: [a = "ルミにキスをされただけで勃起し"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(0, 200, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: [a = "彼女に服を脱がされ裸を観察された。"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(0, 220, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 203, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: [a = "ルミに抱きつかれ胸が顔に当たって勃起し"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(0, 200, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: [a = "彼女に服を脱がされ裸を観察された。"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(0, 220, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 204, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: [a = "ルミにペニスを踏まれて勃起し"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(0, 200, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: [a = "彼女に服を脱がされ裸を観察された。"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(0, 220, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 216, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: [a = "ルミに迫られただけで興奮してしまい"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(0, 200, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: [a = "ベッドに連れられてすぐに押し倒された。"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(0, 220, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [ここから射精方法] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 208, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: [a = "そして赤ちゃんプレイで彼女の乳を吸った後"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(0, 240, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: [a = "小さな胸で挟まれ射精した…"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(0, 260, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 209, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: [a = "そして彼女にペニスを足で挟まれ"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(0, 240, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: [a = "激しく扱かれ射精し、その姿を撮影された…"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(0, 260, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 210, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: [a = "そして何度もキスを重ねられ"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(0, 240, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: [a = "キスされたまま素股ですりすりされて射精した…"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(0, 260, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 206, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: [a = "その後、彼女に対面座位で袴られ"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(0, 240, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 207, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: [a = "筆おろしされた瞬間射精してしまった…"], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 655, - p: ["$win1.contents.draw_text(0, 260, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: [a = "筆おろしされ射精まで導かれた…"], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 655, - p: ["$win1.contents.draw_text(0, 260, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 108, - p: [ここから筆おろしと好き], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [8, 32] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: [a = "あなたはこの少女に童貞を奪われた。"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(0, 300, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [8, 34] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: [a = "童貞を奪われ、好きになってしまった。"], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 655, - p: ["$win1.contents.draw_text(0, 320, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [8, 34] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: [a = "あなたはこの少女に失神するまで責められ"], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 655, - p: ["$win1.contents.draw_text(0, 300, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: [a = "気持ちよくされすぎて好きになってしまった。"], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 655, - p: ["$win1.contents.draw_text(0, 320, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [戦闘結果] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, 戦闘結果を閉じる], 2], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [戦闘結果] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 戦闘結果を閉じる] } - - !ruby/object:RPG::EventCommand { i: 1, c: 355, p: [$win1.dispose] } - - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [""] } - - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [$win1 = nil] } - - !ruby/object:RPG::EventCommand { i: 1, c: 355, p: [if $win1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [unless $win1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: ["$win1.disposed?"] } - - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [$win1 = nil] } - - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [end] } - - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [end] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 223, - p: [!ruby/object:Tone { r: 0.0, g: 0.0, b: 0.0, a: 0.0 }, 120, true], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [44] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 269 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ルミ敗北サマリー2 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 223, - p: - [ - !ruby/object:Tone { r: -255.0, g: -255.0, b: -255.0, a: 0.0 }, - 60, - false, - ], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: ["$win1 = Window_Base.new(20, 20, 410, 376)"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: [a = "キスでイかされた回数合計"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(0, 0, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["b = $game_variables[66]"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(340, 0, 492, 21, b)"], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 655, p: [$win1.opacity = 0] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: [a = "胸でイかされた回数合計"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(0, 20, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["b = $game_variables[67]"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(340, 20, 492, 21, b)"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: [a = "足でイかされた回数合計"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(0, 40, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["b = $game_variables[68]"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(340, 40, 492, 21, b)"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: [a = "膣内で搾り取られた回数合計"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(0, 60, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["b = $game_variables[69]"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(340,60,492, 21, b)"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: [a = "ルミの現在のレベル"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(0, 80, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["b = $game_variables[65]"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(340,80,492, 21, b)"], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 108, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Rumi HN2 doya, 1, 0, 500, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 67, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [4, Rumi Siru Mune, 1, 0, 500, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Rumi NPC doya, 1, 0, 500, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 69, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [3, Rumi Siru Sex, 1, 0, 500, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 68, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [5, Rumi Siru Foot, 1, 0, 500, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 66, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [5, Rumi Siru Foot, 1, 0, 500, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [戦闘結果] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, ルミの成績を閉じる], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [戦闘結果] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 402, - p: [1, ルミの成績を閉じる], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 355, p: [$win1.dispose] } - - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [""] } - - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [$win1 = nil] } - - !ruby/object:RPG::EventCommand { i: 1, c: 355, p: [if $win1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [unless $win1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: ["$win1.disposed?"] } - - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [$win1 = nil] } - - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [end] } - - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [end] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 1, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 223, - p: [!ruby/object:Tone { r: 0.0, g: 0.0, b: 0.0, a: 0.0 }, 60, false], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 270 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ルミ奴隷バトル - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [最初] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 44, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [足永続] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 42, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [キス永続] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 43, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [胸永続] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 192, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [193, 193, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 193, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [192, 192, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [212] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['「ほら\n[7]♡'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ どうして欲しいのか、お願いしてごらん♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, 犯して欲しい, 前戯でイきたい], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 犯して欲しい] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [14] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [既に童貞奪われた] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [8, 32] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 41, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [一番搾り] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [208] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['「\n[7]、また膣内に出したいんだ♡'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 私もここで搾り取るの大好き♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 108, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 111, p: [0, 51, 1] } - - !ruby/object:RPG::EventCommand { i: 5, c: 117, p: [226] } - - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 111, p: [0, 52, 1] } - - !ruby/object:RPG::EventCommand { i: 5, c: 117, p: [225] } - - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [奴隷二回目以降] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [212] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ もっと膣内に出したいのー?], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ いいよ♡ぜーんぶ搾り取っちゃう♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 108, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 111, p: [0, 51, 1] } - - !ruby/object:RPG::EventCommand { i: 5, c: 117, p: [226] } - - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 111, p: [0, 52, 1] } - - !ruby/object:RPG::EventCommand { i: 5, c: 117, p: [225] } - - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [273] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [奪われた持ってない] } - - !ruby/object:RPG::EventCommand { i: 2, c: 408, p: [奴隷バトルで筆おろし] } - - !ruby/object:RPG::EventCommand { i: 2, c: 313, p: [0, 0, 0, 30] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [207] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えっ、本当!?] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ やったやった♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \n[7]の初めて…早く欲しかったの♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 108, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [212] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [「やっぱりイヤって言っても、もう遅いからね♡], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [' \n[7]の童貞…私が奪っちゃう♡'], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [226] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [212] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [「やっぱりイヤって言っても、もう遅いからね♡], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [' \n[7]の童貞…私が奪っちゃう♡'], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [225] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [206] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あっ…その前に…] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \n[7]の理想の初体験ってどんな感じ?'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 68, 1, 67, 3] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 108, - p: [ドS好き?キスは少ないというAssumptionで足>胸ならS好き、それ以外], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 408, p: [は甘々] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [211] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['「やっぱりドМな\n[7]は'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 無理矢理犯される感じかな?], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ ふふっ♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [219, 219, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [ラブラブ好き?] } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [218, 218, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [1, 66, 1, 67, 3] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [207] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['「\n[7]はちゅーするの好きだし'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ ラブラブえっちで筆おろしされたい?], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ ちゃんとリードもしてあげるから…ねっ♡], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [212] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['「おっぱい好きな甘えん坊\n[7]は'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ ラブラブえっちで筆おろしされたい?], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ ちゃんとリードもしてあげるから…ねっ♡], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 118, p: [ラブラブOrドS] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 102, - p: [[選択肢, 優しく筆おろしされたい, 無理矢理犯されたい], 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [ラブラブOrドS] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 402, - p: [1, 優しく筆おろしされたい], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 218, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [208] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「えへへ♡やっぱり♡] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ じゃあ…優しく童貞、奪ってあげるっ♡], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [193, 193, 1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [192, 192, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [207] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「そ、そーだよね!] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ 初めては優しくがいいよね♡], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ いいよ…優しく童貞、奪ってあげるっ♡], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [193, 193, 1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [192, 192, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 402, - p: [2, 無理矢理犯されたい], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 218, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [209] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「えっ!?] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ 無理矢理って…その…襲ってる感じ?], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [210] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['「もぉ…\n[7]ってば本当にヘンタイ…!'], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [211] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「まぁいいや♪] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [' じゃあ\n[7]の童貞を無理矢理奪って'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ 忘れられない卒業式にしてあげるっ♡], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [192, 192, 1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [193, 193, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [212] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「えへへ♡やっぱり♡] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [' じゃあ…\n[7]の童貞、'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ 無理矢理奪ってあげるっ♡], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [192, 192, 1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [193, 193, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 19, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 230, p: [20] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はTaroのペニスを片手で掴んで膣口に押し付け'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ゆっくりと腰を降ろしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 118, p: [選択肢2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 102, - p: [[選択肢, すぐイっちゃう, 我慢する], 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [選択肢2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [1, すぐイっちゃう] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは自分のペニスが'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\N[6]の膣にゆっくりと飲み込まれる様に'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [興奮してしまった…] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 311, - p: [0, 0, 1, 0, 2500, false], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 28, -1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [272] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [2, 我慢する] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは自分のペニスが'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\N[6]の膣にゆっくりと飲み込まれる中、'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [イかないように必死に耐えた…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 28, -1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [257] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [482] } - - !ruby/object:RPG::EventCommand { i: 3, c: 126, p: [34, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 126, p: [32, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 313, p: [0, 0, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [226, 226, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [273] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 前戯でイきたい] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [選択肢B] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 102, - p: [[選択肢, 足で扱かれたい, 胸で搾り取って欲しい, キスして欲しい], 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [選択肢B] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, 足で扱かれたい] } - - !ruby/object:RPG::EventCommand { i: 2, c: 118, p: [足永続] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [248] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [281] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [4] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 4, 0, 30, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [282] } - - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [終了] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [足永続] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 402, - p: [2, 胸で搾り取って欲しい], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 118, p: [胸永続] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [279] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [4] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 4, 0, 30, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [280] } - - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [終了] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [胸永続] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [3, キスして欲しい] } - - !ruby/object:RPG::EventCommand { i: 2, c: 118, p: [キス永続] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [277] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [4] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 4, 0, 30, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [278] } - - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [終了] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [キス永続] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [終了] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [247] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [最初] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 271 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ルミ奴隷脱童即射精 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [34, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [257] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 192, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [261] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あんっ…!] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ま、まだダメぇっ!] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [259] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ん…っ♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ぁ…良かったぁ…♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ちゃんと膣内でも精液…出てる…♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [77, 77, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [257] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]は挿入した瞬間絶頂して戸惑うTaroに'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [優しくキスしてきた!] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [258] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ん…っ♡ちゅ…♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [' \n[8]…可愛い…♡'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [257] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['突然のキスで頭が真っ白にされたTaroは'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['上からも下からも\n[6]に吸われてしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [79, 79, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [77, 77, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [260] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ん…♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ えへへ…♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 気持ち良かった…?] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [227] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [259] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['「ごめんね\n[7]…'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 私が急に挿れちゃったから…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ でもちゃんと一番奥で射精できたね♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [260] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「いーこいーこ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' \n[7]…ちゃんと童貞卒業できたんだよ♡'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ おめでとう♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [224] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [259] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「ねっ…まだ出来るでしょ♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 今度は私が動いてイかせてあげよっか?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 126, p: [32, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 193, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [262] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あっ…!] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ まだダメぇっ!] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [78, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [264] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ん…っ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ふふっ…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ちゃーんと膣内で精液…貰っちゃった…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [77, 77, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [257] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はキスをしながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスを更に膣奥へと飲み込んできた…!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [258] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ん…っ♡ちゅ…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \n[8]…もっと…だひちゃえっ…♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [257] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['即射精させられたばかりのTaroは'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]に求められるがまま何度も精液を漏らしてしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [77, 77, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [79, 79, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [227] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [263] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ん…っ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \n[8]…早すぎるよぉ…♡'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 犯す前に終わっちゃった♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [260] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「挿れた瞬間にイっちゃう人なんて], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 聞いたこともないしビックリしちゃった♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [264] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「\n[7]、オトナなのに'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 元生徒の私にリードされっぱなしで即イきで], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 恥ずかしくないのー?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [224] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [260] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 膣内でおちんちんビクビクってしてる♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ヘンタイ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [263] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「このまま動いてめちゃくちゃに犯して欲しい?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ おねだりできたら、考えてあげよっかな♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 126, p: [32, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [41, 41, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [44, 44, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [207, 207, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 83, -1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [266] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [14] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [奴隷選択] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: - [ - [ - 選択肢, - 身を委ねて犯され続ける, - トドメが欲しい, - 他の方法でイかせて欲しい, - ], - 0, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [奴隷選択] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 402, - p: [1, 身を委ねて犯され続ける], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 62, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 27] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [273] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, トドメが欲しい] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 192, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [トドメらぶらぶ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [264] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ トドメ、欲しいんだ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [260] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「また失神するまでイかせて欲しいの?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \n[7]ってばホント、ドМだよねー♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]は腰をくねらせ'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスを刺激してきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 313, p: [0, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 58, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスは再び\N[6]の膣内で'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [そそり勃ってしまった…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [259] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「でも私にめちゃくちゃに犯されて], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' うっとりしちゃう\n[7]見たいし…'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 本気で搾ってあげるっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はTaroにしっかりと掴ると'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [長い髪を揺らしながら跳ねるように腰を動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [18] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [78, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [257] } - - !ruby/object:RPG::EventCommand { i: 2, c: 313, p: [0, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 58, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [77, 77, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [257] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]は瞬く間にTaroを射精させると'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [キスをしながら激しく腰を振り続けた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [30] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [78, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [79, 79, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [261] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ はむっ…ちゅ…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [' \n[8]…♡'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はゆっくりと腰を動かし'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroから最後の一滴を搾りとりながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['貪るようにTaroの口内を犯している…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [77, 77, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [259] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「んっ…♡ごちそーさま♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \n[7]の身体ビクビクって痙攣してる♪'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 気持ち良かったんだねー♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [227] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [260] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「一番奥で搾り取ったのにいっぱい溢れちゃった♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ こんなに出したの濃くてドロドロで…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ これで赤ちゃん、出来ちゃったかも♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [264] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「夢魔の赤ちゃん出来ちゃっても], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \n[7]は私にレイプされちゃっただけで'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 悪くないもんね♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [260] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['「\n[7]も子供も'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私がちゃーんとお世話してあげるから], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 安心していいよ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「おやすみ、\n[7]…♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ふふっ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [77, 77, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [260] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ…ちゅ…ちゅぅ…] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \n[8]…だぁーいしゅきぃ…♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは元生徒である少女に全てを委ねて'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [その幼い身体に溺れながら意識を失った…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [トドメ射精どS] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [262] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「何言ってるの\n[7]?'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 止めるのも続けるのも私の勝手だし], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \n[7]には何の決定権もないよ?'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [263] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「まぁでも私も忙しいし], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \n[7]の早漏雑魚ちんこ、'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ さっさと萎むまでイかせよっかな♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]は腰をくねらせ'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスを刺激してきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 313, p: [0, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 58, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスは再び\N[6]の膣内で'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [そそり勃ってしまった…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [227] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [264] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あんまり声出さすと] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' 私が\n[7]いじめてるのバレちゃうから'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 静かにしててね?] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [260] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「\n[7]がドМでロリコンなのは'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ みんな知ってそうだけど], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私は優しい女の子で通したいし♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [263] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「ちゃーんと我慢しなさいよ?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 命令だから♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ じゃあ…やっちゃうねっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はTaroにしっかりと掴ると'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [長い髪を揺らしながら跳ねるように腰を動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [18] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [78, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [257] } - - !ruby/object:RPG::EventCommand { i: 2, c: 313, p: [0, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 58, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [77, 77, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [257] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]は瞬く間にTaroを射精させると'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [キスをしながら激しく腰を振り続けた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [30] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [78, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [79, 79, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [264] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んふっ…♪もぉ…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \n[8]、声…聞こえちゃうってばぁ…♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]は最後まで激しく腰を動かし'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroから最後の一滴まで搾り取ってきた…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [77, 77, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [260] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「はいっ、おしまーいっ♪], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ クソ雑魚ちんこ、イかせるの簡単だったー♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [227] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [263] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あーあ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 今妊娠したら夢魔の子供が出来ちゃうのに], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ こんなに出しちゃって♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [264] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「\n[7]は気持ち良ければ'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 何でもいいもんねー♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ダメなオトナ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [260] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「これからも私が] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ぜーんぶ管理してあげなくっちゃ…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えへへ…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [77, 77, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [260] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ…ちゅ…ちゅぅ…] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [' \n[8]…私の…♡'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは元生徒である少女に馬鹿にされながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [失神するまで射精させられ], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [その幼い身体に溺れながら意識を失った…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [41, 41, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [44, 44, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [43, 43, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [224, 224, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 27] } - - !ruby/object:RPG::EventCommand { i: 1, c: 126, p: [34, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 340, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 402, - p: [3, 他の方法でイかせて欲しい], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [258] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「えっ…?もうお終いなのぉ?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [260] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「まあこんだけ膣内に出せば十分だけど♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ じゃあ一旦抜いちゃうね?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ またいつでも膣内に挿れてあげるから♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [247] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]はゆっくりと腰をあげて'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['膣内からTaroのペニスを解放した…'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [抜けた際に膣からドロドロと精液が零れ落ちた…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [271] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 272 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ルミ奴隷本番 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 226, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [226, 226, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [永続] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [最初] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [14] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 192, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [207] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「じゃあいつも通り、私が挿れてあげる♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [' 見ててね、\n[7]♡'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]は片手でTaroのペニスを掴み'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [自分の秘部へ向けたあと、], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ゆっくりと腰を降ろしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは\N[6]に身を任せたまま犯された…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [211] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「じゃあいつも通り、] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ めちゃくちゃに犯してあげる♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ロリコンマゾのヘンタイさん♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]は片手でTaroのペニスを掴み'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [自分の秘部へ向けたあと、], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ゆっくりと腰を降ろしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは\N[6]に身を任せたまま犯された…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 27, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [14] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [257] } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [永続] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [274] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [4] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 4, 0, 30, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [275] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [終了] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [永続] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [二回目] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [4, 1, 6, 27] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [継続騎乗位] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [260] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「じゃあ続けちゃうね♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \N[7]のがしおしおに萎んじゃうまで'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 離してあげなーい♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [263] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「いーっぱい\n[7]の上で動いちゃお♪'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 膣内で全部搾り取られちゃえっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [騎乗位入れ直し] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [212] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「じゃあ挿れちゃうね♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ヌルヌルだから挿れやすい♪], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 19, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 230, p: [20] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]は片手でTaroのペニスを掴み'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [自分の秘部へ向けたあと、], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ゆっくりと腰を降ろしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは\N[6]に身を任せたまま犯された…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 27, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [永続2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [257] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [274] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [4] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 4, 0, 30, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [275] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [終了] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [永続2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [終了] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: - [ - [ - 選択肢, - 身を委ねて犯され続ける, - トドメが欲しい, - 他の方法でイかせて欲しい, - ], - 0, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [終了] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 402, - p: [1, 身を委ねて犯され続ける], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [最初] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, トドメが欲しい] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 192, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [トドメらぶらぶ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [264] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ トドメ、欲しいんだ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [260] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「また失神するまでイかせて欲しいの?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \n[7]ってばホント、ドМだよねー♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]は腰をくねらせ'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスを刺激してきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスは再び\N[6]の膣内で'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [そそり勃ってしまった…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [259] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「でも私にめちゃくちゃに犯されて], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' うっとりしちゃう\n[7]見たいし…'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 本気で搾ってあげるっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はTaroにしっかりと掴ると'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [長い髪を揺らしながら跳ねるように腰を動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [18] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [78, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [257] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [77, 77, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [257] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]は瞬く間にTaroを射精させると'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [キスをしながら激しく腰を振り続けた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [18] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [78, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [79, 79, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [261] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ はむっ…ちゅ…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [' \n[8]…♡'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はゆっくりと腰を動かし'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroから最後の一滴を搾りとりながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['貪るようにTaroの口内を犯している…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [77, 77, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [259] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「んっ…♡ごちそーさま♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \n[7]の身体ビクビクって痙攣してる♪'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 気持ち良かったんだねー♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [227] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [260] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「一番奥で搾り取ったのにいっぱい溢れちゃった♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ こんなに出したの濃くてドロドロで…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ これで赤ちゃん、出来ちゃったかも♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [264] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「夢魔の赤ちゃん出来ちゃっても], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \n[7]は私にレイプされちゃっただけで'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 悪くないもんね♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [260] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['「\n[7]も子供も'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私がちゃーんとお世話してあげるから], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 安心していいよ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「おやすみ、\n[7]…♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ふふっ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [77, 77, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [260] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ…ちゅ…ちゅぅ…] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \n[8]…だぁーいしゅきぃ…♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは元生徒である少女に全てを委ねて'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [その幼い身体に溺れながら意識を失った…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [トドメ射精どS] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [262] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「何言ってるの\n[7]?'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 止めるのも続けるのも私の勝手だし], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \n[7]には何の決定権もないよ?'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [263] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「まぁでも私も忙しいし], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \n[7]の早漏雑魚ちんこ、'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ さっさと萎むまでイかせよっかな♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]は腰をくねらせ'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスを刺激してきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスは再び\N[6]の膣内で'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [そそり勃ってしまった…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [227] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [264] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あんまり声出さすと] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' 私が\n[7]いじめてるのバレちゃうから'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 静かにしててね?] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [260] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「\n[7]がドМでロリコンなのは'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ みんな知ってそうだけど], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私は優しい女の子で通したいし♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [263] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「ちゃーんと我慢しなさいよ?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 命令だから♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ じゃあ…やっちゃうねっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はTaroにしっかりと掴ると'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [長い髪を揺らしながら跳ねるように腰を動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [18] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [78, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [257] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [77, 77, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [257] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]は瞬く間にTaroを射精させると'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [キスをしながら激しく腰を振り続けた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [30] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [78, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [79, 79, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [264] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んふっ…♪もぉ…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \n[8]、声…聞こえちゃうってばぁ…♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]は最後まで激しく腰を動かし'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroから最後の一滴まで搾り取ってきた…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [77, 77, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [260] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「はいっ、おしまーいっ♪], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ クソ雑魚ちんこ、イかせるの簡単だったー♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [227] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [263] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あーあ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 今妊娠したら夢魔の子供が出来ちゃうのに], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ こんなに出しちゃって♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [264] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「\n[7]は気持ち良ければ'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 何でもいいもんねー♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ダメなオトナ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [260] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「これからも私が] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ぜーんぶ管理してあげなくっちゃ…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えへへ…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [77, 77, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [260] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ…ちゅ…ちゅぅ…] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [' \n[8]…私の…♡'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは元生徒である少女に馬鹿にされながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [失神するまで射精させられ], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [その幼い身体に溺れながら意識を失った…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [41, 41, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [44, 44, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [43, 43, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [224, 224, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 27] } - - !ruby/object:RPG::EventCommand { i: 1, c: 126, p: [34, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 340, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 402, - p: [3, 他の方法でイかせて欲しい], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [258] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「えっ…?もうお終いなのぉ?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [260] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「まあこんだけ膣内に出せば十分だけど♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ じゃあ一旦抜いちゃうね?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ またいつでも膣内に挿れてあげるから♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [247] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]はゆっくりと腰をあげて'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['膣内からTaroのペニスを解放した…'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [抜けた際に膣からドロドロと精液が零れ落ちた…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 27] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 27] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 27] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [271] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 273 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ルミSex攻撃奴隷 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [45, 45, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [本番は裸] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [43] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [257] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精前] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [5] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は小さな手でTaroの手を握り'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [恋人繋ぎをしながら腰を振ってきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroの手を握ったまま'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [上下に腰を振ってきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroの目を見つめながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [前後に腰をグラインドさせてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [71] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [260] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ん…んっ…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [' どーお、\n[7]♡'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 気持ちいーでしょ?] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [259] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「こうやっておちんちんの先っぽを], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 膣の入口でじゅぽじゅぽってやると], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ すぐイっちゃうんだから♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroの上でリズム良く動いて'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスを膣内で責め立ててきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [42] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [263] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「\n[7]、気持ち良さそーだね♡'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ おちんちん、膣内で出したいって言ってる♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [260] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「私との赤ちゃんが欲しいの?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ それとも気持ち良くなりたいだけ?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ どっちでも、叶えてあげるっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroに接合部を見せつけながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [淫らに腰を振ってきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [264] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「あんっ♡\n[7]…私も気持ちいーよ♡'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' 嬉しいと\n[7]のおちんちんを膣内で'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ きゅーってしちゃう♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [260] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「\n[7]はもう私と結婚してるし'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ いつでも膣内に出しちゃっていいからね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はわざとらしく声をだしながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [余裕の表情で腰を上下に動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [71] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [43] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [257] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [5] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroの射精後で敏感なペニスを'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [容赦なく膣内で扱き続けてきた!!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は精液と愛液を膣内で混ぜるように'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [上下に何度も腰を振ってきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroの手をぎゅっと握りしめながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [激しく腰を動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [71] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [260] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えいっ♡えいっ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [' どーお、\n[7]♡'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私、どんどん上手になってるでしょ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 192, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [259] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['「\n[7]にどこで褒められたか'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ どうすれば気持ちよくなっちゃうかも], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 全部覚えてるんだから♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 193, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [264] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「もう数え切れないくらい], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' \n[7]イかせてるもん♡'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ どこが弱いか全部知ってるよっ♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は余裕の表情でTaroを見つめながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [楽しそうに腰を振ってきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [264] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「私にいっぱいイかされて], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 頭の中も精子も空っぽになっちゃえ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 192, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [260] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['「\n[7]は私の傍にいて'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ えっちだけしてればいーの♡], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 私が養ってあげるからね♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 193, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [263] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['「\n[7]がイかされすぎてバカになっても'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 奴隷として飼ってあげる♡], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ だからいっぱいイけっ♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroを言葉責めしながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [激しく腰を振ってきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 192, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [260] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「ん…っ♡んっ♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' \n[7]が私に夢中になってるぅ…♡'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 幸せぇ…♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [259] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「もっと可愛いって、好きって言って♡], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 私も大好きだからっ♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [' \n[8]…っ♡'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]はTaroから望み通りの言葉を聞くと'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [一層激しく腰を振ってきた!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 193, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [260] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['「\n[7]ってば全然動かないで'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 私に犯されてるだけだよねー?], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 何でそんなに息荒いのー?], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [263] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['「\n[7]の上でぴょんぴょんしてる私は'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 全然疲れてないよー♪], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ もっともっと続けてあげるっ♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]は悶えるTaroを観察しながら'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [跳ねるように腰を振ってきた!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [71] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [43] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [257] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 274 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ルミSex射精奴隷 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [34, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 26] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 9, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 192, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [259] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \n[7]…もうイっちゃうんだ♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [264] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「気持ちよく膣内射精させてあげる♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ いっぱい動くからしっかり捕まっててねっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [260] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あーっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \n[7]もうイっちゃうんでしょ♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [263] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「早すぎ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ロリコンさんだし小さい私に犯されたら], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 興奮してすぐイっちゃうよね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [260] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「イけっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ このヘンタイっ♡ロリコンマゾっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 9, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 192, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [260] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' わかるよ、\n[7]のおちんちんから'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 精液こみ上げて来てる♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [259] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「もうすぐ膣内射精だね♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 一番奥で貰っちゃうよ…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ イっちゃえっ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [260] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' わかるよ、\n[7]のおちんちんから'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 精液こみ上げて来てる♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [263] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「\n[7]のおちんちんはもう私の膣内で'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ コントロールされちゃってるんだよ♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \n[7]の人生と一緒でね♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [264] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「\n[7]のおちんちんも人生も'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私の思いのままだって教えてあげる♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ほらほらっ♡イっちゃえっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 9, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 192, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [260] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \n[7]の、膣内でおっきくなって…♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ イっちゃうんだね♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [263] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「\n[7]と結婚出来ちゃったし'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 今度は子作りしよっ♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ちゃんと責任、取ってあげるからっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [260] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \n[7]の、膣内でおっきくなって…♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ イっちゃうんだね♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [263] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「私、\n[7]との子供が欲しいの♡'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 逆レイプして無理矢理作っちゃうね♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 興奮しちゃうでしょ?ヘンタイっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['\N[6]はTaroの体をギュッと抱きしめ'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [激しく腰を上下に動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [18] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [257] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [77, 77, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [257] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['\N[6]はTaroの射精を感じ取ると'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [キスをしながらペニスを膣内の奥へと飲み込んできた!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [79, 79, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [41, 41, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [44, 44, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [ここから射精後] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [28] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 15, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 192, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [258] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ん…っ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ちゅ…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \n[8]、おいひぃ…♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [79, 79, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [77, 77, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [259] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「えへへ…♡ごちそーさま♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \n[7]のこと、上からも下からも'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 食べちゃった♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [42] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [260] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「\n[7]のおちんちんも精液も'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 小さい私に全部食べられちゃってる♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' 興奮しちゃうでしょ、ロリコン\n[7]♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [258] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ん…っ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ちゅ…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [79, 79, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [77, 77, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [264] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私にちゅーされて興奮したでしょ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [' ロリコン\n[7]♡'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [42] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [260] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「私にレイプされてるのに], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ こんなに膣内にいっぱい出して…♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 本当にヘンタイなんだから♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [43] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 15, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [42] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 192, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [258] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['「\n[8]…っ♡'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ しゅき…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ だぁいしゅきぃ…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [79, 79, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [77, 77, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [259] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「ふふっ♡\n[7]、ドキドキした?'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私に好きって言われるの、好きだもんね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [42] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [260] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['「\n[7]の気持ちも'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 膣内に溢れるくらい貰っちゃった♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私達、ラブラブだね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [263] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [' \n[8]の…おいひ…♡'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [79, 79, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [77, 77, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [263] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「でも\n[7]の早漏雑魚ちんこ、'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ すぐ食べ終わっちゃうかも♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [42] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [264] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「イくの早いのに量もでるからすぐ溢れちゃう♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私が可愛いすぎるからかな♡えへへ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [43] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 15, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [42] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 192, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [258] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['「\n[8]…\n[8]っ♡'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 私…しあわしぇ…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [79, 79, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [77, 77, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [259] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「えへっ♡\n[7]も幸せそうな顔♪'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 大好きな私にいっぱい射精できて], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 幸せだよね♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [42] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [260] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「次の幸せは、やっぱり赤ちゃんかな…♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ こんなにいっぱい出してくれたし…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 報告、楽しみにしててね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [263] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ん…ふふっ♡♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \n[8]…はやーい…ちゅ…♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ざぁこ…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [79, 79, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [77, 77, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [42] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [263] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「あーあ♡またお漏らししちゃったねー♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ すぐイっちゃうくせに精液はいっぱい出すし], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ そんなに私にママになって欲しいのー?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [264] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「出来ちゃったらみんなに何て説明しよっか♪], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 無理矢理膣内射精させられたんですーって], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ごめんなさいしてみる?あははっ♪], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [43] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [41, 41, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [44, 44, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 83, -1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [266] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [14] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 192, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [260] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「まだ精子残ってるよね♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 吸いきれないくらいいっぱい出して♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 続き…しよ♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [263] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「\n[7]から吸い取る力なんてもうないけど'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 味が美味しいし元気出るんだよねー♪], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ もっともっと搾り取ってあげるっ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 275 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 276 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ルミ奴隷HPキス - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [本番は裸] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 47, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精前] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [5] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は小さな手でTaroの手を握りながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroに優しくキスしてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は愛おしそうにTaroを見つめながら'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [何度もキスしてきた!] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は恍惚としているTaroを見て'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [嬉しそうにキスしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 22, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [207] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「はむっ…ちゅ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \n[7]…私の\n[7]…♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ふふっ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は嬉しそうにTaroを見つめながら'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [キスを続けてきた!] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [207] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ…ん…] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [' \n[8]…私のこと、'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ もっともっと好きになってぇ…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は甘えた声で囁きながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [優しくキスしてきた!!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [207] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ…ちゅ…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [' \n[7]、好きぃ…♡'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroへ想いを伝えながら'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [何度もキスしてきた!] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 22, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [5] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は射精して憔悴しているTaroを抱きしめ'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [吸い付く様にキスしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は勝ち誇った様子でTaroを見つめながら'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [激しくキスしてきた!] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroの顔を両手で掴み'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [激しくキスしてきた!] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 22, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [208] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「はむっ…ちゅ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [' \n[7]…可愛い…♡'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ふふっ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [205] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はキスを続けながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスを素股で擦ってきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [212] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ…ん…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \n[8]…とろーんってしてる♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [207] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「大好きな私にちゅーされて幸せだよね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えへへ…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はキスを続けながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスを素股で擦ってきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [207] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ん…っ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \n[7]の気持ち…いっぱい伝わってるよ♡'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私の気持ちもいっぱい受け止めて♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はキスを続けながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスを素股で擦ってきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 93, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 277 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ルミ奴隷キス逝き - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [11] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [34, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 47, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [キス初射精] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [211] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふーん♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' \N[7]…もうイっちゃうんでしょ♡'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ おちんちんピクピクしてるよー?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [212] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「キスだけでイかせちゃおっかなー♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ すっごく好きな女の子相手じゃないと], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ キスだけでイけないし、それを証明したいの♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroを押さえ付けたまま'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [意地悪な表情で微笑みながらキスを続けてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 22, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 22, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 64, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [245] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [208] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「きゃっ…♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' 出ちゃったね、\N[7]♡'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 気持ちよかった…?] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [207] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えへへ…♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ お股ですりすりしたからちょっとずるいけど], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ キスだけでイかせたようなものでしょ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [208] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「私とのちゅーで] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ そんなに気持ちよくなってくれたんだよね♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 嬉しい♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [207] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「でもちゅーしただけでイきそうになってたら], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ デート中にできないし], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ もうちょっと慣れよっか♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「今日は私がいーっぱい特訓してあげるね♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 108, - p: [射精二回目以降 射精前と後の台詞], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [19] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [212] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あーっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \N[7]、またイっちゃいそうなんでしょ♡'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ もうわかるようになっちゃった♪], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [208] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「しょーがないなぁ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ じゃあまたお股ですりすりして], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ イかせてあげるね♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [205] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroの限界を察した\N[6]は'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroの口をキスで塞ぎながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスを素股ですりすりしてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [207] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「\N[7]、またイくのー?'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ はやいよぉ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [208] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「もっと刺激に慣れよっか♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ちょっと強めにイかせちゃうけど], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 我慢してね♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]は優しくキスをしながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスを素股ですりすりしてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [208] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへ…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ また私のちゅーで気持ち良くなっちゃった?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [' \N[7]、可愛い♡'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はTaroを優しく抱きしめてキスをすると'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['そのままTaroのペニスを素股ですりすりしてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [18] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [245] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [28] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [207] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ♡ちゅっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \N[7]…気持ちよかった…?'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [208] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「\N[7]の精液でべとべとにされちゃった♡'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私みたいな小さい子相手にこんな興奮して…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ いけないんだー♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [205] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [208] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あっ…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \N[7]の…いっぱい出てる…♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [207] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「\N[7]が私にちゅーされて射精してる…♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 幸せぇ…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [207] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あはっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \N[7]のこと、またイかせちゃった♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [208] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「キスがこんなに好きなんて], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ すっごく私のこと好きなんだよね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ふふっ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [47, 47, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [42, 42, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [11] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroをキスでイかせて上機嫌の\N[6]は'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['このままTaroにキスを続けようとそっと目を閉じて'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [唇を近づけてきた…] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [トドメ選択肢] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, 身を委ねる, もう限界, 他の方法でイきたい], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [トドメ選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 身を委ねる] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, もう限界] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [283] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 402, - p: [3, 他の方法でイきたい], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [42, 42, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [207] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「そーだね♪] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ キスはえっちの前の雰囲気作りだし], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ そろそろ次いこっか♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 278 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ルミ奴隷HP胸 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 46, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [198] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精前] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [5] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [207] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「\n[7]の大好きな私のおっぱいで'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ よしよししてあげる♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 来て♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['胸をさらけ出して誘惑してくる\n[6]に誘われて'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは彼女のおっぱいに顔を埋めてしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 88, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [208] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['「おいで\n[7]…♡'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 抱きしめてあげる♡♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['胸をさらけ出して誘惑してくる\n[6]に誘われて'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは彼女のおっぱいに吸い付いてしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 89, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [208] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['「\n[8]…'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' 私、\n[7]のことぎゅーってしたいな♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 来て?おねがぁい…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['胸をさらけ出して誘惑してくる\n[6]に誘われて'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは彼女に抱きつきおっぱいを吸い始めてしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 89, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [208] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['「\n[7]…可愛い♡'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ずっと一緒にいてあげるからね♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ だから安心して、イっていいよ…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は優しくTaroの頭を撫で撫でしながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['小さい胸を懸命にTaroの顔に押し付けてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 88, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [205] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [207] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \n[7]ってば、赤ちゃんみたい♡'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私をママだと思っていいんだよ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は夢中で乳を吸うTaroを'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [あやすように撫で撫でしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 89, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [207] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「やっ…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \n[7]のえっちぃ…♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [212] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「私はハグしよって言っただけなのにぃ…♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ おっぱいちゅーちゅーするなんて], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [' ヘンタイ\n[7]♡'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は勝利を確信して微笑むと'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['夢中で乳を吸うTaroを優しく抱きしめてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 89, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [198] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [5] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は小さい胸を懸命に寄せて'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスを挟んできた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は精液と唾液でぬるぬるな胸を'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスに激しく擦り付けてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は胸をTaroのペニスに押し当てながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['小さな胸でTaroのペニスをなぞるようにさすってきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 49, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [208] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「\n[7]の大好きな私のおっぱいで'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ もっともっとイかせてあげるっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えいっ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は強烈な快感に悶えるTaroを見て嬉しそうに微笑み'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['胸で挟んだTaroのペニスを激しく扱いてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 49, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [205] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [211] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「\n[7]は私の小さいおっぱいが'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 好きなんだよねー♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は小さい胸を懸命に寄せながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスを扱き続けてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 49, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [208] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「おっぱいで挟むの大変だけど], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \n[7]がこれで好きになってくれるなら'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 私、頑張るっ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [211] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「ほらぁっ、もっと精液出して!], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ もっともっと私を好きになっちゃえ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroの表情を観察しながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['胸で挟んだTaroのペニスを激しく扱いてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 49, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [199] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 279 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ルミ奴隷胸逝き - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [12] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [34, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [198] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 46, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [キス初射精] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [208] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えへへ…♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ まだ私のおっぱいちゅーちゅーするのー?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 甘えん坊さんでちゅねー♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [207] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「きゃっ…♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' \N[7]…今私におちんちん擦り付けたー!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ えっちー♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [208] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「そんなに私をママにしたいのかなー?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ まだ学校も卒業してない生徒相手に], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' 悪いロリコン\N[7]…めっ、だよ♡'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [211] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「おっぱいが大好きな赤ちゃんには], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ えっちはまだ早いからぁ…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ おっぱいでイかせてあげまちゅよー♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はおっぱいを吸い続けるTaroを優しく引き離すと'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['限界まで膨張したTaroのペニスを胸で挟んできた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 67, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [244] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [208] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「わ…っ♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ もう出ちゃった…♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['唾液でぬるぬるな\N[6]のおっぱいで挟まれた瞬間に'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroのペニスは潰れたように精液を吐き出してしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [207] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えへっ♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [' どーお、\N[7]♡'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「女の子に射精させられて], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ちょっとはオトナになれたかなー?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [212] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「普段はあんなにカッコイイ\N[7]を'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 赤ちゃんプレイでイかせちゃったー♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' \N[7]、かっこわるーい♡'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['大量に射精させられて少し冷静になったTaroは'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [恥ずかしくて俯くことしか出来なかった…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [208] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えへへ…♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ もう二人きりだし結婚してるし、], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 恥ずかしがることないのに♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [211] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「でも私だって勇者の子を産まなきゃだし], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' \N[7]もパパになるんだよ?'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ おっぱいちゅーちゅーするのも程々にね♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 108, - p: [射精二回目以降 射精前と後の台詞], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [19] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [212] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \N[7]もうイっちゃうんだ♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [208] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「おっぱいで\N[7]をイかせちゃうとこ'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 見ててね♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私だってもうオトナなんだよ♪], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]は胸をTaroのペニスに押し付けながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['一生懸命に身体を動かしてTaroのペニスを刺激してきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [208] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへー♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \N[7]の赤ちゃんおちんちん'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 何回だってイかせちゃうからっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [212] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「私のちっちゃいおっぱいに], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 負けちゃえっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' イって、\N[7]♡イけっ♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]は胸でTaroのペニスを挟んだまま'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['身体全体を動かしてTaroのペニスを扱いてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [208] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふーん♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \N[7]またイくんだっ♡'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私のおっぱい、気持ちいいよね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [207] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「こんなにイってくれると自信ついちゃう♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' もっと\N[7]が気持ちよくなった証拠、'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ちょうだいっ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]は胸でTaroのペニスを挟んだまま'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [激しく扱いてきた!] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [30] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [244] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [28] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [212] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えいっ♡えいっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \N[7]のおちんちんよわーい♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [208] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「おっぱいで\N[7]いっぱいイかせたし'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私の方がオトナだってわかったでしょ♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ もう子供扱いしちゃダメだからね♪], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [211] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['「ていうか\N[7]は'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私に赤ちゃん扱いして欲しいもんねー♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ふふっ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [211] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あはっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \N[7]の精液、いーっぱい出た♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [208] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「くんくん…] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \N[7]の匂い…好きぃ…♡'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ いーっぱい、私についちゃった…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [205] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [208] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「きゃっ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 顔に掛けちゃイヤ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [207] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「\N[7]イかせるの、'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ どんなテストよりも簡単だったよー♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「私はえっちの授業もはなまる満点取れたかな?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' 教えて\N[7]♡ねぇねぇ♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [46, 46, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [42, 42, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [12] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroをイかせた\N[6]はTaroを優しく撫でると'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['続けて射精させようと屈んで胸をTaroのペニスに押し当ててきた…'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [トドメ選択肢] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, 身を委ねる, もう限界, 他の方法でイきたい], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [トドメ選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 身を委ねる] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, もう限界] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [283] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 402, - p: [3, 他の方法でイきたい], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [43, 43, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [206] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ん…?] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 他の方法でイかせて欲しいの?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [208] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「そーだよね!] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ いつまでも赤ちゃんみたいに], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ おっぱいに甘えてちゃ、めっ♪だよ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 280 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ルミ奴隷HP足 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [224] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [248] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 51, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精前] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [5] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroのペニスを上手に足で挟むと'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [そのまま優しく扱いてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はカメラをTaroの顔に向けながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['足の指先でTaroのペニスをくすぐってきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は意地悪そうに微笑みながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスを足で扱いてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 79, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [251] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「ロリコンでドМな\n[7]は'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私に足でされるのが大好きだもんねー♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ヘンタイ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [254] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「小さくて可愛い私に足でして貰えて幸せ?], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ このヘンタイっ♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 111, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [227] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [254] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [「こうやってスカートの中見せながらすると], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ すぐイっちゃうし♡] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ これが好きなんでしょ?ほらほらっ♡], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [254] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['「ロリコン\n[7]は'] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ 小さくて可愛い私に足でして貰えて], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ 幸せだねー♡] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroを罵りながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスを更に激しく足で扱いてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [255] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「\n[7]、可愛い顔してるよー♡'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ほら、こっち向いてー♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [251] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「恥ずかしがってるのー?], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ どうせイかされて撮られちゃうんだから], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 恥ずかしがる意味ないと思うけどー♪], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [248] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]は必死に耐えるTaroを嘲笑いながら'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroのペニスを激しく足で扱いてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 111, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [227] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [253] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「もぉー…] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ こうしないとこっち向いてくれないんだから!], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [' えっちな\n[7]!'] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [248] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['\n[6]はTaroの目線が自分に移ったのを見て'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['満足そうに微笑みながらTaroのペニスを激しく足で扱いてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [251] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [「恥ずかしがってるのー?], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ どうせイかされて撮られちゃうんだから], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ 恥ずかしがる意味ないと思うけどー♪], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [248] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['\n[6]は必死に耐えるTaroを嘲笑いながら'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['Taroのペニスを激しく足で扱いてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [250] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' こーすれば\n[7]は私の言いなり♪'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \n[7]の調教も簡単だったなー♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [251] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「撮っててあげるから] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' 一生\n[6]ちゃんの奴隷ですって'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 言ってごらん♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 111, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [227] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [254] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [「スカートの中見せてあげるから], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [' 一生\n[6]ちゃんの奴隷ですって'], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ 言ってごらん♡] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [251] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「撮っててあげるから] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [' 一生\n[6]ちゃんの奴隷ですって'], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ 言ってごらん♡] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [248] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]はTaroに奴隷宣言させながら'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['得意気にTaroのペニスを足で扱いてた!'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 79, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [5] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は射精して敏感なTaroのペニスを'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [容赦なく扱いてきた!] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は射精して憔悴しているTaroの顔を撮りながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['足の指先でTaroのペニスの先端を執拗に責めてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroをイかせてご機嫌な様子で'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスを楽しそうに足で扱いてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 79, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [254] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ほらほらっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \n[7]の雑魚ちんこなんて、'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ すぐにイかせちゃうからっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [251] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「こうやって苛められるのが], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 好きなんでしょっ♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ ロリコンっ♡ヘンタイっ♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 111, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [227] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [251] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [「ちゃんと私を見ながらイきなさい♡], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ このっ…ヘンタイっ♡] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [251] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [「こうやって苛められるのが], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ 好きなんでしょっ♡] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ ロリコンっ♡ヘンタイっ♡], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroを罵りながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスを更に激しく足で扱いてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [255] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えいっ♡えいっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \n[7]の雑魚ちんこビクビクってして…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ きもーいっ♡あはは♪] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [251] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「私の裸見て勃起して] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ それを足で扱かれるヘンタイさんだし], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 勇者より奴隷の方が似合ってるよ♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [248] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]はTaroを嘲笑いながら'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroのペニスを激しく足で扱いてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 111, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [227] } - - !ruby/object:RPG::EventCommand { i: 4, c: 111, p: [0, 52, 1] } - - !ruby/object:RPG::EventCommand { i: 5, c: 117, p: [251] } - - !ruby/object:RPG::EventCommand { i: 5, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 5, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 5, - c: 401, - p: ['「\n[7]は私にパンツを見せられただけで'], - } - - !ruby/object:RPG::EventCommand { - i: 5, - c: 401, - p: [ 人生捧げちゃうヘンタイさん♡], - } - - !ruby/object:RPG::EventCommand { - i: 5, - c: 401, - p: [ 勇者より奴隷がお似合いだね♡], - } - - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 117, p: [251] } - - !ruby/object:RPG::EventCommand { i: 5, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 5, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 5, - c: 401, - p: ['「\n[7]は私にお股見せられただけで'], - } - - !ruby/object:RPG::EventCommand { - i: 5, - c: 401, - p: [ 人生捧げちゃうヘンタイさん♡], - } - - !ruby/object:RPG::EventCommand { - i: 5, - c: 401, - p: [ 勇者より奴隷がお似合いだね♡], - } - - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [248] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['\n[6]は自分の秘部を見つめながら悶えるTaroを見て'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['満足そうに微笑みながらTaroのペニスを激しく足で扱いてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [251] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [「私に足で扱かれて勃起して], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ それを撮られて興奮するヘンタイさんだし], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ 勇者より奴隷の方が似合ってるよ♡], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [248] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['\n[6]はTaroを嘲笑いながら'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['Taroのペニスを激しく足で扱いてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [250] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' ドМな\n[7]はこれが一番好きだもんね♡'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私もすっごく上手になっちゃった♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [255] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「可愛い私のえっちな姿見ながら], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 大好きな足でイかせてもらえて], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 幸せな奴隷だねっ♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 111, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [227] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [255] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [「可愛い私のえっちな姿見ながら], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ 大好きな足でイかせてもらえて], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ 幸せな奴隷だねっ♡] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [255] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [「可愛い私のえっちな姿見ながら], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ 大好きな足でイかせてもらえて], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ 幸せな奴隷だねっ♡] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [248] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]は余裕の表情で'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['得意気にTaroのペニスを足で扱いてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 79, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 281 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ルミ足逝き - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [13] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [34, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 51, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [初射精] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [254] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あっ…この感じ…] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' \N[7]…もうイっちゃうんだ♡'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「私みたいな小さい子にこんなことさせてぇ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [' ヘンタイ\N[7]♡'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [251] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「\N[7]は私に足でいじめられたいから'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 先生も勇者も辞めて私と結婚したんでしょ?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ サイテーのロリコンマゾだねー♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [254] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「でも私にとってはいい子だから], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ イかせてあげる♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ほらイけっ♡イっちゃえーっ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [18] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [256] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [251] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「きゃっ♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 噴水みたーい♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [224] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [254] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [223] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「記念写真も撮ったよー♪], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ もう何回も撮ってるけどね♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]に激しく足で責められ'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは思いっきり射精した姿を彼女に撮られてしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [251] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「また元カノさんに送っちゃおうかなー♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ でも同じ写真ばっかじゃ飽きちゃうか♪], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [255] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「\N[7]を苛めてたら'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 私もすっかりSになっちゃった♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ふふっ♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「今日もいっぱい調教して], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 誰がご主人様なのかをたっぷり教えてあげる♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 108, - p: [射精二回目以降 射精前と後の台詞], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [19] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [254] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ もうイくんだ?] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ドМでロリコンな上に早漏なんだー♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [251] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「\N[6]ちゃんが可愛すぎて我慢できないって'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 言えたら、このままイかせてあげる♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' ほら言えっ♡雑魚\N[7]♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [248] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はTaroが口を開く前に'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスを足で激しく扱いてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [251] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 雑魚ちんこがピクピクってしてる♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ イくのはやーい♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [254] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「よわよわロリコン\N[7]♡'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私のあんよで、イかされちゃえっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ イけっ♡雑魚ちんこ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]は足でしっかりとTaroのペニスを挟み'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [激しく上下に扱いてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [254] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「あーあ♡もうイっちゃうんだ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ちょっと私も] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 上手になりすぎちゃったかなー♪], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [255] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「私、\N[7]の気持ちいいとこ'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 全部覚えちゃってるよー♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ こことか…ほらほらっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]は足で的確にTaroのペニスの弱点を責め立てながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [一層扱く速さを増してきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [18] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [256] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [28] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [250] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「はいっ♡また雑魚ちんこイかせちゃった♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ロリコンも早漏も治りそうにないねー♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [251] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「こんな責めてくれる可愛いご主人様と], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 結婚できて良かったねー♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' 幸せでしょ?ヘンタイ\N[7]♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [248] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [250] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あははっ♪] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ いっぱい出てるー♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [255] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「\N[7]、私のこと大好きだもんねー♡'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' 私もヘンタイ\N[7]いじめるの、好き♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ふふっ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [250] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「もう出ちゃったねー♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私にバカにされて興奮したんでしょ♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \N[7]ってば本当にヘンタイ♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [254] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「元カノさんじゃ絶対こんなこと出来ないし], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' ロリコンマゾの\N[7]は'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私と結ばれる運命だったんだよ♡ふふっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [51, 51, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [42, 42, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [13] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroを容易くイかせた\N[6]は'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['続けて射精させようとTaroのペニスを'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [足でがっちりと挟んできた…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [トドメ選択肢] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, 身を委ねる, もう限界, 他の方法でイきたい], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [トドメ選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 身を委ねる] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, もう限界] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [283] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 402, - p: [3, 他の方法でイきたい], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [44, 44, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [247] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [206] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ん…?] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 他の方法でイかせて欲しいの?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [211] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「そーだね、たまには普通にえっちしないと…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 足でしかイけなくなったら困っちゃうし♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 282 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ルミ奴隷限界 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 42, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [206] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「えっ…?もうおしまいなの?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ うーん…私はもっとしたいのにぃ…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は不満そうな様子でTaroのペニスを'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [素股で優しく撫でてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroのペニスは再び'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [そそり勃ってしまった…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [207] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あっ♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [' なぁんだ、\n[7]♡'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ まだ元気じゃん♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [212] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「\n[7]、そろそろ挿れる気になった?'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ このまま硬くしててくれてたら], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 挿れてあげよっかなぁー♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [207] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「こうやってすりすりしてれば], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ そのまま膣内に入っちゃうかもよ♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ちゅーしたまま続けてあげる♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroの口をキスで塞ぎ'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['素股でTaroのペニスを激しく扱いてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [18] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は精液を垂れ流すTaroのペニスを'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [更に激しく扱き続けてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [18] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]にキスされたまま'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは連続射精させられ動けなくなってしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [208] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「んっ…♡ちゅっ…♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' んふふ…♡\n[7]ってば鼻息あらーい♡'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ そんなに興奮しちゃった?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [206] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「…?] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [' \n[7]…?'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [209] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「き、気絶しちゃったの!?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ もぉー…まだ始めたばっかりなのに…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [210] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「今夜はこんなもんじゃ], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 絶対に済まさないから!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 覚悟しといてね!] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['早漏すぎるTaroに怒りながらも彼女はTaroに布団を掛けて'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [優しくキスをした…] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは幸せな気持ちのまま意識を失った…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [192, 192, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [193, 193, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [210, 210, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 43, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [210] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「\n[7]、もう精子出ないの?'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 私に射精させて貰うだけでお終いなの?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ だらしないなぁー] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [208] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「\n[7]ってば結婚してからも'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 赤ちゃんのままだねー♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ そんなんじゃ立派なオトナになれないぞ♪], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [205] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroのペニスを'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [胸で優しく扱いてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroのペニスは再び'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [そそり勃ってしまった…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [207] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あっ♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ でもまだ出せそう♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [208] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「今日は空っぽになるまで搾りとって], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' \n[7]を鍛えてあげる♡'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [205] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は懸命に胸を寄せ上げると'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroのペニスを挟んで激しく扱いてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [18] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は精液を垂れ流すTaroのペニスを'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [更に激しく扱き続けてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [18] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは\N[6]に上目遣いで見つめられたまま'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [連続射精させられて動けなくなってしまった…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [射精が終わりペニスが萎んで立たなくなるまで], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]に精を搾り取られてしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [208] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ おちんちん萎んじゃった♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 小さくって可愛い♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [206] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あ、あれっ?] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' \n[7]、もしかして腰抜かしちゃった?'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [210] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「もぉー!] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 本当に世話が焼けるんだから!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' \n[7]もパパになるんだし、しっかりして!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [207] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['「\n[7]も夜だけは'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 赤ちゃんでいさせてあげるから、ね♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' 普段はしっかり頑張ってよ、\n[7]♡'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['精を全て出し切ったTaroは'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [少女に赤子のように抱かれてなでなでされながら], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [安心して意識を失った…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [208, 208, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [192, 192, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [193, 193, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 44, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [254] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「ふーん、もう止めて欲しいんだぁ?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ でもさぁ…] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 何で奴隷がご主人様にお願いしてるの?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [251] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「\n[7]が満足したら止めるんじゃなくて'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ご主人様の私が満足するまで続くんだよ♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ほらっ、さっさと勃たせなさいよ♪], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroのペニスを両足で挟み'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ぎゅっと握ってきた!] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroのペニスは再び'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [そそり勃ってしまった…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [254] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「そーだなー♪] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' \n[7]が私を満足させる方法は'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ えっちじゃ一生無理だしー…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [251] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「なんて言えば私が嬉しいか考えて言ってみて♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' \n[7]は恥ずかしがり屋さんで'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 普段はなかなか言ってくれないし♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はニヤニヤと笑いながら'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroのペニスを両足で激しく扱いてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [18] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は必死になって言葉を並べるTaroを'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [無視して激しく扱き続けた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [18] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]の激しい責めに連続射精させられ'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは動けなくなった…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [253] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「もぉー…イくの早すぎだし], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 何言ってるかわかんないんだけどー?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 可愛いよとか愛してるーとか、あるでしょ?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [224] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [255] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「とりあえず全部レコードしてるから], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 後で何て言ってるのか見直してあげるー♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [251] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「\n[7]との思い出も'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ いっぱい作っちゃった♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ これからももっと、増やしていこーね♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [少女はペニスを足で挟んだままスマホの写真を眺めている…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは最後の一滴の精液を垂らしながら意識を失った…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [209, 209, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [192, 192, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [193, 193, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [224, 224, 0] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &4 { code: 41, parameters: ["", 0] } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 8] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 11] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 13] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 27] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [161, 161, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [162, 162, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 340, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 283 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 284 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 285 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 286 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 287 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 288 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 289 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アヤ立絵無しShy - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 44] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [302] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [6] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 54] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [302] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 49] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 64] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [302] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [306] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 59, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 59] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 290 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アヤ立絵無しHappy - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 41] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [302] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [6] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 51] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [302] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 46] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 61] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [302] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [306] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 59, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 56] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 291 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アヤ差分普通 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 40] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Aya1, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 50] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Aya1, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [302] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 45] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Aya1, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 60] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Aya2 HN, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [302] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [306] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 59, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 55] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Aya2 HN, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 292 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アヤ差分嬉しい - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 41] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Aya1 Happy, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 51] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Aya1 Happy, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [302] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 46] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Aya1 Happy, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 61] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Aya2 HN Happy, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [302] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [306] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 59, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 56] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Aya2 HN Happy, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 293 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アヤ差分驚き - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 42] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Aya1 sup, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 52] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Aya1 sup, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [302] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 47] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Aya1 sup, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 62] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Aya2 HN sup, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [302] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [306] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 59, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 57] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Aya2 HN sup, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 294 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アヤ差分笑顔 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 43] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Aya1 Smile, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 53] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Aya1 Smile, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [302] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 48] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Aya1 Smile, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 63] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Aya2 HN smile, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [302] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [306] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 59, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 58] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Aya2 HN smile, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 295 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アヤ差分Shy - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 44] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 54] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [302] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 49] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 64] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Aya2 HN shy, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [302] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [306] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 59, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 59] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Aya2 HN shy, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 296 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 297 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: 共通パンツ見せOn - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [53, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [54, 54, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 298 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: 共通パンツ見せOff - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [54, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [53, 53, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 299 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アヤP脱ぎ - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はスカートをたくし上げたまま'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ゆっくりと下着を脱いだ!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 38, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [54, 54, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [53, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [52, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [290] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [302] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 300 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アヤ服脱ぎ - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['\N[6]は見せつける様にゆっくりと'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [服を脱いだ!] } - - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 39, -1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [54, 54, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [52, 52, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [59, 59, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [53, 53, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [51, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [290] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 301 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アヤパンツ6 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [6, AYA_Pant, 1, 0, 329, 202, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 108, - p: ["<メンバー座標:1,280,320>"], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 408, p: [X+50] } - - !ruby/object:RPG::EventCommand { i: 0, c: 408, p: [Y+100] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 302 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アヤ中汁3 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [3, Aya Siru, 1, 0, 329, 202, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 108, - p: ["<メンバー座標:1,280,320>"], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 408, p: [X+50] } - - !ruby/object:RPG::EventCommand { i: 0, c: 408, p: [Y+100] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 303 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アヤ胸汁4 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [4, Aya Siru Hand, 1, 0, 329, 202, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 108, - p: ["<メンバー座標:1,280,320>"], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 408, p: [X+50] } - - !ruby/object:RPG::EventCommand { i: 0, c: 408, p: [Y+100] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 304 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アヤ尻汁5 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [5, Aya Siru, 1, 0, 329, 202, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 108, - p: ["<メンバー座標:1,280,320>"], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 408, p: [X+50] } - - !ruby/object:RPG::EventCommand { i: 0, c: 408, p: [Y+100] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 305 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アヤスカート2 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [2, Aya_Skirt, 1, 0, 329, 202, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 108, - p: ["<メンバー座標:1,280,320>"], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 408, p: [X+50] } - - !ruby/object:RPG::EventCommand { i: 0, c: 408, p: [Y+100] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 306 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 307 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アヤ説得 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 266, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [293] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「…?] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ また説得するフリですか?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [296] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「そ、そういうプレイが好きなんですよね…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 出来るかわからないけど、頑張りますっ…!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [イかされてお金まで払っているので], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [今更説得に応じてくれないようだ…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [終了] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [23] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 10, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]はお金に困っているだけでエッチなことは恥ずかしいハズだ…'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [他に方法がないか提案してみよう!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [説得選択0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 102, - p: - [ - [ - 選択肢, - お金なら全部自分が払う, - '\n[6]のパンツを買い取る', - 奨学金の推薦状を書く, - ], - 0, - ], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [説得選択0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 402, - p: [1, お金なら全部自分が払う], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [292] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えっ!?] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ で、でも全額払ったら], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 先生は一年くらいただ働きです…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [296] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「恥ずかしいけど…] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 一年分の給料分、頑張ってイかせますね…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['内気な\n[6]に数え切れないくらいイかされてしまうのを'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [想像してしまった…] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [理性が削られた…] } - - !ruby/object:RPG::EventCommand { i: 2, c: 312, p: [0, 0, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 402, - p: [2, '\n[6]のパンツを買い取る'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [294] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えっ!?] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ わ、私のパンツをですか!?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [296] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「そ、その…安物ですし…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 先生がいっぱいイってくれたら], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ パンツはおまけで付けておきます…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]のパンツ欲しさに沢山射精したくなった…'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroの理性は削られた…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 312, p: [0, 0, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 402, - p: [3, 奨学金の推薦状を書く], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [292] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「奨学金…] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ でも…私はいいけど、], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 弟まで働いてお金を返すのは、可哀想で…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [296] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「す、すみません…!] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ けどそう言ってくれて、嬉しいです…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ありがとうございます…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['弟だって\n[6]にこんなことをさせるくらいなら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [将来働いて返したいはずだ…二人の為にも頑張る気力が湧いてきた!], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは理性を取り戻した!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [103, 103, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 312, p: [0, 0, 0, 0, 50] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 10, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]は学校もアルバイトも両立させる真面目な生徒だ…'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [一緒に平和を取り戻すように説得しよう!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [説得選択1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 102, - p: - [ - [ - 選択肢, - '\n[6]にも夢魔からみんなを守ってほしい', - 平和を取り戻して学校を卒業しよう, - もっと稼げるアルバイトを紹介する, - ], - 0, - ], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [説得選択1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 402, - p: [1, '\n[6]にも夢魔からみんなを守ってほしい'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [294] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「わ、私なんかじゃ何も出来ないです!], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ お父さんだって…家族を守れませんでした…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [296] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「むしろ夢魔になってお金も男も利用して], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 弟を守るつもりです…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 先生にも、協力してもらいますから…!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]のやる気を駆り立ててしまい'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [彼女の強きな態度にドキドキしてしまった…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroの理性は削られた…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 312, p: [0, 0, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 402, - p: [2, 平和を取り戻して学校を卒業しよう], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [296] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「…先輩の卒業式も見たかったし、], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私の卒業式もお母さんとお父さんに], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 見せたかったな…] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]には迷いが見える…'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [真面目な彼女を正しい道に導きたくなった!], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは理性を取り戻した!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [103, 103, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 312, p: [0, 0, 0, 0, 50] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 402, - p: [3, もっと稼げるアルバイトを紹介する], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [294] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「こ、これより稼げるのなんて], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 逆に怖いです…!] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [296] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「私…優しい先生となら出来るけど], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 他の人は怖いです…] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私とシてください…お願いします…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]から逆に口説かれてドキドキしてしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [理性が削られた…] } - - !ruby/object:RPG::EventCommand { i: 2, c: 312, p: [0, 0, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 10, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]は弟を大事に思っているようだ…'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [彼の為にもこんなことを辞めるように説得しよう!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [説得選択2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 102, - p: - [ - [ - 選択肢, - 弟がこれを見たらきっとショックを受ける, - '\n[6]みたいな優しいお姉ちゃんが欲しかった', - '\n[6]も弟も子供だから家にいよう', - ], - 0, - ], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [説得選択2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 402, - p: [1, 弟がこれを見たらきっとショックを受ける], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [296] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「そ、それは…うぅ…] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ でも、私…] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ どうすればいいのか、分からなくなって…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]も同じことを思っているようだ…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [説得は効いている!] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [理性が回復した!] } - - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [103, 103, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 312, p: [0, 0, 0, 0, 50] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 402, - p: [2, '\n[6]みたいな優しいお姉ちゃんが欲しかった'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [294] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「き、急に何ですか…?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ そういうプレイがしたいってことですか…?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [293] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「でも…自分がお姉ちゃんだって思うと], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 男の人も怖くないかも…♪], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]にお姉ちゃんをやってもらい甘えたくなってしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [理性が削られた…] } - - !ruby/object:RPG::EventCommand { i: 2, c: 312, p: [0, 0, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 402, - p: [3, '\n[6]も弟も子供だから家にいよう'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [294] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「子供扱いしないでください!], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 先生だって童貞なんでしょ?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「私は初めてじゃないし、], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ もう子供じゃないですよ!], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ むしろ先生を大人の男にしてあげますっ!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]に論破されてしまった…'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [彼女に大人にされてしまう事が脳裏をよぎり], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [興奮して理性を失った…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 312, p: [0, 0, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 103, 0, 3, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [292] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「先生…本当に説得する為に来てくれたのかな…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [295] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「まだ10分経ってないけど、], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 私の負けです…] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 先生のこと、信じてあげたいし…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]は誘惑を諦めた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [241, 241, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 340, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [終了] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 308 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アヤ触る - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [4, 1, 6, 27] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [311] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [310] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [MPダメージ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]は夢魔の力を失えば諦めるかもしれない…'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは彼女に触れて夢魔の力を消し去る為に'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [そっと手を伸ばした…] } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [戦闘中触る] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 102, - p: [[選択肢, 手を握る, 太ももを触る], 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [戦闘中触る] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, 手を握る] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは\n[6]の手をギュッと握った!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [25] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 11, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [292] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「…?] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ どうして手を繋ぐんですか?], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [293] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「でも童貞の先生なら女の子と手を繋いだだけで], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 興奮してくれますか?], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]はTaroが握った手を返して'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [指を絡めながら恋人繋ぎしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは理性を少し失った…'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 11, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [293] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「私が緊張してるから] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 手を繋いでくれるんですか?], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [295] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「手を繋いでみてわかったけど], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 先生も緊張してるんですね♡], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ なんだか安心しちゃいました♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]はTaroと繋いだ手をもう片手の手で'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [優しく撫でてきた!] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [彼女の方が余裕で恥ずかしくなってしまった…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは理性を少し失った…'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 11, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [296] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「先生の手…] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 男らしくて素敵です…♪], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]の手も白く細くて綺麗だ…'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [彼女に手を握られながら見つめられてドキドキしてしまった…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは理性を少し失った…'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, 太ももを触る] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [25] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは\n[6]のスカートから見える綺麗な生足を'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [優しく撫で撫でした!] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 11, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [296] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「きゃっ…!] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 先生…降参する気になってくれたんですか?], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]は恥ずかしがりながらも無抵抗で撫でられ続けている…'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは彼女の太ももを撫で続けた…'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは理性を少し失った…'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 11, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [296] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「あっ…先生…♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ もっと触ってください…♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]は触られる度にわざとらしく色っぽい声を出してきて'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroはそれに興奮してしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは理性を少し失った…'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 11, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [296] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「触ってくれるんですか?], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ それで先生が興奮してくれるなら…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]はTaroの手に自ら足やお尻を摺り付けてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは理性を少し失った…'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 309 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アヤ触る諦め - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [脱がされた後] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [脱がされ触る] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, 手を触る, 太ももを触る], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [脱がされ触る] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 手を触る] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]の誘惑に負けて全裸にさせられたTaroは'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [諦めて彼女の手を握ったまま射精させられるのを待っている…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [25] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [295] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「女の子にイかされちゃうのが不安なんですか?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ じゃあイっちゃうまで、], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ お手々を握っててあげますね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [293] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「ふふっ♡大丈夫ですよー♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 全部終わるまで] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私が手を繋いでてあげます♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [295] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「こうしていれば先生の不安も和らぎますか?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [293] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「じゃあこのまま安心して], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ いっぱいイってください…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 太ももを触る] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは勃起したまま'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]の太ももを弄り始めた…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは勃起したまま'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]の太ももを弄り始めた…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [25] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [293] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「触って興奮すれば沢山射精できますか?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ それならいくらでも触らせてあげますね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは\n[6]の太ももの付け根を掴んで'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [柔らかい生肌を堪能している…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [293] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私を説得するんじゃなかったんですか?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ すっかりエッチに夢中ですね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [295] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「今だけ、先生の恋人になってあげます…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えへへ…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは\n[6]を恋人と思いながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [夢中で彼女の脚を弄っている…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [293] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ そんなに私に夢中になってくれて、], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 嬉しいです♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [296] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「先生みたいなカッコイイ人に], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 好きになられるの…ドキドキします…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは\n[6]の可愛い反応に'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [益々興奮して彼女の脚を弄っている…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 310 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アヤ触る犯され - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [脱がされた後] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [脱がされ触る] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, 手を触る, 太ももを触る], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [脱がされ触る] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 手を触る] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]に犯されて観念したTaroは'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [彼女の手を握ったまま射精させられるのを待っている…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [25] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [356] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「初めてのエッチ、不安なんですか?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ じゃあイっちゃうまで、], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ お手々を握っててあげますね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [354] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「ふふっ♡大丈夫ですよー♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 全部終わるまで] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私が手を繋いでてあげます♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [356] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「こうしていれば先生の不安も和らぎますか?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [354] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「じゃあこのまま安心して], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ いっぱいイってください…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 太ももを触る] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは\n[6]の膣内でペニスを勃起させたまま'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]の太ももを弄り始めた…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [25] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [354] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「触って興奮すれば沢山射精できますか?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ それならいくらでも触らせてあげますね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは\n[6]の太ももの付け根を掴んで'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [柔らかい生肌を堪能している…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [354] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私を説得するんじゃなかったんですか?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ すっかりエッチに夢中ですね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [356] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「今だけ、先生の恋人になってあげます…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えへへ…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは\n[6]を恋人と思いながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [夢中で彼女の脚を弄っている…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [354] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ そんなに私に夢中になってくれて、], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 嬉しいです♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [357] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「先生みたいなカッコイイ人に], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 好きになられるの…ドキドキします…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは\n[6]の可愛い反応に'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [益々興奮して彼女の脚を弄っている…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 311 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 312 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アヤMPパンツ - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [40, 49, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [41, 41, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸の後はHP攻撃] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [294] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「パンツHP攻撃はしないハズなんです…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ バグ報告をお願いします!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸じゃないmp攻撃] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [298] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [290] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はスカートをたくし上げ'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroにパンツを見せつけてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 14, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [296] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「は、恥ずかしいけど…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 見てください、先生…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]の真っ白なパンツに'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは釘付けになってしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 14, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [296] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「うぅ…] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 早く興奮して、降参してください…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はTaroの目線をチラチラと確認しながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [パンツを見せつけ続けた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 14, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [296] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「私なんかのでよければ…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ いくらでも見てください…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]は自分のパンツに魅入るTaroを見て'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [恥ずかしそうにしている!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 14, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [4] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 5, 0, 0, 3] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 242, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [242, 242, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [292] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「あ、あの…先生…] } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [300] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [296] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「見るだけじゃなくて…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 触ってください…♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 118, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 102, - p: [[選択肢, 触ってしまう, パンツを履いて欲しい, 触らない], 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 4, c: 119, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 402, p: [1, 触ってしまう] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [291] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['Taroは\N[6]のお尻に魅せられて'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [夢中で彼女のお尻を弄ってしまった…], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['\N[6]の柔らかいお尻はパンツ脱ぎたてで暖かい…'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['Taroは彼女のお尻を好き放題に揉んで'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [瞬く間に股間はガチガチに膨張してしまった…], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 312, p: [0, 0, 1, 0, 100] } - - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [243, 243, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [15] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 402, - p: [2, パンツを履いて欲しい], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['Taroは冷静にTaroにパンツを履くように言い放った!'], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [294] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [「ぱ、パンツを履いてる方が], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ いいってことですか!?], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ なんだかショックです…], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [52, 52, 1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [53, 53, 1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [54, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [290] } - - !ruby/object:RPG::EventCommand { i: 4, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 402, p: [3, 触らない] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['Taroは誘惑を振り払った!'], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [294] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [「うぅ…頑張って勇気を出したのに…], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [52, 52, 1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [53, 53, 1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [54, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [290] } - - !ruby/object:RPG::EventCommand { i: 4, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [299] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 313 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アヤMP胸 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [40, 49, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [43, 43, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸の後はHP攻撃] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [325] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸じゃないmp攻撃] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [321] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [290] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はゆっくりと上着だけ脱ぎ'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [恥ずかしそうに胸を見せつけてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 75, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [294] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「うぅ…やっぱり恥ずかしいですっ…!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はTaroが胸を見たのを確認すると'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [サッと手で胸を隠した…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは恥ずかしがる姿に欲情してしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 75, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [296] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「そ、その…] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 一応人並みにはあると思うのですが], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ どうでしょうか…] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]は恥ずかしがりながらも胸を見せつけてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 75, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [294] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「こ、こんな明るいとこで], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 見せた事ないのに…っ!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [296] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「先生…私に負けてくれるなら], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 触ってもいいんですよ?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ どうでしょうか…] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]は白くて綺麗なおっぱいを自分の手で軽く揉みながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroに見せつけてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 75, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [4] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 5, 0, 0, 3] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [322] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 314 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アヤMP太もも - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [40, 49, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [46, 46, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸の後はHP攻撃] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [326] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸じゃないmp攻撃] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroの手を取り'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [自分の脚を触らせてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 94, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [293] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「部活はやってないけど], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 毎朝ランニングしてるから], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 脚は結構綺麗だと思うんです…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [296] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「ど、どうでしょうか…♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ いっぱい触ってくださいね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はTaroの手を握ったまま'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['自分の脚の付け根までTaroに撫でさせてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 94, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [295] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「そ、その…気持ちいいですか?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 弟にもよく、膝枕してあげるんです♪], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは\N[6]の綺麗な脚を触って'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [彼女に膝枕して欲しくなってしまった…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 94, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [296] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「触るのは無料なので…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ いっぱい触ってください…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はTaroの手を取り太ももからお尻まで'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [満遍なく触らせてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 94, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 315 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 316 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アヤMPゼロ - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 102, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [111, 111, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [102, 102, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: ['$game_actors[1].battler_name = "Hero D"'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]に誘惑されて'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroの理性は完全に失われてしまった…'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: [!ruby/object:RPG::BGM { name: Dungeon3, volume: 100, pitch: 100 }], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 102, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [293] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「ふふっ♡無料サービスタイムはお終いです♪], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 本当はもうそんなに恥ずかしくないけど], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 先輩が私は慣れてない感じ出せって…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [295] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「先生が最初からお小遣いを渡しに来たって、], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 知ってます…♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 頑張って出して、稼がせてくださいね♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 17, -1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero DN"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [30] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は丁寧にTaroの服を全て脱がし'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [自分の後ろに綺麗に畳んで置いた…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 108, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [296] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「私も脱いじゃいますね…♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ もう先生の前なら、恥ずかしくないです♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [301] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 43, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [322] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [終了] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 41, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [245, 245, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 243, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [245, 245, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [318] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 43, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [246, 246, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [319] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 46, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [247, 247, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [320] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [終了] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 317 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アヤ理崩壊パンツ - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [298] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 243, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [296] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「も、もぅっ!先生のえっち…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 触りすぎですっ!] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [295] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ でも私の勝ちですね♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 先生、すっごく興奮してますもん♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [299] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [293] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「勇気を出して誘惑してみて良かった♪], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ それじゃあ先生…] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 負けちゃった証拠、見せてください♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [293] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あっ!] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 先生のズボン…膨らんでます♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 私の勝ちですよね♪] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [295] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「やったぁ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ パンツを見せるだけで済むなんて], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 先輩の言う通り簡単でした♪], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [299] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [293] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「それじゃ先生の興奮が収まらない内に…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 今からエッチなこと、しますね…♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 17, -1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: ['$game_actors[1].battler_name = "Hero DN"'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [30] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['\N[6]はテキパキとTaroの衣服を全て脱がして'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [自分の後ろに綺麗に畳んで置いた…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [293] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「わっ♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 男の人の…明るいとこで見たの初めてです♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [295] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「私の弟が小さい時に見た以来かな♪ふふっ♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ パンツ見ただけでこんなにして…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ エッチで悪い先生です♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [293] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「学校の生徒のパンツ見て興奮するなんて], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 先生失格ですよ♪] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私が教育、してあげます♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 108, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [301] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [295] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「私も脱いじゃいます♪], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ちょっと…恥ずかしいですけど♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 318 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アヤ理崩壊胸 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [293] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あっ!] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 先生のズボン…膨らんでます♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 私の勝ちですよね♪] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [295] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「やったぁ♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 勇気を出して脱いでみて良かった♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [296] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ね…♡先生も脱いでください…♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私ばっかり恥ずかしいから…♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 17, -1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: ['$game_actors[1].battler_name = "Hero DN"'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [30] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['\N[6]はテキパキとTaroの衣服を全て脱がして'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [自分の後ろに綺麗に畳んで置いた…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [293] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 弟のことも昔はよく脱がしてあげてたんです♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 今は子供扱いするなって怒られちゃうけど♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [295] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「こうやって脱がしてあげると], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ なんだか先生も年下みたいで…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 緊張が解れました♡] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [296] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「お姉ちゃんの私が、] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 先生を大人の男にしてあげますね…♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ えへへ…♡] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 108, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [301] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [295] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「私も脱いじゃいます♪], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ちょっと…恥ずかしいですけど♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [322] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 319 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アヤ理崩壊尻 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [293] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あっ!] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 先生のズボン…膨らんでます♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 私の勝ちですよね♪] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [294] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「も、もういつまで触るんですかっ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 先ずはズボンを脱いで、], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私に負けたことを認めてください!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [296] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「私が脱がしてあげますっ…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 生徒に誘惑されて興奮するヘンタイさんは、], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [" お仕置きですからね…♡"], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 17, -1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: ['$game_actors[1].battler_name = "Hero DN"'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [30] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['\N[6]はテキパキとTaroの衣服を全て脱がして'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [自分の後ろに綺麗に畳んで置いた…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [293] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「わっ♡生徒の前でこんなにして…♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ これで私の勝ちを認めるしかないですね♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [295] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ちょっと恥ずかしかったけど], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 上手くいって良かったです♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [296] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「じゃあ次は…] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 射精させてお金をいただきますね…♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 我慢しないで、いっぱい出してください♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 108, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [301] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [295] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「私も脱いじゃいます♪], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ちょっと…恥ずかしいですけど♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 320 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アヤ胸見せOn - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [54, 54, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [59, 59, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 321 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アヤ胸見せOff - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は丁寧に服を着戻した!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 91, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [54, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [53, 53, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [59, 59, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [51, 51, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [290] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 322 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 323 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アヤHPパンツ - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 60, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [60, 60, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 126, p: [33, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [本番は裸] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 47, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精前] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [5] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は小さな手でTaroの手を握りながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroに優しくキスしてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は愛おしそうにTaroを見つめながら'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [何度もキスしてきた!] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は恍惚としているTaroを見て'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [嬉しそうにキスしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 22, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [207] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ちゅっ…ちゅ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' もうすぐ\n[7]が私のモノに…♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えへへ…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は嬉しそうにTaroを見つめながら'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [キスを続けてきた!] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [207] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ…ん…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \n[8]…私のこと、好きになってぇ…♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は甘えた声で囁きながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [優しくキスしてきた!!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [207] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ…ちゅ…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [' \n[7]、好きぃ…♡'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroへ想いを伝えながら'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [何度もキスしてきた!] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 22, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [5] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は射精して憔悴しているTaroを抱きしめ'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [吸い付く様にキスしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は勝ち誇った様子でTaroを見つめながら'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [激しくキスしてきた!] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroの顔を両手で掴み'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [激しくキスしてきた!] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 22, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [208] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「はむっ…ちゅ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \n[7]…もう私のモノ…♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ふふっ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [205] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はキスを続けながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスを素股で擦ってきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [212] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ…ん…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \n[8]…キスで墜としちゃった♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [207] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「もう私のこと好きになったでしょ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 素直になって♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はキスを続けながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスを素股で擦ってきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [207] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ん…っ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \n[7]の気持ち…いっぱい伝わってるよ♡'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私の気持ちもいっぱい受け止めて♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はキスを続けながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスを素股で擦ってきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 93, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 324 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アヤHP胸 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [本番は裸] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 46, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [321] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精前] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [5] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [296] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「先生、私が抱っこしてあげます♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 来て…ください♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['胸をさらけ出して誘惑してくる\n[6]に誘われて'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは彼女のおっぱいに顔を埋めてしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 88, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [295] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「もぉ先生ったら…] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ さっきから胸ばっかり見てますよ?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['胸をさらけ出して誘惑してくる\n[6]に誘われて'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは彼女に抱きつき顔を胸で挟まれてしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 88, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [293] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「先輩ほどおっきくないけど], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私の胸だって人並みにはありますよ♪], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 触ってみますか?] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['胸をさらけ出して誘惑してくる\n[6]に誘われて'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは彼女のおっぱいに顔を埋めてしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 88, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [293] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「きゃっ…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 先生…赤ちゃんみたい♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [295] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「男の人って結局は甘えんぼなんですね♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ いいですよ、いっぱい甘えてください♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ その間に…イかせちゃいますね♪], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は優しくTaroにおっぱいを吸わさせながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスを握り上下に扱いてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 95, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [296] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「先生…年下の女の子に甘えちゃって…♪], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ でも私、可愛いらしい男の人…好きですよ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [295] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「いっぱい甘えさせてあげますから], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ このままイってください…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は無防備に乳を吸うTaroのペニスを手で掴み'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [激しく上下に扱いてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 95, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [295] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ こうなっちゃえば後は射精するだけです♪], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 気持ちよくぴゅっぴゅってしようね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は勝利を確信して微笑むと'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['夢中で乳を吸うTaroのペニスを手で激しく扱いてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 95, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [321] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [291] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [5] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroを抱き寄せ顔に胸を押し付けると'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスを手で扱いてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroを抱き寄せ顔に胸を押し付けると'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスを手で扱いてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroを抱き寄せ顔に胸を押し付けると'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスを手で扱いてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 95, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [295] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「このまま先生を寝かしつけてあげます♪], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ それまでに、いっぱい出してくださいね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroを優しく抱きしめたまま'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['射精したばかりの敏感なTaroのペニスを激しく扱いてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 95, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [295] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ あと何回射精できますか?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [296] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「先生さえよければ…] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ これからもずーっと、], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ こうやってイかせてあげます♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroを抱き抱え授乳させながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスを扱き続けてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 95, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [296] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ…♡もぉ…] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ そんなに吸っても何にも出ませんからね?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [295] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「年下の女の子相手に…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ヘンタイ…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroを優しく抱きつつも'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['手ではTaroのペニスを激しく扱いてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 95, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 4, 0, 0, 3] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [322] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 325 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アヤHP尻 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [344] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 49, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精前] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [5] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroのペニスを掴んでお尻で挟むと'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [そのまま優しく扱いてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroのペニスを掴んでお尻で挟み'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [優しく締め付けてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroのペニスを掴んでお尻で挟み'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [上下にゆっくりと動いてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 97, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [349] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ご、ごめんなさい…] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 挿れると思ってました?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ まだ挿れるには早いですよ…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [348] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「先生のをお尻で挟んで], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 挿入する前の練習をしてあげようと思って♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroのペニスを手でお尻に押し付け'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [そのまま激しく上下に動いてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [349] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「ちょっと恥ずかしいけど…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ お尻の形が綺麗だってよく友達から], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 褒められるんです…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [346] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「いっぱい動いてあげますね♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 見ながらイってください…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroのペニスを手でお尻に押し付け'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [そのまま激しく上下に動いてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [349] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「先生…さっきからお尻ばっかり見てるから], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ こうしたら喜ぶかなって思って…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [348] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「気持ちいいみたいで良かったです♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ このままお尻見てていいから], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ いっぱい出してください…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroのペニスを手でお尻に押し付け'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [そのまま激しく上下に動いてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 97, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [5] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は射精して敏感なTaroのペニスを'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [容赦なく扱いてきた!] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は精液でぬるぬるになったお尻で'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスを挟んで激しく扱いてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は射精して敏感なTaroのペニスを'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [休むことなくお尻で扱き続けた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 97, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [346] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 先生をイかせた後だから], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ぬるぬるで動き易いです♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [348] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「このまま出なくなるまで], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 連続射精させちゃいますねっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [348] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「先生、イくの早かったし], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ まだまだ本番には早いかもですね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [346] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「私でよければ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ いっぱい鍛えてあげます♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 授業料は貰いますけど…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [346] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「すぐイっちゃう先生は本番はお預けです♪], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 一人前の男になりたいなら], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ もっと我慢強くなってくださいね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [348] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「このまま何回もイかせて], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 本番無しで中出し分と同じくらい], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 稼げないかなー♪ふふっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]はTaroのペニスを手でお尻に押し付け'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [そのまま激しく上下に動いてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 97, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 4, 0, 0, 3] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [343] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 326 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アヤHP30 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroはイきそうになってきた!'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 26] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 27] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 41, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [中出し後] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [20] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 9, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [354] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ もうイっちゃうんですか?], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [356] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ["「こんなのでG20,000なんて"], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ なんだか申し訳ないです♪], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 9, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [354] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「あっ♡イきそうなんですね♪], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' 次で\v[107]回目です♡'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [356] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「今日だけで先生の年収分、], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 稼いじゃおっかな♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ ふふっ♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 9, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [356] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「イくんですね…♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 先生、私なんかにこんなに夢中に…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 嬉しいですっ♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 41, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [犯され中、初射精前] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [353] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ…んっ…] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ……?] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ど、どうかしましたか…?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [355] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「まだ挿れたばっかりだから], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ゆっくり動いてますけど…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ あんまり気持ちよくないですか?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [357] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「もぅ…気持ちいいかどうか], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 教えて欲しいのに…] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ も、もうちょっと頑張って動きますっ!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [犯されてない] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 105, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 42, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [本番スキップ] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [343] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [294] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「え…!?] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ も、もしかして…もうイきそうなんですか?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [296] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ご、ごめんなさい…] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ でも、いっぱい気持ちよくなってくれて], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 嬉しいです♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [42] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [293] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ねっ、先生…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ イくならやっぱり] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ こっちの方がよくないですか?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [296] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「私なんかでよければ…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 先生の初めての人に、なりたいんです…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]はスカートの中を見せつけながら'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroを押し倒してきた!'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]は恥ずかしがる素振りを見せながらも'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroを押し倒してきた!'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 40, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [330] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 118, p: [本番スキップ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [20] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 9, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [295] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「イっちゃいそうですか?], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 早く射精させて、お小遣い欲しいです♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ ふふっ♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 9, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [296] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「先生の…ビクビクってして…], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ イっちゃうんですね…♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 9, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [294] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「わっ…も、もうイっちゃうんですか?], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [295] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「う、ううん!] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 気にしないでイってください♡], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 気持ちよくなってくれて、嬉しいですっ♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 327 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アヤHP0 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [224] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: [!ruby/object:RPG::BGM { name: Dungeon2, volume: 100, pitch: 100 }], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroはもう射精を我慢できない!'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 27] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 41, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [射精二回目以降] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [19] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 8, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [354] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「あっ♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ また出るんですねっ♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [356] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['「これで\v[107]回目ですよ♡'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 全部中出し料金で、払えるんですか?], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ ふふっ♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 8, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [353] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「あっ…もう出るんですね…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ また中出しですか?] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [355] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「男の人って] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 気持ちよければ後先考えないんですね。], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 何回でも射精させて、全部払わせますから!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 8, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [356] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「もう出ちゃうんですか?], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 先生の念願の学生に中出し、], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 何回でも味わってくださいね♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [341] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [334] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 41, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [初射精] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [354] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 膣内でピクピクって…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ もう出るんですねっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [355] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「こここまで来て外出しはさせませんよっ!], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 膣内で出してもらいます♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は片手でTaroを押さえつけ'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [長い髪が上下に揺れる程に激しく腰を動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [341] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [334] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [犯されてない] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 43, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [337] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 46, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [338] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 328 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 329 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アヤ押し倒しインサート - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, 抵抗する, 無抵抗, 射精を我慢する], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 抵抗する] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [8] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 81, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [43] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [294] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「きゃっ…!] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ご、ごめんなさい…] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私が初めてじゃ…イヤでしたか?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [292] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「惜しいなぁ…] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [" あとちょっとでG20,000だったのに…"], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [抵抗失敗して犯され] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは弱々しく抵抗しただけで\N[6]に押さえ付けられ'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [今にもイきそうなペニスを彼女に手で掴まれてしまった…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [294] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「も、もうっ…抵抗しないでくださいっ!], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ お金を払うのがイヤなんですかっ?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [293] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「でも後は腰を降ろしたら挿っちゃいますよ♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 先生は自分の欲望に負けたんです♪], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 諦めて、気持ちよくなってくださいっ…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 52, 1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [300] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [291] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]は掴んだTaroのペニスを自分の秘部へ向け'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ゆっくりと腰を降ろしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは\N[6]に片手で押さえ付けられたまま'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [彼女にペニスが飲み込まれる様を見つめていた…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 28, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [331] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 無抵抗] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [300] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [291] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [295] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えへへ…♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 私を初めての相手に選んでくれたんですね♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [296] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「じゃあ責任を持って] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 先生の童貞卒業、させてあげますっ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は掴んだTaroのペニスを自分の秘部へ向け'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ゆっくりと腰を降ろしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroのペニスは\N[6]の膣口に飲まれ'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [そのままずぶずぶと飲み込まれてしまった…!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 28, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [331] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [3, 射精を我慢する] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [1, 1, 4, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [300] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [290] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [295] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「先生、そんなに構えて緊張してるんですか?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 何もしなくても私が全部やってあげますから], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 安心してください♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [296] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「じゃあ…挿れちゃいますね…♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ゆっくり挿れるから、見ててください…♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は掴んだTaroのペニスを自分の秘部へ向け'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ゆっくりと腰を降ろしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroのペニスは\N[6]の小さな膣口に飲まれ'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [そのままずぶずぶと飲み込まれてしまった…!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 28, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [331] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 330 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アヤ犯され - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [42] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [352] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [482] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [24, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 333, p: [-1, 1, 22] } - - !ruby/object:RPG::EventCommand { i: 0, c: 333, p: [-1, 0, 25] } - - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [童貞] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 2, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [332] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [354] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「んっ…♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 全部…挿りました♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [298] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [357] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「見えますか…?] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ちょっと、恥ずかしいですけど…♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [299] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [356] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「このまま頑張って動きますから、], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 我慢しないでイってください…♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ふふっ♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 331 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アヤ脱童即イき - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [25, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: [!ruby/object:RPG::BGM { name: Dungeon2, volume: 100, pitch: 100 }], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [354] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「もうちょっとで全部…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ あ、あれっ…?] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [355] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「こ、これ…射精してるんですかっ?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 挿れただけの刺激でイっちゃった…?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [298] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [355] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「うぅ…すっごくいっぱい出て、], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 溢れてきてる…恥ずかしいです…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [354] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「で、でも中出しには変わりないです!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [" これでG20,000、払ってもらいますからね♡"], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [355] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「生徒に中出しなんてする先生が悪いんですっ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ このままもう一回出させて], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 持ってるお金を全部没収しちゃいますから!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [299] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [352] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [107, 107, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [105, 105, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [41, 41, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [44, 44, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [249, 249, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [250, 250, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 83, -1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [359] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [14] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [21] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 332 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アヤHP本番 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [45, 45, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [本番は裸] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [43] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [352] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精前] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [5] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は手でTaroの身体をそっと撫でながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [腰を上下に動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は振り向いてTaroの表情を確認しながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['上下に腰を振ってTaroのペニスを刺激してきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroの様子を伺いながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [前後に腰をグラインドさせてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [71] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 105, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [356] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 生徒相手に生でえっちするなんて], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ イケナイ先生ですね♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [357] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「恥ずかしいですけど、], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 先生の初めて…中出しさせてあげますっ♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]はTaroの上でリズム良く動いて'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroのペニスを膣内で責め立ててきた!'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [42] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [357] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「ほら先生、見てください…♡], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 先生の、全部私の膣内に挿ってますよ♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [354] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「ずっと学生とエッチしたかったんですよね?], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 夢が叶って良かったですね、ヘンタイ先生…♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]はTaroに接合部を見せつけながら'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [淫らに腰を振ってきた!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [357] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「ん…っ♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 私…男の人を責めるの初めてですけど…], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 上手にできてますか?], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [356] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「中出しされちゃうのも、初めてです…♡], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 先生だけに、許してあげますね♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]は不安そうにTaroの反応を伺いながら'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [懸命に腰を動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [71] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [43] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [352] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [5] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroの射精後で敏感なペニスを'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [容赦なく膣内で扱き続けてきた!!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は精液と愛液を膣内で混ぜるように'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [上下に何度も腰を振ってきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroを手でくすぐるように撫でながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [激しく腰を動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [71] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 105, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [356] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「えいっ♡それっ♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ もう一回イって貰いますね♡], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 気持ちよくなってください♪], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [354] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「今日払えない分は給料から引かせて貰います♪], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 嫌なら我慢してみたらどうですか?], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ ふふっ♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]は余裕の表情でTaroを見つめながら'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [楽しそうに腰を振ってきた!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [356] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ またすぐにイっちゃいそうですね♪], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 簡単で助かります♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [354] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「生徒相手に中出しするヘンタイ先生には], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 容赦なんてしませんからね!], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ いっぱいイっちゃえっ♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]はTaroを言葉責めしながら'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [激しく腰を振ってきた!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [42] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [354] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「ずっと生徒をエッチな目で見てたんですか?], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 今も私のお尻を見ながら], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 犯されてますもんねっ♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [356] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「これからは私が先生の夢を叶えてあげます♡], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ その代わり、一生お金を払って貰いますけど♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]はTaroに接合部を見せつけながら'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [淫らに腰を振ってきた!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [71] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [43] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [352] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 333 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アヤ膣内射精 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [25, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [352] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [ナカ初射精] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [356] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あ…っ♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 出てるっ…♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ドクドクって…♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [42] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [357] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「も、もぅ…こんなに射精して…♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 先生、全然遠慮しないんですね…♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 私と結婚したいんですか?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [356] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「でもアリス先輩が避妊薬を持ってるから], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 妊娠はしませんけど♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 安心しましたか?ふふっ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [354] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「遠慮なく中出しした責任は], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ お金払って償ってもらいますね♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [" これでG20,000です♪"], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [43] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [356] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「それに…先生の、まだ膣内で元気です♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ これなら二回目もいけますよね♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ えへへ…♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [ナカ射精二回目以降初] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [28] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [356] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ん…っ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ また射精…させちゃいましたっ…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [42] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [357] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「こんなにいっぱい出されちゃうと], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ なんだか恥ずかしいです…♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 先生…私のこと好きって本当なんですか?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [43] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [356] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「わっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ まだこんなに濃いのが出るんですね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [42] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [354] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「今日は空撃ちになるまで搾り取ります…♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ その頃にはいくら請求出来るかな♪], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ふふっ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [43] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [356] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「きゃっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ドクドクって…いっぱい出ましたね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [42] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [357] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「こんなに射精してもらえると], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 恥ずかしいけど自信も付きます…♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ それだけ、私に興奮してるんでしょ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [43] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [107, 107, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [105, 105, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [41, 41, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [44, 44, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [249, 249, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 83, -1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [359] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [14] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [21] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 334 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 335 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ルミキス逝き - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [34, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 47, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [キス初射精] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [211] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふーん♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' \N[7]…もうイっちゃうんでしょ♡'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ おちんちんピクピクしてるよー?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [208] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「もうイっちゃいたいんでしょ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ でもダーメ♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [212] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「\N[7]がちゃーんと'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' \N[6]ちゃん大好きえっちしたいって'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 言えたら、考えてあげよっかなー♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「言えないならずーっとキスだけ♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 挿れてあげないから♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ふふっ♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroを押さえ付けたまま'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [意地悪な表情で微笑みながらキスを続けてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 22, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 22, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 64, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [245] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [209] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ひゃんっ…!] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ な、なになに!?] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ お漏らし!?] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['キスの最中に\N[6]の身体でペニスが圧迫され'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['その刺激だけでTaroは射精してしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [209] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あ…これ、精液…] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ あーん…お腹に掛かっちゃった…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [227] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [209] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [245] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あ…これ、精液…] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ あーん…スカートにも掛かっちゃった…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ べとべとするぅ…] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [224] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [206] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「ご、ごめんね\N[7]…'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 挿れる前にイかせちゃった…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [208] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「私とのちゅーで] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ そんなに気持ちよくなってくれたんだよね♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 嬉しい♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [207] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「でもちゅーしただけでイきそうになってたら], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ デート中にできないし], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ もうちょっと慣れよっか♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「今日は私がいーっぱい特訓してあげるね♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 108, - p: [射精二回目以降 射精前と後の台詞], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [19] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [212] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あーっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \N[7]、またイっちゃいそうなんでしょ♡'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ もうわかるようになっちゃった♪], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [208] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「しょーがないなぁ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ じゃあまたお股ですりすりして], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ イかせてあげるね♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [205] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroの限界を察した\N[6]は'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroの口をキスで塞ぎながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスを素股ですりすりしてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [207] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「\N[7]、またイくのー?'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ はやいよぉ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [209] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「このまま挿れちゃったら], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \N[7]きっとすぐぴゅーってして'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 傷ついちゃうよね…] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [207] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「もっと刺激に慣れよっか♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ちょっと強めにイかせちゃうけど], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 我慢してね♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]は優しくキスをしながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスを素股ですりすりしてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [208] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへ…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ また私のちゅーで気持ち良くなっちゃった?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [' \N[7]、可愛い♡'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [211] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あーん♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' 早く\N[7]の初めて、食べたい♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ でも我慢我慢…♪] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「もうちょっと\N[7]を慣らしてから'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ラブラブ初えっちしたいもんっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はTaroを優しく抱きしめてキスをすると'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['そのままTaroのペニスを素股ですりすりしてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [18] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [245] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [28] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [207] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ♡ちゅっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \N[7]…気持ちよかった…?'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [208] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「\N[7]の精液でべとべとにされちゃった♡'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 生徒にこんなことして], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ いけないんだー♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [205] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [208] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あっ…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \N[7]の…いっぱい出てる…♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [207] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「\N[7]が私にちゅーされて射精してる…♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 幸せぇ…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [207] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あはっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \N[7]のこと、またイかせちゃった♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [208] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「キスがこんなに好きなんだから], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 絶対私のこと好きだよね♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' もう結婚しよっ?\N[7]♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [47, 47, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [42, 42, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [11] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [21] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 336 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アヤ胸逝き - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [25, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [198] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 46, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [キス初射精] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [295] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あっ…♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ もうイくんですね♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 嬉しいですっ♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [293] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ["「これだけでG1,000も…えへへ…♡"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ほら、赤ちゃんは何も考えないで], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 気持ちいいことだけ考えましょうねー♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はおっぱいを吸い続けるTaroの'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [限界まで膨張したペニスを手で更に激しく扱いた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [341] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [304] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [295] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「きゃっ♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ いっぱい出てる…♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]の手で激しく扱かれ射精し'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroはぐったりと彼女に身体を預けた…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [296] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「手でイかせるのって疲れないし], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ これなら私でも] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 何回だって先生をイかせられる…♪], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [292] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「先生にこれを気に入って貰えれば], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 毎日楽にお金稼げるかも…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [295] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ねっ、先生…♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ とっても可愛いかったです♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ もっとおっぱい吸って欲しいな…♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 108, - p: [射精二回目以降 射精前と後の台詞], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [19] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [295] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あっ…♪] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ この感じ、もうすぐ射精ですね♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' これで\v[106]回目…♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [293] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「我慢しないでいいですよ♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 思いっきり、イってください♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はTaroの顔におっぱいを押しつけながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスを手で激しく扱いてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [295] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 手でイかせるのって簡単だから助かります♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [293] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「私も、もっともっと上手にならなきゃ♪], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ここをこうやってすると、気持ちいいですか?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えいっ、えいっ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]は必死に射精を我慢するTaroのペニスを'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [指先で掴んで的確に弱点を刺激してきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [295] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「わっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ またイっちゃうんですね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [293] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「男の人何回もイかせるのって], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ こんなに簡単なんだ…♪], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ それとも、先生が感じやすいのかな♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]は乳を吸ったまま射精前で固まるTaroを優しく撫で'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['同時に手でTaroのペニスを激しく扱いてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [341] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [304] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [28] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [295] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えいっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ふふっ♡いっぱいぴゅっぴゅっできて], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ いーこですねー♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [293] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「安心していっぱいイってください♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ その間に先生の精子もお金も], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 空っぽにしちゃいますけど…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [295] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「はいっ、これで\v[106]回目です♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ すぐでしたね♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 時給換算したらいくらになるんだろ♪], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [293] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「やっぱり早く射精させた方が], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 回数はこなせるのかな…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ もっともっと、上手になりますね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [295] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「先生、気持ちよさそう…♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ これから毎日やってあげたいな…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ なんて…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [296] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「もし先生が毎日会ってくれるなら], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 先生だけとエッチなことするって], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 約束しますから…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [106, 106, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [104, 104, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [46, 46, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [42, 42, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [12] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [21] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 337 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アヤ尻逝き - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [25, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 49, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [初射精] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [347] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「えっ?出ちゃうんですか?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ま、まだ心の準備が…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [349] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「でも今がチャンスなんですよね…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ やっぱり、イってください!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroのペニスを自分のお尻へ押込み'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [激しく扱いてきた!] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [341] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [350] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [346] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「きゃっ…♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ お尻の中でびゅって…♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 110, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [348] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「お尻で挟むのなんて初めてだったけど], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 上手くいって良かった♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [348] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「先生は本番するより] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ こっちの方が好きなんですか…?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ヘンタイさんですね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [349] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「膣内で出してもらった方がお金は多いけど], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ やっぱり本番無しで稼げるのは], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 安心できます…♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [346] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「足りない分は回数で補ってくださいね♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ふふっ♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 108, - p: [射精二回目以降 射精前と後の台詞], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [19] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [349] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「先生、私のお尻をエッチな目で見てましたし], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 好きなだけで見ながらイってくださいね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [348] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「それで早くイってくれるなら], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 私も助かりますし♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はTaroの射精して敏感なペニスを'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [容赦なくお尻で激しく扱いてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [348] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「ずっとエッチな目で見てた女子生徒に], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ お尻でイかされて幸せですか?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [346] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「私もこんなに簡単に稼げて嬉しいですっ♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 先生のことも、嫌いじゃないし…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えへへ…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はお尻でしっかりとTaroのペニスを挟み'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [激しく上下に扱いてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [349] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「私、先生のこと結構尊敬してましたけど…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ エッチなことになると男の人って], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ だらしないですね…] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [346] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「でも先生には私のこと気に入って], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 通ってもらいたいから], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ いっぱい気持ちよくしてあげます♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]は尻肉でTaroのペニスを包み込み'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [一層扱く速さを増してきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [341] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [350] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [28] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [346] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「出た出た♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' これで\v[106]回目の射精です♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [349] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「先生がちゃんと払ってくれるなら], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ この仕事に永久就職してもいいかな…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ なんて♡ふふっ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [348] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「やった♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ またイかせちゃいました♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [346] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「日頃から運動して] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 先生が興奮してくれる身体にしといて], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 良かったです♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [348] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「きゃっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ まだこんなに出るんですね♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 先生が体力ある人で良かった♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [346] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「私も毎朝ランニングして鍛えてるし], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 先生のが空っぽになるまで], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 続ける自信ありますよ♡えへへ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [104, 104, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [106, 106, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [49, 49, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [42, 42, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [15] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [21] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 338 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アヤ敗北限界 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 43, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [292] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「あっ…もうお終いなんですか?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ でもまだ先生の…固いままです。], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [295] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「もっと頑張れますよね♪], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 男の子なんだから、] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ かっこいいとこ見せてください♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroのペニスを'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [手で優しく扱いてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroのペニスは再び'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [そそり勃ってしまった…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [293] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ほら、まだできますよね♪], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 先生、素敵です♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [295] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「あっ、先生は煽てられるより], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 甘やかされる方が好きですよね♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [293] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「こっちに来てください、先生♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 抱きしめてあげますよ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroを招き寄せると'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは彼女にトドメをさしてもらう為に'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [フラフラと近づいた…] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [296] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「いーこですね♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ じゃあ気持ちよーく…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ぴゅっぴゅっさせてあげますっ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は胸を押し付けながらTaroを抱きしめ'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroのペニスを手で激しく扱いてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [341] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroのペニスを扱き続け'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['精液を垂れ流しながらおっぱいをしゃぶり続けるTaroを'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [更なる絶頂へと導いてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [341] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは\N[6]に見つめられたまま'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [連続射精させられて動けなくなってしまった…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [104, 104, 1, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [106, 106, 1, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [295] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ん…♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ これで全部出たかな?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [293] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「今二回イかせたから…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' これで\v[104]回目♪'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [296] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「おっぱいをいっぱい吸われちゃったけど], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ それは無料サービスにしてあげます…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [295] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「最後は膝枕したまま] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ なでなでしながら寝かしつけてあげますね♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['精を全て出し切ったTaroは'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [少女に膝枕をされながら頭を撫でられ], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [安心して意識を失った…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [251, 251, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 46, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [347] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「えっ、もう限界ですか?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ でも私…もっとお金、欲しいな…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [349] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「支払いは射精回数だから], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 許可を取る必要なんてないですよね…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ごめんなさい、もう少し続けさせてください!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroのペニスを手で優しくさすってきた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroのペニスは再び'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [そそり勃ってしまった…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [348] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ まだイけそうですね♪], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [349] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「じゃあ無理矢理搾り取らせていただきます♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ヘンタイの先生は、] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ そういうのにも興奮するんじゃないですか♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroのペニスを手でお尻に押し付け'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [そのまま激しく腰を上下に動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [341] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は強すぎる快感に悶えるTaroを'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [無視して激しく扱き続けた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [341] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [351] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]の激しい責めに連続射精させられ'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは動けなくなった…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [104, 104, 1, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [106, 106, 1, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [348] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「やった♡連続射精させちゃいました♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 一気に二回分、稼いじゃった♪], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [346] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['「これで\v[104]回…'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [" G1,000稼ぐのだって一日中かかるのに…"], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ すごい…♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [349] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「ねっ、先生…よければ明日もまた…♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [347] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あ、あれ…?] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ もしかして、気絶しちゃいました!?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [349] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「どうしよう…] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ でも気絶するほど気持ちいいなら], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 病みつきになっちゃったりするのかな…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「明日も…] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ううん、毎日だって通ってほしいなあ…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [普段は真面目な少女に淫らに何度も射精させられ], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは意識が薄れる中、毎日通いたいと思ってしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [252, 252, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 45, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [340] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &5 { code: 41, parameters: ["", 0] } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 8] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 11] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 13] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 27] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [161, 161, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [162, 162, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [254, 254, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 340, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 339 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アヤ限界膣内 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [105, 105, 1, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [107, 107, 1, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [43] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [355] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「もう止めて欲しいんですか?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ で、でも先生の…まだ私の膣内で元気だし…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [353] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「イった後は敏感すぎて苦しい?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ そうなんですか?] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [356] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「でも敏感なんだったら], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 動いたらすぐイっちゃうのかな♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ふふっ♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は膣内でTaroのペニスをキュッと締め付けてきた!'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroのペニスはまだ固く彼女の膣内で脈打っている…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [354] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「こんなに固いし、絶対まだ射精できます♪], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ もっともっとイかせちゃいますからっ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroを片手で押さえつけると'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [激しく腰を上下に動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [341] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [352] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [359] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroを一瞬で射精させた後も'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [止まることなく腰を振り続けた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [341] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [79, 79, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [354] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「ふーっ、ちょっと激しく動いてみました♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 今、二回は射精してましたよね♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [298] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [357] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えへへ…♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ なんだか搾り取ってるって感じです♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 私でもこんなに、出来るんだ…♪], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [355] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「先生…?] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ なんかまだビクビクってしてますけど、], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 大丈夫ですか?] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [357] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ど、どうしよう…] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 射精しすぎて死んじゃったりとか], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ありえないですよねっ!?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [心配そうに自分を覗き込む少女の顔が見えた後に], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [彼女が膣からペニスを抜く感覚と垂れ落ちる液体を感じながら], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは意識を失った…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [249, 249, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精2回目以降敗北] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [354] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「あれ、もう終わりですか?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 私はまだまだ余裕なんですけど♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [356] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「でももう十分に稼がせて貰いましたし], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ そろそろ終わりでもいいかな♪], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [354] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「まだ先生の、私の膣内でカチカチだから], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 最後に思いっきり搾り取ってあげます♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ もちろん有料ですけど♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は膣内でTaroのペニスをキュッと締め付けてきた!'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroのペニスはまだ固く彼女の膣内で脈打っている…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [356] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「それじゃあトドメに] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 本気で搾り取りに行きますねっ♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ いっぱい、イってくださいっ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroを片手で押さえつけると'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [激しく腰を上下に動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [341] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [352] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [359] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroを一瞬で射精させた後も'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [止まることなく腰を振り続けた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [341] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [79, 79, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [356] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「はいっ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 今のだけでも二回は射精してましたよね♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ありがとうございます♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [298] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [357] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 最後まで搾り取った気がします♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ちょっと自信が付きました♪], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [356] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「先生のがビクビクってしてながら], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 膣内で小さくなってくの、感じます…♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ちょっと寂しいですね♪], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [353] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あれ…] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ もしかして先生…気絶しちゃいました?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [355] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「やだ…男の人を気絶するまで搾り取るなんて], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ なんか私、凄く淫乱みたい…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [357] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「先生がだらしないからいけないのに…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ もぉっ…] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [普段は大人しい少女の激しい責めに強い興奮を覚え], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['全ての精を吐き出したTaroは意識を失った…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [249, 249, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 340 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: トドメあや - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 45, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 1, 0, 140] } - - !ruby/object:RPG::EventCommand { i: 1, c: 225, p: [7, 5, 145, true] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 20, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 250, - p: [!ruby/object:RPG::SE { name: Poison, pitch: 100, volume: 80 }], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 224, - p: - [ - !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 }, - 45, - false, - ], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 225, p: [6, 8, 40, false] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 84, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 43, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 1, 0, 140] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 96, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 250, - p: [!ruby/object:RPG::SE { name: Poison, pitch: 100, volume: 80 }], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 224, - p: - [ - !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 }, - 45, - false, - ], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 29, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 46, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 1, 0, 140] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 98, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 250, - p: [!ruby/object:RPG::SE { name: Poison, pitch: 100, volume: 80 }], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 224, - p: - [ - !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 }, - 45, - false, - ], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 29, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 341 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 342 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アヤ絵戻す - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [161, 161, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [162, 162, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [22] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [21] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: ["$game_troop.members[0].screen_x = 329"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: ["$game_troop.members[0].screen_y = 401"], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 44] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [302] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 54] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [302] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 49] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 64] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [302] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [306] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 49, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [305] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 46, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [304] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [303] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: ['$game_actors[1].battler_name = "Hero DN"'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 343 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アヤ絵1立無 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x = 230"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y = 500"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 318] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 318] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 324] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 49, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [350] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 344 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アヤ絵1普通 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x = 230"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y = 500"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 314] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Aya1, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 314] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Aya1, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 320] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Aya2 HN, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 49, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [350] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 345 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アヤ絵1嬉しい - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x = 230"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y = 500"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 315] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Aya1 Happy, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 315] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Aya1 Happy, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 321] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Aya2 HN Happy, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 49, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [350] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 346 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アヤ絵1驚き - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x = 230"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y = 500"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 316] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Aya1 sup, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 316] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Aya1 sup, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 322] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Aya2 HN sup, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 49, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [350] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 347 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アヤ絵1笑顔 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x = 230"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y = 500"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 317] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Aya1 Smile, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 317] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Aya1 Smile, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 323] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Aya2 HN smile, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 49, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [350] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 348 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アヤ絵1恥ずかし - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x = 230"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y = 500"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 318] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 318] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 324] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Aya2 HN shy, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 49, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [350] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 349 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アヤ絵1汁 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [21, Aya1 Siru1, 0, 0, 0, -78, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 350 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アヤ絵1汁+ - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [22, Aya1 Siru2, 0, 0, 0, -78, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 351 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アヤ絵2立無 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 162, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x = 250"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y = 560"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [359] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 330] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 336] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [358] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 342] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [358] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 352 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アヤ絵2普通 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 162, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x = 250"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y = 560"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [359] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 326] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Aya1, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [358] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 332] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Aya1, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [358] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 338] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Aya2 HN, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 353 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アヤ絵2嬉しい - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 162, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x = 250"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y = 560"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [359] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 327] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Aya1 Happy, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [358] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 333] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Aya1 Happy, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [358] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 339] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Aya2 HN Happy, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 354 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アヤ絵2驚き - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 162, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x = 250"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y = 560"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [359] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 328] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Aya1 sup, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [358] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 334] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Aya1 sup, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [358] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 340] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Aya2 HN sup, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 355 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アヤ絵2笑顔 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 162, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x = 250"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y = 560"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [359] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 329] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Aya1 Smile, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [358] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 335] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Aya1 Smile, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [358] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 341] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Aya2 HN smile, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 356 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アヤ絵2恥ずかし - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 162, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x = 250"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y = 560"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [359] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 330] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [358] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 336] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [358] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 342] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Aya2 HN shy, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 357 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アヤ絵2汁ON - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [21, Aya Pic1 Siru, 0, 0, -16, -80, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 358 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アヤ絵2汁OFF - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [21] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [22] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 359 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 360 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アヤ戦闘スイッチリセット - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [999] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [109, 109, 1, 1, 46] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [110, 110, 1, 1, 49] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [111, 111, 1, 1, 41] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [101, 101, 1, 1, 41] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [101, 101, 1, 1, 42] } - - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [最後攻撃属性リセット] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [41, 47, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [射精回数変数リセット] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [41, 51, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [服装リセット] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [51, 57, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [59, 59, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [54, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [MP射精リセット] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [245, 252, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: ['$game_actors[1].battler_name = "Hero-1"'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [77, 77, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [79, 79, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [161, 161, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [162, 162, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [84, 84, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [265, 265, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 111, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [102, 102, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 112, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [104, 104, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 113, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [109, 109, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 114, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [101, 101, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [Tempリセット] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [111, 114, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 361 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アヤ敗北サマリー - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 223, - p: - [ - !ruby/object:Tone { r: -255.0, g: -255.0, b: -255.0, a: 0.0 }, - 120, - true, - ], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: ["$win1 = Window_Base.new(20, 20, 410, 376)"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: [a = "前戯でイかされた回数合計"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(0, 0, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["b = $game_variables[42]"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(340, 0, 492, 21, b)"], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 655, p: [$win1.opacity = 0] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: [a = "膣内で搾り取られた回数"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(0, 20, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["b = $game_variables[41]"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(340, 20, 492, 21, b)"], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 355, p: [a = "妊娠の可能性"] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(0, 40, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 355, p: [a = "なし"] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(320, 40, 492, 21,a)"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Aya_N_Shy, 1, 0, 500, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [3, Aya Siru Hand, 1, 0, 500, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [4, Aya Siru, 1, 0, 500, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 355, p: [a = "危険"] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(320, 40, 492, 21,a)"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Aya_N_Shy, 1, 0, 500, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [3, Aya Siru Hand, 1, 0, 500, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [4, Aya Siru, 1, 0, 500, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 108, - p: ["<メンバー座標:1,280,320>"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: ['a = "[アヤとの思い出]"'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(0, 160, 492, 22, a)"], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 245, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: [a = "アヤにパンツを見せられただけで勃起し"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(0, 200, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: [a = "彼女にされるがまま服を脱がされた。"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(0, 220, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 243, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: [a = "アヤにパンツを脱がれ、お尻を触ってしまった。"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(0, 200, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: [a = "勃起してしまい、彼女に服を脱がされた。"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(0, 220, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 246, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: [a = "アヤに生乳を見せられて勃起し"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(0, 200, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: [a = "彼女にされるがまま服を脱がされた。"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(0, 220, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 247, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: [a = "アヤに生足やお尻を触らせてもらい勃起し"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(0, 200, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: [a = "彼女にされるがまま服を脱がされた。"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(0, 220, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [ここから射精方法] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 251, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: [a = "そして彼女の乳を吸わされながら"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(0, 240, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: [a = "手で激しく扱かれ射精した…"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(0, 260, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 252, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: [a = "そして彼女にペニスをお尻で挟まれ"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(0, 240, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: [a = "そのまま激しく扱かれ射精した…"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(0, 260, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 249, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: [a = "その後、彼女に後背騎乗位で袴られ"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(0, 240, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 250, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: [a = "筆おろしされた瞬間射精してしまった…"], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 655, - p: ["$win1.contents.draw_text(0, 260, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: [a = "筆おろしされ射精まで導かれた…"], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 655, - p: ["$win1.contents.draw_text(0, 260, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 108, - p: [ここから筆おろしと好き], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [8, 24] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: [a = "あなたはこの少女に童貞を奪われた。"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(0, 300, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [8, 25] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: [a = "童貞を奪われ、好きになってしまった。"], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 655, - p: ["$win1.contents.draw_text(0, 320, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [8, 25] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: [a = "あなたはこの少女に失神するまで責められ"], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 655, - p: ["$win1.contents.draw_text(0, 300, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: [a = "気持ちよくされすぎて好きになってしまった。"], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 655, - p: ["$win1.contents.draw_text(0, 320, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [戦闘結果] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, 戦闘結果を閉じる], 2], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [戦闘結果] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 戦闘結果を閉じる] } - - !ruby/object:RPG::EventCommand { i: 1, c: 355, p: [$win1.dispose] } - - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [""] } - - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [$win1 = nil] } - - !ruby/object:RPG::EventCommand { i: 1, c: 355, p: [if $win1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [unless $win1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: ["$win1.disposed?"] } - - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [$win1 = nil] } - - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [end] } - - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [end] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 223, - p: [!ruby/object:Tone { r: 0.0, g: 0.0, b: 0.0, a: 0.0 }, 120, true], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [361] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 362 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アヤ敗北サマリー2 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 223, - p: - [ - !ruby/object:Tone { r: -255.0, g: -255.0, b: -255.0, a: 0.0 }, - 60, - false, - ], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: ["$win1 = Window_Base.new(20, 20, 410, 376)"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: [a = "授乳手コキでイかされた回数合計"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(0, 20, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["b = $game_variables[109]"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(340, 20, 492, 21, b)"], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 655, p: [$win1.opacity = 0] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: [a = "お尻でイかされた回数合計"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(0, 40, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["b = $game_variables[110]"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(340, 40, 492, 21, b)"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: [a = "膣内で搾り取られた回数合計"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(0, 60, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["b = $game_variables[111]"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(340,60,492, 21, b)"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: [a = "アヤの現在のレベル"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(0, 80, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["b = $game_variables[101]"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(340,80,492, 21, b)"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [1, Aya_N_Shy, 1, 0, 500, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [3, Aya Siru Hand, 1, 0, 500, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [4, Aya Siru, 1, 0, 500, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [戦闘結果] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, アヤの成績を閉じる], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [戦闘結果] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 402, - p: [1, アヤの成績を閉じる], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 355, p: [$win1.dispose] } - - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [""] } - - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [$win1 = nil] } - - !ruby/object:RPG::EventCommand { i: 1, c: 355, p: [if $win1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [unless $win1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: ["$win1.disposed?"] } - - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [$win1 = nil] } - - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [end] } - - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [end] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 1, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 223, - p: [!ruby/object:Tone { r: 0.0, g: 0.0, b: 0.0, a: 0.0 }, 60, false], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 363 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 364 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アヤ奴隷バトル - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [最初] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 43, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [胸永続] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 46, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [お尻永続] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [293] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「先生…♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ どうして欲しいですか?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, 犯して欲しい, 前戯でイきたい], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 犯して欲しい] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [42] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [14] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [既に童貞奪われた] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [8, 24] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 41, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [一番搾り] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [296] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「またここで搾り取って欲しいんですか♡], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ いいですよ、今日は無料サービスで♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 52, 1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [300] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [奴隷二回目以降] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [296] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「また中出しするんですか?], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 先生…もしかして子供欲しいの?], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ えへへ…♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 52, 1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [300] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [367] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [奪われた持ってない] } - - !ruby/object:RPG::EventCommand { i: 2, c: 408, p: [奴隷バトルで筆おろし] } - - !ruby/object:RPG::EventCommand { i: 2, c: 313, p: [0, 0, 0, 30] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [293] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「えっ…いいんですか?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 先生は私が大人になるまで], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 待ってるのかなって思ってました♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [296] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「でも私、本当はずっと], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 先生とシたかったんです♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [300] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [295] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「嬉しいっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 先生にとって素敵な思い出になるように], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ いっぱい気持ちよくしてみせます♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 19, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 230, p: [20] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はTaroのペニスを片手で掴んで膣口に押し付け'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ゆっくりと腰を降ろしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 118, p: [選択肢2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 102, - p: [[選択肢, すぐイっちゃう, 我慢する], 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [選択肢2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [1, すぐイっちゃう] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは自分のペニスが'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\N[6]の膣にゆっくりと飲み込まれる様に'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [興奮してしまった…] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 311, - p: [0, 0, 1, 0, 2500, false], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 28, -1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [366] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [2, 我慢する] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは自分のペニスが'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\N[6]の膣にゆっくりと飲み込まれる中、'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [イかないように必死に耐えた…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 28, -1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [352] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [482] } - - !ruby/object:RPG::EventCommand { i: 3, c: 126, p: [25, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 126, p: [24, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 313, p: [0, 0, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [226, 226, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [367] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 前戯でイきたい] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [選択肢B] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 102, - p: [[選択肢, お尻で扱かれたい, 授乳されたい], 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [選択肢B] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, お尻で扱かれたい] } - - !ruby/object:RPG::EventCommand { i: 2, c: 118, p: [お尻永続] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [344] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [375] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [4] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 4, 0, 30, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [376] } - - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [終了] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [お尻永続] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, 授乳されたい] } - - !ruby/object:RPG::EventCommand { i: 2, c: 118, p: [胸永続] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [373] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [4] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 4, 0, 30, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [374] } - - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [終了] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [胸永続] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [終了] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [343] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [最初] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 365 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アヤ奴隷脱童即射精 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [24, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [25, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [354] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「もうちょっとで全部…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ あ、あれっ…?] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [355] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「あっ…ま、まだイっちゃダメっ…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ あぁ…でももう…出ちゃってる…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [298] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [357] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「うぅ…先生、ごめんなさい…私…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 素敵な思い出にするって言ったのに…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「でも先生…こんなにいっぱい出して、], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ まだ膣内でもびくびくって…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ そんなに気持ち良かったですか?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [354] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ねっ…先生…] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私、動いてもいいですか?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 今からでも先生との思い出…作りたいです♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [299] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [41, 41, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [44, 44, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [249, 249, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [250, 250, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 83, -1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [352] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [終了] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: - [ - [ - 選択肢, - 身を委ねて犯され続ける, - トドメが欲しい, - 他の方法でイかせて欲しい, - ], - 0, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [終了] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 402, - p: [1, 身を委ねて犯され続ける], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [367] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, トドメが欲しい] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精2回目以降敗北] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [355] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えっ!?] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 今の一瞬でもう限界なんですか?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [357] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「だ、ダメですっ!] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ もっと頑張って…先生…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [354] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「だって先生の…まだ膣内でカチカチです♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 私が動いてあげますから、じっとしてて♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は膣内でTaroのペニスをキュッと締め付けてきた!'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroのペニスはまだ固く彼女の膣内で脈打っている…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [356] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「…♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 先生、気持ちよさそう…♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ もっともっと搾り取っちゃいますねっ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroを片手で押さえつけると'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [激しく腰を上下に動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [341] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [352] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [359] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroを一瞬で射精させた後も'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [止まることなく腰を振り続けた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [341] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [79, 79, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [356] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ほらっ♡もっとっ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ やっぱり、まだまだ出るじゃないですか♪], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ えへへ…♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [298] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [357] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「凄い…こんなにいっぱい♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 先生が気持ち良くなった証拠、], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ いっぱい貰っちゃいました♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [353] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あれ…] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ もしかして先生…気絶しちゃいました?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [355] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「やだ…男の人を気絶するまで搾り取るなんて], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ なんか私、凄く淫乱みたい…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [357] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「先生がだらしないからいけないのに…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ もぉっ…] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [普段は大人しい少女の激しい責めに強い興奮を覚え], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['全ての精を吐き出したTaroは意識を失った…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [249, 249, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [41, 41, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [44, 44, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [43, 43, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [262, 262, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 27] } - - !ruby/object:RPG::EventCommand { i: 1, c: 340, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 402, - p: [3, 他の方法でイかせて欲しい], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [353] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えっ…?] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 抜いて欲しいんですか…?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [356] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「そっか…イったばっかりなのに], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 膣内で動かれちゃったら敏感すぎて], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ くすぐったいんですよね♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [343] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]はゆっくりと腰をあげて'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['膣内からTaroのペニスを解放した…'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [抜けた際に膣からドロドロと精液が零れ落ちた…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 27] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [365] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 366 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アヤ奴隷本番 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 226, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [226, 226, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [永続] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [最初] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [14] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [293] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 私が上になって] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 搾りとってあげますね♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は片手でTaroのペニスを掴み'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [自分の秘部へ向けたあと、], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ゆっくりと腰を降ろしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは\N[6]に身を任せたまま犯された…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 27, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [14] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [352] } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [永続] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [368] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [4] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 4, 0, 30, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [369] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [終了] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [永続] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [二回目] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [4, 1, 6, 27] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [継続騎乗位] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [354] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「まだまだ搾り取れそうですね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 無料なんだし、] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 好きなだけ出しちゃってください♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [356] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「精子空っぽにするの手伝ってあげますね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ふふっ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [騎乗位入れ直し] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [295] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「トドメはこっちが良いですか?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私もいい運動になるかも♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ふふっ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 19, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 230, p: [20] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]は片手でTaroのペニスを掴み'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [自分の秘部へ向けたあと、], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ゆっくりと腰を降ろしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは\N[6]に身を任せたまま犯された…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 27, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [永続2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [352] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [368] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [4] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 4, 0, 30, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [369] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [終了] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [永続2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [終了] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: - [ - [ - 選択肢, - 身を委ねて犯され続ける, - トドメが欲しい, - 他の方法でイかせて欲しい, - ], - 0, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [終了] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 402, - p: [1, 身を委ねて犯され続ける], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [最初] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, トドメが欲しい] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [即イき以外トドメ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [353] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「あれ、もう終わりでいいんですか?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [356] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「先生はお金払ってた頃と変わらないですね♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 私はどんどん上手になってるのに♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ふふっ♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [354] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「また余裕なままの私が], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 先生が気絶するまで搾り取っちゃうのかなー♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は膣内でTaroのペニスをキュッと締め付けてきた!'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroのペニスはまだ固く彼女の膣内で脈打っている…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [356] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「それじゃあトドメに] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 本気で搾り取りに行きますねっ♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 覚悟してくださいっ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroを片手で押さえつけると'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [激しく腰を上下に動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [341] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [352] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [359] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroを一瞬で射精させた後も'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [止まることなく腰を振り続けた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [341] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [79, 79, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [356] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「はいっ♡おしまいっ♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 先生の精子…] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 全部搾り取れたの、わかります♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [298] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [357] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「イくのはどんどん早くなるけど], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 相変わらず量は出るから嬉しいです♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ えへへ…♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [353] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あっ…] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 先生の、膣内で小さくなってく…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [356] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「先生…いっぱい出せて偉いです…♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ゆっくり休んで、] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ また精子いっぱい作ってくださいね♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]に何度も射精させられぐったりしたTaroは'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['彼女になでなでされながら、安心してTaroは意識を失った…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [249, 249, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [41, 41, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [44, 44, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [43, 43, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [262, 262, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 27] } - - !ruby/object:RPG::EventCommand { i: 1, c: 126, p: [25, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 340, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 402, - p: [3, 他の方法でイかせて欲しい], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [353] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「えっ?抜いて欲しいんですか?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [354] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「でもまだまだ元気ですよね♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 他の方法でイかせちゃおうかな♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [343] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]はゆっくりと腰をあげて'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['膣内からTaroのペニスを解放した…'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [抜けた際に膣からドロドロと精液が零れ落ちた…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 27] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [365] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 367 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アヤSex攻撃奴隷 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [45, 45, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [43] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [352] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精前] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [5] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は手でTaroの身体をそっと撫でながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [腰を上下に動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は振り向いてTaroの表情を確認しながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['上下に腰を振ってTaroのペニスを刺激してきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroの様子を伺いながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [前後に腰をグラインドさせてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [71] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 105, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [356] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 生徒相手に生エッチしたくて], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 先生やってたんですよね♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [357] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「そんなヘンタイ先生の為に], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ これからもエッチは制服でやってあげます♡], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 嬉しいですか?ふふっ♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]はTaroの上でリズム良く動いて'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroのペニスを膣内で責め立ててきた!'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [42] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [357] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 先生とは色々あったけど…], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 結婚して、幸せですっ♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [354] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「だからほらっ…] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 遠慮なく膣内に出してくださいっ♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]はTaroに接合部を見せつけながら'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [淫らに腰を振ってきた!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [357] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「ん…っ♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 私がこんな風に男の人を責めるなんて…], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 思いもしませんでした♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [356] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「他の男の人も] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 先生みたいにすぐイっちゃうんですか?], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ ふふっ♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]はTaroの反応を伺いながら'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [懸命に腰を動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [71] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [43] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [352] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [5] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroの射精後で敏感なペニスを'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [容赦なく膣内で扱き続けてきた!!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は精液と愛液を膣内で混ぜるように'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [上下に何度も腰を振ってきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroを手でくすぐるように撫でながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [激しく腰を動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [71] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 105, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [356] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「えいっ♡それっ♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 何回射精してもいいですよ♡], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 気持ちよくなってください♪], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [354] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「一生養ってもらうから], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ お代は先生の人生です♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ えへへ…♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]は余裕の表情でTaroを見つめながら'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [楽しそうに腰を振ってきた!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [356] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ またすぐにイっちゃいそうですね♪], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 簡単すぎてすぐ終わっちゃいます♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [354] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「すぐ出してもいいけど], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ その分数で補って貰いますからね♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]はTaroを言葉責めしながら'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [激しく腰を振ってきた!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [42] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [354] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「生徒をお嫁さんに出来て嬉しいですか?], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 私も先生みたいな人が貰えて], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 嬉しいですっ♡ふふっ♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [356] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「まずは奥さんの勤めとして], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 可愛い子供を作っちゃおうかなー♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]はTaroに接合部を見せつけながら'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [淫らに腰を振ってきた!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [71] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [43] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [352] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 368 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アヤ奴隷膣内射精 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 108, - p: [奴隷戦は射精前と後をくっつけて、不自然な台詞えを変える], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [初射精] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [354] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あっ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 膣内でピクピクって…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ もう出るんですねっ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [356] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「激しく動いて] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 思いっきりイかせてあげますっ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 9, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [354] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ もうお終いですか?] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 早いですよ、先生♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [356] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「このままゆっくり動いても], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ イっちゃいそうだけど], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 勢いよく出させたいし、激しくしますねっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 9, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [354] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「ん…っ私の膣内でビクビクって…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ イっちゃうんですね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [357] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「恥ずかしいですけど] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 最後はいっぱい動いてあげますっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 9, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [354] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「あっ…もうお漏らししちゃうんですか?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ しょーがない人です♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ふふっ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [356] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「いいですよ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私の膣内にだらしなくお漏らし…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ しちゃってください♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['\n[6]は片手でTaroを押さえつけ'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [長い髪が上下に揺れる程に激しく腰を動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [341] } - - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [ここから射精後] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [352] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [ナカ初射精] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [356] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あ…っ♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 出てるっ…♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ドクドクって…♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [42] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [357] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「こんなに射精して…♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 先生、やっぱり子供欲しいんですか?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [356] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「今は避妊薬だって使ってないし], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 本当にデキちゃいますからね♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [43] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [354] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「それに…先生の、まだ膣内で元気です♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ もっと膣内に出したいですか?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ えへへ…♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [ナカ射精二回目以降初] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [28] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [356] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ん…っ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ また射精…させちゃいましたっ…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [42] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [357] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「こんなにいっぱい出されちゃうと], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ なんだか恥ずかしいです…♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 先生がそれだけ私を好きってことですよね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [43] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [356] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「わっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ まだこんなに濃いのが出るんですね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [42] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [354] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「空撃ちになるまで搾り取ります…♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 何回イかせられるかなー♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ふふっ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [43] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [356] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「きゃっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ドクドクって…いっぱい出ましたね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [42] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [357] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「こんなに射精してもらえると], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 恥ずかしいけど自信も付きます…♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 立派な奥さん、出来てますよね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [43] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [107, 107, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [105, 105, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [41, 41, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [44, 44, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [249, 249, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 83, -1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [359] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [14] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 369 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 370 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 371 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 372 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アヤ奴隷HP胸 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [本番は裸] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 46, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [321] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精前] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [5] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [296] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「先生、私が抱っこしてあげます♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 来て…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['胸をさらけ出して誘惑してくる\n[6]に誘われて'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは彼女のおっぱいに顔を埋めた…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 88, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [295] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「もぉ先生ったら…] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ さっきから胸ばっかり見てますよ?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['胸をさらけ出して誘惑してくる\n[6]に誘われて'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは彼女に抱きつき顔を胸で挟まれてしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 88, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [293] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「先生ってばいつまで経っても甘えん坊ですね♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私の方が年下なのに…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['胸をさらけ出して誘惑してくる\n[6]に誘われて'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは彼女のおっぱいに顔を埋めてしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 88, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [293] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「きゃっ…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 先生…赤ちゃんみたい♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [295] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「私と子供ができるかもしれないのに], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ いつまでもそんな赤ちゃんでいいんですか?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ うふふ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は優しくTaroにおっぱいを吸わさせながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスを握り上下に扱いてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 95, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [296] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「先生…年下の女の子に甘えちゃって…♪], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ でも私も奥さんだし、], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ いっぱい甘えていいですよ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [295] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「先生も若くて可愛いお嫁さんと], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 赤ちゃんプレイができて幸せですか?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えへへ…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は無防備に乳を吸うTaroのペニスを手で掴み'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [激しく上下に扱いてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 95, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [295] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 赤ちゃんが出来る前の練習ですか?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 気持ちよくぴゅっぴゅってさせてあげます♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は微笑みながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['夢中で乳を吸うTaroのペニスを手で激しく扱いてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 95, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [321] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [291] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [5] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroを抱き寄せ顔に胸を押し付けると'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスを手で扱いてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroを抱き寄せ顔に胸を押し付けると'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスを手で扱いてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroを抱き寄せ顔に胸を押し付けると'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスを手で扱いてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 95, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [295] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「このまま先生を寝かしつけてあげます♪], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ それまでに、いっぱい出させてあげますね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroを優しく抱きしめたまま'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['射精したばかりの敏感なTaroのペニスを激しく扱いてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 95, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [295] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 気持ちいいですか?] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [296] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「これからもずーっと、], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ こうやってイかせてあげますね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroを抱き抱え授乳させながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスを扱き続けてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 95, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [296] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ…♡もぉ…] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ そんなに吸っても何にも出ませんからね?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [295] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「私みたいな若い子相手に…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ヘンタイ…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroを優しく抱きつつも'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['手ではTaroのペニスを激しく扱いてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 95, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 373 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アヤ奴隷胸逝き - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [25, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [198] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 46, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [キス初射精] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [295] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あっ…♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ もうイくんですね♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 嬉しいですっ♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [293] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「ほら、赤ちゃんは何も考えないで], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 気持ちいいことだけ考えましょうねー♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はおっぱいを吸い続けるTaroの'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [限界まで膨張したペニスを手で更に激しく扱いた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [12] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [341] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [304] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [295] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「きゃっ♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ いっぱい出てる…♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]の手で激しく扱かれ射精し'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroはぐったりと彼女に身体を預けた…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [296] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「手でイかせるのも慣れたし], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 上手になった気がします♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [292] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「以前はこれでも] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 先生からいっぱいお金稼ぎましたしね♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [295] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「エッチが上手なお嫁さんで幸せですか?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ えへへ…♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 108, - p: [射精二回目以降 射精前と後の台詞], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [19] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [295] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あっ…♪] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ この感じ、もうすぐ射精ですね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [293] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「我慢しないでいいですよ♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 思いっきり、イってください♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はTaroの顔におっぱいを押しつけながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスを手で激しく扱いてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [295] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 手でイかせるのにも] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 色々コツがあるんですよ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [293] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「ここをこうやって…?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えいっ、えいっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ どーですか?ふふっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]は必死に射精を我慢するTaroのペニスを'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [指先で掴んで的確に弱点を刺激してきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [295] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「わっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ またイっちゃうんですね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [293] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「こんなに簡単だと] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私って魅力的なのかなって], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 自信が持てて嬉しいですっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]は乳を吸ったまま射精前で固まるTaroを優しく撫で'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['同時に手でTaroのペニスを激しく扱いてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [12] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [341] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [304] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [28] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [295] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えいっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ふふっ♡いっぱいぴゅっぴゅっできて], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ いーこですねー♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [293] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「安心していっぱいイってください♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 私は何があっても] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 先生の傍にいてあげますからね…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [295] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡簡単でした♪] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 先生でアルバイトしてた時に], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ いっぱい練習しましたから♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [293] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「毎日のエッチでも] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ もっともっと上手になりますね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [295] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「先生とは毎日シてるけど], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ なかなか早漏治らないですねー♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [296] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「私がどんどん上手になっちゃってるのかな♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ なんだか恥ずかしいです…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [46, 46, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [42, 42, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [12] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroをイかせた\N[6]は胸をTaroにギュッと押しつけ'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['続けて射精させようとTaroのペニスを手で優しく撫で始めた…'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [トドメ選択肢] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, 身を委ねる, もう限界, 他の方法でイきたい], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [トドメ選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 身を委ねる] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, もう限界] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [12] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [377] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 402, - p: [3, 他の方法でイきたい], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [43, 43, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [292] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「…?] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 他の方法がいいんですか?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [295] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「そーですね!] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ いつまでも赤ちゃんみたいに], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ おっぱいに甘えてちゃダメですよ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [322] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 374 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アヤ奴隷HP尻 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [344] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 49, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精前] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [5] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroのペニスを掴んでお尻で挟むと'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [そのまま優しく扱いてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroのペニスを掴んでお尻で挟み'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [優しく締め付けてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroのペニスを掴んでお尻で挟み'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [上下にゆっくりと動いてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 97, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [349] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「先生は挿れるよりも] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ お尻で挟むのが好きですもんね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ヘンタイ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [348] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「私が先生のをお尻で挟んで], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ イかせてあげますね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroのペニスを手でお尻に押し付け'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [そのまま激しく上下に動いてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [349] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「ちょっと恥ずかしいけど…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 先生、私のお尻見て興奮しますもんね…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [346] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「いっぱい動いてあげますね♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 見ながらイってください…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroのペニスを手でお尻に押し付け'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [そのまま激しく上下に動いてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [349] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「先生…いっつもお尻ばっかり見て…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ こうされたいんですよね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [348] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「このままお尻見てていいから], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ いっぱい出してください…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroのペニスを手でお尻に押し付け'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [そのまま激しく上下に動いてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 97, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [5] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は射精して敏感なTaroのペニスを'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [容赦なく扱いてきた!] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は精液でぬるぬるになったお尻で'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスを挟んで激しく扱いてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は射精して敏感なTaroのペニスを'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [休むことなくお尻で扱き続けた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 97, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [346] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 先生をイかせた後だから], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ぬるぬるで動き易いです♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [348] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「このまま出なくなるまで], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 連続射精させちゃいますねっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [348] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「先生、イくの早かったですね♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私が上手になりすぎちゃったのかな♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [346] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「いっぱい鍛えてあげますから], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ もっと我慢できるようになってくださいね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [346] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「さっきイったばっかりなのに], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 今にもイっちゃいそうですね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [348] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「今日も私が疲れる前に], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 先生が気絶しちゃいそう♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]はTaroのペニスを手でお尻に押し付け'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [そのまま激しく上下に動いてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 97, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 375 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アヤ奴隷尻逝き - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [25, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 49, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [初射精] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [348] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ もう限界なんですか?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [346] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「どうせ何回もイかせるから], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 我慢しないでイっていいですよ♪], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ えいっ♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroのペニスを自分のお尻へ押込み'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [激しく扱いてきた!] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [15] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [341] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [350] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [346] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「きゃっ…♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ お尻の中でびゅって…♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [349] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「もぅ…こんなに出して♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ そんなに興奮したんですか?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [348] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「先生のが鎮まるまで] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 何回だってイかせてあげますね♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 108, - p: [射精二回目以降 射精前と後の台詞], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [19] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [349] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「先生、私のお尻をエッチな目で見てましたし], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 好きなだけ見ながらイってくださいね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [348] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「沢山射精して] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ もっと私に夢中になってください、先生♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はTaroの射精して敏感なペニスを'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [容赦なくお尻で激しく扱いてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [348] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「またイっちゃうんですね♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ そんなに気持ちいいんですか?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ふふっ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はお尻でしっかりとTaroのペニスを挟み'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [激しく上下に扱いてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [348] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「初めて会った先生の印象は], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ かっこいいなって思いましたけど], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 今じゃ可愛い人です♡ふふっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [349] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「だってこんなにすぐに], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ イっちゃうんだもん♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]は尻肉でTaroのペニスを包み込み'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [一層扱く速さを増してきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [15] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [341] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [350] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [28] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [348] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「ずっとエッチな目で見てた元生徒に], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ お尻でイかされて幸せですか?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [346] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「私のことが好きって本当だったんですね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 嬉しいですっ…先生♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [348] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「またイかせちゃいました♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ お尻にこんなに興奮して、ヘンタイ先生♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [349] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「でもこんなヘンタイ先生でも], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私、一緒になれて幸せです…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [348] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「きゃっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ まだこんなに出るんですね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [346] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「いつも私が栄養満点の], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ お料理を作ってるからかな♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ふふっ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [49, 49, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [42, 42, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [15] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroをイかせた\N[6]はTaroのペニスを握り直し'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [自分のお尻でキュッと締め付けてきた!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [トドメ選択肢] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, 身を委ねる, もう限界, 他の方法でイきたい], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [トドメ選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 身を委ねる] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, もう限界] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [15] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [377] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 402, - p: [3, 他の方法でイきたい], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [46, 46, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [343] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [292] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「…?] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 他の方法がいいんですか?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [293] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「いいですよ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 次はどうやってイかせちゃおうかな♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ うふふ♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 376 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アヤ奴隷限界 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 43, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [292] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「あっ…もうお終いなんですか?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [295] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「でもいっつも気絶するまで続けてるし], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 本当はまだ出るんでしょ?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ふふっ♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroのペニスを'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [手で優しく扱いてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroのペニスは再び'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [そそり勃ってしまった…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [293] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ほらっ♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ まだできますよね♪] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 先生、頑張って♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [293] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「こっちに来てください、先生♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 抱きしめてあげますよ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroを招き寄せると'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは彼女にトドメをさしてもらう為に'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [フラフラと近づいた…] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [296] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「いーこですね♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ じゃあ気持ちよーく…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ぴゅっぴゅっさせてあげますっ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は胸を押し付けながらTaroを抱きしめ'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroのペニスを手で激しく扱いてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [341] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroのペニスを扱き続け'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['精液を垂れ流しながらおっぱいをしゃぶり続けるTaroを'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [更なる絶頂へと導いてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [341] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは\N[6]に見つめられたまま'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [連続射精させられて動けなくなってしまった…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [295] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ん…♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ これで全部出たかな?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [296] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「おっぱいをいっぱい吸いながら射精して], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 満足してくれましたか?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [295] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「最後は膝枕したまま] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ なでなでしながら寝かしつけてあげますね♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['精を全て出し切ったTaroは'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [少女に膝枕をされながら頭を撫でられ], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [安心して意識を失った…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [251, 251, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 46, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [345] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「あっ…もう出なくなったんですか?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [348] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「でも先生のはふにゃふにゃになるまで], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 何回でも出せると思うんです♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroのペニスを'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [手で優しく扱いてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroのペニスは再び'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [そそり勃ってしまった…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [346] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふっ♡やっぱり♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 今日も出なくなるまで搾りとって], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 気絶させちゃおうかなっ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [348] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「トドメ、行きますよ♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 覚悟してください、先生♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroのペニスをお尻でギュッと挟み腰を上げ、'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [勢いよく降ろしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [341] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はお尻でTaroのペニスを扱き続け'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['精液を垂れ流しながら悶絶するTaroを更なる絶頂へと導いてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [341] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [351] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは\N[6]に見つめられたまま'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [連続射精させられて動けなくなってしまった…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [349] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ん…♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ もう動かなくなりましたか?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [346] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えへへ…♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 先生ので、お尻が] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ドロドロになっちゃいました♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [348] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「やっぱり普段から鍛えてるから], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 先生も気に入ってくれてるのかなー…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 後でランニングしてこよっと♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [彼女が立ち上がりぴちゃぴちゃと垂れ落ちる精液を感じながら], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroはご機嫌そうな少女の後ろ姿を見て意識を失った…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [251, 251, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [262, 262, 0] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &6 { code: 41, parameters: ["", 0] } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 8] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 11] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 13] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 27] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [161, 161, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [162, 162, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 340, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 377 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 378 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 379 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アリス立絵無しどや - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 350] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 362] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 356] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 368] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 59, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 374] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 380 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アリス立絵無し普通 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 345] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 357] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 351] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 363] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 59, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 369] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 381 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アリス差分普通 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 345] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Alice 普通, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 357] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 351] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Alice 普通, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 363] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Alice HN普通, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 59, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 369] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Alice HN普通, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 382 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アリス差分嬉しい1 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 346] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Alice 嬉しい2, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 358] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 352] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Alice 嬉しい2, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 364] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Alice HN嬉しい2, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 59, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 370] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Alice HN嬉しい2, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 383 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アリス差分嬉しい2 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 347] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Alice 嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 359] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 353] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Alice 嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 365] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Alice HN嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 59, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 371] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Alice HN嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 384 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アリス差分笑顔 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 348] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 360] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 354] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 366] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Alice HN笑顔, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 59, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 372] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Alice HN笑顔, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 385 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アリス差分おこ - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 349] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Alice oko, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 361] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 355] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Alice oko, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 367] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Alice HNOko, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 59, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 373] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Alice HNOko, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 386 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アリス差分どや - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 350] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Alice Doya, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 362] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 356] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Alice Doya, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 368] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Alice HNDoya, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 59, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 374] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Alice HNDoya, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 387 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 388 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アリスP脱ぎ - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [53, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [380] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['\N[6]はスカートをたくし上げたまま'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ゆっくりと下着を脱いだ!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 38, -1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [52, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [54, 54, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [380] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 389 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アリス服脱ぎ - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['\N[6]は見せつける様にゆっくりと'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [服を脱いだ!] } - - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 39, -1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [54, 54, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [52, 52, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [59, 59, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [53, 53, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [51, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [380] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 390 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アリス胸汁4 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [4, Alice汁胸, 1, 0, 329, 188, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 108, - p: ["<メンバー座標:1,280,320>"], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 408, p: [X+50] } - - !ruby/object:RPG::EventCommand { i: 0, c: 408, p: [Y+100] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 391 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アリス口汁5 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [5, Alice汁顔, 1, 0, 329, 192, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 108, - p: ["<メンバー座標:1,280,320>"], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 408, p: [X+50] } - - !ruby/object:RPG::EventCommand { i: 0, c: 408, p: [Y+100] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 392 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アリス中汁3 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [3, Alice汁膣内, 1, 0, 329, 191, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 108, - p: ["<メンバー座標:1,280,320>"], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 408, p: [X+50] } - - !ruby/object:RPG::EventCommand { i: 0, c: 408, p: [Y+100] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 393 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 394 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アリス説得 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 266, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [383] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あー…いるよね、] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 自分で女の子買っておきながら], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 心配とか言って説教する人…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [387] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「そーいうウザいおっさんは], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ もう一回無理矢理イかせて黙らせるんだ♪], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ センセーも黙らせてあげる♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [イかされてお金まで払っているので], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [今更説得に応じてくれないようだ…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [終了] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [23] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 10, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]は後輩のアヤを大事に思っていたはずだ…'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [彼女の為にもこんなことを止めるように説得しよう!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [説得選択0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 102, - p: - [ - [ - 選択肢, - アヤの分も自分が払う, - アヤと二人で責めて欲しい, - アヤの将来の恋人が悲しむ, - ], - 0, - ], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [説得選択0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 402, - p: [1, アヤの分も自分が払う], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [383] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「そーだねー♪] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ アヤちゃんにも後で] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ センセーの相手をさせようかな♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [387] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「先ずはセンセーをイかせるのが簡単だって], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 見せてあげないとね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ふふっ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [アヤに見られる中で] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]にイかせれてしまうのを想像してしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [理性が削られた…] } - - !ruby/object:RPG::EventCommand { i: 2, c: 312, p: [0, 0, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 402, - p: [2, アヤと二人で責めて欲しい], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [385] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「なにそれ、もう諦めちゃうのー?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [383] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「でも面白そう♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ アヤちゃんに色々手ほどきしたら], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 料金二倍でセンセーを二人でやっちゃお♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]とアヤの二人がかりで責められるのを想像してしまった…'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroの理性は削られた…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 312, p: [0, 0, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 402, - p: [3, アヤの将来の恋人が悲しむ], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [386] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「な、なによ!] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ こんな状況で恋人なんて], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 言ってる場合じゃないでしょ!?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は動揺している!説得は効いているようだ…'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは理性を取り戻した!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [123, 123, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 312, p: [0, 0, 0, 0, 50] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 10, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]がやっていることは悪行だ…'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [説得してやめさせよう!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [説得選択1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 102, - p: - [ - [ - 選択肢, - '\n[6]を他の男に取られたくない', - お金を払う男にも家族がいる, - お金を払うから優しくして欲しい, - ], - 0, - ], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [説得選択1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 402, - p: [1, '\n[6]を他の男に取られたくない'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [382] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「なーに?もう私を好きになったの?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ さすが童貞センセー♪], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [383] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「いっぱい払ってくれたら], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ センセーの女になってあげるよ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]の事を独占したくて'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [お金を払ってもいいと思ってしまった…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroの理性は削られた…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 312, p: [0, 0, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 402, - p: [2, お金を払う男にも家族がいる], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [386] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「そんなの、誘惑される方が悪いでしょ!], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ そ、そりゃアヤちゃんみたいな目には], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 合わせたくないけど…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はアヤを悲しませた夢魔と同じだと気づかさせられた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [説得は効いている…] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは理性を取り戻した!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [123, 123, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 312, p: [0, 0, 0, 0, 50] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 402, - p: [3, お金を払うから優しくして欲しい], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [383] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「優しくー?] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ そんなのダメに決まってるじゃん♪], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [387] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「センセは生意気にも私に挑んだんだし、], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 泣くほどめちゃくちゃに犯すからね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]にめちゃくちゃに犯されるのを想像してしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [理性が削られた…] } - - !ruby/object:RPG::EventCommand { i: 2, c: 312, p: [0, 0, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 10, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]は勉強は苦手だが学校は卒業したいみたいだ…'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [学校の話を持ち掛けて説得しよう!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [説得選択2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 102, - p: - [ - [ - 選択肢, - 今回の事は内申書に書かせてもらう, - 言うこと聞いてくれたら勉強を教える, - 生徒に手を出すわけにはいかない, - ], - 0, - ], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [説得選択2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 402, - p: [1, 今回の事は内申書に書かせてもらう], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [383] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えっ?] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ちょ、ちょっとセンセ、本気にしないでよ♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私も戯れてるだけだしー?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は動揺している!説得は効いているようだ…'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは理性を取り戻した!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [123, 123, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 312, p: [0, 0, 0, 0, 50] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 402, - p: [2, 言うこと聞いてくれたら勉強を教える], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [387] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「今更勉強なんてしないってば♪], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ センセーを堕としてテストの解答でも], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 貰えばいいし♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [384] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「むしろ私がセンセーに], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ セックス教えてア・ゲ・ル♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]に手取り足取り教えられてしまうのを想像してしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [理性が削られた…] } - - !ruby/object:RPG::EventCommand { i: 2, c: 312, p: [0, 0, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 402, - p: [3, 生徒に手を出すわけにはいかない], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [385] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えー?] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 生徒とエロいことするのは], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ センセー達の夢なんでしょ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [383] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「その夢、私が叶えてあげる♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 生徒に童貞卒業させてもらえるなんて], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 最高に幸せなんじゃない?ふふっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はこれみよがしにスカートをヒラヒラさせている…'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは理性を失った…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 312, p: [0, 0, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 123, 0, 3, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [386] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「ふーん…結構簡単じゃないねー。], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 童貞も堕とせないなんて、くやしいなぁー…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [382] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「わかったよー…] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ センセーのこと、認めてあげる♪], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]は誘惑を諦めた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [281, 281, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 340, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [終了] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 395 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アリス触る - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [4, 1, 6, 27] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [398] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [397] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [MPダメージ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]は夢魔の力を悪用している…'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは彼女に触れて夢魔の力を消し去る為にそっと手を伸ばした…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [戦闘中触る] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 102, - p: [[選択肢, 胸を触る, 太ももを触る], 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [戦闘中触る] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, 胸を触る] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは目の前にある\n[6]の大きな胸へと'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [自然と手を伸ばしてしまった…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [25] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 11, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [385] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「ふふーん♪] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 降参する気になった?], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [383] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「素直に諦めるなら] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 生で触らせてあげるよ♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]はTaroの手を'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [自らの胸へぎゅっと押し当てた!], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [服の上からでも柔らかさが伝わってくる…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは理性を少し失った…'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 11, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [387] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「今だけは無料で触らせてあげる♪], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ どうせ後からお金はたっぷり貰うからねー♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは\n[6]の胸を服の上から触りながら'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [敗北の予感を既に感じている…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは理性を少し失った…'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 11, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [383] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 結構優しく触ってくるんだね♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [387] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「私は優しくないからセンセーのことは], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ めちゃくちゃに犯すつもりだけど♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 楽しみでしょー?] } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは\n[6]の胸を触りながら'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [彼女に激しく犯されるのを想像してしまった…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは理性を少し失った…'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, 太ももを触る] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [25] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは\n[6]の短いスカートから見える'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [むちむちの生足を掴んだ!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 11, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [385] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「んー?] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ そんなとこだけでいーのぉ?], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [383] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「せっかくだから] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ もっとこっちも触っていったら…?], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]はTaroの手を取り'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [自らの秘部を触らせてきた!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは理性を少し失った…'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 11, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [387] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ こーやって生徒のこと触るのが夢だったの?], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 変態センセー♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]は太ももを撫でるTaroの頬を撫でてきた…'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroはゾクゾクとしてしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは理性を少し失った…'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 11, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [385] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「誘惑に耐えるどころか、], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 自分から触っちゃうのー?], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [42] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [383] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「もう私の勝ちは決まりかな♡], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ ほら、こっちもどーぞ♪], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは\n[6]にパンツを見せられ'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [彼女の太ももの付け根からお尻まで触ってしまった…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは理性を少し失った…'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 396 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アリス触る諦め - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [脱がされた後] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [脱がされ触る] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, 胸を触る, 太ももを触る], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [脱がされ触る] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 胸を触る] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]の誘惑に負けてしまったTaroは'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [夢中になって彼女の胸を弄っている…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [25] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [384] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「それで興奮してさっさと射精するなら], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 好きにしていいよ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [385] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ もっと強く揉んでもいいのに], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 優しいんだね、センセー♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [383] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「私のお気に入りのコレクションに], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ してあげっよかなー♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [387] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「そんなに必死にならなくても大丈夫だよ♪], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ モノにした後もたまには触らせてあげるし♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは\n[6]の誘惑に逆らえず抗うことができず…'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [彼女の胸を弄り続けている…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 太ももを触る] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは勃起したまま'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]の太ももを弄り始めた…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [25] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [387] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「そんなに必死に触っちゃって♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 女の子触って気持ちよくなるために], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 人生無駄にするなんて、安い男ね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは\n[6]の太ももの付け根を掴んで'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [柔らかい生肌を堪能している…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [383] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ すっかり私の虜だね、センセー♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [387] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「これは良い奴隷になりそう♪], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 楽しみだなぁ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は夢中で彼女の脚を弄るTaroを見て'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [勝利を確信してほくそ笑んでいる…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [387] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「センセーも生徒とエッチしたくて], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 学校で働いてるんでしょ♪], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [384] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「手っ取り早く夢が叶って良かったねー♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ それで人生無駄にするなんて], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ どうかと思うけど♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroも不味いとは思っているが'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]の誘惑に逆らえず抗うことができない…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 397 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アリス触る犯され - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [脱がされた後] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [脱がされ触る] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, 胸を触る, 太ももを触る], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [脱がされ触る] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 胸を触る] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]に犯されてすっかり無抵抗なTaroは'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [彼女の胸を掴みながら射精させられるのを待っている…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [25] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [412] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「私と生でセックスしながら], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 胸まで触るなんて贅沢ね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [414] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「まあ今日くらいは許してあげる♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ だってセンセーはこのためだけに], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 自分の人生捧げるんだもん♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [413] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ もっと強く揉んでもいいのに], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 優しいんだね、センセー♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [411] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「私のお気に入りのコレクションに], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ してあげっよかなー♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [414] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「そんなに必死にならなくても大丈夫だよ♪], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ モノにした後もたまには触らせてあげるし♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 太ももを触る] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは\n[6]の膣内でペニスを勃起させたまま'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]の太ももを弄り始めた…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [25] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [414] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「そんなに必死に触っちゃって♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 女の子触って気持ちよくなるために], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 人生無駄にするなんて、安い男ね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは\n[6]の太ももの付け根を掴んで'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [柔らかい生肌を堪能している…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [412] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「ふーん、そんなにしっかり掴まって], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 元気あるじゃん♪] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [414] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「すぐに動けなくなるくらいに], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ イかせまくってあげるけどっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は夢中で彼女の脚を弄るTaroを見て'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [勝利を確信してほくそ笑んでいる…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [414] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ そんなにしっかり掴まなくても], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 射精させる時は一番奥で搾り取ってあげるよ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroも不味いとは思っているが'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]の誘惑に逆らえず抗うことができない…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 398 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 399 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アリス絵戻す - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [161, 161, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [162, 162, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [22] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [21] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: ["$game_troop.members[0].screen_x = 329"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: ["$game_troop.members[0].screen_y = 438"], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 363] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 108, - p: [アリスはHP戦は胸見せか裸の二択], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [アリスは基本着衣はMC] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 369] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 59, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [392] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 46, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [391] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [393] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: ['$game_actors[1].battler_name = "Hero LN"'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 400 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アリス絵1立無 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x = 320"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y = 480"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 375] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 59, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 375] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 381] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 401 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アリス絵1普通 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x = 320"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y = 480"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 375] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Alice HN普通, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 59, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 375] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Alice HN普通, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 381] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Alice HN普通, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 402 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アリス絵1嬉しい1 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x = 320"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y = 480"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 376] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Alice 嬉しい2, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 59, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 108, - p: [胸見せはスカート付き、立ち絵はHN], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 376] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Alice HN嬉しい2, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 382] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Alice HN嬉しい2, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 403 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アリス絵1嬉しい2 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x = 320"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y = 480"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 377] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Alice 嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 59, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 108, - p: [胸見せはスカート付き、立ち絵はHN], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 377] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Alice HN嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 383] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Alice HN嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 404 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アリス絵1笑顔 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x = 320"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y = 480"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 378] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 59, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 108, - p: [胸見せはバトラー通常スカート付き、立ち絵はHN], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 378] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Alice HN笑顔, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 384] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Alice HN笑顔, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 405 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アリス絵1どや - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x = 320"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y = 480"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 379] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Alice Doya, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 59, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 108, - p: [胸見せはバトラー通常スカート付き、立ち絵はHN], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 379] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Alice HNDoya, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 385] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Alice HNDoya, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 406 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アリス絵1汁 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 43, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [21, アリス1汁, 0, 0, 0, -34, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 48, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [21, Alice 1a siru, 0, 0, 0, -34, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 407 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アリス絵1ふぇら - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x = 320"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y = 480"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 380] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Alice 嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 59, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 108, - p: [胸見せはバトラー通常スカート付き、立ち絵はHN], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 380] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Alice HN嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 386] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Alice HN嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 408 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アリス絵1ふぇら立無 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x = 320"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y = 480"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 380] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 59, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 108, - p: [胸見せはバトラー通常スカート付き、立ち絵はHN], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 380] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 386] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 409 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アリス絵2普通 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 162, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x = 320"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y = 480"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 59, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 108, - p: [アリスはHP0後は常に胸見せ、バグ注意], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [416] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 387] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Alice HN普通, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [415] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 392] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Alice HN普通, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [415] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 397] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Alice HN普通, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 410 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アリス絵2嬉しい1 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 162, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x = 320"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y = 480"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 59, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 108, - p: [アリスはHP0後は常に胸見せ、バグ注意], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [416] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 388] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Alice HN嬉しい2, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [415] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 393] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Alice HN嬉しい2, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [415] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 398] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Alice HN嬉しい2, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 411 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アリス絵2嬉しい2 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 162, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x = 320"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y = 480"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 59, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 108, - p: [アリスはHP0後は常に胸見せ、バグ注意], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [416] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 389] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Alice HN嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [415] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 394] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Alice HN嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [415] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 399] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Alice HN嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 412 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アリス絵2笑顔 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 162, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x = 320"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y = 480"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 59, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 108, - p: [アリスはHP0後は常に胸見せ、バグ注意], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [416] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 390] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Alice HN笑顔, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [415] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 395] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Alice HN笑顔, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [415] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 400] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Alice HN笑顔, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 413 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アリス絵2ドヤ - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 162, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x = 320"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y = 480"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 59, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 108, - p: [アリスはHP0後は常に胸見せ、バグ注意], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [416] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 391] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Alice HNDoya, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [415] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 396] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Alice HNDoya, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [415] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 401] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Alice HNDoya, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 414 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アリス絵2汁On - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [21, アリス2汁, 0, 0, 0, -34, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 415 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アリス絵汁OFF - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [21] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [22] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 416 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アリスパンツ見せOn - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 59, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 84, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [59, 59, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [53, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [59, 59, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [53, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [53, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [54, 54, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 417 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アリスパンツ見せOff - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [4, 1, 6, 27] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [53, 53, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [59, 59, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 59, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [54, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [53, 53, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 418 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アリス胸見せOn - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [54, 54, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [59, 59, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [380] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [30] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 419 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アリス胸見せOff - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は服を着戻した!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 91, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [54, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [53, 53, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [59, 59, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [51, 51, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [381] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 420 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 421 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アリスMPパンツ - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [40, 49, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [41, 41, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸の後はHP攻撃] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [386] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「パンツHP攻撃はしないハズ…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ バグ報告をお願い!] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸じゃないmp攻撃] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [417] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [380] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はスカートをたくし上げ'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroにパンツを見せつけてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 14, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [383] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ありきたりだけど…] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 童貞のセンセーはこういうの], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 好きなんじゃない?] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]の可愛いらしいパンツに'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは釘付けになってしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 14, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [387] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「どーお?] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ センセーのクラスにいるちびっ子のよりは], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 見応えあるんじゃない?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はTaroの目線を確認しながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [大胆にパンツを見せつけてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 14, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [384] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「あれだけ偉そうにしておいて], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ まさかパンツ見ただけで降参しないよね?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]は自分のパンツに魅入るTaroを見て'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ほくそ笑んでいる!] } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 14, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [4] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [418] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 422 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アリスMP胸 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [40, 49, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [43, 43, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸の後はHP攻撃] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [434] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸じゃないmp攻撃] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [419] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [381] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はゆっくりと上着だけ脱ぎ'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [胸を見せつけてきた!] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 75, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [383] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「これが見たかったんでしょ?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ヘンタイセンセー♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]は大きな胸を惜しげもなく見せつけてきた!'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは欲情してしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 75, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [387] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「どーおセンセー?] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ センセのクラスじゃ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ こんなのお目にかかれないでしょ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [384] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「これからはチビ達のことは忘れて], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私の奴隷として働いて貰うから♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]は自分の胸に見惚れているTaroを見て'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [余裕の表情笑みをを浮かべている…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 75, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [384] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「私に負けてくれたら] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ このおっぱいでセンセのを挟んであげるよ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]は大きなおっぱいを自分の手で軽く揉みながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroに見せつけてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 75, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [4] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 5, 0, 0, 3] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [420] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 423 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アリスMPキス - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 60, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [60, 60, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [58, 58, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 126, p: [44, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [40, 49, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [42, 42, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸の後はHP攻撃] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [386] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「キスHP攻撃はしないハズ…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ バグ報告をお願い!] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸じゃないmp攻撃] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroの頭の後ろに手を回し'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [そっとキスしてきた!] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 11, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [384] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ん…っ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ふふっ♡私にキスされるの意外だった?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [387] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「童貞のセンセーはこういう], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 純情っぽいキスの方が好きなんじゃない?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はTaroを馬鹿にしたような表情をしながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [続けて口づけしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 11, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [385] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ちゅ…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ キスするの…久しぶりかも♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [383] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「センセー結構顔もいいし], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ エッチもサービスしてあげちゃうよ?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はTaroを見つめながら'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [優しくキスしてきた!] } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 11, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [384] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ん…ちゅ…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ センセーが学生の頃できなかったキス…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 今させてあげる…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [387] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「でもキスだけで勃起しちゃったら], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ちょっとキモいと思うなー♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]は楽しそうに話しながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroにキスを続けてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 11, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 424 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 425 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アリスMPゼロ - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 102, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [111, 111, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [102, 102, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 101, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [114, 114, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [101, 101, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 115, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [115, 115, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [106, 106, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: ['$game_actors[1].battler_name = "Hero D"'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]に誘惑されて'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroの理性は完全に失われてしまった…'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: [!ruby/object:RPG::BGM { name: Dungeon3, volume: 100, pitch: 100 }], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 122, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [387] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「夢魔の力はやっぱり効いてるのかなー?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 結局すぐ勃起してるし♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [384] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「今度こそ徹底的に犯し尽くして], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 私の奴隷コレクションに加えてあげるね♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 17, -1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero LN"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [30] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は乱暴にTaroを押し倒し'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroのズボンのジッパーを下ろしてきた…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 108, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [387] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「脱がすのは面倒くさいけど], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 脱ぐくらいはしてあげる♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [390] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [387] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「私もセンセをイかせる準備しよっと♪], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [419] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [終了] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 41, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [283, 283, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [427] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 43, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [284, 284, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [428] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 42, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [285, 285, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [429] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [終了] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 426 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アリス理崩壊パンツ - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [298] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [387] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あれー?] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ まさかパンツ見せただけで降参なのぉ?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [385] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「やっぱり私達と] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ エロいことしたいだけなんでしょ?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [383] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「それにしてもパンツ見ただけで…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ホント童貞って感じだねー♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [387] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ほらっ!] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ さっさとその粗チンを見せなさいよ!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['\N[6]は乱暴にTaroを押し倒し'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroのズボンのジッパーを下ろしてきた…'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 17, -1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: ['$game_actors[1].battler_name = "Hero LN"'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [383] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「わっ♡] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ ピンク色で新品だ♡] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 敏感そー♡] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [385] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「私がいっぱい使って] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 大人のちんこにしてあげるから♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 感謝してよね♡] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 108, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [390] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [387] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「今から何度も射精させるし], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 服が汚れないようにしよっと♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [419] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [387] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「上着ちょっときつくて動き辛いから], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 脱いじゃうね♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [380] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [380] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 427 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アリス理崩壊胸 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [387] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ やっぱり男なんてこんなもんね♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [384] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「童貞センセーは胸見るのも], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 初めてだったりしたの?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [385] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「まあこれからいっぱい見せてあげるし], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ それ以上のこともしてあげる♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ お金と引き換えに、ね♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['\N[6]は乱暴にTaroを押し倒し'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroのズボンのジッパーを下ろしてきた…'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 17, -1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: ['$game_actors[1].battler_name = "Hero LN"'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [30] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [383] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「わっ♡] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ ピンク色で新品だ♡] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 敏感そー♡] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [387] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「胸で潰してお漏らしさせちゃおうか…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ それともさっさと童貞奪っちゃおうか…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 迷っちゃうなー♡] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 108, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [390] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [387] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「今から何度も射精させるし], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 服が汚れないようにしよっと♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [380] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 428 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アリス理崩壊キス - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [383] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ キスでふにゃふにゃになってるよ、センセー♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ そんで下はカチカチに…ね♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [387] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「それにしてもあんな軽いキスだけで…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ホント童貞って感じだねー♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [385] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「学生の男の子がってのは可愛いと思うけどー], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ センセーみたいな大人が、], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ それも生徒相手にこれはキモいと思うなー♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [387] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「まぁ簡単で助かるけど♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ほらっ、さっさと童貞ちんこ見せなさいよ♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['\N[6]は乱暴にTaroを押し倒し'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroのズボンのジッパーを下ろしてきた…'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 17, -1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: ['$game_actors[1].battler_name = "Hero LN"'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [30] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [383] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「わっ♡] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ ピンク色で新品だ♡] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 敏感そー♡] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [385] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「キスだけでこれだし] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 直接責めたらどうなっちゃうのか…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 楽しみー♡] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 108, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [390] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [387] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「今から何度も射精させるし], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 服が汚れないようにしよっと♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [419] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [387] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「上着ちょっときつくて動き辛いから], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 脱いじゃうね♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [380] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 429 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 430 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アリス絵2立無 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 162, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x = 320"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y = 480"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 59, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 108, - p: [アリスはHP0後は常に胸見せ、バグ注意], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [416] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 391] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [415] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 396] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [415] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 401] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 431 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 432 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 433 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アリスHP胸 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [401] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 46, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精前] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]はTaroのペニスを胸で挟むと'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ギュッと締め付けてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 49, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [406] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「こうしてもらいに] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ わざわざ女子寮まで来たんでしょ?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [404] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「学生に胸でしてもらえるなんて], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ センセーやってて良かったねー♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroのペニスを挟んだ胸を'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [激しく上下に動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [403] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「センセが人気なのは、ちびっ子相手だけだし], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 大きい胸でしてもらうには], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ お金を払わないとねー♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [405] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ほらほらっ♪] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 気持ちよくなるために], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 全財産ささげちゃおっか♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroのペニスを胸でギュッと挟んだまま'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [激しく扱いてきた!] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [404] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ これで何人もの男を墜としてきたんだから♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [406] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「センセーも] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ その内の一人になっちゃおうか♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroの顔を見つめたまま'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスを胸の中でめちゃくちゃに扱いてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 49, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]は射精したばかりのTaroのペニスを'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [根本から胸で挟んできた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 49, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [404] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「センセー、堕ちるの早かったねー♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ やっぱりちびっ子クラスの担任が], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ お似合いだと思うよ♪], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [406] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「だって童貞センセーは], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 私達相手じゃ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ エロい目でしか見れないでしょ?ふふっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は射精したばかりのTaroのペニスを'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [挟んだ胸で激しく上下に扱いてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [406] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ほらほらっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ まだ出し足りないでしょ?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [405] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「空っぽになるまで出せたら], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 奴隷にしてあげるから♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroのペニスを胸でギュッと挟んだまま'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [激しく扱いてきた!] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [404] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あーあ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ センセーもすっかり、], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私のおっぱいに夢中だね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [406] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「結局ちんこが脳みそみたいもんでしょ?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ このまま奴隷にまで墜としてあげるっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroの顔を見つめたまま'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスを胸の中でめちゃくちゃに扱いてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 49, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 2, 0, 0, 3] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [400] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 434 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アリスHPふぇら - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [401] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 59, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精前] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [405] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「センセー、胸でするよりも], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 口でしてもらう方が好き?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [409] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroのペニスを胸で挟んだまま'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスをパクッと咥えてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 99, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [408] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「はむっ…ちゅ…] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ おぃひぃ…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [406] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ もう堪らないって感じだね♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 童貞っぽくていいカオ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [409] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroの表情を観察しながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスをじゅるじゅると吸い上げてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [406] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「さっさと終わらせたいし], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 口でイかせちゃおっかなー♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [409] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroのペニスを胸で挟んだまま'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスを口で吸い上げてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 99, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [408] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ん…ちゅる…] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ろーぉ?しぇんしぇー♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [403] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「私がここまでしてあげるなんて], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 珍しいんだから♪] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 感謝してよね♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [409] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroのペニスを口の中に含んだまま'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [舌先で亀頭をペロペロしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [405] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「童貞センセーには] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ちょっと刺激が強いかもだけどぉ…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ サービスしてあげるっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [409] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は咥えたTaroのペニスを'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [舌先で激しく舐めまわしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 99, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [408] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ちゅ…ちゅ…] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ んふふ…♪] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ きもひいーれしょ?] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [403] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「こんな快感…初めてでしょ?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ すぐにイっちゃうんじゃない?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ふふっ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [409] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は胸でTaroのペニスを押し潰しながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [激しく口で吸い上げてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 99, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [403] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「イったばかりで敏感そうだねー♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 何回でも絞りとってあげる♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [409] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は口内にすっぽり入ったTaroのペニスを'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [舌先で舐めまわしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 99, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [408] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ちゅ…ちゅ…] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ んふふ…♪] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ もうイっひゃいそー?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [405] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「センセーみたいな早漏を], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 何度も何度もイかせるのって楽しい♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [409] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroのペニスを押し潰しながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [激しく口で吸い上げてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [405] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「センセーの童貞精液、], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 吸いつくしてあげる♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [409] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroのペニスを胸で挟んだまま'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスをパクッと咥えてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 99, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [408] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「はむっ…ちゅ…] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ おぃひぃ…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [406] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「もう立派な夢魔って感じでしょ♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ センセーの力も吸い尽くしちゃおっと♪], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [409] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は悶えるTaroを無視しながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスをじゅるじゅると吸い上げてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [406] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「ちょっと早く終わらせ過ぎちゃったけど], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ センセは回数もイケるかなー?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [409] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroのペニスを胸で挟んだまま'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスを口で吸い上げてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 99, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [408] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ん…ちゅる…] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ もっとぉ…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [403] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「ちんこが脳みそな男は楽でいいねー♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 中身空っぽにして] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 立派な奴隷になろっか♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [409] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroのペニスを口の中に含んだまま'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [舌先で亀頭をペロペロしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 99, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 2, 0, 0, 3] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [400] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 435 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アリスHP30 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroはイきそうになってきた!'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 26] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 27] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 41, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [中出し後] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [20] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 9, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [414] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「あれぇ?] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ もしかしてもうイきそうなのー?], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [412] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ["「またG20,000払うなんて"], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ センセってばお金持ちー♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 9, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [413] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「クスっ♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ もうなの?] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ こんなに早漏な童貞、初めて♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 9, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [412] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「今日は卒業記念日だし], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 何回でも出させてあげる♡], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 次からは奴隷として働いて貰うからね♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 41, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [犯され中、初射精前] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [412] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ もう出ちゃうんだー?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 早すぎでしょ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [414] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「センセの力吸い取らなきゃだし、], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 膣内に出してね♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 言わなくてもそうするつもりだろうけど♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [犯されてない] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 105, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 42, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [本番スキップ] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [400] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [387] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふーん♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ もうイっちゃうんだぁ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ はやーい♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [384] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「まぁ童貞センセーなんてこんなもんよね♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ もう射精することしか頭にないんでしょ?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [387] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「私の奴隷になれば他の女とは一生できないし], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ せっかくだから童貞、], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私が奪ってあげようか?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 40, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]はTaroを押し倒してきた!'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['射精寸前のTaroはあっさりと押し倒されてしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]はTaroを押し倒してきた!'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['射精寸前のTaroはあっさりと押し倒されてしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [440] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 118, p: [本番スキップ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [20] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 9, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [406] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「ふーん♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ もうイっちゃうんだぁ♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ はやーい♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 9, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [406] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「クスっ♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ もうなの?] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ こんなに早漏な童貞、初めて♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 9, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [405] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「あれぇ?] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ もしかしてもうイきそうなのー?], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [403] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「そんな簡単に射精して], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [" 毎回G1,000払うなんて"], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ センセってばお金持ちー♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 436 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アリスHP0 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: [!ruby/object:RPG::BGM { name: Dungeon2, volume: 100, pitch: 100 }], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroはもう射精を我慢できない!'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 27] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 41, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [射精二回目以降] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [19] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 8, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [414] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「一回膣内にたっぷり出してるし], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ もう後は何回出しても同じでしょ?], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [413] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「空っぽになるまで] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ ここで絞り尽くしてあげる♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 8, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [413] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 何回だって出せるって感じだねー♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [414] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「これからの人生を捧げてもらうんだし], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 報酬はたっぷり前払いしてあげる♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 8, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [414] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「あっ、もう出る♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 童貞と一緒に普通の人生も卒業して], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 奴隷として生きていこうねー♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [438] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [444] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 41, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [初射精] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [414] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あはっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ センセーの童貞ちんこ], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 膣内で震えてる…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [413] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「膣内射精するまでが筆おろしだからねー♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ じゃあセンセ、童貞にさよならしよっか♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は両手でTaroを押さえつけ'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [長い髪が上下に揺れる程に激しく腰を動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [438] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [444] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [犯されてない] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 43, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [447] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 48, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [448] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 437 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: トドメアリス - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 45, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 1, 0, 140] } - - !ruby/object:RPG::EventCommand { i: 1, c: 225, p: [7, 5, 145, true] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 20, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 250, - p: [!ruby/object:RPG::SE { name: Poison, pitch: 100, volume: 80 }], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 224, - p: - [ - !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 }, - 45, - false, - ], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 225, p: [6, 8, 40, false] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 84, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 43, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 1, 0, 140] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 66, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 250, - p: [!ruby/object:RPG::SE { name: Poison, pitch: 100, volume: 80 }], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 224, - p: - [ - !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 }, - 45, - false, - ], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 29, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 48, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 1, 0, 140] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 100, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 250, - p: [!ruby/object:RPG::SE { name: Poison, pitch: 100, volume: 80 }], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 224, - p: - [ - !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 }, - 45, - false, - ], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 29, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 438 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 439 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アリス押し倒しインサート - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, 抵抗する, 無抵抗, 射精を我慢する], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 抵抗する] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [8] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 81, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [386] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「…?] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ここまでやっといて、], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 抵抗する意味あんの?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [383] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「それとも気持ち良すぎて怖くなっちゃった?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ しょうがないなぁ、] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ じゃあまずは普通にイかせてあげるから♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [抵抗失敗して犯され] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは弱々しく抵抗しただけで\N[6]に押さえ付けられ'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [今にもイきそうなペニスを彼女に手で掴まれてしまった…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [387] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あははっ♪] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 何いまの?抵抗する素振り?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [383] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「弱い男を無理矢理犯すのって], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ちょっと興奮するかも♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 演出ありがとねー♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [385] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「それじゃセンセーの童貞ちんこ、], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ いただきまーす♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 52, 1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 108, - p: [アリスはたくし上げからのパンツ脱ぎがなし], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]は掴んだTaroのペニスを自分の秘部へ向け'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [勢いよく腰を降ろしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 28, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [441] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 無抵抗] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 108, - p: [アリスはたくし上げからのパンツ脱ぎがなし], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [384] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 期待しちゃってぇ♪] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [387] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「期待以上に] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ めちゃくちゃに犯してあげるんだから♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 覚悟してよね♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は掴んだTaroのペニスを自分の秘部へ向け'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [勢いよく腰を降ろしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 28, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [441] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [3, 射精を我慢する] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [1, 1, 4, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 108, - p: [アリスはたくし上げからのパンツ脱ぎがなし], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [387] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「あっ、我慢する気なんでしょ?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ そうだよねー、] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ なるべく長く楽しみたいよね♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [384] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「必死に我慢してるとこをイかされるのって], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ すっごく気持ちいいよ♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 頑張って我慢してねー♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は掴んだTaroのペニスを自分の秘部へ向け'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [勢いよく腰を降ろしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 28, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [441] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 440 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アリス犯され - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [431] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [482] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroは\N[6]に押さえ付けられたまま'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [一瞬で彼女にペニスが飲み込まれてしまった…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [416] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [39, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 333, p: [-1, 1, 22] } - - !ruby/object:RPG::EventCommand { i: 0, c: 333, p: [-1, 0, 25] } - - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [童貞] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 2, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [442] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [412] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふっ…♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ センセの童貞ちんこ…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ガチガチに硬いからすんなり挿ったね♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [417] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [413] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「童貞卒業の感想はー?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 気持ち良すぎて] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ お喋りできる感じじゃないのかなー♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [418] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [414] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「せいぜい頑張って我慢してみせて♪], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ そっこーでイかれても], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 私だって退屈だし♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 441 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アリス脱童即イき - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [431] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [40, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: [!ruby/object:RPG::BGM { name: Dungeon2, volume: 100, pitch: 100 }], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [413] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あれぇー?] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ これって…] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [411] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「やっぱり射精してるよね♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 早すぎるんだけどぉ♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [417] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [413] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「さすが童貞って感じって], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 無様なイきっぷりだったよ、センセ♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [414] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「こんな一瞬で絶頂するために], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 人生捧げちゃうんだから], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 男ってホントに馬鹿だよねー♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [412] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「でもせっかく人生捧げたんだし], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 今日くらいは] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 干からびるまで相手してあげる♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [418] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [431] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [127, 127, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [125, 125, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [41, 41, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [44, 44, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [287, 287, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [288, 288, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 83, -1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [416] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [14] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [21] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 442 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アリスHP本番 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [45, 45, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [本番は裸] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [431] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精前] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [5] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は片手でTaroの下半身を押さえつけながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [腰を上下に動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroを見下ろしたまま'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [激しく上下に腰を振ってきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroを嘲笑うかのように見つめたまま'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [前後に腰をグラインドさせてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [71] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 105, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [412] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「本当はテキトーにイかせるだけでも], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 奴隷に出来るんだけど…], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ センセーは特別だよっ♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [414] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「その代わり] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ すぐにイったらお仕置きだから♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ ふふっ♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]はTaroの上でリズム良く動いて'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroのペニスを膣内で責め立ててきた!'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [417] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [413] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「センセってば女の子に犯されて], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 興奮してるのー?] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ マジで変態じゃん♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [414] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「男なんて誘惑すればちょろいけど], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ センセーは逆レイプ出来ちゃうんだから], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ もっと簡単だねっ♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]はTaroに接合部を見せつけながら'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [淫らに腰を振ってきた!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [411] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「私が上に乗ると] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 胸が揺れるから男が喜ぶんだー♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [414] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「センセーもこうやって], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 犯されたかったんでしょ?], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ ほらほらっ♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]はTaroが悶える様子を楽しみながら'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [追い打ちをかけるように前後に腰をグラインドさせてきた!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [71] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [418] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [431] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [5] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroの射精後で敏感なペニスを'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [容赦なく膣内で扱き続けてきた!!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は精液と愛液を膣内で混ぜるように'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [上下に何度も腰を振ってきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は射精直後に責められ悶えるTaroを無視して'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [激しく腰を動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [71] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 105, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [412] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「ほらっ!ほらほらっ♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 私が満足するまで] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ まだまだ射精してもらうからね♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [414] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「奴隷になれば優しくされると思った?], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ あんたみたいな単純男は], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ ただの肉バイブにきまってるでしょ♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]は意地悪な表情でTaroを見つめながら'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [楽しそうに腰を振ってきた!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [413] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「すぐにイったらお仕置きだからねー♡], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 死ぬほどイかせてあげる♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [411] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「センセみたいなドМには], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ ご褒美にしかならないかなー?], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ あははっ♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]はTaroを言葉責めしながら'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [激しく腰を振ってきた!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [417] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [413] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「センセーの童貞ちんこ], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 何回射精してもカチカチのままだね♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [410] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「即イきしてたから使えないって思ったけど], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 回数こなせるなら良い奴隷になりそう♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]はTaroに接合部を見せつけながら'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [淫らに腰を振ってきた!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [71] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [418] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [431] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 443 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アリス膣内射精 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [40, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [431] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [ナカ初射精] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [411] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あはっ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ やっぱり即イきだったねー♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ それでも本当に我慢してたのー?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [417] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [414] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「でもめっちゃ出てるし], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ やっぱり我慢してたんだー♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 我慢できなさすぎでしょ、よっわ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [412] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「こんなにすぐイくんじゃ], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 玩具にもならないし…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [413] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「さっさと絞り尽くして], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 廃人にしちゃおっかなー♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [414] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「何度も何度も射精させて], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ イきすぎて頭おかしくなるまで], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 何分持つか試してあげよっか♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [ナカ射精二回目以降初] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [28] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [412] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あーあ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ またイっちゃったんだ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [417] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [413] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「あんまり夢魔の力で精を吸われすぎちゃうと], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 頭がバカになっちゃうらしいよー?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [411] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「まぁ性欲しか頭にないセンセには], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ あんま関係ない話だったかな?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ あははっ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [413] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「はい♡おしまい♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 何回イっても早いままだねー♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [417] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [414] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「そんなに気持ちよかった?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私みたいな美人に搾り取って貰えたし], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 長年禁欲して童貞やっててよかったね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [411] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「この先どんな辛い人生になっても], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 後悔しないくらいには], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 徹底的に犯して尽くしてあげる♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [410] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ センセーってばマグロなのに], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ イくのだけはめっちゃ早いね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [417] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [411] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「こんなに簡単にイっちゃうなら], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ アヤちゃんに練習でやらせてあげれば], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 自信付いたんじゃないかなー♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [414] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「夢魔の力持ってる女の子にイかされたら], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 奴隷になるから] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ センセは一生私の玩具だけどねー♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [127, 127, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [125, 125, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [41, 41, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [44, 44, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [287, 287, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 83, -1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [416] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [418] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [431] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [14] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [21] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 444 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 445 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 446 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アリス胸逝き - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [40, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 46, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [キス初射精] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [405] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あっ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ もうイっちゃうんだ?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [403] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「刺激的には結構緩い方だと思うけど], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ みんなこれでイくの好きなんだよねー♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [406] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「最後くらいは] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 激しくイかせてあげよっか♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は今にも射精しそうなTaroを'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [トドメとばかりに胸で激しく扱いた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [438] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [407] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [404] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あははっ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 胸の中でドクドクって脈打ってる♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は射精中のTaroのペニスの感触を楽しむように'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ゆっくりと胸を上下に動かしている…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [402] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「結局センセーも] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 他の雑魚男と変わらない感じだったね♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ むしろ一番雑魚だったかも♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [403] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「私にこういう事するの辞めるように], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 言ってきたのはセンセーだけだったけど], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ そっこーでイかされてるんじゃねぇー♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [406] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「次からは舐めた口をきけないように], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ センセの意思の弱さとちんこの雑魚さを], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 徹底的に教えこんであげる♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 108, - p: [射精二回目以降 射精前と後の台詞], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [19] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [405] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「また射精するの?もう?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [403] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「これだけ快楽に弱いなら], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 調教するのも簡単そう♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ふふっ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はTaroのペニスをおっぱいで押しつぶしながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [そのまま激しく扱いてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [404] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「あーあ♡もう抵抗する気力ない感じだねー♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ まぁ元々イかされに来ただけか♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [406] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「お望み通り何度もイかせて], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 従順な奴隷に育ててあげるっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]は無抵抗に快楽を受け入れるTaroを'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [更に激しく責め立ててきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [405] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「ふーん♡またイくんだ♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ こんだけ簡単だと早く済むから助かっちゃう♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [403] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「センセも他の雑魚男と一緒に], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 胸で扱かれながら奴隷に堕ちよっか♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]は射精前で固まるTaroを蔑むように見つめながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['胸でTaroのペニスを激しく扱いてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [438] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [407] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [28] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [405] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「んっ…くっさい精液出た♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ センセーもすっかり間抜け面で], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 奴隷にするの簡単そうだね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [403] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「そうやってなあんにも考えずに], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 気持ち良くなってれば], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 一生私の為に働くのだって苦じゃないでしょ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [405] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「ふふっ♡雑魚ちんこまたイっちゃったね♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ もう腰抜けて立てないんじゃない?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [406] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「まあ今日は気絶するまでイかせまくるから], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ もうセンセが立つ必要はないんだけど♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [405] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「はいっ♡おしまい♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ もうすっかり魅了されちゃってる感じかな?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [406] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「奴隷にした後もたまには搾り取らないと], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 洗脳解けちゃうらしいけど], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ センセーくらい簡単なら問題ないね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [126, 126, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [124, 124, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [46, 46, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [42, 42, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [12] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [21] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 447 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アリスふぇら逝き - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [40, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 59, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [キス初射精] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [405] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ もうイっちゃうでしょ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [403] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「童貞センセーには] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ちょっと刺激が強すぎたかな♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [406] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「腰が抜けて動けなくなるくらいに], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 気持ちよくイかせちゃうから♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 覚悟してね♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [409] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は今にも射精しそうなTaroを'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [トドメとばかりに胸で激しく扱いた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [438] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [407] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [408] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「んく…っ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ いっひゃい…れたね…♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 83, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [416] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は射精中のTaroのペニスを吸うと同時に'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [溢れ出た精液も一緒に飲み込んできた…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [402] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「ん…センセーの精液…美味しい♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ なんでだろ、力をいっぱい吸ってるからかな♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [404] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「これは何回もおかわりしちゃおっかなー♪], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ これだけ吸われたら] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ センセーはもう空っぽになっちゃうね♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [406] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「まあ空っぽになっても], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 奴隷としては働けるし], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 安心して全部出しちゃっていいから♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 108, - p: [射精二回目以降 射精前と後の台詞], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [19] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [408] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ん…っ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ しぇんしぇ…もぉ、イっひゃうのー?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [403] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「センセ、分かりやすいね♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ じゃあ思いっきりイかせちゃおっと♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [409] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はTaroのペニスをパクっと咥えると'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [激しくしゃぶり付いてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [408] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ちゅる…ちゅっ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ んふふっ…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ イっひゃうんれしょ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [406] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへっ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ちょっと休憩したら] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 一気に吸い上げちゃうんだから♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [409] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はTaroのペニスをパクっと咥えると'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [激しく吸い上げてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [408] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「はむっ…ちゅ…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [405] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 今出るとこだったでしょ♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ トドメは思いっきりさしてあげる♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [409] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はTaroのペニスをパクっと咥えると'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [亀頭を激しく舐めまわしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [438] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [407] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [28] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]にペニスを吸い上げられ'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroのは大量の精液を彼女の口内に流し込んでしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 83, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [416] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は射精された精液を全て飲み干してきた…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [405] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「ふふっ♡全身ビクビクってしてる♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ そんな大袈裟な反応しなくてもいいのに♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [403] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「でもそんなに反応されちゃうと], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ こっちもやる気でちゃうなー♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ もっともっと吸い付くしてあげるっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [405] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「んーっ♡美味しかった♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ センセはもう私のごはんだね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [406] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「これだけ美味しいなら], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 毎日だって食べちゃおうかなー♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 嬉しいでしょ?ふふっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [404] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ん…ごちそうさま♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 何回も出してるのに結構濃いのでるね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [406] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「今日は干からびるまで吸い尽くすから], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 頑張って精液作りなさい♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [126, 126, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [124, 124, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [59, 59, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [42, 42, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [45] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [21] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 448 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アリス敗北限界 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 43, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [404] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えっ?] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ もう出ないって?] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [405] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「まだ硬いんだから出るにきまってるでしょ♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ていうかセンセの意見は聞いてないし♪], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [406] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「最後は射精みたくビクビクってなるけど], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ すっごく薄いのしかでなくなるからねー♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ そのぐらいは搾り取らないと♪], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroのペニスを'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [胸でギュッと締め付けてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroのペニスは再び'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [そそり勃ってしまった…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [403] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ほらねっ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 早いくせに回数もこなせないなんて], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 根性叩き直してあげないとねぇー♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [406] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「ちゃんと私の奴隷として自覚が付いたら], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 許してあげる♪] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ それまでイかせ続けちゃお♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は意地悪そうに微笑むと'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroのペニスを胸で締め上げて激しく扱いてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [438] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は許しを乞うTaroを無視して'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroのペニスを扱き続け更なる絶頂へと導いてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [438] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは\N[6]に連続射精させられて'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [動けなくなってしまった…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [124, 124, 1, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [126, 126, 1, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [405] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ なーんだ、まだ白いの出るんじゃん♪], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [403] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「あっ…そういえば夢魔の力で], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 男は何回でも射精できるんだっけ…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 不思議だよねー♪] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [406] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「てことは何回でもイかせられるじゃん♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ じゃあもっとやっちゃおっ♪], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [406] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「と思ったけど、気絶しちゃってるかぁ…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ まぁ十分に自分の雑魚さ加減を], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ わからせられたかな♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['精を全て出し切ったTaroは'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [自分の情けなさを思い知りながら], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [少女の勝ち誇る顔を最後に見て意識を失った…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [289, 289, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 48, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [402] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あれぇ?] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 今ので全部出ちゃった感じ?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [403] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「まぁすっごくいっぱい出たもんね♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ でもまだ飲み足りないなぁ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [409] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroのペニスをパクっと咥え'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [舌先で優しく舐めてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroのペニスは再び'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [そそり勃ってしまった…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [405] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あははっ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 私におねだりされて興奮しちゃった?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 可愛いとこあるじゃん♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [406] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「私はおかわりが欲しいだけなんだけど], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 男ってホント馬鹿だねー♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ それじゃ、おかわり貰いまーす♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [409] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroのペニスを勢い良く口に含むと'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [激しくしゃぶりついてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [438] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は強すぎる快感に悶えるTaroを'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [無視して激しくしゃぶり続けた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [438] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [407] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 83, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [416] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は射精された精液を全て飲み干してきた…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]の激しい責めに連続射精させられ'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは動けなくなった…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [124, 124, 1, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [126, 126, 1, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [405] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ん…っ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ さすがに二連射全部は飲み応えあった♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [406] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「フェラで連続射精なんて], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ センセーだって初めてでしょ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [405] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「ていうか童貞なんだからそりゃそっか♪], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ もう他の女の子じゃイけないと思うけど], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 奴隷になるから関係ないよねー♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [404] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あれ?] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ もしかして気持ち良すぎて気絶しちゃった?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ まぁいっか、お腹いっぱいになったし♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [精を吸い尽くし満足した少女の妖艶な表情に見惚れながら], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは意識を失った…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [290, 290, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 45, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [450] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &7 { code: 41, parameters: ["", 0] } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*7] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 8] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 11] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 13] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 27] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [161, 161, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [162, 162, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [292, 292, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 340, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 449 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アリス限界膣内 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [125, 125, 1, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [127, 127, 1, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [43] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [414] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「んー?何言ってんの?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ まだ一回しかイってないじゃん!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [413] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「私がイかせてるおじさんだって], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 二回は出せるんだけどー?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ センセ若いんだし、もっといけるでしょ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [411] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「まぁどんなに嫌がっても], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 無理矢理搾り取るけどねー♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 奴隷の言う事なんて無視に決まってるし♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は膣内でTaroのペニスをキュッと締め付けてきた!'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroのペニスはまだ固く彼女の膣内で脈打っている…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [413] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あはは♪] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 限界とか言っておきながら], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 膣内ですごく硬くなってるじゃん♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [414] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「無理矢理犯されて興奮してんの?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ドМじゃん♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ そのまま興奮してイけばいいんじゃない♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroを片手で押さえつけると'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [激しく腰を上下に動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [438] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [431] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [416] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroを一瞬で射精させた後も'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [止まることなく腰を振り続けた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [438] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [79, 79, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [412] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「あれー?限界だった割には即イきじゃん♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ しかもたっぷり出してるし♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [298] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [414] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「学校の授業なんか受けなくても], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ センセから搾り取れば手っ取り早く], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 魔力が手に入るねー♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [412] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「これからは授業では] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 男のイかせかたを教えるべきなんじゃん?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [413] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「っていうかセンセ、気絶してんの?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 弱すぎでしょ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ まあいっか、これで新しい奴隷増えたし♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [若い学生少女に容易くイかされ], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [彼女に力を吸い取られていくのを感じながら], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは意識を失った…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [287, 287, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精2回目以降敗北] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [412] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「ふーん、もうお終いなんだぁ?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 何回も即イきさせられて], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ よく私を説得しようなんて思えたね♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [413] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「自分の雑魚さ加減、わかってくれた?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ じゃあ今度は奴隷としての調教もしないとね♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [414] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「頭の中まで空っぽになるほど], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 精液抜き取って] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 従順な奴隷になろっか♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は膣内でTaroのペニスをキュッと締め付けてきた!'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroのペニスはまだ固く彼女の膣内で脈打っている…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [411] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ センセーもそれを望んでるって感じだね♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ じゃ、めちゃくちゃに犯してあげる♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroを片手で押さえつけると'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [激しく腰を上下に動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [438] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [431] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [416] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroを一瞬で射精させた後も'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [止まることなく腰を振り続けた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [438] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [79, 79, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [414] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「あれっ…もう出なくなった感じ?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ まだ始まったばっかりのつもりだったのに♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [298] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [413] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「まぁでも力は十分に奪ったし], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ センセもこれで立派な奴隷だねー♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [411] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「結構良い奴隷が手に入ったかも♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ センセは私のお気に入りにしてあげよっかな♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [少女のお気に入りの奴隷になれることに興奮を覚えながら], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['全ての精を吐き出したTaroは意識を失った…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [287, 287, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 450 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 451 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アリス戦闘スイッチリセット - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [129, 129, 1, 1, 46] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [130, 130, 1, 1, 59] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [132, 132, 1, 1, 41] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [121, 121, 1, 1, 41] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [121, 121, 1, 1, 42] } - - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [最後攻撃属性リセット] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [41, 48, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [射精回数変数リセット] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [41, 51, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [59, 59, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [服装リセット] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [51, 57, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [59, 59, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [54, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [MP射精リセット] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [283, 291, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: ['$game_actors[1].battler_name = "Hero-1"'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [296, 296, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [77, 77, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [79, 79, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [161, 161, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [162, 162, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [84, 84, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 111, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [102, 102, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 112, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [104, 104, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 113, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [109, 109, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 114, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [101, 101, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [Tempリセット] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [111, 114, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 452 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: Xアリス敗北サマリー - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 223, - p: - [ - !ruby/object:Tone { r: -255.0, g: -255.0, b: -255.0, a: 0.0 }, - 120, - true, - ], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: ["$win1 = Window_Base.new(20, 20, 410, 376)"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: [a = "前戯でイかされた回数合計"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(0, 0, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["b = $game_variables[42]"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(340, 0, 492, 21, b)"], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 655, p: [$win1.opacity = 0] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: [a = "膣内で搾り取られた回数"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(0, 20, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["b = $game_variables[41]"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(340, 20, 492, 21, b)"], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 355, p: [a = "妊娠の可能性"] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(0, 40, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 355, p: [a = "なし"] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(320, 40, 492, 21,a)"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Alice 戦闘用, 1, 0, 550, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [3, Alice汁胸, 1, 0, 550, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [4, Alice汁顔, 1, 0, 550, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 355, p: [a = "危険"] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(320, 40, 492, 21,a)"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Alice 戦闘用, 1, 0, 550, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [3, Alice汁胸, 1, 0, 550, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [4, Alice汁顔, 1, 0, 550, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [5, Alice汁膣内, 1, 0, 550, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 108, - p: ["<メンバー座標:1,280,320>"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: ['a = "[アリスとの思い出]"'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(0, 160, 492, 22, a)"], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 283, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: [a = "アリスにパンツを見せられただけで勃起し"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(0, 200, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: [a = "彼女にされるがまま服を脱がされた。"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(0, 220, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 284, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: [a = "アリスに生乳を見せられて勃起し"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(0, 200, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: [a = "彼女にされるがまま服を脱がされた。"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(0, 220, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 285, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: [a = "アリスに軽くキスされただけで勃起し"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(0, 200, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: [a = "彼女にされるがまま服を脱がされた。"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(0, 220, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [ここから射精方法] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 289, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: [a = "そして彼女の胸でペニスを挟まれ"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(0, 240, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: [a = "そのまま激しく扱かれ射精した…"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(0, 260, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 290, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: [a = "そして彼女にペニスを口で咥えられ"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(0, 240, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: [a = "そのまま射精し、ごっくんしてもらった…"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(0, 260, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 287, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: [a = "その後、彼女に騎乗位で袴られ"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(0, 240, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 288, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: [a = "筆おろしされた瞬間射精してしまった…"], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 655, - p: ["$win1.contents.draw_text(0, 260, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: [a = "筆おろしされ射精まで導かれた…"], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 655, - p: ["$win1.contents.draw_text(0, 260, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 108, - p: [ここから筆おろしと好き], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [8, 39] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: [a = "あなたはこの少女に童貞を奪われた。"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(0, 300, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [8, 40] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: [a = "童貞を奪われ、好きになってしまった。"], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 655, - p: ["$win1.contents.draw_text(0, 320, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [8, 40] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: [a = "あなたはこの少女に失神するまで責められ"], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 655, - p: ["$win1.contents.draw_text(0, 300, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: [a = "気持ちよくされすぎて好きになってしまった。"], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 655, - p: ["$win1.contents.draw_text(0, 320, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [戦闘結果] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, 戦闘結果を閉じる], 2], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [戦闘結果] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 戦闘結果を閉じる] } - - !ruby/object:RPG::EventCommand { i: 1, c: 355, p: [$win1.dispose] } - - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [""] } - - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [$win1 = nil] } - - !ruby/object:RPG::EventCommand { i: 1, c: 355, p: [if $win1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [unless $win1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: ["$win1.disposed?"] } - - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [$win1 = nil] } - - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [end] } - - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [end] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 223, - p: [!ruby/object:Tone { r: 0.0, g: 0.0, b: 0.0, a: 0.0 }, 120, true], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [452] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 453 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: Xアリス敗北サマリー2 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 223, - p: - [ - !ruby/object:Tone { r: -255.0, g: -255.0, b: -255.0, a: 0.0 }, - 60, - false, - ], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: ["$win1 = Window_Base.new(20, 20, 410, 376)"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: [a = "胸でイかされた回数合計"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(0, 20, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["b = $game_variables[129]"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(340, 20, 492, 21, b)"], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 655, p: [$win1.opacity = 0] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: [a = "口でイかされた回数合計"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(0, 40, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["b = $game_variables[130]"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(340, 40, 492, 21, b)"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: [a = "膣内で搾り取られた回数合計"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(0, 60, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["b = $game_variables[132]"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(340,60,492, 21, b)"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: [a = "アリスの現在のレベル"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(0, 80, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["b = $game_variables[121]"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(340,80,492, 21, b)"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [1, Alice 戦闘用, 1, 0, 550, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [3, Alice汁胸, 1, 0, 550, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [4, Alice汁顔, 1, 0, 550, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [5, Alice汁膣内, 1, 0, 550, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [戦闘結果] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, アリスの成績を閉じる], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [戦闘結果] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 402, - p: [1, アリスの成績を閉じる], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 355, p: [$win1.dispose] } - - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [""] } - - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [$win1 = nil] } - - !ruby/object:RPG::EventCommand { i: 1, c: 355, p: [if $win1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [unless $win1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: ["$win1.disposed?"] } - - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [$win1 = nil] } - - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [end] } - - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [end] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 1, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 223, - p: [!ruby/object:Tone { r: 0.0, g: 0.0, b: 0.0, a: 0.0 }, 60, false], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 454 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 455 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アリス奴隷バトル - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [最初] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 43, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [胸永続] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 48, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [フェラ永続] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [383] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「どーやってイかせちゃおうかな♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, 犯して欲しい, 前戯でイきたい], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 犯して欲しい] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [14] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [既に童貞奪われた] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [8, 39] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 41, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [一番搾り] } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [53, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [385] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「そっか、食べるついでに], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ センセと夢魔の子供を作らなきゃ], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ いけないもんねー♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [53, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [奴隷二回目以降] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [385] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「一回出せば十分だと思うけど…], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ センセは私とシたいだけ、だもんね♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [458] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [奪われた持ってない] } - - !ruby/object:RPG::EventCommand { i: 2, c: 408, p: [奴隷バトルで筆おろし] } - - !ruby/object:RPG::EventCommand { i: 2, c: 313, p: [0, 0, 0, 30] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [387] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふーん♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ センセってば最初は偉そうに], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 説教しに来てたのにー♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [417] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [384] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「今じゃ犯して欲しいって], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ おねだりしちゃうんだから], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 最低だねー♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [387] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「まぁセンセは私のお気に入りの奴隷だし、], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 玩具として使ってあげてもいいけど♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 19, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 230, p: [20] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はTaroのペニスを乱暴に掴んで膣口に押し付けると'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [そのまま腰を降ろしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 118, p: [選択肢2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 102, - p: [[選択肢, すぐイっちゃう, 我慢する], 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [選択肢2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [1, すぐイっちゃう] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 311, - p: [0, 0, 1, 0, 2500, false], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 28, -1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [431] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [457] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [2, 我慢する] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは\N[6]に犯される前に身構えて、'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [イかないように必死に耐えた…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 28, -1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [431] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [482] } - - !ruby/object:RPG::EventCommand { i: 3, c: 126, p: [40, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 126, p: [39, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 313, p: [0, 0, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [226, 226, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [458] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 前戯でイきたい] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [選択肢B] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 102, - p: [[選択肢, 胸で搾り取られたい, 口で搾り取られたい], 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [選択肢B] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 402, - p: [1, 胸で搾り取られたい], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 118, p: [胸永続] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [401] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [462] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [4] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 4, 0, 30, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [463] } - - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [終了] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [胸永続] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 402, - p: [2, 口で搾り取られたい], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 118, p: [フェラ永続] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [401] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [464] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [4] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 4, 0, 30, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [465] } - - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [終了] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [フェラ永続] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [終了] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [400] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [最初] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 456 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アリス奴隷脱童即射精 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [39, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [40, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroはあっという間に\n[6]に犯されてしまい'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [我慢する間もなく彼女の膣内で一瞬で果ててしまった…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [412] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ぷ…あははっ♪] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ マジで挿れた瞬間にイったの?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 漫画みたいな童貞じゃん♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [414] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「まだ出てるし♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ どんだけ興奮してんの?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 童貞の変態センセー♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [417] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [413] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「あ、今童貞じゃなくなったんだっけ♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ だけどこれじゃ玩具にすら], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ なりそうにないねー♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [411] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「でもこっちからもセンセの力を], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 吸収できるんだね…♪] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ いいこと知っちゃった♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [414] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「すぐ壊れる玩具だけど], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ついでに力を吸えるなら], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ もっと使ってあげようかなー♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [299] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [41, 41, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [44, 44, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [287, 287, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [288, 288, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 83, -1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [431] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [終了] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: - [ - [ - 選択肢, - 身を委ねて犯され続ける, - トドメが欲しい, - 他の方法でイかせて欲しい, - ], - 0, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [終了] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 402, - p: [1, 身を委ねて犯され続ける], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 27] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [458] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, トドメが欲しい] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精2回目以降敗北] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [413] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えっー?] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ まさかイっちゃって敏感だからって], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 止めてくれると思ってんの?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [414] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「即イきした癖に玩具になる気もないなんて], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 奴隷の分際で許されるわけないじゃん♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [412] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「泣いて謝ってもイかせ続けるけど♪], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ イきすぎて頭おかしくなっても], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 玩具としては使えるでしょ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は膣内でTaroのペニスをキュッと締め付けてきた!'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroのペニスはまだ固く彼女の膣内で脈打っている…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [414] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 今からめちゃくちゃ犯されるのに], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 興奮してんじゃん♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [412] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「どうしようもない変態だね♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ まあそっちの方が簡単で助かるけど♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroを両手で押さえつけると'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [激しく腰を上下に動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [341] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [431] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [359] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroを一瞬で射精させた後も'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [止まることなく腰を振り続けた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [341] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [79, 79, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [414] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「ほらほらっ♡もっとイけっ♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ まさかこんなんで許してもらえるなんて], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 思ってないよね♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [298] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [413] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「出し過ぎて吸収しきれないから], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ めっちゃ溢れてる♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ もうイかせる意味ないけど、続けるね♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [411] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「あれ…もしかして、もう気絶しちゃった?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 本当に根性無しだね、笑えるんだけど♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [414] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「でも毎日毎日気絶するまで犯しまくれば], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 少しは丈夫になるかなー♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 試してみよっと♪ふふっ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]の激しい責めで何度も絶頂させられたTaroは'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [彼女に毎日犯されることに興奮を覚えながら意識を失った…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [287, 287, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [41, 41, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [44, 44, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [43, 43, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [295, 295, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 27] } - - !ruby/object:RPG::EventCommand { i: 1, c: 340, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 402, - p: [3, 他の方法でイかせて欲しい], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [410] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「ん?抜いて欲しいの?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [413] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「もしかして一回抜けば休憩出来ると思ってる?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 別の方法で連続射精させるから], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 無駄だってことを教えてあげる♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [400] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]はゆっくりと腰をあげて'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['膣内からTaroのペニスを解放した…'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [抜けた際に膣からドロドロと精液が零れ落ちた…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 27] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [456] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 457 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アリス奴隷本番 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 226, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [226, 226, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [永続] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [最初] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [14] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [382] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「じゃあさっさとイかせて], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 膣内に奴隷精液を貰おうかな♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は乱暴にTaroのペニスを掴み'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [自分の秘部へ向けると] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [そのまま腰を降ろしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは\N[6]に身を任せたまま犯された…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 27, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [14] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [431] } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [永続] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [459] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [4] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 4, 0, 30, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [460] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [終了] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [永続] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [二回目] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [4, 1, 6, 27] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [継続騎乗位] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [412] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「このまま連続で絞り出すから♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ちょっとは我慢して] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 玩具としての役目も果たしなさいよね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [騎乗位入れ直し] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [382] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「何をするにしたって連続射精だし], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 観念して膣内射精する気になった?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [385] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「じゃあこっちでトドメ], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ さしてあげるねー♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 19, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 230, p: [20] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]は乱暴にTaroのペニスを掴み'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [自分の秘部へ向けると] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [そのまま腰を降ろしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは\N[6]に身を任せたまま犯された…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 27, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [永続2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [431] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [459] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [4] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 4, 0, 30, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [460] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [終了] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [永続2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [終了] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: - [ - [ - 選択肢, - 身を委ねて犯され続ける, - もう限界, - 他の方法でイかせて欲しい, - ], - 0, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [終了] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 402, - p: [1, 身を委ねて犯され続ける], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 45, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 313, p: [0, 0, 0, 27] } - - !ruby/object:RPG::EventCommand { i: 2, c: 313, p: [0, 0, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [最初] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, もう限界] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [即イき以外トドメ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [411] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「毎回それ言うけどさぁ], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 止めてあげたこと、一回もないよね?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [414] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「私としては] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ センセにトドメをかけるタイミングかなって], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 思うんだけど、それのおねだり?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [413] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「まぁセンセから限界まで搾り取れれば], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 何でもいいや♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ さっさと終わらせてあげる♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は膣内でTaroのペニスをキュッと締め付けてきた!'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroのペニスはまだ固く彼女の膣内で脈打っている…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [414] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「それじゃあ本気で搾り取るよっ♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 簡単に壊れちゃわないでね♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ふふっ♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroを乱暴に押さえつけると'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [激しく腰を上下に動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [438] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [431] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroを一瞬で射精させた後も'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [止まることなく腰を振り続けた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [438] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [79, 79, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [412] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「あはは♪めっちゃ出てる♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 全部搾り取っちゃった♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [417] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [414] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「何回搾りとっても] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ センセーのは良い養分になるんだよね♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [413] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「無駄に吸収できない分も出させちゃうから], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 溢れてきちゃった♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [413] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「さっさと休憩して] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 新しい精子作っておいてね♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ その役にしか立たないんだし♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]に何度も射精させられぐったりしたTaroは'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [彼女になじられながらも興奮したが], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [やがて意識を失った…] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [287, 287, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [41, 41, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [44, 44, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [43, 43, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [189, 189, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [295, 295, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 27] } - - !ruby/object:RPG::EventCommand { i: 1, c: 126, p: [40, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 340, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 402, - p: [3, 他の方法でイかせて欲しい], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [410] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「こっちは飽きてきたし], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 別の方法で搾り取ろうかなー♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [400] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]はゆっくりと腰をあげて'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['膣内からTaroのペニスを解放した…'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [抜けた際に膣からドロドロと精液が零れ落ちた…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 27] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [456] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 458 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アリスSex攻撃奴隷 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [45, 45, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [43] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [431] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精前] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [5] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は無抵抗なTaroを両手で押さえ付けたまま'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [激しく腰を上下に動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は意地悪な表情で微笑みながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['上下に腰を振ってTaroのペニスを激しく責めたてた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroの悶える様子を楽しみながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [前後に腰をグラインドさせてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [71] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [412] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「本当は奴隷なんかと本番はしないけど], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ センセーは特別だよっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [414] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「その代わり] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ すぐにイったらお仕置きだから♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ふふっ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroの上でリズム良く動いて'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスを膣内で責め立ててきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [417] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [413] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「センセは女の子に犯されて], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 興奮する変態だもんね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [414] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「だからこーやって上に乗って犯せば], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ すぐ射精しちゃうんだから♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroに接合部を見せつけながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [淫らに腰を振ってきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [414] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「雑魚でドМなんだから], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 奴隷にピッタリだねー♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [411] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「こうやって私に] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 犯されたかったんでしょ?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ほらほらっ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroが悶える様子を楽しみながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [追い打ちをかけるように前後に腰をグラインドさせてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [71] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [418] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [431] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [5] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroの射精後で敏感なペニスを'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [容赦なく膣内で扱き続けてきた!!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は精液と愛液を膣内で混ぜるように'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [上下に何度も腰を振ってきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は射精直後に責められ悶えるTaroを無視して'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [激しく腰を動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [71] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [412] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「ほらっ!ほらほらっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 私が満足するまで] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ まだまだ射精してもらうからね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [414] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「奴隷として玩具として], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ちゃんとご主人様の役に立ちなさいよっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は意地悪な表情でTaroを見つめながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [楽しそうに腰を振ってきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [413] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「すぐにイったらお仕置きだからねー♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 死ぬほどイかせてあげる♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [411] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「センセみたいなドМ奴隷には], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ご褒美にしかならないかなー?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ あははっ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroを言葉責めしながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [激しく腰を振ってきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [417] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [413] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「センセーの肉バイブ、], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 何回射精してもカチカチのままだね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [410] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「即イきだけど回数持つから], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 玩具としてはけっこー優秀だよ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroに接合部を見せつけながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [淫らに腰を振ってきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [71] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [418] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [431] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 459 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アリス奴隷膣内射精 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 108, - p: [奴隷戦は射精前と後をくっつけて、不自然な台詞えを変える], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [初射精] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [411] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「ふふっ♡すぐだったねー♪], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ まずは一発目♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [413] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「トドメは激しく動いて], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 思いっきりイかせてあげるっ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 9, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [414] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あれぇ?] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ もしかしてもうイきそうなのー?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [412] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「奴隷になってしばらく経つのに], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ センセってば全然慣れないねー♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ まぁいいけど♪さっさとイけっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 9, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [413] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「クスっ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ もうなの?] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 相変わらず早いね♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [412] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「もう何回か出せば] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 少しは我慢できるようになるかなー♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 9, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [412] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「ふーん、もぉ出ちゃうんだ?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ これは今日も気絶するまで続けるしかないね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [413] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「トドメは激しく動いて], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 思いっきりイかせてあげるっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['\n[6]は両手でTaroを押さえつけ'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [髪が上下に揺れる程に激しく腰を動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [438] } - - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [ここから射精後] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [431] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [ナカ初射精] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [411] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あはっ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ やっぱり即イきだったねー♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ それでも本当に我慢してたのー?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [417] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [414] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「でもめっちゃ出てるし], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ やっぱり我慢してたんだー♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 我慢できなさすぎでしょ、よっわ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [412] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「こんなにすぐイくんじゃ], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 玩具にもならないし…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [413] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「さっさと絞り尽くして], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 廃人にしちゃおっかなー♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [414] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「何度も何度も射精させて], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ イきすぎて頭おかしくなるまで], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 何分持つか試してあげよっか♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [ナカ射精二回目以降初] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [28] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [412] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あーあ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ またイっちゃったんだ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [417] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [413] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「夢魔の力で精を吸われすぎて], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ すっかりアホ面でイくだけの玩具に], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ なっちゃったねぇ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [411] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「まぁ性欲しか頭にないセンセは], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ どの道こうなる運命だったと思うけど♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ あははっ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [413] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「はい♡おしまい♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 何回イっても早いまま♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [417] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [414] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「気持ち良かったねー♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私みたいな美人の奴隷になれて], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 幸せでしょ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [411] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「この先も奴隷として] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 壊れるまで玩具みたいに使ってあげるから♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [410] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ イくのめっちゃ早いけど], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 濃い精液は出るね♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [417] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [411] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「こんな搾りかすでも元勇者だからかな?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 精液は美味しいんだもん♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [414] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ホント良い玩具が] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 手に入っちゃった♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [40, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [127, 127, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [125, 125, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [41, 41, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [44, 44, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [287, 287, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 83, -1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [416] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [418] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [431] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [14] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 460 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 461 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アリス奴隷HP胸 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [401] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 46, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精前] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]はTaroのペニスを胸で挟むと'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ギュッと締め付けてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 49, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [406] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「こうしてもらう為に] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 人生捨てて奴隷になったんでしょ?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [404] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「センセはちんこが脳みそみたいなもんだし], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ しょうがないねー♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ あはは♪] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroのペニスを挟んだ胸を'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [激しく上下に動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [403] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「結局センセーは胸で挟んでもらうために], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ お金も人生もささげちゃったね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [406] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「そんで今から残りかすの力も], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 私に捧げるんだよ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ほらっ、さっさと出せっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroのペニスを胸でギュッと挟んだまま'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [激しく扱いてきた!] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [404] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「センセもその辺の雑魚男と同じで], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ パイズリで瞬殺だった♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [406] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「同じ雑魚でもセンセの遺伝子は優秀らしいし], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 構ってあげる♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 勇者でよかったね、センセ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroの顔を見つめたまま'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスを胸の中でめちゃくちゃに扱いてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 49, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]は射精したばかりのTaroのペニスを'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [根本から胸で挟んできた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 49, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [404] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「でもセンセーがちびっ子クラスの担任で], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 助かったよー♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [406] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「センセみたいな誘惑に弱い男が], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私たちの担任だったら], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ とっくの昔に生徒の餌食だったろうしね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は射精したばかりのTaroのペニスを'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [挟んだ胸で激しく上下に扱いてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [406] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ほらほらっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ まだ出し足りないでしょ?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [405] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「奴隷として他の事を考えられないくらいに], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 空っぽになるまで搾り取ってあげるっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroのペニスを胸でギュッと挟んだまま'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [激しく扱いてきた!] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [404] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あーあ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ センセーもすっかり、], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私のおっぱいに夢中だね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [406] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「私の奴隷になれて幸せでしょ?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ふふっ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroの顔を見つめたまま'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスを胸の中でめちゃくちゃに扱いてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 49, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 462 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アリス奴隷胸逝き - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [40, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 46, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [キス初射精] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [405] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あっ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ もうイっちゃうんだ?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [403] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「刺激的には結構緩い方だと思うけど], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ みんなこれでイくの好きなんだよねー♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [406] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「最後くらいは] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 激しくイかせてあげよっか♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は今にも射精しそうなTaroを'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [トドメとばかりに胸で激しく扱いた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [12] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [438] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [407] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [404] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あははっ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 胸の中でドクドクって脈打ってる♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は射精中のTaroのペニスの感触を楽しむように'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ゆっくりと胸を上下に動かしている…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [402] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「センセーも相変わらず], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 他の雑魚男と変わらない感じだね♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ こんなのが勇者だなんて笑える♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [406] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「センセはもうただの奴隷で], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ その辺の雑魚男と変わらないってこと], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 徹底的に教えこんであげる♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 108, - p: [射精二回目以降 射精前と後の台詞], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [19] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [405] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「また射精するの?もう?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [403] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「これだけ調教しても弱々のままだねー♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ もう諦めてさっさとイかせちゃおっか♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はTaroのペニスをおっぱいで押しつぶしながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [そのまま激しく扱いてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [404] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「あーあ♡もうすっかり私の奴隷だね♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 気持ちよくなること以外], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 考えられないって感じ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [406] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「もっともっとイかせて], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 従順な奴隷に育ててあげるっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]は無抵抗に快楽を受け入れるTaroを'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [更に激しく責め立ててきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [405] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「ふーん♡またイくんだ♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ こんだけ簡単だと疲れなくていいかも♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [403] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「センセも他の雑魚男と一緒の奴隷だけど], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 精子が美味しいから特別に], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 沢山イかせてあげるっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]は射精前で固まるTaroを蔑むように見つめながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['胸でTaroのペニスを激しく扱いてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [12] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [438] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [407] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [28] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [405] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「んっ…くっさい精液出た♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ センセーもすっかり間抜け面で], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 立派な奴隷だね♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [403] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「そうやってなんにも考えずに], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 気持ち良くなって] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 一生私の為に働こうね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [405] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「ふふっ♡雑魚ちんこまたイっちゃったね♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ もう腰抜けて立てないんじゃない?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [406] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「まあ今日は気絶するまでイかせまくるから], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ もうセンセが立つ必要はないんだけど♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [405] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「はいっ♡おしまい♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ もうすっかり魅了されちゃってる感じかな?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [406] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「もう完全に私の奴隷になってるけど], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ センセーの精子美味しいし…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ たまにはご褒美もあげないとね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [126, 126, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [124, 124, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [46, 46, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [42, 42, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [12] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroをイかせた\N[6]は'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['続けて射精させようとTaroのペニスを胸で扱き始めた…'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [トドメ選択肢] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, 身を委ねる, もう限界, 他の方法でイきたい], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [トドメ選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 身を委ねる] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [12] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 45, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 313, p: [0, 0, 0, 27] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, もう限界] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [12] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [466] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 402, - p: [3, 他の方法でイきたい], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [402] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「ん?まだ何か喋る脳みそあったんだね♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ せっかくだから聞いてあげようかな♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [12] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [43, 43, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [400] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 27] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [456] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 463 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アリス奴隷HP口 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [401] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 59, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精前] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [405] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「センセー、胸でするよりも], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 口でしてもらう方が好き?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [409] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroのペニスを胸で挟んだまま'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスをパクッと咥えてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 99, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [408] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「はむっ…ちゅ…] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ おぃひぃ…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [406] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ もう堪らないって感じだね♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 雑魚っぽくていいカオ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [409] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroの表情を観察しながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスをじゅるじゅると吸い上げてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [406] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「さっさと終わらせたいし], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 口でイかせちゃおっかなー♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [409] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroのペニスを胸で挟んだまま'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスを口で吸い上げてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 99, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [408] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ん…ちゅる…] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ろーぉ?しぇんしぇー♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [403] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「私がここまでしてあげるなんて], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 珍しいんだから♪] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 感謝してよね♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [409] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroのペニスを口の中に含んだまま'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [舌先で亀頭をペロペロしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [405] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「センセーには] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ちょっと刺激が強いかもだけどぉ…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ サービスしてあげるっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [409] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は咥えたTaroのペニスを'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [舌先で激しく舐めまわしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 99, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [408] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ちゅ…ちゅ…] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ んふふ…♪] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ きもひいーれしょ?] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [403] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「こんな快感…耐えれないでしょ?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ すぐにイっちゃうんじゃない?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ふふっ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [409] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は胸でTaroのペニスを押し潰しながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [激しく口で吸い上げてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 99, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [403] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「イったばかりで敏感そうだねー♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 何回でも絞りとってあげる♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [409] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は口内にすっぽり入ったTaroのペニスを'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [舌先で舐めまわしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 99, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [408] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ちゅ…ちゅ…] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ んふふ…♪] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ もうイっひゃいそー?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [405] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「センセーみたいな早漏を], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 何度も何度もイかせるのって楽しい♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [409] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroのペニスを押し潰しながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [激しく口で吸い上げてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [405] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「センセーの奴隷精液、], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 吸いつくしてあげる♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [409] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroのペニスを胸で挟んだまま'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスをパクッと咥えてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 99, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [408] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「はむっ…ちゅ…] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ おぃひぃ…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [406] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「もう立派な夢魔って感じでしょ♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ センセーも立派な奴隷だけどねー♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [409] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は悶えるTaroを無視しながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスをじゅるじゅると吸い上げてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [406] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「ちょっと早く終わらせ過ぎちゃったけど], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ センセは回数もイケるかなー?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [409] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroのペニスを胸で挟んだまま'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスを口で吸い上げてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 99, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [408] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ん…ちゅる…] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ もっとぉ…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [403] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「精子も脳みそも中身空っぽにして], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ もっともっと立派な奴隷になろっか♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [409] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroのペニスを口の中に含んだまま'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [舌先で亀頭をペロペロしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 99, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 464 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アリス奴隷口逝き - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [40, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 59, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [キス初射精] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [405] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ もうイっちゃうでしょ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [403] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「雑魚センセーには] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ちょっと刺激が強すぎたかな♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [406] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「腰が抜けて動けなくなるくらいに], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 気持ちよくイかせちゃうから♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 覚悟してね♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [409] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は今にも射精しそうなTaroを'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [トドメとばかりに胸で激しく扱いた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [45] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [438] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [407] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [408] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「んく…っ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ いっひゃい…れたね…♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 83, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [416] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は射精中のTaroのペニスを吸うと同時に'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [溢れ出た精液も一緒に飲み込んできた…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [402] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「ん…センセーの精液…美味しい♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 残りかすだけど、] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ まだ力をいっぱい吸えるんだね♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [404] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「これは何回もおかわりしちゃおっかなー♪], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ これだけ吸われたら] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ センセーはもう空っぽになっちゃうね♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [406] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「まあ空っぽになっても], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 奴隷としては働けるし], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 安心して全部出しちゃっていいから♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 108, - p: [射精二回目以降 射精前と後の台詞], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [19] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [408] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ん…っ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ しぇんしぇ…もぉ、イっひゃうのー?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [403] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「センセ、分かりやすいね♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ じゃあ思いっきりイかせちゃおっと♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [409] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はTaroのペニスをパクっと咥えると'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [激しくしゃぶり付いてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [408] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ちゅる…ちゅっ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ んふふっ…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ イっひゃうんれしょ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [406] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへっ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ちょっと休憩したら] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 一気に吸い上げちゃうんだから♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [409] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はTaroのペニスをパクっと咥えると'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [激しく吸い上げてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [408] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「はむっ…ちゅ…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [405] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 今出るとこだったでしょ♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ トドメは思いっきりさしてあげる♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [409] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はTaroのペニスをパクっと咥えると'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [亀頭を激しく舐めまわしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [45] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [438] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [407] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [28] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]にペニスを吸い上げられ'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroのは大量の精液を彼女の口内に流し込んでしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 83, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [416] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は射精された精液を全て飲み干してきた…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [405] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「ふふっ♡全身ビクビクってしてる♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ そんな大袈裟な反応しなくてもいいのに♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [403] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「でもそんなに反応されちゃうと], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ こっちもやる気でちゃうなー♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ もっともっと吸い付くしてあげるっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [405] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「んーっ♡美味しかった♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ センセはもう私のごはんだね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [406] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「これだけ美味しいなら], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 毎日だって食べちゃおうかなー♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 嬉しいでしょ?ふふっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [404] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ん…ごちそうさま♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 何回も出してるのに結構濃いのでるね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [406] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「今日は干からびるまで吸い尽くすから], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 頑張って精液作りなさい♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [126, 126, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [124, 124, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [59, 59, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [42, 42, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [45] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroをイかせた\N[6]は'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['続けて射精させようとTaroのペニスを咥えようとしてきた…'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [トドメ選択肢] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, 身を委ねる, もう限界, 他の方法でイきたい], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [トドメ選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 身を委ねる] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [45] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 45, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 313, p: [0, 0, 0, 27] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, もう限界] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [45] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [466] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 402, - p: [3, 他の方法でイきたい], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [402] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「ん?まだ何か喋る脳みそあったんだね♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ せっかくだから聞いてあげようかな♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [45] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [48, 48, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [400] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 27] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [456] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 465 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: アリス奴隷限界 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 43, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [404] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えっ?] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ もう出ないって?] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [405] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「センセの意見は聞いてないって], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 教えなかったっけ?] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 吸われすぎてバカになっちゃったかも♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [406] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「夢魔の力のおかげで] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 男からは無限に濃い精液出るしね♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroのペニスを'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [胸でギュッと締め付けてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroのペニスは再び'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [そそり勃ってしまった…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [403] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ほらっ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ まだまだ出せそうじゃん♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [406] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「いっつも気絶させちゃうと出なくなるから], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 頑張って気をしっかり持ってねー♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は意地悪そうに微笑むと'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroのペニスを胸で締め上げて激しく扱いてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [438] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は許しを乞うTaroを無視して'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroのペニスを扱き続け更なる絶頂へと導いてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [438] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは\N[6]に連続射精させられて'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [動けなくなってしまった…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [124, 124, 1, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [126, 126, 1, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [405] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ もうお終い?] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 相変わらず根性無しね♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [406] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「明日もちゃんと奴隷として], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 役目を果たすために] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ しっかり休憩して精液作っときなさいよ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['精を全て出し切ったTaroは'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [自分の情けなさを思い知りながら], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [少女の勝ち誇る顔を最後に見て意識を失った…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [289, 289, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 48, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [402] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あれぇ?] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 今ので全部出ちゃった感じ?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [403] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「まぁすっごくいっぱい出たもんね♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ でもまだ飲み足りないなぁ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [409] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroのペニスをパクっと咥え'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [舌先で優しく舐めてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroのペニスは再び'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [そそり勃ってしまった…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [405] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あははっ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ホントはまだ出るの知ってたけど♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ これ以上は辛いってだけでしょ?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [406] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「センセが辛いとか関係ないんだってば♪], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 奴隷なんだから当然でしょ?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ それじゃ、おかわり貰いまーす♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [409] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroのペニスを勢い良く口に含むと'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [激しくしゃぶりついてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [438] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は強すぎる快感に悶えるTaroを'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [無視して激しくしゃぶり続けた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [438] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [407] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 83, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [416] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は射精された精液を全て飲み干してきた…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]の激しい責めに連続射精させられ'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは動けなくなった…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [124, 124, 1, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [126, 126, 1, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [405] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ん…っ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ さすがに二連射全部は飲み応えあった♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [406] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「フェラで連続射精、癖になっちゃいそう?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ センセー、めっちゃ気持ちよさそうだし♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [404] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「私も美味しいし、Win-Winだね♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 次もこれでトドメにしよっかなー♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [精を吸い尽くし満足した少女の妖艶な表情に見惚れながら], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは意識を失った…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [290, 290, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [189, 189, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [295, 295, 0] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &8 { code: 41, parameters: ["", 0] } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*8] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 8] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 11] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 13] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 27] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [161, 161, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [162, 162, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 340, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 466 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 467 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: 好きチェック2(反省) - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 108, - p: [途中でGameoverでアイテム消滅するので、], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 408, - p: [メアイベント用に好きだけは残す], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 30, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [8, 3] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 126, p: [3, 0, 1, 30] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 102, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [8, 25] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 126, p: [25, 0, 1, 102] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 64, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [8, 34] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 126, p: [34, 0, 1, 64] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 122, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [8, 40] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 126, p: [40, 0, 1, 122] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 468 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: マオ会話表示立絵無 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 86, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [メガネ外す] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 85, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [戦闘中Pic1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [Pic1裸] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 806] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 59, 0] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 108, - p: [Pic1胸見せスカートあり], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 5, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 790] } - - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 774] } - - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 336, p: [0, 614] } - - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic1着衣] } - - !ruby/object:RPG::EventCommand { i: 4, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 5, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 758] } - - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 742] } - - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 336, p: [0, 598] } - - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [Map Pic20] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [Pic20裸] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 59, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic20裸] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic20着衣] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [メガネ外さない] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 85, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [戦闘中Pic1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [Pic1裸] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 814] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 59, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic1裸] } - - !ruby/object:RPG::EventCommand { i: 4, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 5, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 798] } - - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 782] } - - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 336, p: [0, 622] } - - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic1着衣] } - - !ruby/object:RPG::EventCommand { i: 4, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 5, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 766] } - - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 750] } - - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 336, p: [0, 606] } - - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [Map Pic20] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [Pic20裸] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 59, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic20裸] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic20着衣] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 469 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: マオ会話表示普通 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 86, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [メガネ外す] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 85, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [戦闘中Pic1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [Pic1裸] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Mao 普通HN, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 806] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 59, 0] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 108, - p: [Pic1胸見せスカートあり], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 231, - p: [1, Mao 普通HN, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 5, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 790] } - - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 774] } - - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 336, p: [0, 614] } - - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic1着衣] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 231, - p: [1, Mao 普通, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 5, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 758] } - - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 742] } - - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 336, p: [0, 598] } - - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [Map Pic20] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [Pic20裸] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [20, Mao 普通HN, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 59, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic20裸] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 231, - p: [20, Mao 普通HN, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic20着衣] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 231, - p: [20, Mao 普通, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [メガネ外さない] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 85, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [戦闘中Pic1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [Pic1裸] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Mao 普通HNM, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 814] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 59, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic1裸] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 231, - p: [1, Mao 普通HNM, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 5, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 798] } - - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 782] } - - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 336, p: [0, 622] } - - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic1着衣] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 231, - p: [1, Mao 普通M, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 5, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 766] } - - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 750] } - - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 336, p: [0, 606] } - - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [Map Pic20] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [Pic20裸] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [20, Mao 普通HNM, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 59, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic20裸] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 231, - p: [20, Mao 普通HNM, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic20着衣] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 231, - p: [20, Mao 普通M, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 470 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: マオ会話表示ドヤ - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 86, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [メガネ外す] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 85, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [戦闘中Pic1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [Pic1裸] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Mao DoyaHN, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 804] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 59, 0] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 108, - p: [Pic1胸見せスカートあり], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 231, - p: [1, Mao DoyaHN, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 5, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 788] } - - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 772] } - - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 336, p: [0, 612] } - - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic1着衣] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 231, - p: [1, Mao Doya, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 5, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 756] } - - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 740] } - - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 336, p: [0, 596] } - - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [Map Pic20] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [Pic20裸] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [20, Mao DoyaHN, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 59, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic20裸] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 231, - p: [20, Mao DoyaHN, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic20着衣] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 231, - p: [20, Mao Doya, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [メガネ外さない] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 85, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [戦闘中Pic1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [Pic1裸] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Mao DoyaHNM, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 812] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 59, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic1裸] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 231, - p: [1, Mao DoyaHNM, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 5, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 796] } - - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 780] } - - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 336, p: [0, 620] } - - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic1着衣] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 231, - p: [1, Mao DoyaM, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 5, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 764] } - - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 748] } - - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 336, p: [0, 604] } - - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [Map Pic20] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [Pic20裸] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [20, Mao DoyaHNM, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 59, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic20裸] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 231, - p: [20, Mao DoyaHNM, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic20着衣] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 231, - p: [20, Mao DoyaM, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 471 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: マオ会話表示Hap - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 86, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [メガネ外す] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 85, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [戦闘中Pic1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [Pic1裸] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Mao HappyHN, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 805] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 59, 0] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 108, - p: [Pic1胸見せスカートあり], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 231, - p: [1, Mao HappyHN, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 5, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 789] } - - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 773] } - - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 336, p: [0, 613] } - - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic1着衣] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 231, - p: [1, Mao Happy, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 5, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 757] } - - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 741] } - - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 336, p: [0, 597] } - - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [Map Pic20] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [Pic20裸] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [20, Mao HappyHN, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 59, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic20裸] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 231, - p: [20, Mao HappyHN, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic20着衣] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 231, - p: [20, Mao Happy, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [メガネ外さない] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 85, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [戦闘中Pic1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [Pic1裸] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Mao HappyHNM, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 813] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 59, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic1裸] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 231, - p: [1, Mao HappyHNM, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 5, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 797] } - - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 781] } - - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 336, p: [0, 621] } - - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic1着衣] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 231, - p: [1, Mao HappyM, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 5, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 765] } - - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 749] } - - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 336, p: [0, 605] } - - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [Map Pic20] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [Pic20裸] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [20, Mao HappyHNM, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 59, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic20裸] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 231, - p: [20, Mao HappyHNM, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic20着衣] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 231, - p: [20, Mao HappyM, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 472 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: マオ会話表示Oko - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 86, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [メガネ外す] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 85, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [戦闘中Pic1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [Pic1裸] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Mao OkoHN, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 807] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 59, 0] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 108, - p: [Pic1胸見せスカートあり], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 231, - p: [1, Mao OkoHN, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 5, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 791] } - - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 775] } - - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 336, p: [0, 615] } - - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic1着衣] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 231, - p: [1, Mao oko, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 5, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 759] } - - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 743] } - - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 336, p: [0, 599] } - - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [Map Pic20] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [Pic20裸] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [20, Mao OkoHN, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 59, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic20裸] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 231, - p: [20, Mao OkoHN, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic20着衣] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 231, - p: [20, Mao oko, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [メガネ外さない] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 85, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [戦闘中Pic1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [Pic1裸] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Mao OkoHNM, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 815] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 59, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic1裸] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 231, - p: [1, Mao OkoHNM, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 5, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 799] } - - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 783] } - - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 336, p: [0, 623] } - - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic1着衣] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 231, - p: [1, Mao okoM, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 5, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 767] } - - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 751] } - - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 336, p: [0, 607] } - - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [Map Pic20] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [Pic20裸] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [20, Mao OkoHNM, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 59, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic20裸] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 231, - p: [20, Mao OkoHNM, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic20着衣] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 231, - p: [20, Mao okoM, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 473 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: マオ会話表示Sad - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 86, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [メガネ外す] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 85, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [戦闘中Pic1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [Pic1裸] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Mao SadHN, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 808] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 59, 0] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 108, - p: [Pic1胸見せスカートあり], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 231, - p: [1, Mao SadHN, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 5, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 792] } - - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 776] } - - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 336, p: [0, 616] } - - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic1着衣] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 231, - p: [1, Mao Sad, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 5, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 760] } - - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 744] } - - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 336, p: [0, 600] } - - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [Map Pic20] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [Pic20裸] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [20, Mao SadHN, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 59, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic20裸] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 231, - p: [20, Mao SadHN, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic20着衣] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 231, - p: [20, Mao Sad, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [メガネ外さない] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 85, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [戦闘中Pic1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [Pic1裸] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Mao SadHNM, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 816] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 59, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic1裸] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 231, - p: [1, Mao SadHNM, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 5, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 800] } - - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 784] } - - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 336, p: [0, 624] } - - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic1着衣] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 231, - p: [1, Mao SadM, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 5, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 768] } - - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 752] } - - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 336, p: [0, 608] } - - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [Map Pic20] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [Pic20裸] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [20, Mao SadHNM, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 59, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic20裸] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 231, - p: [20, Mao SadHNM, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic20着衣] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 231, - p: [20, Mao SadM, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 474 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: マオ会話表示笑顔照れ - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 86, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [メガネ外す] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 85, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [戦闘中Pic1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [Pic1裸] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Mao Smile Tere HN, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 59, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic1裸] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 231, - p: [1, Mao Smile Tere HN, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic1着衣] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 231, - p: [1, Mao Smile Tere, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [Map Pic20] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [Pic20裸] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [20, Mao Smile Tere HN, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 59, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic20裸] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 231, - p: [20, Mao Smile Tere HN, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic20着衣] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 231, - p: [20, Mao Smile Tere, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [メガネ外さない] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 85, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [戦闘中Pic1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [Pic1裸] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Mao Smile Tere HNM, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 59, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic1裸] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 231, - p: [1, Mao Smile Tere HNM, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic1着衣] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 231, - p: [1, Mao Smile TereM, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [Map Pic20] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [Pic20裸] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [20, Mao Smile Tere HNM, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 59, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic20裸] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 231, - p: [20, Mao Smile Tere HNM, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic20着衣] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 231, - p: [20, Mao Smile TereM, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 475 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: マオ会話表示Smi - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 86, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [メガネ外す] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 85, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [戦闘中Pic1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [Pic1裸] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Mao SmileHN, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 809] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 59, 0] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 108, - p: [Pic1胸見せスカートあり], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 231, - p: [1, Mao SmileHN, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 5, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 793] } - - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 777] } - - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 336, p: [0, 617] } - - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic1着衣] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 231, - p: [1, Mao Smile, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 5, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 761] } - - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 745] } - - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 336, p: [0, 601] } - - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [Map Pic20] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [Pic20裸] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [20, Mao SmileHN, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 59, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic20裸] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 231, - p: [20, Mao SmileHN, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic20着衣] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 231, - p: [20, Mao Smile, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [メガネ外さない] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 85, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [戦闘中Pic1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [Pic1裸] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Mao SmileHNM, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 817] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 59, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic1裸] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 231, - p: [1, Mao SmileHNM, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 5, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 801] } - - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 785] } - - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 336, p: [0, 625] } - - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic1着衣] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 231, - p: [1, Mao SmileM, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 5, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 769] } - - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 753] } - - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 336, p: [0, 609] } - - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [Map Pic20] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [Pic20裸] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [20, Mao SmileHNM, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 59, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic20裸] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 231, - p: [20, Mao SmileHNM, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic20着衣] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 231, - p: [20, Mao SmileM, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 476 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: マオ会話表示照れ困 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 86, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [メガネ外す] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 85, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [戦闘中Pic1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [Pic1裸] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Mao TereHN, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 59, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic1裸] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 231, - p: [1, Mao TereHN, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic1着衣] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 231, - p: [1, Mao Tere, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [Map Pic20] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [Pic20裸] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [20, Mao TereHN, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 59, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic20裸] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 231, - p: [20, Mao TereHN, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic20着衣] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 231, - p: [20, Mao Tere, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [メガネ外さない] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 85, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [戦闘中Pic1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [Pic1裸] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Mao TereHNM, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 59, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic1裸] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 231, - p: [1, Mao TereHNM, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic1着衣] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 231, - p: [1, Mao TereM, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [Map Pic20] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [Pic20裸] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [20, Mao TereHNM, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 59, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic20裸] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 231, - p: [20, Mao TereHNM, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic20着衣] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 231, - p: [20, Mao TereM, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 477 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: マオ会話表示Sup - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 86, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [メガネ外す] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 85, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [戦闘中Pic1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [Pic1裸] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Mao困るHN, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 810] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 59, 0] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 108, - p: [Pic1胸見せスカートあり], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 231, - p: [1, Mao困るHN, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 5, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 794] } - - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 778] } - - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 336, p: [0, 618] } - - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic1着衣] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 231, - p: [1, Mao困る, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 5, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 762] } - - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 746] } - - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 336, p: [0, 602] } - - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [Map Pic20] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [Pic20裸] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [20, Mao困るHN, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 59, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic20裸] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 231, - p: [20, Mao困るHN, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic20着衣] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 231, - p: [20, Mao困る, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [メガネ外さない] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 85, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [戦闘中Pic1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [Pic1裸] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Mao困るHNM, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 818] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 59, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic1裸] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 231, - p: [1, Mao困るHNM, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 5, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 802] } - - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 786] } - - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 336, p: [0, 626] } - - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic1着衣] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 231, - p: [1, Mao困るM, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 5, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 770] } - - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 754] } - - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 336, p: [0, 610] } - - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [Map Pic20] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [Pic20裸] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [20, Mao困るHNM, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 59, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic20裸] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 231, - p: [20, Mao困るHNM, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic20着衣] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 231, - p: [20, Mao困るM, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 478 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 479 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: 好きな子チェック - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [141, 141, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 30, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [302, 302, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [141, 141, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 102, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [302, 302, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [141, 141, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 64, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [302, 302, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [141, 141, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 122, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [302, 302, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [141, 141, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 302, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [303, 303, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 480 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: メア依頼フラグ - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 122, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [304, 304, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 102, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [304, 304, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 64, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [304, 304, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 125, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [304, 304, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 241, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [304, 304, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 281, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [304, 304, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 201, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [304, 304, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 481 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: 筆おろしスタン - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 333, p: [-1, 0, 31] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 4, 0, 0, 3] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 101, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 482 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: レベルアップ - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, ユイ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [31, 31, 1, 0, 3] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, ハニィ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [54, 54, 1, 0, 3] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, ルミ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [65, 65, 1, 0, 3] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, アヤ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [101, 101, 1, 0, 3] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, アリス] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [121, 121, 1, 0, 3] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 483 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: 好きな子回収 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [3, 1, 0, 99] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [25, 1, 0, 99] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [34, 1, 0, 99] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [40, 1, 0, 99] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 484 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: レベル高い子チェック - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [99, 99, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [90, 95, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [95, 99, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [アリスVs Others] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 263, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 121, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 121, 1, 31, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [1, 121, 1, 65, 1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 111, p: [1, 121, 1, 101, 1] } - - !ruby/object:RPG::EventCommand { i: 5, c: 121, p: [90, 95, 1] } - - !ruby/object:RPG::EventCommand { i: 5, c: 121, p: [93, 93, 0] } - - !ruby/object:RPG::EventCommand { i: 5, c: 111, p: [1, 122, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 6, c: 121, p: [95, 99, 1] } - - !ruby/object:RPG::EventCommand { i: 6, c: 121, p: [98, 98, 0] } - - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [アヤVs Others] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 263, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 101, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 101, 1, 31, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [1, 101, 1, 65, 1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 111, p: [1, 101, 1, 121, 1] } - - !ruby/object:RPG::EventCommand { i: 5, c: 121, p: [90, 95, 1] } - - !ruby/object:RPG::EventCommand { i: 5, c: 121, p: [92, 92, 0] } - - !ruby/object:RPG::EventCommand { i: 5, c: 111, p: [1, 102, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 6, c: 121, p: [95, 99, 1] } - - !ruby/object:RPG::EventCommand { i: 6, c: 121, p: [97, 97, 0] } - - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [ルミVs Others] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 217, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 65, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 65, 1, 31, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [1, 65, 1, 101, 1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 111, p: [1, 65, 1, 121, 1] } - - !ruby/object:RPG::EventCommand { i: 5, c: 121, p: [90, 95, 1] } - - !ruby/object:RPG::EventCommand { i: 5, c: 121, p: [91, 91, 0] } - - !ruby/object:RPG::EventCommand { i: 5, c: 111, p: [1, 64, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 6, c: 121, p: [95, 99, 1] } - - !ruby/object:RPG::EventCommand { i: 6, c: 121, p: [96, 96, 0] } - - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [ユイVs Others] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 15, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 31, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 31, 1, 65, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [1, 31, 1, 101, 1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 111, p: [1, 31, 1, 121, 1] } - - !ruby/object:RPG::EventCommand { i: 5, c: 121, p: [90, 95, 1] } - - !ruby/object:RPG::EventCommand { i: 5, c: 121, p: [90, 90, 0] } - - !ruby/object:RPG::EventCommand { i: 5, c: 111, p: [1, 30, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 6, c: 121, p: [95, 99, 1] } - - !ruby/object:RPG::EventCommand { i: 6, c: 121, p: [95, 95, 0] } - - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 90, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 91, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 92, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 93, 1] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 108, - p: [全員に負けてない/勝利], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [90, 95, 1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [95, 99, 1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [99, 99, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 485 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: 弱点自動設定 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, ムム] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [最初で入れる] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 104, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 102, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [102, 102, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [167, 167, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [104, 104, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [170, 170, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, プリン] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [最初で入れる] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 101, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 102, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 109, 1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [101, 101, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [166, 166, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [102, 102, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [167, 167, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [109, 109, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [168, 168, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, ユイ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [最初で入れる] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 101, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 102, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [101, 101, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [166, 166, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [102, 102, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [167, 167, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, ハニィ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [MP0で入れる] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 107, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 101, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 104, 1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [101, 101, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [166, 166, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [104, 104, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [170, 170, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [107, 107, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [169, 169, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, ルミ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [最初で入れる] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 109, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 102, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 104, 1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [109, 109, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [198, 198, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [168, 168, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [102, 102, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [167, 167, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [104, 104, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [170, 170, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, アヤ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [MP0で入れる] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 104, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 107, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [104, 104, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [170, 170, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [107, 107, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [169, 169, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, アリス] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [MP0で入れる] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 106, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 104, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [106, 106, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [171, 171, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [104, 104, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [170, 170, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, メア] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [MP0で入れる] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 106, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 101, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [101, 101, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [166, 166, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [106, 106, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [171, 171, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, マオ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [MP0で入れる] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 109, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 104, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [104, 104, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [170, 170, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [109, 109, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [168, 168, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 486 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: 弱点自動設定戻す - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [敗北コモンで戻す] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 166, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [101, 101, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 167, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [102, 102, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 168, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [109, 109, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [198, 198, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 169, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [107, 107, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 170, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [104, 104, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 171, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [106, 106, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [166, 171, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 487 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: メアふぇらパク - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [53, 53, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [54, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [319, 319, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [320, 320, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 488 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: メアふぇらペロ - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [53, 53, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [54, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [319, 319, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [320, 320, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 489 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: メア立絵無し嬉しい - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 315, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [翼なし] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 437] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [NPC] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 453] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [見せるけど脱がない] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 445] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 461] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [翼あり] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 405] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [NPC] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 421] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [見せるけど脱がない] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 413] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 429] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 490 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: メア立絵無し照れ - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 315, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [翼なし] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 440] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [NPC] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 456] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [見せるけど脱がない] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 448] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 464] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [翼あり] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 408] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [NPC] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 424] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [見せるけど脱がない] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 416] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 432] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 491 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: メア差分普通 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 315, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [翼なし] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 439] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Mare PC 普通_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [NPC] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 455] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Mare PC 普通_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [見せるけど脱がない] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 447] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Mare PC 普通_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 463] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Mare HN 普通_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [翼あり] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 407] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Mare PC 普通_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [NPC] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 423] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Mare PC 普通_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [見せるけど脱がない] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 415] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Mare PC 普通_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 431] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Mare HN 普通_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 492 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: メア差分びっくり - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 315, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [翼なし] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 436] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Mare PC びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [NPC] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 452] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Mare PC びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [見せるけど脱がない] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 444] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Mare PC びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 460] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Mare HN びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [翼あり] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 404] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Mare PC びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [NPC] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 420] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Mare PC びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [見せるけど脱がない] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 412] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Mare PC びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 428] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Mare HN びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 493 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: メア差分嬉しい - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 315, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [翼なし] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 437] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Mare PC 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [NPC] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 453] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Mare PC 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [見せるけど脱がない] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 445] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Mare PC 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 461] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Mare HN 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [翼あり] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 405] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Mare PC 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [NPC] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 421] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Mare PC 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [見せるけど脱がない] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 413] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Mare PC 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 429] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Mare HN 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 494 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: メア差分悲しい - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 315, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [翼なし] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 438] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [NPC] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 454] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [見せるけど脱がない] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 446] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 462] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Mare HN 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [翼あり] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 406] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [NPC] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 422] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [見せるけど脱がない] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 414] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 430] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Mare HN 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 495 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: メア差分照れ - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 315, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [翼なし] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 440] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Mare PC 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [NPC] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 456] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Mare PC 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [見せるけど脱がない] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 448] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Mare PC 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 464] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Mare HN 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [翼あり] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 408] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Mare PC 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [NPC] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 424] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Mare PC 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [見せるけど脱がない] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 416] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Mare PC 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 432] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Mare HN 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 496 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: メア差分おこ - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 315, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [翼なし] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 435] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Mare PC おこ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [NPC] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 451] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Mare PC おこ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [見せるけど脱がない] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 443] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Mare PC おこ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 459] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Msre HN おこ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [翼あり] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 403] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Mare PC おこ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [NPC] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 419] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Mare PC おこ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [見せるけど脱がない] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 411] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Mare PC おこ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 427] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Msre HN おこ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 497 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: メア差分笑顔 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 315, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [翼なし] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 441] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Mare PC 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [NPC] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 457] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Mare PC 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [見せるけど脱がない] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 449] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Mare PC 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 465] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Mare HN 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [翼あり] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 409] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Mare PC 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [NPC] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 425] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Mare PC 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [見せるけど脱がない] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 417] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Mare PC 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 433] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Mare HN 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 498 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: メアP脱ぎ - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [53, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [490] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['\N[6]はスカートをたくし上げたまま'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ゆっくりと下着を脱いだ!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 38, -1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [52, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [54, 54, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [491] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 499 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: メア服脱ぎ - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['\N[6]は見せつける様にゆっくりと'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [服を脱いだ!] } - - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 39, -1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [54, 54, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [52, 52, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [59, 59, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [53, 53, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [51, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [491] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 500 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: メアPチラ - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [54, 54, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [52, 52, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [59, 59, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [53, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [51, 51, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 501 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 502 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: メア口汁4X - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [4, Mare 口, 1, 0, 329, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 108, - p: ["<メンバー座標:1,280,320>"], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 408, p: [X+50] } - - !ruby/object:RPG::EventCommand { i: 0, c: 408, p: [Y+100] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 503 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: メア他汁5X - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [5, Mare 尻尾, 1, 0, 329, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 108, - p: ["<メンバー座標:1,280,320>"], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 408, p: [X+50] } - - !ruby/object:RPG::EventCommand { i: 0, c: 408, p: [Y+100] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 504 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: メア中汁3X - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [3, Mare 中出し, 1, 0, 329, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [3, Mare 中出し, 1, 0, 329, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 505 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 506 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: メア説得 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 164, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [497] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「口答えはダメですっ!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroさんのロリコンが治るまでは'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 私が責任を持ってお世話しますからっ!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [496] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えへへ…♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroさんは私が居ないとダメなんだから…'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 私の言う事を聞いてればいーんです♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [メアは許してくれそうにない…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [説得は無理のようだ…] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [終了] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [23] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 10, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [訓練に意味があるとは思えない…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]に訓練を止めるように説得しよう!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [説得選択0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 102, - p: - [ - [ - 選択肢, - 自分を大切にして、好きな相手とこういう事をしてほしい, - '\n[6]みたいな可愛い子相手じゃ分が悪い', - '\n[6]みたいな子供相手じゃ訓練にならない', - ], - 0, - ], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [説得選択0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 402, - p: [1, 自分を大切にして、好きな相手とこういう事をしてほしい], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [497] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「その心配なら無用です!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ だ、だって…] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [495] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「私…Taroさんの事…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ずっと昔から…] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ すっ、す…] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [493] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「や、やっぱりなんでもないですっ!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは\N[6]の言おうとしてる事を察した!'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [彼女の可愛らしく照れる姿にドキドキしてしまった…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 312, p: [0, 0, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 402, - p: [2, '\n[6]みたいな可愛い子相手じゃ分が悪い'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [493] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えぇっ!?] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ か、可愛いって…わ、わ、私がですか!?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [496] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['「Taroさん…'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 本気にしても…いいですか…?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]の真剣な眼差しにドキドキしてしまった…'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroの理性は削られた…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 312, p: [0, 0, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 402, - p: [3, '\n[6]みたいな子供相手じゃ訓練にならない'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [495] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「そ、それは…お姉ちゃんと比べたら], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私はまだ子供ですけど…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 313, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [497] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['「でもTaroさん…'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 随分年下の子にメロメロにされてましたよね?], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]には説得力がない…'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは理性を取り戻したが、説得には失敗している…'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 0, 0, 50] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [495] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「うぅ…私なんかじゃ…] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 役に立てないかな…] } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]が少し可哀想だが説得は効いている…'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは理性を取り戻した!'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 122, p: [171, 171, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 0, 0, 50] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 10, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]に自分は訓練しなくても大丈夫だと'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [納得してもらえないだろうか…説得してみよう!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [説得選択1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 102, - p: - [ - [ - 選択肢, - 自分は意思が弱すぎて訓練の意味がない, - 自分は意思が強いから訓練は必要ない, - 訓練でメアに負けたらもっと弱くなる, - ], - 0, - ], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [説得選択1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 402, - p: [1, 自分は意思が弱すぎて訓練の意味がない], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 16, 0, 20, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [493] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['「Taroさんのレベルは\v[16]…'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [" た、確かに弱すぎます…"], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [495] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「たとえ勇者でもあんまりレベルが低いと], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 危険なんじゃ…] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ うぅ…心配です…] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [496] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['「その…Taroさんが良ければ'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 私と二人で何処か遠くへ一緒に], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 逃げちゃいませんか…?], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['勇者を辞めて\n[6]と二人で静かに暮らしたいと'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [思ってしまった…] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroの理性は削られた…'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [492] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['「Taroさんのレベルは\v[16]…'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 大丈夫、まだまだ強いです!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [498] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「今まで大丈夫だったし、], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ きっとなんとかなりますよ!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]に慰めて貰ってやる気が出た…!'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは理性を取り戻した!'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 122, p: [171, 171, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 0, 0, 50] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 402, - p: [2, 自分は意思が強いから訓練は必要ない], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [497] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「……] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' 私、Taroさんがその辺の女の子に'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 何度も負けてるの見てるんですけど…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]に強がりは通用しない…'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [このまま彼女に負けてしまう気がしてきた…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroの理性は削られた…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 312, p: [0, 0, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 402, - p: [3, 訓練でメアに負けたらもっと弱くなる], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [495] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「そ、それはそうなんですけど…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' Taroさんから他の子への気持ちを'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ なくさないと!] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [497] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「決して嫉妬してるとかじゃないですから!], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 大人しく負けちゃってください!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は急に怒り出した…'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['強気な\n[6]の態度にTaroは萎縮してしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 10, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]は夢魔の力をセーブしているらしいが、少し感情的に見える…'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [落ち着くように説得しよう!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [説得選択2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 102, - p: - [ - [ - 選択肢, - 'このまま\n[6]に性的に襲われる気がして心配', - '\n[6]の本気を出してくれても構わない', - '\n[6]が普通の女の子なら良かった', - ], - 0, - ], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [説得選択2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 402, - p: [1, 'このまま\n[6]に性的に襲われる気がして心配'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [493] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「そ、そんな事ないですよ!?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' 私、Taroさんの味方ですし!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [495] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「今誘惑してるのも] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ し、仕方なくですね…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は動揺して攻めの手を緩めている。'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [説得は効いているようだ…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは理性を取り戻した!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [171, 171, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 312, p: [0, 0, 0, 0, 50] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 402, - p: [2, '\n[6]の本気を出してくれても構わない'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [496] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「い、いいんですか…?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' 私、Taroさんを滅茶苦茶に犯したい…♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [493] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「って、何言わせるんですか!], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' Taroさんには夢魔とエッチで戦うなんて'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 100年早いですよっ!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]に滅茶苦茶に犯して欲しいと思ってしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [理性が削られた…] } - - !ruby/object:RPG::EventCommand { i: 2, c: 312, p: [0, 0, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 402, - p: [3, '\n[6]が普通の女の子なら良かった'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [496] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「それって、その…] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [493] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「私が普通の子だったら], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 友達とか、それ以上になれたとか], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ そういう話でしょうか!?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['世間話のつもりが\N[6]を益々興奮させてしまった…'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroはこのまま彼女に襲われるのを想像して'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [理性を失った…] } - - !ruby/object:RPG::EventCommand { i: 2, c: 312, p: [0, 0, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 171, 0, 3, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [495] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「あうぅ…私みたいな子供が], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroさんを誘惑しようなんて…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「100年早いでした…] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ うわぁーん!] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]は誘惑を諦めた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [321, 321, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 340, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [490] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [終了] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 507 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: メア触る - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [4, 1, 6, 27] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [510] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [509] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [MPダメージ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [4, 1, 6, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 314, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [1, 164, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [498] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [「あっ…言い忘れてたんですけど…], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ 夢魔の力を消すには相手を気持ちよくすると], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ 良いんですよ!] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [492] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [「例え一般人でも夢魔はイかせる事ができれば], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ 夢魔はしばらく力を失うんです。], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [494] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [「でも死んじゃったりはしないから], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ 手加減は必要ないですよ♡], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [498] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「と、いう事で…] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [' その、Taroさんも私を…えっと…'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ き、気持ちよくさせてみせてください♡], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [314, 314, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [戦闘中触る] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 102, - p: [[選択肢, 胸を触る, お尻を触る], 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [戦闘中触る] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, 胸を触る] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 164, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroはメアを気持ちよくしようと'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [優しく胸を揉んでみた…!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroはメアを触りたい衝動で'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [彼女の胸へ手を伸ばした…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [25] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 11, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [1, 164, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [495] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「…?] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [493] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [「も、もしかして胸を触ろうとしてましたか!?], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ 小さくてわかりにくくてごめんなさいっ!], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [495] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['「その…Taroさんをやっつけた後に'], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ 見せてあげます…] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ まだダメです…] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [496] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [「私の小さい胸をいっぱい触って], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ 大きい胸にも興味を持ってくださいね♡], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]はTaroの手を'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [自らの胸へぎゅっと押し当てた!], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [服の上からでも柔らかさが伝わってくる…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは理性を少し失った…'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 11, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [495] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「あぅ…そ、その…小さいから], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ あんまり触り心地、良くないですよ…?], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [メアは全然感じていないが], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは彼女の小さな胸を服の上から触っただけで'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [気持ちよくなってしまった…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは理性を少し失った…'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 11, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [1, 164, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [496] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「んっ…♡] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ 触るならもっとこの辺を…], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ 優しく…♡] } - - !ruby/object:RPG::EventCommand { i: 4, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [メアは感じてる演技をしながら], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['Taroの手を掴んで自分の胸の触り方を教えている…'], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [498] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [「ロリコンさん的にはやっぱり], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ 胸は大きいよりも小さい方が好きなんですか?], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ ふふっ♡] } - - !ruby/object:RPG::EventCommand { i: 4, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['夢中で胸を弄るTaroを見て'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [メアは嬉しそうにニコニコしている…], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, お尻を触る] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [25] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroはメアのスカートの下に手を伸ばし'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [彼女のお尻を撫でた!] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 11, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [1, 164, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [493] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「きゃっ…!] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ そ、そんなとこ触って], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ 気持ちいい子いるんですか!?], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [495] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['「あ…童貞のTaroさんに聞いても'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ しょうがないですよね…], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ わ、私もあんまり経験ないですけど…], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['メアの可愛いらしい反応にTaroは興奮してしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [496] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「もぉ…] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ 他の女の子にこんなことしちゃ], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ ダメなんですからね?], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [498] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [「私を好きなだけ触って], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ 他の子に欲情しないようにしてください♡], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [好きなだけ触らせてくれるメアを], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['思うがままに弄りTaroは興奮してしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 11, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [1, 164, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [493] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [「ひゃあっ…く、くすぐったいです…!], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [497] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['「Taroさん…自分が触りたいとこ'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ 触ってちゃ意味ないっていうか…], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ 逆効果ですよね!?] } - - !ruby/object:RPG::EventCommand { i: 4, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['それでもTaroはメアのお尻を弄り続け'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [自分だけ気持ち良くなってしまった…], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [496] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「恥ずかしいけど…] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ いっぱい私に夢中になってくださいね♡], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [498] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「そしたらきっと] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ 他の女の子にも誘惑されないんだから♪], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ えへへ…♡] } - - !ruby/object:RPG::EventCommand { i: 4, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['メアの思い通りにTaroは彼女の身体に溺れてしまっている…'], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 11, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [496] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「あ、あの…私みたいなタイプには], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 頭を撫で撫でしてあげた方が…], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ ドキドキするっていうか…♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [497] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['「Taroさん…'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ …聞いてますか?] } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroはメアを触る事に夢中で話を聞いていない…'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [490] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 508 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: メア触る諦め - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [脱がされた後] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [脱がされ触る] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, 胸を触る, お尻を触る], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [脱がされ触る] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 胸を触る] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]の誘惑に負けてしまったTaroは'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [メアを抱きしめながら彼女の小さい胸を弄っている…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [25] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [496] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「もぉ…] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ こうやって小さい女の子を抱きしめながら], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ えっちな事をしたかったんですか?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['メアはTaroを優しく叱りながらも抱きしめ返してくれている…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [494] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「Taroさんが他の小さい子に'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 手をださないように] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 飽きるまで触らせてあげます♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは飽きるどころか益々メアに夢中になってしまっている…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [495] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「Taroさんに女の子の誘惑を我慢させるのは'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 間違いでした…] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [496] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「私が傍にいて守ってあげなくっちゃ…!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えへへ…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['夢中になってメアの胸を触るTaroを見て'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['メアは満足そうにTaroを抱きしめてきた…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, お尻を触る] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['メアの誘惑に負けたTaroは開き直って'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [彼女の幼い身体を夢中で弄っている…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [25] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [496] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「Taroさんがしたいなら…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ もっと好きに…] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 乱暴にされても、大丈夫です…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [497] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「……] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' Taroさんは乱暴にされる方が'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 好きでしたっけ…] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['メアは触るだけでそれ以上何もできないTaroに呆れている…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [495] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「も、もぉ…] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 普通は私みたいな小さい女の子には], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 頭を撫でてあげるべきなんです…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroの好きに身体を触らせながら、メアは不満そうにしている…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [497] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「今は私の小さいお尻を], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 沢山触らせてあげますけど…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [495] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「これに飽きたらちゃんと], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 普通の女の子にも欲情できるように], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ なってくださいね…] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [メアの考えとは裏腹に] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは益々メアの幼い身体に夢中になっている…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 509 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: メア触る犯され - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [脱がされた後] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [脱がされ触る] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, 胸を触る, お尻を触る], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [脱がされ触る] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 胸を触る] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]に犯されてしまったTaroは'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [彼女に下敷きにされたまま小さい胸を弄っている…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [25] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [528] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへ…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ そんなに小さい胸が好きなんですか?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ヘンタイ…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['メアはTaroを優しく叱りながらも'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [満足そうに微笑んでいる…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [528] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「Taroさんの小さい女の子への欲求は'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私が満たしてあげますね…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは満たされることなく'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [益々メアに夢中になってしまっている…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 41, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [526] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「えへへ…♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ そんなに気持ちよさそうにしてて], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' いいんですか?Taroさん♡'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [528] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「我慢しないと] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ すぐにイっちゃうと思いますけど♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは最後の瞬間まで'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [彼女の胸を触りたいと思っている…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [527] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「私…] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' Taroさんとのえっち、止められないです…♡'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [528] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['「Taroさんも'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 我慢しないでいっぱい出してください…♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは言われるまでもなく'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [彼女の幼い身体に溺れている…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, お尻を触る] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['メアの誘惑に負けたTaroは開き直って'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [彼女の幼い身体を夢中で弄っている…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [25] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [526] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへ…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ちょっとだけ乱暴にしちゃうから], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ しっかり掴まっててくださいね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは期待しながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [メアの小さいお尻を弄り続けている…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [528] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへ…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ もうここまでやっちゃったし…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [530] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「好きなだけTaroさんの気持ち…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 伝えてください…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroの好きに身体を触らせながら、'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['メアはそのままTaroを犯し続けている…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [526] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私の小さい身体が飛んじゃわないように], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ しっかり捕まえててください♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは激しく犯してくるメアを'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [必死になって掴むことしかできない…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 510 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: Check - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [180, 180, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [180, 180, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [裸] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [180, 180, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [着衣] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [180, 180, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [NP] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [180, 180, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [PC] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\v[180]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['ルミ\v[65]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 511 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: メア絵戻す - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [54, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [161, 161, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [162, 162, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [22] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [21] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: ["$game_troop.members[0].screen_x = 329"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: ["$game_troop.members[0].screen_y = 400"], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [490] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 59, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [着衣に関わらず汁つく] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [503] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 47, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [着衣に関わらず汁つく] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [504] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [505] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [505] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: ['$game_actors[1].battler_name = "Hero LN"'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 512 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: メア絵1立無 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x = 320"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y = 500"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 315, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 319, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣ペロペロ] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 518] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 320, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣ふぇら] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 502] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 319, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [脱ぎペロペロ] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 526] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 320, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [脱ぎふぇら] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 510] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 319, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣ペロペロ] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 486] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 320, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣ふぇら] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 470] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 319, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [脱ぎペロペロ] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 494] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 320, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [脱ぎふぇら] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 479] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 513 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: メア絵1普通 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x = 320"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y = 500"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 315, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 319, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣ペロペロ] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 519] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Mare PC 普通_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 320, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣ふぇら] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 503] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Mare PC 普通_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 319, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [脱ぎペロペロ] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 527] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Mare HN 普通_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 320, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [脱ぎふぇら] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 511] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Mare HN 普通_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 319, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣ペロペロ] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 487] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Mare PC 普通_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 320, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣ふぇら] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 471] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Mare PC 普通_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 319, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [脱ぎペロペロ] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 495] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Mare HN 普通_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 320, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [脱ぎふぇら] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 479] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Mare HN 普通_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 514 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: メア絵1びっくり - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x = 320"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y = 500"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 315, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 319, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣ペロペロ] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 516] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Mare PC びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 320, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣ふぇら] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 500] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Mare PC びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 319, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [脱ぎペロペロ] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 524] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Mare HN びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 320, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [脱ぎふぇら] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 508] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Mare HN びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 319, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣ペロペロ] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 484] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Mare PC びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 320, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣ふぇら] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 468] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Mare PC びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 319, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [脱ぎペロペロ] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 492] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Mare HN びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 320, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [脱ぎふぇら] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 476] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Mare HN びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 515 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: メア絵1嬉しい - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x = 320"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y = 500"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 315, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 319, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣ペロペロ] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 517] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Mare PC 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 320, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣ふぇら] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 501] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Mare PC 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 319, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [脱ぎペロペロ] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 525] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Mare HN 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 320, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [脱ぎふぇら] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 509] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Mare HN 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 319, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣ペロペロ] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 485] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Mare PC 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 320, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣ふぇら] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 469] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Mare PC 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 319, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [脱ぎペロペロ] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 493] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Mare HN 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 320, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [脱ぎふぇら] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 477] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Mare HN 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 516 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: メア絵1悲しい - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x = 320"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y = 500"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 315, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 319, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣ペロペロ] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 518] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 320, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣ふぇら] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 502] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 319, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [脱ぎペロペロ] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 526] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Mare HN 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 320, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [脱ぎふぇら] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 510] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Mare HN 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 319, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣ペロペロ] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 486] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 320, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣ふぇら] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 470] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 319, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [脱ぎペロペロ] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 494] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Mare HN 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 320, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [脱ぎふぇら] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 478] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Mare HN 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 517 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: メア絵1照れ - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x = 320"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y = 500"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 315, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 319, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣ペロペロ] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 520] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Mare PC 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 320, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣ふぇら] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 504] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Mare PC 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 319, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [脱ぎペロペロ] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 528] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Mare HN 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 320, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [脱ぎふぇら] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 512] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Mare HN 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 319, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣ペロペロ] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 488] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Mare PC 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 320, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣ふぇら] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 472] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Mare PC 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 319, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [脱ぎペロペロ] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 496] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Mare HN 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 320, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [脱ぎふぇら] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 480] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Mare HN 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 518 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: メア絵1おこx - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x = 320"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y = 500"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 315, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 319, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣ペロペロ] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 520] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Mare PC 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 320, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣ふぇら] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 504] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Mare PC 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 319, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [脱ぎペロペロ] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 528] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Mare HN 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 320, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [脱ぎふぇら] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 512] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Mare HN 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 319, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣ペロペロ] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 488] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Mare PC 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 320, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣ふぇら] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 472] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Mare PC 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 319, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [脱ぎペロペロ] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 496] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Mare HN 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 320, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [脱ぎふぇら] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 480] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Mare HN 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 519 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: メア絵1笑顔 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x = 320"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y = 500"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 315, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 319, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣ペロペロ] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 521] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Mare PC 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 320, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣ふぇら] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 505] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Mare PC 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 319, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [脱ぎペロペロ] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 529] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Mare HN 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 320, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [脱ぎふぇら] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 513] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Mare HN 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 319, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣ペロペロ] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 489] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Mare PC 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 320, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣ふぇら] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 473] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Mare PC 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 319, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [脱ぎペロペロ] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 497] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Mare HN 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 320, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [脱ぎふぇら] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 481] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Mare HN 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 520 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: メア絵1汁OnX - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [21, Mare#1 Siru, 1, 0, 320, 242, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 521 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 522 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: メア絵2立無し - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 162, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x = 320"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y = 480"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 315, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [HN & PC] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [531] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 591] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 108, - p: [パンツ見せないなら汁見えない], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [532] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 575] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [532] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 567] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 583] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [531] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [531] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 559] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 108, - p: [パンツ見せないなら汁見えない], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [532] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 543] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 108, - p: [パンツ見せないなら汁見えない], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [532] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 535] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [531] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 551] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 523 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: メア絵2普通 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 162, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x = 320"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y = 480"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 315, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Mare HN 普通_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [HN & PC] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [531] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 591] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [胸見せと同じ] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [532] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 575] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Mare PC 普通_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 108, - p: [パンツ見せないなら汁見えない], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [532] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 567] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 583] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [531] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Mare HN 普通_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [531] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 559] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 108, - p: [パンツ見せないなら汁見えない], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [532] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 543] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Mare PC 普通_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 108, - p: [パンツ見せないなら汁見えない], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [532] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 535] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 551] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [531] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 524 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: メア絵2びっくり - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 162, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x = 320"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y = 480"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 315, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Mare HN びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [HN & PC] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [531] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 588] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [胸見せと同じ] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [532] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 572] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Mare PC びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 108, - p: [パンツ見せないなら汁見えない], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [532] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 564] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 580] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [531] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Mare HN びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [531] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 556] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 108, - p: [パンツ見せないなら汁見えない], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [532] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 540] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Mare PC びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 108, - p: [パンツ見せないなら汁見えない], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [532] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 532] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 548] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [531] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 525 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: メア絵2嬉しい - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 162, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x = 320"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y = 480"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 315, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Mare HN 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [HN & PC] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 589] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [531] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [胸見せと同じ] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [532] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 573] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Mare PC 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 108, - p: [パンツ見せないなら汁見えない], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [532] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 565] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 581] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [531] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Mare HN 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [531] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 557] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 108, - p: [パンツ見せないなら汁見えない], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [532] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 541] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Mare PC 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 108, - p: [パンツ見せないなら汁見えない], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [532] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 533] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 549] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [531] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 526 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: メア絵2悲しい - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 162, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x = 320"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y = 480"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 315, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Mare HN 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [HN & PC] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [531] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 590] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [胸見せと同じ] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [532] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 574] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [532] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 108, - p: [パンツ見せないなら汁見えない], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 566] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 582] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [531] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Mare HN 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [531] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 558] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 108, - p: [パンツ見せないなら汁見えない], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [532] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 542] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 108, - p: [パンツ見せないなら汁見えない], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [532] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 534] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 550] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [531] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 527 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: メア絵2照れ - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 162, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x = 320"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y = 480"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 315, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Mare HN 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [HN & PC] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [531] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 592] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [胸見せと同じ] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [532] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 576] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Mare PC 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 108, - p: [パンツ見せないなら汁見えない], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [532] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 568] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 584] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [531] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Mare HN 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [531] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 560] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 108, - p: [パンツ見せないなら汁見えない], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [532] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 544] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Mare PC 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 108, - p: [パンツ見せないなら汁見えない], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [532] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 536] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 552] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [531] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 528 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: メア絵2おこx - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 162, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x = 320"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y = 480"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 315, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Mare PC 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [531] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 584] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 108, - p: [パンツ見せないなら汁見えない], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 568] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Mare HN 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [HN & PC] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [531] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 592] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [胸見せと同じ] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 576] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Mare PC 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [531] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 552] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 108, - p: [パンツ見せないなら汁見えない], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 536] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Mare HN 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [531] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 560] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 108, - p: [パンツ見せないなら汁見えない], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 544] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 529 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: メア絵2笑顔 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 162, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x = 320"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y = 480"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 315, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Mare HN 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [HN & PC] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [531] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 593] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [胸見せと同じ] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [532] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 577] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Mare PC 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 108, - p: [完全着衣 パンツ見せないなら汁見えない], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [532] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 569] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣PC 汁見せ] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 585] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [531] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Mare HN 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [531] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 561] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 108, - p: [パンツ見せないなら汁見えない], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [532] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 545] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Mare PC 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 108, - p: [パンツ見せないなら汁見えない], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [532] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 537] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 553] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [531] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 530 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: メア絵2汁On - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [21, Mare#2 Siru, 1, 0, 320, 224, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 531 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: メア絵汁OFF - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [21] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [22] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 532 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 533 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: メアパンツ見せOn - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 162, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [絵じゃない時はPCなし] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [53, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [54, 54, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [53, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 534 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: メアパンツ見せOff - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [53, 53, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [53, 53, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [54, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 535 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: メア胸見せOn notuded - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [54, 54, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [59, 59, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [380] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [30] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 536 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: メア胸見せOff notused - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は服を着戻した!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 91, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [54, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [53, 53, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [59, 59, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [51, 51, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [381] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 537 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 538 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: メアMPパンツY - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [40, 49, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [41, 41, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸の後はHP攻撃] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [495] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「パンツHP攻撃はしないハズです…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ バグ報告をお願いしますね。], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸じゃないmp攻撃] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [534] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [491] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]は恥ずかしそうにしながらも'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [大胆にスカートをたくし上げてパンツを見せつけてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 14, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 164, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [495] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「ど、どうですか…?] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ こんな子供っぽい身体じゃ、], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 興奮しませんか…?] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [497] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['「Taroさん…'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ よく目線がスカートの下に行ってますよ?], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ どこ見てるかなんてバレバレなんだから…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]のエッチなデザインのパンツに'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは釘付けになってしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 14, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 164, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [493] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「その…] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 下着はちょっと大胆なやつで…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [495] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「は、恥ずかしいですぅ…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [498] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「普通の大人の人は] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 小さい女の子のぱんつ見えたくらいじゃ], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 何にも思わないんですよ?], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [496] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['「Taroさんはどうですかぁ?'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ えへへ…♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroの目線を確認しながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [大胆にパンツを見せつけてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 14, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 164, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [493] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「私なんかの…] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ ぱ、ぱんつ見たくらいで…!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [497] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「興奮しちゃダメなんですから!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]はうるうるした瞳でTaroを見つめながら'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [パンツを見せつけてきた!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [498] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['「ロリコンのTaroさんは'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ もっと子供っぽいデザインのぱんつの方が], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 良かったですか?] } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]はニヤニヤとTaroを見つめながら'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [パンツを見せつけてきた!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 14, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [4] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 5, 0, 0, 3] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [535] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 539 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: メアMP口 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [40, 49, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [48, 48, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸の後はHP攻撃] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [549] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸じゃないmp攻撃] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]はTaroの隣に座り'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroの耳をペロペロしてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 103, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [498] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「はむ…ちゅ…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [494] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「女の子は、ここ弱い人多いけど…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' Taroさんはどーですか?'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ うふふ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 103, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [498] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ペロペロ…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' Taroさんの味…好き…♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 103, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [498] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「はむ…はむ…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 止められないです…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [496] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「このまま全部…] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 食べちゃいたい…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 103, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 540 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: メアMPキス - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [11] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [40, 49, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [42, 42, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸の後はHP攻撃] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [548] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸じゃないmp攻撃] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroの肩に手を添えると'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ゆっくりと顔を近づけてきた…!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 164, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [493] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「これは訓練の為なんですから…], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ が、我慢してください…!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [498] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' Taroさんは私にチューされたら'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 瞬殺なんじゃないですか?], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 164, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [493] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「キ、キスしてください!], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ それくらい平気じゃないと], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 他の女の子からの誘惑に勝てませんよ…!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [498] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「すぐにえっちでイかせてあげてもいいけど], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ まずはチューして雰囲気作りをしたいなぁ♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 164, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [493] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「目を瞑っててください…!], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ キスもしたことないから], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ その辺の子に負けちゃうんです…!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [496] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['「Taroさん…♡'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 私、チューしたいですっ♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [キスされる?] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 102, - p: [[選択肢, キスされてしまう, キスを拒否する], 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [キスされる?] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, キスされてしまう] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [491] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['真剣な眼差しで迫ってくる\N[6]に'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは目を閉じて受け入れることしかできなかった…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 118, p: [強制キス] } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 11, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 11, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 107, -1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: ['$game_actors[1].battler_name = "Hero D"'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [495] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ん…ちゅ…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 60, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [60, 60, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [58, 58, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 126, p: [51, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [496] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['「ふぁあ…Taroさんと…'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ キス…しちゃった…♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [496] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「えへへ…♪] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' Taroさんも…幸せそう♡'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 嬉しい…♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [498] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「えへへ…♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 効いちゃったんじゃないですか?], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 恋する女の子のキスですから♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, キスを拒否する] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 164, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\N[6]はTaroを押さえ付けて'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [無理矢理キスしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 11, -1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 11, -1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 107, -1] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 355, - p: ['$game_actors[1].battler_name = "Hero D"'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [495] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「ん…ちゅ…♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 60, 1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [60, 60, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [58, 58, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 126, p: [51, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [496] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['「ふぁあ…Taroさんと…'], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ キス…しちゃった…♡] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [496] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「えへへ…♪] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [' Taroさんも…幸せそう♡'], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ 嬉しい…♡] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [498] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「えへへ…♡] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ もうふにゃふにゃですね♡], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroはそっぽを向いて'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]のキスを拒否した…'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [493] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「うぅ…] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [495] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [「実戦でもちゃんと今みたいに], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ 嫌がってくださいね…], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [493] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [「はうぅ…よ、良くできました…!], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [495] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [「でもキスを拒否されるのって], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ 傷付きますね…] } - - !ruby/object:RPG::EventCommand { i: 4, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 111, p: [0, 60, 0] } - - !ruby/object:RPG::EventCommand { i: 5, c: 117, p: [493] } - - !ruby/object:RPG::EventCommand { i: 5, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 5, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 5, c: 401, p: [「えっ!?] } - - !ruby/object:RPG::EventCommand { - i: 5, - c: 401, - p: [ キスしたことあるんですか!?], - } - - !ruby/object:RPG::EventCommand { i: 5, c: 117, p: [495] } - - !ruby/object:RPG::EventCommand { i: 5, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 5, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 5, - c: 401, - p: [「う、羨まし…じゃなくて、], - } - - !ruby/object:RPG::EventCommand { - i: 5, - c: 401, - p: [ それなら…別に…うぅ…], - } - - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 117, p: [497] } - - !ruby/object:RPG::EventCommand { i: 5, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 5, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 5, - c: 401, - p: [「初めてのキスは好きな人としたいんですか?], - } - - !ruby/object:RPG::EventCommand { i: 5, c: 117, p: [493] } - - !ruby/object:RPG::EventCommand { i: 5, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 5, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 5, - c: 401, - p: [「じゃ、じゃあ私を好きになって…], - } - - !ruby/object:RPG::EventCommand { - i: 5, - c: 401, - p: [ って、そういう話じゃないですよね!], - } - - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 541 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 542 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: メアMPゼロ - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 102, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [111, 111, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [102, 102, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: ['$game_actors[1].battler_name = "Hero D"'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]に誘惑されて'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroの理性は完全に失われてしまった…'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: [!ruby/object:RPG::BGM { name: Dungeon3, volume: 100, pitch: 100 }], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 164, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [494] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ そろそろ脱がしてあげないと], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroさんのがズボンの中で苦しそうです♡'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 17, -1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero LN"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [30] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroのズボンのジッパーを下ろしてきた…'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは無抵抗に彼女に脱がせてもらってしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [496] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えへへ…♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ズボンから出してあげても苦しそうです♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ お漏らし我慢してるからかなぁ?ふふっ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [494] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「私みたいな小さい子にいっぱいイかされて], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 恥ずかしい思いをさせれば], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroさんのロリコンもきっと治りますから♡'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [496] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「それじゃ…始めますよ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 108, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [500] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [終了] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [終了] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 41, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [322, 322, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [544] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 48, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [323, 323, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [545] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 42, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [324, 324, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [546] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [終了] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 543 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: メア理崩壊パンツ - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [534] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [493] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あっ…!] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ そ、その…おっきくなってるの], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ バレてますよっ…!] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [497] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「もぉ…ぱんつ見せただけで…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' やっぱりTaroさんには'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 誘惑に勝つなんて無理ですね!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [498] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「それじゃあ、お仕置きですよ♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' 約束通りTaroさんの気持ちを'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 吸い取らせて貰います…♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['\N[6]はTaroのズボンのジッパーを下ろしてきた…'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroは無抵抗に彼女に脱がせてもらってしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 17, -1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: ['$game_actors[1].battler_name = "Hero LN"'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [494] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「わっ…♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' これがTaroさんの…♡'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [496] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「それじゃ遠慮なく…] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 食べちゃいますね♡] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [535] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 108, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [496] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「それと…今日は私の身体をたくさん見て、], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ パンチラくらいは耐えれるように], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ なってください…えへへ…♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [500] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [491] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 544 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: メア理崩壊口ペロ - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [496] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「えへへ♡] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 気持ちいいですか?] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroさんの…すっごく硬くなってる♡'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [497] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「てもここからが本番ですよ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 今から脱がしちゃうけど、], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ちゃんと抵抗してくださいね!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['\N[6]はTaroのズボンのジッパーを下ろしてきた…'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroは無抵抗に彼女に脱がせてもらってしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 17, -1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: ['$game_actors[1].battler_name = "Hero LN"'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [30] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [494] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「わっ…♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' これがTaroさんの…♡'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [495] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「も、もぉ…全然抵抗してないですよね!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [' Taroさんは今、'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 普通の女の子に負けちゃうんですよ?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [497] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「私みたいな…その、子供っぽい女に…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [498] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「でもでも…嬉しいです…♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroさんが私に興奮してくれて…♡'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 本当はダメなんですからね、ロリコンさん♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [496] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「幼い身体で興奮しないように], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私がいっぱい訓練しちゃいます♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ えへへ…えへ…♡] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 108, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [500] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [491] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 545 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: メア理崩壊キス - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [493] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あっ…!] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [' Taroさん、その…'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 興奮、しちゃったんですか…?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [496] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「う、ううん…!] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ いいんです…] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ その…私もちょっとだけ、したし…♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [495] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「でもキスだけでこんな気持ちになるの…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' 私にとってはTaroさんだけです…'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' も…もしかしてTaroさんも、私のこと…'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [493] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「な、何でもないです!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ それよりも、お仕置きですよ!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['\N[6]はTaroのズボンのジッパーを下ろしてきた…'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroは無抵抗に彼女に脱がせてもらってしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 17, -1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: ['$game_actors[1].battler_name = "Hero LN"'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [30] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [494] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「わっ…♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' これがTaroさんの…♡'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [495] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「も、もぉ…全然抵抗してないですよね!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [' Taroさんは今、'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 普通の女の子に負けちゃうんですよ?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [497] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「私みたいな…その、子供っぽい女に…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [498] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「でもでも…嬉しいです…♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroさんが私に興奮してくれて…♡'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 本当はダメなんですからね、ロリコンさん♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [496] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「幼い身体で興奮しないように], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私がいっぱい訓練しちゃいます♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ えへへ…えへ…♡] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 108, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [500] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [491] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 546 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 547 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: メアHPペロペロ(キス) - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 47, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精前] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['メアはTaroの服を捲り上げると'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroの身体を舐め始めた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 105, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [498] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「身体中をペロペロしてあげます♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' Taroさんをマーキングしちゃうんだから♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['メアはTaroの上半身を満遍なく'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ペロペロと舐めてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [494] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「夢魔にペロペロされると], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ お肌が綺麗になりますよー♪], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [496] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「私もTaroさんを味わえて'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 一石二鳥です♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['メアはTaroの首筋を舌でなぞる様に舐めてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [496] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「ペロペロするついでに], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' Taroさんを開発しちゃおうかな…♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [494] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「こことか…どうですか?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えへへ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['メアはTaroの乳首を舐めながら'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [舌先で責めてきた!] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 105, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['メアは無抵抗なTaroの服を捲り上げ'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['満足そうにTaroの身体を舐め始めた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 105, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [498] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ご飯を食べるより] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' Taroさんを食べてる時が幸せです♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [496] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「でもこれは私が夢魔だからじゃないですよ?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 何で私が幸せなのか、考えてくださいね…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['メアはTaroの上半身を満遍なく'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ペロペロと舐めてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [496] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「もしTaroさんが私のモノになったら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ これが毎日できちゃうのかな…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [493] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「なっ、なんでもないです!], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ うぅ…私がしっかりしなきゃ], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ダメなのに…] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['メアはTaroの首筋を舌でなぞる様に舐めてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [496] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへー♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ この辺はもう全部ペロペロしたかなー♪], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [494] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「背中とか下の方は] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' Taroさんをお寝んねさせてから…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ふふっ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['メアはTaroの乳首を舐めながら'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [舌先で責めてきた!] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 105, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 548 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: メアHPふぇら(口) - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [489] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [513] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 59, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精前] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['メアは舌先でTaroのペニスの亀頭をペロペロしてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 105, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [520] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「ペロペロしてあげます♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 先っぽを綺麗にしてあげますねー♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [518] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「イっちゃいそうになったら、], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 教えてくださいね…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えへへ…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [488] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [513] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['メアは唇でTaroのペニスの亀頭をパクパクしてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 99, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [516] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['「Taroさんの味…♡'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ここから出てくる白いのも], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 味わいたいなぁ…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [488] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [513] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['メアはTaroのペニスをパクっと咥えると'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [舌先で亀頭をペロペロしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 99, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [516] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへー♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 猫ちゃんみたいにペロペロして味見です♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [518] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「それで最後にはTaroさんの…'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 文字通り食べちゃいますっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ふふっ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [488] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [513] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroのペニスを咥えて'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [舌先で激しく舐めまわしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 99, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['メアは舌先でTaroのペニスの亀頭をペロペロしてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 105, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [520] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「おかわり貰えるまで] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ペロペロして待ってまぁーす♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [518] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['「Taroさんも'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私に食べてもらいたいんですか?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ふふっ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [488] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [513] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['メアは唇でTaroのペニスの亀頭をパクパクしてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 99, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [516] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「Taroさんの美味しかったです♡'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 毎日食べちゃいたいなー♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [488] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [513] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['メアはTaroのペニスをパクっと咥えると'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [舌先で亀頭をペロペロしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 99, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [516] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへ…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 上のお口で食べちゃったから], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 半分は童貞卒業です♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [519] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「Taroさんのをいっぱい食べて'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 鍛えてあげるので] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 他の女の子に食べられちゃダメですからね!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [488] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [513] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroのペニスを咥えて'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [舌先で激しく舐めまわしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 99, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 4, 0, 0, 3] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [512] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 549 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: メアHP30 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroはイきそうになってきた!'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 26] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 27] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 41, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [中出し後] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [20] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 9, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [526] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ もうですか?] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [528] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「一回膣内に出しちゃえば後は同じですよね♡], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ いくらでも搾り取っちゃいます♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 9, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [528] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「うん…♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ いつでもイってくださいね♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [' Taroさん…♡'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 9, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [530] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「イっちゃいそうならそう言って欲しいなぁ♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ えへへ…♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 41, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [犯され中、初射精前] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [525] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「…!] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ も、もしかしてイっちゃいそうですか?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [530] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「まだ大丈夫…?そ、そうですよね!], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ こんなに早いハズないですもんね!], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ じゃあ…もうちょっとだけ…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [犯されてない] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 105, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 42, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [本番スキップ] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 164, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [494] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「わっ…♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' Taroさんのがぴくぴくってして…♡'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ もうイっちゃうんですね♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [495] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「でもちょっと早すぎです…], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 女の子に責められっぱなしだし…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [493] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['「Taroさんが…その…'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 童貞だからいけない気がするんですっ!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [497] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['「Janeさんには内緒にしておくので'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 私で卒業しちゃいましょっ!], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ じ、じっとしててくださいっ…!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 40, -1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [554] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [494] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「えへへ…♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' Taroさん、もうイっちゃうんですか?'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [498] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「ロリコンな上に早漏でМなんて], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' Janeさんに知られたら'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 嫌われちゃうんじゃないかなー♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [492] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「でも私は] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' そんなTaroさんでも大好きです♡'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ だから、幸せにしてあげたいな♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [496] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['「Taroさんは私みたいな小さい女の子に'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 上に乗ってもらって] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 筆おろししてもらいたいんじゃないですか?], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「そのままじーっとしてれば], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 私がそのお願い] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 叶えてあげちゃうかもしれませんよ…♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 40, -1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [554] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 118, p: [本番スキップ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [20] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 9, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [494] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「うん…♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ いつでもイってくださいね♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [' Taroさん…♡'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 9, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [498] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「イっちゃいそうならそう言って欲しいなぁ♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ えへへ…♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 9, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [496] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「えへへ…♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' これがTaroさんの…'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ イっちゃいそうな時の顔なんですね♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 550 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: メアHP0 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: [!ruby/object:RPG::BGM { name: Dungeon2, volume: 100, pitch: 100 }], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroはもう射精を我慢できない!'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 27] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 41, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [射精二回目以降] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [19] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 8, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [526] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「あははっ♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' Taroさんの精液…こみ上げてきてますっ♡'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [534] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [528] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「見てっ♡見ててください♡], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' 私がTaroさんイかせて'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 精液吸い取っちゃうところっ♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 8, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [528] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「えへっ♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' もうイっちゃうんですかぁ?Taroさん♡'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [534] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [524] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['「私が…Taroさんを夢中にさせちゃいますっ♡'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 気持ちよぉーく膣内射精しちゃってください♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 8, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [530] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['「Taroさんって…'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 責められちゃうのが好きなんですね♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [534] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [524] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「いっぱいいっぱいイジメてあげるから], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ その分私を好きになってくださいっ♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [552] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [558] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 41, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [初射精] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [524] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへ…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ もうすぐ…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [525] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あっ…!えっと…] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ もうちょっと、もうちょっとだけ続けますっ!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [527] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「まだ…まだイっちゃうハズないですっ!], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ だって挿れたばっかりだもんっ…!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 118, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 102, - p: [[選択肢, このまま続けて, イっちゃうから止めて], 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [1, このまま続けて] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [526] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「…!] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ そうですよねっ…♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ じゃあ…続けちゃいますっ♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 402, - p: [2, イっちゃうから止めて], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [529] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「…!] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ だったら…私をどかして下さいっ!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [524] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「私くらい軽い子なら、], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 持ち上げればすぐ抜けちゃいますよ?], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ ほらほらっ…!早くっ…♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [552] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [558] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [犯されてない] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 42, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [560] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 48, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [561] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 551 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: メアとどめ - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 45, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 1, 0, 140] } - - !ruby/object:RPG::EventCommand { i: 1, c: 225, p: [7, 5, 145, true] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 20, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 250, - p: [!ruby/object:RPG::SE { name: Poison, pitch: 100, volume: 80 }], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 224, - p: - [ - !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 }, - 45, - false, - ], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 225, p: [6, 8, 40, false] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 84, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 42, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 1, 0, 140] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 106, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 250, - p: [!ruby/object:RPG::SE { name: Poison, pitch: 100, volume: 80 }], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 224, - p: - [ - !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 }, - 45, - false, - ], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 29, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 48, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 1, 0, 140] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 100, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 250, - p: [!ruby/object:RPG::SE { name: Poison, pitch: 100, volume: 80 }], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 224, - p: - [ - !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 }, - 45, - false, - ], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 29, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 552 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 553 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: メア押し倒しインサート - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, 抵抗する, 無抵抗, 射精を我慢する], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 抵抗する] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [8] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 81, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [495] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あっ…] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ご、ごめんなさい…] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ その…私…やりすぎですよね…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [494] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えっとっ…] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 気を取り直して、普通の特訓に戻りますっ!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [抵抗失敗して犯され] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは弱々しく抵抗しただけで\N[6]に押さえ付けられ'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [今にもイきそうなペニスを彼女に手で掴まれてしまった…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [498] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへ…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私みたいな小さい子に], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 押さえ付けられちゃうんですか?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [496] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「その…膣内に出さなければ大丈夫だから…♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' 私がTaroさんの初めて…貰っちゃいますっ♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [499] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]は掴んだTaroのペニスを自分の秘部へ向け'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ゆっくりと腰を降ろしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは\N[6]に押さえ付けられたまま'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [彼女の小さい膣内に自分のペニスが飲み込まれていくのを], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [見つめていた…] } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 28, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [555] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 無抵抗] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 164, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [496] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへ…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ オーケーってこと、ですよね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [498] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「嬉しいですっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ いっぱい愛して…じゃなくてっ!], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 鍛えちゃうんだから…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [499] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [494] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「わかってると思いますけど、], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 膣内に出しちゃダメですから…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ イっちゃいそうになったら言ってください♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [496] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「それじゃ…] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 見ててくださいね…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [' Taroさん…っ♡'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [494] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「…!] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ やった…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' 今日こそTaroさんと最後まで…♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [496] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ダメなのにっ…] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ でもでも、もう我慢できないですっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [' Taroさん…♡'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [498] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「私の気持ちを知ってて我慢できない], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' ロリコンなTaroさんだって悪いんだから!'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ じゃあ…やっちゃいますよっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [499] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は掴んだTaroのペニスを自分の秘部へ向け'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ゆっくりと腰を降ろしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは\N[6]に押さえ付けられたまま'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [彼女の小さい膣内に自分のペニスが飲み込まれていくのを], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [見つめていた…] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 28, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [555] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [3, 射精を我慢する] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [1, 1, 4, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 164, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [496] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへ…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ オーケーってこと、ですよね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [498] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「嬉しいですっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ いっぱい愛して…じゃなくてっ!], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 鍛えちゃうんだから…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [494] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「わかってると思いますけど、], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 膣内に出しちゃダメですから…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ イっちゃいそうになったら言ってください♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [496] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「それじゃ…] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 見ててくださいね…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [' Taroさん…っ♡'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [494] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「…!] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ やった…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' 今日こそTaroさんと最後まで…♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [496] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ダメなのにっ…] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ でもでも、もう我慢できないですっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [' Taroさん…♡'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [498] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「私の気持ちを知ってて我慢できない], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' ロリコンなTaroさんだって悪いんだから!'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ じゃあ…やっちゃいますよっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は掴んだTaroのペニスを自分の秘部へ向け'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ゆっくりと腰を降ろしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは\N[6]に押さえ付けられたまま'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [彼女の小さい膣内に自分のペニスが飲み込まれていくのを], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [見つめていた…] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 28, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [555] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 554 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: メア犯され - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [534] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [523] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [482] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [46, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 333, p: [-1, 1, 22] } - - !ruby/object:RPG::EventCommand { i: 0, c: 333, p: [-1, 0, 25] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 2, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [556] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [526] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「んっ…♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ど、どーですか♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 全部挿りましたっ♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [528] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えへへ…♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' これでTaroさんの初めての相手は'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 私なんですからねっ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [535] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [525] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「このことはJaneさんには…'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ううん、誰にも内緒ですよ?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [530] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「それじゃ…訓練スタートですっ♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ い、イっちゃダメですからね?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ えへへ…♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 555 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: メア脱童即イき - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [523] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [47, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: [!ruby/object:RPG::BGM { name: Dungeon2, volume: 100, pitch: 100 }], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [535] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [525] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あっ…!] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [' Taroさんっ…!'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ だ、ダメっ…!] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['言動とは裏腹に\N[6]はTaroを押さえつけながら腰を押し当てて'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroの精液を自分の膣内の奥で受け入れている…'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [527] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ふぁっ…♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroさんの…いっぱい…♡'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ ダメ…なのにぃ…♡] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [534] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [528] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「見てください…♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroさんの…溢れてきちゃった…♡'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 83, -1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [535] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 164, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [527] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ごめんなさい…] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' 私、本当はTaroさんがすぐイっちゃうって'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ わかってやってました…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「もしTaroさんに拒絶されなかったら'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 思い出に一回だけって…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [525] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「で、でもでも!] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 夢魔と子供はデキにくいし…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 万一があっても、一人で育てますからっ!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [527] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「Taroさんのこと…す、好きなんです…!'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 命を救って貰ったあの日からずっと…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [528] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「だから…一回だけでも嬉しいですっ♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroさん…大好き…♡'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]の告白を受けてTaroは益々興奮してしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [525] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「きゃっ…!?] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroさんの…膣内で、おっきくなって…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [526] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「も、もっと貰っても…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ いいんですか…?] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [528] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「その…赤ちゃん…] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ デキちゃうかもしれないのに…♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [530] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「もう私、止められないです…♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 好きっ…好きですっ…!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [' Taroさんっ…♡'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [530] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「もぉ…Taroさんってば…'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ こーふんしすぎです♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [528] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えへへ…♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ でもロリコンさんのえっちなお願い…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 叶えてあげちゃいました♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [524] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「小さい子に上から] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 優しく童貞奪ってもらえて幸せですか?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroさんのえっち♡へんたーい♡'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]に罵られてTaroは益々興奮してしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [525] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「きゃっ…!?] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroさんの…膣内で、おっきくなって…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [527] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「Taroさんってば、本当にヘンタイ…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [524] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「でもさっきも言った通り], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' 私はどんなTaroさんでも大好きです♡'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ぜーんぶ受け止めてあげますっ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['\n[6]は感極まった様子で'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroの上で激しく腰を上下に動かした!'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [14] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [552] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [79, 79, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [528] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ふぁあ…♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ しあわしぇ…れしゅ…♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [534] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [530] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「私…Taroさんと結婚して'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 可愛い子供と一緒に暮らすのが…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 夢なんです…♡] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [524] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「このまま夢、] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 叶えてもらっちゃおうかな…♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ えへへ…♡] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [535] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [41, 41, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [44, 44, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [326, 326, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [327, 327, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 83, -1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [532] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [14] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [21] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 556 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: メアHP本番 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [45, 45, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [本番は裸] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [523] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精前] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [5] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]はTaroの上でゆっくり腰を上下させ'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroのペニスを優しく責めたてた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [71] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [528] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ…♡んっ…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' どーですか、Taroさん♡'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ これが女の子の中ですよ?ふふっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [534] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [530] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「ほらぁ、見てください…♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' Taroさんのが私の小さい身体に'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 出たり入ったり…してます♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はスカートをたくし上げたまま'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroを愛おしそうに見つめながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [優しく腰を上下に動かした!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [530] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えいっ♡ えいっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' Taroさん、気持ちいーですか?'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [524] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「膣内に出しちゃダメだけど], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ もし間違えて出しちゃっても、], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私は怒らないですよ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroのペニスを膣内でキュっと締めつけたまま'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ゆっくりと腰をグラインドさせてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [526] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「優しくしてあげますね…♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' Taroさんの初めてだもん、'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ゆっくり味わいたいです♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [524] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「出ちゃいそうになったら、教えてください♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 教えてくれないと] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ そのまま搾り取っちゃいますから♪えへへ…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroの反応を観察しながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [嬉しそうに腰を動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [71] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [535] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [523] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [5] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroの射精後で敏感なペニスを'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [容赦なく膣内で扱き続けてきた!!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は精液と愛液を膣内で混ぜるように'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [上下に何度も腰を振ってきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroの上で激しく腰を上下させ'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスを責めたてた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [71] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 105, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [528] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「んっ♡あんっ…♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [' Taroさんっ♡'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ いっぱいイってっ♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [534] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [530] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「何度も気持ち良くなって射精して], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 沢山私を好きになってくださいっ♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\N[6]はTaroを愛おしそうに見つめながら'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [激しく腰を上下に動かした!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [524] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['「Taroさん、すぐイっちゃいますか?'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ いつでもいいですよ♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [534] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [526] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「何回も即イキさせちゃう予定だから], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 恥ずかしがらないでください♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\N[6]はTaroの反応を観察しながら'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [嬉しそうに腰を動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [524] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「私…夢魔が男を食べてるみたいなえっちは], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' Taroさんとはしたくないけど…'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ そういうのが好きなら、しょうがないです…♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [534] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [528] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「もうっ…止められないですっ♡], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 最後まで…食べきっちゃいますね♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]はTaroに接合部を見せつけながら'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [淫らに腰を振ってきた!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [71] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [535] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [523] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 557 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: メア膣内射精 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [47, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [523] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [ナカ初射精] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [534] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [528] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あっ…♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [' Taroさんの…♡'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 膣内で、貰っちゃい…ました…♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 83, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [535] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 164, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [527] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ごめんなさい…] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' 私、本当はTaroさんがすぐイっちゃうって'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ わかってやってました…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「もしTaroさんに拒絶されなかったら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 思い出に一回だけって…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [525] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「で、でもでも!] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 夢魔と子供はデキにくいし…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 万一があっても、一人で育てますからっ!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [527] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「Taroさんのこと…す、好きなんです…!'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 命を救って貰ったあの日からずっと…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [528] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「だから…一回だけでも嬉しいですっ♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' Taroさん…大好き…♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]の告白を受けてTaroは益々興奮してしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [525] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「きゃっ…!?] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' Taroさんの…膣内で、おっきくなって…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [526] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「も、もっと貰っても…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ いいんですか…?] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [528] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「その…赤ちゃん…] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ デキちゃうかもしれないのに…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [530] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「もう私、止められないです…♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 好きっ…好きですっ…!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [' Taroさんっ…♡'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [530] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「もぉ…Taroさんってば…'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ こーふんしすぎです♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [528] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへ…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ でもロリコンさんのえっちなお願い…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 叶えてあげちゃいました♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [524] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「小さい子に上から] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 優しく童貞奪ってもらえて幸せですか?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' Taroさんのえっち♡へんたーい♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]に罵られてTaroは益々興奮してしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [525] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「きゃっ…!?] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' Taroさんの…膣内で、おっきくなって…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [527] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「Taroさんってば、本当にヘンタイ…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [524] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「でもさっきも言った通り], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' 私はどんなTaroさんでも大好きです♡'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ぜーんぶ受け止めてあげますっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]は感極まった様子で'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroの上で激しく腰を上下に動かした!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [14] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [552] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [79, 79, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [528] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふぁあ…♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ しあわしぇ…れしゅ…♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [534] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [530] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「私…Taroさんと結婚して'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 可愛い子供と一緒に暮らすのが…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 夢なんです…♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [524] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「このまま夢、] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 叶えてもらっちゃおうかな…♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ えへへ…♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [535] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [ナカ射精二回目以降初] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [534] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [28] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [526] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「きゃっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' Taroさんのがドクドクって…'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 膣内で脈打ってるの、わかります♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [528] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「大好きな人に膣内射精してもらうの…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ すっごく幸せですぅ…♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' Taroさんも…幸せですか…?ふふっ♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [528] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「あぁ…この瞬間…幸せですぅ…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [524] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「この白くて溢れてるの…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' Taroさんの私への気持ちなんですよ♡'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ちゃんと見てください…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [530] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「Taroさんの気持ちをぜーんぶ受け入れて'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 全部食べちゃいます…♡えへへ…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [526] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへ…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ いっぱい出てるぅ…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [528] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「Taroさんを好きになって…'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ずっとこうしたかったんです…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [530] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「もぉ他の事なんてどーでもいいです…♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' Taroさんと、こうしていられるなら…♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [41, 41, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [44, 44, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [326, 326, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 83, -1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [532] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [535] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [523] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [14] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [21] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 558 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 559 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: メアペロ逝き(キス) - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [47, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 47, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [キス初射精] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [495] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「あれ?もう限界ですか?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ まだ舐め終わってないとこあるのに…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [496] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「今日の思い出として] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroさんの全身、味見したいな♡'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [498] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「イかせた後も、続けちゃおうかな♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ とりあえず一回、イかせてあげますね♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['メアはTaroをペロペロしながら'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['尻尾でTaroのペニスを包むと激しく扱いてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [552] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [504] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [494] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あはっ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroさん、気持ちよかったですか?'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [498] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「夢魔の尻尾、ぷにぷにで柔らかくて], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 男の人のを責めるのに最適なんです♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [498] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「Taroさんのお漏らしも'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 味見しちゃおっと♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['メアはTaroの身体に着いた精液を'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ペロペロ舐めて綺麗にしてくれた…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 108, - p: [射精二回目以降 射精前と後の台詞], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [19] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [498] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへ…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' Taroさん、またイっちゃうんですね♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [496] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「こんな夢魔にしかできない事で], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ いっぱいイっちゃうと], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 取り返しつかなくなっちゃいませんか?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [496] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「わっ…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ペロペロしてるだけなのに], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' Taroさん、またイっちゃうんだ♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [494] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ このまま続けたらどうなっちゃうのかな♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [498] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「冗談です♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 意地悪しないでイかせてあげますね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [496] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' もぉ…本当にTaroさんって'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 弱いんですね♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [498] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「今まで無事だったのが奇跡ですよ!], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ここでしっかり鍛えてあげますっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['メアはTaroをペロペロしながら'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['尻尾でTaroのペニスを包むと激しく扱いてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [552] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [504] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [28] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [494] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ イかせちゃいました♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [498] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「こうやって強い刺激でイかせれば], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' Taroさんも少しは丈夫になるかなー♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [494] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふーん♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ イかせちゃうの、簡単でした♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [498] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「これでも私、手加減してるんだけどなー♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' Taroさんのことは'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ もうちょっと私が鍛えてあげます♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [494] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ひゃっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ まだこんなに出るんですねー…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [497] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「って、褒めてる場合じゃないでした!], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 他の女の子にいっぱい出しちゃ], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ダメなんですからねっ!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [47, 47, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [42, 42, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [11] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [21] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 560 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: メアふぇら逝き - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [47, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [489] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 59, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [キス初射精] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [520] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あっ…♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ イっちゃうんですね…♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroさんの顔、可愛い…♡'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [518] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「痩せ我慢してもバレバレですよ♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ もぉ…イっちゃう時は], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 教えてって言ったじゃないですか♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [516] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「でもちゃんと、わかっちゃいました♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroさんの事なら、'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 何でもわかるんだから♪], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [520] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「それじゃあ、トドメです♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ いただきまーすっ♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [488] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [513] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['メアはTaroのペニスをパクッと口に含むと'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [舌で上手に亀頭を舐めながら吸い上げてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [552] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [521] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [517] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「んっ…♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ しゅごぃ…♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 83, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [532] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は射精中のTaroのペニスを吸うと同時に'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [溢れ出た精液も一緒に飲み込んできた…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [489] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [518] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「んく…っ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ いっぱい出ました…♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroさんの味…えへへ♡'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 164, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [520] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「これで他の子達への気持ちはなくなって], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' Taroさんの気持ちは私の…♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [515] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「じゃなくて!] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' Janeさんだけのモノです…。'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [516] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「その…] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ちょっと私にも魅了されちゃってますけど♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ でも私は味方だからいーんですっ♪], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [520] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「それに…これは一時的なものだから…!], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 本当の気持ちは夢魔の力でも], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 取り除けないんですよ♪], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [517] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「んー…でもまだ悪い気が残ってるような…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ やっぱり一回は] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 空っぽになるまでやらなきゃダメかも…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [518] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「だからもうちょっとだけ…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 今だけは私をいっぱい好きになって、], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 全部出しちゃってください…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [520] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「これで上のお口では童貞卒業ですね♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' Taroさんのロリコンも少しはマシに'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ なったかなー♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [518] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへ…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' その内に下のお口でもTaroさんのを…♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [515] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あっ…] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ な、なんでもないです!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [517] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「あのっ…特訓も大事だけど], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 程々にしましょうね…?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [518] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「Taroさんが止めてくれなきゃ私…'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 最後まで食べちゃうかも…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 108, - p: [射精二回目以降 射精前と後の台詞], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [19] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [520] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへ…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' Taroさんの顔を見るだけで'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ イっちゃいそうなの…わかります♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [516] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「気持ち良すぎて、立ってられないですか?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ じゃあしっかり支えててあげますね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [488] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [513] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はTaroのペニスをパクっと咥えると'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [激しくしゃぶり付いてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [520] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「いつでもイって大丈夫ですよ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ もう言われなくても] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ わかるようになりました♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [518] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「そもそも最初から] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私のタイミングでイかせてますし…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えへへ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [488] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [513] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はTaroのペニスをパクっと咥えると'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [激しく吸い上げてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 164, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [518] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「もう他の女の子への気持ちは無いから], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 私だけに気持ちを込めて出してください♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [517] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['「Janeさんへの気持ちも'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 食べちゃってる気がするけど…], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ き、気のせいですよね…!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [518] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「もう我慢できないし…], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 今は気にせず、食べちゃいますっ♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [518] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['「Taroさんの気持ちをいっぱいこめて'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 出してくださいね♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [520] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「そうすると美味しくなるし…], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' Taroさんの気持ちも'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 私にいっぱい伝わっちゃいます♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [488] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [513] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はTaroのペニスをパクっと咥えると'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [亀頭を激しく舐めまわしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [552] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [521] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [28] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]にペニスを吸い上げられ'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroのは大量の精液を彼女の口内に流し込んでしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 83, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [532] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は射精された精液を全て飲み干してきた…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [489] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [518] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「私の小さいお口にいっぱい出して], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ごっくんして貰えて幸せですか?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えへへ…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 164, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [515] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「でもこれは…] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ い、今だけ!] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 特別ですからね…!] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [518] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['「Janeさんへの気持ちまで私にあげちゃ…'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ ダメなんだからっ…] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [520] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「私も幸せです…♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' Taroさんの気持ちを知れて…♡'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [518] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「美味しいです…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' それにTaroさんの私への気持ちが'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ いっぱいこもってて…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [517] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「でもでもっ…程々にしてくださいね?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 力がどんどん吸われちゃうから…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [520] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「はぁ〜♡幸せですぅ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ とめられない…♪] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [515] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「って、ダメダメ!] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私がしっかりしなくっちゃ…!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [59, 59, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [42, 42, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [45] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [21] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 561 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: メア敗北限界 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 48, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [489] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [518] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ もう立ってられないから], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 座ってやって欲しいんですか?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [520] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「でも私に吸われて腰が砕けちゃうTaroさん…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 見てて楽しいです♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [516] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['「Taroさんってば'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 女の子をSにする才能ありますねー♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ えへへ♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [520] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「このまま吸い取って] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroさんを文字通り倒しちゃおうかな♡'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroのペニスを舐めながら'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [手で優しくさすってきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroのペニスは再び'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [そそり勃ってしまった…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [520] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「今更抵抗したって遅いですよ♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroさんのことは私が支えてあげるから'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 遠慮なくイってください♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroが止めるのも聞かずに'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroのペニスを激しく吸い上げてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [488] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [513] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [552] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は強すぎる快感で痙攣するTaroを見ながら'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [激しく責めたて続けてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [552] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 83, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [532] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は幸せそうにTaroの精液を飲み干した…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [520] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「んくっ…♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 美味しい…♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ まだまだ濃いのがでます…♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 250, - p: [!ruby/object:RPG::SE { name: Collapse1, pitch: 100, volume: 80 }], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [489] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [515] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「きゃっ!?] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [魂が抜けるようなフェラで吸われて], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroはその場で倒れ込んでしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [515] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「わわっ…!] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroさん…大丈夫ですかっ!?'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [心配そうに覗き込む少女の顔を最後に見ながら], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroはそのまま意識を失った…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [309, 309, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [328, 328, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 42, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [496] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「ペロペロされるだけで降参しちゃうんですか?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ これじゃ女の子に勝てないわけですね♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [498] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「じゃあ今からTaroさんの全身を'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 満遍なくペロペロしてマーキングしちゃいます♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [494] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「そうすれば他の女の子に], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ この人は私のだってアピールできて], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 寄って来なくなるんじゃないかな♪], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [496] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「上から下、端から端までは恥ずかしいですか?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 大丈夫です♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 寝てる間に、やってあげますから♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は楽しそうにそう言い放つと'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroをペロペロしながら'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroのペニスを尻尾でキュっと締め付けてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroのペニスは再び'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [そそり勃ってしまった…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [498] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「寝て起きたら済んでるから], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 今は寝ちゃっててください♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroの身体を舐めたまま'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroのペニスに絡めた尻尾で激しく上下に扱いてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [552] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['強すぎる快感に悶えるTaroを見つめながら'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は尻尾でTaroのペニスを扱き続けた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [552] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [504] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [494] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あはっ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroさん気絶させるの、簡単です♡'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [498] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「それじゃTaroさん…♡'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ぜーんぶ脱がしちゃいますねー♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ えへへ…♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['嬉しそうに服を脱がしてくる\N[6]に恥ずかしさと興奮を覚えながら'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは意識を失った…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [309, 309, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [329, 329, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 45, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [563] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 309, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 165, 0, 50, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroの精液を空っぽになるまで食べて'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]は満足そうにしている…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [496] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「はぁ~…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [' Taroさんを'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ お腹いっぱい食べちゃいました…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [498] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「えっちは得意じゃなかったのに], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私もいつの間にか夢魔として], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 一人前になっちゃいましたぁ♪], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [493] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あれ…?] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ でもやりすぎちゃってるような…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [338, 338, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &9 { code: 41, parameters: ["", 0] } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*9] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 8] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 11] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 13] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 27] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [161, 161, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [162, 162, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [331, 331, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 340, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 562 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: メア限界膣内 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [535] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [525] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「えっ!?もう…ですか?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ま、まあ2回も出してますもんね…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [529] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「でもでもっ…] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ まだ1分もしてないと思うんですっ!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [527] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「それじゃ夢魔が] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ おやつを食べてるのと一緒です…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 今日のこれは、愛があるえっちなんです!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [530] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「だから…もうちょっとだけ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は膣内でTaroのペニスをキュッと締め付けてきた!'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroのペニスはまだ固く彼女の膣内で脈打っている…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [524] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「ううん、ちょっとじゃたりないです!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 今日はもう…一日中離しません♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [526] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「Taroさんの上でいっぱい動いて'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 何度も何度もイかせちゃいます…♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ それじゃ、いきますよっ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroを片手で押さえつけると'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [激しく腰を上下に動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [552] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [523] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [532] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [528] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「えへへ…♡すぐ出ちゃいますね♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ もう私に夢中ですか?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [' Taroさん…♡'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は嬉しそうにTaroに話しかけながら'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [激しく腰を動かし続けた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [552] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [79, 79, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [534] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [530] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あぁっ…♡嬉しい…♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroさんが私に責められて'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ こんなに…♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [525] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あ、あれ…?] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroさん…気絶しちゃいました?'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [525] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「うぅ…これじゃやっぱり], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 夢魔がご飯を食べてるだけですよね…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [527] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「私がちゃんと我慢できないから…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ グス…] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]に完全に魅了されたTaroは'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [泣いてる彼女の顔も可愛いと思いながら], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [意識を失った…] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [326, 326, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精2回目以降敗北] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [529] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えっー!] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ もうですか?] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 私まだまだ足りないですっ!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [530] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「もう終わりなんて、絶対ダメです♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 今日は一日中離しませんっ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [528] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「Taroさんの上でいっぱい動いて'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 何度も何度もイかせて…♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ それでも絶対離してあげませんからっ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroを押さえ付けながら'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [激しく腰を動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [552] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [523] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [532] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [526] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「えへへ…♡まだ出るじゃないですかぁ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ もっと、もっとぉ…♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [' Taroさぁん…♡'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は虚な瞳でTaroに話しかけながら'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [激しく腰を動かし続けた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [552] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [79, 79, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [534] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [530] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「あぁんっ…♡嬉しいっ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [' Taroさんが、'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ こんなに私に夢中になってるっ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [528] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「ずっと、ずっと一緒にいてくださいっ♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ このまま子供も作って、家族になって…♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ えへ…えへへ…♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [完全に理性を失って] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['目の前の想い人を夢中で犯す\N[6]に見惚れながら'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは意識を失った…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [326, 326, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 563 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 564 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: メア戦闘スイッチリセット - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [166, 166, 1, 1, 47] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [167, 167, 1, 1, 59] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [169, 169, 1, 1, 41] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [165, 165, 1, 1, 41] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [165, 165, 1, 1, 42] } - - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [最後攻撃属性リセット] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [41, 48, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [射精回数変数リセット] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [41, 51, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [59, 59, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [服装リセット] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [51, 57, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [59, 59, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [54, 54, 0] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 108, - p: [MP射精リセット(共通じゃない)], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [322, 329, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: ['$game_actors[1].battler_name = "Hero-1"'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [77, 77, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [79, 79, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [161, 161, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [162, 162, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [84, 84, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [312, 312, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 111, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [102, 102, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 112, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [104, 104, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 113, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [109, 109, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 114, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [101, 101, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [Tempリセット] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [111, 114, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 565 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: メア敗北サマリー - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 223, - p: - [ - !ruby/object:Tone { r: -255.0, g: -255.0, b: -255.0, a: 0.0 }, - 120, - true, - ], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: ["$win1 = Window_Base.new(20, 20, 410, 376)"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: [a = "前戯でイかされた回数合計"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(0, 0, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["b = $game_variables[42]"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(340, 0, 492, 21, b)"], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 655, p: [$win1.opacity = 0] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: [a = "膣内で搾り取られた回数"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(0, 20, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["b = $game_variables[41]"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(340, 20, 492, 21, b)"], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 355, p: [a = "妊娠の可能性"] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(0, 40, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 355, p: [a = "なし"] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(320, 40, 492, 21,a)"], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 108, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [服なし] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 315, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [翼なし服なし] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Mare NW HN 照れ, 1, 0, 550, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [翼あり服なし] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Mare HN 照れ, 1, 0, 550, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [服あり] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 315, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [翼なし服あり] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Mare NW NPC 照れ, 1, 0, 550, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [翼あり服あり] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Mare NPC 照れ, 1, 0, 550, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [3, Alice汁胸, 1, 0, 550, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [4, Alice汁顔, 1, 0, 550, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 355, p: [a = "確定"] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(320, 40, 492, 21,a)"], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 108, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [服なし] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 315, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [翼なし服なし] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Mare NW HN 照れ, 1, 0, 550, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [翼あり服なし] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Mare HN 照れ, 1, 0, 550, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [服あり] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 315, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [翼なし服あり] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Mare NW NPC 照れ, 1, 0, 550, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [翼あり服あり] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Mare NPC 照れ, 1, 0, 550, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [3, Alice汁胸, 1, 0, 550, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [4, Alice汁顔, 1, 0, 550, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [5, Alice汁膣内, 1, 0, 550, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 108, - p: ["<メンバー座標:1,280,320>"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: ['a = "[メアとの思い出]"'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(0, 160, 492, 22, a)"], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 322, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: [a = "メアにパンツを見せられただけで勃起し"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(0, 200, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: [a = "彼女にしかられながら服を脱がされた。"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(0, 220, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 323, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: [a = "メアに耳をペロペロされて勃起し"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(0, 200, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: [a = "彼女に負けを認めさせられ服を脱がされた。"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(0, 220, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 324, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: [a = "メアに可愛いらしくキスされて勃起し"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(0, 200, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: [a = "彼女にされるがまま脱がされた。"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(0, 220, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 325, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: [a = "メアに射精させて貰うのを想像しただけで"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(0, 200, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: [a = "興奮してしまい、ベッドに押し倒された。"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(0, 220, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [ここから射精方法] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 329, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: [a = "そして彼女に身体中をペロペロされて"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(0, 240, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: [a = "最後は尻尾で激しく扱かれ射精した…"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(0, 260, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 328, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: [a = "そして彼女にペニスをペロペロされ"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(0, 240, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: [a = "最後は咥えられて、口の中に射精した…"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(0, 260, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 326, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: [a = "その後、彼女に騎乗位で袴られ"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(0, 240, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 327, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: [a = "筆おろしされた瞬間射精してしまった…"], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 655, - p: ["$win1.contents.draw_text(0, 260, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: [a = "筆おろしされ射精まで導かれた…"], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 655, - p: ["$win1.contents.draw_text(0, 260, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 108, - p: [ここから筆おろしと好き], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [8, 46] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: [a = "あなたはこの少女に童貞を奪われた。"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(0, 300, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [8, 47] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: [a = "童貞を奪われ、好きになってしまった。"], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 655, - p: ["$win1.contents.draw_text(0, 320, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [8, 47] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: [a = "あなたはこの少女に失神するまで責められ"], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 655, - p: ["$win1.contents.draw_text(0, 300, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: [a = "気持ちよくされすぎて好きになってしまった。"], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 655, - p: ["$win1.contents.draw_text(0, 320, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [戦闘結果] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, 戦闘結果を閉じる], 2], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [戦闘結果] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 戦闘結果を閉じる] } - - !ruby/object:RPG::EventCommand { i: 1, c: 355, p: [$win1.dispose] } - - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [""] } - - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [$win1 = nil] } - - !ruby/object:RPG::EventCommand { i: 1, c: 355, p: [if $win1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [unless $win1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: ["$win1.disposed?"] } - - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [$win1 = nil] } - - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [end] } - - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [end] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 223, - p: [!ruby/object:Tone { r: 0.0, g: 0.0, b: 0.0, a: 0.0 }, 120, true], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [565] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 566 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: メア敗北サマリー2 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 223, - p: - [ - !ruby/object:Tone { r: -255.0, g: -255.0, b: -255.0, a: 0.0 }, - 60, - false, - ], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: ["$win1 = Window_Base.new(20, 20, 410, 376)"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: [a = "ペロペロでイかされた回数合計"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(0, 20, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["b = $game_variables[166]"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(340, 20, 492, 21, b)"], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 655, p: [$win1.opacity = 0] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: [a = "口でイかされた回数合計"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(0, 40, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["b = $game_variables[167]"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(340, 40, 492, 21, b)"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: [a = "膣内で搾り取られた回数合計"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(0, 60, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["b = $game_variables[169]"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(340,60,492, 21, b)"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: [a = "メアの現在のレベル"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(0, 80, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["b = $game_variables[165]"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(340,80,492, 21, b)"], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 108, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [服なし] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 315, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [翼なし服なし] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Mare NW HN 照れ, 1, 0, 550, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [翼あり服なし] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Mare HN 照れ, 1, 0, 550, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [服あり] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 315, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [翼なし服あり] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Mare NW NPC 照れ, 1, 0, 550, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [翼あり服あり] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Mare NPC 照れ, 1, 0, 550, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [3, Alice汁胸, 1, 0, 550, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [4, Alice汁顔, 1, 0, 550, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [5, Alice汁膣内, 1, 0, 550, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [戦闘結果] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, メアの成績を閉じる], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [戦闘結果] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 402, - p: [1, メアの成績を閉じる], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 355, p: [$win1.dispose] } - - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [""] } - - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [$win1 = nil] } - - !ruby/object:RPG::EventCommand { i: 1, c: 355, p: [if $win1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [unless $win1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: ["$win1.disposed?"] } - - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [$win1 = nil] } - - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [end] } - - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [end] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 1, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 223, - p: [!ruby/object:Tone { r: 0.0, g: 0.0, b: 0.0, a: 0.0 }, 60, false], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 567 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 568 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: メア奴隷バトル - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [最初] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 42, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [ペロ永続] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 48, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [フェラ永続] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [494] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「それじゃ…] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ どーして欲しいか、教えてください…♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [' Taroさん♡'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, 犯して欲しい, 前戯でイきたい], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 犯して欲しい] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [14] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [既に童貞奪われた] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [8, 46] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 41, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [一番搾り] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 339, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [ムムあり] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [534] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [496] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「えへへ…♡] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ 小さい私に押さえ付けられて], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ 犯されたいんでしょう?], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [498] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['「ヘンタイでロリコンなTaroさんを'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ 私がいっぱい愛してイジメてあげますっ♡], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [496] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [「ついでにムムちゃんの妹も], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ 作っちゃおうかなあ…♡], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [ムムなし] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [534] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [496] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「えへへ…♡] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ 小さい私に押さえ付けられて], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ 犯されたいんでしょう?], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [498] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['「ヘンタイでロリコンなTaroさんを'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ 私がいっぱい愛してイジメてあげますっ♡], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [奴隷二回目以降] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [534] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [496] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「いーですよっ♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 何回でも搾り取っちゃいます♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [571] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [奪われた持ってない] } - - !ruby/object:RPG::EventCommand { i: 2, c: 408, p: [奴隷バトルで筆おろし] } - - !ruby/object:RPG::EventCommand { i: 2, c: 313, p: [0, 0, 0, 30] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [496] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えっ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ い、今ですか!?] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 嬉しいけど…急でびっくりしちゃいました!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [534] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [494] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「本当はもっとムード作りしたいけど…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' Taroさんは無理矢理奪われたい、ですよね♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [496] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「お望み通りパクっと童貞を食べて], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 滅茶苦茶に犯しちゃいますよっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えへへ…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 19, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [499] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 230, p: [20] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はTaroのペニスを掴んで膣口に押し付けると'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [そのまま腰を降ろしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 118, p: [選択肢2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 102, - p: [[選択肢, すぐイっちゃう, 我慢する], 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [選択肢2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [1, すぐイっちゃう] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 311, - p: [0, 0, 1, 0, 2500, false], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 28, -1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [523] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [570] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [2, 我慢する] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは\N[6]に犯される前に身構えて、'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [イかないように必死に耐えた…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 28, -1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [523] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [482] } - - !ruby/object:RPG::EventCommand { i: 3, c: 126, p: [47, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 126, p: [46, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 313, p: [0, 0, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [226, 226, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [571] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 前戯でイきたい] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [選択肢B] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 102, - p: [[選択肢, ペロペロされたい, 口で搾り取られたい], 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [選択肢B] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, ペロペロされたい] } - - !ruby/object:RPG::EventCommand { i: 2, c: 118, p: [ペロ永続] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [490] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [575] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [4] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 4, 0, 30, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [576] } - - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [終了] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [ペロ永続] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 402, - p: [2, 口で搾り取られたい], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 118, p: [フェラ永続] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [513] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [577] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [4] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 4, 0, 30, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [578] } - - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [終了] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [フェラ永続] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [終了] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [512] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [最初] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 569 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: メア奴隷脱童即射精 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [46, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [47, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroのペニスは一瞬で\n[6]の小さい膣内にぬるっと包まれ'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [彼女のキツキツの膣内で一瞬で果ててしまった…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [525] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「きゃっ…!?] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroさん…こ、これって…'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [528] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あぁっ…♡やっぱり…♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' イっちゃったんだ、Taroさん♡'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 挿れただけで…♡] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [534] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [524] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「恥ずかしがって隠してもダメです♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 溢れるくらいに出ちゃってますよ♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [530] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あーあ♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' もっとTaroさんをいっぱいイジメながら'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ イかせたかったのに♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [528] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「でも嬉しいです♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ これで子供がデキちゃえば…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私達は本当に家族で、私の夢…叶うんです♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [524] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['「Taroさんは'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 小さい女の子にこうやって犯されて], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 筆おろしされるのが夢だったんでしょ?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [530] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「Taroさんの願いは私が叶えてあげるから'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 私のお願いも] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 叶えさせて貰いますねっ♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [535] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [41, 41, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [44, 44, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [326, 326, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [327, 327, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 83, -1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [523] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [終了] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: - [ - [ - 選択肢, - 身を委ねて犯され続ける, - トドメが欲しい, - 他の方法でイかせて欲しい, - ], - 0, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [終了] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 402, - p: [1, 身を委ねて犯され続ける], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 27] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [571] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, トドメが欲しい] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 339, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ムムあり] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [529] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えっー!?] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ もうですかっ?] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ もうちょっとやっててもバレませんよぉ!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [530] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「夢魔の女の子にはいっぱい精液出さないと], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 妊娠しないんですから…ねっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [528] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「ムムちゃんも妹が欲しいと思うんです♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' Taroさんには頑張ってもらいますよ♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]は膣内でTaroのペニスをキュッと締め付けてきた!'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスはまだ固く彼女の膣内で脈打っている…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [回復] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [524] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私の手にかかれば何回だって], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' Taroさんをイかせられるんだから♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [534] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [530] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「それじゃ問答無用で搾り取っちゃいますっ♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私に無理矢理犯されるの好きでしょ?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [' Taroさん♡'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [552] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [78, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [523] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [回復] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [532] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はTaroを一瞬で射精させた後も'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [止まることなく腰を振り続けた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [552] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [78, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [79, 79, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [524] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへ…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ これでお腹いっぱいです♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [535] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [530] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「よく頑張りました、Taroさん♡'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 寝ちゃうまでナデナデしてあげますね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [528] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「Taroさんってば娘ができてからも'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 赤ちゃんみたいなんだから…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えへへ…可愛いです♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]の激しい子作りえっちで何度も絶頂させられたTaroは'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [彼女に撫でられながら安心して意識を失った…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ムムなし] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [530] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「ふーん…もぉ降参ですかぁ?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' でもTaroさん、ここでやめちゃったら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ホントは寂しいんでしょ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [526] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「言わなくてもわかってるし…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ もっとイジメてあげます♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ふふっ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]は膣内でTaroのペニスをキュッと締め付けてきた!'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスはまだ固く彼女の膣内で脈打っている…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [回復] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [524] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ほらっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私にイジメて欲しくって], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' Taroさんの、膣内でおっきくなってます♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [534] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [530] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「それじゃ問答無用で搾り取っちゃいますっ♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私に無理矢理犯されるの好きですもんね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [' Taroさん♡'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [552] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [78, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [523] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [回復] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [532] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はTaroを一瞬で射精させた後も'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [止まることなく腰を振り続けた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [552] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [78, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [79, 79, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [524] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへ…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' Taroさん、気持ち良かったですか?'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [535] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [530] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「Taroさんの大好きなロリっ子で'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' МのTaroさんを滅茶苦茶に犯してくれる'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 理想のお嫁さんになれてますか?えへへ…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [528] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「娘ができてからも] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' Taroさんのことはずっと'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 可愛いがってあげますねぇ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]の激しい子作りえっちで何度も絶頂させられたTaroは'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [彼女に撫でられながら安心して意識を失った…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [326, 326, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [41, 41, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [44, 44, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [43, 43, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [335, 335, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 27] } - - !ruby/object:RPG::EventCommand { i: 1, c: 340, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 402, - p: [3, 他の方法でイかせて欲しい], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [526] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「はーい♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ちょっと寂しいけど] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ いっぱい出して貰ったから満足です♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [512] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]はゆっくりと腰をあげて'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['膣内からTaroのペニスを解放した…'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [抜けた際に膣からドロドロと精液が零れ落ちた…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 27] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [569] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 570 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: メア奴隷本番 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 226, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [226, 226, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [永続] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [最初] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [14] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 108, - p: [童貞じゃないけど この日は一回目], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [492] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「それじゃ…] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ いただきまぁーす♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [499] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は優しくTaroのペニスを掴み'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [自分の秘部へ向けると] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [そのまま腰を降ろしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは\N[6]に身を任せたまま犯された…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 27, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [14] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [523] } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [永続] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [572] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [4] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 4, 0, 30, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [573] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [終了] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [永続] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [二回目] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [4, 1, 6, 27] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [継続騎乗位] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [526] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「このままTaroさんを'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 連続射精させちゃいますよー♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ それーっ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [騎乗位入れ直し] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [498] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへ…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ トドメはやっぱりこっちがいいですか?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 19, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 230, p: [20] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]は優しくTaroのペニスを掴み'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [自分の秘部へ向けると] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [そのまま腰を降ろしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは\N[6]に身を任せたまま犯された…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 27, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [523] } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [永続2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [572] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [4] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 4, 0, 30, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [573] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [終了] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [永続2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [終了] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: - [ - [ - 選択肢, - 身を委ねて犯され続ける, - もう限界, - 他の方法でイかせて欲しい, - ], - 0, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [終了] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 402, - p: [1, 身を委ねて犯され続ける], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 45, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 313, p: [0, 0, 0, 27] } - - !ruby/object:RPG::EventCommand { i: 2, c: 313, p: [0, 0, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [最初] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, もう限界] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 108, - p: [即イき以外トドメ 同じでOK], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 339, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ムムあり] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [529] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えっー!?] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ もうですかっ?] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ もうちょっとやっててもバレませんよぉ!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [530] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「夢魔の女の子にはいっぱい精液出さないと], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 妊娠しないんですから…ねっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [528] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「ムムちゃんも妹が欲しいと思うんです♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' Taroさんには頑張ってもらいますよ♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]は膣内でTaroのペニスをキュッと締め付けてきた!'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスはまだ固く彼女の膣内で脈打っている…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [回復] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [524] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私の手にかかれば何回だって], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' Taroさんをイかせられるんだから♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [534] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [530] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「それじゃ問答無用で搾り取っちゃいますっ♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私に無理矢理犯されるの好きでしょ?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [' Taroさん♡'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [552] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [78, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [523] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [回復] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [532] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はTaroを一瞬で射精させた後も'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [止まることなく腰を振り続けた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [552] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [78, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [79, 79, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [524] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへ…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ これでお腹いっぱいです♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [535] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [530] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「よく頑張りました、Taroさん♡'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 寝ちゃうまでナデナデしてあげますね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [528] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「Taroさんってば娘ができてからも'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 赤ちゃんみたいなんだから…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えへへ…可愛いです♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]の激しい子作りえっちで何度も絶頂させられたTaroは'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [彼女に撫でられながら安心して意識を失った…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ムムなし] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [530] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「ふーん…もぉ降参ですかぁ?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' でもTaroさん、ここでやめちゃったら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ホントは寂しいんでしょ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [526] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「言わなくてもわかってるし…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ もっとイジメてあげます♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ふふっ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]は膣内でTaroのペニスをキュッと締め付けてきた!'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスはまだ固く彼女の膣内で脈打っている…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [回復] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [524] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ほらっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私にイジメて欲しくって], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' Taroさんの、膣内でおっきくなってます♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [534] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [530] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「それじゃ問答無用で搾り取っちゃいますっ♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私に無理矢理犯されるの好きですもんね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [' Taroさん♡'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [552] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [78, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [523] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [回復] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [532] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はTaroを一瞬で射精させた後も'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [止まることなく腰を振り続けた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [552] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [78, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [79, 79, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [524] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへ…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' Taroさん、気持ち良かったですか?'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [535] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [530] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「Taroさんの大好きなロリっ子で'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' МのTaroさんを滅茶苦茶に犯してくれる'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 理想のお嫁さんになれてますか?えへへ…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [528] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「娘ができてからも] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' Taroさんのことはずっと'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 可愛いがってあげますねぇ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]の激しい子作りえっちで何度も絶頂させられたTaroは'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [彼女に撫でられながら安心して意識を失った…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [326, 326, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [41, 41, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [44, 44, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [43, 43, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [335, 335, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 27] } - - !ruby/object:RPG::EventCommand { i: 1, c: 340, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 402, - p: [3, 他の方法でイかせて欲しい], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [526] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「はーい♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ちょっと寂しいけど] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ いっぱい出して貰ったから満足です♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [512] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]はゆっくりと腰をあげて'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['膣内からTaroのペニスを解放した…'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [抜けた際に膣からドロドロと精液が零れ落ちた…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 27] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [569] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 571 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: メアSex攻撃奴隷 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [45, 45, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [523] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精前] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [5] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]はTaroの上で激しく腰を上下させ'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroのペニスを責めたてた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [71] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [526] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えいっ♡えいっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' どーですか、Taroさん♡'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ すぐイっちゃいますか?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [534] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [530] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「いつでもいいですよ♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' Taroさんのが私の小さい身体に'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 挿ってるの見ながら、イっちゃえっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はスカートをたくし上げたまま'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroを愛おしそうに見つめながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [激しく腰を上下に動かした!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [530] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' Taroさん、気持ち良さそうです♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [524] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['「もうTaroさんを'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 思いっきり好きにしていいなんて…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 幸せですっ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroのペニスを膣内でキュっと締めつけたまま'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [激しく腰をグラインドさせてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [526] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへ…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 小さい私にイジメて貰って幸せですか?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ヘンタイさん♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [524] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「いっぱい動いてあげますねっ♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' こうやってTaroさんを…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ イジメちゃいます♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroの反応を観察しながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [嬉しそうに腰を動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [71] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [535] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [523] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [5] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroの射精後で敏感なペニスを'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [容赦なく膣内で扱き続けてきた!!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は精液と愛液を膣内で混ぜるように'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [上下に何度も腰を振ってきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroの上で激しく腰を上下させ'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスを責めたてた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [71] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 105, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [526] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「気持ちいいですか?] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 何回だって搾り取っちゃいますよっ♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [534] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [530] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['「Taroさんもいっぱい気持ち良くなって'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 好きなだけ射精してください♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\N[6]はTaroを愛おしそうに見つめながら'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [激しく腰を上下に動かした!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [530] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['「Taroさんっ♡Taroさんっ♡'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 私…幸せですっ♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [534] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [524] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['「Taroさんっと結婚するのも夢だったけど'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ こうやって思いっきりえっちするのも], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 夢だったんですっ♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\N[6]はTaroの反応を観察しながら'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [嬉しそうに腰を動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [526] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「私もすっかり夢魔っぽくなっちゃいました♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [' TaroさんがМで'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ イジメられるのが好きなせいですよっ♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [534] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [524] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['「夢魔としてもTaroさんの恋人としても'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 思いっきり犯して滅茶苦茶にしてあげますっ♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]はTaroに接合部を見せつけながら'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [淫らに腰を振ってきた!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [71] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [535] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [523] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 572 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: メア奴隷膣内射精 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 108, - p: [奴隷戦は射精前と後をくっつけて、不自然な台詞えを変える], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [初射精] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [526] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「えへっ♡出ちゃうんですね♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ いいですよっ♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [524] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「濃いーのを私の膣内に], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ いーっぱい出してください…♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ それそれーっ♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 9, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [526] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' もうイっちゃうんですね、Taroさん♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [530] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「早くってもいいですよ♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 子供作るのには元気な精液が], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ いっぱい必要なんです♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [524] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「いーっぱい搾り取ってあげますので], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 任せてくださいね…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 9, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [526] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' イっちゃいそうなTaroさん、可愛い♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [528] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「最初はTaroさんがイってくれて'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 嬉しかったけど] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 今じゃ即イきが当たり前ですね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [524] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ほらほらぁ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 我慢できるんならしてみてくださいよっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 9, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [530] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「もうですかぁ?Taroさん♡'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ そんなに私とのえっち、気持ちいいですか?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えへへ…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [524] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「Taroさんのロリコンも早漏も'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 結局治らなくって悪化しただけですね♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ …ぜーんぶ思い通りですっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['\n[6]は両手でTaroを押さえつけ'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [激しく腰を動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [552] } - - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [ここから射精後] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [523] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [ナカ初射精] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [528] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「きゃっ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 膣内に熱いのがドクドクって…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 満たされますぅ♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [534] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [530] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「挿れて直ぐでしたね、ふふっ♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' すぐイっちゃうTaroさん、可愛い♡'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [524] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「でもまだ一発目ですからねー。], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ これからビシバシ搾り取っちゃいますよ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [528] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「頑張っていっぱい出してくださいね♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ パーパ♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [ナカ射精二回目以降初] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [28] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [530] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「はいっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ミッションコンプリートっ、です♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [534] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [524] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「Taroさんの気持ちが'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ドロドロって溢れてます♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ でもまだまだ足りないですよ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [528] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「吸いきれないくらいに], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' Taroさんから汲み上げちゃうから'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 覚悟してくださいねぇ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [526] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「わっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ すっごくいっぱい出てます♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [534] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [524] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「小さい女の子にいっぱい犯されて], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 気持ち良かったですか?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ロリコンさん♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [528] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「ロリっ子のお嫁さんといっぱい子作りして], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 一緒に幸せになりましょうね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えへへ…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [526] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ まだまだ濃いーのが出てきますね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [534] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [528] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['「Taroさんには'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ いっぱい栄養あるもの食べさせて], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 沢山精液出して貰いますから♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [524] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「それじゃあ夢魔にご飯として飼われる人と], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 同じですけど…] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' МなTaroさんはそれも幸せですよねぇ♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [47, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [41, 41, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [44, 44, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [326, 326, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 83, -1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [532] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [535] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [523] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [14] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 573 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 574 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: メア奴隷HPペロ(キス) - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 47, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精前] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['メアはTaroの服を捲り上げると'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroの身体を舐め始めた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 105, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 339, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [497] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「最近ムムちゃんが] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' Taroさんをえっちな目で見てますからね!'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [496] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['「Taroさんは私のなんだからっ!'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ いっぱいペロペロしてそれを示すんですっ♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [496] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['「Taroさんは私のモノです…♡'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ いっぱいペロペロして], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' Taroさんにそれをわからせちゃいますっ♡'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['メアはTaroの上半身を満遍なく'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ペロペロと舐めてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [494] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「Taroさんをペロペロして'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 綺麗にしちゃいますよぉ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [496] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「後で私のことも] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ いっぱいペロペロしてくださいね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えへへ…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['メアはTaroの首筋を舌でなぞる様に舐めてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [496] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「いっつもTaroさんが私にしてるみたいに'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' 私もTaroさんのお胸を'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ちゅーちゅーしちゃおっと♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['メアはTaroの乳首を舐めながら'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [舌先で責めてきた!] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 105, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['メアは無抵抗なTaroの服を捲り上げ'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['満足そうにTaroの身体を舐め始めた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 105, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [498] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「Taroさんの身体も精液も'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ぜーんぶ食べちゃいますよっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [494] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「草食系のTaroさんは'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 強い女の子に食べられちゃう運命なんです♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['メアはTaroの上半身を満遍なく'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ペロペロと舐めてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [496] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへ…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' こうやってTaroさんを'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 毎日食べれちゃうなんて…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [498] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「Taroさんを略奪できて良かった♡'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私からは離れちゃダメですからね!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えへへ…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['メアはTaroの首筋を舌でなぞる様に舐めてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 339, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [498] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「えへへー♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' これだけTaroさんを夢中にすれば'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ ムムちゃんに誘惑される心配はないです♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [496] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['「それにロリコンのTaroさんなら'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ ムムちゃんより私の方が好みでしょ?], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [498] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['「Taroさんは私のモノだって証拠を'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 体中に付けてあげますね♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['メアはTaroの乳首を舐めながら'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [舌先で責めてきた!] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 105, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 575 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: メア奴隷ペロ(キス)逝き - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [47, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 47, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [キス初射精] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [496] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「もうイっちゃうんですね♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroさんってば敏感なんだからー♡'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 339, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [497] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「でもムムちゃんにペロペロされても], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 興奮しないでくださいねっ!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [495] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「今の内に強い刺激に] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 慣れさせておかないと…!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [498] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「夢魔の子供は親をペロペロするのが好きだし], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 子供が出来たら] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ペロペロしないようにしつけなくっちゃ!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [496] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「今はすぐお漏らししちゃう], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' Taroさんのしつけの時間でーす♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['メアはTaroをペロペロしながら'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['尻尾でTaroのペニスを包むと激しく扱いてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [11] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [552] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [504] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [494] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' ペロペロでイきそーだったTaroさんを'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 尻尾で瞬殺です♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [496] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['「弱々なTaroさん♡'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 今夜は寝ながら尻尾だけで], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ イかせてみよっかなぁ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 108, - p: [射精二回目以降 射精前と後の台詞], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [19] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [498] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへ…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' Taroさん、またイっちゃうんですね♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [496] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「可愛いお嫁さんが夢魔で嬉しいですか?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ こんなこと人間の子じゃ], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 出来ないですもんね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [496] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「わっ…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ペロペロしてるだけのに], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' Taroさん、またイっちゃうんだ♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [494] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ このまま続けたらどうなっちゃうのかな♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [498] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「冗談です♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 意地悪しないでイかせてあげますね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [496] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' もぉ…本当にTaroさんって'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 弱いんだから♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [498] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「他の女の子に獲られちゃう前に], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ モノにできて良かったです♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['メアはTaroをペロペロしながら'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['尻尾でTaroのペニスを包むと激しく扱いてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [11] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [552] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [504] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [28] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [494] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ イかせちゃいました♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [496] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「もう全身ペロペロされてるし], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' Taroさんは完全に私のモノですよっ♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えへへ…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [494] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふーん♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ イかせちゃうの、簡単でした♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [498] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「手加減してもすぐイっちゃいますね♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' 今日はペロペロだけでTaroさんを'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ イかせてあげましょーか?ふふっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [494] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「きゃっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ まだこんなに出るんだー♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [496] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「たまにはこーやって] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ゆるーくえっちするのもいいですね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [498] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「Taroさんはそれでも'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ すぐイっちゃいますけど♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [47, 47, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [42, 42, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [11] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroをイかせた\N[6]は'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['続けて射精させようとTaroの身体をペロペロし始めた…'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [トドメ選択肢] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, 身を委ねる, もう限界, 他の方法でイきたい], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [トドメ選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 身を委ねる] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [11] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 45, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 313, p: [0, 0, 0, 27] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, もう限界] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [11] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [579] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 402, - p: [3, 他の方法でイきたい], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [494] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「いーですよ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ そろそろ激しくやって], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ トドメをさしちゃおうかな♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [11] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [42, 42, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 27] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [569] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 576 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: メア奴隷HP口 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [489] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [513] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 59, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精前] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['メアは舌先でTaroのペニスの亀頭をペロペロしてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 105, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [520] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「すぐイかせちゃうのも可哀想なので], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 先っぽペロペロしてあげますねー♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [518] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「イっちゃいそうになったら、], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ パクっとトドメをさしてあげます♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [488] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [513] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['メアは唇でTaroのペニスの亀頭をパクパクしてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 99, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [516] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「今日もいっぱいTaroさんのを飲んで'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 一日元気に頑張りますね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [488] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [513] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['メアはTaroのペニスをパクっと咥えると'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [舌先で亀頭をペロペロしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 99, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [516] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「最初はTaroさんをご飯にするの'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 抵抗ありましたけど…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 愛さえあればご飯でもいーんですっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [518] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「だってTaroさんも'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私に食べられちゃうの大好きですもんね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [488] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [513] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroのペニスを咥えて'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [舌先で激しく舐めまわしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 99, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['メアは舌先でTaroのペニスの亀頭をペロペロしてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 105, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [520] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「おかわりしちゃうぞー♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ペロペロ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [516] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「Taroさんも震えちゃって…♡'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ すぐにおかわり出てきそうですね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [488] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [513] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['メアは唇でTaroのペニスの亀頭をパクパクしてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 99, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [516] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['「Taroさんのなら'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ いくらでも飲めちゃいます♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [518] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「Taroさんも私相手だと'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 何回も出ちゃいますか?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えへへ…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [488] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [513] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['メアはTaroのペニスをパクっと咥えると'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [舌先で亀頭をペロペロしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 99, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 339, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [519] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「夢魔は子供に] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ えっちの仕方を教えるらしいですけど], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 我が家ではそれはなしです!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [520] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['「Taroさんを食べていいのは'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 私だけなんですからね♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [518] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['「こうやってTaroさんを独占できて'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 私幸せです♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [520] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['「Taroさんを食べれるのは'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 世界で私だけなんですからね♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [488] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [513] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroのペニスを咥えて'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [舌先で激しく舐めまわしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 99, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 577 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: メア奴隷口逝き - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [47, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [489] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 59, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [キス初射精] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [518] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「わかります…♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroさんのがこみ上げてくるの…♡'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [516] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「Taroさんのイきそうな顔からも'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ こっちからでも両方わかるから], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 間違いないです♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [520] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふっ…♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 私の方はいつでも飲む準備オーケーです♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [518] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「いいですよ、Taroさん♡'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 出して…♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [488] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [513] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['メアはTaroのペニスをパクッと口に含むと'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [舌で上手に亀頭を舐めながら吸い上げてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [45] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [552] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [521] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [517] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「んっ…♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ちゅ…♡おいひぃ…♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 83, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [532] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は射精中のTaroのペニスを吸うと同時に'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [溢れ出た精液も一緒に飲み込んできた…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [489] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [518] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「んく…っ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' 今日のTaroさんも'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ とっても美味しいです♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [516] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「私のことが好きって気持ちが], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ いっぱいこめてあって…♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ えへへ…嬉しい♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [520] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「もう好きなだけTaroさんを'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 魅了していいし] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ もっともっと夢中にさせちゃいますっ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 108, - p: [射精二回目以降 射精前と後の台詞], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [19] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [520] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへ…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' Taroさんのイっちゃいそうな顔…好き♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [516] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['「Taroさんも'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私から下から見つめられるの], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ドキドキするんでしょ?えへへ…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [518] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「ドキドキしながらイってください…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 見ててあげますね♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [488] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [513] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はTaroのペニスをパクっと咥えると'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [激しくしゃぶり付いてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [518] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「私の小さいお口でパクパクされて], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 興奮しちゃいましたか?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ロリコンさん♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [520] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「Taroさんの大好きな小さいお嫁さんが'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ このまま食べてあげますねー♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [488] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [513] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はTaroのペニスをパクっと咥えると'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [激しく吸い上げてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [518] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへー♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ おかわり、もらいますね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [520] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「Taroさんが私を好きすぎて出しちゃう'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 本当の愛情料理です♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' ください…♡Taroさん…♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [488] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [513] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はTaroのペニスをパクっと咥えると'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [亀頭を激しく舐めまわしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [45] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [552] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [521] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [28] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]にペニスを吸い上げられ'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroのは大量の精液を彼女の口内に流し込んでしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 83, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [532] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は射精された精液を全て飲み干してきた…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [489] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [518] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ん…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ いっぱい出たけど] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ぜーんぶ飲めましたよ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [520] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ここに付いてる分も] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ お掃除しながら食べちゃいます…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [516] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「お皿まで舐めちゃう美味しさなんです♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えへへ…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [518] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「はうぅ…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' Taroさんの愛情料理…♡'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ごちそーさまでした♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [516] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「Taroさんを寝かしちゃった後は'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ちゃんと私が晩御飯に], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 愛情料理をお返ししますね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [520] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「はぁ〜♡幸せですぅ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ これが私の求めていた結婚生活です♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [518] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['「Taroさん…♡'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ このままずーっと仲良しで…ううん、], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ もっともっと好きになってもらいますから♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [59, 59, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [42, 42, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [45] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroをイかせた\N[6]は'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['続けて射精させようとTaroのペニスを咥えようとしてきた…'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [トドメ選択肢] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, 身を委ねる, もう限界, 他の方法でイきたい], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [トドメ選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 身を委ねる] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [45] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 45, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 313, p: [0, 0, 0, 27] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, もう限界] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [45] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [579] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 402, - p: [3, 他の方法でイきたい], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [514] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「はーい♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 次はどうやって食べちゃおうかな♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [45] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [48, 48, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [512] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 27] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [569] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 578 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: メア奴隷限界 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 42, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [498] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あれぇー?] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ こんなのがトドメでもいいんですか?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ふふっ♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [494] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「普通の夫婦だとこれはただの前戯ですし], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroさんからまだ'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ペロペロしてもらってないですー♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [496] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「じゃあ今夜はベッドの中で], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroさんにペロペロしてもらって…♡'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [494] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「興奮したTaroさんを'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ そのまま寝たふりしながら], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 尻尾でイかせちゃいますね♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroのペニスを'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [尻尾でギュッと締め付けてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroのペニスは再び'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [そそり勃ってしまった…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [496] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「こーんな感じで…♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ えいっ♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は意地悪そうに微笑むと'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroのペニスを尻尾で締め上げて激しく扱いてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [552] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は強すぎる刺激に痙攣するTaroを無視して'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroのペニスを扱き続け更なる絶頂へと導いてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [552] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroはメアに連続射精させられ'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [痙攣しながらも動けなくなってしまった…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [498] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 予行練習は完璧です♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [494] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「それよりも早くお家をもう一つ作って], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' 夜も好きなだけTaroさんと'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ イチャイチャしたいなー♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['精を全て出し切ったTaroは'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [早く家を作って彼女の喜ぶ顔を見ようなどと思いながら], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [意識を失った…] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [329, 329, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 48, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [489] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [518] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「もっともっと早くおかわり欲しいですー♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ もう少し激しくやっちゃいますよ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [520] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「支えててあげるから] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' 頑張って立っててくださいね、Taroさん♡'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [519] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「寝ながらはダメですー!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ちゃんと立っててください!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [520] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「頑張って立ってるTaroさんを'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 見たいんですもん♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroのペニスを舐めながら'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [手で優しくさすってきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroのペニスは再び'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [そそり勃ってしまった…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [518] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「それじゃ、いっぱい吸っちゃいます♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' いっぱい出してください、Taroさん♡'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroが止めるのも聞かずに'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroのペニスを激しく吸い上げてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [488] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [513] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [552] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は強すぎる快感で痙攣するTaroを見ながら'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [激しく責めたて続けてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [552] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 83, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [532] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は幸せそうにTaroの精液を飲み干した…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [520] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「んくっ…♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ おいひぃれしゅぅ…♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 250, - p: [!ruby/object:RPG::SE { name: Collapse1, pitch: 100, volume: 80 }], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [489] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [515] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「きゃっ!?] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [魂が抜けるようなフェラで吸われて], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroはその場で倒れ込んでしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [517] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「びっくりしたぁ…] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroさんのイくタイミングは覚えても'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 倒れちゃうタイミングはまだ苦手…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [特に怪我をしてない様子の彼女に安心して], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroはそのまま意識を失った…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [335, 335, 0] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &10 { - code: 41, - parameters: ["", 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 8] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 11] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 13] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 27] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [161, 161, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [162, 162, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 340, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 579 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 580 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 581 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ムム初期設定幸せ - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [480, 480, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [81, 81, 0, 0, 720] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [82, 82, 0, 0, 500] } - - !ruby/object:RPG::EventCommand { i: 0, c: 320, p: [3, パパ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 320, p: [4, パパぁ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 320, p: [5, ムム] } - - !ruby/object:RPG::EventCommand { i: 0, c: 320, p: [10, ママ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 582 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ムム初期設定敵 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [478, 478, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [81, 81, 0, 0, 720] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [82, 82, 0, 0, 500] } - - !ruby/object:RPG::EventCommand { i: 0, c: 320, p: [3, あんた] } - - !ruby/object:RPG::EventCommand { i: 0, c: 320, p: [4, パパ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 320, p: [5, 私] } - - !ruby/object:RPG::EventCommand { i: 0, c: 320, p: [10, ママ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 583 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: 学生女の子台詞1 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 142, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 90, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Yui Normal Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えーっ…] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ もっとあったかいスープとかがいーな…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ここ、寒いよぉ…もう帰りたーい。], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 91, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Rumi 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「うん…美味しい…♪] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 96, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [99, 99, 0] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [20, Rumi 嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「えへへー♪] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ でもお姉さんってば見る目があるね♪], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' 私なら\n[7]を誘惑できるもん♡'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [20, Rumi 手悲しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「まだ一回も成功してないけど…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [20, Rumi おこ, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「って、芋を食べに来たんじゃないんだから!], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' ホントにこんなとこに\n[7]は来るの?'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 92, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Aya1 Happy, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「あ、わざわざありがとうございます…!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 97, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [99, 99, 0] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [20, Aya1, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「でもどうして私が] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 勇者様を誘惑できるんですか…?], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 私、男の人を自分から触った事もないのに…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [20, Aya1 sup, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「でも私なんかが勇者様を…その…], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 無理矢理襲ってお嫁さんになるなんて…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ できないですよぉ…] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [20, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「やっぱり帰ってもいいでしょうか…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 93, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Alice oko, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えーっ?] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ タダ飯食べれるって聞いたから来たのに], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 芋だけぇ!?] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 98, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [99, 99, 0] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「まぁお金ないから助かるけどー♪], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ みんな警戒してて誰の誘惑も成功してないし…], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 夢魔ってのも難しいねー], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「そんなしょぼいご飯なんじゃ], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 私もう帰りたいんだけどー?], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [二人きり台詞] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 142, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 90, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Yui Happy Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['「Taroお兄ちゃん♡'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ホントに会えた♪] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Yui Oko Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「Janeお姉ちゃんと一緒にいたけど…'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ まさかユイとあんなことやこんなこと], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ しておいてまだ一緒になるつもりなの?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Yui Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「ユイに気持ち良くされて], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' お漏らししちゃうTaroお兄ちゃんを見れば'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' Janeお姉ちゃんも考え直してくれるかな?'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Yui Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「そこでじっとしてて?Taroお兄ちゃん…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ユイの言う事、] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 何でも聞いてくれるでしょ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 91, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Rumi 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「わっー!] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \n[7]、ホントに来た♡'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Rumi おこ, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「本当は私の事が好きなくせに], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ せけんてーを気にして], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 素直になれないんでしょ?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Rumi おこ, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「\n[7]の意気地なし!'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Rumi 手攻め2, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「みんなの前でメチャクチャに犯して], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \n[7]が私の虜なんだって事'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ わからせてあげるねー♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 92, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Aya1 oko, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「まさか先生が噂の勇者?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ し、知らなかったです…!], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「でも…先生を誘惑するだけで], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ お金持ちになれるって聞きました…!], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 先生相手なら私…出来ちゃうかも♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Aya1 Smile, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「私の為に負けてくれますよね、先生…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 93, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Alice 普通, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「へー…] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ まさかセンセが噂の勇者だったとはねー。], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Alice Doya, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「センセが相手なら楽勝だよ♪], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 魔王ちゃんが他を引きつけてる間に], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ちゃちゃっと終わらせてあげる♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [無抵抗に掴まる] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 142, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 90, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Yui Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' Taroお兄ちゃん…いい子♡'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Yui Happy Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「それじゃ…やっちゃうね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えへへ…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 91, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Rumi 手攻め1, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \n[7]はもうわかってるみたいで良かった♡'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Rumi 笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「10分で戻るって言ってたっけ?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ サッと終わらせてお持ち帰りしちゃうねー♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは無抵抗なまルミにズボンを脱がされてしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 92, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 先生、嬉しいです…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Aya1 Smile, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「お礼に先生の恋人になってあげますね♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ お外でするの恥ずかしいけど…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ お金は要りませんから♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 93, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ センセもその気みたいで良かった♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Alice Doya, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「時間ないみたいだし] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ すぐに終わらせちゃうね♪], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [逃げる] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 142, 0, 3, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 90, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Yui Oko Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あぁー!逃げた!] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 絶対許さないんだから!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 91, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Rumi 手普通, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふぇっ!?] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \n[7]、なんでぇ!?'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Rumi 悲しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふぇーん!] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 生意気言ってごめんなさい!], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ いい子にするから私の言う事聞いてぇ!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 92, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Aya1 oko, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「あっ!逃げちゃダメです!], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Aya1 Happy, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「もしかして追いかけて欲しいタイプですか?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 待て待てー♪] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 93, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Alice oko, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ちょっと!] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 童貞のくせに抵抗するんじゃないわよ!], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Alice Doya, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「あんたみたいなヘタレは], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 押さえ付けて無理矢理犯してあげよっか♪], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 584 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: 学生女の子敗北前 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [142, 142, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 142, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 90, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Yui Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「今からするエッチでTaroお兄ちゃんを'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 完全にモノにしちゃうんだから♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 105, 0] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [20, Yui Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「やっぱりそれをするなら], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ どーてー卒業の筆おろし…だよね♡], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [20, Yui Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['「ユイに全部任せて、Taroお兄ちゃん♡'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 時間ないからすぐに挿れて], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ パパっとイかせちゃうけど…♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [20, Yui Normal Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「うーん…でもどうすればいいかなー…], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ ユイの魅力ってなんだろ…], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [20, Yui Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「そーだ!] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 男の子はパンチラで一発だしー、], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' Taroお兄ちゃんもパンツでしてあげる♡'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 91, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Rumi 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふーん♪] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ いい眺めー♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私の手にかかればこんなもんだよね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 105, 0] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [20, Rumi 攻め2, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['「早速だけど\n[7]の童貞、貰っちゃうね♡'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [20, Rumi 笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「時間ないから今はすぐ済ませちゃうけど], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ お持ち帰りした後に] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ えっちなこと、いーっぱい教えてあげる♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [20, Rumi 攻め2, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「時間ないからサッと済ませちゃうねー♡], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ ほらっ!早く横になりなさいよ!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ このロリコン♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 92, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えっと…] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ お外だし…] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ いざやるってなると緊張しますね…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 105, 0] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [20, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「でも私…お金が必要だから…], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 先生と結婚してお金持ちになりますっ!], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 覚悟してくださいね…♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [20, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「とりあえず…] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 柔らかいとこでシュっシュっして], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ イかせちゃいますね♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 93, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Alice Doya, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「さーて…やりたい放題って感じだねー♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ どうしちゃおうかな♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 105, 0] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [20, Alice 嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「でも逃げられたら面倒だし], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ さっさと膣内射精させて], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 既成事実作っちゃおっと♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [20, Alice 嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「あ、でも時間ないんだった…], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ とりあえず今はサクッとイかせて], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 後はお持ち帰りしてから考えよっと♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 585 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: 学生女の子敗北後 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 142, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 90, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Yui Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' これでTaroお兄ちゃんは私のモノ…♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 91, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Rumi 攻め2, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「んー…ちょっと本気でやりすぎちゃった♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ イかせてるとこ、] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ あの二人にも見せたかったのにぃ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 92, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「私でもこんなにできるんだ…♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ちょっと自信付いちゃいました♪], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 93, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Alice Doya, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あーあ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ギャラリーに見せる前に終わっちゃった♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 寒いし早く帰ろうっと♪], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 108, - p: [フィアに勝利宣言、フィア謝る], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 142, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 90, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Yui Happy Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「あーっ♪Janeお姉ちゃん!'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ なんだか久しぶりー♪], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「ごめんねー、Janeお姉ちゃん♪'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' Taroお兄ちゃん、寝取っちゃった♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 105, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]はスカートをたくし上げて'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [膣口から零れ落ちる精液を見せつけてきた!], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [20, Yui Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['「Taroお兄ちゃんが'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ どうしてもって言うからぁー…], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 膣内に出させちゃった…♡ふふっ♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]は精液まみれのパンツを'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ドヤ顔でを見せつけてきた!], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [20, Yui Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「じゃーん♪] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' これ、全部Taroお兄ちゃんのお漏らし♡'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [20, Yui Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['「Taroお兄ちゃんがどうしても'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ ユイのパンツに出したいって言うんだもん♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ ヘンタイだよねー♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 91, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Rumi 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「遅いよぉー、お二人さん♪], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \n[7]のこと、食べ終わっちゃった♡'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Rumi 攻め2, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ほら見て見てー♪] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ こーんなにいっぱい] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 射精してもらっちゃった♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 105, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ルミはスカートをたくし上げて], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [膣口から零れ落ちる精液を見せつけてきた!], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [20, Rumi 手攻め1, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['「\n[7]に初体験で膣内射精させてあげたし'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ チューまでしちゃったの♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ ふふっ♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ルミは足裏にべっとりと付いた精液を], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [二人に見せつけてきた!], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [20, Rumi 手攻め1, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「これじゃあ靴も履けないし困っちゃうー♪], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 元彼女さん、] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' \n[7]の精液舐めて取ってくれるー?'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 92, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Aya1 oko, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「わっ!そんなに近くにいたんですか!?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 魔王さん、もっと遠くへ行ってよぉ…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 105, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [アヤは膣口から零れ落ちる精液を], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [スカートで隠して恥ずかしそうにしている…], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [20, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「もぉ…下着だって脱ぎっぱなしだし…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ は、恥ずかしい…] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [アヤは太ももから零れ落ちる精液を], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [スカートで隠して恥ずかしそうにしている…], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [20, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「もぉ…下着だって脱ぎっぱなしだし…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ は、恥ずかしい…] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 93, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「いぇーい♪彼女さん見てるー?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ あなたの彼氏、寝取っちゃいましたぁ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 105, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]はスカートをたくし上げて'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [膣口から零れ落ちる精液を見せつけてきた!], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [20, Alice Doya, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「ていうかいくらなんでも], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 彼氏さん早すぎでしょ♪], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 挿れたら即イきで膣内に出されちゃった♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]は胸を開けて'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [べっとりと付いた精液を見せつけてきた!], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [20, Alice HNDoya, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「彼氏さん、私の胸見ただけで勃起してたし], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 瞬殺だったよー♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [20, Alice HNDoya, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「もしかして彼女さんの胸が小さいから], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 欲求不満だったのかなー?], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ あはは♪] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [魔王を置いて帰る] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 142, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 90, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Yui Oko Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「なぁにその反応?もっと悔しがってよー], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' Janeお姉ちゃん、'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ユイに女の子として負けたんだよ?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Yui Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「Taroお兄ちゃんに会いたいなら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ユイ達の結婚式に招待してあげるー♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 花嫁姿、楽しみにしててね♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「それまではおあずけ♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' じゃーねJaneお姉ちゃん、'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ばいばーい♪] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 91, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Rumi 手普通, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えー?] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 魔王とか別にどーでもいいし], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \n[7]はもう私のモノだから。'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Rumi 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「これで私は国のお姫様だしー♪], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' すぐにお城で\n[7]と結婚式挙げるから'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 二人も来てねー♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Rumi 手攻め2, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「それじゃ…ばいばーい♪], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 92, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Aya1, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えっ?] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 先生を返して欲しいって…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ じゃああなたは、もしかして…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Aya1 oko, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えっと、その…] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ お気持ちはわかるんですけど…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「私にも事情があって…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 結婚とか決まったら、], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 面会くらいは許しますから…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Aya1 oko, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「今は先生は連れて行かせてもらいますね!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ごめんなさいっ!] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 93, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Alice oko, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あれー?] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 怒るかと思ったけど] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 泣いちゃった…] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Alice 嬉しい2, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「うーん…] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ そんなに泣かれると] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ なんか悪い気しちゃうじゃん。], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Alice 普通, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「でもごめんね、お姉さん!], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ このままセンセ返して], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 手のひら返されたら怖いしー…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ここは逃げちゃお♪] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 勇者を倒した今なら、], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 移動の魔法くらい使えるっしょ!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [351, 351, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 586 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: 学生女の子勝利後 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [追い詰めた台詞] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 142, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 90, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Yui Sad Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「はぁ…はぁ…] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ に、逃がさないもん…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Yui Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「ここ、行き止まりだよ♪], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' 私の勝ちだね、Taroお兄ちゃん!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 91, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Rumi 手おこ, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「もぉー!] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 子供相手に本気で逃げないでよ!], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 今からえっちするのに汗かいちゃったじゃん!], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Rumi 攻め2, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あーっ、わかった♪] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 汗かいてる時にシたかったんだ♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \n[7]ってばヘンタイなんだから…♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 92, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Aya1 Smile, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 追い詰めちゃいました♪], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「ちょうど身体も温まってきたし…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ そろそろ脱がしちゃってもいいですか…?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 93, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Alice Doya, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへっ♪] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 勉強は出来ないけど] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ スポーツは自信あるんだから♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「こっちのテクも自信あるよー♪], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 今からそれも見せてあげる♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [穴に落ちる] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 142, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 90, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Yui Normal Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふぇ…?] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 91, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Rumi 手悲しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えぇっ!?] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 92, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Aya1 oko, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えっ…!?] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 93, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Alice 普通, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あ、あれ…?] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [無事を確認] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 142, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 90, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Yui Oko Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「び、びっくりしたー!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ちょっとー!] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' Taroお兄ちゃん!?'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは\n[6]に怪我をしてないか聞いてみた…'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Yui Sad Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えっ?] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ う、うん…] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ユイはだいじょーぶ…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Yui Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['「Taroお兄ちゃん…'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ こんなユイのこと心配してくれるんだ…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 91, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Rumi 悲しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「わーんっ!] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ここ暗いよぉー!] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' 助けてっ、\n[8]!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは\n[6]に怪我をしてないか聞いてみた…'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Rumi 手普通, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「え…う、うん…] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 下はなんか柔らかいから…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ だいじょーぶ…] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Rumi 笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ねっねっ!] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私のこと心配でしょ?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' 出してよぉ、\n[8]♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 92, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Aya1 Cry, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「う、うぅ…] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ な、何?落とし穴…?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 心臓が止まるかと思いましたぁ…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは\n[6]に怪我をしてないか聞いてみた…'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Aya1 oko, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あっ、はい!] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 大丈夫ですっ、先生!], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「わっ…もぉ、Taro先生…'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 急に先生っぽいこと言うから], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 学校のこと思い出しちゃいました…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 93, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Alice oko, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「び、びっくりしたー!], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ちょっとなにこれ、どういう事ー!?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは\n[6]に怪我をしてないか聞いてみた…'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えっ!?] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ う、うん…なんか底は柔らかくって…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ どこも痛くないよ?] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Alice 嬉しい2, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「ちょっとセンセ、急に優しくしないでよー!], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 調子狂っちゃうじゃん♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [封印される前] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 142, 0, 3, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 90, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「ねぇねぇTaroお兄ちゃんっ♡'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 今助けて貰っちゃったら], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ユイ、本気で好きになっちゃうかも♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Yui Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「ここから出してくれたら], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 一緒にお風呂だって入ってあげちゃう♪], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ おねがぁーいっ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 91, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Rumi 手おこ, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ちぇっー…] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 痛いよぉーってウソ泣きすれば], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 隙をつけたかもしれないのに…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Rumi 手攻め1, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あっ…そーだ…!] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Rumi 悲しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「ねぇー!\n[8]!!'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ まさか蓋閉めたりしないよねっ?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私、暗いの怖いからぁ!], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Rumi 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「…蓋さえなければ魔法で脱出できるもん♪], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' そしたら\n[7]を後ろから…♪'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えへへ…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 92, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Aya1 oko, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あ、あのーっ!] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ もう悪いことしないから], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 出してくれませんか?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Aya1 Happy, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「その、さっきは魔法で移動してたけど…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ びっくりしたショックで], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ もうやり方わかんなくなっちゃって…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 93, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Alice 嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「もぉ負けは認めるけど], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ まさか穴に蓋なんてしてかないよね?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Alice oko, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「そこまでやったら生徒虐待で], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 学校を訴えてやるんだからっ!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [封印される前] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 142, 0, 4, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 90, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Yui Oko Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「あーっ!Taroお兄ちゃんっ!'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 今ユイが出られないようにしたでしょ!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「後で許してって言っても], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 許してあげないんだからっ!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ もぉーっ!] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 91, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Rumi 手悲しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふぇっ!?] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 今のって…] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ もしかして私…出られないの!?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Rumi 悲しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「暗くはないけど、] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ こんな穴に一人ぼっちはイヤー!], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ もう良い子に戻るから、許してぇ!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 92, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Aya1 oko, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えっ?] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ こ、これって…] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 出れなくした感じですか…?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Aya1 Cry, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「うぅ…ウソついた罰ですかぁ?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ご、ごめんなしゃい…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 93, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Alice oko, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あっ!] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 今何かしたでしょ!] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Alice 嬉しい2, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「わ、わっかたよぉー] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私も悪かったから、ね!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 出してあげて!] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 587 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 588 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: マオ説得 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [23] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 10, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [マオは話せばわかるタイプな気がする…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [無益な争いを避けるように説得してみよう!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [説得選択0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 102, - p: - [ - [ - 選択肢, - 人間も魔物娘とならエッチを通して仲良くなれる, - 魔物娘と結婚して人間との平和の掛橋になる, - 自分が人間側の王となって魔物との平和を作る, - ], - 0, - ], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [説得選択0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 402, - p: [1, 人間も魔物娘とならエッチを通して仲良くなれる], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [472] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「我々に魅了されれば] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 人間は喜んで奴隷になるからな♪], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ お前もその仲間に入れてやる♡ふふふ…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [魔物娘達とエッチをして仲良しにされる事を想像してしまった…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [理性が削られた…] } - - !ruby/object:RPG::EventCommand { i: 2, c: 312, p: [0, 0, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 402, - p: [2, 魔物娘と結婚して人間との平和の掛橋になる], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [474] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「メアみたいな事を言うんだな…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [471] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「ならば私でもメアでも好きな方と結婚して], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 勇者の力を持つ夢魔の娘を作らせて貰おうか!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [マオとメアとのハーレムを想像してしまった…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroの理性は削られた…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 312, p: [0, 0, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 402, - p: [3, 自分が人間側の王となって魔物との平和を作る], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [474] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「まぁ…] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ お前のような優しい人間がいることは], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 認めよう…] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [471] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「だが欲深い人間を] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ お前のようなヘタレが統治できるのか?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [マオは少しはこちらを信頼してくれているようだ…!], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは理性を取り戻した!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [188, 188, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 312, p: [0, 0, 0, 0, 50] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 10, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [マオは妹のメアを大切にしているようだ…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [彼女の無事を保証して安心させてあげよう!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [説得選択1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 102, - p: - [ - [ - 選択肢, - メアみたいな幼児体型は子供だから見逃して貰える, - 自分にとってもメアは大切だから一緒に守っていこう, - マオも人間側に付くなら丁重に扱う, - ], - 0, - ], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [説得選択1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 402, - p: [1, メアみたいな幼児体型は子供だから見逃して貰える], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [470] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ…] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ メアも振られてばかりで可哀想だな…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [470] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「メアが好みじゃないなら私はどうだ?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 私の元に下るなら] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ たっぷり可愛がってやる♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [大きい胸を見せつけて語りかけるマオに見惚れてしまった…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroの理性は削られた…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 312, p: [0, 0, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 402, - p: [2, 自分にとってもメアは大切だから一緒に守っていこう], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [478] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「大切だと?] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 短い間に随分仲良しになったのだな…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [470] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「だがお前の言葉には] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 信じたくなる不思議な魅力がある…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はこちらの言葉を信じてくれている様子だ…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [説得は効いている!] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは理性を取り戻した!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [188, 188, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 312, p: [0, 0, 0, 0, 50] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 402, - p: [3, マオも人間側に付くなら丁重に扱う], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [470] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「ふんっ、ならば私の部下達全員もか?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私は部下達を見捨てたりはしない。], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [471] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「それより勇者のお前が我々に付くなら], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 人間に手出しする必要もなくなる。], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 勇者の子供は作らせてもらうがな…!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]の言っていることの方が説得力がある気がする…'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [子作りされるのを想像してしまい理性が削られた…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 312, p: [0, 0, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 10, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [マオは力で勝てない事はわかっている様子だ…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [戦いを諦めるよう説得しよう!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [説得選択2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 102, - p: - [ - [ - 選択肢, - 魔物相手でも傷付けたくない, - 魔物娘は可愛いからいじめたくない, - 人間と戦争すれば人も魔物も傷付く, - ], - 0, - ], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [説得選択2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 402, - p: [1, 魔物相手でも傷付けたくない], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [474] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「…確かにお前は] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ メアを救ってくれたな…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [478] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「だがお前を倒さない限り], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私達は安心出来ない…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 仕方ないだろう…!] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [マオの心には迷いがある…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [説得は効いているようだ!], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは理性を取り戻した!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [188, 188, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 312, p: [0, 0, 0, 0, 50] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 402, - p: [2, 魔物娘は可愛いからいじめたくない], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [471] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「なるほどな…] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 下心があるから攻撃できないのか。], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [476] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「良い事を聞かせて貰った♪], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ その下賎な下心を利用させて貰う!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['マオに下心を見破られてTaroは動揺してしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [理性が削られた…] } - - !ruby/object:RPG::EventCommand { i: 2, c: 312, p: [0, 0, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 402, - p: [3, 人間と戦争すれば人も魔物も傷付く], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [478] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「そうだろうな…] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 特に勇者が本気を出せば], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 我々はひとたまりもない。], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [473] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「だが仮にお前に敵意がなくても次の勇者が], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ メアのような無邪気な娘も滅ぼす者だったら], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ どうするんだ?] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [471] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「お前が我々に下れば解決するんだ。], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ そうだろう!] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [マオに諭されて反論できなくなってしまった…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [他の方法で説得しよう!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 188, 0, 3, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [474] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「お前も易々と我々の元に下ることは], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ できないのはわかったよ…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [478] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「そして我々の味方をしてくれるのも], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 理解した…] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 私も協力しよう…] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]は誘惑を諦めた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [85, 85, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [361, 361, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 340, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [終了] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 589 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: マオ触る - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [4, 1, 6, 27] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [592] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [591] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 382, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [382, 382, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [478] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「むっ…] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ そういえば勇者に触れるだけで], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 魔物は力を失うらしいな…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [474] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「でもどうせ夢魔の力なんて], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 勇者を倒せなきゃ意味ないんだ!], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ むしろ触らせて誘惑してやるっ!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [MPダメージ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [戦闘中触る] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 102, - p: [[選択肢, 胸を触る, 太ももを触る], 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [戦闘中触る] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, 胸を触る] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは目の前にある\n[6]の大きな胸へと'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [自然と手を伸ばしてしまった…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [25] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 11, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [478] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「うわっ!] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ いくら触り易いからって], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 敵の胸を触る奴がいるか!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [474] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「も、もしかして降参する気か?], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ それなら嬉しいんだが…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは本来の目的を忘れて\n[6]の胸を触っている…'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [服の上からでも柔らかさが伝わって興奮してしまった…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは理性を少し失った…'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 11, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [474] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「…?] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ もしかして夢魔の私をイかせるつもりか?], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [478] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「言いにくいんだが、全然気持ち良くないぞ…], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ もっとムードとか触り方をだな…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは\n[6]の指摘を無視したまま'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [彼女の胸を弄り続けている…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは理性を少し失った…'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 11, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [473] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「こんな時にセクハラとは…!], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ お前は真面目に話をする気があるのかっ!?], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [474] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「いや、私が怒るのもなにかおかしいか…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 好きに触ればいい…] } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは一瞬びっくりしたが'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]の胸を触り続けることにした…'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは理性を少し失った…'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, 太ももを触る] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [25] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは\n[6]の短いスカートから見える'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [むちむちの生足を掴んだ!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 11, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [478] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「なんというか…] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ もっと普通に触ればよくないか?], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [474] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「そもそもこの方法で] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 夢魔の力を封印するのに], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 成功した事はあるのか…?], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]は困惑しているが'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroはそのまま夢中になって彼女の脚を弄っている…'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは理性を少し失った…'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 11, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [472] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「敵意がないとわかると], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 勇者なんて可愛いものだな…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ フフッ…♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]は太ももを撫でるTaroをなじってきた…'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroはゾクゾクしてしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは理性を少し失った…'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 11, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [474] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「メアならこういうのは喜ぶかもしれないが], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 私には効かないと思うぞ…?], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは\n[6]に呆れられながらも'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [彼女の太ももの付け根からお尻まで触ってしまった…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは理性を少し失った…'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 590 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: マオ触る諦め - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [脱がされた後] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [脱がされ触る] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, 胸を触る, 太ももを触る], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [脱がされ触る] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 胸を触る] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]の誘惑に負けてしまったTaroは'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [夢中になって彼女の胸を弄っている…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [25] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [471] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「こんな奴が希望とは人間も憐れだな…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ まあ今は好きなだけ楽しむがいい…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ フフ…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [476] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「勇者の最大の弱点は男であること…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 全て計算通りだ♪] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [471] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「まさか私が直接勇者を倒すことになるとは、], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ そこは計算違いだったがな…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [471] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「こんな間抜けな奴を恐れていたなんて], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私も用心が過ぎたな…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [471] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「情けなく欲情するお前と我々では覚悟が違う。], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 強大な力と欲望に溺れて全てを失うがいい♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは\n[6]の誘惑に逆らえず抗うことができず…'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [彼女の胸を弄り続けている…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 太ももを触る] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは勃起したまま'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]の太ももを弄り始めた…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [25] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [471] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「私は奴隷なんて持ったことなかったが…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 勇者もこうなれば可愛いものだな♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [476] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「今は下手くそだが奴隷として飼っていく内に], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 色々と調教してやる…フフフ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [476] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「自分より強い者を籠絡するのは], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 楽しいものだな♪] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [471] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「魔王になってから久しく忘れていたよ…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 今後は力を奪って、私が最強になるが…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [471] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「出会ったばかりの私相手に即堕ちとは、], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 振られたメアも浮かばれないな…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [472] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「この情けない勇者を見れば], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ あいつも目が醒めるだろ…フフ…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは\n[6]の太ももの付け根を掴んで'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [柔らかい生肌を堪能している…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 591 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: マオ触る犯され - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [脱がされた後] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [脱がされ触る] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, 胸を触る, 太ももを触る], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [脱がされ触る] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 胸を触る] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]に犯されてすっかり無抵抗なTaroは'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [彼女の胸を掴みながら射精させられるのを待っている…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [25] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [624] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「さっかく脱いでやったんだ、], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 存分に楽しんから] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私に力を捧げるといい♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [629] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「男の弱点は文字通り私の中だ…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 勇者が男でたすかったよ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [624] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「そうやって最後の瞬間まで], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 遊んでいるといい…] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 今更抵抗できるとは思えないが…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 太ももを触る] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは\n[6]の膣内でペニスを勃起させたまま'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]の太ももを弄り始めた…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [25] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [624] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「私は奴隷なんて持ったことなかったが…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 勇者もこうなれば可愛いものだな♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [629] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「その童貞ちんこを] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私の膣内で男にしてやろう…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ フフッ…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [629] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「そんなに必死に掴まなくても], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私がしっかり押さえ付けておいてやる♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [624] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「そのへっぴり腰では動いても仕方ないし], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ お前はそうやって] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私の身体を触っているといい…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 592 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: マオP脱ぎ - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [53, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [469] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は見せつけるように'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ゆっくりと下着を脱いだ!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 38, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [52, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [469] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 593 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: マオパンツ見せOn - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [53, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 594 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: マオパンツ見せOff - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [53, 53, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 595 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: マオ胸見せOn - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [54, 54, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [59, 59, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [469] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [30] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 596 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: マオ胸見せOff - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は服を着戻した!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 91, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [54, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [53, 53, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [59, 59, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [51, 51, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [469] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 597 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: マオ服脱ぎ - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['\N[6]は見せつける様にゆっくりと'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [服を脱いだ!] } - - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 39, -1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [54, 54, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [52, 52, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [59, 59, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [53, 53, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [51, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [469] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 598 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: マオMPパンツ - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [40, 49, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [41, 41, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸の後はHP攻撃] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [478] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「パンツHP攻撃はしないハズだ…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ バグ報告を頼むぞ!] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸じゃないmp攻撃] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [594] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [469] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は足組を解いて'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroにパンツを見せつけてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 14, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [474] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「くそっ…] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 魔王の私が] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ こんな色仕掛けをしなきゃならないとは…!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [478] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「…] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ だけどガン見してるし、], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 効果はありそうだな…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]の赤いパンツに'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは釘付けになってしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 14, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [474] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「私もプライドも無い下級夢魔の頃は], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ パンツも見せて尻尾も振った…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [478] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「今更こんなの、恥ずかしくないんだからな!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はTaroの目線を確認しながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [大胆にパンツを見せつけてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 14, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [474] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「せっかく仕立てて貰った魔王の衣装で], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ パンチラなど情けない…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [471] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「だが私は勝つ為ならなんでもするっ!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]は自分のパンツに魅入るTaroを見て'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ほくそ笑んでいる!] } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 14, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [4] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [595] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [469] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 599 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: マオMP胸 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [40, 49, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [43, 43, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸の後はHP攻撃] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [634] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸じゃないmp攻撃] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [596] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [469] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は上着のボタンを外し'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [胸を見せつけてきた!] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 75, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [471] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「メアと違って大きいだろ?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 仲間になるなら触らせてやる♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]は大きな胸を惜しげもなく見せつけてきた!'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは欲情してしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 75, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [470] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「まさかここまで誘惑に耐えてきた勇者が], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ こんな簡単に屈するワケはないと思うが…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [470] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「お前の仲間は貧乳ばかりだから、], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ どうかな?フフフ…] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]は自分の胸に見惚れているTaroを見て'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [余裕の表情笑みをを浮かべている…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 75, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [471] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「お前が相手にしてきたのは], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 学生の女ばかりらしいな…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私が大人の魅力を教えてやろうか♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]は大きなおっぱいを自分の手で軽く揉みながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroに見せつけてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 75, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [4] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 5, 0, 0, 3] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [597] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 600 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: マオMP足 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 60, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [60, 60, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [58, 58, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 126, p: [44, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [40, 49, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [42, 42, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸の後はHP攻撃] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [635] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸じゃないmp攻撃] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は宙に浮いたまま'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroの股間を足で踏みつけてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 86, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [472] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「お前も私に平伏すのなら], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ それなりの褒美を考えてやってもいい…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ふふっ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はTaroを馬鹿にしたような表情をしながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroの股間を足で踏みつけてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 86, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [471] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ほらほらっ!] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ まだ生意気な事を言う元気があるかっ?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [470] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「こんな事で興奮する男に世界は救えない…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 大人しく私のモノになった方が], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 幸せだろう?ふふふ…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はTaroを見下しながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroの股間を足で踏みつけてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 86, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [470] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「私達夢魔は魔力で浮く事ができるから], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 足はあんまり使わないんだが…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [471] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「こんな使い方もあると], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ メアにも教えてやらないとな♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はTaroを見下しながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroの股間を足で踏みつけてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 86, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 601 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 602 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: マオMPゼロ - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 102, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [111, 111, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [102, 102, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: ['$game_actors[1].battler_name = "Hero D"'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]に誘惑されて'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroの理性は完全に失われてしまった…'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: [!ruby/object:RPG::BGM { name: Dungeon3, volume: 100, pitch: 100 }], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 41, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [362, 362, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [604] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 43, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [364, 364, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [605] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 44, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [363, 363, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [606] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [終了] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 603 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: マオ理崩壊パンツ - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [478] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「なっ…!] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ パンツを見ただけでもう降参なのか!?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [474] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「どうやらお前は逃げ足が早いだけで], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 今までずっと誘惑を跳ね除けてきた訳では], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ なさそうだな…] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [471] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「だが私は狙った獲物は逃がさないぞ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ パンツを見るだけで興奮する童貞勇者には], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ もっと先の事を教えてやらないとな…♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [472] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「先ずはその情けないモノを], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 見せてもらおうか…どれどれ…♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['\N[6]は乱暴にTaroを押し倒し'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroのズボンの脱がしてきた…'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 17, -1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: ['$game_actors[1].battler_name = "Hero DHN"'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [30] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroは無抵抗なまま\N[6]に手早く服を脱がされ'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [彼女に興奮してしまった証拠をあらわにしてしまった…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [471] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ははっ!] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 勇者とはいえこっちはこんなものか!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 所詮は童貞だな♪] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [476] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「まあ気にするな、] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 大事なのは回数と味だし…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 鍛えればそこそこのモノにはなるだろ♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [471] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「では…] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 遠慮なくいただこうか♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 108, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [598] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は上着だけを素早く脱ぎ捨てた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [596] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 604 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: マオ理崩壊胸 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [471] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「フフ…!] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ まさかこんなもので] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 簡単に興奮するとはなあ?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [476] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「今までお前が会ってきた女は], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 余程貧乳だったのだろう♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [471] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「負けを認めるなら] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 直接触らせてやってもいいが…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ どうする…?フフ…♡] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [472] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「聞くまでもなさそうだな♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ではお前のモノも見せて貰おうか…♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['\N[6]は乱暴にTaroを押し倒し'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroのズボンの脱がしてきた…'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 17, -1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: ['$game_actors[1].battler_name = "Hero DHN"'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [30] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroは無抵抗なまま\N[6]に手早く服を脱がされ'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [彼女に興奮してしまった証拠をあらわにしてしまった…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [471] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ははっ!] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 勇者とはいえこっちはこんなものか!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 所詮は童貞だな♪] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [476] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「まあ気にするな、] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 大事なのは回数と味だし…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 鍛えればそこそこのモノにはなるだろ♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [471] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「では…] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 遠慮なくいただこうか♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 108, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [598] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 605 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: マオ理崩壊足 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [471] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「まさか…] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 足で踏まれて興奮してるわけじゃ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ ないだろうなぁ♡] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [474] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「なるほど…その辺の女じゃ、], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ お前みたいな特殊性癖ヘンタイは], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 誘惑出来なかったハズだ!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [472] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「何を恥ずかしがってるんだ、ヘンタイめ…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ さっさとその情けないモノを見せてみろ♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['\N[6]は乱暴にTaroを押し倒し'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroのズボンの脱がしてきた…'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 17, -1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: ['$game_actors[1].battler_name = "Hero DHN"'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [30] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroは無抵抗なまま\N[6]に手早く服を脱がされ'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [彼女に興奮してしまった証拠をあらわにしてしまった…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [476] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「無抵抗に私に負かされるのを待っているのか♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ さすがのヘンタイだな♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [471] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「お望み通り最高の敗北を与えてやる…♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 代わりにお前の力も頂いていくがな…!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 108, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [598] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は上着だけを素早く脱ぎ捨てた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [596] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 606 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 607 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: マオ中汁3Notused? - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [3, Mare 中出し, 1, 0, 329, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [3, Mare 中出し, 1, 0, 329, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 608 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: マオ胸汁4X - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [4, マオ Siru Mune, 1, 0, 320, 237, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 108, - p: ["<メンバー座標:1,280,320>"], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 408, p: [X+50] } - - !ruby/object:RPG::EventCommand { i: 0, c: 408, p: [Y+100] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 609 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: マオ足汁5X - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [5, マオSiru Foot, 1, 0, 320, 235, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 108, - p: ["<メンバー座標:1,280,320>"], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 408, p: [X+50] } - - !ruby/object:RPG::EventCommand { i: 0, c: 408, p: [Y+100] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 610 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 611 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: マオ絵戻す - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [161, 161, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [162, 162, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [22] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [21] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: ["$game_troop.members[0].screen_x = 319"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: ["$game_troop.members[0].screen_y = 478"], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [469] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 46, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [着衣に関わらず汁つく] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [609] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 51, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [着衣に関わらず汁つく] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [610] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: ['$game_actors[1].battler_name = "Hero DHN"'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 612 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: マオ絵1立無 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x = 320"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y = 480"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 86, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [メガネ外す] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [No skirt] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 646] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [with skirt] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 630] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [メガネ外さない] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [No skirt] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 654] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [with skirt] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 638] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 613 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: マオ絵1Doya - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x = 320"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y = 480"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 86, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Mao DoyaHN, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [メガネ外す] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [No skirt] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 644] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [with skirt] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 628] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Mao DoyaHNM, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [メガネ外さない] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [No skirt] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 652] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [with skirt] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 636] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 614 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: マオ絵1Hap - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x = 320"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y = 480"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 86, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Mao HappyHN, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [メガネ外す] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [No skirt] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 645] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [with skirt] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 629] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Mao HappyHNM, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [メガネ外さない] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [No skirt] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 653] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [with skirt] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 637] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 615 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: マオ絵1Nom - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x = 320"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y = 480"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 86, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Mao 普通HN, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [メガネ外す] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [No skirt] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 646] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [with skirt] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 630] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Mao 普通HNM, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [メガネ外さない] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [No skirt] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 654] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [with skirt] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 638] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 616 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: マオ絵1Oko - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x = 320"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y = 480"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 86, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Mao OkoHN, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [メガネ外す] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [No skirt] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 647] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [with skirt] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 631] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Mao OkoHNM, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [メガネ外さない] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [No skirt] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 655] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [with skirt] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 639] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 617 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: マオ絵1Sad - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x = 320"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y = 480"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 86, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Mao SadHN, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [メガネ外す] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [No skirt] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 648] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [with skirt] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 632] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Mao SadHNM, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [メガネ外さない] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [No skirt] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 656] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [with skirt] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 640] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 618 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: マオ絵1Smi - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x = 320"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y = 480"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 86, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Mao SmileHN, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [メガネ外す] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [No skirt] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 649] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [with skirt] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 633] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Mao SmileHNM, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [メガネ外さない] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [No skirt] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 657] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [with skirt] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 641] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 619 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: マオ絵1Sup - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x = 320"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y = 480"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 86, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Mao困るHN, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [メガネ外す] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [No skirt] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 650] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [with skirt] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 634] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Mao困るHNM, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [メガネ外さない] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [No skirt] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 658] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [with skirt] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 642] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 620 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: マオ絵1汁OnX - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [21, Mao1 Siru, 1, 0, 320, 260, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 621 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 622 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: マオ絵2立無 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 162, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x = 240"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y = 550"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 86, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [メガネ外す] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [w/o skirt] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 381, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 676] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 724] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 108, - p: [w/o skirt always show siru], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [631] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [w/ skirt] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 708] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 108, - p: [wo skirt show siru only when PC], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [631] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 108, - p: [No siru w/ skirt except PC], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [632] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 381, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 336, p: [0, 660] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 336, p: [0, 692] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [メガネ外さない] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [w/o skirt] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 381, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 684] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 732] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 108, - p: [w/o skirt always show siru], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [631] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [w/ skirt] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 716] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [631] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 108, - p: [No siru w/ skirt except PC], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [632] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 381, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 336, p: [0, 668] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 336, p: [0, 700] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 623 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: マオ絵2Doya - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 162, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x = 240"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y = 550"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 86, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Mao DoyaHN, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [メガネ外す] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [w/o skirt] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 381, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 676] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 724] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 108, - p: [w/o skirt always show siru], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [631] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [w/ skirt] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 708] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 108, - p: [wo skirt show siru only when PC], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [631] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 108, - p: [No siru w/ skirt except PC], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [632] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 381, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 336, p: [0, 660] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 336, p: [0, 692] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Mao DoyaHNM, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [メガネ外さない] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [w/o skirt] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 381, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 684] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 732] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [631] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [w/ skirt] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 716] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [631] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 108, - p: [No siru w/ skirt except PC], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [632] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 381, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 336, p: [0, 668] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 336, p: [0, 700] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 624 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: マオ絵2Hap - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 162, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x = 240"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y = 550"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 86, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Mao HappyHN, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [メガネ外す] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [w/o skirt] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 381, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 677] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 725] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 108, - p: [w/o skirt always show siru], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [631] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [w/ skirt] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 709] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 108, - p: [wo skirt show siru only when PC], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [631] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 108, - p: [No siru w/ skirt except PC], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [632] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 381, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 336, p: [0, 661] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 336, p: [0, 693] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Mao HappyHNM, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [メガネ外さない] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [w/o skirt] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 381, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 685] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 733] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [631] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [w/ skirt] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 717] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [631] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 108, - p: [No siru w/ skirt except PC], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [632] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 381, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 336, p: [0, 669] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 336, p: [0, 701] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 625 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: マオ絵2Nom - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 162, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x = 240"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y = 550"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 86, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Mao 普通HN, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [メガネ外す] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [w/o skirt] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 381, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 678] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 726] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 108, - p: [w/o skirt always show siru], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [631] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [w/ skirt] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 710] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 108, - p: [wo skirt show siru only when PC], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [631] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 108, - p: [No siru w/ skirt except PC], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [632] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 381, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 336, p: [0, 662] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 336, p: [0, 694] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Mao 普通HNM, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [メガネ外さない] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [w/o skirt] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 381, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 686] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 734] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [631] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [w/ skirt] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 718] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [631] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 108, - p: [No siru w/ skirt except PC], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [632] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 381, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 336, p: [0, 670] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 336, p: [0, 702] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 626 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: マオ絵2Oko - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 162, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x = 240"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y = 550"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 86, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Mao OkoHN, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [メガネ外す] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [w/o skirt] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 381, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 679] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 727] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 108, - p: [w/o skirt always show siru], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [631] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [w/ skirt] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 711] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 108, - p: [wo skirt show siru only when PC], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [631] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 108, - p: [No siru w/ skirt except PC], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [632] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 381, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 336, p: [0, 663] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 336, p: [0, 695] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Mao OkoHNM, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [メガネ外さない] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [w/o skirt] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 381, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 687] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 735] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [631] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [w/ skirt] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 719] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [631] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 108, - p: [No siru w/ skirt except PC], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [632] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 381, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 336, p: [0, 671] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 336, p: [0, 703] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 627 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: マオ絵2Sad - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 162, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x = 240"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y = 550"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 86, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Mao SadHN, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [メガネ外す] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [w/o skirt] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 381, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 680] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 728] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 108, - p: [w/o skirt always show siru], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [631] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [w/ skirt] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 712] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 108, - p: [wo skirt show siru only when PC], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [631] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 108, - p: [No siru w/ skirt except PC], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [632] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 381, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 336, p: [0, 664] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 336, p: [0, 696] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Mao SadHNM, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [メガネ外さない] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [w/o skirt] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 381, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 688] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 736] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [631] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [w/ skirt] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 720] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [631] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 108, - p: [No siru w/ skirt except PC], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [632] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 381, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 336, p: [0, 672] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 336, p: [0, 704] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 628 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: マオ絵2Smi - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 162, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x = 240"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y = 550"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 86, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Mao SmileHN, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [メガネ外す] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [w/o skirt] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 381, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 681] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 729] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 108, - p: [w/o skirt always show siru], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [631] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [w/ skirt] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 713] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 108, - p: [wo skirt show siru only when PC], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [631] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 108, - p: [No siru w/ skirt except PC], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [632] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 381, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 336, p: [0, 665] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 336, p: [0, 697] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Mao SmileHNM, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [メガネ外さない] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [w/o skirt] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 381, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 689] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 737] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [631] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [w/ skirt] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 721] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [631] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 108, - p: [No siru w/ skirt except PC], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [632] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 381, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 336, p: [0, 673] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 336, p: [0, 705] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 629 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: マオ絵2Sup - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 162, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x = 240"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y = 550"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 86, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Mao困るHN, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [メガネ外す] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [w/o skirt] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 381, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 682] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 730] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 108, - p: [w/o skirt always show siru], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [631] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [w/ skirt] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 714] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 108, - p: [wo skirt show siru only when PC], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [631] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 108, - p: [No siru w/ skirt except PC], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [632] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 381, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 336, p: [0, 666] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 336, p: [0, 698] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Mao困るHNM, 1, 0, 480, 640, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [メガネ外さない] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [w/o skirt] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 381, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 690] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 738] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [631] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [w/ skirt] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 722] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [631] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 108, - p: [No siru w/ skirt except PC], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [632] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 381, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 336, p: [0, 674] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 336, p: [0, 706] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 630 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: マオ2汁OnX - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [21, Mao2 Siru, 1, 0, 240, 248, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 631 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: 絵汁OFF - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [21] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [22] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 632 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 633 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: マオHP胸 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 46, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精前] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [613] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['マオはTaroを押し倒すと'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['胸でTaroのペニスを挟んできた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 49, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [620] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「胸でするなんて奉仕みたいでいやだが…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 効率的ならば仕方ないな!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [615] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「これで勇者が倒せるなら安いものだ♪], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ さっさとイってしまえ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroのペニスを胸で挟むと'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ギュッと締め付けてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [619] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「メアやお前の生徒達では], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ こんな真似はできないだろう?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [614] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「お前が生き残ったのは], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 相手がたまたま貧乳だったからのようだな♪], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroのペニスを挟んだ胸を'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [激しく上下に動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [614] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「抵抗出来ないふりをしているようだが], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 本気をだせば私程度は押し退けられるんじゃ], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ないのか?] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [615] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「お前の敗因は色欲に負ける意志の弱さだ…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ さっさと敗北の印を出してもらうか♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroのペニスを挟んだ胸を'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [激しく上下に動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 49, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]は射精したばかりのTaroのペニスを'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [根本から胸で挟んできた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 49, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [619] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「こうなってしまってはもう抵抗できまい♪], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ まぁ最初から] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 抵抗なんてしていなかったようだが…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [615] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「このまま全ての力を奪ってやる…♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 童貞勇者にはお似合いの結末だ!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroのペニスを挟んだ胸を'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [激しく上下に動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [615] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「最初から私が出ていれば勝てたんだろうが], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私は用心深いのでな…♪], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [614] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「お前も最後には] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私の胸でイかせてもらえて本望だろ?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ フフ…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroのペニスを挟んだ胸を'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [激しく上下に動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [619] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「フフ…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ やはり童貞勇者など敵ではなかった♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [615] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「このままお前を一生奴隷のまま飼い殺して], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 勇者の血筋が途絶えるというのも], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ また一興だな…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroの顔を見つめたまま'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスを胸の中でめちゃくちゃに扱いてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 49, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 4, 0, 0, 3] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [612] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 634 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: マオHP足 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 51, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精前] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['マオはTaroを見下しながら'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroのペニスを踏みつけてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 108, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [471] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「靴の上からやっても感じるなんて], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 相当なヘンタイだな、お前は♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [476] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「このまま無様に射精してみせろっ!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ホラホラっ!] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroを罵りながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスを激しく足で擦ってきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [478] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「…こんなことして痛くないのか…?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [476] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「だがお前の為にわざわざ靴を脱ぐのも], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ なんか違うし…] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ このまま続けさてもらうぞっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]は楽しそうに'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスを激しく足で撫でてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [471] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「このまま潰して勇者の血族を], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 途絶えさせてやろうか…♪], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [472] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「だがお前の勇者の力は], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 急に現れたのだったな…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ やはりイかせて力を頂くとしよう、フフ…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]は満足そうに'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスを足裏で圧迫してきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 108, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['マオはTaroを見下しながら'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroのペニスを踏みつけてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 108, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [471] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「無様だな勇者…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ だが夢魔の前では男はこうあるべきだ!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroを罵りながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスを激しく足で擦ってきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [476] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「フフフ…] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ まさか勇者がこんなドМで], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 雑魚だったとはな…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [472] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「足だけで勇者を倒した魔王として], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私の功績は未来永劫讃えられるだろう♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]は楽しそうに'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスを激しく足で撫でてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [476] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「まさか勇者にこんな弱点があったとはな♪], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [471] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「それを見破るのも一流の夢魔だ!], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ もっとお前の弱点を開発してやるっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]は満足そうに'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスを足裏で圧迫してきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 108, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 635 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: マオHP30 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroはイきそうになってきた!'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 26] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 27] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 41, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [中出し後] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [20] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 9, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [625] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「フフッ…♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ また膣内で出そうというのか?], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 遠慮のないやつだな♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [624] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「まぁ人間達の命運を握っているのに], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 遠慮なく負けるくらいだから], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ そうなんだろうな…!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 9, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [624] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「もう出るのか?] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ まあ勇者の遺伝子は優秀だからな…], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 効率よく出せるようになってるんだろ♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 9, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [624] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「お前の出した子種は] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 全て私のエネルギーにしてやろう…♡], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 安心して出すがいい!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 41, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [犯され中、初射精前] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [624] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「もう出るのか?] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 挿れてすぐだったな…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [犯されてない] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 105, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 42, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [本番スキップ] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [478] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「ん?もしかしてもうイきそうなのか?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [476] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「まさかこんなに早漏だとは…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ さすがは童貞勇者といったところか♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [471] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「お前はここで負けて] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私に力を吸われ奴隷となるわけだが…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ せめて最期に童貞くらいは奪ってやる♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 40, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [640] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 118, p: [本番スキップ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [20] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 9, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [471] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「もう出るのか?] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ こんなに早いと作業にも感じないな!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 9, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [476] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「さっさと出して] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 私に力を与えるがいい♪], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 9, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [476] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「勇者もこうなってしまえば], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ ただの雑魚だな…♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 636 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: マオHP0 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: [!ruby/object:RPG::BGM { name: Dungeon2, volume: 100, pitch: 100 }], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroはもう射精を我慢できない!'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 27] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 41, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [射精二回目以降] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [19] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 8, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [625] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「フフ…♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 力を吸われてるとわかっていても], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ いくらでも出すのだな♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [381, 381, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [624] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「お前が快楽しか頭にない無能で助かった♡], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ せいぜい力尽きるまで], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 私に力を捧げるといい♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 8, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [629] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「そんなに焦って出さなくても], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ これからは奴隷として], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 搾り取ってやるぞ♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [381, 381, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [624] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「いや、我慢しててもこの早さなのか♪], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ まあいい、さっさと出してしまえ!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 8, 0, 3, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [625] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「さっきあれだけ出したのにもう出すのか♡], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ まあどれだけ搾り取れるか試してやる♪], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [381, 381, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [624] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「さあ持っている力を全て捧げるがいい…♡], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ それが気持ちいいんだろ?フフ…♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [638] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [644] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 41, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [初射精] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [624] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「どうやらここまでが限界みたいだな♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ せっかくの童貞卒業、もう終わりでいいのか?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [625] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「まあ我慢しようにも出来ないか…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ じゃあせめて最期は] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 思いっきりイかせてやる♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [638] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [644] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [犯されてない] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 43, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [646] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 44, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [647] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 637 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: マオとどめ - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 45, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 1, 0, 140] } - - !ruby/object:RPG::EventCommand { i: 1, c: 225, p: [7, 5, 145, true] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 20, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 250, - p: [!ruby/object:RPG::SE { name: Poison, pitch: 100, volume: 80 }], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 224, - p: - [ - !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 }, - 45, - false, - ], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 225, p: [6, 8, 40, false] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 84, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 43, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 1, 0, 140] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 66, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 250, - p: [!ruby/object:RPG::SE { name: Poison, pitch: 100, volume: 80 }], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 224, - p: - [ - !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 }, - 45, - false, - ], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 29, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 44, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 1, 0, 140] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 82, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 250, - p: [!ruby/object:RPG::SE { name: Poison, pitch: 100, volume: 80 }], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 224, - p: - [ - !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 }, - 45, - false, - ], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 29, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 638 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 639 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: マオ押し倒しインサート - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, 抵抗する, 無抵抗, 射精を我慢する], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 抵抗する] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [8] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 81, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [478] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「なんだ…?] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ もしかして女性恐怖症みたいなやつか?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [471] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「まあいい…] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ イかせるのを] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 我慢できる様子ではなさそうだな♪], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [抵抗失敗して犯され] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは弱々しく抵抗しただけで\N[6]に押さえ付けられ'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [今にもイきそうなペニスを彼女に手で掴まれてしまった…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [471] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ん?] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 今一瞬抵抗したように見えたが…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 気のせいか?] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [472] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「まあいい…] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ このまま卒業させてやろう♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [593] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]は掴んだTaroのペニスを自分の秘部へ向け'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ゆっくりと腰を降ろしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは\N[6]に押さえ付けられたまま'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [彼女の膣内に自分のペニスが飲み込まれていくのを], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [見つめていた…] } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 28, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [641] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 無抵抗] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [抵抗失敗して犯され] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは無抵抗に\N[6]に押さえ付けられ'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [今にもイきそうなペニスを彼女に手で掴まれてしまった…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [471] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「フフ…♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 全く抵抗なしか♪] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 全て女任せとは贅沢な奴だ…♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [472] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「まあお前の力が欲しいのは私だからな…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 少しくらいはサービスしてやる♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は掴んだTaroのペニスを自分の秘部へ向け'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ゆっくりと腰を降ろしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは\N[6]に押さえ付けられたまま'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [彼女の膣内に自分のペニスが飲み込まれていくのを], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [見つめていた…] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 28, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [641] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [3, 射精を我慢する] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [1, 1, 4, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [471] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「フフ…♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 全く抵抗なしか♪] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 全て女任せとは贅沢な奴だ…♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [472] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「まあお前の力が欲しいのは私だからな…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 少しくらいはサービスしてやる♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は掴んだTaroのペニスを自分の秘部へ向け'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ゆっくりと腰を降ろしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは\N[6]に押さえ付けられたまま'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [彼女の膣内に自分のペニスが飲み込まれていくのを], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [見つめていた…] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 28, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [641] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 640 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: マオ犯され - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [594] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [623] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [482] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [53, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 333, p: [-1, 1, 22] } - - !ruby/object:RPG::EventCommand { i: 0, c: 333, p: [-1, 0, 25] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 2, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 126, p: [54, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [642] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [625] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「すんなり挿ったな♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ どーだ、童貞卒業の感想は?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [629] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「受け応えできる感じではなさそうだが…♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 黙っていてもイかせてやるから], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ せいぜい楽しんでくれ♪], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [535] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [623] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 641 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: マオ脱童即イき - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [623] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: [!ruby/object:RPG::BGM { name: Dungeon2, volume: 100, pitch: 100 }], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [595] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [630] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「えっ…] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ こ、これはまさか…] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['\N[6]に犯されTaroのペニスは'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [彼女の膣内にすっぽりと収まったが], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroはその一瞬の刺激だけで射精してしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [628] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「さすがの私も] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ここまで早いとは思っていなかった…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [594] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [624] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「だが勇者の精液…♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 素晴らしい力を感じるぞ!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 83, -1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [632] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [629] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「これで魔物が勇者の力を奪い取るという], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 私の作戦は成功だ♪] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [595] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [630] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「まさか私自身が吸い取ることになるとは], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 思わなかったが…] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [625] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「お前も筆おろしで膣内射精させてもらえて], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 満足だろう?] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [624] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「情けない奴だ…♪] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ こんなに早いなら] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ まだ残ってるんじゃないか?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [381, 381, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [623] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['\N[6]はTaroの顔を胸でギュッと挟み'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroのペニスを膣内で締め付けてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroのペニスは再び'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [そそり勃ってしまった…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [625] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「やはりな…♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ せっかくの初体験だ、], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 最後まで絞りつくしてやる♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['\N[6]はTaroを胸で挟んだまま'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [激しく腰を上下に動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [14] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [638] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [381, 381, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [594] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [629] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「フフ…♡] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 大量だ♡] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [626] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「だがまだ余力があるように見えるな…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [595] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [625] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「全ての力を奪った後に], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ お前には奴隷の烙印をつけてやろう…♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 83, -1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [632] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [41, 41, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [44, 44, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [366, 366, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [367, 367, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [14] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [21] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 642 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: マオHP本番 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [45, 45, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [本番は裸] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [623] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精前] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [5] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]はTaroの上で激しく腰を上下させ'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroのペニスを責めたてた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [71] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [624] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「挿れた瞬間にイきかけていたのは], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ わかっている…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [594] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [629] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「もはや逆転の道はない!], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 諦めて気持ちよくなってしまえ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroを見下しながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [激しく腰を上下に動かした!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [624] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「男の弱点が夢魔の膣内に入ってしまえば], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ もうお終いだ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [594] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [625] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「さっさとイって楽になってしまえっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroを両手で押さえ付けたまま'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [激しく腰をグラインドしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [625] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「最初の相手が私のような高位の夢魔とは], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ お前も幸せものだな…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 誘惑に耐えてきた甲斐があったろう?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [594] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [624] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「おっと、最初の相手ではなく], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 最初で最後の相手になるがな♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroの反応を観察しながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [楽しそうに腰を動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [71] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [595] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [623] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [5] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroの射精後で敏感なペニスを'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [容赦なく膣内で扱き続けてきた!!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は精液と愛液を膣内で混ぜるように'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [上下に何度も腰を振ってきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroの上で激しく腰を上下させ'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスを責めたてた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [71] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 105, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [625] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「こんなに早漏だと知っていれば], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ もう少し優しくやってもよかったんだが…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [594] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [624] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「一度イかせてしまうと], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 後はどうでもよくなった!], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ さっさと全ての力を搾り取ってやる♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\N[6]はTaroを見透かしたように見つめながら'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [激しく腰を上下に動かした!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [629] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「お前が射精するたびに今までの数倍の力が], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 流れ込んでくる…♪] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [594] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [625] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「これはやみつきになりそうだ♡], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ お前だってそうだろう?], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ フフ…♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\N[6]はTaroの反応を観察しながら'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [激しく腰を動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [624] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「本来なら高位の夢魔に搾り取られたら], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ すぐに干物になってしまうが…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [594] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [625] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「さすがは勇者だな♪] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ お前も何度もイけて、幸せそうに見える♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]はTaroの上で激しく腰を上下させ'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroのペニスを責めたてた!'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [71] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [595] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [623] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 643 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: マオ膣内射精 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [381, 381, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [54, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [ナカ初射精] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [594] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [625] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「やった…!] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ これが勇者の力か…] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 素晴らしい…!] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 83, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [632] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [629] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「これで魔物が勇者の力を奪い取るという], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 私の作戦は成功だ♪] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [595] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [630] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「まさか私自身が吸い取ることになるとは], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 思わなかったが…] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [625] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「お前も筆おろしで膣内射精させてもらえて], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 満足だろう?] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [624] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「情けない奴だ…♪] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ こんなに早いなら] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ まだ残ってるんじゃないか?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [381, 381, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [623] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroの顔を胸でギュッと挟み'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroのペニスを膣内で締め付けてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroのペニスは再び'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [そそり勃ってしまった…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [625] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「やはりな…♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ せっかくの初体験だ、], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 最後まで絞りつくしてやる♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroを胸で挟んだまま'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [激しく腰を上下に動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [638] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [381, 381, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [594] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [629] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「フフ…♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 大量だ♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [626] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「だがまだ余力があるように見えるな…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [595] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [625] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「全ての力を奪った後に], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ お前には奴隷の烙印をつけてやろう…♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [ナカ射精二回目以降初] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [594] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [28] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [625] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「フフ…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 勇者を射精させることなど], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 簡単なものだ…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [624] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「なんせその勇者自身が], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 望んで出してくれるのだからな♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 完全に堕ちたか…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [625] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「出すのは早いが質は落ちないな♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ これならいくらでも力を搾り取れそうだ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [624] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「殺しても死なないような勇者でも], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 力さえ奪ってしまえば], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ただの餌だからな…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [624] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「一度の行為でこれほど力が奪えるとは…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ お前にとっては修行など], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 馬鹿馬鹿しいものだっただろうな…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [629] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「だがこれで私よりも強いものは], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ この世にいない…] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ お前も安心して私の下僕になるがいい♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [41, 41, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [44, 44, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [366, 366, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 83, -1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [632] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [595] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [623] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [14] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [21] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 644 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 645 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: マオ胸逝き - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [54, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 46, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [初射精] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [615] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「どうやら限界みたいだな♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 胸の中でお前のモノが], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 暴れているのがわかるぞ…♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [614] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「最期くらい思いっきりイかせてやるっ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ イけっ♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は今にも射精しそうなTaroを'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [トドメとばかりに胸で激しく扱いた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [638] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [621] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [619] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「フフっ♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 良いイきっぷりだ♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 褒めてやる♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [615] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「これで私の勝ちは決まったな!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ まあ最初からお前もこうなることを], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 望んでいたように見えるが…♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [614] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「勝ちは決まっても] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ まだ搾り尽くしてはなさそうだな…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 最後まで貰っていくぞ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 108, - p: [射精二回目以降 射精前と後の台詞], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [19] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [619] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「またイくのか♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ これで簡単に出るんだから], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 男は簡単だ♪] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [614] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「さぁ、さっさと出して], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私に力を捧げるがいい♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [614] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「もうお前の仲間の貧乳では], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 満足できない身体に] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ なってしまったんじゃないのか?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [615] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「どの道お前は私の奴隷となり], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 生涯全ての精を私に捧げるんだ…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ こんな風になっ!] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [615] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「魔王に任命されてからは], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 胸など大きくても邪魔だったが…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ やはり女にはこれが武器になるな♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [614] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「これで男の弱点を存分に弄んでやる♪], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ほらほらっ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は今にも射精しそうなTaroを'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [トドメとばかりに胸で激しく扱いた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [638] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [621] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [28] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [615] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「フフ…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ やはり男など簡単だ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [614] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「お前達男は誘惑に逆らえず], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 我々の下僕になる運命なのだ!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ たとえ勇者でもな♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [615] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「まだこんなに出るとはな…♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 絞り終わる頃にはどれほどの力が吸えるのか], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 想像もつかない…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [614] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「力を得ると共に最大の敵まで下僕に…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ やはり私の作戦は完璧だっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [615] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「刺激的には大したことないと思うが], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 男にとってこれはそんなに魅力的なものか♪], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [619] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「メアには胸がなくても大丈夫だと教えたが…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ それは間違いだったかもしれないな♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [46, 46, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [42, 42, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [12] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [21] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 646 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: マオ足逝き - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [54, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 51, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [キス初射精] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [478] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「うっ…まさか本当にこれでイくのか…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [474] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「いやいや…夢魔としてはいかなるヘンタイも], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 受け入れなくてはな…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ これも勇者を倒すためだ!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [469] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['マオはTaroのペニスを踏みつけると'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [そのまま激しく擦りだした!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [638] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [610] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [472] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「や、やったぞ…!] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ついに勇者を倒した!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [471] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「フフ…♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ こんなことで射精するようなヘンタイでは], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 私の部下やお前の生徒も難儀するわけだ…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [476] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「だがこれが好きだというのなら], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ いくらでもやってやる♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ただしお前の人生と引き換えに…だがな♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 108, - p: [射精二回目以降 射精前と後の台詞], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [19] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [476] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「これでイかせるのにも], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 慣れればどうということはない♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [472] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「むしろ足だけでいいんなら], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 手間が省ける…] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ほらっイけっ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [474] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「またこれでイくのか…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ もはや普通のプレイでは], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 満足できない身体になってしまったか?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [471] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「どの道お前は生涯私の下僕として], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 精を捧げるんだ…] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 他のプレイなどする必要もないかっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [470] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「私程の高位の夢魔なら], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 外に出した精液からも力を回収できる…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [471] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「だから遠慮なくイって], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私に力を捧げるといい…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ フフ…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [638] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [610] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [28] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroのペニスは潰れるように精液を吐き出し'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]の足にべっとりと精液を付けた…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [476] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「何度出しても良い精が出るな♪], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [470] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「たとえ夢魔が相手でも], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 普通はどんどん質が落ちるんだが…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ これも勇者の性質か?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [471] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「優秀な子孫を残す為なのかもしれないが], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 今ではただの優秀な餌だな!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ フフ…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [470] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「ふっ、こんな無様なイき様の男のせいで], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 人類は滅びることになる。], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [471] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「あの魔法使いの娘にも], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 見せてやりたいところだな…!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [472] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「勇者が男で、] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ お前のようなヘンタイだったとは], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 人間達も運が悪い♪] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [471] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「おかげで私は勝つことができたから], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ お前には感謝している♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 死ぬまで下僕として飼ってやるぞ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [51, 51, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [42, 42, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [13] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [21] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 647 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: マオ敗北限界 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 43, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [614] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「なんだ、もう限界なのか?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ だがお前の中からまだ精気を感じる…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [615] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「私の目をごまかせると思うなよ♪], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ここでお前の精気を空になるまで], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 吸い尽くしてやる♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroのペニスを胸でギュッと締め付けてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroのペニスは再び'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [そそり勃ってしまった…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [619] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「フフ…♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ やはりまだやれるではないか♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [614] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「勇者のくせにウソを付いてまで逃れたいのか?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ そんな気すら起きないくらいに], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 徹底的に絞り尽くしてやるっ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [638] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [621] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は強すぎる快感で痙攣するTaroを見ながら'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [激しく責めたて続けてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [638] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [619] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「今のはかなりの量がでたな♪], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 感じるぞ…] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ お前の力の全てが抜けていくのが♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [615] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「次に目覚める時に] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ お前はただの下僕として生まれ変わるのだ♪], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ゆっくり休んでおくといい…フフ…♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['最後の一滴まで力と精気を奪われたTaroは'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [何も考えないまま意識を失った…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [369, 369, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 44, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [471] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「もう立つことすら出来ないか♪], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 本当に情けない勇者だな♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [470] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「お前には足で踏まれたまま], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ トドメを刺されるのがお似合いだ…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ このまま最後までイかせてやろう♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は冷たい目でそう言い放つと'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroのペニスを更に強く踏みつけてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroのペニスは再び'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [そそり勃ってしまった…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [471] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「そう聞いて興奮してしまったのか?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 救いようのないヘンタイだな♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [472] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「もはや勇者と名乗るのも恥ずかしだろう…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ さっさとイかせて] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 下僕という相応しい称号を与えてやる♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroのペニスを踏みつけたまま'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [激しく擦ってきた!] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [638] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['強すぎる快感に悶えるTaroを見つめながら'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は尻尾でTaroのペニスを扱き続けた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [638] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [610] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [471] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「フッ、これが勇者の最期とはな…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 歴史に名を残した情けないヘンタイとして], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 後世に語られることだろう♪], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [476] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「人間達を制圧した暁には], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 民衆の前でお前がどうやって敗北したのか], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 見せてやるのも一興だな♡はっはっは!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]に踏まれてももはや悔しさすら感じることなく'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは心から下僕となり下がり、そのまま意識を失った…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [368, 368, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 45, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [649] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &11 { - code: 41, - parameters: ["", 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*11] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 8] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 11] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 13] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 27] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [161, 161, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [162, 162, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [85, 85, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [371, 371, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 340, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 648 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: マオ限界膣内 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [381, 381, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [595] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [630] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「おいおいもう終わりなのか?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 早いんだから] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ せめた回数くらいこなしてほしいな…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [624] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「だがたとえお前が限界を感じていても], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 夢魔の力を使えば男は何度でも射精できる…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ それを今から見せてやろう♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [381, 381, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [623] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は胸でギュッとTaroの顔を挟みながら'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['膣内でTaroのペニスを締め付けてきた!'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroのペニスはまだ固く彼女の膣内で脈打っている…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [625] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「もちろん男を興奮させる必要はあるが…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ その点に関してはお前相手なら簡単だな♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [629] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「私と交わって眷属となったお前は], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 精を出しすぎて死ぬこともない…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 思う存分射精していくがいい…♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [623] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroの顔を胸で挟んだまま'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [激しく腰を上下に動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [638] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [623] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [632] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [625] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「フフ…♡何度出しても早いままだな♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ だが今回は] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 私が満足するまで止めてやらないが♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroにそう言い放つと'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [そのまま激しく腰を動かし続けた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [638] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [79, 79, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [629] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「もう吸い取る力も残っていないが…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 上質な精は食事にもなるからな♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ もっともっと頂くとしよう…!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [381, 381, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [630] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あ、あれ…?] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ なぜお前のモノが膣内で小さく…?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [628] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「まさかもう気絶してしまったのか…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 気絶してる奴からは] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ さすがに吸精できないな…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [594] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [624] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「まあいい…] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ もう十分に目的は果たさせてもらったからな…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ フフ…♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['勇者を食らい尽くして満足している\N[6]を見つめながら'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは意識を失った…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [366, 366, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精2回目以降敗北] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [629] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「もう限界か?] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ しかし早かったとはいえ], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ なかなか持ったほうだと思うぞ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [624] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「だがたとえお前が限界を感じていても], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 夢魔の力を使えば男は何度でも射精できる…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ それを今から見せてやろう♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [381, 381, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [623] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は胸でギュッとTaroの顔を挟みながら'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['膣内でTaroのペニスを締め付けてきた!'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroのペニスはまだ固く彼女の膣内で脈打っている…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [625] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「もちろん男を興奮させる必要はあるが…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ その点に関してはお前相手なら簡単だな♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [629] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「私と交わって眷属となったお前は], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 精を出しすぎて死ぬこともない…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 思う存分射精していくがいい…♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [623] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroの顔を胸で挟んだまま'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [激しく腰を上下に動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroを押さえ付けながら'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [激しく腰を動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [638] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [623] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [632] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [625] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「ほら、まだちゃんと出せるだろ♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ このまま頭がおかしくなるくらいに], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 絞り取ってやる♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は意地悪そうに微笑みながら'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [更に激しく腰を動かし続けた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [638] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [79, 79, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [624] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「フフ…♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 感じるぞ…] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ お前の力も精も全て吸い尽くされるのを…♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [381, 381, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [624] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「普通の人間なら] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ とうに死んでいるレベルの快感を], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 夢魔の眷属なら何度も得られるんだ…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [629] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「たとえ人間全てを裏切ることになっても], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ お前にとっては安いものだろ♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ これからも下僕として可愛がってやる…♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['身も心も\N[6]の奴隷になり下がったTaroは'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [始まる奴隷生活に胸を高鳴らせながら], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [意識を失った…] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [366, 366, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 649 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 650 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: マオ戦闘スイッチリセット - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [184, 184, 1, 1, 51] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [185, 185, 1, 1, 46] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [187, 187, 1, 1, 41] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [183, 183, 1, 1, 41] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [183, 183, 1, 1, 42] } - - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [最後攻撃属性リセット] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [41, 48, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [射精回数変数リセット] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [41, 51, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [59, 59, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [服装リセット] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [51, 57, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [59, 59, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [54, 54, 0] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 108, - p: [MP射精リセット(共通じゃない)], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [362, 369, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: ['$game_actors[1].battler_name = "Hero-1"'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [77, 77, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [79, 79, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [161, 161, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [162, 162, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [84, 84, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 111, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [102, 102, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 112, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [104, 104, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 113, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [109, 109, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 114, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [101, 101, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [Tempリセット] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [111, 114, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 651 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: マオ敗北サマリー - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 223, - p: - [ - !ruby/object:Tone { r: -255.0, g: -255.0, b: -255.0, a: 0.0 }, - 120, - true, - ], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: ["$win1 = Window_Base.new(20, 20, 410, 376)"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: [a = "前戯でイかされた回数合計"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(0, 0, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["b = $game_variables[42]"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(340, 0, 492, 21, b)"], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 655, p: [$win1.opacity = 0] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: [a = "膣内で搾り取られた回数"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(0, 20, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["b = $game_variables[41]"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(340, 20, 492, 21, b)"], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 355, p: [a = "妊娠の可能性"] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(0, 40, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 355, p: [a = "なし"] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(320, 40, 492, 21,a)"], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 108, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [服なし] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 86, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [翼なし服なし] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, マオ doya N, 1, 0, 520, 220, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [翼あり服なし] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, マオ doya N G, 1, 0, 520, 220, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [服あり] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 86, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [翼なし服あり] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, マオ doya HN, 1, 0, 520, 220, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [翼あり服あり] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, マオ doya HN G, 1, 0, 520, 220, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [3, マオ Siru Mune, 1, 0, 520, 220, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [4, マオSiru Foot, 1, 0, 520, 220, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 108, - p: ["<メンバー座標:1,280,320>"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: ['a = "[マオとの思い出]"'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(0, 160, 492, 22, a)"], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 362, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: [a = "マオにパンツを見せられただけで勃起し"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(0, 200, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: [a = "彼女に馬鹿にされながら服を脱がされた。"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(0, 220, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 363, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: [a = "マオに足で股間を踏まれて勃起し"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(0, 200, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: [a = "彼女に罵られながら服を脱がされた。"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(0, 220, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 364, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: [a = "マオに胸を見せられただけで勃起し"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(0, 200, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: [a = "彼女に馬鹿にされながら服を脱がされた。"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(0, 220, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [ここから射精方法] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 368, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: [a = "そして彼女にペニスを直接踏んでもらい"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(0, 240, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: [a = "最後には踏まれたまま射精した…"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(0, 260, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 369, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: [a = "そして彼女にペニスを胸で挟んでもらい"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(0, 240, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: [a = "そのまま扱かれて胸の中で射精した…"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(0, 260, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 366, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: [a = "その後、彼女に騎乗位で袴られ"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(0, 240, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 367, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: [a = "筆おろしされた瞬間射精してしまった…"], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 655, - p: ["$win1.contents.draw_text(0, 260, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: [a = "筆おろしされ射精まで導かれた…"], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 655, - p: ["$win1.contents.draw_text(0, 260, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 108, - p: [ここから筆おろしと好き], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [8, 53] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: [a = "あなたは彼女に童貞を奪われた。"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(0, 300, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [8, 54] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: [a = "童貞を奪われ、好きになってしまった。"], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 655, - p: ["$win1.contents.draw_text(0, 320, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [8, 54] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: [a = "あなたは彼女に失神するまで責められ"], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 655, - p: ["$win1.contents.draw_text(0, 300, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: [a = "気持ちよくされすぎて好きになってしまった。"], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 655, - p: ["$win1.contents.draw_text(0, 320, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [戦闘結果] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, 戦闘結果を閉じる], 2], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [戦闘結果] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 戦闘結果を閉じる] } - - !ruby/object:RPG::EventCommand { i: 1, c: 355, p: [$win1.dispose] } - - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [""] } - - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [$win1 = nil] } - - !ruby/object:RPG::EventCommand { i: 1, c: 355, p: [if $win1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [unless $win1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: ["$win1.disposed?"] } - - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [$win1 = nil] } - - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [end] } - - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [end] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 223, - p: [!ruby/object:Tone { r: 0.0, g: 0.0, b: 0.0, a: 0.0 }, 120, true], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [651] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 652 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: マオ敗北サマリー2 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 223, - p: - [ - !ruby/object:Tone { r: -255.0, g: -255.0, b: -255.0, a: 0.0 }, - 60, - false, - ], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: ["$win1 = Window_Base.new(20, 20, 410, 376)"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: [a = "足でイかされた回数合計"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(0, 20, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["b = $game_variables[184]"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(340, 20, 492, 21, b)"], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 655, p: [$win1.opacity = 0] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: [a = "胸でイかされた回数合計"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(0, 40, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["b = $game_variables[185]"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(340, 40, 492, 21, b)"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: [a = "膣内で搾り取られた回数合計"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(0, 60, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["b = $game_variables[187]"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(340,60,492, 21, b)"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: [a = "マオの現在のレベル"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(0, 80, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["b = $game_variables[183]"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(340,80,492, 21, b)"], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 108, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [服なし] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 86, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [翼なし服なし] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, マオ doya N, 1, 0, 550, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [翼あり服なし] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, マオ doya N G, 1, 0, 550, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [服あり] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 86, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [翼なし服あり] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, マオ doya HN, 1, 0, 550, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [翼あり服あり] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, マオ doya HN G, 1, 0, 550, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [3, マオ Siru Mune, 1, 0, 550, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [4, マオSiru Foot, 1, 0, 550, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [戦闘結果] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, マオの成績を閉じる], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [戦闘結果] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 402, - p: [1, マオの成績を閉じる], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 355, p: [$win1.dispose] } - - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [""] } - - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [$win1 = nil] } - - !ruby/object:RPG::EventCommand { i: 1, c: 355, p: [if $win1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [unless $win1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: ["$win1.disposed?"] } - - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [$win1 = nil] } - - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [end] } - - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [end] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 1, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 223, - p: [!ruby/object:Tone { r: 0.0, g: 0.0, b: 0.0, a: 0.0 }, 60, false], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 653 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 654 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: マオ奴隷バトル - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [最初] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 43, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [胸永続] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 44, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [足永続] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [476] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「それじゃ…] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ どうやって搾り取ってやろうか…♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, 犯して欲しい, 前戯でイきたい], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 犯して欲しい] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [14] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [既に童貞奪われた] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [8, 53] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 41, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [一番搾り] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [471] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「やはり膣内で搾り取るのが], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 一番吸収率がいいからな♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [476] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「私は全ての力を吸収して], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ お前の子種は残らないから], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ いくらでも出すがいい♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [奴隷二回目以降] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [471] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「やはり膣内で搾り取るのが], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 一番吸収率がいいからな♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [476] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「私は全ての力を吸収して], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ お前の子種は残らないから], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ いくらでも出すがいい♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [657] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [奪われた持ってない] } - - !ruby/object:RPG::EventCommand { i: 2, c: 408, p: [奴隷バトルで筆おろし] } - - !ruby/object:RPG::EventCommand { i: 2, c: 313, p: [0, 0, 0, 30] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [471] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「フフ…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ついに童貞を捨てたくなったか?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [476] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「まあお前はもはや] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私以外とは交われないわけだから], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 当然そうなるだろうな♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [471] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「では膣内で搾り取ると], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ どれほど吸収できるのか…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 調べさせてもらおうか♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 19, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [593] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 230, p: [20] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はTaroのペニスを掴んで膣口に押し付けると'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [そのまま腰を降ろしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 118, p: [選択肢2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 102, - p: [[選択肢, すぐイっちゃう, 我慢する], 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [選択肢2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [1, すぐイっちゃう] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 311, - p: [0, 0, 1, 0, 2500, false], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 28, -1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [623] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [656] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [2, 我慢する] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは\N[6]に犯される前に身構えて、'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [イかないように必死に耐えた…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 28, -1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [623] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [482] } - - !ruby/object:RPG::EventCommand { i: 3, c: 126, p: [54, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 126, p: [53, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 313, p: [0, 0, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [226, 226, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [657] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 前戯でイきたい] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [選択肢B] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 102, - p: [[選択肢, 胸で搾り取られる, 足で踏まれる], 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [選択肢B] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, 胸で搾り取られる] } - - !ruby/object:RPG::EventCommand { i: 2, c: 118, p: [胸永続] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [613] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [661] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [4] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 4, 0, 30, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [12] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [662] } - - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [終了] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [胸永続] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, 足で踏まれる] } - - !ruby/object:RPG::EventCommand { i: 2, c: 118, p: [足永続] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [663] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [4] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 4, 0, 30, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [13] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [664] } - - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [終了] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [足永続] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [終了] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [612] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [最初] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 655 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: マオ奴隷脱童即射精 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [53, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [54, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroのペニスはあっという間に\n[6]の膣内にすっぽり収まり'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [その一瞬の刺激で果ててしまった…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [628] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ここまで早いとはな…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 奴隷生活で少しは刺激に慣れたと], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 思ってたんだが…] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [594] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [624] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「だがやはり膣内で直接搾り取るのはいい…♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 徐々に戻っていく勇者の力も], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 一瞬で絞り尽くしてやったぞ♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 83, -1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [632] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [625] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「お前も筆おろしで膣内射精させてもらえて], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 満足だろう?] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [595] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [625] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「せっかくの童貞卒業が], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 一瞬だけでは可哀想だから], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ もう少し搾り取ってやろうか…フフ…♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [41, 41, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [44, 44, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [366, 366, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [367, 367, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 83, -1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [623] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [終了] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: - [ - [ - 選択肢, - 身を委ねて犯され続ける, - トドメが欲しい, - 他の方法でイかせて欲しい, - ], - 0, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [終了] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 402, - p: [1, 身を委ねて犯され続ける], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 27] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [657] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, トドメが欲しい] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [628] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「もうお終いか?] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 相変わらず根性のないやつだ…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [624] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「少しは耐えて私を楽しませてもらえるレベルに], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ なってもらわなくてはな…!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [381, 381, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [623] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は胸でギュッとTaroの顔を挟みながら'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['膣内でTaroのペニスを締め付けてきた!'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroのペニスはまだ固く彼女の膣内で脈打っている…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [625] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「何度も限界を超えて搾り取られれば], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 少しは耐えられるようになるかな?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ フフ…♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [629] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「お前も私に気絶するまで搾り取られるのを], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 期待しているんだろ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [623] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroの顔を胸で挟んだまま'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [激しく腰を上下に動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [638] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [623] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [632] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [625] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「フフ…♡何度出しても早いままだな♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ だがこの程度では] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 私は全然満足しないぞ!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroにそう言い放つと'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [そのまま激しく腰を動かし続けた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [638] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [79, 79, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [629] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「まだまだ…と言いたいところだが…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ そろそろ限界か?] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [381, 381, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [624] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふん…やはりな…♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 私もお前の限界が把握できるように], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ なってきたよ♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [594] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [629] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「私もすっかりお前のご主人様として], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 慣れてきたということだな…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ フフ…♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['勇者を食らい尽くして満足している\N[6]を見つめながら'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは意識を失った…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [366, 366, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [41, 41, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [44, 44, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [43, 43, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [375, 375, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [85, 85, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 27] } - - !ruby/object:RPG::EventCommand { i: 1, c: 340, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 402, - p: [3, 他の方法でイかせて欲しい], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [626] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「ほぉ…私に直接吸われても], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ まだ意識があるのか♪], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [624] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「面白い…] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ もう少し遊んでやるか♪], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [612] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]はゆっくりと腰をあげて'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['膣内からTaroのペニスを解放した…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 27] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [655] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 656 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: マオ奴隷本番 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 226, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [226, 226, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [永続] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [最初] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [14] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 108, - p: [童貞じゃないけど この日は一回目], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [472] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「あんまり早くイくとつまらないから], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 少しは我慢するんだぞ♪], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [593] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroのペニスを掴み自分の秘部へ向けると'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [そのまま腰を降ろしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは\N[6]に身を任せたまま犯された…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 27, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [14] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [624] } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [永続] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [658] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [4] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 4, 0, 30, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [659] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [終了] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [永続] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [二回目] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [4, 1, 6, 27] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [継続騎乗位] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [624] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「このまま最後まで絞り尽くしてやる♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ お前もそれが好きなんだろ?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [騎乗位入れ直し] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [472] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「トドメはやはり] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 膣内で直接吸い取ってやる♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 19, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 230, p: [20] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はTaroのペニスを掴み自分の秘部へ向けると'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [そのまま腰を降ろしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは\N[6]に身を任せたまま犯された…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 27, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [623] } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [永続2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [658] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [4] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 4, 0, 30, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [659] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [終了] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [永続2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [終了] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: - [ - [ - 選択肢, - 身を委ねて犯され続ける, - もう限界, - 他の方法でイかせて欲しい, - ], - 0, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [終了] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 402, - p: [1, 身を委ねて犯され続ける], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 45, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 313, p: [0, 0, 0, 27] } - - !ruby/object:RPG::EventCommand { i: 2, c: 313, p: [0, 0, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [最初] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, もう限界] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 108, - p: [即イき以外トドメ 同じでOK], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [628] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「もうお終いか?] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 相変わらず根性のないやつだ…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [624] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「少しは耐えて私を楽しませてもらえるレベルに], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ なってもらわなくてはな…!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [381, 381, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [623] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は胸でギュッとTaroの顔を挟みながら'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['膣内でTaroのペニスを締め付けてきた!'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroのペニスはまだ固く彼女の膣内で脈打っている…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [625] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「何度も限界を超えて搾り取られれば], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 少しは耐えられるようになるかな?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ フフ…♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [629] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「お前も私に気絶するまで搾り取られるのを], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 期待しているんだろ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [623] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroの顔を胸で挟んだまま'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [激しく腰を上下に動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [638] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [623] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [632] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [625] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「フフ…♡何度出しても早いままだな♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ だがこの程度では] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 私は全然満足しないぞ!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroにそう言い放つと'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [そのまま激しく腰を動かし続けた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [638] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [79, 79, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [629] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「まだまだ…と言いたいところだが…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ そろそろ限界か?] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [381, 381, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [624] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふん…やはりな…♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 私もお前の限界が把握できるように], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ なってきたよ♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [594] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [629] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「私もすっかりお前のご主人様として], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 慣れてきたということだな…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ フフ…♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['勇者を食らい尽くして満足している\N[6]を見つめながら'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは意識を失った…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [366, 366, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [41, 41, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [44, 44, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [43, 43, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [85, 85, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [375, 375, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 27] } - - !ruby/object:RPG::EventCommand { i: 1, c: 340, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 402, - p: [3, 他の方法でイかせて欲しい], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [626] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「ほぉ…私に直接吸われても], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ まだ意識があるのか♪], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [624] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「面白い…] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ もう少し遊んでやるか♪], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [612] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]はゆっくりと腰をあげて'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['膣内からTaroのペニスを解放した…'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [抜けた際に膣からドロドロと精液が零れ落ちた…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 27] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [655] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 657 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: マオSex攻撃奴隷 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [45, 45, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [623] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精前] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [5] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]はTaroの上で激しく腰を上下させ'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroのペニスを責めたてた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [71] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [624] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ほらほらっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ もっと我慢してみせろっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [594] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [629] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「すぐにイかれてしまっては], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 遊びにもならないからな♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroを見下しながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [激しく腰を上下に動かした!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [624] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「お前も少しは動いてみたらどうだ?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 女に任せきりで] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 情けないとは思わないのか♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [594] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [625] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「動かずにじっと耐えるのが], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 精一杯みたいだがな…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 情けない奴だっ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroを両手で押さえ付けたまま'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [激しく腰をグラインドしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [625] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「奴隷生活も悪くないだろう♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 誘惑に耐えてきた甲斐があったものだな♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [594] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [624] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「雑魚相手だったら一回イかせて], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 死ぬまで働かせる使い捨て奴隷なんだが…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 勇者の力に感謝しろ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroの反応を観察しながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [楽しそうに腰を動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [71] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [595] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [623] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [5] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroの射精後で敏感なペニスを'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [容赦なく膣内で扱き続けてきた!!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は精液と愛液を膣内で混ぜるように'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [上下に何度も腰を振ってきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroの上で激しく腰を上下させ'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスを責めたてた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [71] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 105, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [625] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「初めて会った時は早くイかせたかったが], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 今では早すぎるから] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 少しは耐えて欲しいくらいだ♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [594] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [624] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「懐かしいものだな♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ お前ももはや我慢する理由がないから], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ こんなに早いのか?フフ…♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\N[6]はTaroを見透かしたように見つめながら'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [激しく腰を上下に動かした!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [629] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「散々絞り尽くした今でも], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ お前が射精するたびに力が], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 流れ込んでくる…♪] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [594] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [625] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「勇者とは夢魔にとって], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 最高のエネルギータンクだな♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\N[6]はTaroの反応を観察しながら'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [激しく腰を動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [624] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「本来なら眷属となった者は], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 何度でも射精できるんだが…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [594] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [625] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「お前はすぐに失神してしまうからな…], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ なるべくじっくりと楽しませてもらうぞ♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]はTaroの上で激しく腰を上下させ'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroのペニスを責めたてた!'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [71] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [595] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [623] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 658 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: マオ奴隷膣内射精 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 108, - p: [奴隷戦は射精前と後をくっつけて、不自然な台詞えを変える], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [初射精] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [625] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「少しは我慢しろと言ったはずだが…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 奴隷になってもそれが聞けないのだから], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 本当に我慢の効かない奴だ…♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [624] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「まあいい…それなら早くイく分、], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 今日は回数をこなしてもらおうか…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ まずは一発目だっ♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精二回目以降] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [19] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [625] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「既に力は空みたいだが], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ お前の精は良い味だからな♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [381, 381, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [624] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「食事という意味ではまだまだ], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 搾り取る意味はある♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 存分に私に精を捧げるといい♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [629] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「そんなに焦って出さなくても], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 最後まで搾り取ってやる♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [381, 381, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [624] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「だから少しは我慢してみせろっ!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ほらほらっ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [625] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「さっきあれだけ出したのにもう出すのか♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ まあどれだけ搾り取れるか試してやる♪], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [381, 381, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [624] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「さあ持っている精を全て捧げるがいい…♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ それが気持ちいいんだろ?フフ…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['\n[6]は両手でTaroを押さえつけ'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [激しく腰を動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [638] } - - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [ここから射精後] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [623] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [ナカ初射精] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [594] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [625] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「フフフ…!] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ やはりまだ吸い出せる力があるな♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 勇者の力は本当に素晴らしい…!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 83, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [632] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [629] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「勇者が下僕となった今], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ これ以上強くなる意味はあまりないが…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 食事以外にも効果があると得した気分だ♪], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [595] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [630] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「それにお前の精は] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 食事としても上質だしな…♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 本当に良い物を拾った♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [625] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「元々は他の女に襲わせて], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 私は安全な場所から] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 見るだけのつもりだったが…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [624] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「今では自分でお前をモノにできて], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 良かったと思っている♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [381, 381, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [623] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroの顔を胸でギュッと挟み'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroのペニスを膣内で締め付けてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroのペニスは再び'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [そそり勃ってしまった…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [625] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「危うくこんなにも美味しい食事を], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 他の女に取られるところだったよ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroを胸で挟んだまま'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [激しく腰を上下に動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [638] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [381, 381, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [594] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [629] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「フフ…♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 大量だ♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [626] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「だがまだまだ足りない…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ もっともっと出してもらおうか♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [595] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [623] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [ナカ射精二回目以降初] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [594] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [28] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [630] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「お前を射精させるのは簡単だが], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 逆に長持ちさせるのは難しいな…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [624] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「よく私の前まで無傷で来られたものだと], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 関心せざるを得ない…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ フフ…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [625] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「出すのは早いが質は落ちないな♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ これならいくらでも精を搾り取れそうだ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [624] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「恐れていた勇者でも] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 今ではただの餌だな…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [624] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「本来なら夢魔が強くなる為には], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 様々な相手から精を奪う必要があるが…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [629] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「お前相手なら管理する餌は一人で足りるから], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 楽で助かるよ…] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ フフ…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [54, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [41, 41, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [44, 44, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [366, 366, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 83, -1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [632] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [595] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [623] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [14] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 659 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 660 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: マオ奴隷HP胸 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 46, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精前] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [613] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['マオはTaroを押し倒すと'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['胸でTaroのペニスを挟んできた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 49, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [620] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「胸でするなんて奉仕みたいだが…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ たまには奴隷を労うのも], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 主人の務めでもあるか…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [615] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「それに] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ これで勇者が手に入ったのだから], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 安いものだな♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroのペニスを胸で挟むと'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ギュッと締め付けてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [619] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「メアやお前の生徒達では], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ こんな真似はできないだろう?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [614] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「お前が相手した貧乳女の], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 奴隷にならなくて良かったな♪], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroのペニスを挟んだ胸を'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [激しく上下に動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [614] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「胸を見せただけで降参する], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 意志の弱い勇者で助かったよ♪], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [615] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「お前も本当は奴隷になりたい相手を], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 選んでいただけなんだろ?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ フフ…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroのペニスを挟んだ胸を'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [激しく上下に動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 49, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]は射精したばかりのTaroのペニスを'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [根本から胸で挟んできた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 49, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [619] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「そういえば最初に会った時も], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ほとんど抵抗なんてしていなかったな…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [615] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「こんな意志の弱い男を], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ モノに出来なかった他の女には呆れるが], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ おかげで私のモノにできて良かったよ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroのペニスを挟んだ胸を'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [激しく上下に動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [615] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「最初から私が出ていれば勝てたんだろうが], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私は用心深いのでな…♪], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [614] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「お前も最後には] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私の胸でイかせてもらえて本望だろ?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ フフ…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroのペニスを挟んだ胸を'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [激しく上下に動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [619] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「フフ…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 出会った頃と同じくらいに弱いままだな♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [615] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「せっかく毎日相手をしてやってるのに], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 慣れるよりも] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 益々魅了されてしまっているのか♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroの顔を見つめたまま'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスを胸の中でめちゃくちゃに扱いてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 49, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 661 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: マオ奴隷胸逝き - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [54, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 46, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [初射精] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [615] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「どうやら限界みたいだな♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 胸の中でお前のモノが], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 暴れているのがわかるぞ…♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [614] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「最期くらい思いっきりイかせてやるっ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ イけっ♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は今にも射精しそうなTaroを'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [トドメとばかりに胸で激しく扱いた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [638] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [621] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [619] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「フフっ♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 良いイきっぷりだ♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 褒めてやる♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [614] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「でもまだ搾り尽くしてはなさそうだな…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 最後まで貰っていくぞ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 108, - p: [射精二回目以降 射精前と後の台詞], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [19] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [619] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「またイくのか♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ これで簡単に出るんだから], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 男は簡単だ♪] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [614] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「さぁ、さっさと出して], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私に精を捧げるがいい♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [614] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「もうお前の仲間の貧乳では], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 反応すら] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ しなくなってしまったんじゃないのか?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [615] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「私の計画を実行するまでは], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 奴隷になったことを] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ バレないようにしておけよ…フフ…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [615] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「魔王に任命されてからは], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 胸など大きくても邪魔だったが…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ やはり女にはこれが武器になるな♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [614] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「これで男の弱点を存分に弄んでやる♪], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ほらほらっ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は今にも射精しそうなTaroを'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [トドメとばかりに胸で激しく扱いた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [638] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [621] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [28] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [615] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「フフ…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ やはり男など簡単だ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [614] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「勇者までも下僕になっているくらいだしな♪], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ もっともお前は] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 性に関しては平均以下の弱さだろうが…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [615] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「まだこんなに出るとはな…♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ やはりお前は餌としても優秀だ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [614] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「世界も優秀な餌も私の手中に堕ちる…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 今回の勇者が雑魚で本当に運が良かった♪], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [615] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「刺激的には大したことないと思うが], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 男にとってこれはそんなに魅力的なものか♪], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [619] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「メアには悪いことをしたが], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ あいつにも胸があれば], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ チャンスはあったのにな♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [46, 46, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [42, 42, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [12] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroをイかせた\N[6]は'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['続けて射精させようとTaroのペニスを胸で挟んできた…'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [トドメ選択肢] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, 身を委ねる, もう限界, 他の方法でイきたい], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [トドメ選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 身を委ねる] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [12] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 45, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 313, p: [0, 0, 0, 27] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, もう限界] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [12] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [665] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 402, - p: [3, 他の方法でイきたい], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [612] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [470] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「同じことばっかりでも飽きるしな…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 他の方法でもイかせてやろう♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [12] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [43, 43, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 27] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [655] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 662 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: マオ奴隷HP足 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 51, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精前] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['マオはTaroを見下しながら'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroのペニスを踏みつけてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 108, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [471] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「最近ではヘンタイの相手も], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 慣れてきたよ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [476] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「このまま無様に射精してみせろっ!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ホラホラっ!] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroを罵りながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスを激しく足で擦ってきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [476] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「たまには靴を脱いでから], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ やってやろうか?] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [478] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「…このままでいいのか…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ いや、何でもない…] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は呆れながらも'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスを激しく足で撫でてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [471] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「私の奴隷となり力を奪われ], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 勇者の血筋はお前で絶えることになるが…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [472] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「こんな男ではそれも当然だな♪], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ほら、さっさとイかせてやるっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]は満足そうに'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスを足裏で圧迫してきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 108, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['マオはTaroを見下しながら'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroのペニスを踏みつけてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 108, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [471] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「無様だな勇者…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ だが夢魔の前では男はこうあるべきだ!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroを罵りながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスを激しく足で擦ってきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [476] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「フフフ…] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ まさか勇者がこんなドМで], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 雑魚だったとはな…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [472] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「足だけで勇者を倒した魔王として], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私の功績は未来永劫讃えられるだろう♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]は楽しそうに'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスを激しく足で撫でてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [476] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「まさか勇者がこんなヘンタイだったとはな♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 早く人間達に教えて] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 絶望と軽蔑の表情を見せてほしいものだ♪], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [471] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「それまでに] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ もっもっとお前の弱点を開発してやるっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]は満足そうに'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスを足裏で圧迫してきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 108, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 663 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: マオ奴隷足逝き - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [54, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 51, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [キス初射精] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [471] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「フフ…♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ お前のようなヘンタイは], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ このままイかせてやろう♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [472] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「ヘンタイな奴隷を持つと苦労するが…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 私もこれを楽しめるようになってきた♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [469] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['マオはTaroのペニスを踏みつけると'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [そのまま激しく擦りだした!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [638] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [610] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [476] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「フッ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ お前にはお似合いのイき様だ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [472] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「足で踏まれるだけの奴隷生活と], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 人生を引き換えにしたのだからな♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ いくらでもイかせてやろう♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 108, - p: [射精二回目以降 射精前と後の台詞], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [19] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [476] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「これでイかせるのにも], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 慣れればどうということはない♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [472] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「むしろ足だけでいいんなら], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 手間が省ける…] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ほらっイけっ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [474] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「またこれでイくのか…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ もはや普通のプレイでは], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 満足できない身体になってしまったか?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [471] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「どの道お前は生涯私の下僕として], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 精を捧げるんだ…] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 他のプレイなどする必要もないかっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [470] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「私程の高位の夢魔なら], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 外に出した精液からも養分を回収できる…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [471] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「だから遠慮なくイって], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私に精を捧げるといい…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ フフ…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [638] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [610] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [28] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroのペニスは潰れるように精液を吐き出し'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]の足にべっとりと精液を付けた…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [476] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「何度出しても良い精が出るな♪], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [470] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「たとえ夢魔が相手でも], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 普通はどんどん質が落ちるんだが…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ これも勇者の性質か?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [471] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「優秀な子孫を残す為なのかもしれないが], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 今ではただの優秀な餌だな!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ フフ…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [470] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「ふっ、こんな無様なイき様の男のせいで], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 人類は滅びることになる。], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [471] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「あの魔法使いの娘にも], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 見せてやりたいところだな…!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [472] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「勇者が男で、] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ お前のようなヘンタイだったとは], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 人間達も運が悪い♪] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [471] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「おかげで私は勝つことができたから], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ お前には感謝している♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 死ぬまで下僕として飼ってやるぞ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [51, 51, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [42, 42, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [13] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroをイかせた\N[6]は'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['続けて射精させようとTaroのペニスを'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [足で押さえ付けてきた…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [トドメ選択肢] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, 身を委ねる, もう限界, 他の方法でイきたい], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [トドメ選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 身を委ねる] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [13] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 45, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 313, p: [0, 0, 0, 27] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, もう限界] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [13] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [665] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 402, - p: [3, 他の方法でイきたい], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [470] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「同じことばっかりでも飽きるしな…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 他の方法でもイかせてやろう♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [13] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [44, 44, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 27] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [655] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 664 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: マオ奴隷限界 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 44, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [471] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「もう立つことすら出来ないか♪], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 情けない奴隷だな♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [470] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「お前には足で踏まれたまま], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ トドメを刺されるのがお似合いだ…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ このまま最後までイかせてやろう♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は冷たい目でそう言い放つと'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroのペニスを更に強く踏みつけてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroのペニスは再び'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [そそり勃ってしまった…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [471] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「そう聞いて興奮してしまったのか?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 救いようのないヘンタイだな♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroのペニスを踏みつけたまま'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [激しく擦ってきた!] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [638] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['強すぎる快感に悶えるTaroを見つめながら'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は尻尾でTaroのペニスを扱き続けた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [638] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [610] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [476] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「早く人間達を制圧して], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 民衆の前でお前の無様な姿を], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 見せてやりたいものだ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]に踏まれてももはや悔しさすら感じることなく'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは心から下僕となり下がり、そのまま意識を失った…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [368, 368, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 43, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [614] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「なんだ、もう限界なのか?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ だがお前の中からまだ精気を感じる…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [615] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「私の目をごまかせると思うなよ♪], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ここでお前の精気を空になるまで], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 吸い尽くしてやる♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroのペニスを胸でギュッと締め付けてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroのペニスは再び'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [そそり勃ってしまった…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [619] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「フフ…♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ やはりまだやれるではないか♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [614] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「相変わらずウソが下手だな♪], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ こっちも全然成長しないし], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 進歩のない男だ…♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [638] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [621] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は強すぎる快感で痙攣するTaroを見ながら'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [激しく責めたて続けてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [638] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [619] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「精液だけは良い質だから], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 特に不満はないがな♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [615] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「また相手をする時も] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 気絶するまで搾り取ってやる…♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 覚悟しておけよ♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['最後の一滴まで力と精気を奪われたTaroは'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [何も考えないまま意識を失った…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [369, 369, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [375, 375, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [85, 85, 1] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &12 { - code: 41, - parameters: ["", 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*12] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 8] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 11] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 13] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 27] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [161, 161, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [162, 162, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 340, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 665 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 666 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: 回想部屋スイッチ - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [1, 100, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [110, 118, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [120, 197, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [201, 399, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [401, 999, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [100, 100, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [1, 999, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [16, 16, 0, 0, 99] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [100, 100, 0, 0, 8] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [16, 16, 0, 0, 99] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [100, 100, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 667 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 668 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: プリンパンチラOn - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [53, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [54, 54, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 41, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [3, Priin siru NN, 1, 0, 329, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 47, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [5, Priin siru 5, 1, 0, 329, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 669 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: プリンパンチラOff - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [54, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [53, 53, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 41, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 47, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [5, Priin siru 5a, 1, 0, 329, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 670 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: プリンP脱ぎ - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [669] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [675] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['\N[6]は足を開いてTaroにパンツを見せつけたまま'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ゆっくりと脱ぎはじめた!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 38, -1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [54, 54, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [53, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [52, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [675] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [30] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 671 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: プリン服脱ぎ - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['\N[6]は見せつける様にゆっくりと'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [服を脱いだ!] } - - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 39, -1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [54, 54, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [52, 52, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [53, 53, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [51, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [675] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [30] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 672 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: プリン立絵無し普通 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 441, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 831] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 108, - p: [着衣ぱんつ見せOffでは脱いだぱんつをピクチャで見せる], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [2, Prin Panty BF, 1, 0, 329, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 867] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 849] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 885] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [プリン靴下] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 822] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [2, Prin Panty, 1, 0, 329, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 858] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 840] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 876] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 673 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: プリン立絵無しSmie - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 441, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 836] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 108, - p: [着衣ぱんつ見せOffでは脱いだぱんつをピクチャで見せる], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [2, Prin Panty BF, 1, 0, 329, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 872] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 854] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 890] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [プリン靴下] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 827] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 108, - p: [着衣ぱんつ見せOffでは脱いだぱんつをピクチャで見せる], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [2, Prin Panty, 1, 0, 329, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 863] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 845] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 881] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 674 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: プリン立絵無しDoya - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 441, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 829] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 108, - p: [着衣ぱんつ見せOffでは脱いだぱんつをピクチャで見せる], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [2, Prin Panty BF, 1, 0, 329, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 865] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 847] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 883] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [プリン靴下] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 820] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 108, - p: [着衣ぱんつ見せOffでは脱いだぱんつをピクチャで見せる], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [2, Prin Panty, 1, 0, 329, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 856] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 838] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 874] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 675 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: プリンDoya - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 441, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 829] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Prin Doya, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 108, - p: [着衣ぱんつ見せOffでは脱いだぱんつをピクチャで見せる], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [2, Prin Panty BF, 1, 0, 329, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 865] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Prin Doya, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 847] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Prin Doya, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 883] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Prin HN Doya, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [プリン靴下] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 820] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Prin Doya, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 108, - p: [着衣ぱんつ見せOffでは脱いだぱんつをピクチャで見せる], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [2, Prin Panty, 1, 0, 329, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 856] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Prin Doya, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 838] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Prin Doya, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 874] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Prin HN Doya, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 676 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: プリンHap - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 441, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 830] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Prin Hap, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 108, - p: [着衣ぱんつ見せOffでは脱いだぱんつをピクチャで見せる], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [2, Prin Panty BF, 1, 0, 329, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 866] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Prin Hap, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 848] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Prin Hap, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 884] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Prin HN Hap, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [プリン靴下] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 821] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Prin Hap, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 108, - p: [着衣ぱんつ見せOffでは脱いだぱんつをピクチャで見せる], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [2, Prin Panty, 1, 0, 329, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 857] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Prin Hap, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 839] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Prin Hap, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 875] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Prin HN Hap, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 677 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: プリン普通 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 441, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 831] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Prin Nom, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 108, - p: [着衣ぱんつ見せOffでは脱いだぱんつをピクチャで見せる], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [2, Prin Panty BF, 1, 0, 329, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 867] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Prin Nom, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 849] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Prin Nom, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 885] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Prin HN Nom, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [プリン靴下] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 822] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Prin Nom, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 108, - p: [着衣ぱんつ見せOffでは脱いだぱんつをピクチャで見せる], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [2, Prin Panty, 1, 0, 329, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 858] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Prin Nom, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 840] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Prin Nom, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 876] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Prin HN Nom, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 678 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: プリンがっかり - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 441, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 832] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Prin Sad2, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 108, - p: [着衣ぱんつ見せOffでは脱いだぱんつをピクチャで見せる], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [2, Prin Panty BF, 1, 0, 329, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 868] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Prin Sad2, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 850] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Prin Sad2, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 886] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Prin HN Sad2, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [プリン靴下] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 823] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Prin Sad2, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 108, - p: [着衣ぱんつ見せOffでは脱いだぱんつをピクチャで見せる], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [2, Prin Panty, 1, 0, 329, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 859] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Prin Sad2, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 841] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Prin Sad2, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 877] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Prin HN Sad2, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 679 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: プリンSad - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 441, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 833] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Prin Sad, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 108, - p: [着衣ぱんつ見せOffでは脱いだぱんつをピクチャで見せる], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [2, Prin Panty BF, 1, 0, 329, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 869] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Prin Sad, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 851] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Prin Sad, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 887] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Prin HN Sad, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [プリン靴下] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 824] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Prin Sad, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 108, - p: [着衣ぱんつ見せOffでは脱いだぱんつをピクチャで見せる], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [2, Prin Panty, 1, 0, 329, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 860] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Prin Sad, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 842] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Prin Sad, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 878] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Prin HN Sad, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 680 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: プリンShy - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 441, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 834] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Prin Shy, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 108, - p: [着衣ぱんつ見せOffでは脱いだぱんつをピクチャで見せる], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [2, Prin Panty BF, 1, 0, 329, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 870] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Prin Shy, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 852] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Prin Shy, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 888] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Prin HN Shy, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [プリン靴下] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 825] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Prin Shy, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 108, - p: [着衣ぱんつ見せOffでは脱いだぱんつをピクチャで見せる], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [2, Prin Panty, 1, 0, 329, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 861] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Prin Shy, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 843] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Prin Shy, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 879] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Prin HN Shy, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 681 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: プリンShy2 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 441, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 835] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Prin Shy2, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 108, - p: [着衣ぱんつ見せOffでは脱いだぱんつをピクチャで見せる], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [2, Prin Panty BF, 1, 0, 329, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 871] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Prin Shy2, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 853] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Prin Shy2, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 889] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Prin HN Shy2, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [プリン靴下] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 826] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Prin Shy2, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 108, - p: [着衣ぱんつ見せOffでは脱いだぱんつをピクチャで見せる], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [2, Prin Panty, 1, 0, 329, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 862] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Prin Shy2, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 844] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Prin Shy2, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 880] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Prin HN Shy2, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 682 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: プリンSmile - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 441, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 836] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Prin Smi, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 108, - p: [着衣ぱんつ見せOffでは脱いだぱんつをピクチャで見せる], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [2, Prin Panty BF, 1, 0, 329, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 872] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Prin Smi, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 854] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Prin Smi, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 890] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Prin HN Smi, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [プリン靴下] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 827] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Prin Smi, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 108, - p: [着衣ぱんつ見せOffでは脱いだぱんつをピクチャで見せる], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [2, Prin Panty, 1, 0, 329, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 863] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Prin Smi, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 845] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Prin Smi, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 881] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Prin HN Smi, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 683 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: プリンOko - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 441, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 837] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Prin Oko, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 108, - p: [着衣ぱんつ見せOffでは脱いだぱんつをピクチャで見せる], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [2, Prin Panty BF, 1, 0, 329, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 873] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Prin Oko, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 855] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Prin Oko, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 891] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Prin HN Oko, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [プリン靴下] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 828] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Prin Oko, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 108, - p: [着衣ぱんつ見せOffでは脱いだぱんつをピクチャで見せる], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [2, Prin Panty, 1, 0, 329, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 864] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Prin Oko, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 846] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Prin Oko, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 882] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Prin HN Oko, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 684 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: プリン説得 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [23] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 10, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [彼女はこちらを父親だと思っているようだ…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ここはお父さんになったつもりで説得してみよう!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [説得選択0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 102, - p: - [ - [ - 選択肢, - 親子でえっちはいけません!と叱る, - 娘ならこっちの世界で一緒に暮らそうと誘う, - 一緒にお風呂に入りたい, - ], - 0, - ], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [説得選択0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 402, - p: [1, 親子でえっちはいけません!と叱る], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [684] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「プリンセスである私に], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ お説教は厳禁なのです!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [683] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「しっかり調教して] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ どっちが偉いのかをわからせてあげます♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [説得に失敗してしまった…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 402, - p: [2, 娘ならこっちの世界で一緒に暮らそうと誘う], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [680] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふぇ!?] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ こ、こっちの世界で、ですか…?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [681] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「パパと一緒に…] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 普通の子として…?] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は普通の暮らしを想像している様子だ…'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [このまま説得できれば大人しくなるかもしれない。], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは理性を取り戻した!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [208, 208, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 312, p: [0, 0, 0, 0, 50] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 402, - p: [3, 一緒にお風呂に入りたい], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [683] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「わぁーい♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私もパパと一緒に水遊びしたいのですぅ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [676] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「パパの精子でドロドロに汚れちゃう予定だし], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ しっかり洗ってもらうのです♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えへへ…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [彼女の裸を洗わされることを想像してしまった…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは理性を失った…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 312, p: [0, 0, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 10, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]は親の愛情を受けずに育って歪んでしまったようだ…'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [優しく接してあげれば心を開いてくれるかもしれない!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [説得選択1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 102, - p: - [ - [ - 選択肢, - '\n[6]は可愛いし娘よりも嫁にしたい', - 何も言わずに抱きしめてみる, - 頭をなでなでしてみる, - ], - 0, - ], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [説得選択1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 402, - p: [1, '\n[6]は可愛いし娘よりも嫁にしたい'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [683] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んふふ~♪] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 当然なのですっ♪] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [676] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「でもパパは] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私に貰われて連れてかれちゃうから], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ パパがお婿さんなんですよー?えへへ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]に無理矢理結婚させられるのを想像してしまった…'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroの理性は削られた…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 312, p: [0, 0, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 402, - p: [2, 何も言わずに抱きしめてみる], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [680] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「きゃっ…] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]の甘い匂いや'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [華奢だけど柔らかい身体に興奮してしまった…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [676] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「急にびっくりしたのです…!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ でも私よりも] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ パパの方がドキドキしてるのですー♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['童貞のTaroにはまだ早い説得方法だった…'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroの理性は削られた…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 312, p: [0, 0, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 402, - p: [3, 頭をなでなでしてみる], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [684] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「うぅっ…] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 立派なレディに対して], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 子供扱いは失礼なのですっ!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [683] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「でも…] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ こうやってパパになでなでされるの…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ きもちいーのです…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]の可愛い笑顔に心が癒され'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは理性を取り戻した!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [208, 208, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 312, p: [0, 0, 0, 0, 50] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 10, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]はまだ子供だ…'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [彼女のおねだりを聞いて満足させてあげれば], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [話を聞いてくれるかもしれない!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [683] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「えっ!おねだりしてもいーんですか!?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 嬉しいのですぅ~♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [677] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「それじゃあ、キスして欲しいのです♪], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ もう私も子供じゃないから], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 大人のちゅーですよ?えへへ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [説得選択2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 102, - p: - [ - [ - 選択肢, - '目を閉じて\n[6]にキスしてもらうのを待つ', - '\n[6]の手を取ってそこにキスする', - '\n[6]の口にキスをする', - ], - 0, - ], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [説得選択2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 402, - p: [1, '目を閉じて\n[6]にキスしてもらうのを待つ'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 60, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [60, 60, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 126, p: [59, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [676] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「パパがどーてーでマゾなのを], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ すっかり忘れていたのです♪], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私がリードしてちゅーしてあげるのですっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroの顔の前まで飛んでくると'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroの身体に両手両足を使ってしっかりと抱きついてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 90, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 230, p: [30] } - - !ruby/object:RPG::EventCommand { i: 2, c: 118, p: [選択肢3] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 102, - p: [[選択肢, 抱きつかれただけで興奮してしまう, 耐える], 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [選択肢3] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 402, - p: [1, 抱きつかれただけで興奮してしまう], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 100] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [683] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「んふふー♪] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ パパからごはんの匂いがするのです♡], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ もう食べちゃっていーんですかぁ?], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [423, 423, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [686] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [2, 耐える] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [683] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「んふふー♪] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ もう逃がさないのです♡], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 食べちゃうですよぉー♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]はTaroの顔の顔を愛おしそうに撫でながら'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [優しくキスしてきた!] } - - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 11, -1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [676] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「えへへー♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ パパがドキドキしてるの], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 伝わってくるのです♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]はTaroの顔を抑え'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['小さな舌をTaroの口に入れながら激しくキスしてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 11, -1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [683] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「ん…♡満足したのですぅ♡], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ パパはもっと欲しくなっちゃったんじゃ], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ ないですかぁ?ふふっ♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 402, - p: [2, '\n[6]の手を取ってそこにキスする'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [683] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「わっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ なんだか私を守るナイト様みたいです♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ パパ、かっこいーのですっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['お姫様に憧れる\n[6]は喜んでいる…!'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [説得できそうな気がしてきた!], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは理性を取り戻した!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [208, 208, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 312, p: [0, 0, 0, 0, 50] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 402, - p: [3, '\n[6]の口にキスをする'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 60, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [60, 60, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 126, p: [59, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [683] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私の方はいつでも準備オッケーなのです…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroの顔の前まで飛んでくると'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [目を閉じてキスを待っている…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['しかしTaroは覚悟が決まらず'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]にキスできずにおどおどしてしまっている…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 11, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はキスを諦めようとしたTaroの顔を抑え'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroを逃がさないように激しくキスしてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 11, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [676] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへー♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ パパが遅いから私からしちゃったです♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ びっくりしてドキドキしたですか?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 208, 0, 3, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [684] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「むむむ…] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ パパとえっちして家来にするのが], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 夢だったですけど…] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [679] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「普通に仲良くなりたいって…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 思ってしまいました…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [681] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「パパ…] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 私みたいなワガママ娘でも…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 仲良くしてくれるですか…?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]は誘惑を諦めた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [85, 85, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [442, 442, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 340, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [終了] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 685 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: プリンキス - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 60, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [60, 60, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 126, p: [59, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 423, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [445, 445, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 102, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [111, 111, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [102, 102, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 242, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroはしっかりと自分に抱きつく\n[6]を抱きしめ返しながら'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [既に勃起したままキスされるのを待っていた…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 241, - p: [!ruby/object:RPG::BGM { name: Dungeon3, volume: 100, pitch: 100 }], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [676] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「パパってば娘とちゅーするのに], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ そんなにきんちょーしてるんですか?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 可愛いのです…♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroの顔を愛おしそうに撫でながら'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ついばむようにキスしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 22, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [683] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ん…ちゅ…♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ このままパパのこと…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 食べちゃうのです…♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroをギュッと抱きしめたまま'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [激しくキスしてきた!] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 22, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 22, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 87, -1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero D"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 126, p: [58, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [47, 47, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [42, 42, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [43, 43, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [445, 445, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは\N[6]に激しくキスされて興奮し'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [服の上から脚でペニスをスリスリされてだけで], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ズボン越しにも精液が漏れるほど射精してしまった…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [677] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「…♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ パパ…震えちゃって…♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 気持ちよかったですか…?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はしばらくの間Taroを抱きしめたまま見つめて'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['そっとTaroの身体を離した…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['彼女に抱き支えられていただけのTaroは'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [キスと射精で蕩けており立つことはできず], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [そのまま膝から崩れ落ちて倒れてしまった…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [683] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「キスだけでパパをやっつけたのです♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 娘とのちゅーでこーふんするなんて], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ パパはヘンタイさんですねー♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [676] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「ヘンタイパパにはお仕置きなのですっ♪], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 二度と私に逆らえないように], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 徹底的に躾してあげるのですよ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['キスだけでTaroを魅了したことにご機嫌な\N[6]は'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['楽しそうにTaroの服を脱がしてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 17, -1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero DHN"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [678] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あ、あれ…?] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ なんだかべとべと…] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 汗…じゃないですよね…?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [680] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「これ…!せーえきなのです!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ パパ、さっきのちゅーだけで], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ イっちゃったんですか!?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [669] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [677] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「わっ!よく見たら私の脚にもべっとり…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ パパとくっついてて温かいから], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 気付かなかったのです…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [670] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 105, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [679] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「あーん…でも初めてのしゃせーは], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 本番えっちでさせたかったのですぅ…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [677] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「あっ、だけどせーえきが], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ まだ残ってるのを感じるのです♪], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ お持ち帰り前に筆おろしですっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]は射精したばかりのTaroのペニスを優しく撫でてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 58, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [683] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ まだカチカチなのですっ♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ しおしおになるまで搾りとるのです♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 108, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [672] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [669] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [675] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [671] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [676] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「パパが私の初めての奴隷になるんですよ♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ いーっぱいイジメて躾して、], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私にちゅーせーを誓ってもらうのですっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [728] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [683] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「立てないくらいにいーっぱいイかせてから], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ お持ち帰りする予定なので], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ まずは第一歩なのです♪], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [677] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「そーろーのパパは] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ やっぱりお仕置きなのです♪], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ いーっぱいイジメちゃいますからねー♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [11] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [21] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 686 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: プリン触る - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [4, 1, 6, 27] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [689] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [688] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [MPダメージ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [戦闘中触る] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 102, - p: [[選択肢, 太ももを触る, 胸を触る], 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [戦闘中触る] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, 太ももを触る] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]を触る理由はないが、'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは目の前にある柔らかそうな彼女の太ももに'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [手を伸ばしてしまった…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [25] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 11, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [680] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「ひゃっ…] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [682] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「び、びっくりしたのです…], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ パパ、私のここ…触りたいんですか…?], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [間違えて太ももの付け根をさわってしまい], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]の初々しい反応にTaroはドキドキしてしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは理性を少し失った…'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 11, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [677] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「えへへ…♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ ぷにぷに太ももは私の自慢なのです♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [683] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「パパの誘惑、大成功なのです♡], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 私にちゅーせーを誓うなら], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ お顔をここで挟んであげるのですよー?], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは彼女の柔らかい太ももをぷにぷにしながら'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [これで顔を挟まれたいと思ってしまった…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは理性を少し失った…'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 11, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [676] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「ふふーん♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ わざと太ももを見せてるのです♪], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ ひっかかりましたねー♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [683] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「この日の為に] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 男の人を誘惑する方法を], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ いっぱい勉強したのです♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['思い通りに誘惑出来てご機嫌な\n[6]に恥ずかしさを覚えながらも'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは彼女のぷにぷにな太ももを触り続けてしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは理性を少し失った…'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [675] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, 胸を触る] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [25] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]を触る理由はないが、'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroはつい彼女の胸へと手を伸ばしてしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 11, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [679] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「うぅ…もしかして] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 本当に女の子かどうか確認してるわけじゃ…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ ないですよね…] } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['確かに\n[6]の胸は小さいが'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは彼女が女の子であることを確認できてしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは理性を少し失った…'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 11, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [680] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「あぅ…] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ む、胸にきょーみがあるんですか…?], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [679] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「こんなことなら毎日ミルクを飲んで], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 成長すべきだったのですぅ…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]の胸は小さいが柔らかく'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは充分に興奮してしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは理性を少し失った…'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 11, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [680] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「ど、どーせ触るなら直接触って欲しいのです!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 服の上からだと] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 全然ないと思われそうで心配ですぅ…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [676] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「ちゃんと私にちゅーせーを誓うなら], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 直接触らせてあげるのですよっ♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['服の上からでは\n[6]の胸は小さいて触りづらく'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは直接触りたいと思ってしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [675] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 687 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: プリン触る諦め - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [脱がされた後] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [脱がされ触る] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, 太ももを触る, 胸を触る], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [脱がされ触る] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 太ももを触る] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]の誘惑に負けてしまったTaroは'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [自分を見下ろす彼女の脚に手を伸ばした…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [25] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [683] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「パパってばすっかり私に夢中なのです♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私の手にかかればこんなものですよね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは\n[6]の太ももを夢中で弄っている…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [683] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「そうそう♪] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 女の子の魅力は] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ お胸だけじゃないのですよ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [676] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「お胸の代わりに] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私のぷにぷに太ももを触って], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ もっと私に夢中になっちゃえなのです♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは\n[6]のぷにぷに太ももを弄りながら'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [惚けてしまっている…] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [677] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「お仕置きの最中ですけど], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ たまには飴ちゃんも大事なのです♪], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [682] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「しっかり躾して] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 立派な下僕にしてあげるのですよ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ふふっ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは\n[6]の太ももを弄りながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [彼女に連れ去られた後の事を想像してしまっている…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 胸を触る] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]の誘惑に負けてしまったTaroは'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [自分を見下ろす彼女に手を伸ばした…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroの意図に気付いた\n[6]は'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['ニヤリと微笑みTaroに近づいて胸を触らせてくれた…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [25] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [682] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「もうパパは私のモノなのです♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ お胸くらいは触らせてあげるのですよ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは\n[6]の胸を夢中で弄っている…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [681] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「や、約束どーりに] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ お胸を直接触らせてあげるのです…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [684] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「ママより小さいからって], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 文句を言ったりなんてしたら], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 死刑ですからねっ!] } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは\n[6]の小さいながらも'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [柔らかさを感じれる胸で満足している…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [684] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「あっ…] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 直接触るのはまだダメですっ!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [682] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「部屋では服を脱いで寝てるので], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ いい子にしてたらその時に], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 許してあげるのですよ♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは\n[6]の胸を服の上から弄りながら'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [彼女に連れ去られた後の事を想像してしまっている…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [682] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「えへへ…♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 私は胸小さくっても可愛いので], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ パパをゆーわくするくらい簡単なのです♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [679] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「…でもこんなに簡単だと], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 小さいからこそゆーわくできたのかなって], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 気がするのです…] } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは少し呆れている\n[6]にお構いなしに'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [彼女の胸を弄り続けている…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [681] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「そんなとこばっかり触って…], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ パパもお胸が好きなんですか…?], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [679] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「お胸はちっさいので] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 裸を見られた時にがっかりされるか], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 心配なのですぅ…] } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは\n[6]の胸を弄りながら'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['胸のサイズを心配する\n[6]を可愛いと思ってしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 688 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: プリン触る犯され - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [脱がされた後] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [脱がされ触る] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, 太ももを触る, 胸を触る], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [脱がされ触る] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 太ももを触る] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]に組み伏せられたTaroは'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [自分の顔を踏みつけている彼女の脚に手を伸ばした…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [25] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 41, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [712] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「パパってば抵抗するフリばっかりです♡], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 本当はそこを触りたいだけですよねー♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [703] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「それともぉ…] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ もっと顔を強く踏んで欲しいですかー?], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ えいっ♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]は楽しそうな表情で'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['さらに強くTaroの顔を足で踏みつけた!'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 111, -1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 230, p: [20] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは彼女の太ももを握ったまま'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [踏まれただけで興奮してしまった…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [708] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「あーっ!] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ パパってばいまさら] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 抵抗する気なんですかっ!?], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [703] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「でも私の方が強いですし無駄ですっ♪], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ やれるもんならやってみろです!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ ほらほらっ♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]はTaroが彼女の足を動かそうとしてると勘違いして'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['さらに激しくTaroの顔を足で踏みつけてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 111, -1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 230, p: [20] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは\n[6]に無抵抗に踏まれたまま'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [彼女の太ももを手で弄っている…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 41, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [704] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ もう抵抗しても無駄なのです♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [712] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「パパの力はもう私に吸われてますから], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 無理矢理れーぷされるしかないのですよ♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]はTaroが無抵抗なのを知りながら'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['さらに強くTaroを押さえ付けてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは\n[6]に無理矢理犯されたまま'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [彼女の柔らかい太ももを握ってイかされるの待っている…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [708] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「無駄な抵抗はやめて] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ さっさとイっちゃえなのですっ!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [703] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「一回でも出しちゃえばパパの勇者の力も], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ ぜーんぶ吸い取っちゃって], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ ゲームオーバーですよー♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 111, -1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 230, p: [20] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]はさらに強くTaroを押さえ付けてきた!'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは彼女に犯された時点で諦めており'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [彼女の太ももを触りながら], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [射精させられるのを待つことしかできない…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 41, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [716] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「えへへー♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ パパはそんなに弱くなっても], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 私に手加減してくれるんですね♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [712] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「お望みどーり] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 何回でも私が勝ってあげるのです♡], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ さっさとしゃせーして、降参しちゃえっ♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 111, -1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 230, p: [20] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]はTaroを無理矢理押さえ付けながら'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['彼女の太ももを触るだけのTaroの手は自由にしてくれていた…'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [708] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「足をどかしちゃダメなのですっ!], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ これはパパのきょーいくで], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ お仕置きれーぷなのですっ!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [712] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「娘にれーぷされて喜ぶヘンタイなパパなら], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ お仕置きになってないかもしれないですけど♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]はTaroにもはや抵抗する意思がないのに勘づいてながら'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroの顔を足でさらに力強く踏みつけてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 111, -1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 230, p: [20] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは彼女の足をどける意思はなく'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [そのまま彼女の太ももだけを弄っている…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 胸を触る] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]に組み伏せられて犯されているTaroは'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [自分を見下ろす彼女に手を伸ばした…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [702] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 111, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroの意図に気付いた\n[6]は'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroの顔を足で踏みつけて胸を触らせてくれなかった…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [25] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [708] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「今はダメなのですっ!], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ちゃーんと言うことを聞かせるのも], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ きょーいくですからねっ!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [712] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「いっぱいナカで出せたら], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ちょっとだけ許してあげるのです…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えへへ…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは\n[6]の言う通りに'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [今は彼女に膣内射精させられることに集中することにした…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [しっかりと教育されてしまっている…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [708] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「私が動いてるときに] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 余計なことはしちゃダメなのですよっ!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [716] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「そーいうのは] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ベッドで寝るときに教えてあげるのです♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ふふっ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは\n[6]に組み伏せられたまま'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [彼女にお持ち帰りされた後に], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [教育されることを想像してしまった…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [716] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ パパが考えることなんて], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ お見通しなのです♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [703] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「そーろーのパパのしゃせーは], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ おあずけが難しいから], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ こっちをおあずけしてきょーいくです♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは思うように動けないが'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]に教育させられることに興奮してしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 689 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: プリン絵1Oko - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x = 279"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y = 481"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 441, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 992] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Prin HN Oko, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [プリン着衣] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Prin Oko, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 974] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [プリンパンツ見せない] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 957] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [プリン靴下] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 983] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Prin HN Oko, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [プリン着衣] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Prin Oko, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 965] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [プリンパンツ見せない] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 949] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 690 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: プリン絵戻す - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [54, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [161, 161, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [162, 162, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [22] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [21] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: ["$game_troop.members[0].screen_x = 329"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: ["$game_troop.members[0].screen_y = 400"], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [675] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 51, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [着衣に関わらず汁つく] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [738] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 47, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [着衣に関わらず汁つく] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [739] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [737] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [737] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: ['$game_actors[1].battler_name = "Hero DHN"'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 691 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: プリン絵1立絵無 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x = 279"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y = 481"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 441, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 989] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [プリン着衣] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 971] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [プリンパンツ見せない] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 954] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [プリン靴下] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 980] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [プリン着衣] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 962] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [プリンパンツ見せない] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 946] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 692 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: プリン絵1Doya - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x = 279"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y = 481"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 441, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 989] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Prin HN Doya, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [プリン着衣] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Prin Doya, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 971] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [プリンパンツ見せない] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 954] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [プリン靴下] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 980] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Prin HN Doya, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [プリン着衣] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Prin Doya, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 962] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [プリンパンツ見せない] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 946] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 693 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: プリン絵1hap - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x = 279"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y = 481"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 441, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 990] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Prin HN Hap, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [プリン着衣] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Prin Hap, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 972] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [プリンパンツ見せない] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 955] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [プリン靴下] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 981] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Prin HN Hap, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [プリン着衣] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Prin Hap, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 963] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [プリンパンツ見せない] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 947] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 694 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: プリン絵1nom - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x = 279"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y = 481"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 441, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 991] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Prin HN Nom, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [プリン着衣] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Prin Nom, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 973] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [プリンパンツ見せない] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 956] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [プリン靴下] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 982] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Prin HN Nom, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [プリン着衣] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Prin Nom, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 964] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [プリンパンツ見せない] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 948] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 695 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: プリン絵1sad1 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x = 279"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y = 481"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 441, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 993] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Prin HN Sad, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [プリン着衣] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Prin Sad, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 975] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [プリンパンツ見せない] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 958] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [プリン靴下] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 984] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Prin HN Sad, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [プリン着衣] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Prin Sad, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 966] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [プリンパンツ見せない] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 950] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 696 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: プリン絵1sad2 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x = 279"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y = 481"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 441, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 994] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Prin HN Sad2, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [プリン着衣] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Prin Sad2, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 976] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [プリンパンツ見せない] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 959] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [プリン靴下] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 985] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Prin HN Sad2, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [プリン着衣] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Prin Sad2, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 967] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [プリンパンツ見せない] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 951] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 697 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: プリン絵1shy - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x = 279"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y = 481"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 441, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 995] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Prin HN Shy, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [プリン着衣] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Prin Shy, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 977] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [プリンパンツ見せない] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 960] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [プリン靴下] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 986] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Prin HN Shy, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [プリン着衣] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Prin Shy, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 968] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [プリンパンツ見せない] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 952] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 698 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: プリン絵1shy2 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x = 279"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y = 481"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 441, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 996] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Prin HN Shy2, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [プリン着衣] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Prin Shy2, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 978] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [プリンパンツ見せない] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 961] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [プリン靴下] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 987] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Prin HN Shy2, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [プリン着衣] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Prin Shy2, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 969] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [プリンパンツ見せない] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 953] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 699 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: プリン絵1smi - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x = 279"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y = 481"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 441, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 997] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Prin HN Smi, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [プリン着衣] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Prin Smi, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 979] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [プリンパンツ見せない] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 998] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [プリン靴下] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 988] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Prin HN Smi, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [プリン着衣] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Prin Smi, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 970] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [プリンパンツ見せない] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 945] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 700 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: プリン絵1汁OnX - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [21, Prin1 Siru, 1, 0, 277, 230, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 701 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: プリン絵2立絵無 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x = 240"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y = 500"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 441, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 937] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [710] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [プリン着衣] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 919] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [710] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [プリンパンツ見せない] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 901] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [711] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [プリン靴下] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 928] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [710] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [プリン着衣] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 910] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [710] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [プリンパンツ見せない] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 892] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [711] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 702 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: プリン絵2Doya - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x = 240"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y = 500"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 441, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 937] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Prin HN Doya, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [710] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Prin Doya, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [プリン着衣] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 919] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [710] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [プリンパンツ見せない] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 901] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [711] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [プリン靴下] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Prin HN Doya, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 928] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [710] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Prin Doya, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [プリン着衣] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 910] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [710] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [プリンパンツ見せない] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 892] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [711] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 703 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: プリン絵2Hap - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x = 240"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y = 500"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 441, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 938] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Prin HN Hap, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [710] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Prin Hap, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [プリン着衣] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 920] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [710] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [プリンパンツ見せない] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 902] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [711] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [プリン靴下] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Prin HN Hap, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 929] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [710] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Prin Hap, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [プリン着衣] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 911] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [710] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [プリンパンツ見せない] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 893] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [711] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 704 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: プリン絵2Nom - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x = 240"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y = 500"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 441, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 939] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Prin HN Nom, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [710] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Prin Nom, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [プリン着衣] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 921] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [710] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [プリンパンツ見せない] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 903] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [711] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [プリン靴下] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Prin HN Nom, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 930] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [710] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Prin Nom, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [プリン着衣] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 912] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [710] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [プリンパンツ見せない] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 894] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [711] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 705 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: プリン絵2Sad - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x = 240"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y = 500"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 441, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 941] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Prin HN Sad, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [710] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Prin Sad, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [プリン着衣] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 923] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [710] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [プリンパンツ見せない] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 905] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [711] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [プリン靴下] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Prin HN Sad, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 932] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [710] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Prin Sad, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [プリン着衣] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 914] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [710] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [プリンパンツ見せない] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 896] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [711] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 706 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: プリン絵2Sad2 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x = 240"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y = 500"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 441, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 940] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Prin HN Sad2, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [710] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Prin Sad2, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [プリン着衣] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 922] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [710] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [プリンパンツ見せない] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 904] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [711] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [プリン靴下] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Prin HN Sad2, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 931] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [710] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Prin Sad2, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [プリン着衣] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 913] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [710] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [プリンパンツ見せない] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 895] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [711] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 707 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: プリン絵2Oko - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x = 240"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y = 500"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 441, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 936] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Prin HN Oko, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [710] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Prin Oko, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [プリン着衣] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 918] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [710] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [プリンパンツ見せない] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 900] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [711] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [プリン靴下] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Prin HN Oko, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 927] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [710] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Prin Oko, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [プリン着衣] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 909] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [710] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [プリンパンツ見せない] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 999] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [711] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 708 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: プリン絵2Shy - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x = 240"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y = 500"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 441, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 942] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Prin HN Shy, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [710] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Prin Shy, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [プリン着衣] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 924] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [710] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [プリンパンツ見せない] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 906] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [711] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [プリン靴下] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Prin HN Shy, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 933] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [710] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Prin Shy, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [プリン着衣] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 915] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [710] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [プリンパンツ見せない] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 897] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [711] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 709 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: プリン絵2汁On - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [21, Prin2 siru, 1, 0, 238, 211, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 710 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: プリン絵汁Off - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [21] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [22] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 711 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: プリン絵2Shy2 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x = 240"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y = 500"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 441, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 943] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Prin HN Shy2, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [710] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Prin Shy2, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [プリン着衣] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 925] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [710] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [プリンパンツ見せない] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 907] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [711] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [プリン靴下] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Prin HN Shy2, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 934] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [710] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Prin Shy2, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [プリン着衣] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 916] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [710] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [プリンパンツ見せない] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 898] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [711] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 712 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: プリンMPパンツ - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [40, 49, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [41, 41, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸の後はHP攻撃] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [679] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「おぱんつHP攻撃はしないハズなのです…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ バグ報告をお願い!なののです!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸じゃないmp攻撃] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [669] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [674] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は可愛いらしく微笑みながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [大胆に足を開いてパンツを見せつけてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 14, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [676] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 可愛い笑顔と可愛いぱんつで], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 男の人はイチコロなのですっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [683] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ほらほらっ!] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 跪いてえっちさせてくださいって], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私にお願いするのですっ♪], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]の言う通りに'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroの目はパンツ釘付けになってしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 14, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [674] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroの顔の前まで飛んで'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ゆっくりと足を開いてパンツを見せつけてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 14, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [676] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「プリンセスの私のおぱんつを見れるなんて], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ パパは幸せ者なのですっ♪], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [682] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「あとでパパのぱんつのその下も], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 見せてもらいますからね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えへへ…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はパンツから目が離せないTaroの目線を確認して'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [勝利を確信している…] } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 14, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [673] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroの顔の前まで飛んで'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [少し恥ずかしそうに足を開いてパンツを見せつけてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 14, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [679] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「一応言っておきますけど], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私のことをえっちな目でみる人は], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 死刑なのですからねっ!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [684] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「こんなことをするのは], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ パパ相手だけなのですっ…!], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 感謝して欲しいのです!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['急に不機嫌になる\n[6]に困惑しながらも'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは可愛いパンツを見れることに感謝してしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 14, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [4] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 5, 0, 0, 3] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [670] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [675] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 713 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: プリンMP足 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [40, 49, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [44, 44, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸の後はHP攻撃] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [723] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸じゃないmp攻撃] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [675] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroの前にフワッと飛び'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroの股間を足先でさすってきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 86, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [676] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ここが男の弱点なんですよね?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ パーパ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [683] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「このまま寝そべって私に降参するなら], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ おパンツ見せながら] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ふみふみしてあげるのですよー♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 86, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [675] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroの前にフワッと飛び'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroの股間を足先でツンツンしてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 86, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [683] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「まさか娘に足で踏まれて], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ こーふんしたりしないですよねー?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [676] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「そんなヘンタイさんだったら], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ パパじゃなくて下僕になってもらうのです♪], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 86, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [675] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroの肩に飛び付くと'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroの股間を足でギュッと踏み踏みしてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 86, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [676] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「こんなことされて無抵抗だなんて], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ パパって本当にМなんですねー♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [682] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「このままいーっぱいイジメて], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ パパには] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私にちゅーせーを誓ってもらうのです♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 86, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 714 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: プリンMPキス - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 60, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [60, 60, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [58, 58, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 126, p: [59, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [40, 49, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [42, 42, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸の後はHP攻撃] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [722] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸じゃないmp攻撃] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroの前まで飛んで'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [頭の後ろに手を回しそっとキスしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 11, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [682] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへ…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ちゅーするの…しゅきですぅ…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]は恥ずかしそうにしながらも'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [続けて口づけしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 11, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [683] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ん…ちゅ…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [677] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ こうしてパパとちゅーするの…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 夢だったのです♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はTaroを見つめながら'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [優しくキスしてきた!] } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 11, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [683] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「はむ…ちゅ…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [676] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「こんなにえっちに娘とちゅーするなんて], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ いけないパパなのです♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ママが嫉妬しちゃいますよー?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]は嬉しそうに話しながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroにキスを続けてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 11, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 715 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: プリン絵2smi - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x = 240"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y = 500"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 441, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 944] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Prin HN Smi, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [710] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Prin Smi, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [プリン着衣] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 926] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [710] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [プリンパンツ見せない] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 908] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [711] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [プリン靴下] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Prin HN Smi, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 935] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [710] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Prin Smi, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [プリン着衣] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 917] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [710] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [プリンパンツ見せない] } - - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 899] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [711] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 716 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: プリンMPゼロ - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 102, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [111, 111, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [102, 102, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: ['$game_actors[1].battler_name = "Hero D"'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]に誘惑されて'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroの理性は完全に失われてしまった…'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: [!ruby/object:RPG::BGM { name: Dungeon3, volume: 100, pitch: 100 }], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 41, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [443, 443, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [718] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 44, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [444, 444, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [719] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 42, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [42, 42, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [720] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [終了] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 717 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: プリン理崩壊パンツ - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [443, 443, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [669] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [683] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ふーん、もうお説教はおしまいですかぁ?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ それどころじゃなさそうですもんね♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [676] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「むしろ娘のパンツを見てこーふんしてる], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ パパにお説教とお仕置きを], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 始めないといけないです♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['\N[6]はパンツを見せつけたまま'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroのズボンを足で器用に脱がせてきた…'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 17, -1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: ['$game_actors[1].battler_name = "Hero DHN"'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroは\N[6]のパンツに見惚れたまま'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['\N[6]に脱がされてしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [682] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「わぁっ…これが男の人の…♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ パパが私にメロメロな証拠なのです♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [677] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 娘の私とえっちしたいなんて], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ ダメなパパです♡] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [683] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「しっかり躾して] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私にちゅーせーを誓わせちゃいます♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [670] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 108, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [672] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [675] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 718 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: プリン理崩壊足 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [444, 444, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [676] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あれれー?] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ パパってば急に倒れちゃって], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ どうしたんですかー♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [683] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「でもそうしてくれてた方が], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 踏みやすくって助かるのです♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['\N[6]は倒れたTaroの前に降り立つと'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroのズボンを足で器用に脱がせてきた…'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 17, -1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: ['$game_actors[1].battler_name = "Hero DHN"'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroは\N[6]にされるがままに'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [脱がされてしまった…] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [692] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['\N[6]はそそり立つTaroのペニスを見てニヤリと微笑むと'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['足でTaroのペニスを踏み付けてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 108, -1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [700] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「はーっい♪] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ これで私の勝ちは決定なのです♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [693] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「娘に足で負かされちゃった気分はどーですか?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ パーパ♡] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [669] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [700] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「悔しいよりもきもちいいですよねー♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 今だって踏まれながら], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 娘のおパンツ見てるだけです♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [670] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [694] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「今ここで私にちゅーせーを誓うなら], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ イかせてあげるのですよ♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ どーしますか?うふふ♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, 忠誠を誓ってイかせてもらう, 言いなりにならない], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 402, - p: [1, 忠誠を誓ってイかせてもらう], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [426, 426, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [698] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「わっ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ホントですか、パパ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 嬉しいのですぅ…♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 108, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [700] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「じゃあご褒美に] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ちょっとだけサービスなのです♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [691] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [672] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [669] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [699] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「それじゃ…えっと…] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ずーっと私のことを大事にするって], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 誓うのです♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 108, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [700] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「それからそれから…] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 私の言うことは何でも聞くのですよ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 108, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [699] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あとは…えっとぉ…] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ママとは離婚して] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 娘の私と結婚するって発表するのですっ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [726] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [701] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [698] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ひゃっ…] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 足の下でびくびくって…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ イっちゃった…ですか…?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [670] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [700] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「やった…!] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ パパが私できもちいーくなったのです♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 嬉しいですぅ♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [693] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「それに…] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ これでパパは私だけのモノなのですよ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ えへへ…♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「足で触ったらすぐだったのです♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ パパのヘンタイさん♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ もっともっとイジメてあげますね♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 126, p: [58, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [51, 51, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [42, 42, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [43, 43, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [13] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [21] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 402, - p: [2, 言いなりにならない], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [670] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [690] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「むぅ…] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 娘に踏まれてこーふんするヘンタイのくせに], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 生意気なのですっ!] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 108, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [670] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [672] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [693] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「ここからは本気なのですよ!], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私の魅力でパパをメロメロにしちゃうのです♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [690] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「イかせてくださいって], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ お願いしたくなるくらいに], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 徹底的にイジメてあげるのです!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [691] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 719 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: プリン理崩壊キス - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [445, 445, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [682] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「えへへ…♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ パパのお顔、とろーんとしてるのです♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [683] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「娘とちゅーして] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 好きになっちゃったんですか?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ いけないパパですねー♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [676] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「でもこんなに可愛い娘にちゅーされたら], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ こーふんしちゃうのも仕方なしです♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [683] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ちゃんと反省して] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私の言うことを一生聞くて誓うなら], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 許してあげるのですよ♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [676] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「それじゃあまずは…] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 娘にこーふんしちゃった証拠を], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 見せてもらうのですっ♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['\N[6]はTaroの顔をジッと見つめたまま'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroのズボンを足で器用に脱がせてきた…'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 17, -1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: ['$game_actors[1].battler_name = "Hero DHN"'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [30] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroは\N[6]にされるがままに'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [脱がされてしまった…] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [682] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「わぁっ…これが男の人の…♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ パパが私にメロメロな証拠なのです♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [677] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「キスだけでこんなになってぇ…♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ そんなに私って可愛いですかー♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ ねぇねぇ♡] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 108, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [672] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [682] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 私の裸なんて見たら] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ もっとこーふんしちゃうハズです♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [676] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「このまま最後までやって], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ パパを完全に私のモノに], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ しちゃうのですよ♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [676] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「このまま最後までやって], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ パパを完全に私のモノに], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ しちゃうのですよ♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [675] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 720 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 721 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: プリンHPキス - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 60, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [60, 60, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [58, 58, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 126, p: [59, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [本番は裸] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 47, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [674] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]はTaroの上にのしかかり'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroを見下ろしながらそっとキスしてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精前] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 22, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [682] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ…ちゅ…ん…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ パパぁ…このまま…食べちゃうですぅ…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroを見つめながらキスを続け'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['太ももでTaroのペニスをキュッと締め付けてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [682] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「はむっ…んっ…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ パパの熱いのがぁ…] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私の太ももの中で、ピクピクしてるのです…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [683] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「パパ…すぐイっちゃうですか…?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えへへ…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は甘えた声で囁きながらキスを続け'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroをギュッと抱きしめてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [682] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ…ちゅ…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ パパ…私にもっと…] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ドキドキして欲しいのですぅ…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroを抱きしめながら'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [何度もキスしてきた!] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 93, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [674] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]はTaroの上にのしかかり'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroを見下ろしながらそっとキスしてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 22, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [682] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「はむっ…ちゅ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ パパ…大しゅき…でしゅぅ…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はキスを続けながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['自分の秘部をTaroのペニスに摺り付けてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [682] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ん…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ パパとちゅーしてると], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 幸せな気持ちになれるのです♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [683] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「パパも幸せにしてあげるのです♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ いっぱいちゅーして私を好きになって…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 結婚しちゃうのですよ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はキスを続けながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスを素股で擦ってきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [682] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ちゅ…ちゅっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ パパ…美味しいのですぅ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [683] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「これならずーっと飽きずに], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ちゅー出来ちゃいます♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えへへ…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はキスを続けながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['腰をくねらせてTaroのペニスを太ももで擦ってきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 93, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 722 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: プリンHP足 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [692] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 51, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精前] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]は倒れたTaroのペニスを'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [足で踏みつけてきた!] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 108, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [700] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふふー♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ これが征服感なのですねー♪], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 良い気分なのです♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [669] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [693] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「さっさと降参して] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私にちゅーせーを誓うのですよ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は勝ち誇った表情でTaroのペニスを'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [足でぐりぐりしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [694] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「どーですかパパ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ これで私の方が偉いって], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ わかったですか♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [669] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [699] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「ちゃんとごめんなさいして], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 私に降参するなら] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ このままイかせてあげてもいいのですよ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は少し興奮した様子でTaroのペニスを'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [足でふみふみしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [693] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「出会ったばっかりの自分の娘に], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ こんなことされてぇ…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 恥ずかしくないんですか?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [669] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [700] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「やっぱりパパはМなのですね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ほらほらぁ~] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ イかせてくださいってお願いするのです♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は勝ち誇った顔でTaroのペニスを'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [足でぐりぐりしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 108, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]は倒れたTaroのペニスを'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [足で踏みつけてきた!] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 108, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [700] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ぬるぬるになって踏みやすくなったのです♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [669] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [699] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「パパも簡単に私のモノにしちゃったし], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私の前ではみーんなザコなのですよ♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ザコは跪くのですっ♪], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は嬉しそうにTaroのペニスを'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [足で踏みつけてきた!] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [700] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あーあ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 娘に足でイかされた上に], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ まだこーふんが収まらないんですかぁ?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [669] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [693] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「パパはザコでドМで] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 娘にこーふんするヘンタイです♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ふふっ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroを見下しながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスを足でぐりぐり踏みつけてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [699] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふーん♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ こうやって下僕を足で踏みつけるのが], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 夢だったのですよ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [669] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [693] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「持って帰る前に徹底的に躾して], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ママに自慢しちゃうのです♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はご機嫌な様子で'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスを足で踏みつけてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 108, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 2, 0, 0, 3] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [691] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 723 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: プリンHP30 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroはイきそうになってきた!'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 26] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 27] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 41, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [中出し後] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [20] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 9, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [712] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「えへっ♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ もうイっちゃうんですね♡], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ パパ、よわよわです♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [704] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「そんなに娘の私と] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 子供が欲しいんですか?], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ うふふ♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 9, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [716] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「んふふー♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 私が満足するまで離してあげないのです♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [703] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「ほらほらぁ♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 次、イかせちゃうですよ♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 9, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [703] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「もう一回出してる時点で手遅れなのです♡], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 好きなだけ娘のナカで], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ イっちゃえばいいのですよ♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 41, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [犯され中、初射精前] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [709] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「わぁ…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私のナカで…ピクピクって…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ イっちゃうですか、パパ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [712] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「本能でわかるのです♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 交尾が上手くいくって…えへへ…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [犯されてない] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 105, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 42, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [本番スキップ] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [犯されたい] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [670] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [681] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あっ…もしかして…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ イっちゃいそうですか…?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [683] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「生まれて間もない娘にこーふんさせられて], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 好き勝手されてぇ…] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 情けないとは思わないんですかー?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [676] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「それとも可愛い娘にいいようにされるのが], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ こーふんするんですかぁ?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ふふっ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [669] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [682] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「素直に私の下僕になるって誓うなら], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ こっちでトドメをさしてあげても], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ いーのですよ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [676] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「パパはじっとしてるだけでいいですから…♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ いーこにしてるのですよー♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 40, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [728] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 118, p: [本番スキップ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [20] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 9, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [676] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「あっ!もうイっちゃうですか?], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 可愛い娘にかかれば] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ パパなんて思いどーりなのです♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 9, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [683] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「ふふーん♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ これからはそーろーのパパを], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ お説教しちゃうのですよ♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 9, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [682] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「えへへ…♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ そんなに切ない顔を娘に見せて], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ いーんですか、パーパ♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [676] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「これからはパパじゃなくて], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 私に恋する一人のオスにしてあげるのです♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 724 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: プリンHP0 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: [!ruby/object:RPG::BGM { name: Dungeon2, volume: 100, pitch: 100 }], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroはもう射精を我慢できない!'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 27] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 41, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [射精二回目以降] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [19] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 8, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [703] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ パパってばまたお漏らしですかぁ?], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ ホントにそーろーさんですね♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [712] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「それとも私が上手すぎですか?], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ もっともっと褒めてくれてもいーんですよ♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 8, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [716] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「えへへー♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 私ってばすっかりパパを手玉に], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ とっているのです♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [703] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「きっとすごいお姫様になれるのです♡], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ パパのきょーいくだって完璧なんですよ♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ ほらほらぁっ♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 8, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [716] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「ふふーん♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ またパパをイかせちゃうのですっ♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [669] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [703] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「可愛い娘には何をやっても勝てないって], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ その身体にいっぱい教えてあげるのですよ♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [726] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [732] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 41, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [初射精] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [712] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「わっ…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ もう限界なんですね、パパ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [716] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「どーですか、] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 最後は私にいっぱい動いてもらって], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ナカでびゅーってしたいですよね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [703] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「一生プリンちゃんの言うことを聞いてぇ…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 下僕になるって誓うのです!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「そしたらいーっぱいイジメてあげるのです♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ほらほらっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 早く言わないと出ちゃうですよ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 118, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 102, - p: [[選択肢, プリンに忠誠を誓う, もうイってしまう], 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 402, - p: [1, プリンに忠誠を誓う], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは射精を耐えながら'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\N[6]の望む言葉を必死に綴った…'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [426, 426, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [716] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「…♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ よくできました♡なのです♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [669] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [703] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「他にもいっぱいおねだりしたいですけど], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ もうイっちゃいそうだし], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 今トドメ、さしてあげるのです♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [726] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [732] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [2, もうイってしまう] } - - !ruby/object:RPG::EventCommand { i: 3, c: 126, p: [58, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [78, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [702] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [709] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「…?] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ ふぇ…!?] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [669] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [708] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「パパっ!勝手にイっちゃったですか!?], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ もぉー!ズルいのですっ!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [707] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「あーん…途中まで上手くいってたのに…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 残念ですぅ…] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [708] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「でもこんなにナカに出して…], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ もう後戻りはできないですよっ!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [703] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「パパの勇者の力は貰っちゃったから], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ もう私に逆らえるやつはいないです♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [709] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「それにぃ…♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ パパがいーっぱい出したせーえきで], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 卵を産むことだってできるんですよ♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [716] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「諦めて私と一緒に帰って], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 下僕として暮らすのです♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ えへへ…♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 122, p: [41, 41, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 122, p: [44, 44, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 122, p: [43, 43, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [447, 447, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 83, -1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [78, 78, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [711] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [670] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [702] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [14] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [21] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [犯されてない] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 42, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [734] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 44, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [735] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 725 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: プリンとどめ - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 45, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 1, 0, 140] } - - !ruby/object:RPG::EventCommand { i: 1, c: 225, p: [7, 5, 145, true] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 20, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 250, - p: [!ruby/object:RPG::SE { name: Poison, pitch: 100, volume: 80 }], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 224, - p: - [ - !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 }, - 45, - false, - ], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 225, p: [6, 8, 40, false] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 84, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 44, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 1, 0, 140] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 82, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 250, - p: [!ruby/object:RPG::SE { name: Poison, pitch: 100, volume: 80 }], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 224, - p: - [ - !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 }, - 45, - false, - ], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 29, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 42, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 1, 0, 140] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 80, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 250, - p: [!ruby/object:RPG::SE { name: Poison, pitch: 100, volume: 80 }], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 224, - p: - [ - !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 }, - 45, - false, - ], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 29, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 726 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 727 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: プリン押し倒しインサート - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, 抵抗する, 無抵抗, 射精を我慢する], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 抵抗する] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [8] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 81, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 423, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [680] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「あっ…!] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ ど、どーして抵抗するですかっ!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [684] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「私にちゅーされてメロメロなくせに], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 生意気なのですっ!] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [676] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「こーなったらもっとパパを私に夢中にして], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ えっちしてくださいってお願いするくらいに], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ メロメロにしてみせるですよ♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 311, - p: [0, 0, 0, 0, 9999, false], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [680] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「あっ…!] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ ど、どーして抵抗するですかっ!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [684] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「プリンセスの私に恥をかかせるなんてぇ…!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ もぉ怒ったのです!] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「パパなんて一生どーてーのまま], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 飼い殺しにしてあげるのですよっ!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [抵抗失敗して犯され] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは弱々しく抵抗しただけで\N[6]に押さえ付けられ'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [片足を持ち上げられて恥ずかしい格好で組み伏せられてしまった…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [676] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふーん♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ちょっとは嫌がってくれた方が], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ れーぷしてる感じでこーふんするのです♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [682] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「パパも娘に無理矢理襲われちゃって], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ こーふんしますか…?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えへへ…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 1] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 108, - p: [裸じゃない&ぱんつ脱いでない場合のみぱんつ脱ぐ], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 52, 1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [671] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はTaroの足を抱きしめながら持ち上げると'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスをめがけてゆっくりと腰を降ろしてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 28, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [729] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 無抵抗] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは無抵抗なまま\N[6]に押さえ付けられ'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [片足を持ち上げられて恥ずかしい格好で組み伏せられてしまった…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [683] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「パパってば全然てーこーしないです♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 私とのえっちには合意ってことですか?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ふふっ♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [676] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「でもこれは躾だし] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 私は無抵抗のパパでも無理矢理えっちして], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ れーぷしちゃうのです♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 108, - p: [裸じゃない&ぱんつ脱いでない場合のみぱんつ脱ぐ], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [671] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroの足を抱きしめながら持ち上げると'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroのペニスをめがけてゆっくりと腰を降ろしてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 28, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [729] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [3, 射精を我慢する] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [1, 1, 4, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは無抵抗なまま\N[6]に押さえ付けられ'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [片足を持ち上げられて恥ずかしい格好で組み伏せられてしまった…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [683] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「パパってば全然てーこーしないです♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 私とのえっちには合意ってことですか?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ふふっ♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [676] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「でもこれは躾だし] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 私は無抵抗のパパでも無理矢理えっちして], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ れーぷしちゃうのです♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 108, - p: [裸じゃない&ぱんつ脱いでない場合のみぱんつ脱ぐ], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [671] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroの足を抱きしめながら持ち上げると'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroのペニスをめがけてゆっくりと腰を降ろしてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 28, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [729] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 728 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: プリン犯され - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [669] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [702] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [482] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [57, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 333, p: [-1, 1, 22] } - - !ruby/object:RPG::EventCommand { i: 0, c: 333, p: [-1, 0, 25] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 2, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [730] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [712] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「んっ…♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ パパの…♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 全部、挿ったのです…♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [703] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「娘にれーぷされちゃうのは], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ どんな気持ちですか?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ パーパ♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [716] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「そもそもパパはどーてーでしたっけ♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 女の子とのえっちが初めてなんですよね♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [670] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [703] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「娘にれーぷされて] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ それが初えっちだなんて], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ とってもすごい奇跡なのですよ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [712] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「このままいーっぱい動いて], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ナカでしゃせーさせてぇ…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 素敵な思い出にしちゃうのです…♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 729 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: プリン脱童即イき - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [670] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [702] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [58, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: [!ruby/object:RPG::BGM { name: Dungeon2, volume: 100, pitch: 100 }], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [709] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「んっ…♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 思ったよりも簡単に挿って…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ でも…なんか…ふぇっ…!?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['\N[6]は惚けた様子で'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroが既に射精してしまっていることを'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [理解できていないようだ…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [708] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「な…ナカでびゅーって…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ も、もしかして…!] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ イっちゃったんですか!?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [669] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [708] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「あーっ!やっぱりですぅ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 娘に中出しなんて最低なのですぅ!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [707] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あーん…] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ しゃせーを条件にパパにたくさん], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ おねだりするつもりだったのにぃ…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 83, -1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [711] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [704] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「でもパパのせーえき、美味しいのです…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ これで私も一人前のレディですね♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [670] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [703] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「娘にれーぷされてすぐイっちゃうなんて], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ パパはホントにヘンタイさんなのですよ♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ これはお仕置きが必要です♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [712] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「それに娘の私にこんなに出してぇ…♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私だってママと最初の一回で], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ デキちゃったんですよー?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [716] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「これならママに会う時に], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ パパとの子供を自慢できちゃうかも], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 知れないのです…♡ふふっ♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [41, 41, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [44, 44, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [447, 447, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [448, 448, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [14] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [21] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 730 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: プリンHP本番 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [45, 45, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [本番は裸] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [702] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精前] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [5] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]はTaroに足をギュッと抱きついたまま'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['激しく腰を動かしTaroのペニスを責めたててきた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [71] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [712] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えいっ♡えいっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ どーですか、パーパ♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 娘にれーぷされるの、きもちーですか♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [669] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [704] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「娘のちっちゃいアソコで], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 食べられるとこ見ながら], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ イっちゃえ♡なのです♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroの片足をギュッと抱きしめながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [激しく腰を上下に動かした!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [716] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ パパを思い通りにれーぷしちゃってます♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ とってもいい気分なのです♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [703] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「パパはどんな気持ちですかー♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ちゃんとわかるように], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 教えて欲しいのですー♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroのペニスを膣内でキュっと締めつけたまま'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [激しく腰をグラインドさせてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [704] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ほらほらぁっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私に逆らったこと、こーかいしてますですか♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [669] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [709] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「ちゃんと反省して私にちゅーせーを誓うなら], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ナカで出させてあげてもいーのですよ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ふふっ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroの反応を観察しながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [嬉しそうに腰を動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [71] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [4] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 4, 0, 0, 3] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [670] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [702] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [5] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroの射精後で敏感なペニスを'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [容赦なく膣内で扱き続けてきた!!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は精液と愛液を膣内で混ぜるように'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [上下に何度も腰を振ってきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroの上で激しく腰を上下させ'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスを責めたてた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [71] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 105, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [709] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「んっ♡んっ…♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ パパってば] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ まだ私のナカでしゃせーするですかー?], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [669] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [703] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「気持ちよければ娘とも子作りですか?], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ パパはサイテーな大人ですねー♡], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ いっぱいお仕置きするのですっ♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\N[6]は嬉しそうな顔でTaroを見つめながら'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [激しく腰を上下に動かした!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [716] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「あははっ♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ パパってば苦しそーなのです♡], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 気持ち良すぎておかしくなっちゃうですか?], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [669] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [704] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「いっぱいイジメながらイかせて], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ ドМなロリコンさんに], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 育て上げてあげるのですよ♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]はTaroに接合部を見せつけながら'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [淫らに腰を振ってきた!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [712] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「えへへ…♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ パパってばすっかり私に夢中なのです♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [703] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「可愛い娘を好きになって], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 恋をしちゃったんですかぁ?], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ パパはホントーにヘンタイですねー♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\N[6]はTaroの反応を観察しながら'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [嬉しそうに腰を動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [71] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [4] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 4, 0, 0, 3] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [670] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [702] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 731 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: プリン膣内射精 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [58, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [702] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [ナカ初射精] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [716] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えへっ…♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ パパのせーえき…おいしーのですぅ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 83, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [711] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [712] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「これでパパはせーしきに], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 私の下僕なのですよ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [670] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [704] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「これからはずーっと私の傍にいて], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 私をいっぱい甘やかして], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 言うことを聞くのです♪], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [712] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「ちゃんと躾が終わったら], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 奴隷から私のナイトになって], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 最後には王子様も考えてあげるのです…♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [716] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「これからは可愛い娘の為に], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 一生懸命尽くすのですよ♪], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ パーパ♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [669] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [ナカ射精二回目以降初] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [28] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [716] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あーあ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 娘相手にこんなにいっぱい出してぇ…♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ いけないパパなのです♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [703] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「でもどんなにパパがナカに出しても], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 子供を作るかは私にかかってるのですよ♪], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [670] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [712] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「そんなに娘と子作りしたいなら], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ まずはちゃんと私のきょーいくを], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 受けてもらうのです!えへへ…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [712] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私のナカでドクドクって], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ いっぱい出てるです♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [703] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「パパをイかせるのも] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ すっかり慣れっこなのです♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [703] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「またびゅーってしてるのです♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ パパってばホント、] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ そーろーさんですねぇ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [716] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「パパは娘にこんな恥ずかしいかっこで], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 組み伏せられて] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ せーえき絞られてるヘンタイさんです♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [703] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「それが今日のきょーいくです♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ちゃんと明日までに覚えるんですよ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [41, 41, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [44, 44, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [326, 326, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 83, -1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [711] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [670] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [702] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [14] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [21] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 732 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 733 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: プリンキス逝き - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [58, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 47, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [キス初射精] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [682] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「んっ…♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ パパのお顔、] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ とろーんとしちゃってるのです♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [676] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「まるで好きな人にちゅーされてる], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 女の子みたいになってるですよ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ えへへ…♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [677] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「それにパパのここも] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ もう限界みたいですね♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [682] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ママに会う前なら] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 女の子好きになるの…初めてですか?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 恋の味を、教えてあげるのです…♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]はTaroの上にそっと覆いかぶさると'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['両脚でTaroのペニスを優しく挟みながら激しくキスしてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [726] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [739] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]はTaroの射精の脈動が終わるまで'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [優しくキスを続けた…] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [683] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「んっ…ちゅ♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 全部出ましたか?] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ パーパ♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [676] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 娘相手に本気で好きになっちゃうなんて], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ダメなパパですねー♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [682] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「でも悪い気はしないのです♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ これからは私の恋奴隷として], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 一生私に尽くすのです♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 108, - p: [射精二回目以降 射精前と後の台詞], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [19] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [677] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ パパ、イっちゃいそうなんですね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [682] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「いっぱいちゅーしてたら], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ なんだかパパの気持ちが], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ わかるよーな気がしてきたのです♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [683] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「もっとイかせて] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ パパの気持ちを勉強しちゃうのですよ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ふふっ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [682] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ また娘とちゅーしただけで], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ こーふんしちゃったですか?ヘンタイさん♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [676] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「これはもう] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ えっちな気持ちにならなくなるまで], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ しゃせーさせるしかないですね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [684] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「もぉー…] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ パパってば] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ちゅーだけでこーふんしすぎです!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [682] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「これからは毎日] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ おやすみのちゅーをするんですよ?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [676] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「毎晩おやすみ前に] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ぬきぬきしなきゃいけなさそうですね…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]はTaroの顔を両手で抑えながら'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [激しくキスしてきた!] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [726] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [739] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [28] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [682] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ちゅ…ん…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ たまにはムードのあるご飯もいいですね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [683] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「パパを連れ帰ったら] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 毎日おしゃれなお店でディナーを食べて], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ デザートにパパを頂くのです♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [682] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あーあ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ こんなに簡単にイっちゃうんじゃ], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ まだまだ本番はお預けなのです♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [683] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「飼い主としてパパの体調は], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ しっかりと管理してあげるのです♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ママと同じ失敗はしないですよー♪], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [677] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 上手くいく自信はあったですけど], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ここまで簡単とは予想外なのですよ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [683] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「可愛い娘が生まれて良かったですねー♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ パーパ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [47, 47, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [42, 42, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [11] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [21] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 734 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: プリン足コキ逝き - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [58, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 51, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [初射精] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [670] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [700] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あれれー?] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ もしかしてパパってば], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ もうイっちゃいそうですかー?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [693] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「一生私の傍にいて] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私の為に働くって誓うのなら], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ このままイかせてあげるのですよ♪], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [699] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「娘に足で踏まれながら], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 完全敗北しちゃえなのです♪], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ほらほらー、早く言うのですぅ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 118, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 102, - p: [[選択肢, 彼女に忠誠を誓う, 何も言わない], 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [1, 彼女に忠誠を誓う] } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [426, 426, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['完全に\N[6]に屈服し気持ち良くなることしか頭にないTaroは'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [彼女の望むままの言葉を誓ってしまった…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [693] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「あーあ♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 本当にそんなことを言っちゃうんですねー♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「こんなんじゃ敵である魔物に], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 子作りされても不思議じゃないのです♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [699] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「それじゃお望みどーり], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 可愛い娘の身体を見せながら], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ イかせてあげるのですよ♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\N[6]はTaroを自分の魅力で屈服させたと確信を得て'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['得意気な顔でTaroのペニスを激しく踏みつけてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [2, 何も言わない] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\N[6]に屈服し足蹴にされているTaroだったが'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [無言で俯くことしかできなかった…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [690] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「ふーん…] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 娘に足であそこを踏まれてるのに], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ いちおうプライドがあるんですか?], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「そんな態度じゃ可愛がってあげないのです!], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ ちゅーせーを誓うまでは], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ キックに変更なのです!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['怒った\N[6]はTaroのペニスを'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [蹴るように激しく踏みつけてきた!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [693] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「最後は私のぱんつを見ながら], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 気持ち良くしゃせーしたいですよねー♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「一生私の傍にいて] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私の為に働くって誓うのです♪], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [700] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「そしたら娘のぱんつを見ながら], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 足で踏んでもらえるですよー♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ほらほらー、早く言うのですぅ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 118, p: [選択肢2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 102, - p: [[選択肢, 彼女に忠誠を誓う, 何も言わない], 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [選択肢2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [1, 彼女に忠誠を誓う] } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [426, 426, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['完全に\N[6]に屈服し気持ち良くなることしか頭にないTaroは'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [彼女の望むままの言葉を誓ってしまった…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [693] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「あーあ♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 本当にそんなことを言っちゃうんですねー♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「こんなんじゃ敵である魔物に], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 子作りされても不思議じゃないのです♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [669] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [699] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「それじゃお望みどーり], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 可愛い娘のおぱんつを見せながら], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ イかせてあげるのですよ♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\N[6]はTaroを自分の魅力で屈服させたと確信を得て'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['得意気な顔でTaroのペニスを激しく踏みつけてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [2, 何も言わない] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\N[6]に屈服し足蹴にされているTaroだったが'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [無言で俯くことしかできなかった…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [690] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「ふーん…] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 娘に足であそこを踏まれてるのに], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ いちおうプライドがあるんですか?], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「そんな態度じゃ可愛がってあげないのです!], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ ちゅーせーを誓うまでは], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ キックに変更なのです!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['怒った\N[6]はTaroのペニスを'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [蹴るように激しく踏みつけてきた!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [726] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [701] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 426, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [693] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あははっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 足の下でびくびくってしてるのです♪], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [700] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「パパがこんなにザコでヘンタイだなんて], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ がっかりなのですよー♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [693] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「少しはパパに憧れみたいのがありましたが], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ それもこれでなくなったのです!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [700] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「これで心置きなく] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ パパを下僕として連れて帰れるですね♪], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [696] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「わっ!?] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ い…イったんですかっ!?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [697] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「踏むどころか蹴ってもこーふんするなんて…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ へ、ヘンタイなのですぅ…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [690] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ホントはパパのこと] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 見た目もかっこよくて], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 憧れみたいのを感じてたんですけど…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「こんなにザコでヘンタイだったなんて], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ びっくりなのです!] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ これで憧れもそんけーもなくなったのです!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [700] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「だけどこれで心置きなく], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ パパを下僕として連れて帰れるですね♪], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 108, - p: [射精二回目以降 射精前と後の台詞], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [19] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [699] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ また足でイっちゃうんですね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [694] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「パパの扱いも慣れたものなのです♪], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 下僕はこうやって蹴って躾をするって], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 覚えましたですっ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [700] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「まーた蹴られてイくんですかー?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ヘンタイさん♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [669] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [693] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「可愛い娘のえっちな姿でこーふんしながら], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ しゃせーするのですっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ イっちゃえ♡ザーコ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [690] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「あっ、もうしゃせーする気なんですねっ!], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ まだ私はイっていいなんて], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 一言も言ってないのですっ!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [669] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [693] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「ちゃーんとご主人様の命令を聞いて], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 我慢するのですよ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ それそれっ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はトドメとばかりに'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroのペニスを足で激しく踏みつけてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [726] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [701] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [28] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [700] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「きゃー♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ まだこんなに出るんですか♪], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [693] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「気持ちいーといっぱい出るんですよね♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ これが一番気持ちいーなんて], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ どうしようもないヘンタイさんです♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [700] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふん♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ パパをイかせるの、簡単なのです♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [693] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「これも立場をわからせる為の], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ きょーいくなのですっ♪], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「もっともっとイジメて], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私の凄さと可愛いさを], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ わからせてあげるのですよ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [700] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「やっぱりザコなのです♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ こんなに娘に沢山負けて], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 悔しくないんですかぁ?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [693] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「こんなにパパがよわよわだったなんて], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ がっかりなのです!] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 下僕がピッタリですねー♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [51, 51, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [42, 42, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [13] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [21] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 735 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: プリン敗北限界 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 44, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [696] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えっ?] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ パパ、降参したいんですか?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [697] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「パパってば全然わかってないのです…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 降参して許してあげてたら], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ それはただのえっちなご褒美なのです…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [690] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「これは可愛い娘に逆らった罰と], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 娘にこーふんするヘンタイなパパへの], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ お仕置きときょーいくなのですよ!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「これからは私の前で] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 生意気な態度が取れないように], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 徹底的に躾するのですっ♪], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroのペニスを'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [足でギュッと踏みにじってきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroのペニスは再び'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [そそり勃ってしまった…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [694] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「お仕置きされると聞いて喜んじゃってる], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ヘンタイなパパには] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ただのご褒美かも知れないですねー♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [669] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [693] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「私としては素直な下僕にきょーいくできれば], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 何でもいーのです♪] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ いっぱいイかせて理想のパパにするのです♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [726] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [701] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は強すぎる快感で悶えるTaroを見つめながら'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [激しく責めたて続けてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [726] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['精液を散らばせながら痙攣するTaroを見て'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は幸せそうに微笑んでいる…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [700] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 結局トドメも足で終わらせて], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 私の完全しょーりなのですっ♪], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [693] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「これからの私の下僕としての生活], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 楽しみですねー♡パーパ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ うふふ♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]に最後の一滴まで搾り取られたTaroは'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [勝利宣言して満足そうにしている少女を見つめながら], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [意識を失った…] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [449, 449, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 42, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [684] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「ちゅーして気持ちよくなってお終いだったら], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ お仕置きじゃなくてご褒美なのですっ!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [676] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「これは言うことを素直に聞かなかった], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ パパへのきょーいくと躾ですからねっ!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 今からでも無理矢理れーぷしちゃうのです♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroを押さえ付けて'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroの顔を覗き込んできた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroはたくさんキスされた少女に顔を近づけられて'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ドキドキしてしまった…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroのペニスは再び'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [そそり勃ってしまった…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [682] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「またちゅーして貰えるのを], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 期待したんですか?] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ パパ…可愛いお顔になってるですよ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [684] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「しょーがないパパですっ!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ もうちょっとだけですからね…!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [683] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「それじゃ…] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ パパは目を瞑ってじっとしてるのです…♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroのペニスを太ももで挟みながら'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroの顔をしっかりと掴み激しくキスしてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [726] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['強すぎる快感に思わず声を上げそうになるTaroを'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はキスで無理矢理Taroの口を塞ぎ'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [身体をくねらせながら濃厚なキスを続けてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [726] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [739] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [682] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「んっ…♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ どーですか、パパ…♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ いっぱいちゅーしてあげたのです…♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [678] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「…?] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [683] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「パパ…寝ちゃったんですか?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 幸せそーな寝顔なのです♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [676] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「起こしてお仕置きするよりも], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ いっぱい私に惚れさせて恋奴隷にするのも], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 悪くないですね…♡えへへ…♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['少女の思惑通りキスだけですっかり心を奪われてしまったTaroは'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [彼女のおやすみのキスで幸せそうに眠りについた…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [450, 450, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 45, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [740] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &13 { - code: 41, - parameters: ["", 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*13] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 8] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 11] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 13] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 27] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [161, 161, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [162, 162, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [452, 452, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 340, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 736 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: プリン中汁3 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [3, Priin siru NN, 1, 0, 329, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [スカート閉じ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [3, Priin siru NN, 1, 0, 329, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 737 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: プリン足汁4 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [4, Priin siru foot, 1, 0, 329, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 738 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: プリン他汁5 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [5, Priin siru 5, 1, 0, 329, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [スカート閉じ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [5, Priin siru 5a, 1, 0, 329, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [5, Priin siru 5, 1, 0, 329, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 739 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: プリン限界膣内 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [670] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [708] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「むぅ…] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ せっかくプリンセスの私がしてあげてるのに], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ もう限界なんですかっ!?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「なんだか私の魅力が足りないみたいで], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 納得いかないのですっ!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [669] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [703] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「ちゅーどくになっちゃうくらいに], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ いっぱいれーぷして] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 私の魅力を教えてあげるのですっ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]はTaroの片足をギュッと抱きしめ'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [自分の胸を擦り付けてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [716] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えへへ…♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ パパがどんなに口で嫌がっても], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ こっちはしょーじきなのですね♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [703] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「勇者の力を二人分持ってるし], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ どーせもう私には勝てないのです♪], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 諦めて全部吸われちゃえばいーのですよ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroをさらに力強く押さえ付けると'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [激しく腰を上下に動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [726] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [702] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [716] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ちょっと動いたらすぐ出ちゃったのです♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ パパが私を好きになっちゃった証拠ですね♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [632] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [703] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「今日はパパとの初えっち記念ですからね♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ぜーっんぶ搾り取ってあげちゃうですっ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [670] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [702] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroの精液を膣内で吸い取りながら'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [そのまま激しく腰を動かし続けた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [726] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [79, 79, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [712] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ん…っ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ しゃせーしながらまたイっちゃったですか♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 吸いきれないくらい出てるです…♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [669] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [716] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「こんなにいっぱい出しちゃってぇ…♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ママにお孫さんを] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 見せることになりそーですね♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [706] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あ、あれ…] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ パパのがナカで柔らかくなって…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ だ、ダメなのですぅ!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [670] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [707] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「…もしかして今ので気絶しちゃったですか?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ もぉー…] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ いくらなんでもザコすぎなのですぅ…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [娘を名乗る幼い少女に瞬殺されて恥ずかしいと思いながらも], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは意識を失った…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [447, 447, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精2回目以降敗北] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [716] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 娘にれーぷされて降参するなんて], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ かっこわるくてザコいパパですねー♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [669] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [703] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「でも降参で許してあげたら], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ れーぷじゃなくて仲良しえっちなのです!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 今日は徹底的にやっちゃうのです♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]はTaroの片足をギュッと抱きしめ'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [自分の胸を擦り付けてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [712] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あーっ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ パパってばれーぷされるってわかっただけで], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ここがナカでおっきくなったのですっ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [703] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ザコな上に] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ どーしようもないヘンタイですね♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「結局お仕置きじゃなくて], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ご褒美になっちゃいそうですけど], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ちゃんとトドメはさしてあげるのですよ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroをさらに力強く押さえ付けると'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [激しく腰を上下に動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [726] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [702] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [716] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あーあ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ もう出ちゃったですか?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ まだちょっと動いただけですよー?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [632] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [703] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「そーろーなのにいっぱい出ますねー♪], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ もう吸い取りながら動いちゃうのです♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [670] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [702] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroの精液を膣内で吸い取りながら'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [そのまま激しく腰を動かし続けた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [726] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [79, 79, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [712] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ん…っ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ パパの全部を吸い取っちゃったです…♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ きもちいーでしたか…?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [669] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [716] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「こんなにいっぱい出しちゃってぇ…♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ママにお孫さんを] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 見せることになりそーですね♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [703] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「全部搾り取ったからパパのこれも], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ナカでしおしおになってきましたね…♪], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 私の完全しょーりなのです♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [670] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [716] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「目が覚める頃には] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ もう私の世界で私の下僕ですからねー♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 夢の中で皆にさよならしとくのですよ♪], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['娘を名乗る幼い少女に完全に魅了されてしまったTaroは'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [誰のことを思うことなく], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ただ彼女に見惚れながら意識を失った…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [447, 447, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 740 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: プリン敗北サマリー - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 223, - p: - [ - !ruby/object:Tone { r: -255.0, g: -255.0, b: -255.0, a: 0.0 }, - 120, - true, - ], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: ["$win1 = Window_Base.new(20, 20, 410, 376)"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: [a = "前戯でイかされた回数合計"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(0, 0, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["b = $game_variables[42]"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(340, 0, 492, 21, b)"], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 655, p: [$win1.opacity = 0] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: [a = "膣内で搾り取られた回数"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(0, 20, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["b = $game_variables[41]"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(340, 20, 492, 21, b)"], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 355, p: [a = "妊娠の可能性"] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(0, 40, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 355, p: [a = "不明"] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(320, 40, 492, 21,a)"], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 108, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [服なし] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 441, 0] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Prin battle (6), 1, 0, 530, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Prin battle (1), 1, 0, 530, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [服あり] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 441, 0] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Prin battle (4), 1, 0, 530, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Prin battle (5), 1, 0, 530, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [3, Priin siru 5, 1, 0, 530, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [4, Priin siru foot, 1, 0, 530, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 355, p: [a = "確定"] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(320, 40, 492, 21,a)"], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 108, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [服なし] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 441, 0] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Prin battle (6), 1, 0, 530, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Prin battle (1), 1, 0, 530, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [服あり] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 441, 0] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Prin battle (2), 1, 0, 530, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [1, Prin battle (3), 1, 0, 530, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [3, Priin siru 5, 1, 0, 530, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [4, Priin siru foot, 1, 0, 530, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [5, Priin siru NN, 1, 0, 530, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 108, - p: ["<メンバー座標:1,280,320>"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: ['a = "[プリンとの思い出]"'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(0, 160, 492, 22, a)"], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 443, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: [a = "プリンにパンツを見せられただけで勃起し"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(0, 200, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: [a = "彼女にお説教されながら服を脱がされた。"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(0, 220, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 444, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: [a = "プリンに足で踏み踏みされて勃起し"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(0, 200, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: [a = "彼女に罵倒されながら服を脱がされた。"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(0, 220, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 445, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: [a = "プリンにキスされて勃起し"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(0, 200, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 423, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: [a = "そのまま激しくされてキスだけで射精した。"], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 655, - p: ["$win1.contents.draw_text(0, 220, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: [a = "彼女になじられながら脱がされた。"], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 655, - p: ["$win1.contents.draw_text(0, 220, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [ここから射精方法] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 450, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 423, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: [a = "その後も彼女にキスされながら素股され"], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 655, - p: ["$win1.contents.draw_text(0, 240, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: [a = "あっけなく果ててしまった…"], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 655, - p: ["$win1.contents.draw_text(0, 260, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: [a = "そして彼女にキスされながら素股され"], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 655, - p: ["$win1.contents.draw_text(0, 240, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: [a = "あっけなく果ててしまった…"], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 655, - p: ["$win1.contents.draw_text(0, 260, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 449, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: [a = "そして彼女に見下ろされながらペニスを踏まれ"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(0, 240, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: [a = "射精して彼女の下僕になった…"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(0, 260, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 447, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: [a = "その後、彼女に組み伏せられてしまい"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(0, 240, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 448, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: [a = "筆おろしされて即射精してしまった…"], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 655, - p: ["$win1.contents.draw_text(0, 260, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: [a = "筆おろしされ射精まで導かれた…"], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 655, - p: ["$win1.contents.draw_text(0, 260, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 108, - p: [ここから筆おろしと好き], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [8, 57] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: [a = "あなたはこの少女に童貞を奪われた。"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 655, - p: ["$win1.contents.draw_text(0, 300, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [8, 58] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: [a = "童貞を奪われ、好きになってしまった。"], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 655, - p: ["$win1.contents.draw_text(0, 320, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [8, 58] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: [a = "あなたはこの少女に失神するまで責められ"], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 655, - p: ["$win1.contents.draw_text(0, 300, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: [a = "気持ちよくされすぎて好きになってしまった。"], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 655, - p: ["$win1.contents.draw_text(0, 320, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [戦闘結果] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, 戦闘結果を閉じる], 2], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [戦闘結果] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 戦闘結果を閉じる] } - - !ruby/object:RPG::EventCommand { i: 1, c: 355, p: [$win1.dispose] } - - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [""] } - - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [$win1 = nil] } - - !ruby/object:RPG::EventCommand { i: 1, c: 355, p: [if $win1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [unless $win1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: ["$win1.disposed?"] } - - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [$win1 = nil] } - - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [end] } - - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [end] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 223, - p: [!ruby/object:Tone { r: 0.0, g: 0.0, b: 0.0, a: 0.0 }, 120, true], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [742] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 741 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: プリン戦闘スイッチリセット - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [208, 208, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [204, 204, 1, 1, 51] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [205, 205, 1, 1, 47] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [207, 207, 1, 1, 41] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [203, 203, 1, 1, 41] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [203, 203, 1, 1, 42] } - - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [最後攻撃属性リセット] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [41, 48, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [射精回数変数リセット] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [41, 51, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [59, 59, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [服装リセット] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [51, 57, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [59, 59, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [54, 54, 0] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 108, - p: [MP射精リセット(共通じゃない)], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [443, 450, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: ['$game_actors[1].battler_name = "Hero-1"'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [77, 77, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [79, 79, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [161, 161, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [162, 162, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [84, 84, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 111, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [102, 102, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 112, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [104, 104, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 113, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [109, 109, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 114, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [101, 101, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [Tempリセット] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [111, 114, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 742 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: プリン敗北サマリー2 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 223, - p: - [ - !ruby/object:Tone { r: -255.0, g: -255.0, b: -255.0, a: 0.0 }, - 60, - false, - ], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: ["$win1 = Window_Base.new(20, 20, 410, 376)"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: [a = "足でイかされた回数合計"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(0, 20, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["b = $game_variables[204]"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(340, 20, 492, 21, b)"], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 655, p: [$win1.opacity = 0] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: [a = "キスでイかされた回数合計"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(0, 40, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["b = $game_variables[205]"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(340, 40, 492, 21, b)"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: [a = "膣内で搾り取られた回数合計"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(0, 60, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["b = $game_variables[207]"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(340,60,492, 21, b)"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: [a = "プリンの現在のレベル"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(0, 80, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["b = $game_variables[203]"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(340,80,492, 21, b)"], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 108, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [服なし] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 441, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Prin battle (6), 1, 0, 550, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Prin battle (1), 1, 0, 550, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [服あり] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 441, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Prin battle (2), 1, 0, 550, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [1, Prin battle (3), 1, 0, 550, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [3, Priin siru 5, 1, 0, 550, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [4, Priin siru foot, 1, 0, 550, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [5, Priin siru NN, 1, 0, 550, 200, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [戦闘結果] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, プリンの成績を閉じる], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [戦闘結果] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 402, - p: [1, プリンの成績を閉じる], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 355, p: [$win1.dispose] } - - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [""] } - - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [$win1 = nil] } - - !ruby/object:RPG::EventCommand { i: 1, c: 355, p: [if $win1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [unless $win1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: ["$win1.disposed?"] } - - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [$win1 = nil] } - - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [end] } - - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [end] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 1, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 223, - p: [!ruby/object:Tone { r: 0.0, g: 0.0, b: 0.0, a: 0.0 }, 60, false], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 743 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: プリン奴隷バトル - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [最初] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 42, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [キス永続] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 44, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [足永続] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [676] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ヘンタイなパパは] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ どうやってお仕置しちゃうのが], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 一番だと思うですか?ふふっ♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, 無理矢理レイプの刑, 本番以外], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 402, - p: [1, 無理矢理レイプの刑], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [14] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [既に童貞奪われた] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [8, 57] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 41, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [一番搾り] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [676] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「ヘンタイパパは] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ お仕置きれーぷの刑ですよー♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [682] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「いつもみたいに顔を踏み踏みしながら], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ いっぱいイジメてあげるのです♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [奴隷二回目以降] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [680] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「えーっ!] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ さっきお仕置きれーぷの刑はしたのに], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 懲りない人です!] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [679] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「なんか私がパパの言うことを聞いて], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ えっちなご褒美をあげてるだけな], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 気がしてきたのですよ…!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [684] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「パパの思いどーりにはさせないのです!], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 今度はおねだりなんてできないくらいに], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 徹底的にれーぷしちゃうのですっ!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [746] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [奪われた持ってない] } - - !ruby/object:RPG::EventCommand { i: 2, c: 408, p: [奴隷バトルで筆おろし] } - - !ruby/object:RPG::EventCommand { i: 2, c: 313, p: [0, 0, 0, 30] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [682] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへ…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 今日はついにパパのどーてーを], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 奪っちゃうのです♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [676] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「もうパパなんて指先で抑え込めちゃうくらい], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私の方が強いですからねー♪], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「よわーいパパは] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 今から私にれーぷされちゃうんですよ♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ こーふんしちゃいますか?ふふっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 19, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [671] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 230, p: [20] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はTaroの顔を踏みつけながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ペニスを掴んで膣口に押し付け、そのまま腰を降ろしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 118, p: [選択肢2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 102, - p: [[選択肢, すぐイっちゃう, 我慢する], 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [選択肢2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [1, すぐイっちゃう] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 311, - p: [0, 0, 1, 0, 2500, false], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 28, -1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [702] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [745] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [2, 我慢する] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは\N[6]に犯される前に身構えて、'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [イかないように必死に耐えた…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 28, -1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [702] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [482] } - - !ruby/object:RPG::EventCommand { i: 3, c: 126, p: [58, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 126, p: [57, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 313, p: [0, 0, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [226, 226, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [746] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 本番以外] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [選択肢B] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 102, - p: [[選択肢, 足でお仕置き, キスして欲しい], 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [選択肢B] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, 足でお仕置き] } - - !ruby/object:RPG::EventCommand { i: 2, c: 118, p: [足永続] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [692] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [749] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [4] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 4, 0, 30, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [13] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [750] } - - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [終了] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [足永続] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, キスして欲しい] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [682] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「ちゅーじゃお仕置きにならないですけど], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 飴と鞭できょーいくなのです♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 118, p: [キス永続] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [751] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [4] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 4, 0, 30, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [11] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [752] } - - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [終了] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [キス永続] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [終了] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [691] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [最初] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 744 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: プリン奴隷脱童即射精 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [57, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [58, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroのペニスは\n[6]の膣内に挿入した瞬間に射精を始め'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [彼女がゆっくりと奥に挿入を終えるまでに精を吐きだし続けた…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [708] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「あっ…暴れちゃダメなのですっ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ もうすぐ全部挿いるですから…!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [669] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [712] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「はいっ♡これで全部です♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私の小さい身体でも全部挿ったのです♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ パパもちゃんと見るんですよ♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [705] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「あ、あれ…なんか溢れ出て…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ こ、これ、せーえきですかっ!?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [708] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「挿れてる最中に出ちゃったですか!?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ もぉー、ザコすぎなのですっ!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 83, -1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [632] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [703] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「挿れるだけじゃ筆おろしにならないですよ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ロリコンザコなヘンタイなパパは], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ そーろーが治るまで連続しゃせーの刑です♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [670] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [712] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「泣いてお願いしても止めてあげないです!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ これはれーぷですからねー♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['\N[6]はTaroにそう言い放つと'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [そのまま激しく腰を動かし続けた!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [14] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [726] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [41, 41, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [44, 44, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [703] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「んっ…♡すぐ出ちゃったですね♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 早すぎです♡] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [669] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [716] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「こうやって女の子が動いて男をイかせるのが], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 本当のえっちですからねー♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ わかったですかぁ?パーパ♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [447, 447, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [448, 448, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 83, -1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [711] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [702] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [終了] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: - [ - [ - 選択肢, - 身を委ねて犯され続ける, - トドメが欲しい, - 他の方法でイかせて欲しい, - ], - 0, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [終了] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 402, - p: [1, 身を委ねて犯され続ける], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 27] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [746] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, トドメが欲しい] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [708] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えーっ!] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ まだダメですぅ!] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ イジメ足りないのですっ!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [703] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「それにこれはお仕置きですからねっ!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ もうやめてーっ!って叫ぶパパを], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 無理矢理れーぷが醍醐味なのですよ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は足でギュッとTaroの顔を踏みつけながら'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['膣内でTaroのペニスを締め付けてきた!'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroのペニスはまだ固く彼女の膣内で脈打っている…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [703] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「滅茶苦茶にれーぷされると思って], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ パパのがナカで硬くなってるです…♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 本当にヘンタイですねっ!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [712] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「それなら気絶するくらいに], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ いっぱいいっぱい動いて], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ れーぷしちゃうのです♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroの顔を更に強く踏みつけながら'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [激しく腰を上下に動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [726] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [669] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [702] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [632] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [670] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [716] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えへへ…♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ よわよわパパを瞬殺なのです♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ もっともっとやっちゃうですよー♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は嬉しそうに微笑むと'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [そのまま激しく腰を動かし続けた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [726] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [703] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あーん♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ パパが早すぎてせーえき吸い取るのが], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 追いつかないのですぅ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [669] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [712] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「健康なせーえきがいっぱいですね♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ またいっぱい卵を産んであげるのです♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [716] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「パパも限界でもうおねむですか?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 娘と繋がったままで踏まれながら寝るなんて], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ホントにしょーがない人なのです♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [自分を犯し尽くした後も嬉しそうに罵倒する少女に見惚れながら], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは意識を失った…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [447, 447, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [41, 41, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [44, 44, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [43, 43, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [456, 456, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [85, 85, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 27] } - - !ruby/object:RPG::EventCommand { i: 1, c: 340, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 402, - p: [3, 他の方法でイかせて欲しい], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [705] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふぇ?] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 抜いて欲しいんですか?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [703] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「れーぷの刑はおしまいでも], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 腰が抜けてて立てないなら], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 別のお仕置きですからね♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [691] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]はゆっくりと腰をあげて'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['膣内からTaroのペニスを解放した…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 27] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [744] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 745 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: プリン奴隷本番 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 226, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [226, 226, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [永続] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [最初] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [14] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 108, - p: [童貞じゃないけど この日は一回目], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [671] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroのペニスを掴み自分の秘部へ向けると'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [そのまま腰を降ろしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは\N[6]に身を任せたまま犯された…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 27, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [14] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [702] } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [永続] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [747] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [4] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 4, 0, 30, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [748] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [終了] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [永続] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [二回目] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [4, 1, 6, 27] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [継続騎乗位] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [704] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「私のナカで最後まで] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 搾り取っちゃうです♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [騎乗位入れ直し] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [671] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 19, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 230, p: [20] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はTaroのペニスを掴み自分の秘部へ向けると'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [そのまま腰を降ろしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは\N[6]に身を任せたまま犯された…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 27, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [702] } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [永続2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [747] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [4] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 4, 0, 30, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [748] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [終了] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [永続2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [終了] } - - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [奴隷バトルからコピペ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: - [ - [ - 選択肢, - 身を委ねて犯され続ける, - トドメが欲しい, - 他の方法でイかせて欲しい, - ], - 0, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [終了] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 402, - p: [1, 身を委ねて犯され続ける], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 27] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [746] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, トドメが欲しい] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [708] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えーっ!] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ まだダメですぅ!] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ イジメ足りないのですっ!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [703] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「それにこれはお仕置きですからねっ!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ もうやめてーっ!って叫ぶパパを], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 無理矢理れーぷが醍醐味なのですよ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は足でギュッとTaroの顔を踏みつけながら'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['膣内でTaroのペニスを締め付けてきた!'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroのペニスはまだ固く彼女の膣内で脈打っている…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [703] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「滅茶苦茶にれーぷされると思って], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ パパのがナカで硬くなってるです…♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 本当にヘンタイですねっ!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [712] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「それなら気絶するくらいに], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ いっぱいいっぱい動いて], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ れーぷしちゃうのです♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroの顔を更に強く踏みつけながら'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [激しく腰を上下に動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [726] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [669] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [702] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [632] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [670] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [716] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えへへ…♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ よわよわパパを瞬殺なのです♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ もっともっとやっちゃうですよー♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は嬉しそうに微笑むと'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [そのまま激しく腰を動かし続けた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [726] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [703] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あーん♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ パパが早すぎてせーえき吸い取るのが], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 追いつかないのですぅ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [669] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [712] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「健康なせーえきがいっぱいですね♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ またいっぱい卵を産んであげるのです♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [716] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「パパも限界でもうおねむですか?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 娘と繋がったままで踏まれながら寝るなんて], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ホントにしょーがない人なのです♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [自分を犯し尽くした後も嬉しそうに罵倒する少女に見惚れながら], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは意識を失った…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [447, 447, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [41, 41, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [44, 44, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [43, 43, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [456, 456, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [85, 85, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 27] } - - !ruby/object:RPG::EventCommand { i: 1, c: 340, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 402, - p: [3, 他の方法でイかせて欲しい], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [705] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふぇ?] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 抜いて欲しいんですか?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [703] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「れーぷの刑はおしまいでも], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 腰が抜けてて立てないなら], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 別のお仕置きですからね♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [691] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]はゆっくりと腰をあげて'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['膣内からTaroのペニスを解放した…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 27] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [744] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 746 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: プリンSex攻撃奴隷 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [45, 45, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [670] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [702] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精前] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [5] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]はTaroの上で激しく腰を上下させ'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroのペニスを責めたてた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [71] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [705] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「パパってばもう息が荒いのです。], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 少し優しくシて欲しいんですか?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [669] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [703] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「お仕置きれーぷだから手加減はしないのです!], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ パパはすぐイっちゃうですから], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 手加減しても意味ないですけどね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroを見下しながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [激しく腰を上下に動かした!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [716] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ こうやってパパをれーぷしてると], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ お仕置きしてるって感じがするのです♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [712] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「パパはどーせ即イきしちゃうから], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ あんまり楽しめないのが残念ですねー♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は意地悪そうな笑みを浮かべながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroをしっかりと押さえたまま激しく腰を上下させてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [712] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「パパはもうすっかり奴隷の顔付きですね♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 最初は少し恥ずかしがってたの], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 覚えてるですか?] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [669] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [703] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「今は私の思いどーりに], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 情けない顔でれーぷされてるだけです♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ きょーいくの賜物ですよ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroの反応を観察しながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [楽しそうに腰を動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [71] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [670] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [702] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [5] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroの射精後で敏感なペニスを'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [容赦なく膣内で扱き続けてきた!!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は精液と愛液を膣内で混ぜるように'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [上下に何度も腰を振ってきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroの上で激しく腰を上下させ'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスを責めたてた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [71] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 105, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [708] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「パパがだらしないから], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ すぐ気絶しちゃうんですよ!], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ もっと体力つけるのですっ!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [669] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [703] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「寝てるだけのくせに] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 小さい娘にいっぱい動かれてすぐ気絶してぇ…], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 恥ずかしいと思って欲しいのです♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\N[6]はTaroを言葉責めしながら'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [激しく腰を上下に動かした!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [712] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「いっぱいしゃせーさせたら], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 質がいいせーしを集めて], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 私のナカで飼ってあげるのです…♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [716] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「それ以外はぜーんぶ私のおやつだから], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ もっとイっちゃえなのです!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ それそれぇ♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\N[6]は強すぎる快楽に悶えるTaroを見つめながら'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [容赦なく腰を動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [704] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「こんなによわーいパパでも], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 食べると強くなれるのは不思議なのです♪], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [669] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [712] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「私が強くなって元気になるし], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ えっちの練習にもなるから上手になるし…], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ パパもきもちいーからみんな幸せですね♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]はTaroの上で激しく腰を上下させ'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroのペニスを責めたてた!'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [71] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [670] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [702] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 747 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: プリン奴隷膣内射精 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 108, - p: [奴隷戦は射精前と後をくっつけて、不自然な台詞えを変える], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [初射精] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [712] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えへへ…♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ もう出るんですね♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ わかりやすいのです♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [703] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「それじゃ…] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 娘にれーぷされて喜ぶヘンタイパパのせーし], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 食べてあげるのです…♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精二回目以降] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [19] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [670] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [716] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「パパってば] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ どんどんイくのが早くなってるです♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [712] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「慣れるどころか] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ もっともっと私を好きになってる証拠ですね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えへへ…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [704] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ パパがイっちゃう時の顔], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ また見ててあげるのです…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [716] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「いっぱい恥ずかしい想いをすることで], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ パパは日頃の行いを反省してくださいねー♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [716] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふーん♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ もうイっちゃうですかぁ?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 相変わらずよっわーいですねぇ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [703] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「足をギューって引っ張って], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 思いっきり動いてトドメをさすのが], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 大好きなのですぅ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['\n[6]は両手でTaroの足を引っ張りながら'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [激しく腰を動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [726] } - - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [ここから射精後] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [702] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [ナカ初射精] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [669] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [716] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えへっ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ パパのせーし、貰ったのです♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ いっぱい出てるの、ちゃんと見るのですよ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [704] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「とっても新鮮なせーしですね♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 一番元気で新鮮なのをナカで飼って], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 受精させてあげるのです…♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [703] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「でもこれで終わりじゃないですよ?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ これは子作りじゃなくて], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ お仕置きれーぷですからね♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [712] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「もっともっとパパをれーぷして], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 私は強くなってえっちも上手になるのです♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [716] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「パパだって娘の成長が楽しみですよねー♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ えへへ…♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [703] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「それじゃ、お仕置きれーぷ続行なのです♪], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 覚悟するですよ!パーパ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [ナカ射精二回目以降初] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [28] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [669] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [716] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「はい♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ じょーずにしゃせー出来たですねー♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ いーこなのです♪] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [708] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「でもホントなら] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ パパがえっち上手な娘を], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 褒めなきゃいけないですからねっ!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [716] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ いっぱい出てるのです♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ パパのしゃせーなんて簡単ですね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [703] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「もっともっとれーぷでイかせて], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私の強さと怖さを教えこんであげるのですっ!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [704] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ん…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ まだまだ濃いーのが] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ どくどくって出てくるですっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [716] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「毎日いっぱい食べて] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ もっともっと健康なせーしを], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私に食べさせるのですよ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [58, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [41, 41, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [44, 44, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [447, 447, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 83, -1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [632] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [670] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [702] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [14] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 748 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: プリン奴隷HP足 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 51, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精前] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [670] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [692] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]はTaroを見下しながら'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroのペニスを踏みつけてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 108, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [693] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「パパは跪くより] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 仰向けに寝てる方がお似合いですね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [700] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「ワンちゃんの降参のポーズと一緒です♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ お仕置き中の奴隷のパパには], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ちょーどいいのです♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroのペニスに足を乗せ'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ギュッと踏みつけてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [699] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへ…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ これじゃお姫様じゃなくて], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 女王様みたいですね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [693] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「でも将来は女王様だし], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ これも良い練習になるのですっ♪], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えい、えいっ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroのペニスを足で踏みながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [激しくスライドさせてきた!!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [698] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「うーん…でもなんか、], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ お願いされてお仕置きしてるような], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 気がするのです…] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [669] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [699] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「そーだ!] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 娘をえっちな目で見てるパパを], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ お仕置きしてあげますね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [690] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ほらほらっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ もっと私を見つめながら], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ お仕置きされるのですっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は意地悪そうに微笑みながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスを何度も踏みつけてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 108, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]は射精したばかりのTaroのペニスを'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [足でギュッと踏みつけてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 108, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [694] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ しゃせーした後はぬるぬるで], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 踏みやすいですね♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [693] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「これならお仕置きも捗るのですっ♪], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ほらっ、これでどーですかっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroのペニスを足で踏みながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [激しくスライドさせてきた!!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [690] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「娘に踏まれてしゃせーするなんて], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ワンちゃん以下なのです!], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ もっと反省するのですっ!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [699] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「後で散歩する時は] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 裸のまま首輪を付けてもらうですからね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えへへ…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroのペニスに足を乗せ'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ギュッと踏みつけてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [700] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「可愛い娘のいいなりになれて幸せですか?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ これも私の躾のおかげです!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 感謝するのですよ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [669] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [694] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「踏まれながら娘の身体を見てこーふんする], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ヘンタイパパにきょーいくしたのですっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えい、えいっ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は意地悪そうに微笑みながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスを何度も踏みつけてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 108, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 749 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: プリン奴隷足逝き - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [58, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 51, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [初射精] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [700] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あれー?] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 何できもちいー顔してるんですかっ?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ホントにヘンタイですねっ!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [693] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「もうイっちゃうですか♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ それじゃいつもみたいに], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ イかせてくださいっておねだりするのです♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは今にも射精しそうな感覚から開放されるために'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['ためらうことなく\N[6]に懇願してしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [669] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [699] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ いーこなのです♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ じゃあ少しだけご褒美ですよっ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroのペニスを足で踏みつけると'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [激しくスライドさせてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [726] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [701] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [690] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あーっ!] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 私の足が汚れたのですっ!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 誰が掛けていいなんて言ったですか?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [670] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [690] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「やっぱりパパは甘やかしたらダメですね!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ずーっとお仕置きくらいが], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ちょうどいいのです!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [693] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「これからはやめてって泣いて頼んでも], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ イかせ続けるお仕置きですからねっ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 108, - p: [射精二回目以降 射精前と後の台詞], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [19] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [699] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「また足で踏まれてイくんですか?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ お仕置きされてしゃせーするなんて], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ パパはホントにヘンタイです♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [669] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [693] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「どれだけお仕置きしてもヘンタイパパには], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ご褒美にしかならないですね♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ほらっ、さっさとイっちゃえなのですっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [700] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふーん♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ もう出ちゃうんですか?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ よっわいパパなのです♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [669] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [693] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「お手々も] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ワンちゃんみたいなポーズにするのです♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ そしたら思いっきりイかせたげるですよ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [694] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「あっ、もうしゃせーする瞬間ですね♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ パパってばわかりやすいのです♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [669] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [699] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「私のことを見ながらしゃせーするのですよ♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私もパパの情けない顔見ながら], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ イかせてあげるのです♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は今にも射精しそうなTaroのペニスを'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [トドメとばかりに足でぐりぐりと踏みつけてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [726] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [701] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [28] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [700] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「わっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ いっぱい出てるのですぅ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [693] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「そんなにきもちいかったですか?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 娘に足で踏まれるのが…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えへへ…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [700] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ よわーいパパをイジメるのって], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 楽しいのですぅ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [693] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「子供にも弱い奴はイジメるものだって], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 教えてあげなきゃいけないですねー?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ パーパ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [699] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「またイかせちゃったのです♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ パパなんて私の思いどーりなんです♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [694] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「そーいう風にきょーいくしましたからねー♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ これからも可愛い娘の言うことを], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ちゃーんと聞くのですよ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [51, 51, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [42, 42, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [670] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [692] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [12] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroをイかせた\N[6]は'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['続けて射精させようとTaroのペニスを足で押さえ付けた…'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [トドメ選択肢] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, 身を委ねる, もう限界, 他の方法でイきたい], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [トドメ選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 身を委ねる] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [13] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 45, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 313, p: [0, 0, 0, 27] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, もう限界] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [13] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [753] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 402, - p: [3, 他の方法でイきたい], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [691] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [677] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「足が疲れちゃったので], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 他の方法でお仕置きしてあげるのです♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [13] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [44, 44, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 27] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [744] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 750 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: プリン奴隷HPキス - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 47, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精前] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]はTaroの顔を両手で押さえ付けながら'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [激しくキスしてきた!] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 22, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [683] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ん…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ いつもいーこにしてるご褒美ですよ…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [682] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「もっと私を好きになって], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ずっと私のわがままを聞くのです♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroを見つめながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [情熱的なキスを続けてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [682] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ちゅ…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私のちゅーでパパの心もせーえきも], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ぜーんぶ奪ってあげるのです♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [683] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ご飯は残すけど] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ パパのことは残さず食べちゃうですからね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はいたずらっぽく微笑みながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroにキスしてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [683] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ パパがイっちゃう時とちゅーで惚けちゃう顔が], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私のお気に入りなのです♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [676] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「いっぱい躾して] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私好みの可愛いパパに出来たのです♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ きょーいく成功ですねっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は満足そうに微笑みと'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroにキスを続けた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 93, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]はTaroに覆いかぶさると'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroの顔を両手で押さえ付けながら激しくキスしてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 108, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [683] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ん…ちゅ…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 残さず食べちゃうのです…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は夢中になって'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroにキスを続けてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [683] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ またちゅーで寝かしつけられちゃうですか?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [682] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「パパの寝かしつけまで出来ちゃうし], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 子供の寝かしつけもきっとバッチリです♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私、良いママになれるですよねー♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は嬉しそうに微笑みながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroにキスしてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [683] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ん…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ パパの味…好きですぅ…♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ パパも私の味…好きになるのです…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroにキスをしながら'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [舌を絡ませてきた!] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 93, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 751 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: プリン奴隷キス逝き - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [58, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 47, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [キス初射精] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [677] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あっ!] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ パパ、ちゅーでイっちゃいそうですね♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 私にはおみとーしなのです♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [683] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「ちゅーだけでイっちゃうなんて可愛いのです♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ご褒美にちょっと優しくしてあげるのです♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]はTaroのペニスを太ももで優しく挟むと'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [そのまま激しくキスしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [726] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [739] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [682] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「んっ…♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ いっぱい出てるですぅ…♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [676] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ たまには優しくしてあげるのも], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ きょーいくなのですよ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [683] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「これからもいーこにして], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 私の言うことを聞くのです♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ パーパ♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 108, - p: [射精二回目以降 射精前と後の台詞], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [19] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [677] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ もう耐えられないですか?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [683] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「娘とのちゅーですぐにこーふんするなんて], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ パパ失格です♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ やっぱり奴隷がお似合いなのですよ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [676] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「さっきちゅーでイったのにまたですか?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ やっぱりパパはよわよわですね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [682] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「でもパパっていうのは娘に弱いものです♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ だから簡単にイっちゃっても], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 許してあげるのですっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [682] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへ…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ すっかり娘に恋するダメなパパに], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ なっちゃったですねー♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [683] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「でももう一線は超えちゃってるので], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ このままもっと] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 恋に堕としてあげるのです♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]はTaroのペニスを太ももで優しく挟むと'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [そのまま激しくキスしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [726] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [739] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [28] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [683] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ちゅ…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ いっぱい出てるの…感じるですぅ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [682] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「じょーずにしゃせー出来たですねー♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ いーこいーこしてあげるのですよ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [676] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「私のちゅーで蕩けるパパを], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ママにも見せてあげたいですね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ふふっ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [683] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ん…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ またイかせちゃったです♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [676] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「パパと違って私は攻めだから], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ちゅーも上手になってるですよ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [683] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ん…ちゅ…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ごちそーさま…ですぅ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [682] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「パパのしゃせーが終わるまで], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ちゅーしてあげたのです♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 嬉しかったですよね?えへへ…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [47, 47, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [42, 42, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [11] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroをイかせた\N[6]は'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [キスを続けようとして] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroの顔を両手で押さえ付けて顔を近づけてきた…'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [トドメ選択肢] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, 身を委ねる, もう限界, 他の方法でイきたい], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [トドメ選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 身を委ねる] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [11] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 45, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 313, p: [0, 0, 0, 27] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, もう限界] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [11] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [753] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 402, - p: [3, 他の方法でイきたい], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [678] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふぇ?] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ もういいんですか?] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [676] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「パパってばそろそろ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 激しく責められてからの], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ トドメが欲しいんですねー♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [11] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [42, 42, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 27] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [744] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 752 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: プリン奴隷限界 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 42, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [678] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えっ?] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ちゅーだけでイって] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ もう終わりにしてほしいですか?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [684] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「それじゃ物足りな…じゃなくて], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ お仕置きなのにアメちゃんあげてお終いじゃ], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ただの甘やかしなのですっ!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [676] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「パパなんてちょっとちゅーするだけで], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ こーふんしちゃうし] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 降参しても無理矢理やっちゃうですよ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はニヤリと微笑むと'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroに軽くキスしてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroのペニスは再び'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [そそり勃ってしまった…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [683] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えへへっ♪] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ どーですか♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 簡単なのです♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [676] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「ちゅーだけで降参だなんて], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ パパを甘やかしすぎちゃいましたねー♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ お仕置きなのですっ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]はTaroのペニスを太ももで挟むと'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['激しくキスをしながらTaroのペニスを太ももで扱いてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [726] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['連続射精により悶えるTaroを'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はキスでTaroの口を塞ぎながら'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['太ももでTaroのペニスを扱き続けた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [726] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [739] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [683] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ん…♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ちゅーで窒息の刑れしゅ…♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [676] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「それでこのまま強制れーぷの刑…!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ って…あれ…?] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [684] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「パパのがしおしおになってるですっ!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ こんなので気絶しちゃうなんて], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ きょーいく不足なのですぅ!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['怒っている\N[6]も可愛いと思いながら'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroはそのまま意識を失った…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [450, 450, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 44, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [670] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [690] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「これはご褒美じゃなくて], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ お仕置きだって言ってるですよね?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「終わりを決めるのはパパじゃなくって], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 私なのですよ!] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [693] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「それにパパなんて思いどーりに操れるから], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 無駄な抵抗はやめてお仕置きされるのです♪], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はそう言い放つと'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroのペニスを更に強く踏みつけてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroのペニスは再び'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [そそり勃ってしまった…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [700] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ほらっ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ こーすれば簡単におっきしちゃうのです♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [669] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [693] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「泡を吹いて気絶するまで], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ お仕置きは続くのですよっ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [726] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [701] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は強すぎる快感で痙攣するTaroを見ながら'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [激しく責めたて続けてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [726] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [694] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あーあ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ちょっと本気を出しただけで], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ホントに気絶しちゃったのです♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [699] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「娘のことをえっちな目でみながら], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 足で踏まれてしゃせーして気絶しちゃうなんて], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ダメダメなパパなのですね…♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [693] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「罰として散歩中はワンちゃんの刑ですよ♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 寝てる間に首輪を付けてあげるのです…♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]に首輪を付けられることにまで興奮しながら'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは彼女に踏まれたまま意識を失った…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [449, 449, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [456, 456, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [85, 85, 1] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &14 { - code: 41, - parameters: ["", 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*14] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 8] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 11] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 13] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 27] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [161, 161, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [162, 162, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 340, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 753 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ムム立絵無しsmi - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_troop.members[0].battler_name = "Mumu0smi"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣P脱ぎ(NP)] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 108, - p: [着衣ノーパンチラ(NPC)], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu0NPCsmi"'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣パンチラ(PC)] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: ['$game_troop.members[0].battler_name = "Mumu0PCsmi"'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 59, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [着衣胸チラ(MC)] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_troop.members[0].battler_name = "Mumu0MCsmi"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [半脱ぎ(HN)] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_troop.members[0].battler_name = "Mumu0HNsmi"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 754 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ムム立絵無しsup - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_troop.members[0].battler_name = "Mumu0sup"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣P脱ぎ(NP)] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 108, - p: [着衣ノーパンチラ(NPC)], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu0NPCsup"'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣パンチラ(PC)] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: ['$game_troop.members[0].battler_name = "Mumu0PCsup"'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 59, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [着衣胸チラ(MC)] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_troop.members[0].battler_name = "Mumu0MCsup"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [半脱ぎ(HN)] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_troop.members[0].battler_name = "Mumu0HNsup"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 755 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ムムパンチラOn - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [53, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [54, 54, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 756 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ムムパンチラOff - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [54, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [53, 53, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 757 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ムムP脱ぎ - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [756] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [773] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['\N[6]はTaroにパンツを見せつけたまま'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ゆっくりと脱ぎはじめた!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 38, -1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [477, 477, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [2, Mumu0 Panty, 0, 0, 130, 13, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [54, 54, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [53, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [52, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [773] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [30] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 758 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ムム胸見せ - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は上着だけ開けてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 39, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [54, 54, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [53, 53, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [59, 59, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [773] } - - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [30] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 759 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ムム服脱ぎ - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['\N[6]は見せつける様にゆっくりと'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [服を脱いだ!] } - - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 39, -1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [54, 54, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [52, 52, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [53, 53, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [51, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 477, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [2, Mumu Panty2, 0, 0, 130, 13, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [2, Mumu0 Panty, 0, 0, 130, 13, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [773] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [30] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 760 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ムム立絵無しhap - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_troop.members[0].battler_name = "Mumu0hap"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣P脱ぎ(NP)] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 108, - p: [着衣ノーパンチラ(NPC)], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu0NPChap"'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣パンチラ(PC)] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: ['$game_troop.members[0].battler_name = "Mumu0PChap"'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 59, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [着衣胸チラ(MC)] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_troop.members[0].battler_name = "Mumu0MChap"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [半脱ぎ(HN)] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_troop.members[0].battler_name = "Mumu0HNhap"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 761 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ムム立絵無しDoya - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_troop.members[0].battler_name = "Mumu0doya"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣P脱ぎ(NP)] } - - !ruby/object:RPG::EventCommand { i: 2, c: 408, p: [ぱんつは2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 108, - p: [着衣ノーパンチラ(NPC)], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu0NPCdoya"'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣パンチラ(PC)] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: ['$game_troop.members[0].battler_name = "Mumu0PCdoya"'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 59, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [着衣胸チラ(MC)] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_troop.members[0].battler_name = "Mumu0MCdoya"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [半脱ぎ(HN)] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_troop.members[0].battler_name = "Mumu0HNdoya"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 762 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ムム立絵無しoko - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_troop.members[0].battler_name = "Mumu0oko"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣P脱ぎ(NP)] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 108, - p: [着衣ノーパンチラ(NPC)], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu0NPCoko"'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣パンチラ(PC)] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: ['$game_troop.members[0].battler_name = "Mumu0PCoko"'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 59, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [着衣胸チラ(MC)] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_troop.members[0].battler_name = "Mumu0MCoko"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [半脱ぎ(HN)] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_troop.members[0].battler_name = "Mumu0HNoko"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 763 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ムムDoya - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Mumu PC doya, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_troop.members[0].battler_name = "Mumu0doya"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣P脱ぎ(NP)] } - - !ruby/object:RPG::EventCommand { i: 2, c: 408, p: [ぱんつは2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Mumu PC doya, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 108, - p: [着衣ノーパンチラ(NPC)], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu0NPCdoya"'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣パンチラ(PC)] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: ['$game_troop.members[0].battler_name = "Mumu0PCdoya"'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 59, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [着衣胸チラ(MC)] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Mumu HNPC Doya, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_troop.members[0].battler_name = "Mumu0MCdoya"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [半脱ぎ(HN)] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Mumu HNPC Doya, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_troop.members[0].battler_name = "Mumu0HNdoya"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 764 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ムムgeki - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Mumu PC geki, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_troop.members[0].battler_name = "Mumu0geki"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣P脱ぎ(NP)] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Mumu PC geki, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 108, - p: [着衣ノーパンチラ(NPC)], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu0NPCgeki"'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣パンチラ(PC)] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: ['$game_troop.members[0].battler_name = "Mumu0PCgeki"'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 59, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [着衣胸チラ(MC)] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Mumu HNPC geki, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_troop.members[0].battler_name = "Mumu0MCgeki"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [半脱ぎ(HN)] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Mumu HNPC geki, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_troop.members[0].battler_name = "Mumu0HNgeki"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 765 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ムムhap - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Mumu PC Happy, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_troop.members[0].battler_name = "Mumu0hap"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣P脱ぎ(NP)] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Mumu PC Happy, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 108, - p: [着衣ノーパンチラ(NPC)], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu0NPChap"'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣パンチラ(PC)] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: ['$game_troop.members[0].battler_name = "Mumu0PChap"'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 59, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [着衣胸チラ(MC)] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Mumu HNPC Happy, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_troop.members[0].battler_name = "Mumu0MChap"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [半脱ぎ(HN)] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Mumu HNPC Happy, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_troop.members[0].battler_name = "Mumu0HNhap"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 766 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ムムnom - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Mumu PC Nor, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_troop.members[0].battler_name = "Mumu0nom"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣P脱ぎ(NP)] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Mumu PC Nor, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 108, - p: [着衣ノーパンチラ(NPC)], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu0NPCnom"'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣パンチラ(PC)] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: ['$game_troop.members[0].battler_name = "Mumu0PCnom"'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 59, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [着衣胸チラ(MC)] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Mumu HNPC Nor, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_troop.members[0].battler_name = "Mumu0MCnom"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [半脱ぎ(HN)] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Mumu HNPC Nor, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_troop.members[0].battler_name = "Mumu0HNnom"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 767 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ムムoko - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Mumu PC Oko, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_troop.members[0].battler_name = "Mumu0oko"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣P脱ぎ(NP)] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Mumu PC Oko, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 108, - p: [着衣ノーパンチラ(NPC)], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu0NPCoko"'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣パンチラ(PC)] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: ['$game_troop.members[0].battler_name = "Mumu0PCoko"'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 59, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [着衣胸チラ(MC)] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Mumu HNPC Oko, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_troop.members[0].battler_name = "Mumu0MCoko"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [半脱ぎ(HN)] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Mumu HNPC Oko, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_troop.members[0].battler_name = "Mumu0HNoko"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 768 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ムムsad - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Mumu PC sad, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_troop.members[0].battler_name = "Mumu0sad"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣P脱ぎ(NP)] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Mumu PC sad, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 108, - p: [着衣ノーパンチラ(NPC)], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu0NPCsad"'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣パンチラ(PC)] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: ['$game_troop.members[0].battler_name = "Mumu0PCsad"'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 59, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [着衣胸チラ(MC)] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Mumu HNPC sad, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_troop.members[0].battler_name = "Mumu0MCsad"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [半脱ぎ(HN)] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Mumu HNPC sad, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_troop.members[0].battler_name = "Mumu0HNsad"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 769 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ムムshy - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Mumu PC shy, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_troop.members[0].battler_name = "Mumu0shy"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣P脱ぎ(NP)] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Mumu PC shy, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 108, - p: [着衣ノーパンチラ(NPC)], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu0NPCshy"'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣パンチラ(PC)] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: ['$game_troop.members[0].battler_name = "Mumu0PCshy"'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 59, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [着衣胸チラ(MC)] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Mumu HNPC shy, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_troop.members[0].battler_name = "Mumu0MCshy"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [半脱ぎ(HN)] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Mumu HNPC shy, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_troop.members[0].battler_name = "Mumu0HNshy"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 770 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ムムsmi - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Mumu PC smile, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_troop.members[0].battler_name = "Mumu0smi"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣P脱ぎ(NP)] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Mumu PC smile, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 108, - p: [着衣ノーパンチラ(NPC)], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu0NPCsmi"'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣パンチラ(PC)] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: ['$game_troop.members[0].battler_name = "Mumu0PCsmi"'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 59, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [着衣胸チラ(MC)] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Mumu HNPC smile, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_troop.members[0].battler_name = "Mumu0MCsmi"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [半脱ぎ(HN)] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Mumu HNPC smile, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_troop.members[0].battler_name = "Mumu0HNsmi"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 771 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ムムsup - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Mumu PC sup, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_troop.members[0].battler_name = "Mumu0sup"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣P脱ぎ(NP)] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Mumu PC sup, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 108, - p: [着衣ノーパンチラ(NPC)], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu0NPCsup"'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣パンチラ(PC)] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: ['$game_troop.members[0].battler_name = "Mumu0PCsup"'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 59, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [着衣胸チラ(MC)] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Mumu HNPC sup, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_troop.members[0].battler_name = "Mumu0MCsup"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [半脱ぎ(HN)] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Mumu HNPC sup, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_troop.members[0].battler_name = "Mumu0HNsup"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 772 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ムム性格違い立ち絵 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 478, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [762] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 479, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [778] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 480, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [754] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 773 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ムム説得 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [23] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 10, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]はメアを裏切ったことに対して怒っているようだ…'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [なんとか事情を説明して許してもらおう!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [説得選択0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 102, - p: - [ - [ - 選択肢, - 自分は嫌がったのにメアが無理矢理してきた, - 誠心誠意謝る, - 夢魔とは子供ができないと思った, - ], - 0, - ], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [説得選択0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 402, - p: [1, 自分は嫌がったのにメアが無理矢理してきた], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [769] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「へぇ…あんな子供みたいに非力なママに], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 無理矢理されたっていうの?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [764] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「あんたが無理矢理されるのが好きな], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ドМなだけでしょ?] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 今度は私が無理矢理ヤって吸い殺したげる♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]に無理矢理搾り取られるのを想像してしまった…'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroの理性が削られた…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 312, p: [0, 0, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, 誠心誠意謝る] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [772] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「あ、あんたバカじゃないの!?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 自分を殺そうって相手にへこへこして…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [769] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「私が子供だからってなめてるんでしょ!], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 本気で反省する気があるなら], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 黙って私に殺されなさいよ!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]に少しは誠意が伝わったようだ…'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは理性を取り戻した!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [217, 217, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 312, p: [0, 0, 0, 0, 50] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 402, - p: [3, 夢魔とは子供ができないと思った], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [768] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「何言ってんの?] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ マオお姉ちゃんの作戦が夢魔に], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 勇者の力を継がせる事は知ってるでしょ?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [765] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「そんなふざけた言い訳するなんて], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 絶対に許さないんだからっ!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]をますます怒らせてしまった…'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [説得が遠いてしまったかもしれない…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [217, 217, 2, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 10, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]はこちらを殺す気のようだが'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [実の娘を傷つけるわけにはいかない…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [なんとか説得を試みよう!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [説得選択1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 102, - p: - [ - [ - 選択肢, - やるなら優しくしてほしい, - 殺されるのは嫌だからせめて奴隷にしてほしい, - 本気で争ったらメアが悲しむ, - ], - 0, - ], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [説得選択1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 402, - p: [1, やるなら優しくしてほしい], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [769] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えっ?] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 優しく吸い殺して欲しいってこと?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ そういえば記憶ないから童貞なんだっけ…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [766] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「ダメに決まってるでしょ?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 滅茶苦茶に犯して吸い殺してあげるから♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]に滅茶苦茶にされるのを想像してしまった…'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroの理性は削られた…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 312, p: [0, 0, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 402, - p: [2, 殺されるのは嫌だからせめて奴隷にしてほしい], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [771] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「なにそれ、命乞い?] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 無様でウケるんだけど♪], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [766] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「最後まで命乞いしながら死んでね♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ そっちの方が私も面白いから♪], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]の妖艶な笑みにゾクっとしてしまった…'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは理性を削られた…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 312, p: [0, 0, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 402, - p: [3, 本気で争ったらメアが悲しむ], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [768] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「なに言ってんの?] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ あんたがママを悲しませたんでしょ!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [769] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「なんでこんな奴を殺すこと…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ママは止めるの…?] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は躊躇しているようだ…'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは理性を取り戻した!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [217, 217, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 312, p: [0, 0, 0, 0, 50] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 10, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]はタダでは許してくれそうにない…'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [何か条件をだしつつ和解できないか試してみよう!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [説得選択2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 102, - p: - [ - [ - 選択肢, - えっちさせてあげるから許して, - 'メアも\n[6]も必ず幸せにする', - お金をあげるから許して, - ], - 0, - ], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [説得選択2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 402, - p: [1, えっちさせてあげるから許して], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [769] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「…それはフツー、女の子が言うセリフでしょ?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ それに私だってあんたなんか興味ないし!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [766] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「でもあんたが素直に私に犯されるんなら], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 他の人達は許してあげる…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ だからさっさとヤられちゃいなさいよ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは条件に応じたくなってしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [理性が少し削られた…] } - - !ruby/object:RPG::EventCommand { i: 2, c: 312, p: [0, 0, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 402, - p: [2, 'メアも\n[6]も必ず幸せにする'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [772] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「なにそれ!] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ あんたがママを見捨てなければ], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ きっと私達だって幸せに…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [768] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「今更そんな感じに戻れるなんて], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 思わないでよ…!] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は幸せになりたいと思っているようだ…'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは何とかしたいと思い理性を取り戻した!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [217, 217, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 312, p: [0, 0, 0, 0, 50] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 402, - p: [3, お金をあげるから許して], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [771] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「今から死ぬ人にお金なんて必要ないでしょ?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ クズ親の形見として貰ってあげよっか?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はお金では許してくれそうにない…'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [説得は失敗したようだ…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 217, 0, 3, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [769] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あーあ…] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ なんだか面倒臭くなってきちゃった…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [768] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「あんたみたいな童貞も誘惑できないなんて], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ バカみたいだし…] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ あんたはフツーに殺すことにするわ。], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]は誘惑を諦めた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [85, 85, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [482, 482, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 340, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [終了] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 774 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ムム触る - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [4, 1, 6, 27] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [777] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [776] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [MPダメージ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [戦闘中触る] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 102, - p: [[選択肢, 太ももを触る, 胸を触る], 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [戦闘中触る] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, 太ももを触る] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]を触る理由はないが、'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは彼女のスカートからチラっと見える太ももに'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [手を伸ばしてしまった…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [25] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 11, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [769] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「さっきからジロジロ見てるの…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ バレてるからね?] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [756] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [768] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「私のぱんつ触りたがってるあんたなんかが], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 父親ぶる資格ないから。], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ さっさとイかせて殺してあげる。], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは彼女に冷たい目で見られながらも'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [誘惑に逆らえずに太ももからパンツまで弄ってしまった…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは理性を少し失った…'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 11, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [768] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「やっぱりね…] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ あんたは実の娘相手に欲情する], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ ヘンタイ童貞やろーなんだから…!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [756] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [766] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「そんなに触りたいならこうしてあげる…], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ ほらっ、もっと触っていいよ?], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは\n[6]に操られるように'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [必死に彼女のパンツを弄り続けた…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは理性を少し失った…'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 11, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [768] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「ふんっ…] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ なにこっそり触ってんの?], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 気持ちわるっ…] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [756] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [764] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「吸い殺してあげるって言ってるんだから], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ ぱんつでも何でも触って], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ さっさとキモいちんこみせなさいよ!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['不味いと思いながらもTaroは\n[6]の股やお尻を'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [パンツの上からベタベタと触り続けてしまった…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは理性を少し失った…'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, 胸を触る] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [25] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]を触る理由はないが、'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroはつい彼女の胸へと手を伸ばしてしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 11, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [768] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「ほらね、] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ ママみたいな幼児体型が好みなんじゃなくて], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 女なら誰でも良かったんでしょ?], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [769] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「私はママみたいに甘くないからね。], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ あんたみたいなキモい奴、], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ キッチリ殺してあげる。], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは\n[6]の言っていることを聞かないふりをしながら'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [彼女の胸を弄り続けた…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは理性を少し失った…'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 11, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [769] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「私はあんたを殺すって言ってるのに], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ そんな相手の胸なんて揉んでるの?], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [764] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「私にならヤられても構わないってこと?], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ じゃあ最期の時くらい好きにさせてあげる…♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは\n[6]の許可をもらい'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [存分に彼女の胸を堪能してしまった…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは理性を少し失った…'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 11, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [770] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「きゃ…っ!] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ ちょっと、手付きがキモいってば!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [768] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「ママにはなかったおっきい胸が触れて幸せ?], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 実の娘を相手にこんなことして], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 本当に見境ないわね。], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['機嫌は悪いけど\n[6]は抵抗しないので'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroはそのまま彼女の胸を弄り続けてしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 471, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [814] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 775 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ムム触る諦め - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 48, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [779] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 41, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [779] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [脱がされた後] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [脱がされ触る] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, 太ももを触る, 胸を触る], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [脱がされ触る] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 太ももを触る] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]の誘惑に負けてしまったTaroは'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [理性を失い彼女の身体を求めて脚に手を伸ばした…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [25] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [764] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふーん…] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ これから死ぬって状況なのに], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ まだそんな余裕あるんだ?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [756] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [766] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「もしかしてまだ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 自分は大丈夫なんて思ってる?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 絶望して死ぬ時の顔…楽しみだなぁ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは\n[6]の言葉に恐怖しながらも'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [忘れるために彼女の太ももを夢中で弄っている…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [771] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「手が動く内に] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 好きなとこ触ればいいんじゃない?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [764] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「すぐに手も足も動かなくなるほど弱って], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 死んじゃうから…ふふっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは\n[6]の綺麗な太ももを弄りながら'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [惚けてしまっている…] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [756] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [766] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「いいよ、触らせてあげる♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ だっていっぱい興奮してる獲物の方が], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 質の良い精液になるからね…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは\n[6]に食事扱いされながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [彼女の思惑通りに太ももを弄って欲情している…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 胸を触る] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]の誘惑に負けてしまったTaroは'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [理性を失い彼女の身体を求めて胸に手を伸ばした…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroの視線に気付いた\n[6]は妖艶に微笑んだ…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [759] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [25] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [766] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「ずっと私の胸、触りたがってたよね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 知ってるんだから!] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [764] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「さっきから見てるのバレバレだし♪], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ でも今から死ぬんだし、], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 少しくらい触らせてあげる♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは\n[6]の胸を夢中で弄っている…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [769] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「娘の胸ばっかり見て…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 本当に救いようのないヘンタイね…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [766] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「でも無抵抗で死んでくれるみたいだし], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私も少しくらいは最期に親孝行してあげる♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは\n[6]の大きな胸を触り'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [その柔らかさに感動してしまった…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [770] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あーあ…] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 初めて胸触られる相手が親で], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ あんたみたいなサイテー野郎なんてね…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [768] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「でも男なんてただのエサだし], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 別に誰だっていいんだからっ!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは機嫌の悪そうな\n[6]に気付くことなく'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [彼女の胸を弄るのに夢中になっている…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 114, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [4] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 4, 0, 0, 3] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\N[6]は丁寧に服を着戻した!'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 91, -1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [54, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [53, 53, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [59, 59, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [51, 51, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [762] } - - !ruby/object:RPG::EventCommand { i: 3, c: 313, p: [0, 0, 0, 31] } - - !ruby/object:RPG::EventCommand { i: 3, c: 313, p: [0, 0, 0, 31] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 776 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ムム触る犯され - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [脱がされた後] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [脱がされ触る] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, 太ももを触る, 胸を触る], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [脱がされ触る] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 太ももを触る] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]に組み伏せられているTaroは'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [彼女の太ももをギュッと握りしめている…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [25] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [805] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「なに必死にしがみついてるの?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 気持ち悪い…] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [802] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「弱ったあんたの力なんかじゃ], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ そうやってしがみつくのが], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 精一杯なんだろうけどね…♪], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [801] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「押しのけるどころか] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ しっかり掴んじゃってるね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [802] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「もう私の膣内から] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ちんこ抜きたくないんでしょ?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 死ぬまで挿ったままだから安心して♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [804] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「ベタベタ触らないでよ], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 気持ち悪いなぁ!] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [805] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「どうせあんたはマグロなんだし], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 黙って犯されてれば?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 胸を触る] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]に組み伏せられて犯されているTaroは'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [自分を見下ろす彼女の胸に手を伸ばした…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [25] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [804] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「さっきから] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 揺れてるおっぱいばっかり見てるよね…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ バレてるんだから!] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [805] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「まあ男が興奮してた方が], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 精液いっぱいでるらしいし…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 好きにすれば?] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [803] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「どーせママにもこうやって], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 乗られて犯されたんでしょ?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [801] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「記憶はないみたいだけど], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ せっかくだからママに出来なかったこと], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ させてあげる…♪] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [805] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「変な手付きで触らないでよ], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ このヘタクソ童貞っ!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [804] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「あんたは黙って犯されてればいーの!], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ さっさとイっちゃえっ!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 777 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ムム立絵無しshy - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_troop.members[0].battler_name = "Mumu0shy"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣P脱ぎ(NP)] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 108, - p: [着衣ノーパンチラ(NPC)], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu0NPCshy"'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣パンチラ(PC)] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: ['$game_troop.members[0].battler_name = "Mumu0PCshy"'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 59, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [着衣胸チラ(MC)] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_troop.members[0].battler_name = "Mumu0MCshy"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [半脱ぎ(HN)] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_troop.members[0].battler_name = "Mumu0HNshy"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 778 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ムム絵戻す - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [53, 53, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [54, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [2, Mumu0 Panty, 0, 0, 130, 13, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 477, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [2, Mumu Panty2, 0, 0, 130, 13, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [161, 161, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [162, 162, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [165, 165, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [22] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [21] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: ["$game_troop.members[0].screen_x = 389"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: ["$game_troop.members[0].screen_y = 401"], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [773] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 46, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [胸見せ半脱ぎ汁つく] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [839] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 59, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [839] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 59, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [着衣に関わらず汁つく] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [840] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [838] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: ['$game_actors[1].battler_name = "Hero DHN"'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 779 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ムム絵1立絵なし - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x = 277"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y = 491"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 84, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 477, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [HNパンツあり] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu1HNnomP"'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [HNパンツなし] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu1HNnom"'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [裸じゃない=着衣orNP] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 477, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣パンツあり] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 476, 0] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 655, p: ['"Mumu1nomEX"'] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 655, p: ['"Mumu1nom"'] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣パンツなし] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 476, 0] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 655, p: ['"Mumu1NPnomEX"'] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 655, p: ['"Mumu1NPnom"'] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 477, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [HNパンツあり] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu1HNdoyaP"'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [HNパンツなし] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu1HNdoya"'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [裸じゃない=着衣orNP] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 477, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣パンツあり] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 476, 0] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 655, p: ['"Mumu1doyaEX"'] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 655, p: ['"Mumu1doya"'] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣パンツなし] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 476, 0] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 655, p: ['"Mumu1NPdoyaEX"'] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 655, p: ['"Mumu1NPdoya"'] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 780 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ムム絵1Doya - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x = 277"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y = 491"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Mumu HNPC Doya, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 477, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [HNパンツあり] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu1HNdoyaP"'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [HNパンツなし] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu1HNdoya"'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸じゃない=着衣orNP] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Mumu PC doya, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 477, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣パンツあり] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 476, 0] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu1doyaEX"'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu1doya"'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣パンツなし] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 476, 0] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu1NPdoyaEX"'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu1NPdoya"'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 781 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ムム絵1hap - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x = 277"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y = 491"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Mumu HNPC Happy, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 477, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [HNパンツあり] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu1HNhapP"'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [HNパンツなし] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu1HNhap"'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸じゃない=着衣orNP] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Mumu PC Happy, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 477, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣パンツあり] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 476, 0] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu1hapEX"'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu1hap"'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣パンツなし] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 476, 0] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu1NPhapEX"'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu1NPhap"'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 782 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ムム絵1nom - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x = 277"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y = 491"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Mumu HNPC Nor, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 477, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [HNパンツあり] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu1HNnomP"'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [HNパンツなし] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu1HNnom"'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸じゃない=着衣orNP] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Mumu PC Nor, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 477, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣パンツあり] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 476, 0] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu1nomEX"'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu1nom"'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣パンツなし] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 476, 0] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu1NPnomEX"'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu1NPnom"'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 783 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ムム絵1oko - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x = 277"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y = 491"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Mumu HNPC Oko, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 477, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [HNパンツあり] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu1HNokoP"'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [HNパンツなし] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu1HNoko"'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸じゃない=着衣orNP] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Mumu PC Oko, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 477, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣パンツあり] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 476, 0] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu1okoEX"'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu1oko"'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣パンツなし] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 476, 0] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu1NPokoEX"'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu1NPoko"'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 784 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ムム絵1sad - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x = 277"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y = 491"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Mumu HNPC sad, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 477, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [HNパンツあり] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu1HNsadP"'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [HNパンツなし] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu1HNsad"'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸じゃない=着衣orNP] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Mumu PC sad, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 477, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣パンツあり] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 476, 0] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu1sadEX"'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu1sad"'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣パンツなし] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 476, 0] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu1NPsadEX"'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu1NPsad"'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 785 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ムム絵1shy - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x = 277"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y = 491"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Mumu HNPC shy, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 477, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [HNパンツあり] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu1HNshyP"'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [HNパンツなし] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu1HNshy"'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸じゃない=着衣orNP] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Mumu PC shy, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 477, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣パンツあり] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 476, 0] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu1shyEX"'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu1shy"'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣パンツなし] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 476, 0] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu1NPshyEX"'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu1NPshy"'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 786 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ムム絵1smi - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x = 277"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y = 491"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Mumu HNPC smile, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 477, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [HNパンツあり] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu1HNsmiP"'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [HNパンツなし] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu1HNsmi"'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸じゃない=着衣orNP] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Mumu PC smile, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 477, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣パンツあり] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 476, 0] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu1smiEX"'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu1smi"'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣パンツなし] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 476, 0] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu1NPsmiEX"'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu1NPsmi"'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 787 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ムム絵1sup - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x = 277"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y = 491"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Mumu HNPC sup, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 477, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [HNパンツあり] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu1HNsupP"'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [HNパンツなし] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu1HNsup"'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸じゃない=着衣orNP] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Mumu PC sup, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 477, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣パンツあり] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 476, 0] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu1supEX"'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu1sup"'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣パンツなし] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 476, 0] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu1NPsupEX"'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu1NPsup"'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 788 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ムム絵1汁On - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [21, Mumu1 Siru, 1, 0, 253, 230, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 789 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ムム絵2立絵無しdoya/hap - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 162, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x = 280"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y = 481"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 84, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [ムム奴隷] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 476, 0] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 108, - p: [トドメ=咥える、毎回Offにする], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 408, - p: [表現差分少なめで被りあり], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 477, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [HNパンツあり] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 655, p: ['"Mumu2aHNPsad"'] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [HNパンツなし] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 655, p: ['"Mumu2aHNsad"'] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 108, - p: [咥えない、表情差分Complete], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 477, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [HNパンツあり] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 655, p: ['"Mumu2HNPhap"'] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [HNパンツなし] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 655, p: ['"Mumu2HNhap"'] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [裸じゃない=着衣] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 476, 0] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 108, - p: [トドメ=咥える、毎回Offにする], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 408, - p: [表現差分少なめで被りあり], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 477, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [着衣パンツあり] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 655, p: ['"Mumu2asad"'] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [着衣NP] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 655, p: ['"Mumu2aNPsad"'] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 108, - p: [咥えない、表情差分Complete], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 477, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [着衣パンツあり] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 655, p: ['"Mumu2hap"'] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [着衣NP] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 655, p: ['"Mumu2NPhap"'] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [ムム通常戦闘] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 476, 0] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 108, - p: [トドメ=咥える、毎回Offにする], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 408, - p: [表現差分少なめで被りあり], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 477, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [HNパンツあり] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 655, p: ['"Mumu2aHNPdoya"'] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [HNパンツなし] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 655, p: ['"Mumu2aHNdoya"'] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 108, - p: [咥えない、表情差分Complete], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 477, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [HNパンツあり] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 655, p: ['"Mumu2HNPhap"'] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [HNパンツなし] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 655, p: ['"Mumu2HNhap"'] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [裸じゃない=着衣] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 476, 0] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 108, - p: [トドメ=咥える、毎回Offにする], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 408, - p: [表現差分少なめで被りあり], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 477, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [着衣パンツあり] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 655, p: ['"Mumu2adoya"'] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [着衣NP] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 655, p: ['"Mumu2aNPdoya"'] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 108, - p: [咥えない、表情差分Complete], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 477, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [着衣パンツあり] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 655, p: ['"Mumu2hap"'] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [着衣NP] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 655, p: ['"Mumu2NPhap"'] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 790 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ムム絵2doya - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 162, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x = 280"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y = 481"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Mumu HNPC Doya, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 476, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 108, - p: [トドメ=咥える、毎回Offにする], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 408, - p: [表現差分少なめで被りあり], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 477, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [HNパンツあり] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2aHNPdoya"'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [HNパンツなし] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2aHNdoya"'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 108, - p: [咥えない、表情差分Complete], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 477, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [HNパンツあり] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2HNPdoya"'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [HNパンツなし] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2HNdoya"'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸じゃない=着衣] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Mumu PC doya, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 476, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 108, - p: [トドメ=咥える、毎回Offにする], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 408, - p: [表現差分少なめで被りあり], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 477, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣パンツあり] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2adoya"'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣NP] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2aNPdoya"'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 108, - p: [咥えない、表情差分Complete], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 477, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣パンツあり] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2doya"'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣NP] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2NPdoya"'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 791 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ムム絵2hap - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 162, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x = 280"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y = 481"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Mumu HNPC Happy, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 476, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 108, - p: [トドメ=咥える、毎回Offにする], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 408, - p: [表現差分少なめで被りあり], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 477, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [HNパンツあり] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2aHNPhap"'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [HNパンツなし] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2aHNhap"'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 108, - p: [咥えない、表情差分Complete], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 477, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [HNパンツあり] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2HNPhap"'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [HNパンツなし] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2HNhap"'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸じゃない=着衣] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Mumu PC Happy, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 476, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 108, - p: [トドメ=咥える、毎回Offにする], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 408, - p: [表現差分少なめで被りあり], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 477, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣パンツあり] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2ahap"'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣NP] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2aNPhap"'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 108, - p: [咥えない、表情差分Complete], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 477, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣パンツあり] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2hap"'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣NP] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2NPhap"'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 792 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ムム絵2nom - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 162, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x = 280"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y = 481"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Mumu HNPC Nor, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 476, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 108, - p: [トドメ=咥える、毎回Offにする], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 408, - p: [表現差分少なめで被りあり], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 477, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [HNパンツあり] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2aHNPshy"'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [HNパンツなし] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2aHNshy"'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 108, - p: [咥えない、表情差分Complete], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 477, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [HNパンツあり] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2HNPnom"'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [HNパンツなし] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2HNnom"'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸じゃない=着衣] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Mumu PC Nor, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 476, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 108, - p: [トドメ=咥える、毎回Offにする], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 408, - p: [表現差分少なめで被りあり], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 477, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣パンツあり] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2ashy"'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣NP] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2aNPshy"'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 108, - p: [咥えない、表情差分Complete], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 477, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣パンツあり] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2nom"'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣NP] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2NPnom"'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 793 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ムム絵2oko - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 162, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x = 280"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y = 481"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Mumu HNPC Oko, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 476, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 108, - p: [トドメ=咥える、毎回Offにする], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 408, - p: [表現差分少なめで被りあり], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 477, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [HNパンツあり] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2aHNPoko"'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [HNパンツなし] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2aHNoko"'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 108, - p: [咥えない、表情差分Complete], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 477, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [HNパンツあり] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2HNPoko"'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [HNパンツなし] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2HNoko"'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸じゃない=着衣] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Mumu PC Oko, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 476, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 108, - p: [トドメ=咥える、毎回Offにする], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 408, - p: [表現差分少なめで被りあり], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 477, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣パンツあり] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2aoko"'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣NP] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2aNPoko"'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 108, - p: [咥えない、表情差分Complete], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 477, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣パンツあり] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2oko"'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣NP] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2NPoko"'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 794 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ムム絵2sad - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 162, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x = 280"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y = 481"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Mumu HNPC sad, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 476, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 108, - p: [トドメ=咥える、毎回Offにする], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 408, - p: [表現差分少なめで被りあり], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 477, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [HNパンツあり] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2aHNPsad"'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [HNパンツなし] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2aHNsad"'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 108, - p: [咥えない、表情差分Complete], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 477, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [HNパンツあり] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2HNPsad"'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [HNパンツなし] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2HNsad"'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸じゃない=着衣] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Mumu PC sad, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 476, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 108, - p: [トドメ=咥える、毎回Offにする], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 408, - p: [表現差分少なめで被りあり], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 477, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣パンツあり] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2asad"'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣NP] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2aNPsad"'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 108, - p: [咥えない、表情差分Complete], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 477, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣パンツあり] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2sad"'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣NP] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2NPsad"'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 795 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ムム絵2shy - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 162, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x = 280"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y = 481"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Mumu HNPC shy, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 476, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 108, - p: [トドメ=咥える、毎回Offにする], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 408, - p: [表現差分少なめで被りあり], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 477, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [HNパンツあり] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2aHNPshy"'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [HNパンツなし] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2aHNshy"'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 108, - p: [咥えない、表情差分Complete], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 477, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [HNパンツあり] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2HNPshy"'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [HNパンツなし] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2HNshy"'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸じゃない=着衣] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Mumu PC shy, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 476, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 108, - p: [トドメ=咥える、毎回Offにする], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 408, - p: [表現差分少なめで被りあり], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 477, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣パンツあり] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2ashy"'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣NP] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2aNPshy"'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 108, - p: [咥えない、表情差分Complete], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 477, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣パンツあり] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2shy"'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣NP] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2NPshy"'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 796 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ムム絵2smi - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 162, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x = 280"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y = 481"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Mumu HNPC smile, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 476, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 108, - p: [トドメ=咥える、毎回Offにする], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 408, - p: [表現差分少なめで被りあり], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 477, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [HNパンツあり] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2aHNPsmi"'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [HNパンツなし] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2aHNsmi"'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 108, - p: [咥えない、表情差分Complete], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 477, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [HNパンツあり] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2HNPsmi"'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [HNパンツなし] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2HNsmi"'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸じゃない=着衣] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Mumu PC smile, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 476, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 108, - p: [トドメ=咥える、毎回Offにする], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 408, - p: [表現差分少なめで被りあり], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 477, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣パンツあり] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2asmi"'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣NP] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2aNPsmi"'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 108, - p: [咥えない、表情差分Complete], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 477, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣パンツあり] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2smi"'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣NP] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2NPsmi"'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 797 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ムム絵2sup - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 162, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x = 280"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y = 481"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Mumu HNPC sup, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 476, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 108, - p: [トドメ=咥える、毎回Offにする], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 408, - p: [表現差分少なめで被りあり], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 477, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [HNパンツあり] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2aHNPhap"'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [HNパンツなし] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2aHNhap"'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 108, - p: [咥えない、表情差分Complete], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 477, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [HNパンツあり] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2HNPsup"'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [HNパンツなし] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2HNsup"'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸じゃない=着衣] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Mumu PC sup, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 476, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 108, - p: [トドメ=咥える、毎回Offにする], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 408, - p: [表現差分少なめで被りあり], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 477, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣パンツあり] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2ahap"'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣NP] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2aNPhap"'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 108, - p: [咥えない、表情差分Complete], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 477, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣パンツあり] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2sup"'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣NP] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2NPsup"'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 798 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ムム絵2汁On - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [21, Mumu2 Siru, 1, 0, 280, 242, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 799 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ムム絵2a汁On - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [21, Mumu2a Siru, 1, 0, 280, 242, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 800 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ムム絵3hap - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 165, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x = 280"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y = 480"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [165, 165, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Mumu HNPC Happy, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 475, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [HNたくしあげ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu3HNPChap"'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [21, Mumu3 siru, 1, 0, 280, 222, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [HNスカート隠し] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu3HNhap"'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [21, Mumu3 siru着衣, 1, 0, 280, 222, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸じゃない=着衣] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Mumu PC Happy, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 475, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣たくしあげ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu3PChap"'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [21, Mumu3 siru, 1, 0, 280, 222, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣スカート隠し] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu3hap"'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [21, Mumu3 siru着衣, 1, 0, 280, 222, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 801 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ムム絵3doya - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 165, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x = 280"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y = 480"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [165, 165, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Mumu HNPC Doya, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 475, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [HNたくしあげ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu3HNPCdoya"'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [21, Mumu3 siru, 1, 0, 280, 222, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [HNスカート隠し] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu3HNdoya"'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [21, Mumu3 siru着衣, 1, 0, 280, 222, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸じゃない=着衣] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Mumu PC doya, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 475, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣たくしあげ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu3PCdoya"'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [21, Mumu3 siru, 1, 0, 280, 222, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣スカート隠し] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu3doya"'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [21, Mumu3 siru着衣, 1, 0, 280, 222, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 802 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ムム絵3nom - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 165, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x = 280"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y = 480"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [165, 165, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Mumu HNPC Nor, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 475, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [HNたくしあげ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu3HNPCnom"'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [21, Mumu3 siru, 1, 0, 280, 222, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [HNスカート隠し] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu3HNnom"'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [21, Mumu3 siru着衣, 1, 0, 280, 222, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸じゃない=着衣] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Mumu PC Nor, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 475, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣たくしあげ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu3PCnom"'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [21, Mumu3 siru, 1, 0, 280, 222, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣スカート隠し] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu3nom"'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [21, Mumu3 siru着衣, 1, 0, 280, 222, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 803 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ムム絵3oko - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 165, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x = 280"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y = 480"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [165, 165, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Mumu HNPC Oko, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 475, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [HNたくしあげ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu3HNPCoko"'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [21, Mumu3 siru, 1, 0, 280, 222, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [HNスカート隠し] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu3HNoko"'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [21, Mumu3 siru着衣, 1, 0, 280, 222, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸じゃない=着衣] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Mumu PC Oko, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 475, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣たくしあげ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu3PCoko"'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [21, Mumu3 siru, 1, 0, 280, 222, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣スカート隠し] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu3oko"'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [21, Mumu3 siru着衣, 1, 0, 280, 222, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 804 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ムム絵3sad - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 165, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x = 280"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y = 480"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [165, 165, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Mumu HNPC sad, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 475, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [HNたくしあげ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu3HNPCsad"'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [21, Mumu3 siru, 1, 0, 280, 222, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [HNスカート隠し] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu3HNsad"'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [21, Mumu3 siru着衣, 1, 0, 280, 222, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸じゃない=着衣] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Mumu PC sad, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 475, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣たくしあげ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu3PCsad"'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [21, Mumu3 siru, 1, 0, 280, 222, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣スカート隠し] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu3sad"'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [21, Mumu3 siru着衣, 1, 0, 280, 222, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 805 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ムム絵3shy - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 165, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x = 280"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y = 480"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [165, 165, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Mumu HNPC shy, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 475, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [HNたくしあげ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu3HNPCshy"'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [21, Mumu3 siru, 1, 0, 280, 222, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [HNスカート隠し] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu3HNshy"'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [21, Mumu3 siru着衣, 1, 0, 280, 222, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸じゃない=着衣] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Mumu PC shy, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 475, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣たくしあげ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu3PCshy"'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [21, Mumu3 siru, 1, 0, 280, 222, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣スカート隠し] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu3shy"'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [21, Mumu3 siru着衣, 1, 0, 280, 222, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 806 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ムム絵3smi - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 165, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x = 280"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y = 480"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [165, 165, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Mumu HNPC smile, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 475, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [HNたくしあげ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu3HNPCsmi"'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [21, Mumu3 siru, 1, 0, 280, 222, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [HNスカート隠し] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu3HNsmi"'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [21, Mumu3 siru着衣, 1, 0, 280, 222, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸じゃない=着衣] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Mumu PC smile, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 475, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣たくしあげ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu3PCsmi"'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [21, Mumu3 siru, 1, 0, 280, 222, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣スカート隠し] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu3smi"'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [21, Mumu3 siru着衣, 1, 0, 280, 222, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 807 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ムム絵3sup - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 165, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x = 280"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y = 480"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [165, 165, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Mumu HNPC sup, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 475, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [HNたくしあげ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu3HNPCsup"'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [21, Mumu3 siru, 1, 0, 280, 222, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [HNスカート隠し] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu3HNsup"'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [21, Mumu3 siru着衣, 1, 0, 280, 222, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸じゃない=着衣] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Mumu PC sup, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 475, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣たくしあげ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu3PCsup"'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [21, Mumu3 siru, 1, 0, 280, 222, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣スカート隠し] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu3sup"'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [21, Mumu3 siru着衣, 1, 0, 280, 222, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 808 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ムム絵3汁On - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 27] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 475, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [21, Mumu3 siru, 1, 0, 280, 222, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [21, Mumu3 siru着衣, 1, 0, 280, 222, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 809 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ムム絵3立絵無doya - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 165, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_x = 280"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_troop.members[0].screen_y = 480"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero 0"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [165, 165, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 84, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [ムム奴隷] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 475, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [HNたくしあげ] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu3HNPCnom"'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 231, - p: [21, Mumu3 siru, 1, 0, 280, 222, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [HNスカート隠し] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu3HNnom"'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 231, - p: [21, Mumu3 siru着衣, 1, 0, 280, 222, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [裸じゃない=着衣] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 475, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣たくしあげ] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu3PCnom"'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 231, - p: [21, Mumu3 siru, 1, 0, 280, 222, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣スカート隠し] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu3nom"'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 231, - p: [21, Mumu3 siru着衣, 1, 0, 280, 222, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [ムム通常戦闘] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 475, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [HNたくしあげ] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu3HNPCdoya"'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 231, - p: [21, Mumu3 siru, 1, 0, 280, 222, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [HNスカート隠し] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu3HNdoya"'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 231, - p: [21, Mumu3 siru着衣, 1, 0, 280, 222, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [裸じゃない=着衣] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 475, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣たくしあげ] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu3PCdoya"'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 231, - p: [21, Mumu3 siru, 1, 0, 280, 222, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣スカート隠し] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 355, - p: ["$game_troop.members[0].battler_name = "], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu3doya"'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 231, - p: [21, Mumu3 siru着衣, 1, 0, 280, 222, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 810 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ムムMPパンツ - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [40, 49, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [41, 41, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸の後はHP攻撃] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [822] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸じゃないmp攻撃] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [756] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [762] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は妖艶に微笑みながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [スカートをたくし上げてパンツを見せつけてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 14, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [766] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「ぱんつ見たくらいで動揺しすぎ♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 童貞だった頃まで記憶が戻されたのは], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 本当みたいね♪] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [764] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「今度は私が奪ってあげる…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ あんたの命と一緒にね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは\n[6]のパンツに釘付けになってしまっている…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 14, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [763] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はゆっくりとスカートをたくし上げ'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroにパンツを見せつけてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 14, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [769] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「娘のぱんつ見て興奮するんなんて], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ やっぱりあんたなんて父親じゃないから。], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [768] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「キモいしあんたなんて嫌いだけど], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 殺すためにあんたの痴情を利用してあげる!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]の冷たい視線を感じながらも'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは彼女のパンツから目が離せない…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 14, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [778] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は少し恥ずかしそうに'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [スカートをたくし上げてパンツを見せつけてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 14, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [772] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「私だってあんたなんかに見せたくないけど], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ママにケガさせたくないし], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ こっちで殺してあげる。], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [768] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「あんたはどーせ娘相手でも], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 喜んで犯されるんでしょ?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ さっさと認めちゃいなさいよ!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]の誘惑に屈してはいけないと思いつつも'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは彼女の可愛いパンツに見惚れてしまっている…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 14, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [4] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 5, 0, 0, 3] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 472, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [813] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [757] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [762] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 811 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ムムMP胸 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [40, 49, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [43, 43, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸の後はHP攻撃] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [821] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸じゃないmp攻撃] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [759] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 75, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [764] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「胸が見えただけで慌ててるの?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ あんたってホントに女に免疫ないのね♪], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [766] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「死んでもいいなら触ってもいいよ?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 男ってバカだから] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ それでも触りたいんでしょ?ふふっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは\n[6]の胸を見ただけで'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [痴情を煽られてしまっている…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [768] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「ママとは違うところで勝負して], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ あんたが女なら誰でも欲情するクズだって], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 証明してあげる。] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [770] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「ママみたいな幼児体型にしか欲情しないのは], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ それはそれでキモいと思うけど…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]の冷たい視線を感じながらも'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは彼女のおっぱいから目が離せない…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [770] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「み、見せるだけなんだからね!], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ あんたみたいな奴に触られたくないし!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [768] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「娘の胸をそんな目で見て、ホントにサイテー!], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 絶対に殺すんだから!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]に罵られながらも'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは彼女のおっぱいに見惚れてしまっている…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 75, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [4] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 5, 0, 0, 3] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]は丁寧に服を着戻した!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 91, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [54, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [53, 53, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [59, 59, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [51, 51, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [763] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 812 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ムムMPパンツ即死 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [472, 472, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [764] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「そんなに私のぱんつが見たいなら], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ もっと近くで見せてあげよっか?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: - [ - [ - 選択肢, - 近くで見たいと思ってしまう, - ぱんつの下が見たいと思ってしまう, - 誘惑に負けない, - ], - 0, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 402, - p: [1, 近くで見たいと思ってしまう], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 115, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [106, 106, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 241, - p: [!ruby/object:RPG::BGM { name: Dungeon3, volume: 100, pitch: 100 }], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [477, 477, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [497, 497, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [474, 474, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroの返事を待つこともなく'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]はスカートをたくし上げたままゆっくりと近づいてきた…!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [766] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「聞かなくてもわかってるけどね♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ほら…じっとしてたら], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ もっといいことシてあげる…♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 17, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 312, p: [0, 0, 1, 0, 100] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero DHN"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは\n[6]のパンツに見惚れたまま服を脱がされ'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [この後されることを想像しただけで完全に勃起してしまった…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [764] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「めっちゃ勃ってるじゃん…♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ホントにキモい♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 108, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [760] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 40, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [780] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]はTaroの顔にパンツを押し付けて'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['そのままTaroを押し倒してきた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [782] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「はい、これで私の勝ち♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 後はあんたを搾り殺すだけね♪], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 108, - p: [MP0になってイベント開始], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [816] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 402, - p: [2, ぱんつの下が見たいと思ってしまう], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 115, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [106, 106, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 241, - p: [!ruby/object:RPG::BGM { name: Dungeon3, volume: 100, pitch: 100 }], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [477, 477, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [497, 497, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [474, 474, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [758] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroの返事を待つこともなく'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]はスカートをたくし上げたままゆっくりと近づいてきた…!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [766] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「聞かなくてもわかってるけどね♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ほら…じっとしてたら], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ もっといいことシてあげる…♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 17, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 312, p: [0, 0, 1, 0, 100] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero DHN"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは\n[6]の痴態に見惚れたまま服を脱がされ'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [この後されることを想像しただけで完全に勃起してしまった…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [764] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「めっちゃ勃ってるじゃん…♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ホントにキモい♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 108, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [760] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 40, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [780] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]はTaroの顔に秘部を押し付けて'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['そのままTaroを押し倒してきた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [782] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「このまま挿れてくれると思った?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ バッカじゃないの♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ あんたはこのまま死ぬの♪], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 108, - p: [MP0になってイベント開始], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [816] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [3, 誘惑に負けない] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは誘惑を振り払い'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]から目を背けた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [768] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「むかつく…!] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ あんたなんかすぐにイかせて], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 間抜けなアへ面にしてやるんだから!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 813 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ムムMP胸即死 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [43, 43, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [471, 471, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [764] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「そんなに私のおっぱい触りたいなら], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 特別に触らせてあげてもいーよ?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 59, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [759] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, 触ってしまう, 誘惑に負けない], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 触ってしまう] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 115, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [106, 106, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 241, - p: [!ruby/object:RPG::BGM { name: Dungeon3, volume: 100, pitch: 100 }], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [473, 473, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 312, p: [0, 0, 1, 0, 100] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは\n[6]の生おっぱいを見て興奮し'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [思わず彼女の胸を揉み始めてしまった…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]の誘惑にあっさりとかかったTaroに'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [もはや理性は残されていない…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 108, - p: [MP0になってイベント開始], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [817] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 誘惑に負けない] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは誘惑を振り払い'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]から目を背けた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [768] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふんっ…] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 強がっても無駄なんだから…!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は丁寧に服を着戻した!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 91, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [54, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [53, 53, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [59, 59, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [51, 51, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [763] } - - !ruby/object:RPG::EventCommand { i: 1, c: 312, p: [0, 0, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 814 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ムムMPゼロ - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 115, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [106, 106, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 474, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero D"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]に誘惑されて'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroの理性は完全に失われてしまった…'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: [!ruby/object:RPG::BGM { name: Dungeon3, volume: 100, pitch: 100 }], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 41, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [816] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 43, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [817] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [終了] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 815 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ムム理崩壊パンツ - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 474, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [781] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「どーお?] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 夢魔の私相手にそこまで欲情してたら], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ もう抵抗できないでしょ♪], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [784] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「あんたみたいな娘にも欲情するクズ…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ このまま窒息死でもちょうどいいかもね。], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「どうせ生きてても] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 夢魔の女にやられて] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 一生尻に敷かれるだけでしょ?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [782] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「だったら娘の私が殺してあげるっ!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 私のお尻に潰されながら死んじゃえっ!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]はTaroの顔にパンツを押し付けながら'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [激しく腰をグラインドさせてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 42, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 42, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [818] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [789] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 241, - p: [!ruby/object:RPG::BGM { name: Dungeon2, volume: 100, pitch: 100 }], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [788] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「わっ…!] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ な、なによ気持ち悪い動きして…!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [785] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えっ…?] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ こ、これだけで射精したの…?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [784] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ホントにキモいね…] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ これで私もあんたを躊躇なく殺せるわ…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 105, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [785] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「でも外に出したんじゃ吸収しづらいし…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 最期くらいはこんな死に方じゃなくて], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 本番えっちで直接吸い殺してあげよっか?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 118, p: [選択肢本番] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 102, - p: [[選択肢, はい, いいえ], 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [選択肢本番] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [1, はい] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは\n[6]に顔に乗られたまま'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [必死に首を縦に振った…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [779] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]はTaroの顔から腰を上げて立ち直ると'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroを押し倒してきた!'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 40, -1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [819] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [2, いいえ] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは\n[6]に顔に乗られたまま'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [無言で首を横に振った…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [788] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「えっ!?] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ このままがいいってこと…?], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [784] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「本当にキモいっ!] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 情けをかけた私がバカみたいじゃない!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 122, p: [45, 45, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 122, p: [42, 42, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 122, p: [43, 43, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [10] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [21] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [784] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「もうどうせ動けないだろうし], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ このまま搾り殺してあげる。], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [45, 45, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [42, 42, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [43, 43, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [10] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [21] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [483, 483, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [756] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [764] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「ぱんつ見ただけでちんこ勃ってるじゃん♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ちょーキモいんだけど♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [768] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「隠したってバレてるから!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ さっさと見せないよ!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はパンツを見せつけたまま'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroのズボンを片手で脱がせてきた…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 17, -1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero DHN"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは\N[6]のパンツに見惚れたまま'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]に脱がされてしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [766] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ほらね♪] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 今だって私に脱がされて興奮してたんでしょ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [764] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「夢魔の私相手にここまで欲情したら], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ いくらあんたでも抵抗できないんだから♪], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ このまま搾り殺してあげる♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [757] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 108, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [760] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [761] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 816 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ムム理崩壊胸 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: [!ruby/object:RPG::BGM { name: Dungeon3, volume: 100, pitch: 100 }], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [484, 484, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 473, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [764] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あーあ…] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ちんこ勃てながら娘のおっぱい触って…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 気持ち悪いっ!] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 17, -1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero DHN"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは\N[6]に突き飛ばされて'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [そのまま無抵抗にズボンを脱がされてしまった…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 108, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [760] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [768] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「気持ち悪っ…なに見てんのよ!], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ あんたを効率よく殺すためなんだからっ!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]は丁寧に服を着戻した!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 91, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [54, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [53, 53, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [59, 59, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [51, 51, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [768] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「なに残念そうな顔してんの?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ もうあんたを殺すのに], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 誘惑なんてする必要ないから。], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [764] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「もうあんたは抵抗できないし], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 後は射精させて力と命を吸って], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 干物にしてあげる♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [768] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「あんたが私の夢魔としての最初の獲物だけど], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 絶対に最後まで搾り取るから覚悟してよね!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [764] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「胸見せられただけで勃起してるの?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 童貞なんてこんなもんね♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 108, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [760] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [768] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「気持ち悪っ…なに見てんのよ!], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ あんたを効率よく殺すためなんだからっ!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]は丁寧に服を着戻した!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 91, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [54, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [53, 53, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [59, 59, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [51, 51, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [768] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「なに残念そうな顔してんの?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ もうあんたを殺すのに], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 誘惑なんてする必要ないから。], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は倒れたTaroに近寄ってズボンを脱がせてきた…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 17, -1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ['$game_actors[1].battler_name = "Hero DHN"'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは\N[6]にされるがままに'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [脱がされてしまった…] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [766] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふーん♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ これが夢魔のエサなんだー♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [764] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「もうあんたは抵抗できないし], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 後は射精させて力と命を吸って], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 干物にしてあげる♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [768] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「あんたが私の夢魔としての最初の獲物だけど], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 絶対に最後まで搾り取るから覚悟してよね!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 817 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ムムとどめ - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 45, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 1, 0, 140] } - - !ruby/object:RPG::EventCommand { i: 1, c: 225, p: [7, 5, 145, true] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 20, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 250, - p: [!ruby/object:RPG::SE { name: Poison, pitch: 100, volume: 80 }], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 224, - p: - [ - !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 }, - 45, - false, - ], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 225, p: [6, 8, 40, false] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 84, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 43, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 1, 0, 140] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 66, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 250, - p: [!ruby/object:RPG::SE { name: Poison, pitch: 100, volume: 80 }], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 224, - p: - [ - !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 }, - 45, - false, - ], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 29, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 48, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 1, 0, 140] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 117, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 250, - p: [!ruby/object:RPG::SE { name: Poison, pitch: 100, volume: 80 }], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 224, - p: - [ - !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 }, - 45, - false, - ], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 29, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 41, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 1, 0, 140] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 112, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 250, - p: [!ruby/object:RPG::SE { name: Poison, pitch: 100, volume: 80 }], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 224, - p: - [ - !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 }, - 45, - false, - ], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 29, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 818 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ムム押し倒しインサート1 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, 抵抗する, 無抵抗], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 抵抗する] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [8] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 81, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [抵抗失敗して犯され] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['既に射精して力を吸われたTaroは'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['弱々しく抵抗しただけで\N[6]に押さえ付けられてしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [抵抗失敗して犯され] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは弱々しく抵抗しただけで\N[6]に押さえ付けられ'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [これから起こるであろうことを想像して], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [射精したばかりのペニスがそそり立ってしまった…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [756] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [766] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ こんなにちんこ大きくしてるのに], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 死ぬはイヤなんだ?] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [764] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「でも弱すぎて笑っちゃう♪], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 無茶苦茶に犯して干物にしちゃうから], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 無様に泣き叫んでね♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 108, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 108, - p: [裸じゃない&ぱんつ脱いでない場合のみぱんつ脱ぐ], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [758] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 477, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [758] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroを片手で押さえ付けながら'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroのペニスをめがけてゆっくりと腰を降ろしてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 28, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 333, p: [-1, 1, 22] } - - !ruby/object:RPG::EventCommand { i: 1, c: 333, p: [-1, 0, 25] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [810] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [809] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [808] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「あっ…膣内でどくどくって…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ いっぱい出てる…] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [802] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「触らないでもイくんだもんね?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 挿れた瞬間イくことくらいわかってたから♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [804] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「気持ちよさそーな間抜け面してるけど], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ これであんたの力を命ごと奪ってやるから。], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「あと何回射精したら死ぬかな?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 先に気持ちよすぎておかしくなっちゃう?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ どうなるか試してあげる…!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 83, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [632] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [44, 44, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [41, 41, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [43, 43, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [14] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [21] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 無抵抗] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは無抵抗なまま\N[6]に押さえ付けられ'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [これから起こるであろうことを想像して], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [射精したばかりのペニスがそそり立ってしまった…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [756] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [769] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「今から死ぬっていうのに無抵抗なんだ?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 死ぬよりも娘に犯される方がいいんだね。], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [768] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「気持ち良ければなんでもいいんでしょ?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 最期は死ぬほど気持ちよく], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 地獄に送ってあげるから!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 108, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 108, - p: [裸じゃない&ぱんつ脱いでない場合のみぱんつ脱ぐ], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [758] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 477, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [758] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroを片手で押さえ付けながら'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroのペニスをめがけてゆっくりと腰を降ろしてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 28, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 333, p: [-1, 1, 22] } - - !ruby/object:RPG::EventCommand { i: 1, c: 333, p: [-1, 0, 25] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [810] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [809] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [808] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「あっ…膣内でどくどくって…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ いっぱい出てる…] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [802] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「触らないでもイくんだもんね?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 挿れた瞬間イくことくらいわかってたから♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [804] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「気持ちよさそーな間抜け面してるけど], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ これであんたの力を命ごと奪ってやるから。], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「あと何回射精したら死ぬかな?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 先に気持ちよすぎておかしくなっちゃう?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ どうなるか試してあげる…!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 83, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [632] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [44, 44, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [41, 41, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [43, 43, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [14] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [21] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 819 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 820 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ムムHP胸 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [779] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [759] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 46, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精前] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['ムムは胸でTaroのペニスを挟み'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [激しく上下に扱いてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 49, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [764] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「ママみたいなちっぱいと私を作ったくせに], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ おっぱいでされるのが好きなんだ?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [768] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「童貞捨てれるなら誰でもよかったんでしょ?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ホントにサイテーなやつ…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 反省しながら死んでよね!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroのペニスを胸で挟むと'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ギュッと締め付けてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [766] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 夢魔の娘の成長が早くてよかったでしょ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [764] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「実の娘に胸でイかされるクズなんて], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ あんたくらいだろうし…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ でもそれで死ぬんだけどね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroのペニスを挟んだ胸を'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [激しく上下に動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [769] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「これから死ぬっていうのに], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ そんな間抜け面でいいの?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [768] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「まあ最期に] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 娘のおっぱいで気持ちよくなって死ぬなんて], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ あんたには相応しい末路かもね。], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroのペニスを挟んだ胸を'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [激しく上下に動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 49, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]は射精したばかりのTaroのペニスを'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [根本から胸で挟んできた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 49, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [766] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「どーお?] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 命がなくなっていくのを感じる?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [764] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「私はママなんかよりずっと強い夢魔だから], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 勇者の力もろとも吸い尽くすのなんて], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 簡単なんだから♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroのペニスを挟んだ胸を'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [激しく上下に動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [767] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ここで止めたら命は助かるけど…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 続けて欲しいんでしょ?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [764] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「いいよ、お願い聞いてあげる♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ だって私もあんたをこのまま殺したいから♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroのペニスを挟んだ胸を'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [激しく上下に動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [768] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「もうあんたがクズなのは証明できたし], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ さっさと全部搾り取って済ませてあげる。], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [764] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「あんたから奪った力で全然疲れないし], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 死ぬまで休み無しで搾り取るからね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroの顔を見つめたまま'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスを胸の中でめちゃくちゃに扱いてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 49, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 2, 0, 0, 3] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]は丁寧に服を着戻した!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 91, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [54, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [53, 53, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [59, 59, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [51, 51, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [762] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 821 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ムムHP顔騎 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 497, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [497, 497, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [779] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [769] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「い、今から顔の上に乗っちゃうから…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ヘンタイなあんたには], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ お似合いな死に方でしょ!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 118, p: [選択肢顔騎] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 102, - p: [[選択肢, 黙って乗られる, パンツを脱いで欲しい], 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [選択肢顔騎] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [1, 黙って乗られる] } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [477, 477, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 402, - p: [2, パンツを脱いで欲しい], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [772] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「はぁ!?] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 本当にキモいんだけどっ!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [769] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「でも下着が] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ あんたのよだれで汚れるのもイヤだし…], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 最期くらい大目に見てあげる…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [758] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [780] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 50, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精前] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 477, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は倒れたTaroの顔に跨り'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [自らの秘部を押し付けてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は倒れたTaroの顔に跨り'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [パンツを押し付けてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 113, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [784] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「あんたなんかこれで充分よ!], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 射精するまでもなく窒息しちゃえば?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [786] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「ホントはちょっと恥ずかしいけど…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ あんたみたいなヘンタイは], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ こいういのが好きなんでしょ?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [788] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「乗られて喜んでるの?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ マジでキモいんだけど…!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [784] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「実の娘に顔に乗られて窒息死したって], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ あんたの知ってる人全員に教えてあげるねっ!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [785] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「私を押しのける力くらいあるはずだけど…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ それをしないってこたとは], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ これで喜んで死ぬヘンタイってことかな…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [784] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「射精させて力を奪う必要なんてないし], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 殺すだけならこれでもいいよね。], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 477, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は倒れたTaroの顔に跨り'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [自らの秘部を押し付けてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は倒れたTaroの顔に跨り'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [パンツを押し付けてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 113, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [788] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「うわっ…また触ってないのに], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ びくびくってしてる…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [784] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「別に私は夢魔の力とか使ってないのに…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 気持ち悪いなあっ!] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [785] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「本で男の責め方を勉強したけど], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ こんなやり方でイくなんて見たことない…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [784] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「このままあんたを干物にして], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 勇者がどうやって射精して死んだのか], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 歴史に残してあげるっ!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [785] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「好きだった人が] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 娘の尻に敷かれて死ぬとこなんて], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ママに見せられないからね…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [784] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「さっさと死んじゃえっ!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ このヘンタイ!] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 6, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroの顔の上で跳ねながら'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['柔らかいお尻で何度もTaroの顔面を潰してきた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 6, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はTaroの顔の上で'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [腰をふり性器を擦り付けてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はTaroの顔の上で'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [腰をふりパンツを擦り付けてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 6, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はお尻をTaroの顔に押し付け'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ゆさゆさと腰を振ってきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 113, -1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 822 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ムムHP顔騎フェラ - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 497, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [497, 497, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [779] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [769] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「い、今から顔の上に乗っちゃうから…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ヘンタイなあんたには], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ お似合いな死に方でしょ!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 118, p: [選択肢顔騎] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 102, - p: [[選択肢, 黙って乗られる, パンツを脱いで欲しい], 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [選択肢顔騎] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [1, 黙って乗られる] } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [477, 477, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 402, - p: [2, パンツを脱いで欲しい], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [772] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「はぁ!?] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 本当にキモいんだけどっ!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [769] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「でも下着が] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ あんたのよだれで汚れるのもイヤだし…], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 最期くらい大目に見てあげる…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [758] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [790] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 59, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精前] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]は倒れたTaroの顔に跨り'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroのペニスを舌でペロペロしてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 115, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [793] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「欲情して動けなくなったザコは], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ こうやって倒すんだから!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [791] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「童貞のあんたなんかこれで即イきでしょ!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えいっ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [794] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「口でするのが一番気持ちいいって], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 本に書いてあったし…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ どお?効いてるんでしょ!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [796] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「あんたの弱点なんてお見通しなんだから!], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ これでトドメ、さしてあげるっ!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [793] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「実の娘に食べられちゃう気分はどお?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ このヘンタイ♪] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [794] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「精子と一緒に命も力も吸い取って], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 干物みたいな死体に変えてあげるっ!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]は倒れたTaroの顔に跨り'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroのペニスを舌でペロペロしてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 115, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [791] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 死ぬってわかってても収まらないでしょ?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [792] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「このまま命が空っぽになるまで], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 吸い尽くされちゃえっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [794] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「あんたには謝る隙すら与えないから!], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ このまま私のお尻でも見ながら], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 死んじゃえばいいんだ!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [791] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「怯えて命乞いするどころか], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 気持ちよくってアへ面になってたりして…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 死んだ後に確認してあげる♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [793] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「男の精がこんなに美味しいなんてね…♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 殺すのが惜しいくらい♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [791] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「でも絶対に許さないから…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ これは命懸けの戦いで], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ あんたはそれに負けたから死ぬのっ!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [476, 476, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [790] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 6, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroのペニスの先端を咥えながら'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [舌先で亀頭を責めたててきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 6, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroのペニスを咥えると'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [思いっきり吸い上げてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 6, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroのペニスを咥えたまま'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [指先で扱いて射精を促してきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 116, -1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 4, 0, 0, 3] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [476, 476, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [790] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 823 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 824 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ムムHP30 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroはイきそうになってきた!'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 26] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 27] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 41, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [中出し後] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [20] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 9, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [801] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「あはっ♪] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ もうイっちゃうんだ?], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [803] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「出したら死んじゃうのに], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 気持ちよくなることのほうが大事なんだね♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 9, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [804] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「もうイくの?] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ そんなに私に中出しするの好き?], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [802] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「こんなに気持ちよさそうに娘に中出しして], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ やっぱりここで殺しておいて正解ね!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 9, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [804] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「死ぬ前に童貞捨てれてよかったね…], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 娘相手に喜んで射精するヘンタイには], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ お似合いの最期だよ。], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 41, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [犯され中、初射精前] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [801] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ もう限界みたいね…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [802] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「トドメは思いっきり動いて], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 一気に命も精液も吸い尽くしてあげる♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [犯されてない] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 105, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 42, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [本番スキップ] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [犯されたい] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [779] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [764] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ もう限界みたいね…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [766] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「死ぬのが怖い?] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ それとも気持ち良すぎて], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ そんなのどうでもいいのかな?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [756] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [767] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「ママと私を作る前に戻されたから], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 記憶は童貞のままなんでしょ?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 最期はこっちでトドメ…さしてあげよっか?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [766] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「挿れたら絶対に死んじゃうけど], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ どーせ死ぬなら] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 女を知ってからがいいでしょ?ふふっ…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 40, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [827] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 118, p: [本番スキップ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 48, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [20] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [1, 9, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [792] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [「射精するたびに命がなくなるけど…], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ あんたみたいなヘンタイは], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ それも気持ちいいのかな?], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [1, 9, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [792] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [「実の娘にイかされちゃう気分はどお?], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ 夢魔の子供を作って殺されるなんて], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ あんたってホントに馬鹿ね…♡], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [1, 9, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [792] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [「命がなくなるまで何度もイかせるから♡], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ 最期まで気持ちいいんだし], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ あんたならそれで幸せでしょ?], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 41, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [20] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [1, 9, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [782] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [「射精するたびに命がなくなるけど…], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ あんたみたいなヘンタイは], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ それも気持ちいいのかな?], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [1, 9, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [782] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [「実の娘にイかされちゃう気分はどお?], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ 夢魔の子供を作って殺されるなんて], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ あんたってホントに馬鹿ね…♡], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [1, 9, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [782] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [「命がなくなるまで何度もイかせるから♡], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ 最期まで気持ちいいんだし], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ あんたならそれで幸せでしょ?], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 41, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 48, 1] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 108, - p: [パンツも口もOffなら胸攻撃のみ、立ち絵戻す], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [779] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [20] } - - !ruby/object:RPG::EventCommand { i: 4, c: 111, p: [1, 9, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 5, c: 117, p: [766] } - - !ruby/object:RPG::EventCommand { i: 5, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 5, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 5, - c: 401, - p: [「射精するたびに命がなくなるけど…], - } - - !ruby/object:RPG::EventCommand { - i: 5, - c: 401, - p: [ あんたみたいなヘンタイは], - } - - !ruby/object:RPG::EventCommand { - i: 5, - c: 401, - p: [ それも気持ちいいのかな?], - } - - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 111, p: [1, 9, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 5, c: 117, p: [766] } - - !ruby/object:RPG::EventCommand { i: 5, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 5, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 5, - c: 401, - p: [「実の娘にイかされちゃう気分はどお?], - } - - !ruby/object:RPG::EventCommand { - i: 5, - c: 401, - p: [ 夢魔の子供を作って殺されるなんて], - } - - !ruby/object:RPG::EventCommand { - i: 5, - c: 401, - p: [ あんたってホントに馬鹿ね…♡], - } - - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 111, p: [1, 9, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 5, c: 117, p: [766] } - - !ruby/object:RPG::EventCommand { i: 5, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 5, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 5, - c: 401, - p: [「命がなくなるまで何度もイかせるから♡], - } - - !ruby/object:RPG::EventCommand { - i: 5, - c: 401, - p: [ 最期まで気持ちいいんだし], - } - - !ruby/object:RPG::EventCommand { - i: 5, - c: 401, - p: [ あんたならそれで幸せでしょ?], - } - - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 825 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ムムHP0 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: [!ruby/object:RPG::BGM { name: Dungeon2, volume: 100, pitch: 100 }], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroはもう射精を我慢できない!'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 27] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 41, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [射精二回目以降] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [19] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [475, 475, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 8, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [804] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「はぁ?もうイくつもりなの?], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 早いにもほどがあるでしょ?], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [805] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「まあそれだけ早く死ぬんだし], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 別にいいけど…] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ さっさとイっちゃえっ!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 8, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [805] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「またイくんでしょ?] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 言われなくてもわかってるんだから。], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [804] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「好きなだけ中出しされるのむかつくけど], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ これで確実にあんたは死ぬだからっ!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 8, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [806] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「もうイっちゃうんだ…], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 一応私だって初めてなんだけど], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ まあ童貞相手だしこんなもんよね!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [802] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「あんたが死ぬまでに練習して], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 立派な夢魔になって世界を滅ぼしてあげる!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [818] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [831] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 41, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [初射精] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [808] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「な、なに…?] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ もうイくの…?] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [805] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「イきそうなのがちゃんと言えるなんて], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 少しは気が利くじゃない…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [806] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「イきそうだからって] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 止めてあげるわけないでしょ!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「あんたに確実にトドメをさす為に], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ いっぱい動いて搾り取るから], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ イく前に教えて欲しかっただけ!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [804] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「最期は気持ちよくイっちゃいたいでしょ?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ それが命より大事なんだろうし], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ お望み通りにしてあげるっ!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [818] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [831] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [犯されてない] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 43, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [833] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 41, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [834] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 48, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [835] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 826 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ムム押し倒しインサート - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, 抵抗する, 無抵抗, 射精を我慢する], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 抵抗する] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [8] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 81, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [772] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えっ…!?] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ま、まだ抵抗する力があるなんて…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [768] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「今さら死ぬのが怖くなったの?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ そんなことしても無理矢理イかせるし], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 結局あんたは死ぬんだからっ!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [抵抗失敗して犯され] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは弱々しく抵抗しただけで\N[6]に押さえ付けられ'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [今にもイきそうなペニスを彼女に手で掴まれてしまった…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [772] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「き、急に抵抗するからびっくりしたじゃない!], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 絶対に許さないから…!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [764] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「でも私の勝ち…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 嫌がるあんたを無理矢理犯して], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 命を吸うのも面白いかもね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 52, 1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [758] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 477, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [758] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]は掴んだTaroのペニスを自分の秘部へ向け'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ゆっくりと腰を降ろしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは\N[6]に押さえ付けられたまま'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [彼女の膣内に自分のペニスが飲み込まれていくのを], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [見つめていた…] } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 28, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [828] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 無抵抗] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは無抵抗に\N[6]に押さえ付けられ'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [今にもイきそうなペニスを彼女に手で掴まれてしまった…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [766] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「全く抵抗しないなんて], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ そんなに私に犯されたいんだ?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [767] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「死んでも実の娘に犯されたいなんてね…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ お望み通りの死に方させてあげるっ!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [758] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 477, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [758] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は掴んだTaroのペニスを自分の秘部へ向け'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ゆっくりと腰を降ろしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは\N[6]に押さえ付けられたまま'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [彼女の膣内に自分のペニスが飲み込まれていくのを], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [見つめていた…] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 28, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [828] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [3, 射精を我慢する] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [1, 1, 4, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは無抵抗に\N[6]に押さえ付けられ'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [今にもイきそうなペニスを彼女に手で掴まれてしまった…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [766] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「全く抵抗しないなんて], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ そんなに私に犯されたいんだ?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [767] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「死んでも実の娘に犯されたいなんてね…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ お望み通りの死に方させてあげるっ!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [758] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 477, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [758] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は掴んだTaroのペニスを自分の秘部へ向け'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ゆっくりと腰を降ろしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは\N[6]に押さえ付けられたまま'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [彼女の膣内に自分のペニスが飲み込まれていくのを見つめながら], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [必死にイかないようにこらえている…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 28, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [828] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 827 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ムム犯され - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [757] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [475, 475, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [810] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [482] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [63, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 333, p: [-1, 1, 22] } - - !ruby/object:RPG::EventCommand { i: 0, c: 333, p: [-1, 0, 25] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 2, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 126, p: [64, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [829] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [475, 475, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [801] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふっ…やった♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ これで私も一人前の夢魔なんだから…!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [804] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「でもまだ…] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ あんたを吸い殺してようやく一人前よね!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [475, 475, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [803] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「もう挿った時点で射精寸前でしょ?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ あんたの間抜け面を見ればわかるんだから♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ そっこーでイかせて終わらせてあげるっ!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 828 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ムム脱童即イき - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [757] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [475, 475, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [810] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: [!ruby/object:RPG::BGM { name: Dungeon2, volume: 100, pitch: 100 }], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [808] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「な、なにっ…!?] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 挿ったらこんなにびくびくって…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ これが普通なの…?] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroのペニスは\N[6]の膣内に飲み込まれていったが'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [最奥に到達する直前に射精してしまった…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [805] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あれ…] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ でも膣内でどくどくって何か出てる…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ これって…!] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [475, 475, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [804] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「やっぱりっ…!] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ もう射精したのねっ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ こんな挿れただけで…!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [475, 475, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [804] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ホントにキモい…!] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ そんなに娘とのえっちが興奮した?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [805] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「まあ別にどうやって射精してもいいけど…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 全部吸い尽くして殺すだけだしっ!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 83, -1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [632] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [475, 475, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [802] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「随分いっぱい出したみたいだけど], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 一瞬で吸い尽くしちゃった♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [475, 475, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [802] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「まさかこれで終わりだと思ってないよね?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 今から何度も射精させて], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ あんたが死ぬまで搾り尽くしちゃうからっ!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [632] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [41, 41, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [44, 44, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [487, 487, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [488, 488, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [14] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [21] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 829 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ムムHP本番 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [45, 45, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [本番は裸] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [475, 475, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [810] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精前] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [5] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]はTaroの上で激しく腰を上下させ'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroのペニスを責めたてた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [71] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [804] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「まさか娘で童貞捨てといて], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 命は助かるつもりしてないよね?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [802] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「我慢なんて出来ずにすぐ射精するんだからっ!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ほらっ、ほらぁっ!] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroを見下しながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [激しく腰を上下に動かした!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [801] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふ…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 膣内でびくびくしてるやつから], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 精液がこみ上げてくるのわかるよ…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [804] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「いっぱい我慢してからいっぱい出しちゃえ!], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ あんたの命と一緒にね…!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroを両手で押さえ付けたまま'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [激しく腰をグラインドしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [804] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「もう膣内に挿った時点で], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ あんたの死は決定なんだからね!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [801] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「さっさと私の最初に餌食に], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ なっちゃえばいいんだ♪], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroの反応を観察しながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [楽しそうに腰を動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [71] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [5] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroの射精後で敏感なペニスを'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [容赦なく膣内で扱き続けてきた!!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は精液と愛液を膣内で混ぜるように'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [上下に何度も腰を振ってきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroの上で激しく腰を上下させ'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスを責めたてた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [71] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 105, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [801] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「どお?] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 相手が死ぬまで搾精する…], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ これが本当の夢魔なんだよ?], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [802] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「あんたはそんな相手と繫殖して], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 勇者の力まで与えたの…], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 死んで当然だよねっ!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\N[6]はTaroを見透かしたように見つめながら'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [激しく腰を上下に動かした!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [802] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「もうこれで勇者の力を持つのも私だけ…], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 誰も止めてくれる人なんていないからね♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [801] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「このまま命と一緒に] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 力を絞り尽くしてあげる♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\N[6]はTaroの反応を観察しながら'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [激しく腰を動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [802] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「たとえあんたが不死身の勇者でも], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 同じ力を持った私なら], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 全部を搾り尽くせるんだからっ!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [801] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「最期に気持ちよくなれて良かったでしょ?], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ ふふっ…♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]はTaroの上で激しく腰を上下させ'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroのペニスを責めたてた!'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [71] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 830 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ムム膣内射精 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [64, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [ナカ初射精] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [801] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふんっ♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ やっぱり早漏ね…♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 膣内でイってるの…わかるんだから♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [475, 475, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [804] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「ママにもこうやって中出ししたんでしょ?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ それで娘にまでこんなことして…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ホントにキモいね、あんた。], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 83, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [632] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [802] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「でもこれで全部終わり…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ もう抵抗する力もないし], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ あと何回か搾りとれば死ぬんだから!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [475, 475, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [803] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「娘に逆レイプされるヘンタイは], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ どうせ夢魔にやられて死ぬ運命だったんだよ。], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [804] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「せめて死ぬ前に少しだけでも], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ママを捨てたことを後悔することねっ!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [ナカ射精二回目以降初] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [28] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [801] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「あーあ…もう出ちゃったんだ♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 命がなくなってるのに], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ そんな簡単にイっていいの?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [475, 475, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [802] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「まあ私は楽しむ気なんて], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ さっさと全部出して死んでくれるなら], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ありがたいけどねっ!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [801] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ん…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ まだこんなに出るんだ♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ でもこれでもう死んだかな?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [475, 475, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [804] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「あれ…まだ生きてるんだ…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ さっさと死んじゃえばいいのに。], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [806] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「こんなキモい奴でも] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 精液って美味しいんだね…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [475, 475, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [805] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「でも今から死ぬってのに間抜け面して…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ こんなの家畜以下だし当然の末路なのかもね。], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [41, 41, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [44, 44, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [487, 487, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 83, -1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [632] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [14] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [21] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 831 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ムム限界膣内 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [475, 475, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [804] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「はぁ?] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ もう限界とか言ってるの?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [805] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「そんなこと言って] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 死ぬ前に抜け出して逃げる気なんでしょ?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [475, 475, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [804] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「仮に限界が来ても] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 死ぬまで犯すに決まってるじゃない!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 私と繋がった時からそういう運命なんだから!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]はスカートをたくし上げ'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['接合部をTaroに見せつけてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [805] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「繋がってるの見て興奮してんの?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ホントにキモい…] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ これから死ぬんだよ?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [802] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「まだ逃げられると思ってるなら], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 無駄だってことわからせてあげるっ!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]は片手でTaroを押さえ付けたまま'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [激しく腰を上下に振ってきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [818] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [810] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [801] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ほらほらっ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ まだまだ出るんじゃん♪], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ もう限界なんてウソばっかり!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [632] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [475, 475, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [804] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「まずは無駄な抵抗できないくらいに], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 一気に搾り取っちゃうからっ!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroの精液を膣内で吸い取りながら'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [そのまま激しく腰を動かし続けた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [818] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [79, 79, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [810] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [805] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「あれっ…すっごくいっぱい出て…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ もしかしてこれ…命も一緒に…?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [475, 475, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [806] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「こ、こんなにいっぱい出すなんて…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 何考えてのよ、このヘンタイっ!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [475, 475, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [804] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「ちょっと…まだ死なないでよ!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ あんたにはまだ言いたいことがたくさん…!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [808] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「…………] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [805] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「もう聞こえてないか…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 別に…殺す気だったし…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 話すことなんて何にも…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは魂が抜けるような快楽と共に意識を失った…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [487, 487, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精2回目以降敗北] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [804] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「やっと限界がきたんだ…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ どお?] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 少しは今から死ぬって実感湧いてきた?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [801] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「私の膣内に挿った時点で], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ こうなるのはわかってたけど♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [475, 475, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [803] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「あんたの身体が命を吸われて干物になっても], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 吸い取る管のちんこだけは], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 最期の瞬間までこのまま♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]はスカートをたくし上げ'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['接合部をTaroに見せつけてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [805] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「あんたの死に方を説明してるのに], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 繋がってるの見て興奮してんの?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ホントにキモい…] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [802] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「まあいいや…] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 気持ちよく死ねるんだから感謝してよね!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ それじゃあトドメ、さしてあげるっ!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]は片手でTaroを押さえ付けたまま'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [激しく腰を上下に振ってきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [818] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [810] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [801] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「もう出ちゃってるの?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ まだ動き出したばっかりじゃん♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [632] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [475, 475, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [804] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「このまま動き続けて] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 最期は連続射精で終わらせてあげるっ!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroの精液を膣内で吸い取りながら'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [そのまま激しく腰を動かし続けた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [818] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [79, 79, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [810] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [805] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「あっ…すっごくいっぱい出て…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ これ…命も一緒に…] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [475, 475, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [806] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「これが最期の精液…] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ これは吸収しないで] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 膣内でとっといてあげる…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [808] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「もう死ぬの…わかるでしょ?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 最期くらいは静かに逝かせてあげる…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ おやすみ…なさい…] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは魂が抜けるような快楽と共に意識を失った…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [487, 487, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 832 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ムム胸逝き - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [64, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 46, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [キス初射精] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [769] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「胸でこするだけでイっちゃうの?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ちょっと胸見せただけで勝てるなんて], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ホントにザコい勇者ね、あんた…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [768] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「でも私はその辺のザコ夢魔と違って], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 勇者だろうと吸い尽くせるし…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ あんたはこれで死ぬんだからっ!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [764] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「こんな簡単に快楽に溺れたことを], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 後悔するといいわ。] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ それじゃあ…トドメねっ!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は今にも射精しそうなTaroを'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [トドメとばかりに胸で激しく扱いた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [818] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [839] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [768] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「ふんっ…こんなにいっぱい出して…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ そんなに良かったの?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [769] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「おっぱいだったら娘のものでもいいの?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 私にかけて気持ちよさそうな顔して], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ホントにサイテー。] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [764] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「まあどうせ今から死ぬんだし], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 取り繕う必要もないってことね。], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ このままトドメ、さしてあげるっ!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 108, - p: [射精二回目以降 射精前と後の台詞], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [19] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [768] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「ふーん…またイくんだ?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 命がなくなってるのにお気楽なのね。], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [769] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「まあ気持ちよければ何でもいいから], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ママと無責任に私を作ったんでしょ?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [764] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「責任取らなかったあんたには], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ その命で責任とってもらうからっ!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [767] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「おっぱいでするのも大分慣れてきちゃった♪], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ こんなに簡単に男をイかせられるんだね…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [768] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「こうやって私に男のイかせかたを教えるのが], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ あんたに出来る最後のことだし], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ せいぜい頑張ってから死んじゃえっ!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [766] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ また美味しい精液が出てくるみたいね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [764] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「こうやって夢魔は人間を家畜にするんだ♪], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ あんたはこのまま搾り殺してあげるけどっ!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は今にも射精しそうなTaroを'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [トドメとばかりに胸で激しく扱いた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [818] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [818] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [28] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [766] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ん…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ またおっぱいに沢山出したね…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [764] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「自分の人生よりも] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 気持ちよくなるのが大事なんでしょ?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「それじゃあこのまま] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 命尽きるまでおっぱいにだし続ければ?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [772] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「わっ…!] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ な、なんか今回凄くいっぱい出た…!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [769] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「でもまだ生きてるみたいね…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ このまま手加減しないで], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ トドメをさすんだからっ!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [769] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「またおっぱいの谷間にドロって…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ちょっと気持ち悪い…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [768] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「娘を汚してもなんにも感じないみたいね…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ そうやって射精することだけ考えながら], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 死んじゃえば?] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [46, 46, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [42, 42, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [12] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [21] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 833 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ムム顔騎逝き - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [64, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [476, 476, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 50, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [初射精] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [788] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「な、なに?] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 急に暴れないでよ、気持ち悪い!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [784] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「今さら抵抗したって遅いんだからっ!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ちんこ勃たせて下敷きになってるヘンタイに], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 何ができるっていうの?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [781] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「私に顔に乗られて喜ぶヘンタイなのは], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ もうバレてるんだよ?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 苦しくても我慢しなさい♪], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [476, 476, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [782] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「こうやって押し付けたり動いたりすると], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ もっと喜ぶもんね…♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ほらほらっ♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]はスカートを捲り上げると'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroの顔に体重をかけたまま激しく股間を擦り付けてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [818] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [789] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [788] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「きゃっ…な、なに!?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ もしかしてイったの…?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [786] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「こんな方法でイくなんて…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ていうかホントに乗られて喜んでたんだ…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [784] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「娘相手に乗られて興奮するとかキモすぎっ!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ もう顔も見たくないし], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ このまま窒息死するまで続けてあげるっ!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 108, - p: [射精二回目以降 射精前と後の台詞], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [19] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [786] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「あ…また膨らんできてびくびくって…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ま、また触ってないのにイくの…?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [476, 476, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [785] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「イかせかたがよくわかんないけど], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 沢山動けばいいのかな…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ キモいけど、殺すためなんだからっ!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [788] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あっ!] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ また下で暴れて…] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 息吹き掛けないでよっ!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [476, 476, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [784] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「またイくってこと?] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ それならさっさとトドメにして], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 黙らせてあげるっ!] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [785] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「この感じ…またイくの?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 死ぬかもしれないのに], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 触らないで射精するなんてね…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [476, 476, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [784] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「あんたみたいなヘンタイに容赦しないから!], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 死ぬほど射精しちゃえっ!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]はスカートを捲り上げると'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroの顔に体重をかけたまま激しく股間を擦り付けてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [818] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [789] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [28] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [476, 476, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [781] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ イったみたいね…!] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [783] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「射精した後はおとなしくなるし], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私もちょっと座って休憩にしようかな…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [784] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「うわ…] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ びくびくって動いて…キモいなーもぉ!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [785] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「動かなくなったし] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ このまま座ってれば死ぬのかな…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [784] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「でも窒息死だと後始末が大変だし], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ちゃんと搾り取って干物にしてあげるっ!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [788] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「きゃっ…!] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ こ、こっちまで精液飛んできた…!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [784] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「私にかけようとしてないよね!], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ そんなことしたらこのまま窒息死させるから!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 83, -1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [632] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [50, 50, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [42, 42, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [21] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 834 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ムム口逝き - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [64, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [476, 476, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 59, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [初射精] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [792] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「そろそろ限界なんでしょ♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ もう精液がこみ上げてきてる♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [793] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「童貞のあんた相手には], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ちょっと刺激的すぎたかもね♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [792] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「でも可愛い娘に] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ こんなサービスしてもらって死ねるなんて], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 幸せでしょ?] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [791] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「親としてはサイテーの死に方だけど…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ それじゃあトドメ、さしてあげるっ!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [476, 476, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [790] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]は指先でTaroのペニスを撫でながら'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroが射精する瞬間に口でパクっと咥え吸いついてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [818] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [799] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [476, 476, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [大量に放たれた精液が] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]の口から溢れ出ている…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [792] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ん…♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 口に入れたらすぐだったね…♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [791] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「命まで一緒に吸われる射精…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 気持ち良かった?] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [793] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「あんたの間抜け面見れば], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 聞くまでもないけど…♪], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ これで死ねるなら本望でしょ?ふふっ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 108, - p: [射精二回目以降 射精前と後の台詞], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [19] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [792] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「ふーん…またイっちゃうんだ?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ そんなにこれ、気持ちいいの?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [794] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「あんたを喜ばす気なんてないけど], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ これが効率いいなら] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ このまま吸い尽くしてあげるっ!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [476, 476, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [795] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あっ!] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ イくならちゃんと口の中にしてよね!], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 吸い取らないと勿体ないし…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [794] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「これであんたの力を全部吸い取って], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ママを守るために使ってあげる…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ これが唯一の責任の取り方よっ!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [476, 476, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [792] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「こうして触ってれば] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ あんたのイくタイミングだって], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ すぐにわかるんだから♪], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [795] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「全部残さず食べきってあげる…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 娘に力をあげれるんだから], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ その辺の女にやられるよりマシでしょ?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [476, 476, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [790] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]は指先でTaroのペニスを撫でながら'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroが射精する瞬間に口でパクっと咥え吸いついてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [818] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [799] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [28] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [476, 476, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [大量に放たれた精液が] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]の口から溢れ出ている…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [791] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「やっぱり早いね…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ずっと口に入れてたら], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 十秒で全部吸い取れちゃうかも♪], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [794] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「でもあんたの事はじっくりと殺すからね…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 死にいく中でママや私を捨てたこと], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 反省するといいわ。] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [792] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「何回出しても濃いのが出るね…♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ その分命だって失ってるんだけど…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [793] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「殺すだけなら射精させるだけでいいけど], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ せっかくだから出ちゃった精液も舐めとって], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私が吸収してあげる♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [794] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「もうイっちゃったんだ…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ いくらなんでも弱すぎじゃない?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 捕食されてるって自覚あるの?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [795] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「今だって私に乗られたまま無抵抗だし], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 草食動物だって] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ここまで簡単に食べられないと思うけど…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [790] } - - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 83, -1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [632] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [59, 59, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [42, 42, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [45] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [21] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 835 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ムム敗北限界 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 41, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [788] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「な、なに…?] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ もしかして苦しいの…?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [784] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「でもちんこ勃てたままだし], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 隙間だってあるんだから], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 別に窒息なんてしないでしょ!?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [785] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「今さら命乞いなんてしても遅いんだからね!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ママを見捨てて私の誘惑にも負けたんだし], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ あんたはもう殺されるのは決定よ!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは\N[6]に乗られたまま興奮してしまい'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ペニスは再びそそり勃ってしまった…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [784] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「それにこんな状況だって興奮してるんでしょ?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ そんなヘンタイの言うことになんて], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 聞く耳持たないんだからっ!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [785] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「あんたにはこの恥ずかしい死に方が], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ちょうどいいんじゃない?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ このままトドメをさしてあげるっ!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [476, 476, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [780] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroの顔の上で腰を激しくスライドさせてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [818] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [789] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [632] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroが射精した後も'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['そのままTaroの顔に股間を擦り付けてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [818] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [789] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [788] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「はぁ…はぁ…] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ちょっと疲れちゃった…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [784] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「もう動かないんだ…] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ホントに死んじゃったみたいね…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [785] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「せっかく覚悟を決めて戦ったのに…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ でもこんなキモい奴だったから], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 私もそんな傷つかないで済んだかも…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]に顔の乗られたまま'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['精液と共に命まで空に放ったTaroは'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [そのまま意識を失った…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [490, 490, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 48, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [795] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「今さら降参なんてするの?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ でもそんなことしたって無駄だから…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [794] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「あんたの勇者の力はもうないし], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ それどころか立って歩くことさえ], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 難しいかもね。] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [795] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「つまりもうあんたは死ぬしかないってこと…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 最期まで気持ちよく搾り取ってあげるから], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 安心して死んじゃいなさい。], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [790] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroのペニスを舌でペロペロしてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroのペニスは再び'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [そそり勃ってしまった…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [795] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「ほらね…こうやって今から死ぬって時も], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ あんたは欲情に流されるの。], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [794] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「私やママや恋人よりも], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 気持ちいいことが大切ってことでしょ!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ だったらこのまま終わらせてあげるっ!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [476, 476, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [790] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [818] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は強すぎる快感で悶えるTaroを押さえ付けたまま'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [激しく責めたて続けてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [818] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [799] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [大量の射精で飲み切れなかった精液が], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]の口から溢れ出てくる…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [476, 476, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [796] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ん…今ので…] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 命まで吸い取ったよ…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [795] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「聞こえてるか知らないけど], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ これであんたは死んじゃうんだから…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [796] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「最期まで私に乗られたままでキモいけど…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ これで顔を見ないで済むもんね…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]に精液と共に命まで搾り取られたTaroは'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [そのまま意識を失った…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [491, 491, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 43, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [768] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「ふんっ…大分弱ってきたみたいね…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ そろそろ死んじゃうんじゃない?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [764] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「もう少しおっぱいで絞って], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 弱ったところを直接吸い取って], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 終わりにしてあげるっ!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroのペニスを胸で挟んできた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroのペニスは再び'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [そそり勃ってしまった…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [766] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ さっき出したばっかりなのに], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ もう期待しちゃってるんだ?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [768] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「まだ自分が死ぬって実感が足りないみたいね…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ちょっと本気を出して搾り取ってあげよっか!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroのペニスを胸でしっかりと挟んだまま'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [両手で激しく上下に動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [818] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['強すぎる快感に声を上げるTaroを無視して'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroのペニスを胸で扱き続けた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [818] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [839] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [772] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「わっ…] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ こんなに出るなんて…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ちょっとやりすぎちゃったかな…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [768] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「ちょっと…何死んだふりしてんのよ!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ あんたが死んだって悲しくないし], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ そんなことしても無駄なんだから!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [769] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「もしかして…ホントに死んじゃった…?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「別に…ホントに殺すつもりだったから], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ これで良かったの…] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 弱すぎてびっくりしただけ…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]に精液と共に命まで搾り取られたTaroは'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [そのまま意識を失った…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [489, 489, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 45, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [832] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &15 { - code: 41, - parameters: ["", 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*15] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 8] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 11] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 13] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 27] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [161, 161, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [162, 162, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [165, 165, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [492, 492, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 340, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 836 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ムム戦闘スイッチリセット - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [217, 217, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [214, 214, 1, 1, 46] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [215, 215, 1, 1, 50] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [213, 213, 1, 1, 59] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [216, 216, 1, 1, 41] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [212, 212, 1, 1, 41] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [212, 212, 1, 1, 42] } - - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [最後攻撃属性リセット] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [41, 48, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [射精回数変数リセット] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [41, 51, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [59, 59, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [服装リセット] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [51, 57, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [59, 59, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [54, 54, 0] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 108, - p: [MP射精リセット(共通じゃない)], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [483, 491, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: ['$game_actors[1].battler_name = "Hero-1"'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [77, 77, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [79, 79, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [161, 161, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [162, 162, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [84, 84, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 111, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [102, 102, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 112, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [104, 104, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 113, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [109, 109, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 114, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [101, 101, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [Tempリセット] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [111, 114, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [161, 161, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [162, 162, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [165, 165, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 837 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ムム中汁3 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: ["$game_troop.members[0].screen_x = 389"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: ["$game_troop.members[0].screen_y = 401"], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [3, Mumu0 siru NN, 1, 0, 390, 205, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [スカート閉じ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [3, Mumu0 siru NN, 1, 0, 390, 205, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 838 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ムム胸汁4 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [4, Mumu0 Mune Siru, 1, 0, 390, 205, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 839 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ムム顔汁5 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [5, Mumu0 Kao Siru, 1, 0, 390, 205, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 840 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 841 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ムム奴隷バトル - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [最初] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 43, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [胸永続] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 41, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [パンツ永続] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 48, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [ふぇら永続] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [767] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「どーやってパパを] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ お料理しちゃおっかなぁ…♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, 逆レイプで食べられたい, 本番以外], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 402, - p: [1, 逆レイプで食べられたい], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [14] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [既に童貞奪われた] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [8, 63] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 41, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [一番搾り] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [771] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「もう我慢できないから], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 下のお口で食べちゃうぞっ♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [766] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「特別に濃いーのを] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ ムムの膣内にちょうだい♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [奴隷二回目以降] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [766] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「えへへ…♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ またムムの膣内にくれるのぉ?], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [771] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「ムム…] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 可愛い妹も欲しいから嬉しい♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [844] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [奪われた持ってない] } - - !ruby/object:RPG::EventCommand { i: 2, c: 408, p: [奴隷バトルで筆おろし] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [770] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「パパ…] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ムムとは本番えっちしてくれないよね…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [768] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「だから今日は] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 無理矢理襲っちゃうことにしたの!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [766] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「それにパパってば] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ママに乗られてばっかりなの], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ムム知ってるし…] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [771] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「自分から女の子に挿れる方法、], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ わかんないんでしょ♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ だからムムが挿れてあげちゃうの♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 19, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 477, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [758] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 52, 1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [758] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [477, 477, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [472, 472, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 230, p: [20] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はTaroの上に袴り'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ペニスを掴んで膣口に押し付け、そのまま腰を降ろしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 118, p: [選択肢2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 102, - p: [[選択肢, すぐイっちゃう, 我慢する], 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [選択肢2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [1, すぐイっちゃう] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 311, - p: [0, 0, 1, 0, 2500, false], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 118, -1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [810] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [843] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [2, 我慢する] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは\N[6]に犯される前に身構えて、'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [イかないように必死に耐えた…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 118, -1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [810] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [482] } - - !ruby/object:RPG::EventCommand { i: 3, c: 126, p: [64, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 126, p: [63, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 313, p: [0, 0, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [226, 226, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [844] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 本番以外] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [選択肢B] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 102, - p: - [ - [選択肢, 顔に乗られたい, フェラされたい, おっぱいで搾り取られたい], - 0, - ], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [選択肢B] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, 顔に乗られたい] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 472, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [472, 472, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [756] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [770] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「ねぇパパ…] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 恥ずかしいから] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ ぱんつは履いたままでいーい?], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 118, p: [選択肢ぱんつ] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 102, - p: [[選択肢, 履いてて欲しい, 脱いで欲しい], 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 4, c: 119, p: [選択肢ぱんつ] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 402, p: [1, 履いてて欲しい] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [771] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「良かったぁ♡] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ じゃあこのまま乗っちゃうね…♡], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [477, 477, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 402, p: [2, 脱いで欲しい] } - - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [477, 477, 1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [772] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「もぉ…] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ パパのえっちぃ…] } - - !ruby/object:RPG::EventCommand { i: 4, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [758] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [780] } - - !ruby/object:RPG::EventCommand { i: 2, c: 118, p: [パンツ永続] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [780] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [847] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [4] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 4, 0, 30, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [10] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [848] } - - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [終了] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [パンツ永続] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, フェラされたい] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 472, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [472, 472, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [756] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [770] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「ねぇパパ…] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 恥ずかしいから] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ ぱんつは履いたままでいーい?], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 118, p: [選択肢ぱんつ] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 102, - p: [[選択肢, 履いてて欲しい, 脱いで欲しい], 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 4, c: 119, p: [選択肢ぱんつ] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 402, p: [1, 履いてて欲しい] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [771] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「良かったぁ♡] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ じゃあこのまま乗っちゃうね…♡], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [477, 477, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 402, p: [2, 脱いで欲しい] } - - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [477, 477, 1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [772] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「もぉ…] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ パパのえっちぃ…] } - - !ruby/object:RPG::EventCommand { i: 4, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [758] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [790] } - - !ruby/object:RPG::EventCommand { i: 2, c: 118, p: [ふぇら永続] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [849] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [4] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 4, 0, 30, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [45] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [850] } - - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [終了] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [ふぇら永続] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 402, - p: [3, おっぱいで搾り取られたい], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 118, p: [胸永続] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 59, 1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [759] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [851] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [4] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 4, 0, 30, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [12] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [852] } - - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [終了] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [胸永続] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [終了] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [最初] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 842 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ムム奴隷脱童即射精 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [63, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [64, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroのペニスは\n[6]の膣内に挿入した瞬間に射精を始め'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [彼女がゆっくりと奥に挿入を終えるまでに精を吐きだし続けた…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [805] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「んっ…ムム、上手にできてる…?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 男の人のこれって…] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ こんなにびくびくって動くの…?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [808] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あ、あれっ…!?] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ もしかして、もう出ちゃったの?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [807] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「やったぁ♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ パパ、気持ちよかったんだ♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [475, 475, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [801] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「えへへ…♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ こんなに早いんだから新記録でしょ?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ママよりもムムの方が気持ちいーんだ♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 83, -1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [632] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [803] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ん…美味しい…♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ムムの初めてのご飯…パパになったね♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 嬉しい♡] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [475, 475, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [807] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ねっ、今度は動いてもいーい?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ムム、ママよりも上手だよって], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 褒めて欲しいなぁ…♡] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [41, 41, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [44, 44, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [終了] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: - [ - [ - 選択肢, - 身を委ねて犯され続ける, - もう限界, - 他の方法でイかせて欲しい, - ], - 0, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [終了] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 402, - p: [1, 身を委ねて犯され続ける], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 27] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [844] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, もう限界] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [804] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えーっ!?] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ もうお終いなの?] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ムム、まだなんにもしてないのにっ!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [805] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「だーめっ!] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ムムの方がママより上手だって], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ パパに見せたいんだからっ!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は膣内でTaroのペニスを締め付けてきた!'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroのペニスはすぐに元気にさせられてしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [475, 475, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [801] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「それにぃ…] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ いつもママに気絶するまでやられてるの], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 知ってるんだからね♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [807] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「もうやめてぇって言ってる内は], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ まだ大丈夫なんでしょ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [803] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「ねっ、パパのがムムの膣内に], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 出たり入ったりするの…♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 見ててっ♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はスカートをたくし上げて接合部を見せつけながら'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [激しく腰を上下に動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [818] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [809] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [632] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [807] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えへへ…♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ どおかな?] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ムム、上手にできてる?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [475, 475, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [803] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「ムムだって初めてだけど], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 夢魔だからわかるの…♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ こうやって動くと気持ちいーんでしょ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は嬉しそうに微笑むと'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [そのまま激しく腰を動かし続けた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [818] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [807] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あっ…♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ すっごくいっぱい出てる…♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ムム、嬉しい♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [806] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あれ?] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ パパ…もしかして今ので飛んじゃった?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ もぉ…まだ褒めてもらってないのに…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [475, 475, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [801] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「でもこれで…♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ムムの妹が作れちゃうかも♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ふふっ♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [最後に彼女が言っていたことを聞かなかったことにして], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは意識を失った…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [447, 447, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [41, 41, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [44, 44, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [43, 43, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [496, 496, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [85, 85, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 27] } - - !ruby/object:RPG::EventCommand { i: 1, c: 340, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 402, - p: [3, 他の方法でイかせて欲しい], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [806] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えぇー?] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 抜いちゃうの?] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ それなら最後の分は吸い取らなかったのにぃ…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [805] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「でもパパが気持ちよすぎてイヤになったら], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 悲しいし…] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 今は諦めてあげるね。], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [779] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]はゆっくりと腰をあげて'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['膣内からTaroのペニスを解放した…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 27] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [842] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 843 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ムム奴隷本番 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 226, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [226, 226, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [永続] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [最初] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [14] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 108, - p: [童貞じゃないけど この日は一回目], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 477, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [758] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [758] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroのペニスを掴み自分の秘部へ向けると'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [そのまま腰を降ろしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは\N[6]に身を任せたまま犯された…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 27, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [14] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [810] } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [永続] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [845] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [4] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 4, 0, 30, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [846] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [終了] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [永続] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [二回目] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [4, 1, 6, 27] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [継続騎乗位] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [807] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「もっともっと出して♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ムム、頑張るから♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [騎乗位入れ直し] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [756] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [771] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「次こそは最後射精させた後に], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ちゃんと取っておかなきゃ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 19, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 230, p: [20] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]はTaroのペニスを掴み自分の秘部へ向けると'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [そのまま腰を降ろしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは\N[6]に身を任せたまま犯された…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 27, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [810] } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [永続2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [845] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [4] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 4, 0, 30, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [846] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [終了] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [永続2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [終了] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 108, - p: [奴隷バトルのは即イき、こっちは二回目以降], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: - [ - [ - 選択肢, - 身を委ねて犯され続ける, - もう限界, - 他の方法でイかせて欲しい, - ], - 0, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [終了] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 402, - p: [1, 身を委ねて犯され続ける], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 27] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [844] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, もう限界] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [807] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「うん…♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ だってパパいっぱいイっちゃったもんね♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ムム嬉しかった♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 499, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [801] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「でもママとする分が残ってるといけないから], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ちょっと苦しくっても我慢してね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]は嬉しそうに微笑みながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['膣内でTaroのペニスを締め付けてきた!'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスは彼女の膣内で脈打っている…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [803] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「次の子供はムムが作っちゃうんだから!], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 残らず出そうね…パパ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [まだNTRてない] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [806] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「ねぇ、ムム上手だった?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ママよりもパパのこと気持ちよくしたくて], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 頑張ったんだよ?] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 118, p: [ムム質問本番] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 102, - p: [[選択肢, ママより上手だった, 何も言えない], 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [ムム質問本番] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 402, - p: [1, ママより上手だった], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [498, 498, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [807] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「ホントに!?] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 嬉しいっ♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ ムムのことがママより好きってことだよね♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\N[6]は嬉しそうに微笑みながら'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['膣内でTaroのペニスを締め付けてきた!'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroのペニスは彼女の膣内で脈打っている…'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [803] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「それじゃあ今日からムムが], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ パパのお嫁さんねっ♡], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ もっと頑張っちゃう♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [2, 何も言えない] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [805] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「ねぇパパぁー!] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 答えてよぉ!] } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\N[6]は不機嫌そうにゆさゆさと身体を揺らしている…'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['その刺激でTaroのペニスは固くなってしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [804] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「それじゃあパパの身体に], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ どっちが上手なのかを教えてあげるっ!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroを押さえ付けながら'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [激しく腰を上下に動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [818] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [809] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [632] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は強すぎる快感で痙攣するTaroを押さえ付け'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [さらに激しく腰を動かし続けた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [818] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 499, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [801] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 今ので全部だね♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [475, 475, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [807] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへ…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 今日も大量♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ これならすぐにデキちゃうかな♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [475, 475, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [805] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「でも夢魔はなかなか子供できないんだっけ…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 早くパパとの愛の証が欲しいのになぁー…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [子供ができていませんようにと祈りながら], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは意識を失った…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 498, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [NTRされた日] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [807] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「んっ…♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 全部吸い出しちゃった♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [475, 475, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [801] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「こっちは吸収しないように気を付けなきゃ♪], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ パパと子供を作っちゃえば], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 今度は本当にムムの勝ちだもん♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [807] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「ママのことなら大丈夫♪], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ ムムが催眠をかけて] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 生まれてきた子はムムの妹だって教えとくね♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [子供ができていませんようにと祈りながら], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは意識を失った…'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [NTRてない] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [801] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「んっ…♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 全部吸い出しちゃった♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [807] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「こっちはわざと吸収しないで残しとくね♡], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ ママに気付かせてアピールしちゃおっと♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [804] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「はっきりしないパパが悪いだからね?], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ おやすみ!] } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]との今後の生活に不安を覚えながら'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは意識を失った…'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [41, 41, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [44, 44, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [43, 43, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [496, 496, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [85, 85, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 27] } - - !ruby/object:RPG::EventCommand { i: 1, c: 340, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 402, - p: [3, 他の方法でイかせて欲しい], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [806] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えぇー?] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 抜いちゃうの?] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ それなら最後の分は吸い取らなかったのにぃ…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [805] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「でもパパが気持ちよすぎてイヤになったら], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 悲しいし…] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 今は諦めてあげるね。], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [779] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]はゆっくりと腰をあげて'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['膣内からTaroのペニスを解放した…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 27] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [842] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 844 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ムムSex攻撃奴隷 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [45, 45, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [810] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精前] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]はTaroの上で激しく腰を上下させ'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroのペニスを責めたてた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [71] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [807] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「どーお?] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ この体位が一番気持ちいいって], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 本に書いてあったんだ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [806] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「ムムだってちゃんと勉強して成長してるよ?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 褒めてくれたらすっごく嬉しいの…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は少し照れた様子を出しながらも'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroの上で激しく腰を上下に動かした!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [803] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「ママより上手になって], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ムムでしかイけない身体に], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ しちゃうんだからっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [807] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「上手になるには実践が一番でしょ?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ どれが気持ちいい…?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ いっぱい教えてっ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroを押さえつけたまま'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [激しく腰を上下させてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [801] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「パパには色々教わったけど], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 男の食べ方は] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ムムが自分で覚えるしかないよね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [803] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「いっぱい食べられて] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ムムの成長を見ててね…パパ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroの反応を観察しながら'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [楽しそうに腰を動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [71] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroの射精後で敏感なペニスを'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [容赦なく膣内で扱き続けてきた!!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は精液と愛液を膣内で混ぜるように'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [上下に何度も腰を振ってきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroの上で激しく腰を上下させ'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスを責めたてた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [71] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [807] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ねぇねぇ、] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ママは何回までパパをイかせられるのー?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [802] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「ママの新記録も思い出も], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ムムが塗り替えてあげるっ♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 教えてよぉ…ほらほらっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [801] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「どおっ?] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ムムの方が上手でしょ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えへへ…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [803] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「娘とか関係ないよっ♪], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ パパが一番好きになった女の子が], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ パパのこと食べる権利があるんだから♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [803] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ムムは夢魔の力なんて使わないで], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ パパとえっちしてるんだよ?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [807] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「だからパパは夢魔のムムじゃなくて], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ただの娘のムムに中出ししちゃってるの♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ いけないんだー♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroの上で激しく腰を上下させ'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroのペニスを責めたてた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroの射精後で敏感なペニスを'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [容赦なく膣内で扱き続けてきた!!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は精液と愛液を膣内で混ぜるように'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [上下に何度も腰を振ってきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [71] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 845 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ムム奴隷膣内射精 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 108, - p: [奴隷戦は射精前と後をくっつけて、不自然な台詞えを変える], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [初射精] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 499, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [801] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あ…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ もう出ちゃうんだね、パパ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [807] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「いーよ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 激しくしてあげるから], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ いーっぱいムムに出してっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [まだNTRてない] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [807] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「やった♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ パパがイきそうになってる♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [803] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「ここで思いっきりイかせて], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ムムが一番の女の子だってこと], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 教えてあげるっ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精二回目以降] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [19] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 499, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [801] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「またイっちゃうんだ…♡], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ パパもムムとの子作り、], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 協力してくれるんだね♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [807] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「嬉しいっ♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ ムム、いっぱい頑張るねっ♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [まだNTRてない] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [807] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「あっ♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ ムムってばまたパパをイかせちゃうんだ♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [801] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「あと何回でママの最高記録、], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 更新できるかなー♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ いっぱい頑張るねっ♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 499, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [807] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 今じゃすっかり] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ ムムがお嫁さんだね♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [803] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「ママだって私に子供がデキちゃえば], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 認めてくれるよね…♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ だからパパ…協力してぇ♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [まだNTRてない] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [801] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「んっ…♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ また来るんだね♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [807] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「パパがイっちゃう度に], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ パパの気持ちがムムに流れてくるの…♡], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ だから隠さないでいいんだよ♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 499, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [803] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「パパのがムムの膣内でおっきくなってる♡], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ もうお漏らししちゃうんだー♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [807] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「空っぽになるまで搾り取ちゃうね♡], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ ママにはパパは渡さないんだからっ♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [まだNTRてない] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [803] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「えへへ…♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ パパが普通と比べてイくの早いことくらい], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ ムムでもわかるよ♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [807] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「それだけムムとのえっちが], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 気持ちいいってことなんでしょ?], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 絶対認めさせるんだからっ♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['\n[6]はTaroを軽く押さえ付けたまま'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [激しく腰を上下に動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [818] } - - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [ここから射精後] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [809] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [ナカ初射精] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 499, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [803] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ん…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ いっぱい出してくれてありがとっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ムム嬉しい♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [807] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「パパはムムの言うこと], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 何でも聞いてくれるね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [475, 475, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [801] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「お願いすれば] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 娘のムムに中出しだってしてくれるし♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [803] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「このまま次のムムのお願い…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 子供を作ってママに勝つってお願いも], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 叶えて貰っちゃうからねっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [まだNTRてない] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [807] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ パパのがいっぱい…出てる出てる♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [475, 475, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [803] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「すごーい♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ムムの膣内に入りきらないから], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ どろどろって漏れちゃった♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [807] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「これでパパもムムのご飯だねー♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 一人前の夢魔になっちゃった♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [ナカ射精二回目以降初] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [28] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 499, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [807] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「わーい♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ またパパをイかせちゃった♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [475, 475, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [801] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「パパをその気にさせるの], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 大変かなって思ってたけど…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 簡単で良かったぁ♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [803] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「ムムの夢に協力してくれてありがと♡], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ もうウェディングドレスとかも], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 選んじゃおっかなー♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [まだNTRてない] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [807] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「ん…♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ これでまた一歩] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ パパの略奪に近づけたかな♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [475, 475, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [801] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「普通はえっちしてる時点で略奪成功だし], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ パパも早くムムとの新しい関係を認めてよね♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 499, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [801] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「えへへ…♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ ムム、中出しされるの好きぃ…♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [475, 475, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [807] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「パパの気持ちが籠った精液が], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ いっぱい入ってくるんだもん♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [803] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「毎日いっぱいしよーね♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ パパ♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [まだNTRてない] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [801] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「えへへ…♡] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ これを毎日続ければ] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ パパはムムのものになるんだよね♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [475, 475, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [807] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「今日は簡単に上手くいったし], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 明日も絶対二人でお出掛けしよーね♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 499, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [803] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「んっ…♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ またいっぱい出てる♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [475, 475, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [801] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「ママもパパをこーやって襲って], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ ムムがデキちゃったんでしょ?], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [807] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「子作りって簡単なんだね♡], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ これならムムにだってすぐに出来るんだから♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [まだNTRてない] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [807] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ パパをイかせるの、簡単♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [475, 475, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [801] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「ムム知ってるよ?] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ ママもパパを他の女から], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ えっちで誘惑して奪ったんでしょ?], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [803] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「簡単そうだよねー♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ ムムにも出来ると思うでしょ、パパ♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [64, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [41, 41, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [44, 44, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 83, -1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [632] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [475, 475, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [810] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [14] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 846 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ムム奴隷HPパンツ - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 50, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精前] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 477, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は倒れたTaroの顔に跨り'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [自らの秘部を押し付けてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]は倒れたTaroの顔に跨り'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [パンツを押し付けてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 113, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [785] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ…んっ…] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ パパ、これホントに気持ちいーの?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [786] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「ムムはくすぐったいけど], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 別に気持ちよくないし…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 恥ずかしいだけだよぉ…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [786] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「パパ、だいじょーぶ?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ムム重くないか心配…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [784] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「ホントは小さくて軽いママにやってほしい…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ とか思ってないよねっ!?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [786] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「よいしょ…よいしょ…] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ これって…ムムはどーすれば], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 上手になれるのかなぁ?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [785] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「ムムはママより上手になって], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ パパに認めて欲しいんだけどなぁ…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 477, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroの顔に自らの秘部を押し付けたまま'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [一生懸命に腰を前後に動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]はTaroの顔にパンツを押し付けたまま'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [一生懸命に腰を前後に動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 113, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [787] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「ムム、結構コツを掴んできたかも♪], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ これでパパをいっぱい魅了しちゃうからっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [783] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「パパをもっともっとヘンタイにして], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ママじゃイかせられなくすれば], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ムムの勝ちだもんね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [784] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「パパがこれ好きなら…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ムムだって頑張って覚えるからねっ!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [786] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「ママはきっと恥ずかしくってできないし…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ここで差をつけるんだからっ!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [783] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「ムム、パパのこと大好きだから], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ やってしてほしいことシてあげるね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [787] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「ちょっと恥ずかしいけど], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 慣れれば平気だもんっ♪], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えいっ、えいっ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 113, -1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 847 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ムム奴隷パンツ逝き - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [64, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 50, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [初射精] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [788] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あっ…!] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ これってパパがイきそうな時の感じ…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [787] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「良かった…♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ムム、上手にできてるかなって], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 不安だったの♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [476, 476, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [781] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「よーし♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ トドメにいっぱい動いて], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ パパを触らないでイかせちゃうねっ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroに袴ったまま'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [激しく腰をスライドさせてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [818] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [789] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [787] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「やった♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ パパのがびくびくってして…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 白いのいっぱい出てる♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [476, 476, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [783] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「はぁー♪] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ちょっと疲れちゃったけど], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 頑張って良かった♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [786] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「あっ…気が抜けて思いっきり座っちゃった!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ パパ…重くない?だいじょーぶ?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 108, - p: [射精二回目以降 射精前と後の台詞], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [19] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [787] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あっ…♪] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ またこのままイっちゃうんでしょ♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ムムにだってわかるよ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [783] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「これにも結構慣れてきちゃった♪], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 諦めないで頑張って良かった♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 今、イかせてあげるっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [786] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「きゃっ…!] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ もぉ…下で暴れないでよぉ…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 言いたいことはわかってるから♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [787] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「そろそろトドメが欲しいんでしょ?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ パパのヘンタイ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ イっちゃえっ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [783] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「そろそろイっちゃう?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ムムもパパの気持ち] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 読めるようになってきたかな♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [787] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「どうやって動いて欲しいのかも], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ わかってるからね♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ パパ、見ててっ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroに袴ったまま'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [激しく腰をスライドさせてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [818] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [789] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [787] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [28] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [787] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「わっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ パパってばすっごくびくびくってして], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ おもしろーい♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [783] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「こんな恥ずかしいことしてくれるの], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ムムだけなんだからね♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 後でいっぱい褒めて♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [787] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへ…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ムム、上手に出来てた?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [786] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「これでしか興奮しないヘンタイにしちゃえば], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ パパは私のもの…] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ いっぱい頑張るからね…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [783] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「やった♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 触らないでイかせるなんて], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ムム凄いっ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [787] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「その内スカートの中見せるだけで], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ イかせられたりとか] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 出来るようになるのかな♪], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [50, 50, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [42, 42, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroをイかせた\N[6]は続けて射精させようと'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroの顔の上でゆさゆさと身体を揺らしている…'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [トドメ選択肢] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, 身を委ねる, もう限界, 他の方法でイきたい], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [トドメ選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 身を委ねる] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [10] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 45, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 313, p: [0, 0, 0, 27] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, もう限界] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [10] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [853] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 402, - p: [3, 他の方法でイきたい], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [779] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [770] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「あっ、他の方法でいいの?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 良かったぁ…ムムちょっとだけ安心♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [10] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [41, 41, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 27] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [842] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 848 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ムム奴隷HPふぇら - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [790] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 6, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]はTaroの顔に跨ったまま'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroのペニスを舌でペロペロしてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 6, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]はTaroの顔に股間を擦り付けながら'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroのペニスを舌でペロペロしてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 6, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]は嬉しそうにお尻を振りながら'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroのペニスを舌でペロペロしてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 115, -1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 59, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精前] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [791] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「本で見た中じゃ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ これが一番えっちに見えたの♪], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ムムの必殺技だよ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [793] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「この技でパパを] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 骨抜きにしちゃうんだからっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [796] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「ちょっと恥ずかしいけど], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ パパ、ムムのここ見るの好きでしょ?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [797] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「ムムは本気でパパを略奪したいの♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ だから覚悟してね♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [793] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「ママよりも大胆に攻めて], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ パパのハートを盗んじゃうからね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [796] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「だから気持ちよくなって], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 精液と一緒にいっぱいちょーだい♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えへへ…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [791] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「こうするとパパすぐイっちゃうよね♪], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ムムの得意技なんだから♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [793] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「このままいーっぱいイかせて], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ムムがママより上手だってこと], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 身体に教えてあげる♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [793] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「パパの顔に乗るの恥ずかしいけど], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 娘にいっぱいイかされちゃうパパの方が], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ きっと恥ずかしいんだよね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [797] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「ムムも恥ずかしいの我慢するから], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ パパも恥ずかしがらずに], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ いっぱいイかされちゃえっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [793] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「一度捕まえた獲物は] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ こうやって絶対に逃がさないから♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [796] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「ムムにいっぱい食べられて], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ムムのものになっちゃおうね…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えへへ…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [476, 476, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [790] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 477, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]はTaroの顔に自らの秘部を押し付けたまま'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroのペニスを吸い上げてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]はTaroの顔にパンツを押し付けたまま'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroのペニスを吸い上げてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 116, -1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [476, 476, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 849 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ムム奴隷ふぇら逝き - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [64, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 59, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [初射精] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [793] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ムム、パパがイっちゃいそうなのわかる♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [797] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「今はイくの我慢して] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ムムのトドメを待ってるんでしょ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [476, 476, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [797] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「はむっ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ いっぴゃいイっひゃえっ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]は指先でTaroのペニスを撫でながら'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroが射精する瞬間に口でパクっと咥え吸いついてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [818] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [799] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [476, 476, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [大量に放たれた精液が] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]の口から溢れ出ている…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [795] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「やだぁ…] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ パパのが飲み込めなくて], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ いっぱい溢れちゃった…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [792] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「そーだ♪] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ペロペロして取ってあげるね♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 83, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [632] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [797] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えへへ…♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ これで全部食べれる♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ごちそーさま♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 108, - p: [射精二回目以降 射精前と後の台詞], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [19] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [797] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「わーい♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ またパパの精液食べさせてくれるんだ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [793] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「お礼にムムも頑張って], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ パパを気持ちよくさせてあげるっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [792] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ もう汁が溢れてきてるよ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [797] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「でもムムが欲しいのは], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ もっと濃いやつなの♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ちょーだい♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [793] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「ママもペロペロするの上手なんでしょ?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ムムとどっちが上手なのかなー♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [792] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「今度パパを賭けて勝負してみよっか♪], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ その時の予行練習しよっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [476, 476, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [797] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「はむっ♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]は指先でTaroのペニスを撫でながら'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [口で咥えて吸い上げてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [818] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [799] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [476, 476, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [大量に放たれた精液が] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]の口から溢れ出ている…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [28] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [792] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「いっぱい出た♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ キレイキレイしてあげるね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 83, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [632] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [797] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「はいっ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 綺麗になったよ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [792] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへ…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ムムいい子だから] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ちゃーんと残さず食べるね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 83, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [632] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [793] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「パパの精液って美味しいから], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ いくらでも食べれちゃうよ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [792] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「綺麗に舐めとってあげるね♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 匂いが残るとママにバレちゃうし♪], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 83, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [632] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [797] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「パパのをいっぱい食べて], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 元気いっぱいのツヤツヤのムムを見たら], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 結局バレちゃうかもしれないけど♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [59, 59, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [42, 42, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [45] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroをイかせた\N[6]は続けて射精させようと'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroのペニスを咥えようとしている…'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [トドメ選択肢] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, 身を委ねる, もう限界, 他の方法でイきたい], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [トドメ選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 身を委ねる] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [45] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 45, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 313, p: [0, 0, 0, 27] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, もう限界] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [45] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [853] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 402, - p: [3, 他の方法でイきたい], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [779] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [767] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「あっ、他の方法がいいの?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ いいよ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ パパのためならなんでもしてあげる♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [45] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [48, 48, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 27] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [842] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 850 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ムム奴隷HP胸 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 6, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['ムムは胸でTaroのペニスを挟み'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [激しく上下に扱いてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 6, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]はTaroのペニスを胸で挟むと'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ギュッと締め付けてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 6, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]はTaroのペニスを挟んだ胸を'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [激しく上下に動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 49, -1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 46, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精前] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [767] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「ママじゃこんなこと出来ないもんね♪], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ これでムムが一歩リードしちゃうから♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [771] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「それに胸の大きさで負けたなら], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ママだって納得してくれるでしょ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [771] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「おっぱいが大きい子のほうが], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 魅力的なんでしょ?] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [766] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「それならムムの勝ちだね♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 誰と比べてかは…わかってるくせに♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [767] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「ムム、おっぱいでするの上手になりたいの!], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ いっぱい手伝ってね、パパ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [770] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「誰のために上手になりたいかは], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ もちろんわかってくれてるよね…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [767] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「ムム、上手になってきたでしょ♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ パパがイくのも早くなってきてるし♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [771] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「ここはママに似ないで良かったぁ♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ だっておっぱいのおかげで], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ママに勝てるんだもん♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [771] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「ママのおっぱいは一生小さいままだし], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ これが好きならムムに頼むしかないよね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [766] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「ムムならいつでもパパと遊んであげる♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ その代わりママと遊ぶのは禁止にするけど♪], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [767] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「ムムは練習して上手になるし], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ママとの差もつけられるし], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ おっぱいでするの好きだよ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [770] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「ホントは見せるの恥ずかしいけど…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ これでパパがムムを好きになっちゃうなら…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 6, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]はTaroのペニスを胸で挟むと'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ギュッと締め付けてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 6, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]はTaroのペニスを挟んだ胸を'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [激しく上下に動かしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 6, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['ムムは胸でTaroのペニスを挟み'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [激しく上下に扱いてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 49, -1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 851 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ムム奴隷胸逝き - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [64, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 46, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [初射精] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [771] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あっ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ パパのがムムのおっぱいの中で], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 震えちゃってるね♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [766] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「もうイっちゃうんでしょ?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ムム、わかってるんだから♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [767] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「最後は激しくやって] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 思いっきりイかせちゃうねっ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は今にも射精しそうなTaroを'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [トドメとばかりに胸で激しく扱いた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [818] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [839] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [771] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「やったぁ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ パパをムムのおっぱいでイかせちゃった♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [767] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「おっぱいでパパを夢中にさせちゃえば], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ムムの勝ちは決定なんだもん…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ムム、頑張るっ♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 108, - p: [射精二回目以降 射精前と後の台詞], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [19] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [771] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あっ!] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ またイっちゃうんだね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [767] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ムムに任せて♪] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ いっぱい気持ちよくして], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ イかせてあげるっ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [767] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ パパがイっちゃいそうなの…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ムム、わかるよ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [771] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「パパがイっちゃうとこ見せて♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ムムが上手になるためには必要なことなの♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [766] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「またおっぱいでイっちゃうんだ♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ママじゃこんなこと出来ないし], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ムムがいっぱいシてあげるね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [771] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「ムムにしか出来ないんだから], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ しょーがないのっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ だからパパ…遠慮しないでイっちゃえっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は今にも射精しそうなTaroを'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [トドメとばかりに胸で激しく扱いた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [818] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [839] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [28] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [771] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ パパ、気持ちよかった?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [767] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「どんどん夢中になってね♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ムムもいっぱい頑張るから♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [767] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「いっぱい出てる♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ この調子でどんどん上手になるからね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [771] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「パパだってムムが上手になれば], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ もっと気持ちいーし、嬉しいでしょ?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えへへ…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [766] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ パパ…気持ちよさそーな顔してる♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [771] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「これからパパの射精は], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ムムがさせてあげるんだからっ♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ママのおっぱいじゃ小さいし…ね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [46, 46, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [42, 42, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [12] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroをイかせた\N[6]は続けて射精させようと'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroのペニスを胸で挟んできた…'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [トドメ選択肢] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, 身を委ねる, もう限界, 他の方法でイきたい], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [トドメ選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 身を委ねる] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [12] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 45, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 313, p: [0, 0, 0, 27] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, もう限界] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [12] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [853] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 402, - p: [3, 他の方法でイきたい], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [767] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「あっ、他の方法がいいの?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ いいよ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ パパのためならなんでもしてあげる♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\N[6]は丁寧に服を着戻した!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 91, -1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [54, 54, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [53, 53, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [59, 59, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [51, 51, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [762] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [12] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [43, 43, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 27] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [842] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 852 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ムム奴隷限界 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 43, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [771] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「そろそろ晩御飯に間に合わなくなっちゃうし], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ このままおっぱいでトドメをあげるね♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [767] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「おっぱいでパパをイかせられるのは], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ムムだけなんだし] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 今の内にいーっぱい体験させたいの♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroのペニスを胸でギュッと締め付けてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroのペニスは再び'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [そそり勃ってしまった…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [764] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あっ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ パパのが期待しておっきくなってる♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [771] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「ムム、頑張ってパパの期待に応えるね♪], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ いっくよーっ♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroのペニスを胸で挟んだまま'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [激しく上下に扱いてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [818] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は強すぎる快感で痙攣するTaroを見ながら'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [激しく責めたて続けてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [818] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [839] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [766] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えへへ…♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 今ので空っぽになるまで], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 搾り取れたかな?] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [771] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「これでまた大きくママからリード出来た♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ この調子でパパをモノにしちゃうんだから♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]にこれ以上自信を持たせては不味いと思いながらも'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは娘の大きいおっぱいに見惚れながら'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [そのまま意識を失った…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 48, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [794] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「だーめ!] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ まだ残ってるの知ってるんだから!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [795] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「お家に帰る前には] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ぜーんぶ搾り取るからねっ!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroのペニスを指先で優しく撫でてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroのペニスは再び'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [そそり勃ってしまった…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [794] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「ほら…やっぱり残ってるじゃん!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ママには一滴も渡さないの!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [792] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「パパはムムが残さず食べるんだから♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ママだっていっつも] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 残さず食べなさいって言ってるもん♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [476, 476, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [797] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「いただきまぁすっ!] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ はむっ♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]は指先でTaroのペニスを撫でながら'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroが射精する瞬間に口でパクっと咥え吸いついてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [818] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [799] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [632] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は強すぎる快感で痙攣するTaroを'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [そのまま激しく責めたて続けてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [818] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [799] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [476, 476, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [大量に放たれた精液が] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]の口から溢れ出ている…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [793] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ほらね♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ まだこんなにあったんじゃん♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [792] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「溢れてるのは] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 証拠隠滅しといてあげるね♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 83, -1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [632] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [795] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「でもこんなに食べたら], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ お腹いっぱいで] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ また晩御飯食べれないなぁー♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [791] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「ムムが嫌いなやつはパパが食べてね♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ じゃないとママに] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ お腹いっぱいな理由教えちゃうかも♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]に気持ちよく全ての精液を食べられ'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ワガママ娘に育ててしまったことを反省しながら], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは意識を失った…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 41, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [785] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えぇー!] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ もうお終いなの?] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ムム、パパの精液貰いたいのにぃ…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [786] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「ムム、もっと頑張るからぁ…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ パパももうちょっと頑張って…?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroの顔の上で'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [腰をくねくねさせながらおねだりしてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroのペニスは再び'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [そそり勃ってしまった…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [783] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あっ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ パパのが元気になった♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [787] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「ムムのお願い聞いてくれるんだね♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 嬉しいっ♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [782] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「お口で貰っちゃおうかなー♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ それともイく直前に挿れちゃおっかなぁ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [476, 476, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [787] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「イっちゃいそうになるまで], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ パパの好きなこれを続けてあげるね♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]はTaroに袴ったまま'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [激しく腰をスライドさせてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [818] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [789] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [632] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\N[6]は既に射精しているTaroに気付かず'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [そのまま激しく責めたて続けてきた!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [818] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [789] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [781] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「どーやって精液貰おうか考えてたら], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 興奮してきちゃった♪], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ でも決めたよ!ムムね…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [788] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「あ、あれ…もしかして今のでイっちゃった?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ もぉー!触ってないからわかんないよっ!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [785] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「パパってば気絶してるし…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ こんなんでママに勝っても], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 嬉しくないなぁ…] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [娘にまで呆れられてしまい恥ずかしく思いながらも], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは彼女のお尻の下で恍惚とした表情のまま意識を失った…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [496, 496, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [85, 85, 1] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &16 { - code: 41, - parameters: ["", 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*16] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 8] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 11] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 13] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 27] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [161, 161, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [162, 162, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [165, 165, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 340, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 853 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: ムム敗北サマリー2 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 223, - p: - [ - !ruby/object:Tone { r: -255.0, g: -255.0, b: -255.0, a: 0.0 }, - 60, - false, - ], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: ["$win1 = Window_Base.new(20, 20, 410, 376)"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: [a = "胸でイかされた回数合計"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(0, 20, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["b = $game_variables[213]"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(340, 20, 492, 21, b)"], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 655, p: [$win1.opacity = 0] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: [a = "顔面騎乗でイかされた回数合計"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(0, 40, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["b = $game_variables[215]"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(340, 40, 492, 21, b)"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: [a = "口で搾り取られた回数合計"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(0, 60, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["b = $game_variables[213]"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(340,60,492, 21, b)"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: [a = "膣内で搾り取られた回数合計"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(0, 80, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["b = $game_variables[216]"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(340,80,492, 21, b)"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: [a = "ムムの現在のレベル"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(0, 100, 492, 21, a)"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["b = $game_variables[212]"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 655, - p: ["$win1.contents.draw_text(340,100,492, 21, b)"], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 108, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [服なし] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Mumu0HNhap, 1, 0, 570, 165, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [服あり] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [1, Mumu0HNhap, 1, 0, 570, 165, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [3, Mumu0 Kao Siru, 1, 0, 570, 165, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [4, Mumu0 Mune Siru, 1, 0, 570, 165, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [5, Mumu0 siru NN, 1, 0, 570, 165, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [戦闘結果] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, ムムの成績を閉じる], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [戦闘結果] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 402, - p: [1, ムムの成績を閉じる], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 355, p: [$win1.dispose] } - - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [""] } - - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [$win1 = nil] } - - !ruby/object:RPG::EventCommand { i: 1, c: 355, p: [if $win1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [unless $win1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: ["$win1.disposed?"] } - - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [$win1 = nil] } - - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [end] } - - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [end] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [3] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [4] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [5] } - - !ruby/object:RPG::EventCommand { i: 1, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 223, - p: [!ruby/object:Tone { r: 0.0, g: 0.0, b: 0.0, a: 0.0 }, 60, false], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 854 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 855 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 856 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 857 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 858 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 859 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 860 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 861 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 862 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 863 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 864 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 865 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 866 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 867 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 868 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 869 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 870 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 871 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 872 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 873 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 874 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 875 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 876 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 877 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 878 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 879 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 880 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 881 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 882 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 883 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 884 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 885 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 886 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 887 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 888 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 889 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 890 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 891 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 892 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 893 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 894 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 895 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 896 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 897 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 898 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 899 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 900 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 901 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 902 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 903 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 904 -- !ruby/object:RPG::CommonEvent - 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trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 954 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 955 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 956 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 957 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 958 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 959 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 960 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 961 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 962 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 963 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 964 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 965 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 966 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 967 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 968 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 969 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 970 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 971 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 972 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 973 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 974 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 975 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 976 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 977 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 978 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 979 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 980 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 981 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 982 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 983 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 984 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 985 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 986 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 987 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 988 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 989 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 990 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 991 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 992 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 993 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 994 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 995 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 996 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 997 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: "" - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 998 -- !ruby/object:RPG::CommonEvent - trigger: 0 - name: 妊娠試案 - switch_id: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [300, 300, 0, 2, 0, 9] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 300, 0, 1, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 224, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [8, 35] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 126, p: [35, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 126, p: [36, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 262, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [8, 26] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 126, p: [26, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 126, p: [27, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 295, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [8, 41] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 126, p: [41, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 126, p: [42, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - id: 999 +- !!null 'null' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ターン終了処理' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '54', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '53', !!int '53', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '57', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '121', 'p': [!!int '54', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '20', !!int '0', !!int '100', !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '20', !!int '20', !!int '0', !!int '0', !!int '100']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '53', !!int '53', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '334', 'p': [!!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '1' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'チュートリアル' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '112', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '22', !!int '22', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Would you like to see the battle tutorial? (Advice + + from Jane)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Select', 'Yes', 'No'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', '選択']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', 'はい']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Fia普通', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Jane: "Taro... can you hear me? I''m the Jane + + inside your heart..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Fia真剣', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Jane: "It seems the real me hasn''t noticed Taro''s + + pinch! So I''ll give you some advice!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Fia悲しい', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Jane: "\N[6]-chan is being dominated by the + + succubus''s power, becoming aggressive in sex and + + faithful to her desires. But normally, she''s a + + good and honest girl..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Fia真剣', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Jane: "So use your special skill + + \C[1]''Persuade''\C[0] to talk to \N[6]-chan and + + bring her back to her senses!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Fia困る', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Jane: "There''s also a method of touching + + \N[6]-chan''s body to purify the succubus''s power, + + but..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Fia怒る1', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Jane: "I think it''s impossible for Taro, who is a + + \C[2]''virgin''\C[0]. If you touch a girl + + carelessly, you''ll be counterattacked."']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Fia普通', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Jane: "Use \C[1]''Persuade''\C[0] to say words that + + make the girl lose confidence or reconsider."']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Fia困る', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Jane: "If Taro''s \C[1]''sanity''\C[0] ever reaches + + zero, it''s a definite defeat for Taro, and he''ll + + be seduced by the girl!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Fia怒る1', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Jane: "I think you''ll be okay against a small + + child like \N[6]-chan... You are okay, right!?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Fia真剣', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Jane: "\N[6]-chan is slender and not confident + + about her breasts, but it seems she''s confident in + + her cute face and uniform appearance."']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Jane: "She''s not confident in her techniques + + either, so it seems ''panty shots'' and ''kisses'' are + + her weapons."']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Fia悲しい', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Jane: "Also, I think all the girls will be aiming + + for Taro''s \C[2]''virginity''\C[0]."']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Fia怒る1', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Jane: "Because having a child with Taro, the hero, + + means a secure future."']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Fia真剣', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Jane: "You can avoid a girl''s temptation by + + counting prime numbers. If your + + \C[2]''virginity''\C[0] is taken, the girl gets + + pregnant and it''s game over immediately, so be + + careful!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Fia困る', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Jane: "Also, even without actual intercourse, if + + you lose to a monster girl, you''ll be taken away + + and it''s game over."']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Fia怒る1', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Jane: "If it''s just an ordinary human girl, as + + long as you protect your \C[2]''virginity''\C[0], + + you''ll be fine... but don''t lose to someone like + + Yui-chan in the first place, okay?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Fia笑顔', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Jane: "I believe in you, Taro! Please come back + + safely...!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['………']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Jane''s voice faded away']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '113', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '2', 'いいえ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '113', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '413', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '2' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '戦闘台詞ランダム' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '13', !!int '13', !!int '0', !!int '2', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '13', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '13', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '3' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'HPMP変数処理' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_variables[2]= $game_actors[1].hp']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_variables[3]= $game_actors[1].mp']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_variables[4]= $game_actors[1].hp * 100 /']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$game_actors[1].mhp']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_variables[5]= $game_actors[1].mp * 100 / ']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$game_actors[1].mmp']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '4' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '攻撃ランダム' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '6', !!int '6', !!int '0', !!int '2', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '13', !!int '13', !!int '0', !!int '2', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '13', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '122', 'p': [!!int '6', !!int '6', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '13', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '122', 'p': [!!int '6', !!int '6', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '6', !!int '6', !!int '0', !!int '2', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '5' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '射精エフェクト' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '80'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '45', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '6' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '戦闘終了' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '85', !!int '85', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '58', !!int '58', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '40', !!int '49', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '321', 'p': [!!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '319', 'p': [!!int '1', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '319', 'p': [!!int '1', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '319', 'p': [!!int '1', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '319', 'p': [!!int '1', !!int '3', !!int '8']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '319', 'p': [!!int '1', !!int '4', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '7' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '抵抗' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Let''s count prime numbers to calm down!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '112', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '26']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '12', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '102', 'p': [['Choices', '11', '10', '33'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '1', '11']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '81', !!int '81', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '113', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '2', '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '113', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '3', '33']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '113', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '12', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '102', 'p': [['Choices', '30', '29', '27'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '1', '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '113', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '2', '29']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '81', !!int '81', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '113', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '3', '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '113', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '12', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '102', 'p': [['Choices', '24', '43', '51'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '1', '24']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '113', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '2', '43']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '81', !!int '81', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '113', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '3', '51']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '113', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '413', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '8' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '戦闘開始処理' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '8']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '11']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '29']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '23']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '22']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '25']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '26']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '31']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '20', !!int '0', !!int '100', !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '20', !!int '20', !!int '0', !!int '0', !!int '100']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '162', !!int '162', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '79', !!int '79', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '81', !!int '81', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '54', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '321', 'p': [!!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['スイッチで弱点装備変更']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['本番弱いはインサート成功時に']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '101', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '319', 'p': [!!int '1', !!int '2', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '102', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '319', 'p': [!!int '1', !!int '4', !!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '104', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '319', 'p': [!!int '1', !!int '3', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '106', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '319', 'p': [!!int '1', !!int '0', !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '107', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '319', 'p': [!!int '1', !!int '1', !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '9' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'パンツ' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '40', !!int '49', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '41', !!int '41', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '10' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'キス' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '60', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '58', !!int '58', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '40', !!int '49', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '42', !!int '42', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '11' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '胸' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '40', !!int '49', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '43', !!int '43', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '12' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '足' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '40', !!int '49', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '44', !!int '44', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '13' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '本番' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '40', !!int '49', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '45', !!int '45', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '14' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '太もも尻' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '40', !!int '49', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '46', !!int '46', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '15' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'パンツ直接' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '40', !!int '49', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '47', !!int '47', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '16' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '我慢スキル' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '5', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '1', !!int '1', !!int '2', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '1', !!int '1', !!int '70', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '17' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'トドメるみ' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '45', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '90', !!int '90', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '91', !!int '91', !!int '1', !!int '0', !!int '140']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '225', 'p': [!!int '7', !!int '5', !!int '145', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '20', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '90', !!int '90', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '91', !!int '91', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '80'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '45', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '225', 'p': [!!int '6', !!int '8', !!int '40', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '84', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '43', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '90', !!int '90', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '91', !!int '91', !!int '1', !!int '0', !!int '140']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '66', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '90', !!int '90', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '91', !!int '91', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '80'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '45', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '29', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '44', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '111', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '227']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '248']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '90', !!int '90', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '91', !!int '91', !!int '1', !!int '0', !!int '140']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '82', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '90', !!int '90', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '91', !!int '91', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '80'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '45', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '29', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '224']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '42', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '90', !!int '90', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '91', !!int '91', !!int '1', !!int '0', !!int '140']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '80', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '90', !!int '90', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '91', !!int '91', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '80'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '45', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '29', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '18' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '射精前台詞ランダム' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '2', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '13', !!int '13', !!int '0', !!int '2', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '13', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '13', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '2', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '19' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'イきそう台詞ランダム' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '9', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '2', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '9', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '13', !!int '13', !!int '0', !!int '2', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '13', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '13', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '2', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '20' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '敗北コモン' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N[6] had drained me of all my energy...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N[6] had sucked away the hero''s power, leaving no + + chance of victory...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you surrender to \N[6]?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['敗北コモン']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'I want to be drained more', 'I surrender'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['敗北コモン']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'もっと搾り取られる']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Because of his strong desire for \N[6], Taro''s + + penis wouldn''t settle down and became erect + + again...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['全回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '40']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '4', !!int '6', !!int '1', 'ムム']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '212', !!int '212', !!int '1', !!int '0', !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '43', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['N[6] carefully redressed!']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '91', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '121', 'p': [!!int '54', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '121', 'p': [!!int '53', !!int '53', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '121', 'p': [!!int '59', !!int '59', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '121', 'p': [!!int '51', !!int '51', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '762']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '41', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '779']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '48', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '779']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '4', !!int '6', !!int '1', 'プリン']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '203', !!int '203', !!int '1', !!int '0', !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '44', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '691']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '4', !!int '6', !!int '1', 'ユイ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '31', !!int '31', !!int '1', !!int '0', !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '41', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '176']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '4', !!int '6', !!int '1', 'ハニィ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '54', !!int '54', !!int '1', !!int '0', !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '46', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '4', !!int '6', !!int '1', 'ルミ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '65', !!int '65', !!int '1', !!int '0', !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '43', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '267']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '44', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '247']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '4', !!int '6', !!int '1', 'アヤ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '101', !!int '101', !!int '1', !!int '0', !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '43', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '322']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '46', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '343']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '4', !!int '6', !!int '1', 'アリス']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '121', !!int '121', !!int '1', !!int '0', !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '43', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '400']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '48', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '400']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '4', !!int '6', !!int '1', 'メア']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '165', !!int '165', !!int '1', !!int '0', !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '48', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '512']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '4', !!int '6', !!int '1', 'マオ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '183', !!int '183', !!int '1', !!int '0', !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '43', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '612']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '113', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', '降参する']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '487']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '45', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '4', !!int '6', !!int '1', 'ムム']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '212', !!int '212', !!int '1', !!int '0', !!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '836']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '4', !!int '6', !!int '1', 'プリン']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '203', !!int '203', !!int '1', !!int '0', !!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '736']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '4', !!int '6', !!int '1', 'ユイ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '31', !!int '31', !!int '1', !!int '0', !!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '83']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '4', !!int '6', !!int '1', 'ハニィ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '54', !!int '54', !!int '1', !!int '0', !!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '150']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '4', !!int '6', !!int '1', 'ルミ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '65', !!int '65', !!int '1', !!int '0', !!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '242']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '4', !!int '6', !!int '1', 'アヤ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '101', !!int '101', !!int '1', !!int '0', !!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '339']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '4', !!int '6', !!int '1', 'アリス']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '121', !!int '121', !!int '1', !!int '0', !!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '449']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '4', !!int '6', !!int '1', 'メア']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '165', !!int '165', !!int '1', !!int '0', !!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '562']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '4', !!int '6', !!int '1', 'マオ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '183', !!int '183', !!int '1', !!int '0', !!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '648']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '21' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '説得コモン' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '6', !!int '1', 'ムム']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '774']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '6', !!int '1', 'プリン']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '685']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '6', !!int '1', 'ユイ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '50']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '6', !!int '1', 'ハニィ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '115']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '6', !!int '1', 'ルミ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '200']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '6', !!int '1', 'アヤ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '308']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '6', !!int '1', 'アリス']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '395']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '6', !!int '1', 'メア']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '507']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '6', !!int '1', 'マオ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '589']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '22' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '説得ランダム' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '10', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '10', !!int '10', !!int '0', !!int '2', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '10', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '13', !!int '13', !!int '0', !!int '2', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '13', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '122', 'p': [!!int '10', !!int '10', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '13', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '122', 'p': [!!int '10', !!int '10', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '10', !!int '10', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '10', !!int '10', !!int '0', !!int '2', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '23' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '触るコモン' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '6', !!int '1', 'ムム']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '775']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '6', !!int '1', 'プリン']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '687']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '6', !!int '1', 'ユイ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '49']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '6', !!int '1', 'ハニィ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '117']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '6', !!int '1', 'ルミ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '201']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '6', !!int '1', 'アヤ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '309']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '6', !!int '1', 'アリス']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '396']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '6', !!int '1', 'メア']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '508']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '6', !!int '1', 'マオ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '590']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '24' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'お触りランダム' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '11', !!int '11', !!int '0', !!int '2', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '13', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '122', 'p': [!!int '11', !!int '11', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '13', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '122', 'p': [!!int '11', !!int '11', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '11', !!int '11', !!int '0', !!int '2', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '25' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '素数ランダム' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '12', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '12', !!int '12', !!int '0', !!int '2', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '12', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '12', !!int '12', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '12', !!int '12', !!int '0', !!int '2', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '26' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '弱点変更' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '25', !!int '25', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '100', !!int '100', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '14', !!int '14', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['キス']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to be teased with kisses?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Yes', 'No'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['キス']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'はい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '101', !!int '101', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '14', !!int '14', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', 'いいえ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '101', !!int '101', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['パンツ']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Are you weak for panties? (Panty + + shots/upskirt/cock rubbing with panties)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Yes', 'No'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['パンツ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'はい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '102', !!int '102', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '14', !!int '14', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', 'いいえ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '102', !!int '102', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['胸']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to be teased with breasts?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Yes', 'No'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['胸']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'はい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '104', !!int '104', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '14', !!int '14', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', 'いいえ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '104', !!int '104', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['本番']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to lose your virginity?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Yes', 'No'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['本番']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'はい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '105', !!int '105', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '14', !!int '14', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', 'いいえ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '105', !!int '105', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['口']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want it done with a mouth?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Yes', 'No'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['口']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'はい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '106', !!int '106', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '14', !!int '14', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', 'いいえ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '106', !!int '106', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['尻']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to be teased with thighs or butt?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Yes', 'No'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['尻']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'はい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '107', !!int '107', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '14', !!int '14', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', 'いいえ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '107', !!int '107', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['足']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to be teased with feet?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Yes (with your bare feet)', 'Yes (with socks on)', 'No'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['足']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'はい(素足で)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '441', !!int '441', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '109', !!int '109', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '14', !!int '14', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['素足']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Choices', 'I want you to handle it directly', 'Cover it with something'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['素足']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', '直接扱いて']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '199', !!int '199', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '200', !!int '200', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '198', !!int '198', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '2', '何か被せて']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '199', !!int '199', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '198', !!int '198', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '200', !!int '200', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', 'はい(靴下で)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '441', !!int '441', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '109', !!int '109', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '14', !!int '14', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '198', !!int '198', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '199', !!int '199', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '200', !!int '200', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '3', 'いいえ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '109', !!int '109', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '198', !!int '198', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '199', !!int '199', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '200', !!int '200', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['服']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want the girl to take off her clothes?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'I want you to take it off (halfway)', 'Just stay clothed'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['服']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '脱いでほしい(半脱ぎ)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '108', !!int '108', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', '着衣のままで']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '108', !!int '108', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['Skip']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to skip the event?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Yes', 'No'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['Skip']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'はい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '119', !!int '119', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', 'いいえ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '119', !!int '119', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '27' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '射精後台詞ランダム' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '15', !!int '15', !!int '0', !!int '2', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '13', !!int '13', !!int '0', !!int '2', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '13', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '122', 'p': [!!int '15', !!int '15', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '13', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '122', 'p': [!!int '15', !!int '15', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '15', !!int '15', !!int '0', !!int '2', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '28' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ユイ戦闘スイッチリセット' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '316', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '98', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '32', !!int '32', !!int '1', !!int '1', !!int '25']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '33', !!int '33', !!int '1', !!int '1', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '34', !!int '34', !!int '1', !!int '1', !!int '26']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '35', !!int '35', !!int '1', !!int '1', !!int '21']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '21', !!int '21', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '22', !!int '22', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '23', !!int '23', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '25', !!int '25', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '26', !!int '26', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '27', !!int '27', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '28', !!int '28', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '21', !!int '21', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '22', !!int '22', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '23', !!int '23', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '25', !!int '28', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '51', !!int '57', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '54', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '77', !!int '77', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '80', !!int '80', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '162', !!int '162', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '79', !!int '79', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '84', !!int '84', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero-1"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '29' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'トドメ普通' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '45', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '90', !!int '90', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '91', !!int '91', !!int '1', !!int '0', !!int '140']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '225', 'p': [!!int '7', !!int '5', !!int '145', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '20', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '90', !!int '90', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '91', !!int '91', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '80'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '45', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '225', 'p': [!!int '6', !!int '8', !!int '40', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '84', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '41', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '90', !!int '90', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '91', !!int '91', !!int '1', !!int '0', !!int '140']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '61', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '90', !!int '90', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '91', !!int '91', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '80'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '45', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '29', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '43', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '90', !!int '90', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '91', !!int '91', !!int '1', !!int '0', !!int '140']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '66', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '90', !!int '90', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '91', !!int '91', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '80'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '45', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '29', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '44', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '90', !!int '90', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '91', !!int '91', !!int '1', !!int '0', !!int '140']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '56', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '90', !!int '90', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '91', !!int '91', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '80'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '45', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '29', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '46', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '90', !!int '90', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '91', !!int '91', !!int '1', !!int '0', !!int '140']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '68', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '90', !!int '90', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '91', !!int '91', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '80'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '45', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '29', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '47', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '90', !!int '90', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '91', !!int '91', !!int '1', !!int '0', !!int '140']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '52', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '90', !!int '90', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '91', !!int '91', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '80'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '45', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '29', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '42', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '90', !!int '90', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '91', !!int '91', !!int '1', !!int '0', !!int '140']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '54', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '90', !!int '90', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '91', !!int '91', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '80'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '45', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '29', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '30' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'キス責め共通' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '6', !!int '1', 'プリン']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '715']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '6', !!int '1', 'ユイ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '68']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '6', !!int '1', 'ハニィ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '123']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '6', !!int '1', 'ルミ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '228']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '6', !!int '1', 'アリス']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '424']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '6', !!int '1', 'メア']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '541']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '31' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'パンツ責め共通' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '6', !!int '1', 'ムム']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '811']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '6', !!int '1', 'プリン']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '713']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '6', !!int '1', 'ユイ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '65']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '6', !!int '1', 'ハニィ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '122']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '6', !!int '1', 'ルミ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '214']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '6', !!int '1', 'アヤ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '313']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '6', !!int '1', 'アリス']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '422']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '6', !!int '1', 'メア']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '539']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '6', !!int '1', 'マオ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '599']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '32' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '胸責め共通' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '6', !!int '1', 'ムム']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '812']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '6', !!int '1', 'ハニィ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '120']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '6', !!int '1', 'ルミ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '215']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '6', !!int '1', 'アヤ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '314']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '6', !!int '1', 'アリス']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '423']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '6', !!int '1', 'マオ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '600']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '33' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '口責め共通' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '6', !!int '1', 'ムム']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '823']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '6', !!int '1', 'アリス']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '435']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '6', !!int '1', 'メア']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '540']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '34' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '太もも尻責め共通' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '6', !!int '1', 'ハニィ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '125']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '6', !!int '1', 'アヤ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '315']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '35' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '足責め共通' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '6', !!int '1', 'プリン']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '714']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '6', !!int '1', 'ルミ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '216']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '6', !!int '1', 'マオ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '601']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '36' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '顔騎乗共通' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '6', !!int '1', 'ユイ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '66']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '37' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '本番責め共通' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '6', !!int '1', 'ムム']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '830']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '6', !!int '1', 'プリン']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '731']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '6', !!int '1', 'ユイ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '69']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '6', !!int '1', 'ハニィ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '144']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '6', !!int '1', 'ルミ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '236']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '6', !!int '1', 'アヤ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '333']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '6', !!int '1', 'アリス']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '443']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '6', !!int '1', 'メア']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '557']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '6', !!int '1', 'マオ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '643']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '38' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'トドメキス' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '45', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '4', !!int '6', !!int '1', 'ユイ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '77', !!int '77', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '186']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '90', !!int '90', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '91', !!int '91', !!int '1', !!int '0', !!int '140']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '225', 'p': [!!int '7', !!int '5', !!int '145', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '23', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '90', !!int '90', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '91', !!int '91', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '80'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '45', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '225', 'p': [!!int '6', !!int '8', !!int '40', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '84', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '41', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '90', !!int '90', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '91', !!int '91', !!int '1', !!int '0', !!int '140']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '56', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '90', !!int '90', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '91', !!int '91', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '80'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '45', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '29', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '43', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '90', !!int '90', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '91', !!int '91', !!int '1', !!int '0', !!int '140']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '66', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '90', !!int '90', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '91', !!int '91', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '80'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '45', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '29', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '44', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '90', !!int '90', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '91', !!int '91', !!int '1', !!int '0', !!int '140']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '56', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '90', !!int '90', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '91', !!int '91', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '80'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '45', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '29', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '46', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '90', !!int '90', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '91', !!int '91', !!int '1', !!int '0', !!int '140']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '68', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '90', !!int '90', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '91', !!int '91', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '80'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '45', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '29', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '47', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '90', !!int '90', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '91', !!int '91', !!int '1', !!int '0', !!int '140']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '52', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '90', !!int '90', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '91', !!int '91', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '80'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '45', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '29', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '42', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '90', !!int '90', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '91', !!int '91', !!int '1', !!int '0', !!int '140']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '54', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '90', !!int '90', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '91', !!int '91', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '80'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '45', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '29', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '39' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '全回復コモン' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '85', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '45', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '40' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '射精エフェクトNo Wait' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '80'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '45', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '41' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'パンツ見せOn' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '54', !!int '54', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '53', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['PCは別イベントで管理']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '42' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'パンツ見せOff' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '54', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '53', !!int '53', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['PC/NPCは別イベントで管理']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '43' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ルミ戦闘スイッチリセット' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '999']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '66', !!int '66', !!int '1', !!int '1', !!int '47']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '67', !!int '67', !!int '1', !!int '1', !!int '46']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '68', !!int '68', !!int '1', !!int '1', !!int '51']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '69', !!int '69', !!int '1', !!int '1', !!int '41']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '65', !!int '65', !!int '1', !!int '1', !!int '41']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '65', !!int '65', !!int '1', !!int '1', !!int '42']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['最後攻撃属性リセット']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '41', !!int '47', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['射精回数変数リセット']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '41', !!int '51', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '72', !!int '72', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['服装リセット']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '51', !!int '57', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '59', !!int '59', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '54', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero-1"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '77', !!int '77', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '79', !!int '79', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '162', !!int '162', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '84', !!int '84', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '111', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '102', !!int '102', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '112', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '104', !!int '104', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '113', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '109', !!int '109', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '114', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '101', !!int '101', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['Tempリセット']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '111', !!int '114', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '44' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '口攻撃スイッチ' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '40', !!int '49', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '48', !!int '48', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '45' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ユイ敗北サマリー2' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '-255.0', 'g': !!float '-255.0', 'b': !!float '-255.0', 'a': !!float '0.0'}, !!int '60', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$win1 = Window_Base.new(20, 20, 410, 376)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['a = "キス手コキでイかされた回数合計"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['b = $game_variables[33]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(340, 0, 492, 21, b)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.opacity = 0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['a = "パンツでイかされた回数合計"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 20, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['b = $game_variables[34]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(340, 20, 492, 21, b)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['a = "顔騎乗でイかされた回数合計"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 40, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['b = $game_variables[32]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(340, 40, 492, 21, b)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['a = "膣内で搾り取られた回数合計"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 60, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['b = $game_variables[35]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(340,60,492, 21, b)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['a = "ユイの現在のレベル"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 80, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['b = $game_variables[31]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(340,80,492, 21, b)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '108', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '19', 'Yui HN Doya Btl', !!int '1', !!int '0', !!int '500', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '23', 'Yui P', !!int '1', !!int '0', !!int '500', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '19', 'Yui NP Doya Btl', !!int '1', !!int '0', !!int '500', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '23', 'Yui P', !!int '1', !!int '0', !!int '500', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '35', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '18', 'Yui 汁ナカ', !!int '1', !!int '0', !!int '500', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '34', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '21', 'Yui 汁その他', !!int '1', !!int '0', !!int '500', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '33', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '21', 'Yui 汁その他', !!int '1', !!int '0', !!int '500', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '32', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '22', 'Yui 汁顔', !!int '1', !!int '0', !!int '500', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['戦闘結果']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Close yui''s grades'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['戦闘結果']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'ユイの成績を閉じる']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$win1.dispose']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1 = nil']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['if $win1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['unless $win1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.disposed?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1 = nil']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['end']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['end']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '18']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '19']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '21']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '22']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '23']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '0.0'}, !!int '60', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '46' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ユイ敗北サマリー' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '-255.0', 'g': !!float '-255.0', 'b': !!float '-255.0', 'a': !!float '0.0'}, !!int '120', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$win1 = Window_Base.new(20, 20, 410, 376)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['a = "前戯でイかされた回数合計"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['b = $game_variables[22]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(340, 0, 492, 21, b)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(360, 0, 492, 21,"回")']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.opacity = 0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['a = "膣内で搾り取られた回数"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 20, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['b = $game_variables[21]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(340, 20, 492, 21, b)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(360, 20, 492, 21,"回")']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['a = "妊娠の可能性"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 40, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '21', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "なし"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(320, 40, 492, 21,a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '19', 'Yui HN Doya Btl', !!int '1', !!int '0', !!int '500', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '21', 'Yui 汁その他', !!int '1', !!int '0', !!int '500', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '22', 'Yui 汁顔', !!int '1', !!int '0', !!int '500', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '23', 'Yui P', !!int '1', !!int '0', !!int '500', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '19', 'Yui NP Doya Btl', !!int '1', !!int '0', !!int '500', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '21', 'Yui 汁その他', !!int '1', !!int '0', !!int '500', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '22', 'Yui 汁顔', !!int '1', !!int '0', !!int '500', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '23', 'Yui P', !!int '1', !!int '0', !!int '500', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '21', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['a = "確定"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['$win1.contents.draw_text(320, 40, 492, 21,a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '19', 'Yui HN Doya Btl', !!int '1', !!int '0', !!int '500', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '18', 'Yui 汁ナカ', !!int '1', !!int '0', !!int '500', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '23', 'Yui P', !!int '1', !!int '0', !!int '500', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '19', 'Yui NP Doya Btl', !!int '1', !!int '0', !!int '500', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '18', 'Yui 汁ナカ', !!int '1', !!int '0', !!int '500', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '23', 'Yui P', !!int '1', !!int '0', !!int '500', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['<メンバー座標:1,280,320>']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['a = "[ユイとの思い出]"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 160, 492, 22, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '63', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "ユイにパンツを見せられただけで勃起し"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 200, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "彼女にされるがまま服を脱がされた。"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 220, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '65', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "ユイにキスをされて勃起し"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 200, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "彼女にされるがまま服を脱がされた。"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 220, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '66', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '64', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "ユイにパンツを見せられただけで勃起し"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 200, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "彼女に顔に跨られ、そのまま服を脱がされた。"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 220, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['ここから射精方法']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '73', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "彼女に脱ぎたてパンツをペニスに被せられ"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 240, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "そのままパンツの中に射精してしまった…"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 260, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '67', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "彼女にパンツを顔に擦り付けられながら"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 240, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "69でペニスをもぐもぐされ絶頂した…"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 260, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '68', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "彼女に激しく熱烈なキスをされながら"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 240, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "小さな手でペニスを握られ射精した…"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 260, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '70', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "その後、彼女に騎乗位で筆おろしされ"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 240, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '71', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['a = "挿れられた瞬間射精してしまった…"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 260, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['a = "彼女にリードされながら射精した…"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 260, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['ここから筆おろしと好き']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '8', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "あなたはこの少女に童貞を奪われた。"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 300, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '8', !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['a = "童貞を奪われ、好きになってしまった。"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 320, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '8', !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['a = "あなたはこの少女に失神するまで責められ"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 300, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['a = "気持ちよくされすぎて好きになってしまった。"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 320, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['戦闘結果']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Close combat results'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['戦闘結果']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '戦闘結果を閉じる']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$win1.dispose']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1 = nil']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['if $win1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['unless $win1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.disposed?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1 = nil']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['end']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['end']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '18']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '19']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '21']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '22']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '23']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '0.0'}, !!int '120', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '29']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '47' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '小回復コモン' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '58', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '45', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '48' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ユイ触る' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '1', !!int '6', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '4', !!int '1', !!int '6', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '43']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['犯され触る']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '31']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '102', 'p': [['Choices', 'Touch her breasts', 'Touch the butt'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '119', 'p': ['犯され触る']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '1', '胸を触る']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '19', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro was being raped by \n[6] and tried to touch + + her breasts but was pinned down...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '25']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '191']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6]: "No way! You tried to touch Yui''s breasts + + again, didn''t you? Taro Onii-chan, you pervert!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '192']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6]: "You wanted Yui to attack you, right? To be + + held down like this and made to cum♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Taro was turned into a ragdoll by \n[6] and + + couldn''t muster any strength, being overpowered by + + the girl...']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '192']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6]: "Taro Onii-chan, you''re so weak♡ Does it + + feel too good that your hips have given out?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '193']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6]: "Alright♪ I''m going to rape Taro Onii-chan + + just like this♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Taro was pinned down by \n[6] and could do nothing + + but continue to be raped while tightly gripping + + her hand...']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '192']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6]: "Ei♡ Making a grown man like Taro Onii-chan + + submit... it might be exciting♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6]: "Does Taro Onii-chan get excited being raped + + by a little girl like Yui? Fufu♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Taro, pinned down by \n[6], could only be made to + + cum by her cowgirl position...']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '2', 'お尻を触る']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '19', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro was being raped by \n[6] and tried to touch + + her butt but was pinned down...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '25']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '193']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6]: "No♡ Taro Onii-chan, stay still♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '192']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6]: "You wanted Yui to attack you, right? To be + + held down like this and made to cum♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Taro was turned into a ragdoll by \n[6] and + + couldn''t muster any strength, being overpowered by + + the girl...']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '192']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6]: "Taro Onii-chan, you''re so weak♡ Does it + + feel too good that your hips have given out?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '193']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6]: "Alright♪ I''m going to rape Taro Onii-chan + + just like this♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Taro was pinned down by \n[6] and could do nothing + + but continue to be raped while tightly gripping + + her hand...']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '192']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6]: "Ei♡ Making a grown man like Taro Onii-chan + + submit... it might be exciting♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6]: "Does Taro Onii-chan get excited being raped + + by a little girl like Yui? Fufu♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Taro, pinned down by \n[6], could only be made to + + cum by her cowgirl position...']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['裸犯されてない']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '118', 'p': ['犯されてない触る']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '102', 'p': [['Choices', 'Touch her breasts', 'Touch her butt'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '119', 'p': ['犯されてない触る']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '1', '胸を触る']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro, while being raped by \n[6], desperately + + reached out and grabbed \n[6]''s small breasts!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '25']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '62']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6]: "Kyaa! Enough already, I told you to stop + + touching my breasts! Taro Onii-chan, you hentai!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['While basking in the happiness of directly + + touching \n[6]''s breasts, Taro had a silly look on + + his face...']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['Taro is desperately trying to feel the softness of + + \n[6]''s breasts through her clothes...']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6]: "Ah...! You like \n[6]''s small breasts... + + Taro Onii-chan, you''re such a lolicon!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['Taro, with his fully erect penis not hidden at + + all, is holding down both of \n[6]''s breasts with + + his hands and has an ecstatic expression on his + + face...']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['Taro is holding down both of \n[6]''s breasts + + through her clothes while being thankful that + + \n[6] isn''t wearing a bra...']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '63']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6]: "\n[6] touching your cock while it + + twitches... Hentai♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['Completely dominated by \n[6], Taro is fondling + + her small breasts with both hands while looking + + ecstatic...']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['Enchanted by \n[6], Taro continues to desperately + + fondle the feel of her breasts through her + + clothes...']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '2', 'お尻を触る']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['裸犯されてない']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '25']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro, while being raped by \n[6], desperately + + reached out and grabbed \n[6]''s small butt!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '63']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6]: "Fufu♡ You''re only thinking about feeling + + good with \n[6], aren''t you, Taro Onii-chan♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '61']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6]: "\n[6] will think about how to make Taro + + Onii-chan cum too♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Completely dominated by \n[6], Taro could only + + think about playing with her body until the moment + + of his last ejaculation...']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '61']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6]: "Yaahn♡ If you squeeze \n[6]''s butt like + + that, it tickles♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Having already lost his reason, Taro is just + + waiting for the moment to be allowed to cum while + + feeling the sensation of \n[6]''s bare butt...']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6]: "\n[6]''s skin is smooth, isn''t it♡ You can + + enjoy a girl''s body as much as you want♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Seeing that Taro has given up, \n[6] continues to + + play with her butt without understanding why he + + can only think about feeling good...']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['MPダメージ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro attempted to purify the power of the succubus + + by touching \n[6]!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Since \n[6] is holding onto Taro so he can''t + + escape, he can''t grasp her hand... Where should he + + touch?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['戦闘中触る']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Choices', 'Touch her breasts', 'Touch her butt'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['戦闘中触る']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', '胸を触る']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro nervously reached out to \n[6]''s slightly + + swelling chest!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '25']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '62']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Kyaa! Wh-what?']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "\n[6]''s breasts are so small, there''s no + + point in touching them! You''re such a dummy, Taro + + Onii-chan! Pervert!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['He found \n[6]''s embarrassed and angry expression + + to be cute...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro lost a bit of his reason...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '113', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '62']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "No way! \n[6] has smaller breasts than Jane + + Onee-san! I don''t want to be touched and + + disappoint you!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Though he had neither touched nor seen Jane''s, he + + couldn''t help but imagine their size from the + + slight bulge of \n[6]''s chest under her clothes...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro lost a bit of his reason...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '113', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '62']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Not the breasts! If you let me touch Taro + + Onii-chan''s dick, I''ll think about it!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['He felt a desire to agree to her terms and became + + aroused...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro lost a bit of his reason...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '113', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '2', 'お尻を触る']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '25']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro ended up reaching for \n[6]''s beautiful legs + + and butt visible under her short skirt...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '63']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6]: "Fufu♡ Does \n[6]''s butt feel smooth and + + nice?']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['He became intensely aroused by the feel of \n[6]''s + + bare butt, freshly revealed from her panties...']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Taro lost a bit of his reason...']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '113', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '61']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6]: "Yaaah♡ Taro Onii-chan, you''re so naughty♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6] allowed him to touch without any resistance, + + so he ended up playing with everything from her + + panties to her thighs...']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Taro lost a bit of his reason...']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '113', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '61']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6]: "Kyaa♡ Taro Onii-chan, you''re so naughty♡ + + You were waiting for \n[6] to take them off, + + weren''t you♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['He became aroused while being intently watched by + + her as he played with \n[6]''s bare butt...']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Taro lost a bit of his reason...']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '113', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6]: "Ah♡ That tickles♡ I''m glad Taro Onii-chan + + is getting into it too♡ Happy♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['He became aroused by touching everything from her + + slender legs to her butt, making \n[6] giggle...']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Taro lost a bit of his reason...']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '113', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '61']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6]: "Kyaa♡ Taro Onii-chan, you''re so naughty♡ + + You were waiting for \n[6] to take them off, + + weren''t you♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['He was intently watched by her as he became + + engrossed in playing with \n[6]''s bare butt...']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Taro lost a bit of his reason...']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '113', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '59']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6]: "Why do boys like butts and panties so much?']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '63']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6]: "If you surrender and become \n[6]''s + + boyfriend, you can touch them every day. What will + + you do? Taro Onii-chan♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['As \n[6]''s boyfriend, he felt the urge to drown in + + her immature body...']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Taro lost a bit of his reason...']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '113', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '49' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ユイ説得' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '30', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '62']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "After being made to cum that much by Yui, + + what are you saying now?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '63']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Thanks to that, Yui''s succubus powers have + + grown stronger, so with this power, I''ll make Taro + + Onii-chan all mine♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['It seems persuasion no longer works on Yui...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '23']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '10', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] used to respect Jane... I should try to find + + words to make her reconsider!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '112', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '102', 'p': [['Choices', 'I like younger girls', 'Jane is cuter than [6]', 'I don''t want to make jane sad'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '1', '年下の女の子が好き']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '61']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "What''s that♪ You like \n[6] because she''s + + younger? Taro Onii-chan, you lolicon♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] is a whole generation younger than Jane... + + I''ve made \n[6] happy!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Seeing \n[6]''s happy face is chipping away at my + + reason...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '113', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '2', 'Janeより\N[6]が可愛い']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Eh? Really!? \n[6] is so happy♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '61']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "So you like \n[6] more than Jane Onee-san? + + Tell me, tell me♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['I got nervous and said things in the wrong + + order... I''ve made \n[6] happy!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Seeing \n[6]''s happy face is chipping away at my + + reason... Maybe it''s true after all...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '113', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '3', 'Janeの事を悲しませたくない']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '62']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Muu... Even so... But it''s not fair that + + only Jane Onee-san gets everything!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '122', 'p': [!!int '28', !!int '28', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '0', !!int '0', !!int '50']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Persuasion is working on \n[6]! Taro has regained + + his reason!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '113', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '413', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '10', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] is usually a serious and kind girl... I + + should try to find words to make her reconsider!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '112', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '102', 'p': [['Choices', 'I like serious and kind girls', 'I like a proactive [6]', 'I like your small body'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '1', '真面目で優しい\N[6]が好き']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '59']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Taro Onii-chan... Is \n[6] being weird + + after all?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '61']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "But being told that... makes \n[6] + + happy..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '122', 'p': [!!int '28', !!int '28', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '0', !!int '0', !!int '50']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]''s smile looks a bit sad... Taro feels a surge + + of determination to bring her back to her senses!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '113', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '2', '積極的な\N[6]が好き']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '63']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Ehehe♡ I''m happy♡ It gives \n[6] + + confidence♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '61']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "If it makes Taro Onii-chan happy, maybe + + \n[6] should do something even bolder♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Being confronted with \n[6]''s unusual + + assertiveness has aroused me... I ended up begging + + \n[6]!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['My expectations for \n[6]''s actions are rising, + + and my reason is fading...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '113', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '3', '\N[6]の小さな身体が好き']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '62']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Taro Onii-chan, are you only after \n[6]''s + + body!?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '59']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "So it''s true that no matter how old you + + get, if you''re a lolicon, you''re a lolicon..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '61']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "But it''s also bad that \n[6] tempted you, + + right?♡ Can''t be helped, so \n[6] will take + + responsibility♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['I don''t even know what I want anymore... There''s + + no more reason left in me to say sensible + + things...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '113', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '413', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '10', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] was afraid of becoming a succubus... I should + + try to find words to make her reconsider!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '112', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '102', 'p': [['Choices', 'I want you to become a succubus and drain the hero''s power', 'I want you to believe that i will definitely save you', 'I''m not confident i can keep resisting temptation from now on'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '1', '夢魔になって勇者の力を搾り取って欲しい']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '61']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Yeah♡ That''s fine♡ Forget being a hero and + + stay by \n[6]''s side♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['I just want to be drained by her and be at ease... + + I fantasize about living happily under \n[6]''s + + thumb...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '113', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '2', '必ず助けるから信じて欲しい']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Taro Onii-chan... you''re so cool...♡ Like a + + prince for \n[6]♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '122', 'p': [!!int '28', !!int '28', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '0', !!int '0', !!int '50']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] is touched by Taro''s words...! Taro feels + + courage welling up inside him!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '113', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '3', 'この先誘惑に耐え続ける自信がない']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '61']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Then let''s give in to \n[6]''s temptation♡ + + If you properly listen to what \n[6] says, I''ll + + take good care of you, Taro Onii-chan♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['I can''t break out of this situation and have lost + + confidence... Maybe it''s better to be cherished by + + \n[6] than to be taken by an unknown woman...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '113', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '413', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '28', !!int '0', !!int '3', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '62']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "...I get it already! I''ll listen to what + + Taro Onii-chan says..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '59']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Is \n[6] not good enough after all..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] has given up on the temptation!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '15', !!int '15', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '340', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '50' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ユイ興味なし' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '319', 'p': [!!int '1', !!int '0', !!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '59']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "Hmm... It''s like Taro Onii-chan has too much + + composure..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "It seems like he''s not interested in Yui..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '62']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "No, that can''t be right...! Yui is cute, and + + I''m popular in class too!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui started to slowly strip off her clothes as if + + to show off to Taro!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '39', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '85']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '62']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "H-How about that!? You''re about to be + + attacked by Yui, Taro Onii-chan!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['In a panic, Yui started to take off Taro''s + + clothes!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '17', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Taro is completely uninterested in Yui! Yui saw + + Taro''s penis, which showed no reaction at all...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '62']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "Whaaat!? Why~!?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '51' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ユイP脱ぎ中汁' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'Yui 汁ナカ', !!int '1', !!int '0', !!int '330', !!int '220', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['<メンバー座標:1,280,320>']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['X+50']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['Y+100']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '52' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ユイ全顔汁' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'Yui 汁顔', !!int '1', !!int '0', !!int '330', !!int '210', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['<メンバー座標:1,280,320>']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '53' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ユイ汁その他' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '5', 'Yui 汁その他', !!int '1', !!int '0', !!int '320', !!int '220', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '54' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '汁追加' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '55' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ユイ差分変更悲しい' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '70']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Yui Sad Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '72']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Yui Sad Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '71']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Yui Sad Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '73']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Yui HN Sad Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '56' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ユイ差分変更恥ずかし' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '74']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Yui Shy Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '76']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Yui Shy Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '75']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Yui Shy Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '77']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Yui HN Shy Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '57' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ユイ差分変更戻しShy' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '21']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '74']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '76']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '75']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '77']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '58' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ユイ差分変更普通' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Yui Normal Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '9']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Yui Normal Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Yui Normal Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '13']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Yui HN Normal Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '59' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ユイ差分変更嬉しい' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Yui Happy Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '12']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Yui Happy Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '8']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Yui Happy Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '16']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Yui HN Happy Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '60' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ユイ差分変更笑顔' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Yui Smile Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '11']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Yui Smile Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '7']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Yui Smile Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '15']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Yui HN Smile Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '61' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ユイ差分変更おこ' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Yui Oko Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Yui Oko Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Yui Oko Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '14']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Yui HN Oko Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '62' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ユイ差分変更嘲笑' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '17']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Yui Doya Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '19']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Yui Doya Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '18']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Yui Doya Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '32']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Yui HN Doya Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '63' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ユイ差分変更戻し' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '21']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '9']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '13']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '64' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ユイパンツ攻撃' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '40', !!int '49', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '41', !!int '41', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '1', !!int '6', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['裸の後はHP攻撃']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '55', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '61']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "Taro big brother, you really love Yui''s + + panties, don''t you♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Yui lifted up her skirt, flaunting her panties!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '54', !!int '54', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '53', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '58']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '63']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "I''ll give Taro big brother my panties as a + + present for your dick♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '52', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '58']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '10', 'Yui P', !!int '1', !!int '0', !!int '330', !!int '220', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui placed her freshly removed panties over Taro''s + + penis!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '55', !!int '55', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '183']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "Ei♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '43']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '177']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] gently stroked up and down Taro''s penis that + + was covered with the panties!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '41', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '102', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '73']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '73']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '73']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '84', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['Skip']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '176']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['Skip']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['裸じゃないmp攻撃']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui lifted up her skirt, flaunting her panties!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '54', !!int '54', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '53', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '14', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '102', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '63']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Yui: "Ahaha♪ Even adults like Taro big brother + + love looking at Yui''s panties, huh♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '72']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '61']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Yui: "Taro big brother, you''re looking at Yui''s + + panties too much♡ They''re cheap and the design is + + just normal though♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Yui: "Or is it because Yui is wearing them that + + you want to look? Just kidding♡ Ehehe♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '72']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '61']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Yui: "If something like this can tempt Taro big + + brother, I''ll show you as much as you want♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '72']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '62', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '62', !!int '62', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '63']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Yui: "Hey, Taro big brother♪ Should I show you + + even closer up♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Yui: "I''m going to rub Yui''s panties all over Taro + + big brother''s face♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '112', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '102', 'p': [['Choices', 'I want you to rub it on my face', 'I surrender just by seeing the panties', 'Resist the temptation'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '402', 'p': [!!int '1', '顔にすりすりして欲しい']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '117', 'p': [!!int '63']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['Yui: "Ehehe♡ You''re such a pervert, Taro big + + brother♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['Yui made Taro lie on his back and straddled his + + face with her skirt still lifted up!']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '37', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '117', 'p': [!!int '61']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['Yui: "Mmm♡ I''m riding on Taro big brother♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '333', 'p': [!!int '-1', !!int '0', !!int '22']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '113', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '402', 'p': [!!int '2', 'パンツを見ただけで降参してしまう']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['Taro was so mesmerized by Yui''s panties that he + + couldn''t even bother to hide his fully erect penis + + and just kept staring at the panties...']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '9999']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '113', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '402', 'p': [!!int '3', '誘惑に耐える']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '117', 'p': [!!int '8']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '111', 'p': [!!int '0', !!int '81', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '401', 'p': ['Taro desperately resisted the temptation!']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '0', !!int '0', !!int '50']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '113', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '401', 'p': ['Taro was so mesmerized by Yui''s panties that he + + couldn''t even bother to hide his fully erect penis + + and just kept staring at the panties...']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '9999']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '113', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '413', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '65' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ユイ顔騎攻撃' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '1', !!int '6', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui slowly grinded on Taro''s face while still + + wearing her hakama!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '42', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '102', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '73']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '73']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '73']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['初回攻撃']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]"You should be dead before the MP attack"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '66' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '67' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ユイキス攻撃' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '60', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '58', !!int '58', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '2', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '40', !!int '49', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '42', !!int '42', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '60', !!int '60', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '1', !!int '6', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['裸にはHP攻撃']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] gently caressed the naked Taro while giving + + him pecking kisses!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '22', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '101', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '73']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '73']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '73']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['初回攻撃']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] gazed into Taro''s eyes and softly kissed him!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '11', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '101', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '72']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '72']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '72']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '68' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ユイSEX攻撃' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '45', !!int '45', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['本番は裸']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '21', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精前']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] intertwined fingers with Taro in a lover''s + + grip while swinging her hips!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] continued to swing her hips up and down while + + holding onto Taro''s hand!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] pressed down on Taro''s body and gently swung + + her hips!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['追撃台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '71']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '42']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '105', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '193']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Once it''s in, all that''s left is to + + release, so it''s already \n[6]''s victory♡ Feel + + free to cum anytime, Taro Onii-chan♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] swung her hips lewdly while showing Taro + + their connected parts!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '192']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "How is it? This is sex, Taro Onii-chan♡ + + \n[6] will teach you lots♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] grinned down at Taro while happily swinging + + her hips!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '192']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Mmm♡ Taro Onii-chan''s dick... it''s gobbling + + up inside \n[6]''s pussy♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '193']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Taro Onii-chan looks so pleased, \n[6] is + + happy too♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] looked down at Taro with a triumphant face + + while moving her hips up and down!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '71']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '43']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '186']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精後']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] mercilessly continued to stroke Taro''s + + sensitive penis inside her pussy after he + + ejaculated!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] swung her hips up and down repeatedly, mixing + + the semen and love juices inside her pussy!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] pressed down on Taro''s body and gently swung + + her hips!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['追撃台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '71']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '42']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '105', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '193']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Ei! Ei! I''ll milk you inside \n[6]''s pussy + + as many times as it takes♡ Cum lots, Taro Onii- + + chan♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] bounced on top of Taro as if dancing, moving + + her hips up and down!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '192']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Taro Onii-chan, you have such a sweet, + + pained face♡ Get even more pleasure with \n[6]♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] swung her hips vigorously while watching Taro + + with joy!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '192']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "How about it? This feels good, right! \n[6] + + will practice with Taro Onii-chan and get even + + better for you♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Just let yourself feel good, Taro Onii- + + chan♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] swung her hips indecently while flaunting + + their joined parts to Taro!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '71']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '43']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '186']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '69' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ユイSEX攻撃2回目' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '43']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '186']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '45', !!int '45', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['本番は裸']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '21', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精前']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] held Taro''s hand with her small one and swung + + her hips while doing a lovers'' clasp!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] kept holding Taro''s hand and started moving + + her hips up and down!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] pressed Taro''s body down and gently swung her + + hips!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['追撃台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '71']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '42']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '105', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '193']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "I''ll milk you right away today too♡ You can + + cum anytime, Taro Onii-chan♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] looked down at Taro with a triumphant face + + while moving her hips up and down!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '192']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Ei! Ei! How is it? Does it feel good? Taro + + Onii-chan♡ \n[6], I''ve gotten better, haven''t I♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] grinned down at Taro while happily swinging + + her hips!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '192']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Mmm♡ Taro Onii-chan, instead of getting + + used to it, you''re cumming faster than the first + + time♡ Maybe it''s because Yui has gotten better♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '190']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "It''s okay if it''s quick♡ Seeing Taro Onii- + + chan feeling so good makes \n[6] gain confidence + + too♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] swung her hips lewdly while showing Taro + + their joined parts!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '71']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '43']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '186']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精後']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] mercilessly continued to stroke the sensitive + + penis inside her pussy even after Taro''s + + ejaculation!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] swung her hips up and down many times as if + + mixing semen and love juices inside her pussy!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] pressed Taro''s body down and gently swung her + + hips!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['追撃台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '71']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '42']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '105', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '192']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Ei! Ei! I''ll milk you inside \n[6]''s pussy + + as many times as it takes♡ Cum lots, Taro Onii- + + chan♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] bounced on top of Taro as if dancing, moving + + her hips up and down!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '188']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Taro Onii-chan, you have such a sweet, + + pained look on your face♡ Get even more pleasure + + with \n[6]♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] swung her hips vigorously while watching Taro + + with joy!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '192']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "How is it? This feels good, doesn''t it! + + \n[6] will practice with Taro Onii-chan and get + + even better for you♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Taro Onii-chan, just let yourself feel + + good♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] swung her hips lewdly while showing Taro + + their joined parts!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '71']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '43']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '186']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '70' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '腰ふりコモン?' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '225', 'p': [!!int '2', !!int '2', !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Saint9', 'pitch': !!int '100', 'volume': !!int '80'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '72', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '71' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ユイMP攻撃ランダム' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '41', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui is flaunting her panties while fluttering her + + skirt!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '14', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui is flaunting her panties while fidgeting with + + her legs!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '14', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui, still flaunting her panties, looks satisfied + + as she watches Taro become engrossed in staring at + + her panties!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '14', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '42', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "Mmm...chu...how is it...? Is Yui''s + + kiss...skilled?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui presses Taro''s face with her hand and + + continues to kiss him!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '11', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '61']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "Chu...hamu...♡ Taro Onii-chan, you look like + + you''re feeling good♡ Yui is happy too♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui keeps kissing Taro multiple times while + + observing his expression!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '11', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "Taro Onii-chan...you''re really throbbing♡ + + Let me hear more of Onii-chan''s heartbeat♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui seals Taro''s mouth with a kiss and hugs him + + tightly!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '11', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '72' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ユイHP攻撃ランダム' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['パンツ']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '41', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '26', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['パンツに射精してる場合']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '184']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Heave-ho♪ Heave-ho♪ I''m getting all + + slippery with Taro Onii-chan''s cum♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Yushia: "Yui is handling Taro''s sensitive dick + + with her panties, just after he ejaculated!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '41', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '183']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Ahn♡ Taro Onii-chan''s cum is soaking into + + Yui''s panties, and my hand is getting dirty♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Yushia: "Yui continued to stroke Taro''s dick, + + sliding his overflowing semen with her panties!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '41', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '179']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Taro Onii-chan, you look like you''re + + feeling good♪ Are you going to cum in Yui''s + + panties again?♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Yushia: "Yui kept stroking Taro''s dick while + + looking satisfied as he writhed from being + + teased!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '41', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['パンツに射精する前']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '183']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "How is it? Taro Onii-chan♪ Do Yui''s freshly + + taken off panties feel warm and nice?♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Yushia: "Yui gently stroked Taro''s dick up and + + down with her own panties on it!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '41', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '179']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Taro Onii-chan''s dick is twitching inside + + Yui''s panties♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '184']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "If you cum like this, you''ll have to buy me + + new ones, okay♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Yushia: "Yui gently caressed the head of Taro''s + + dick, which was covered with her panties!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '41', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '179']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Ehehe... Taro Onii-chan, you''re being so + + good, letting yourself feel nice♡ I''ll pat you-pat + + you♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Yushia: "Yui gently caressed Taro''s dick with the + + palm of her hand while it was covered with her + + panties!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '41', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '43']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['パンツ直']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '47', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['射精してる場合']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '63']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Mmm♪ Mmm...♡ I''m going to cover Taro Onii- + + chan with lots of Yui''s scent♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Yushia: "Yui rubbed her moist pussy against Taro''s + + face!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '42', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '61']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Ei♪ Ei♪ You''re always being ridden by Yui, + + aren''t you, Taro Onii-chan♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '63']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "You pervert♡ Ehehe♡ You like being teased + + like this, don''t you♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Yushia: "Yui continued to grind her pussy against + + Taro''s face, bouncing her hips!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '42', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '63']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Taro Onii-chan, you''re lucky to have a girl + + move so much for you♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '61']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "From now on, I''ll always be sitting on + + \n[6]''s butt like this♪ Ehehe♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Yushia: "Yui pressed her butt against Taro''s face + + while talking cheerfully!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '42', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['射精する前']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '53', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Hmm... Is this how it goes? Am I doing it + + right?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "The only pervert who''d be happy with this + + is you, Taro Onii-chan, so I''m worried if it feels + + good enough for you♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Yushia: "Yui is slowly moving her hips while + + straddling Taro''s face!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '42', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '63']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Ei, ei♪ Taro Onii-chan... letting Yui do + + such things... You pervert♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Yushia: "Yui bounced on Taro''s face with her soft + + butt, crushing his face over and over!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '42', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '61']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Mmm...♡ Maybe Yui is feeling a little good + + too♡ I''ll rub it all over Taro Onii-chan''s face!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Yushia: "Yui rubbed her genitals against Taro''s + + face with a happy look!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '42', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['キス']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '42', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '22', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['射精してる場合']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Chu...♡ You came, Taro Onii-chan... so + + cute♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Yushia: "Yui gently kissed the dazed Taro who had + + just ejaculated!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '22', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Eheh♡ It was easy to make Taro Onii-chan + + cum♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '61']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "It really is your first time doing naughty + + things, isn''t it? Yui is happy to be your first♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Yushia: "Yui passionately kissed Taro, slipping + + her tongue into his mouth!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '22', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '61']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Taro Onii-chan, you look so happy♪ You felt + + good being made to cum by Yui, didn''t you♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '63']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "I''ll make you mine just like this...♡ Then + + you''ll be even happier, right? Huh♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Yushia: "Yui sealed Taro''s mouth with her lips and + + kissed him as if sucking on them!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '22', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['キスで射精する前']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '61']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Mmm...♡ I''ll make Yui''s kisses that Taro + + Onii-chan loves even more intense♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Yushia: "Yui held down Taro''s head with both hands + + and kissed him intensely!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '22', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Chu... Chu♡ Your body is so manly and cool, + + Taro Onii-chan♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '61']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "But when Yui kisses you and tickles you, + + you twitch and squirm♪ So cute♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Yui caressed Taro''s body with her fingertips while + + kissing him, her tongue entering his mouth!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '22', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '63']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Ehehe... Taro Onii-chan, you''re always + + being teased by Yui♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Just like this, Yui will lead all the way + + to the end and make you cum♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Yui sealed Taro''s mouth with her lips and kissed + + him as if sucking on them!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '22', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '73' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ユイMPゼロ' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero D"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Seduced by \n[6], Taro''s reason was completely + + lost...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '30', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon3', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '63']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "Have you already surrendered? That''s right-♪ + + You just want Yui to force herself on you, don''t + + you♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '61']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "Ehehe-♡ I''m going to take it off-♡ Just like + + that-♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '17', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero DHN"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '63']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "Fufu♡ Taro Onii-chan''s dick seems to be + + looking forward to it too, doesn''t it♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "I''ll make you cum♡ Taro Onii-chan♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "Ah♡ Taro Onii-chan? Your pants are bulging? + + Why is that?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon3', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '47', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '64', !!int '64', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '76']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '41', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '63', !!int '63', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '75']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '42', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '65', !!int '65', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '78']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '43', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '44', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '74' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ユイ理崩壊パンツ' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '54', !!int '54', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '53', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '63']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "You got a boner just from seeing Yui''s + + panties, huh?♡ Taro Onii-chan is just like the + + boys in class, so easy to tease♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '61']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "Yui is pretty popular in class, you know? + + Maybe, just maybe, Taro Onii-chan is a fan of Yui + + too♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '59']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "Hey, Taro Onii-chan! Do you... like Yui?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['好き?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Yes', 'No'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['好き?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'はい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '61']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "...! Ehehe...♡ Is that so...♡ Hmph♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '59']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "Hey hey, since when do you like Yui? More + + than Jane Onee-san?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['前から好き']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Choices', 'Since a long time ago', 'I can''t answer that'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['前から好き']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', 'ずっと前から']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '74', !!int '74', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '8']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '3', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '63']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "...♡ Hmph♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '61']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "So it''s not Jane Onee-san, but you''ve always + + liked Yui, right?♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '63']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "Even Jane Onee-san and all the girls at + + school... they all like Taro Onii-chan too']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '61']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "But Taro Onii-chan likes Yui, huh♡ Yui is so + + troubled♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "Fufu♪ Getting a boner from seeing your + + favorite girl''s panties is just natural, right?♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "Alright! I''ll do something even more + + amazing♡ Make you fall even more in love with Yui♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '17', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero DHN"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '45']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '2', '答えられない']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '62']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '74', !!int '74', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "...You''re not answering? Is it because you + + feel bad for Jane Onee-san?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "Or could it be... you fell in love with Yui + + just now after seeing her panties?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "Either way is fine. Besides, confessing + + while you''re hard from seeing Yui''s panties would + + be the worst...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '63']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "From now on, I''ll do lots of naughty things + + and make you crazy about Yui!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '61']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "After that, you''ll properly tell me that you + + love Yui the most and want to marry her, okay?♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '63']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "Well then... let''s continue♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '17', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero DHN"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '45']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', 'いいえ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '62']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '74', !!int '74', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "...Hmph, so you want to do naughty things + + even though you don''t like me?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "I don''t mind at all!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "I''m going to make you feel even better and + + make you cum from now on!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '17', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero DHN"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '45']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '63']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "After being done by Yui and leaking your + + semen, let''s see if you can still say you don''t + + like Yui, I''ll test you♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '63', !!int '63', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '53', !!int '53', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '54', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '75' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ユイ理崩壊P直接' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '-1', !!int '0', !!int '22']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '59']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "Your dick is getting so hard with me sitting + + on your face..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '61']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "Taro Onii-chan, you pervert♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "Does your dick getting bigger mean you want + + to have a baby with Yui?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '59']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "Taro Onii-chan, do you like Yui?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['好き?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Yes', 'No'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['好き?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'はい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '61']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "...! Ehehe...♡ So that''s it...♡ Hmph♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '59']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "Hey, hey, since when do you like Yui? Do you + + like her more than Jane Onee-san?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['前から好き']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Choices', 'Since way before', 'I can''t answer that'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['前から好き']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', 'ずっと前から']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '74', !!int '74', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '8']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '3', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '61']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "...♡ Hmph♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "So it''s not Jane Onee-san, but you''ve always + + liked Yui, right?♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "Even Jane Onee-san and all the girls at + + school... they all like Taro Onii-chan."']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '61']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "Taro Onii-chan likes Yui, huh♡ Yui is in + + trouble♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '63']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "Fufu♪ Getting your panties rubbed by the + + girl you like makes you excited, doesn''t it♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "It''s okay... I''ll do something even more + + amazing♡ Make you fall even more in love with + + Yui♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '25', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero DHN"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '45']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '2', '答えられない']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '62']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '74', !!int '74', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "...You''re not answering? Is it because you + + feel bad for Jane Onee-san?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "Or could it be... you''ve fallen in love with + + Yui now because she rubbed her panties on you?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "I don''t care either way. Besides, confessing + + while Yui is sitting on your face would be the + + worst..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '63']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "From now on, I''ll make you crazy about Yui + + with lots of naughty things!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "After that, you''ll properly tell me that you + + love Yui the most and want to marry her♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "Well then... let''s continue♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '25', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero DHN"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '45']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', 'いいえ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '62']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '74', !!int '74', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "...Hmph, so you want to have sex even though + + you don''t like me?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "I don''t mind at all!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "I''m going to make Taro Onii-chan feel even + + better and make him cum from now on!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '17', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero DHN"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '45']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '63']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "After being naughty with Yui and leaking + + your semen, let''s see if you can still say you + + don''t like Yui♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '16']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '64', !!int '64', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '53', !!int '53', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '54', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '76' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '77' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ユイ理崩壊Pキス' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "Ehehe...♪ You felt good with Yui''s kiss, + + didn''t you, Taro Onii-chan♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '61']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "I''ll take off your clothes... Show Yui your + + big, hard dick, Taro Onii-chan♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '17', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero DHN"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '45']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "Wow...♡ It''s twitching, how cute♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "Taro Onii-chan''s dick, it''s the first time a + + girl is touching it, right?♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '61']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "Ehehe♡ I''ll make you feel really good, and + + make it an unforgettable day!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '59']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "But before that..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "Taro Onii-chan, say that Yui is cute... that + + you like me?♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['好きって言って']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Yes', 'No'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['好きって言って']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'はい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '61']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "...♡ Ehehe...♡ I''m so happy♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '59']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "Hey, Taro Onii-chan! You like Yui more than + + Jane Onee-san, right?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['ユイが好き']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Choices', 'Yes', 'I can''t answer that'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['ユイが好き']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', 'はい']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '74', !!int '74', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '8']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '3', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '61']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "...! Really!? Yay♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "Fufu♡ Yui... I beat Jane Onee-san♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '59']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "Ah, sorry Taro Onii-chan! Forget about Jane + + Onee-san for now."']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '61']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "Shall we continue with the naughty stuff?♡ + + Become even more in love with \N[6]♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '45']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '2', '答えられない']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '62']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '74', !!int '74', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "...Muu... Taro Onii-chan! Answer properly!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "Moo! Just when we were getting into a good + + mood..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "But Yui won''t lose! From now on, Yui is + + going to make you cum!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '59']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "I''ll make you cum lots and lots, and make + + you forget all about Jane Onee-san."']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '61']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "After that, you''ll say that you love Yui the + + most! That you want to marry me!♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '63']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "Well then... let''s continue♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '45']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', 'いいえ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '62']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '74', !!int '74', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "...Hmph, after kissing Yui and getting your + + dick hard"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "You say such things..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "Ah-ah... Just when Yui was getting all + + excited..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "After making out and setting the mood, I + + thought I''d make you feel really good!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '63']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "But since we''ve come this far... Taro Onii- + + chan, I guess I''ll just make you cum after all♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "Let''s see if you can still say you don''t + + like Yui after being made to feel good and leaking + + your semen♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '45']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '78' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '理崩壊追加' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "Your dick is getting so hard with me sitting + + on your face..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "Taro Onii-chan, you pervert♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "When your dick gets this big, it means you + + want to have sex with Yui, right?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "Taro Onii-chan, do you like Yui?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '112', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Choices', 'Yes', 'No'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', 'はい']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "...! Ehehe...♡ Th-that''s right...♡ Hmm♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "Hey, hey, since when do you like Yui? Do you + + like her more than Jane Onee-san?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '112', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '102', 'p': [['Choices', 'Since way before', 'I can''t answer that'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '402', 'p': [!!int '1', 'ずっと前から']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '8']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '126', 'p': [!!int '3', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Yui: "...♡ Hmm♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Yui: "So you''ve always liked Yui more than Jane + + Onee-san, huh♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Yui: "Even though Jane Onee-san, Marina Onee-san, + + and even Mai-chan... they all like Taro Onii-chan"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Yui: "But Taro Onii-chan likes Yui♡ Yui is in + + trouble now♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Yui: "Fufu♪ Getting your panties rubbed by a girl + + you like makes you excited, doesn''t it♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Yui: "It''s okay... I''ll do something even more + + amazing♡ Make you fall even more in love with + + Yui♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '25', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '113', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '402', 'p': [!!int '2', '答えられない']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '41']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Yui: "...Aren''t you answering because you feel bad + + for Jane Onee-san?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Yui: "Or could it be... you''ve fallen in love with + + Yui now because she rubbed her panties on you?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Yui: "It doesn''t matter to me. Besides, confessing + + while having Yui sit on your face would be the + + worst..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '42']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Yui: "From now on, I''ll make you so crazy about + + Yui with lots of sex!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Yui: "After that, you''ll properly tell me that you + + love Yui the most and want to marry her♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Yui: "Well then... let''s continue♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '25', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '113', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '113', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '413', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '113', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '2', 'いいえ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '41']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "...Hmm, so you want to have sex even though + + you don''t like me?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "I don''t mind at all!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "I''m going to make Taro Onii-chan feel even + + better from now on and make him cum!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '17', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "After being made to feel good by Yui and + + leaking your cum, I wonder if you can still say + + you don''t like Yui, let''s test it♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '113', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '413', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '79' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '理崩壊追加' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "Your dick is getting so hard with me sitting + + on your face..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "Taro Onii-chan, you pervert♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "When your dick gets this big, it means you + + want to have sex with Yui, right?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "Taro Onii-chan, do you like Yui?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '112', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Choices', 'Yes', 'No'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', 'はい']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '8']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '3', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '38']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "...! Ehehe...♡ So that''s it...♡ Hmph♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "Hey, hey, since when do you like Yui? Do you + + like her more than Jane Onee-san?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '112', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '102', 'p': [['Choices', 'Since way before', 'I can''t answer that'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '402', 'p': [!!int '1', 'ずっと前から']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '43']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Yui: "...♡ Hmph♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '38']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Yui: "So it''s not Jane Onee-san, but you''ve always + + liked Yui, huh♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Yui: "Even though Jane Onee-san, Marina Onee-san, + + and even Mai-chan... they all like Taro Onii-chan"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Yui: "Taro Onii-chan likes Yui, huh♡ Yui is in + + trouble♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Yui: "Fufu♪ Getting your panties rubbed by the + + girl you like makes you excited, doesn''t it♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Yui: "It''s okay... I''ll do something even more + + amazing♡ You''re going to fall even more in love + + with Yui♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '25', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '113', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '402', 'p': [!!int '2', '答えられない']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '41']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Yui: "...You''re not answering? Is it because you + + feel bad for Jane Onee-san?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Yui: "Or could it be... you''ve fallen in love with + + Yui now that she''s rubbing her panties on you?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Yui: "Either way is fine. Besides, confessing + + while Yui is sitting on your face would be the + + worst..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '42']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Yui: "From now on, I''m going to have lots of sex + + with you and make you crazy about Yui!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Yui: "After that, you''ll properly tell me that you + + love Yui the most and want to marry her♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Yui: "Well then... let''s continue♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '25', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '113', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '113', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '413', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '113', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '2', 'いいえ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '41']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "...Hmph, so you want to have sex even though + + you don''t like me?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "I don''t mind at all!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "I''m going to make you feel even better and + + make you cum from now on!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '17', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '42']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "After being made to feel good by Yui and + + leaking your cum, I wonder if you can still say + + you don''t like Yui, let''s test it♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '113', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '413', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '80' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '理崩壊追加' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "Having your dick get this hard with me + + sitting on your face..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "Taro Onii-chan, you pervert♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "When your dick gets this big, it means you + + want to have sex with Yui, right?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "Taro Onii-chan, do you like Yui?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '112', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Choices', 'Yes', 'No'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', 'はい']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '8']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '3', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '38']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "...! Ehehe...♡ Th-that''s right...♡ Hmph♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "Hey, hey, since when do you like Yui? Do you + + like her more than Jane Onee-san?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '112', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '102', 'p': [['Choices', 'Since way back', 'I can''t answer that'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '402', 'p': [!!int '1', 'ずっと前から']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '43']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Yui: "...♡ Hmph♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '38']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Yui: "So it''s not Jane Onee-san, but you''ve always + + liked Yui, huh♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Yui: "Even though Jane Onee-san, Marina Onee-san, + + and even Mai-chan... they all like Taro Onii-chan"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Yui: "Taro Onii-chan likes Yui, huh♡ Yui is in + + trouble♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Yui: "Fufu♪ Getting your panties rubbed by the + + girl you like would make you excited, right♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Yui: "It''s okay... I''ll do something even more + + amazing♡ Make you fall even more in love with + + Yui♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '25', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '113', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '402', 'p': [!!int '2', '答えられない']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '41']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Yui: "...You''re not answering? Is it because you + + feel bad for Jane Onee-san?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Yui: "Or could it be... maybe you''ve fallen in + + love with Yui now that she''s rubbing her panties + + on you?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Yui: "Either way is fine. Besides, confessing + + while Yui is sitting on your face would be the + + worst..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '42']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Yui: "From now on, I''ll make you so crazy about + + Yui with lots of sex!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Yui: "After that, you''ll properly tell me that you + + love Yui the most and want to marry her♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Yui: "Well then... let''s continue♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '25', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '113', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '113', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '413', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '113', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '2', 'いいえ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '41']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "...Hmph, so you want to have sex even though + + you don''t like me?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "I don''t mind at all!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "I''m going to make Taro Onii-chan feel even + + better from now on and make him cum!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '17', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '42']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "After being made to feel good by Yui and + + leaking your cum, I wonder if you can still say + + you don''t like Yui, let''s test it♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '113', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '413', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '81' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '82' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ユイ敗北限界' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '41', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '183']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Ah-ah♡ My panties are all wet♡ Since I + + can''t wear them anymore anyway, I''ll do it with + + these on until the end♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] slowly stroked Taro''s penis as is!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro''s penis became erect again...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '180']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '179']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Ehehe-♡ Your cock has revived♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '184']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Ah, I just had a great idea♪ After this, + + I''m going to wash my body at the spring, but...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "I''ll wear these panties until then♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '183']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "If they''re full of cum, it might get inside + + me and I might get pregnant♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "So Taro Onii-chan, cum a lot in these + + panties, okay? Here I go-♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '185']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] wrapped Taro''s penis with the panties and + + jerked it off fiercely!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '197']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] continued to jerk off Taro''s penis, which was + + dripping with semen, even more fiercely!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '180']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['While being stared at by \N[6], Taro was made to + + ejaculate continuously and became unable to + + move...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '184']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Ahaha♡ You came so much-♡ Taro Onii-chan, + + do you want to impregnate \n[6] that badly?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '182']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "By the way, I wouldn''t mind having sex + + without a condom with Taro Onii-chan...♡ Should we + + cum directly inside instead of in the panties♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '181']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Eh... What? Taro Onii-chan! Are you + + sleeping?!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Geez! Just when we were about to have sex + + and I was going to take Taro Onii-chan''s + + virginity...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '73', !!int '73', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '42', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['While angry, the girl put her semen-soaked panties + + back on, and Taro lost consciousness in ecstasy...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '61']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Eh-♡ Do you want to finish like this? What + + should I do-♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "But I want to see Taro Onii-chan feeling + + good from \n[6]''s kiss, so I''ll do it until the + + end♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] gently grabbed Taro''s penis and started to + + stroke it slowly!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '63']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro''s penis became erect again...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "I''ll make the kisses and hand movements + + more intense at the end♡ Just touching it will + + make you cum, so it''s going to be amazing♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] passionately kissed Taro, inserting her + + tongue into his mouth while jerking off his penis + + with one hand!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] continued to jerk off Taro''s penis, which was + + leaking semen, even more fiercely!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['With his mouth sealed by \N[6]''s kiss, Taro was + + made to ejaculate continuously and became unable + + to move...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '61']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Until Taro''s ejaculation subsided, \N[6] continued + + the kiss, squeezing out every last drop before + + gently parting her lips...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Phew...♡ That kiss went on a bit long♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '62']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Huh? Taro Onii-chan, did you fall asleep?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '61']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Geez! It''s terrible that you''re the only + + one who felt good and then fell asleep!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "But... such a happy sleeping face♡ Hehe♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Goodnight...♡ Taro Onii-chan...♡ Chu♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '68', !!int '68', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '47', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The girl, confident she had captured the hero''s + + heart, gave him a goodnight kiss, and Taro lost + + consciousness...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '62']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Eh...? Are you going to finish with \n[6]''s + + face sitting on you?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '59']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Geez... Taro Onii-chan, you''re such a + + pervert!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '63']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Well, whatever... I''m not in the mood for + + sex anymore...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "But you need a little punishment♪ I''m going + + to tease your just-ejaculated cock♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] gently grabbed Taro''s penis and started to + + stroke it lightly up and down!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '63']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro''s penis became erect again...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Next time, I won''t let go even after you + + cum♡ Let''s try continuous ejaculation♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "It might be a reward for masochistic Taro + + Onii-chan...♡ Here I go-♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] took Taro''s penis into her mouth and sucked + + on it fiercely while entwining her tongue around + + it!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] continued to suck Taro''s ejaculating penis + + fiercely, letting semen drip from her mouth!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '61']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Due to \N[6]''s intense actions, Taro was forced to + + ejaculate continuously and became unable to move + + with her butt pressed against him...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Puhah...♡ Taro Onii-chan, you came too + + much♡ \n[6] can''t drink this much-♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "...? Huh, Taro Onii-chan, did you fall + + asleep?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '67', !!int '67', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '45', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '21', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '191']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Wrapped in the soft and small butt of the girl, + + Taro blissfully lost consciousness despite a bit + + of difficulty breathing...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '192']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "Eh-!? You came so quickly and it''s already + + over?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "No way♡ Even if Taro Onii-chan can''t handle + + it, \N[6] won''t stop moving♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] writhed her hips and stimulated Taro''s penis!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '193']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro''s penis became erect again inside \N[6]''s + + vagina...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '192']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Yay♡ Taro Onii-chan''s is getting bigger + + inside \N[6], muku muku♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Your weak dick that surrenders right after + + ejaculating needs punishment♡ Here I go-♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] rode Taro in the cowgirl position, shaking + + her long, silky hair fiercely!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '79', !!int '79', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '194']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] smiled as she felt Taro''s ejaculation and + + continued to move her hips up and down intensely + + without caring about his ejaculating penis!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '193']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Forced to ejaculate continuously by \N[6]''s + + intense actions, Taro was drained of his semen and + + became unable to move...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '42']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '192']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Ahaha♡ Taro Onii-chan, you''re so weak♡ + + Twitching under \N[6], that''s so weird-♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '187']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Ah-ah♡ You came so much-♡ Yui might get + + pregnant♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '191']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "...? Huh...? Taro Onii-chan? Your dick is + + getting smaller inside...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "Are you asleep? Geez! It''s terrible to just + + enjoy yourself and then fall asleep!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '70', !!int '70', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['射精2回目以降敗北']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '192']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro thought the girl who took his virginity and + + scolded him for his quick ejaculation was cute... + + And with that thought, he drifted out of + + consciousness...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "Fufu♪ Is it already over?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '193']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "\N[6] isn''t satisfied at all yet, I''m still + + totally fine♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '190']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "Besides, it was \N[6] who was moving, but + + Taro Onii-chan is drenched in sweat and already + + giving up♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '192']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "Well, it''s okay, I forgive you♡ After + + cumming this much inside, I don''t think it''ll make + + a difference how many more times you do it♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Then, as a final blow, I''ll go all out♡ + + \N[6] has been gentle because Taro Onii-chan is so + + weak, you know-?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] writhed her hips and stimulated Taro''s penis!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '192']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro''s penis became erect again inside \N[6]''s + + vagina...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "\N[6] will move seriously now and mess up + + Taro Onii-chan♡ Here I go-♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] rode Taro in the cowgirl position, shaking + + her long, silky hair fiercely!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '79', !!int '79', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '194']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] smiled as she felt Taro''s ejaculation and + + continued to move her hips up and down intensely + + without caring about his ejaculating penis!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '193']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Forced to ejaculate continuously by \N[6]''s + + intense actions, Taro was drained of his semen...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '42']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '190']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Ahaha♡ Taro Onii-chan, you''re so weak♡ + + Twitching under \N[6], that''s so weird-♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '188']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "And you came so much...♡ You got too + + excited-♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '77', !!int '77', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '187']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Ah... Taro Onii-chan stopped moving♪ You + + must have really enjoyed sex with \N[6]♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Chu...♡ You did well, Taro Onii-chan...♡ + + Good boy...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '16', !!int '16', !!int '0']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &1 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*1]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '8']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '11']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '13']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '162', !!int '162', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '340', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '83' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ユイP脱ぎ' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '42']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N[6] slowly took off her panties while holding up + + her skirt!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '38', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '52', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'Yui P', !!int '1', !!int '0', !!int '330', !!int '220', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '84' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ユイ服脱ぎ' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N[6] slowly stripped off their clothes as if to + + show off!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '39', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '54', !!int '54', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '52', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '53', !!int '53', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '51', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '55', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '10', 'Yui P', !!int '1', !!int '0', !!int '330', !!int '220', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '58']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '85' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '脱ぎ追加' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '86' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '脱ぎ追加' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '87' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ユイ押し倒しインサート' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '112', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Choices', 'Resist', 'Defenseless', 'Hold back ejaculation'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', '抵抗する']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '8']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '81', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '43']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '62']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Yui: "Mmm... Don''t you want to cum inside Yui''s + + pussy?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '113', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['抵抗失敗して犯され']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N[6] saw Taro not resisting and smiled + + seductively, certain of her victory!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '63']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N[6]: "What''s that, pretending to resist? There''s + + no way you couldn''t resist against a frail girl + + like \N[6], right?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N[6]: "You want to be raped by force? Fufu♡ + + Alright♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '19', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '108', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '61']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['N[6]: "Ehehe...♡ I''m going to eat you up♡ Oh, + + \N[6] will take off her clothes too♪ I''ll show you + + where it goes in♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '85']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '117', 'p': [!!int '84']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N[6] grabbed Taro''s penis with one hand and aimed + + it at her genitals, then slowly lowered her hips!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro only made a show of resisting and ended up + + being raped by \N[6]...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '80', !!int '80', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '4', !!int '1', !!int '6', !!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '28', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '89']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '117', 'p': [!!int '84']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['N[6] saw Taro not resisting and smiled + + seductively, certain of her victory!']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['N[6] grabbed Taro''s penis with one hand and aimed + + it at her genitals, then slowly lowered her hips!']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Taro only made a show of resisting and ended up + + being raped by \N[6]...']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '121', 'p': [!!int '80', !!int '80', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '27', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '89']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '113', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '2', '無抵抗']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '82', !!int '82', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] saw Taro not resisting and smiled + + seductively, certain of her victory!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '61']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "You''re not resisting at all, huh... + + Ehehe...♡ Taro Onii-chan''s dick... \N[6] is going + + to take it♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '108', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '61']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N[6]: "Ah, \N[6] will take off her clothes too♪ + + I''ll show you where it goes in♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '85']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '84']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] grabbed Taro''s penis with one hand and aimed + + it at her genitals, then slowly lowered her hips!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro just watched as his penis was slowly + + swallowed by \N[6]''s pussy...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '80', !!int '80', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '4', !!int '1', !!int '6', !!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '28', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '89']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '27', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '89']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '113', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '3', '射精を我慢する']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '80', !!int '80', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '1', !!int '1', !!int '4', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '63']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Taro Onii-chan''s dick... I''m going to take + + it♡ You can''t cum right away, okay? Fufu♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '108', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '61']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N[6]: "Ah, \N[6] will take off her clothes too♪ + + I''ll show you where it goes in♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '85']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '84']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] grabbed Taro''s penis with one hand and aimed + + it at her genitals, then slowly lowered her hips!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro desperately endured the pleasure of his penis + + being slowly swallowed by \N[6]''s pussy...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '4', !!int '1', !!int '6', !!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '28', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '89']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '27', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '89']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '113', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '413', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '88' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ユイ犯され' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '482']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '42']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '186']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '1', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '-1', !!int '1', !!int '22']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '-1', !!int '0', !!int '25']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '21', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['童貞']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '2', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '94']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '190']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "Mmm♡ It''s all in... I did it! I got Taro + + Onii-chan''s first time♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '188']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "Look♪ Taro Onii-chan♡ Your cock is being + + eaten by Yui''s lower mouth...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '193']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "Ehe, ehehe♡ I''m gonna brag about this to + + everyone in class~♪ Of course, to Jane Onee-san + + too, right♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '43']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '188']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "Keep moving just like this and make me cum + + inside... Fufu♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '190']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "I''m going to take all of Taro Onii-chan for + + myself♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '89' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '90' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ユイHP30' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Taro is about to cum!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '26']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '1', !!int '6', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '21', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '9', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '193']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Yui: "Ah♡ Taro Onii-chan, you''re going to cum, + + aren''t you? Yui can tell the timing now♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '9', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '188']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Yui: "Hehe♡ I''m looking forward to seeing Taro + + Onii-chan''s face when he cums♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '9', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '188']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Yui: "Mmm♡ Inside \N[6], it''s twitching... You''re + + going to cum, aren''t you, Taro Onii-chan♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '186']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '21', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['初射精前']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '193']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "Ah... Taro Onii-chan''s... It''s twitching + + inside Yui♪ You''re about to cum...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['犯されてない']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '105', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '22', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '119', 'p': ['本番スキップ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "Ah... Taro Onii-chan... Are you about to + + cum?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '42']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '61']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "Hey, if you''re going to cum, do it inside + + Yui♡ Please, Taro Onii-chan♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '63']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "Yui will get on top and put it in... Just + + stay still, okay?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '26', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '118', 'p': ['本番スキップ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '9', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Yui: "Ah... Taro Onii-chan... Are you about to + + cum?']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '61']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Yui: "Ehehe~♪ What should I do now♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '9', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Yui: "Wow...♡ Taro Onii-chan''s dick is getting + + even bigger♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '61']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Yui: "You''re going to cum already-♪ So fast♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '9', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '63']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Yui: "Ehehe...♡ You''re about to cum, right? Taro + + Onii-chan♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '61']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Yui: "I''ll let you cum with all your might♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '91' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ユイHP0' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon2', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Taro can no longer hold back his ejaculation!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '1', !!int '6', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '21', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '19']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '188']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Yui: "Ah♡ Taro Onii-chan, you''re going to cum♡ So + + fast♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '101', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '193']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Yui: "Fufu♡ Is sex with \N[6] that good? Taro + + Onii-chan, you''re so cute♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '190']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Yui: "I''ll make you cum while we kiss♡ Get even + + more obsessed with \N[6]! Taro Onii-chan♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '192']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Yui: "I''ll finish you off intensely, and let you + + cum with all your might♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Yui: "Cum♡ Inside of \N[6]''s... let it out-♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '193']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Yui: "You''re going to cum...♡ \N[6], I love the + + face Taro Onii-chan makes when he cums♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '101', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '192']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Yui: "Your face is all red, Taro Onii-chan♡ Your + + first time feels good, doesn''t it♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Yui: "\N[6] will cover your mouth for you♡ So it''s + + okay to let out your voice...♪ Taro Onii-chan♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '193']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Yui: "It feels like I''m conquering Taro Onii- + + chan♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Yui: "Just like this, get cummed a lot and become + + \N[6]''s thing♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '192']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Yui: "Ah♡ You''re going to cum again? Your first + + sex is a baby-making one with \N[6], you lucky + + boy, Taro Onii-chan♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '101', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '193']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Yui: "I''ve been letting it out without + + contraception, but you''ll take responsibility, + + won''t you?♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '192']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Yui: "Ah, don''t answer now♪ The cumming inside now + + is your answer, right? If you talk back, I''ll do + + this♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '190']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Yui: "Being ridden and fucked by a younger girl + + like \N[6], that means consent, right?♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '192']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Yui: "Taro Onii-chan, you pervert♡ Just cum like + + this♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '101', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '186']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N[6] hugged Taro tightly and while kissing and + + violating Taro''s mouth, she moved her hips up and + + down intensely!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '39']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N[6] pressed down on Taro from above and moved her + + hips up and down intensely!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '93']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '21', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['初射精']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '8', !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '188']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Yui: "Waah♡ Taro Onii-chan''s is swelling inside + + Yui''s... you''re going to cum, aren''t you♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '192']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Yui: "Taro Onii-chan, you can''t move♡ Yui will + + move and make Taro Onii-chan cum!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N[6] pressed down on Taro with both hands from + + above!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '19', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '230', 'p': [!!int '45']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '190']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Ehehe... It''s like I''m being forced into + + sex♪ Do you surrender being fucked by someone you + + like? Taro Onii-chan♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '101', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '188']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Yui: "Taro Onii-chan, at the end, I''ll hug you + + tight while we kiss and make you cum♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '186']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['N[6] covered Taro and while kissing and violating + + Taro''s mouth, she moved her hips up and down + + intensely!']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '39']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '108', 'p': ['キス好きじゃない']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '192']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Yui: "Fufu♪ Then Yui will work hard at moving♡ Get + + really comfortable♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '93']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['ユイ好きじゃない']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '192']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N[6]: "Ahah♡ You''re about to cum, right? Taro + + Onii-chan♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '191']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N[6]: "But no! You can''t cum inside someone you + + don''t like, even \N[6]''s classmates know that, + + right?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '193']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N[6]: "But but, if you say you''ve been stolen by + + \N[6] and fell in love... maybe I''ll forgive you♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '43']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N[6] pressed down on Taro with both hands from + + above!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '19', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '230', 'p': [!!int '45']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '192']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N[6]: "Fufu♡ Just like this, get completely fucked + + by \N[6] and cum, Taro Onii-chan♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N[6]: "Say you love me♡ Taro Onii-chan♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '112', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '102', 'p': [['Choices', 'I love you', 'I love you', 'I love you'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '402', 'p': [!!int '1', '好き']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '113', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '402', 'p': [!!int '2', '好き']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '113', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '402', 'p': [!!int '3', '好き']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '113', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '413', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N[6] listened to Taro''s reply and smiled + + triumphantly!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '190']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N[6]: "...♡ Taro Onii-chan, I''ve corrupted you♡ + + Ehehe♡ Since you said it properly, here''s your + + reward♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N[6] pressed down on Taro''s body from above and + + moved her hips up and down intensely!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '93']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['犯されてない']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '42', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '96']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '41', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '97']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '47', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '98']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '92' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ユイで膣内射精' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '1', !!int '6', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '21', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ初射精']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '77', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '190']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Yui: "Mmm... Ahh... ♡ Taro Onii-chan... it''s + + coming out so much... ♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '77', !!int '77', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '60', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '121', 'p': [!!int '60', !!int '60', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '121', 'p': [!!int '58', !!int '58', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '126', 'p': [!!int '2', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '99']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '119', 'p': ['初キス1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '190']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Yui: "Ah♡ Inside me... Taro Onii-chan''s is coming + + out♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '42']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '192']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "Being filled up inside feels like this♡ + + Look♡ It''s overflowing so much...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '8', !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['ナカ初射精ユイ好き']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '190']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Yui: "Ehehe♡ Taro Onii-chan, you let your favorite + + Yui take your virginity♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '192']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Yui: "You must be so happy to be able to cum so + + much inside Yui''s pussy♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '193']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Yui: "Yui is also so happy that Taro Onii-chan''s + + first time was a big success♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '190']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Yui: "From the start, it was always Yui leading + + and making you feel good♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '118', 'p': ['初キス1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '43']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '188']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Yui: "But Taro Onii-chan, isn''t it not enough yet? + + You came so quickly after all♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Yui: "Since it''s your first time, I''ll make sure + + you won''t be able to cum with any other girl, I''ll + + squeeze it all out of you♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '70', !!int '70', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['ナカ初射精ユイ好きくない']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '43']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '192']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Yui: "Fufu♡ You said Jane Onee-san was your + + favorite just a while ago, but you ended up + + cumming inside Yui♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '193']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Yui: "And to think you came inside such a younger + + girl♡ That''s naughty♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '190']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N[6]: "Taro Onii-chan, you''ve really fallen for + + \N[6], haven''t you♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '193']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N[6]: "Because Taro Onii-chan''s face looks just + + like a boy who loves \N[6]♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N[6]: "Taro Onii-chan looks so cute when he''s + + embarrassed♡ If you keep listening to everything + + \N[6] says, maybe I''ll make you my boyfriend♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '192']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N[6]: "For now, Taro Onii-chan came too quickly + + and \N[6] is not satisfied at all, so let''s have + + more sex♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '70', !!int '70', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精二回目以降初']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '77', !!int '77', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '101', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '60', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '121', 'p': [!!int '60', !!int '60', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '121', 'p': [!!int '58', !!int '58', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '126', 'p': [!!int '2', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '99']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '119', 'p': ['end']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '28']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '42']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '193']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Yui: "Mmm♡ Taro Onii-chan''s cum is so tasty♪ Thank + + you for the meal♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '192']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Yui: "If it''s this delicious, maybe I should ask + + for seconds♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Yui: "Taro Onii-chan''s cum, full of love... Yui + + will eat it all up with her lower mouth so none + + goes to waste♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '43']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '186']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '42']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '192']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Yui: "Ahaha♡ There it goes♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Yui: "Taro Onii-chan, you cum so quickly and your + + cum is so thick and creamy♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '188']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Yui: "When you cum this much for me, it really + + boosts Yui''s confidence♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '43']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '186']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '42']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '188']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Yui: "...♡ I made Taro Onii-chan cum again♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '193']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Yui: "Ehehe♡ Taro Onii-chan is always getting done + + by Yui♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Yui: "But that''s what you like, right?♡ I''ll keep + + teasing you a lot, so fall even more in love with + + Yui♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '43']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '186']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['end']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '3', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '21', !!int '21', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '24', !!int '24', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '23', !!int '23', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '70', !!int '70', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '83', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '195']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '14']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '21']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['外だしの場合']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '93' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ユイ脱童即イき' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon2', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '8', !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '190']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "Yay, I did it♡ Yui got Taro Onii-chan''s + + first time... Huh, what...?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '194']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '187']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "Ah, wow♡ Geez... Taro Onii-chan... that was + + quick...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '190']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "Ehe♡ But... I got it inside from Taro Onii- + + chan♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '192']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "It was right after putting it in, huh♪ Did + + you climax because it was with someone you love? + + Taro Onii-chan, you''re so cute♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '193']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "But you managed to hold on until it was all + + the way in, so good boy♡ I''ll give you a reward♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '77', !!int '77', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '187']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "Chu♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '190']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "Nn...♡ Ah...♡ It''s coming out again...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '77', !!int '77', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '60', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '60', !!int '60', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '58', !!int '58', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '2', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '99']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['初キス1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '192']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "Fufu...♡ Taro Onii-chan, you...♡ Yui hasn''t + + even moved yet and you''re already♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['初キス1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '43']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '190']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "Taro Onii-chan''s first time can''t end like + + this, it''d be too disappointing♡ Yui will move a + + lot and make you climax tons♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['ユイ好きじゃない']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '190']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "Yay, I did it♡ Yui got Taro Onii-chan''s + + first time... Huh, what...?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '194']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '187']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "Ah, wow♡ Geez... Taro Onii-chan... that was + + quick...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '192']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "Fufu♡ Even though Jane Onee-san is your + + favorite, you came so quickly when Yui put it + + in-♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "You didn''t even try to hold back♪ You really + + like Yui, don''t you? You wanted to cum inside, + + right?♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '193']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "Since Yui has taken Taro Onii-chan''s + + virginity, I''ll go ahead and take Taro Onii-chan''s + + heart too♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] seems happy to have taken Taro''s virginity... + + Taro is captivated by the smile of the girl who + + easily led him to climax...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '3', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '21', !!int '21', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '24', !!int '24', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '23', !!int '23', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '70', !!int '70', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '71', !!int '71', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '83', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '195']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '14']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '94' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '95' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ユイキス逝き' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '27', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['キス初射精']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "Eh? Taro Onii-chan, you''re cumming? But + + we''re just kissing♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '61']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "You like kissing with \n[6] that much, huh♡ + + Taro Onii-chan, you''re so cute♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '8', !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "You love \n[6], don''t you? It can''t be + + helped♡ Ehehe...♡ Then, let me help you feel good + + as you cum♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '108', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['N[6]: "Making Taro Onii-chan cum makes me nervous♡ + + It''s a bit hot, so I''ll take off \N[6] too♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '85']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] gently grasped Taro''s penis, which was on the + + verge of ejaculation, while kissing him!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '55', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '54']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro came the moment he was touched... \n[6] + + continued to kiss him until his ejaculation was + + over, catching his semen with her hand...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "Mmm♡ You came just from being touched♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '61']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "It''s okay♪ \n[6] doesn''t mind even if it''s + + premature♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Maybe today I should get Taro Onii-chan''s + + dick used to girls♡ Fufu♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['キス初射精好きじゃない']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '63']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "You must have fallen for \n[6] after all + + those kisses♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Taro Onii-chan loves \n[6]! I''ll show you + + the proof right now♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '108', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['N[6]: "Making Taro Onii-chan cum makes me nervous♡ + + It''s a bit hot, so I''ll take off \N[6] too♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '85']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] gently stroked Taro''s penis, which was on the + + verge of ejaculation, while kissing him!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '55', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '54']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] continued to kiss him until his ejaculation + + was over, catching his semen with her hand...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "Mmm♡ You came just from being touched♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '61']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Taro Onii-chan, you look so happy♡ It felt + + good to cum while being kissed by \n[6], didn''t + + it♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '63']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "This gooey semen of yours is the proof, + + Taro Onii-chan♡ They say you cum a lot when it''s + + with a girl you like♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I''ll make you cum even more and more, so + + you understand your feelings for me♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精二回目以降 射精前と後の台詞']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '19']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '61']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Chu♡ Chu♡ Ah! Taro Onii-chan... you''re + + going to cum again♡ \N[6] will help you♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Realizing Taro''s limit, \N[6] looked into his eyes + + and gently grasped his penis!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '59', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "You can''t cum yet! Taro Onii-chan is + + supposed to cum from \N[6]''s kisses♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] hugged Taro tightly with one hand and kissed + + him fiercely while moving the hand gripping his + + penis!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '61']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Hmm... Mmm...♡ Taro Onii-chan... I love + + you♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Ah...♡ Taro Onii-chan...♡ Did you get + + excited being told ''I love you'' by \N[6]?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Seeing Taro dazed from the kisses, \N[6] was + + satisfied and went for the kill by grasping his + + penis with her hand!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '59', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Ehehe...♡ I''ll take a happy-looking Taro + + Onii-chan all the way to heaven♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] blocked Taro''s mouth with a kiss and inserted + + her tongue while jerking off his penis with her + + hand!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Ah♡ I can tell that Taro Onii-chan is about + + to cum, \N[6] knows it♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '61']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Kissing really does make our feelings + + connect, doesn''t it? It feels like we''re already + + lovers! Ehehe...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['A slightly embarrassed \N[6] grasped Taro''s penis + + with her hand!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '59', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '61']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Taro Onii-chan...♡ Show me proof that you + + felt good from \N[6]''s kisses, cum for me♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] gently kissed Taro and then started to jerk + + off his penis vigorously!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '54']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '28']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '61']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Mmm♡ Chu♡ How about it? Taro Onii-chan... + + Were \N[6]''s kisses good?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Kissing seems to make our feelings connect♡ + + After all, \N[6]... loves Taro Onii-chan... + + Ehehe...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "Kyaa♡ It''s throbbing in my hand♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '61']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "Taro Onii-chan, this spot feels good for + + you, huh? Let''s learn more and more about each + + other♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '61']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Chu...♡ Making Taro Onii-chan feel this + + good with \n[6]''s kisses makes me so happy♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '63']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Eheh♡ Taro Onii-chan is totally smitten + + with \N[6], isn''t he?♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '3', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '27', !!int '27', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '22', !!int '22', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '23', !!int '23', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '11']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '96' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ユイpコキ逝き' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '26', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['初射精']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '179']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "Ah... you''re going to cum already, huh?♡ If + + I let go, it seems like it''ll come out right away, + + so I''ll just let you cum like this♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '183']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "You can cum inside \n[6]''s panties♡ But in + + exchange, you have to go buy new and cute panties + + with me♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '185']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro climaxed, scattering his semen, and was + + handled by \N[6] until the very last drop...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '180']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Ehehe...♡ It was easy to make Taro cum♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '8', !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '184']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "You came quickly because it was \n[6] doing + + it, right?♡ Did you like the feeling of a girl''s + + panties you like? Fufu♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '108', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '180']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['N[6]: "I moved my hand so much I got hot! I''m + + going to take off my clothes too♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['N[6] slowly stripped off her clothes in a teasing + + manner!']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '39', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '121', 'p': [!!int '51', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '121', 'p': [!!int '53', !!int '53', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '121', 'p': [!!int '54', !!int '54', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '177']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['初射精好きじゃない']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '184']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "What kind of new panties should we get?♡ + + Taro, you can choose them♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '179']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "\n[6] and Taro''s first date will be + + shopping♪ I''m looking forward to it♡ Ehehe♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro was captivated by the happy smile of the girl + + who made him cum so easily...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '108', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '179']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N[6]: "I moved my hand so much I got hot! I''m + + going to take off my clothes too♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N[6] slowly stripped off her clothes in a teasing + + manner!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '39', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '51', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '53', !!int '53', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '54', !!int '54', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '177']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精二回目以降 射精前と後の台詞']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '19']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '184']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Ei♡ Ei♡ Ah! Taro, you''re going to cum + + again♡ Should I let it out on \N[6]''s panties♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '183']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "\N[6]''s panties are all slippery now, so + + it''s okay to do it a bit more intensely, right?♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] grabbed Taro''s penis with her semen-soaked + + panties and started to jerk it off intensely!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '183']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Eh-? You''re going to cum in the panties + + again? It feels that good?♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '180']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Sorry they''re not very naughty panties! If + + Taro buys me cute ones, next time I''ll do it with + + those on♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] wrapped Taro''s penis with her panties and + + jerked it up and down intensely!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '179']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Ah♡ Taro, you''re going to cum again, huh♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '184']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "These panties are going to be \N[6]''s + + favorite from today♡ Because they made Taro cum a + + lot♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Make them even more drippy and slippery for + + me♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] continued to jerk off Taro''s penis with her + + panties while smiling!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '185']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '28']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '184']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Mmm♡ There it goes♡ Something white is + + oozing out from \N[6]''s panties♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '179']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "\N[6] worked really hard♡ Praise me, praise + + me♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '180']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "Kyaa♡ It''s overflowing from the panties♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '183']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "Maybe I''ll have Taro wash these for me? + + Ehehe...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '183']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Ehehe...♡ So that''s the face Taro makes + + when he cums♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '180']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Only \N[6] knows this face, right?♡ Such a + + cute face... Taro♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '3', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '26', !!int '26', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '22', !!int '22', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '23', !!int '23', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '75', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['飛ばし']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['飛ばし']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '97' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ユイ顔騎逝き' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['初射精']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "Eh!? Taro Onii-chan, are you really about to + + cum?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "You can''t touch yourself and cum! \n[6] + + will make you cum!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '62']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "Geez... Can''t be helped, huh!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] took Taro''s dick, which looked like it was + + about to explode, into her mouth while still + + straddling Taro''s face!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '53', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '53']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro came without warning from the sudden + + stimulation... \N[6] kept Taro''s dick in her + + mouth, drinking his semen until the throbbing of + + his ejaculation subsided...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "Cough! Ugh... it got on my face..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "But \n[6], you made Taro Onii-chan cum so + + skillfully♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '61']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "Ehehe...♡ Taro Onii-chan, did it feel + + good?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '59']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['「……']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "You can''t respond with \N[6] sitting on + + your face like this... You can''t even see Taro + + Onii-chan''s face..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '30', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '62']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Geez! I can''t believe this is the first + + time doing it with Taro Onii-chan!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '62']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Geez! You''re such a pervert for cumming + + like this, Taro Onii-chan!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '8', !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '62']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Taro Onii-chan got to do his favorite + + perverted play with his beloved \N[6], thank + + goodness!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '63']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Well, whatever... Now Taro Onii-chan can''t + + defy \N[6] anymore♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '61']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "For now, talking to other girls is also + + forbidden♪ If you disobey, I''ll tell everyone how + + I made you cum!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "It''s okay now, but make sure to thank me + + properly? I think I''m the only girl who would do + + such perverted plays with you."']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '63']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "With this, you''ll have to fall in love with + + \N[6]♪ You pervert, Taro Onii-chan♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '108', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "\N[6] has been moving so much that I''m + + getting hot! I''m going to take off my clothes + + too♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '61']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Next time, I''ll rub \N[6]''s pussy against + + you♡ Are you happy? Ehehe...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '85']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '61']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "That''s right! Next time, I''ll rub \N[6]''s + + pussy against you♡ Are you happy? Ehehe...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '84']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精二回目以降 射精前と後の台詞']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '19']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '61']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Ei♡ Ei♡ Ah! Taro Onii-chan... you''re going + + to cum again♡ \N[6] will help you♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Realizing Taro was at his limit, \N[6] took his + + dick into her mouth in a 69 position!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '60', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '61']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Hmmp♡ Cum already♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] grinded her hips on Taro''s face while sucking + + his dick fiercely!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Whoa♡ Is Taro Onii-chan''s dick at its + + limit? I can tell just by looking that you''re + + about to cum♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '61']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "\N[6] will swallow again so make sure to + + thank me later, Taro Onii-chan♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Knowing Taro was at his limit, \N[6] took his dick + + deep into her mouth to finish him off!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '60', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Hm... munch munch...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] wriggled her hips on Taro''s face while + + rolling his dick around in her mouth!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Mmm♡ Ahh♡ \N[6] is... feeling a little + + bit... good too♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '62']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Huh? Taro Onii-chan, you can''t stop + + licking!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '62']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Can''t move because you''re about to cum? + + Geez... Can''t be helped..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['With an exasperated look, \N[6] took Taro''s dick + + into her mouth with one gulp!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '60', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '63']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Mmm... kiss... hurry up... and cum!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['After saying that, \N[6] took Taro''s dick deep + + into her mouth and sucked fiercely while pressing + + her pussy against his face!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '53']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '28']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '61']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Mmm♡ You came a lot, Taro Onii-chan♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '63']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Okay♪ Shall we continue? \N[6] won''t move + + until I''m satisfied♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "~♡ Puhah... I can''t swallow it all♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '61']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "After all this service, I must be the + + number one girl for you now, right? Taro Onii- + + chan♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '62']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "If you say later that you actually like + + Jane Onee-san, I''ll be really mad!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '61']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Mmm...♡ I''ve eaten up Taro Onii-chan''s + + dick♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '63']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "I''m the only girl who will keep doing such + + perverted play with you!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '61']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "If you like this, then you have no choice + + but to marry me♡ Taro Onii-chan♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '3', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '25', !!int '25', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '22', !!int '22', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '23', !!int '23', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '16']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '98' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ユイ初キス' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '8', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '58', !!int '58', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '4', !!int '1', !!int '6', !!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "Mmm... *kiss*... ♡ Taro Onii-chan, was that + + your first kiss...?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '61']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "Ehehe~ ♡ I got Taro Onii-chan''s first kiss + + ♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "And now I''m going to take your first time + + too ♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '4', !!int '1', !!int '6', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '43']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '188']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Yui: "Mmm... *kiss*... ♡ Taro Onii-chan, it was + + your first kiss, huh ♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Yui: "I wanted to give you a kiss before your + + first time with sex-']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '193']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Yui: "Well, it''s okay♪ Now Yui owns all of Taro + + Onii-chan''s firsts, including his very first kiss + + ♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '99' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ユイ奴隷バトル' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '176']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '108', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '61']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Hehe♡ Taro Onii-chan, you''re looking + + forward to it, huh♡ \N[6] will take it off for + + you♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '85']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "So, Taro Onii-chan, what do you want Yui to + + do for you? Beg me for it♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'I want you to ravish me', 'I want to come from foreplay'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '犯して欲しい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '14']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['既に童貞奪われた']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '8', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '21', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '1', !!int '22', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '59']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Yui: "Eh-? You want to put it in right away?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '63']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Yui: "But after all, Taro Onii-chan is always at + + Yui''s mercy, so we don''t need foreplay, do we♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '57']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Yui: "Okay♡ I''ll put it in for you♡ Taro Onii- + + chan, just lie down as usual and Yui will take + + care of everything quickly♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['奴隷バトル膣内で射精済']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '57']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Yui: "It''s okay♡ I won''t let go even if you pass + + out today♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['筆おろし後の二回目戦目以降']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '108', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '61']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['N[6]: "Ah, \N[6] will take it off too♪ I''ll show + + you where it goes in♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '85']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '42']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '84']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '105']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['奪われた持ってない']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['奴隷バトルで筆おろし']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '61']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "Yeah♪ That''s fine♡ Yui and Taro Onii-chan + + are lovers after all♡ It''s Yui''s role as your + + girlfriend to take your virginity♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '63']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "Ehehe...♡ Taro Onii-chan''s virgin + + graduation, Yui will do it for you♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '108', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '61']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['N[6]: "Ah, \N[6] will take it off too♪ I''ll show + + you where it goes in♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '85']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '42']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '84']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '19', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] grabbed Taro''s dick with one hand and aimed + + it at her genitals, then slowly lowered her hips!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '118', 'p': ['選択肢2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '102', 'p': [['Choices', 'I''m going to cum right away!', 'Endure it'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '119', 'p': ['選択肢2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '1', 'すぐイっちゃう']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro got excited as he felt his dick being slowly + + swallowed by \N[6]''s pussy...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '311', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '2500', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '28', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '188']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Yui: "Mmm♡ Look, Taro Onii-chan♡ It''s all in...♡ + + Oh, what...?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Yui: "Ah, ahh♡ Come on... Taro Onii-chan... too + + fast...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '42']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '193']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Yui: "Ehehe...♡ It''s okay, Taro Onii-chan♡ That + + just means sex with Yui felt really good, right?♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Yui: "You came properly deep inside, so the virgin + + graduation is a big success♡ Taro Onii-chan, you + + did great♡ Here''s your reward♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '43']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '77', !!int '77', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '186']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Yui kissed Taro, who was still connected and in a + + state of ecstasy after ejaculating!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '190']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Yui: "Mmm...♡ Again...♡ Taro Onii-chan...♡ You + + came a lot... good boy♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '77', !!int '77', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '193']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Yui: "Being led by a cute younger girlfriend in + + uniform while losing your virginity, Taro Onii- + + chan is such a lucky guy♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '192']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Yui: "Besides, doing it raw is only for Taro Onii- + + chan♡ You''ll have to take responsibility now♡ + + Ehehe♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '126', 'p': [!!int '1', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '126', 'p': [!!int '4', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '126', 'p': [!!int '5', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '126', 'p': [!!int '3', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '122', 'p': [!!int '96', !!int '96', !!int '0', !!int '1', !!int '100']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '122', 'p': [!!int '21', !!int '21', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '122', 'p': [!!int '24', !!int '24', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '122', 'p': [!!int '23', !!int '23', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '83', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '195']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '101']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '2', '我慢する']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro desperately tried not to cum as he felt his + + dick being slowly swallowed by \N[6]''s pussy...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '28', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '126', 'p': [!!int '1', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '126', 'p': [!!int '4', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '126', 'p': [!!int '5', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '126', 'p': [!!int '3', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '42']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '190']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Yui: "Mmm♡ Look, Taro Onii-chan♡ It''s all in...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '192']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Yui: "Ehehe...♡ Taro Onii-chan, you look so + + pleased♡ You can cum anytime you want♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '43']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '192']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Yui: "Your cute Yui in uniform will lead you + + through your virgin graduation to the very end♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '101']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', '前戯でイきたい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '4', !!int '1', !!int '6', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '61']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "I''ve already received plenty of cum inside, + + so that''s fine too♡ I''m going to pull it out now♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui slowly raised her hips and freed Taro''s dick + + from her pussy... As it came out, semen dripped + + out from her pussy...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['選択肢B']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Choices', 'I want you to sit on my face', 'I want you to handle it with panties', 'I want a kiss'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['選択肢B']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', '顔に乗って欲しい']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '102']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '2', 'パンツで扱いて欲しい']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '103']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '3', 'キスして欲しい']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '104']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '100' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ユイ奴隷本番童貞' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '482']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '1', !!int '6', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '193']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "Shall we continue? Taro Onii-chan♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '21', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '96', !!int '96', !!int '0', !!int '1', !!int '100']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['永続']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '69']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '4', !!int '0', !!int '30', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '188']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "Mmm...♡ Taro Onii-chan... are you going to + + cum?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '193']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "It''s okay♡ Go ahead and cum inside♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '101', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '77', !!int '77', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '186']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N[6] hugged Taro''s body tightly and, while + + violating Taro''s mouth with a kiss, she began to + + move her hips up and down intensely!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '39']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N[6] pressed down on Taro''s body from above and + + started moving her hips up and down fiercely!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '21', !!int '21', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '24', !!int '24', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '23', !!int '23', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '101', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '190']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '77', !!int '77', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '42']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '188']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "Mmm...♡ Smooch...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '193']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "Ehehe♡ It''s coming out a lot♡ Taro Onii- + + chan''s first time was a huge success♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "You did really well, Taro Onii-chan♡ Good + + boy, good boy♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '43']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '190']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui gently stroked Taro''s head as he ejaculated in + + ecstasy!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '192']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "Being led by a cute younger girlfriend in + + uniform while graduating from virginity, Taro + + Onii-chan is such a lucky guy♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '83', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '195']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '193']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "Besides, I''m only doing it raw with you, + + Taro Onii-chan♡ You''ll have to take + + responsibility, okay♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['永続']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['二回目']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '4', !!int '1', !!int '6', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['継続騎乗位']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['騎乗位入れ直し']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Yes', 'You want the finishing blow?'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'はい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['全回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '40']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '100']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', 'トドメが欲しい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '192']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "Ehehe...♡ Shall we go for another round?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '101', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '77', !!int '77', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '186']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Fufu♡ Do you want to keep going until you + + pass out? You''re such a pervert, Taro Onii-chan♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '39']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] sealed Taro''s mouth with a kiss and continued + + to move her lower half up and down vigorously!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '39']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] kept kissing Taro while he was ejaculating + + and didn''t stop moving her hips!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] rode Taro in the cowgirl position, shaking + + her long, silky hair wildly!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '79', !!int '79', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '186']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] smiled as she felt Taro ejaculate and + + continued to move her hips up and down intensely + + without minding his penis still ejaculating!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '77', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '190']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]''s intense movements made Taro ejaculate + + continuously until he was completely drained...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Mmm...♡ Kiss...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '77', !!int '77', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '42']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '193']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] continued to kiss Taro until she squeezed out + + the last drop from his penis...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '188']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "Okay♡ That''s it♡ Making Taro Onii-chan cum + + is so easy, it''s a relief♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '190']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "When you wake up, we''re going on a date to + + the place Yui wants to go, okay♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '77', !!int '77', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '186']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "I''ll stay on top until you fall asleep♡ + + Goodnight, Taro Onii-chan♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '76', !!int '76', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '3', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '340', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '101' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ユイ奴隷顔騎' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '16']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '62']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "Ehh... Yui doesn''t really like that! I can''t + + even see Taro Onii-chan''s face!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "What am I supposed to do if my friends ask + + how we do it!? It''s too embarrassing to say!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '59']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "Well, I guess it can''t be helped... It''s + + partly Yui''s fault that Taro Onii-chan became such + + a pervert..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '61']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "But in exchange, you''re going to make + + today''s date even more extravagant, okay? ♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '62']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "You''re going to ride on my face again-? + + Geez, Taro Onii-chan, you pervert!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '84']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['永続']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '66']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '4', !!int '0', !!int '5', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '61']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Ei! ♡ Ei! ♡ Ah! Taro Onii-chan... I''m going + + to cum ♡ \N[6] will help you out ♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] sensed Taro''s limit and took his penis into + + her mouth in a 69 position!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '60', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '61']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Hamu! ♡ Cum already ♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] grinded her hips on Taro''s face while sucking + + his penis fiercely!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Wa! ♡ Is Taro Onii-chan''s dick at its + + limit? I can tell you''re about to cum ♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '61']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "\N[6] will swallow it for you, so make sure + + you thank me properly later, Taro Onii-chan ♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] sensed Taro''s limit and took his penis into + + her mouth to finish him off!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '60', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Hamu... munyu munyu... ♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] wriggled her hips on Taro''s face while + + rolling his penis in her mouth as if licking it!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Nn! ♡ Ahn! ♡ \N[6] is... feeling a little + + good too... ♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '62']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Huh? Taro Onii-chan, you can''t stop + + licking!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '62']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Can''t move because you''re about to cum? + + Geez... can''t be helped..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6], with an exasperated look, took Taro''s penis + + into her mouth with one gulp!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '60', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '63']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Nn... chu... hurry up... and cum!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['With that said, \N[6] took Taro''s penis deep into + + her mouth and sucked fiercely while pressing her + + genitals against his face!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '53']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '28']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '3', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '25', !!int '25', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '23', !!int '23', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '22', !!int '22', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '61']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Nn! ♡ You came so much, Taro Onii-chan ♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '63']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Yes! ♪ Shall we continue? \N[6] won''t move + + until I''m satisfied, so ♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "~♡ Puhah... I can''t swallow it all ♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '61']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "You''re so lucky to have a cute girlfriend + + who does such perverted plays for you, Taro Onii- + + chan ♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '61']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Nn... ♡ I''ve eaten up Taro Onii-chan''s dick + + ♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '63']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Did it feel good to cum while Yui was + + riding you? You pervert, Taro Onii-chan ♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '63']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "Ehehe... ♡ What do you want to do next?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '23', !!int '23', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '119', 'p': ['永続']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'I want you to milk me more', 'I want you to finish me'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'もっと搾り取られる']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '40']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '100']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', 'トドメが欲しい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '63']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "Fufu! ♡ Do you want to keep going until you + + pass out again? You pervert, Taro Onii-chan ♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] took Taro''s penis into her mouth with a gulp + + and sucked fiercely while twining her tongue + + around it!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] continued to suck fiercely on Taro''s + + ejaculating penis, letting semen drip from her + + mouth!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]''s intense actions made Taro ejaculate + + continuously, leaving him unable to move under her + + ass...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '61']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Puhah... ♡ Taro Onii-chan, you came too + + much ♡ \n[6], I can''t drink this much ♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '63']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Fufu! ♡ I''ll stay on top of you until your + + dick goes limp while you sleep, Taro Onii-chan ♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '61']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Goodnight ♡ Taro Onii-chan ♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Slightly suffocated but enveloped by the soft and + + small ass of the girl, Taro blissfully lost + + consciousness...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '67', !!int '67', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '76', !!int '76', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '340', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '102' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ユイ奴隷パンツ' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '26', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "Hehe♪ Taro Onii-chan, you really like Yui''s + + panties that much♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui lifted her skirt to flaunt her panties!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '54', !!int '54', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '53', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '63']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "I''ll give Taro Onii-chan my panties as a + + present♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '53', !!int '53', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '52', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '9']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', 'Yui P', !!int '1', !!int '0', !!int '330', !!int '220', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui placed her freshly removed panties onto Taro''s + + penis!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '55', !!int '55', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '179']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "Now I can get Taro Onii-chan to buy me new + + panties♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '180']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "Once all the old ones are gone, I''ll use the + + ones Taro Onii-chan bought to stroke you♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '57']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "Panties again-!? Yui''s hands are going to + + get dirty..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['永続']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '65']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '4', !!int '0', !!int '30', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '97']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '180']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "Ehehe...♡ What do you want next?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '119', 'p': ['永続']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'I want you to milk me more', 'I want you to finish me'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'もっと搾り取られる']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '40']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '100']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', 'トドメが欲しい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '183']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "Fufu♡ Do you want to do it until you pass + + out again? You''re such a pervert, Taro Onii-chan♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] continued to stroke Taro''s ejaculating penis + + with the panties!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '197']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]''s intense torment made Taro ejaculate + + repeatedly until he couldn''t move...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '180']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Ah-ah♡ \n[6]''s panties are all wet♡ Make + + sure to wash and return them, okay, Taro Onii- + + chan♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '179']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Fufu♡ I''ll hold onto the panties with your + + penis until you fall asleep and it shrinks♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '184']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Goodnight♡ Taro Onii-chan♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Looking forward to washing cute Yui''s panties, + + Taro lost consciousness in a state of ecstasy...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '67', !!int '67', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '76', !!int '76', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '340', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '103' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ユイ奴隷キス' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '11']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '27', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '61']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "Do you want to kiss Yui? Taro Onii-chan♡ So + + cute♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "Yui also loves kissing Taro Onii-chan♡ + + Ehehe-♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '61']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "Sure♡ Yui loves making Taro Onii-chan cum + + while kissing♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['永続']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '22', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精してる場合']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui pressed Taro''s head with both hands and kissed + + him fiercely!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '22', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Chu...♡ Taro Onii-chan came... so cute♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui gently kissed Taro, who was dazed from + + ejaculating!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '22', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Eheh♡ Making Taro Onii-chan cum was so easy + + today too♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '61']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I''ll keep pampering you every day from now + + on, Taro Onii-chan♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui passionately kissed Taro, slipping her tongue + + into his mouth!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '22', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '61']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Taro Onii-chan, you look so happy♪ Being + + made to cum by Yui, it felt good, didn''t it-♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '63']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "You''re glad you became Yui''s, right? Taro + + Onii-chan♡ Ehehe...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui sealed Taro''s mouth with her lips and kissed + + him as if sucking on them!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '22', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['キスで射精する前']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui pressed Taro''s head with both hands and kissed + + him fiercely!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '22', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '61']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Mmm...♡ I''ll make Yui''s kisses even more + + intense for Taro Onii-chan who loves them♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui pressed Taro''s head with both hands and kissed + + him fiercely!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '22', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '61']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Being kissed by Yui makes you twitch and + + giggle, Taro Onii-chan... so cute♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui caressed Taro''s body with her fingertips while + + kissing him deeply!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '22', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '63']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Chu... Chu♡ Taro Onii-chan♡ Fall even more + + in love with Yui♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui sealed Taro''s mouth with her lips and kissed + + him as if sucking on them!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '22', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '4', !!int '0', !!int '15', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '19']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '61']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Chu♡ Chu♡ Ah! You''re about to cum, Taro + + Onii-chan... \N[6] will help you out♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Sensing Taro''s limit, \N[6] gazed into his eyes + + and gently grasped his penis with her hand!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '59', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "You can''t cum yet! You''re going to cum from + + \N[6]''s kisses, Taro Onii-chan♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] hugged Taro tightly with one hand while + + fiercely kissing him and moved the hand holding + + his penis!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '61']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Mmm... Mm...♡ Taro Onii-chan... I love + + you♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Ah...♡ Taro Onii-chan...♡ Did you get + + excited being told ''I love you'' by \N[6]?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Satisfied with the dazed Taro from the kisses, + + \N[6] grasped his penis with her hand to finish + + him off!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '59', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Ehehe...♡ I''ll take the happy-looking Taro + + Onii-chan all the way to heaven♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] sealed Taro''s mouth with a kiss and handled + + his penis with her hand while slipping her tongue + + in!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Ah♡ I can tell that Taro Onii-chan is about + + to cum, \N[6] knows it♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '61']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Because we''re lovers now♡ Our feelings are + + connected, right? Ehehe...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['A slightly embarrassed \N[6] grasped Taro''s penis + + with her hand!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '59', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '61']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Taro Onii-chan...♡ Show the proof that you + + felt good from \N[6]''s kisses, let it out♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] gently kissed Taro and then handled his penis + + vigorously with her hand!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '54']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '27', !!int '27', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '23', !!int '23', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '22', !!int '22', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '28']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '61']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Mmm♡ Chu♡ How about it? Taro Onii-chan... + + Were \N[6]''s kisses good?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Yui loves being praised by Taro Onii-chan, + + so praise me a lot, okay?♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "Kyaa♡ It''s throbbing in my hand♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '61']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "This is the spot that feels good for you, + + isn''t it, Taro Onii-chan? Let''s learn more and + + more about you♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '61']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Chu...♡ Being able to make Taro Onii-chan + + feel this good with \n[6]''s kisses makes me so + + happy♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '63']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Eheh♡ Taro Onii-chan is totally smitten + + with \N[6], aren''t you?♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '63']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "Ehehe...♡ What do you want next?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '119', 'p': ['永続']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'I want you to milk me more', 'I want you to finish me'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'もっと搾り取られる']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '40']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '100']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', 'トドメが欲しい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '63']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "Fufu♡ Do you want to have sex until you + + pass out again? You''re such a pervert, Taro Onii- + + chan♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '54']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] continued to stroke Taro''s penis with her + + hand while keeping his mouth sealed with kisses!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '54']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] squeezed out the last drop and continued to + + kiss Taro until he stopped moving...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Mmm...♡ Did it all come out, Taro Onii- + + chan?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '61']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Yui will hold you tight until you fall + + asleep, Taro Onii-chan♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '61']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Goodnight♡ Taro Onii-chan♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['While Yui held his penis, Taro was embraced and + + lost consciousness with a blissful expression on + + his face...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '68', !!int '68', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '76', !!int '76', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '340', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '104' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ユイ奴隷本番' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '14']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '21', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '63']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "Fufu♡ Then I''ll put it in for you♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '19', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] grabbed Taro''s penis with one hand, aimed it + + at her genitals, and then slowly lowered her hips!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro was being fucked while leaving himself in the + + care of \N[6]...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '80', !!int '80', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '27', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '186']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['永続']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '70']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '4', !!int '0', !!int '30', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro felt like he was going to cum!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '26']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '9', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '188']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Yui: "Mmm...♡ Taro Onii-chan... are you going to + + cum?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '193']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Yui: "It''s okay♡ Cum inside like this♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '9', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '188']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Yui: "Wa...♡ Taro Onii-chan, you''re going to cum + + now♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '193']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Yui: "You don''t have to hold back♡ Yui will move a + + lot and make you cum♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '9', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '192']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Yui: "Ehehe...♡ Give me the first inside cum of + + today quickly♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '101', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '77', !!int '77', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N[6] hugged Taro''s body tightly and while kissing + + him, she moved her hips up and down intensely!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '39']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N[6] pressed down on Taro''s body from above and + + moved her hips up and down intensely!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '3', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '21', !!int '21', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '24', !!int '24', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '23', !!int '23', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '20', !!int '20', !!int '1', !!int '1', !!int '23']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '20', !!int '20', !!int '1', !!int '1', !!int '23']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '192']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "Fufu♡ So much came out♡ Thank you for the + + meal♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '83', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '77', !!int '77', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '195']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '193']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "Ehehe...♡ What will we do? Go again?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['永続']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['二回目']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '4', !!int '1', !!int '6', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['継続騎乗位']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '192']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "Fufu♡ Taro Onii-chan''s dick is still so hard + + inside Yui♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '190']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "Shall we continue like this?♪ I''ll milk you + + as many times as you want♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['騎乗位入れ直し']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "Do you want to cum inside again?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '61']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "It''s okay♡ Yui will put it in for you♡ Just + + stay still, Taro Onii-chan♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '19', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] grabbed Taro''s penis with one hand, aimed it + + at her genitals, and then slowly lowered her hips!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro was being fucked while leaving himself in the + + care of \N[6]...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '80', !!int '80', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '27', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '186']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['永続2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '70']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '4', !!int '0', !!int '30', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '9', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '188']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Yui: "Mmm...♡ Taro Onii-chan... are you going to + + cum?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '193']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Yui: "It''s okay♡ Cum inside like this♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '9', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '192']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Yui: "Wa...♡ Taro Onii-chan, you''re going to cum + + now♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '190']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Yui: "You don''t have to hold back♡ Yui will move a + + lot and make you cum♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '9', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '193']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Yui: "Ah...♡ You''re going to cum again, right? + + Taro Onii-chan♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '190']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Yui: "I''m so happy you feel so good♪ Am I that + + cute? Ehehe...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '101', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '77', !!int '77', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '186']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N[6] hugged Taro''s body tightly and while kissing + + him, she moved her hips up and down intensely!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '39']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N[6] pressed down on Taro''s body from above and + + moved her hips up and down intensely!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '21', !!int '21', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '24', !!int '24', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '23', !!int '23', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '20', !!int '20', !!int '1', !!int '1', !!int '23']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '20', !!int '20', !!int '1', !!int '1', !!int '23']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '20', !!int '20', !!int '1', !!int '1', !!int '23']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '77', !!int '77', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '42']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '28']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '192']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Yui: "Fufu♡ So much came out♡ Thank you for the + + meal♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '192']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Yui: "Mmm♡ You came so much...♡ I''m looking + + forward to having a baby♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '188']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Yui: "Ah♡ So much is coming out it''s spilling♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '192']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Yui: "Well, it''s okay♪ I''ll just milk more from + + Taro Onii-chan to make up for what spilled♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '83', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '195']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '43']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '190']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "Ehehe...♡ What will we do? Go again?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['永続2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Yes', 'Do you want the finishing move?'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'はい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '40']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '100']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', 'トドメが欲しい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '192']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "Fufu♡ Do you want to keep having sex until + + you pass out? You pervert, Taro Onii-chan♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '101', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '77', !!int '77', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '186']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] sealed Taro''s mouth with a kiss and moved her + + lower half up and down intensely!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '39']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] continued to kiss Taro while he was + + ejaculating and kept moving her hips without + + stopping!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '39']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] rode Taro in the cowgirl position, shaking + + her long, silky hair wildly!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] smiled as she felt Taro ejaculating and kept + + moving her hips up and down intensely without + + caring about his penis still ejaculating!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '79', !!int '79', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '186']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]''s intense movements made Taro cum + + continuously until he was completely drained...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '77', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '190']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Mmm...♡ Chu...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] continued to kiss until she had milked the + + last drop from Taro''s penis...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '77', !!int '77', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '42']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '193']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "Yes♡ All done♡ It''s so easy to make Taro + + Onii-chan cum, it really helps♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '188']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "When you wake up, we''re going on a date to + + a place Yui wants to go♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '190']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "I''ll stay on top until Taro Onii-chan falls + + asleep♡ Goodnight, Taro Onii-chan♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '77', !!int '77', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '186']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['As Taro lost consciousness, he was captivated by + + the sight of the girl looking blissfully happy as + + she straddled him...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '76', !!int '76', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '3', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '340', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '105' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ハニィ絵2嬉しい' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '162', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x = 232']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y = 560']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '162', !!int '162', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '7']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '140']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '23', 'Honey 2 Pant', !!int '0', !!int '0', !!int '0', !!int '-140', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'ハニィ嬉しい', !!int '1', !!int '0', !!int '550', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '140']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '23', 'Honey 2 Pant', !!int '0', !!int '0', !!int '0', !!int '-140', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'ハニィ嬉しい', !!int '1', !!int '0', !!int '550', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '143']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'ハニィ嬉しいN', !!int '1', !!int '0', !!int '550', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '153']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '106' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ハニィ絵2笑顔' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '162', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x = 232']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y = 560']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '162', !!int '162', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '7']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '142']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '23', 'Honey 2 Pant', !!int '0', !!int '0', !!int '0', !!int '-140', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'ハニィ笑顔', !!int '1', !!int '0', !!int '550', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '142']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '23', 'Honey 2 Pant', !!int '0', !!int '0', !!int '0', !!int '-140', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'ハニィ笑顔', !!int '1', !!int '0', !!int '550', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '145']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'ハニィ笑顔N', !!int '1', !!int '0', !!int '550', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '153']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '107' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ハニィ差分戻す' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '162', !!int '162', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x = 329']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y = 346']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '23']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '22']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '21']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '24']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '28']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '46', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '142']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '47', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '143']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '49', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '149']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '41', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '141']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '1', !!int '6', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero DN"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '108' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ハニィ差分変更普通' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'ハニィ普通', !!int '1', !!int '0', !!int '550', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '24']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'ハニィ普通', !!int '1', !!int '0', !!int '550', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '28']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'ハニィ普通N', !!int '1', !!int '0', !!int '550', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '46', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '142']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '47', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '143']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '49', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '149']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '41', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '141']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '109' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ハニィ差分変更嬉しい' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '22']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'ハニィ嬉しい', !!int '1', !!int '0', !!int '550', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '26']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'ハニィ嬉しい', !!int '1', !!int '0', !!int '550', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'ハニィ嬉しいN', !!int '1', !!int '0', !!int '550', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '46', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '142']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '47', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '143']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '49', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '149']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '41', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '141']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '110' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ハニィ差分変更笑顔' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '23']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'ハニィ笑顔', !!int '1', !!int '0', !!int '550', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'ハニィ笑顔', !!int '1', !!int '0', !!int '550', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '31']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'ハニィ笑顔N', !!int '1', !!int '0', !!int '550', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '46', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '142']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '47', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '143']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '49', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '149']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '41', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '141']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '111' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ハニィ差分変更悲しみ' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '21']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'ハニィ不安', !!int '1', !!int '0', !!int '550', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '25']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'ハニィ不安', !!int '1', !!int '0', !!int '550', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '29']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'ハニィ不安N', !!int '1', !!int '0', !!int '550', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '46', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '142']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '47', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '143']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '49', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '149']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '41', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '141']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '112' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ハニィ絵1嬉しい' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x = 393']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y = 453']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero DN"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '7']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '34']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'ハニィ嬉しい', !!int '1', !!int '0', !!int '550', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '34']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'ハニィ嬉しい', !!int '1', !!int '0', !!int '550', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '37']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'ハニィ嬉しいN', !!int '1', !!int '0', !!int '550', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '113' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ハニィ絵1笑顔' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x = 393']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y = 453']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero DN"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '7']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '36']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'ハニィ笑顔', !!int '1', !!int '0', !!int '550', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '36']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'ハニィ笑顔', !!int '1', !!int '0', !!int '550', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '39']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'ハニィ笑顔N', !!int '1', !!int '0', !!int '550', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '114' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ハニィ説得' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '23']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '10', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '112', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I''m not sure if it will work on the monster girl''s + + \n[6], but let''s try to persuade her by appealing + + to her conscience!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '102', 'p': [['Choices', 'I want you to kidnap me', 'I want to know what happened to the kidnapped boy', 'The kidnapped boy must be even more scared'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '1', '自分を攫って欲しい']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Eh... Really!? Is that true!?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '111']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "If I could take the hero back with me, even + + someone like me could become the next queen bee♡ I + + want to kidnap the hero and have his children♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['I thought about going directly into enemy + + territory, but then I imagined being kidnapped by + + \n[6] and forced to make children...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['My rationality is being whittled away...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '124', !!int '124', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '113', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '2', '攫われた男の子がどうなったか知りたい']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '111']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "The children we kidnap are not yet mature, + + so we take care of them by giving them fruits and + + honey until they grow up♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Won''t you come with me, hero? If you''re an + + adult, I''ll do more than just take care of your + + food♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['I imagined a life where \n[6] takes care of + + everything for me...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['My rationality is being whittled away...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '124', !!int '124', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '113', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '3', '攫われた男の子はもっと怖い思いをしている']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '112']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Ugh... I''m sorry... My other companions are + + able to seduce adults and take them back with + + them, but..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "I''m just a failure who can only run away + + with children... Hauu..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '122', 'p': [!!int '48', !!int '48', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '0', !!int '0', !!int '50']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] is reflecting! It seems the persuasion is + + working... Taro has regained his rationality!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '113', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '413', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '10', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] is extremely afraid of the hero... Let''s + + reassure her and listen to what she has to say!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '112', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '102', 'p': [['Choices', 'I could never do anything cruel; you''re just too cute', 'If you cooperate, i promise you''ll be released unharmed', 'I prefer being bullied over bullying others'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '1', '\N[6]が可愛すぎて酷いことなんてできない']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Eh!? R-Really? I''m so happy♡ Maybe even I + + can seduce an adult... seduce the hero♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] has been reassured, but now she''s starting to + + think she can win over him...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['The cute smile of the girl is whittling away my + + rationality...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '124', !!int '124', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '113', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '2', '協力してくれれば絶対に無事に解放する']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '112']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Uh... Is that true...? You won''t catch me + + and do terrible things to me?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '122', 'p': [!!int '48', !!int '48', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '0', !!int '0', !!int '50']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['The persuasion seems to be working... Taro has + + regained his rationality!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '113', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '3', '苛めるより苛められる方が好き']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '112']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Eh... W-What kind of confession is that!?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Could it be... you want me to bully you? + + Oh, hero-sama...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['I blurted out something strange to reassure her... + + Imagining being bullied by Honey has whittled away + + my rationality...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '124', !!int '124', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '113', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '413', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '10', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] seems to have kidnapped the child reluctantly + + on orders... Let''s promise to protect her from the + + bee girl queen!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '112', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '102', 'p': [['Choices', 'If you return the child, i promise protection', 'I want to protect honey for the rest of my life', 'I want you to become the queen bee, honey'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '1', '子供を返すなら保護を約束する']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Eh... You''ll protect me, hero-sama? Oh, I''m + + so happy... This is the first time I''ve received + + such kind words♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '122', 'p': [!!int '48', !!int '48', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '0', !!int '0', !!int '50']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['The persuasion seems to be working... Taro has + + regained his rationality!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '113', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '2', 'ハニィの事を一生守りたい']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "S-So, is that a proposal!? I''m so happy~♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '111']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "My answer is, of course, yes♡ I''ll take + + care of you for life, hero-sama♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['I misspoke and it turned into a proposal... + + Thinking about protecting this cute girl for life + + made me lose a bit of my rationality...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '124', !!int '124', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '113', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '3', 'ハニィに女王蜂になって欲しい']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Yes♡ I''ll make a love nest with hero-sama + + and as the queen bee, I''ll have lots of children♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['I thought that a life surrounded by \n[6]''s + + children and being taken care of might not be so + + bad...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['My rationality is being whittled away...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '124', !!int '124', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '113', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '413', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '48', !!int '0', !!int '3', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '112']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Hero-sama... Will you really protect + + me...?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Then I... I''ll give up the honeybee life + + and live with hero-sama among humans♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] has given up on temptation!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '125', !!int '125', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '48', !!int '48', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '340', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '115' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ハニィ賄賂' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '112']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Eh...? What is that? I won''t eat something + + that looks so hard..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6] doesn''t even know what money is... Let''s + + persuade her normally!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '116' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ハニィ触る' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '1', !!int '6', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '4', !!int '1', !!int '6', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '119']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '118']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['MPダメージ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['There''s no reason to touch \n[6]... But like an + + insect drawn to a flower, Taro found himself drawn + + to \n[6]...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '123', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '112']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Eek... What is it?! I don''t want anything + + painful~!!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro ended up hugging the frightened \n[6] without + + thinking...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '112']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Kyaa...!? Y-You''re the hero...?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Hero-sama... My heart''s racing...! Could it + + be because of me?! I''m so happy♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '111']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I did it...! Instead of just being + + forgiven, I might even be able to take the hero- + + sama home♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Hero-sama♡ If you forgive me, I''ll do + + anything♡ You can do whatever you like with me♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] gained confidence in seducing Taro! It seems + + she''s no longer afraid of him...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '123', !!int '123', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '333', 'p': [!!int '-1', !!int '1', !!int '17']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['戦闘中触る']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Choices', 'Touch her chest', 'Embrace'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['戦闘中触る']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', '胸を触る']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro made a gesture as if to catch \n[6], while + + reaching his hand towards \n[6]''s chest...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '25']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Ufufu♪ If it''s my chest you want, it''s + + right here♡ Hero-sama♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] took Taro''s hand and guided it to her chest! + + Even through her clothes, the softness was + + palpable...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro lost a bit of his rationality...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '111']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Kyaa♡ Hero-sama, you''re naughty♡ Don''t you + + want to touch them directly? Fufu♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro had the desire to touch \n[6]''s chest + + directly, but he didn''t have the courage to + + undress a girl...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro lost a bit of his rationality...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Your way of touching is so gentle♡ I really + + like gentle people♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro became aroused by the feel of \n[6]''s chest + + and her seductive expression...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro lost a bit of his rationality...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '2', '抱きしめる']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '25']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro was bewitched by \n[6]''s allure and felt + + affection for her... He hugged \n[6]''s petite body + + tightly!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Kyaa-♡ I''ve been caught by the hero-sama♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "So, what will you do next? Hero-sama♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro became aroused by the pleasant feeling of + + hugging \n[6]''s delicate and soft body...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro lost a bit of his rationality...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Ehehe-♡ I won''t let you escape either, + + hero-sama♡ Hug-♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] hugged Taro back as if responding to his + + embrace!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro lost a bit of his rationality...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Hero-sama♡ My body is warm, isn''t it♪ The + + inside is even warmer♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro found himself imagining hugging \n[6]''s warm + + body in the flesh...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro lost a bit of his rationality...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '117' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ハニィ触る諦め' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['脱がされた後']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['脱がされ触る']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Touch her breasts', 'Embrace'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['脱がされ触る']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '胸を触る']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Enthralled by \n[6], Taro reached out with a + + vacant expression towards her breasts...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '25']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Fufu♡ Just like a little boy, our hero + + loves breasts too, doesn''t he♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro, convinced of his victory, is fondling + + \n[6]''s breasts with rapt attention...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '111']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Yahn♡ Hero-sama, please fondle them gently♡ + + Fufu♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro is carefully kneading her breasts with both + + hands, making sure not to hurt \n[6]...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro slips his hand under \n[6]''s shirt, savoring + + the softness of her breasts...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Hero-sama is a virgin, isn''t he? Is this + + your first time touching a girl''s breasts? How + + cute♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro continues to play with \n[6]''s breasts + + excitedly...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', '抱きしめる']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '25']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Enthralled by \n[6], Taro is hugging her with his + + penis erect...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Kyah♡ I was so surprised thinking that + + Hero-sama might pin me down♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '111']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Hero-sama doesn''t have the guts for that, + + does he?♪ Instead, I''ll be the one to pin you + + down♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro is playing with the bare body of \n[6], + + intensely aroused...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro is in ecstasy, enveloped in the scent of + + \n[6]...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I was trying to catch Hero-sama, but + + instead, I got caught by him♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '111']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "To be owned by Hero-sama... It''s like a + + dream♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] hugs Taro tightly in response to his embrace!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Hero-sama♡ How is it? Is my body warm? + + Fufu♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro is playing with the bare body of \n[6], + + intensely aroused...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro is in ecstasy, enveloped in the scent of + + \n[6]...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '118' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ハニィ触る犯され' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['犯された後']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['犯され触る']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Touch her breasts', 'Embrace'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['犯され触る']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '胸を触る']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro, while being violated by \n[6], reached out + + his arms towards her breasts...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '25']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '106']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "So the Hero likes breasts just like a + + little boy, huh? ♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '107']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Are you sure you''re okay with that when + + you''re about to become a daddy? Fufu♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro is desperately fondling the breasts of \n[6], + + who is violating him and confident of her + + victory...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '107']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Ah-♡ Hero-sama, please fondle them gently, + + okay? Fufu♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro is carefully kneading her breasts with both + + hands, making sure not to hurt \n[6]...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro slips his hand under \n[6]''s shirt, savoring + + the softness of her breasts...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '107']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Does it feel good inside a girl for the + + first time? Go ahead and cum while touching your + + favorite spot♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro continues to play with \n[6]''s breasts while + + holding back his ejaculation...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', '抱きしめる']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '25']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro is desperately enduring \n[6]''s assault while + + tightly embracing her...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '106']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "What''s wrong, Hero-sama♡ Are you anxious + + about your first time having sex?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '107']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I''ll hug you tight♡ Relax, leave everything + + to me♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro is being embraced by \n[6] and entrusting + + himself to her...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '106']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Ah, do you want to hug me? Ehehe...♡ I''ll + + do it for you♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '107']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Hero-sama is all mine now~♡ Hauu... I''m so + + happy~♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro, embraced by \n[6], is waiting with a happy + + expression to be led to ejaculation...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '106']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Hero-sama♡ Is it warm inside me? Fufu♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I''ll make you cum while hugging you tight♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro is being led to climax while being held in + + \n[6]''s embrace without any resistance...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '119' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ハニィ胸攻撃MP' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '40', !!int '49', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '43', !!int '43', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '1', !!int '6', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Um... I''ll do it with my breasts♡ I can''t + + squeeze it over my clothes, so I''ll take them + + off♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '134']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] knelt down in front of Taro and squeezed his + + penis between her cleavage!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '49', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '104', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '121']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['裸じゃないmp攻撃']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] flew right up to Taro''s face and sandwiched + + it between her breasts!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '18', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '104', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '111']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N[6]: "Squeeze-♡ How is it? Does it feel soft and + + good? Ehehe♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro, with his vision stolen, was receiving a + + breast massage on his face...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '18', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N[6]: "Ei, ei♡ Hero-sama, I''m going to squish your + + face♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N[6] grabbed Taro''s head with both hands and + + pressed it against her breasts!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '18', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N[6]: "Muni muni♡ Can you feel it even through the + + clothes? Ufufu♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N[6] hugged Taro''s head with both hands while + + moving her body up and down, pressing her breasts + + against him!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '18', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '120' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ハニィ胸攻撃HP' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '40', !!int '49', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '43', !!int '43', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '46', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['綺麗な胸']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '111']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]"Aren''t there few girls as petite as me who + + can squeeze the hero''s stamen? I''ll show you I can + + be a proud bride♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] squeezed Taro''s dick between her breasts, + + pressing them together with both hands!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '49', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '111']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]"Hero-sama♡ Please release your delicious + + nectar quickly♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] continued to stroke Taro''s dick with her + + breasts while gazing up at his face!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '49', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]"Ehehe♡ I''m so glad you like my breasts~ I''ll + + do this for you every day from now on♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] continued to stroke Taro''s dick with her + + breasts while gazing up at his face!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '49', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['べとべと胸']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]"It would be pitiful if you came too quickly + + again~ I''ll gently massage it for you♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]"Gently, gently♡ Even though I''m being so + + gentle, Hero-sama looks like he''s in agony♡ Please + + release it whenever you''re ready♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] gently handled Taro''s sensitive dick with her + + breasts after he ejaculated!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '49', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]"There''s still some nectar that hasn''t come + + out♡ I''ll eat it all up for you♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '111']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]"Mmm... *kiss*♡ It looks like it might come + + out again by the time I finish licking it all up♡ + + Ehehe♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] squeezed the base of Taro''s dick with her + + breasts and licked the tip!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '50', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '111']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]"It''s so slippery with Hero-sama''s nectar, + + it''s easy to do♡ As your bride, I''ll get even + + better at this♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] sandwiched Taro''s dick between her cleavage + + and moved it up and down!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '49', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '121' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ハニィパンツ攻撃MP' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '40', !!int '49', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '41', !!int '41', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '1', !!int '6', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['裸の後はHP攻撃']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '126']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['裸じゃないmp攻撃']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] floated lightly in front of Taro! Her panties + + peeked out from under her skirt...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '14', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '102', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'ハニィ笑顔', !!int '1', !!int '0', !!int '550', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '111']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N[6]: "Hero-sama~? It''s pretty obvious where + + you''re looking♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N[6] noticed Taro fixated on her panties and + + deliberately flew in a way that made her skirt + + flip up!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '14', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'ハニィ嬉しい', !!int '1', !!int '0', !!int '550', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N[6]: "I''m glad I wore a short skirt♡ It''s all + + because the hero-sama is watching... ehe♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N[6] squirmed with embarrassment as her panties + + were being looked at!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '14', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'ハニィ嬉しい', !!int '1', !!int '0', !!int '550', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N[6]: "I think I''m quite a bit younger than hero- + + sama... but just showing a little bit of my + + underwear can be so tempting, huh♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N[6] lifted her own skirt to flaunt her panties at + + Taro!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '14', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '122' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ハニィキス攻撃MP' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '40', !!int '49', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '42', !!int '42', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '60', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '60', !!int '60', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '8', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '1', !!int '6', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['裸の後はHP攻撃']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] pounced on Taro and gave him a ravenous kiss!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '22', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '101', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '124']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['裸じゃないmp攻撃']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] flew a little above Taro and gently kissed + + him while looking down at his face!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '11', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '101', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N[6]: "I''ll make you so weak in the knees with my + + kisses that you won''t be able to stand♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N[6] stared intently into Taro''s face as she + + softly kissed him!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '11', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '111']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N[6]: "Yay♡ I kissed the hero♡ Now I''m going to + + push you down♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N[6] hugged Taro and kissed him just like that!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '11', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'ハニィ嬉しい', !!int '1', !!int '0', !!int '550', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N[6]: "...Mmm♡ Smooch♡ How does it feel to be + + kissed from above by a petite girl♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N[6] clung to Taro while jumping and kissed him + + voraciously!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '11', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '123' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ハニィキス攻撃HP' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '40', !!int '49', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '42', !!int '42', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '60', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '60', !!int '60', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '8', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '42', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['綺麗な胸']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '111']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] "Mmm♡ Smooch♡ Mood is important for meals + + too, right?♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] gazed intently at Taro''s face while gently + + kissing him!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '22', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] "Mmm♡ Nn♡ Ahh~♡ You''re so cute, Hero-sama♡ + + Please let me eat your lower stamen soon♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] rubbed her cheek against Taro and then kissed + + him repeatedly as if pecking at him!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '22', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] "Hero-sama, you like kissing me, don''t you?♪ + + Then, I''ll start eating from the top♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] grabbed Taro''s face firmly and kissed him + + passionately!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '22', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['べとべと胸']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] "To think that Hero-sama would get like this + + from a kiss with someone like me...♡ I''m so + + happy♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] hugged Taro and rubbed her chest and thighs + + against him while kissing!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '22', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] "Smooch♡ Hero-sama, you came and your face is + + all red, how cute♡ Teehee♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] stared at Taro''s face and softly kissed him!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '22', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '111']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] "Rub rub♡ I''m marking you with my scent, + + Hero-sama♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] "To think I could take someone like Hero-sama + + home... It''s like a dream♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] rubbed her cheek against Taro while gently + + kissing him!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '22', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '124' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ハニィ太ももMP' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '40', !!int '49', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '46', !!int '46', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '1', !!int '6', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '113']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '154']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] hugged Taro while gently squeezing his penis + + between her thighs!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '13', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '126']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['裸じゃないmp攻撃']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] flew right in front of Taro and then squeezed + + his face between her thighs!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '12', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '107', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '111']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N[6]: "Ei! You''re full of openings, Hero-sama♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro''s vision was completely covered by \N[6]''s + + skirt and panties as she continued to squeeze his + + head tightly between her thighs...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '12', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N[6]: "Got you♡ Ei, ei♡ Please, just lose to me + + like this♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N[6] pressed Taro''s head against her genitals + + while firmly squeezing his face between her + + thighs!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '12', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N[6]: "Ehehe♡ It''s a shoulder ride from the front♡ + + I''m light, so it''s okay, right♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N[6] happily squeezed Taro''s head from the front + + with her thighs and clung to him!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '12', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '125' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ハニィ太ももHP' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '40', !!int '49', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '46', !!int '46', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '42', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['綺麗な胸']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '113']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]:"Hug tight♡ How is it, does it hurt?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '114']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]:"I''ll squeeze your dick with my legs and your + + face with my breasts~♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '154']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] pressed her breasts against Taro''s face while + + squeezing Taro''s penis with her thighs!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '13', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '113']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]:"Since I was the one who undressed you, Hero- + + sama, it''s my responsibility to warm you up♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '154']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] hugged Taro while gently stroking Taro''s + + penis with her thighs!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '13', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '113']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]:"Hero-sama, am I doing it well? It''s my first + + time with an adult, so I''m nervous♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '114']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]:"Please relax more and leave everything to + + me♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '154']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] hugged Taro gently while slowly stroking + + Taro''s penis with her thighs!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '13', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['べとべと胸']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '113']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]:"You''re like a baby, Hero-sama♡ Are you sure + + you''ll be okay becoming a daddy? Ufufu♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '113']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]:"Well, you can stay a baby until we have a + + child♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '154']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] made a silly face as she sucked on Taro''s + + penis with her thighs!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '13', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '114']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]:"Muni muni♡ Have you gotten used to a girl''s + + breasts, Hero-sama?♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '113']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]:"You''ve completely let go and left it all to + + me♡ With this, I could fly away with you anytime♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '154']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] hugged the unresisting Taro, who buried his + + face in her breasts, while gently stroking Taro''s + + penis with her thighs!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '13', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '114']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]:"Rub rub♡ Please come to love my scent a + + lot♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '113']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]:"Since we''ll be sleeping together every day + + from now on, maybe you''ll start smelling like me + + too, Hero-sama? Ufufu♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '154']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] rubbed her whole body against Taro while + + stroking Taro''s penis with her thighs!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '13', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '126' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ハニィMPゼロ' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '102', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '111', !!int '111', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '102', !!int '102', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero D"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]に誘惑されてTaroの理性は完全に失われてしまた...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon3', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '41', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '126', !!int '126', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '128']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '42', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '129', !!int '129', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '130']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '43', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '127', !!int '127', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '129']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '46', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '128', !!int '128', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '131']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '127' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ハニィ理崩壊パンツ' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Honey: "Ah♡ Hero-sama, you''re looking at my + + panties again♪ Have you given up on hiding it?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N[6]: "I can smell the sweet scent from Hero- + + sama''s stamen too♪ Maybe I can really eat Hero- + + sama up♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '111']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N[6]: "Hero-samaa~♡ I''ll undress you myself-♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '17', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero DN"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Taro was so mesmerized by \N[6], he was pushed + + down in a daze and had all his clothes stripped + + off...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N[6]: "Kyaa♡ It''s gotten so big♡ You''re excited + + because of me, right? I''m so happy♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N[6]: "I''ve only ever eaten the stamens of little + + boys, so I''m really looking forward to this♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '108', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '109']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "Ah, that''s right! Hero-sama, I''m going to + + take off my clothes too!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '39', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '51', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '54', !!int '54', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "Ta-dah♡ How is it? My body is smoother than + + a human girl''s♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N[6]: "Ehehe... Now then, I''m going to squeeze out + + the honey from Hero-sama''s stamen♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '128' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ハニィ理崩壊胸' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Honey: "Ah...♡ Something hard is pressing against + + my leg♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Honey: "Did it feel good because I massaged you + + with my breasts?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '111']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Honey: "What''s this bulge in the hero''s pants, I + + wonder?♪ Let''s check it out~♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '17', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero DN"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Taro was mesmerized by \N[6], and while he was + + spaced out, \N[6] pushed him down and stripped off + + all his clothes...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Honey: "Wow...♡ It looks like a delicious stamen + + that''s about to drip with nectar♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Honey: "It''s my first time successfully seducing + + an adult♪ I''m getting confident♡ Ehehe...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '109']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N[6]: "Ah, that''s right! Hero-sama, I''m going to + + take off my clothes too!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '39', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '51', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '54', !!int '54', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N[6]: "Ta-da♡ How is it? My body is smoother than + + a human girl''s♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '111']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N[6]: "This time, I''ll do it directly with my + + breasts instead of over the clothes♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '129' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ハニィ理崩壊キス' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]’s kiss left Taro completely smitten, and he + + was pushed down to sit on his butt!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N[6]: "Ehehe♡ Yay♡ I''ve turned the hero all soft + + and mushy♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N[6]: "You think I''m cute, don''t you? The hero''s + + face is so adorable when he''s flustered♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '111']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N[6]: "The hero''s heart and body might be soft + + from the kiss, but his dick is rock hard♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N[6]: "Will you show it to me? Ehehe-♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '17', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero DN"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Taro was so enchanted by \N[6] that he just spaced + + out as \N[6] stripped him of all his clothes...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N[6]: "Hero-sama''s... it''s gotten so big♪ I''m so + + happy that it''s because of me♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '108', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '109']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "Ah, that''s right! Hero-sama, I''ll take off + + my clothes too!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '39', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '51', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '54', !!int '54', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "Ta-da♡ How is it? My body is even smoother + + than a human girl''s♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '111']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N[6]: "Do you want to eat my honey? Or do you want + + to make babies? Eheh♡ I''m excited for either♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N[6]: "I''ll squeeze lots of honey from the hero''s + + dick and make you all soft and mushy like you made + + me♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '130' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ハニィ理崩壊太もも' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Taro, having been squished between \n[6]''s thighs, + + was then pushed down by \n[6] and ended up sitting + + on his butt!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '112']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N[6]: "Kyaa! So, sorry Hero-sama... Was I too + + heavy for you?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Startled by Taro''s sudden fall, \n[6] hurriedly + + moved away from Taro, but seeing him dazed and + + enchanted, she was convinced of her victory...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N[6]: "Hero-sama, you couldn''t stand because it + + felt so good, huh♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '111']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N[6]: "Your dick is so hard♡ I''m sorry I didn''t + + notice it sooner♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N[6]: "As an apology, I''ll make you feel even + + better♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '17', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero DN"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Taro, utterly smitten with \N[6], remained dazed + + as \N[6] stripped him of all his clothes...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N[6]: "Wow♡ Hero-sama''s dick looks like it''s about + + to leak some delicious honey♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '111']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N[6]: "Should I let it out inside my pussy♡ Or + + should I have a taste first♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '108', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '109']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "Ah, that''s right! Hero-sama, I''m going to + + take off my clothes too!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '39', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '51', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '54', !!int '54', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "Ta-da♡ How is it? My body is smoother than + + a human girl''s, isn''t it♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N[6]: "I could taste your honey, or we could just + + have sex right now... Ehehe♡ What a luxurious + + dilemma♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '111']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N[6]: "I''ll think about it while exploring Hero- + + sama''s weak spots, so don''t cum just yet♡ Ufufu♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '131' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ハニィ初キス' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '132' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ハニィP脱ぎ' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N[6] slowly took off her panties while holding up + + her skirt!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '54', !!int '54', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '53', !!int '53', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '52', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '133' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ハニィ服脱ぎ' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N[6] slowly stripped off their clothes as if to + + show off!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '39', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '54', !!int '54', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '52', !!int '52', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '53', !!int '53', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '51', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '134' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '脱ぎ追加' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '135' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ハニィHP30' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Taro is about to cum!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '26']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '1', !!int '6', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '41', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['一回イってる']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '9', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '106']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Honey: "Ah♡ Your stamen is twitching inside me♡ + + You''re going to cum again, aren''t you♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '9', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '106']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Honey: "Hehe♡ Please release a lot inside♡ I''ll + + bear lots of children♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '9', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '106']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Honey: "Ah♡ It''s coming out again♡ The nectar you + + release inside... I''ll cherish it all in my + + fallopian tubes♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '41', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['初射精前']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '106']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Honey: "Waah♡ Waaah♡ Hero, are you going to cum?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '107']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Honey: "I''m so happy♡ I''ll do my best until the + + very end♡ Ehehe♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['犯されてない']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '105', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '42', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '119', 'p': ['本番スキップ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '111']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Honey: "Ah... Hero, are you about to cum?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Honey: "Hero, please mate with me♡ I think I can + + make it feel better than a human girl♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Honey: "Ehehe♡ Hero, it''s your first time, isn''t + + it?♪ Leave everything to me♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '40', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '138']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '118', 'p': ['本番スキップ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '9', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '111']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Honey: "Ah... Hero, are you about to cum?']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Honey: "I''m so happy♡ I''ll work hard to make sure + + you''re pleased♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '9', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Honey: "Waah♡ Hero''s stamen is releasing nectar♡ + + Please release a lot♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '9', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Honey: "Hauu♡ For someone like me to make the Hero + + cum... It''s such an honor♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '136' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ハニィHP0' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon2', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Taro can''t hold back his ejaculation anymore!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '1', !!int '6', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '41', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['膣内2回目以降']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '19']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '106']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N[6]"Wow♡ You''re going to release your honey + + again, aren''t you♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '107']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N[6]"Then, I''ll deliver the finishing blow♡ + + Ehehe-♡ Go ahead and cum♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '106']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N[6]"Ufufu♡ You''re going to cum again, aren''t + + you♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '107']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N[6]"Have you become addicted? I''ll make it so you + + can''t cum with human girls anymore♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '107']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N[6]"Ah♡ The hero''s dick is trembling inside... + + You''re going to cum again, aren''t you♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '106']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N[6]"I''m so happy you''re feeling good♡ I''ll milk + + every last drop out of you♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] fluttered her wings while making her body + + vibrate!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '71', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '36']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] squeezed her vagina tightly around Taro''s + + penis, still vibrating, and moved her hips + + intensely!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '145']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '41', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['初射精']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '106']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]"Ah♡ You''re going to cum...♡ Just a little + + more to complete the mission♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]"For the finishing move, I''ll make you cum + + with a special method and make you my captive♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '107']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]"Fufu♡ Don''t be scared♡ Just hold me tight, + + and it will be over soon, hero♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] fluttered her wings while making her body + + vibrate!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '71', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '36']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] kept her vagina tightly clenched and + + vibrating around Taro''s penis as she moved her + + hips intensely!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '145']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['犯されてない']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '42', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '146']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '43', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '147']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '46', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '148']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '137' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ハニィ押し倒しインサート' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '112', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Choices', 'Resist', 'Defenseless', 'Hold back ejaculation'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', '抵抗する']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '8']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '81', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '112']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N[6] "Aww... am I scary because I''m a monster...? + + But but, I''ll do my best to make you understand my + + good points!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '113', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['抵抗失敗して犯され']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '133']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '111']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N[6] "Fufu♡ Why do you pretend to dislike it? Is + + it because you feel bad for the humans?']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N[6] "It''s okay♡ After the hero loses, I''ll make + + sure to take good care of the others as slaves♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N[6] "Then, I''ll be taking the hero''s first + + time...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N[6] hugged Taro and slowly lowered her hips, + + swallowing Taro''s penis with her pussy!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro only made a show of resistance and was simply + + fucked by \N[6]...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '28', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '230', 'p': [!!int '45']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '139']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '113', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '2', '無抵抗']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '82', !!int '82', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '133']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] "Ehehe♡ You''re leaving everything up to me, + + aren''t you♡ I''m so happy♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] "So... I''m going to insert it now...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] hugged Taro and slowly lowered her hips, + + swallowing Taro''s penis with her pussy!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro was fucked by \N[6] without any resistance...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '28', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '45']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '139']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '113', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '3', '射精を我慢する']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '1', !!int '1', !!int '4', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '133']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] "Are you nervous, hero-sama? Don''t worry♡ + + I''ll be gentle♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] hugged Taro and slowly lowered her hips, + + swallowing Taro''s penis with her pussy!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '14']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '154']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro desperately endured the pleasure of his penis + + being slowly swallowed by \N[6]''s pussy...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '28', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '45']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '139']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '113', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '413', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '138' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ハニィ筆おろし' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '482']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '9', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '7', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '-1', !!int '1', !!int '22']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '-1', !!int '0', !!int '25']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '2', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '140']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '106']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]「Mmm...♡ It''s in♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]「How is it, Hero-sama♡? Is my pussy warm? + + Ufufu♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '107']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]「With this, I am officially your bride, Hero- + + sama♡ Let''s be happy together♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '106']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]「As your bride''s first duty, I''ll make you + + feel good with a creampie♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]「I''ll do my best♡ Ehehe♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '14']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '154']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '139' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ハニィ脱童即イき' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon2', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '106']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '106']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N[6]「Yay♡ I successfully had sex with the hero- + + sama♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '153']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N[6]「Ah, what''s that...? Could it be...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '107']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N[6]「Wow♡ You came, didn''t you♡ Were you surprised + + because I suddenly put it in?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '106']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N[6]「But now I''ve received the hero-sama''s seed♡ + + We''re already like family♡ Ehehe...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '107']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N[6]「It was my first time having sex with an + + adult, but I''m glad I could let you ejaculate + + inside safely♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '106']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N[6]「It''s sad if this is your first time, right? + + Let''s create memories of your first sex with me + + from now on♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N[6]「I''ll make you cum again and again, as many + + times as you want♡ Ehehe♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '14']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '83', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '154']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '41', !!int '41', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '44', !!int '44', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '43', !!int '43', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '131', !!int '131', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '140' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ハニィP脱ぎ中汁' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'Honey_NS', !!int '1', !!int '0', !!int '330', !!int '192', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['<メンバー座標:1,280,300>']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['Picture中汁は3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['X+50']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['Y-108']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '141' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ハニィ胸汁' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'Honey 胸汁', !!int '1', !!int '0', !!int '330', !!int '192', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['<メンバー座標:1,280,300>']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['Picture胸汁は4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['X+50']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['Y-108']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '142' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ハニィ手汁' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '5', 'Honey 手汁', !!int '1', !!int '0', !!int '330', !!int '192', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['<メンバー座標:1,280,300>']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['Picture手汁は5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['X+50']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['Y+100']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '143' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ハニィSEX攻撃' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '45', !!int '45', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['本番は裸']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '154']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '41', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精前']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] looked down at Taro with a happy face, moving + + her hips up and down!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] gazed into Taro''s eyes while slowly swinging + + her hips!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] hugged Taro''s body tightly while gently + + rocking her hips!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['追撃台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '155']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '105', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '107']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Heave-ho♪ Heave-ho♪ Am I moving well?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] pressed her body against Taro while swinging + + her hips up and down vigorously!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '106']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "I won''t let go of the stamen trapped inside + + until the honey comes out♡ Give up and let it + + out♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] smiled at Taro while happily moving her hips!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '106']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Ahh...♡ To be able to mate with the hero + + like this... I''m so happy♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] embraced Taro''s body strongly while fiercely + + shaking her hips!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '155']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精後']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] continued to mercilessly stroke Taro''s + + sensitive penis inside her pussy after he + + ejaculated!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] moved her hips up and down repeatedly, mixing + + the semen and love juices inside her pussy!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] pressed her body against Taro while swinging + + her hips up and down largely!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['追撃台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '155']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '105', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '107']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Ehehe...♡ I''m so happy to see the hero + + feeling good♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '106']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "I''ll squeeze out the rest of the honey and + + turn it into bee honey♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] bounced on top of Taro as if dancing, moving + + her hips up and down!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '107']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "I''m going to turn the hero''s honey into bee + + honey inside my pussy♡ The children will be raised + + on that honey♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] happily shook her hips vigorously while + + observing Taro!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '107']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Even after we have children, I''ll receive + + plenty of honey from the hero♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '106']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "It''s a man''s role in child-rearing to + + produce lots of honey♡ Ufufu♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] hugged Taro while moving her hips up and + + down!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '155']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '144' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ハニィで膣内射精' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '1', !!int '6', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '41', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ初射精']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '153']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '106']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '107']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「Ah... twitching inside my pussy...♡ So much + + is coming out♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '106']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「Ehehe...♡ We Honey-Bees can store the seed in + + our fallopian tubes, so now I''ve definitely got + + the Hero''s child♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '130', !!int '130', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精二回目以降初']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '28']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '153']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '106']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N[6]「With this, Hero-sama has joined our ranks♡ As + + the queen bee, I''ll give birth to lots of + + children, so let''s build a happy home together♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '107']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N[6]「Mmm♡ I made you cum again♡ Does it feel good, + + Hero-sama?♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '107']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N[6]「Since we already have enough for making + + children, I''ll use the excess honey inside my + + pussy to make honey♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '106']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N[6]「Kyaa♡ Hero-sama, you''re twitching too♡ You''re + + so cute♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '106']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N[6]「Since I''m going to be a mom, I''ll practice + + pampering you by making you play the baby role♡ + + Ufufu♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N[6]「Ei! Ei! Ah... you already came, didn''t you♡ + + Then I''ll stop for a little while and give you a + + break♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '83', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '154']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '9', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '41', !!int '41', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '44', !!int '44', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '43', !!int '43', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '14']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '21']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '145' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ハニィキス逝き' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '47', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['キス初射精']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "Mmm... kiss... ♡ Ah... ♡ I can tell the + + hero is about to cum... ♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "Am I doing a good job setting the mood...? + + Go ahead and cum, and fall in love with me... ♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] pulled Taro''s face towards her and kissed him + + passionately while gripping his dick with her + + hand!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '55', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '143']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro was brought to the brink of climax just by + + the kiss, and the moment \n[6]''s hand touched his + + penis, he ejaculated...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "No... Hero-sama... you can''t cum yet... ♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "But it would be too cruel to let go of + + Hero-sama''s dick while it''s still spurting... I''ll + + hold on until it all comes out. ♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '111']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "Ehehe... ♡ Did it all come out?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "I was planning to insert it just like this, + + but it seems Hero-sama isn''t ready for a girl''s + + vagina yet... Please get used to a girl''s body + + with mine today. ♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精二回目以降 射精前と後の台詞']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '19']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精前台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Chu... kiss ♡ Hero-sama... you''re going to + + cum again, aren''t you? ♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] hugged Taro while kissing him and gripped his + + dick with her hand!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '59', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '111']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "I''ll keep kissing you until the end. ♡ + + Please cum with peace of mind. ♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] sealed Taro''s mouth with a kiss while + + furiously stroking his dick with her hand!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Chu... ♡ To get this excited just from a + + kiss, you must really like me, right? Ehehe... ♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] hugged Taro while kissing him and gently + + gripped his dick with her hand!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '59', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Please fall deeply in love with me and + + forget about everything else. ♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] kissed Taro fiercely while simultaneously + + jerking off his dick with her hand!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Ah! ♡ You''re going to cum? Then I''ll help + + you out till the end. ♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['A slightly embarrassed \N[6] gripped Taro''s dick + + with her hand!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '59', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '111']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "I''ll keep kissing you until everything is + + out. ♡ Here we go-♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] blocked Taro''s mouth with a kiss and + + vigorously stroked his dick with her hand!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '143']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['以下イった後']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '28']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '111']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Mmm... chu ♡ It''s still twitching in my + + hand. ♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Did it feel good? Ufufu♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Chu... mmm... ♡ Hehe ♡ Is it all out?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '111']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "I''m surprised how easy it was to seduce and + + make Hero-sama cum. I''m glad I met you before you + + were taken by another girl. ♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '111']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "... Mmm♡ Hero-sama, you''ve gone all soft. ♡ + + Do kisses feel good? Fufu♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "But your dick is still hard. ♡ I''ll milk + + you until it goes soft. ♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '9', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '47', !!int '47', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '42', !!int '42', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '43', !!int '43', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '11']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '146' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ハニィ胸逝き' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '46', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['胸初射精']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]「Ei! Ei! Ah... The hero''s stamen is getting + + even bigger...♡ You''re going to cum, aren''t you?♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '111']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]「The reward for massaging the hero with my + + breasts... I''m looking forward to it♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] squeezed Taro''s dick between her breasts, + + supported them with both hands, and began to move + + vigorously up and down!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '67', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '142']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Already pushed to his limit, Taro came instantly + + with just a bit of strong handling...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]「Wow♡ You''ve already cum♡ So much♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]「Ehehe♡ Did that feel good? I''ll squeeze out + + every last drop♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '111']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]「Kyaa♡ When I squeezed, more came out♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]「I''m so happy to get so many rewards♡ It was + + worth the effort♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精二回目以降 射精前と後の台詞']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '19']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精前台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「How is it, hero-sama♡ Are you about to cum? + + Ufufu♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '111']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「If I drink the hero''s nectar, I''ll get + + energized, so I can keep massaging forever♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] kept stroking Taro''s dick with her breasts + + while watching his face with upturned eyes!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '111']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「Yoisho♪ Yoisho♪ Ah♡ It looks like nectar is + + about to come out from the hero''s stamen♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「I''m starting to understand what the hero''s + + face looks like when he cums... That makes me a + + splendid bride, doesn''t it? Ehehe♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] continued to vigorously stroke Taro''s + + sensitive, post-ejaculation dick with her breasts!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '111']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「Ah♡ You''re going to cum, right? Then I''ll go + + hard at the end♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「I''ll work really hard, so I''m expecting a + + reward♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] clamped down on the base of Taro''s dick with + + her breasts and moved up and down intensely!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '142']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['以下イった後']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '28']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '111']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「Kyaa♡ Can you still cum this much?♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「There''s so much I can''t eat it all♡ I want to + + take it home quickly, make a nest, and produce + + lots of hero''s honey♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「Yahn♡ It got all over my body♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '111']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「Honey is good for beauty, so maybe this is + + good for beauty too? Fufu♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '111']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「Waai♡ So much came out♡ It''s amazing how much + + more there is♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「If you can produce this much, you can support + + a big family♡ How many children do you want? + + Ufufu♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '9', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '46', !!int '46', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '42', !!int '42', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '43', !!int '43', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '12']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '147' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ハニィ太もも逝き' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '49', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['胸初射精']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '114']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]「Hug♪ Ehehe♡ Hero-sama, are you about to cum?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '113']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]「Hero-sama''s stamen... It''s getting bigger and + + bigger inside my thighs♡ I''ll make you feel better + + soon♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '154']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] hugged Taro tightly and moved her hips + + violently back and forth while squeezing Taro''s + + penis between her thighs!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '69', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '151']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro, already pushed to his limit, came instantly + + with just a bit of strong handling...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '113']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]「Wow... Did you cum already? Ufufu♡ It seems I + + did it well, thank goodness. But that was a bit + + too quick♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '114']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]「From now on, we''ll be together every day, so + + let''s train a lot so you won''t cum so quickly♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精二回目以降 射精前と後の台詞']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '19']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精前台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '113']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '114']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「Ah♡ Hero-sama, are you going to cum again?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「Do you like my body that much♡ You won''t be + + satisfied with human girls anymore♪ Ufufu♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '114']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] pressed Taro''s face into her breasts while + + tightening her thighs around Taro''s penis!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '113']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「Hero-sama, you look so pleased♡ Do you prefer + + it between my thighs rather than inside? Fufu♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「I''ll make you cum with the method that makes + + you release a lot♡ I have to study hard too♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '113']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] squeezed Taro''s sensitive post-ejaculation + + penis between her thighs and jerked it fiercely!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '114']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「Ehehe♡ Hero-sama, do you feel like you''re + + going to cum? I''ll make you cum this time♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「Hero-sama, just stay still, it''s okay♪ Leave + + everything to me♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['以下イった後']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '151']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '28']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '114']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] squeezed the base of Taro''s penis with her + + thighs and moved back and forth intensely!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '113']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「Yay♡ I made Hero-sama cum again♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '113']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「If I can make you cum this easily, our + + married life will be blissful♡ Ehehe♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '114']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「Ehehe♡ You came so quickly, Hero-sama♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '113']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「It seems I''ll get better at this faster than + + Hero-sama will get used to it♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '114']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「But it''s nice when your wife is good at + + naughty things, right? Ehehe...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '113']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「Yes♡ I made you cum again♡ Even Hero-sama''s + + sturdy body is weak to naughty things♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '9', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '49', !!int '49', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '42', !!int '42', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '43', !!int '43', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '15']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '148' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ハニィ太もも汁' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '7', 'Honey 太もも汁', !!int '1', !!int '0', !!int '330', !!int '192', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['<メンバー座標:1,280,300>']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['Picture汁は6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['X+50']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['Y-108']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '149' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ハニィ敗北限界' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '43', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "Ufufu♡ Are you already out of energy to + + resist or to ejaculate?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '111']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "Then I''ll take you home♡ But first, let''s + + put the hero to bed, shall we♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] gently handled Taro''s penis with her breasts, + + which had just ejaculated!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro''s penis became erect again...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "Since I''ll be flying with the hero, it''s + + easier if you''re asleep♪ So cum a lot and let''s go + + to sleep, okay♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] trapped Taro''s penis between her breasts and + + started to handle it vigorously!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] continued to handle Taro''s penis, which was + + dripping with semen, even more vigorously!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['While being stared at by \N[6], Taro was made to + + ejaculate continuously until he couldn''t move...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '111']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "Ei! Ei!♡ Ah... the hero''s stamen has + + finally wilted♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "I''m glad I could satisfy the hero♡ Don''t + + worry, after I take you home, I''ll take care of + + you every day♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "Goodnight, hero♡ Ufufu...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['As Taro lost consciousness, he was enraptured by + + the sight of the girl who had captured his heart + + smiling happily...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '133', !!int '133', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '42', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Ehehe♡ Now that the hero is all limp, I + + guess I can take him home♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '111']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "But before I take you home, I''ll make sure + + your stamen wilts completely by making you cum♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "It''s hard to carry you if it gets hard + + halfway through, you know-♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] gently grabbed Taro''s penis and started to + + handle it slowly!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro''s penis became erect again...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Then finally, I''ll make both the hero''s + + heart and stamen go limp with a kiss♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] passionately kissed Taro, inserting her + + tongue into his mouth while handling his penis + + with one hand!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] continued to handle Taro''s penis, which was + + dripping with semen, even more vigorously!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['With his mouth sealed by \N[6]''s kiss, Taro was + + made to ejaculate continuously until he couldn''t + + move...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Until Taro''s ejaculation subsided, \N[6] continued + + kissing and milking him dry before gently parting + + her lips...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '111']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Ehehe...♡ The hero''s stamen has gone all + + limp♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "After I take you home and we''re alone, I''ll + + continue from where we left off♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "Goodnight, hero♡ Ufufu...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Receiving a goodnight kiss from the girl who stole + + his heart, Taro lost consciousness...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '132', !!int '132', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '46', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '114']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Fufu♡ Do you want to go to sleep just like + + this, hero?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "You don''t seem to have the will to resist + + anymore, but just to be sure, I''ll make you pass + + out before I take you home♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '113']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "You''ll just feel good and get sleepy, so + + just relax and stay as you are, hero♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] gently hugged Taro while moving her thighs + + back and forth, trapping his penis between them!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro''s penis became erect again...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '113']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Ehehe...♡ All ready♪ Now then, I''ll milk + + you dry until the hero falls asleep♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '151']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] hugged Taro tightly as he struggled against + + the forced ejaculation and pressed down on him + + while vigorously handling his penis with her + + thighs!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '151']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Under \N[6]''s intense assault, Taro was made to + + ejaculate continuously until he couldn''t move + + while being embraced by her...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '114']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Hau-♪ I''m a bit tired but I''ve milked the + + hero dry♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '113']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "I''ll stay like this for a little longer...♡ + + Goodnight, hero♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Wrapped in her soft breasts, Taro lost + + consciousness in ecstasy...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '134', !!int '134', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '45', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '41', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '106']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Huh-? Is it over already? Despite having + + such a splendid body, the hero doesn''t have much + + stamina, does he♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '107']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Does it tickle to be stimulated after + + cumming? You''ll get used to it if you try♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] wriggled her hips and stimulated Taro''s + + penis!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro''s penis became erect again inside \N[6]''s + + vagina...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '106']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Ehehe♡ Do you want me to stop? No way♡ It''s + + practice until you get used to it♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '107']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Eventually, you''ll get addicted and start + + begging for it♪ For now, please endure it♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] fluttered its wings and started to vibrate + + its body!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '71', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '36']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] then clenched her vagina tightly and, while + + still vibrating, she moved her hips vigorously, + + enveloping Taro''s penis!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] writhed in tears as she hugged Taro and moved + + her hips up and down intensely!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '79', !!int '79', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '153']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Under \N[6]''s intense assault, Taro was made to + + ejaculate continuously until he couldn''t move + + after convulsing violently...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '106']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Mmm...♡ So much is coming out♡ But there''s + + still more...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Ah, what...? Did the hero faint?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '107']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Can''t be helped♡ After I take you home, + + we''ll have to train a lot more♡ Ufufu♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro''s fading consciousness completely surrendered + + to the girl planning his training, and he drifted + + off...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['射精2回目以降敗北']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '106']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Hero-sama, are you getting sleepy? I still + + want to eat a little more♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '107']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "But since Hero-sama is already mine, + + there''s no need to hold back if I want to eat♡ + + Ehehe♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] wriggled her hips and stimulated Taro''s + + penis!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro''s penis became erect again inside \N[6]''s + + vagina...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '106']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "There might not be much thick nectar left, + + but I''ll eat it all up without leaving any♡ Here I + + go♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] fluttered its wings and started to vibrate + + its body!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '71', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '36']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] then clenched her vagina tightly and, while + + still vibrating, she moved her hips vigorously, + + enveloping Taro''s penis!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '153']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] hugged Taro, who was writhing from the + + overwhelming stimulation, and moved her hips up + + and down intensely!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '79', !!int '79', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '153']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Under \N[6]''s intense assault, Taro was made to + + ejaculate continuously until he was completely + + drained...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '107']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Phew♡ I''ve eaten so much I''m full♡ With + + this much energy, I can probably take Hero-sama + + back to my nest♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "I''m looking forward to our married life♡ + + Hero-sama♡ Ufufu♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Enchanted by the happy girl embracing him, Taro + + lost consciousness...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &2 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*2]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '8']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '11']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '13']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '135', !!int '135', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '111', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '102', !!int '102', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '111', !!int '111', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '340', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '150' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ハニィ絵1汁' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '21', 'Honey 1 汁', !!int '0', !!int '0', !!int '50', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '151' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ハニィ敗北サマリー' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '-255.0', 'g': !!float '-255.0', 'b': !!float '-255.0', 'a': !!float '0.0'}, !!int '120', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$win1 = Window_Base.new(20, 20, 410, 376)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['a = "前戯でイかされた回数合計"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['b = $game_variables[42]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(340, 0, 492, 21, b)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(360, 0, 492, 21,"回")']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.opacity = 0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['a = "膣内で搾り取られた回数"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 20, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['b = $game_variables[41]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(340, 20, 492, 21, b)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(360, 20, 492, 21,"回")']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['a = "妊娠の可能性"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 40, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '41', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "なし"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(320, 40, 492, 21,a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '21', 'Honey_H_HN', !!int '1', !!int '0', !!int '500', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '25', 'Honey 胸汁', !!int '1', !!int '0', !!int '500', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '24', 'Honey 手汁', !!int '1', !!int '0', !!int '500', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '23', 'Honey 太もも汁', !!int '1', !!int '0', !!int '500', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '21', 'Honey_H', !!int '1', !!int '0', !!int '500', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '24', 'Honey 手汁', !!int '1', !!int '0', !!int '500', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '23', 'Honey 太もも汁', !!int '1', !!int '0', !!int '500', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '41', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['a = "確定"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['$win1.contents.draw_text(320, 40, 492, 21,a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '21', 'Honey_H_HN', !!int '1', !!int '0', !!int '500', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '22', 'Honey_NS', !!int '1', !!int '0', !!int '500', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '21', 'Honey_H_PN', !!int '1', !!int '0', !!int '500', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '22', 'Honey_NS', !!int '1', !!int '0', !!int '500', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['<メンバー座標:1,280,320>']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['a = "[ハニィとの思い出]"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 160, 492, 22, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '126', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "ハニィのパンチラを見ただけで勃起し"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 200, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "無抵抗なまま彼女に服を脱がされた。"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 220, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '129', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "ハニィにキスをされて勃起し"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 200, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "彼女にされるがまま服を脱がされた。"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 220, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '127', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "ハニィに顔を胸でパフパフされて勃起し"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 200, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "無抵抗なまま彼女に服を脱がされた。"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 220, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '128', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "ハニィに顔を太ももで挟まれて勃起し"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 200, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "彼女に押し倒されて服を脱がされた。"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 220, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['ここから射精方法']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '133', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "彼女の生乳でペニスを挟まれ"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 240, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "そのまま扱かれて直ぐに射精してしまった…"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 260, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '134', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "彼女に顔を胸で挟まれたまま"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 240, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "ペニスを太ももで挟まれ射精してしまった…"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 260, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '132', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "彼女に激しく熱烈なキスをされながら"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 240, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "小さな手でペニスを握られ射精してしまった…"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 260, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '130', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "そして彼女に抱きしめられながら筆おろしされ"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 240, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "彼女のテクニックで絶頂まで導かれた…"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 260, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '131', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "そして彼女に抱きしめられながら筆おろしされ"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 240, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "挿れられた瞬間射精してしまった…"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 260, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['ここから筆おろしと好き']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '8', !!int '7']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '11', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '10', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "あなたはこの少女に童貞を奪われ"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 300, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "気持ちよくされすぎて好きになってしまった。"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 320, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "あなたはこの少女に失神するまで責められ"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 300, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "気持ちよくされすぎて好きになってしまった。"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 320, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['戦闘結果']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Close the battle results'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['戦闘結果']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '戦闘結果を閉じる']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$win1.dispose']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1 = nil']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['if $win1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['unless $win1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.disposed?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1 = nil']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['end']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['end']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '21']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '22']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '23']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '24']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '25']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '0.0'}, !!int '120', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '54', !!int '54', !!int '1', !!int '1', !!int '43']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '54', !!int '54', !!int '1', !!int '1', !!int '43']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '54', !!int '54', !!int '1', !!int '1', !!int '43']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '12', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '171']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '152' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ハニィ絵2汁' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '79', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '21', 'Honey 2 汁', !!int '0', !!int '0', !!int '0', !!int '-140', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '21', 'Honey 2 汁', !!int '0', !!int '0', !!int '0', !!int '-140', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '153' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ハニィ絵立ち絵無し' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '7']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '46', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x = 393']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y = 453']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero DN"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '35']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '35']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '38']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '45', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '21']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '22']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '162', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x = 232']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y = 560']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '162', !!int '162', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '141']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '23', 'Honey 2 Pant', !!int '0', !!int '0', !!int '0', !!int '-140', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '141']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '23', 'Honey 2 Pant', !!int '0', !!int '0', !!int '0', !!int '-140', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '144']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '154' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ハニィ腰ふり' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '225', 'p': [!!int '2', !!int '2', !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '72', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '155' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '156' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ハニィ奴隷バトル' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N[6]: "Taro-san, how would you like me to eat it?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'I want you to ravish me', 'I want to come from foreplay'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '犯して欲しい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '14']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['既に童貞奪われた']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '8', !!int '7']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['筆おろし後の二回目戦目以降']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '108', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['N[6]: "Ehehe...♡ We still don''t have enough + + children♡ Let''s make lots more♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '134']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '133']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '162']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['奪われた持ってない']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['奴隷バトルで筆おろし']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '111']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Now that you''ve made a child with me, + + there''s no need to keep your virginity anymore♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Taro-san''s first time... I''ll properly + + receive it as your bride♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '108', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['N[6]: "I''ll take off my clothes now♪ Please touch + + wherever you like as you cum♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '134']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '133']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '19', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] hugged Taro and slowly lowered her hips!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '118', 'p': ['選択肢2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '102', 'p': [['Choices', 'I''m going to cum right away!', 'Endure it'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '119', 'p': ['選択肢2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '1', 'すぐイっちゃう']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro got excited as he felt his penis slowly being + + swallowed up by \N[6]''s pussy...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '311', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '2500', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '28', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '153']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '106']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N[6]: "Mmm...♡ Taro-san''s... it''s all in... huh?']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '107']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N[6]: "Wow...♪ Taro-san, did you cum the moment + + you put it in?']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '106']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N[6]: "You got excited from having sex with me, + + didn''t you♡ I''m so happy♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] hugged Taro tightly as he ejaculated and was + + in ecstasy while still connected!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '107']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N[6]: "Ehehe...♡ So much came out♪ Even if you + + ejaculate inside, it''s connected to the fallopian + + tubes, so it will properly fertilize the eggs♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '106']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N[6]: "I''m looking forward to our first child, but + + I''m also excited to make lots of children with + + Taro-san♡ So happy♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '126', 'p': [!!int '7', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '126', 'p': [!!int '9', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '122', 'p': [!!int '41', !!int '41', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '122', 'p': [!!int '44', !!int '44', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '122', 'p': [!!int '43', !!int '43', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '83', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '154']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '158']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '2', '我慢する']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro desperately tried not to cum as he felt his + + penis being slowly swallowed by \N[6]''s pussy...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '28', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '126', 'p': [!!int '7', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '126', 'p': [!!int '9', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '106']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N[6]: "Mmm...♡ Taro-san''s... it''s all in now♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '107']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N[6]: "Ehehe...♡ Taro-san, does it feel good?♡ You + + seem tense, so I''ll hold you tight♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '106']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N[6]: "Leave everything to me♡ I''ll make you cum + + right away♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '158']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', '前戯でイきたい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '4', !!int '1', !!int '6', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '106']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Do you want to be made to cum in a + + different way next time? It''s sad, but I''ll pull + + out for now♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] slowly raised her hips and freed Taro''s penis + + from her pussy... As it came out, semen dripped + + down from her pussy...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['選択肢B']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Choices', 'I want to be squeezed between your thighs', 'I want you to milk it with your breasts', 'I want a kiss'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['選択肢B']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', '太ももで挟まれたい']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '159']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '2', '胸で搾り取って欲しい']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '160']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '3', 'キスして欲しい']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '161']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '157' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ハニィ奴隷本番童貞' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '482']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '1', !!int '6', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '106']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]「Well, now that I''ve finished devouring Taro- + + san''s virginity, what should we do next?♡ May I + + continue to milk you more?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '41', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['永続']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '144']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '4', !!int '0', !!int '30', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '106']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「Ah♡ You''re about to cum, aren''t you?♡ Your + + stamen is about to explode inside me♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '107']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「I''ll make you feel so good, so go ahead and + + cum♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] hugged Taro''s body tightly and began to move + + her hips up and down vigorously!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '153']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '9', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '41', !!int '41', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '44', !!int '44', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '43', !!int '43', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '106']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「Hauu♡ I''ve received Taro-san''s first cum + + inside my pussy♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '107']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「How was your first time inside a girl''s + + pussy? You''re going to be milked like this many + + more times♡ You''re happy about that, aren''t you?♡ + + Ufufu♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] stroked Taro, who was trembling with the + + pleasure of ejaculation, while tightening her + + pussy around him and milking out his semen...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '106']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「So much is coming out♡ At this rate, we could + + make a big family in no time♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「And... there''s still more coming out, right?♪ + + I''ll milk you until you''re empty♡ I''ll keep making + + you cum♡ Ehehe...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '83', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '154']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['永続']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['二回目']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '4', !!int '1', !!int '6', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['二回目は普通の本番イベント']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['二回目は普通の本番イベント']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Yes', 'I want the finishing blow'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'はい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '40']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '157']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', 'トドメが欲しい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '107']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]「Ehehe♡ You want the finishing blow, don''t + + you?♡ Then I''ll seriously make you cum♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] fluttered her wings while causing her body to + + vibrate!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '71', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] held Taro''s body firmly and started to move + + her hips vigorously!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] smiled as she felt Taro''s ejaculation and + + continued to move her hips up and down vigorously + + on Taro''s penis, which was still ejaculating!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '79', !!int '79', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '153']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]''s intense onslaught made Taro cum + + continuously, completely milking him...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '106']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]「Ei! Ei!♡ How is it, Taro-san♡? Does it feel + + too good to even respond?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '107']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]「Ah... You''ve already passed out, haven''t + + you?♡ You''re as weak as ever♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '106']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]「I''ll stay like this until I''ve sucked up all + + the honey I''ve milked from you♡ Goodnight, Taro- + + san...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Embraced by the girl who had led him to climax + + over and over again, Taro lost consciousness...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '137', !!int '137', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '9', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '340', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '158' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ハニィ奴隷太もも' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '15']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '49', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "Ufufu♡ You prefer thighs over pussy, don''t + + you♡ Or maybe you like your face being squeezed + + between breasts♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '111']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "It''s my job to make Taro-san cum in the + + most pleasurable way and collect lots of honey♡ + + I''ll do my best♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '111']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "Yes♡ Then, I''ll give Taro-san a tight hug♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['永続']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '163']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '4', !!int '0', !!int '10', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '164']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '119', 'p': ['永続']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N[6]: "Well then, Taro-san, shall we continue♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'I want to be drained even more', 'I want the finishing blow'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'もっと搾り取られる']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '40']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '157']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', 'トドメが欲しい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '111']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "Do you want the finishing blow? Then I''ll + + make you cum for real♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '154']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] pressed Taro''s face into her breasts while + + squeezing his dick between her thighs!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '151']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] hugged Taro tightly, who couldn''t endure the + + forced ejaculation, and furiously jerked his dick + + with her thighs!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Under \N[6]''s intense torment, Taro was made to + + cum repeatedly and became immobile while embraced + + by her...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '114']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Taro-san, have you passed out? Hau-♪ I + + worked hard today and fulfilled my role♡ It''s good + + that you''re an easy person who cums quickly♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '113']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "I''ll stay like this for a little while + + longer♡ Goodnight, Taro-san♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '137', !!int '137', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '340', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '159' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ハニィ奴隷胸' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '12']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '46', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]「Ufufu♡ You really like my breasts, don''t you? + + I''m so happy♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '134']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '111']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]「Then, as usual, I''ll squeeze it out between + + them♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['二回目以降']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]「It''s okay♡ I''ll milk you as many times as you + + want♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['永続']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '165']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '4', !!int '0', !!int '15', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '170']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]「What should I do next to make you cum? I + + can''t decide♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '119', 'p': ['永続']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'To be milked even more', 'I want the finishing move'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'もっと搾り取られる']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '40']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '157']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', 'トドメが欲しい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]「Are you already sleepy? No way♡ I''ll milk you + + even if I have to knock you out♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] continued to furiously stroke Taro''s penis, + + which was dripping with semen!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]''s intense torment made Taro ejaculate + + repeatedly until he could no longer move...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]「Yay♡ I made you cum so much♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '111']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]「I''ll go get some food while you''re sleeping, + + so please make sure to produce lots of honey by + + then♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]「We need it for making babies, for turning + + into honey, and of course, some for me to eat + + directly♡ Ufufu♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The girl happily licked up the milked semen as + + Taro lost consciousness, mesmerized by her...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '137', !!int '137', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '340', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '160' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ハニィ奴隷キス' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '11']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '47', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]「Ehehe...♡ Do you want to kiss me? I''m so + + happy♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]「You want to kiss me because you like me, + + right?♡ For us, receiving honey is like a meal, + + but I''ll try my best to make it a mood-filled + + dinner♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '111']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]「Yes♡ I''ll make you cum again while we kiss♡ + + Ehehe...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['永続']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '166']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '4', !!int '0', !!int '15', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '167']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]「What should I do next to make you cum?♪ I + + can''t decide♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '119', 'p': ['永続']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'I want to be drained even more', 'I want the finishing move'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'もっと搾り取られる']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '40']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '157']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', 'トドメが欲しい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '112']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]「Did you get sleepy from kissing?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]「Then I''ll have to be a bit more intense to + + wake you up♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] continued to furiously stroke Taro''s penis, + + which was dripping with semen!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]''s intense torment made Taro cum continuously + + until he couldn''t move...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]「Yay♡ I made you cum so much♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '111']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]「I''ll go get some food while you''re sleeping, + + so please make lots of honey for me until then♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]「We need it for making children, for turning + + into honey, and of course, some for me to eat + + directly♡ Ufufu♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The girl happily licked up the squeezed-out semen, + + and as Taro was captivated by her, he lost + + consciousness...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '137', !!int '137', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '340', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '161' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ハニィ奴隷本番' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '14']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '41', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "Ehehe...♡ I''ll squeeze it all out inside my + + pussy♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] grabbed Taro''s dick with one hand and aimed + + it at her genitals, then slowly lowered her hips!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro was fucked by \N[6], surrendering his body to + + her...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '27', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '14']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '154']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['永続']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '168']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '4', !!int '0', !!int '15', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '169']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '106']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Your stamen is still hard inside my pussy♡ + + Can I squeeze it out one more time?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['永続']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['二回目']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '4', !!int '1', !!int '6', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['継続騎乗位']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '106']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Yay♡ Then let''s continue just like this♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '107']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "I''ll squeeze it out over and over until not + + a single drop is left♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['騎乗位入れ直し']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Ehehe...♡ You want it squeezed out inside + + again, don''t you♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Yes♡ I''m going to insert it now, so please + + stay still♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '19', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] grabbed Taro''s dick with one hand and aimed + + it at her genitals, then slowly lowered her hips!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro was fucked by \N[6], surrendering his body to + + her...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '27', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['永続2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '168']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '4', !!int '0', !!int '15', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '169']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '106']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Your stamen is still hard inside my pussy♡ + + Can I squeeze it out one more time?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['永続2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Yes', 'I want the finishing blow'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'はい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '40']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '157']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', 'トドメが欲しい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '107']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "Ehehe♡ You want the finishing blow, don''t + + you♡ Then I''ll go all out to make you cum♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] fluttered her wings while vibrating her body!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '71', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] firmly held Taro''s body and started moving + + her hips intensely!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '153']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] smiled as she felt Taro''s ejaculation and + + continued to move her hips up and down vigorously + + without minding Taro''s dick still ejaculating!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '153']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]''s intense pounding forced Taro to cum + + repeatedly until he was completely drained...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '106']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "Ei♪ Ei♡ How is it, Taro-san♡ Does it feel + + too good to even respond?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '107']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "Ah... You''ve already passed out, haven''t + + you♡ You''re as weak as ever♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '106']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "I''ll stay like this until I''ve sucked up + + all the honey I''ve squeezed out♡ Goodnight, Taro- + + san...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Embraced by the girl who led him to climax over + + and over, Taro lost consciousness...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '137', !!int '137', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '9', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '340', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '162' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ハニィ太ももHP奴隷' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '40', !!int '49', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '46', !!int '46', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '42', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['綺麗な胸']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '113']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]:"Hug tight♡ Does it hurt at all?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '114']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]:"I''ll squeeze your cock with my legs and your + + face with my breasts~♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '154']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] pressed her breasts against Taro''s face while + + tightening her thighs around Taro''s penis!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '13', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '113']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]:"Do you like being squeezed tight, Taro-san? + + Hug tight♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '154']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] hugged Taro while gently stroking his penis + + with her thighs!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '13', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '113']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]:"Does it feel good, Taro-san? I''ve practiced + + a lot with you, and I think I''ve gotten better♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '114']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]:"I''ll practice more and more to get even + + better♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '154']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] hugged Taro gently while slowly stroking his + + penis with her thighs!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '13', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['べとべと胸']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '113']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]:"You''re like a baby, Taro-san♡ It''s perfect + + practice for me, as I''m going to be a mom♡ Ufufu♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '113']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]:"Even after we have a child, I''ll treat you + + like a baby right in front of them♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '154']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] squeezed Taro''s penis with her thighs as he + + made a silly face sucking on her breasts!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '13', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '114']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]:"Muni muni♡ Have you gotten used to a girl''s + + breasts?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '113']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]:"Leave everything to me as usual♡ I''ll make + + you feel good in no time♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '154']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] hugged Taro, who buried his face in her + + breasts without resistance, while gently stroking + + his penis with her thighs!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '13', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '114']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]:"Rub rub♡ Please fall in love with my scent♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '113']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]:"Since we sleep together every day, you smell + + like a girl too, Taro-san♡ Ufufu♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '154']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] rubbed her whole body against Taro while + + stroking his penis with her thighs!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '13', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '163' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ハニィ太もも逝き奴隷' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '49', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['胸初射精']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '114']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "Hug♪ Taro-san, are you about to cum? + + Ehehe♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '113']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "Your stamen is getting bigger and bigger + + inside my thighs♡ I''ll make you feel better soon♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '154']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] hugged Taro tightly and moved her hips + + violently back and forth while still trapping + + Taro''s penis!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '69', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '151']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Already pushed to his limit, Taro ejaculated + + instantly with just a bit of strong handling...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '113']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "Wow... did you cum already? You''re always + + so quick♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '114']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "Even though we have sex every day, you + + never get used to it, huh♡ If it''s because I''m too + + cute and you can''t get enough, that makes me + + happy♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精二回目以降 射精前と後の台詞']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '19']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精前台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '113']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '114']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Ah♡ You''re going to cum again, aren''t you♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "I''m so happy you''re feeling good♡ Now, I''ll + + give you the finishing blow♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '114']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] pressed Taro''s face into her breasts while + + squeezing his penis with her thighs!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '113']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Taro-san, you look like you''re feeling + + good♡ It''s the result of my studies♡ Ehehe...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Even so, I study every day, watching Taro- + + san to see what makes you feel the best♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '113']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] squeezed the sensitive post-ejaculation penis + + of Taro with her thighs and jerked it intensely!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '114']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Ehehe♡ Are you about to cum? I''ll make you + + cum this time♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Please stay still♪ Just leave everything to + + me like always♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['以下イった後']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '151']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '28']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '114']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] squeezed the base of Taro''s penis with her + + thighs and moved back and forth intensely!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '113']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Yay♡ I made Taro-san cum again♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '113']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "If I can make you cum this easily, our + + married life will be blissful♡ Ehehe♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '114']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Ehehe♡ You came so quickly, Taro-san♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '113']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "It seems I''m getting better faster than + + Taro-san is getting used to it♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '114']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "But it''s nice to have a wife who''s good at + + sex, right? Ehehe...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '113']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Yes♡ I made you cum again♡ Even your sturdy + + body is weak to sex, Taro-san♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '9', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '49', !!int '49', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '42', !!int '42', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '43', !!int '43', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '164' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ハニィ胸攻撃HP奴隷' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '40', !!int '49', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '43', !!int '43', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '46', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['綺麗な胸']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]:"I''ve heard that in human society, it''s not + + okay to do naughty things with someone my age...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '111']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]:Taro-san, you must be so happy to have a + + little girl like me use her breasts for you♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] squeezed her breasts tightly around Taro''s + + dick with both hands!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '49', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '111']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]:"Ei♡ Ei♡ Please let out your delicious honey + + quickly♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] continued to stroke Taro''s dick with her + + breasts while looking up at his face!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '49', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]:"I''m glad my breasts are big♡ I never thought + + they''d come in handy for something like this♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] continued to stroke Taro''s dick with her + + breasts while looking up at his face!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '49', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['べとべと胸']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]:"It would be pitiful if you came too quickly + + again~ I''ll gently massage it for you♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]:"Gently, gently♡ Even though I''m being + + gentle, Taro-san looks like he''s in agony♡ You can + + let it out anytime♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] gently handled Taro''s sensitive dick with her + + breasts after he ejaculated!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '49', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]:"There''s still some honey that hasn''t come + + out♡ I''ll eat it all up for you♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '111']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]:"Mmm... *kiss*♡ It looks like more might come + + out by the time I finish licking it all up♡ Ehehe♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] tightened her breasts around the base of + + Taro''s dick and licked the tip!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '50', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '111']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]:"Taro-san♡ Have I gotten better at this?♡ I''m + + so happy to make you feel good♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] trapped Taro''s dick between her breasts and + + moved up and down!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '49', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '165' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ハニィキス攻撃HP奴隷' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '40', !!int '49', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '42', !!int '42', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '42', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['綺麗な胸']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '111']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]"Mmm♡ Smooch♡ Mood is important for meals too, + + right?♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] stared intently at Taro''s face and gently + + kissed him!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '22', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]"Mmm♡ Nn♡ Ahh~♡ You''re so cute, Taro-san♡ I + + want to eat your lower stamen soon♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] rubbed her cheek against Taro and then kissed + + him repeatedly as if nibbling!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '22', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]"You like kissing me, don''t you, Taro-san?♪ + + Then, I''ll start eating from the top♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] grabbed Taro''s face firmly and kissed him + + passionately!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '22', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['べとべと胸']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]"To think my kisses would make Taro-san + + this...♡ I''m so happy♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] hugged Taro and rubbed her chest and thighs + + against him while kissing!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '22', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]"Chu♡ You came, Taro-san, your face is all red + + and cute♡ Teehee♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] stared intently at Taro''s face and softly + + kissed him!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '22', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '111']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]"Rub rub♡ Marking you with my scent, Taro- + + san♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]"For someone like me to be able to marry Taro- + + san... It''s like a dream♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] rubbed her cheek against Taro while gently + + kissing him!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '22', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '166' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ハニィキス逝き奴隷' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '47', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['キス初射精']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "Mmm... kiss...♡ Ah...♡ I can tell you''re + + about to cum, Taro-san...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "Am I doing a good job setting the mood...? + + Please cum like this and fall even more in love + + with me...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] pulled Taro''s face towards her and kissed him + + passionately while gripping his dick with her + + hand!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '55', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '143']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro was brought to the brink of climax just by + + the kisses, and the moment \n[6]''s hand touched + + his penis, he ejaculated...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "No... Taro-san... you can''t cum yet...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "But it would be too cruel to let go of + + Taro-san''s dick while it''s still spurting... I''ll + + hold onto it until everything comes out♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '111']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "Ehehe...♡ Did it all come out?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "You''re still not used to girls, are you?♪ + + Let my body help you get used to them♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精二回目以降 射精前と後の台詞']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '19']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精前台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Chu... kiss♡ Taro-san... you''re going to + + cum again, aren''t you♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] hugged Taro while kissing him and took hold + + of his dick with her hand!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '59', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '111']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "I''ll keep kissing you until the end♡ Please + + cum with peace of mind♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] sealed Taro''s mouth with a kiss while + + furiously stroking his dick with her hand!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Chu...♡ You''re so cute getting like this + + from just a kiss...♡ Ehehe...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] hugged Taro while kissing him and gently + + grasped his dick with her hand!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '59', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Please fall deeper and deeper in love with + + me and forget all about everything else♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] kissed Taro fiercely while simultaneously + + jerking his dick hard with her hand!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Ah♡ You''re going to cum♡ Then I''ll help you + + out at the end♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['A slightly embarrassed \N[6] took hold of Taro''s + + dick with her hand!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '59', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '111']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "I''ll keep kissing you until everything is + + out♡ Here we go♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] blocked Taro''s mouth with a kiss and started + + to jerk his dick vigorously with her hand!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '143']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['以下イった後']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '28']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '111']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Mmm... chu♡ It''s still twitching in my + + hand♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Did it feel good? Ufufu♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Chu... mmm...♡ Hehe♡ Did it all come out?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '111']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Making Taro-san cum is always so easy♡ I''m + + glad I got to see you before another girl took you + + away♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '111']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "...Mmm♡ Taro-san, you''ve become completely + + soft♡ Does the kiss feel good? Fufu♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "But your dick is still hard♡ I''ll milk it + + until it becomes soft and flaccid♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '9', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '47', !!int '47', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '42', !!int '42', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '43', !!int '43', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '167' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ハニィSEX攻撃奴隷' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '45', !!int '45', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['本番は裸']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '154']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '41', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精前']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] looked down at Taro with a happy face while + + moving her hips up and down!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] gazed into Taro''s eyes while slowly swinging + + her hips!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] hugged Taro tightly while gently swinging her + + hips!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['追撃台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '155']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '105', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '107']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Heave-ho♪ Heave-ho♪ Am I moving well?']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] pressed her body against Taro while swinging + + her hips up and down vigorously!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '106']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Please cum a lot♡ I won''t let go until I''ve + + milked you completely♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '106']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] smiled at Taro while happily swinging her + + hips!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Ei♡ Ei♡ Taro-san, you seem to be feeling + + good♪ I''m so happy♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '155']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精後']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] hugged Taro''s body tightly while fiercely + + swinging her hips!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] mercilessly continued to stroke his sensitive + + penis inside her pussy after Taro ejaculated!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] swung her hips up and down several times as + + if mixing the semen and love juices inside her + + pussy!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['追撃台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '155']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '105', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '107']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] pressed her body against Taro while swinging + + her hips up and down largely!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Ehehe...♡ I''m so happy that Taro-san feels + + good♡ I''ll milk you until nothing comes out♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '107']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] bounced on top of Taro as if dancing while + + moving her hips up and down!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "You can still cum more, right?♪ I''ll take + + it all, both for making babies and for making + + honey♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '107']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '106']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] swung her hips vigorously while happily + + observing Taro!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "A man''s role in child-rearing is to produce + + plenty of honey, right♡ I''ll do my best to move♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '155']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '168' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ハニィ膣内射精奴隷' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '41', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['胸初射精']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '26']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '9', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '106']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「Ah♡ You''re about to cum, aren''t you? Your + + stamen is about to explode inside me♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '107']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「Just let it out like this♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '9', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '106']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「Ah...♡ You''re going to cum now, Taro-san♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '107']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「You don''t have to hold back♡ I''ll move a lot + + and finish you off♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '9', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '106']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「Yay♡ I''m going to receive your first squeeze + + of the day♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] tightly hugged Taro''s body and began to move + + her hips up and down vigorously!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '153']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '9', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '41', !!int '41', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '44', !!int '44', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '43', !!int '43', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '106']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]「Kyaa♡ I''ve received Taro-san''s nectar♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '107']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]「How was my inside? You cum so quickly no + + matter how many times I milk you♡ Ufufu♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] caressed Taro, who was trembling from the + + pleasure of ejaculation, while tightening her + + inside to milk out the semen...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '106']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]「I''ll squeeze your body and your stamen + + tightly♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]「Mmm...♡ Are you happy being milked by your + + cute wife? Ehehe...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精二回目以降 射精前と後の台詞']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '19']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精前台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '106']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '106']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「Ah♡ You''re cumming again, aren''t you♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「I''m so happy you''re feeling good♡ Now, I''ll + + give you the finishing move♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '107']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] tightly hugged Taro''s body and began to move + + her hips up and down vigorously!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '106']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「Taro-san, you look so pleased♡ It''s the + + result of my studies♡ Ehehe...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「Even so, I study every day watching Taro-san + + to see what makes you feel the best♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '107']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] tightly hugged Taro''s body and began to move + + her hips up and down vigorously!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '106']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「Ehehe♡ Are you about to cum? I''ll make you + + cum this time♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「Please stay still♪ Just leave everything to + + me like always♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['以下イった後']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '153']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '28']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '106']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] tightly hugged Taro''s body and began to move + + her hips up and down vigorously!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '107']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「Yay♡ I made Taro-san cum again♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '106']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「If I can make you cum this easily, our + + married life will be blissful forever♡ Ehehe♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '107']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「Ehehe♡ You came so quickly, Taro-san♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「It seems I''m getting better faster than Taro- + + san is getting used to it♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '106']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「But you''re happy that your wife is good at + + naughty things, right? Ehehe...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「Yes♡ I made you cum again♡ Even your strong + + body is weak to sex, Taro-san♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '9', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '41', !!int '41', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '44', !!int '44', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '43', !!int '43', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '169' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ハニィ胸逝き奴隷' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '46', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['胸初射精']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "Ei! Ei! Ah... Taro-san''s stamen is getting + + even bigger...♡ You''re going to cum, aren''t you?♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '111']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "As a reward for all the massage... I''m + + looking forward to it♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] began to vigorously move up and down while + + supporting her breasts that were squeezing Taro''s + + penis with both hands!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '67', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '142']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Already pushed to his limit, Taro ejaculated in an + + instant with just a bit of strong handling...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "Wow♡ You''ve already cum♡ So much♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "Ehehe♡ Did it feel good? I''ll squeeze out + + every last drop♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '111']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "Kyah♡ When I squeezed, more came out♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "So happy to get so many rewards♡ It was + + worth the effort♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精二回目以降 射精前と後の台詞']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '19']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精前台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "How is it, Taro-san♡ Are you about to cum? + + Ufufu♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '111']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "If I drink Taro-san''s honey, I''ll get + + energized, so I can keep massaging forever♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] continued to stroke Taro''s penis with her + + breasts while watching his face with upturned + + eyes!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '111']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Yoisho♪ Yoisho♪ Ah♡ It looks like honey is + + about to come out from Taro-san''s stamen♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "I''m starting to understand what Taro-san''s + + face looks like when he cums... That makes me a + + splendid bride, doesn''t it? Ehehe♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] continued to vigorously handle Taro''s + + sensitive penis with her breasts after he + + ejaculated!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '111']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Ah♡ You''re going to cum, right? Then I''ll + + go hard at the end♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "I''ll work really hard, so I''m expecting a + + reward♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] tightened her breasts around the base of + + Taro''s penis and moved up and down vigorously!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '142']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['以下イった後']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '28']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '111']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Kyah♡ Can you still cum this much?♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "There''s so much I can''t eat it all♡ I want + + to make lots of children quickly and have the + + family eat Taro-san♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Yahn♡ It got all over my body♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '111']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Honey is good for beauty, so maybe this is + + good for beauty too? Fufu♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '111']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Waai♡ So much came out♡ It''s amazing how + + much more there is♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "If you can cum this much, you can support a + + big family♡ How many children do you want? Ufufu♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '9', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '46', !!int '46', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '42', !!int '42', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '43', !!int '43', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '170' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ハニィ戦闘スイッチリセット' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['戦闘変数リセット。敗北イベ後にやるべきか']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '55', !!int '55', !!int '1', !!int '1', !!int '47']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '56', !!int '56', !!int '1', !!int '1', !!int '46']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '57', !!int '57', !!int '1', !!int '1', !!int '49']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '58', !!int '58', !!int '1', !!int '1', !!int '41']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '41', !!int '41', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '42', !!int '42', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '43', !!int '43', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '45', !!int '45', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '46', !!int '46', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '47', !!int '47', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '48', !!int '48', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '49', !!int '49', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '50', !!int '50', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['敵裸などのステータス']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '51', !!int '57', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '54', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero-1"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '171' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ハニィ敗北サマリー2' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '-255.0', 'g': !!float '-255.0', 'b': !!float '-255.0', 'a': !!float '0.0'}, !!int '60', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$win1 = Window_Base.new(20, 20, 410, 376)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['a = "キス手コキでイかされた回数合計"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['b = $game_variables[55]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(340, 0, 492, 21, b)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.opacity = 0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['a = "胸でイかされた回数合計"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 20, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['b = $game_variables[56]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(340, 20, 492, 21, b)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['a = "太ももコキでイかされた回数合計"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 40, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['b = $game_variables[57]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(340, 40, 492, 21, b)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['a = "膣内で搾り取られた回数合計"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 60, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['b = $game_variables[58]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(340,60,492, 21, b)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['a = "ハニィの現在のレベル"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 80, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['b = $game_variables[54]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(340,80,492, 21, b)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '108', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '21', 'Honey_H_HN', !!int '1', !!int '0', !!int '500', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '25', 'Honey 胸汁', !!int '1', !!int '0', !!int '500', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '24', 'Honey 手汁', !!int '1', !!int '0', !!int '500', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '23', 'Honey 太もも汁', !!int '1', !!int '0', !!int '500', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '21', 'Honey_H_PN', !!int '1', !!int '0', !!int '500', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '58', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '22', 'Honey_NS', !!int '1', !!int '0', !!int '500', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '55', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '24', 'Honey 手汁', !!int '1', !!int '0', !!int '500', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '56', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '108', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '25', 'Honey 胸汁', !!int '1', !!int '0', !!int '500', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '57', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '23', 'Honey 太もも汁', !!int '1', !!int '0', !!int '500', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['戦闘結果']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Close the battle results'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['戦闘結果']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '戦闘結果を閉じる']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$win1.dispose']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1 = nil']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['if $win1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['unless $win1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.disposed?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1 = nil']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['end']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['end']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '21']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '22']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '23']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '24']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '25']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '0.0'}, !!int '60', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '172' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '173' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '174' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '175' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ユイ絵戻す' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '162', !!int '162', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '22']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '21']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x = 329']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y = 461']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '74']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '55', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '10', 'Yui P', !!int '1', !!int '0', !!int '330', !!int '220', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '76']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '75']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '77']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '26', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '54']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '27', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '54']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '53']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '21', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '52']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero DHN"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '176' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ユイ絵1立ち絵無しShy' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x =+ 330']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y =+ 480']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '149']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '149']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '157']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '26', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '185']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '177' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ユイ絵1普通' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x =+ 330']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y =+ 480']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '146']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Yui Normal Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '146']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Yui Normal Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '154']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Yui HN Normal Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '26', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '185']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '178' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ユイ絵1嬉しい' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x =+ 330']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y =+ 480']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '147']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Yui Happy Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '147']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Yui Happy Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '155']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Yui HN Happy Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '26', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '185']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '179' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ユイ絵1恥ずかし' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x =+ 330']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y =+ 480']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '149']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Yui Shy Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '149']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Yui Shy Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '157']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Yui HN Shy Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '26', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '185']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '180' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ユイ絵1悲しい' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x =+ 330']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y =+ 480']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '148']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Yui Sad Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '148']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Yui Sad Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '156']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Yui HN Sad Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '26', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '185']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '181' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ユイ絵1おこ' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x =+ 330']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y =+ 480']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '150']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Yui Oko Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '150']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Yui Oko Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '158']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Yui HN Oko Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '26', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '185']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '182' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ユイ絵1どや' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x =+ 330']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y =+ 480']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '151']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Yui Doya Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '151']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Yui Doya Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '159']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Yui HN Doya Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '26', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '185']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '183' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ユイ絵1笑顔' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x =+ 330']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y =+ 480']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '152']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Yui Smile Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '152']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Yui Smile Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '160']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Yui HN Smile Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '26', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '185']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '184' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ユイ絵1汁' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '21', 'Yui1 汁', !!int '0', !!int '0', !!int '0', !!int '-20', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '185' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ユイ絵2立ち絵無しShy' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '162', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x =+ 330']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y =+ 480']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '162', !!int '162', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '195']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '77', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '186']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '165']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '77', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '195']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '186']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '194']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '173']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '77', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '195']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '194']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '194']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '181']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '186' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ユイ絵2普通' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '162', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x =+ 330']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y =+ 480']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '162', !!int '162', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '195']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '77', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '186']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Yui Normal Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '162']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Yui Normal Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '77', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '195']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '186']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Yui Normal Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '194']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '170']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Yui Normal Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '77', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '195']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '194']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Yui HN Normal Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '194']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '178']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Yui HN Normal Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '187' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ユイ絵2嬉しい' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '162', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x =+ 330']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y =+ 480']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '162', !!int '162', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '195']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '77', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '187']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Yui Happy Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '163']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Yui Happy Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '77', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '195']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '187']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Yui Happy Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '194']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '171']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Yui Happy Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '77', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '195']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '195']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Yui HN Happy Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '194']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '179']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Yui HN Happy Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '188' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ユイ絵2悲しい' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '162', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x =+ 330']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y =+ 480']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '162', !!int '162', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '195']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '77', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '188']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Yui Sad Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '164']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Yui Sad Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '77', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '195']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '188']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Yui Sad Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '194']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '172']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Yui Sad Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '77', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '195']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '196']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Yui HN Sad Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '194']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '180']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Yui HN Sad Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '189' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ユイ絵2恥ずかし' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '162', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x =+ 330']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y =+ 480']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '162', !!int '162', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '195']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '77', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '189']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Yui Shy Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '165']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Yui Shy Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '77', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '195']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '189']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Yui Shy Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '194']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '173']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Yui Shy Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '77', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '195']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '197']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Yui HN Shy Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '194']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '181']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Yui HN Shy Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '190' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ユイ絵2おこ' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '162', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x =+ 330']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y =+ 480']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '162', !!int '162', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '195']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '77', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '190']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Yui Oko Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '166']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Yui Oko Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '77', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '195']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '190']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Yui Oko Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '194']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '174']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Yui Oko Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '77', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '195']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '198']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Yui HN Oko Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '194']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '182']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Yui HN Oko Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '191' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ユイ絵2どや' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '162', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x =+ 330']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y =+ 480']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '162', !!int '162', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '195']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '77', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '191']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Yui Doya Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '167']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Yui Doya Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '77', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '195']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '191']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Yui Doya Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '194']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '175']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Yui Doya Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '77', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '195']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '199']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Yui HN Doya Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '194']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '183']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Yui HN Doya Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '192' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ユイ絵2笑顔' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '162', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x =+ 330']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y =+ 480']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '162', !!int '162', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '195']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '77', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '192']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Yui Smile Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '168']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Yui Smile Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '77', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '195']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '192']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Yui Smile Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '194']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '176']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Yui Smile Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '77', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '195']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '200']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Yui HN Smile Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '194']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '184']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Yui HN Smile Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '193' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ユイ絵2汁' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '21', 'Yui2 HN 汁', !!int '0', !!int '0', !!int '0', !!int '-16', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '21', 'Yui2 汁', !!int '0', !!int '0', !!int '4', !!int '-18', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '79', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '21', 'Yui2 HN 汁2', !!int '0', !!int '0', !!int '0', !!int '-16', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '21', 'Yui2 汁2', !!int '0', !!int '0', !!int '4', !!int '-18', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '194' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ユイ絵2汁Off' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '21']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '22']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '195' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ユイ絵2汁2nd' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '21', 'Yui2 HN 汁2', !!int '0', !!int '0', !!int '0', !!int '-16', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '21', 'Yui2 汁2', !!int '0', !!int '0', !!int '4', !!int '-18', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '196' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ユイ絵1汁2nd' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '22', 'Yui1 汁2', !!int '0', !!int '0', !!int '0', !!int '-20', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '197' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ルミ胸見せOn' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '54', !!int '54', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '59', !!int '59', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '198' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ルミ胸見せOff' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '267']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '199' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ルミ説得' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '64', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '208']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Mmm... I like it when you try to persuade + + me seriously, \n[7], it''s cool and I like it + + but..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '211']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "It''s a bit funny to think you were so + + embarrassed being made to cum by me♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '208']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Instead of being cool, \n[7], show me that + + cute face you make when I tease you♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '23']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '10', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The usual \n[6] is an honor student who listens to + + everything... Let''s persuade her to return to + + being a good girl!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['説得選択0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Choices', 'I like it when you listen to everything i say, \n[6]', 'Try asking to see her panties and risk being disliked', 'I want to get back the fun school life with \n[6]'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['説得選択0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', '何でも言う事聞いてくれる\N[6]が好き']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '207']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Really!? I''m so happy♡ Then maybe I''ll + + listen to any naughty request you have♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I ended up wanting to make a naughty request to + + \n[6]... My rationality has been eroded...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '2', 'パンツを見せるようにお願いして嫌われてみる']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '207']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Yeah♡ Sure-♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '227']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '212']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Here you go♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] agreed so easily... Taro''s rationality has + + been eroded...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '224']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '3', '\N[6]との楽しい学校生活を取り戻したい']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '210']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Muu... When you put it that way, it puts me + + in a tough spot..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '213']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I love our classes together with \n[7], + + too, you know?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "But if I don''t do this, \n[7] will be taken + + away by someone else!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '204']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['It seems that even for \n[6], this act is not what + + she truly wants. The persuasion is working! Taro + + has regained his rationality!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '71', !!int '71', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '0', !!int '0', !!int '50']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '10', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] is an honor student but always comes begging + + cutely... Let''s give her a reward she''ll be happy + + with and try to persuade her!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '15']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '210']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Ah-! \n[7], that''s mean! I''m serious about + + this, are you trying to bribe me with things!?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '206']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "But... I guess I''ll listen to what you''re + + willing to give me..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['説得選択1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Choices', 'The reward is a kiss', 'Pat your head', 'Ask what they want'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['説得選択1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', 'ご褒美はキス']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '208']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Eh♡ Really!? Yay...!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '207']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Alright, if you give me a kiss, I''ll listen + + to what \n[7] says!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '212']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "But if your dick gets hard from the kiss, + + then it''s \n[7]''s loss♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Because if \n[7] is happy, then it''s not a + + reward for me, right?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '207']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "If you can handle three kisses without + + getting hard, then I''ll consider it a win for + + \n[7]-♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '208']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "If I''m just a child and not a love + + interest, then a kiss should be no big deal, + + right?♡ So, I''ll take that kiss from \n[7]♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] sat face-to-face with Taro and slowly closed + + her eyes as she brought her face closer...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '217']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '2', '頭を撫で撫でする']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '210']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "...! Geez! Don''t treat me like a child at + + times like this!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '209']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "...Don''t pat the head of such a bad girl... + + \n[8]... I''m sorry..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '204']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] seems to be reflecting... She''s just worried, + + and if we talk, she''ll understand! Taro has + + regained his rationality!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '71', !!int '71', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '0', !!int '0', !!int '50']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '3', '何が欲しいか聞いてみる']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '207']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Eh? What I want? Well, let''s see...♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '208']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "\n[7]''s time, his girlfriend''s place, our + + first time together... sleeping together, going on + + dates..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '207']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' \n[7]…♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I want all of \n[7]...♡ I love you...♡ + + \n[7]...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '10', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] whispered words of love with sparkling eyes! + + Taro was seduced and his heart raced... His + + rationality has been eroded...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['説得選択2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Choices', 'I don''t want [6] to become a succubus', 'I''m about to give in to temptation because you''re so cute', 'You''re cuter than jane'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['説得選択2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', '\n[6]を夢魔になんてしたくない']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '208']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['We''ve been in the same class at school for two + + years... If I convey my heartfelt words, I should + + be able to persuade her!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '207']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Mo-, Moo... \n[7]... When you worry about + + me so seriously, it makes me happy♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I''m good at magic and can control the + + effects of the succubus potion too♪ So don''t + + worry, \n[7]♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '71', !!int '71', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '0', !!int '0', !!int '50']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '2', '\n[6]が可愛いくて誘惑にまけちゃいそう']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '211']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Listening to \n[6]''s words made me feel + + relieved... Now all that''s left is to persuade + + her. Rationality has been restored!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '213']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Ehehe♡ What''s that? Are you saying stop + + because you''re going to lose?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "\n[8]... love...♡ Please let \n[6] win, + + pretty please...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '3', '\n[6]の方がJaneより可愛い']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '207']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['The cute begging and fake tears from \n[6] made my + + heart race again... My rationality has been + + eroded...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '212']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Hehe♡ Thanks, \n[7]♡ But your girlfriend + + might feel sorry-♡ I''ve got all of this recorded + + properly too♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "If you''re seduced by such a cute girl, no + + one would blame you for switching sides-♡ Choose + + me, \n[7]♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '71', !!int '0', !!int '3', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '209']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] was in a good mood being praised... Her cute + + gestures made my heart skip a beat...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]"Uuu... Even though \n[7] cares about me this + + much... I''ve only been thinking about myself..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]"\n[8]... I''m sorry... I''ll be a good girl, so + + please don''t hate me-!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '201', !!int '201', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '340', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '200' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ルミ触る' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '1', !!int '6', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '4', !!int '1', !!int '6', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '203']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '202']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['MPダメージ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] must be under the influence of a succubus... + + Taro believed so as he reached out his hand + + towards her body...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['戦闘中触る']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Choices', 'Touch her breasts', 'Touch her thighs'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['戦闘中触る']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', '胸を触る']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '205']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] sensed Taro''s intention, smirked slyly, and + + took his hand to press it against her chest!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '25']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '211']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Touch it \n[7]♡ I wanted to brag that + + they''ve gotten bigger recently♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] pressed Taro''s hand firmly against her chest! + + Even through the clothes, the softness was + + palpable...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro lost a bit of his reason...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '211']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "\n[7], you''ve been looking at my chest for + + a while now, haven''t you♡ If you had just asked, I + + would have let you touch them as much as you + + want♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '208']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Did you think you weren''t noticed? It''s + + obvious to a girl where a boy is looking♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '205']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro felt \n[6]''s chest through her clothes and + + found himself wanting to touch them directly...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro lost a bit of his reason...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '211']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "How is it? \n[7]♡ I''m already a grown-up + + girl, you know♡ I won''t let you treat me like a + + child anymore♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro was aroused by the feel of \n[6]''s chest and + + her seductive expression...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro lost a bit of his reason...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '2', '太ももを触る']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '25']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro gently caressed the bare legs peeking out + + from \n[6]''s short skirt!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '207']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Mmm♡ \n[8]...♡ Touch me more...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['While being sweetly begged by \n[6]''s sweet voice, + + Taro continued to stroke her thighs...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro lost a bit of his reason...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '207']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Ahhn♡ \n[7], that tickles♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '207']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "I can teach you a better way to stroke, one + + that feels good for a girl♡ So hurry up and take + + it off, \n[7]♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['While stroking \n[6]''s thighs, Taro imagined being + + taught by her how to caress in a way that felt + + good...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro lost a bit of his reason...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '207']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "\n[7]...♡ I''m happy...♡ But do it more... + + like this, touch the inside too...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] stroked the inside of Taro''s thighs with her + + fingertips! Taro felt pleasured...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro lost a bit of his reason...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '201' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ルミ触る諦め' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['脱がされた後']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['脱がされ触る']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Touch her breasts', 'Touch her thighs'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['脱がされ触る']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '胸を触る']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Enthralled by \n[6], Taro reached out with a + + vacant expression towards her breasts...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '25']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['ナマ乳']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '208']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Kyaa♡ \n[7], you''re so naughty♡ Touch me + + gently♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '205']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro, like a lover, is crazily fondling \n[6]''s + + breasts...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['服の上から']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '207']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Put your hand inside my clothes...? You can + + touch them directly♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro, as told, slips his hand into \n[6]''s clothes + + and is crazily fondling her bare breasts...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['ナマ乳']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '208']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "\n[7], you like small girls like me but + + you''re a boob guy?']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '207']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "You''re weird-♡ But thanks to that, I was + + able to seduce \n[7] and I''m glad they''ve gotten + + bigger over the past year♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro, while feeling frustrated that he was seduced + + exactly as \n[6] intended, couldn''t stop touching + + her breasts...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['服の上から']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '207']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Touch them more, \n[7]♡ I''ll show you that + + I''m already an adult♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro is moved by the softness of \n[6]''s breasts + + as he touches them through her clothes...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['ナマ乳']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '208']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "\n[7], you''re so excited it''s scary♡ You + + can touch anywhere, but don''t hurt me♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '205']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro, with the last bit of his reason, tries hard + + to gently knead her breasts so as not to hurt + + \n[6]...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['服の上から']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '208']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "\n[7], you''re so excited it''s scary♡ You + + can touch anywhere, but don''t hurt me♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '205']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro, with the last bit of his reason, tries hard + + to gently knead her breasts so as not to hurt + + \n[6]...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', '太ももを触る']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro reached out his hand towards \n[6]''s + + thighs...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro reached out his hand towards the bare legs + + visible under \n[6]''s short skirt...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '25']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '208']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Fufu♡ I''ll stroke \n[7]''s legs too-♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '205']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro is writhing as \n[6] traces from his thighs + + up to the base of his penis with her fingertips...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '207']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "\n[7], do you want to make me feel good? + + I''m happy♡ But just the thought is enough♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '212']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I''ll teach you about that kind of stuff + + later, so for now just focus on what I''m doing♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '205']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro was just touching because he wanted to, but + + he ended up being pinned down by \n[6]...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '207']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I thought men liked breasts or butts more, + + but are you a leg fetishist, \n[7]?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '208']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Later, write down 100 things you like about + + me and tell me♡ Let''s exchange them♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '205']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['While Taro is captivated and caressing her legs, + + \n[6] is chatting happily with a relaxed + + expression...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '202' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ルミ触る犯され' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['脱がされた後']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['脱がされ触る']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Touch her breasts', 'Touch her thighs'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['脱がされ触る']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '胸を触る']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Enthralled by \n[6], Taro reached out with a + + vacant expression towards her breasts...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '25']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '192', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['ナマ乳']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '260']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Kyaa♡ \n[7], you''re so naughty♡ Touch them + + gently, okay♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '257']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro, like a lover, is frantically fondling + + \n[6]''s breasts...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['服の上から']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '263']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "You''re completely captivated by me, huh-♡ + + You lolicon \n[7]♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '257']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro, like a lover, is frantically fondling + + \n[6]''s breasts...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '192', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['ナマ乳']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '260']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Fufu♡ \n[7] really loves boobs, huh♡ I''m + + glad they''ve gotten bigger recently♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '257']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['While being violated, Taro is frantically fondling + + \n[6]''s breasts...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['服の上から']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '260']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Huh-? Don''t you dislike having sex with me, + + \n[7]-?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '263']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "You''re touching my breasts even though + + you''re being forced, it''s clearly consensual sex + + now♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '257']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['While being violated, Taro is frantically fondling + + \n[6]''s breasts...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['ナマ乳']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '260']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "\n[7], you''re so excited it''s scary♡ You + + can touch anywhere, but don''t hurt me, okay♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '257']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro, with the last bit of his reason, tries hard + + to gently knead her breasts so as not to hurt + + \n[6]...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['服の上から']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '260']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "\n[7], you''re so excited it''s scary♡ You + + can touch anywhere, but don''t hurt me, okay♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '257']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro, with the last bit of his reason, tries hard + + to gently knead her breasts so as not to hurt + + \n[6]...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', '太ももを触る']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['While being violated, Taro desperately grips + + \n[6]''s thighs...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '25']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '260']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "That''s right♪ \n[7], keep holding back from + + cumming♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '263']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I bet you''ll cum soon anyway... right♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro grips \n[6]''s thighs while desperately trying + + to hold back his ejaculation...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '263']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Fufu♡ I''ll move a lot so make sure to hold + + on tight♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro does as he''s told and tightly grips \n[6]''s + + thighs, waiting to be allowed to cum...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '260']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "\n[7], you''re so out of breath, it''s cute♡ + + I''m totally fine though, I''m more adult than + + you-♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '257']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['While Taro desperately holds back his ejaculation, + + \n[6] talks cheerfully with an easygoing + + expression...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '203' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ルミ立絵無し普通' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '87']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '116']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '94']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '59', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '306']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '204' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ルミ立絵無しDoya2' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '93']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '122']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '100']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '114']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '59', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '312']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '205' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ルミ差分普通' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '87']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Rumi 手普通', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '116']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Rumi 手普通', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '94']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Rumi 手普通', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '108']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Rumi HN 普通', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '59', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '306']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Rumi HN 手普通', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '206' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ルミ差分嬉しい' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '88']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Rumi 手嬉しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '117']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Rumi 手嬉しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '95']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Rumi 手嬉しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '109']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Rumi HN 手嬉しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '59', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '307']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Rumi HN 手嬉しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '207' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ルミ差分笑顔' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '89']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Rumi 手笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '118']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Rumi 手笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '96']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Rumi 手笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Rumi HN 手笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '59', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '308']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Rumi HN 手笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '208' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ルミ差分悲しい' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '90']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Rumi 手悲しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '119']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Rumi 手悲しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '97']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Rumi 手悲しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '111']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Rumi HN 悲しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '59', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '309']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Rumi HN 悲しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '209' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ルミ差分おこ' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '91']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Rumi 手おこ', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '120']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Rumi 手おこ', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '98']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Rumi 手おこ', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '112']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Rumi HN 手おこ', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '59', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '310']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Rumi HN 手おこ', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '210' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ルミ差分どや' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '92']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Rumi 手攻め2', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '121']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Rumi 手攻め2', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '99']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Rumi 手攻め2', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '113']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Rumi HN 手どや2', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '59', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '311']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Rumi HN 手どや2', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '211' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ルミ差分どや2' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '93']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Rumi 手攻め1', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '122']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Rumi 手攻め1', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '100']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Rumi 手攻め1', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '114']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Rumi HN 手どや', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '59', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '312']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Rumi HN 手どや', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '212' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ルミ差分悲しい2' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '90']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Rumi 手悲しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '119']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Rumi 手悲しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '97']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Rumi 手悲しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '111']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Rumi HN 手悲しい2', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '213' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ルミMPパンツ' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '40', !!int '49', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '41', !!int '41', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '1', !!int '6', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['裸の後はHP攻撃']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '209']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Panty HP attacks aren''t supposed to + + happen... Please report this bug!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['裸じゃないmp攻撃']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '227']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '205']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] lifted her skirt and flashed her panties at + + Taro!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '14', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '102', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '208']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Hehe♡ \n[7], you were peeking at my panties + + during class too, weren''t you?♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '211']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "I was showing them to you on purpose♡ Look, + + now that we''re alone, you can stare all you want♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro couldn''t take his eyes off \N[6] as she + + provocatively showed him her panties...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '14', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '207']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "\n[7], you''re always looking at my skirt♪ + + You wanted to see this, didn''t you?♡ Ehehe♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N[6] looked at Taro, who was fixated on her + + panties, and smiled with satisfaction!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '14', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '207']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "I wear short skirts just for you, \n[7]♡ + + You''re happy when they occasionally show during + + class, aren''t you?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N[6] looked happily at Taro, who was captivated by + + her panties!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '14', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '224']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '214' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ルミMP胸' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '40', !!int '49', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '43', !!int '43', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '1', !!int '6', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['裸の後はHP攻撃']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '229']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['裸じゃないmp攻撃']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] got on her knees and brought her chest close + + to Taro''s face, then hugged him tightly!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '18', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '104', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '207']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Hug♡ How is it? \n[7]? Can you feel my + + breasts?♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N[6] trapped Taro''s face between her small breasts + + and gently rubbed them against him!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '18', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '208']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "I''m feeling so excited right now♡ \n[7], + + can you tell...?']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '207']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "It''s because I love \n[7] so much♡ Let me + + hear more of your heartbeat♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N[6] hugged Taro''s head while pressing her chest + + against his face tightly!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '18', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '208']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "\n[7]... This makes you feel safe, right? + + Since we''re about to have sex, I''ll make sure + + \n[7]''s first time is comforting♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N[6] kept her breasts pressed against Taro while + + gently stroking his head!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '18', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '215' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ルミMP足' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '40', !!int '49', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '44', !!int '44', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '1', !!int '6', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['裸の後はHP攻撃']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '230']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['裸じゃないmp攻撃']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] sat in front of Taro and gently stepped on + + his crotch with her foot!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '86', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '109', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '211']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Ei!♡ \n[7]... You like this sort of thing, + + don''t you? I know all about it♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N[6] skillfully tickled Taro''s crotch with the + + tips of her toes!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '86', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '212']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "You enjoy being stepped on with feet, don''t + + you? You... pervert♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N[6] looked at Taro with disdain while increasing + + the pressure of her foot!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '86', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '208']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "I can properly understand what \n[7] likes, + + you know?']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '211']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "If you swear to be mine, I''ll do it even + + harder♡ Ei, ei♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N[6] didn''t care that her panties were visible + + from under her skirt as she repeatedly stepped on + + Taro''s crotch with her foot!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '86', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '216' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ルミキスゲーム' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'I get excited even before being kissed', 'Endure it', 'I guess i''ll stop kissing'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'キスされる前から興奮してしまう']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '11']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['MP0イベ発生']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '114', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '114', !!int '114', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '101', !!int '101', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '102', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '111', !!int '111', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '102', !!int '102', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '60', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '60', !!int '60', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '33', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '100']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero D"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '242', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro imagined just kissing \n[6] and got an + + erection...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon3', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '205']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] noticed the bulge in Taro''s crotch and smiled + + slyly, then grabbed his face with both hands and + + kissed him!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '11', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '207']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Mmm...chu♡ \n[8]...I love you...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '11', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '208']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "\n[7]...chu...fall in love with me...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '11', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '212']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Mmm...mmm♡ \n[7]...I''ve already come three + + times... But you don''t want to stop, do you?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '19', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6], in a state of excitement, clung to Taro and + + kissed him passionately!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '22', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '22', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '87', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '47', !!int '47', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '42', !!int '42', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '43', !!int '43', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '205', !!int '205', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '206']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "...Eh?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro was so aroused by \N[6]''s kiss that he came + + just from her body rubbing against his crotch + + through his pants...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '207']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Eh-♡ \n[7], you came just from a kiss♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '212']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Ah-ah♡ Your pants are all wet, aren''t they♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '208']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Can''t be helped, geez♡ I''ll help you take + + off your clothes♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '17', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero DHN"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Exhausted from an unexpected ejaculation, Taro + + bashfully looked down as \N[6] undressed him...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '207']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Fufu♡ Good, your dick still looks lively♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '208']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "\n[7], did you enjoy kissing me that much? + + Do you like me that much?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '8', !!int '33']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '58', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '60', !!int '60', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro''s heart was stolen along with a first kiss + + from \N[6], and his penis, which had just + + ejaculated, became lively again...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '34', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '58', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro was captivated by \N[6]''s kiss and cute + + smile, and his penis, which had just ejaculated, + + became lively again...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '34', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '207']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Wow♡ \n[7]''s, it''s twitching♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '212']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Just one more push and \n[7] will be + + completely mine... right? Alright...♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '108', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '226']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['本番に弱いなら脱童']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '105', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '227']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '208']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Hey... give me your first time♡ Then I''ll + + let you cum inside and even marry you♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '193', !!int '193', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '192', !!int '192', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '233']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '208']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I won''t let you go home today♡ I''ll make + + \n[7] so horny that you''ll have to stay over by + + force♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '205']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '11']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '21']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', '我慢する']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '11']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['MP0イベ発生']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '114', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '114', !!int '114', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '101', !!int '101', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '102', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '111', !!int '111', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '102', !!int '102', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '60', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '60', !!int '60', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '33', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['キスループ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '72', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] gently kissed Taro''s face, which was tense + + with closed eyes!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '11', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '5', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '213', !!int '213', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '207']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Ehehe...♡ I kissed \n[7]♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '212']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "How was it? \n[7]♡ Did your heart race?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '72', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] stared into Taro''s face and kissed him + + fiercely!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '11', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '5', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '213', !!int '213', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '208']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Mmm...♡ So, how was my kiss? It was good, + + wasn''t it?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '211']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I''m confident I can do naughty things well + + too...♡ You''re going to lose, \n[7]♡ Just give in♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '72', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] grabbed Taro''s face with both hands and + + kissed him fiercely, tongue and all!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '72', !!int '72', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '92', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '11']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '218']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '115', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '72', !!int '72', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['キス選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Choices', 'I give up', 'I won''t admit defeat!'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['キス選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', '降参してしまう']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '100']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '218']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '2', '負けを認めない']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '72', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '213', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '212']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6]: "Hmph♡ You''re okay with that?♡ That''s right, + + it would be embarrassing to get excited over such + + a light kiss♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '207']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6]: "Then I''ll continue... doing it to you♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '210']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6]: "Hmph, you''re still okay. But that was just + + a child''s kiss!']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '212']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6]: "Next time I''ll give you a slightly more + + adult kiss♡ Be prepared, okay?♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '72', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '213', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '208']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6]: "\n[7], you really just want me to kiss you, + + don''t you?♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '212']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6]: "But I don''t mind getting more kisses from + + \n[7] either♡ Next time I''ll seriously make you + + fall for me♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '209']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6]: "Muu... I won''t lose for sure!']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '212']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6]: "Next time I''ll seriously make you fall! A + + virgin like \n[7] won''t be able to hold back at + + all♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['キスループ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '3', 'キスはやっぱりやめる']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro somehow tried to detain \N[6] and begged her + + to pretend like what just happened didn''t occur...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '212']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Hmph♪ Are you scared of kissing me, \n[7]?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '208']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "But since you apologized properly, maybe + + I''ll forgive you♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '211']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "I''ll save kissing for after I''ve captured + + \n[7]''s heart♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro didn''t have the confidence to withstand + + \N[6]''s kiss... His rationality was being + + eroded...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '217' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ルミMPゼロ' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '114', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '114', !!int '114', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '101', !!int '101', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '102', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '111', !!int '111', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '102', !!int '102', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero D"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Seduced by \n[6], Taro''s reason was completely + + lost...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon3', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '64', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '212']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Yes♡ It''s your loss, \n[7]♡ You really came + + here because you wanted to have sex, didn''t you? + + There''s no need to hide it, I know♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '208']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "I''ll make you leak your white pee right + + away♡ Come on, let''s strip down♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '17', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero DHN"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro was stripped of his clothes swiftly by \N[6] + + without resistance, and she closely observed the + + evidence of his arousal...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '108', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '226']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '41', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '202', !!int '202', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '219']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '43', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '203', !!int '203', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '220']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '44', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '204', !!int '204', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '221']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '42', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '205', !!int '205', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '222']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '218' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ルミ理崩壊パンツ' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '227']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '207']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6] "Ah-♡ \n[7]''s dick... it''s getting so big-♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '208']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6] "You''ve been staring at my panties the whole + + time♡ \n[7], you pervert♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '211']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6] "Could it be that during class, you were + + looking at my panties and getting hard? That''s + + naughty-♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '212']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6] "Now, say you''re sorry for getting excited + + and showing off your hard dick while looking at a + + cute student''s panties, \n[7]♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '17', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero DHN"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Taro was stripped of his clothes swiftly by \N[6] + + without resistance, and she closely observed the + + evidence of his arousal...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '207']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6] "Wow♡ This is \n[7]''s...♡ Just by showing you + + my panties, you get this hard♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '206']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6] "But there are other girls in class with + + short skirts too..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '210']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6] "You haven''t been peeking under other girls'' + + skirts, have you?!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '211']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6] "\n[7] is only allowed to look at me! Today, + + I''m going to teach you about my charms so + + thoroughly that you''ll lose interest in other + + girls♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '108', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '226']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '212']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] "It''s bad for a little boy like \n[7] to get + + excited just by looking at panties♡ Maybe you need + + to get more used to a girl''s body♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '224']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '219' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ルミ理崩壊胸' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '207']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]「Ah♡ \n[7]''s dick... it''s gotten so big♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '208']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]「I was just hugging \n[7] and got so excited♡ + + Ehehe♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '211']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]「You got excited because my breasts were + + pressing against your face, right? \n[7], you''re + + so naughty♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '208']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]「You''re not going to try and hide it now, are + + you?♪ Show me the proof that you''re excited about + + me, \n[7]♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '17', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero DHN"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Taro was stripped of his clothes swiftly by \N[6], + + and the evidence of his excitement was thoroughly + + inspected by her...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '207']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]「Wow♡ This is \n[7]''s...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '208']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]「It''s so hard and twitching... You want to + + release your semen, don''t you♡ I''m being courted + + by \n[7]♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '211']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]「I''m so happy♡ \n[7]... I''ll give you lots of + + love♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '108', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '226']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '220' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ルミ理崩壊足' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '211']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Ah-ah♡ \n[7]''s cock... it''s gotten so big♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Just as I thought, \n[7] is a lolicon and a + + masochist♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '208']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "There''s no way you can deny it♪ Getting an + + erection from being stepped on by a girl about + + half your age."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '207']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Fufu♡ Show me how big it''s gotten♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '17', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero DHN"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Taro was stripped of his clothes swiftly by \N[6] + + and his evidence of excitement was thoroughly + + observed...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '208']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Wow♡ This is \n[7]''s...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '211']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Ehehe♡ I''ve been practicing doing it with + + my feet for this day♪ Ei♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '200', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '199', !!int '199', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '200', !!int '200', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '194', !!int '194', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '248']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N[6] skillfully trapped Taro''s penis between her + + feet while sitting!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '251']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Fufu♡ How''s that? Good, right?♪ Caught + + \n[7]''s cock♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '194', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '250']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "This might be a bit too stimulating as it + + is? Let me do this for you♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '227']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '248']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] slowly took off her underwear while keeping + + her skirt hiked up!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '54', !!int '54', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '53', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '52', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '248']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '199', !!int '199', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '200', !!int '200', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '251']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Here you go♡ A present of my freshly taken + + off panties♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '194', !!int '194', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '224']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '254']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "I''ll take a commemorative photo of me + + catching \n[7] with my feet♡ Look this way♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '223']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '251']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Ehehe♡ I''ve got decisive evidence that + + \n[7] is a lolicon masochist♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '108', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '254']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "It''s easier to move if I take it off, so + + let''s strip♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] slowly stripped off her clothes in a teasing + + manner!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '39', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '54', !!int '54', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '52', !!int '52', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '53', !!int '53', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '51', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '254']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Pervert \n[7]♡ Get off while looking at my + + naked body with my feet♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '227']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '254']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Pervert \n[7]♡ Get off while looking inside + + my skirt with my feet♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '224']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '247']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '196', !!int '196', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '221' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ルミ理崩壊キス' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '208']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6] "Yay♡ I win-♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '72', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '207']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] "I won just from a light kiss♡ \n[7], you + + must like me, huh♡ Ehehe♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '72', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '207']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] "It was easy, thank goodness♡ A virgin \n[7] + + is just like this, right-♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '72', !!int '0', !!int '3', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '207']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] "\n[7], my kiss felt good, didn''t it♡ If I + + got serious, seducing \n[7] would be a piece of + + cake♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '212']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6] "So then... \n[7], show me the proof that you + + lost to me♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '17', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero DHN"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Taro was stripped of his clothes swiftly by \N[6] + + without resistance, and the evidence of his + + excitement was thoroughly observed by her...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '208']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6] "Wow♡ This is \n[7]''s...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '211']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6] "I was supposed to become obedient if I lost, + + so now that \n[7] has lost, you''ll listen to what + + I say-♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '208']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6] "Hmm...♪ Then, let''s say ''\n[6]-chan was too + + cute, and I couldn''t help but lose''♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['敗北宣言']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Say it honestly', 'I won''t say it'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['敗北宣言']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '素直に言う']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '207']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] "...♡ Well done♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '212']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] "So, let''s have sex with cute me and fall in + + love with me♡ Ehehe...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '108', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '226']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', '言わない']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '210']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] "Hmph... It''s so uncool to be stubborn while + + you''re hard."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '212']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] "Anyway, \n[7] is going to be made to cum by + + me, right? I''m going to thoroughly train you + + today♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '108', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '226']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '222' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '写真フラッシュ' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Switch2', 'pitch': !!int '150', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '60', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '223' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ルミパンツ見せOff' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '54', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '53', !!int '53', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '224' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ルミP脱ぎ' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N[6] slowly took off her panties while holding up + + her skirt!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '38', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '54', !!int '54', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '53', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '52', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '205']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'Rumi Panty', !!int '1', !!int '0', !!int '330', !!int '220', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '225' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ルミ服脱ぎ' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N[6] slowly stripped off their clothes as if to + + show off!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '39', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '54', !!int '54', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '52', !!int '52', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '53', !!int '53', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '51', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '205']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '226' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ルミパンツ見せOn' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '53', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '54', !!int '54', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '227' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ルミHPキス' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '60', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '60', !!int '60', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '33', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['本番は裸']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '47', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精前']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] gently kissed Taro while holding his hand + + with her small hands!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] kissed Taro repeatedly while looking at him + + with affection!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] happily kissed Taro while he was in a state + + of ecstasy!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['追撃台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '22', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '207']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Chu... Chu♡ Soon \n[7] will be all mine...♡ + + Ehehe...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] continued to kiss Taro while looking at him + + with joy!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '207']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Mmm... Mmm...♡ \n[8]... fall in love with + + me...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] whispered sweetly while gently kissing him!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '207']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Mmm... Chu...♡ I love you, \n[7]...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] kissed Taro many times while conveying her + + feelings to him!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '22', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精後']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] embraced Taro, who was exhausted from + + ejaculating, and kissed him as if sucking on him!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] looked at Taro triumphantly while kissing him + + intensely!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] grabbed Taro''s face with both hands and + + kissed him fiercely!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['追撃台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '22', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '208']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Hamu... Chu♡ You''re already mine, \n[7]...♡ + + Fufu♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '205']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] continued to kiss while rubbing Taro''s penis + + with her crotch!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '212']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Mmm... Mmm...♡ I''ve made you fall with a + + kiss, \n[8]...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '207']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "You''ve fallen for me, haven''t you? Just + + admit it♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] continued to kiss while rubbing Taro''s penis + + with her crotch!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '207']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Mmm...♡ Your feelings... they''re coming + + through so much♡ Accept all of my feelings too♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] continued to kiss while rubbing Taro''s penis + + with her crotch!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '93', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '228' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ルミHP胸' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['本番は裸']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '46', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '198']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精前']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '207']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I''ll comfort you with my breasts that you + + love so much♡ Come here♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Lured by \n[6], who was exposing her breasts, Taro + + buried his face in them...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '88', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '208']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Come here, \n[7]...♡ I''ll hug you tight♡♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Lured by \n[6], who was exposing her breasts, Taro + + began to suckle on them...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '89', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '208']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "\n[8]... I want to hug \n[7] tight♡ Come + + here? Please...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Lured by \n[6], who was exposing her breasts, Taro + + hugged her and began to suckle on her breasts...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '89', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['追撃台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '208']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "\n[7]... You''re so cute♡ I''ll always be + + with you, so relax and fall in love with me...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] gently stroked Taro''s head while desperately + + pressing her small breasts against his face!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '88', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '205']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '207']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Fufu♡ \n[7], you''re like a baby♡ It''s okay + + to think of me as your mommy♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] caressed Taro, who was eagerly suckling on + + her breasts!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '89', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '207']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Ah...♡ \n[7], you''re so naughty...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '212']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I just said I wanted a hug...♡ And here you + + are suckling on a student''s breasts, you pervert + + \n[7]♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6], confident of her victory, smiled happily and + + hugged Taro, who was eagerly suckling on her + + breasts!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '89', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精後']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '198']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '205']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] desperately pressed her small breasts + + together and trapped Taro''s penis between them!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] rubbed Taro''s penis against her slippery + + breasts covered in semen and saliva!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] pressed her breasts against Taro''s penis and + + gently stroked it with her small breasts!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '49', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['追撃台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '208']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I''ll make you cum even more with my beloved + + breasts that \n[7] loves so much♡ Ei♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6], seeing Taro writhing in intense pleasure, + + smiled happily and vigorously jerked his penis + + trapped between her breasts!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '49', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '205']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '211']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "\n[7] loves my small breasts, right?♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] continued to jerk Taro''s penis while + + desperately pressing her small breasts together!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '49', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '208']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "It''s hard to do it with my breasts, but if + + it makes \n[7] fall in love with me, I''ll do my + + best♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '211']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Come on, cum more! Fall in love with me + + even more♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] watched Taro''s expression while vigorously + + jerking his penis trapped between her breasts!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '49', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '4', !!int '0', !!int '0', !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '199']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '229' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ルミHP足' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '196', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '268']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '224']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '248']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '51', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精前']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] skillfully trapped Taro''s dick between her + + feet and gently stroked it!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] pointed the camera at Taro''s face while + + tickling Taro''s dick with the tips of her toes!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] smiled mischievously while stroking Taro''s + + dick with her feet!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['追撃台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '79', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '251']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "You like it with feet, don''t you, you + + pervert♡ On top of being a lolicon, if I tell + + everyone you''re a masochist, maybe my rivals will + + decrease-♡ Fufu♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '254']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "If I capture \n[7] cumming like this, my + + victory is certain♡ Come on, hurry up and cum♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '111', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '227']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '254']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6]: "A pervert excited by peeking inside a skirt + + while a student traps your dick with her feet♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6]: "You must be happy being done by a cute girl + + like me♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '254']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6]: "If I capture \n[7] cumming like this, my + + victory is certain♡ Come on, hurry up and cum♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] berated Taro while stroking his dick even + + more intensely with her feet!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '255']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "\n[7], you''re making such a cute face♡ Hey, + + look this way♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '251']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Are you embarrassed? There''s no point in + + being shy when you''re going to be made to cum and + + filmed anyway-♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '248']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] mocked Taro as he desperately tried to + + endure, vigorously stroking his dick with her + + feet!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '111', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '227']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '253']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6]: "Geez... I have to do this to make you look + + at me! You naughty \n[7]!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '248']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6] saw Taro''s gaze shift to her and smiled + + satisfiedly while vigorously stroking his dick + + with her feet!']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '251']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6]: "Are you embarrassed? There''s no point in + + being shy when you''re going to be made to cum and + + filmed anyway-♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '248']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6] mocked Taro as he desperately tried to + + endure, vigorously stroking his dick with her + + feet!']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '250']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Ehehe♡ \n[7] turned out to be just the + + masochist I thought you were-♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '251']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Everything has gone just as I planned♪ Now + + I''ll make \n[7] cum and train you just as I want♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '111', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '227']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '254']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6]: "Just by showing the inside of my skirt like + + this, you become completely helpless♡ Tempting + + \n[7] is so easy♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '251']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6]: "Everything has gone just as I planned♪ Now + + I''ll make \n[7] cum and train you just as I want♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '248']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] declared victory while confidently stroking + + Taro''s dick with her feet!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '79', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精後']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] mercilessly stroked Taro''s sensitive dick + + after he ejaculated!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] filmed Taro''s exhausted face after + + ejaculation while relentlessly teasing the tip of + + his dick with her toes!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] stroked Taro''s dick with her feet in a + + cheerful mood after making him cum!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精後']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '79', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '254']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Look look♡ I can make \n[7]''s pathetic dick + + cum so easily♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '251']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "You like being teased like this, don''t you♡ + + Lolicon♡ Pervert♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '111', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '227']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '251']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6]: "Make sure to look at me while you cum♡ + + You... pervert♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '251']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6]: "You like being teased like this, don''t you♡ + + Lolicon♡ Pervert♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] berated Taro while stroking his dick even + + more intensely with her feet!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精後']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '255']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "This too is a memory of us... our first + + time together♡ Should I show it at our wedding? + + Maybe even to our future children♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '251']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "I have to tell everyone around us and our + + future children that \n[7] is my slave-♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '248']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] mocked Taro while vigorously stroking his + + dick with her feet!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '111', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '227']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '117', 'p': [!!int '251']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['n[6]: "\n[7] surrendered and became my slave just + + from seeing my panties♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '117', 'p': [!!int '251']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['n[6]: "\n[7] surrendered and became my slave just + + from seeing my crotch♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '248']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6] looked at her own genitals while watching + + Taro writhing in pleasure and smiled satisfiedly + + as she vigorously stroked his dick with her feet!']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '251']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6]: "I have to tell everyone around us and our + + future children that \n[7] is my slave-♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '248']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6] mocked Taro while vigorously stroking his + + dick with her feet!']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精後']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '250']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Fufu♡ It was good that I practiced this-♡ + + Masochistic \n[7] loves this the most, right?♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '255']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "I''m good at sports too, so I''m not tired at + + all♪ I''ll keep going until \n[7] cums so much that + + he can''t move anymore♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '111', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '227']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '255']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6]: "You''re a happy slave, getting to cum from + + your favorite feet while watching my cute, naughty + + self♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '255']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6] "I''m good at sports too, so I''m not tired at + + all♪ I''ll keep going until \n[7] cums so much that + + he can''t move anymore♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '248']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] looked at her own genitals while watching + + Taro writhing in pleasure and smiled satisfiedly + + as she vigorously stroked his dick with her feet!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '79', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '2', !!int '0', !!int '0', !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '224']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '247']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '230' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ルミHP30' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '224']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Taro is about to cum!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '26']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '1', !!int '6', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '41', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '9', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '192', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '259']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6] "Ah...♡ \n[7], you''re planning to cum inside + + me again, aren''t you?♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '260']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6] "It''s okay...♡ I''ll accept all of \n[7]''s + + feelings♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '259']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6] "Ah...♡ \n[7], you''re planning to cum inside + + me again, aren''t you?♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '260']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6] "Do you want to have a child with me that + + much? Hehe♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '9', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '192', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '260']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6] "Mmm...♡ You''re going to cum...♡ I''m so + + happy...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '260']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6] "Are you going to cum already? That''s so + + fast♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '9', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '192', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '260']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6] "Ehehe...♡ It doesn''t matter how many times + + you do it...♡ I''ll accept all of \n[7]''s feelings♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '260']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6] "Hehe♡ You can cum if you want♡ I want to + + show your girlfriend how many times I made you + + cum♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '257']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '41', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['初射精前']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '192', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '260']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] "Ah...♡ \n[7], are you about to cum?']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '263']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] "Just a little more until we''re connected♡ + + I''ll do my best♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '260']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] "Ah♪ \n[7], you''re about to cum, right?♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '263']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] "If I don''t pull out now, I think I''ll end up + + cumming inside. Is that okay? Or should I try + + holding back a little longer? Hehe♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['犯されてない']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '105', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '42', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '119', 'p': ['本番スキップ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '210']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] "Ah! \n[7], you can''t cum yet-!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '42']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '212']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] "Today, we''re going to create a fait accompli + + and be bound together♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '213']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] "\n[8], please... I love you so much...♡ It''s + + okay to cum inside, so let''s have sex and get + + married, okay?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] showed off what''s under her skirt while + + demanding marriage on the condition of cumming + + inside!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] faked crying while demanding marriage on the + + condition of cumming inside!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '118', 'p': ['結婚して']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '102', 'p': [['Choices', 'I want to cum inside and get married', 'I have someone else who i''ve set my heart on', 'It''s too early for marriage with [6]'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '119', 'p': ['結婚して']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '1', '膣内に出して結婚したい']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '208']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] "Yes...! It''s a promise, \n[7]♡ Then, I''m + + going to insert it right now♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '205']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '193', !!int '193', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '192', !!int '192', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '2', '自分には他に心に決めた人がいる']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '193', !!int '193', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '192', !!int '192', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '210']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] "Mmm...! Maybe I''ve faked crying too much + + usually...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] "It''s fine! I''ll make you cum inside by force + + and make you take responsibility!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '3', '\n[6]に結婚はまだ早い']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '193', !!int '193', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '192', !!int '192', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '210']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] "Haa... After doing such naughty things to + + me, you still say that?']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] "Treating me like a child like that...! I''ll + + make you graduate from virginity by force so you + + can''t treat me like a child anymore!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '40', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '233']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '118', 'p': ['本番スキップ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '42', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '211']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] "Hehe♡ You want the finishing blow, don''t + + you♡ How should I make you cum?♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '1', !!int '9', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '211']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6] "You''re going to cum again, \n[7]♡ Today, + + I''ll make you cum a lot and make it an + + unforgettable day for you♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '1', !!int '9', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '211']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6] "Hehe♡ You want the finishing blow, don''t + + you♡ How should I make you cum?♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '1', !!int '9', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '211']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6] "Ehehe...♡ You''re going to cum again, huh♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '208']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6] "All this semen is proof that \n[7] loves me♡ + + Give me more and more of it♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '231' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ルミHP0' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '224']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon2', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Taro can''t hold back his ejaculation anymore!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '1', !!int '6', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '41', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['射精二回目以降']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '19']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '260']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]:"Ah...♡ \n[7], you''re planning to cum inside + + me again, aren''t you? ♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '192', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '259']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '263']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6]:"To ejaculate like this with a student...♪ + + You''re totally smitten with me, aren''t you? ♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6]:"But it can''t be helped, right? ♪ After all, + + I''m doing it with such a cute girl. ♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '263']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6]:"Come on, come on... Cum! ♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '260']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]:"Remember when you said you wouldn''t cum + + inside? That feels like so long ago now. ♡ Come + + on, let it all out again! ♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '192', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '260']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6]:"Whoa... I''m going to cum! ♡ I haven''t even + + cum once yet, and I still have plenty of energy + + left. ♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '259']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6]:"Ehehe...♡ Just kidding! ♪ Don''t look so sad. + + ♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '263']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6]:"I''m happy when I get to take your sperm + + inside me. ♡ So come on, let it out. ♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '260']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6]:"Since \n[7] is just being ridden and + + ravished by me, you''ll never get good at this or + + satisfy a girl. ♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '260']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]:"Should I just feel good by myself and squirt + + again? Cum! ♡ You weak dick! ♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '192', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '259']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6]:"Ehehe...♡ \n[7], it''s getting big inside me + + again...♡ You''re going to cum, right? ♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '263']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6]:"I''ll accept it no matter how many times. ♡ + + Give me all your naughty feelings and your love. ♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '264']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6]:"Even if I''m your lolicon preference, isn''t + + this a bit too quick? ♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '18']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '237']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '41', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['初射精']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '192', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '260']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]:"Being tormented by someone as lovely as me, + + you''re really lucky, aren''t you? Cum! ♡ You loser! + + ♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '259']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]:"Ah...! Ah...♡ \n[7], you''re going to cum, + + right? I''m so happy! ♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '264']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]:"I''ll never let you go...♡ Finally... I''m + + going to be united with \n[7]. ♡ Cum inside! ♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '263']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]:"Look at my face while you cum. ♡ I love you + + \n[7]. Cum! Cum now! ♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '260']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]:"Ahaha! ♡ \n[7], you''re about to ejaculate, + + right? I can tell. ♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]:"You can''t stop now, can you? ♡ If you want + + to cum inside, you know what to say, right? ♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '264']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] stopped moving her hips suddenly with a + + smile...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '259']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]:"You want me to move a lot and make you cum, + + right? ♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '118', 'p': ['結婚して']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '102', 'p': [['Choices', 'I want you to make me come because we''re getting married', 'I can''t betray jane'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '119', 'p': ['結婚して']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '402', 'p': [!!int '1', '結婚するからイかせて欲しい']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '121', 'p': [!!int '192', !!int '192', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '121', 'p': [!!int '193', !!int '193', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '260']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6]:"Say ''I love you \n[6]-chan, please marry + + me,'' and then I''ll let you cum. ♡ Come on, beg for + + it...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '263']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6]:"...! Hehe...♡ Yay, yay! ♡ I got proposed to + + by \n[7]. ♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6]:"Ehehe...♡ It''s okay \n[7].♡ I''ll forgive + + everything that''s happened until now. ♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6]:"I''ll make \n[7] happy. ♡ Cum a lot and be + + happy. ♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '402', 'p': [!!int '2', 'Janeを裏切るわけには…']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '262']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6], with a happy expression, began to move her + + hips vigorously, her long hair swaying up and + + down!']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '261']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6]:"Ugh...! You''re going to cum inside anyway! + + Don''t mention that person''s name!']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '263']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6]:"You idiot \n[7]! I''m even on my period, so + + don''t think you can force responsibility on me!']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6]:"Just like this, I''m going to milk your sperm + + and make a baby! Be prepared for it! ♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '18']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '237']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['犯されてない']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '42', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '239']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '43', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '240']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '44', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '241']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '232' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ルミ押し倒しインサート' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Resist', 'Defenseless', 'Hold back ejaculation'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '抵抗する']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '8']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '81', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '43']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '192', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '210']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Ah... wait a minute! Don''t move!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '209']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Could it be that you''re scared of taking + + responsibility now?!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '210']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Geez...! \n[7], you idiot! You coward!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '193', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '209']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Ahhn! Only resisting seriously at a time + + like this! It''s so frustrating!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '210']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Even though you''re turned on by me! \n[7], + + you pervert!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "It''s fine! I already have evidence to + + blackmail \n[7], and it''s a done deal now!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '205']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['抵抗失敗して犯され']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '192', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '210']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Ah... wait a minute! Don''t move!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '209']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Why...? Do you hate the idea of getting + + married?']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '192', !!int '192', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '193', !!int '193', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '210']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "It''s okay! I''ll just force you into sex and + + make you ejaculate inside me to take + + responsibility!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '117', 'p': [!!int '225']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '117', 'p': [!!int '205']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro was weakly resisting but was pinned down by + + \N[6] and his penis, which seemed ready to cum at + + any moment, was grabbed by her hand...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '212']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Ehehe...♡ Why are you losing to a small and + + frail girl like me in strength?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Were you pretending to resist because you + + wanted to be raped by me? \n[7], you pervert!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '210']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I''m hurt! I''m so angry now... Just as you + + wished, I''ll rape you mercilessly!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '225']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '205']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] slowly lowered her hips towards Taro''s penis, + + which she had grabbed, aiming it at her genitals!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro, pinned down by one hand from \N[6], watched + + as his penis was swallowed up by her...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '28', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '234']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', '無抵抗']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '225']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '205']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '192', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '208']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "\n[7]... Watch as I graduate your + + virginity...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '207']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Mmm...♡ I''m going to insert it...♡ \n[7]... + + I love you so much♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '193', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '211']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Fufu...♡ Even though you deny it with your + + mouth, you''re not resisting♡ You''re waiting to be + + raped by me, aren''t you♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '212']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "So I''ll just keep raping \n[7] and squeeze + + out all of your virgin semen♡ Bon appétit...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] slowly lowered her hips towards Taro''s penis, + + which she had grabbed, aiming it at her genitals!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro''s penis was swallowed up by \N[6]''s small + + vaginal entrance and was completely engulfed...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '28', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '234']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '3', '射精を我慢する']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '1', !!int '1', !!int '4', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '225']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '205']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '192', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '208']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Are you nervous? \n[7]... You''re so cute♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '207']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "It''s okay♡ I''ll lead gently, don''t worry♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "So I''m going to insert it now...♡ \n[7]... + + I love you so much♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '193', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '211']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Fufu...♡ Even though you deny it with your + + mouth, you''re not resisting♡ You''re waiting to be + + raped by me, aren''t you♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "You seem like you''re trying to hold back, + + but once a virgin dick is inside, it''s only a + + matter of time♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '212']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "So I''ll just keep raping \n[7] and squeeze + + out all of your virgin semen♡ Bon appétit...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] slowly lowered her hips towards Taro''s penis, + + which she had grabbed, aiming it at her genitals!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro''s penis was swallowed up by \N[6]''s small + + vaginal entrance and was completely engulfed...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '28', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '234']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '233' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ルミ犯され' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '482']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '60', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '60', !!int '60', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '33', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '42']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '257']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '32', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '-1', !!int '1', !!int '22']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '-1', !!int '0', !!int '25']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['童貞']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '2', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '235']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '192', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '260']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Mmm...♡ \n[7]Look♡ Your dick... it''s inside + + my pussy♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '259']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I''m so happy♡ We''ve finally become one! + + \n[7]♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '77', !!int '77', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '257']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] has captured Taro in her embrace, overwhelmed + + with emotion as she kisses him! Taro''s penis is + + swallowed even deeper inside her...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '259']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Mmm♡ Ah...♡ \n[8]... I''m so happy...♡ I + + love you...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '77', !!int '77', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '260']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Ahn...♡ I don''t want to cum yet♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '259']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "\n[7]I''m the one who will make you + + ejaculate through sex♡ I''ll move a lot and make it + + feel so good, so just stay still♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '260']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "And then you''ll praise me, saying it felt + + good...♡ Okay, here I go♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '257']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '192', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '263']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Ahhn...♡ \n[7]Your dick... I''ve put it + + inside my pussy♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '260']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Ehehe♡ We''ve finally become one♡ Just give + + up already, \n[7]♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '77', !!int '77', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '257']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] has captured Taro in her embrace, overwhelmed + + with emotion as she kisses him! Taro''s penis is + + swallowed even deeper inside her...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '263']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' \n[8]…♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '77', !!int '77', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '259']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Mmm♡ Ah...♡ \n[8]...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '264']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Ah ha...♡ It''s twitching inside my pussy... + + I might cum soon-♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Of course, if you cum inside, that means + + we''re married, okay? \n[7]You''re an adult man, so + + if you don''t like it, you should be able to pull + + away from me, right?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '260']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Technically, it''s already game over since + + you put it in raw, but since I''m going to make you + + cum inside anyway, that''s fine♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '234' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ルミ脱童即イき' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '60', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '60', !!int '60', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '33', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '34', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon2', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '257']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '192', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '261']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]:"Ah...! No, not yet...!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '259']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]:"Mmm...♡ Ah... thank goodness...♡ The semen + + is properly coming out inside my pussy...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '77', !!int '77', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '257']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] kissed Taro gently as he climaxed the moment + + he entered!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '258']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]:"Mmm...♡ Chu...♡ \n[8]... you''re so cute...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '257']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro''s mind went blank with the sudden kiss, being + + sucked by \n[6] from above and below...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '79', !!int '79', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '77', !!int '77', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '260']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]:"Mmm...♡ Ehehe...♡ Did it feel good...?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '259']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]:"Sorry, \n[7]... I inserted it suddenly... + + But you were able to ejaculate properly deep + + inside, right?♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '260']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]:"There, there♡ \n[7]... you''ve properly + + graduated from virginity, you know♡ + + Congratulations♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '224']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '259']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]:"Hey... you can still do it, right?♡ This + + time I''ll move and make you cum♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]:"Since we''re getting married, don''t hold back + + and cum a lot inside my pussy, \n[7]♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '193', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '262']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]:"Ah...! Not yet...!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '264']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]:"Mmm...♡ Hehe...♡ I properly received your + + semen inside my pussy...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '77', !!int '77', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '257']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] swallowed Taro''s penis even deeper into her + + pussy while kissing him...!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '258']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]:"Mmm...♡ Chu...♡ \n[8]... more... break it + + down...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '257']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Just after being made to ejaculate immediately, + + Taro leaked semen again and again at the mercy of + + \n[6]...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '77', !!int '77', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '79', !!int '79', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '263']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]:"Mmm...♡ Ehehe...♡ With this, our marriage is + + decided, isn''t it?♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '260']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]:"\n[7], you ended up cumming immediately + + after all♡ You really wanted to marry me, didn''t + + you?♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '259']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]:"Well, \n[7] has his own status and all that, + + right?♪ But all of that is gone now with what just + + happened♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '224']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '264']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]:"For now, let''s put aside the marriage talk + + and proceed with your virgin graduation ceremony♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]:"You don''t think this is the end, do you? The + + deflowering isn''t over until I''ve squeezed out all + + the semen from your cock until it''s limp♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '260']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]:"As promised, I''ll ravage that weak virgin + + cock of yours until it''s a mess♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '41', !!int '41', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '44', !!int '44', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '43', !!int '43', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '206', !!int '206', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '207', !!int '207', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '83', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '266']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '14']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '235' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ルミHP Sex' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '45', !!int '45', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['本番は裸']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '43']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '257']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '41', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精前']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] intertwined fingers with Taro in a lover''s + + grip while swinging her hips!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] kept holding Taro''s hand while moving her + + hips up and down!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] locked eyes with Taro while grinding her hips + + back and forth!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['追撃台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '71']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '105', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '260']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Mmm... Mhmm...♡ \n[7], does it feel good? I + + practiced really hard for this♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '259']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "I practiced moving my hips like this on top + + of a doll...♡ And now I can ride on top of \n[7] + + just as planned, I''m glad I practiced♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] rhythmically moved on top of Taro, + + relentlessly milking his penis inside her!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '42']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '263']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Ah... Mmm...♡ Look... \n[7]''s adult dick, + + it''s going in and out of my pussy♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '264']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "I''m the one who made \n[7] into an adult + + man...♡ You understand you''re not a child anymore, + + right?♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] flaunted the joining part to Taro while + + lewdly swinging her hips!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '264']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Ahn♡ \n[7]... It feels good for me too♡ + + When I''m happy, I squeeze \n[7]''s dick inside my + + pussy♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '260']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Today, I''ll become the teacher and gently + + teach \n[7]♡ It''s my way of saying thanks for + + always teaching me kindly♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] exaggerated her moans while confidently + + moving her hips up and down!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '71']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '43']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '257']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精後']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] mercilessly continued to stroke Taro''s + + sensitive penis inside her even after he + + ejaculated!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] swung her hips up and down several times, + + mixing semen and love juices inside her!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] gripped Taro''s hand tightly while furiously + + moving her hips!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['追撃台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '71']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '105', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '260']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Ei!♡ Ei!♡ How about that, \n[7]♡ Am I doing + + it well?♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '192', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '259']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6]: "It''s quite tough to move in this position, + + you know-? Make sure to praise me later, saying + + I''m cute and it felt good, \n[7]♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '193', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '264']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6]: "It''s quite tough to move in this position, + + you know-? But a virgin like \n[7] graduating + + wouldn''t understand that, right?♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] looked at Taro with a relaxed expression + + while happily swinging her hips!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '264']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "A dick that just came is sensitive, right? + + Does it feel too good that you''re going crazy? + + Tell me, tell me♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '192', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '260']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6]: "I''ve always wanted to tease \n[7] like + + this...♡ You like being teased too, don''t you?♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '193', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '263']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6]: "Being ridden by someone as small as me and + + being made to moan, you look so uncool♪ Come on, + + let me hear more of your cute voice♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] verbally teased Taro while vigorously + + swinging her hips!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '192', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '260']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6]: "Mmm... Mhmm...♡ \n[7] is so into me...♡ I''m + + so happy...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '259']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6]: "Say it more, that I''m cute, that you love + + me♡ Because I love you too♡ \n[8]... Mhmm♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6] swung her hips even more intensely upon + + hearing the words she wanted from Taro!']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '193', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '260']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6]: "\n[7], you''re just lying there letting me + + do all the work, aren''t you-? Why are you + + breathing so hard-?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '263']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6]: "I''m not tired at all from hopping around on + + top of \n[7]-♪ I''ll keep going more and more♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6] observed Taro writhing while she bounced her + + hips!']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '71']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '43']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '257']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '236' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ルミ膣内射精' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '34', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '257']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '43']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '77', !!int '77', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '41', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['ナカ初射精']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '257']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] hugged Taro and kissed him the moment he + + started ejaculating, swallowing his penis deep + + into her pussy...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '192', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '258']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Mmm...♡ Mmm...♡ \n[8]...♡ Ahn... thank + + goodness...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '79', !!int '79', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '77', !!int '77', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '42']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '259']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "\n[7]... we did it, huh♡ Look... a sign of + + our love♡ It''s overflowing from my pussy♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '260']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Hey, hey♡ Was I good? Was I cute? Praise + + me♡ \n[8]♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '263']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Geez♡ You''re completely spent... Did it + + feel too good and now you can''t move?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '260']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "It kinda ruins the mood, but you''re this + + worn out just from one round with me, \n[7], + + you''re so cute♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '259']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Just by looking at \n[7]''s face, I can tell + + how you feel♡ You''ve got such a cute face♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '264']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Ah... look♡ \n[7]''s dick... it''s still rock + + hard inside my pussy♡ Want to do it more? + + Ehehe...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '263']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' \n[8]…♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '79', !!int '79', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '77', !!int '77', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '42']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '263']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Mmm...♡ Kiss...♡ Nfufu...♡ \n[8]...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '264']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Aha♡ I win-♡ You came so much inside my + + pussy♡ Do you want a baby with me that badly?♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '260']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "In the end, no matter what you say, \n[7]''s + + dick chose me-♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '263']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "You''re so defenseless against a little girl + + like me, and you wanted to be raped and ejaculate, + + didn''t you? You lolicon masochist♡ Pervert♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '264']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "\n[7], your dream came true, thank + + goodness-♡ But \n[7]''s dick is so weak, I''m not + + satisfied at all♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['ナカ射精二回目以降初']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '28']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '42']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '192', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '258']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "I''ll just keep going with \n[7]''s weak dick + + until I cum, so keep it hard for me-♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '79', !!int '79', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '77', !!int '77', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '42']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '259']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Mmm...♡ Kiss...♡ \n[8], I''m happy...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '260']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Ehehe...♡ Thank you for the meal♡ I''ve + + eaten \n[7] up from top to bottom♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '258']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "I wonder if I can have seconds♡ I''m going + + to completely devour \n[7]''s virginity-♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '79', !!int '79', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '77', !!int '77', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '42']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '264']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Mmm...♡ Kiss...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '260']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Fufu♡ From now on, every time we kiss, + + you''ll remember how you came♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '43']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '42']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '192', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '258']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "I''ll train you so well that just looking at + + me will make your body burn with desire♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '79', !!int '79', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '77', !!int '77', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '259']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "\n[8]...♡ Love...♡ So much love...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '42']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '260']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Fufu♡ \n[7], did it feel good? You could + + tell how much I love you, right?♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '263']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "I''ve received so much of \n[7]''s feelings + + that they''re overflowing from my pussy♡ We''re so + + in love, aren''t we?♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '79', !!int '79', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '77', !!int '77', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '42']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '263']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "...♡ \n[8]''s... happiness...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '264']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Look, look♡ \n[7]''s virgin weak dick has + + been eaten up by my tiny pussy♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '43']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '42']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '192', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '258']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "\n[7] types of weak men get eaten up + + quickly, so I have to milk them dry every day + + without fail♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '79', !!int '79', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '77', !!int '77', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '42']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '259']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "\n[8]... \n[8]♡ I''m... so happy...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '260']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Eheh♡ \n[7], you look so happy♪ You''re + + happy to cum a lot with someone you love like me, + + right?♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '263']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "I''ll make sure to keep you happy forever + + and ever... \n[7]♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '79', !!int '79', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '77', !!int '77', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '42']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '263']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Mmm... Fufu♡♡ \n[8]... you''re so quick... + + kiss...♡ weakling...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '264']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Ah-ah♡ You made a mess again-♡ You come so + + quickly but you shoot so much. Do you want me to + + become your mommy that badly?']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '43']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '41', !!int '41', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '44', !!int '44', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '43', !!int '43', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '206', !!int '206', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '83', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '266']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '14']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '237' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ルミ腰ふり' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '225', 'p': [!!int '2', !!int '2', !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '72', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '238' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ルミキス逝き' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '34', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '47', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['キス初射精']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '211']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "Hehe~♡ \N[7]... You''re about to cum, aren''t + + you?♡ Your cock is twitching~"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '208']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "You want to cum already, don''t you?♡ But + + no~♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '212']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "If \N[7]-chan can properly say that you + + love \N[6]-chan and want to have sex, maybe I''ll + + consider it~♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "If you can''t say it, then it''s just kisses + + forever♡ I won''t let you insert it♡ Hehe♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] continued to kiss Taro while pinning him + + down, smiling mischievously!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '22', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '22', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '64', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '245']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '209']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "Hyahn...! What, what!? Did you pee + + yourself!?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['While kissing, \N[6]''s body pressed against Taro''s + + penis and the stimulation alone made Taro + + ejaculate...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '209']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Ah... this is semen... ahn... it got on my + + stomach..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '227']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '209']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '245']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Ah... this is semen... ahn... it also got + + on my skirt... it''s all sticky..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '224']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '206']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "Sorry, \N[7]... I made you cum before + + inserting it..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '208']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "You felt so good just from our kiss, didn''t + + you?♡ I''m happy♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '207']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "But if you''re about to cum just from + + kissing, we can''t do it during a date, so let''s + + get you more used to it♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "Today, I''ll give you lots of special + + training♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精二回目以降 射精前と後の台詞']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '19']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '212']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Ah~♡ \N[7], you''re about to cum again, + + aren''t you?♡ I''ve totally got the hang of this♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '208']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Can''t be helped♡ Then I''ll rub your crotch + + again and make you cum♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '205']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Realizing Taro''s limit, \N[6] kept his mouth + + sealed with a kiss while rubbing his penis with + + her crotch!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '207']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "\N[7], are you going to cum again? You''re + + so quick♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '209']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "If I insert it now, \N[7] will surely cum + + immediately and get hurt, right..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '207']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Let''s get you more accustomed to the + + stimulation♡ I''ll make you cum a bit stronger, but + + hang in there♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] gently kissed Taro while rubbing his penis + + with her crotch!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '208']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Ehehe...♡ Did you feel good again from my + + kiss? \N[7], you''re so cute♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '211']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Ahn~♡ I want to eat \N[7]''s virginity soon♡ + + But patience, patience...♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "I want to make love for the first time + + after getting \N[7] a bit more used to it♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] hugged Taro gently and kissed him, then + + continued to rub his penis with her crotch!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '18']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '245']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '28']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '207']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Mmm♡ Kiss♡ \N[7]... did it feel good...?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '208']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "I got all sticky with \N[7]''s semen♡ I + + shouldn''t be doing this with a student~♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '205']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '208']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Ah~♡ There''s so much of \N[7]''s... coming + + out...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '207']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "\N[7] is ejaculating from my kiss...♡ I''m + + so happy...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '207']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Ahaha♡ I made \N[7] cum again♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '208']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "You love kisses this much, so you must + + really like me♡ Let''s get married already, \N[7]♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '47', !!int '47', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '42', !!int '42', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '43', !!int '43', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '11']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '239' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ルミ胸逝き' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '34', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '198']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '46', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['キス初射精']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '208']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mumu: "Ehehe...♡ Still sucking on my breasts, huh? + + You''re such a little spoiled baby, aren''t you?♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '207']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mumu: "Kyah...♡ Yushia... You just rubbed your + + cock against me! You''re so naughty♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '208']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mumu: "Do you really want me to be your mommy that + + badly? It''s bad for a lolicon like you to be after + + a student who hasn''t even graduated yet... You''re + + such a perv♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '211']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mumu: "Breast-loving babies are too young for + + sex... So I''ll just make you cum with my breasts♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mumu gently pulled away Taro, who continued to + + suckle on her breasts, and then trapped his fully + + swollen penis between her chest!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '67', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '244']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '208']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mumu: "Wa...♡ It came out already...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The moment Taro''s penis was trapped between Mumu''s + + slippery, saliva-coated breasts, it spurted out + + semen as if it had been crushed...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '207']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mumu: "Ehe♡ How was it, Yushia♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mumu: "Did getting ejaculated by a girl make you + + feel a bit more grown-up?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '212']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mumu: "I made the usually so cool Yushia cum with + + baby play -♡ Yushia, you''re so uncool♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Having ejaculated so much, Taro became a bit more + + composed but was too embarrassed to do anything + + but hang his head...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '208']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mumu: "If you break up with your girlfriend and + + marry me, I''ll keep this a secret..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '211']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mumu: "I''ll let you suck on my breasts from now on + + too♡ You''ve got to fall for me, Yushia♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '208']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mumu: "But once we''re married, Yushia will become + + a daddy, and baby play will be off-limits♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '211']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mumu: "From here on out, I''ll educate Yushia with + + adult sex♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精二回目以降 射精前と後の台詞']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '19']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '212']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mumu: "Ah♡ Yushia, you''re going to cum again♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '208']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mumu: "Watch me make Yushia cum with my breasts♡ + + I''m an adult too, you know♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mumu pressed her chest against Taro''s penis and + + moved her body vigorously to stimulate Taro''s + + penis!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '208']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mumu: "Ehehe-♡ I''ll make Yushia''s baby cock cum + + over and over again♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '212']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mumu: "Surrender to my tiny breasts♡ Cum, Yushia♡ + + Cummm♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mumu continued to trap Taro''s penis between her + + breasts and moved her entire body to jerk him off!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '208']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mumu: "Fufu-nn♡ Yushia is going to cum again♡ My + + breasts feel good, don''t they?♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '207']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mumu: "Seeing you cum this much gives me + + confidence♡ Give me more proof that Yushia feels + + good, come on♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mumu trapped Taro''s penis between her breasts and + + jerked him off fiercely!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '244']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '28']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '212']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mumu: "Ei! Ei! Yushia''s cock is so weak♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '208']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mumu: "I made Yushia cum so much with my breasts; + + now you know I''m the adult here♡ No more treating + + me like a child, okay?♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '211']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mumu: "Actually, Yushia wants me to treat him like + + a baby, doesn''t he?♡ Fufu♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '211']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mumu: "Ahah!♡ So much of Yushia''s semen came out♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '208']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mumu: "Sniff sniff... I love the smell of + + Yushia...♡ It got all over me...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '205']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '208']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mumu: "Kyah! Don''t spray it on my face! That''s + + naughty♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '207']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mumu: "Making Yushia cum was easier than any test + + I''ve taken♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mumu: "Did I get full marks in sex education too? + + Tell me, Yushia♡ Hey, hey♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '46', !!int '46', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '42', !!int '42', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '43', !!int '43', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '12']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '240' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ルミ足逝き' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '34', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '51', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['初射精']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '254']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "Ah... this feeling... \N[7]... I''m really + + going to cum from your feet♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "To think I''d make a student from my own + + class do such things♡ You pervert \N[7]♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Choices', 'Please let me cum like this', 'I beg you to stop'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', 'このままイかせてとお願いする']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '224']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '251']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Ah-ah♡ You''ve completely fallen, haven''t + + you♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '250']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "\N[7] begging me is all perfectly + + captured♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '255']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "With this much evidence, it''s more than + + enough, and now I''ll let you cum to your heart''s + + content♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '190', !!int '190', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '2', 'やめてとお願いする']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '224']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '251']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Ahaha♡ What''s that-♡ Do you think + + pretending to hate it will get you off the hook?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '254']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "If you hate it, you could just push me away + + and run, right? It looks like \N[7] is the one + + making the student do this♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '251']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Or maybe you like this kind of play? + + Alright then, I''ll force the reluctant \N[7] to + + cum♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '254']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Come on, cum♡ Just let it out-♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '191', !!int '191', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '18']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '256']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '251']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "Kyaa♡ It''s like a fountain♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '224']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '254']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '223']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "Got the commemorative photo too-♪ The title + + is... ''The Lolicon DM Teacher Made to Cum by a + + Student''s Feet''♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] ruthlessly used her feet on Taro, and he + + ended up ejaculating intensely while she captured + + it all...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '251']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "With this, \N[7], you''re already my slave♡ + + I didn''t think you''d cum so easily♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '250']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "At first, I was planning to make a marriage + + promise with \N[7], but having a slave is nice + + too♡ It gives me shivers♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '255']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "As I kept teasing \N[7], I started to get + + into it♡ Maybe I''m quite the S♡ Hehe♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "Today, I''ll train you thoroughly and teach + + you who your master is♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精二回目以降 射精前と後の台詞']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '19']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '254']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Hehe♡ Are you going to cum again? You''re + + such a masochistic lolicon and also premature♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '251']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "If you say ''\N[6]-chan is too cute, I can''t + + hold back'', then I''ll let you cum. Come on, say + + it♡ You weakling \N[7]♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '248']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] started to vigorously stroke Taro''s penis + + with her feet before he could even open his mouth!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '251']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Ah♡ Your pathetic cock is twitching♡ You''re + + going to cum too quickly♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '254']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "You weak little lolicon \N[7]♡ Let my feet + + make you cum♡ Cum now♡ You weakling cock♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] firmly trapped Taro''s penis with her feet and + + began to stroke it up and down even more + + vigorously!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '254']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Ah-ah♡ You''re going to cum already? If it''s + + this easy, maybe practice wasn''t necessary♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '255']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Even now, I''m quickly learning all of + + \N[7]''s sensitive spots♡ How about here? Look, + + look♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] accurately targeted Taro''s weak points with + + her feet and increased the stroking speed even + + more!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '18']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '256']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '28']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '250']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Yes♡ I made your pathetic cock cum again♡ + + It doesn''t look like your lolicon or premature + + issues are going away anytime soon♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '251']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Maybe we should also catch the love + + sickness? Let getting off on feet become your + + habit so you can''t leave me anymore♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '248']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '250']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Ahaha♪ So much is coming out-♡ You cum + + quickly but you sure do shoot a lot♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '255']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Do you know that, \N[7]? Boys tend to cum + + quickly and a lot when they''re with a girl they + + like♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '254']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Being a slave and a master is abnormal, but + + if that''s what \N[7] wants, then I''ll accept it♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '250']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Hehe♡ You got excited being ridiculed by + + me, didn''t you? \N[7], you''re such a pervert♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '251']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "But I also like teasing \N[7]...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '254']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "A girl my age could never do something like + + this, so the fate of a lolicon masochist like + + \N[7] must be with me...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '51', !!int '51', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '42', !!int '42', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '43', !!int '43', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '13']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '241' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ルミ敗北限界' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '42', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '206']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "Eh...? Is it over already? Ugh... I still + + want to do more..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] looked dissatisfied as she gently stroked + + Taro''s dick with her thighs!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro''s dick became erect once again...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '207']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Ah♡ What''s this, \n[7]♡ It''s still lively♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '212']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "\n[7], are you ready to put it in? If you + + keep it hard like this, maybe I''ll let you♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '207']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "If I rub it like this, it might just slip + + inside my pussy♡ I''ll keep going while we kiss♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] sealed Taro''s mouth with a kiss and furiously + + jerked his dick with her thighs!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '18']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] continued to furiously jerk Taro''s dick, + + which was dripping with semen!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '18']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['While being kissed by \N[6], Taro was made to + + ejaculate repeatedly until he couldn''t move...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '208']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Mmm...♡ Kiss...♡ Nfufu...♡ \n[7], you''re + + breathing so heavily♡ Are you that excited?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '206']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' \n[7]…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '209']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Did you faint?! Are you okay?!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '206']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Sorry, \n[7]... It was supposed to be our + + first time having sex, but I got a little too + + carried away..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '207']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Well, even though you didn''t graduate from + + being a virgin, the fact that I seduced \n[7] is + + already an accomplishment, right?♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '208']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Besides, today \n[7] is staying over...♡ + + Goodnight, \n[7]♡ Ehehe...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro lost consciousness feeling content as he + + gazed at the satisfied girl who had brought him to + + climax until he fainted, after receiving a gentle + + kiss from her...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '192', !!int '192', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '193', !!int '193', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '210', !!int '210', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '43', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '208']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "\n[7], have you run out of cum? Now you + + can''t cheat anymore♡ Ehehe♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '210']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Hm-? But this thing of \n[7]''s is still + + hard, isn''t it? Are you really all out?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '205']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] gently handled Taro''s dick with her breasts!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro''s dick became erect once again...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '210']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Ah-! See, you can still cum! "']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Since we''re here, why not consider doing it + + with other students too...? I''m going to milk you + + dry today!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '205']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] earnestly pushed her breasts together and + + furiously jerked Taro''s dick between them!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '18']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] continued to furiously jerk Taro''s dick, + + which was dripping with semen!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '18']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['As \N[6] looked down at him with upturned eyes, + + Taro was made to ejaculate repeatedly until he + + couldn''t move...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['After ejaculating completely and his dick becoming + + flaccid and unable to stand, \N[6] had drained all + + his semen...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '208']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Fufu♡ Your dick has gone soft♡ It''s so + + small and cute♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '209']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Ah, what''s this? \n[7], did you lose your + + strength in your hips?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "I''m sorry! I went too far..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '207']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Now, just leave everything to me and \n[7] + + can just go to sleep♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '208']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "I''ll sing a lullaby until baby \n[7] falls + + asleep♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Having released all his semen, Taro lost + + consciousness feeling secure as he listened to the + + girl''s sweet voice singing a lullaby...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '208', !!int '208', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '192', !!int '192', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '193', !!int '193', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '44', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '254']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Hm-? You want me to stop already? But why + + is a slave asking his mistress for permission?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '251']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "It doesn''t end when \n[7] is satisfied, it + + ends when I, your mistress, am satisfied♡ Come on, + + get hard again♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] squeezed Taro''s dick between her feet and + + gripped it tightly!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro''s dick became erect once again...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '254']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Fufu♡ If \n[7] swears loyalty to me, maybe + + I''ll forgive you♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '251']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "You come up with the lines yourself♡ Think + + about what you could say that would make me happy♪ + + Let''s get started♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] grinned mischievously as she furiously jerked + + Taro''s dick with her feet!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '18']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] ignored Taro''s desperate attempts at speaking + + and continued to jerk him off furiously!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '18']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Under \N[6]''s intense torment, Taro was made to + + ejaculate repeatedly until he couldn''t move...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '254']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]"Ahaha♡ You came so much♡ Do you really want + + to become my slave that badly?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '255']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]"You seem to have forgotten, but I''m recording + + all of this♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]"I can''t wait to let your girlfriend listen to + + it♡ Fufu♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '251']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]"Once you''ve properly broken up with her, I''ll + + take very good care of you as my slave♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Imagining a life of being kicked around as a slave + + by a beautiful girl rather than feeling the panic + + of being blackmailed, Taro lost consciousness...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '209', !!int '209', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '192', !!int '192', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '193', !!int '193', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '45', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '246']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '227', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '211', !!int '211', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &3 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*3]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '8']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '11']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '13']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '162', !!int '162', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '216', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '211', !!int '211', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '340', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '242' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ルミ中汁3' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'Rumi Siru Sex', !!int '1', !!int '0', !!int '330', !!int '220', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['<メンバー座標:1,280,320>']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['X+50']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['Y+100']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '243' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ルミ胸汁4' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'Rumi Siru Mune', !!int '1', !!int '0', !!int '330', !!int '220', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['<メンバー座標:1,280,320>']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['X+50']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['Y+100']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '244' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ルミキス汁5' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '5', 'Rumi Siru Foot', !!int '1', !!int '0', !!int '330', !!int '220', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['<メンバー座標:1,280,320>']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['X+50']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['Y+100']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '245' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ルミ限界膣内' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '43']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '41', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '77', !!int '77', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '192', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['即射精らぶらぶ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '264']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Fia: "Fufu♡ You don''t want me to move? I know + + you''re sensitive after cumming♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '259']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Fia: "But you know... I want to move a lot and + + make \n[7] squirm from feeling too good♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mumu: "Mumu twisted her hips, stimulating Taro''s + + penis!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro''s penis swelled up again inside Mumu''s + + pussy...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '260']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Fia: "\n[7] is cool, smart, and kind... but a bit + + shy, right?♪ That''s why I''ll take the lead♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '264']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Fia: "I''ll take control of \n[7]''s cock and even + + his life♡ Just leave everything to me, \n[7]♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '227']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '259']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Fia: "That''s right... Just relax♡ Here I go♡ I''ll + + start moving now...♡ I''ll be as gentle as + + possible♡ Ehehe♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mumu: "Mumu firmly grasped Taro and began to + + bounce her hips up and down, her long hair + + swaying!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '18']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '257']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '77', !!int '77', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '257']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mumu: "In an instant, Mumu made Taro ejaculate and + + continued to ride him fiercely while kissing!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '79', !!int '79', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '261']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' \n[8]…♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Fia: "Nn...♡ Hamu... Chu...♡ \n[8]...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '227']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '77', !!int '77', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '259']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mumu: "Mumu slowly moved her hips, squeezing every + + last drop from Taro while greedily invading his + + mouth...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '260']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Fia: "Haah... Nn♡ Sorry \n[7], I got a bit rough♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '263']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Fia: "But it felt good, right?♡ Look what you did + + to my pussy, it''s all messy♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '260']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Fia: "I ate up all of \n[7]''s first time♡ Thank + + you for the meal♡ I look forward to more♡ Ehehe♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Fia: "Did you cum so much that you got sleepy? You + + should stay over tonight♡ Fufu♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '77', !!int '77', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '260']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Fia: "\n[7]''s virginity was delicious...♡ I''ll + + keep licking while you''re asleep too♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Fia: "Nn... Chu... Chuu... Good night... \n[8]...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['即射精どS']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '262']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro was devoured without leaving any virginity + + behind by the young girl student, drowning in her + + petite body as he lost consciousness...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '263']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Fia: "Haa-? You''re already at your limit after + + cumming so quickly?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Fia: "I don''t think it''s even been a minute since + + I inserted it? If you''re this quick, your + + girlfriend might miss it if she looks away for a + + second♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mumu: "Mumu wriggled her hips, stimulating Taro''s + + penis!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '263']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro''s penis swelled up again inside Mumu''s + + pussy...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '260']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Fia: "\n[7], even if you think it''s impossible, + + I''ll force you to cum♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '227']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '263']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Fia: "You like being dominated, don''t you, \n[7]? + + So I''ll just ravage the reluctant \n[7]♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Fia: "Don''t make too much noise; other students + + might hear us♡ Here I go...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '18']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '257']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '77', !!int '77', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '257']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mumu: "Mumu firmly grasped Taro and started moving + + her hips like bouncing, her long hair swaying!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '79', !!int '79', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '264']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mumu: "Mumu made Taro ejaculate in a flash and + + kept riding him fiercely while kissing!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Fia: "Nfu...♡ \n[8], too fast...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '227']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '77', !!int '77', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '260']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mumu: "Mumu slowly moved her hips, squeezing out + + every last drop from Taro...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '263']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Fia: "Ah-ah♡ It didn''t even take three minutes, + + did it? Such a pathetic cock, too quick♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '264']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Fia: "Well, whatever♪ It means you were that + + excited by a little girl like me♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '258']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Fia: "\n[7], you''re a masochist and a lolicon who + + wanted to be ravished by a student, that''s why you + + became a teacher, right?♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '262']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Fia: "Huh...? I thought your reaction was weak... + + Did you pass out?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '260']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Fia: "Geez... You''re so helpless...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '77', !!int '77', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '260']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' \n[8]…\n[8]…♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Fia: "But now \n[7] is all mine...♡ Fufu♡ But it''s + + still not enough for me, I want more...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精2回目以降敗北']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '192', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['射精2回目らぶらぶ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '260']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Fia: "Nn... Chu... Chuu... \n[8]... \n[8]...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '259']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro was ridiculed by the young girl student as + + she devoured his virginity without leaving any + + behind, drowning in her petite body as he lost + + consciousness...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Fia: "\n[7], are you tired already? You came so + + much inside me♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Fia: "Good job cumming inside. But remember, it + + was me who worked hard to make \n[7] cum♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '260']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mumu: "Mumu wriggled her hips, stimulating Taro''s + + penis!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '264']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro''s penis became erect again inside \N[6]''s + + vagina...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '227']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '259']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I''ve been moving gently for \n[7]''s sake + + all this time... but may I move as I like for a + + bit?♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Since I''ve received plenty of semen as + + proof of \n[7]''s feelings, now I want to convey my + + feelings to you...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '18']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '257']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '77', !!int '77', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '257']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Geez... Don''t be scared♪ I''ll be as gentle + + as possible... okay?♡ Accept my feelings...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '79', !!int '79', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '261']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] firmly grasped Taro and began to move her + + hips up and down, her long hair swaying!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] quickly made Taro ejaculate and continued to + + shake her hips intensely while kissing him!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '227']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '77', !!int '77', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '259']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Hmm... Chu...♡ \n[8]... I love you... I + + really love you...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '260']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] slowly moved her hips, squeezing out the last + + drop from Taro while ravishing his mouth...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '261']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Hmm♡ I received a lot of love from \n[7] + + again♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '258']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "When I convey my love, love from \n[7] + + overflows too... Sharing feelings is so + + blissful...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '260']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Ah, what...? Did \n[7] fall asleep? Did you + + pass out because it felt too good...?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '77', !!int '77', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '260']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I''ve taken all of \n[7]''s feelings... until + + it was empty...♡ It''s kind of romantic♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "But I''m still not satisfied...♡ Sorry, + + \n[7]... Let me have more and more...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['即射精どS']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '262']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Hmm... Chu... Chuu... \n[8]... more...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '263']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro lost consciousness, drowning in the petite + + body of the young girl student who devoured his + + virginity without leaving any behind...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Eh? You want to stop already?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "\n[7], are you misunderstanding something? + + I''m raping you because it feels good for me♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '264']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mumu wriggled her hips, stimulating Taro''s penis!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '260']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro''s penis became erect again inside \N[6]''s + + vagina...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '227']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '263']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "If you want me to stop, try screaming like + + a girl that you want me to stop? Then I''ll get + + even more excited...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "You like being raped, don''t you, \n[7]?♡ + + Because it''s getting bigger inside my vagina♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '18']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '257']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '77', !!int '77', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '257']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "You want to be held down by force and + + ravaged, right?♡ Here, here!♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '79', !!int '79', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '264']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] firmly grasped Taro and began to move her + + hips up and down, her long hair swaying!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] quickly made Taro ejaculate and continued to + + shake her hips intensely while kissing him!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '227']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '77', !!int '77', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '260']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Hmm...♡ See? Another quick cum...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '258']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] slowly moved her hips, squeezing out every + + last drop from Taro...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '261']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "\n[7]... You''re completely spent, huh♪... + + Did you pass out?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '262']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "...Haah... You really did pass out...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '260']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Maybe I went a bit too far... I wanted to + + have more normal sex, but I ended up being like a + + queen...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '77', !!int '77', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '260']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' \n[8]…\n[8]…♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "\n[7] got excited being dominated but... + + Geez, you''re such a pervert!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '246' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ルミ絵戻す' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '162', !!int '162', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '22']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '21']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x = 329']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y = 401']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '93']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '122']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '100']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '114']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '47', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '245']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '51', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '245']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '46', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '244']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '41', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '243']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero DHN"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '247' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ルミ絵1立無' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x =+ 260']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y =+ 481']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '198', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '128']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '199', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '255']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '200', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '287']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '198', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '239']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '231']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '199', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '271']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '263']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '200', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '295']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '198', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '247']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '199', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '279']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '200', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '303']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '51', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '256']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '248' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ルミ絵1普通' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x =+ 260']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y =+ 481']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '198', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '123']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '199', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '250']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '200', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '282']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Rumi 手普通', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '198', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '234']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '226']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '199', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '266']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '258']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '200', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '290']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Rumi 手普通', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '198', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '242']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '199', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '274']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '200', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '298']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Rumi HN 手普通', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '51', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '256']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '249' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ルミ絵1嬉しい' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x =+ 260']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y =+ 481']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '198', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '124']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '199', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '251']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '200', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '283']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Rumi 手嬉しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '198', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '235']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '227']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '199', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '267']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '259']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '200', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '291']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Rumi 手嬉しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '198', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '243']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '199', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '275']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '200', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '299']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Rumi HN 手嬉しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '51', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '256']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '250' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ルミ絵1笑顔' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x =+ 260']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y =+ 481']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '198', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '125']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '199', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '252']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '200', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '284']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Rumi 手笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '198', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '236']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '228']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '199', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '268']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '260']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '200', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '292']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Rumi 手笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '198', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '244']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '199', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '276']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '200', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '300']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Rumi HN 手笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '51', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '256']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '251' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ルミ絵1悲しい' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x =+ 260']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y =+ 481']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '198', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '126']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '199', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '253']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '200', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '285']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Rumi 手悲しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '198', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '237']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '229']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '199', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '269']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '261']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '200', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '293']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Rumi 手悲しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '198', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '245']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '199', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '277']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '200', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '301']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Rumi HN 手悲しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '51', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '256']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '252' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ルミ絵1おこ' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x =+ 260']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y =+ 481']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '198', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '127']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '199', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '254']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '200', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '286']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Rumi 手おこ', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '198', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '238']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '230']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '199', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '270']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '262']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '200', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '294']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Rumi 手おこ', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '198', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '246']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '199', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '278']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '200', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '302']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Rumi HN 手おこ', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '51', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '256']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '253' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ルミ絵1どや' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x =+ 260']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y =+ 481']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '198', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '128']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '199', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '255']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '200', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '287']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Rumi 手攻め2', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '198', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '239']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '231']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '199', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '271']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '263']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '200', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '295']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Rumi 手攻め2', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '198', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '247']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '199', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '279']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '200', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '303']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Rumi HN 手どや2', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '51', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '256']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '254' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ルミ絵1どや2' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x =+ 260']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y =+ 481']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '198', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '129']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '199', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '256']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '200', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '288']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Rumi 手攻め1', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '198', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '240']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '232']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '199', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '272']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '264']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '200', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '296']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Rumi 手攻め2', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '198', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '248']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '199', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '280']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '200', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '304']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Rumi HN 手どや', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '51', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '256']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '255' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ルミ絵1汁' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '200', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '21', 'Rumi1 Siru2', !!int '0', !!int '0', !!int '-22', !!int '-32', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '21', 'Rumi1 Siru', !!int '0', !!int '0', !!int '-22', !!int '-32', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '256' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ルミ絵2立無' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '162', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x =+ 300']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y =+ 520']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '162', !!int '162', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '266']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '77', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '192', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '101']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '105']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '192', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '131']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '136']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '77', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '266']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '192', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '101']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '105']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '265']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '192', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '219']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '224']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '77', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '266']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '192', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '210']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '214']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '265']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '192', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '203']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '208']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '257' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ルミ絵2普通' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '162', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x =+ 300']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y =+ 520']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '162', !!int '162', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '266']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '77', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '101']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Rumi 笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '130']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Rumi 手普通', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '77', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '266']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '101']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Rumi 笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '265']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '218']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Rumi 手普通', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '77', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '266']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '210']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Rumi HN 笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '265']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '202']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Rumi HN 手普通', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '258' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ルミ絵2嬉しい' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '162', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x =+ 300']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y =+ 520']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '162', !!int '162', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '266']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '77', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '102']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Rumi 嬉しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '131']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Rumi 手嬉しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '77', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '266']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '102']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Rumi 嬉しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '265']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '219']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Rumi 手嬉しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '77', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '266']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '211']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Rumi HN 嬉しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '265']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '203']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Rumi HN 手嬉しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '259' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ルミ絵2笑顔/普通' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '162', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x =+ 300']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y =+ 520']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '162', !!int '162', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '266']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '77', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '103']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Rumi 笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '132']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Rumi 手笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '77', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '266']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '103']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Rumi 笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '265']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '220']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Rumi 手笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '77', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '266']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '212']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Rumi HN 笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '265']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '204']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Rumi HN 手笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '260' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ルミ絵2悲し/嬉しい' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '162', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x =+ 300']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y =+ 520']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '162', !!int '162', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '266']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '77', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '104']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Rumi 嬉しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '133']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Rumi 手悲しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '77', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '266']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '104']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Rumi 嬉しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '265']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '221']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Rumi 手悲しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '77', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '266']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '213']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Rumi HN 嬉しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '265']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '205']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Rumi HN 手悲しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '261' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ルミ絵2おこ' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '162', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x =+ 300']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y =+ 520']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '162', !!int '162', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '266']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '77', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '105']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Rumi 手おこ', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '134']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Rumi 手おこ', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '77', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '266']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '105']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Rumi 手おこ', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '265']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '222']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Rumi 手おこ', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '77', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '266']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '214']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Rumi HN 手おこ', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '265']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '206']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Rumi HN 手おこ', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '262' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ルミ絵2どや' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '162', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x =+ 300']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y =+ 520']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '162', !!int '162', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '266']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '77', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '106']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Rumi 手攻め2', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '135']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Rumi 手攻め2', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '77', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '266']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '106']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Rumi 手攻め2', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '265']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '223']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Rumi 手攻め2', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '77', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '266']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '215']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Rumi HN 手どや2', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '265']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '207']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Rumi HN 手どや2', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '263' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ルミ絵2どや2' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '162', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x =+ 300']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y =+ 520']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '162', !!int '162', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '266']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '77', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '107']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Rumi 手攻め1', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '136']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Rumi 手攻め1', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '77', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '266']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '107']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Rumi 手攻め1', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '265']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '224']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Rumi 手攻め1', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '77', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '266']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '216']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Rumi HN 手どや', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '265']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '208']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Rumi HN 手どや', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '264' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ルミ絵2汁' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '21', 'Rumi2 Siru', !!int '0', !!int '0', !!int '0', !!int '-20', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '21', 'Rumi2 Siru', !!int '0', !!int '0', !!int '0', !!int '-20', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '79', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '21', 'Rumi2 Siru2', !!int '0', !!int '0', !!int '0', !!int '-20', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '21', 'Rumi2 Siru2', !!int '0', !!int '0', !!int '0', !!int '-20', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '265' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ルミ絵2汁Off' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '21']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '22']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '266' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ルミ服着る' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] carefully put their clothes back on!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '91', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '54', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '53', !!int '53', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '59', !!int '59', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '51', !!int '51', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '204']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '267' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '初足コキ' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '196', !!int '196', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '255']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]「Ei! Oh my, \n[7]♡ You''re getting squeezed by + + my legs♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '251']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]「I''m pretty good, right?♡ I thought you might + + like this, so I''ve been practicing♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '224']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '250']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]「I''ll take a commemorative photo of \n[7] + + caught between my legs♡ Look this way-♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '223']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '251']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]「Ehehe♡ I''ve got decisive evidence that \n[7] + + is a lolicon masochist♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '194', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '250']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「Ah!♪ I just had a great idea♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '227']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '248']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] slowly took off her panties while keeping her + + skirt lifted!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '54', !!int '54', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '53', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '52', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '248']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '199', !!int '199', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '200', !!int '200', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '251']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「Here♡ I''ll jerk you off with my freshly + + taken-off panties-♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '194', !!int '194', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '254']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '268' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ルミ敗北サマリー' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '-255.0', 'g': !!float '-255.0', 'b': !!float '-255.0', 'a': !!float '0.0'}, !!int '120', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$win1 = Window_Base.new(20, 20, 410, 376)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['a = "前戯でイかされた回数合計"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['b = $game_variables[42]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(340, 0, 492, 21, b)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.opacity = 0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['a = "膣内で搾り取られた回数"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 20, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['b = $game_variables[41]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(340, 20, 492, 21, b)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['a = "妊娠の可能性"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 40, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '41', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "なし"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(320, 40, 492, 21,a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Rumi HN2 doya', !!int '1', !!int '0', !!int '500', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '4', 'Rumi Siru Mune', !!int '1', !!int '0', !!int '500', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '5', 'Rumi Siru Foot', !!int '1', !!int '0', !!int '500', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Rumi PC doya', !!int '1', !!int '0', !!int '500', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '5', 'Rumi Siru Foot', !!int '1', !!int '0', !!int '500', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "危険"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(320, 40, 492, 21,a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Rumi HN2 doya', !!int '1', !!int '0', !!int '500', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '3', 'Rumi Siru Sex', !!int '1', !!int '0', !!int '500', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '4', 'Rumi Siru Mune', !!int '1', !!int '0', !!int '500', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '5', 'Rumi Siru Foot', !!int '1', !!int '0', !!int '500', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Rumi NPC doya', !!int '1', !!int '0', !!int '500', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '3', 'Rumi Siru Sex', !!int '1', !!int '0', !!int '500', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '5', 'Rumi Siru Foot', !!int '1', !!int '0', !!int '500', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['<メンバー座標:1,280,320>']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['a = "[ルミとの思い出]"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 160, 492, 22, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '202', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "ルミにパンツを見せられただけで勃起し"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 200, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "彼女に服を脱がされ裸を観察された。"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 220, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '205', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "ルミにキスをされただけで勃起し"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 200, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "彼女に服を脱がされ裸を観察された。"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 220, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '203', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "ルミに抱きつかれ胸が顔に当たって勃起し"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 200, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "彼女に服を脱がされ裸を観察された。"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 220, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '204', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "ルミにペニスを踏まれて勃起し"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 200, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "彼女に服を脱がされ裸を観察された。"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 220, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '216', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "ルミに迫られただけで興奮してしまい"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 200, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "ベッドに連れられてすぐに押し倒された。"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 220, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['ここから射精方法']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '208', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "そして赤ちゃんプレイで彼女の乳を吸った後"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 240, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "小さな胸で挟まれ射精した…"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 260, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '209', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "そして彼女にペニスを足で挟まれ"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 240, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "激しく扱かれ射精し、その姿を撮影された…"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 260, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '210', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "そして何度もキスを重ねられ"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 240, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "キスされたまま素股ですりすりされて射精した…"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 260, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '206', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "その後、彼女に対面座位で袴られ"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 240, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '207', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['a = "筆おろしされた瞬間射精してしまった…"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 260, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['a = "筆おろしされ射精まで導かれた…"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 260, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['ここから筆おろしと好き']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '8', !!int '32']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "あなたはこの少女に童貞を奪われた。"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 300, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '8', !!int '34']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['a = "童貞を奪われ、好きになってしまった。"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 320, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '8', !!int '34']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['a = "あなたはこの少女に失神するまで責められ"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 300, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['a = "気持ちよくされすぎて好きになってしまった。"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 320, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['戦闘結果']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Close the battle results'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['戦闘結果']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '戦闘結果を閉じる']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$win1.dispose']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1 = nil']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['if $win1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['unless $win1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.disposed?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1 = nil']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['end']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['end']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '0.0'}, !!int '120', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '44']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '269' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ルミ敗北サマリー2' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '-255.0', 'g': !!float '-255.0', 'b': !!float '-255.0', 'a': !!float '0.0'}, !!int '60', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$win1 = Window_Base.new(20, 20, 410, 376)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['a = "キスでイかされた回数合計"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['b = $game_variables[66]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(340, 0, 492, 21, b)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.opacity = 0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['a = "胸でイかされた回数合計"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 20, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['b = $game_variables[67]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(340, 20, 492, 21, b)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['a = "足でイかされた回数合計"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 40, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['b = $game_variables[68]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(340, 40, 492, 21, b)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['a = "膣内で搾り取られた回数合計"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 60, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['b = $game_variables[69]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(340,60,492, 21, b)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['a = "ルミの現在のレベル"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 80, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['b = $game_variables[65]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(340,80,492, 21, b)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '108', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Rumi HN2 doya', !!int '1', !!int '0', !!int '500', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '67', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '4', 'Rumi Siru Mune', !!int '1', !!int '0', !!int '500', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Rumi NPC doya', !!int '1', !!int '0', !!int '500', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '69', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', 'Rumi Siru Sex', !!int '1', !!int '0', !!int '500', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '68', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '5', 'Rumi Siru Foot', !!int '1', !!int '0', !!int '500', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '66', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '5', 'Rumi Siru Foot', !!int '1', !!int '0', !!int '500', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['戦闘結果']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Close rumi''s grades'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['戦闘結果']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'ルミの成績を閉じる']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$win1.dispose']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1 = nil']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['if $win1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['unless $win1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.disposed?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1 = nil']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['end']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['end']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '0.0'}, !!int '60', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '270' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ルミ奴隷バトル' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['最初']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '44', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['足永続']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '42', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['キス永続']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '43', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['胸永続']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '192', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '193', !!int '193', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '193', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '192', !!int '192', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '212']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Come on \n[7]♡ Tell me what you want, beg + + for it♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'I want you to fuck me', 'I want to come from foreplay'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '犯して欲しい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '14']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['既に童貞奪われた']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '8', !!int '32']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '41', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['一番搾り']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '208']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "\n[7], you want to cum inside again♡ I also + + love milking it right here♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '108', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '117', 'p': [!!int '226']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '117', 'p': [!!int '225']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['奴隷二回目以降']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '212']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Fufu♡ You want to cum inside more-? + + Alright♡ I''ll squeeze out everything♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '108', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '117', 'p': [!!int '226']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '117', 'p': [!!int '225']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '273']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['奪われた持ってない']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['奴隷バトルで筆おろし']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '207']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Eh, really!? Yay yay♡ I''ve been wanting + + \n[7]''s first time... so badly♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '108', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '212']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6]: "Even if you say no now, it''s too late♡ I''m + + going to take \n[7]''s virginity♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '226']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '212']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6]: "Even if you say no now, it''s too late♡ I''m + + going to take \n[7]''s virginity♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '225']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '206']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Ah... but before that... what''s your ideal + + first experience like, \n[7]?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '68', !!int '1', !!int '67', !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['ドS好き?キスは少ないというAssumptionで足>胸ならS好き、それ以外']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '408', 'p': ['は甘々']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '211']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "I guess a masochistic \n[7] would like to + + be forced, right? Fufu♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '219', !!int '219', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['ラブラブ好き?']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '218', !!int '218', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '1', !!int '66', !!int '1', !!int '67', !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '207']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6]: "\n[7] likes kissing and wants a lovey-dovey + + sex for your first time? I''ll lead properly... + + okay♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '212']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6]: "Does the boob-loving spoiled boy \n[7] want + + a lovey-dovey sex for your first time? I''ll lead + + properly... okay♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '118', 'p': ['ラブラブOrドS']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '102', 'p': [['Choices', 'I want to be gently deflowered', 'I want to be forced'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '119', 'p': ['ラブラブOrドS']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '1', '優しく筆おろしされたい']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '218', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '208']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6]: "Ehehe♡ As expected♡ Then... I''ll gently + + take your virginity♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '121', 'p': [!!int '193', !!int '193', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '121', 'p': [!!int '192', !!int '192', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '207']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6]: "That''s right, isn''t it! The first time + + should be gentle♡ Alright... I''ll gently take your + + virginity♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '121', 'p': [!!int '193', !!int '193', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '121', 'p': [!!int '192', !!int '192', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '2', '無理矢理犯されたい']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '218', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '209']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6]: "Eh!? Forced... like... being attacked?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '210']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6]: "Geez... \n[7] you''re such a pervert...!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '211']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6]: "Well, it''s fine♪ Then I''ll forcefully take + + \n[7]''s virginity and make it an unforgettable + + graduation ceremony♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '121', 'p': [!!int '192', !!int '192', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '121', 'p': [!!int '193', !!int '193', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '212']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6]: "Ehehe♡ As expected♡ Then... I''ll forcefully + + take \n[7]''s virginity♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '121', 'p': [!!int '192', !!int '192', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '121', 'p': [!!int '193', !!int '193', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '19', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] grabbed Taro''s penis with one hand and + + pressed it against her pussy, slowly lowering her + + hips!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '118', 'p': ['選択肢2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '102', 'p': [['Choices', 'I''m going to cum right away!', 'Endure it'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '119', 'p': ['選択肢2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '1', 'すぐイっちゃう']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro got excited as he felt his penis being slowly + + swallowed by \N[6]''s pussy...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '311', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '2500', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '28', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '272']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '2', '我慢する']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro desperately tried not to cum as his penis was + + slowly engulfed by \N[6]''s pussy...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '28', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '257']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '482']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '126', 'p': [!!int '34', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '126', 'p': [!!int '32', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '226', !!int '226', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '273']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', '前戯でイきたい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['選択肢B']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Choices', 'I want you to use your feet', 'I want you to milk me dry with your breasts', 'I want a kiss'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['選択肢B']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', '足で扱かれたい']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '118', 'p': ['足永続']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '248']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '281']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '4', !!int '0', !!int '30', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '282']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '119', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['足永続']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '2', '胸で搾り取って欲しい']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '118', 'p': ['胸永続']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '279']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '4', !!int '0', !!int '30', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '280']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '119', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['胸永続']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '3', 'キスして欲しい']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '118', 'p': ['キス永続']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '277']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '4', !!int '0', !!int '30', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '278']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '119', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['キス永続']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '247']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['最初']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '271' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ルミ奴隷脱童即射精' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '34', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '257']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '192', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '261']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Ahh...! No, not yet!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '259']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Mmm...♡ Ah... thank goodness...♡ The semen + + is properly coming out inside my pussy...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '77', !!int '77', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '257']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] kissed Taro gently as he climaxed the moment + + he entered, leaving him bewildered!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '258']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Mmm...♡ Chu...♡ \n[8]... you''re so cute...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '257']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro''s mind went blank from the sudden kiss, being + + sucked by \n[6] from both above and below...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '79', !!int '79', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '77', !!int '77', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '260']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Mmm...♡ Ehehe...♡ Did it feel good...?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '227']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '259']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Sorry, \n[7]... I suddenly put it in... But + + you were able to ejaculate deep inside, right?♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '260']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "There, there♡ \n[7]... you''ve properly + + graduated from being a virgin, you know♡ + + Congratulations♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '224']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '259']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Hey... you can still go on, right?♡ Shall I + + move this time and make you cum?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '32', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '193', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '262']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Ah...! Not yet!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '264']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Mmm...♡ Hehe...♡ I properly received your + + semen inside my pussy...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '77', !!int '77', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '257']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] swallowed Taro''s penis even deeper into her + + pussy as she kissed him...!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '258']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Mmm...♡ Chu...♡ \n[8]... let''s go even + + further... melt away...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '257']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Just after being made to ejaculate immediately, + + Taro leaked semen again and again at the mercy of + + \n[6]...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '77', !!int '77', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '79', !!int '79', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '227']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '263']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Mmm...♡ \n[8]... that was too quick...♡ It + + ended before I could rape you♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '260']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I''ve never heard of someone cumming the + + moment they put it in; I was so surprised♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '264']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "\n[7], aren''t you embarrassed to be led + + around by your former student and cumming so + + quickly?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '224']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '260']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Fufu♡ Your cock is twitching inside my + + pussy♡ Pervert♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '263']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Do you want me to keep moving and fuck you + + up? If you beg for it, maybe I''ll consider it♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '32', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '41', !!int '41', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '44', !!int '44', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '43', !!int '43', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '207', !!int '207', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '83', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '266']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '14']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['奴隷選択']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'To continue being ravished, surrendering myself', 'I want you to finish me off', 'I want you to make me come in a different way'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['奴隷選択']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '身を委ねて犯され続ける']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '62', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '273']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', 'トドメが欲しい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '192', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['トドメらぶらぶ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '264']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Fufu♡ You want the finishing blow, right?♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '260']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Do you want to be made to cum until you + + faint again? \n[7], you really are such a + + masochist♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] wriggled her hips, stimulating Taro''s penis!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '58', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro''s penis became erect once more inside \N[6]''s + + pussy...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '259']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "But I want to see \n[7] utterly enchanted + + by being raped by me... I''ll squeeze you out for + + real♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] grabbed Taro firmly and began to move her + + hips up and down like hopping, her long hair + + swaying!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '18']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '257']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '58', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '77', !!int '77', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '257']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] made Taro ejaculate in an instant and + + continued to shake her hips vigorously while + + kissing him!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '79', !!int '79', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '261']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' \n[8]…♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Mmm...♡ Hamu... Chu...♡ \n[8]...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '77', !!int '77', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '259']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] moved her hips slowly, milking the last drop + + from Taro while ravishing his mouth...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '227']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '260']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Mmm...♡ Thank you for the meal♡ \n[7]''s + + body is twitching and convulsing♪ It felt good, + + didn''t it?♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '264']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Even though I squeezed it out at the very + + back, so much spilled out♡ With all this thick and + + gooey semen... maybe a baby has been made now♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '260']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Even if a succubus baby is made, it''s not + + \n[7]''s fault since you were just raped by me♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I''ll take good care of both \n[7] and the + + child, so you can rest easy♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '77', !!int '77', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '260']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Goodnight, \n[7]...♡ Hehe♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Mmm... Chu... Chuuu... \n[8]... I love you + + so much...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['トドメ射精どS']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '262']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro surrendered everything to the young girl who + + was his former student, drowning in her youthful + + body as he lost consciousness...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '263']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "What are you saying, \n[7]? Whether to stop + + or continue is up to me, and \n[7] has no say in + + it, okay?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Well, I''m busy too, so maybe I should make + + your premature loser cock cum until it goes limp + + quickly♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '58', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] wriggled her hips, stimulating Taro''s penis!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '227']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '264']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro''s penis became erect once more inside \N[6]''s + + pussy...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '260']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "If you make too much noise, people will + + find out I''m bullying \n[7], so be quiet, okay?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '263']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Everyone probably knows that \n[7] is a + + masochistic lolicon, but I want to be seen as a + + kind girl♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Make sure you endure it, okay? It''s an + + order♡ So... here I go♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '18']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '257']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '58', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '77', !!int '77', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '257']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] firmly grasped Taro and began to move her + + hips up and down like hopping, swaying her long + + hair!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '79', !!int '79', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '264']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] made Taro ejaculate in a blink of an eye and + + continued to shake her hips vigorously while + + kissing!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Nfu...♪ Geez...♡ \n[8], your voice... it''s + + going to be heard...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '77', !!int '77', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '260']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] moved her hips intensely until the very end, + + milking Taro of every last drop...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '227']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '263']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Okay, that''s it♪ Such a pathetic loser + + cock, it was so easy to make you cum♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '264']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Ahh♡ If I get pregnant now, a succubus baby + + will be made, and you''re letting out so much♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '260']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "\n[7] just cares about feeling good, right? + + Such a bad adult♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '77', !!int '77', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '260']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I''ll have to manage everything from now + + on... Ehehe...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Mmm... Chu... Chuuu... \n[8]... I''m...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '41', !!int '41', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '44', !!int '44', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '43', !!int '43', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '224', !!int '224', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '34', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '340', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '3', '他の方法でイかせて欲しい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '258']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro was ridiculed by the young girl who was his + + former student, ejaculating until he lost + + consciousness and drowning in her youthful body...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '260']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "Eh...? Is it over already?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '247']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "Well, as long as this much is released + + inside, it''s enough♡ So, I''ll pull it out for now, + + okay? I''ll let you insert it inside anytime + + again♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '40']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '271']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '272' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ルミ奴隷本番' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '226', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '226', !!int '226', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['永続']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['最初']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '14']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '41', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '192', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '207']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Then, as usual, I''ll be the one to insert + + it♡ Watch me, \n[7]♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] grabbed Taro''s penis with one hand and aimed + + it at her genitals, then slowly lowered her hips!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro was fucked by \N[6], surrendering himself to + + her...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '211']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Then, as usual, I''ll fuck you senseless♡ + + You hentai masochist lolicon♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] grabbed Taro''s penis with one hand and aimed + + it at her genitals, then slowly lowered her hips!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro was fucked by \N[6], surrendering himself to + + her...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '27', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '14']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '257']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['永続']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '274']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '4', !!int '0', !!int '30', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '275']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['永続']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['二回目']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '4', !!int '1', !!int '6', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['継続騎乗位']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '260']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Then I''ll continue♡ I won''t let go until + + \N[7]''s dick wilts away completely♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '263']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I''ll move a lot on top of \n[7]♪ Let it all + + be squeezed out inside my pussy♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['騎乗位入れ直し']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '212']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Then I''m going to insert it♡ It''s so + + slippery, it''ll be easy to slide in♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '19', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] grabbed Taro''s penis with one hand and aimed + + it at her genitals, then slowly lowered her hips!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro was fucked by \N[6], surrendering himself to + + her...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '27', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['永続2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '257']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '274']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '4', !!int '0', !!int '30', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '275']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['永続2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Continue to surrender and be taken', 'I want the finishing blow', 'I want you to make me come in a different way'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '身を委ねて犯され続ける']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '40']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['最初']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', 'トドメが欲しい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '192', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['トドメらぶらぶ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '264']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Hehe♡ You want the finishing blow, don''t + + you♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '260']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Do you want to be made to faint from + + cumming again? \n[7], you really are such a + + masochist♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] writhed her hips, stimulating Taro''s penis!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro''s penis swelled up again inside \N[6]''s + + pussy...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '259']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "But I want to see \n[7] utterly enchanted + + by being fucked senseless by me... I''ll squeeze + + you out for real♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] firmly grasped Taro and began to move her + + hips up and down like hopping, her long hair + + swaying!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '18']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '257']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '77', !!int '77', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '257']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] made Taro ejaculate in a flash and continued + + to shake her hips vigorously while kissing him!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '18']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '79', !!int '79', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '261']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' \n[8]…♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Mmm...♡ Munch... Smooch...♡ \n[8]...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '77', !!int '77', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '259']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] moved her hips slowly, squeezing out every + + last drop from Taro while ravishing his mouth...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '227']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '260']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Mmm...♡ Thank you for the meal♡ \n[7]''s + + body is twitching and convulsing♪ It felt good, + + didn''t it♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '264']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Even though I squeezed it out deep inside, + + so much came overflowing out♡ It''s so thick and + + gooey... Maybe this will get me pregnant♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '260']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Even if a succubus baby is made, it''s not + + \n[7]''s fault since you were just raped by me♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "\n[7] and the baby, I''ll take good care of + + both of you, so you can rest easy♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '77', !!int '77', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '260']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Goodnight, \n[7]...♡ Hehe♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Mmm... Smooch... Smooch... \n[8]... My + + beloved...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['トドメ射精どS']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '262']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro surrendered himself completely to the young + + girl who was once his student, drowning in her + + youthful body as he lost consciousness...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '263']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "What are you saying, \n[7]? Whether to stop + + or continue is up to me, and \n[7] has no say in + + it, okay?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Well, I''m busy too, so maybe I should make + + \n[7]''s premature loser dick cum quickly until it + + wilts♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] writhed her hips, stimulating Taro''s penis!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '227']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '264']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro''s penis swelled up again inside \N[6]''s + + pussy...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '260']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "If you make too much noise, everyone will + + know I''m bullying \n[7], so be quiet, okay?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '263']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Everyone probably knows that \n[7] is a + + masochist lolicon, but I want to be seen as a kind + + girl♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Make sure you endure it? It''s an order♡ + + So... here I go♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '18']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '257']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '77', !!int '77', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '257']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] firmly grasped Taro and began to move her + + hips like bouncing, her long hair swaying!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '79', !!int '79', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '264']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] made Taro ejaculate in a flash and continued + + to shake her hips vigorously while kissing him!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Mmm...♪ Oh my...♡ \n[8], your voice... it''s + + going to be heard...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '77', !!int '77', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '260']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] moved her hips vigorously until the very end, + + squeezing out every last drop from Taro...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '227']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '263']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Okay, that''s it♪ It was so easy to make the + + loser dick cum♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '264']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Ah-ah♡ If I get pregnant now, a succubus + + baby might be made with all this cumming♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '260']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "\n[7] just loves anything that feels good, + + huh-♡ Such a naughty adult♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '77', !!int '77', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '260']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I guess I''ll have to manage everything from + + now on...♡ Ehehe...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Mmm... chu... chu... \n[8]... mine...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '41', !!int '41', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '44', !!int '44', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '43', !!int '43', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '224', !!int '224', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '34', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '340', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '3', '他の方法でイかせて欲しい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '258']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro was ridiculed by the young girl who was once + + his student, made to ejaculate until he fainted, + + and lost consciousness while drowning in her young + + body...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '260']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "Eh...? Is it already over?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '247']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "Well, as long as this much cum is inside, + + it''s enough♡ So I''ll pull it out for now, okay? + + I''ll insert it into my pussy anytime you want♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '40']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '271']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '273' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ルミSex攻撃奴隷' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '45', !!int '45', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['本番は裸']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '43']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '257']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '41', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精前']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] intertwined her fingers with Taro''s in a + + lover''s grip while swinging her hips!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] kept holding Taro''s hand while moving her + + hips up and down!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] locked eyes with Taro while grinding her hips + + back and forth!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['追撃台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '71']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '260']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Mmm...hnn...♡ How is it, \n[7]♡ Does it + + feel good?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '259']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "When I do this, sucking the tip of your + + cock at the entrance of my pussy, you''ll cum so + + quickly♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] rhythmically moved on top of Taro, + + relentlessly pleasuring his penis inside her!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '42']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '263']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "\n[7], you look so pleased♡ Your cock is + + saying it wants to cum inside my pussy♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '260']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Do you want to have a baby with me? Or do + + you just want to feel good? Either way, I''ll make + + it come true♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] provocatively swung her hips while showing + + Taro their joined parts!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '264']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Ahh♡ \n[7]... I''m feeling good too♡ I''m so + + happy I''m squeezing your cock inside my pussy♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '260']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "You''re already married to me, so you can + + cum inside anytime you want♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] exaggerated her moans while confidently + + moving her hips up and down!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '71']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '43']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '257']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精後']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] continued to mercilessly stroke Taro''s + + sensitive penis inside her even after he + + ejaculated!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] swung her hips up and down numerous times, + + mixing the semen and love juices inside her!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] gripped Taro''s hand tightly while fiercely + + moving her hips!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['追撃台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '71']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '260']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Ei! Ei!♡ How''s that, \n[7]♡ I''m getting + + better and better, right?♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '192', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '259']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "I remember everywhere you praised me and + + how to make you feel so good♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '193', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '264']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "I''ve made you cum countless times already♡ + + I know all your weak spots♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] looked at Taro with a relaxed expression + + while happily swinging her hips!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '264']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Let me make you cum so much that your head + + and balls are completely empty♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '192', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '260']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "\n[7], you just need to stay by my side and + + have sex, that''s all♡ I''ll take care of you♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '193', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '263']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Even if you become dumb from cumming too + + much, I''ll keep you as my slave♡ So cum a lot♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] verbally teased Taro while furiously moving + + her hips!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '192', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '260']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Mmm...hnn...♡ \n[7] is so into me...♡ I''m + + so happy...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '259']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Say more cute things, say you love me♡ I + + love you too♡ \n[8]...hnn♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] swung her hips even more vigorously upon + + hearing the words she wanted from Taro!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '193', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '260']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "\n[7], you''re not moving at all, just + + letting me fuck you, huh? Why are you breathing so + + hard?']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '263']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "I''m not tired at all from hopping on top of + + \n[7]♪ I''ll keep going more and more♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] observed Taro writhing while bouncing her + + hips like she was jumping!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '71']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '43']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '257']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '274' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ルミSex射精奴隷' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '34', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '26']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '9', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '192', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '259']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Ah♡ \n[7]... you''re going to cum already♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '264']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I''ll let you cum inside me feeling good♡ + + I''m going to move a lot so hold on tight♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '260']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Ah-♡ \n[7], you''re about to cum, aren''t + + you♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '263']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Too fast♡ You''re a lolicon, and getting + + fucked by a little girl like me gets you off so + + quickly, doesn''t it♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '260']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Cum♡ You pervert♡ Lolicon masochist♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '9', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '192', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '260']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Fufu♡ I can tell, your cock is throbbing + + with cum♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '259']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "You''re about to cum inside me, right♡ I''ll + + take it deep inside...♡ Go ahead and cum♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '260']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Fufu♡ I can tell, your cock is throbbing + + with cum♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '263']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "\n[7]''s cock is already controlled by my + + pussy♡ Just like \n[7]''s life♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '264']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I''ll teach you that both your cock and your + + life are at my mercy♡ Come on, come on♡ Cum + + already♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '9', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '192', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '260']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Mmm♡ \n[7], it''s getting bigger inside + + me...♡ You''re going to cum, right♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '263']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Since I managed to marry \n[7], let''s make + + a baby next♡ I''ll take responsibility properly♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '260']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Mmm♡ \n[7], it''s getting bigger inside + + me...♡ You''re going to cum, right♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '263']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I want a baby with \n[7]♡ I''ll rape you in + + reverse and force it to happen♡ That turns you on, + + doesn''t it? Pervert♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N[6] hugged Taro tightly and began to move her + + hips up and down vigorously!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '18']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '257']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '77', !!int '77', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '257']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N[6] felt Taro''s ejaculation and swallowed his + + penis deep into her pussy while kissing him!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '79', !!int '79', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '41', !!int '41', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '44', !!int '44', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '43', !!int '43', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['ここから射精後']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '192', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '258']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Mmm...♡ Kiss...♡ \n[8], so sweet...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '79', !!int '79', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '77', !!int '77', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '259']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Ehehe...♡ Thank you for the meal♡ I''ve + + eaten \n[7] from top to bottom♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '42']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '260']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "\n[7]''s cock and cum have been completely + + devoured by little me♡ That excites you, doesn''t + + it, lolicon \n[7]♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '258']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Mmm...♡ Kiss...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '79', !!int '79', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '77', !!int '77', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '264']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Fufu♡ You got excited being kissed by me, + + didn''t you? Lolicon \n[7]♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '42']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '260']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Even though you''re being raped by me, + + you''re cumming so much inside...♡ You really are a + + pervert♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '43']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '42']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '192', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '258']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "\n[8]...♡ Love...♡ So much love...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '79', !!int '79', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '77', !!int '77', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '259']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Fufu♡ \n[7], did your heart race? You love + + being told ''I love you'' by me, don''t you♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '42']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '260']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I''ve received so much of \n[7]''s feelings + + inside me that they''re overflowing♡ We''re so in + + love, aren''t we♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '263']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "...♡ \n[8]''s... sweetness...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '79', !!int '79', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '77', !!int '77', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '263']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "But \n[7]''s premature weak cock might + + finish eating too quickly♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '42']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '264']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "You cum quickly but there''s so much that it + + overflows right away♡ Maybe it''s because I''m too + + cute♡ Ehehe♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '43']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '42']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '192', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '258']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "\n[8]... \n[8]♡ I''m... so happy...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '79', !!int '79', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '77', !!int '77', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '259']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Eheh♡ \n[7] looks so happy too♪ You''re + + happy being able to cum a lot inside your favorite + + me, right? ♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '42']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '260']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "The next happiness is probably a baby, + + right...♡ Since you''ve given me so much... I''m + + looking forward to reporting back to you♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '263']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Mmm... Fufu♡ \n[8]... so quick... kiss... ♡ + + you weakling... ♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '79', !!int '79', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '77', !!int '77', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '42']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '263']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Ah-ah♡ You made a mess again-♡ You cum so + + quickly yet there''s so much of it; do you want me + + to become a mommy that badly?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '264']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "If it happens, how should we explain it to + + everyone? ''I was forced to cum inside against my + + will''- should we apologize like that? Ahaha♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '43']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '41', !!int '41', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '44', !!int '44', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '43', !!int '43', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '83', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '266']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '14']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '192', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '260']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "There''s still sperm left, isn''t there? ♡ + + Give me so much that I can''t suck it all up ♡ + + Let''s continue... ♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '263']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "\n[7] doesn''t have the power to suck back + + anymore but it tastes good and gives me energy-♪ + + I''ll milk you even more ♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '275' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '276' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ルミ奴隷HPキス' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['本番は裸']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '47', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精前']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] gently kissed Taro while holding his hand + + with her small hands!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] kissed Taro repeatedly while looking at him + + with affection!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] happily kissed Taro while looking at him in + + ecstasy!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['追撃台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '22', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '207']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Hamu...chu♡ \n[7]...my \n[7]...♡ fufu♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] continued to kiss Taro while looking at him + + with joy!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '207']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Nn...nn...\n[8]...fall for me more and + + more...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] gently kissed Taro while whispering in a + + spoiled voice!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '207']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Nn...chu...♡ \n[7], I love you...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] kissed Taro many times while conveying her + + feelings to him!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '22', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精後']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] embraced Taro, who was exhausted from + + ejaculating, and kissed him as if sucking on him!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] looked at Taro triumphantly and kissed him + + intensely!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] grabbed Taro''s face with both hands and + + kissed him fiercely!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['追撃台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '22', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '208']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Hamu...chu♡ \n[7]...you''re so cute...♡ + + fufu♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '205']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] continued to kiss Taro while rubbing his + + penis with her crotch!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '212']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Nn...nn...♡ \n[8]...it''s getting all + + melty♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '207']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "You''re happy being kissed by me, whom you + + love so much, right?♡ Ehehe...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] continued to kiss Taro while rubbing his + + penis with her crotch!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '207']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Nn...ah♡ \n[7]''s feelings...they''re coming + + through so much♡ Accept all of my feelings too♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] continued to kiss Taro while rubbing his + + penis with her crotch!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '93', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '277' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ルミ奴隷キス逝き' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '11']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '34', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '47', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['キス初射精']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '211']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "Heheh...♡ \N[7]... You''re about to cum, + + aren''t you? ♡ Your dick is twitching."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '212']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "Maybe I should make you cum just from + + kisses♡ You can only cum from kisses if you really + + like the girl, and I want to prove that♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] pinned Taro down with a mischievous smile and + + continued to kiss him!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '22', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '22', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '64', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '245']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '208']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "Kyah...♡ It came out, \N[7]♡ Did it feel + + good...?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '207']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "Ehehe...♡ It''s a bit sneaky since I rubbed + + against your crotch, but it''s almost like I made + + you cum just from kissing♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '208']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "You felt so good just from kissing with me, + + right? ♡ I''m so happy♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '207']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "But if you''re about to cum just from + + kissing, we can''t do it during a date, so let''s + + get you a bit more used to it♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "I''ll give you lots of special training + + today♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精二回目以降 射精前と後の台詞']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '19']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '212']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Ah-♡ \N[7], you''re about to cum again, + + aren''t you? ♡ I can totally tell now♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '208']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Can''t be helped♡ Then I''ll rub against your + + crotch again and make you cum♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '205']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Realizing Taro''s limit, \N[6] kept his mouth + + sealed with a kiss while grinding his penis with + + her crotch!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '207']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "\N[7], are you going to cum again? That''s + + quick♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '208']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Maybe you should get used to more + + stimulation♡ I''ll make you cum a bit stronger, but + + try to endure it, okay?♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] gently kissed Taro while grinding his penis + + with her crotch!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '208']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Ehehe...♡ Did my kisses make you feel good + + again? \N[7], you''re so cute♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] hugged Taro gently and kissed him, then + + continued to grind his penis with her crotch!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '18']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '245']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '28']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '207']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Mmm♡ Kiss♡ \N[7]... Did it feel good...?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '208']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "I''m all sticky with \N[7]''s semen♡ Getting + + this excited over a little girl like me... that''s + + naughty♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '205']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '208']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Ah...♡ There''s so much coming out from + + \N[7]...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '207']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "\N[7] is ejaculating from my kisses...♡ I''m + + so happy...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '207']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Ahaha♡ I made \N[7] cum again♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '208']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "You must really like me if you love kisses + + this much♡ Hehe♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '47', !!int '47', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '42', !!int '42', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '43', !!int '43', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '11']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N[6], in high spirits from making Taro cum with a + + kiss, gently closed her eyes and brought her lips + + closer to continue kissing him...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['トドメ選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Surrender myself', 'I can''t take it anymore', 'I want to come in a different way'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['トドメ選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '身を委ねる']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '40']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', 'もう限界']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '283']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '3', '他の方法でイきたい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '42', !!int '42', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '207']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "That''s right♪ Kisses are for setting the + + mood before sex, so let''s move on to the next + + thing soon♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '40']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '278' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ルミ奴隷HP胸' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '46', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '198']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精前']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '207']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I''ll comfort you with my beloved breasts + + that \n[7] loves so much♡ Come here♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Lured by \n[6], who exposed her breasts, Taro + + buried his face in them...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '88', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '208']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Come here, \n[7]...♡ I''ll hug you♡♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Lured by \n[6], who exposed her breasts, Taro + + began to suckle on them...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '89', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '208']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "\n[8]... I want to hug \n[7] tightly♡ Come + + here? Please...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Lured by \n[6], who exposed her breasts, Taro + + hugged her and began to suckle on her breasts...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '89', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['追撃台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '208']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "\n[7]... You''re so cute♡ I''ll always be + + with you, so you can relax and cum...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] gently stroked Taro''s head while desperately + + pressing her small breasts against his face!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '88', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '205']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '207']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Fufu♡ \n[7], you''re like a baby♡ It''s okay + + to think of me as your mama♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] caressed Taro, who was engrossed in sucking + + her breasts, as if soothing him!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '89', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '207']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Ah...♡ \n[7], you''re so naughty...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '212']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I just said I wanted a hug...♡ To suck on + + my breasts like that, you hentai \n[7]♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6], convinced of her victory, smiled happily and + + hugged Taro, who was eagerly sucking on her + + breasts!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '89', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精後']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '198']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] desperately brought her small breasts + + together and trapped Taro''s penis between them!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] rubbed Taro''s penis against her slippery + + breasts covered in semen and saliva!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] pressed her breasts against Taro''s penis and + + gently stroked it with her small breasts!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '49', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['追撃台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '208']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I''ll make you cum even more with my beloved + + breasts that \n[7] loves so much♡ Ei♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6], seeing Taro writhing in intense pleasure, + + smiled happily and vigorously jerked off his penis + + trapped between her breasts!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '49', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '205']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '211']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "\n[7] loves my small breasts, right?♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] continued to jerk off Taro''s penis while + + desperately bringing her small breasts together!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '49', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '208']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "It''s hard to do it with my breasts, but if + + it makes \n[7] fall in love with me, I''ll do my + + best♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '211']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Come on, cum more! Fall in love with me + + even more♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6], watching Taro''s expression, vigorously + + jerked off his penis trapped between her breasts!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '49', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '199']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '279' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ルミ奴隷胸逝き' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '12']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '34', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '198']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '46', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['キス初射精']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '208']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mumu: "Ehehe...♡ Still suckling on my breasts? + + You''re such a little spoiled baby, aren''t you?♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '207']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mumu: "Kyaa...♡ \N[7]... Did you just rub your + + cock against me?! Naughty boy...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '208']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mumu: "Do you want me to be your mommy that badly? + + It''s not good for a lolicon to be after a student + + who hasn''t even graduated yet... You''re so bad♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '211']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mumu: "Breast-loving babies like you are too young + + for sex... I''ll make you cum with my breasts + + instead♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mumu gently pulled away Taro, who continued to + + suckle on her breasts, and then trapped his + + swollen penis between her chest!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '67', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '244']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '208']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mumu: "Waah...♡ It came out already...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The moment Taro''s penis was trapped between Mumu''s + + slippery, saliva-coated breasts, it spurted out + + semen as if it had been crushed...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '207']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mumu: "Eheh♡ How is it, \N[7]♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mumu: "Did getting made to cum by a girl make you + + feel a bit more grown-up?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '212']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mumu: "I made the usually so cool \N[7] cum with + + baby play -♡ \N[7], you''re so uncool♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro, having ejaculated so much, became a bit more + + composed and could only hang his head in + + embarrassment...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '208']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mumu: "Ehehe...♡ We''re alone now and we''re + + married, there''s no need to be embarrassed♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '211']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mumu: "But I have to bear the hero''s child too, + + and \N[7] you''re going to be a daddy, right? So + + you can''t always be suckling on my breasts♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精二回目以降 射精前と後の台詞']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '19']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '212']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mumu: "Ah♡ \N[7] you''re going to cum again♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '208']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mumu: "Watch as I make \N[7] cum with my breasts♡ + + I''m an adult too, you know♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mumu pressed her chest against Taro''s penis and + + moved her body vigorously to stimulate him!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '208']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mumu: "Ehehe-♡ I can make \N[7]''s baby cock cum + + over and over again♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '212']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mumu: "Surrender to my little breasts♡ Cum, \N[7]♡ + + Cum!♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mumu kept Taro''s penis trapped between her breasts + + and moved her entire body to jerk him off!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '208']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mumu: "Fufu-nn♡ \N[7] you''re going to cum again♡ + + My breasts feel good, don''t they?♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '207']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mumu: "You cumming this much gives me confidence♡ + + Give me more proof that \N[7] feels good, come + + on♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mumu trapped Taro''s penis between her breasts and + + jerked him off fiercely!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '244']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '28']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '212']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mumu: "Ei! Ei! \N[7]''s cock is so weak♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '208']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mumu: "I made \N[7] cum so much with my breasts, + + now you know who''s the adult here♡ No more + + treating me like a child, okay?♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '211']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mumu: "Actually, \N[7] wants me to treat him like + + a baby, doesn''t he?♡ Fufu♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '211']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mumu: "Aha!♡ So much of \N[7]''s semen came out♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '208']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mumu: "Sniff sniff... I love the smell of + + \N[7]...♡ So much of it got on me...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '205']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '208']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mumu: "Kyaa! Don''t spray it on my face! No!♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '207']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mumu: "Making \N[7] cum was easier than any test + + I''ve taken♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mumu: "I wonder if I got full marks in the sex + + lesson too? Tell me, \N[7]♡ Hey, hey♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '46', !!int '46', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '42', !!int '42', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '43', !!int '43', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '12']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['After making Taro cum, Mumu gently stroked him and + + then bent down to press her chest against his + + penis, trying to make him ejaculate again...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['トドメ選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Surrender yourself', 'I''m at my limit', 'I want to come in a different way'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['トドメ選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '身を委ねる']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '40']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', 'もう限界']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '283']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '3', '他の方法でイきたい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '43', !!int '43', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '206']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mumu: "Hm...? Do you want me to make you cum in a + + different way?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '208']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mumu: "That''s right! You can''t always be a baby + + suckling on breasts forever, or else you''ll get a + + scolding♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '40']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '280' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ルミ奴隷HP足' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '224']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '248']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '51', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精前']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] skillfully trapped Taro''s dick with her feet + + and gently stroked it!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] pointed the camera at Taro''s face while + + tickling Taro''s dick with the tips of her toes!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] smiled mischievously while stroking Taro''s + + dick with her feet!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['追撃台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '79', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '251']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "You love being treated like this by my feet + + because you''re a lolicon and a masochist, right? + + Pervert♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '254']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Are you happy being pleasured by the feet + + of someone as small and cute as me? You pervert♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '111', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '227']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '254']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6]: "When I do it like this, showing you under + + my skirt, you cum so quickly♡ This is what you + + like, isn''t it? Here, here♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '254']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6]: "Lolicon \n[7], you must be so happy being + + pleasured by the feet of someone as small and cute + + as me♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] berated Taro while stroking his dick even + + more intensely with her feet!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '255']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "\n[7], you''re making such a cute face♡ Come + + on, look this way♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '251']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Are you embarrassed? There''s no point in + + being shy when you''re going to cum and be filmed + + anyway♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '248']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] mocked Taro as he desperately tried to + + endure, stroking his dick intensely with her feet!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '111', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '227']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '253']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6]: "Geez... I have to do this to make you look + + at me! You naughty \n[7]!']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '248']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6] smiled contentedly as she saw Taro''s gaze + + shift to her while she vigorously stroked his dick + + with her feet!']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '251']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6]: "Are you embarrassed? There''s no point in + + being shy when you''re going to cum and be filmed + + anyway♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '248']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6] mocked Taro as he desperately tried to + + endure, stroking his dick intensely with her feet!']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '250']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Ehehe♡ If I do this, \n[7] will be + + completely under my control♪ Training \n[7] was so + + easy♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '251']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "I''ll film it for you, so say ''I''ll be + + \n[6]-chan''s slave forever''♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '111', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '227']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '254']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6]: "I''ll show you under my skirt, so say ''I''ll + + be \n[6]-chan''s slave forever''♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '251']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6]: "I''ll film it for you, so say ''I''ll be + + \n[6]-chan''s slave forever''♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '248']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] proudly stroked Taro''s dick with her feet + + while making him declare his slavery!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '79', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精後']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] relentlessly stroked Taro''s sensitive dick + + after he ejaculated!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] filmed Taro''s exhausted face while + + persistently teasing the tip of his dick with her + + toes after he ejaculated!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] happily stroked Taro''s dick with her feet + + after making him cum!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精後']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '79', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '254']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Here, here♡ \n[7]''s pathetic dick twitches + + so easily when I make it cum♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '251']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "You like being tormented like this, don''t + + you? Lolicon♡ Pervert♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '111', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '227']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '251']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6]: "Cum while looking at me properly♡ You... + + pervert♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '251']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6]: "You like being tormented like this, don''t + + you? Lolicon♡ Pervert♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] berated Taro while stroking his dick even + + more intensely with her feet!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精後']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '255']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Ei! Ei! \n[7]''s pathetic dick is + + twitching... gross♡ Ahaha♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '251']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "You get hard just from seeing me naked and + + get excited when I stroke it with my feet, + + pervert. You''re more suited to be a slave than a + + hero♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '248']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] mocked Taro while vigorously stroking his + + dick with her feet!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '111', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '227']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '117', 'p': [!!int '251']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['n[6]: "\n[7], just by showing you my panties, you + + dedicate your life to me, pervert. You''re more + + suited to be a slave than a hero♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '117', 'p': [!!int '251']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['n[6]: "\n[7], just by showing you my crotch, you + + dedicate your life to me, pervert. You''re more + + suited to be a slave than a hero♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '248']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6] smiled contentedly as she watched Taro writhe + + while staring at her genitals and vigorously + + stroked his dick with her feet!']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '251']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6]: "You get hard and excited when I stroke it + + with my feet and film it, pervert. You''re more + + suited to be a slave than a hero♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '248']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6] mocked Taro while vigorously stroking his + + dick with her feet!']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精後']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '250']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Fufu♡ Masochistic \n[7], this is what you + + love the most, isn''t it? I''ve become really good + + at it too♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '255']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "You''re such a happy slave, getting to cum + + while looking at my naughty figure and loving my + + feet doing it for you♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '111', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '227']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '255']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6]: "You''re such a happy slave, getting to cum + + while looking at my naughty figure and loving my + + feet doing it for you♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '255']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6]: "You''re such a happy slave, getting to cum + + while looking at my naughty figure and loving my + + feet doing it for you♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '248']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] smiled contentedly as she expertly stroked + + Taro''s penis with her feet!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '79', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '281' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ルミ足逝き' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '13']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '34', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '51', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['初射精']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '254']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "Ah... this feeling... \N[7]... I''m going to + + cum already♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "You''re such a pervert for making a little + + girl like me do this♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '251']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "\N[7], did you quit being a teacher and a + + hero to marry me because you want to be tormented + + by my feet? You''re the worst lolicon masochist♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '254']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "But you''re a good boy to me, so I''ll let + + you cum♡ Come on, cum♡ Cum now-♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '18']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '256']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '251']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "Kyaa♡ It''s like a fountain♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '224']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '254']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '223']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "I even took a commemorative photo♪ I''ve + + taken so many already though♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] ruthlessly tormented Taro with her feet, and + + he ended up ejaculating intensely as she captured + + it on camera...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '251']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "Maybe I should send it to your ex- + + girlfriend again♡ But maybe she''s tired of the + + same photos♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '255']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "After tormenting \N[7], I''ve become quite + + the sadist♡ Hehe♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "I''ll train you plenty today too and teach + + you who your master is♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精二回目以降 射精前と後の台詞']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '19']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '254']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Hehe♡ Are you going to cum already? You''re + + such a lolicon and a premature ejaculator♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '251']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "If you say ''\N[6]-chan is too cute, I can''t + + hold back,'' I''ll let you cum just like this♡ Come + + on, say it♡ You weakling \N[7]♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '248']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] started to vigorously stroke Taro''s penis + + with her feet before he could even open his mouth!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '251']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Ah♡ Your pathetic dick is twitching♡ You''re + + going to cum too quickly♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '254']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "You weak lolicon \N[7]♡ Be made to cum by + + my feet, cum now♡ Cum, you weakling dick♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] firmly trapped Taro''s penis between her feet + + and began to stroke it vigorously up and down!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '254']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Ah-ah♡ You''re going to cum now♡ Maybe I''ve + + gotten a little too good at this♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '255']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "I remember all of \N[7]''s sensitive spots + + now♡ Like here... look, look♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] increased the speed of her strokes with her + + feet, precisely targeting Taro''s weak points on + + his penis!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '18']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '256']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '28']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '250']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Yes♡ I made your pathetic dick cum again♡ + + It doesn''t look like your lolicon or premature + + ejaculation is going to get better anytime soon♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '251']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "You''re so lucky to be married to such a + + cute mistress who can torment you like this♡ Are + + you happy? You pervert \N[7]♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '248']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '250']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Ahaha♪ So much is coming out♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '255']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "\N[7], you really love me, don''t you?♡ I + + also love tormenting my pervert \N[7]♡ Hehe♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '250']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "You''ve already cum, haven''t you?♡ You get + + excited being ridiculed by me, don''t you? You + + really are a pervert \N[7]♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '254']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Your ex-girlfriend could never do something + + like this, and it was fate that a lolicon + + masochist like \N[7] would end up with me♡ Hehe♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '51', !!int '51', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '42', !!int '42', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '43', !!int '43', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '13']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Taro was easily made to cum by \N[6], who then + + firmly gripped his penis with her feet to make him + + ejaculate again...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['トドメ選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Surrender myself', 'I''m at my limit', 'I want to come in a different way'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['トドメ選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '身を委ねる']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '40']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', 'もう限界']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '283']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '3', '他の方法でイきたい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '44', !!int '44', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '247']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '206']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "Hmm...? Do you want me to make you cum in + + another way?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '211']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "That''s right, we should have normal sex + + once in a while... It would be troublesome if you + + could only cum from feet♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '40']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '282' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ルミ奴隷限界' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '42', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '206']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "Eh...? Is it over already? Ugh... I still + + want to do more..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] looked dissatisfied as she gently caressed + + Taro''s penis with her thighs!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro''s penis became erect once again...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '207']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Ah♡ What''s this, \n[7]♡ You''re still hard♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '212']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "\n[7], are you ready to put it in? If you + + keep it hard like this, maybe I''ll let you♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '207']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "If I keep rubbing it like this, it might + + just slip inside♡ I''ll keep going while we kiss♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] sealed Taro''s mouth with a kiss and furiously + + jerked his penis with her thighs!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '18']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] continued to furiously jerk Taro''s penis, + + which was dripping with semen!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '18']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['While being kissed by \N[6], Taro was made to + + ejaculate repeatedly until he couldn''t move...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '208']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Mmm...♡ *kiss*...♡ *giggle*...♡ \n[7], + + you''re breathing so heavily♡ Are you that + + excited?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '206']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' \n[7]…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '209']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Did you... faint?! Gosh... and we''ve only + + just started..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '210']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Just so you know, tonight won''t end with + + just this! Be prepared!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Despite being angry at Taro for cumming too + + quickly, she covered him with a blanket and gave + + him a gentle kiss... Taro lost consciousness + + feeling content...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '192', !!int '192', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '193', !!int '193', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '210', !!int '210', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '43', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '210']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "\n[7], can''t you cum anymore? Is it over + + just because you came for me? That''s so sloppy♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '208']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "\n[7], even after getting married, you''re + + still such a baby♡ You won''t become a proper adult + + like this♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '205']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] gently jerked Taro''s penis with her breasts!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro''s penis became erect once again...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '207']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Ah♡ But it looks like you can still cum♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '208']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Today, I''m going to milk you dry and train + + your \n[7]♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '205']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] pressed her breasts together and furiously + + jerked Taro''s penis between them!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '18']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] continued to furiously jerk Taro''s penis, + + which was dripping with semen!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '18']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['While being gazed at with upturned eyes by \N[6], + + Taro was made to ejaculate repeatedly until he + + couldn''t move...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['After ejaculating everything, Taro was milked dry + + by \N[6] until his penis wilted and couldn''t stand + + anymore...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '208']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Hehe♡ Your dick''s gone soft♡ It''s so small + + and cute♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '206']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Oh, what''s this? \n[7], did you lose your + + strength in your hips?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '210']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Geez! You really are high-maintenance! + + You''re going to be a dad, \n[7], so you need to be + + more reliable!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '207']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "\n[7], I''ll let you be a baby just at + + night, okay?♡ But you have to try harder during + + the day, \n[7]♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro, having been completely drained of his seed, + + was cradled and stroked like a baby by the girl, + + feeling secure as he lost consciousness...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '208', !!int '208', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '192', !!int '192', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '193', !!int '193', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '44', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '254']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Hmm, you want me to stop already? But why + + is a slave asking his mistress for permission?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '251']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "It doesn''t end when \n[7] is satisfied, it + + ends when I, your mistress, am satisfied♡ Come on, + + get hard again♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] squeezed Taro''s penis between her legs + + tightly!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro''s penis became erect once again...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '254']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "That''s right♪ The way for \n[7] to satisfy + + me isn''t through sex, that would be impossible for + + a lifetime..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '251']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Think about what you could say that would + + make me happy♡ \n[7] is such a shy boy and hardly + + ever says it♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] grinned mischievously as she furiously jerked + + Taro''s penis with her feet!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '18']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] ignored Taro''s desperate words and continued + + to jerk him off fiercely!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '18']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro was made to ejaculate repeatedly by \N[6]''s + + intense stimulation until he couldn''t move...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '253']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Geez... You cum too quickly and I can''t + + even understand what you''re saying. How about + + ''you''re cute'' or ''I love you''? Aren''t those the + + words?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '224']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '255']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Anyway, I''m recording everything so I can + + look back later and see what you were trying to + + say♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '251']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "We''ve made so many memories together with + + \n[7]♡ Let''s keep making more from now on, okay?♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The girl gazed at the photos on her smartphone + + while still squeezing the penis between her + + feet... Taro lost consciousness as he dripped the + + last drop of semen...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '209', !!int '209', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '192', !!int '192', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '193', !!int '193', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '224', !!int '224', !!int '0']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &4 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*4]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '8']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '11']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '13']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '162', !!int '162', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '340', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '283' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '284' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '285' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '286' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '287' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '288' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '289' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アヤ立絵無しShy' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '44']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '302']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '54']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '302']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '49']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '302']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '306']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '59', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '59']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '290' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アヤ立絵無しHappy' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '41']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '302']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '51']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '302']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '46']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '61']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '302']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '306']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '59', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '56']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '291' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アヤ差分普通' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '40']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Aya1', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '50']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Aya1', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '302']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '45']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Aya1', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Aya2 HN', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '302']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '306']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '59', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '55']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Aya2 HN', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '292' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アヤ差分嬉しい' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '41']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Aya1 Happy', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '51']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Aya1 Happy', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '302']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '46']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Aya1 Happy', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '61']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Aya2 HN Happy', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '302']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '306']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '59', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '56']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Aya2 HN Happy', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '293' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アヤ差分驚き' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '42']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Aya1 sup', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '52']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Aya1 sup', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '302']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '47']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Aya1 sup', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '62']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Aya2 HN sup', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '302']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '306']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '59', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '57']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Aya2 HN sup', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '294' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アヤ差分笑顔' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '43']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Aya1 Smile', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '53']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Aya1 Smile', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '302']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Aya1 Smile', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '63']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Aya2 HN smile', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '302']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '306']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '59', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '58']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Aya2 HN smile', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '295' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アヤ差分Shy' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '44']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Aya1 shy', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '54']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Aya1 shy', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '302']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '49']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Aya1 shy', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Aya2 HN shy', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '302']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '306']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '59', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '59']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Aya2 HN shy', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '296' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '297' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '共通パンツ見せOn' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '53', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '54', !!int '54', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '298' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '共通パンツ見せOff' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '54', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '53', !!int '53', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '299' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アヤP脱ぎ' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] slowly took off her panties while holding up + + her skirt!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '38', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '54', !!int '54', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '53', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '52', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '290']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '302']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '300' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アヤ服脱ぎ' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N[6] slowly stripped off their clothes as if to + + show off!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '39', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '54', !!int '54', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '52', !!int '52', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '59', !!int '59', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '53', !!int '53', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '51', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '290']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '301' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アヤパンツ6' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '6', 'AYA_Pant', !!int '1', !!int '0', !!int '329', !!int '202', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['<メンバー座標:1,280,320>']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['X+50']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['Y+100']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '302' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アヤ中汁3' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'Aya Siru', !!int '1', !!int '0', !!int '329', !!int '202', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['<メンバー座標:1,280,320>']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['X+50']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['Y+100']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '303' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アヤ胸汁4' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'Aya Siru Hand', !!int '1', !!int '0', !!int '329', !!int '202', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['<メンバー座標:1,280,320>']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['X+50']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['Y+100']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '304' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アヤ尻汁5' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '5', 'Aya Siru', !!int '1', !!int '0', !!int '329', !!int '202', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['<メンバー座標:1,280,320>']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['X+50']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['Y+100']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '305' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アヤスカート2' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'Aya_Skirt', !!int '1', !!int '0', !!int '329', !!int '202', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['<メンバー座標:1,280,320>']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['X+50']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['Y+100']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '306' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '307' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アヤ説得' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '266', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '293']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "...? Are you pretending to persuade me + + again?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '296']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "So, you like that kind of play... I''m not + + sure if I can do it, but I''ll try my best...!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['It seems he won''t be persuaded now that he''s been + + made to cum and even paid for it...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '23']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '10', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] is only in trouble for money, she must be + + embarrassed about doing lewd things... Let''s + + suggest another way!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['説得選択0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Choices', 'I''ll pay for everything', 'Buy [6]''s panties', 'I''ll write a letter of recommendation for a scholarship'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['説得選択0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', 'お金なら全部自分が払う']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '292']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Eh!? But if you pay the full amount, you''ll + + be working for free for about a year...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '296']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "It''s embarrassing, but... I''ll work hard to + + make you cum for the equivalent of a year''s + + salary...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Imagining the shy \n[6] being made to cum + + countless times... My reason was eroded...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '2', '\n[6]のパンツを買い取る']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '294']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Eh!? M-my panties?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '296']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Well... they''re cheap... but if you cum a + + lot, I''ll throw in the panties as a bonus...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['The desire for \n[6]''s panties made me want to + + ejaculate a lot... Taro''s reason was eroded...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '3', '奨学金の推薦状を書く']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '292']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Scholarship... But... It''s okay for me, but + + it''s sad to make my little brother work to pay it + + back too...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '296']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I''m sorry...! But I''m happy you say that... + + Thank you...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Even her brother would want to work in the future + + to pay it back rather than making \n[6] do such + + things... The will to fight for both of them + + surged! Taro regained his reason!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '103', !!int '103', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '0', !!int '0', !!int '50']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '10', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] is a serious student who balances school and + + part-time work... Let''s persuade her to restore + + peace together!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['説得選択1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Choices', 'I want you to protect everyone from the succubus as well, [6]', 'Let''s restore peace and graduate from school', 'I''ll introduce you to a part-time job that pays better'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['説得選択1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', '\n[6]にも夢魔からみんなを守ってほしい']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '294']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I can''t do anything! Even my father... + + couldn''t protect our family...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '296']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Rather, I plan to become a succubus and use + + money and men to protect my brother... You''ll + + cooperate with me, teacher...!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Her determination spurred on by \n[6]''s strong + + attitude made my heart race... Taro''s reason was + + eroded...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '2', '平和を取り戻して学校を卒業しよう']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '296']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "...I wanted to see my senior''s graduation + + ceremony, and I wanted to show my parents my own + + graduation ceremony too...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['There seems to be hesitation in \n[6]... I want to + + guide this serious girl onto the right path! Taro + + regained his reason!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '103', !!int '103', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '0', !!int '0', !!int '50']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '3', 'もっと稼げるアルバイトを紹介する']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '294']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "That''s... actually kind of scary to earn + + more than this...!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '296']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I can do it with a kind teacher like you, + + but other people are scary... Please do it with + + me... Please...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I was seduced by \n[6] in return and my heart + + raced... My reason was eroded...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '10', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] seems to care a lot about her brother... For + + his sake too, let''s persuade her to stop doing + + this!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['説得選択2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Choices', 'If your little brother saw this, he''d be shocked for sure', 'I wish i had a kind big sister like [6]', 'Both yushia and his brother are children, so they should stay home'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['説得選択2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', '弟がこれを見たらきっとショックを受ける']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '296']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "That is... ugh... but, I... don''t know what + + to do anymore...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] seems to think the same thing... The + + persuasion is working! Reason has been restored!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '103', !!int '103', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '0', !!int '0', !!int '50']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '2', '\n[6]みたいな優しいお姉ちゃんが欲しかった']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '294']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Wh-what are you saying all of a sudden...? + + Is that the kind of play you want to do...?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '293']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "But... if I think of myself as an older + + sister, maybe men won''t be so scary after all...♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I wanted \n[6] to act as an older sister and spoil + + me... My reason was eroded...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '3', '\n[6]も弟も子供だから家にいよう']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '294']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Don''t treat me like a child! You''re a + + virgin too, aren''t you, teacher?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I''m not a virgin and I''m not a child + + anymore! Rather, I''ll turn you into an adult man!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I was completely out-argued by \n[6]... The + + thought of being turned into an adult by her + + excited me and I lost my reason...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '103', !!int '0', !!int '3', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '292']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Teacher... Did you really come here to + + persuade me?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '295']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "It hasn''t even been 10 minutes yet, but I + + lose... I want to believe in you, teacher...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] gave up on temptation!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '241', !!int '241', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '340', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '308' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アヤ触る' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '1', !!int '6', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '4', !!int '1', !!int '6', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '311']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '310']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['MPダメージ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] might give up if she loses her succubus + + powers... Taro gently reached out his hand to + + touch her and dispel the succubus''s power...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['戦闘中触る']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Choices', 'Hold her hand', 'Touch her thigh'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['戦闘中触る']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', '手を握る']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro firmly grasped \n[6]''s hand!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '25']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '292']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "...? Why are you holding hands with me?']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '293']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "But if you''re a virgin teacher, will you + + get excited just by holding hands with a girl?']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] returned Taro''s grip, intertwining their + + fingers in a lover''s hold!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro lost a bit of his reason...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '293']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Are you holding my hand because I''m + + nervous?']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '295']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "I realized after holding hands that you''re + + nervous too, Teacher♡ It somehow makes me feel + + relieved♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] gently stroked the hand connected to Taro + + with her other hand! She was the one who ended up + + feeling embarrassed...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro lost a bit of his reason...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '296']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Teacher''s hands... they''re so manly and + + wonderful...♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]''s hands are white, slender, and beautiful... + + Being held and gazed at by her made his heart + + race...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro lost a bit of his reason...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '2', '太ももを触る']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '25']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro gently caressed the beautiful bare legs + + peeking out from \n[6]''s skirt!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '296']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Kyaa...! Teacher... have you decided to + + surrender?']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] continued to be caressed without resistance, + + blushing... Taro kept stroking her thighs...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro lost a bit of his reason...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '296']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Ah... Teacher...♡ Please touch me more...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] let out deliberately sultry moans each time + + she was touched, exciting Taro even more...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro lost a bit of his reason...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '296']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Are you going to touch me? If that excites + + you, Teacher...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] rubbed her legs and butt against Taro''s hand!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro lost a bit of his reason...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '309' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アヤ触る諦め' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['脱がされた後']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['脱がされ触る']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Touch hands', 'Touch her thighs'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['脱がされ触る']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '手を触る']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Succumbing to \n[6]''s temptation, Taro, now + + completely naked, resigned himself to waiting + + while holding her hand, ready to be made to + + ejaculate...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '25']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '295']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Are you anxious about being made to cum by + + a girl? Then I''ll hold your hand until you do cum♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '293']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Fufu♡ Don''t worry♡ I''ll hold your hand + + until it''s all over♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '295']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Does this ease your anxiety, Teacher?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '293']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Then please relax and cum as much as you + + want...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', '太ももを触る']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro, still erect, began to play with \n[6]''s + + thighs...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro, still erect, began to play with \n[6]''s + + thighs...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '25']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '293']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Does touching excite you so much that you + + can ejaculate a lot? If so, feel free to touch as + + much as you want♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro is grasping the base of \n[6]''s thigh, + + savoring the softness of her bare skin...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '293']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Fufu♡ Weren''t you supposed to be persuading + + me? You''re completely engrossed in being naughty♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '295']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Just for now, I''ll become your lover... + + Ehehe...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro is playing with \n[6]''s legs, completely + + engrossed as if she were his lover...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '293']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Mmm...♡ I''m happy that you''re so into me♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '296']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "It makes my heart race to be liked by + + someone as cool as Teacher...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro is increasingly excited by \n[6]''s cute + + reactions as he plays with her legs...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '310' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アヤ触る犯され' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['脱がされた後']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['脱がされ触る']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Touch her hand', 'Touch her thighs'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['脱がされ触る']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '手を触る']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Having resigned himself to being ravished by + + \n[6], Taro waits with her hand in his, ready to + + be made to cum...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '25']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '356']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Are you anxious about your first time? Then + + I''ll hold your hand until you cum♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '354']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Fufu♡ Don''t worry♡ I''ll hold your hand + + until it''s all over♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '356']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Does this ease your anxiety, Teacher?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '354']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Then please cum a lot while feeling + + reassured...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', '太ももを触る']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro, with his penis erect inside \n[6]''s pussy, + + begins to play with her thighs...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '25']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '354']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Does touching excite you enough to cum a + + lot? If so, feel free to touch as much as you + + want♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro is gripping the base of \n[6]''s thigh, + + savoring the softness of her bare skin...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '354']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Fufu♡ Weren''t you supposed to be convincing + + me? You''re completely engrossed in being naughty♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '356']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Just for now, I''ll become your lover... + + Ehehe...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro is playing with her legs, completely + + engrossed in the thought of \n[6] being his + + lover...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '354']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Mmm...♡ I''m happy that you''re so into me♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '357']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "It makes my heart race to be liked by + + someone as cool as you, Teacher...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro is even more excited by \n[6]''s cute + + reactions and continues to play with her legs...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '311' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '312' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アヤMPパンツ' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '40', !!int '49', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '41', !!int '41', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '1', !!int '6', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['裸の後はHP攻撃']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '294']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Panties HP attacks shouldn''t happen... + + Please report this bug!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['裸じゃないmp攻撃']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '298']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '290']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] lifted her skirt to flash her panties at + + Taro!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '14', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '296']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "It''s embarrassing, but... please look, + + Teacher...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro was spellbound by \N[6]''s pure white + + panties...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '14', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '296']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Ugh... Please get excited and surrender + + quickly..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] continued to flash her panties at Taro while + + sneakily checking his gaze!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '14', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '296']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "If you''re okay with someone like me... + + please look as much as you want...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] looked embarrassed as Taro was captivated by + + her panties!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '14', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '5', !!int '0', !!int '0', !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '242', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '242', !!int '242', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '292']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Ah, um... Teacher..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '300']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '296']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Not just looking... please touch...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '118', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '102', 'p': [['Choices', 'Touch it', 'I want you to put on panties', 'Don''t touch'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '119', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '402', 'p': [!!int '1', '触ってしまう']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '291']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Taro was enchanted by \N[6]''s butt and couldn''t + + help but play with it...']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['N[6]''s soft butt was warm from just having taken + + off her panties... Taro kneaded her butt to his + + heart''s content and in no time his crotch was rock + + hard...']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '100']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '121', 'p': [!!int '243', !!int '243', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '15']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '402', 'p': [!!int '2', 'パンツを履いて欲しい']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Taro calmly told Taro to put on her panties!']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '294']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6]: "Do you mean it''s better if I''m wearing + + panties!? I''m kind of shocked..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '121', 'p': [!!int '52', !!int '52', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '121', 'p': [!!int '53', !!int '53', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '121', 'p': [!!int '54', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '290']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '402', 'p': [!!int '3', '触らない']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Taro shook off the temptation!']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '294']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6]: "Ugh... I tried so hard to be brave..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '121', 'p': [!!int '52', !!int '52', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '121', 'p': [!!int '53', !!int '53', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '121', 'p': [!!int '54', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '290']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '299']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '313' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アヤMP胸' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '40', !!int '49', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '43', !!int '43', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '1', !!int '6', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['裸の後はHP攻撃']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '325']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['裸じゃないmp攻撃']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '321']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '290']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] slowly took off only her jacket and shyly + + flaunted her breasts!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '75', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '294']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Uuu... it''s really embarrassing after + + all...!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] quickly covered her breasts with her hands + + after confirming Taro had seen them... Taro became + + aroused by her embarrassed appearance...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '75', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '296']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "So, somehow... I think they''re at least + + average, but what do you think...?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] shyly yet boldly showed off her breasts!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '75', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '294']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "To, to show them in such a bright place... + + I''ve never done this before...!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '296']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Teacher... if you admit defeat, you can + + touch them, is that okay? What do you think...?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] flaunted her white and beautiful breasts, + + lightly massaging them with her own hands as she + + showed them to Taro!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '75', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '5', !!int '0', !!int '0', !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '322']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '314' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アヤMP太もも' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '40', !!int '49', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '46', !!int '46', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '1', !!int '6', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['裸の後はHP攻撃']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '326']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['裸じゃないmp攻撃']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] took Taro''s hand and let him touch her legs!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '94', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '293']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I don''t do club activities, but I run every + + morning, so I think my legs are pretty clean...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '296']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "How is it...♡ Please touch them a lot♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] held Taro''s hand and let him stroke up to the + + base of her legs!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '94', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '295']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "So, does that... feel good? I often give my + + little brother a lap pillow♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro touched \N[6]''s beautiful legs and found + + himself wanting her to give him a lap pillow...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '94', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '296']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Touching is free... so please touch as much + + as you want...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] took Taro''s hand and let him thoroughly touch + + from her thighs to her butt!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '94', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '315' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '316' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アヤMPゼロ' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '102', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '111', !!int '111', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '102', !!int '102', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero D"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Seduced by \n[6], Taro''s reason was completely + + lost...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon3', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '102', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '293']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Hehe♡ The free service time is over♪ I''m + + not really that embarrassed anymore, but my senior + + told me to act like I''m not used to this...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '295']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "I know you came here from the start to give + + me an allowance...♡ Work hard and let me earn it, + + okay?♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '17', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero DN"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] carefully removed all of Taro''s clothes and + + neatly folded them behind her...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '108', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '296']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I''ll take mine off too...♡ I''m not + + embarrassed in front of you anymore, teacher♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '301']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '43', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '322']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '41', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '245', !!int '245', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '243', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '245', !!int '245', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '318']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '43', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '246', !!int '246', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '319']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '46', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '247', !!int '247', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '320']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '317' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アヤ理崩壊パンツ' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '298']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '243', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '296']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「Oh, enough! Teacher, you''re touching me too + + much...!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '295']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「Hehe♡ But I win, don''t I♡ Teacher, you''re + + getting really excited♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '299']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '293']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「I''m glad I mustered the courage to try and + + seduce you♪ So now, Teacher... please show me the + + proof that you''ve lost♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '293']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「Ah! Teacher''s pants... they''re bulging♡ That + + means I win, right♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '295']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「Yay♡ Just showing my panties and it''s all + + settled, just like my senior said it would be + + easy♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '299']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '293']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「Well then, before Teacher''s excitement dies + + down... we''ll start doing naughty things now...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '17', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero DN"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N[6] quickly stripped Taro of all his clothes and + + neatly folded them behind her...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '293']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]「Wow♡ It''s my first time seeing a man''s... in + + the light like this♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '295']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]「It''s probably been since I saw my little + + brother''s when he was small♪ Hehe♡ Just from + + seeing panties, you''ve become like this... You''re + + such a naughty and bad teacher♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '293']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]「Getting excited over a student''s panties, + + that''s a failing grade for a teacher♪ I''ll educate + + you properly♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '108', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '301']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '295']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「I''m going to take mine off too♪ It''s a bit... + + embarrassing though♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '318' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アヤ理崩壊胸' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '293']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]"Ah! Teacher''s pants... they''re bulging♡ I + + win, don''t I?♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '295']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]"Yay♡ I''m glad I mustered up the courage to + + strip♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '296']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]"Hey...♡ Teacher, please strip too...♡ It''s + + embarrassing if it''s just me...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '17', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero DN"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N[6] swiftly stripped Taro of all his clothes and + + neatly folded them behind her...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '293']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]"Hehe♡ I used to help my little brother get + + undressed too♪ But now he gets mad at me for + + treating him like a child♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '295']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]"Doing this makes it feel like you''re the + + younger one, Teacher... It''s relaxing♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '296']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]"As your Onee-san, I''ll make you into a grown + + man...♡ Ehehe...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '108', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '301']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '295']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]"I''m going to strip too♪ It''s a bit... + + embarrassing though♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '322']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '319' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アヤ理崩壊尻' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '293']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Ah! Your pants are bulging... That means I + + win, right? ♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '294']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "How long are you going to touch it?! First, + + take off your pants and admit that you''ve lost to + + me!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '296']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "I''ll take them off for you... A pervert who + + gets excited by being seduced by a student + + deserves a punishment...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '17', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero DN"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N[6] quickly stripped Taro of all his clothes and + + neatly folded them behind her...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '293']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Ah!♡ To do something like this in front of + + a student...♡ Now you have no choice but to admit + + I''ve won♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '295']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "It was a bit embarrassing, but I''m glad it + + went well♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '296']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "So next... I''ll make you ejaculate and then + + I''ll receive my payment...♡ Don''t hold back, let + + it all out♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '108', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '301']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '295']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "I''ll take mine off too♪ It''s a bit... + + embarrassing, but♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '320' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アヤ胸見せOn' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '54', !!int '54', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '59', !!int '59', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '321' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アヤ胸見せOff' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] carefully put their clothes back on!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '91', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '54', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '53', !!int '53', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '59', !!int '59', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '51', !!int '51', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '290']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '322' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '323' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アヤHPパンツ' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '60', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '60', !!int '60', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '33', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['本番は裸']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '47', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精前']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] gently kissed Taro while holding his hand + + with her small hands!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] kissed Taro repeatedly while gazing at him + + affectionately!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] happily kissed Taro while looking at him in + + ecstasy!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['追撃台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '22', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '207']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Chu...chu♡ Soon \n[7] will be all mine...♡ + + Ehehe...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] continued to kiss Taro while looking at him + + with joy!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '207']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Mmm...mmm...♡ \n[8]... fall in love with + + me...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] kissed him gently while whispering in a + + spoiled voice!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '207']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Mmm...chu...♡ I love you, \n[7]...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] kissed Taro many times while conveying her + + feelings to him!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '22', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精後']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] hugged Taro, who was exhausted from + + ejaculating, and kissed him as if sucking on him!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] looked at Taro triumphantly and kissed him + + intensely!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] grabbed Taro''s face with both hands and + + kissed him fiercely!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['追撃台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '22', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '208']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Hamu...chu♡ You''re already mine, \n[7]...♡ + + Fufu♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '205']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] continued to kiss while rubbing Taro''s penis + + with her crotch!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '212']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Mmm...mmm...♡ \n[8]... I''ve made you fall + + with a kiss♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '207']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "You''ve fallen for me, haven''t you? Be + + honest♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] continued to kiss while rubbing Taro''s penis + + with her crotch!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '207']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Mmm...♡ I can feel all of \n[7]''s + + feelings...♡ Accept all of my feelings too♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] continued to kiss while rubbing Taro''s penis + + with her crotch!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '93', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '324' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アヤHP胸' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['本番は裸']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '46', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '321']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精前']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '296']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Teacher, I''ll hold you in my arms♡ Come... + + please♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Lured by \n[6], who was exposing her breasts to + + tempt him, Taro buried his face in her bosom...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '88', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '295']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Geez, Teacher... You''ve been looking at my + + breasts the whole time, haven''t you?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Lured by \n[6], who was exposing her breasts to + + tempt him, Taro hugged her and ended up with his + + face nestled between her breasts...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '88', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '293']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "They might not be as big as Senpai''s, but + + my breasts are average size too♪ Would you like to + + touch them?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Lured by \n[6], who was exposing her breasts to + + tempt him, Taro buried his face in her bosom...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '88', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['追撃台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '293']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Kyaa...♡ Teacher... You''re like a baby♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '295']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Men really are such babies at heart, aren''t + + they♡ It''s okay, you can be as needy as you want♡ + + Meanwhile... I''ll make you cum♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] gently let Taro suckle on her breasts while + + she grasped his dick and stroked it up and down!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '95', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '296']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Teacher... To be doted on by a younger + + girl...♪ But I like cute guys... a lot♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '295']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I''ll let you be as needy as you want, so go + + ahead and cum like this...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] grabbed Taro''s penis, which was defenselessly + + sucking on her breasts, and jerked it vigorously + + up and down!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '95', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '295']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Fufu♡ Now that it''s come to this, all + + that''s left is to ejaculate♪ Let''s make it feel + + really good and go ''pyu pyu''♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6], smiling confidently in victory, furiously + + stroked the dick of Taro, who was engrossed in + + sucking on her breasts!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '95', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精後']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '321']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '291']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] pulled Taro close, pressing her breasts + + against his face while she stroked his dick with + + her hand!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] pulled Taro close, pressing her breasts + + against his face while she stroked his dick with + + her hand!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] pulled Taro close, pressing her breasts + + against his face while she stroked his dick with + + her hand!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '95', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['追撃台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '295']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I''ll put you to bed just like this♪ Please + + cum a lot before then♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] embraced Taro gently while fiercely jerking + + off his sensitive dick that had just ejaculated!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '95', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '295']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Fufu♡ How many more times can you + + ejaculate?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '296']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "If Teacher is okay with it... I''ll keep + + making you cum like this forever♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] held Taro in her arms, letting him nurse + + while she continued to stroke his dick!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '95', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '296']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Mmm...♡ Geez... No matter how much you + + suck, nothing will come out, you know?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '295']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Being such a pervert... with a younger + + girl...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] gently hugged Taro while also vigorously + + jerking off his dick with her hand!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '95', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '4', !!int '0', !!int '0', !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '322']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '325' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アヤHP尻' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '344']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '49', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精前']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] grabbed Taro''s dick and squeezed it with her + + butt, then started to gently stroke it!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] grabbed Taro''s dick and squeezed it with her + + butt, gently tightening her grip!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] grabbed Taro''s dick and squeezed it with her + + butt, then slowly started moving up and down!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['追撃台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '97', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '349']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I-I''m sorry... I thought you were going to + + insert it? It''s too early for that...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '348']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I thought I''d practice with my butt + + squeezing your dick before inserting it♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] pressed Taro''s dick against her butt with her + + hand and then started moving vigorously up and + + down!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '349']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "It''s a bit embarrassing... but my friends + + often compliment me on how pretty my butt is...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '346']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I''ll move a lot for you♡ Please cum while + + watching...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '349']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] pressed Taro''s dick against her butt with her + + hand and then started moving vigorously up and + + down!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '348']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Teacher... I thought doing this would make + + you happy since you''ve been staring at my butt for + + a while...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I''m glad it feels good♡ Just keep watching + + my butt and cum a lot...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '97', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精後']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] pressed Taro''s dick against her butt with her + + hand and then started moving vigorously up and + + down!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] mercilessly stroked Taro''s sensitive dick + + after he ejaculated!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] squeezed Taro''s dick with her slippery butt + + covered in semen and stroked it intensely!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精後']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '97', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '346']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] continued to stroke Taro''s sensitive dick + + with her butt without rest after he ejaculated!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '348']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Hehe♡ It''s easy to move since you''ve cum + + and made it all slippery♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精後']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '348']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I''ll make you cum continuously until + + nothing comes out anymore♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '346']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Teacher, you came quickly, so maybe it''s + + still too early for the main event♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精後']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '346']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "If you''re okay with me, I''ll train you a + + lot♡ But I''ll take my lesson fee...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '348']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Teacher who cums quickly gets no main + + event♪ If you want to become a full-fledged man, + + you need to become more patient♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "I wonder if I can make as much as a + + creampie without the main event by making you cum + + over and over-♪ Hehe♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '97', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '4', !!int '0', !!int '0', !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '343']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '326' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アヤHP30' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Taro is about to cum!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '26']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '1', !!int '6', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '41', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['中出し後']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '9', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '354']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]「Hehe♡ Are you going to cum already?']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '356']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]「For just G20,000, I feel almost sorry for + + taking it♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '9', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '354']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '356']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]「Ah♡ You''re about to cum, aren''t you? This + + will be the \v[107]th time♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '9', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '356']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]「Maybe I should earn an entire year''s salary + + of a teacher just for today♡ Hehe♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '41', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['犯され中、初射精前']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '353']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「You''re going to cum...♡ Teacher, to be so + + crazy about someone like me... I''m so happy♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '355']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「Mmm... Mmm......? Is something wrong...?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '357']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「I''ve only just inserted it and am moving + + slowly... Is it not feeling good?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['犯されてない']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '105', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '42', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '119', 'p': ['本番スキップ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '343']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '294']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「Geez... I want you to tell me if it feels + + good... I''ll try moving a bit harder!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '296']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「Eh...!? Could it be... you''re about to cum + + already?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '42']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '293']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「I''m sorry... But I''m happy that you''re + + feeling so good♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '296']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「Hey, Teacher...♡ If you''re going to cum, + + wouldn''t this way be better?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]「If I''m good enough for you... I want to be + + your first...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] pushed Taro down while flaunting what''s under + + her skirt!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '40', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '330']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '118', 'p': ['本番スキップ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '9', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '295']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] pushed Taro down while showing a shy + + demeanor!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '9', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '296']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]「Are you about to cum? I want to make you + + ejaculate quickly and get my allowance♡ Hehe♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '9', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '294']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]「Teacher''s... twitching... You''re going to + + cum, aren''t you...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '295']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]「Wow... Are you going to cum already?']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '327' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アヤHP0' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '224']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon2', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Taro can''t hold back his ejaculation anymore!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '1', !!int '6', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '41', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['射精二回目以降']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '19']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '354']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Ah♡ You''re going to cum again♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '356']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "This will be the \v[107]th time♡ Can you + + really pay for all these creampies? Fufu♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '353']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Ah... you''re going to cum again... Another + + creampie?']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '355']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Men really don''t think about the + + consequences when it feels good, huh? I''ll make + + you ejaculate as many times as possible and make + + you pay for all of it!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '356']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "You''re going to cum already? Please enjoy + + creampies with your long-desired student as much + + as you want♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '341']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '334']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '41', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['初射精']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '354']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Ah♡ It''s twitching inside... you''re going + + to cum now♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '355']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I won''t let you pull out at this point! + + You''re going to cum inside♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] pressed Taro down with one hand, her long + + hair swaying as she moved her hips intensely!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '341']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '334']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['犯されてない']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '43', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '337']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '46', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '338']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '328' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '329' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アヤ押し倒しインサート' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Resist', 'Defenseless', 'Hold back ejaculation'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '抵抗する']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '8']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '81', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '43']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '294']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Kyaa...! I''m sorry... Was it because it was + + my first time... Did you dislike it?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '292']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "So close... Just a little more and it would + + have been G20,000..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['抵抗失敗して犯され']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro was weakly resisting, but he was pinned down + + by \N[6] and his penis, which seemed ready to cum + + at any moment, was grasped by her hand...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '294']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Please... stop resisting! Do you hate + + paying the money that much?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '293']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "But after this, if I lower my hips, it''ll + + go in♡ You''ve given in to your desires, Teacher♪ + + Just give up and feel good...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '300']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '291']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] slowly lowered her hips towards Taro''s penis + + that she had grasped, aiming it at her genitals!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro, pinned down by one hand from \N[6], watched + + as his penis was swallowed up by her...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '28', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '331']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', '無抵抗']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '300']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '291']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '295']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Ehehe...♡ You chose me as your first, + + didn''t you♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '296']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Then I''ll take responsibility and help you + + graduate from being a virgin♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] slowly lowered her hips towards Taro''s penis + + that she had grasped, aiming it at her genitals!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro''s penis was swallowed by the entrance of + + \N[6]''s vagina and was completely engulfed...!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '28', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '331']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '3', '射精を我慢する']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '1', !!int '1', !!int '4', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '300']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '290']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '295']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Teacher, are you so tense and on guard? You + + don''t have to do anything; I''ll take care of + + everything, so just relax♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '296']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "So... I''m going to insert it now...♡ I''ll + + do it slowly, so watch...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] slowly lowered her hips towards Taro''s penis + + that she had grasped, aiming it at her genitals!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro''s penis was swallowed by the small entrance + + of \N[6]''s vagina and was completely engulfed...!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '28', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '331']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '330' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アヤ犯され' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '42']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '352']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '482']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '24', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '-1', !!int '1', !!int '22']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '-1', !!int '0', !!int '25']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['童貞']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '2', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '332']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '354']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]"Mmm...♡ It''s all in...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '298']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '357']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]"Can you see it...? It''s a bit embarrassing, + + but...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '299']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '356']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]"I''ll keep moving like this, so don''t hold + + back and cum...♡ Hehe♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '331' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アヤ脱童即イき' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '25', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon2', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '354']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6] "Just a little more and it''ll all... Huh, + + what...?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '355']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6] "Th-This... Are you ejaculating? You came + + just from putting it in...?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '298']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '355']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6] "Ugh... It''s coming out so much, it''s + + overflowing... It''s embarrassing..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '354']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6] "But, a creampie is still a creampie! For + + this, you''ll pay G20,000, okay?♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '355']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6] "It''s the teacher''s fault for cumming inside + + a student! I''m going to make you cum again and + + confiscate all the money you have!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '299']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '352']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '107', !!int '107', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '105', !!int '105', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '41', !!int '41', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '44', !!int '44', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '43', !!int '43', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '249', !!int '249', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '250', !!int '250', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '83', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '359']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '14']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '332' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アヤHP本番' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '45', !!int '45', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['本番は裸']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '43']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '352']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '41', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精前']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] gently stroked Taro''s body with her hand + + while moving her hips up and down!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] turned around to check Taro''s expression + + while swinging her hips up and down, stimulating + + Taro''s penis!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] watched Taro''s reaction while grinding her + + hips back and forth!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['追撃台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '71']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '105', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '356']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] "Fufu♡ It''s so naughty for a teacher to have + + bareback sex with a student♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '357']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] "It''s embarrassing, but I''ll let you cum + + inside for your first time...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] rhythmically moved on top of Taro, + + relentlessly milking his penis inside her!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '42']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '357']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] "Look, Teacher...♡ All of you is inside me♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '354']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] "You''ve always wanted to have sex with a + + student, haven''t you? Your dream has come true, + + you perverted teacher...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] flaunted her joining part to Taro while + + lewdly swinging her hips!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '357']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] "Mmm...♡ It''s my first time teasing a man + + like this... Am I doing it well?']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '356']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] "It''s also my first time being cummed + + inside...♡ I''ll allow it just for you, Teacher♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] anxiously gauged Taro''s reaction while + + earnestly moving her hips!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '71']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '43']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '352']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精後']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] mercilessly continued to stroke Taro''s + + sensitive penis inside her after he ejaculated!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] moved her hips up and down repeatedly, mixing + + the semen and love juices inside her!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] tickled Taro with her hand while vigorously + + moving her hips!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['追撃台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '71']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '105', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '356']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] "Ei♡ There♡ I''ll make you cum again♡ Please + + feel good♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '354']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] "The amount you can''t pay today will be + + deducted from your salary♪ If you don''t like it, + + why don''t you try holding back? Fufu♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] looked at Taro with a relaxed expression + + while happily swinging her hips!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '356']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] "Fufu♡ You''re about to cum again so soon♪ + + That makes things easy for me♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '354']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] "I won''t show any mercy to a perverted + + teacher who cums inside a student! Cum a lot♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] verbally teased Taro while fiercely moving + + her hips!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '42']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '354']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] "Have you always looked at students with such + + lecherous eyes? Even now, you''re being fucked + + while looking at my ass♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '356']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] "From now on, I''ll make your dreams come + + true♡ In return, you''ll pay me for the rest of + + your life♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] flaunted her joining part to Taro while + + lewdly swinging her hips!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '71']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '43']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '352']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '333' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アヤ膣内射精' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '25', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '352']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '41', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['ナカ初射精']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '356']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Ah...♡ It''s coming out...♡ Throbbing...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '42']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '357']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Geez... you''re ejaculating so much...♡ + + Teacher, you''re not holding back at all, are + + you...♡ Do you want to marry me?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '356']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "But since Alice-senpai has birth control, I + + won''t get pregnant♡ Are you relieved? Hehe♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '354']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "You''ll have to pay for cumming inside + + without holding back♡ That will be G20,000♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '43']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '356']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "And... Teacher, you''re still energetic + + inside me♡ With this, we can go for a second + + round, can''t we♡ Ehehe...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['ナカ射精二回目以降初']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '28']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '356']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Mm...♡ You ejaculated again...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '42']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '357']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Being filled up this much is kind of + + embarrassing...♡ Teacher... do you really love + + me?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '43']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '356']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Wow♡ It''s still coming out so thick♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '42']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '354']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I''ll milk you until you''re shooting blanks + + today...♡ I wonder how much I''ll be able to charge + + by then♪ Hehe♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '43']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '356']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Kyah♡ Throbbing... You came a lot, didn''t + + you♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '42']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '357']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "It''s embarrassing to receive so much cum, + + but it also gives me confidence...♡ That just + + means you''re really excited by me, right♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '43']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '107', !!int '107', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '105', !!int '105', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '41', !!int '41', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '44', !!int '44', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '43', !!int '43', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '249', !!int '249', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '83', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '359']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '14']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '334' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '335' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ルミキス逝き' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '34', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '47', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['キス初射精']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '211']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "Fufu-nn♡ \N[7]... You''re about to cum, + + aren''t you?♡ Your dick is twitching, isn''t it?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '208']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "You want to cum already, don''t you?♡ But + + nope♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '212']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "\N[7]-chan, if you can properly say you + + love \N[6]-chan and want to have sex, maybe I''ll + + consider it♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "If you can''t say it, then it''s just kisses + + forever♡ I won''t let you insert it♡ Fufu♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] continued to kiss Taro while pinning him + + down, smiling mischievously!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '22', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '22', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '64', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '245']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '209']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "Hyann...! What, what!? Did you pee + + yourself!?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['While kissing, Taro''s penis was pressed against + + \N[6]''s body, and the stimulation alone made him + + ejaculate...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '209']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Ah... this is semen... ahn... it got on my + + stomach..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '227']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '209']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '245']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Ah... this is semen... ahn... it even got + + on my skirt... it''s all sticky..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '224']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '206']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "So-sorry, \N[7]... I made you cum before + + inserting it..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '208']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "You felt so good just from our kiss, didn''t + + you?♡ I''m happy♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '207']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "But if you''re about to cum just from a + + kiss, we can''t do it during a date, so let''s get + + you more used to it♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "Today, I''ll give you lots of special + + training♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精二回目以降 射精前と後の台詞']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '19']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '212']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Ah-♡ \N[7], you''re about to cum again, + + aren''t you?♡ I can totally tell now♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '208']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Can''t be helped♡ Then I''ll rub your crotch + + again and make you cum♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '205']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Realizing Taro''s limit, \N[6] sealed his mouth + + with a kiss while grinding his penis with her + + crotch!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '207']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "\N[7], are you going to cum again? You''re + + so quick♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '209']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "If I insert it now, \N[7] will surely cum + + immediately and get hurt, right..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '207']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Let''s get you more accustomed to the + + stimulation♡ I''ll make you cum a bit stronger, but + + hang in there♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] gently kissed Taro while grinding his penis + + with her crotch!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '208']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Ehehe...♡ Did you feel good again from my + + kiss? \N[7], you''re so cute♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '211']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Ahn♡ I want to eat up \N[7]''s first time + + soon♡ But patience, patience...♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "I want to have our lovey-dovey first time + + after getting \N[7] a bit more used to it♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] hugged Taro gently and kissed him, then + + continued to grind his penis with her crotch!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '18']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '245']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '28']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '207']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Mmm♡ Kiss♡ \N[7]... did it feel good...?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '208']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "\N[7]''s semen made me all sticky♡ I + + shouldn''t be doing this with a student♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '205']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '208']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Ah...♡ \N[7]''s... there''s so much of + + it...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '207']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "\N[7] ejaculated from my kiss...♡ I''m so + + happy...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '207']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Ahaha♡ I made \N[7] cum again♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '208']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "You must really love kisses to cum like + + this, so you must really love me♡ Let''s get + + married, okay? \N[7]♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '47', !!int '47', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '42', !!int '42', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '43', !!int '43', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '11']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '336' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アヤ胸逝き' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '25', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '198']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '46', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['キス初射精']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '295']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「Ah...♡ You''re going to cum already, aren''t + + you? I''m so happy♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '293']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]「Just for this, G1,000... ehehe...♡ Look, + + baby, don''t think about anything and just focus on + + feeling good-♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] continued to milk Taro''s penis, which was + + swollen to its limit as he sucked on her breasts, + + with her hand even more vigorously!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '341']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '304']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '295']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]「Kyaa♡ So much is coming out...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]''s hand worked him so intensely that Taro + + ejaculated and slumped over, entrusting his body + + to her...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '296']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]「Making you cum with my hand doesn''t tire me + + out, so I can make you cum over and over again...♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '292']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]「If you really like this, maybe I can earn + + money easily every day...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '295']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]「Hey, Teacher...♡ You were so cute♡ I want you + + to suck on my breasts more...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精二回目以降 射精前と後の台詞']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '19']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '295']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「Ah...♪ This feeling, you''re about to cum, + + right?♡ This will be the \v[106]th time...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '293']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「You don''t have to hold back♡ Go ahead and cum + + with all your might♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] pressed her breasts against Taro''s face while + + furiously jerking off his penis with her hand!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '295']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「Fufu♡ It''s so easy to make you cum with my + + hand, it''s a relief♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '293']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「I need to get even better at this♪ Does it + + feel good when I do this here? Ei, ei♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] grabbed Taro''s penis with her fingertips as + + he desperately tried to hold back his ejaculation + + and stimulated his weak spot precisely!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '295']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「Waah♡ You''re going to cum again, aren''t you♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '293']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「It''s so easy to make a man cum over and + + over...♪ Or maybe it''s just that Teacher is really + + sensitive♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] gently stroked Taro, who was frozen in pre- + + ejaculation while still sucking on her breast, and + + simultaneously jerked off his penis vigorously!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '341']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '304']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '28']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '295']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「Ei♡ Fufu♡ You can cum lots and lots, can''t + + you-♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '293']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「Please cum as much as you want♡ In the + + meantime, I''ll empty out both your sperm and your + + wallet...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '295']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「Yes, this is the \v[106]th time♡ That was + + quick♡ I wonder how much that would be if we + + calculated it by the hour♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '293']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「Maybe it''s better to make you cum quickly so + + we can do it more times... I''ll get much better at + + this♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '295']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「Teacher, you look like you''re feeling + + good...♡ I want to do this every day from now + + on...♡ Just kidding...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '296']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「If Teacher agrees to meet me every day, I + + promise I''ll only do naughty things with you...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '106', !!int '106', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '104', !!int '104', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '46', !!int '46', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '42', !!int '42', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '43', !!int '43', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '12']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '337' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アヤ尻逝き' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '25', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '49', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['初射精']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '347']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「Eh? Are you going to cum? I''m... I''m not + + ready yet...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '349']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「But this is the chance, isn''t it... After + + all, please cum!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] pressed Taro''s dick against her butt and + + started to jerk it off fiercely!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '341']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '350']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '346']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「Kyaa...♡ It''s spurting inside my ass...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '110', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '348']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「It was my first time squeezing with my butt, + + but I''m glad it went well♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '348']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「Teacher, do you prefer this over actual + + sex...? You''re such a pervert♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '349']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「I''d get more money if you came inside my + + pussy, but I feel safer earning it without actual + + sex...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '346']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「Please make up for the shortfall with more + + rounds♡ Hehe♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精二回目以降 射精前と後の台詞']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '19']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '349']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「Teacher, you were looking at my ass with such + + lewd eyes, so please cum while enjoying the view + + as much as you like♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '348']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「If that makes you cum faster, it''s a relief + + for me too♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] mercilessly jerked off Taro''s sensitive dick + + with her ass after he ejaculated!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '348']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「Are you happy being made to cum by a female + + student you''ve always looked at with lewd eyes, + + using her ass?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '346']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「I''m also happy to earn money so easily♡ And I + + don''t dislike you, Teacher...♡ Ehehe...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] firmly squeezed Taro''s dick with her butt and + + started to jerk it up and down even more fiercely!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '349']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「I used to respect you quite a bit, Teacher... + + But men are so indecent when it comes to sexual + + things...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '346']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「But I want you to like me and keep coming + + here, so I''ll make sure to pleasure you a lot♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] enveloped Taro''s dick with her butt cheeks + + and increased the jerking speed even more!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '341']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '350']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '28']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '346']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「It''s out, it''s out♡ That makes it the + + \v[106]th time you''ve cum♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '349']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「If Teacher pays properly, maybe I could + + consider a permanent job doing this... Just + + kidding♡ Hehe♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '348']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「Yay♡ I made you cum again♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '346']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「I''m glad I''ve been working out regularly to + + keep my body in shape that excites you, Teacher♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '348']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「Kyaa♡ You''re still cumming so much♡ I''m glad + + you''re a man with stamina♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '346']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「I also run every morning to stay fit, so I''m + + confident I can keep going until you''re completely + + drained♡ Ehehe♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '104', !!int '104', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '106', !!int '106', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '49', !!int '49', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '42', !!int '42', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '43', !!int '43', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '15']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '338' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アヤ敗北限界' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '43', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '292']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「Ah... is it over already? But your... dick is + + still hard.']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '295']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「You can do more, right? You''re a boy, so show + + me something cool♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] gently stroked Taro''s penis with her hand!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro''s penis became erect again...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '293']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「Fufu♡ See, you can still do it♪ Teacher, + + you''re wonderful♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '295']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「Ah, Teacher prefers to be pampered rather + + than teased, right?♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '293']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「Come here, Teacher♡ I''ll give you a hug♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] beckoned Taro over, and he staggered towards + + her to receive the finishing blow...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '296']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「That''s right♡ Then I''ll make you feel really + + good... and let you cum♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] hugged Taro while pressing her breasts + + against him and furiously jerked his penis!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '341']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] continued to jerk off Taro''s penis, making + + him cum continuously while he sucked on her + + breasts, leading him to further climax!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '341']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro was made to ejaculate repeatedly while being + + stared at by \N[6] and became unable to move...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '104', !!int '104', !!int '1', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '106', !!int '106', !!int '1', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '295']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「Mmm...♡ Did it all come out?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '293']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「Since I made you cum twice now... that makes + + it \v[104] times♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '296']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「You sucked on my breasts a lot, but I''ll give + + that as a free service...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '295']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「Lastly, I''ll put you to sleep with a lap + + pillow while stroking your head♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Having ejaculated everything, Taro lost + + consciousness while being comforted with a lap + + pillow and head pats from the girl...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '251', !!int '251', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '46', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '347']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「Eh, you''ve reached your limit already? But + + I... want more money...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '349']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「Payment is per ejaculation, so there''s no + + need to ask for permission... I''m sorry, please + + let me continue a bit more!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] gently caressed Taro''s penis with her hand!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro''s penis became erect again...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '348']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「Fufu♡ It looks like you can still cum♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '349']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「Then I''ll forcefully milk you♡ Perverted + + Teacher, you get excited by this kind of thing, + + don''t you?♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] pressed Taro''s penis against her butt and + + moved her hips up and down vigorously!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '341']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] ignored Taro''s moans of intense pleasure and + + continued to jerk him off fiercely!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '341']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '351']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]''s intense torment made Taro ejaculate + + repeatedly until he could no longer move...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '104', !!int '104', !!int '1', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '106', !!int '106', !!int '1', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '348']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「Yay♡ I made you cum continuously♡ I just + + earned double in one go♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '346']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「That makes \v[104] times... Earning G1,000 + + usually takes all day... amazing...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '349']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「Hey, Teacher... if it''s okay with you, maybe + + again tomorrow...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '347']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「Oh, what...? Did you perhaps faint!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '349']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「What should I do... But if fainting feels + + this good, maybe you''ll get addicted...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「I hope you''ll come again tomorrow... no, + + every day would be nice...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Normally serious, the girl made Taro ejaculate + + indecently many times until he began to lose + + consciousness, wishing he could visit every day...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '252', !!int '252', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '45', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '340']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &5 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*5]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '8']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '11']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '13']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '162', !!int '162', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '254', !!int '254', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '340', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '339' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アヤ限界膣内' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '105', !!int '105', !!int '1', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '107', !!int '107', !!int '1', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '43']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '41', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '355']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「Do you want me to stop already? But, + + Sensei''s... it''s still so hard inside my pussy...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '353']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「Is it too sensitive after cumming that it + + hurts? Is that so?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '356']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「But if it''s sensitive, I wonder if you''ll cum + + again right away if I move♡ Hehe♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] tightened her pussy around Taro''s dick! + + Taro''s dick is still hard and pulsating inside + + her...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '354']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「It''s this hard, and I''m sure you can still + + ejaculate♪ I''ll make you cum even more♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] pinned Taro down with one hand and started to + + move her hips up and down vigorously!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '341']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '352']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '359']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] kept moving her hips even after making Taro + + ejaculate in an instant!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '341']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '79', !!int '79', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '354']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「Huh, I moved a bit more intensely♡ You''ve + + ejaculated twice now, haven''t you♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '298']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '357']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「Ehehe...♡ It feels like I''m milking you♡ Even + + I can do this much...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '355']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「Sensei...? You''re still twitching, are you + + okay?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '357']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「Wh-what should I do... It''s not possible to + + die from ejaculating too much, right?!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['After seeing the girl''s worried face peering down + + at him, Taro felt the sensation of his dick being + + pulled out of her pussy and the dripping fluid as + + he lost consciousness...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '249', !!int '249', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精2回目以降敗北']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '354']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「Oh, is it over already? I still have plenty + + of energy left♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '356']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「But I''ve made enough money from you, so maybe + + it''s okay to finish now♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '354']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「Since Sensei''s still hard inside my pussy, + + I''ll squeeze you out thoroughly one last time♡ Of + + course, it''s not free♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] tightened her pussy around Taro''s dick! + + Taro''s dick is still hard and pulsating inside + + her...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '356']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「Then, for the finishing blow, I''ll go all out + + to milk you♡ Please cum a lot♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] pinned Taro down with one hand and started to + + move her hips up and down vigorously!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '341']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '352']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '359']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] kept moving her hips even after making Taro + + ejaculate in an instant!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '341']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '79', !!int '79', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '356']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「Yes♡ You''ve ejaculated at least twice just + + now♡ Thank you♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '298']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '357']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「Fufu♡ I feel like I''ve milked you till the + + end♡ I''m getting a bit confident♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '356']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「I can feel Sensei''s dick twitching while it + + shrinks inside my pussy...♡ It''s a bit lonely♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '353']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「Huh... Could it be that Sensei... has + + fainted?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '355']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「No way... To think I milked a man until he + + fainted, I seem so lewd...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '357']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「It''s all because Sensei is so helpless... + + Geez...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The usually quiet girl''s intense onslaught brought + + Taro to such a climax that he spilled all his seed + + and lost consciousness...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '249', !!int '249', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '340' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'トドメあや' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '45', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '90', !!int '90', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '91', !!int '91', !!int '1', !!int '0', !!int '140']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '225', 'p': [!!int '7', !!int '5', !!int '145', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '20', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '90', !!int '90', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '91', !!int '91', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '80'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '45', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '225', 'p': [!!int '6', !!int '8', !!int '40', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '84', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '43', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '90', !!int '90', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '91', !!int '91', !!int '1', !!int '0', !!int '140']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '96', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '90', !!int '90', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '91', !!int '91', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '80'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '45', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '29', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '46', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '90', !!int '90', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '91', !!int '91', !!int '1', !!int '0', !!int '140']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '98', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '90', !!int '90', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '91', !!int '91', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '80'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '45', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '29', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '341' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '342' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アヤ絵戻す' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '162', !!int '162', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '22']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '21']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x = 329']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y = 401']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '44']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '302']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '54']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '302']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '49']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '302']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '306']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '49', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '305']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '46', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '304']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '41', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '303']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero DN"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '343' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アヤ絵1立無' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x = 230']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y = 500']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '318']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '318']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '324']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '49', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '350']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '344' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アヤ絵1普通' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x = 230']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y = 500']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '314']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Aya1', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '314']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Aya1', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '320']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Aya2 HN', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '49', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '350']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '345' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アヤ絵1嬉しい' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x = 230']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y = 500']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '315']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Aya1 Happy', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '315']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Aya1 Happy', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '321']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Aya2 HN Happy', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '49', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '350']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '346' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アヤ絵1驚き' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x = 230']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y = 500']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '316']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Aya1 sup', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '316']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Aya1 sup', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '322']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Aya2 HN sup', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '49', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '350']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '347' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アヤ絵1笑顔' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x = 230']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y = 500']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '317']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Aya1 Smile', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '317']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Aya1 Smile', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '323']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Aya2 HN smile', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '49', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '350']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '348' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アヤ絵1恥ずかし' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x = 230']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y = 500']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '318']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Aya1 shy', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '318']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Aya1 shy', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '324']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Aya2 HN shy', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '49', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '350']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '349' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アヤ絵1汁' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '21', 'Aya1 Siru1', !!int '0', !!int '0', !!int '0', !!int '-78', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '350' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アヤ絵1汁+' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '22', 'Aya1 Siru2', !!int '0', !!int '0', !!int '0', !!int '-78', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '351' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アヤ絵2立無' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '162', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x = 250']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y = 560']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '162', !!int '162', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '359']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '330']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '336']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '358']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '342']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '358']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '352' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アヤ絵2普通' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '162', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x = 250']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y = 560']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '162', !!int '162', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '359']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '326']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Aya1', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '358']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '332']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Aya1', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '358']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '338']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Aya2 HN', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '353' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アヤ絵2嬉しい' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '162', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x = 250']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y = 560']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '162', !!int '162', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '359']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '327']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Aya1 Happy', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '358']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '333']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Aya1 Happy', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '358']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '339']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Aya2 HN Happy', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '354' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アヤ絵2驚き' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '162', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x = 250']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y = 560']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '162', !!int '162', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '359']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '328']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Aya1 sup', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '358']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '334']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Aya1 sup', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '358']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '340']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Aya2 HN sup', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '355' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アヤ絵2笑顔' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '162', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x = 250']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y = 560']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '162', !!int '162', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '359']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '329']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Aya1 Smile', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '358']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '335']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Aya1 Smile', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '358']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '341']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Aya2 HN smile', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '356' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アヤ絵2恥ずかし' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '162', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x = 250']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y = 560']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '162', !!int '162', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '359']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '330']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Aya1 shy', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '358']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '336']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Aya1 shy', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '358']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '342']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Aya2 HN shy', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '357' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アヤ絵2汁ON' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '21', 'Aya Pic1 Siru', !!int '0', !!int '0', !!int '-16', !!int '-80', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '358' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アヤ絵2汁OFF' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '21']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '22']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '359' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '360' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アヤ戦闘スイッチリセット' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '999']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '109', !!int '109', !!int '1', !!int '1', !!int '46']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '110', !!int '110', !!int '1', !!int '1', !!int '49']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '1', !!int '1', !!int '41']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '101', !!int '101', !!int '1', !!int '1', !!int '41']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '101', !!int '101', !!int '1', !!int '1', !!int '42']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['最後攻撃属性リセット']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '41', !!int '47', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['射精回数変数リセット']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '41', !!int '51', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['服装リセット']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '51', !!int '57', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '59', !!int '59', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '54', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['MP射精リセット']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '245', !!int '252', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero-1"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '77', !!int '77', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '79', !!int '79', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '162', !!int '162', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '84', !!int '84', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '265', !!int '265', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '111', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '102', !!int '102', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '112', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '104', !!int '104', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '113', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '109', !!int '109', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '114', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '101', !!int '101', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['Tempリセット']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '111', !!int '114', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '361' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アヤ敗北サマリー' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '-255.0', 'g': !!float '-255.0', 'b': !!float '-255.0', 'a': !!float '0.0'}, !!int '120', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$win1 = Window_Base.new(20, 20, 410, 376)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['a = "前戯でイかされた回数合計"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['b = $game_variables[42]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(340, 0, 492, 21, b)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.opacity = 0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['a = "膣内で搾り取られた回数"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 20, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['b = $game_variables[41]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(340, 20, 492, 21, b)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['a = "妊娠の可能性"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 40, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '41', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "なし"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(320, 40, 492, 21,a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Aya_N_Shy', !!int '1', !!int '0', !!int '500', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', 'Aya Siru Hand', !!int '1', !!int '0', !!int '500', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '4', 'Aya Siru', !!int '1', !!int '0', !!int '500', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "危険"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(320, 40, 492, 21,a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Aya_N_Shy', !!int '1', !!int '0', !!int '500', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', 'Aya Siru Hand', !!int '1', !!int '0', !!int '500', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '4', 'Aya Siru', !!int '1', !!int '0', !!int '500', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['<メンバー座標:1,280,320>']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['a = "[アヤとの思い出]"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 160, 492, 22, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '245', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "アヤにパンツを見せられただけで勃起し"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 200, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "彼女にされるがまま服を脱がされた。"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 220, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '243', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "アヤにパンツを脱がれ、お尻を触ってしまった。"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 200, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "勃起してしまい、彼女に服を脱がされた。"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 220, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '246', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "アヤに生乳を見せられて勃起し"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 200, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "彼女にされるがまま服を脱がされた。"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 220, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '247', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "アヤに生足やお尻を触らせてもらい勃起し"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 200, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "彼女にされるがまま服を脱がされた。"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 220, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['ここから射精方法']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '251', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "そして彼女の乳を吸わされながら"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 240, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "手で激しく扱かれ射精した…"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 260, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '252', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "そして彼女にペニスをお尻で挟まれ"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 240, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "そのまま激しく扱かれ射精した…"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 260, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '249', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "その後、彼女に後背騎乗位で袴られ"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 240, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '250', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['a = "筆おろしされた瞬間射精してしまった…"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 260, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['a = "筆おろしされ射精まで導かれた…"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 260, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['ここから筆おろしと好き']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '8', !!int '24']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "あなたはこの少女に童貞を奪われた。"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 300, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '8', !!int '25']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['a = "童貞を奪われ、好きになってしまった。"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 320, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '8', !!int '25']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['a = "あなたはこの少女に失神するまで責められ"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 300, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['a = "気持ちよくされすぎて好きになってしまった。"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 320, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['戦闘結果']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Close the battle results'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['戦闘結果']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '戦闘結果を閉じる']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$win1.dispose']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1 = nil']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['if $win1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['unless $win1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.disposed?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1 = nil']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['end']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['end']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '0.0'}, !!int '120', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '361']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '362' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アヤ敗北サマリー2' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '-255.0', 'g': !!float '-255.0', 'b': !!float '-255.0', 'a': !!float '0.0'}, !!int '60', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$win1 = Window_Base.new(20, 20, 410, 376)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['a = "授乳手コキでイかされた回数合計"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 20, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['b = $game_variables[109]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(340, 20, 492, 21, b)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.opacity = 0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['a = "お尻でイかされた回数合計"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 40, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['b = $game_variables[110]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(340, 40, 492, 21, b)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['a = "膣内で搾り取られた回数合計"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 60, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['b = $game_variables[111]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(340,60,492, 21, b)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['a = "アヤの現在のレベル"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 80, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['b = $game_variables[101]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(340,80,492, 21, b)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'Aya_N_Shy', !!int '1', !!int '0', !!int '500', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'Aya Siru Hand', !!int '1', !!int '0', !!int '500', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'Aya Siru', !!int '1', !!int '0', !!int '500', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['戦闘結果']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Close aya''s grades'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['戦闘結果']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'アヤの成績を閉じる']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$win1.dispose']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1 = nil']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['if $win1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['unless $win1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.disposed?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1 = nil']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['end']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['end']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '0.0'}, !!int '60', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '363' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '364' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アヤ奴隷バトル' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['最初']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '43', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['胸永続']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '46', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['お尻永続']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '293']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Sensei...♡ What do you want me to do?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'I want you to ravish me', 'I want to come from foreplay'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '犯して欲しい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '42']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '14']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['既に童貞奪われた']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '8', !!int '24']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '41', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['一番搾り']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '296']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Do you want to squeeze it out here again?♡ + + That''s fine, today it''s a free service♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '300']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['奴隷二回目以降']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '296']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Are you going to cum inside again? + + Sensei... do you perhaps want a child? Ehehe...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '300']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '367']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['奪われた持ってない']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['奴隷バトルで筆おろし']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '293']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Eh... Is that okay? I thought maybe you + + were waiting until I grew up♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '296']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '300']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '295']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "But the truth is, I''ve always wanted to do + + it with Sensei♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '19', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I''m so happy♡ I''ll make sure to make you + + feel really good so it becomes a wonderful memory + + for you♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '118', 'p': ['選択肢2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '102', 'p': [['Choices', 'I''m going to cum right away!', 'Endure it'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '119', 'p': ['選択肢2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '1', 'すぐイっちゃう']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N[6] grabbed Taro''s dick with one hand and pressed + + it against her pussy, slowly lowering her hips!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '311', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '2500', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '28', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '366']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '2', '我慢する']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro got excited as he felt his dick being slowly + + swallowed by \N[6]''s pussy...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '28', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '352']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '482']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '126', 'p': [!!int '25', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '126', 'p': [!!int '24', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '226', !!int '226', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '367']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', '前戯でイきたい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['選択肢B']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Choices', 'I want to be handled by the ass', 'I want to be breastfed'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['選択肢B']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', 'お尻で扱かれたい']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '118', 'p': ['お尻永続']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '344']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '375']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '4', !!int '0', !!int '30', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '376']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '119', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['お尻永続']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '2', '授乳されたい']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '118', 'p': ['胸永続']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '373']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '4', !!int '0', !!int '30', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '374']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '119', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['胸永続']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '343']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['最初']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '365' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アヤ奴隷脱童即射精' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '24', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '25', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '354']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Just a little more and everything will + + be... Huh, what...?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '355']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Ah... No, you can''t cum yet... Ahh... But + + it''s already coming out..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '298']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '357']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Ugh... Teacher, I''m sorry... I said I would + + make it a wonderful memory..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "But Teacher... you released so much, and + + it''s still twitching inside me... Did it feel that + + good?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '354']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Hey... Teacher... Can I move? I still want + + to make memories with you♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '299']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '41', !!int '41', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '44', !!int '44', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '43', !!int '43', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '249', !!int '249', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '250', !!int '250', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '83', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '352']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Continue to surrender and be taken', 'I want the finishing blow', 'I want you to make me come in a different way'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '身を委ねて犯され続ける']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '40']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '367']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', 'トドメが欲しい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精2回目以降敗北']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '355']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Eh!? You''re already at your limit just from + + that moment?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '357']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "No, you can''t! You have to try harder... + + Teacher..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '354']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Because Teacher''s... still hard inside me♡ + + I''ll move for you, so just stay still♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] squeezed Taro''s dick tightly inside her! + + Taro''s dick was still hard and pulsing inside + + her...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '356']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "...♡ Teacher, you look like you''re feeling + + good...♡ I''ll milk you even more♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] pinned Taro down with one hand and started to + + move her hips up and down vigorously!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '341']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '352']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '359']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] continued to ride Taro without stopping even + + after making him ejaculate in an instant!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '341']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '79', !!int '79', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '356']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Look♡ More♡ See, there''s still so much + + coming out♪ Ehehe...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '298']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '357']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Amazing... So much♡ This is proof of how + + good Teacher felt, I''ve received so much♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '353']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Huh... Could it be that Teacher... passed + + out?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '355']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "No way... To think I milked a man until he + + fainted, I seem so lewd..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '357']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "It''s all because Teacher is so helpless... + + Geez..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The usually quiet girl''s intense onslaught brought + + Taro to such a climax that he spilled all his seed + + and lost consciousness...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '249', !!int '249', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '41', !!int '41', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '44', !!int '44', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '43', !!int '43', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '262', !!int '262', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '340', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '3', '他の方法でイかせて欲しい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '353']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "Eh...? You want me to pull it out...?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '356']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "I see... It must be ticklish to be moved + + inside right after cumming because you''re too + + sensitive♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '343']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] slowly raised her hips and freed Taro''s dick + + from inside her... As it was pulled out, semen + + dripped out from her pussy...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '40']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '365']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '366' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アヤ奴隷本番' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '226', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '226', !!int '226', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['永続']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['最初']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '14']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '41', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '293']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Hehe♡ I''ll be on top and milk you dry♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] grabbed Taro''s dick with one hand and aimed + + it at her genitals, then slowly lowered her hips!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro was fucked by \N[6], surrendering himself to + + her...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '27', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '14']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '352']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['永続']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '368']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '4', !!int '0', !!int '30', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '369']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['永続']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['二回目']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '4', !!int '1', !!int '6', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['継続騎乗位']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '354']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Looks like I can still milk you more♡ It''s + + free, so cum as much as you want♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '356']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I''ll help you empty out all your sperm♡ + + Hehe♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['騎乗位入れ直し']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '295']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Should I finish you off this way? It might + + be a good workout for me too♡ Hehe♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '19', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] grabbed Taro''s dick with one hand and aimed + + it at her genitals, then slowly lowered her hips!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro was fucked by \N[6], surrendering himself to + + her...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '27', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['永続2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '352']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '368']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '4', !!int '0', !!int '30', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '369']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['永続2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Continue to be ravished while surrendering oneself', 'I want the finishing blow', 'I want you to make me come in a different way'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '身を委ねて犯され続ける']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '40']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['最初']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', 'トドメが欲しい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['即イき以外トドメ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '353']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Huh, are we done already?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '356']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "You haven''t changed since the times you + + paid, Teacher♡ I''m getting better and better♡ + + Hehe♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '354']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "I wonder if I''ll milk you dry again while + + I''m still at ease until you pass out♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] tightened around Taro''s dick inside her! His + + dick was still hard, pulsating inside her...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '356']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Then, I''ll go all out and milk you for the + + finisher♡ Be prepared♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] pinned Taro down with one hand and started + + moving her hips up and down fiercely!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '341']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '352']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '359']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] continued to ride Taro vigorously even after + + making him cum in an instant!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '341']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '79', !!int '79', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '356']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Okay♡ That''s it♡ Teacher, I can feel that + + I''ve milked all your sperm♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '298']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '357']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "You cum faster and faster but the amount is + + still so much, I''m happy♡ Ehehe...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '353']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Ah... Teacher''s dick is getting smaller + + inside me..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '356']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Teacher... You did well cumming so much...♡ + + Take your time to rest, and then make lots of + + sperm again, okay♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] stroked the thoroughly milked Taro gently, + + and with a sense of relief, Taro lost + + consciousness...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '249', !!int '249', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '41', !!int '41', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '44', !!int '44', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '43', !!int '43', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '262', !!int '262', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '25', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '340', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '3', '他の方法でイかせて欲しい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '353']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Eh? You want me to pull it out?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '354']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "But you''re still so energetic♡ Maybe I + + should make you cum with another method♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '343']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] slowly raised her hips and released Taro''s + + dick from inside her... As it came out, semen + + dripped down from her pussy...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '40']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '365']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '367' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アヤSex攻撃奴隷' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '45', !!int '45', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '43']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '352']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '41', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精前']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] gently stroked Taro''s body with her hand + + while moving her hips up and down!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] turned around to check Taro''s expression + + while swinging her hips up and down, stimulating + + Taro''s penis!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] watched Taro''s reactions while grinding her + + hips back and forth!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['追撃台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '71']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '105', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '356']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Hehe♡ I became a teacher because I wanted + + to have raw sex with students, right?♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '357']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "For such a perverted teacher, I''ll keep + + having sex in my uniform from now on♡ Are you + + happy? Hehe♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] rhythmically moved on top of Taro, + + relentlessly pleasuring his penis inside her!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '42']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '357']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Hehe♡ We''ve been through a lot with + + teacher... but now that we''re married, I''m so + + happy♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '354']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "So, look... please cum inside without + + holding back♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] flaunted their joined parts to Taro while + + lewdly swinging her hips!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '357']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Mmm...♡ I never thought I''d be the one to + + pleasure a man like this...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '356']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Do other men cum as quickly as you do, + + teacher? Hehe♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] eagerly moved her hips while gauging Taro''s + + response!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '71']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '43']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '352']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精後']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] continued to mercilessly stroke Taro''s + + sensitive penis inside her even after he + + ejaculated!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] swung her hips up and down repeatedly, mixing + + semen and love juices inside her!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] caressed Taro with her hands as if tickling + + him while vigorously moving her hips!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['追撃台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '71']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '105', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '356']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Ei♡ There♡ You can ejaculate as many times + + as you want♡ Please feel good♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '354']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Since you''ll be supporting me for life, + + your life is the payment, teacher♡ Ehehe...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] looked at Taro with a relaxed expression + + while happily swinging her hips!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '356']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Hehe♡ Looks like you''re going to cum again + + soon♪ It''s too easy and it''ll be over quickly♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '354']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "It''s okay if you cum quickly, but you''ll + + have to make up for it in quantity, okay?♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] swung her hips fiercely while verbally + + teasing Taro!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '42']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '354']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Are you happy to have a student as your + + bride? I''m also happy to have someone like + + teacher♡ Hehe♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '356']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "First off, as a wife''s duty, shall we make + + a cute baby?♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] flaunted their joined parts to Taro while + + lewdly swinging her hips!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '71']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '43']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '352']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '368' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アヤ奴隷膣内射精' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['奴隷戦は射精前と後をくっつけて、不自然な台詞えを変える']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '41', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['初射精']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '354']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]"Ah♡ It''s twitching inside... You''re about to + + cum, aren''t you?♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '356']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]"I''ll move vigorously and make you cum with + + all my might♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '9', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '354']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]"Hehe♡ Is it already over? That was quick, + + Professor♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '356']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]"Even if I move slowly, it seems like you''d + + cum, but I want to make you release it forcefully, + + so I''ll do it intensely♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '9', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '354']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]"Mmm... My pussy is twitching... You''re going + + to cum, aren''t you?♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '357']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]"It''s embarrassing, but I''ll move a lot for + + the last part♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '9', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '354']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]"Ah... Are you going to leak already? You + + can''t help it, can you? Hehe♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '356']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]"It''s okay♡ Go ahead and carelessly leak + + inside my pussy... Please do♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6] pressed Taro down with one hand and moved her + + hips so vigorously that her long hair swayed up + + and down!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '341']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['ここから射精後']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '352']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '41', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['ナカ初射精']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '356']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]"Ah...♡ It''s coming out...♡ Pulsing...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '42']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '357']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]"You''re ejaculating so much...♡ Professor, do + + you really want a child after all?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '356']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]"I''m not using any birth control right now, so + + it could really happen♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '43']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '354']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]"Besides... Professor, you''re still energetic + + inside me♡ Do you want to cum more inside? + + Ehehe...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['ナカ射精二回目以降初']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '28']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '356']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]"Mmm...♡ I made you ejaculate... again...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '42']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '357']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]"Being filled up this much is kind of + + embarrassing...♡ But that just means you love me + + that much, right, Professor?♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '43']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '356']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]"Wow♡ It''s still coming out so thick♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '42']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '354']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]"I''ll milk you until you''re shooting + + blanks...♡ How many times can I make you cum? + + Hehe♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '43']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '356']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]"Kyaa♡ It''s pulsing... You came a lot, didn''t + + you?♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '42']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '357']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]"Having you ejaculate so much is embarrassing + + but also gives me confidence...♡ I''m becoming a + + splendid wife, aren''t I?♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '43']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '107', !!int '107', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '105', !!int '105', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '41', !!int '41', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '44', !!int '44', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '43', !!int '43', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '249', !!int '249', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '83', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '359']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '14']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '369' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '370' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '371' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '372' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アヤ奴隷HP胸' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['本番は裸']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '46', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '321']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精前']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '296']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Teacher, I''ll hold you in my arms♡ Come + + here...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Lured by \n[6], who was exposing her breasts to + + seduce him, Taro buried his face in her bosom...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '88', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '295']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Geez, Teacher... You''ve been staring at my + + breasts the whole time, haven''t you?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Lured by \n[6], who was exposing her breasts to + + seduce him, Taro hugged her and ended up with his + + face nestled between her breasts...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '88', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '293']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Teacher, you''re such a baby no matter how + + much time passes♡ And I''m even younger than + + you...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Lured by \n[6], who was exposing her breasts to + + seduce him, Taro buried his face in her bosom...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '88', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['追撃台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '293']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Kyaa...♡ Teacher... You''re like a baby♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '295']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Are you okay with being such a baby when + + you might have a child with me? Ufufu♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] gently let Taro suckle on her breasts while + + she grasped his dick and stroked it up and down!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '95', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '296']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Teacher... You''re spoiling yourself with a + + younger girl...♪ But I''m your wife too, so it''s + + okay to spoil yourself a lot♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '295']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Are you happy to be able to play baby with + + a young and cute wife like me? Ehehe...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] grabbed Taro''s dick, which was defenselessly + + sucking on her breasts, and jerked it up and down + + vigorously!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '95', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '295']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Fufu♡ Is this practice before making a + + baby? I''ll make you feel good and let you cum a + + lot♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] smiled as she vigorously stroked Taro''s dick + + while he was engrossed in sucking on her breasts!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '95', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精後']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '321']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '291']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] hugged Taro close and pressed her breasts + + against his face while she stroked his dick with + + her hand!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] hugged Taro close and pressed her breasts + + against his face while she stroked his dick with + + her hand!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] hugged Taro close and pressed her breasts + + against his face while she stroked his dick with + + her hand!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '95', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['追撃台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '295']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I''ll put you to sleep just like this, + + Teacher♪ I''ll make you cum a lot until then♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] gently embraced Taro and vigorously stroked + + his sensitive dick that had just ejaculated!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '95', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '295']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Fufu♡ Does it feel good?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '296']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I''ll keep making you cum like this + + forever♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] continued to stroke Taro''s dick while holding + + him in her arms and letting him nurse!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '95', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '296']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Mmm...♡ Geez... No matter how much you + + suck, nothing will come out, you know?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '295']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "You''re such a pervert for doing this with a + + young girl like me...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] gently hugged Taro while vigorously stroking + + his dick with her hand!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '95', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '373' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アヤ奴隷胸逝き' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '25', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '198']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '46', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['キス初射精']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '295']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Ah...♡ You''re going to cum already? That + + makes me so happy♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '293']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "Look, baby, don''t think about anything and + + just focus on feeling good-♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] continued to milk Taro''s penis, which was + + swollen to its limit, with her hand even more + + vigorously!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '12']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '341']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '304']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '295']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "Kyaa♡ So much is coming out...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['After being vigorously stroked by \N[6]''s hand, + + Taro ejaculated and slumped over, entrusting his + + body to her...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '296']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "I''ve gotten used to making you cum with my + + hand, and I feel like I''ve gotten better at it♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '292']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "I used to make a lot of money from the + + teacher with this too♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '295']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "Are you happy with a wife who''s good at + + sex? Ehehe...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精二回目以降 射精前と後の台詞']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '19']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '295']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Ah...♪ This feeling, you''re about to cum, + + aren''t you♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '293']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "You don''t have to hold back♡ Go ahead and + + cum with all your might♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] pressed her breasts against Taro''s face while + + furiously stroking his penis with her hand!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '295']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Fufu♡ There are various tricks to making + + you cum with my hand♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '293']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "If I do this here like this...? Ei, ei♡ + + How''s that? Fufu♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] grabbed Taro''s penis with her fingertips, + + desperately trying to hold back his ejaculation, + + and precisely stimulated his weak spot!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '295']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Waah♡ You''re going to cum again, aren''t + + you♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '293']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "It makes me so happy and confident to know + + I''m attractive enough to make it this easy for + + you♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6], while still sucking on her breast, gently + + caressed Taro who was stiffening up before + + ejaculation and started to stroke his penis + + vigorously with her hand!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '12']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '341']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '304']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '28']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '295']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Ei♡ Fufu♡ You can shoot out lots and lots + + now-♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '293']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Please cum as much as you want♡ No matter + + what happens, I''ll always be by your side...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '295']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Fufu♡ It was easy♪ I practiced a lot when I + + was working part-time as a teacher♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '293']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "With sex every day, I''ll get better and + + better at it♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '295']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "We have sex every day but you still haven''t + + cured your premature ejaculation-♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '296']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Maybe I''m getting too good at this♡ It''s + + kind of embarrassing...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '46', !!int '46', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '42', !!int '42', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '43', !!int '43', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '12']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['After making Taro cum, \N[6] continued to press + + her breasts tightly against him and began gently + + stroking his penis with her hand to make him + + ejaculate...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['トドメ選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Surrender yourself', 'I''m at my limit', 'I want to come in a different way'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['トドメ選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '身を委ねる']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '40']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', 'もう限界']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '12']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '377']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '3', '他の方法でイきたい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '43', !!int '43', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '292']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "...? Would you prefer a different method?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '295']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "That''s right! You can''t always be a baby + + and indulge in breasts forever♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '322']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '40']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '374' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アヤ奴隷HP尻' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '344']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '49', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精前']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] grabbed Taro''s dick and sandwiched it with + + her butt, then started to gently stroke it!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] grabbed Taro''s dick and sandwiched it with + + her butt, gently squeezing it!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] grabbed Taro''s dick and sandwiched it with + + her butt, slowly moving up and down!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['追撃台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '97', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '349']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "You prefer being sandwiched by the butt + + rather than penetration, don''t you, Sensei? You + + pervert♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '348']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I''ll make you cum by sandwiching it with my + + butt♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '349']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] pressed Taro''s dick against her butt with her + + hand and then started to move vigorously up and + + down!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '346']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "It''s a bit embarrassing... but Sensei, you + + get excited looking at my butt, don''t you...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '349']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I''ll move a lot for you♡ Please cum while + + watching...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '348']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] pressed Taro''s dick against her butt with her + + hand and then started to move vigorously up and + + down!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Sensei... you''re always looking at butts... + + you want it done like this, right♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '97', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精後']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Just keep looking at my butt and cum a + + lot...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] pressed Taro''s dick against her butt with her + + hand and then started to move vigorously up and + + down!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] mercilessly stroked Taro''s sensitive dick + + after he ejaculated!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精後']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '97', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '346']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] sandwiched Taro''s dick with her slippery butt + + covered in semen and stroked it intensely!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '348']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] continued to stroke Taro''s sensitive dick + + with her butt without rest after he ejaculated!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精後']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '348']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Hehe♡ It''s slippery because you just came, + + so it''s easier to move♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '346']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I''ll make you continuously cum until + + nothing comes out anymore♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精後']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '346']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Sensei, you came so quickly♡ Maybe I''ve + + become too good at this♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '348']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I''ll train you a lot so you can hold on + + longer next time♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "You just came, but it looks like you''re + + about to cum again♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '97', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '375' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アヤ奴隷尻逝き' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '25', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '49', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['初射精']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '348']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Fufu♡ Are you already at your limit?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '346']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Since I''m going to make you cum over and + + over, you don''t have to hold back. Go ahead and + + cum♪ Ei♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] pressed Taro''s penis against her butt and + + started to jerk it off fiercely!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '15']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '341']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '350']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '346']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Kyaa...♡ It''s spurting inside my butt...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '349']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Mou... You came so much♡ Were you that + + excited?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '348']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "I''ll make you cum as many times as it takes + + until your dick calms down♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精二回目以降 射精前と後の台詞']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '19']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '349']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Teacher, you were looking at my butt with + + such lewd eyes, so please cum while enjoying the + + view as much as you like♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '348']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Cum a lot and become even more obsessed + + with me, Teacher♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] mercilessly jerked off Taro''s sensitive penis + + with her butt after he ejaculated!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '348']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "You''re going to cum again, aren''t you♡ Does + + it feel that good? Fufu♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] firmly trapped Taro''s penis with her butt and + + started to jerk it up and down vigorously!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '348']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "When I first met you, Teacher, I thought + + you were cool, but now you''re just adorable♡ + + Fufu♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '349']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Because you cum so quickly like this♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] wrapped Taro''s penis with her butt cheeks and + + increased the jerking speed even more!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '15']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '341']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '350']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '28']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '348']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Are you happy being made to cum by a former + + student who you''ve always looked at with such + + naughty eyes?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '346']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "So it was true that you liked me♡ I''m so + + happy... Teacher♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '348']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I made you cum again♡ Getting this excited + + over my butt, what a perverted Teacher♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '349']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "But even with such a perverted Teacher, I''m + + happy we''re together...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '348']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Kyaa♡ You''re still coming out this much♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '346']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Maybe it''s because I always make you + + nutrition-packed meals♡ Fufu♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '49', !!int '49', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '42', !!int '42', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '43', !!int '43', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '15']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N[6] re-gripped Taro''s penis and tightened her + + butt around it!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['トドメ選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Surrender myself', 'I''m at my limit', 'I want to come in a different way'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['トドメ選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '身を委ねる']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '40']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', 'もう限界']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '15']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '377']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '3', '他の方法でイきたい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '46', !!int '46', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '343']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '292']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "...? Would you prefer a different method?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '293']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "It''s okay♡ I wonder how I should make you + + cum next♡ Ufufu♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '40']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '376' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アヤ奴隷限界' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '43', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '292']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Ah... is it already over?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '295']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "But you always keep going until you pass + + out, so you can still cum, right? Fufu♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] gently stroked Taro''s dick with her hand!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro''s dick became erect again...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '293']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Look♡ You can still do it, right? Come on, + + Teacher, do your best♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '293']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Come here, Teacher♡ I''ll give you a hug♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] beckoned Taro over, and he staggered towards + + her to receive the finishing move...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '296']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Here we go♡ I''ll make you feel really + + good... and let you cum♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] hugged Taro while pressing her breasts + + against him and furiously jerked off his dick!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '341']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] continued to jerk off Taro''s dick, making him + + cum continuously while he sucked on her breasts, + + leading him to even greater climaxes!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '341']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro was made to cum repeatedly by \N[6]''s gaze + + and became unable to move...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '295']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Hmm...♡ Did it all come out?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '296']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Did you enjoy cumming while sucking on my + + breasts a lot?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '295']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "For the finale, I''ll let you sleep on my + + lap while I stroke your head♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Having ejaculated everything, Taro lost + + consciousness while being cradled on the girl''s + + lap and having his head stroked...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '251', !!int '251', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '46', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '345']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Ah... has it stopped coming out?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '348']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "But I think Teacher''s can cum many times + + until it goes all soft♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] gently stroked Taro''s dick with her hand!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro''s dick became erect again...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '346']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Fufu♡ Just as I thought♡ I''ll milk you + + until you pass out from cumming too much today♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '348']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Here comes the finisher♡ Get ready, + + Teacher♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] squeezed Taro''s dick with her butt, lifted + + her hips, and then slammed down forcefully!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '341']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] continued to jerk off Taro''s dick with her + + butt, making him cum and drip semen while leading + + him to further ecstasy!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '341']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '351']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro was made to cum repeatedly by \N[6]''s gaze + + and became unable to move...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '349']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Hmm...♡ Have you stopped moving?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '346']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Ehehe...♡ Teacher''s made my butt all messy + + with cum♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '348']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "I guess you really like it since I work out + + regularly... I should go for a run later♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['As she stood up, feeling the semen dripping down, + + Taro watched the girl''s happy backside and lost + + consciousness...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '251', !!int '251', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '262', !!int '262', !!int '0']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &6 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*6]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '8']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '11']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '13']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '162', !!int '162', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '340', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '377' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '378' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '379' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アリス立絵無しどや' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '350']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '362']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '356']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '368']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '59', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '374']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '380' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アリス立絵無し普通' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '345']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '357']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '351']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '363']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '59', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '369']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '381' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アリス差分普通' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '345']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Alice 普通', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '357']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '351']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Alice 普通', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '363']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Alice HN普通', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '59', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '369']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Alice HN普通', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '382' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アリス差分嬉しい1' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '346']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Alice 嬉しい2', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '358']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '352']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Alice 嬉しい2', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '364']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Alice HN嬉しい2', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '59', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '370']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Alice HN嬉しい2', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '383' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アリス差分嬉しい2' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '347']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Alice 嬉しい', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '359']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '353']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Alice 嬉しい', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '365']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Alice HN嬉しい', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '59', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '371']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Alice HN嬉しい', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '384' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アリス差分笑顔' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '348']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Alice 笑顔', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '360']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '354']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Alice 笑顔', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '366']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Alice HN笑顔', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '59', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '372']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Alice HN笑顔', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '385' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アリス差分おこ' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '349']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Alice oko', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '361']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '355']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Alice oko', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '367']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Alice HNOko', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '59', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '373']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Alice HNOko', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '386' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アリス差分どや' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '350']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Alice Doya', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '362']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '356']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Alice Doya', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '368']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Alice HNDoya', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '59', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '374']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Alice HNDoya', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '387' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '388' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アリスP脱ぎ' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '53', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '380']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N[6] slowly took off her panties while holding up + + her skirt!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '38', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '52', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '54', !!int '54', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '380']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '389' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アリス服脱ぎ' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N[6] slowly stripped off their clothes as if to + + show off!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '39', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '54', !!int '54', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '52', !!int '52', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '59', !!int '59', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '53', !!int '53', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '51', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '380']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '390' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アリス胸汁4' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'Alice汁胸', !!int '1', !!int '0', !!int '329', !!int '188', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['<メンバー座標:1,280,320>']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['X+50']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['Y+100']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '391' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アリス口汁5' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '5', 'Alice汁顔', !!int '1', !!int '0', !!int '329', !!int '192', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['<メンバー座標:1,280,320>']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['X+50']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['Y+100']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '392' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アリス中汁3' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'Alice汁膣内', !!int '1', !!int '0', !!int '329', !!int '191', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['<メンバー座標:1,280,320>']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['X+50']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['Y+100']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '393' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '394' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アリス説得' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '266', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '383']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Ah... there are those people who buy a girl + + and then start worrying and preaching..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '387']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Those annoying old men just need to be + + forced to cum again to shut them up. I''ll make + + sure to silence you too, Sensei♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Having been made to cum and even paid for it, it + + seems unlikely that he''ll be persuaded now...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '23']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '10', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] was supposed to care about his junior Aya... + + For her sake, I should persuade him to stop this!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['説得選択0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Choices', 'I''ll pay for aya as well', 'I want you and aya to tease me together', 'Aya''s future lover would be saddened'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['説得選択0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', 'アヤの分も自分が払う']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '383']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "That''s right♪ Maybe later I''ll let Aya-chan + + take care of Sensei too♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '387']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "First, I have to show you how easy it is to + + make Sensei cum♡ Hehe♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Imagining being made to cum by \n[6] while Aya + + watches... my rationality is being whittled + + away...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '2', 'アヤと二人で責めて欲しい']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '385']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "What''s that, you''re giving up already?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '383']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "But it sounds fun♡ After I teach Aya a few + + things, we can charge double and take on Sensei + + together♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Imagining being overwhelmed by \n[6] and Aya + + together... Taro''s rationality is being whittled + + away...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '3', 'アヤの将来の恋人が悲しむ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '386']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "What? This is no time to be talking about + + lovers, is it?!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] is flustered! The persuasion seems to be + + working... Taro has regained his rationality!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '123', !!int '123', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '0', !!int '0', !!int '50']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '10', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['What \n[6] is doing is wrong... I must persuade + + him to stop!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['説得選択1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Choices', 'I don''t want anyone else to take [6] from me', 'The men paying have families too', 'I''ll pay, so please be gentle'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['説得選択1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', '\n[6]を他の男に取られたくない']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '382']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "What? You''ve fallen for me already? That''s + + so like a virgin Sensei♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '383']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "If you pay me enough, I''ll become your + + woman, Sensei♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['The thought of monopolizing \n[6] and being + + willing to pay for it... Taro''s rationality is + + being whittled away...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '2', 'お金を払う男にも家族がいる']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '386']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "That''s your fault for being tempted! Well, + + I wouldn''t want Aya-chan to go through something + + like that..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] has been made to realize she''s the same as + + the succubus that made Aya sad! The persuasion is + + working... Taro has regained his rationality!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '123', !!int '123', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '0', !!int '0', !!int '50']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '3', 'お金を払うから優しくして欲しい']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '383']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Gentle? That''s obviously not going to + + work♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '387']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Since Sensei dared to challenge me, I''m + + going to fuck him until he cries♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Imagining being fucked senseless by \n[6]... my + + rationality is being whittled away...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '10', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] may not be good at studying, but it seems he + + wants to graduate from school... Let''s bring up + + school as a way to persuade him!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['説得選択2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Choices', 'I''ll make sure to include this in your school record', 'If you listen to me, i''ll teach you', 'I can''t lay a hand on a student'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['説得選択2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', '今回の事は内申書に書かせてもらう']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '383']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Eh? Wait, Sensei, don''t take it seriously♡ + + I''m just playing around too-?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] is flustered! The persuasion seems to be + + working... Taro has regained his rationality!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '123', !!int '123', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '0', !!int '0', !!int '50']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '2', '言うこと聞いてくれたら勉強を教える']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '387']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Like I''d study now♪ I''ll just seduce Sensei + + and get the test answers that way♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '384']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Rather, I''ll be the one to teach Sensei + + about sex♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Imagining being thoroughly taught by \n[6]... my + + rationality is being whittled away...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '3', '生徒に手を出すわけにはいかない']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '385']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Eh-? Isn''t it every Sensei''s dream to do + + erotic things with their students♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '383']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I''ll make that dream come true♡ It must be + + the happiest thing to have a student help you + + graduate from virginity, right? Hehe♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] is flauntingly flipping her skirt... Taro has + + lost his rationality...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '123', !!int '0', !!int '3', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '386']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Hmph... It''s not that hard, is it? It''s + + frustrating not being able to seduce a virgin..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '382']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "I get it... I''ll acknowledge you, Sensei♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] has given up on the temptation!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '281', !!int '281', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '340', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '395' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アリス触る' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '1', !!int '6', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '4', !!int '1', !!int '6', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '398']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '397']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['MPダメージ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] is misusing the power of a succubus... Taro + + reached out his hand gently to touch her and + + dispel the succubus''s power...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['戦闘中触る']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Choices', 'Touch her chest', 'Touch her thigh'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['戦闘中触る']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', '胸を触る']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro naturally reached out his hand towards the + + large breasts of \n[6] in front of him...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '25']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '385']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Hehe~ Have you decided to surrender?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '383']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "If you give up obediently, I''ll let you + + touch them bare♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] pressed Taro''s hand firmly against her + + breasts! Even through the clothes, their softness + + was conveyed...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro lost a bit of his reason...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '387']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "For now, I''ll let you touch for free♪ After + + all, I''ll be taking plenty of money from you + + later♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro felt a sense of defeat as he touched \n[6]''s + + breasts through her clothes...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro lost a bit of his reason...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '383']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Fufu♡ You''re quite gentle with your + + touches♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '387']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "I''m not gentle, so I plan to ravage you + + senseless, Teacher♡ Looking forward to it?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro imagined being fiercely ravaged by \n[6] as + + he touched her breasts...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro lost a bit of his reason...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '2', '太ももを触る']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '25']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro grabbed the plump, bare thighs that peeked + + out from \n[6]''s short skirt!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '385']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Hmm? Are you satisfied with just that + + spot?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '383']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Since you''re at it, why don''t you touch + + over here more...?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] took Taro''s hand and made him touch her + + genitals!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro lost a bit of his reason...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '387']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Fufu♡ Was it your dream to touch a student + + like this? You pervert Teacher♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] caressed Taro''s cheek as he stroked her + + thighs... Taro shivered with excitement...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro lost a bit of his reason...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '385']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Instead of resisting temptation, you''re + + touching on your own accord-?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '42']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '383']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Looks like my victory is certain♡ Here, + + have a feel of this too♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro was shown \n[6]''s panties and ended up + + touching from the base of her thighs to her + + butt...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro lost a bit of his reason...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '396' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アリス触る諦め' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['脱がされた後']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['脱がされ触る']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Touch her breasts', 'Touch her thighs'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['脱がされ触る']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '胸を触る']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro, unable to resist \n[6]''s temptation, is + + fervently playing with her breasts...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '25']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '384']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "If you get excited and cum quickly, you can + + do as you like♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '385']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Hehe...♡ You could squeeze them harder, but + + you''re being gentle, aren''t you, Sensei?♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '383']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Maybe I should make you part of my favorite + + collection♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '387']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "You don''t have to be so desperate, it''s + + okay♪ After I''ve made you mine, I''ll let you touch + + them occasionally♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro, unable to resist \n[6]''s temptation, + + continues to play with her breasts...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', '太ももを触る']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro, still erect, begins to fondle \n[6]''s + + thighs...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '25']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '387']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Touching me so desperately♡ Wasting your + + life just to feel good touching a girl, what a + + cheap man♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro is grasping the base of \n[6]''s thigh, + + savoring the softness of her bare skin...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '383']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Hehe♡ You''ve become completely captivated + + by me, haven''t you, Sensei?♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '387']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "You seem like you''ll make a good slave♪ I''m + + looking forward to it♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] is smirking in victory as she watches Taro + + engrossed in fondling her legs...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '387']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Sensei, you wanted to have sex with a + + student so badly that you work at a school, + + right?♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '384']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "It''s nice that your dream came true so + + quickly♡ But to waste your life like that, I + + wonder...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro knows it''s bad, but he can''t resist \n[6]''s + + temptation and is unable to fight back...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '397' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アリス触る犯され' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['脱がされた後']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['脱がされ触る']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Touch her breasts', 'Touch her thighs'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['脱がされ触る']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '胸を触る']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro, completely defenseless after being ravished + + by \n[6], is waiting while grabbing her breasts to + + be made to ejaculate...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '25']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '412']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Having sex with me bare and even touching + + my breasts, you''re quite indulgent♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '414']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Well, I''ll let it slide for today♡ After + + all, Sensei has dedicated his life just for this♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '413']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Fufu...♡ You could squeeze them harder, but + + you''re so gentle, Sensei♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '411']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Maybe I''ll make you part of my favorite + + collection♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '414']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "You don''t have to be so desperate, it''s + + okay♪ Even after I''ve made you mine, I''ll let you + + touch them occasionally♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', '太ももを触る']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro begins to play with \n[6]''s thighs while + + keeping his penis erect inside her pussy...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '25']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '414']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Touching me so desperately♡ Wasting your + + life just to feel good touching a girl, what a + + cheap man♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro is enjoying the soft skin of \n[6]''s thigh + + roots while holding onto them...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '412']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Hm, holding on so firmly, you''ve still got + + energy, huh♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '414']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I''ll make you cum so much that you won''t be + + able to move right away♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] is smirking in victory as she watches Taro + + engrossed in playing with her legs...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '414']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Fufu♡ You don''t need to hold on so tightly, + + I''ll milk you dry when it''s time to ejaculate, + + right at the very back♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro knows it''s bad, but he can''t resist \n[6]''s + + temptation and is unable to fight back...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '398' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '399' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アリス絵戻す' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '162', !!int '162', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '22']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '21']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x = 329']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y = 438']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '363']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['アリスはHP戦は胸見せか裸の二択']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['アリスは基本着衣はMC']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '369']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '59', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '392']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '46', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '391']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '41', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '393']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero LN"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '400' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アリス絵1立無' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x = 320']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y = 480']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '375']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '59', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '375']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '381']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '401' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アリス絵1普通' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x = 320']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y = 480']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '375']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Alice HN普通', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '59', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '375']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Alice HN普通', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '381']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Alice HN普通', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '402' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アリス絵1嬉しい1' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x = 320']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y = 480']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '376']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Alice 嬉しい2', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '59', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['胸見せはスカート付き、立ち絵はHN']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '376']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Alice HN嬉しい2', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '382']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Alice HN嬉しい2', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '403' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アリス絵1嬉しい2' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x = 320']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y = 480']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '377']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Alice 嬉しい', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '59', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['胸見せはスカート付き、立ち絵はHN']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '377']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Alice HN嬉しい', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '383']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Alice HN嬉しい', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '404' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アリス絵1笑顔' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x = 320']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y = 480']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '378']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Alice 笑顔', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '59', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['胸見せはバトラー通常スカート付き、立ち絵はHN']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '378']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Alice HN笑顔', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '384']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Alice HN笑顔', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '405' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アリス絵1どや' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x = 320']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y = 480']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '379']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Alice Doya', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '59', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['胸見せはバトラー通常スカート付き、立ち絵はHN']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '379']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Alice HNDoya', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '385']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Alice HNDoya', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '406' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アリス絵1汁' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '43', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '21', 'アリス1汁', !!int '0', !!int '0', !!int '0', !!int '-34', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '48', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '21', 'Alice 1a siru', !!int '0', !!int '0', !!int '0', !!int '-34', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '407' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アリス絵1ふぇら' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x = 320']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y = 480']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '380']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Alice 嬉しい', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '59', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['胸見せはバトラー通常スカート付き、立ち絵はHN']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '380']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Alice HN嬉しい', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '386']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Alice HN嬉しい', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '408' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アリス絵1ふぇら立無' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x = 320']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y = 480']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '380']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '59', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['胸見せはバトラー通常スカート付き、立ち絵はHN']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '380']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '386']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '409' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アリス絵2普通' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '162', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x = 320']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y = 480']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '162', !!int '162', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '59', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['アリスはHP0後は常に胸見せ、バグ注意']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '416']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '387']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Alice HN普通', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '415']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '392']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Alice HN普通', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '415']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '397']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Alice HN普通', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '410' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アリス絵2嬉しい1' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '162', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x = 320']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y = 480']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '162', !!int '162', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '59', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['アリスはHP0後は常に胸見せ、バグ注意']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '416']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '388']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Alice HN嬉しい2', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '415']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '393']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Alice HN嬉しい2', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '415']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '398']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Alice HN嬉しい2', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '411' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アリス絵2嬉しい2' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '162', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x = 320']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y = 480']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '162', !!int '162', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '59', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['アリスはHP0後は常に胸見せ、バグ注意']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '416']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '389']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Alice HN嬉しい', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '415']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '394']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Alice HN嬉しい', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '415']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '399']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Alice HN嬉しい', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '412' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アリス絵2笑顔' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '162', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x = 320']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y = 480']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '162', !!int '162', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '59', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['アリスはHP0後は常に胸見せ、バグ注意']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '416']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '390']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Alice HN笑顔', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '415']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '395']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Alice HN笑顔', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '415']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '400']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Alice HN笑顔', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '413' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アリス絵2ドヤ' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '162', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x = 320']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y = 480']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '162', !!int '162', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '59', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['アリスはHP0後は常に胸見せ、バグ注意']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '416']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '391']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Alice HNDoya', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '415']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '396']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Alice HNDoya', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '415']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '401']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Alice HNDoya', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '414' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アリス絵2汁On' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '21', 'アリス2汁', !!int '0', !!int '0', !!int '0', !!int '-34', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '415' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アリス絵汁OFF' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '21']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '22']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '416' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アリスパンツ見せOn' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '59', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '84', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '59', !!int '59', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '53', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '59', !!int '59', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '53', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '53', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '54', !!int '54', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '417' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アリスパンツ見せOff' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '4', !!int '1', !!int '6', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '53', !!int '53', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '59', !!int '59', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '59', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '54', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '53', !!int '53', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '418' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アリス胸見せOn' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '54', !!int '54', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '59', !!int '59', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '380']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '419' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アリス胸見せOff' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] put their clothes back on!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '91', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '54', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '53', !!int '53', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '59', !!int '59', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '51', !!int '51', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '381']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '420' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '421' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アリスMPパンツ' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '40', !!int '49', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '41', !!int '41', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '1', !!int '6', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['裸の後はHP攻撃']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '386']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]"Panty HP attacks shouldn''t be happening... + + Please report this bug!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['裸じゃないmp攻撃']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '417']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '380']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] lifted her skirt and flashed her panties at + + Taro!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '14', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '383']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]"It''s cliché, but... don''t virgin teachers + + like this kind of thing?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro was completely captivated by \N[6]''s cute + + panties...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '14', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '387']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]"Well? Aren''t they more impressive than those + + of the little kids in your class?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] boldly flashed her panties at Taro while + + checking to see where he was looking!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '14', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '384']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]"After acting all high and mighty, you''re not + + going to surrender just from seeing panties, are + + you?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] smirked as she watched Taro become enchanted + + by her panties!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '14', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '418']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '422' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アリスMP胸' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '40', !!int '49', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '43', !!int '43', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '1', !!int '6', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['裸の後はHP攻撃']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '434']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['裸じゃないmp攻撃']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '419']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '381']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] slowly took off her jacket to flaunt her + + breasts!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '75', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '383']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Is this what you wanted to see? You pervert + + Sensei♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] shamelessly displayed her large breasts! Taro + + became aroused...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '75', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '387']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "How is it, Sensei? You won''t see anything + + like this in your class, right♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '384']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "From now on, forget about the little ones + + and work as my slave♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] looked at Taro, who was captivated by her + + breasts, with a confident smile...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '75', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '384']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "If you lose to me, I''ll use these boobs to + + squeeze yours♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] lightly massaged her big breasts with her + + hands while teasing Taro!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '75', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '5', !!int '0', !!int '0', !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '420']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '423' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アリスMPキス' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '60', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '60', !!int '60', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '58', !!int '58', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '44', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '40', !!int '49', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '42', !!int '42', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '1', !!int '6', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['裸の後はHP攻撃']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '386']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]"Kiss HP attacks shouldn''t happen... Please + + report this bug!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['裸じゃないmp攻撃']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] wrapped her hands around Taro''s head and + + gently kissed him!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '11', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '384']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]"Mmm...♡ Hehe♡ Were you surprised to be kissed + + by me?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '387']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]"Don''t you think a virgin sensei like you + + would prefer such an innocent kiss?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] continued to kiss Taro with a mocking + + expression!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '11', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '385']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]"Chu...♡ It''s been a while since I''ve + + kissed...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '383']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]"Sensei, you have quite a nice face, so maybe + + I''ll give you a special service?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] looked into Taro''s eyes and kissed him + + tenderly!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '11', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '384']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]"Mmm...chu...♡ The kisses you couldn''t have + + when you were a student... I''ll let you have them + + now...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '387']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]"But if you get hard just from a kiss, that + + would be a bit creepy, don''t you think?♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] kept kissing Taro while talking cheerfully!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '11', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '424' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '425' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アリスMPゼロ' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '102', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '111', !!int '111', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '102', !!int '102', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '101', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '114', !!int '114', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '101', !!int '101', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '115', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '115', !!int '115', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '106', !!int '106', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero D"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Seduced by \n[6], Taro''s reason was completely + + lost...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon3', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '122', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '387']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "I guess the power of the succubus is really + + working, huh? You''re getting hard again so + + quickly♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '384']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "This time for sure, I''ll thoroughly ravish + + you and add you to my slave collection♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '17', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero LN"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] roughly pushed Taro down and started to unzip + + Taro''s pants...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '108', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '387']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "It''s a hassle to take them off, but I''ll at + + least strip for you♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '390']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '387']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I''m also going to get ready to make Sensei + + cum♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '419']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '41', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '283', !!int '283', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '427']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '43', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '284', !!int '284', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '428']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '42', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '285', !!int '285', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '429']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '426' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アリス理崩壊パンツ' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '298']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '387']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6] "Huh-? Are you giving up just because I + + showed you my panties?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '385']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6] "You really just want to do lewd things with + + us, don''t you?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '383']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6] "Even so, just from seeing panties... You + + really give off a virgin vibe-♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '387']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6] "Come on! Hurry up and show me that rough + + dick of yours!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N[6] roughly pushed Taro down and started pulling + + down the zipper of Taro''s pants...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '17', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero LN"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '383']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6] "Wow♡ It''s pink and brand new♡ So + + sensitive-♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '385']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6] "I''ll use it plenty and turn it into an adult + + cock for you♪ Be grateful, okay?♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '108', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '390']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '387']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] "I''m going to make you cum over and over, so + + let''s make sure your clothes don''t get dirty♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '419']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '387']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] "My jacket is a bit tight and hard to move + + in, so I''m going to take it off, okay?♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '380']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '380']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '427' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アリス理崩壊胸' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '387']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6] "Hehe♡ Men are all the same, aren''t they?♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '384']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6] "Was it your first time seeing breasts, + + virgin-sensei?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '385']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6] "Well, I''ll show you plenty more from now on + + and do even more than that♡ In exchange for money, + + of course♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N[6] roughly pushed Taro down and started to unzip + + Taro''s pants...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '17', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero LN"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '383']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6] "Wow♡ It''s pink and brand new♡ So sensitive♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '387']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6] "Should I crush it with my breasts and make + + you leak... or should I just take your virginity + + right away... It''s hard to choose♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '108', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '390']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '387']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] "I''m going to make you ejaculate many times + + from now on, so let''s make sure your clothes don''t + + get dirty♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '380']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '428' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アリス理崩壊キス' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '383']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6] "Hehe♡ You''re all melty from a kiss, Sensei♡ + + And down here, it''s rock hard... right♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '387']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6] "Even with such a light kiss... You really + + give off a virgin vibe, huh♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '385']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6] "I think it''s cute when it''s a male student, + + but an adult like Sensei, especially with a + + student... that''s creepy, don''t you think♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '387']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6] "Well, it''s easy for me♪ Come on, hurry up + + and show me that virgin dick♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N[6] roughly pushed Taro down and started to unzip + + Taro''s pants...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '17', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero LN"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '383']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6] "Wow♡ It''s pink and brand new♡ So sensitive♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '385']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6] "Just from a kiss you''re like this, I wonder + + what will happen when I tease you directly... I''m + + looking forward to it♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '108', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '390']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '387']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] "I''m going to make you cum many times from + + now on, so let''s make sure your clothes don''t get + + dirty♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '419']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '387']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] "My jacket is a bit tight and hard to move + + in, so I''ll take it off♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '380']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '429' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '430' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アリス絵2立無' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '162', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x = 320']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y = 480']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '162', !!int '162', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '59', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['アリスはHP0後は常に胸見せ、バグ注意']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '416']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '391']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '415']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '396']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '415']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '336', 'p': [!!int '0', !!int '401']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '431' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '432' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '433' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アリスHP胸' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '401']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '46', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精前']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] squeezed Taro''s dick between her breasts + + tightly!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '49', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['追撃台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '406']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "You came all the way to the girls'' dorm + + just to have it done like this, didn''t you?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '404']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "To think you could get a student to do this + + with her breasts, being a teacher really paid off, + + huh?♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] vigorously moved her breasts up and down, + + trapping Taro''s dick between them!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '403']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "The only reason you''re popular is with the + + little kids, and you have to pay to get it done by + + big breasts like these, right?♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '405']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Come on, come on♪ Why don''t you dedicate + + your entire fortune to feeling good?♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] gripped Taro''s dick with her breasts and + + jerked it fiercely!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '404']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Hehe♡ I''ve brought down many men with + + these♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '406']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Maybe you''ll become one of them too, + + Teacher♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] looked into Taro''s face while wildly jerking + + his dick between her breasts!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '49', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精後']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] clamped down on Taro''s freshly ejaculated + + dick from the base with her breasts!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '49', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['追撃台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '404']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Teacher, you fell for it so quickly♡ I + + think being in charge of little kids suits you + + best♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '406']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "After all, a virgin teacher like you can + + only look at us with lewd eyes, right? Hehe♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] trapped Taro''s just-ejaculated dick between + + her breasts and jerked it up and down fiercely!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '406']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Look, look♡ You haven''t cum enough yet, + + have you?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '405']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "If you can cum until you''re empty, I''ll + + make you my slave♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] gripped Taro''s dick with her breasts and + + jerked it fiercely!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '404']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Ah-ah♡ Teacher, you''re completely + + mesmerized by my tits, aren''t you?♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '406']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "In the end, your dick is like your brain, + + right? I''ll make you fall so far you''ll become a + + slave♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] stared at Taro''s face while she wildly jerked + + his dick between her breasts!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '49', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '2', !!int '0', !!int '0', !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '400']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '434' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アリスHPふぇら' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '401']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '59', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精前']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '405']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「Sensei, do you prefer getting it done with + + the mouth rather than between the breasts?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '409']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] clamped Taro''s dick between her breasts and + + then took it in her mouth with a gulp!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '99', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '408']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「Hamu... chu... oiihii...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '406']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「Fufu♡ You look like you can''t take it + + anymore♡ Such a virgin-like face♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '409']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] observed Taro''s expression while sucking his + + dick slurpily!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '406']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「I want to finish this quickly, so maybe I''ll + + make you cum with my mouth♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '409']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] continued to suck on Taro''s dick while + + keeping it sandwiched between her breasts!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '99', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '408']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「Nn... churu... roo? Sensei♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '403']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「It''s rare for me to do this much for you♪ You + + should be grateful♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '409']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] licked the tip of Taro''s dick with her tongue + + while it was still in her mouth!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '405']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「It might be a bit too stimulating for a + + virgin Sensei... but I''ll service you♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '409']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] licked Taro''s dick intensely with the tip of + + her tongue!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '99', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '408']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「Chu... chu... nfu nfu...♪ Does it feel good?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '403']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「Such pleasure... it''s your first time, isn''t + + it? Are you going to cum soon? Fufu♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '409']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] crushed Taro''s dick between her breasts while + + sucking on it vigorously!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '99', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精後']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['追撃台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '403']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「You seem sensitive after just cumming♡ I''ll + + milk you over and over again♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '409']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] swirled her tongue around Taro''s dick that + + was fully inside her mouth!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '99', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '408']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「Chu... chu... nfu nfu...♪ Are you going to + + cum again?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '405']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「It''s fun to make a premature ejaculator like + + Sensei cum over and over♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '409']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] crushed Taro''s dick with her breasts while + + sucking on it fiercely!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '405']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「I''ll suck dry all of Sensei''s virgin semen♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '409']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] clamped Taro''s dick between her breasts and + + then took it in her mouth with a gulp!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '99', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '408']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「Hamu... chu... oiihii...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '406']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「You''re already like a splendid succubus♡ I''ll + + drain all of Sensei''s power♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '409']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] ignored Taro''s writhing and kept sucking his + + dick slurpily!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '406']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「I might have finished a bit too quickly, but + + can Sensei handle multiple rounds?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '409']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] continued to suck on Taro''s dick while + + keeping it sandwiched between her breasts!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '99', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '408']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「Nn... churu... more...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '403']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「Men whose brains are their dicks are so easy + + to handle♡ I''ll empty you out and make you into a + + splendid slave♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '409']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] licked the tip of Taro''s dick with her tongue + + while it was still in her mouth!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '99', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '2', !!int '0', !!int '0', !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '400']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '435' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アリスHP30' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Taro is about to cum!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '26']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '1', !!int '6', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '41', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['中出し後']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '9', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '414']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Huh? Are you about to cum already?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '412']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Paying another G20,000, you must be rich, + + Sensei♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '9', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '413']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Kusu♡ Already? This is the first time I''ve + + seen such a premature virgin♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '9', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '412']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Since it''s graduation day, I''ll let you cum + + as many times as you want♡ From now on, you''ll + + work as my slave♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '41', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['犯され中、初射精前']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '412']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Fufu♡ You''re going to cum now? That''s too + + quick♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '414']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I need to suck out Sensei''s energy, so cum + + inside, okay♡? Though I bet you were planning to + + do that anyway♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['犯されてない']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '105', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '42', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '119', 'p': ['本番スキップ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '400']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '387']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Hun♡ You''re going to cum already? That''s so + + fast♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '384']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Well, a virgin Sensei like you is just like + + this, right? All you can think about is + + ejaculating now, isn''t it?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '387']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "If you become my slave, you won''t be able + + to do it with any other woman ever again, so I + + might as well take your virginity, right?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '40', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] pushed Taro down! Taro, on the verge of + + ejaculating, was easily overpowered...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] pushed Taro down! Taro, on the verge of + + ejaculating, was easily overpowered...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '440']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '118', 'p': ['本番スキップ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '9', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '406']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Hun♡ You''re going to cum already? That''s so + + fast♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '9', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '406']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Kusu♡ Already? This is the first time I''ve + + seen such a premature virgin♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '9', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '405']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Huh? Are you about to cum already?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '403']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Paying G1,000 every time you cum so easily, + + you must be rich, Sensei♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '436' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アリスHP0' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon2', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Taro can''t hold back his ejaculation anymore!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '1', !!int '6', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '41', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['射精二回目以降']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '19']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '414']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] "I''ve already let out plenty inside your + + pussy, so it doesn''t matter how many more times I + + do it, right?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '413']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] "I''ll squeeze you dry until you''re empty + + right here♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '413']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] "Fufu♡ It feels like you can cum over and + + over again-♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '414']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] "Since you''re going to dedicate your life to + + me from now on, I''ll give you plenty of reward in + + advance♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '414']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] "Ah, it''s coming out♡ Let''s graduate from + + being a virgin and a normal life, and live on as a + + slave-♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '438']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '444']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '41', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['初射精']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '414']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] "Ahaha♡ Sensei''s virgin dick is trembling + + inside my pussy...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '413']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] "You''re not done with your first time until + + you ejaculate inside the pussy-♡ So, Sensei, shall + + we say goodbye to your virginity?♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] pressed Taro down with both hands, her long + + hair swinging as she moved her hips intensely!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '438']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '444']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['犯されてない']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '43', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '447']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '48', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '448']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '437' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'トドメアリス' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '45', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '90', !!int '90', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '91', !!int '91', !!int '1', !!int '0', !!int '140']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '225', 'p': [!!int '7', !!int '5', !!int '145', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '20', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '90', !!int '90', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '91', !!int '91', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '80'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '45', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '225', 'p': [!!int '6', !!int '8', !!int '40', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '84', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '43', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '90', !!int '90', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '91', !!int '91', !!int '1', !!int '0', !!int '140']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '66', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '90', !!int '90', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '91', !!int '91', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '80'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '45', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '29', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '48', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '90', !!int '90', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '91', !!int '91', !!int '1', !!int '0', !!int '140']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '100', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '90', !!int '90', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '91', !!int '91', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '80'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '45', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '29', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '438' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '439' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アリス押し倒しインサート' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Resist', 'Defenseless', 'Hold back ejaculation'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '抵抗する']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '8']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '81', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '386']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「...? After all this, is there even a point in + + resisting?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '383']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「Or did it feel so good that you got scared? + + Can''t be helped, then. First, I''ll just make you + + cum normally♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['抵抗失敗して犯され']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro weakly resisted, but was pinned down by \N[6] + + and had his penis, which was about to cum, grasped + + by her hand...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '387']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「Ahaha♪ What was that just now? A show of + + resistance?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '383']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「Forcing a weak man like this is kind of + + exciting♡ Thanks for the act♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '385']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「Well then, I''ll be taking Sensei''s virgin + + cock now♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '108', 'p': ['アリスはたくし上げからのパンツ脱ぎがなし']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] grabbed Taro''s penis and aimed it at her + + genitals, then forcefully dropped her hips down!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '28', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '441']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', '無抵抗']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['アリスはたくし上げからのパンツ脱ぎがなし']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '384']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「Fufu♡ Getting all excited, aren''t you♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '387']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「I''m going to fuck you up beyond your + + expectations♡ Be prepared♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] grabbed Taro''s penis and aimed it at her + + genitals, then forcefully dropped her hips down!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '28', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '441']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '3', '射精を我慢する']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '1', !!int '1', !!int '4', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['アリスはたくし上げからのパンツ脱ぎがなし']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '387']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「Ah, you''re trying to hold back, aren''t you? + + That''s right, you want to enjoy this as long as + + possible♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '384']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「Being made to cum while desperately trying to + + hold back feels really good♡ Try your best to + + endure it♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] grabbed Taro''s penis and aimed it at her + + genitals, then forcefully dropped her hips down!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '28', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '441']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '440' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アリス犯され' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '431']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '482']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Taro was pinned down by \N[6], and in an instant, + + his penis was swallowed up by her...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '416']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '39', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '-1', !!int '1', !!int '22']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '-1', !!int '0', !!int '25']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['童貞']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '2', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '442']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '412']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] "Fufu...♡ Sensei''s virgin dick... It slid in + + so smoothly because it''s rock hard♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '417']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '413']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] "How does it feel to graduate from being a + + virgin? Is it too good to even talk?♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '418']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '414']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] "Do your best to hold back♪ It''d be boring + + for me too if you came right away♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '441' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アリス脱童即イき' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '431']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '40', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon2', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '413']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]「Huh? Is this...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '411']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]「You''re ejaculating already, huh♡ That''s way + + too fast♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '417']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '413']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]「As expected of a virgin, such a pathetic + + climax, Sensei♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '414']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]「Men are really stupid, dedicating their lives + + just for a moment of climax like this♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '412']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]「But since you''ve dedicated your life to it, + + I''ll keep you company until you''re dried up today♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '418']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '431']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '127', !!int '127', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '125', !!int '125', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '41', !!int '41', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '44', !!int '44', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '43', !!int '43', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '287', !!int '287', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '288', !!int '288', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '83', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '416']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '14']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '442' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アリスHP本番' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '45', !!int '45', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['本番は裸']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '431']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '41', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精前']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] pressed down on Taro''s lower half with one + + hand while moving her hips up and down!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] looked down at Taro and furiously shook her + + hips up and down!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] stared at Taro mockingly while grinding her + + hips back and forth!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['追撃台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '71']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '105', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '412']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] "I could make you a slave just by making you + + cum carelessly... but you, Sensei, are special♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '414']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] "But if you cum too quickly, you''ll be + + punished♡ Hehe♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] rhythmically moved on top of Taro, + + relentlessly stimulating his dick inside her + + pussy!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '417']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '413']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] "Are you getting excited being fucked by a + + girl, Sensei? You''re such a pervert♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '414']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] "Men are easy to seduce, but with Sensei, + + it''s even easier since I can reverse-rape you♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] showed Taro their joined parts while lewdly + + shaking her hips!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '411']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] "When I''m on top, my breasts bounce, and that + + makes men happy♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '414']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] "Did you want to be fucked like this, Sensei? + + Look, look♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] grinned as she watched Taro writhe, grinding + + her hips back and forth to add insult to injury!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '71']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '418']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '431']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精後']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] mercilessly continued to stroke his sensitive + + dick inside her pussy after he ejaculated!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] moved her hips up and down repeatedly, mixing + + semen and love juices inside her pussy!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] ignored Taro''s moans from being teased right + + after ejaculating and violently moved her hips!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['追撃台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '71']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '105', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '412']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] "Look! Look look♡ I''m going to make you cum + + until I''m satisfied♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '414']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] "Did you think you''d be treated kindly if you + + became a slave? A simple man like you is just a + + meat vibrator♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] looked at Taro with a mischievous expression + + while happily shaking her hips!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '413']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] "If you cum too quickly, you''ll be punished♡ + + I''ll make you cum to death♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '411']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] "I wonder if being treated like this is + + actually a reward for a masochist like you, + + Sensei? Ahaha♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] verbally abused Taro while fiercely shaking + + her hips!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '417']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '413']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] "Sensei''s virgin dick stays hard no matter + + how many times it cums, huh♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '410']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] "I thought you were useless because you came + + immediately, but if you can handle multiple + + rounds, you might make a good slave♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] showed Taro their joined parts while lewdly + + shaking her hips!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '71']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '418']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '431']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '443' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アリス膣内射精' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '40', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '431']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '41', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['ナカ初射精']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '411']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] "Ah ha♡ You came immediately, didn''t you?♡ + + But did you really try to hold back?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '417']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '414']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] "But you came so much, you really were + + holding back, huh?♡ You can''t hold back at all, + + can you? So weak♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '412']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] "If you come this quickly, you won''t even + + make a good toy..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '413']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] "Maybe I should just milk you dry and turn + + you into a wreck♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '414']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] "How about I make you ejaculate over and over + + until your mind goes crazy from coming too much? + + Let''s see how many minutes you can last♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['ナカ射精二回目以降初']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '28']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '412']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] "Ah-ah♡ You came again♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '417']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '413']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] "You know, if a succubus drains your semen + + too much, they say your brain turns to mush, + + right?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '411']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] "Well, for a Sensei who only thinks with his + + libido, that might not be much of a concern, + + right? Ahaha♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '413']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] "Okay♡ That''s it♡ No matter how many times + + you come, you''re still quick♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '417']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '414']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] "Did it feel that good? Being milked by a + + beauty like me, it must have been worth being a + + virgin and abstaining for so long, right?♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '411']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] "No matter how tough life gets from here on + + out, I''ll make sure you''re thoroughly fucked and + + used up to the point you''ll never regret it♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '410']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] "Fufu♡ Sensei, you''re like a dead fish but + + the only thing quick about you is how fast you + + come♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '417']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '411']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] "If it''s this easy to make you come, maybe I + + should have let Aya-chan practice on you - that + + would have given her some confidence, wouldn''t + + it?♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '414']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] "Once a girl with the power of a succubus + + makes you come, you become a slave, so Sensei will + + be my toy forever♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '127', !!int '127', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '125', !!int '125', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '41', !!int '41', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '44', !!int '44', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '43', !!int '43', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '287', !!int '287', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '83', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '416']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '418']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '431']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '14']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '444' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '445' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '446' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アリス胸逝き' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '40', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '46', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['キス初射精']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '405']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Ah♡ Are you going to cum already?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '403']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "I think the stimulation is quite gentle, + + but everyone loves cumming like this, huh♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '406']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "Should I make you cum hard for the finale♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] fiercely handled Taro''s dick with her breasts + + as if to finish him off!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '438']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '407']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '404']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "Ahaha♡ It''s throbbing inside my breasts♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] is slowly moving her breasts up and down, + + enjoying the sensation of Taro''s dick + + ejaculating...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '402']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "In the end, Sensei is no different from the + + other weak men♡ Maybe even the weakest♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '403']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "You were the only one who told me to stop + + doing things like this, Sensei, but look at you + + cumming right here♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '406']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "Next time, I''ll thoroughly teach you about + + your weak will and your pathetic dick so you can''t + + talk back♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精二回目以降 射精前と後の台詞']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '19']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '405']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Are you going to cum again? Already?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '403']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "If you''re this weak to pleasure, training + + you will be easy♡ Hehe♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] crushed Taro''s dick with her breasts and + + continued to handle it fiercely!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '404']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Ah-ah♡ You don''t even have the energy to + + resist anymore, do you♡ Well, you came here just + + to be made to cum, after all♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '406']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Just as you wished, I''ll make you cum many + + times and train you into an obedient slave♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] attacked Taro, who was accepting pleasure + + without resistance, even more fiercely!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '405']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Hm♡ You''re cumming again♡ It''s so easy that + + it saves me time♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '403']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Sensei, why don''t you fall into slavery + + just like the other weak men, being handled by my + + breasts♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] looked down on Taro, who was stiffening up + + before ejaculation, and fiercely handled his dick + + with her breasts!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '438']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '407']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '28']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '405']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Mmm... Stinky semen came out♡ Sensei, it + + seems so easy to turn you into a slave with that + + dumb look on your face♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '403']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "If you just indulge in pleasure without + + thinking about anything else, working for me for a + + lifetime won''t be a hardship, right♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '405']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Fufu♡ Your pathetic dick came again, huh♡ + + Can''t you stand up anymore?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '406']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Well, today I''m going to make you cum until + + you pass out, so there''s no need for Sensei to + + stand up anymore♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '405']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Yes♡ That''s the end♡ Do you feel completely + + charmed now?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '406']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Even after making you a slave, I have to + + milk you occasionally or the brainwashing might + + wear off. But with someone as easy as Sensei, + + there''s no problem♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '126', !!int '126', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '124', !!int '124', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '46', !!int '46', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '42', !!int '42', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '43', !!int '43', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '12']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '447' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アリスふぇら逝き' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '40', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '59', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['キス初射精']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '405']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Hehe♡ You''re about to cum, aren''t you♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '403']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "Maybe it was a bit too much stimulation for + + a virgin sensei♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '406']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "I''m going to make you cum so hard you won''t + + be able to move your hips♡ Be prepared♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '409']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] fiercely milked Taro''s dick with her breasts + + as if to finish him off!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '438']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '407']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '408']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "Nngh...♡ You came... didn''t you...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '83', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '416']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] sucked on Taro''s dick as he ejaculated, + + swallowing all the overflowing semen...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '402']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "Mmm... Sensei''s semen... tastes good♡ I + + wonder why, maybe because I''m sucking out all your + + energy♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '404']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "Maybe I should go for seconds♪ If I suck + + this much, sensei will be all emptied out♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '406']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "Well, even if you''re emptied out, you can + + still work as a slave, so go ahead and let it all + + out♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精二回目以降 射精前と後の台詞']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '19']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '408']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Mmm...♡ Sensei... are you going to cum + + again?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '403']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Sensei, you''re so easy to read♡ Then let''s + + make you cum with all our might♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '409']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] took Taro''s dick in her mouth and started + + sucking fiercely!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '408']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Slurp... Suck♡ Nfufu...♡ You''re going to + + cum, aren''t you♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '406']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Ehehe♡ After a little break, I''ll suck + + everything up at once♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '409']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] took Taro''s dick in her mouth and started + + sucking intensely!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '408']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Ham... Suck...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '405']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Ah♡ You were about to cum right now, + + weren''t you♡ I''ll give you the finishing blow with + + all my might♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '409']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] took Taro''s dick in her mouth and started + + licking the glans intensely!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '438']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '407']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '28']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro''s dick was sucked by \N[6], and he ended up + + pouring a large amount of semen into her mouth...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '83', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '416']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] swallowed all the ejaculated semen...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '405']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Fufu♡ Your whole body is twitching♡ You + + don''t have to overreact like that♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '403']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "But when you react like that, it makes me + + even more eager♡ I''ll suck even more vigorously♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '405']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Mmm♡ That was delicious♡ Sensei, you''re my + + meal now♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '406']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "If it''s this delicious, maybe I''ll eat it + + every day♡ Aren''t you happy? Fufu♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '404']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Mmm... Thanks for the meal♡ You''ve cum so + + many times, but it''s still quite thick♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '406']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Today I''m going to suck you dry until + + you''re shriveled up, so keep making semen♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '126', !!int '126', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '124', !!int '124', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '59', !!int '59', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '42', !!int '42', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '43', !!int '43', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '45']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '448' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アリス敗北限界' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '43', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '404']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Eh? You''re not coming anymore?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '405']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "It''s still hard, so of course you can come♡ + + Besides, I''m not listening to your opinion♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '406']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "At the end, it twitches like you''re + + ejaculating, but only a really thin amount comes + + out, you know-♡ I have to milk that much at + + least♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] squeezed Taro''s dick tightly with her + + breasts!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro''s dick became erect again...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '403']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "See?♡ Even though you come quickly, you + + can''t handle multiple rounds. I need to retrain + + your spirit♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '406']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Once you fully realize that you''re my + + slave, I''ll forgive you♪ Until then, I''ll keep + + making you come♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] smiled mischievously and began to vigorously + + stroke Taro''s dick with her breasts!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '438']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] ignored Taro''s pleas for mercy and continued + + to stroke his dick, leading him to further + + climaxes!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '438']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro was made to ejaculate repeatedly by \N[6] and + + became unable to move...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '124', !!int '124', !!int '1', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '126', !!int '126', !!int '1', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '405']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Fufu♡ What''s this, there''s still white + + stuff coming out♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '403']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Ah... that''s right, because of the + + succubus''s power, a man can ejaculate any number + + of times... It''s strange, isn''t it♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '406']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Which means I can make you come as many + + times as I want♡ Then let''s do more♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '406']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "I thought so, but are you passed out...? + + Well, I guess you''ve been sufficiently taught + + about your own weakness♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro, having expelled all his semen, realized his + + own pathetic state as he saw the girl''s triumphant + + face before losing consciousness...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '289', !!int '289', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '48', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '402']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Huh? Did it all come out with that one?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '403']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Well, a lot came out after all♡ But I still + + haven''t had enough to drink♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '409']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] took Taro''s dick in her mouth and gently + + licked it with the tip of her tongue!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro''s dick became erect again...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '405']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Ahaha♡ Did you get excited because I begged + + for it? You have some cute points♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '406']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "All I want is a second helping, but men are + + really stupid, aren''t they♡ Well then, I''ll take + + my second helping♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '409']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] took Taro''s dick in her mouth with vigor and + + started sucking fiercely!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '438']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] ignored Taro writhing in too much pleasure + + and continued to suck him off vigorously!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '438']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '407']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '83', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '416']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] swallowed all the ejaculated semen...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro was made to ejaculate repeatedly by \N[6]''s + + intense actions and became unable to move...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '124', !!int '124', !!int '1', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '126', !!int '126', !!int '1', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '405']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Mmm...♡ As expected, swallowing two loads + + in a row is quite satisfying♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '406']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Even a teacher has never had continuous + + ejaculations from a blowjob before♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '405']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "I mean, since you''re a virgin, that makes + + sense♪ But since you''re going to be a slave, it + + doesn''t matter if you can''t come with other girls + + anymore♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '404']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Huh? Maybe you fainted because it felt too + + good? Well, whatever, I''m full now♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Satisfied after sucking all the semen out, Taro + + lost consciousness while captivated by the girl''s + + bewitching expression...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '290', !!int '290', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '45', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '450']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &7 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*7]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '8']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '11']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '13']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '162', !!int '162', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '292', !!int '292', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '340', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '449' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アリス限界膣内' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '125', !!int '125', !!int '1', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '127', !!int '127', !!int '1', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '43']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '41', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '414']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「Huh-? What are you talking about? You''ve only + + cum once!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '413']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「The old man I made cum can do it twice + + though-? Sensei, you''re young, you can go more, + + right?♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '411']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「Well, even if you hate it, I''ll just force it + + out of you-♡ It''s not like I''m going to listen to + + what a slave says.♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] tightened her pussy around Taro''s dick! + + Taro''s dick is still hard and pulsating inside + + her...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '413']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「Ahaha♪ You say you''re at your limit, but + + you''re getting really hard inside me♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '414']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「Are you excited to be raped against your + + will? Such a masochist♡ Just stay excited and cum♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] pinned Taro down with one hand and started to + + move her hips up and down vigorously!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '438']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '431']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '416']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] made Taro ejaculate in an instant but didn''t + + stop moving her hips!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '438']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '79', !!int '79', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '412']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「Huh-? For someone who said they were at their + + limit, you came instantly♡ And you came a lot too♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '298']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '414']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「I don''t even need to attend school classes if + + I can just extract magic power from Sensei so + + easily♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '412']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「Maybe from now on, the classes should teach + + how to make men cum?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '413']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「By the way, Sensei, did you pass out? Too + + weak, right?♡ Well, whatever, now I have a new + + slave♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro lost consciousness while feeling his power + + being easily drained by the young student girl as + + she made him cum...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '287', !!int '287', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精2回目以降敗北']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '412']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「Hmm, is that all? You tried to persuade me + + even though you came instantly so many times♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '413']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「Do you understand how weak you are now? Then + + next time, I''ll have to train you as a slave♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '414']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「I''ll drain your semen until your head is + + empty and turn you into an obedient slave♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] tightened her pussy around Taro''s dick! + + Taro''s dick is still hard and pulsating inside + + her...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '411']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「Fufu♡ Sensei- it seems like you want this + + too♡ Then, I''ll rape you mercilessly♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] pinned Taro down with one hand and started to + + move her hips up and down vigorously!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '438']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '431']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '416']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] made Taro ejaculate in an instant but didn''t + + stop moving her hips!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '438']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '79', !!int '79', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '414']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「Huh... It feels like nothing''s coming out + + anymore? And here I thought we were just getting + + started♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '298']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '413']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「Well, I''ve taken enough power anyway, and now + + Sensei is a splendid slave♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '411']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「I might have gotten quite a good slave♡ Maybe + + I''ll make Sensei my favorite♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro lost consciousness while feeling excited + + about becoming the girl''s favorite slave, having + + spilled all his seed...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '287', !!int '287', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '450' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '451' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アリス戦闘スイッチリセット' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '129', !!int '129', !!int '1', !!int '1', !!int '46']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '130', !!int '130', !!int '1', !!int '1', !!int '59']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '132', !!int '132', !!int '1', !!int '1', !!int '41']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '121', !!int '121', !!int '1', !!int '1', !!int '41']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '121', !!int '121', !!int '1', !!int '1', !!int '42']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['最後攻撃属性リセット']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '41', !!int '48', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['射精回数変数リセット']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '41', !!int '51', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '59', !!int '59', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['服装リセット']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '51', !!int '57', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '59', !!int '59', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '54', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['MP射精リセット']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '283', !!int '291', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero-1"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '296', !!int '296', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '77', !!int '77', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '79', !!int '79', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '162', !!int '162', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '84', !!int '84', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '111', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '102', !!int '102', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '112', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '104', !!int '104', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '113', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '109', !!int '109', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '114', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '101', !!int '101', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['Tempリセット']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '111', !!int '114', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '452' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'Xアリス敗北サマリー' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '-255.0', 'g': !!float '-255.0', 'b': !!float '-255.0', 'a': !!float '0.0'}, !!int '120', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$win1 = Window_Base.new(20, 20, 410, 376)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['a = "前戯でイかされた回数合計"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['b = $game_variables[42]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(340, 0, 492, 21, b)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.opacity = 0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['a = "膣内で搾り取られた回数"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 20, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['b = $game_variables[41]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(340, 20, 492, 21, b)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['a = "妊娠の可能性"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 40, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '41', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "なし"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(320, 40, 492, 21,a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Alice 戦闘用', !!int '1', !!int '0', !!int '550', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', 'Alice汁胸', !!int '1', !!int '0', !!int '550', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '4', 'Alice汁顔', !!int '1', !!int '0', !!int '550', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "危険"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(320, 40, 492, 21,a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Alice 戦闘用', !!int '1', !!int '0', !!int '550', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', 'Alice汁胸', !!int '1', !!int '0', !!int '550', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '4', 'Alice汁顔', !!int '1', !!int '0', !!int '550', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '5', 'Alice汁膣内', !!int '1', !!int '0', !!int '550', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['<メンバー座標:1,280,320>']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['a = "[アリスとの思い出]"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 160, 492, 22, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '283', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "アリスにパンツを見せられただけで勃起し"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 200, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "彼女にされるがまま服を脱がされた。"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 220, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '284', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "アリスに生乳を見せられて勃起し"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 200, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "彼女にされるがまま服を脱がされた。"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 220, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '285', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "アリスに軽くキスされただけで勃起し"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 200, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "彼女にされるがまま服を脱がされた。"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 220, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['ここから射精方法']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '289', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "そして彼女の胸でペニスを挟まれ"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 240, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "そのまま激しく扱かれ射精した…"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 260, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '290', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "そして彼女にペニスを口で咥えられ"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 240, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "そのまま射精し、ごっくんしてもらった…"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 260, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '287', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "その後、彼女に騎乗位で袴られ"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 240, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '288', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['a = "筆おろしされた瞬間射精してしまった…"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 260, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['a = "筆おろしされ射精まで導かれた…"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 260, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['ここから筆おろしと好き']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '8', !!int '39']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "あなたはこの少女に童貞を奪われた。"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 300, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '8', !!int '40']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['a = "童貞を奪われ、好きになってしまった。"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 320, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '8', !!int '40']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['a = "あなたはこの少女に失神するまで責められ"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 300, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['a = "気持ちよくされすぎて好きになってしまった。"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 320, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['戦闘結果']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Close the battle results'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['戦闘結果']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '戦闘結果を閉じる']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$win1.dispose']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1 = nil']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['if $win1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['unless $win1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.disposed?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1 = nil']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['end']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['end']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '0.0'}, !!int '120', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '452']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '453' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'Xアリス敗北サマリー2' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '-255.0', 'g': !!float '-255.0', 'b': !!float '-255.0', 'a': !!float '0.0'}, !!int '60', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$win1 = Window_Base.new(20, 20, 410, 376)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['a = "胸でイかされた回数合計"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 20, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['b = $game_variables[129]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(340, 20, 492, 21, b)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.opacity = 0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['a = "口でイかされた回数合計"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 40, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['b = $game_variables[130]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(340, 40, 492, 21, b)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['a = "膣内で搾り取られた回数合計"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 60, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['b = $game_variables[132]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(340,60,492, 21, b)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['a = "アリスの現在のレベル"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 80, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['b = $game_variables[121]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(340,80,492, 21, b)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'Alice 戦闘用', !!int '1', !!int '0', !!int '550', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'Alice汁胸', !!int '1', !!int '0', !!int '550', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'Alice汁顔', !!int '1', !!int '0', !!int '550', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '5', 'Alice汁膣内', !!int '1', !!int '0', !!int '550', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['戦闘結果']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Close alice''s grades'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['戦闘結果']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'アリスの成績を閉じる']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$win1.dispose']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1 = nil']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['if $win1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['unless $win1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.disposed?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1 = nil']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['end']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['end']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '0.0'}, !!int '60', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '454' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '455' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アリス奴隷バトル' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['最初']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '43', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['胸永続']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '48', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['フェラ永続']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '383']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "How should I make you cum?♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'I want you to fuck me', 'I want to come from foreplay'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '犯して欲しい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '14']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['既に童貞奪われた']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '8', !!int '39']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '41', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['一番搾り']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '53', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '385']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "That''s right, I have to make a child with + + Sensei while I''m at it, huh?♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '53', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['奴隷二回目以降']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '385']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "I think one round is enough... but Sensei + + just wants to do it with me, right?♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '458']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['奪われた持ってない']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['奴隷バトルで筆おろし']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '387']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Hmph♡ Sensei, you started off so high and + + mighty, coming to lecture me...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '417']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '384']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "And now you''re begging to be fucked, how + + pathetic♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '387']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Well, Sensei is my favorite slave, so I + + guess it''s okay to use you as my toy♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '19', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] grabbed Taro''s dick roughly and pressed it + + against her pussy, then she lowered her hips onto + + him!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '118', 'p': ['選択肢2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '102', 'p': [['Choices', 'I''m going to cum right away!', 'Endure it'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '119', 'p': ['選択肢2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '1', 'すぐイっちゃう']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '311', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '2500', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '28', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '431']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '457']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '2', '我慢する']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro braced himself before being fucked by \N[6], + + desperately trying not to cum...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '28', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '431']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '482']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '126', 'p': [!!int '40', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '126', 'p': [!!int '39', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '226', !!int '226', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '458']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', '前戯でイきたい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['選択肢B']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Choices', 'I want to be milked by your breasts', 'I want to be milked dry with your mouth'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['選択肢B']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', '胸で搾り取られたい']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '118', 'p': ['胸永続']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '401']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '462']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '4', !!int '0', !!int '30', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '463']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '119', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['胸永続']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '2', '口で搾り取られたい']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '118', 'p': ['フェラ永続']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '401']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '464']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '4', !!int '0', !!int '30', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '465']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '119', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['フェラ永続']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '400']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['最初']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '456' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アリス奴隷脱童即射精' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '39', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '40', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Taro was quickly violated by \n[6] and without any + + chance to resist, he came instantly inside her + + pussy...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '412']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Pfft... Ahaha! Did you seriously cum the + + moment I put it in? You''re like a virgin out of a + + manga♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '414']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "It''s still coming out♡ How excited are you? + + You perverted virgin sensei♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '417']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '413']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Ah, you''re not a virgin anymore, right?♡ + + But with this, you won''t even make a good toy♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '411']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "But I can absorb your power from this side + + too...♪ I''ve learned something good♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '414']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Even if it''s a toy that breaks easily, if I + + can absorb power too, maybe I should use it more♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '299']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '41', !!int '41', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '44', !!int '44', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '43', !!int '43', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '287', !!int '287', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '288', !!int '288', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '83', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '431']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Continue to be ravished as you surrender yourself', 'You want the finishing blow?', 'I want you to make me come in a different way'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '身を委ねて犯され続ける']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '40']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '458']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', 'トドメが欲しい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精2回目以降敗北']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '413']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Eh-? You seriously think I''ll stop just + + because you came and you''re sensitive?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '414']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Even though you came instantly, you don''t + + feel like becoming a toy? That''s not something a + + slave can decide♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '412']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Even if you cry and apologize, I''ll keep + + making you cum♪ Even if you go crazy from cumming + + too much, you can still be used as a toy♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] squeezed Taro''s dick tightly inside her + + pussy! Taro''s dick was still hard and throbbing + + inside her...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '414']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Fufu♡ You''re getting excited about being + + fucked mercilessly from now on, aren''t you♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '412']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "You''re such a hopeless pervert♡ Well, that + + makes things easier for me♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] pinned Taro down with both hands and started + + to move her hips up and down fiercely!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '341']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '431']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '359']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] kept moving her hips without stopping even + + after making Taro ejaculate in an instant!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '341']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '79', !!int '79', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '414']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Come on, come on♡ Cum more♡ You don''t think + + something like this would get you forgiven, do + + you♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '298']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '413']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "You''re cumming so much it''s overflowing + + because I can''t absorb it all♡ There''s no point in + + making you cum anymore, but I''ll keep going♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '411']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Huh... Did you already pass out? You really + + have no stamina, it''s laughable♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '414']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "But if I fuck you until you pass out every + + single day, maybe you''ll get a bit more durable♡ + + Let''s try it out♪ Fufu♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]''s intense torment made Taro climax + + repeatedly, and as he felt excitement at the + + thought of being violated by her every day, he + + lost consciousness...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '287', !!int '287', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '41', !!int '41', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '44', !!int '44', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '43', !!int '43', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '295', !!int '295', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '340', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '3', '他の方法でイかせて欲しい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '410']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "Hm? You want me to pull it out?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '413']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "Do you think if I pull out once, you''ll get + + a break? I''ll teach you that it''s pointless + + because I have other ways to make you ejaculate + + continuously♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '400']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] slowly lifted her hips and released Taro''s + + penis from inside her pussy... As it came out, + + semen dripped sloppily from her pussy...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '40']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '456']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '457' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アリス奴隷本番' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '226', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '226', !!int '226', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['永続']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['最初']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '14']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '41', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '382']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「Well then, let''s make you cum quickly and + + take that slave semen inside♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] roughly grabbed Taro''s dick and aimed it at + + her genitals, then she lowered her hips onto it!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro was fucked by \N[6], surrendering his body to + + her...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '27', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '14']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '431']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['永続']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '459']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '4', !!int '0', !!int '30', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '460']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['永続']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['二回目']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '4', !!int '1', !!int '6', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['継続騎乗位']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '412']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「I''m going to keep milking you continuously♡ + + Try to endure a little and fulfill your role as a + + toy, okay?♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['騎乗位入れ直し']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '382']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「No matter what, it''s going to be continuous + + ejaculation, have you resigned yourself to cumming + + inside?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '385']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「Then I''ll give you the finishing blow over + + here♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '19', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] roughly grabbed Taro''s dick and aimed it at + + her genitals, then she lowered her hips onto it!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro was fucked by \N[6], surrendering his body to + + her...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '27', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['永続2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '431']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '459']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '4', !!int '0', !!int '30', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '460']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['永続2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Continue to surrender and be taken', 'I can''t take it anymore', 'I want you to make me come in a different way'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '身を委ねて犯され続ける']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '40']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '45', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['最初']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', 'もう限界']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['即イき以外トドメ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '411']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「You say that every time, but you''ve never + + stopped, have you?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '414']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「For me, it''s about time to deliver the final + + blow to Sensei, is this you begging for it?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '413']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「Well, as long as I can milk you to your + + limit, anything is fine♡ I''ll finish you off + + quickly♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] tightly squeezed Taro''s dick inside her! His + + dick was still hard and throbbing inside her...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '414']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「Then I''ll seriously milk you out♡ Don''t break + + too easily, okay? Fufu♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] pinned Taro down roughly and started moving + + her hips up and down vigorously!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '438']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '431']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] made Taro ejaculate in an instant but didn''t + + stop moving her hips even after!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '438']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '79', !!int '79', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '412']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「Ahaha♪ So much is coming out♡ I''ve milked it + + all out♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '417']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '414']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「No matter how many times I milk you, Sensei''s + + is good nourishment, isn''t it?♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '413']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「I''m making you release even the excess that + + can''t be absorbed, so it''s overflowing♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '413']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「Hurry up and rest so you can make new sperm♡ + + That''s the only role you have♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] repeatedly made Taro ejaculate until he was + + exhausted; he was scolded by her but also excited, + + and eventually lost consciousness...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '287', !!int '287', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '41', !!int '41', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '44', !!int '44', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '43', !!int '43', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '189', !!int '189', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '295', !!int '295', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '40', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '340', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '3', '他の方法でイかせて欲しい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '410']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]「I''m getting bored with this, maybe I''ll milk + + you using a different method♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '400']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] slowly raised her hips and released Taro''s + + dick from inside her... As it came out, semen + + dripped sloppily from her vagina...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '40']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '456']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '458' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アリスSex攻撃奴隷' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '45', !!int '45', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '43']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '431']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '41', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精前']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] pinned down the defenseless Taro with both + + hands and started to move her hips up and down + + vigorously!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] smiled wickedly while swinging her hips up + + and down, fiercely tormenting Taro''s penis!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] enjoyed Taro''s writhing as she grinded her + + hips back and forth!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['追撃台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '71']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '412']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I usually don''t go all the way with a + + slave, but you''re special, Sensei♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '414']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "But if you come too quickly, you''ll be + + punished♡ Hehe♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] rhythmically moved on top of Taro, + + relentlessly assaulting his penis inside her!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '417']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '413']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Sensei gets excited being fucked by a girl, + + you pervert♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '414']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "That''s why if I ride you like this and fuck + + you, you''ll come right away♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] showed Taro their joined parts while lewdly + + swinging her hips!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '414']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "You''re such a weak and masochistic slave, + + perfect for the role♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '411']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "You wanted to be fucked by me like this, + + didn''t you? Look, look♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] continued to grind her hips back and forth, + + enjoying Taro''s agonized state as she added insult + + to injury!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '71']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '418']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '431']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精後']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] mercilessly continued to stroke Taro''s + + sensitive penis inside her even after he + + ejaculated!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] swung her hips up and down repeatedly, mixing + + semen and love juices inside her!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] ignored Taro''s moans from being tormented + + right after ejaculation and moved her hips + + vigorously!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['追撃台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '71']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '412']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Look! Look look♡ I''m going to make you come + + over and over until I''m satisfied♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '414']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "As a slave and as a toy, make sure you + + serve your master well♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] swung her hips joyfully while looking at Taro + + with a mean expression!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '413']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "If you come too quickly, you''ll be + + punished♡ I''ll make you come to death♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '411']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I wonder if being fucked like this is just + + a reward for a masochistic slave like Sensei? + + Ahaha♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] swung her hips fiercely while verbally + + abusing Taro!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '417']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '413']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Sensei''s meat vibrator stays hard no matter + + how many times it ejaculates, huh♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '410']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "You come instantly but you last many + + rounds, so as a toy, you''re pretty excellent♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] showed Taro their joined parts while lewdly + + swinging her hips!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '71']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '418']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '431']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '459' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アリス奴隷膣内射精' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['奴隷戦は射精前と後をくっつけて、不自然な台詞えを変える']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '41', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['初射精']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '411']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Hehe♡ That was quick♪ First shot♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '413']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "I''ll finish you off by moving intensely and + + making you cum hard♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '9', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '414']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Huh? Are you about to cum already?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '412']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "You''ve been a slave for a while now, but + + you''re still not used to it, huh, Sensei?♡ Well, + + that''s okay♪ Just cum already♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '9', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '413']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Giggle♡ Already? You''re always so quick♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '412']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Maybe after a few more times, you''ll be + + able to hold it in a bit longer♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '9', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '412']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Hmm, you''re going to cum now? Looks like + + we''ll have to keep going until you pass out + + today♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '413']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I''ll finish you off by moving intensely and + + making you cum hard♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6] pressed Taro down with both hands and started + + moving her hips so fiercely that her hair swayed + + up and down!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '438']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['ここから射精後']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '431']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '41', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['ナカ初射精']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '411']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Ahaha♡ So you came instantly after all♡ But + + did you really try to hold back?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '417']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '414']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "But you''re cumming so much, so you must + + have been holding back♡ You can''t hold back at + + all, can you? So weak♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '412']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "If you cum this quickly, you won''t even + + make a good toy..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '413']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Maybe I should just milk you dry and turn + + you into a wreck♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '414']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "How about I make you cum over and over + + until your mind goes crazy from too much cumming? + + Let''s see how many minutes you can last♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['ナカ射精二回目以降初']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '28']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '412']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Ah-ah♡ You came again♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '417']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '413']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "You''ve become nothing but a toy that cums + + with a stupid look on his face from having his + + semen sucked out by a succubus''s power♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '411']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Well, a Sensei whose head is filled with + + nothing but sexual desire was destined to end up + + this way anyway♡ Ahahaha♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '413']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Okay♡ That''s it♡ No matter how many times + + you cum, it''s always too quick♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '417']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '414']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "That felt good, didn''t it?♡ You must be + + happy to become a slave to a beauty like me♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '411']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "From now on, I''ll use you like a toy until + + you break, as my slave♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '410']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Fufu♡ You cum so fast, but your semen is + + thick, isn''t it?♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '417']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '411']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Even this drained husk is delicious, maybe + + because you''re a former hero? The semen is tasty + + after all♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '414']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I really got myself a great toy♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '40', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '127', !!int '127', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '125', !!int '125', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '41', !!int '41', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '44', !!int '44', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '43', !!int '43', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '287', !!int '287', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '83', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '416']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '418']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '431']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '14']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '460' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '461' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アリス奴隷HP胸' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '401']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '46', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精前']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] squeezed Taro''s dick between her breasts + + tightly!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '49', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['追撃台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '406']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "You became a slave and threw away your life + + just for this, didn''t you?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '404']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "It can''t be helped that for Sensei, his + + dick is like his brain, right?♡ Ahaha♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] moved her breasts up and down vigorously, + + trapping Taro''s dick between them!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '403']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "In the end, Sensei, you dedicated your + + money and your life just to be squeezed between + + these breasts, huh?♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '406']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "And now, you''re going to dedicate the last + + of your strength to me too♡ Come on, hurry up and + + cum♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] vigorously jerked Taro''s dick while squeezing + + it tightly between her breasts!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '404']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Sensei, you''re just like those other weak + + men, instantly taken down by a titjob♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '406']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Even if you''re a weakling, it seems + + Sensei''s genes are excellent, so I''ll pay + + attention to you♡ You''re lucky to be a hero, + + Sensei♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] looked into Taro''s face while wildly handling + + his dick between her breasts!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '49', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精後']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] trapped Taro''s freshly ejaculated dick at the + + base between her breasts!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '49', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['追撃台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '404']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "But it''s a good thing that Sensei is in + + charge of the little kids'' class♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '406']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "If a man as susceptible to temptation as + + Sensei were our teacher, he would have been preyed + + upon by the students long ago♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] vigorously moved her breasts up and down, + + trapping Taro''s freshly ejaculated dick between + + them!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '406']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Look, look♡ You haven''t cum enough yet, + + have you?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '405']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I''ll milk you until you''re so empty that + + you can''t think of anything else but being my + + slave♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '404']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] vigorously jerked Taro''s dick while squeezing + + it tightly between her breasts!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '406']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Ah-ah♡ Sensei is completely infatuated with + + my breasts, isn''t he?♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "You''re happy to become my slave, aren''t + + you? Fufu♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '49', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '462' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アリス奴隷胸逝き' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '40', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '46', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['キス初射精']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '405']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「Oh? You''re going to cum already?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '403']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]「I think the stimulation is quite gentle, but + + everyone loves cumming like this, huh-♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '406']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]「Should I make you cum hard for the finale? ♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] aggressively milked Taro''s dick, which was on + + the verge of ejaculating, with her breasts as if + + to finish him off!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '12']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '438']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '407']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '404']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]「Ahaha♡ It''s throbbing inside my breasts♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] is slowly moving her breasts up and down, + + enjoying the sensation of Taro''s dick + + ejaculating...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '402']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]「Sensei, you''re just like all the other weak + + men, it''s laughable that you''re supposed to be a + + hero♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '406']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]「Sensei, you''re just a slave now, no different + + from any other weak man. I''ll thoroughly teach you + + that♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精二回目以降 射精前と後の台詞']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '19']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '405']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「You''re going to cum again? Already?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '403']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「Even after all this training, you''re still so + + weak♡ Maybe I should just give up and make you cum + + quickly♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] crushed Taro''s dick with her breasts and then + + started to jerk him off vigorously!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '404']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「Ah-ah♡ You''ve completely become my slave, + + haven''t you? All you can think about is feeling + + good♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '406']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「I''ll make you cum more and more and train you + + into an obedient slave♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] continued to punish Taro, who was helplessly + + accepting the pleasure, even more fiercely!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '405']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「Hm♡ You''re cumming again♡ It''s so easy that + + it''s not even tiring♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '403']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「Sensei, you''re a slave just like the other + + weak men, but since your cum tastes so good, I''ll + + let you cum lots as a special treat♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] looked down on Taro, who was stiff with pre- + + ejaculation, and started to jerk off his dick with + + her breasts even more intensely!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '12']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '438']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '407']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '28']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '405']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「Mmm... your smelly semen came out♡ Sensei, + + you''ve become a splendid slave with such a foolish + + look on your face♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '403']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「Just like that, don''t think about anything + + and feel good. Work for me for the rest of your + + life♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '405']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「Fufu♡ Your pathetic dick came again♡ Can''t + + you even stand up anymore?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '406']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「Well, today I''m going to make you cum until + + you pass out, so there''s no need for Sensei to + + stand up anymore♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '405']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「Yes♡ That''s the end♡ Have you been completely + + charmed by now?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '406']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「You''ve become completely my slave, but since + + Sensei''s cum is delicious... I have to give you a + + reward sometimes♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '126', !!int '126', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '124', !!int '124', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '46', !!int '46', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '42', !!int '42', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '43', !!int '43', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '12']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['After making Taro cum, \N[6] began to milk his + + penis with her breasts again to make him ejaculate + + continuously...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['トドメ選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Surrender yourself', 'I''m at my limit', 'I want to come in a different way'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['トドメ選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '身を委ねる']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '12']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '40']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '45', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', 'もう限界']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '12']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '466']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '3', '他の方法でイきたい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '402']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]「Hm? You still have some brain left to talk? + + Since it''s such a rare occasion, maybe I''ll + + listen♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '12']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '43', !!int '43', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '400']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '40']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '456']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '463' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アリス奴隷HP口' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '401']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '59', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精前']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '405']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Sensei, do you prefer it with the mouth + + rather than between the breasts?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '409']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] clamped Taro''s dick between her breasts and + + then took it in her mouth with a gulp!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '99', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '408']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Hamu... chu... oiihii...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '406']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Fufu♡ You look like you can''t take it + + anymore♡ Such a pathetic face♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '409']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] observed Taro''s expression while sucking his + + dick slurpily!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '406']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I want to finish quickly, so maybe I''ll + + make you cum with my mouth♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '409']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] continued to suck on Taro''s dick while + + pressing it between her breasts!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '99', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '408']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Nn... churu... roo? Sensei♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '403']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "It''s rare for me to do this much for you♪ + + You should be grateful♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '409']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] licked the tip of Taro''s dick with the tip of + + her tongue while holding it in her mouth!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '405']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "It might be a bit too stimulating for + + Sensei... but I''ll service you♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '409']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] licked Taro''s dick intensely with the tip of + + her tongue!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '99', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '408']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Chu... chu... nfu nfu...♪ Does it feel + + good?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '403']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Such pleasure... You can''t hold back, can + + you? You''re going to cum soon, aren''t you? Fufu♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '409']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] crushed Taro''s dick between her breasts while + + sucking on it fiercely!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '99', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精後']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['追撃台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '403']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "You''re so sensitive after just cumming♡ + + I''ll milk you over and over♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '409']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] swirled her tongue around Taro''s dick that + + was fully engulfed in her mouth!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '99', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '408']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Chu... chu... nfu nfu...♪ Are you going to + + cum again so soon?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '405']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "It''s fun to make someone who cums as + + quickly as Sensei cum over and over♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '409']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] crushed Taro''s dick while sucking on it + + fiercely!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '405']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I''ll suck out all of Sensei''s slave semen♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '409']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] clamped Taro''s dick between her breasts and + + then took it in her mouth with a gulp!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '99', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '408']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Hamu... chu... oiihii...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '406']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "You''re already such a splendid succubus♡ + + But Sensei is a splendid slave too♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '409']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] ignored Taro''s agony and continued to suck + + his dick slurpily!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '406']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I might have finished a bit too quickly, + + but can Sensei handle multiple rounds?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '409']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] continued to suck on Taro''s dick while + + pressing it between her breasts!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '99', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '408']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Nn... churu... more...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '403']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Let''s empty out your sperm and brains until + + you''re completely hollow and become an even better + + slave♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '409']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] licked the tip of Taro''s dick with the tip of + + her tongue while holding it in her mouth!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '99', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '464' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アリス奴隷口逝き' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '40', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '59', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['キス初射精']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '405']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Fufu♡ You''re about to cum, aren''t you♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '403']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "Maybe that was a bit too stimulating for a + + weakling Sensei♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '406']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "I''ll make you cum so hard you won''t be able + + to move your hips♡ Be prepared♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '409']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] fiercely handled Taro''s dick with her breasts + + as if to finish him off as he seemed about to + + ejaculate!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '45']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '438']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '407']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '408']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "Nngh...♡ You came... didn''t you...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '83', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '416']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] sucked on Taro''s dick as he ejaculated, + + swallowing the overflowing semen as well...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '402']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "Mmm... Sensei''s semen... delicious♡ It''s + + just the leftovers, but I can still draw out + + plenty of strength from it, huh♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '404']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "Maybe I should go for seconds♪ If I suck + + this much, Sensei will be all emptied out, won''t + + he♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '406']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "Well, even if you''re emptied out, you can + + still work as a slave, so go ahead and let it all + + out♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精二回目以降 射精前と後の台詞']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '19']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '408']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Mmm...♡ Sensei... are you going to cum + + again-?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '403']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Sensei, you''re so easy to read♡ Then let''s + + make you cum with all our might♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '409']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] took Taro''s dick in her mouth and started + + sucking fiercely!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '408']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Churu... chu♡ Nfufu...♡ You''re going to cum + + now, right♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '406']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Ehehe♡ After a little break, I''ll suck + + everything up in one go♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '409']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] took Taro''s dick in her mouth and began to + + suck intensely!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '408']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Hamu... chu...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '405']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Ah♡ You were about to let it out, right♡ + + I''ll give you the finishing blow with all my + + might♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '409']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] took Taro''s dick in her mouth and started + + licking the glans intensely!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '45']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '438']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '407']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '28']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro, having his dick sucked by \N[6], ended up + + pouring a large amount of semen into her mouth...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '83', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '416']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] swallowed all the ejaculated semen...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '405']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Fufu♡ Your whole body is twitching♡ You + + don''t have to overreact like that♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '403']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "But if you react so much, it makes me even + + more motivated♡ I''ll suck even more vigorously♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '405']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Mmm-♡ That was delicious♡ Sensei is now my + + meal, isn''t he♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '406']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "If it''s this delicious, maybe I''ll eat it + + every day♡ Aren''t you happy? Fufu♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '404']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Mmm... thanks for the meal♡ You still + + produce quite a thick load even after cumming so + + many times♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '406']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Today I''m going to suck you dry until + + you''re shriveled up, so work hard at producing + + more semen♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '126', !!int '126', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '124', !!int '124', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '59', !!int '59', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '42', !!int '42', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '43', !!int '43', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '45']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['After making Taro cum, \N[6] continued trying to + + make him ejaculate again by taking his penis in + + her mouth...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['トドメ選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Surrender myself', 'I''m at my limit', 'I want to come in a different way'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['トドメ選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '身を委ねる']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '45']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '40']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '45', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', 'もう限界']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '45']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '466']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '3', '他の方法でイきたい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '402']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "Hmm? You still have some brains left to + + talk? Since you''ve gone to the trouble, maybe I''ll + + listen♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '45']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '48', !!int '48', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '400']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '40']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '456']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '465' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'アリス奴隷限界' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '43', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '404']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Eh? You''re not coming anymore?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '405']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Didn''t I tell you that I don''t care about + + what Sensei thinks? Maybe you''ve been sucked dry + + to the point of stupidity. ♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '406']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Thanks to the succubus''s power, a man can + + produce an endless supply of thick cum. ♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] squeezed Taro''s dick between her breasts!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro''s dick became erect once again...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '403']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Look! ♡ You can still cum more, can''t you? + + ♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '406']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "You always pass out and then you can''t cum + + anymore, so try your best to stay conscious, okay? + + ♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] smiled mischievously and tightened her + + breasts around Taro''s dick, jerking it fiercely!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '438']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] ignored Taro''s pleas for mercy and continued + + to stroke his dick, leading him to another climax!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '438']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro was made to cum continuously by \N[6] and + + became unable to move...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '124', !!int '124', !!int '1', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '126', !!int '126', !!int '1', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '405']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Hehe ♡ Is that all? You''re such a wimp as + + always. ♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '406']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Make sure you rest up properly so you can + + fulfill your duties as a slave tomorrow and + + produce lots of cum. ♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Having been completely drained of his seed, Taro + + was acutely aware of his own pathetic state as he + + lost consciousness to the sight of the girl''s + + triumphant face...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '289', !!int '289', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '48', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '402']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Huh? Did it all come out just now?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '403']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Well, you did cum a lot. ♡ But I''m still + + not satisfied. ♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '409']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] took Taro''s dick in her mouth and gently + + licked it with the tip of her tongue!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro''s dick became erect once again...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '405']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Ahaha ♡ I knew you could still cum. ♡ It''s + + just too much for you, isn''t it?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '406']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "It doesn''t matter if Sensei finds it tough. + + ♪ You''re a slave, after all, so it''s only natural, + + right? Now then, I''ll take my second helping. ♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '409']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] took Taro''s dick in her mouth vigorously and + + started sucking hard!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '438']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] ignored Taro writhing in too much pleasure + + and continued to suck fiercely!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '438']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '407']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '83', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '416']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] swallowed all the ejaculated cum...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]''s intense torment made Taro cum continuously + + until he couldn''t move...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '124', !!int '124', !!int '1', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '126', !!int '126', !!int '1', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '405']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Mmm... ♡ As expected, swallowing two loads + + in a row is quite satisfying. ♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '406']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Getting addicted to continuous ejaculation + + from a blowjob? Sensei, you seem to be enjoying it + + so much. ♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '404']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "It''s delicious for me too, so it''s a Win- + + Win. ♡ Maybe I''ll finish you off like this next + + time too. ♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Having his seed thoroughly sucked out and + + satisfied, Taro lost consciousness while being + + captivated by the girl''s enchanting expression...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '290', !!int '290', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '189', !!int '189', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '295', !!int '295', !!int '0']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &8 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*8]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '8']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '11']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '13']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '162', !!int '162', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '340', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '466' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '467' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '好きチェック2(反省)' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['途中でGameoverでアイテム消滅するので、']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['メアイベント用に好きだけは残す']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '30', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '8', !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '3', !!int '0', !!int '1', !!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '102', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '8', !!int '25']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '25', !!int '0', !!int '1', !!int '102']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '64', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '8', !!int '34']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '34', !!int '0', !!int '1', !!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '122', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '8', !!int '40']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '40', !!int '0', !!int '1', !!int '122']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '468' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'マオ会話表示立絵無' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '86', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['メガネ外す']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '85', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['戦闘中Pic1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['Pic1裸']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '806']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '59', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '108', 'p': ['Pic1胸見せスカートあり']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '336', 'p': [!!int '0', !!int '790']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '336', 'p': [!!int '0', !!int '774']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '336', 'p': [!!int '0', !!int '614']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '108', 'p': ['Pic1着衣']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '336', 'p': [!!int '0', !!int '758']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '336', 'p': [!!int '0', !!int '742']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '336', 'p': [!!int '0', !!int '598']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['Map Pic20']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['Pic20裸']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '59', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '108', 'p': ['Pic20裸']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '108', 'p': ['Pic20着衣']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['メガネ外さない']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '85', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['戦闘中Pic1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['Pic1裸']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '814']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '59', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '108', 'p': ['Pic1裸']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '336', 'p': [!!int '0', !!int '798']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '336', 'p': [!!int '0', !!int '782']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '336', 'p': [!!int '0', !!int '622']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '108', 'p': ['Pic1着衣']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '336', 'p': [!!int '0', !!int '766']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '336', 'p': [!!int '0', !!int '750']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '336', 'p': [!!int '0', !!int '606']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['Map Pic20']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['Pic20裸']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '59', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '108', 'p': ['Pic20裸']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '108', 'p': ['Pic20着衣']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '469' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'マオ会話表示普通' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '86', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['メガネ外す']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '85', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['戦闘中Pic1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['Pic1裸']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Mao 普通HN', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '806']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '59', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '108', 'p': ['Pic1胸見せスカートあり']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '231', 'p': [!!int '1', 'Mao 普通HN', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '336', 'p': [!!int '0', !!int '790']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '336', 'p': [!!int '0', !!int '774']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '336', 'p': [!!int '0', !!int '614']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '108', 'p': ['Pic1着衣']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '231', 'p': [!!int '1', 'Mao 普通', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '336', 'p': [!!int '0', !!int '758']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '336', 'p': [!!int '0', !!int '742']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '336', 'p': [!!int '0', !!int '598']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['Map Pic20']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['Pic20裸']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '20', 'Mao 普通HN', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '59', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '108', 'p': ['Pic20裸']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '231', 'p': [!!int '20', 'Mao 普通HN', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '108', 'p': ['Pic20着衣']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '231', 'p': [!!int '20', 'Mao 普通', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['メガネ外さない']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '85', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['戦闘中Pic1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['Pic1裸']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Mao 普通HNM', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '814']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '59', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '108', 'p': ['Pic1裸']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '231', 'p': [!!int '1', 'Mao 普通HNM', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '336', 'p': [!!int '0', !!int '798']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '336', 'p': [!!int '0', !!int '782']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '336', 'p': [!!int '0', !!int '622']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '108', 'p': ['Pic1着衣']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '231', 'p': [!!int '1', 'Mao 普通M', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '336', 'p': [!!int '0', !!int '766']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '336', 'p': [!!int '0', !!int '750']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '336', 'p': [!!int '0', !!int '606']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['Map Pic20']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['Pic20裸']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '20', 'Mao 普通HNM', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '59', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '108', 'p': ['Pic20裸']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '231', 'p': [!!int '20', 'Mao 普通HNM', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '108', 'p': ['Pic20着衣']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '231', 'p': [!!int '20', 'Mao 普通M', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '470' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'マオ会話表示ドヤ' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '86', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['メガネ外す']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '85', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['戦闘中Pic1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['Pic1裸']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Mao DoyaHN', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '804']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '59', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '108', 'p': ['Pic1胸見せスカートあり']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '231', 'p': [!!int '1', 'Mao DoyaHN', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '336', 'p': [!!int '0', !!int '788']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '336', 'p': [!!int '0', !!int '772']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '336', 'p': [!!int '0', !!int '612']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '108', 'p': ['Pic1着衣']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '231', 'p': [!!int '1', 'Mao Doya', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '336', 'p': [!!int '0', !!int '756']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '336', 'p': [!!int '0', !!int '740']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '336', 'p': [!!int '0', !!int '596']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['Map Pic20']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['Pic20裸']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '20', 'Mao DoyaHN', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '59', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '108', 'p': ['Pic20裸']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '231', 'p': [!!int '20', 'Mao DoyaHN', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '108', 'p': ['Pic20着衣']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '231', 'p': [!!int '20', 'Mao Doya', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['メガネ外さない']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '85', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['戦闘中Pic1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['Pic1裸']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Mao DoyaHNM', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '812']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '59', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '108', 'p': ['Pic1裸']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '231', 'p': [!!int '1', 'Mao DoyaHNM', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '336', 'p': [!!int '0', !!int '796']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '336', 'p': [!!int '0', !!int '780']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '336', 'p': [!!int '0', !!int '620']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '108', 'p': ['Pic1着衣']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '231', 'p': [!!int '1', 'Mao DoyaM', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '336', 'p': [!!int '0', !!int '764']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '336', 'p': [!!int '0', !!int '748']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '336', 'p': [!!int '0', !!int '604']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['Map Pic20']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['Pic20裸']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '20', 'Mao DoyaHNM', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '59', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '108', 'p': ['Pic20裸']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '231', 'p': [!!int '20', 'Mao DoyaHNM', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '108', 'p': ['Pic20着衣']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '231', 'p': [!!int '20', 'Mao DoyaM', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '471' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'マオ会話表示Hap' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '86', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['メガネ外す']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '85', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['戦闘中Pic1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['Pic1裸']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Mao HappyHN', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '805']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '59', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '108', 'p': ['Pic1胸見せスカートあり']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '231', 'p': [!!int '1', 'Mao HappyHN', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '336', 'p': [!!int '0', !!int '789']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '336', 'p': [!!int '0', !!int '773']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '336', 'p': [!!int '0', !!int '613']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '108', 'p': ['Pic1着衣']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '231', 'p': [!!int '1', 'Mao Happy', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '336', 'p': [!!int '0', !!int '757']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '336', 'p': [!!int '0', !!int '741']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '336', 'p': [!!int '0', !!int '597']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['Map Pic20']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['Pic20裸']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '20', 'Mao HappyHN', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '59', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '108', 'p': ['Pic20裸']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '231', 'p': [!!int '20', 'Mao HappyHN', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '108', 'p': ['Pic20着衣']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '231', 'p': [!!int '20', 'Mao Happy', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['メガネ外さない']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '85', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['戦闘中Pic1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['Pic1裸']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Mao HappyHNM', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '813']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '59', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '108', 'p': ['Pic1裸']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '231', 'p': [!!int '1', 'Mao HappyHNM', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '336', 'p': [!!int '0', !!int '797']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '336', 'p': [!!int '0', !!int '781']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '336', 'p': [!!int '0', !!int '621']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '108', 'p': ['Pic1着衣']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '231', 'p': [!!int '1', 'Mao HappyM', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '336', 'p': [!!int '0', !!int '765']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '336', 'p': [!!int '0', !!int '749']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '336', 'p': [!!int '0', !!int '605']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['Map Pic20']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['Pic20裸']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '20', 'Mao HappyHNM', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '59', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '108', 'p': ['Pic20裸']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '231', 'p': [!!int '20', 'Mao HappyHNM', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '108', 'p': ['Pic20着衣']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '231', 'p': [!!int '20', 'Mao HappyM', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '472' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'マオ会話表示Oko' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '86', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['メガネ外す']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '85', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['戦闘中Pic1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['Pic1裸']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Mao OkoHN', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '807']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '59', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '108', 'p': ['Pic1胸見せスカートあり']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '231', 'p': [!!int '1', 'Mao OkoHN', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '336', 'p': [!!int '0', !!int '791']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '336', 'p': [!!int '0', !!int '775']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '336', 'p': [!!int '0', !!int '615']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '108', 'p': ['Pic1着衣']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '231', 'p': [!!int '1', 'Mao oko', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '336', 'p': [!!int '0', !!int '759']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '336', 'p': [!!int '0', !!int '743']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '336', 'p': [!!int '0', !!int '599']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['Map Pic20']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['Pic20裸']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '20', 'Mao OkoHN', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '59', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '108', 'p': ['Pic20裸']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '231', 'p': [!!int '20', 'Mao OkoHN', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '108', 'p': ['Pic20着衣']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '231', 'p': [!!int '20', 'Mao oko', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['メガネ外さない']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '85', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['戦闘中Pic1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['Pic1裸']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Mao OkoHNM', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '815']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '59', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '108', 'p': ['Pic1裸']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '231', 'p': [!!int '1', 'Mao OkoHNM', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '336', 'p': [!!int '0', !!int '799']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '336', 'p': [!!int '0', !!int '783']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '336', 'p': [!!int '0', !!int '623']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '108', 'p': ['Pic1着衣']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '231', 'p': [!!int '1', 'Mao okoM', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '336', 'p': [!!int '0', !!int '767']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '336', 'p': [!!int '0', !!int '751']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '336', 'p': [!!int '0', !!int '607']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['Map Pic20']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['Pic20裸']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '20', 'Mao OkoHNM', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '59', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '108', 'p': ['Pic20裸']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '231', 'p': [!!int '20', 'Mao OkoHNM', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '108', 'p': ['Pic20着衣']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '231', 'p': [!!int '20', 'Mao okoM', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '473' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'マオ会話表示Sad' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '86', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['メガネ外す']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '85', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['戦闘中Pic1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['Pic1裸']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Mao SadHN', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '808']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '59', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '108', 'p': ['Pic1胸見せスカートあり']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '231', 'p': [!!int '1', 'Mao SadHN', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '336', 'p': [!!int '0', !!int '792']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '336', 'p': [!!int '0', !!int '776']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '336', 'p': [!!int '0', !!int '616']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '108', 'p': ['Pic1着衣']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '231', 'p': [!!int '1', 'Mao Sad', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '336', 'p': [!!int '0', !!int '760']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '336', 'p': [!!int '0', !!int '744']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '336', 'p': [!!int '0', !!int '600']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['Map Pic20']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['Pic20裸']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '20', 'Mao SadHN', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '59', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '108', 'p': ['Pic20裸']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '231', 'p': [!!int '20', 'Mao SadHN', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '108', 'p': ['Pic20着衣']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '231', 'p': [!!int '20', 'Mao Sad', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['メガネ外さない']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '85', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['戦闘中Pic1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['Pic1裸']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Mao SadHNM', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '816']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '59', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '108', 'p': ['Pic1裸']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '231', 'p': [!!int '1', 'Mao SadHNM', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '336', 'p': [!!int '0', !!int '800']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '336', 'p': [!!int '0', !!int '784']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '336', 'p': [!!int '0', !!int '624']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '108', 'p': ['Pic1着衣']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '231', 'p': [!!int '1', 'Mao SadM', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '336', 'p': [!!int '0', !!int '768']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '336', 'p': [!!int '0', !!int '752']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '336', 'p': [!!int '0', !!int '608']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['Map Pic20']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['Pic20裸']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '20', 'Mao SadHNM', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '59', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '108', 'p': ['Pic20裸']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '231', 'p': [!!int '20', 'Mao SadHNM', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '108', 'p': ['Pic20着衣']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '231', 'p': [!!int '20', 'Mao SadM', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '474' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'マオ会話表示笑顔照れ' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '86', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['メガネ外す']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '85', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['戦闘中Pic1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['Pic1裸']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Mao Smile Tere HN', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '59', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '108', 'p': ['Pic1裸']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '231', 'p': [!!int '1', 'Mao Smile Tere HN', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '108', 'p': ['Pic1着衣']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '231', 'p': [!!int '1', 'Mao Smile Tere', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['Map Pic20']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['Pic20裸']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '20', 'Mao Smile Tere HN', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '59', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '108', 'p': ['Pic20裸']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '231', 'p': [!!int '20', 'Mao Smile Tere HN', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '108', 'p': ['Pic20着衣']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '231', 'p': [!!int '20', 'Mao Smile Tere', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['メガネ外さない']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '85', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['戦闘中Pic1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['Pic1裸']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Mao Smile Tere HNM', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '59', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '108', 'p': ['Pic1裸']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '231', 'p': [!!int '1', 'Mao Smile Tere HNM', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '108', 'p': ['Pic1着衣']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '231', 'p': [!!int '1', 'Mao Smile TereM', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['Map Pic20']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['Pic20裸']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '20', 'Mao Smile Tere HNM', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '59', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '108', 'p': ['Pic20裸']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '231', 'p': [!!int '20', 'Mao Smile Tere HNM', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '108', 'p': ['Pic20着衣']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '231', 'p': [!!int '20', 'Mao Smile TereM', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '475' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'マオ会話表示Smi' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '86', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['メガネ外す']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '85', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['戦闘中Pic1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['Pic1裸']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Mao SmileHN', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '809']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '59', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '108', 'p': ['Pic1胸見せスカートあり']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '231', 'p': [!!int '1', 'Mao SmileHN', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '336', 'p': [!!int '0', !!int '793']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '336', 'p': [!!int '0', !!int '777']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '336', 'p': [!!int '0', !!int '617']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '108', 'p': ['Pic1着衣']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '231', 'p': [!!int '1', 'Mao Smile', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '336', 'p': [!!int '0', !!int '761']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '336', 'p': [!!int '0', !!int '745']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '336', 'p': [!!int '0', !!int '601']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['Map Pic20']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['Pic20裸']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '20', 'Mao SmileHN', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '59', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '108', 'p': ['Pic20裸']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '231', 'p': [!!int '20', 'Mao SmileHN', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '108', 'p': ['Pic20着衣']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '231', 'p': [!!int '20', 'Mao Smile', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['メガネ外さない']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '85', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['戦闘中Pic1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['Pic1裸']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Mao SmileHNM', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '817']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '59', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '108', 'p': ['Pic1裸']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '231', 'p': [!!int '1', 'Mao SmileHNM', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '336', 'p': [!!int '0', !!int '801']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '336', 'p': [!!int '0', !!int '785']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '336', 'p': [!!int '0', !!int '625']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '108', 'p': ['Pic1着衣']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '231', 'p': [!!int '1', 'Mao SmileM', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '336', 'p': [!!int '0', !!int '769']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '336', 'p': [!!int '0', !!int '753']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '336', 'p': [!!int '0', !!int '609']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['Map Pic20']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['Pic20裸']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '20', 'Mao SmileHNM', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '59', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '108', 'p': ['Pic20裸']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '231', 'p': [!!int '20', 'Mao SmileHNM', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '108', 'p': ['Pic20着衣']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '231', 'p': [!!int '20', 'Mao SmileM', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '476' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'マオ会話表示照れ困' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '86', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['メガネ外す']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '85', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['戦闘中Pic1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['Pic1裸']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Mao TereHN', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '59', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '108', 'p': ['Pic1裸']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '231', 'p': [!!int '1', 'Mao TereHN', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '108', 'p': ['Pic1着衣']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '231', 'p': [!!int '1', 'Mao Tere', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['Map Pic20']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['Pic20裸']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '20', 'Mao TereHN', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '59', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '108', 'p': ['Pic20裸']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '231', 'p': [!!int '20', 'Mao TereHN', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '108', 'p': ['Pic20着衣']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '231', 'p': [!!int '20', 'Mao Tere', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['メガネ外さない']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '85', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['戦闘中Pic1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['Pic1裸']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Mao TereHNM', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '59', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '108', 'p': ['Pic1裸']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '231', 'p': [!!int '1', 'Mao TereHNM', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '108', 'p': ['Pic1着衣']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '231', 'p': [!!int '1', 'Mao TereM', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['Map Pic20']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['Pic20裸']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '20', 'Mao TereHNM', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '59', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '108', 'p': ['Pic20裸']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '231', 'p': [!!int '20', 'Mao TereHNM', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '108', 'p': ['Pic20着衣']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '231', 'p': [!!int '20', 'Mao TereM', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '477' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'マオ会話表示Sup' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '86', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['メガネ外す']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '85', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['戦闘中Pic1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['Pic1裸']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Mao困るHN', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '810']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '59', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '108', 'p': ['Pic1胸見せスカートあり']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '231', 'p': [!!int '1', 'Mao困るHN', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '336', 'p': [!!int '0', !!int '794']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '336', 'p': [!!int '0', !!int '778']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '336', 'p': [!!int '0', !!int '618']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '108', 'p': ['Pic1着衣']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '231', 'p': [!!int '1', 'Mao困る', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '336', 'p': [!!int '0', !!int '762']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '336', 'p': [!!int '0', !!int '746']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '336', 'p': [!!int '0', !!int '602']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['Map Pic20']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['Pic20裸']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '20', 'Mao困るHN', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '59', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '108', 'p': ['Pic20裸']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '231', 'p': [!!int '20', 'Mao困るHN', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '108', 'p': ['Pic20着衣']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '231', 'p': [!!int '20', 'Mao困る', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['メガネ外さない']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '85', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['戦闘中Pic1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['Pic1裸']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Mao困るHNM', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '818']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '59', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '108', 'p': ['Pic1裸']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '231', 'p': [!!int '1', 'Mao困るHNM', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '336', 'p': [!!int '0', !!int '802']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '336', 'p': [!!int '0', !!int '786']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '336', 'p': [!!int '0', !!int '626']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '108', 'p': ['Pic1着衣']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '231', 'p': [!!int '1', 'Mao困るM', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '336', 'p': [!!int '0', !!int '770']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '336', 'p': [!!int '0', !!int '754']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '336', 'p': [!!int '0', !!int '610']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['Map Pic20']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['Pic20裸']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '20', 'Mao困るHNM', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '59', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '108', 'p': ['Pic20裸']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '231', 'p': [!!int '20', 'Mao困るHNM', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '108', 'p': ['Pic20着衣']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '231', 'p': [!!int '20', 'Mao困るM', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '478' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '479' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '好きな子チェック' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '141', !!int '141', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '30', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '302', !!int '302', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '141', !!int '141', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '102', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '302', !!int '302', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '141', !!int '141', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '64', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '302', !!int '302', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '141', !!int '141', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '122', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '302', !!int '302', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '141', !!int '141', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '302', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '303', !!int '303', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '480' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'メア依頼フラグ' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '122', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '304', !!int '304', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '102', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '304', !!int '304', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '64', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '304', !!int '304', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '125', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '304', !!int '304', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '241', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '304', !!int '304', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '281', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '304', !!int '304', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '201', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '304', !!int '304', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '481' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '筆おろしスタン' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '-1', !!int '0', !!int '31']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '4', !!int '0', !!int '0', !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '101', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '482' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'レベルアップ' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '6', !!int '1', 'ユイ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '31', !!int '31', !!int '1', !!int '0', !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '6', !!int '1', 'ハニィ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '54', !!int '54', !!int '1', !!int '0', !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '6', !!int '1', 'ルミ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '65', !!int '65', !!int '1', !!int '0', !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '6', !!int '1', 'アヤ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '101', !!int '101', !!int '1', !!int '0', !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '6', !!int '1', 'アリス']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '121', !!int '121', !!int '1', !!int '0', !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '483' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '好きな子回収' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '3', !!int '1', !!int '0', !!int '99']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '25', !!int '1', !!int '0', !!int '99']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '34', !!int '1', !!int '0', !!int '99']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '40', !!int '1', !!int '0', !!int '99']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '484' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'レベル高い子チェック' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '90', !!int '95', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '95', !!int '99', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['アリスVs Others']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '263', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '121', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '121', !!int '1', !!int '31', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '1', !!int '121', !!int '1', !!int '65', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '111', 'p': [!!int '1', !!int '121', !!int '1', !!int '101', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '121', 'p': [!!int '90', !!int '95', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '121', 'p': [!!int '93', !!int '93', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '111', 'p': [!!int '1', !!int '122', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '121', 'p': [!!int '95', !!int '99', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '121', 'p': [!!int '98', !!int '98', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['アヤVs Others']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '263', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '101', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '101', !!int '1', !!int '31', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '1', !!int '101', !!int '1', !!int '65', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '111', 'p': [!!int '1', !!int '101', !!int '1', !!int '121', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '121', 'p': [!!int '90', !!int '95', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '121', 'p': [!!int '92', !!int '92', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '111', 'p': [!!int '1', !!int '102', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '121', 'p': [!!int '95', !!int '99', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '121', 'p': [!!int '97', !!int '97', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['ルミVs Others']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '217', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '65', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '65', !!int '1', !!int '31', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '1', !!int '65', !!int '1', !!int '101', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '111', 'p': [!!int '1', !!int '65', !!int '1', !!int '121', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '121', 'p': [!!int '90', !!int '95', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '121', 'p': [!!int '91', !!int '91', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '111', 'p': [!!int '1', !!int '64', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '121', 'p': [!!int '95', !!int '99', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '121', 'p': [!!int '96', !!int '96', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['ユイVs Others']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '15', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '31', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '31', !!int '1', !!int '65', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '1', !!int '31', !!int '1', !!int '101', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '111', 'p': [!!int '1', !!int '31', !!int '1', !!int '121', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '121', 'p': [!!int '90', !!int '95', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '121', 'p': [!!int '90', !!int '90', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '111', 'p': [!!int '1', !!int '30', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '121', 'p': [!!int '95', !!int '99', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '121', 'p': [!!int '95', !!int '95', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '90', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '91', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '92', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '93', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '108', 'p': ['全員に負けてない/勝利']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '121', 'p': [!!int '90', !!int '95', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '121', 'p': [!!int '95', !!int '99', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '485' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '弱点自動設定' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '6', !!int '1', 'ムム']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['最初で入れる']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '104', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '102', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '102', !!int '102', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '167', !!int '167', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '104', !!int '104', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '170', !!int '170', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '6', !!int '1', 'プリン']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['最初で入れる']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '101', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '102', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '109', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '121', 'p': [!!int '101', !!int '101', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '121', 'p': [!!int '166', !!int '166', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '121', 'p': [!!int '102', !!int '102', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '121', 'p': [!!int '167', !!int '167', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '121', 'p': [!!int '109', !!int '109', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '121', 'p': [!!int '168', !!int '168', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '6', !!int '1', 'ユイ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['最初で入れる']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '101', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '102', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '101', !!int '101', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '166', !!int '166', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '102', !!int '102', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '167', !!int '167', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '6', !!int '1', 'ハニィ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['MP0で入れる']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '107', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '101', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '104', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '121', 'p': [!!int '101', !!int '101', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '121', 'p': [!!int '166', !!int '166', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '121', 'p': [!!int '104', !!int '104', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '121', 'p': [!!int '170', !!int '170', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '121', 'p': [!!int '107', !!int '107', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '121', 'p': [!!int '169', !!int '169', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '6', !!int '1', 'ルミ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['最初で入れる']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '109', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '102', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '104', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '121', 'p': [!!int '109', !!int '109', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '121', 'p': [!!int '198', !!int '198', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '121', 'p': [!!int '168', !!int '168', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '121', 'p': [!!int '102', !!int '102', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '121', 'p': [!!int '167', !!int '167', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '121', 'p': [!!int '104', !!int '104', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '121', 'p': [!!int '170', !!int '170', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '6', !!int '1', 'アヤ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['MP0で入れる']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '104', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '107', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '104', !!int '104', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '170', !!int '170', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '107', !!int '107', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '169', !!int '169', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '6', !!int '1', 'アリス']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['MP0で入れる']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '106', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '104', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '106', !!int '106', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '171', !!int '171', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '104', !!int '104', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '170', !!int '170', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '6', !!int '1', 'メア']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['MP0で入れる']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '106', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '101', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '101', !!int '101', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '166', !!int '166', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '106', !!int '106', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '171', !!int '171', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '6', !!int '1', 'マオ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['MP0で入れる']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '109', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '104', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '104', !!int '104', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '170', !!int '170', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '109', !!int '109', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '168', !!int '168', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '486' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '弱点自動設定戻す' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['敗北コモンで戻す']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '166', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '101', !!int '101', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '167', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '102', !!int '102', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '168', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '109', !!int '109', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '198', !!int '198', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '169', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '107', !!int '107', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '170', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '104', !!int '104', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '171', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '106', !!int '106', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '166', !!int '171', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '487' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'メアふぇらパク' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '53', !!int '53', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '54', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '319', !!int '319', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '320', !!int '320', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '488' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'メアふぇらペロ' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '53', !!int '53', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '54', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '319', !!int '319', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '320', !!int '320', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '489' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'メア立絵無し嬉しい' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '315', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['翼なし']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '437']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['NPC']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '453']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['見せるけど脱がない']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '445']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '461']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['翼あり']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '405']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['NPC']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '421']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['見せるけど脱がない']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '413']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '429']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '490' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'メア立絵無し照れ' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '315', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['翼なし']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '440']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['NPC']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '456']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['見せるけど脱がない']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '448']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '464']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['翼あり']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '408']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['NPC']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '424']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['見せるけど脱がない']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '416']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '432']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '491' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'メア差分普通' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '315', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['翼なし']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '439']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Mare PC 普通_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['NPC']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '455']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Mare PC 普通_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['見せるけど脱がない']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '447']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Mare PC 普通_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '463']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Mare HN 普通_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['翼あり']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '407']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Mare PC 普通_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['NPC']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '423']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Mare PC 普通_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['見せるけど脱がない']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '415']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Mare PC 普通_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '431']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Mare HN 普通_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '492' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'メア差分びっくり' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '315', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['翼なし']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '436']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Mare PC びっくり_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['NPC']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '452']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Mare PC びっくり_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['見せるけど脱がない']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '444']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Mare PC びっくり_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '460']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Mare HN びっくり_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['翼あり']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '404']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Mare PC びっくり_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['NPC']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '420']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Mare PC びっくり_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['見せるけど脱がない']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '412']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Mare PC びっくり_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '428']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Mare HN びっくり_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '493' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'メア差分嬉しい' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '315', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['翼なし']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '437']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Mare PC 嬉しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['NPC']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '453']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Mare PC 嬉しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['見せるけど脱がない']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '445']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Mare PC 嬉しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '461']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Mare HN 嬉しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['翼あり']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '405']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Mare PC 嬉しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['NPC']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '421']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Mare PC 嬉しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['見せるけど脱がない']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '413']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Mare PC 嬉しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '429']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Mare HN 嬉しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '494' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'メア差分悲しい' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '315', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['翼なし']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '438']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Mare PC 悲しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['NPC']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '454']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Mare PC 悲しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['見せるけど脱がない']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '446']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Mare PC 悲しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '462']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Mare HN 悲しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['翼あり']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '406']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Mare PC 悲しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['NPC']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '422']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Mare PC 悲しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['見せるけど脱がない']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '414']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Mare PC 悲しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '430']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Mare HN 悲しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '495' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'メア差分照れ' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '315', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['翼なし']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '440']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Mare PC 照れ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['NPC']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '456']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Mare PC 照れ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['見せるけど脱がない']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '448']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Mare PC 照れ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '464']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Mare HN 照れ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['翼あり']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '408']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Mare PC 照れ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['NPC']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '424']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Mare PC 照れ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['見せるけど脱がない']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '416']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Mare PC 照れ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '432']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Mare HN 照れ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '496' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'メア差分おこ' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '315', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['翼なし']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '435']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Mare PC おこ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['NPC']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '451']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Mare PC おこ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['見せるけど脱がない']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '443']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Mare PC おこ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '459']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Msre HN おこ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['翼あり']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '403']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Mare PC おこ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['NPC']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '419']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Mare PC おこ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['見せるけど脱がない']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '411']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Mare PC おこ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '427']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Msre HN おこ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '497' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'メア差分笑顔' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '315', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['翼なし']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '441']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Mare PC 笑顔_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['NPC']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '457']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Mare PC 笑顔_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['見せるけど脱がない']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '449']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Mare PC 笑顔_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '465']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Mare HN 笑顔_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['翼あり']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '409']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Mare PC 笑顔_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['NPC']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '425']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Mare PC 笑顔_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['見せるけど脱がない']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '417']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Mare PC 笑顔_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '433']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Mare HN 笑顔_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '498' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'メアP脱ぎ' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '53', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '490']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N[6] slowly took off her panties while keeping her + + skirt lifted!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '38', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '52', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '54', !!int '54', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '491']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '499' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'メア服脱ぎ' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N[6] slowly stripped off their clothes as if to + + show off!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '39', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '54', !!int '54', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '52', !!int '52', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '59', !!int '59', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '53', !!int '53', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '51', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '491']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '500' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'メアPチラ' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '54', !!int '54', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '52', !!int '52', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '59', !!int '59', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '53', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '51', !!int '51', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '501' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '502' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'メア口汁4X' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'Mare 口', !!int '1', !!int '0', !!int '329', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['<メンバー座標:1,280,320>']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['X+50']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['Y+100']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '503' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'メア他汁5X' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '5', 'Mare 尻尾', !!int '1', !!int '0', !!int '329', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['<メンバー座標:1,280,320>']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['X+50']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['Y+100']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '504' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'メア中汁3X' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '3', 'Mare 中出し', !!int '1', !!int '0', !!int '329', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', 'Mare 中出し', !!int '1', !!int '0', !!int '329', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '505' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '506' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'メア説得' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '164', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '497']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "Talking back is not allowed! Until your + + lolicon tendencies are cured, I''ll take + + responsibility and look after you!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '496']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "Ehehe...♡ You can''t do without me, Taro- + + san... If you just listen to what I say, + + everything will be fine♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare: "It doesn''t seem like she''s going to forgive + + me... Persuasion seems futile..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '23']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '10', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['It doesn''t seem like there''s any point to the + + training... Let''s persuade \n[6] to stop the + + training!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['説得選択0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Choices', 'Take care of yourself and do these things with someone you like', 'It''s a disadvantage going up against a cute kid like you', 'Training against a child like [6] is pointless'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['説得選択0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', '自分を大切にして、好きな相手とこういう事をしてほしい']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '497']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "You don''t need to worry about that! + + Because, you see..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '495']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "I... I''ve always had feelings for Taro-san + + since a long time ago... I-I..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '493']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "No, never mind! It''s nothing!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro sensed what \N[6] was trying to say! Her + + cute, embarrassed appearance made his heart + + race...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '2', '\n[6]みたいな可愛い子相手じゃ分が悪い']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '493']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Eh!? C-cute... Are you saying I''m cute!?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '496']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Taro-san... Is it okay if I take you + + seriously...?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]''s serious gaze made my heart race... Taro''s + + reason was being whittled away...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '3', '\n[6]みたいな子供相手じゃ訓練にならない']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '495']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Well, that is... Compared to Onee-san, I''m + + still just a child but..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '313', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '497']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "But Taro-san... You''ve been totally smitten + + by a much younger girl, haven''t you?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] lacks persuasive power... Taro regained his + + reason, but the persuasion failed...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '0', !!int '0', !!int '50']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '495']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Ugh... Maybe someone like me... isn''t + + useful after all..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] seems a bit pitiful, but the persuasion is + + working... Taro regained his reason!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '122', 'p': [!!int '171', !!int '171', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '0', !!int '0', !!int '50']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '10', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Can I convince \n[6] that I don''t need to train + + anymore? Let''s try to persuade her!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['説得選択1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Choices', 'I''m too weak-willed for training to make any difference let''s try to convince them!', 'I have a strong will, so i don''t need training', 'If i lose to mare in training, i''ll only get weaker'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['説得選択1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', '自分は意思が弱すぎて訓練の意味がない']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '16', !!int '0', !!int '20', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '493']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Taro-san''s level is \v[16]... Indeed, it''s + + too weak..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '495']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Even if you''re a hero, it''s dangerous if + + your level is too low... Ugh... I''m worried..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '496']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "That... If Taro-san is okay with it, maybe + + we could run away together to some far-off + + place...?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['I found myself wanting to quit being a hero and + + live quietly with \n[6]... Taro''s reason was being + + whittled away...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '492']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Taro-san''s level is \v[16]... Don''t worry, + + you''re still strong!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '498']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "It''s been okay up until now, so surely it + + will work out somehow!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Being comforted by \n[6] gave me motivation...! + + Taro regained his reason!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '122', 'p': [!!int '171', !!int '171', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '0', !!int '0', !!int '50']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '2', '自分は意思が強いから訓練は必要ない']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '497']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "...I''ve seen Taro-san lose to girls around + + here many times though..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Bluffing doesn''t work on \n[6]... I feel like I''m + + going to lose to her at this rate... Taro''s reason + + was being whittled away...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '3', '訓練でメアに負けたらもっと弱くなる']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '495']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "That''s true, but... We have to get rid of + + your feelings for other girls first!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '497']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I''m definitely not jealous! Just give up + + quietly!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] suddenly got angry... Taro felt intimidated + + by her assertive attitude...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '10', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] seems to be saving her succubus powers, but + + she looks a bit emotional... Let''s persuade her to + + calm down!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['説得選択2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Choices', 'I''m worried that at this rate, i''ll be sexually assaulted by [6]', 'I don''t mind if you go all out, yushia', 'If only [6] were a normal girl'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['説得選択2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', 'このまま\n[6]に性的に襲われる気がして心配']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '493']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "That''s not true at all!? I''m on Taro-san''s + + side!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '495']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "The seduction I''m doing now is out of + + necessity..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] is flustered and her offensive is weakening. + + The persuasion seems to be working... Taro + + regained his reason!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '171', !!int '171', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '0', !!int '0', !!int '50']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '2', '\n[6]の本気を出してくれても構わない']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '496']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Is that okay...? I want to ravage Taro-san + + thoroughly...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '493']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "What are you making me say!? It''s 100 years + + too early for Taro-san to fight a succubus in + + bed!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I found myself wanting \N[6] to ravage me + + thoroughly... My reason was being whittled away...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '3', '\n[6]が普通の女の子なら良かった']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '496']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "That means, umm..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '493']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Are you saying that if I were a normal + + girl, we could have become friends or maybe even + + more than that!?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['My attempt at small talk only excited \N[6] even + + more... Imagining being attacked by her, Taro lost + + his reason...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '171', !!int '0', !!int '3', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '495']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Aww... For a child like me to try and + + seduce Taro-san..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]"It was 100 years too early... Uwaaan!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] gave up on the seduction!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '321', !!int '321', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '340', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '490']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '507' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'メア触る' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '1', !!int '6', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '4', !!int '1', !!int '6', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '510']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '509']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['MPダメージ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '4', !!int '1', !!int '6', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '314', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '1', !!int '164', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '498']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['N[6]「Ah... I forgot to mention... to dispel the + + power of a succubus, it''s good to make them feel + + good!']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '492']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6]「Even if it''s a normal person, if you can make + + a succubus cum, they will lose their power for a + + while.']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '494']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6]「But they won''t die or anything, so there''s no + + need to hold back♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '498']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6]「So, with that said... um, Taro-san, could + + you... uh... make me feel good too, please♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '121', 'p': [!!int '314', !!int '314', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['戦闘中触る']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Choices', 'Touch her breasts', 'Touch her butt'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['戦闘中触る']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', '胸を触る']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '164', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro tried to make Mare feel good by gently + + massaging her breasts...!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro reached out his hand towards Mare''s breasts, + + driven by the urge to touch her...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '25']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '1', !!int '164', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '495']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['「…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '493']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6]「Could it be that you were trying to touch my + + breasts!? I''m sorry they''re so small and hard to + + notice!']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '495']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6]「That... after I defeat Taro-san, I''ll show + + you... but not yet...']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '496']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6]「Please touch my small breasts a lot and also + + take an interest in bigger ones♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] pressed Taro''s hand firmly against her + + breasts! Even through her clothes, the softness + + was palpable...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro lost a bit of his reason...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '495']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]「Ah... um... because they''re small, they might + + not feel very nice to touch...?']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Mare didn''t really feel anything, but Taro became + + aroused just by touching her small breasts through + + her clothes...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro lost a bit of his reason...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '1', !!int '164', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '496']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6]「Mmm...♡ If you''re going to touch, please be + + gentler around here...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Mare was pretending to feel it while she grabbed + + Taro''s hand and taught him how to touch her + + breasts...']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '498']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6]「Do you prefer smaller breasts because you''re + + a lolicon? Hehe♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Watching Taro play with her breasts intently, Mare + + smiled happily...']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '2', 'お尻を触る']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '25']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro reached under Mare''s skirt and caressed her + + butt!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '1', !!int '164', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '493']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6]「Kyaa...! Do you think touching there feels + + good for girls!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '495']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6]「Ah... it''s pointless asking a virgin like + + Taro-san, isn''t it... I don''t have much experience + + either though...']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Mare''s cute reaction made Taro even more + + excited...']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '496']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6]「Geez... You can''t do this kind of thing with + + other girls, okay?']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '498']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6]「Please touch me as much as you like and make + + sure you don''t lust after other girls♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Taro was allowed to touch Mare as much as he + + wanted, and he became excited...']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '1', !!int '164', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '493']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6]「Hyaa... it''s ticklish...!']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '497']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6]「Taro-san... it''s counterproductive if you + + only touch where you want to, isn''t it?']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Even so, Taro continued to play with Mare''s butt + + and got carried away feeling good himself...']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '496']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6]「It''s embarrassing but... please be completely + + infatuated with me♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '498']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6]「Then I''m sure you won''t be tempted by other + + girls♪ Ehehe...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Mare had Taro completely wrapped around her + + finger, just as she wanted...']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '496']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]「Um... for someone like me, it might be more + + exciting if you pet my head instead...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '497']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]「Taro-san...... are you listening?']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro was so engrossed in touching Mare that he + + wasn''t listening to her...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '490']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '508' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'メア触る諦め' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['脱がされた後']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['脱がされ触る']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Touch her breasts', 'Touch her butt'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['脱がされ触る']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '胸を触る']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Succumbing to \n[6]''s temptation, Taro is fondling + + Mare''s small breasts while holding her close...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '25']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '496']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Geez... Did you really want to do naughty + + things while hugging a little girl like this?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mare is gently scolding Taro while also hugging + + him back...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '494']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I''ll let you touch me until you''re tired of + + it, so you won''t go after other little girls♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Far from getting tired, Taro is becoming even more + + infatuated with Mare...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '495']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "It was a mistake to make you resist the + + temptation of girls, Taro...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '496']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I have to be by your side and protect + + you...! Ehehe...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Seeing Taro engrossed in touching her breasts, + + Mare hugs him back with a satisfied look...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', 'お尻を触る']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Defeated by Mare''s temptation, Taro gives in and + + eagerly plays with her youthful body...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '25']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '496']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "If that''s what you want, Taro... You can be + + rougher... I''m okay with it...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '497']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "...Do you prefer it rough, Taro...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mare is exasperated with Taro who can only touch + + her and do nothing more...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '495']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "M-moo... Normally, you should just pat a + + little girl like me on the head...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['While Taro touches her body as he pleases, Mare + + looks dissatisfied...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '497']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "For now, I''ll let you touch my small butt a + + lot...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '495']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Once you''re tired of this, please make sure + + you can get aroused by normal girls too...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Contrary to Mare''s thoughts, Taro is becoming even + + more captivated by her young body...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '509' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'メア触る犯され' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['脱がされた後']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['脱がされ触る']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Touch her breasts', 'Touch her butt'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['脱がされ触る']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '胸を触る']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro, having been ravished by \n[6], is still + + trapped beneath her, playing with her small + + breasts...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '25']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '528']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Ehehe...♡ Do you like small breasts that + + much? You pervert...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mare is gently scolding Taro while smiling + + contentedly...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '528']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I''ll satisfy your desire for little girls, + + Taro-san...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro, never fully satisfied, becomes even more + + infatuated with Mare...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '41', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '526']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Ehehe...♡ Is it okay to look so pleased, + + Taro-san?♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '528']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "If you don''t hold back, I think you''ll cum + + right away♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro wants to touch her breasts until the very + + last moment...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '527']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "I... can''t stop being naughty with you, + + Taro-san...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '528']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Don''t hold back, Taro-san, let it all + + out...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro is drowning in her youthful body without + + needing to be told...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', 'お尻を触る']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro, succumbing to Mare''s seduction, brazenly + + plays with her young body...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '25']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '526']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Ehehe...♡ I''m going to be a little rough, + + so make sure you hold on tight♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro continues to fondle Mare''s small butt with + + anticipation...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '528']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Ehehe...♡ Now that we''ve come this far..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '530']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Please convey your feelings as much as you + + like, Taro-san...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['While letting Taro touch her as he pleases, Mare + + continues to ravish him...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '526']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Fufu♡ Make sure you hold on tight so my + + small body doesn''t fly away♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro can only desperately cling to Mare as she + + fiercely ravishes him...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '510' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'Check' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '180', !!int '180', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '180', !!int '180', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Naked']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '180', !!int '180', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Clothed']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '180', !!int '180', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['NP']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '180', !!int '180', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['PC']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\v[180]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi\v[65]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '511' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'メア絵戻す' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '54', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '162', !!int '162', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '22']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '21']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x = 329']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y = 400']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '490']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '59', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['着衣に関わらず汁つく']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '503']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '47', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['着衣に関わらず汁つく']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '504']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '41', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '505']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '505']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero LN"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '512' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'メア絵1立無' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x = 320']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y = 500']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '315', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '319', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['着衣ペロペロ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '518']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '320', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['着衣ふぇら']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '502']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '319', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['脱ぎペロペロ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '526']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '320', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['脱ぎふぇら']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '510']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '319', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['着衣ペロペロ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '486']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '320', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['着衣ふぇら']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '470']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '319', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['脱ぎペロペロ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '494']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '320', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['脱ぎふぇら']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '479']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '513' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'メア絵1普通' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x = 320']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y = 500']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '315', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '319', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['着衣ペロペロ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '519']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Mare PC 普通_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '320', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['着衣ふぇら']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '503']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Mare PC 普通_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '319', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['脱ぎペロペロ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '527']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Mare HN 普通_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '320', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['脱ぎふぇら']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '511']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Mare HN 普通_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '319', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['着衣ペロペロ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '487']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Mare PC 普通_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '320', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['着衣ふぇら']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '471']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Mare PC 普通_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '319', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['脱ぎペロペロ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '495']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Mare HN 普通_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '320', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['脱ぎふぇら']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '479']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Mare HN 普通_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '514' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'メア絵1びっくり' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x = 320']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y = 500']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '315', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '319', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['着衣ペロペロ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '516']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Mare PC びっくり_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '320', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['着衣ふぇら']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '500']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Mare PC びっくり_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '319', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['脱ぎペロペロ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '524']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Mare HN びっくり_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '320', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['脱ぎふぇら']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '508']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Mare HN びっくり_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '319', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['着衣ペロペロ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '484']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Mare PC びっくり_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '320', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['着衣ふぇら']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '468']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Mare PC びっくり_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '319', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['脱ぎペロペロ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '492']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Mare HN びっくり_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '320', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['脱ぎふぇら']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '476']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Mare HN びっくり_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '515' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'メア絵1嬉しい' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x = 320']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y = 500']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '315', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '319', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['着衣ペロペロ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '517']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Mare PC 嬉しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '320', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['着衣ふぇら']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '501']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Mare PC 嬉しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '319', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['脱ぎペロペロ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '525']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Mare HN 嬉しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '320', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['脱ぎふぇら']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '509']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Mare HN 嬉しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '319', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['着衣ペロペロ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '485']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Mare PC 嬉しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '320', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['着衣ふぇら']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '469']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Mare PC 嬉しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '319', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['脱ぎペロペロ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '493']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Mare HN 嬉しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '320', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['脱ぎふぇら']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '477']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Mare HN 嬉しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '516' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'メア絵1悲しい' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x = 320']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y = 500']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '315', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '319', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['着衣ペロペロ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '518']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Mare PC 悲しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '320', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['着衣ふぇら']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '502']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Mare PC 悲しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '319', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['脱ぎペロペロ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '526']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Mare HN 悲しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '320', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['脱ぎふぇら']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '510']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Mare HN 悲しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '319', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['着衣ペロペロ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '486']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Mare PC 悲しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '320', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['着衣ふぇら']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '470']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Mare PC 悲しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '319', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['脱ぎペロペロ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '494']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Mare HN 悲しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '320', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['脱ぎふぇら']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '478']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Mare HN 悲しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '517' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'メア絵1照れ' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x = 320']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y = 500']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '315', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '319', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['着衣ペロペロ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '520']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Mare PC 照れ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '320', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['着衣ふぇら']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '504']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Mare PC 照れ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '319', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['脱ぎペロペロ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '528']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Mare HN 照れ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '320', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['脱ぎふぇら']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '512']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Mare HN 照れ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '319', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['着衣ペロペロ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '488']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Mare PC 照れ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '320', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['着衣ふぇら']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '472']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Mare PC 照れ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '319', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['脱ぎペロペロ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '496']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Mare HN 照れ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '320', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['脱ぎふぇら']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '480']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Mare HN 照れ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '518' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'メア絵1おこx' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x = 320']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y = 500']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '315', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '319', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['着衣ペロペロ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '520']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Mare PC 照れ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '320', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['着衣ふぇら']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '504']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Mare PC 照れ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '319', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['脱ぎペロペロ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '528']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Mare HN 照れ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '320', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['脱ぎふぇら']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '512']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Mare HN 照れ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '319', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['着衣ペロペロ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '488']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Mare PC 照れ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '320', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['着衣ふぇら']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '472']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Mare PC 照れ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '319', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['脱ぎペロペロ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '496']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Mare HN 照れ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '320', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['脱ぎふぇら']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '480']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Mare HN 照れ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '519' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'メア絵1笑顔' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x = 320']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y = 500']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '315', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '319', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['着衣ペロペロ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '521']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Mare PC 笑顔_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '320', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['着衣ふぇら']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '505']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Mare PC 笑顔_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '319', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['脱ぎペロペロ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '529']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Mare HN 笑顔_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '320', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['脱ぎふぇら']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '513']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Mare HN 笑顔_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '319', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['着衣ペロペロ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '489']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Mare PC 笑顔_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '320', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['着衣ふぇら']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '473']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Mare PC 笑顔_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '319', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['脱ぎペロペロ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '497']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Mare HN 笑顔_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '320', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['脱ぎふぇら']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '481']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Mare HN 笑顔_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '520' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'メア絵1汁OnX' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '21', 'Mare#1 Siru', !!int '1', !!int '0', !!int '320', !!int '242', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '521' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '522' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'メア絵2立無し' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '162', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x = 320']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y = 480']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '162', !!int '162', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '315', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['HN & PC']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '531']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '591']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['パンツ見せないなら汁見えない']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '532']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '575']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '532']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '567']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '583']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '531']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '531']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '559']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['パンツ見せないなら汁見えない']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '532']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '543']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['パンツ見せないなら汁見えない']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '532']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '535']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '531']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '551']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '523' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'メア絵2普通' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '162', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x = 320']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y = 480']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '162', !!int '162', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '315', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Mare HN 普通_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['HN & PC']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '531']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '591']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['胸見せと同じ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '532']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '575']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Mare PC 普通_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['パンツ見せないなら汁見えない']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '532']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '567']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '583']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '531']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Mare HN 普通_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '531']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '559']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['パンツ見せないなら汁見えない']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '532']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '543']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Mare PC 普通_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['パンツ見せないなら汁見えない']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '532']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '535']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '551']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '531']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '524' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'メア絵2びっくり' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '162', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x = 320']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y = 480']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '162', !!int '162', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '315', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Mare HN びっくり_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['HN & PC']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '531']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '588']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['胸見せと同じ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '532']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '572']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Mare PC びっくり_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['パンツ見せないなら汁見えない']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '532']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '564']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '580']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '531']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Mare HN びっくり_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '531']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '556']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['パンツ見せないなら汁見えない']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '532']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '540']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Mare PC びっくり_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['パンツ見せないなら汁見えない']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '532']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '532']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '548']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '531']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '525' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'メア絵2嬉しい' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '162', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x = 320']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y = 480']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '162', !!int '162', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '315', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Mare HN 嬉しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['HN & PC']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '589']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '531']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['胸見せと同じ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '532']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '573']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Mare PC 嬉しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['パンツ見せないなら汁見えない']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '532']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '565']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '581']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '531']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Mare HN 嬉しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '531']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '557']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['パンツ見せないなら汁見えない']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '532']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '541']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Mare PC 嬉しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['パンツ見せないなら汁見えない']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '532']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '533']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '549']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '531']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '526' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'メア絵2悲しい' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '162', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x = 320']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y = 480']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '162', !!int '162', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '315', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Mare HN 悲しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['HN & PC']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '531']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '590']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['胸見せと同じ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '532']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '574']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Mare PC 悲しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '532']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['パンツ見せないなら汁見えない']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '566']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '582']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '531']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Mare HN 悲しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '531']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '558']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['パンツ見せないなら汁見えない']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '532']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '542']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Mare PC 悲しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['パンツ見せないなら汁見えない']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '532']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '534']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '550']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '531']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '527' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'メア絵2照れ' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '162', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x = 320']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y = 480']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '162', !!int '162', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '315', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Mare HN 照れ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['HN & PC']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '531']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '592']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['胸見せと同じ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '532']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '576']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Mare PC 照れ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['パンツ見せないなら汁見えない']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '532']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '568']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '584']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '531']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Mare HN 照れ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '531']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '560']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['パンツ見せないなら汁見えない']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '532']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '544']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Mare PC 照れ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['パンツ見せないなら汁見えない']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '532']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '536']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '552']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '531']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '528' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'メア絵2おこx' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '162', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x = 320']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y = 480']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '162', !!int '162', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '315', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Mare PC 照れ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '531']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '584']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['パンツ見せないなら汁見えない']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '568']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Mare HN 照れ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['HN & PC']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '531']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '592']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['胸見せと同じ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '576']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Mare PC 照れ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '531']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '552']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['パンツ見せないなら汁見えない']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '536']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Mare HN 照れ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '531']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '560']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['パンツ見せないなら汁見えない']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '544']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '529' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'メア絵2笑顔' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '162', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x = 320']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y = 480']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '162', !!int '162', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '315', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Mare HN 笑顔_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['HN & PC']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '531']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '593']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['胸見せと同じ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '532']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '577']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Mare PC 笑顔_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['完全着衣 パンツ見せないなら汁見えない']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '532']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '569']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['着衣PC 汁見せ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '585']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '531']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Mare HN 笑顔_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '531']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '561']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['パンツ見せないなら汁見えない']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '532']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '545']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Mare PC 笑顔_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['パンツ見せないなら汁見えない']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '532']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '537']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '553']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '531']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '530' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'メア絵2汁On' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '21', 'Mare#2 Siru', !!int '1', !!int '0', !!int '320', !!int '224', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '531' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'メア絵汁OFF' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '21']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '22']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '532' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '533' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'メアパンツ見せOn' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '162', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['絵じゃない時はPCなし']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '53', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '54', !!int '54', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '53', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '534' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'メアパンツ見せOff' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '53', !!int '53', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '53', !!int '53', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '54', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '535' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'メア胸見せOn notuded' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '54', !!int '54', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '59', !!int '59', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '380']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '536' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'メア胸見せOff notused' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] put their clothes back on!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '91', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '54', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '53', !!int '53', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '59', !!int '59', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '51', !!int '51', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '381']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '537' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '538' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'メアMPパンツY' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '40', !!int '49', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '41', !!int '41', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '1', !!int '6', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['裸の後はHP攻撃']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '495']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Panties HP attacks shouldn''t happen... + + Please report this bug."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['裸じゃないmp攻撃']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '534']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '491']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] blushed but boldly lifted her skirt to flaunt + + her panties!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '14', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '164', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '495']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "How is it...? Doesn''t my child-like body + + excite you...?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '497']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Taro-san... You often look under the skirt, + + don''t you? It''s obvious where you''re looking..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro was completely captivated by \n[6]''s naughty + + panty design...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '14', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '164', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '493']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "That... underwear is a bit bold..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '495']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "It''s embarrassing..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '498']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Normal adults wouldn''t think anything of + + seeing a little girl''s panties, right?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '496']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "What about you, Taro-san? Ehehe...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] boldly showed off her panties while checking + + Taro''s gaze!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '14', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '164', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '493']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Just by seeing my... pa-panties...!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '497']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "You mustn''t get excited!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] showed off her panties to Taro with teary + + eyes!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '498']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Taro-san, the lolicon, would you have + + preferred panties with a more child-like design?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] grinned at Taro while flaunting her panties!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '14', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '5', !!int '0', !!int '0', !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '535']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '539' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'メアMP口' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '40', !!int '49', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '48', !!int '48', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '1', !!int '6', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['裸の後はHP攻撃']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '549']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['裸じゃないmp攻撃']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] sat next to Taro and began to lick his ear!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '103', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '498']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Mmm...chu...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '494']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Girls often find this spot weak, but... how + + about you, Taro-san? Ufufu♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '103', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '498']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Lick lick...♡ I like the taste of Taro- + + san...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '103', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '498']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Mmm...mmm...♡ I can''t stop...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '496']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I want to eat it all up just like this...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '103', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '540' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'メアMPキス' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '11']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '40', !!int '49', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '42', !!int '42', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '1', !!int '6', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['裸の後はHP攻撃']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '548']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['裸じゃないmp攻撃']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] gently placed a hand on Taro''s shoulder and + + slowly brought their face closer...!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '164', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '493']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "This is for training purposes... but please + + bear with it...!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '498']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Fufu♡ Taro-san, wouldn''t you be instantly + + defeated if I kissed you?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '164', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '493']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Please, kiss me! If you can''t handle this + + much, you won''t be able to resist temptations from + + other girls...!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '498']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "I could make you cum with sex right away, + + but first I want to kiss you to set the mood♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '164', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '493']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Please close your eyes...! I''ve never + + kissed before, so I''ll lose out to other girls..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '496']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Taro-san...♡ I want to kiss you♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['キスされる?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Choices', 'I end up being kissed', 'Reject the kiss'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['キスされる?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', 'キスされてしまう']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '491']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Confronted with \N[6]''s serious gaze, Taro could + + only close his eyes and accept...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '118', 'p': ['強制キス']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '11', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '11', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '107', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero D"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '495']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Mmm... chu...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '60', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '60', !!int '60', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '58', !!int '58', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '126', 'p': [!!int '51', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '496']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Faaah... I just kissed Taro-san...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '496']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Ehehe...♪ Taro-san looks so happy♡ I''m + + glad...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '498']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Ehehe...♡ Did it affect you? It''s a kiss + + from a girl in love after all♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '2', 'キスを拒否する']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '164', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N[6] pinned Taro down and forced a kiss on him!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '11', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '11', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '107', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero D"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '495']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Mmm... chu...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '60', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '121', 'p': [!!int '60', !!int '60', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '121', 'p': [!!int '58', !!int '58', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '126', 'p': [!!int '51', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '496']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6]: "Faaah... I just kissed Taro-san...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '496']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6]: "Ehehe...♪ Taro-san looks so happy♡ I''m + + glad...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '498']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6]: "Ehehe...♡ You''re all melty now, aren''t + + you♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro turned away, rejecting \n[6]''s kiss...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '493']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6]: "Uuu..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '495']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6]: "Make sure to resist like you did just now + + in real situations too..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '493']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6]: "Hauu... Y-you did well...!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '495']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6]: "But being rejected for a kiss hurts..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '111', 'p': [!!int '0', !!int '60', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '117', 'p': [!!int '493']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['n[6]: "Eh!? You''ve kissed someone before!?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '117', 'p': [!!int '495']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['n[6]: "Ugh, I''m jealous... no, that''s not it... I + + mean... uuu..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '117', 'p': [!!int '497']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['n[6]: "Do you want your first kiss to be with + + someone you love?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '117', 'p': [!!int '493']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['n[6]: "Then, then fall in love with me... wait, + + that''s not what we''re talking about!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '541' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '542' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'メアMPゼロ' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '102', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '111', !!int '111', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '102', !!int '102', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero D"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Seduced by \n[6], Taro''s reason was completely + + lost...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon3', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '164', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '494']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Fufu♡ If I don''t take them off soon, Taro- + + san''s going to be in pain inside his pants♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '17', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero LN"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] unzipped Taro''s pants... Taro let her strip + + him without any resistance...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '496']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Ehehe...♡ Even after taking it out of the + + pants, it looks like it''s in pain♡ Is it because + + you''re trying to hold back a leak? Fufu♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '494']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "If a little girl like me makes you cum a + + lot and embarrasses you, I''m sure it will cure + + your lolicon tendencies♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '496']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Well then... let''s begin♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '108', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '500']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '41', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '322', !!int '322', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '544']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '48', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '323', !!int '323', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '545']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '42', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '324', !!int '324', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '546']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '543' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'メア理崩壊パンツ' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '534']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '493']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]「Ah...! Th-that... It''s obvious you''re getting + + hard...!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '497']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]「Geez... Just from seeing my panties... I + + guess it''s impossible for you to resist + + temptation, Taro-san!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '498']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]「In that case, it''s time for your punishment♡ + + As promised, I''ll be taking away all your + + feelings...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N[6] started to unzip Taro''s pants... Taro let her + + strip him without any resistance...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '17', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero LN"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '494']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]「Wow...♡ This is Taro-san''s...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '496']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]「Then, without further ado... I''ll eat it up♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '535']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '108', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '496']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「Also... after seeing so much of my body + + today, please try to at least withstand a panty + + shot... ehehe...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '500']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '491']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '544' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'メア理崩壊口ペロ' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '496']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]「Ehehe♡ Does it feel good? Taro-san''s... it''s + + gotten so hard♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '497']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]「But this is where the real challenge begins! + + I''m going to undress you now, so make sure to + + resist properly, okay?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N[6] started to unzip Taro''s pants... Taro let her + + undress him without any resistance...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '17', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero LN"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '494']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]「Wow...♡ This is Taro-san''s...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '495']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]「You''re not resisting at all, are you?! Right + + now, Taro-san, you''re losing to an ordinary girl, + + aren''t you?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '497']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]「To someone like me... that is, a childish + + girl...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '498']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]「But but... I''m happy...♡ That Taro-san is + + getting excited for me...♡ You really shouldn''t, + + you lolicon♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '496']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]「I''ll train you a lot so you won''t get excited + + by a young body♡ Ehehe... ehe...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '108', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '500']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '491']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '545' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'メア理崩壊キス' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '493']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]「Ah...! Taro-san, did you... get excited...?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '496']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]「No, no...! It''s okay... because I got a + + little excited too...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '495']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]「But to feel this way just from a kiss... + + You''re the only one for me, Taro-san... Could it + + be that Taro-san also feels... for me...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '493']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]「It''s nothing! More importantly, it''s time for + + your punishment!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N[6] started to unzip Taro''s pants... Taro let her + + take them off without any resistance...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '17', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero LN"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '494']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]「Wow...♡ This is Taro-san''s...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '495']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]「You''re not resisting at all, are you?! Right + + now, you''re losing to an ordinary girl, aren''t + + you, Taro-san?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '497']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]「To someone like me... a girl who seems + + childish...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '498']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]「But but... I''m happy...♡ That you''re getting + + excited for me, Taro-san...♡ You really shouldn''t, + + you lolicon♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '496']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]「I''ll train you a lot so you won''t get excited + + by a young body♡ Ehehe... ehe...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '108', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '500']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '491']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '546' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '547' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'メアHPペロペロ(キス)' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '47', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精前']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare lifted Taro''s clothes and began to lick his + + body!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '105', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['追撃台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '498']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] "I''ll lick you all over♡ I''m going to mark + + you as mine, Taro-san♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mare licked Taro''s upper body thoroughly!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '494']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] "Being licked by a succubus makes your skin + + beautiful♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '496']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] "It''s a win-win for me too, getting to taste + + Taro-san♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mare began to lick along Taro''s neck with her + + tongue!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '496']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] "Maybe I''ll take the chance to develop Taro- + + san a bit more while I''m licking...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '494']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] "How about here... does it feel good? Ehehe♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mare licked Taro''s nipples while teasing them with + + the tip of her tongue!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '105', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精後']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare, seeing Taro''s unresisting form, lifted his + + clothes and began to lick his body with + + satisfaction!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '105', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['追撃台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '498']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] "I''m happier eating Taro-san than having a + + meal♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '496']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] "But it''s not just because I''m a succubus, + + okay? Think about why I''m so happy...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mare licked Taro''s upper body thoroughly!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '496']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] "If Taro-san became mine, could I do this + + every day...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '493']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] "No, it''s nothing! Ugh... I need to be more + + composed...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mare began to lick along Taro''s neck with her + + tongue!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '496']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] "Ehehe♡ Have I licked all around here + + already?♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '494']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] "I''ll save licking your back and lower parts + + for after I put Taro-san to bed... fufu♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mare licked Taro''s nipples while teasing them with + + the tip of her tongue!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '105', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '548' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'メアHPふぇら(口)' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '489']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '513']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '59', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精前']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare licked the tip of Taro''s penis with the tip + + of her tongue!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '105', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '520']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] "I''ll lick it for you♡ I''ll make sure the tip + + is nice and clean♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '518']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] "If you''re about to cum, please let me + + know...♡ Ehehe...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '488']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '513']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mare nibbled on the head of Taro''s penis with her + + lips!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '99', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '516']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] "The taste of Taro-san...♡ I want to taste + + the white stuff that comes out from here too...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '488']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '513']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mare took Taro''s penis in her mouth and licked the + + head with the tip of her tongue!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '99', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '516']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] "Ehehe-♡ Licking it like a little kitty, + + taste testing♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '518']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] "And then, in the end, I''ll literally eat up + + Taro-san''s...♡ Fufu♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '488']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '513']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] took Taro''s penis in her mouth and furiously + + licked it with the tip of her tongue!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '99', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精後']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['追撃台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare licked the tip of Taro''s penis with the tip + + of her tongue!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '105', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '520']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] "I''ll keep licking until I get seconds♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '518']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] "Do you want me to eat you up too, Taro-san? + + Fufu♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '488']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '513']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mare nibbled on the head of Taro''s penis with her + + lips!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '99', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '516']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '488']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '513']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] "Taro-san tasted so good♡ I want to eat it + + every day♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '99', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '516']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mare took Taro''s penis in her mouth and licked the + + head with the tip of her tongue!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '519']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] "Ehehe...♡ Since I ate it with my upper + + mouth, you''re halfway through losing your + + virginity♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '488']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '513']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] "I''ll eat lots of Taro-san''s and train it, so + + you can''t let other girls eat it, okay!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '99', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '4', !!int '0', !!int '0', !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '512']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '549' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'メアHP30' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Taro is about to cum!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '26']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '1', !!int '6', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '41', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['中出し後']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '9', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '526']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Hehe♡ Already?']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '528']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Once you cum inside, it''s all the same + + after that, right?♡ I''ll squeeze out as much as I + + can♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '9', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '528']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Yeah...♡ You can cum anytime you want♡ + + Taro-san...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '9', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '530']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "If you''re about to cum, I want you to tell + + me♡ Ehehe...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '41', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['犯され中、初射精前']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '525']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "...! Could it be, you''re about to cum?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '530']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Are you still okay...? That''s right! It + + can''t be this quick! So... just a little + + longer...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['犯されてない']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '105', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '42', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '119', 'p': ['本番スキップ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '164', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '494']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Whoa...♡ Taro-san''s is twitching...♡ You''re + + going to cum now, aren''t you♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '495']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "But it''s a bit too soon... being teased by + + a girl and all...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '493']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "I have a feeling it''s because Taro-san + + is... you know... a virgin!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '497']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "I''ll keep it a secret from Jane-san, so + + let''s graduate with me! Please, just stay + + still...!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '40', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '554']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '494']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Ehehe...♡ Taro-san, are you going to cum + + now?']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '498']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Being a lolicon on top of being a premature + + ejaculator and an M might make Jane-san hate you, + + don''t you think?♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '492']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "But I love Taro-san just the way you are♡ + + That''s why I want to make you happy♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '496']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Don''t you want a little girl like me to + + ride on top and take your virginity?']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "If you stay just like that, I might just + + grant your wish...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '40', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '554']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '118', 'p': ['本番スキップ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '9', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '494']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Yeah...♡ You can cum anytime you want♡ + + Taro-san...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '9', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '498']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "If you''re about to cum, I want you to tell + + me♡ Ehehe...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '9', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '496']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Ehehe...♡ So this is the face Taro-san + + makes when he''s about to cum♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '550' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'メアHP0' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon2', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Taro can''t hold back his ejaculation anymore!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '1', !!int '6', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '41', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['射精二回目以降']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '19']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '526']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]「Ahaha♡ Taro-san''s cum... it''s surging up♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '534']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '528']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]「Look♡ Please watch♡ I''m going to make Taro- + + san cum and suck out all his semen♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '528']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]「Ehe♡ Are you going to cum already, Taro-san♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '534']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '524']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]「I will... make you crazy about me♡ Please cum + + inside me feeling good♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '530']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]「Taro-san likes... to be teased, doesn''t he♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '534']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '524']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]「I''ll tease you lots and lots, so please fall + + for me in return♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '552']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '558']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '41', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['初射精']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '524']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「Ehehe...♡ It''s almost...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '525']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「Ah...! Umm... Just a little more, just a bit + + longer!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '527']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「It''s still... too soon to cum! After all, + + we''ve just started...!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '118', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '102', 'p': [['Choices', 'Let''s keep going like this', 'Stop, i''m going to come!'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '119', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '1', 'このまま続けて']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '526']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]「...! That''s right...♡ Then... I''ll keep + + going♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '2', 'イっちゃうから止めて']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '529']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]「...! If that''s the case... please move me + + aside!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '524']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]「If it''s a light girl like me, if you lift me + + up, I''ll slip out right away? Come on, hurry...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '552']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '558']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['犯されてない']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '42', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '560']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '48', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '561']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '551' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'メアとどめ' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '45', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '90', !!int '90', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '91', !!int '91', !!int '1', !!int '0', !!int '140']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '225', 'p': [!!int '7', !!int '5', !!int '145', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '20', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '90', !!int '90', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '91', !!int '91', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '80'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '45', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '225', 'p': [!!int '6', !!int '8', !!int '40', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '84', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '42', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '90', !!int '90', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '91', !!int '91', !!int '1', !!int '0', !!int '140']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '106', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '90', !!int '90', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '91', !!int '91', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '80'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '45', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '29', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '48', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '90', !!int '90', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '91', !!int '91', !!int '1', !!int '0', !!int '140']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '100', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '90', !!int '90', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '91', !!int '91', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '80'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '45', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '29', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '552' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '553' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'メア押し倒しインサート' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Resist', 'Defenseless', 'Hold back ejaculation'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '抵抗する']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '8']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '81', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '495']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Ah... I''m sorry... I mean... I went too + + far, didn''t I...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '494']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Um... Let''s get our spirits back up and + + return to normal training!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['抵抗失敗して犯され']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro was weakly resisting but was pinned down by + + \N[6] and his penis, which seemed about to cum, + + was grabbed by her hand...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '498']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Ehehe...♡ Are you getting pinned down by a + + little girl like me?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '496']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "You know... as long as you don''t cum + + inside, it''s okay...♡ I''ll be taking Taro-san''s + + first time...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '499']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] grasped Taro''s penis and directed it towards + + her genitals, slowly lowering her hips!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro, still pinned down by \N[6], watched as his + + penis was swallowed up by her small vagina...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '28', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '555']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', '無抵抗']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '164', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '496']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Ehehe...♡ That means okay, right?♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '498']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I''m so happy♡ I''ll love you lots... I mean! + + I''ll train you hard...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '499']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '494']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "You understand that you can''t cum inside, + + right? If you feel like you''re going to cum, + + please tell me♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '496']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "So then... please watch...♡ Taro-san...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '494']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "...! Yes...♡ Today I''ll finally be with + + Taro-san until the end...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '496']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "It''s not allowed but... I can''t hold back + + anymore♡ Taro-san...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '498']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "You know how I feel and still can''t hold + + back, you perverted lolicon Taro-san! So then... + + I''ll do it♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '499']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] grasped Taro''s penis and directed it towards + + her genitals, slowly lowering her hips!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro, still pinned down by \N[6], watched as his + + penis was swallowed up by her small vagina...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '28', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '555']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '3', '射精を我慢する']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '1', !!int '1', !!int '4', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '164', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '496']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Ehehe...♡ That means okay, right?♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '498']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I''m so happy♡ I''ll love you lots... I mean! + + I''ll train you hard...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '494']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "You understand that you can''t cum inside, + + right? If you feel like you''re going to cum, + + please tell me♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '496']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "So then... please watch...♡ Taro-san...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '494']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "...! Yes...♡ Today I''ll finally be with + + Taro-san until the end...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '496']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "It''s not allowed but... I can''t hold back + + anymore♡ Taro-san...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '498']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "You know how I feel and still can''t hold + + back, you perverted lolicon Taro-san! So then... + + I''ll do it♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] grasped Taro''s penis and directed it towards + + her genitals, slowly lowering her hips!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro, still pinned down by \N[6], watched as his + + penis was swallowed up by her small vagina...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '28', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '555']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '554' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'メア犯され' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '534']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '523']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '482']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '46', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '-1', !!int '1', !!int '22']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '-1', !!int '0', !!int '25']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '2', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '556']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '526']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] "Mmm...♡ Is it, is it in?♡ It''s all the way + + in♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '528']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] "Ehehe...♡ With this, I''m Taro-san''s first, + + you know♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '535']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '525']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] "We must keep this a secret from Jane-san... + + No, from everyone, okay?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '530']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] "Well then... let''s start the training♡ You, + + you can''t cum yet, okay? Ehehe...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '555' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'メア脱童即イき' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '523']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '47', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon2', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '535']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '525']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Ah...! Taro-san...! No, it''s wrong...!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Contrary to her words, \N[6] is pressing her hips + + against Taro while holding him down, accepting his + + semen deep inside her pussy...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '527']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Fahh...♡ Taro-san''s... so much...♡ It''s + + wrong... but still...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '534']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '528']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Look please...♡ Taro-san''s... it''s + + overflowing...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '83', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '535']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '164', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '527']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "I''m sorry... I actually knew that Taro-san + + would cum quickly and I did it on purpose..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "If Taro-san didn''t reject me, I thought + + just once for the memory..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '525']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "But, but! It''s hard for a succubus to get + + pregnant with a child... and even if by chance it + + happens, I''ll raise them alone!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '527']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "I... I like you, Taro-san...! Ever since + + the day you saved my life, I''ve always..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '528']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "That''s why... even just once makes me + + happy♡ Taro-san... I love you...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]''s confession made Taro even more excited...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '525']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Kyah...!? Taro-san''s... it''s getting bigger + + inside my pussy..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '526']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Can I... receive more...? Is it okay...?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '528']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "That... we might make a baby... even though + + we shouldn''t...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '530']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "I can''t stop anymore...♡ I love you... I + + really do...! Taro-san...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '530']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Geez... Taro-san, you''re... too perverted♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '528']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Ehehe...♡ But I granted your naughty + + request, Mr. Lolicon♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '524']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Are you happy to have your virginity gently + + taken from above by a little girl? You''re such a + + pervert, Taro-san♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Being scolded by \n[6], Taro became even more + + excited...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '525']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Kyah...!? Taro-san''s... it''s swelling up + + inside my pussy..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '527']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Taro-san, you really are a pervert..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '524']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "But as I said before, I love any and all + + sides of Taro-san♡ I''ll accept everything♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6] moved her hips up and down intensely on top + + of Taro, overwhelmed with emotion!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '14']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '552']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '79', !!int '79', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '528']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Faaah...♡ So happy... I wish this could + + last...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '534']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '530']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "I... My dream is to marry Taro-san and live + + together with our cute children...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '524']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Maybe I''ll just let this dream come true + + right now...♡ Ehehe...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '535']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '41', !!int '41', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '44', !!int '44', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '43', !!int '43', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '326', !!int '326', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '327', !!int '327', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '83', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '532']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '14']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '556' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'メアHP本番' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '45', !!int '45', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['本番は裸']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '523']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '41', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精前']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] gently rocked his hips up and down on top of + + Taro, teasing Taro''s penis softly!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['追撃台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '71']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '528']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Mmm...♡ Mmm...♡ How is it, Taro-san♡? This + + is inside a girl, you know? Hehe♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '534']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '530']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Look, please...♡ Taro-san''s is going in and + + out of my small body...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] lifted her skirt and gazed at Taro + + affectionately while gently moving her hips up and + + down!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '530']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Ei!♡ Ei!♡ Does it feel good, Taro-san?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '524']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "You mustn''t cum inside, but if you + + accidentally do, I won''t be mad at you♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] tightened around Taro''s penis with her pussy + + and slowly grinded her hips!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '526']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I''ll be gentle with you...♡ It''s your first + + time, Taro-san, so I want to savor it slowly♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '524']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "If you''re about to cum, please tell me♡ If + + you don''t, I''ll just keep milking you♪ Ehehe...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] moved her hips happily while watching Taro''s + + reactions!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '71']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '535']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '523']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精後']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] continued to mercilessly stroke Taro''s + + sensitive penis inside her pussy even after he + + ejaculated!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] rocked her hips up and down several times, + + mixing the semen and love juices inside her pussy!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] furiously moved her hips up and down on top + + of Taro, tormenting Taro''s penis!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['追撃台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '71']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '105', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '528']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Mmm♡ Ahh...♡ Taro-san♡ Cum lots♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '534']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '530']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Please cum over and over again until you + + fall deeply in love with me♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N[6] looked at Taro lovingly while fiercely moving + + her hips up and down!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '524']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Taro-san, are you going to cum soon? It''s + + okay whenever you''re ready♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '534']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '526']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "I plan to make you cum quickly many times, + + so don''t be embarrassed♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N[6] moved her hips happily while watching Taro''s + + reactions!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '524']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "I... don''t want to have the kind of sex + + with Taro-san where it feels like a succubus is + + devouring a man... but if that''s what you like, I + + can''t help it...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '534']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '528']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "I can''t stop anymore...♡ I''m going to + + devour you completely until the end♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] flaunted their joined parts to Taro while + + lewdly swinging her hips!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '71']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '535']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '523']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '557' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'メア膣内射精' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '47', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '523']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '41', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['ナカ初射精']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '534']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '528']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「Ah...♡ Taro-san''s...♡ inside my pussy, I''ve + + received it...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '83', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '535']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '164', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '527']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「I''m sorry... I actually knew that Taro-san + + would cum quickly and did it on purpose...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「If Taro-san didn''t reject me, I thought just + + once for the memory...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '525']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「But, but! It''s hard for a succubus to get + + pregnant with a child... And even if by chance it + + happens, I''ll raise them alone!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '527']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「I... I like you, Taro-san...! Ever since the + + day you saved my life, always...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '528']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「That''s why... even just once, I''m happy♡ + + Taro-san... I love you...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] moved by the confession, Taro became even + + more excited...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '525']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「Kyaa...!? Taro-san''s... it''s getting bigger + + inside...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '526']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「Can I... receive more...?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '528']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「That... baby... might be made, you know...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '530']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「I can''t stop anymore...♡ I like you... I love + + you! Taro-san...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '530']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「Geez... Taro-san, you''re... overindulging too + + much♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '528']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「Ehehe...♡ But I granted your perverted wish, + + Mr. Lolicon♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '524']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「Are you happy to have your virginity gently + + taken from above by a little girl? You''re such a + + pervert, Taro-san♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] being scolded, Taro became even more + + excited...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '525']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「Kyaa...!? Taro-san''s... it''s getting bigger + + inside...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '527']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「Taro-san, you really are a pervert...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '524']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「But as I said before, I love any kind of + + Taro-san♡ I''ll accept everything♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] moved to tears, she moved her hips up and + + down vigorously on top of Taro!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '14']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '552']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '79', !!int '79', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '528']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「Faaah...♡ So happy... I wish...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '534']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '530']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「My dream is to marry Taro-san and live with + + cute children...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '524']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「Maybe I''ll let this dream come true just like + + this...♡ Ehehe...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '535']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['ナカ射精二回目以降初']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '534']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '28']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '526']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「Kyaa♡ Taro-san''s is throbbing... I can feel + + it pulsing inside my pussy♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '528']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「Being creampied by the person I love so + + much... makes me incredibly happy... Are you happy + + too, Taro-san...? Fufu♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '528']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「Ahh... This moment... is blissful...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '524']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「This white stuff overflowing... it''s your + + feelings for me, Taro-san♡ Please look at it + + properly...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '530']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「I''ll accept all of Taro-san''s feelings and + + eat them all up...♡ Ehehe...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '526']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「Ehehe...♡ So much is coming out...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '528']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「I''ve wanted to do this ever since I fell in + + love with Taro-san...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '530']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「I don''t care about anything else anymore...♡ + + As long as I can be like this with Taro-san...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '41', !!int '41', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '44', !!int '44', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '43', !!int '43', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '326', !!int '326', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '83', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '532']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '535']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '523']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '14']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '558' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '559' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'メアペロ逝き(キス)' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '47', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '47', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['キス初射精']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '495']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「Huh? You''re already at your limit? But there + + are still places I haven''t licked yet...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '496']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]「I want to taste every part of Taro-san''s body + + as a memory of today♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '498']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]「Maybe I''ll keep going even after making you + + cum♡ For now, I''ll let you cum once♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare licked Taro all over while wrapping his dick + + with her tail and started to jerk it off + + intensely!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '552']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '504']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '494']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]「Ahaha♡ Taro-san, did that feel good?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '498']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]「A succubus''s tail is so squishy and soft, + + perfect for teasing a man''s parts♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '498']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]「I''ll have a taste of Taro-san''s little + + accident too♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare licked the semen that was on Taro''s body, + + cleaning him up...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精二回目以降 射精前と後の台詞']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '19']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '498']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「Ehehe...♡ Taro-san, you''re going to cum + + again, aren''t you♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '496']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「If you cum too much from things only a + + succubus can do, you might not be able to go back, + + you know?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '496']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「Whoa...♡ Just from licking, Taro-san is going + + to cum again♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '494']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「Fufu♡ I wonder what will happen if I keep + + going like this♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '498']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「Just kidding♡ I won''t be mean and will let + + you cum now♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '496']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「...♡ Geez... Taro-san, you really are weak, + + aren''t you♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '498']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「It''s a miracle you''ve been safe until now! + + I''ll make sure to train you properly here♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare licked Taro all over while wrapping his dick + + with her tail and started to jerk it off + + intensely!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '552']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '504']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '28']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '494']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「Ehe♡ I made you cum♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '498']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「If I make you cum with strong stimulation + + like this, maybe Taro-san will become a bit more + + resilient♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '494']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「Fufun♡ Making you cum was easy♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '498']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「Even though I''m holding back, you know-♡ I''ll + + train you a bit more, Taro-san♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '494']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「Hyah♡ You''re still coming out this much-...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '497']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「But this isn''t the time to be praising you! + + You can''t go spilling so much with other girls, + + okay!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '47', !!int '47', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '42', !!int '42', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '43', !!int '43', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '11']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '560' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'メアふぇら逝き' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '47', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '489']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '59', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['キス初射精']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '520']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Ah...♡ You''re going to cum, aren''t you...♡ + + Taro-san, your face is so cute...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '518']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "Even if you try to hide it, it''s so + + obvious♡ Geez... You were supposed to tell me when + + you''re about to cum♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '516']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "But I figured it out anyway♡ When it comes + + to Taro-san, I understand everything♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '520']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "So, here comes the finishing blow♡ Bon + + appétit♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '488']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '513']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare took Taro''s dick into her mouth and + + skillfully licked and sucked on the tip with her + + tongue!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '552']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '521']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '517']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "Mmm...♡ Amazing...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '83', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '532']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] sucked on Taro''s dick as he ejaculated, + + swallowing the overflowing semen as well...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '489']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '518']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "Ngh...♡ So much came out...♡ The taste of + + Taro-san... ehehe♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '164', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '520']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "With this, your feelings for the other + + girls are gone, and your feelings are all + + mine...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '515']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "No, that''s not it! You belong to Jane-san + + only..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '516']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "That said... you might be a little charmed + + by me too♡ But I''m on your side, so it''s fine♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '520']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Besides... this is just temporary...! Your + + true feelings can''t be removed even by the power + + of a succubus♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '517']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Hmm... But there still seems to be some bad + + energy left... Maybe we need to do this until + + you''re completely empty after all..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '518']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "So just a little bit more... Just for now, + + fall madly in love with me and let it all out...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '520']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "With this, you''ve graduated from being a + + virgin with your mouth♡ Maybe this will help with + + your lolicon tendencies a bit too♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '518']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Ehehe...♡ Maybe someday with my lower mouth + + too, I''ll have Taro-san''s..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '515']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Ah... N-nothing! It''s nothing!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '517']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Um... Training is important, but let''s keep + + it in moderation, okay...?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '518']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "If Taro-san doesn''t stop me, I might just + + eat it all up until the very end...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精二回目以降 射精前と後の台詞']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '19']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '520']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Ehehe...♡ Just looking at Taro-san''s face + + makes me feel like I''m going to cum... You + + understand, right?♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '516']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Is it too pleasurable to stand? Then I''ll + + make sure to support you properly♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '488']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '513']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] took Taro''s dick into her mouth and started + + sucking on it fiercely!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '520']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "You can cum anytime you want♡ I''ve come to + + understand without being told♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '518']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "After all, from the beginning, I''ve been + + making you cum at my own timing...♡ Ehehe♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '488']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '513']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] took Taro''s dick into her mouth and began to + + suck on it intensely!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '164', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '518']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N[6]: "Since you don''t have feelings for other + + girls anymore, pour all your feelings into me and + + let it out♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '517']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N[6]: "I feel like I''m even eating up your + + feelings for Jane-san... but that must be my + + imagination... right?!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '518']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N[6]: "I can''t hold back anymore... For now, I + + won''t worry about it and just eat up♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '518']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N[6]: "Please pour all of Taro-san''s feelings into + + it as you let it out♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '520']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N[6]: "That way it''ll taste better... And all of + + Taro-san''s feelings will be transmitted to me♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '488']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '513']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] took Taro''s dick into her mouth and furiously + + licked around the glans!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '552']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '521']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '28']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] sucked up Taro''s dick and he ended up pouring + + a large amount of semen into her mouth...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '83', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '532']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] swallowed all the ejaculated semen...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '489']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '518']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Are you happy that my small mouth is filled + + up and swallowing it all? Ehehe...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '164', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '515']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N[6]: "But this is... j-just for now! It''s + + special, so remember that...!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '518']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N[6]: "You can''t give away your feelings for Jane- + + san to me too... That would be bad..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '520']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N[6]: "I''m happy too...♡ To know Taro-san''s + + feelings for me...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '518']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "It''s delicious...♡ And it''s filled with all + + of Taro-san''s feelings for me...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '517']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "But still... please do it in moderation? + + Otherwise, my strength will keep getting drained + + away..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '520']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Ahh~♡ I''m so happy♡ I can''t stop...♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '515']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "No, no! I have to be more firm...!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '59', !!int '59', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '42', !!int '42', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '43', !!int '43', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '45']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '561' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'メア敗北限界' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '48', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '489']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '518']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Fufu♡ Can''t stand anymore, so you want to + + sit down and do it?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '520']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "But watching Taro-san''s hips crumble as I + + suck on him... it''s so enjoyable♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '516']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Taro-san, you have a talent for turning + + girls into S♡ Ehehe♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '520']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Maybe I''ll just keep sucking like this and + + literally knock Taro-san down♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] licked Taro''s dick while gently stroking it + + with her hand!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro''s dick became erect again...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '520']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "It''s too late to resist now♡ I''ll support + + you, Taro-san, so don''t hold back and cum♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] ignored Taro''s pleas to stop and fiercely + + sucked on his dick!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '488']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '513']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '552']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] continued to aggressively torment Taro as he + + convulsed with too much pleasure!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '552']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '83', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '532']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] happily swallowed Taro''s semen...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '520']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Nngh...♡ Delicious...♡ There''s still more + + thick stuff coming...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Collapse1', 'pitch': !!int '100', 'volume': !!int '80'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '489']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '515']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Kyaa!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Overwhelmed by the soul-draining blowjob, Taro + + collapsed on the spot...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '515']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Wow...! Taro-san... Are you okay!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['As Taro lost consciousness, the last thing he saw + + was the worried face of the girl peering down at + + him...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '309', !!int '309', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '328', !!int '328', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '42', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '496']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Are you surrendering just from being + + licked? At this rate, you won''t be able to beat + + any girl♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '498']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "So now, I''m going to lick Taro-san all over + + and mark him♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '494']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "That way, other girls will know he''s mine + + and won''t come near him, right?♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '496']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Is it embarrassing to be licked from top to + + bottom, from end to end? It''s okay♡ I''ll do it + + while you''re asleep♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] said this cheerfully as she licked Taro and + + tightly squeezed his dick with her tail!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro''s dick became erect again...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '498']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "You can sleep now, it''ll all be over when + + you wake up♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] continued to lick Taro''s body and vigorously + + jerked his dick with her tail wrapped around it!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '552']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['As Taro writhed in too much pleasure, \N[6] kept + + jerking his dick with her tail!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '552']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '504']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '494']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Ahaha♡ It''s so easy to make Taro-san faint♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '498']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Well then, Taro-san...♡ I''m going to take + + everything off now♡ Ehehe...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['As \N[6] happily stripped him of his clothes, Taro + + felt both embarrassment and excitement before + + losing consciousness...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '309', !!int '309', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '329', !!int '329', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '45', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '563']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '309', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '165', !!int '0', !!int '50', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['After devouring Taro''s semen until he was empty, + + \N[6] looked satisfied...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '496']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Haa~...♡ I''ve eaten my fill of Taro-san...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '498']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I wasn''t good at naughty things, but before + + I knew it, I''ve become a full-fledged succubus♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '493']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Hmm...? But maybe I did it too much...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '338', !!int '338', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &9 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*9]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '8']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '11']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '13']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '162', !!int '162', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '331', !!int '331', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '340', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '562' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'メア限界膣内' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '535']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '41', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '525']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Eh!? Already...? Well, I guess you did cum + + twice already..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '529']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "But but... I think it hasn''t even been a + + minute yet!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '527']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "That would be just like a succubus + + snacking... Today''s supposed to be about making + + love!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '530']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "So... just a little bit longer♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] tightened around Taro''s dick inside her! + + Taro''s dick was still hard and pulsating inside + + her...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '524']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "No, a little bit is not enough! Today, I + + won''t let you go... not even for the whole day♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '526']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "I''ll move a lot on top of you, Taro-san, + + and make you cum over and over again...♡ Here I + + go♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] pinned Taro down with one hand and started to + + move her hips up and down vigorously!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '552']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '523']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '532']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '528']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Ehehe...♡ You''re cumming so quickly♡ Are + + you completely smitten with me? Taro-san...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] continued to move her hips vigorously while + + talking to Taro with a happy look on her face!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '552']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '79', !!int '79', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '534']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '530']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Ahh...♡ I''m so happy...♡ To be dominated by + + me like this, Taro-san...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '525']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Ah, what...? Taro-san... did you faint?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '525']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Ugh... This is just like a succubus eating + + her meal after all..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '527']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "It''s because I can''t hold back properly... + + *sob*..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6], completely enchanted by her, Taro thought + + even her crying face was cute as he lost + + consciousness...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '326', !!int '326', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精2回目以降敗北']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '529']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Eh-! Already? I''m still not satisfied at + + all!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '530']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "It can''t be over yet, absolutely not♡ I + + won''t let you go for the entire day today♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '528']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "I''ll move a lot on top of you, Taro-san, + + and make you cum again and again...♡ And I still + + won''t let you go after that♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] pinned Taro down and started to move her hips + + up and down with intensity!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '552']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '523']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '532']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '526']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Ehehe...♡ You''re still coming, aren''t you♡ + + More, more...♡ Taro-saaan...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] continued to move her hips vigorously while + + talking to Taro with vacant eyes!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '552']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '79', !!int '79', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '534']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '530']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Ahhn...♡ I''m so happy♡ That Taro-san is + + this obsessed with me...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '528']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Please stay with me forever♡ Let''s make + + children and become a family...♡ Ehe... ehehe...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Completely losing his reason, Taro fainted while + + being captivated by \N[6], who was passionately + + making love to him...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '326', !!int '326', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '563' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '564' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'メア戦闘スイッチリセット' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '166', !!int '166', !!int '1', !!int '1', !!int '47']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '167', !!int '167', !!int '1', !!int '1', !!int '59']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '169', !!int '169', !!int '1', !!int '1', !!int '41']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '165', !!int '165', !!int '1', !!int '1', !!int '41']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '165', !!int '165', !!int '1', !!int '1', !!int '42']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['最後攻撃属性リセット']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '41', !!int '48', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['射精回数変数リセット']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '41', !!int '51', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '59', !!int '59', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['服装リセット']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '51', !!int '57', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '59', !!int '59', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '54', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['MP射精リセット(共通じゃない)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '322', !!int '329', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero-1"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '77', !!int '77', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '79', !!int '79', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '162', !!int '162', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '84', !!int '84', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '312', !!int '312', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '111', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '102', !!int '102', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '112', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '104', !!int '104', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '113', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '109', !!int '109', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '114', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '101', !!int '101', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['Tempリセット']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '111', !!int '114', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '565' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'メア敗北サマリー' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '-255.0', 'g': !!float '-255.0', 'b': !!float '-255.0', 'a': !!float '0.0'}, !!int '120', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$win1 = Window_Base.new(20, 20, 410, 376)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['a = "前戯でイかされた回数合計"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['b = $game_variables[42]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(340, 0, 492, 21, b)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.opacity = 0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['a = "膣内で搾り取られた回数"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 20, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['b = $game_variables[41]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(340, 20, 492, 21, b)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['a = "妊娠の可能性"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 40, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '41', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "なし"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(320, 40, 492, 21,a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '108', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['服なし']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '315', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['翼なし服なし']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Mare NW HN 照れ', !!int '1', !!int '0', !!int '550', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['翼あり服なし']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Mare HN 照れ', !!int '1', !!int '0', !!int '550', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['服あり']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '315', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['翼なし服あり']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Mare NW NPC 照れ', !!int '1', !!int '0', !!int '550', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['翼あり服あり']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Mare NPC 照れ', !!int '1', !!int '0', !!int '550', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', 'Alice汁胸', !!int '1', !!int '0', !!int '550', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '4', 'Alice汁顔', !!int '1', !!int '0', !!int '550', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "確定"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(320, 40, 492, 21,a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '108', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['服なし']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '315', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['翼なし服なし']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Mare NW HN 照れ', !!int '1', !!int '0', !!int '550', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['翼あり服なし']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Mare HN 照れ', !!int '1', !!int '0', !!int '550', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['服あり']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '315', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['翼なし服あり']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Mare NW NPC 照れ', !!int '1', !!int '0', !!int '550', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['翼あり服あり']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Mare NPC 照れ', !!int '1', !!int '0', !!int '550', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', 'Alice汁胸', !!int '1', !!int '0', !!int '550', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '4', 'Alice汁顔', !!int '1', !!int '0', !!int '550', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '5', 'Alice汁膣内', !!int '1', !!int '0', !!int '550', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['<メンバー座標:1,280,320>']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['a = "[メアとの思い出]"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 160, 492, 22, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '322', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "メアにパンツを見せられただけで勃起し"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 200, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "彼女にしかられながら服を脱がされた。"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 220, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '323', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "メアに耳をペロペロされて勃起し"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 200, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "彼女に負けを認めさせられ服を脱がされた。"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 220, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '324', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "メアに可愛いらしくキスされて勃起し"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 200, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "彼女にされるがまま脱がされた。"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 220, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '325', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "メアに射精させて貰うのを想像しただけで"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 200, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "興奮してしまい、ベッドに押し倒された。"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 220, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['ここから射精方法']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '329', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "そして彼女に身体中をペロペロされて"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 240, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "最後は尻尾で激しく扱かれ射精した…"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 260, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '328', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "そして彼女にペニスをペロペロされ"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 240, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "最後は咥えられて、口の中に射精した…"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 260, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '326', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "その後、彼女に騎乗位で袴られ"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 240, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '327', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['a = "筆おろしされた瞬間射精してしまった…"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 260, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['a = "筆おろしされ射精まで導かれた…"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 260, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['ここから筆おろしと好き']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '8', !!int '46']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "あなたはこの少女に童貞を奪われた。"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 300, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '8', !!int '47']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['a = "童貞を奪われ、好きになってしまった。"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 320, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '8', !!int '47']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['a = "あなたはこの少女に失神するまで責められ"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 300, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['a = "気持ちよくされすぎて好きになってしまった。"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 320, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['戦闘結果']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Close the battle results'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['戦闘結果']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '戦闘結果を閉じる']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$win1.dispose']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1 = nil']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['if $win1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['unless $win1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.disposed?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1 = nil']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['end']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['end']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '0.0'}, !!int '120', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '565']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '566' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'メア敗北サマリー2' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '-255.0', 'g': !!float '-255.0', 'b': !!float '-255.0', 'a': !!float '0.0'}, !!int '60', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$win1 = Window_Base.new(20, 20, 410, 376)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['a = "ペロペロでイかされた回数合計"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 20, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['b = $game_variables[166]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(340, 20, 492, 21, b)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.opacity = 0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['a = "口でイかされた回数合計"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 40, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['b = $game_variables[167]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(340, 40, 492, 21, b)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['a = "膣内で搾り取られた回数合計"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 60, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['b = $game_variables[169]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(340,60,492, 21, b)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['a = "メアの現在のレベル"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 80, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['b = $game_variables[165]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(340,80,492, 21, b)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '108', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['服なし']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '315', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['翼なし服なし']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Mare NW HN 照れ', !!int '1', !!int '0', !!int '550', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['翼あり服なし']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Mare HN 照れ', !!int '1', !!int '0', !!int '550', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['服あり']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '315', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['翼なし服あり']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Mare NW NPC 照れ', !!int '1', !!int '0', !!int '550', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['翼あり服あり']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Mare NPC 照れ', !!int '1', !!int '0', !!int '550', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'Alice汁胸', !!int '1', !!int '0', !!int '550', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'Alice汁顔', !!int '1', !!int '0', !!int '550', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '5', 'Alice汁膣内', !!int '1', !!int '0', !!int '550', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['戦闘結果']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Close mare''s report card'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['戦闘結果']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'メアの成績を閉じる']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$win1.dispose']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1 = nil']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['if $win1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['unless $win1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.disposed?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1 = nil']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['end']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['end']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '0.0'}, !!int '60', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '567' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '568' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'メア奴隷バトル' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['最初']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '42', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['ペロ永続']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '48', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['フェラ永続']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '494']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Well then... please tell me what you want + + me to do...♡ Taro-san ♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'I want you to ravish me', 'I want to come from foreplay'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '犯して欲しい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '14']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['既に童貞奪われた']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '8', !!int '46']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '41', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['一番搾り']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '339', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '108', 'p': ['ムムあり']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '534']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '496']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6]: "Ehehe...♡ You want to be overpowered and + + fucked by little me, don''t you?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '498']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6]: "I''ll give lots of love and tease the + + perverted lolicon Taro-san to my heart''s content♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '496']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6]: "Maybe I''ll even make a little sister for + + Mumu-chan while I''m at it...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '108', 'p': ['ムムなし']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '534']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '496']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6]: "Ehehe...♡ You want to be overpowered and + + fucked by little me, don''t you?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '498']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6]: "I''ll give lots of love and tease the + + perverted lolicon Taro-san to my heart''s content♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['奴隷二回目以降']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '534']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '496']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "It''s okay♡ I''ll milk you dry as many times + + as it takes♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '571']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['奪われた持ってない']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['奴隷バトルで筆おろし']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '496']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Eh♡ N-now? I''m happy but... it''s so sudden + + I''m surprised!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '534']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '494']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I really wanted to set the mood more but... + + you want to be taken by force, right, Taro-san♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '496']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Just as you wish, I''ll gobble up your + + virginity and fuck you senseless♡ Ehehe...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '19', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '499']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] grabbed Taro''s dick and pressed it against + + her pussy, then she lowered her hips onto it!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '118', 'p': ['選択肢2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '102', 'p': [['Choices', 'I''m going to cum right away!', 'Endure it'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '119', 'p': ['選択肢2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '1', 'すぐイっちゃう']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '311', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '2500', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '28', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '523']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '570']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '2', '我慢する']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro braced himself before being fucked by \N[6], + + desperately trying not to cum...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '28', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '523']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '482']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '126', 'p': [!!int '47', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '126', 'p': [!!int '46', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '226', !!int '226', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '571']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', '前戯でイきたい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['選択肢B']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Choices', 'I want to be licked all over', 'I want you to milk me dry with your mouth'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['選択肢B']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', 'ペロペロされたい']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '118', 'p': ['ペロ永続']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '490']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '575']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '4', !!int '0', !!int '30', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '576']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '119', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['ペロ永続']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '2', '口で搾り取られたい']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '118', 'p': ['フェラ永続']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '513']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '577']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '4', !!int '0', !!int '30', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '578']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '119', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['フェラ永続']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '512']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['最初']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '569' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'メア奴隷脱童即射精' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '46', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '47', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Taro''s dick was instantly enveloped by \n[6]''s + + tight pussy, and he came in an instant inside + + her...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '525']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Kyaa...!? Taro-san... is this...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '528']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Ahh...♡ As I thought...♡ I came, Taro-san♡ + + Just by putting it in...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '534']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '524']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "No use being shy and trying to hide it♡ + + You''ve let out so much it''s overflowing♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '530']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Ah-ah♡ I wanted to tease you more while + + making you cum♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '528']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "But I''m happy♡ If this leads to a baby... + + we''ll truly be a family, and my dream... will come + + true♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '524']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Was it your dream to be deflowered like + + this by a little girl, Taro-san?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '530']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "I''ll make your wish come true, so let me + + have my wish too, okay?♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '535']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '41', !!int '41', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '44', !!int '44', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '43', !!int '43', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '326', !!int '326', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '327', !!int '327', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '83', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '523']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Continue to surrender your body and be taken', 'I want the finishing blow', 'I want you to make me come in a different way'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '身を委ねて犯され続ける']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '40']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '571']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', 'トドメが欲しい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '339', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ムムあり']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '529']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Eh-!? Already? We could keep going without + + getting caught!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '530']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "You know, a succubus girl needs lots of cum + + to get pregnant... right?♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '528']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Mumu-chan also wants a little sister♡ + + You''ll have to work hard for it, Taro-san♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] tightened her pussy around Taro''s dick! His + + dick was still hard and throbbing inside her...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '524']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Hehe♡ With my skills, I can make you cum + + over and over again, Taro-san♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '534']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '530']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "So I''ll milk you without question♡ You like + + being forcibly fucked by me, don''t you? Taro-san♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '552']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '523']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '532']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] kept moving her hips non-stop even after + + making Taro ejaculate in an instant!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '552']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '79', !!int '79', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '524']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Ehehe...♡ Now I''m full♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '535']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '530']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "You did well, Taro-san♡ I''ll pat you until + + you fall asleep♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '528']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Even after we have a daughter, you''re still + + like a baby, Taro-san...♡ Ehehe... You''re so cute♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]''s intense baby-making sex made Taro climax + + repeatedly until he lost consciousness while being + + caressed by her...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ムムなし']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '530']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Huh-... Are you giving up already? But + + you''d actually be sad if we stopped now, wouldn''t + + you? Taro-san♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '526']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I know even if you don''t say it... I''ll + + tease you even more♡ Hehe♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] tightened her pussy around Taro''s dick! His + + dick was still hard and pulsing inside her...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '524']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Look♡ Your dick is getting bigger inside me + + because you want me to tease you more, Taro-san♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '534']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '530']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Then I''ll milk you without question♡ You + + love being raped by force by me, right? Taro-san♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '552']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '523']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '532']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] kept moving her hips non-stop even after + + making Taro ejaculate in an instant!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '552']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '79', !!int '79', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '524']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Ehehe...♡ Did it feel good, Taro-san?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '535']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '530']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Have I become the ideal wife for you, Taro- + + san? Your favorite loli who can mess up M Taro-san + + completely? Ehehe...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '528']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Even after we have a daughter, I''ll keep + + loving you forever, Taro-san♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]''s intense baby-making sex made Taro climax + + repeatedly until he lost consciousness while being + + caressed by her...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '326', !!int '326', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '41', !!int '41', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '44', !!int '44', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '43', !!int '43', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '335', !!int '335', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '340', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '3', '他の方法でイかせて欲しい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '526']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Yes-♡ A little sad but I''m satisfied since + + you gave me so much♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '512']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] slowly raised her hips and released Taro''s + + dick from inside her pussy... As it came out, + + semen dripped down from her pussy...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '40']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '569']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '570' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'メア奴隷本番' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '226', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '226', !!int '226', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['永続']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['最初']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '14']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '41', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['童貞じゃないけど この日は一回目']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '492']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Well then... time to feast♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '499']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] gently grabbed Taro''s dick and aimed it at + + her genitals, then she lowered her hips onto him!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro was ravished by \N[6], surrendering himself + + to her...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '27', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '14']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '523']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['永続']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '572']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '4', !!int '0', !!int '30', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '573']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['永続']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['二回目']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '4', !!int '1', !!int '6', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['継続騎乗位']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '526']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I''m going to make you cum over and over + + again just like this♡ There-♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['騎乗位入れ直し']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '498']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Ehehe...♡ Should I finish you off with this + + after all?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '19', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] gently grabbed Taro''s dick and aimed it at + + her genitals, then she lowered her hips onto him!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro was ravished by \N[6], surrendering himself + + to her...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '27', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '523']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['永続2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '572']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '4', !!int '0', !!int '30', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '573']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['永続2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Continue to surrender and be taken', 'I''m at my limit', 'I want you to make me come in a different way'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '身を委ねて犯され続ける']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '40']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '45', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['最初']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', 'もう限界']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['即イき以外トドメ 同じでOK']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '339', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ムムあり']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '529']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Eh-!? Already? We can keep going a bit + + longer without getting caught!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '530']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "You know, a succubus girl needs lots of cum + + to get pregnant... right♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '528']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Mumu-chan also wants a little sister♡ + + You''ll have to work hard for it, Taro♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] tightly squeezed Taro''s dick inside her! His + + dick was still hard and throbbing inside her...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '524']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Fufu♡ With my skills, I can make you cum as + + many times as I want♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '534']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '530']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "So I''ll just milk you relentlessly♡ You + + like being forcefully ravished by me, don''t you? + + Taro♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '552']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '523']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '532']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] made Taro ejaculate in an instant but didn''t + + stop moving her hips!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '552']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '79', !!int '79', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '524']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Ehehe...♡ Are you satisfied now?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '535']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '530']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "You did well, Taro♡ I''ll pat you until you + + fall asleep♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '528']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Even after we have a daughter, you''re still + + like a baby, Taro...♡ Ehehe... so cute♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]''s intense baby-making sex brought Taro to + + climax many times, and he lost consciousness while + + being comforted by her...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ムムなし']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '530']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Hm-... Giving up already? But I know you''d + + actually be sad if we stopped now, Taro♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '526']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I know without you saying... I''ll tease you + + even more♡ Fufu♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] tightly squeezed Taro''s dick inside her! His + + dick was still hard and throbbing inside her...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '524']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Look♡ Your dick is getting bigger inside me + + because you want me to tease you more♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '534']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '530']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "So I''ll just milk you relentlessly♡ You + + like being forcefully ravished by me, don''t you? + + Taro♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '552']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '523']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '532']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] made Taro ejaculate in an instant but didn''t + + stop moving her hips!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '552']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '79', !!int '79', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '524']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Ehehe...♡ Did that feel good, Taro?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '535']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '530']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Have I become the ideal bride for you, + + Taro? Your favorite little loli who can ravish M + + Taro to his heart''s content? Ehehe...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '528']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Even after we have a daughter, I''ll always + + cherish you, Taro♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]''s intense baby-making sex brought Taro to + + climax many times, and he lost consciousness while + + being comforted by her...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '326', !!int '326', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '41', !!int '41', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '44', !!int '44', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '43', !!int '43', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '335', !!int '335', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '340', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '3', '他の方法でイかせて欲しい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '526']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Yes♡ It''s a bit lonely, but I''m satisfied + + since you gave me so much♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '512']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] slowly raised her hips and freed Taro''s dick + + from inside her... As it came out, a thick stream + + of cum dripped from her vagina...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '40']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '569']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '571' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'メアSex攻撃奴隷' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '45', !!int '45', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '523']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '41', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精前']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] fiercely moved her hips up and down on top of + + Taro, relentlessly pleasuring Taro''s penis!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['追撃台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '71']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '526']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Ei! Ei! How is it, Taro-san♡ Are you going + + to cum soon?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '534']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '530']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "You can cum anytime♡ While you''re inside my + + small body, just let it out♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] lifted her skirt and gazed lovingly at Taro + + while moving her hips up and down intensely!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '530']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Fufu♡ Taro-san, you look like you''re + + feeling good♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '524']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "To think I can do whatever I want with + + Taro-san... I''m so happy♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] clenched Taro''s penis tightly inside her and + + ground her hips fiercely!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '526']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Ehehe...♡ Are you happy being teased by + + little me? You pervert♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '524']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I''ll move a lot for you♡ Just like this... + + I''ll tease you♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] moved her hips joyfully while watching Taro''s + + reactions!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '71']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '535']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '523']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精後']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] continued to mercilessly stroke Taro''s + + sensitive penis inside her even after he + + ejaculated!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] moved her hips up and down many times, mixing + + the semen and love juices inside her!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] fiercely moved her hips up and down on top of + + Taro, relentlessly pleasuring Taro''s penis!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['追撃台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '71']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '105', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '526']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Does it feel good? I''ll milk you as many + + times as you want♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '534']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '530']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Taro-san, please cum as much as you want + + and feel good♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N[6] gazed lovingly at Taro while moving her hips + + up and down intensely!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '530']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Taro-san♡ Taro-san♡ I''m... so happy♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '534']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '524']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Marrying Taro-san was a dream, but to be + + able to have sex like this was also a dream of + + mine♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N[6] moved her hips joyfully while watching Taro''s + + reactions!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '526']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "I''ve become quite the succubus♡ It''s all + + because Taro-san likes being an M and getting + + teased♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '534']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '524']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "As a succubus and as Taro-san''s lover, I''ll + + ravish you thoroughly and mess you up♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] provocatively swung her hips while showing + + Taro the place where they were joined!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '71']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '535']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '523']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '572' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'メア奴隷膣内射精' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['奴隷戦は射精前と後をくっつけて、不自然な台詞えを変える']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '41', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['初射精']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '526']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Ehehe♡ It''s coming out, isn''t it?♡ That''s + + okay♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '524']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Please release a lot of your thick cum + + inside my pussy...♡ That''s it-♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '9', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '526']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Ah♡ You''re going to cum already, Taro-san♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '530']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "It''s okay if it''s quick♡ We need lots of + + energetic semen to make babies♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '524']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I''ll squeeze it all out for you, so leave + + it to me...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '9', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '526']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Fufu♡ Taro-san, you''re so cute when you''re + + about to cum♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '528']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "At first, I was happy when you came for me, + + but now instant cumming has become the norm, + + hasn''t it?♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '524']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Come on, come on♡ If you can hold it in, + + try to do so♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '9', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '530']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Already? Taro-san♡ Do you feel that good + + with me? Ehehe...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '524']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "In the end, your lolicon and premature + + ejaculation didn''t get cured but got worse, + + right?♡... Everything is going as planned♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6] pressed Taro down with both hands and started + + moving her hips fiercely!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '552']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['ここから射精後']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '523']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '41', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['ナカ初射精']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '528']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Kyaa♡ The hot stuff is throbbing inside... + + I feel so full♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '534']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '530']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "You came as soon as it went in, huh, fufu♡ + + Taro-san, you''re so cute when you cum quickly♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '524']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "But that was just the first shot. I''m going + + to milk you dry from now on♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '528']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Please do your best and cum a lot for me♡ + + Papa♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['ナカ射精二回目以降初']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '28']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '530']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Yes♡ Mission complete♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '534']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '524']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Taro-san''s feelings are oozing out like + + sludge♡ But it''s still not enough♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '528']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I''m going to draw so much from you that you + + won''t be able to keep up, so be prepared♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '526']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Wow♡ So much is coming out♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '534']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '524']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Did it feel good being ravished by a little + + girl? Mr. Lolicon♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '528']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Let''s make lots of babies with your loli + + bride and be happy together♡ Ehehe...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '526']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Mmm♡ More of your thick cum is still coming + + out♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '534']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '528']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I''ll make sure Taro-san eats lots of + + nutritious food so you can produce plenty of semen + + for me♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '524']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "That would make you just like a person kept + + as food by a succubus... But a masochistic Taro- + + san would find happiness in that too, wouldn''t + + he?♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '47', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '41', !!int '41', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '44', !!int '44', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '43', !!int '43', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '326', !!int '326', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '83', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '532']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '535']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '523']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '14']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '573' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '574' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'メア奴隷HPペロ(キス)' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '47', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精前']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare lifted Taro''s clothes and began to lick his + + body!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '105', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['追撃台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '339', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '497']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]"Lately, Mumu-chan has been looking at Taro- + + san with such lewd eyes!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '496']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]"Taro-san is mine! I''ll lick him all over to + + show that!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '496']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]"Taro-san is my possession...♡ I''ll lick him + + all over so he understands that♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mare licked Taro''s upper body thoroughly!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '494']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]"I''ll lick Taro-san clean♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '496']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]"Later, please lick me all over too♡ Ehehe...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mare licked Taro''s neck as if tracing it with her + + tongue!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '496']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]"Just like Taro-san always does to me, I''m + + going to suck on your chest too♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mare licked Taro''s nipples while teasing them with + + the tip of her tongue!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '105', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精後']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare, seeing Taro unable to resist, lifted his + + clothes and began to lick his body with + + satisfaction!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '105', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['追撃台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '498']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]"I''ll eat up all of Taro-san''s body and semen♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '494']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]"Herbivorous Taro-san is destined to be eaten + + by a strong girl♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mare licked Taro''s upper body thoroughly!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '496']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]"Ehehe...♡ To be able to eat Taro-san like + + this every day...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '498']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]"I''m glad I could snatch Taro-san away♡ You + + can''t leave me, okay? Ehehe...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mare licked Taro''s neck as if tracing it with her + + tongue!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '339', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '498']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]"Ehehe-♡ If I make Taro-san this crazy about + + me, there''s no worry about being tempted by Mumu- + + chan♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '496']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]"Besides, if Taro-san is a lolicon, he''d + + prefer me over Mumu-chan, right?']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '498']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]"I''ll mark all over your body that you are + + mine, Taro-san♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mare licked Taro''s nipples while teasing them with + + the tip of her tongue!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '105', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '575' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'メア奴隷ペロ(キス)逝き' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '47', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '47', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['キス初射精']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '496']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "You''re going to cum already? Taro, you''re + + so sensitive♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '339', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '497']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "But please don''t get too excited even if + + Mumu-chan licks you all over!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '495']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "We need to get you used to strong + + stimulation now...!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '498']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Succubus children love to lick their + + parents, and if we have a child, we''ll have to + + train them not to lick!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '496']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Right now, it''s time to train Taro, who + + wets himself so easily♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare licked Taro all over while wrapping his dick + + with her tail and started to jerk it off fiercely!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '11']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '552']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '504']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '494']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Fufu♡ Just when Taro was about to cum from + + the licking, he''s instantly taken down by the + + tail♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '496']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "You''re so frail, Taro♡ Maybe tonight I''ll + + just use my tail to make you cum while you sleep♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精二回目以降 射精前と後の台詞']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '19']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '498']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Ehehe...♡ Taro, you''re going to cum again, + + aren''t you♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '496']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Are you happy your cute bride is a + + succubus? Humans can''t do this kind of thing♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '496']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Whoa...♡ Just from licking, Taro is going + + to cum again♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '494']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Fufu♡ What will happen if we keep going + + like this♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '498']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Just kidding♡ I won''t be mean and will make + + sure you cum♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '496']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "...♡ Geez... Taro, you really are weak♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '498']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "I''m glad I made you mine before any other + + girl could snatch you away♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare licked Taro all over while wrapping his dick + + with her tail and started to jerk it off fiercely!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '11']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '552']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '504']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '28']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '494']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Ehe♡ I made you cum♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '496']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Now that I''ve licked you all over, Taro is + + completely mine♡ Ehehe...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '494']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Fufun♡ Making you cum was easy♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '498']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Even if I go easy on you, you cum right + + away♡ Shall we just stick to licking today and + + make you cum? Fufu♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '494']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Kyaa♡ You''re still coming out this much-♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '496']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Sometimes it''s nice to have a gentle, slow + + sex like this♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '498']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "But even then, Taro, you cum so quickly♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '47', !!int '47', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '42', !!int '42', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '43', !!int '43', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '11']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['After making Taro cum, \N[6] started licking his + + body again, aiming to make him ejaculate more...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['トドメ選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Surrender yourself', 'I''m at my limit', 'I want to come in a different way'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['トドメ選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '身を委ねる']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '11']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '40']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '45', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', 'もう限界']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '11']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '579']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '3', '他の方法でイきたい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '494']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "It''s okay♡ Let''s get intense now and finish + + you off♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '11']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '42', !!int '42', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '40']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '569']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '576' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'メア奴隷HP口' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '489']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '513']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '59', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精前']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare licked the tip of Taro''s penis with the tip + + of her tongue!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '105', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '520']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] "I feel sorry for making you cum too quickly, + + so I''ll just lick the tip for now-♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '518']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] "When you''re about to cum, I''ll give you the + + finishing blow with a gulp♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '488']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '513']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mare nibbled on the head of Taro''s penis with her + + lips!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '99', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '516']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] "I''ll drink lots of Taro-san''s today and do + + my best to stay energetic all day♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '488']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '513']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mare took Taro''s penis in her mouth and licked the + + head with the tip of her tongue!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '99', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '516']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] "At first, I was hesitant to make Taro-san my + + meal... but with love, even a meal is fine♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '518']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] "After all, Taro-san loves being eaten by me♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '488']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '513']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] took Taro''s penis in her mouth and furiously + + licked it with the tip of her tongue!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '99', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精後']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare licked the tip of Taro''s penis with the tip + + of her tongue!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '105', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '520']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] "I''m going for seconds-♡ Lick lick♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '516']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] "Taro-san is trembling...♡ Looks like you''re + + about to give me seconds soon♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '488']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '513']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mare nibbled on the head of Taro''s penis with her + + lips!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '99', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '516']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] "I can drink as much of Taro-san''s as I want♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '518']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] "Does Taro-san cum multiple times when it''s + + with me? Ehehe...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '488']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '513']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mare took Taro''s penis in her mouth and licked the + + head with the tip of her tongue!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '99', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '339', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '519']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] "They say succubi teach children how to do + + naughty things, but that''s not how it is in our + + house!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '520']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] "Only I am allowed to eat Taro-san♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '518']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] "Being able to monopolize Taro-san like this + + makes me so happy♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '520']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] "I''m the only one in the world who gets to + + eat Taro-san♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '488']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '513']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] took Taro''s penis in her mouth and furiously + + licked it with the tip of her tongue!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '99', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '577' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'メア奴隷口逝き' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '47', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '489']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '59', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['キス初射精']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '518']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '516']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]「I understand...♡ Taro''s is welling up...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '520']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]「I can tell from Taro''s face that he''s about + + to cum, and from here too, so there''s no mistake♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '518']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「Hehe...♡ I''m always ready to drink♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '488']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '513']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]「It''s okay, Taro♡ Let it out...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '45']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '552']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '521']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '517']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare took Taro''s dick in her mouth and skillfully + + licked and sucked the tip with her tongue!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '83', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '532']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]「Mmm...♡ Chuu...♡ So tasty...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '489']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '518']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] sucked on Taro''s dick as he ejaculated, + + swallowing all the overflowing semen...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '516']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]「Mmm...♡ Taro''s is so delicious today too♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '520']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]「It''s filled with feelings of love for me...♡ + + Ehehe... I''m so happy♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精二回目以降 射精前と後の台詞']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '19']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '520']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「Now I can charm Taro as much as I like and + + make him even more crazy about me♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '516']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「Ehehe...♡ I love the face Taro makes when + + he''s about to cum♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '518']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「Does your heart race when you''re being + + watched from below by me? Ehehe...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '488']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '513']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「Please cum while your heart is racing...♡ + + I''ll be watching♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '518']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] took Taro''s dick in her mouth and started + + sucking fiercely!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '520']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「Did my little mouth make you excited? You + + lolicon♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '488']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '513']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「Your favorite little bride will eat it all up + + for you now♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '518']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] took Taro''s dick in her mouth and sucked + + hard!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '520']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「Ehehe-♡ I''ll take seconds, please♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '488']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '513']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「This is the true love meal that you give + + because you love me too much♡ Please give it to + + me...♡ Taro...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '45']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '552']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '521']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '28']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] took Taro''s dick in her mouth and fiercely + + licked all around the tip!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '83', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '532']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] sucked up Taro''s dick and he ended up pouring + + a large amount of semen into her mouth...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '489']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '518']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] swallowed all the ejaculated semen...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '520']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「Mmm...♡ There was a lot but I drank it all♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '516']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「I''ll clean up and eat every bit that''s + + attached here too...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '518']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「It''s so delicious I could lick the plate + + clean♡ Ehehe...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '516']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「Hauu...♡ Taro''s love meal...♡ Thank you for + + the meal♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '520']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「After putting Taro to bed, I''ll properly + + return the favor with a love meal for dinner♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '518']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「Haa~♡ I''m so happy♡ This is the married life + + I''ve always wanted♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '59', !!int '59', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '42', !!int '42', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '43', !!int '43', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '45']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N[6]「Taro...♡ Let''s stay close like this + + forever... No, let me make you fall even more in + + love with me♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['トドメ選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Surrender myself', 'I''m at my limit', 'I want to come in a different way'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['トドメ選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '身を委ねる']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '45']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '40']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '45', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', 'もう限界']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '45']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '579']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '3', '他の方法でイきたい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '514']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The \N[6] who made Taro cum continued trying to + + make him ejaculate again by taking his dick in her + + mouth...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '45']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '48', !!int '48', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '512']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '40']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '569']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '578' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'メア奴隷限界' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '42', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '498']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Huh? Is it okay for this to be the + + finishing move? Fufu♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '494']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "For a normal couple, this would just be + + foreplay, and Taro-san hasn''t even licked me yet♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '496']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "So tonight, in bed, I''ll have Taro-san lick + + me...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '494']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "I''ll make excited Taro-san come with my + + tail while pretending to be asleep♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] squeezed Taro''s dick tightly with her tail!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro''s dick became erect once again...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '496']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Like this...♡ Ei!♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] smiled mischievously and tightened her grip + + on Taro''s dick with her tail, jerking it fiercely!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '552']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] ignored Taro''s convulsions from the intense + + stimulation and continued to jerk his dick, + + leading him to another climax!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '552']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro was made to ejaculate continuously by Mare + + and became so convulsed that he couldn''t move...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '498']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Fufu♡ The rehearsal was perfect♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '494']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "More importantly, I want to build another + + house quickly so I can cuddle with Taro-san all + + night long♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Having released all his semen, Taro lost + + consciousness while thinking about building a + + house quickly to see her happy face...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '329', !!int '329', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '48', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '489']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '518']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "I want more and more quickly♡ I''m going to + + do it a bit more intensely♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '520']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "I''ll support you, so please do your best to + + stand, Taro-san♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '519']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "You can''t lie down! Please stand up + + properly!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '520']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "I want to see Taro-san trying hard to + + stand♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] licked Taro''s dick while gently stroking it + + with her hand!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro''s dick became erect once again...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '518']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Then, I''ll suck a lot♡ Please cum a lot, + + Taro-san♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] sucked on Taro''s dick fiercely without + + listening to him telling her to stop!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '488']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '513']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '552']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] continued to fiercely torment Taro as he + + convulsed from the overwhelming pleasure!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '552']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '83', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '532']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] happily swallowed down Taro''s semen...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '520']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Nngh...♡ So delicious...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Collapse1', 'pitch': !!int '100', 'volume': !!int '80'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '489']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '515']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Kyaa!? "']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['After being sucked off with a soul-draining + + blowjob, Taro collapsed on the spot...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '517']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "I was surprised... I''ve got the timing of + + Taro-san''s climax down, but I''m still not good at + + predicting when he''ll collapse..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Seeing that she wasn''t injured, Taro felt relieved + + and then lost consciousness...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '335', !!int '335', !!int '0']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &10 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*10]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '8']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '11']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '13']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '162', !!int '162', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '340', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '579' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '580' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '581' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ムム初期設定幸せ' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '480', !!int '480', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '81', !!int '81', !!int '0', !!int '0', !!int '720']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '82', !!int '82', !!int '0', !!int '0', !!int '500']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '320', 'p': [!!int '3', 'パパ']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '320', 'p': [!!int '4', 'パパぁ']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '320', 'p': [!!int '5', 'ムム']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '320', 'p': [!!int '10', 'ママ']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '582' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ムム初期設定敵' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '478', !!int '478', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '81', !!int '81', !!int '0', !!int '0', !!int '720']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '82', !!int '82', !!int '0', !!int '0', !!int '500']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '320', 'p': [!!int '3', 'あんた']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '320', 'p': [!!int '4', 'パパ']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '320', 'p': [!!int '5', '私']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '320', 'p': [!!int '10', 'ママ']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '583' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '学生女の子台詞1' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '142', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '90', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Yui Normal Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "Ehh... I wish there was some warm soup or + + something... It''s so cold here... I want to go + + home already."']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '91', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Rumi: "Yeah... delicious...♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '96', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '20', 'Rumi 嬉しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Rumi: "Ehehe-♪ But Onee-san, you have a good eye♪ + + I could seduce \n[7]♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手悲しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Rumi: "Though I haven''t succeeded even once + + yet..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '20', 'Rumi おこ', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Rumi: "But we didn''t come here to eat potatoes! Is + + \n[7] really going to come to a place like this?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '92', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Aya1 Happy', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Aya: "Ah, thank you so much for going out of your + + way...!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '97', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '20', 'Aya1', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Aya: "But why would I be able to seduce the + + hero...? I''ve never even touched a man on my own + + initiative before..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '20', 'Aya1 sup', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Aya: "But there''s no way someone like me could... + + you know... forcefully attack the hero and become + + his bride... I can''t do that..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '20', 'Aya1 shy', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Aya: "Maybe I should just go home after all..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '93', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Alice oko', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Alice: "Eh-? I came because I heard there was a + + free meal, but it''s just potatoes?!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '98', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '20', 'Alice 笑顔', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Alice: "Well, I''m broke so it''s a lifesaver but-♪ + + Everyone''s on guard and no one''s seduction is + + working... being a succubus is tough-']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Alice: "If it''s such a lame meal, I might as well + + go home-?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['二人きり台詞']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '142', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '90', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Yui Happy Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "Taro Onii-chan♡ I really got to see you♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Yui Oko Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "I was with Jane Onee-san but... after doing + + that and this with Yui, you still plan to be with + + her?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Yui Doya Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "If Jane Onee-san sees Taro Onii-chan getting + + pleasured by Yui and wetting himself, maybe she''ll + + reconsider?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Yui Shy Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "Just stay still there, okay? Taro Onii- + + chan... You''ll listen to whatever Yui says, + + right?♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '91', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Rumi: "Wow-! \n[7], you really came♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Rumi おこ', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Rumi: "You actually like me but you''re too + + concerned about appearances to be honest, aren''t + + you?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Rumi おこ', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Rumi: "\n[7] you coward!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手攻め2', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Rumi: "I''ll mess you up in front of everyone and + + make you understand that you''re captivated by + + me-♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '92', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Aya1 oko', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Aya: "Could it be that the teacher is the rumored + + hero? I had no idea...!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Aya1 shy', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Aya: "But... I heard that just by seducing the + + teacher, I could become rich...! If it''s with the + + teacher, maybe I can do it♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Aya1 Smile', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Aya: "You''ll let yourself lose for my sake, won''t + + you, teacher...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '93', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Alice 普通', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Alice: "Heh-... To think that Sensei was the + + rumored hero."']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Alice Doya', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Alice: "If it''s Sensei, it''ll be a piece of cake♪ + + While the Demon Lord distracts the others, I''ll + + quickly finish things up♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['無抵抗に掴まる']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '142', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '90', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Yui Shy Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "Fufu♡ Taro Onii-chan... good boy♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Yui Happy Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "Then... here we go♡ Ehehe...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '91', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手攻め1', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Rumi: "Fufu♡ It seems \n[7] already understands, + + which is great♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Rumi 笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Rumi: "Didn''t you say you''d be back in 10 minutes? + + I''ll finish this quickly and take you away with + + me-♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro was stripped of his pants by an unresisting + + Rumi...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '92', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Aya1 shy', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Aya: "...♡ Teacher, I''m so happy...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Aya1 Smile', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Aya: "As a thank you, I''ll become your lover♡ It''s + + embarrassing to do it outside but... I don''t need + + any money♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '93', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Alice 笑顔', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Alice: "Fufu♡ It looks like Sensei is in the mood + + too, which is great♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Alice Doya', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Alice: "Looks like we don''t have much time so + + let''s finish this quickly♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['逃げる']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '142', !!int '0', !!int '3', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '90', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Yui Oko Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "Ahh-! He ran away! I''ll never forgive him!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '91', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手普通', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Rumi: "Feh!? \n[7], why!??"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Rumi 悲しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Rumi: "Fehn! Sorry for being so cheeky! I''ll be a + + good girl so please listen to what I say!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '92', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Aya1 oko', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Aya: "Ah! You can''t run away!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Aya1 Happy', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Aya: "Maybe you''re the type who wants to be + + chased? Wait, wait-♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '93', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Alice oko', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Alice: "Hey! Don''t resist when you''re such a + + virgin!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Alice Doya', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Alice: "Maybe I should pin down a wimp like you + + and force myself on you♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '584' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '学生女の子敗北前' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '142', !!int '142', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '142', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '90', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Yui Doya Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "With the sex we''re about to have, I''m going + + to completely make you mine, Taro Onii-chan♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '105', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '20', 'Yui Shy Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Yui: "After all, if we''re going to do it, it + + should be a graduation from virginity... right?♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '20', 'Yui Doya Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Yui: "Leave everything to Yui, Taro Onii-chan♡ We + + don''t have much time, so I''ll insert it quickly + + and make you cum in a jiffy...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '20', 'Yui Normal Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Yui: "Hmm... but what should I do... I wonder what + + Yui''s charm is..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '20', 'Yui Shy Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Yui: "That''s it! Boys are knocked out by a panty + + shot, so I''ll do it with my panties for you, Taro + + Onii-chan♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '91', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Rumi: "Hehe~♪ What a nice view~♡ With my touch, + + this is nothing♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '105', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '20', 'Rumi 攻め2', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Rumi: "I''ll be taking \n[7]''s virginity right + + away♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '20', 'Rumi 笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Rumi: "We don''t have much time, so I''ll finish + + this quickly, but after I take you home, I''ll + + teach you lots of naughty things♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '20', 'Rumi 攻め2', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Rumi: "We''re short on time, so let''s get this over + + with quickly♡ Come on! Lie down quickly, you + + lolicon♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '92', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Aya1 shy', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Aya: "Um... since we''re outside... I get nervous + + when it comes to actually doing it...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '105', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '20', 'Aya1 shy', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Aya: "But I... need money... so I''m going to marry + + a teacher and become rich! Be prepared...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '20', 'Aya1 shy', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Aya: "For now... I''ll just rub the soft spots and + + make you cum quickly♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '93', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Alice Doya', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Alice: "Well then... it feels like I can do + + whatever I want♡ What shall I do with you?♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '105', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '20', 'Alice 嬉しい', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Alice: "But it would be troublesome if you ran + + away, so let''s make it a done deal with a creampie + + quickly♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '20', 'Alice 嬉しい', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Alice: "Ah, but we''re short on time... For now, + + I''ll just make you cum quickly and think about the + + rest after I take you home♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '585' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '学生女の子敗北後' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '142', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '90', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Yui Shy Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "Hehe♡ With this, Taro Onii-chan is all + + mine...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '91', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Rumi 攻め2', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Rumi: "Mmm... I might have gone a bit too serious♡ + + I wanted to show those two how I made him cum♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '92', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Aya1 shy', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Aya: "I can''t believe I could do so much...♡ I''m + + feeling a bit more confident now♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '93', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Alice Doya', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Alice: "Ah-ah♡ It ended before I could show the + + audience♡ It''s cold, let''s head back quickly♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['フィアに勝利宣言、フィア謝る']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '142', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '90', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Yui Happy Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "Ah!♪ Jane Onee-san! It feels like it''s been + + so long♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Yui Smile Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "Sorry, Jane Onee-san♪ I ended up stealing + + Taro Onii-chan♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '105', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] lifted her skirt to show off the semen + + dripping from her pussy!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '20', 'Yui Shy Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Yui: "Taro Onii-chan insisted so much... I let him + + cum inside...♡ Hehe♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] showed off her semen-covered panties with a + + triumphant face!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '20', 'Yui Doya Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Yui: "Ta-da♪ This is all Taro Onii-chan''s + + leakage♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '20', 'Yui Shy Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Yui: "Taro Onii-chan really wanted to cum in Yui''s + + panties♡ What a pervert, right?♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '91', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Rumi: "You''re late, you two♪ I''ve already finished + + eating \n[7]♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Rumi 攻め2', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Rumi: "Look, look♪ He came so much for me♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '105', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Rumi lifted her skirt to show off the semen + + dripping from her pussy!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手攻め1', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Rumi: "I gave \n[7] his first experience with + + vaginal ejaculation and even got a kiss♡ Hehe♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Rumi showed off the semen stuck to the soles of + + her feet to the two of them!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手攻め1', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Rumi: "Now I can''t even wear my shoes because of + + this mess♪ Ex-girlfriend, will you lick off + + \n[7]''s semen for me?']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '92', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Aya1 oko', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Aya: "Wow! Were you that close!? Mr. Demon Lord, + + go further away please...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '105', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Aya is trying to hide the semen dripping from her + + pussy with her skirt, looking embarrassed...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '20', 'Aya1 shy', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Aya: "Geez... My underwear is still off and... ah, + + it''s embarrassing...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Aya is trying to hide the semen dripping down her + + thighs with her skirt, looking embarrassed...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '20', 'Aya1 shy', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Aya: "Geez... My underwear is still off and... ah, + + it''s embarrassing...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '93', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Alice 笑顔', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Alice: "Yay♪ Are you watching, girlfriend? I''ve + + stolen your boyfriend♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '105', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] lifted her skirt to show off the semen + + dripping from her pussy!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '20', 'Alice Doya', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Alice: "Seriously though, your boyfriend came way + + too fast♪ As soon as he put it in, he came inside + + me♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] opened her chest to show off the semen stuck + + to it!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '20', 'Alice HNDoya', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Alice: "Your boyfriend got hard just from looking + + at my breasts and it was over in a flash♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '20', 'Alice HNDoya', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Alice: "Maybe he was frustrated because his + + girlfriend''s breasts are small? Ahaha♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['魔王を置いて帰る']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '142', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '90', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Yui Oko Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "What''s with that reaction? Show me more + + frustration-Jane Onee-san, you lost to Yui as a + + woman, didn''t you?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Yui Shy Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "If you want to see Taro Onii-chan, I''ll + + invite you to our wedding♡ Look forward to seeing + + the bride''s dress♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Yui Smile Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "Until then, you''ll have to wait♡ Bye-bye + + Jane Onee-san, bye-bye♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '91', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手普通', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Rumi: "Eh-? I don''t really care about the Demon + + Lord or whatever since \n[7] is already mine."']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Rumi: "Now that I''m the princess of the country♪ + + I''ll have a wedding at the castle with \n[7] soon, + + so you two should come too♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手攻め2', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Rumi: "Well then... bye-bye♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '92', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Aya1', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Aya: "Eh? You want me to return the teacher... + + Could it be that you are..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Aya1 oko', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Aya: "Um, well... I understand how you feel + + but..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Aya1 shy', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Aya: "I have my own circumstances... Once we''re + + married or something, I''ll allow visits at + + least..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Aya1 oko', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Aya: "For now, I''ll be taking the teacher with me! + + Sorry!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '93', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Alice oko', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Alice: "Huh-? I thought you''d be angry but you + + ended up crying..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Alice 嬉しい2', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Alice: "Hmm... It kind of makes me feel bad when + + you cry like that."']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Alice 普通', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Alice: "But I''m sorry, Onee-san! I''m scared that + + if I return Sensei now, you''ll turn on me so-..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Alice 笑顔', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Alice: "I guess I''ll just run away♪ Now that I''ve + + defeated the hero, I should be able to use some + + teleportation magic!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '351', !!int '351', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '586' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '学生女の子勝利後' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['追い詰めた台詞']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '142', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '90', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Yui Sad Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "Haa... haa... I won''t let you escape..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Yui Doya Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "This is a dead end♪ I win, Taro Onii-chan!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '91', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手おこ', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Rumi: "Geez! Don''t seriously run away from a kid! + + Now I''m all sweaty before we even start doing it!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Rumi 攻め2', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Rumi: "Ah, I get it♪ You wanted to do it while I''m + + all sweaty♡ \n[7] you''re such a pervert...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '92', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Aya1 Smile', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Aya: "Hehe♡ I''ve got you cornered♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Aya1 shy', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Aya: "My body''s all warmed up now... Can I start + + taking it off...?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '93', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Alice Doya', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Alice: "Ehehe♪ I may not be good at studying, but + + I''m confident in sports♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Alice 笑顔', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Alice: "I''m also confident in these techniques♪ + + I''ll show you right now♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['穴に落ちる']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '142', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '90', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Yui Normal Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "Feh...?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '91', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手悲しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Rumi: "Eeh!?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '92', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Aya1 oko', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Aya: "Eh...!?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '93', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Alice 普通', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Alice: "Ah, what...?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['無事を確認']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '142', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '90', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Yui Oko Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "I was surprised! Hey! Taro Onii-chan!?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro asked \n[6] if they were injured...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Yui Sad Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "Eh? Y-Yes... Yui is okay..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Yui Shy Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "Taro Onii-chan... you''re worried about Yui + + like this...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '91', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Rumi 悲しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Rumi: "Waaah! It''s dark here! Help me, \n[8]!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro asked \n[6] if they were injured...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手普通', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Rumi: "Eh... Yeah... The bottom feels kind of + + soft... so I''m okay..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Rumi 笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Rumi: "Hey, hey! You''re worried about me, right? + + Let me out, \n[8]♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '92', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Aya1 Cry', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Aya: "Uu... What? A pitfall...? I thought my heart + + was going to stop..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro asked \n[6] if they were injured...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Aya1 oko', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Aya: "Ah, yes! I''m okay, teacher!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Aya1 shy', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Aya: "Whoa... Geez, Taro-sensei... When you + + suddenly talk like a teacher, it makes me remember + + school..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '93', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Alice oko', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Alice: "I was surprised! What''s this, what''s + + happening!?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro asked \n[6] if they were injured...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Alice 笑顔', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Alice: "Eh!? Yeah... The bottom is kind of soft... + + and nothing hurts?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Alice 嬉しい2', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Alice: "Hey, Sensei, don''t suddenly be so kind! It + + throws me off♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['封印される前']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '142', !!int '0', !!int '3', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '90', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Yui Smile Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "Hey hey, Taro Onii-chan♡ If you help me out + + now, Yui might really fall for you♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Yui Shy Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "If you get me out of here, I''ll even take a + + bath with you♪ Pleaseee♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '91', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手おこ', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Rumi: "Tch-... If I had pretended to cry saying it + + hurts, maybe I could have taken advantage of the + + situation..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手攻め1', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Rumi: "Ah... That''s right...!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Rumi 悲しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Rumi: "Hey-! \n[8]!! You wouldn''t really close the + + lid on me, would you? I''m scared of the dark!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Rumi: "...If it weren''t for the lid, I could + + escape with magic♪ Then I''d sneak up behind + + \n[7]...♪ Ehehe...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '92', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Aya1 oko', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Aya: "Um-! I won''t do anything bad anymore, so + + could you please let me out?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Aya1 Happy', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Aya: "That is, I was moving with magic earlier + + but... the shock of being startled made me forget + + how to do it..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '93', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Alice 嬉しい', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Alice: "I admit defeat but you wouldn''t really put + + a lid on the hole, would you?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Alice oko', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Alice: "If you go that far, it''s student abuse and + + I''ll sue the school!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['封印される前']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '142', !!int '0', !!int '4', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '90', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Yui Oko Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "Ah-! Taro Onii-chan! You made it so Yui + + can''t get out, didn''t you!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "Even if you say sorry later, I won''t forgive + + you! Geez-!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '91', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手悲しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Rumi: "Feh!? Did that just happen... Can''t I get + + out of here!?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Rumi 悲しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Rumi: "It''s not dark, but being alone in a hole + + like this is no good-! I''ll be a good girl again, + + so please forgive me!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '92', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Aya1 oko', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Aya: "Eh? Is this... like I can''t get out...?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Aya1 Cry', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Aya: "Uuu... Is this punishment for lying? I''m + + sorry..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '93', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Alice oko', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Alice: "Ah! You did something just now, didn''t + + you!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Alice 嬉しい2', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Alice: "I-I get it-! I was wrong too, so please + + let me out!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '587' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '588' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'マオ説得' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '23']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '10', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I feel like Mao can be reasoned with... Let''s try + + to persuade him to avoid a pointless fight!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['説得選択0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Choices', 'Humans and monster girls can become friends through sex, too', 'Marry a monster girl and become a bridge of peace with humans', 'I''ll become the king of the humans and create peace with the monsters'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['説得選択0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', '人間も魔物娘とならエッチを通して仲良くなれる']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '472']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Humans are happy to become slaves once + + they''re charmed by us♪ I''ll even let you join + + them♡ Hehehe...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I imagined being friendly with the monster girls + + through sex... My rationality is being whittled + + away...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '2', '魔物娘と結婚して人間との平和の掛橋になる']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '474']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "You say things just like Mare...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '471']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Then, whether it''s me or Mare, choose the + + one you like and marry her to create a succubus + + daughter with the power of a hero!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I imagined a harem with Mao and Mare... Taro''s + + rationality is being whittled away...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '3', '自分が人間側の王となって魔物との平和を作る']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '474']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Well... I admit there are kind humans like + + you...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '471']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "But can a wimp like you really govern + + greedy humans?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['It seems Mao trusts us a little... Taro has + + regained his rationality!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '188', !!int '188', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '0', !!int '0', !!int '50']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '10', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mao seems to care deeply for his sister Mare... + + Let''s assure her safety and put him at ease!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['説得選択1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Choices', 'Because mare has a child-like figure, she gets let off the hook as a kid', 'Mare is important to me too, so let''s protect her together', 'If mao joins the human side, we''ll treat her with respect'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['説得選択1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', 'メアみたいな幼児体型は子供だから見逃して貰える']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '470']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Hehe... It''s pitiful that Mare is always + + getting rejected...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '470']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "If Mare isn''t to your liking, how about me? + + If you come to me, I''ll shower you with love♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I was captivated by Mao flaunting her large + + breasts... Taro''s rationality is being whittled + + away...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '2', '自分にとってもメアは大切だから一緒に守っていこう']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '478']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Important, you say? You''ve become quite + + close in such a short time...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '470']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "But there''s something about your words that + + makes me want to believe them...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] seems to believe what we''re saying... The + + persuasion is working! Taro has regained his + + rationality!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '188', !!int '188', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '0', !!int '0', !!int '50']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '3', 'マオも人間側に付くなら丁重に扱う']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '470']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Hmph, so you care about all my subordinates + + too? I won''t abandon my subordinates.']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '471']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Besides, if the hero joins us, there''s no + + need to harm humans. I''ll make sure to have a + + child with the hero''s power...!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]''s words seem more convincing... Imagining + + being made to procreate, my rationality is being + + whittled away...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '10', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mao seems to understand that he can''t win by + + force... Let''s persuade him to give up the fight!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['説得選択2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Choices', 'I don''t want to hurt anyone, even monsters', 'I don''t want to bully the monster girl because she''s cute', 'If humans and monsters go to war, both will get hurt'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['説得選択2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', '魔物相手でも傷付けたくない']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '474']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "...Indeed, you did save Mare...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '478']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "But we can''t be at ease until we defeat + + you... It can''t be helped...!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['There''s hesitation in Mao''s heart... The + + persuasion seems to be working! Taro has regained + + his rationality!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '188', !!int '188', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '0', !!int '0', !!int '50']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '2', '魔物娘は可愛いからいじめたくない']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '471']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I see... You can''t attack because of your + + ulterior motives.']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '476']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Good to know♪ I''ll make use of that vile + + ulterior motive of yours!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mao saw through my ulterior motives and Taro is + + flustered... My rationality is being whittled + + away...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '3', '人間と戦争すれば人も魔物も傷付く']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '478']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "That''s right... Especially if the hero gets + + serious, we don''t stand a chance.']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '473']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "But what if the next hero, even if you have + + no malice, turns out to be someone who would + + destroy an innocent girl like Mare?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '471']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "If you join us, that will solve everything. + + Right?!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I was lectured by Mao and couldn''t come up with a + + rebuttal... Let''s find another way to persuade + + him!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '188', !!int '0', !!int '3', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '474']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "I understand that you can''t easily join + + us...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '478']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "And I''ve realized that you''re willing to + + side with us... I''ll cooperate as well...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] has given up on temptation!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '85', !!int '85', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '361', !!int '361', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '340', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '589' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'マオ触る' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '1', !!int '6', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '4', !!int '1', !!int '6', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '592']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '591']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '382', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '382', !!int '382', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '478']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Hmm... I''ve heard that monsters lose their + + power just by being touched by a hero..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '474']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "But in the end, the power of a succubus + + means nothing if it can''t defeat a hero! I''d + + rather let him touch me and seduce him!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['MPダメージ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['戦闘中触る']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Choices', 'Touch her breasts', 'Touch her thighs'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['戦闘中触る']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', '胸を触る']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro naturally reached out for the large breasts + + of \n[6] in front of him...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '25']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '478']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Whoa! Just because they''re easy to touch + + doesn''t mean you should be groping your enemy''s + + breasts!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '474']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Could it be... are you surrendering? If so, + + I''d be happy, but..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro forgot his original purpose and kept touching + + \n[6]''s breasts... Even through her clothes, the + + softness was transmitted, and he got excited...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro lost a bit of his reason...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '474']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "...? Are you trying to make me, a succubus, + + cum?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '478']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "It''s hard to say, but this isn''t feeling + + good at all... Maybe you should work on the mood + + and the way you touch..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro continued to fondle her breasts, ignoring + + \n[6]''s remarks...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro lost a bit of his reason...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '473']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Sexual harassment at a time like this...! + + Are you serious about having a conversation at + + all?!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '474']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "No, maybe it''s strange for me to get + + angry... Just touch as you like..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro was surprised for a moment but decided to + + keep touching \n[6]''s breasts...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro lost a bit of his reason...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '2', '太ももを触る']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '25']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro grabbed the plump, bare legs visible under + + \n[6]''s short skirt!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '478']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "I mean... wouldn''t it be better if you + + touched more normally?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '474']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Has this method ever actually succeeded in + + sealing the power of a succubus...?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] was puzzled, but Taro kept playing with her + + legs, completely engrossed...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro lost a bit of his reason...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '472']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "When I realize there''s no hostility, heroes + + seem quite adorable... Hehe...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] teased Taro as he stroked her thighs... Taro + + felt a shiver of excitement...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro lost a bit of his reason...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '474']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Mare might enjoy this kind of thing, but I + + don''t think it works on me...?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro kept touching from the base of \n[6]''s thighs + + to her butt, despite her being dumbfounded...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro lost a bit of his reason...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '590' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'マオ触る諦め' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['脱がされた後']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['脱がされ触る']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Touch her breasts', 'Touch her thighs'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['脱がされ触る']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '胸を触る']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro, having succumbed to \n[6]''s temptation, is + + now fervently playing with her breasts...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '25']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '471']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "To think such a person is humanity''s + + hope... how pitiful... Well, for now, enjoy + + yourself as much as you like... Hehe...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '476']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "The hero''s greatest weakness is being a + + man... Everything is going according to plan♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '471']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I never expected that I would be the one to + + personally defeat the hero... That was a + + miscalculation...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '471']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "To think I was afraid of such a foolish + + person... I was too cautious...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '471']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Your pathetic arousal is different from our + + resolve. Drown in your immense power and desire + + and lose everything♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro, unable to resist \n[6]''s temptation, + + continues to play with her breasts without being + + able to fight back...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', '太ももを触る']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro, still erect, begins to fondle \n[6]''s + + thighs...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '25']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '471']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I''ve never kept a slave before... but a + + hero like this can be quite adorable♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '476']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "You''re clumsy now, but as I keep you as a + + slave and train you, you''ll learn... Hehehe♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '476']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "It''s fun to ensnare someone stronger than + + oneself♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '471']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "It''s been a long time since I became the + + Demon King... From now on, I''ll take your power + + and become the strongest...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '471']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "To think you''d fall so quickly for someone + + you just met, Mare must be turning in her grave...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '472']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Seeing this pathetic hero will surely open + + her eyes... Hehe...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro is gripping the base of \n[6]''s thighs, + + savoring the softness of her bare skin...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '591' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'マオ触る犯され' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['脱がされた後']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['脱がされ触る']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Touch her breasts', 'Touch her thighs'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['脱がされ触る']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '胸を触る']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Completely defenseless after being ravished by + + \n[6], Taro waits while gripping her breasts, + + ready to be made to ejaculate...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '25']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '624']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I went to the trouble of undressing for + + you, enjoy it to your heart''s content before you + + dedicate your power to me♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '629']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "A man''s weakness is literally inside me... + + Thank goodness the hero is a man♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '624']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Keep playing like that until the very last + + moment... I doubt you can resist now...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', '太ももを触る']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro, with his dick still erect inside \n[6]''s + + pussy, begins to play with \n[6]''s thighs...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '25']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '624']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I''ve never had a slave before... but a hero + + like this can be quite adorable♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '629']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Let''s turn that virgin dick into a man''s + + inside my pussy...♡ Hehe...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '629']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "You don''t have to cling so desperately, + + I''ll make sure to hold you down tightly♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '624']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "With that limp waist, it''s pointless to try + + moving, just keep touching my body like that...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '592' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'マオP脱ぎ' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '53', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '469']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] slowly took off her panties as if showing + + off!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '38', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '52', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '469']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '593' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'マオパンツ見せOn' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '53', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '594' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'マオパンツ見せOff' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '53', !!int '53', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '595' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'マオ胸見せOn' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '54', !!int '54', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '59', !!int '59', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '469']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '596' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'マオ胸見せOff' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] put their clothes back on!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '91', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '54', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '53', !!int '53', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '59', !!int '59', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '51', !!int '51', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '469']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '597' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'マオ服脱ぎ' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N[6] slowly stripped off their clothes as if to + + show off!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '39', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '54', !!int '54', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '52', !!int '52', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '59', !!int '59', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '53', !!int '53', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '51', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '469']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '598' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'マオMPパンツ' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '40', !!int '49', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '41', !!int '41', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '1', !!int '6', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['裸の後はHP攻撃']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '478']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Panty HP attacks shouldn''t be happening... + + I''ll need to report this bug!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['裸じゃないmp攻撃']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '594']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '469']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] uncrossed her legs and flashed her panties at + + Taro!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '14', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '474']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Damn it... for me, the Demon Lord, to have + + to resort to such seductive tactics...!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '478']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "...But he''s staring so hard, it seems to be + + effective..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro was completely captivated by \N[6]''s red + + panties...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '14', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '474']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Even when I was a lowly succubus without + + any pride, I showed off my panties and wagged my + + tail..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '478']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "It''s not like I''m embarrassed by something + + like this now!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] boldly flashed her panties at Taro while + + checking his gaze!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '14', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '474']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "It''s shameful to have a panty shot in the + + Demon Lord''s outfit that was specially tailored + + for me..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '471']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "But I''ll do anything to win!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] smirked as she watched Taro mesmerized by her + + panties!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '14', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '595']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '469']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '599' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'マオMP胸' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '40', !!int '49', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '43', !!int '43', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '1', !!int '6', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['裸の後はHP攻撃']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '634']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['裸じゃないmp攻撃']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '596']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '469']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] unbuttoned her jacket and flaunted her + + breasts!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '75', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '471']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "They''re bigger than Mare''s, right? If you + + join us, I''ll let you touch them♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] shamelessly showed off her large breasts! + + Taro became aroused...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '75', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '470']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I can''t believe that a hero who has + + resisted temptation so far would give in so + + easily..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '470']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Since all your companions are flat-chested, + + how about it? Fufufu..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] looked at Taro, who was captivated by her + + breasts, with a confident smile...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '75', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '471']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "It seems you''ve only dealt with + + schoolgirls... Shall I show you the allure of a + + mature woman?♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] lightly massaged her big tits with her hands + + while showing them off to Taro!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '75', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '5', !!int '0', !!int '0', !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '597']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '600' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'マオMP足' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '60', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '60', !!int '60', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '58', !!int '58', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '44', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '40', !!int '49', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '42', !!int '42', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '1', !!int '6', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['裸の後はHP攻撃']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '635']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['裸じゃないmp攻撃']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] remained floating in mid-air as she stepped + + on Taro''s crotch with her foot!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '86', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '472']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "If you submit to me, I might consider + + giving you a suitable reward... fufu♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] stepped on Taro''s crotch with her foot while + + making a mocking expression!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '86', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '471']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Come on, come on! Do you still have the + + energy to talk back?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '470']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "A man who gets excited by something like + + this can''t save the world... It would be happier + + for you to quietly become mine, right? Fufufu...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] looked down on Taro as she stepped on his + + crotch with her foot!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '86', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '470']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "We succubi can float with magic, so we + + don''t use our feet much but...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '471']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I''ll have to teach Mare that there are + + other ways to use them too♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] looked down on Taro as she stepped on his + + crotch with her foot!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '86', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '601' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '602' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'マオMPゼロ' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '102', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '111', !!int '111', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '102', !!int '102', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero D"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]に誘惑されてTaroの理性は完全に失われてしまた...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon3', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '41', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '362', !!int '362', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '604']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '43', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '364', !!int '364', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '605']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '44', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '363', !!int '363', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '606']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '603' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'マオ理崩壊パンツ' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '478']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "What...! You''re giving up just from seeing + + panties!?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '474']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "It seems you''ve only been able to escape + + temptation because you run away fast, not because + + you''ve been actively resisting it..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '471']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "But I don''t let my prey escape! I have to + + teach a virgin hero who gets excited just by + + seeing panties a bit more about what comes + + next...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '472']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "First, let''s see that pathetic thing of + + yours... Let''s have a look...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N[6] roughly pushed Taro down and started taking + + off Taro''s pants...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '17', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero DHN"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Taro, completely unresisting, was quickly stripped + + by \N[6], revealing the evidence of his excitement + + for her...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '471']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Haha! Even for a hero, this is all there + + is! Just a virgin after all♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '476']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Well, don''t worry about it. What''s + + important is the number of times and the taste... + + With some training, it''ll become something + + decent♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '471']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Now then... I''ll help myself without + + reservation♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '108', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '598']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] quickly stripped off only her jacket!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '596']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '604' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'マオ理崩壊胸' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '471']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Hehe...! To think you''d get excited over + + something so simple?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '476']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "The women you''ve met until now must have + + been quite flat-chested, huh?♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '471']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "If you admit defeat, I might let you touch + + them directly... What will you do...? Hehe...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '472']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "It seems I don''t even need to ask♪ Now, + + let''s see what you''ve got...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N[6] roughly pushed Taro down and started to take + + off his pants...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '17', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero DHN"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Taro, without resisting, was quickly stripped by + + \N[6], revealing the evidence of his arousal...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '471']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Haha! Even for a hero, this is all there + + is! You''re just a virgin after all♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '476']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Well, don''t worry about it, what matters is + + the frequency and the flavor... With some + + training, it could become something decent♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '471']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Now then... I''ll help myself without + + reservation♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '108', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '598']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '605' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'マオ理崩壊足' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '471']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "You can''t possibly be getting excited from + + being stepped on with my feet, can you?♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '474']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "I see... No ordinary girl could have + + tempted a special fetish pervert like you!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '472']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "What are you embarrassed about, you + + pervert... Hurry up and show me that pathetic + + thing♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N[6] roughly pushed Taro down and started to take + + off his pants...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '17', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero DHN"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Taro, completely unresisting, was quickly stripped + + by \N[6], revealing the evidence of his arousal to + + her...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '476']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Are you just waiting to be defeated by me + + without resistance? You really are a pervert♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '471']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "As you wish, I''ll give you the ultimate + + defeat...♡ In exchange, I''ll be taking your power + + too...!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '108', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '598']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] quickly stripped off only her jacket!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '596']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '606' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '607' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'マオ中汁3Notused?' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '3', 'Mare 中出し', !!int '1', !!int '0', !!int '329', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', 'Mare 中出し', !!int '1', !!int '0', !!int '329', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '608' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'マオ胸汁4X' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'マオ Siru Mune', !!int '1', !!int '0', !!int '320', !!int '237', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['<メンバー座標:1,280,320>']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['X+50']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['Y+100']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '609' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'マオ足汁5X' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '5', 'マオSiru Foot', !!int '1', !!int '0', !!int '320', !!int '235', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['<メンバー座標:1,280,320>']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['X+50']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['Y+100']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '610' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '611' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'マオ絵戻す' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '162', !!int '162', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '22']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '21']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x = 319']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y = 478']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '469']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '46', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['着衣に関わらず汁つく']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '609']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '51', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['着衣に関わらず汁つく']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '610']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '41', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero DHN"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '612' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'マオ絵1立無' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x = 320']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y = 480']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '86', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['メガネ外す']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['No skirt']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '646']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['with skirt']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '630']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['メガネ外さない']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['No skirt']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '654']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['with skirt']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '638']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '613' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'マオ絵1Doya' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x = 320']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y = 480']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '86', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Mao DoyaHN', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['メガネ外す']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['No skirt']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '644']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['with skirt']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '628']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Mao DoyaHNM', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['メガネ外さない']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['No skirt']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '652']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['with skirt']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '636']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '614' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'マオ絵1Hap' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x = 320']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y = 480']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '86', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Mao HappyHN', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['メガネ外す']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['No skirt']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '645']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['with skirt']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '629']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Mao HappyHNM', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['メガネ外さない']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['No skirt']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '653']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['with skirt']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '637']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '615' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'マオ絵1Nom' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x = 320']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y = 480']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '86', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Mao 普通HN', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['メガネ外す']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['No skirt']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '646']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['with skirt']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '630']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Mao 普通HNM', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['メガネ外さない']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['No skirt']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '654']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['with skirt']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '638']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '616' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'マオ絵1Oko' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x = 320']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y = 480']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '86', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Mao OkoHN', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['メガネ外す']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['No skirt']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '647']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['with skirt']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '631']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Mao OkoHNM', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['メガネ外さない']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['No skirt']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '655']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['with skirt']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '639']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '617' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'マオ絵1Sad' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x = 320']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y = 480']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '86', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Mao SadHN', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['メガネ外す']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['No skirt']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '648']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['with skirt']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '632']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Mao SadHNM', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['メガネ外さない']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['No skirt']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '656']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['with skirt']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '640']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '618' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'マオ絵1Smi' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x = 320']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y = 480']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '86', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Mao SmileHN', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['メガネ外す']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['No skirt']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '649']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['with skirt']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '633']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Mao SmileHNM', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['メガネ外さない']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['No skirt']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '657']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['with skirt']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '641']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '619' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'マオ絵1Sup' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x = 320']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y = 480']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '86', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Mao困るHN', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['メガネ外す']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['No skirt']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '650']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['with skirt']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '634']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Mao困るHNM', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['メガネ外さない']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['No skirt']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '658']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['with skirt']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '642']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '620' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'マオ絵1汁OnX' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '21', 'Mao1 Siru', !!int '1', !!int '0', !!int '320', !!int '260', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '621' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '622' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'マオ絵2立無' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '162', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x = 240']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y = 550']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '162', !!int '162', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '86', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['メガネ外す']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['w/o skirt']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '381', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '676']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '724']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['w/o skirt always show siru']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '631']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['w/ skirt']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '708']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['wo skirt show siru only when PC']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '631']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['No siru w/ skirt except PC']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '632']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '381', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '336', 'p': [!!int '0', !!int '660']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '336', 'p': [!!int '0', !!int '692']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['メガネ外さない']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['w/o skirt']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '381', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '684']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '732']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['w/o skirt always show siru']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '631']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['w/ skirt']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '716']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '631']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['No siru w/ skirt except PC']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '632']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '381', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '336', 'p': [!!int '0', !!int '668']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '336', 'p': [!!int '0', !!int '700']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '623' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'マオ絵2Doya' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '162', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x = 240']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y = 550']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '162', !!int '162', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '86', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Mao DoyaHN', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['メガネ外す']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['w/o skirt']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '381', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '676']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '724']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['w/o skirt always show siru']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '631']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['w/ skirt']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '708']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['wo skirt show siru only when PC']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '631']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['No siru w/ skirt except PC']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '632']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '381', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '336', 'p': [!!int '0', !!int '660']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '336', 'p': [!!int '0', !!int '692']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Mao DoyaHNM', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['メガネ外さない']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['w/o skirt']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '381', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '684']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '732']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '631']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['w/ skirt']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '716']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '631']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['No siru w/ skirt except PC']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '632']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '381', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '336', 'p': [!!int '0', !!int '668']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '336', 'p': [!!int '0', !!int '700']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '624' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'マオ絵2Hap' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '162', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x = 240']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y = 550']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '162', !!int '162', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '86', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Mao HappyHN', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['メガネ外す']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['w/o skirt']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '381', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '677']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '725']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['w/o skirt always show siru']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '631']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['w/ skirt']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '709']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['wo skirt show siru only when PC']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '631']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['No siru w/ skirt except PC']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '632']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '381', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '336', 'p': [!!int '0', !!int '661']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '336', 'p': [!!int '0', !!int '693']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Mao HappyHNM', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['メガネ外さない']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['w/o skirt']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '381', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '685']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '733']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '631']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['w/ skirt']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '717']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '631']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['No siru w/ skirt except PC']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '632']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '381', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '336', 'p': [!!int '0', !!int '669']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '336', 'p': [!!int '0', !!int '701']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '625' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'マオ絵2Nom' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '162', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x = 240']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y = 550']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '162', !!int '162', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '86', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Mao 普通HN', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['メガネ外す']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['w/o skirt']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '381', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '678']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '726']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['w/o skirt always show siru']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '631']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['w/ skirt']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '710']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['wo skirt show siru only when PC']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '631']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['No siru w/ skirt except PC']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '632']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '381', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '336', 'p': [!!int '0', !!int '662']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '336', 'p': [!!int '0', !!int '694']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Mao 普通HNM', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['メガネ外さない']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['w/o skirt']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '381', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '686']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '734']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '631']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['w/ skirt']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '718']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '631']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['No siru w/ skirt except PC']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '632']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '381', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '336', 'p': [!!int '0', !!int '670']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '336', 'p': [!!int '0', !!int '702']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '626' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'マオ絵2Oko' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '162', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x = 240']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y = 550']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '162', !!int '162', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '86', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Mao OkoHN', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['メガネ外す']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['w/o skirt']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '381', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '679']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '727']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['w/o skirt always show siru']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '631']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['w/ skirt']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '711']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['wo skirt show siru only when PC']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '631']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['No siru w/ skirt except PC']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '632']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '381', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '336', 'p': [!!int '0', !!int '663']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '336', 'p': [!!int '0', !!int '695']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Mao OkoHNM', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['メガネ外さない']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['w/o skirt']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '381', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '687']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '735']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '631']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['w/ skirt']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '719']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '631']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['No siru w/ skirt except PC']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '632']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '381', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '336', 'p': [!!int '0', !!int '671']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '336', 'p': [!!int '0', !!int '703']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '627' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'マオ絵2Sad' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '162', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x = 240']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y = 550']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '162', !!int '162', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '86', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Mao SadHN', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['メガネ外す']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['w/o skirt']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '381', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '680']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '728']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['w/o skirt always show siru']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '631']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['w/ skirt']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '712']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['wo skirt show siru only when PC']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '631']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['No siru w/ skirt except PC']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '632']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '381', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '336', 'p': [!!int '0', !!int '664']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '336', 'p': [!!int '0', !!int '696']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Mao SadHNM', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['メガネ外さない']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['w/o skirt']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '381', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '688']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '736']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '631']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['w/ skirt']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '720']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '631']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['No siru w/ skirt except PC']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '632']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '381', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '336', 'p': [!!int '0', !!int '672']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '336', 'p': [!!int '0', !!int '704']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '628' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'マオ絵2Smi' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '162', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x = 240']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y = 550']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '162', !!int '162', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '86', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Mao SmileHN', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['メガネ外す']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['w/o skirt']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '381', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '681']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '729']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['w/o skirt always show siru']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '631']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['w/ skirt']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '713']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['wo skirt show siru only when PC']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '631']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['No siru w/ skirt except PC']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '632']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '381', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '336', 'p': [!!int '0', !!int '665']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '336', 'p': [!!int '0', !!int '697']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Mao SmileHNM', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['メガネ外さない']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['w/o skirt']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '381', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '689']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '737']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '631']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['w/ skirt']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '721']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '631']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['No siru w/ skirt except PC']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '632']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '381', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '336', 'p': [!!int '0', !!int '673']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '336', 'p': [!!int '0', !!int '705']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '629' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'マオ絵2Sup' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '162', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x = 240']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y = 550']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '162', !!int '162', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '86', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Mao困るHN', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['メガネ外す']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['w/o skirt']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '381', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '682']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '730']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['w/o skirt always show siru']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '631']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['w/ skirt']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '714']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['wo skirt show siru only when PC']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '631']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['No siru w/ skirt except PC']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '632']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '381', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '336', 'p': [!!int '0', !!int '666']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '336', 'p': [!!int '0', !!int '698']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Mao困るHNM', !!int '1', !!int '0', !!int '480', !!int '640', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['メガネ外さない']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['w/o skirt']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '381', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '690']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '738']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '631']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['w/ skirt']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '722']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '631']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['No siru w/ skirt except PC']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '632']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '381', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '336', 'p': [!!int '0', !!int '674']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '336', 'p': [!!int '0', !!int '706']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '630' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'マオ2汁OnX' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '21', 'Mao2 Siru', !!int '1', !!int '0', !!int '240', !!int '248', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '631' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '絵汁OFF' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '21']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '22']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '632' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '633' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'マオHP胸' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '46', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精前']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '613']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mao pushed Taro down and trapped his penis between + + her breasts!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '49', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['追撃台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '620']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Using my breasts like this feels like + + servitude... but if it''s efficient, I suppose it + + can''t be helped!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '615']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "If this can defeat the hero, it''s a small + + price to pay. Hurry up and cum♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] trapped Taro''s penis between her breasts and + + squeezed tightly!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '619']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Mare and your students couldn''t possibly do + + something like this, could they?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '614']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "The only reason you survived is because + + your opponent just happened to be flat-chested, it + + seems♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] moved her breasts up and down vigorously, + + trapping Taro''s penis between them!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '614']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "You seem to be pretending you can''t resist, + + but if you were serious, you could push someone + + like me away, couldn''t you?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '615']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Your downfall is your weak will succumbing + + to lust... hurry up and show your sign of defeat♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] moved her breasts up and down vigorously, + + trapping Taro''s penis between them!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '49', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精後']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] trapped the base of Taro''s just-ejaculated + + penis between her breasts!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '49', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['追撃台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '619']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Now that it''s come to this, you can no + + longer resist♪ Well, it seems like you weren''t + + resisting from the start...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '615']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I''ll take all your power like this...♡ A + + fitting end for a virgin hero!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] moved her breasts up and down vigorously, + + trapping Taro''s penis between them!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '615']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "If I had been there from the start, I could + + have won, but I am cautious...♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '614']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "In the end, you''re getting off with my + + breasts. That''s what you wanted, right? Hehe...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] moved her breasts up and down vigorously, + + trapping Taro''s penis between them!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '619']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Hehe...♡ As expected, a virgin hero is no + + match at all♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '615']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Keeping you as a slave for life until the + + hero''s bloodline dies out would also be quite + + amusing...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] handled Taro''s penis roughly within her + + breasts while staring at his face!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '49', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '4', !!int '0', !!int '0', !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '612']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '634' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'マオHP足' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '51', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精前']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mao looked down on Taro as she stepped on Taro''s + + penis!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '108', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['追撃台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '471']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]"To feel it even through the shoes, you''re + + quite the pervert, aren''t you?♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '476']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]"Go on, ejaculate disgracefully like that! + + Come on, come on!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] berated Taro while vigorously rubbing his + + penis with her foot!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '478']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]"...Doesn''t this hurt you...?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '476']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]"But taking off my shoes just for you feels + + wrong too... I''ll continue like this♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] seemed to enjoy vigorously stroking Taro''s + + penis with her foot!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '471']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]"Shall I crush it like this and put an end to + + the hero''s bloodline...♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '472']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]"But your hero''s power appeared suddenly, + + didn''t it... Indeed, I should make you cum and + + take that power, hehe...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] looked satisfied as she pressed down on + + Taro''s penis with the sole of her foot!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '108', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精後']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mao looked down on Taro as she stepped on Taro''s + + penis!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '108', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['追撃台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '471']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]"How pathetic, hero...♡ But in front of a + + succubus, this is how men should be!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] berated Taro while vigorously rubbing his + + penis with her foot!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '476']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]"Hahaha... Who would have thought the hero + + would be such a masochistic weakling...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '472']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]"As the demon lord who defeated the hero with + + just her foot, my achievements will be praised for + + eternity♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] seemed to enjoy vigorously stroking Taro''s + + penis with her foot!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '476']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]"Who would have thought the hero had such a + + weakness♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '471']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]"Discovering that is what makes a first-class + + succubus! I''ll develop your weakness even further♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] looked satisfied as she pressed down on + + Taro''s penis with the sole of her foot!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '108', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '635' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'マオHP30' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Taro is about to cum!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '26']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '1', !!int '6', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '41', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['中出し後']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '9', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '625']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]「Hehe...♡ Are you going to cum inside again? + + You''re so unabashed♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '624']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]「Well, considering you''re losing without + + hesitation even though you hold the fate of + + humanity... I guess that''s to be expected...!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '9', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '624']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]「You''re going to cum already? Well, the hero''s + + genes are excellent... You must be designed to cum + + efficiently♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '9', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '624']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]「All the seed you release will become my + + energy...♡ Feel free to cum!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '41', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['犯され中、初射精前']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '624']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「Cumming already? That was quick after putting + + it in...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['犯されてない']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '105', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '42', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '119', 'p': ['本番スキップ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '478']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「Hm? Could it be you''re about to cum already?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '476']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「To think you''re such a quick shooter... Just + + as one would expect from a virgin hero♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '471']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「You''re going to lose here and become my slave + + as I drain your power... but at least I''ll take + + your virginity before the end♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '40', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '640']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '118', 'p': ['本番スキップ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '9', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '471']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]「You''re going to cum? It''s so quick it doesn''t + + even feel like work!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '9', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '476']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]「Hurry up and cum, giving me your power♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '9', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '476']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]「Even the hero becomes just a small fry like + + this...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '636' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'マオHP0' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon2', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Taro can''t hold back his ejaculation anymore!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '1', !!int '6', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '41', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['射精二回目以降']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '19']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '625']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] "Hehe...♡ Even though you know your energy is + + being drained, you keep cumming endlessly, huh?♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '381', !!int '381', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '624']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] "It''s a relief that you''re such a simpleton + + with nothing but pleasure on your mind♡ Go ahead + + and devote all your strength to me until you''re + + spent♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '629']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] "There''s no need to rush and cum, I''ll be + + milking you as my slave from now on♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '381', !!int '381', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '624']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] "No, are you this quick even when you try to + + hold back?♪ Well, it''s fine, just cum already!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '3', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '625']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] "You''re cumming again after just releasing so + + much a moment ago♡ Well, let''s see how much more I + + can milk from you♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '381', !!int '381', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '624']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] "Come on, offer up all the power you have...♡ + + That feels good, doesn''t it? Hehe...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '638']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '644']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '41', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['初射精']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '624']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] "It seems this is your limit♡ Is this the end + + of your long-awaited virgin graduation?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '625']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] "Well, it seems you can''t hold back anyway... + + Then at least let me make you cum hard for the + + last time♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '638']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '644']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['犯されてない']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '43', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '646']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '44', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '647']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '637' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'マオとどめ' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '45', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '90', !!int '90', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '91', !!int '91', !!int '1', !!int '0', !!int '140']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '225', 'p': [!!int '7', !!int '5', !!int '145', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '20', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '90', !!int '90', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '91', !!int '91', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '80'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '45', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '225', 'p': [!!int '6', !!int '8', !!int '40', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '84', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '43', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '90', !!int '90', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '91', !!int '91', !!int '1', !!int '0', !!int '140']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '66', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '90', !!int '90', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '91', !!int '91', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '80'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '45', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '29', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '44', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '90', !!int '90', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '91', !!int '91', !!int '1', !!int '0', !!int '140']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '82', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '90', !!int '90', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '91', !!int '91', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '80'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '45', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '29', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '638' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '639' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'マオ押し倒しインサート' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Resist', 'Defenseless', 'Hold back ejaculation'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '抵抗する']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '8']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '81', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '478']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "What''s this...? Could it be a sort of fear + + of women?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '471']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Well, it doesn''t seem like you can hold + + back from cumming anyway.♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['抵抗失敗して犯され']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro was weakly resisting, but he was pinned down + + by \N[6] and his penis, which seemed ready to cum + + at any moment, was grasped by her hand...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '471']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Hm? Did you just try to resist for a + + moment... or is it my imagination?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '472']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Well, it''s fine... I''ll let you graduate + + from this as it is.♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '593']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] grasped Taro''s penis and slowly lowered her + + hips towards her genitals!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro, pinned down by \N[6], watched as his penis + + was swallowed up by her vagina...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '28', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '641']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', '無抵抗']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['抵抗失敗して犯され']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro was helplessly pinned down by \N[6] and his + + penis, which seemed ready to cum at any moment, + + was grasped by her hand...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '471']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Hehe...♡ No resistance at all? Leaving + + everything to a woman, what a luxurious guy...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '472']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Well, I''m the one who wants your power... + + I''ll give you a little service.♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] grasped Taro''s penis and slowly lowered her + + hips towards her genitals!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro, pinned down by \N[6], watched as his penis + + was swallowed up by her vagina...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '28', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '641']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '3', '射精を我慢する']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '1', !!int '1', !!int '4', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '471']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Hehe...♡ No resistance at all? Leaving + + everything to a woman, what a luxurious guy...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '472']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Well, I''m the one who wants your power... + + I''ll give you a little service.♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] grasped Taro''s penis and slowly lowered her + + hips towards her genitals!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro, pinned down by \N[6], watched as his penis + + was swallowed up by her vagina...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '28', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '641']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '640' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'マオ犯され' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '594']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '623']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '482']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '53', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '-1', !!int '1', !!int '22']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '-1', !!int '0', !!int '25']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '2', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '54', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '642']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '625']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] "It slipped in smoothly♡ How does it feel to + + graduate from being a virgin?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '629']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] "You don''t seem like you can respond...♡ But + + I''ll make you cum even if you stay silent, so + + enjoy it as much as you can♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '535']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '623']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '641' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'マオ脱童即イき' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '623']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon2', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '595']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '630']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Eh... could it be...?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Violated by \N[6], Taro''s penis was completely + + engulfed inside her pussy, but Taro ejaculated + + from just that momentary stimulation...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '628']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Even I didn''t expect it to be over this + + quickly..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '594']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '624']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "But the hero''s semen...♡ I can feel its + + amazing power!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '83', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '632']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '629']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "With this, my strategy to have the monsters + + steal the hero''s power is a success♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '595']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '630']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "I never thought I would be the one to suck + + it out, but..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '625']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "You must be satisfied too, getting to cum + + inside on your first time, right?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '624']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "What a pathetic guy...♪ If you came that + + quickly, there must be more left, right?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '381', !!int '381', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '623']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N[6] squeezed Taro''s face between her breasts and + + tightened her pussy around his penis!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Taro''s penis became erect once again...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '625']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "As I thought...♡ It''s your first time, so + + I''ll milk you dry to the very end♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N[6] kept Taro trapped between her breasts and + + began to move her hips up and down vigorously!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '14']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '638']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '381', !!int '381', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '594']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '629']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Hehe...♡ That''s a lot♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '626']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "But it seems like you still have some + + energy left..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '595']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '625']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "After I''ve taken all your power, I''ll brand + + you as a slave...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '83', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '632']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '41', !!int '41', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '44', !!int '44', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '43', !!int '43', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '366', !!int '366', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '367', !!int '367', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '14']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '642' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'マオHP本番' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '45', !!int '45', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['本番は裸']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '623']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '41', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精前']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] fiercely moved her hips up and down on top of + + Taro, tormenting his penis!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['追撃台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '71']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '624']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I knew you were about to cum the moment I + + inserted it...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '594']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '629']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "There''s no turning back now! Just give up + + and feel good♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] looked down on Taro as she violently moved + + her hips up and down!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '624']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Once a man''s weak spot is inside a + + succubus''s pussy, it''s all over♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '594']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '625']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Just cum quickly and get it over with♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] pinned Taro down with both hands and + + continued to grind her hips fiercely!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '625']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "To have your first time with a high-ranking + + succubus like me, you''re quite the lucky one... + + Was it worth resisting temptation?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '594']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '624']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Oops, not just your first time, but your + + first and last partner♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] moved her hips joyfully while observing + + Taro''s reactions!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '71']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '595']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '623']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精後']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] mercilessly jerked the sensitive penis inside + + her pussy even after Taro ejaculated!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] moved her hips up and down repeatedly, mixing + + the semen and love juices inside her pussy!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] fiercely moved her hips up and down on top of + + Taro, tormenting his penis!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['追撃台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '71']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '105', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '625']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "If I had known you were such a quick + + shooter, I might have been gentler...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '594']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '624']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Once I make you cum once, I don''t care + + anymore! I''ll just squeeze out all your strength + + quickly♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N[6] stared through Taro as she violently moved + + her hips up and down!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '629']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Every time you ejaculate, a power several + + times greater than before flows into me...♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '594']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '625']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "This could become addictive♡ You feel the + + same, don''t you? Hehe...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N[6] moved her hips fiercely while observing + + Taro''s reactions!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '624']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Normally, if a high-ranking succubus like + + me drained you, you''d become a dried-up husk right + + away...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '594']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '625']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "As expected of a hero♪ You seem to be + + cumming many times and looking happy♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] fiercely moved her hips up and down on top of + + Taro, tormenting his penis!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '71']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '595']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '623']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '643' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'マオ膣内射精' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '381', !!int '381', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '54', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '41', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['ナカ初射精']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '594']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '625']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "I did it...! Is this the power of a + + hero...? Magnificent...!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '83', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '632']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '629']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "With this, my strategy to have the monsters + + steal the hero''s power is a success♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '595']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '630']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "I never thought I would be the one to suck + + it out myself..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '625']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "You must be satisfied too, having + + ejaculated inside for your first time, right?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '624']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "What a pathetic guy...♪ If you came that + + quickly, maybe there''s still some left, isn''t + + there?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '381', !!int '381', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '623']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] squeezed Taro''s face between her breasts and + + tightened her pussy around Taro''s penis!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro''s penis became erect once again...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '625']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Just as I thought...♡ Since it''s your first + + experience, I''ll milk you dry to the very end♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] kept Taro trapped between her breasts and + + started moving her hips up and down vigorously!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '638']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '381', !!int '381', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '594']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '629']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Hehe...♡ That''s a lot♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '626']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "But it seems like you still have some + + energy left..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '595']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '625']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "After I''ve taken all your power, I''ll brand + + you as my slave...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['ナカ射精二回目以降初']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '594']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '28']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '625']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Hehe...♡ Making a hero ejaculate is such an + + easy task...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '624']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "After all, that hero himself is willing to + + give it up♡ Has he completely fallen...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '625']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "You release quickly but the quality hasn''t + + dropped♡ With this, I can squeeze out as much + + power as I want♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '624']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Even a hero who wouldn''t die if killed, + + once his power is taken, he''s just fodder...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '624']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "To think that so much power could be taken + + with just one act... Training must have seemed so + + foolish to you..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '629']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "But now, there is no one stronger than me + + in this world... You can rest assured and become + + my underling♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '41', !!int '41', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '44', !!int '44', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '43', !!int '43', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '366', !!int '366', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '83', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '632']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '595']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '623']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '14']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '644' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '645' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'マオ胸逝き' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '54', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '46', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['初射精']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '615']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「It seems like you''ve reached your limit♡ I + + can feel your thing raging inside my breasts...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '614']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「I''ll let you climax with all your might for + + the last time♡ Cum♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] furiously worked Taro''s dick with her breasts + + as if to finish him off as he seemed about to + + ejaculate!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '638']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '621']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '619']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]「Fufu♡ What a good climax♡ I''ll praise you♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '615']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]「With this, my victory is certain! Though it + + seems like you''ve been wanting this to happen from + + the start...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '614']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]「Even though the victory is decided, it + + doesn''t look like I''ve milked you dry yet... I''ll + + take it all until the end♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精二回目以降 射精前と後の台詞']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '19']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '619']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「Cumming again?♡ It''s so easy to make it come + + out, men are simple♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '614']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「Now, hurry up and release it, dedicate your + + power to me♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '614']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「Your body must have become unsatisfied with + + your comrades'' small breasts by now, hasn''t it?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '615']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「Either way, you will become my slave and + + dedicate all your semen to me for life... just + + like this!♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '615']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「Since being appointed as the Demon Lord, I + + thought having big breasts was just a hindrance... + + but indeed, for a woman, this becomes a weapon♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '614']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「With this, I''ll fully toy with men''s + + weaknesses♪ Look, look♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] furiously worked Taro''s dick with her breasts + + as if to finish him off as he seemed about to + + ejaculate!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '638']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '621']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '28']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '615']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「Fufu...♡ Men really are simple♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '614']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「You men are fated to become our underlings, + + unable to resist temptation! Even if you''re a + + hero♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '615']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「To still come out this much...♡ I can''t even + + imagine how much power I''ll be able to suck by the + + time I''m done milking...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '614']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「Gaining power while turning even the greatest + + enemy into a subordinate... my strategy is indeed + + perfect♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '615']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「I don''t think it''s that stimulating, but is + + this really so attractive to men?♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '619']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「I told Mare that it''s okay not to have big + + breasts... but maybe that was a mistake♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '46', !!int '46', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '42', !!int '42', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '43', !!int '43', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '12']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '646' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'マオ足逝き' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '54', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '51', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['キス初射精']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '478']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] "Ugh... to think I''d actually cum from + + this..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '474']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] "No, no... As a succubus, I must accept any + + kind of pervert... This is all to defeat the + + hero!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '469']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mao started to stomp on Taro''s penis and then + + began to rub it fiercely!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '638']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '610']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '472']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] "Yes, I did it...! I''ve finally defeated the + + hero!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '471']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] "Hehe...♡ A pervert who cums from something + + like this will surely be trouble for my + + subordinates and your students..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '476']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] "But if this is what you like, I''ll do it as + + much as you want♡ In exchange for your life... But + + still♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精二回目以降 射精前と後の台詞']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '19']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '476']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] "Getting used to making you cum like this is + + no big deal♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '472']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] "If using just my feet is enough, then it + + saves me the trouble... Now, cum♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '474']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] "To cum again from this... Have you become a + + body that can no longer be satisfied with normal + + play?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '471']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] "Either way, you will spend your life as my + + servant, dedicating your seed to me... There''s no + + need for other play, is there?♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '470']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] "As a high-ranking succubus like myself, I + + can even recover power from the semen you spill + + outside..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '471']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] "So go ahead and cum without holding back, + + and offer your power to me... Hehe...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '638']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '610']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '28']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro''s penis spurted out semen as if being + + crushed, smearing \N[6]''s foot with it...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '476']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] "No matter how many times you do it, you + + produce such good semen♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '470']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] "Even though the quality usually drops when + + facing a succubus... Is this a hero''s trait?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '471']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] "It might be for leaving excellent + + descendants, but now you''re just excellent bait! + + Hehe...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '470']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] "Hmph, humanity will perish because of men + + who cum in such a disgraceful manner."']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '471']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] "I''d like to show this to that sorceress''s + + daughter too...!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '472']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] "It''s bad luck for humans that the hero is a + + man and a pervert like you♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '471']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] "Thanks to you, I was able to win, so I''m + + grateful. I''ll keep you as my servant until you + + die♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '51', !!int '51', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '42', !!int '42', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '43', !!int '43', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '13']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '647' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'マオ敗北限界' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '43', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '614']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "What''s the matter, reached your limit + + already? But I can still feel your vitality from + + inside you..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '615']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Don''t think you can fool my eyes♪ I''ll suck + + out every last bit of your vitality until you''re + + empty♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] squeezed Taro''s dick tightly with her + + breasts!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro''s dick became erect once again...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '619']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Hehe...♡ As I thought, you can still go + + on♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '614']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "You''re a hero and yet you lie to escape? + + I''ll drain you so thoroughly that you won''t even + + feel like trying to get away♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '638']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '621']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] continued to fiercely torment Taro, who was + + convulsing with too much pleasure!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '638']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '619']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "That was quite a lot just now♪ I can feel + + it... all of your power draining away♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '615']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "When you wake up next, you''ll be reborn as + + nothing more than a servant♪ You should rest + + well... Hehe...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro lost consciousness without a thought, having + + been drained of every last drop of his strength + + and vitality...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '369', !!int '369', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '44', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '471']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Can''t even stand anymore, can you? What a + + truly pathetic hero♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '470']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "It suits you to be finished off while being + + stepped on by feet... I''ll make you cum like this + + until the very end♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] said with cold eyes as she stepped even + + harder on Taro''s dick!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro''s dick became erect once again...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '471']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Did hearing that excite you? You''re an + + irredeemable pervert♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '472']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "You must be too ashamed to even call + + yourself a hero by now... I''ll make you cum + + quickly and give you the fitting title of a + + servant♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] kept rubbing Taro''s dick fiercely while + + stepping on it!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '638']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['As Taro writhed in overwhelming pleasure, \N[6] + + continued to jerk off his dick with her tail!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '638']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '610']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '471']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Hmph, so this is the end of a hero... You + + will be spoken of in history as a pitiful pervert + + who left his name behind♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '476']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "When I have subdued the humans, it will be + + quite entertaining to show the public how you were + + defeated♡ Hahaha!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Stepped on by \N[6], Taro felt no more shame and + + wholeheartedly accepted his role as a servant, + + losing consciousness...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '368', !!int '368', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '45', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '649']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &11 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*11]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '8']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '11']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '13']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '162', !!int '162', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '85', !!int '85', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '371', !!int '371', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '340', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '648' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'マオ限界膣内' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '381', !!int '381', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '595']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '41', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '630']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Hey, hey, is it over already? You finished + + so quickly, I wish you''d at least go for the + + number of times you promised..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '624']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "But even if you feel like you''re at your + + limit, with the power of a succubus, a man can + + ejaculate over and over... I''ll show you that + + now♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '381', !!int '381', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '623']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] squeezed Taro''s face between her breasts + + while tightening around his penis inside her! + + Taro''s penis was still hard and pulsating inside + + her...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '625']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Of course, it''s necessary to excite a + + man... but that''s easy when it comes to you♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '629']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Having mated with me and become my + + follower, you won''t die from ejaculating too + + much... Go ahead and cum as much as you want...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '623']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] kept Taro''s face trapped between her breasts + + as she moved her hips up and down vigorously!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '638']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '623']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '632']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '625']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Hehe...♡ No matter how many times you do + + it, you''re still quick♡ But this time, I won''t + + stop until I''m satisfied♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] said that to Taro and continued to move her + + hips vigorously!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '638']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '79', !!int '79', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '629']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "I may not have much energy left to suck + + out, but high-quality semen can also be a meal♡ + + I''ll take much more...!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '381', !!int '381', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '630']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Ah, what...? Why is your thing getting + + smaller inside me...?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '628']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Don''t tell me you''ve already passed out... + + I can''t exactly feed from someone who''s + + unconscious..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '594']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '624']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Well, it''s fine... I''ve already achieved my + + goal sufficiently... Hehe...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Having devoured the hero to her satisfaction, + + \N[6] watched as Taro lost consciousness...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '366', !!int '366', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精2回目以降敗北']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '629']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "You''ve reached your limit already? But even + + though it was quick, I think you lasted quite + + well♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '624']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "But even if you feel like you''re at your + + limit, with the power of a succubus, a man can + + ejaculate over and over... I''ll show you that + + now♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '381', !!int '381', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '623']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] squeezed Taro''s face between her breasts + + while tightening around his penis inside her! + + Taro''s penis was still hard and pulsating inside + + her...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '625']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Of course, it''s necessary to excite a + + man... but that''s easy when it comes to you♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '629']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Having mated with me and become my + + follower, you won''t die from ejaculating too + + much... Go ahead and cum as much as you want...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '623']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] kept Taro''s face trapped between her breasts + + as she moved her hips up and down vigorously!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] pinned Taro down and continued to move her + + hips vigorously!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '638']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '623']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '632']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '625']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "See, you can still let it out properly♡ I''m + + going to milk you until your head goes crazy♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] continued to move her hips even more fiercely + + with a mischievous smile!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '638']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '79', !!int '79', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '624']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Hehe...♡ I can feel it... Your strength and + + semen being completely drained...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '381', !!int '381', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '624']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "A normal human would have died from this + + level of pleasure long ago, but as a succubus''s + + follower, you can experience it over and over..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '629']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Even if it means betraying all of humanity, + + it''s a small price for you♡ I''ll continue to + + cherish you as my underling...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Having become a slave in both body and mind to + + \N[6], Taro felt his heart race with anticipation + + for his new life as a slave as he lost + + consciousness...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '366', !!int '366', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '649' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '650' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'マオ戦闘スイッチリセット' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '184', !!int '184', !!int '1', !!int '1', !!int '51']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '185', !!int '185', !!int '1', !!int '1', !!int '46']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '187', !!int '187', !!int '1', !!int '1', !!int '41']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '183', !!int '183', !!int '1', !!int '1', !!int '41']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '183', !!int '183', !!int '1', !!int '1', !!int '42']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['最後攻撃属性リセット']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '41', !!int '48', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['射精回数変数リセット']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '41', !!int '51', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '59', !!int '59', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['服装リセット']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '51', !!int '57', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '59', !!int '59', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '54', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['MP射精リセット(共通じゃない)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '362', !!int '369', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero-1"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '77', !!int '77', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '79', !!int '79', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '162', !!int '162', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '84', !!int '84', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '111', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '102', !!int '102', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '112', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '104', !!int '104', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '113', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '109', !!int '109', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '114', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '101', !!int '101', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['Tempリセット']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '111', !!int '114', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '651' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'マオ敗北サマリー' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '-255.0', 'g': !!float '-255.0', 'b': !!float '-255.0', 'a': !!float '0.0'}, !!int '120', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$win1 = Window_Base.new(20, 20, 410, 376)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['a = "前戯でイかされた回数合計"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['b = $game_variables[42]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(340, 0, 492, 21, b)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.opacity = 0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['a = "膣内で搾り取られた回数"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 20, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['b = $game_variables[41]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(340, 20, 492, 21, b)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['a = "妊娠の可能性"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 40, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['a = "なし"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(320, 40, 492, 21,a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '108', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['服なし']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '86', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['翼なし服なし']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'マオ doya N', !!int '1', !!int '0', !!int '520', !!int '220', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['翼あり服なし']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'マオ doya N G', !!int '1', !!int '0', !!int '520', !!int '220', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['服あり']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '86', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['翼なし服あり']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'マオ doya HN', !!int '1', !!int '0', !!int '520', !!int '220', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['翼あり服あり']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'マオ doya HN G', !!int '1', !!int '0', !!int '520', !!int '220', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'マオ Siru Mune', !!int '1', !!int '0', !!int '520', !!int '220', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'マオSiru Foot', !!int '1', !!int '0', !!int '520', !!int '220', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['<メンバー座標:1,280,320>']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['a = "[マオとの思い出]"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 160, 492, 22, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '362', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "マオにパンツを見せられただけで勃起し"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 200, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "彼女に馬鹿にされながら服を脱がされた。"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 220, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '363', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "マオに足で股間を踏まれて勃起し"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 200, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "彼女に罵られながら服を脱がされた。"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 220, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '364', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "マオに胸を見せられただけで勃起し"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 200, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "彼女に馬鹿にされながら服を脱がされた。"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 220, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['ここから射精方法']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '368', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "そして彼女にペニスを直接踏んでもらい"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 240, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "最後には踏まれたまま射精した…"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 260, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '369', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "そして彼女にペニスを胸で挟んでもらい"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 240, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "そのまま扱かれて胸の中で射精した…"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 260, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '366', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "その後、彼女に騎乗位で袴られ"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 240, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '367', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['a = "筆おろしされた瞬間射精してしまった…"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 260, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['a = "筆おろしされ射精まで導かれた…"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 260, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['ここから筆おろしと好き']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '8', !!int '53']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "あなたは彼女に童貞を奪われた。"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 300, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '8', !!int '54']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['a = "童貞を奪われ、好きになってしまった。"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 320, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '8', !!int '54']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['a = "あなたは彼女に失神するまで責められ"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 300, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['a = "気持ちよくされすぎて好きになってしまった。"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 320, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['戦闘結果']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Close the battle results'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['戦闘結果']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '戦闘結果を閉じる']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$win1.dispose']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1 = nil']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['if $win1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['unless $win1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.disposed?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1 = nil']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['end']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['end']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '0.0'}, !!int '120', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '651']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '652' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'マオ敗北サマリー2' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '-255.0', 'g': !!float '-255.0', 'b': !!float '-255.0', 'a': !!float '0.0'}, !!int '60', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$win1 = Window_Base.new(20, 20, 410, 376)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['a = "足でイかされた回数合計"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 20, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['b = $game_variables[184]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(340, 20, 492, 21, b)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.opacity = 0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['a = "胸でイかされた回数合計"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 40, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['b = $game_variables[185]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(340, 40, 492, 21, b)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['a = "膣内で搾り取られた回数合計"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 60, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['b = $game_variables[187]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(340,60,492, 21, b)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['a = "マオの現在のレベル"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 80, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['b = $game_variables[183]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(340,80,492, 21, b)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '108', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['服なし']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '86', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['翼なし服なし']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'マオ doya N', !!int '1', !!int '0', !!int '550', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['翼あり服なし']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'マオ doya N G', !!int '1', !!int '0', !!int '550', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['服あり']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '86', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['翼なし服あり']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'マオ doya HN', !!int '1', !!int '0', !!int '550', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['翼あり服あり']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'マオ doya HN G', !!int '1', !!int '0', !!int '550', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'マオ Siru Mune', !!int '1', !!int '0', !!int '550', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'マオSiru Foot', !!int '1', !!int '0', !!int '550', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['戦闘結果']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Close mao''s grades'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['戦闘結果']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'マオの成績を閉じる']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$win1.dispose']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1 = nil']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['if $win1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['unless $win1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.disposed?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1 = nil']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['end']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['end']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '0.0'}, !!int '60', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '653' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '654' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'マオ奴隷バトル' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['最初']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '43', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['胸永続']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '44', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['足永続']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '476']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "So... how shall I milk you dry...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'I want you to fuck me', 'I want to come from foreplay'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '犯して欲しい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '14']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['既に童貞奪われた']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '8', !!int '53']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '41', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['一番搾り']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '471']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Indeed, milking you inside the pussy has + + the best absorption rate♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '476']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "I will absorb all your power and leave no + + seed behind, so feel free to release as much as + + you want♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['奴隷二回目以降']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '471']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Indeed, milking you inside the pussy has + + the best absorption rate♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '476']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "I will absorb all your power and leave no + + seed behind, so feel free to release as much as + + you want♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '657']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['奪われた持ってない']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['奴隷バトルで筆おろし']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '471']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Hehe...♡ Have you finally decided to lose + + your virginity?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '476']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Well, you can no longer be with anyone but + + me, so it''s only natural that this would happen♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '471']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Now, let''s see how much I can absorb by + + milking you inside... Shall we find out?♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '19', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '593']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] grabbed Taro''s dick and pressed it against + + her pussy entrance, then she lowered her hips onto + + him!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '118', 'p': ['選択肢2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '102', 'p': [['Choices', 'I''m going to cum right away!', 'Endure it'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '119', 'p': ['選択肢2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '1', 'すぐイっちゃう']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '311', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '2500', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '28', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '623']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '656']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '2', '我慢する']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro braced himself before being fucked by \N[6], + + desperately trying not to cum...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '28', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '623']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '482']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '126', 'p': [!!int '54', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '126', 'p': [!!int '53', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '226', !!int '226', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '657']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', '前戯でイきたい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['選択肢B']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Choices', 'Milked by her breasts', 'Stepped on by a foot'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['選択肢B']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', '胸で搾り取られる']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '118', 'p': ['胸永続']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '613']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '661']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '4', !!int '0', !!int '30', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '12']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '662']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '119', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['胸永続']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '2', '足で踏まれる']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '118', 'p': ['足永続']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '663']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '4', !!int '0', !!int '30', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '13']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '664']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '119', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['足永続']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '612']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['最初']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '655' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'マオ奴隷脱童即射精' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '53', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '54', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Taro''s dick was quickly enveloped by \n[6]''s + + pussy, and the instant stimulation made him cum...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '628']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "To think it would be this quick... I + + thought you''d have gotten a bit used to + + stimulation from your slave life...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '594']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '624']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "But indeed, directly milking it inside the + + pussy is good...♡ I''ve completely drained the + + hero''s power that was gradually returning in an + + instant♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '83', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '632']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '625']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "You must be satisfied too, getting to cum + + inside a pussy for your first time, right?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '595']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '625']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "It would be pitiful if your virgin + + graduation was over in just an instant, so shall I + + milk you a bit more... Hehe...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '41', !!int '41', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '44', !!int '44', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '43', !!int '43', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '366', !!int '366', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '367', !!int '367', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '83', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '623']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'To continue being ravished, surrendering oneself', 'I want the finishing blow', 'I want you to make me come in a different way'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '身を委ねて犯され続ける']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '40']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '657']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', 'トドメが欲しい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '628']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Is it already over? You''re still as + + spineless as ever...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '624']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "You need to become able to endure a bit and + + entertain me...!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '381', !!int '381', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '623']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] squeezed Taro''s face tightly between her + + breasts while clamping down on Taro''s dick with + + her pussy! Taro''s dick was still hard and + + pulsating inside her...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '625']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "If you''re milked beyond your limits over + + and over, maybe you''ll become a bit more enduring? + + Hehe...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '629']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "You''re also hoping to be milked by me until + + you pass out, aren''t you♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '623']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] kept Taro''s face trapped between her breasts + + as she moved her hips up and down vigorously!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '638']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '623']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '632']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '625']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Hehe...♡ No matter how many times you do + + it, it''s still quick♡ But this level is far from + + satisfying me!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] said that to Taro and continued to move her + + hips vigorously!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '638']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '79', !!int '79', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '629']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "I''d like to say ''not yet''... but are you + + reaching your limit?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '381', !!int '381', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '624']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Hmph... just as I thought...♡ I''ve also + + become able to grasp your limits♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '594']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '629']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "It seems I''ve completely gotten used to + + being your mistress... Hehe...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['As Taro gazed at \N[6], who was satisfied after + + devouring the hero, he lost consciousness...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '366', !!int '366', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '41', !!int '41', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '44', !!int '44', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '43', !!int '43', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '375', !!int '375', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '85', !!int '85', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '340', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '3', '他の方法でイかせて欲しい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '626']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Oh... Even when I suck you off directly, + + you still have consciousness?♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '624']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Interesting... Shall I play with you a bit + + more?♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '612']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] slowly raised her hips and released Taro''s + + dick from inside her pussy...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '40']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '655']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '656' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'マオ奴隷本番' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '226', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '226', !!int '226', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['永続']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['最初']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '14']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '41', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['童貞じゃないけど この日は一回目']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '472']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Don''t come too quickly, it''s boring if you + + don''t hold back a little♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '593']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] grabbed Taro''s dick and aimed it at her + + genitals, then she lowered her hips onto it!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro was fucked while leaving his body to \N[6]...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '27', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '14']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '624']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['永続']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '658']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '4', !!int '0', !!int '30', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '659']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['永続']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['二回目']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '4', !!int '1', !!int '6', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['継続騎乗位']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '624']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I''ll squeeze you dry just like this until + + the end♡ You like that, don''t you?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['騎乗位入れ直し']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '472']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "The finishing blow will, of course, be + + sucking it out directly inside the pussy♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '19', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] grabbed Taro''s dick and aimed it at her + + genitals, then she lowered her hips onto it!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro was fucked while leaving his body to \N[6]...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '27', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '623']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['永続2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '658']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '4', !!int '0', !!int '30', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '659']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['永続2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Continue to surrender and be taken', 'I can''t take it anymore', 'I want you to make me come in a different way'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '身を委ねて犯され続ける']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '40']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '45', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['最初']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', 'もう限界']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['即イき以外トドメ 同じでOK']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '628']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Is that it already? You''re still as weak- + + willed as ever..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '624']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "You need to become strong enough to + + entertain me by holding back a little...!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '381', !!int '381', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '623']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] squeezed Taro''s face between her breasts + + while tightening around his dick with her pussy! + + Taro''s dick was still hard and pulsing inside + + her...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '625']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "If you''re milked beyond your limit over and + + over, maybe you''ll get a bit better at holding + + back? Hehe...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '629']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "You''re also hoping to be milked by me until + + you pass out, aren''t you♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '623']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] trapped Taro''s face between her breasts and + + started moving her hips up and down vigorously!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '638']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '623']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '632']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '625']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Hehe...♡ No matter how many times you do + + it, you''re still quick♡ But this level is far from + + satisfying me!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] told Taro that and continued to move her hips + + vigorously!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '638']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '79', !!int '79', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '629']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "I''d like to say ''not yet''... but are you + + reaching your limit?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '381', !!int '381', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '624']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Hmph... just as I thought...♡ I''ve also + + become able to grasp your limits♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '594']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '629']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "It seems I''ve completely gotten used to + + being your mistress... Hehe...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['As Taro gazed at \N[6], who was satisfied after + + devouring the hero, he lost consciousness...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '366', !!int '366', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '41', !!int '41', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '44', !!int '44', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '43', !!int '43', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '85', !!int '85', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '375', !!int '375', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '340', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '3', '他の方法でイかせて欲しい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '626']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Oh... You still have consciousness even + + after being sucked directly by me♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '624']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Interesting... Shall I play with you a bit + + more♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '612']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] slowly raised her hips, releasing Taro''s dick + + from inside her pussy... As it came out, semen + + dripped out from her pussy...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '40']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '655']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '657' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'マオSex攻撃奴隷' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '45', !!int '45', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '623']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '41', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精前']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] fiercely moved her hips up and down on top of + + Taro, tormenting his penis!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['追撃台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '71']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '624']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Come on, come on♡ Show me more endurance♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '594']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '629']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "If you cum too quickly, it''s no fun at all♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] looked down on Taro while violently moving + + her hips up and down!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '624']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Why don''t you try moving a bit? Isn''t it + + pathetic to leave it all to a woman♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '594']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '625']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "It seems like just enduring without moving + + is all you can manage... How pathetic♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] held Taro down with both hands and continued + + to grind her hips fiercely!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '625']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Slave life isn''t so bad, is it? All that + + resisting temptation was worth it♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '594']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '624']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "If it were a weakling, I''d make them cum + + once and then work them to death as a disposable + + slave... Be grateful for the hero''s power♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] moved her hips joyfully while observing + + Taro''s reactions!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '71']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '595']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '623']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精後']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] mercilessly continued to stroke his sensitive + + penis inside her pussy after he ejaculated!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] moved her hips up and down numerous times, + + mixing the semen and love juices inside her pussy!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] fiercely moved her hips up and down on top of + + Taro, tormenting his penis!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['追撃台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '71']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '105', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '625']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "When we first met, I wanted to make you cum + + quickly, but now I wish you''d hold out a little + + longer because it''s too soon♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '594']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '624']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "It''s nostalgic, isn''t it♡ Have you no + + reason to hold back anymore, that''s why you''re so + + quick? Hehe...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N[6] stared through Taro as if seeing right + + through him while violently moving her hips up and + + down!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '629']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Even now, after being thoroughly drained, + + every time you ejaculate, power flows into me...♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '594']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '625']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "A hero is like the best energy tank for a + + succubus♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N[6] moved her hips violently while observing + + Taro''s reactions!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '624']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Normally, those who become my minions can + + ejaculate over and over...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '594']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '625']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "But you pass out so quickly... I''ll take my + + time and enjoy this as much as possible♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] fiercely moved her hips up and down on top of + + Taro, tormenting his penis!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '71']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '595']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '623']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '658' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'マオ奴隷膣内射精' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['奴隷戦は射精前と後をくっつけて、不自然な台詞えを変える']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '41', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['初射精']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '625']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "I thought I told you to show a little + + restraint... Even as a slave, if you can''t listen, + + you really are someone who can''t control + + themselves...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '624']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Well, that''s fine... If you''re going to + + come quickly, then let''s get through a number of + + times today... Starting with the first shot♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精二回目以降']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '19']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '625']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "It seems like you''re already out of energy, + + but your semen tastes so good♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '381', !!int '381', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '624']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "In terms of meals, there''s still plenty of + + reason to milk you... Feel free to dedicate all + + your semen to me♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '629']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "There''s no need to rush it out, I''ll milk + + you to the very end♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '381', !!int '381', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '624']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "So show me a little restraint! Come on, + + come on♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '625']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "You''ve already released so much just a + + while ago, and you''re going to do it again♡ Well, + + let''s see how much I can milk out of you♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '381', !!int '381', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '624']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Go ahead and offer up all the semen you + + have... That feels good, doesn''t it? Hehe...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6] pressed Taro down with both hands and started + + moving her hips intensely!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '638']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['ここから射精後']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '623']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '41', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['ナカ初射精']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '594']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '625']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Hehehe...! As expected, there''s still power + + left to suck out♡ The hero''s strength is truly + + wonderful...!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '83', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '632']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '629']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Now that the hero has become a servant, + + there''s not much point in getting any stronger... + + But it feels like a win to have effects beyond + + just meals♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '595']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '630']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Besides, your semen is high quality even as + + a meal...♡ I really picked up something good♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '625']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Originally, I intended to let other women + + attack you while I watched from a safe place..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '624']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Now I''m glad that I can have you all to + + myself♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '381', !!int '381', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '623']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] squeezed Taro''s face between her breasts and + + tightened around Taro''s penis with her vagina!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro''s penis became erect once again...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '625']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "I almost let such a delicious meal be taken + + by another woman♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] kept Taro trapped between her breasts while + + she moved her hips up and down intensely!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '638']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '381', !!int '381', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '594']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '629']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Hehe...♡ That''s a lot♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '626']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "But it''s still not enough... Let''s have you + + release even more♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '595']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '623']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['ナカ射精二回目以降初']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '594']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '28']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '630']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "It''s easy to make you ejaculate, but making + + you last longer is difficult..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '624']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I can''t help but admire that you made it + + this far unscathed... Hehe...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '625']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "You release quickly but the quality doesn''t + + drop♡ With this, I can milk you for as much semen + + as I want♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '624']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "The hero I once feared is now just mere + + prey...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '624']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Normally, a succubus needs to steal semen + + from various partners to become stronger..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '629']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "But with you as my opponent, one person is + + enough to manage as prey, which makes things + + easier and saves me trouble... Hehe...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '54', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '41', !!int '41', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '44', !!int '44', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '43', !!int '43', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '366', !!int '366', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '83', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '632']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '595']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '623']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '14']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '659' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '660' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'マオ奴隷HP胸' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '46', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精前']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '613']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mao pushed Taro down and trapped his penis between + + her breasts!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '49', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['追撃台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '620']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]"Doing it with my breasts feels like a + + service... but sometimes it''s a master''s duty to + + care for their slave..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '615']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]"Besides, with this, I''ve got the hero in my + + hands, so it''s a small price to pay♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] trapped Taro''s penis between her breasts and + + squeezed tightly!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '619']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]"Mare and your students couldn''t possibly do + + something like this, could they?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '614']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]"You''re lucky you didn''t become a slave to + + that flat-chested girl you were with♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] moved her breasts up and down vigorously, + + trapping Taro''s penis between them!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '614']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]"I''m saved by a hero who surrenders just by + + seeing breasts, such weak willpower♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '615']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]"You probably just wanted to choose who you''d + + really like to be enslaved by, right? Hehe...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] moved her breasts up and down vigorously, + + trapping Taro''s penis between them!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '49', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精後']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] trapped Taro''s freshly ejaculated penis from + + the base between her breasts!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '49', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['追撃台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '619']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]"Come to think of it, you hardly put up any + + resistance when we first met...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '615']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]"I''m amazed at the other women who couldn''t + + make such a weak-willed man theirs, but I''m glad I + + could♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] moved her breasts up and down vigorously, + + trapping Taro''s penis between them!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '615']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]"If I had been there from the start, I could + + have won, but I''m cautious...♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '614']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]"In the end, you''re satisfied being made to + + cum by my breasts, aren''t you? Hehe...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] moved her breasts up and down vigorously, + + trapping Taro''s penis between them!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '619']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]"Hehe...♡ You''re just as weak as when we first + + met♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '615']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]"Despite being attended to every day, are you + + becoming more enchanted rather than accustomed?♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] looked into Taro''s face while wildly handling + + his penis with her breasts!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '49', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '661' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'マオ奴隷胸逝き' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '54', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '46', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['初射精']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '615']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "It seems like you''ve reached your limit♡ I + + can feel your thing raging inside my breasts...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '614']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "I''ll let you cum with all your might for + + the last time♡ Cum♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] fiercely handled Taro''s penis with her + + breasts as if to finish him off as he seemed about + + to ejaculate!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '638']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '621']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '619']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "Hehe♡ What a good way to cum♡ I''ll praise + + you for that♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '614']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "But it seems I haven''t milked you + + completely dry yet... I''ll take it all until the + + end♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精二回目以降 射精前と後の台詞']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '19']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '619']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "You''re going to cum again♡ It''s so easy to + + make you release, men are so simple♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '614']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Come on, hurry up and cum, offer your seed + + to me♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '614']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Your companions'' small breasts probably + + don''t even get a reaction from you anymore, do + + they?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '615']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Make sure you don''t let it slip that you''ve + + become a slave until my plan is in motion... + + Hehe...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '615']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Ever since I was appointed as the Demon + + Lord, having big breasts seemed like a nuisance... + + but indeed, for a woman, these are weapons♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '614']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "With these, I''ll thoroughly play with men''s + + weaknesses♪ Look, look♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] fiercely handled Taro''s penis with her + + breasts as if to finish him off as he seemed about + + to ejaculate!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '638']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '621']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '28']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '615']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Hehe...♡ As expected, men are so simple♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '614']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Even the hero has become a minion, after + + all♪ Although, when it comes to sex, you''re below + + average in weakness...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '615']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "To still be coming this much...♡ Indeed, + + you are excellent as prey♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '614']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "The world and excellent prey will fall into + + my hands... It''s really lucky that this time''s + + hero is such a weakling♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '615']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "I don''t think it''s that stimulating, but is + + this really so attractive to men?♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '619']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "I feel bad for Mare, but if she had breasts + + too, she might have had a chance♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '46', !!int '46', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '42', !!int '42', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '43', !!int '43', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '12']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N[6] continued to make Taro ejaculate by squeezing + + his penis between her breasts after making him + + cum...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['トドメ選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Surrender yourself', 'I''m at my limit', 'I want to come in a different way'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['トドメ選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '身を委ねる']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '12']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '40']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '45', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', 'もう限界']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '12']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '665']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '3', '他の方法でイきたい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '612']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '470']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "Doing the same thing over and over can get + + boring... Let''s make you cum with another method♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '12']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '43', !!int '43', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '40']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '655']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '662' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'マオ奴隷HP足' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '51', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精前']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mao looked down on Taro as she stepped on Taro''s + + penis!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '108', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['追撃台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '471']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] "I''ve gotten used to dealing with perverts + + lately♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '476']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] "Now, ejaculate disgracefully like that! Come + + on, come on!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] scolded Taro while vigorously rubbing his + + penis with her foot!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '476']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] "Should I take off my shoes and do it + + sometimes?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '478']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] "...Is this really okay... No, never mind...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] despite being dismayed, continued to + + vigorously stroke Taro''s penis with her foot!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '471']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] "You will become my slave, your power will be + + taken, and the hero''s lineage will end with you...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '472']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] "It''s only natural for a man like you to end + + like this♪ Hurry up and let me make you cum♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] pressed down on Taro''s penis with the sole of + + her foot, looking satisfied!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '108', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精後']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mao looked down on Taro as she stepped on Taro''s + + penis!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '108', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['追撃台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '471']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] "How pathetic, hero...♡ But in front of a + + succubus, this is how men should be!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] scolded Taro while vigorously rubbing his + + penis with her foot!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '476']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] "Hehehe... who would have thought the hero + + would be such a masochistic weakling...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '472']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] "As the demon lord who defeated the hero with + + just her feet, my achievements will be praised for + + eternity♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] happily stroked Taro''s penis vigorously with + + her foot!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '476']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] "Who would have thought the hero was such a + + pervert♡ I can''t wait to tell the humans and see + + their faces of despair and contempt♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '471']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] "I''ll develop your weaknesses even more until + + then♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] pressed down on Taro''s penis with the sole of + + her foot, looking satisfied!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '108', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '663' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'マオ奴隷足逝き' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '54', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '51', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['キス初射精']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '471']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Hehe...♡ I''ll just let a pervert like you + + cum like this♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '472']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '469']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Having a perverted slave is troublesome, + + but... I''ve come to enjoy this too♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '638']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '610']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '476']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mao stepped on Taro''s dick and then started to rub + + it fiercely!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '472']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "Hmph♡ That''s a fitting way for you to cum♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精二回目以降 射精前と後の台詞']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '19']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '476']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Since you''ve exchanged your life and + + existence for being a slave trampled underfoot♡ + + I''ll let you cum as much as you want♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '472']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Getting used to making you cum like this is + + no big deal♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '474']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "If using just my feet is enough, then it + + saves me the trouble... Now, cum♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '471']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "You''re going to cum like this again... Have + + you become a body that can''t be satisfied with + + normal play anymore?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '470']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Either way, you''ll spend your life as my + + underling, dedicating your seed to me... There''s + + no need for any other play, is there?♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '471']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "As a high-ranking succubus like myself, I + + can even recover nutrients from the semen you + + spill outside..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '638']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '610']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '28']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "So don''t hold back and cum, offering your + + seed to me... Hehe...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '476']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro''s dick spurted out semen as if being crushed, + + smearing \N[6]''s foot with it...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '470']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "No matter how many times you do it, good + + quality semen comes out♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '471']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Normally, the quality would drop quickly + + even if a succubus is the partner... Is this also + + a hero''s trait?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '470']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "It might be for leaving excellent + + descendants, but now it''s just excellent bait! + + Hehe...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '471']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Hmph, because of men who cum in such a + + disgraceful manner, humanity will come to an end."']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '472']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "I''d like to show this to that sorceress''s + + daughter too...!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '471']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "The hero is a man, and a pervert like you + + at that; humans are truly unlucky♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '51', !!int '51', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '42', !!int '42', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '43', !!int '43', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '13']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N[6]: "Thanks to you, I was able to win, so I''m + + grateful. I''ll keep you as my servant until you + + die♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['トドメ選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Surrender yourself', 'I''m at my limit', 'I want to come in a different way'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['トドメ選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '身を委ねる']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '13']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '40']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '45', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', 'もう限界']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '13']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '665']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '3', '他の方法でイきたい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '470']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['After making Taro cum, \N[6] continued to press + + down on Taro''s dick with her foot to make him + + ejaculate again...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '13']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '44', !!int '44', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '40']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '655']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '664' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'マオ奴隷限界' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '44', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '471']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「Can''t even stand up anymore? What a pathetic + + slave.♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '470']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「Being stepped on and finished off by a foot + + suits someone like you... I''ll make you cum like + + this until the end.♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] coldly declared that and then stepped even + + harder on Taro''s dick!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro''s dick became erect once again...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '471']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「Did that excite you? You''re an irredeemable + + pervert.♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] continued to rub Taro''s dick fiercely while + + stepping on it!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '638']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['While watching Taro writhe in too much pleasure, + + \N[6] kept jerking off Taro''s dick with her tail!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '638']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '610']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '476']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「I can''t wait to subjugate the humans and show + + them your disgraceful figure in front of the + + crowd.♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Stepped on by \N[6], Taro no longer felt any shame + + and wholeheartedly accepted his role as a + + submissive servant, losing consciousness...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '368', !!int '368', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '43', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '614']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「What''s the matter, reached your limit + + already? But I can still feel your vitality...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '615']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「Don''t think you can fool my eyes.♪ I''ll drain + + your vitality until you''re empty right here.♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] squeezed Taro''s dick tightly between her + + breasts!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro''s dick became erect once again...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '619']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「Hehe...♡ You can still do it, can''t you?♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '614']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「You''re still so bad at lying.♪ Such an + + unimproved and stagnant man...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '638']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '621']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] continued to fiercely torment Taro as he + + convulsed from the overwhelming pleasure!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '638']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '619']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「I have no complaints since your semen is of + + good quality at least.♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '615']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「Next time I''ll milk you until you faint...♡ + + Be prepared.♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The last drop of strength and vitality drained + + from him, Taro lost consciousness without a single + + thought...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '369', !!int '369', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '375', !!int '375', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '85', !!int '85', !!int '1']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &12 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*12]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '8']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '11']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '13']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '162', !!int '162', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '340', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '665' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '666' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '回想部屋スイッチ' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '1', !!int '100', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '110', !!int '118', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '120', !!int '197', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '201', !!int '399', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '401', !!int '999', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '100', !!int '100', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '1', !!int '999', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '16', !!int '16', !!int '0', !!int '0', !!int '99']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '100', !!int '100', !!int '0', !!int '0', !!int '8']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '16', !!int '16', !!int '0', !!int '0', !!int '99']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '100', !!int '100', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '667' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '668' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'プリンパンチラOn' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '53', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '54', !!int '54', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '41', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '3', 'Priin siru NN', !!int '1', !!int '0', !!int '329', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '47', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '5', 'Priin siru 5', !!int '1', !!int '0', !!int '329', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '669' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'プリンパンチラOff' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '54', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '53', !!int '53', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '41', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '47', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '5', 'Priin siru 5a', !!int '1', !!int '0', !!int '329', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '670' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'プリンP脱ぎ' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '669']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '675']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N[6] spread her legs and began to slowly take off + + her panties while showing them off to Taro!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '38', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '54', !!int '54', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '53', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '52', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '675']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '671' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'プリン服脱ぎ' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N[6] slowly stripped off their clothes as if + + showing off!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '39', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '54', !!int '54', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '52', !!int '52', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '53', !!int '53', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '51', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '675']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '672' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'プリン立絵無し普通' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '441', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '831']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['着衣ぱんつ見せOffでは脱いだぱんつをピクチャで見せる']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', 'Prin Panty BF', !!int '1', !!int '0', !!int '329', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '867']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '849']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '885']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['プリン靴下']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '822']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', 'Prin Panty', !!int '1', !!int '0', !!int '329', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '858']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '840']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '876']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '673' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'プリン立絵無しSmie' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '441', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '836']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['着衣ぱんつ見せOffでは脱いだぱんつをピクチャで見せる']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', 'Prin Panty BF', !!int '1', !!int '0', !!int '329', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '872']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '854']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '890']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['プリン靴下']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '827']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['着衣ぱんつ見せOffでは脱いだぱんつをピクチャで見せる']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', 'Prin Panty', !!int '1', !!int '0', !!int '329', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '863']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '845']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '881']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '674' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'プリン立絵無しDoya' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '441', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '829']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['着衣ぱんつ見せOffでは脱いだぱんつをピクチャで見せる']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', 'Prin Panty BF', !!int '1', !!int '0', !!int '329', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '865']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '847']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '883']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['プリン靴下']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '820']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['着衣ぱんつ見せOffでは脱いだぱんつをピクチャで見せる']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', 'Prin Panty', !!int '1', !!int '0', !!int '329', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '856']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '838']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '874']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '675' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'プリンDoya' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '441', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '829']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Prin Doya', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['着衣ぱんつ見せOffでは脱いだぱんつをピクチャで見せる']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', 'Prin Panty BF', !!int '1', !!int '0', !!int '329', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '865']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Prin Doya', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '847']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Prin Doya', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '883']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Prin HN Doya', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['プリン靴下']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '820']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Prin Doya', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['着衣ぱんつ見せOffでは脱いだぱんつをピクチャで見せる']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', 'Prin Panty', !!int '1', !!int '0', !!int '329', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '856']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Prin Doya', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '838']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Prin Doya', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '874']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Prin HN Doya', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '676' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'プリンHap' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '441', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '830']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Prin Hap', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['着衣ぱんつ見せOffでは脱いだぱんつをピクチャで見せる']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', 'Prin Panty BF', !!int '1', !!int '0', !!int '329', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '866']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Prin Hap', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '848']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Prin Hap', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '884']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Prin HN Hap', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['プリン靴下']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '821']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Prin Hap', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['着衣ぱんつ見せOffでは脱いだぱんつをピクチャで見せる']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', 'Prin Panty', !!int '1', !!int '0', !!int '329', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '857']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Prin Hap', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '839']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Prin Hap', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '875']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Prin HN Hap', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '677' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'プリン普通' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '441', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '831']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Prin Nom', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['着衣ぱんつ見せOffでは脱いだぱんつをピクチャで見せる']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', 'Prin Panty BF', !!int '1', !!int '0', !!int '329', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '867']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Prin Nom', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '849']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Prin Nom', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '885']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Prin HN Nom', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['プリン靴下']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '822']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Prin Nom', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['着衣ぱんつ見せOffでは脱いだぱんつをピクチャで見せる']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', 'Prin Panty', !!int '1', !!int '0', !!int '329', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '858']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Prin Nom', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '840']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Prin Nom', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '876']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Prin HN Nom', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '678' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'プリンがっかり' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '441', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '832']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Prin Sad2', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['着衣ぱんつ見せOffでは脱いだぱんつをピクチャで見せる']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', 'Prin Panty BF', !!int '1', !!int '0', !!int '329', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '868']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Prin Sad2', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '850']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Prin Sad2', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '886']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Prin HN Sad2', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['プリン靴下']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '823']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Prin Sad2', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['着衣ぱんつ見せOffでは脱いだぱんつをピクチャで見せる']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', 'Prin Panty', !!int '1', !!int '0', !!int '329', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '859']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Prin Sad2', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '841']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Prin Sad2', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '877']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Prin HN Sad2', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '679' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'プリンSad' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '441', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '833']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Prin Sad', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['着衣ぱんつ見せOffでは脱いだぱんつをピクチャで見せる']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', 'Prin Panty BF', !!int '1', !!int '0', !!int '329', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '869']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Prin Sad', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '851']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Prin Sad', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '887']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Prin HN Sad', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['プリン靴下']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '824']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Prin Sad', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['着衣ぱんつ見せOffでは脱いだぱんつをピクチャで見せる']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', 'Prin Panty', !!int '1', !!int '0', !!int '329', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '860']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Prin Sad', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '842']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Prin Sad', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '878']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Prin HN Sad', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '680' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'プリンShy' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '441', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '834']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Prin Shy', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['着衣ぱんつ見せOffでは脱いだぱんつをピクチャで見せる']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', 'Prin Panty BF', !!int '1', !!int '0', !!int '329', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '870']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Prin Shy', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '852']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Prin Shy', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '888']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Prin HN Shy', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['プリン靴下']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '825']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Prin Shy', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['着衣ぱんつ見せOffでは脱いだぱんつをピクチャで見せる']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', 'Prin Panty', !!int '1', !!int '0', !!int '329', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '861']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Prin Shy', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '843']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Prin Shy', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '879']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Prin HN Shy', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '681' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'プリンShy2' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '441', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '835']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Prin Shy2', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['着衣ぱんつ見せOffでは脱いだぱんつをピクチャで見せる']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', 'Prin Panty BF', !!int '1', !!int '0', !!int '329', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '871']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Prin Shy2', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '853']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Prin Shy2', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '889']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Prin HN Shy2', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['プリン靴下']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '826']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Prin Shy2', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['着衣ぱんつ見せOffでは脱いだぱんつをピクチャで見せる']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', 'Prin Panty', !!int '1', !!int '0', !!int '329', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '862']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Prin Shy2', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '844']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Prin Shy2', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '880']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Prin HN Shy2', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '682' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'プリンSmile' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '441', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '836']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Prin Smi', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['着衣ぱんつ見せOffでは脱いだぱんつをピクチャで見せる']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', 'Prin Panty BF', !!int '1', !!int '0', !!int '329', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '872']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Prin Smi', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '854']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Prin Smi', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '890']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Prin HN Smi', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['プリン靴下']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '827']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Prin Smi', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['着衣ぱんつ見せOffでは脱いだぱんつをピクチャで見せる']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', 'Prin Panty', !!int '1', !!int '0', !!int '329', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '863']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Prin Smi', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '845']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Prin Smi', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '881']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Prin HN Smi', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '683' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'プリンOko' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '441', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '837']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Prin Oko', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['着衣ぱんつ見せOffでは脱いだぱんつをピクチャで見せる']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', 'Prin Panty BF', !!int '1', !!int '0', !!int '329', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '873']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Prin Oko', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '855']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Prin Oko', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '891']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Prin HN Oko', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['プリン靴下']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '828']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Prin Oko', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['着衣ぱんつ見せOffでは脱いだぱんつをピクチャで見せる']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', 'Prin Panty', !!int '1', !!int '0', !!int '329', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '864']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Prin Oko', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '846']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Prin Oko', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '882']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Prin HN Oko', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '684' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'プリン説得' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '23']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '10', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['It seems she thinks of me as her father... I + + should try to persuade her as if I were her dad!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['説得選択0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Choices', 'We can''t have sex as if we''re family! i must scold her', 'Let''s live together in this world as father and daughter', 'I want to take a bath together'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['説得選択0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', '親子でえっちはいけません!と叱る']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '684']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "It is absolutely forbidden to lecture me, a + + princess!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '683']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I''ll train you thoroughly to understand who + + is superior♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['The persuasion failed...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '2', '娘ならこっちの世界で一緒に暮らそうと誘う']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '680']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Eh!? In this world, you say...?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '681']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Together with Papa... as a normal child...?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] seems to be imagining a normal life... If I + + can keep persuading her, she might calm down. Taro + + has regained his reason!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '208', !!int '208', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '0', !!int '0', !!int '50']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '3', '一緒にお風呂に入りたい']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '683']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Yay♡ I want to play in the water with Papa + + too♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '676']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Since I''m going to be all dirty with Papa''s + + cum, you''ll have to wash me thoroughly♡ Ehehe...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Imagining washing her naked body... Taro has lost + + his reason...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '10', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] seems to have grown up without parental love + + and became twisted... If I treat her kindly, she + + might open up!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['説得選択1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Choices', 'I want to make [6] my wife rather than my daughter because she''s so cute', 'Try to hug without saying anything', 'Try patting her on the head'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['説得選択1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', '\n[6]は可愛いし娘よりも嫁にしたい']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '683']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Nfufu~♪ Of course♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '676']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "But since I''m taking Papa away to be mine, + + Papa will be the groom, right? Ehehe♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Imagining being forced into marriage by \n[6]... + + Taro''s reason is being eroded...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '2', '何も言わずに抱きしめてみる']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '680']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Kyaa...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Excited by \n[6]''s sweet scent and her delicate + + yet soft body...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '676']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I was surprised all of a sudden...! But + + Papa is even more nervous than I am♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['The method of persuasion was too much for the + + virgin Taro... His reason is being eroded...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '3', '頭をなでなでしてみる']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '684']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Ugh... It''s rude to treat a fine lady like + + a child!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '683']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "But... being petted by Papa like this... + + feels good...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]''s cute smile is healing, and Taro has + + regained his reason!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '208', !!int '208', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '0', !!int '0', !!int '50']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '10', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] is still a child... If I listen to her + + requests and satisfy them, she might be willing to + + talk!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '683']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Eh! I can make requests too!? I''m so happy♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '677']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Then, I want a kiss♪ I''m not a child + + anymore, so it''s an adult kiss, okay? Ehehe♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['説得選択2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Choices', 'Close your eyes and wait to receive a kiss on your [6]', 'Take [6]''s hand and kiss it there', 'Kiss [6]''s lips'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['説得選択2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', '目を閉じて\n[6]にキスしてもらうのを待つ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '60', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '60', !!int '60', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '126', 'p': [!!int '59', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '676']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I completely forgot that Papa is a + + masochist♪ I''ll take the lead and give you a kiss♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] flew right up to Taro''s face and clung + + tightly to his body with both hands and feet!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '90', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '118', 'p': ['選択肢3']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '102', 'p': [['Choices', 'I''m getting excited just from being hugged', 'Endure'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '119', 'p': ['選択肢3']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '1', '抱きつかれただけで興奮してしまう']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '100']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '683']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Nfufu-♪ I can smell food on Papa♡ Have you + + already eaten?']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '423', !!int '423', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '686']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '2', '耐える']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '683']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Nfufu-♪ I won''t let you escape now♡ I''m + + going to eat you up♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] caressed Taro''s face lovingly and gave him a + + gentle kiss!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '11', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '676']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Ehehe-♡ I can feel Papa''s heart racing♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] held Taro''s face, inserted her small tongue + + into his mouth, and kissed him intensely!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '11', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '683']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Mmm...♡ Are you satisfied now? Or does Papa + + want more? Fufu♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '2', '\n[6]の手を取ってそこにキスする']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '683']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Wow♡ You''re like a knight protecting me♡ + + Papa, you''re so cool♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['The princess-loving \n[6] is delighted...! It + + feels like I might be able to persuade her! Taro + + has regained his reason!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '208', !!int '208', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '0', !!int '0', !!int '50']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '3', '\n[6]の口にキスをする']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '60', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '60', !!int '60', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '126', 'p': [!!int '59', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '683']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Mmm...♡ I''m always ready on my end...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] flew up in front of Taro''s face and waited + + for a kiss with her eyes closed...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['However, Taro couldn''t muster the courage and + + hesitated to kiss \n[6]...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '11', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] held Taro''s face, refusing to let him escape, + + and kissed him fiercely!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '11', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '676']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Ehehe-♡ Since Papa was slow, I went ahead + + and did it♡ Were you surprised and excited?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '208', !!int '0', !!int '3', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '684']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Mmm mmm... My dream was to have sex with + + Papa and make him my servant...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '679']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "I just... wanted to become friends + + normally..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '681']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Papa... will you still be friends with a + + selfish girl like me...?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] has given up on temptation!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '85', !!int '85', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '442', !!int '442', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '340', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '685' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'プリンキス' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '60', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '60', !!int '60', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '59', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '423', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '445', !!int '445', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '102', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '111', !!int '111', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '102', !!int '102', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '242', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro, already erect, hugged \n[6] back tightly as + + he waited to be kissed...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon3', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '676']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Papa, are you getting nervous about kissing + + your daughter? That''s so cute...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] caressed Taro''s face lovingly and kissed him + + as if nibbling!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '22', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '683']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Mmm...chu...♡ I''m going to devour Papa just + + like this...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] hugged Taro tightly and kissed him + + passionately!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '22', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '22', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '87', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero D"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '58', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '47', !!int '47', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '42', !!int '42', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '43', !!int '43', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '445', !!int '445', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro, excited by the intense kiss from \N[6], felt + + his penis rubbed by her leg through his clothes, + + and ejaculated so much that it leaked through his + + pants...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '677']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "...♡ Papa... you''re trembling...♡ Did it + + feel good...?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] gazed at Taro while hugging him for a while + + before gently letting go of his body...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Supported only by her embrace, Taro, melted by the + + kiss and ejaculation, couldn''t stand and collapsed + + from his knees...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '683']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "I defeated Papa with just a kiss♡ Papa is + + such a pervert to get excited by his daughter''s + + kiss♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '676']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Pervert Papa deserves a punishment♪ I''ll + + train you thoroughly so you''ll never defy me + + again♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The delighted \N[6], charmed by just a kiss from + + Taro, happily started to undress him!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '17', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero DHN"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '678']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Ah, what''s this...? It''s all sticky... It''s + + not sweat, is it...?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '680']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "This...! It''s semen! Papa, did you cum just + + from that kiss earlier!?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '669']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '677']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Wow! When I look closely, it''s all over my + + leg too... I didn''t notice because it was warm and + + sticking to Papa..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '670']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '105', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '679']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Ahh... but I wanted my first creampie to be + + during the real thing..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '677']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Ah, but I can still feel there''s semen + + left♪ It''s time for your deflowering before I take + + you home♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] gently stroked Taro''s penis that had just + + ejaculated!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '58', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '683']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Fufu♡ It''s still so hard♡ I''ll milk you + + until it goes limp♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '108', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '672']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '669']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '675']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '671']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '676']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Papa is going to become my very first + + slave♡ I''ll tease and train you a lot, and you''ll + + swear your loyalty to me with your cum♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '728']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '683']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I plan to make you cum so much you can''t + + stand before taking you home, so this is just the + + first step♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '677']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Papa really deserves a punishment♪ I''m + + going to tease you a lot♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '11']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '21']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '686' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'プリン触る' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '1', !!int '6', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '4', !!int '1', !!int '6', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '689']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '688']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['MPダメージ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['戦闘中触る']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Choices', 'Touch her thighs', 'Touch her breasts'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['戦闘中触る']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', '太ももを触る']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['There was no reason to touch \n[6], but Taro + + couldn''t help but reach out to her soft-looking + + thighs right in front of him...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '25']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '680']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Hyah...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '682']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "I-I was surprised... Daddy, do you want to + + touch me here...?']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Accidentally touching the base of her thigh, + + Taro''s heart raced at \n[6]''s innocent reaction...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro lost a bit of his reason...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '677']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Ehehe...♡ My squishy thighs are my pride♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '683']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Daddy''s seduction, a great success♡ If you + + swear your love to me, I''ll let you squeeze your + + face between them, okay?']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro, while squishing her soft thighs, couldn''t + + help but want to have his face squeezed between + + them...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro lost a bit of his reason...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '676']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Fufu-n♡ I''m showing off my thighs on + + purpose♪ You fell for it♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '683']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "I studied a lot of ways to seduce men just + + for this day♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Feeling embarrassed but pleased that he was + + seduced just as she wanted, Taro continued to + + touch \n[6]''s squishy thighs...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro lost a bit of his reason...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '675']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '2', '胸を触る']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '25']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['There was no reason to touch \n[6], but Taro found + + himself reaching for her chest...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '679']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Uuu... You''re not just checking to see if + + I''m really a girl... are you...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Indeed, \n[6]''s breasts were small, but Taro was + + able to confirm that she was a girl...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro lost a bit of his reason...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '680']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Auu... Do you have an interest in + + breasts...?']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '679']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "If it''s like this, I should have been + + drinking milk every day to grow them...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]''s breasts were small but soft, and Taro was + + sufficiently aroused...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro lost a bit of his reason...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '680']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "If you''re going to touch them anyway, I + + want you to touch them directly! I''m worried + + you''ll think I have none at all through the + + clothes...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '676']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "If you properly swear your love to me, I''ll + + let you touch them directly♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Through the clothes, \n[6]''s breasts felt small + + and hard to touch, making Taro want to touch them + + directly...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '675']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '687' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'プリン触る諦め' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['脱がされた後']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['脱がされ触る']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Touch her thighs', 'Touch her breasts'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['脱がされ触る']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '太ももを触る']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Succumbing to \n[6]''s temptation, Taro reached out + + for her legs that were looking down on him...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '25']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '683']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Papa is completely smitten with me♡ With my + + touch, this is nothing♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro is fondling \n[6]''s thighs intently...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '683']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "That''s right♪ A girl''s charm isn''t just in + + her breasts♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '676']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Instead of breasts, touch my squishy thighs + + and fall even more in love with me♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro is absentmindedly fondling \n[6]''s squishy + + thighs...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '677']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Even though it''s the middle of punishment, + + sometimes a sweet treat is important too♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '682']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I''ll train you properly and turn you into a + + splendid servant♡ Fufu♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro is fondling \n[6]''s thighs while imagining + + what will happen after she takes him away...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', '胸を触る']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Succumbing to \n[6]''s temptation, Taro reached out + + to her as she looked down on him...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Realizing Taro''s intention, \n[6] smirked and + + approached him, allowing him to touch her + + breasts...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '25']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '682']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Papa is already mine♡ I''ll let you touch my + + breasts♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro is intently fondling \n[6]''s breasts...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '681']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Yes, as promised, I''ll let you touch my + + breasts directly...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '684']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Complaining about them being smaller than + + Mama''s would be a death sentence, you know!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro is satisfied with \n[6]''s small yet soft + + breasts...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '684']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Ah... You can''t touch them directly yet!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '682']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "In the room, I sleep without clothes, so if + + you''re a good boy, I''ll let you then♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro is fondling \n[6]''s breasts over her clothes + + while imagining what will happen after she takes + + him away...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '682']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Ehehe...♡ Even with small breasts, I''m cute + + enough to easily seduce Papa♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '679']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "...But maybe it''s because they''re small + + that I can seduce you so easily...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro continues to fondle \n[6]''s breasts, unfazed + + by her slightly exasperated look...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '681']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Touching there so much... Does Papa like + + breasts too...?']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '679']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "I''m worried that you''ll be disappointed + + when you see me naked because my breasts are + + small...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro finds \n[6] cute as he fondles her breasts + + while she worries about her breast size...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '688' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'プリン触る犯され' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['脱がされた後']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['脱がされ触る']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Touch her thighs', 'Touch her breasts'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['脱がされ触る']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '太ももを触る']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] pinned down Taro, who reached for her leg + + that was stepping on his face...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '25']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '41', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '712']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Daddy''s just pretending to resist♡ You + + really just want to touch there, don''t you-♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '703']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Or maybe... you want me to step on your + + face even harder? Ei!♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] stepped on Taro''s face even harder with a + + joyful expression!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '111', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '230', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro got excited just from being stepped on while + + holding her thigh...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '708']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Ah! Are you trying to resist now, Daddy!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '703']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "But I''m stronger, so it''s futile♪ If you + + think you can, then try! Come on, come on♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] misunderstood Taro''s attempt to move her leg + + and stepped on his face even more fiercely!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '111', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '230', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro was being stepped on without resistance by + + \n[6], just playing with her thigh...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '41', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '704']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Hehe♡ It''s useless to resist anymore♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '712']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "All of Daddy''s strength has been absorbed + + by me, so you have no choice but to be forcibly + + raped♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] pressed down on Taro even more strongly, + + knowing he was not resisting!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro, being forcibly raped by \n[6], was just + + holding her soft thigh and waiting to be made to + + cum...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '708']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Stop your futile resistance and just cum + + already!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '703']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "If you cum even once, all of Daddy''s hero + + power will be sucked away and it''ll be game over + + for you♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '111', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '230', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] pressed down on Taro even more strongly! Taro + + had given up the moment he was raped by her and + + could only wait to be made to ejaculate while + + touching her thigh...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '41', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '716']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Ehehe♡ Even though you''ve become so weak, + + Daddy, you''re still going easy on me♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '712']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "As you wish, I''ll win as many times as + + necessary♡ Hurry up and ejaculate, and surrender♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '111', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '230', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] left Taro''s hand free to touch her thigh + + while she forcibly held him down...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '708']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "You can''t move your leg away! This is a + + punishment rape as part of your education!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '712']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Though if Daddy enjoys being raped by his + + daughter, it might not be much of a punishment♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] stepped on Taro''s face even more powerfully, + + realizing he had no intention of resisting + + anymore!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '111', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '230', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro had no intention of moving her leg away and + + just continued to play with her thigh...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', '胸を触る']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Pinned down and being raped by \n[6], Taro reached + + out towards the girl looking down at him...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '702']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '111', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Realizing Taro''s intent, \n[6] did not allow him + + to touch her chest and kept stepping on his + + face...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '25']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '708']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Not now! Teaching you to listen is also + + part of your education!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '712']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "If you cum a lot inside, I might forgive + + you a little... Ehehe...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro decided to focus on being made to cum inside + + by \n[6] as she said... He''s been thoroughly + + educated...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '708']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "You can''t do anything extra while I''m + + moving!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '716']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I''ll teach you that when we''re in bed + + sleeping♡ Fufu♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro imagined being taken home by \n[6] and being + + educated after being pinned down...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '716']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Hehe♡ I can see right through what Daddy is + + thinking♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '703']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Since it''s difficult to hold back Daddy''s + + ejaculation, I''m putting this off and educating + + you♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro couldn''t move as he wished but was excited to + + be educated by \n[6]...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '689' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'プリン絵1Oko' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x = 279']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y = 481']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '441', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '992']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Prin HN Oko', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['プリン着衣']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Prin Oko', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '974']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['プリンパンツ見せない']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '957']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['プリン靴下']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '983']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Prin HN Oko', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['プリン着衣']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Prin Oko', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '965']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['プリンパンツ見せない']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '949']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '690' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'プリン絵戻す' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '54', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '162', !!int '162', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '22']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '21']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x = 329']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y = 400']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '675']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '51', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['着衣に関わらず汁つく']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '738']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '47', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['着衣に関わらず汁つく']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '739']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '41', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '737']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '737']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero DHN"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '691' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'プリン絵1立絵無' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x = 279']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y = 481']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '441', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '989']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['プリン着衣']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '971']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['プリンパンツ見せない']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '954']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['プリン靴下']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '980']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['プリン着衣']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '962']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['プリンパンツ見せない']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '946']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '692' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'プリン絵1Doya' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x = 279']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y = 481']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '441', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '989']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Prin HN Doya', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['プリン着衣']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Prin Doya', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '971']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['プリンパンツ見せない']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '954']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['プリン靴下']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '980']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Prin HN Doya', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['プリン着衣']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Prin Doya', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '962']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['プリンパンツ見せない']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '946']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '693' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'プリン絵1hap' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x = 279']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y = 481']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '441', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '990']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Prin HN Hap', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['プリン着衣']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Prin Hap', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '972']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['プリンパンツ見せない']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '955']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['プリン靴下']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '981']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Prin HN Hap', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['プリン着衣']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Prin Hap', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '963']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['プリンパンツ見せない']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '947']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '694' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'プリン絵1nom' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x = 279']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y = 481']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '441', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '991']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Prin HN Nom', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['プリン着衣']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Prin Nom', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '973']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['プリンパンツ見せない']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '956']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['プリン靴下']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '982']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Prin HN Nom', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['プリン着衣']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Prin Nom', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '964']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['プリンパンツ見せない']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '948']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '695' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'プリン絵1sad1' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x = 279']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y = 481']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '441', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '993']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Prin HN Sad', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['プリン着衣']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Prin Sad', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '975']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['プリンパンツ見せない']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '958']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['プリン靴下']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '984']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Prin HN Sad', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['プリン着衣']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Prin Sad', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '966']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['プリンパンツ見せない']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '950']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '696' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'プリン絵1sad2' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x = 279']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y = 481']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '441', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '994']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Prin HN Sad2', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['プリン着衣']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Prin Sad2', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '976']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['プリンパンツ見せない']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '959']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['プリン靴下']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '985']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Prin HN Sad2', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['プリン着衣']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Prin Sad2', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '967']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['プリンパンツ見せない']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '951']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '697' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'プリン絵1shy' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x = 279']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y = 481']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '441', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '995']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Prin HN Shy', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['プリン着衣']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Prin Shy', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '977']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['プリンパンツ見せない']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '960']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['プリン靴下']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '986']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Prin HN Shy', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['プリン着衣']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Prin Shy', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '968']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['プリンパンツ見せない']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '952']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '698' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'プリン絵1shy2' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x = 279']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y = 481']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '441', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '996']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Prin HN Shy2', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['プリン着衣']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Prin Shy2', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '978']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['プリンパンツ見せない']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '961']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['プリン靴下']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '987']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Prin HN Shy2', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['プリン着衣']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Prin Shy2', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '969']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['プリンパンツ見せない']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '953']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '699' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'プリン絵1smi' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x = 279']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y = 481']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '441', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '997']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Prin HN Smi', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['プリン着衣']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Prin Smi', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '979']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['プリンパンツ見せない']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '998']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['プリン靴下']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '988']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Prin HN Smi', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['プリン着衣']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Prin Smi', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '970']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['プリンパンツ見せない']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '945']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '700' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'プリン絵1汁OnX' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '21', 'Prin1 Siru', !!int '1', !!int '0', !!int '277', !!int '230', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '701' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'プリン絵2立絵無' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x = 240']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y = 500']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '441', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '937']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '710']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['プリン着衣']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '919']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '710']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['プリンパンツ見せない']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '901']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '711']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['プリン靴下']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '928']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '710']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['プリン着衣']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '910']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '710']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['プリンパンツ見せない']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '892']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '711']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '702' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'プリン絵2Doya' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x = 240']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y = 500']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '441', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '937']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Prin HN Doya', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '710']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Prin Doya', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['プリン着衣']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '919']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '710']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['プリンパンツ見せない']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '901']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '711']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['プリン靴下']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Prin HN Doya', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '928']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '710']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Prin Doya', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['プリン着衣']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '910']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '710']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['プリンパンツ見せない']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '892']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '711']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '703' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'プリン絵2Hap' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x = 240']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y = 500']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '441', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '938']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Prin HN Hap', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '710']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Prin Hap', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['プリン着衣']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '920']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '710']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['プリンパンツ見せない']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '902']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '711']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['プリン靴下']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Prin HN Hap', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '929']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '710']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Prin Hap', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['プリン着衣']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '911']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '710']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['プリンパンツ見せない']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '893']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '711']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '704' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'プリン絵2Nom' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x = 240']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y = 500']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '441', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '939']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Prin HN Nom', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '710']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Prin Nom', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['プリン着衣']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '921']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '710']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['プリンパンツ見せない']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '903']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '711']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['プリン靴下']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Prin HN Nom', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '930']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '710']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Prin Nom', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['プリン着衣']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '912']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '710']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['プリンパンツ見せない']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '894']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '711']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '705' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'プリン絵2Sad' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x = 240']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y = 500']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '441', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '941']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Prin HN Sad', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '710']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Prin Sad', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['プリン着衣']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '923']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '710']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['プリンパンツ見せない']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '905']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '711']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['プリン靴下']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Prin HN Sad', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '932']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '710']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Prin Sad', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['プリン着衣']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '914']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '710']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['プリンパンツ見せない']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '896']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '711']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '706' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'プリン絵2Sad2' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x = 240']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y = 500']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '441', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '940']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Prin HN Sad2', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '710']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Prin Sad2', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['プリン着衣']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '922']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '710']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['プリンパンツ見せない']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '904']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '711']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['プリン靴下']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Prin HN Sad2', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '931']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '710']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Prin Sad2', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['プリン着衣']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '913']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '710']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['プリンパンツ見せない']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '895']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '711']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '707' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'プリン絵2Oko' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x = 240']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y = 500']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '441', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '936']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Prin HN Oko', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '710']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Prin Oko', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['プリン着衣']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '918']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '710']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['プリンパンツ見せない']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '900']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '711']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['プリン靴下']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Prin HN Oko', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '927']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '710']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Prin Oko', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['プリン着衣']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '909']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '710']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['プリンパンツ見せない']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '999']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '711']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '708' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'プリン絵2Shy' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x = 240']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y = 500']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '441', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '942']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Prin HN Shy', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '710']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Prin Shy', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['プリン着衣']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '924']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '710']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['プリンパンツ見せない']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '906']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '711']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['プリン靴下']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Prin HN Shy', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '933']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '710']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Prin Shy', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['プリン着衣']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '915']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '710']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['プリンパンツ見せない']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '897']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '711']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '709' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'プリン絵2汁On' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '21', 'Prin2 siru', !!int '1', !!int '0', !!int '238', !!int '211', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '710' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'プリン絵汁Off' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '21']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '22']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '711' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'プリン絵2Shy2' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x = 240']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y = 500']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '441', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '943']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Prin HN Shy2', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '710']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Prin Shy2', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['プリン着衣']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '925']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '710']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['プリンパンツ見せない']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '907']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '711']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['プリン靴下']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Prin HN Shy2', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '934']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '710']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Prin Shy2', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['プリン着衣']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '916']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '710']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['プリンパンツ見せない']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '898']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '711']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '712' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'プリンMPパンツ' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '40', !!int '49', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '41', !!int '41', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '1', !!int '6', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['裸の後はHP攻撃']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '679']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Panties HP attacks shouldn''t happen... + + Please report this bug! That''s what it is!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['裸じゃないmp攻撃']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '669']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '674']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] smiled cutely while boldly spreading her legs + + to show off her panties!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '14', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '676']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Fufu♡ With a cute smile and cute panties, + + men are totally smitten♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '683']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Look, look! Get down on your knees and beg + + me to let you have some naughty fun♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Just as \n[6] said, Taro''s eyes were completely + + fixed on the panties...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '14', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '674']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] flew up to Taro''s face and slowly spread her + + legs to flaunt her panties!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '14', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '676']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "To be able to see the panties of a princess + + like me, Daddy is such a lucky man♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '682']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Later on, you''ll get to see what''s beneath + + Daddy''s panties too♡ Ehehe...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] confirmed Taro''s gaze, which couldn''t leave + + the panties, and was convinced of her victory...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '14', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '673']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] flew up to Taro''s face and, with a bit of + + embarrassment, spread her legs to show off her + + panties!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '14', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '679']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Just so you know, anyone who looks at me + + with lewd eyes will be sentenced to death!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '684']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Doing something like this is only for + + Daddy...! I want you to be grateful!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Confused by the suddenly sullen \n[6], Taro still + + felt grateful for being able to see the cute + + panties...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '14', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '5', !!int '0', !!int '0', !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '670']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '675']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '713' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'プリンMP足' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '40', !!int '49', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '44', !!int '44', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '1', !!int '6', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['裸の後はHP攻撃']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '723']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['裸じゃないmp攻撃']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '675']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] lightly jumped in front of Taro and started + + teasing his crotch with her toes!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '86', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '676']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Hehe♡ This is a man''s weak spot, isn''t it? + + Daddy♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '683']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "If you lie down and surrender to me, I''ll + + show you my panties while stepping on you♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '86', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '675']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] lightly jumped in front of Taro and started + + poking his crotch with her toes!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '86', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '683']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "You wouldn''t get turned on by being stepped + + on by your daughter with her feet, would you-?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '676']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "If you''re such a pervert, then you won''t be + + Daddy anymore, you''ll become my servant♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '86', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '675']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] leaped onto Taro''s shoulder and began + + pressing down on his crotch with her foot!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '86', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '676']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "To be so unresisting when this is done to + + you, Daddy really is an M♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '682']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "If I keep teasing you like this, you''ll + + have to swear your allegiance to me♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '86', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '714' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'プリンMPキス' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '60', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '60', !!int '60', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '58', !!int '58', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '59', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '40', !!int '49', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '42', !!int '42', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '1', !!int '6', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['裸の後はHP攻撃']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '722']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['裸じゃないmp攻撃']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] flew up to Taro, wrapped her hands around the + + back of his head, and gently kissed him!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '11', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '682']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Ehehe...♡ I love... kissing you...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] continued to kiss him while looking + + embarrassed!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '11', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '683']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Mmm... chu...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '677']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Fufu♡ Kissing Papa like this... has been a + + dream of mine♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] looked into Taro''s eyes and kissed him + + tenderly!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '11', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '683']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Hamu... chu...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '676']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "It''s naughty for a Papa to kiss his + + daughter so lewdly♡ Mama might get jealous, you + + know-?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] continued to kiss Taro happily while talking!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '11', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '715' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'プリン絵2smi' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x = 240']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y = 500']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '441', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '944']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Prin HN Smi', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '710']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Prin Smi', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['プリン着衣']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '926']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '710']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['プリンパンツ見せない']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '908']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '711']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['プリン靴下']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Prin HN Smi', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '336', 'p': [!!int '0', !!int '935']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '710']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Prin Smi', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['プリン着衣']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '917']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '710']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['プリンパンツ見せない']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '899']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '711']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '716' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'プリンMPゼロ' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '102', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '111', !!int '111', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '102', !!int '102', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero D"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Seduced by \n[6], Taro''s reason was completely + + lost...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon3', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '41', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '443', !!int '443', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '718']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '44', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '444', !!int '444', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '719']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '42', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '42', !!int '42', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '720']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '717' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'プリン理崩壊パンツ' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '443', !!int '443', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '669']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '683']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Hm-hmm, are you done lecturing me? It seems + + like you''re too preoccupied for that♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '676']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Rather, it''s the dad who''s coughing at the + + sight of his daughter''s panties that needs a + + lecture and a punishment♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N[6] skillfully stripped Taro''s pants off with her + + feet while flaunting her panties...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '17', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero DHN"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Taro was stripped by \N[6] while he was completely + + captivated by her panties...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '682']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Wow... this is a man''s...♡ This is proof + + that daddy is head over heels for me♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '677']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Hehe♡ Such a naughty daddy, wanting to do + + ecchi things with his own daughter♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '683']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "I''ll train you properly and make you swear + + your loyalty to me♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '670']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '108', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '672']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '675']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '718' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'プリン理崩壊足' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '444', !!int '444', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '676']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Oh my? Daddy, why did you suddenly + + collapse? ♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '683']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "But it''s easier for me to step on you like + + this, so it''s helpful. ♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N[6] stood in front of the fallen Taro and + + skillfully stripped off his pants with her foot...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '17', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero DHN"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Taro was stripped by \N[6] without being able to + + resist...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '692']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N[6] looked at Taro''s erect penis with a sly smile + + and then stepped on it with her foot!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '108', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '700']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Yes! With this, my victory is assured. ♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '693']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "How does it feel to be defeated by your + + daughter''s foot? Daddy? ♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '669']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '700']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "It feels better than frustrating, doesn''t + + it? ♪ Even now, you''re just looking at your + + daughter''s panties while being stepped on. ♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '670']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '694']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "If you pledge your loyalty to me right here + + and now, I''ll let you cum. ♡ What will you do? + + Ufufu ♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'I swear my loyalty and ask you to let me come', 'I won''t submit'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '忠誠を誓ってイかせてもらう']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '426', !!int '426', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '698']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Wow! ♡ Really, Daddy? ♡ I''m so happy... ♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '108', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '700']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Then, as a reward, I''ll give you a little + + service. ♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '691']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '672']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '669']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '699']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "So... um... promise to always cherish me. + + ♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '108', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '700']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "And then, and then... you''ll listen to + + everything I say. ♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '108', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '699']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "And... umm... announce that you''re + + divorcing Mommy and marrying me, your daughter! ♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '726']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '701']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '698']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Hyah... twitching under my foot... did you + + cum...?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '670']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '700']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "I did it...! Daddy felt good with me. ♡ I''m + + so happy. ♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '693']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "And with this... Daddy belongs only to me + + now. ♡ Ehehe... ♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "You came right away when I touched it with + + my foot. ♡ You pervert Daddy. ♡ I''ll tease you + + even more. ♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '58', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '51', !!int '51', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '42', !!int '42', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '43', !!int '43', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '13']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '21']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', '言いなりにならない']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '670']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '690']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Muu... You''re such a pervert for getting + + turned on by being stepped on by your daughter! + + You''re so cheeky! "']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '108', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '670']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '672']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '693']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "From here on out, I''m serious! I''ll make + + Daddy fall head over heels with my charm! ♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '690']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I''ll tease you so thoroughly that you''ll + + beg me to let you cum! "']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '691']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '719' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'プリン理崩壊キス' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '445', !!int '445', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '682']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6] "Ehehe...♡ Daddy''s face is all melty♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '683']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6] "Did you fall in love after kissing your + + daughter? You''re such a naughty Daddy♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '676']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6] "But it can''t be helped getting excited by + + such a cute daughter''s kiss♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '683']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6] "If you properly reflect and swear to listen + + to what I say for the rest of your life, I''ll + + forgive you♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '676']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6] "So first... show me the evidence that you + + got excited by your daughter''s kiss♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N[6] kept her gaze fixed on Taro''s face as she + + skillfully used her feet to strip off Taro''s + + pants...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '17', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero DHN"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Taro was stripped by \N[6], unable to resist...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '682']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6] "Wow... this is a man''s...♡ This is the proof + + that Daddy is head over heels for me♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '677']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6] "To get this hard from just a kiss...♡ Am I + + that cute? Tell me♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '108', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '672']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '682']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] "Fufu♡ If you saw me naked, you''d get even + + more excited♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '676']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] "We''ll go all the way like this and make + + Daddy completely mine♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '676']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] "We''ll go all the way like this and make + + Daddy completely mine♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '675']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '720' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '721' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'プリンHPキス' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '60', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '60', !!int '60', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '58', !!int '58', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '59', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['本番は裸']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '47', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '674']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] straddled Taro and gently kissed him while + + looking down at him!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精前']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '22', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '682']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Mmm... kiss... mmm...♡ Daddy... just like + + this... I''m going to eat you up...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] continued to kiss Taro while staring at him + + and tightly squeezed his penis with her thighs!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '682']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Mmm... mmm...♡ Daddy''s hot thing... it''s + + twitching inside my thighs...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '683']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Daddy... are you going to cum soon...? + + Ehehe...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] whispered in a spoiled voice while continuing + + to kiss and hugged Taro tightly!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '682']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Mmm... kiss...♡ Daddy... I want you to feel + + more... excited about me...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] hugged Taro and kissed him over and over + + again!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '93', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '674']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] straddled Taro and gently kissed him while + + looking down at him!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '22', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精後']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '682']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Mmm... kiss♡ Daddy... I love you so + + much...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] continued to kiss while rubbing her genitals + + against Taro''s penis!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '682']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Mmm...♡ Kissing with Daddy makes me feel so + + happy♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '683']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I''ll make Daddy happy too♡ Kiss me a lot + + and fall in love with me... and then we''ll get + + married♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] continued to kiss while rubbing Taro''s penis + + with her crotch!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '682']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Kiss... kiss♡ Daddy... it tastes so good♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '683']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "With this, I can keep kissing without ever + + getting bored♡ Ehehe...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] continued to kiss while wriggling her hips + + and rubbing Taro''s penis with her thighs!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '93', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '722' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'プリンHP足' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '692']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '51', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精前']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] stepped on the fallen Taro''s penis with her + + foot!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '108', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '700']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Hehehe♡ This is what a sense of conquest + + feels like, huh?♪ I''m in such a good mood♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '669']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '693']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Hurry up and surrender, and swear your + + allegiance to me♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] ground Taro''s penis under her foot with a + + triumphant expression!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '694']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "How about it, Papa♡? Do you understand now + + that I''m the superior one♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '669']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '699']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "If you apologize properly and surrender to + + me, I might just let you cum like this♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] excitedly pressed down on Taro''s penis with + + her foot!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '693']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Being treated like this by your daughter + + you just met... Aren''t you embarrassed?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '669']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '700']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "As I thought, Papa is an M♡ Come on, beg me + + to let you cum♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] ground Taro''s penis under her foot with a + + look of victory!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '108', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精後']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['追撃台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] stepped on the fallen Taro''s penis with her + + foot!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '108', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '700']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Fufu♡ It''s all slippery and easy to step + + on♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '669']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '699']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Papa became mine so easily, and in front of + + me, everyone is just a weakling♡ Weaklings should + + kneel♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] happily stepped on Taro''s penis with her + + foot!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '700']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Ah-ah♡ You''ve been made to cum by your + + daughter''s foot, and you''re still not satisfied?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '669']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '693']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Papa is a weakling, a true M, getting + + excited by his daughter♡ Hehe♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] looked down on Taro as she ground his penis + + under her foot!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '699']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Heheh♡ Stepping on a servant like this has + + always been my dream♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '669']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '693']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Before I take you home, I''ll train you + + thoroughly and brag to Mama♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] cheerfully stepped on Taro''s penis with her + + foot!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '108', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '2', !!int '0', !!int '0', !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '691']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '723' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'プリンHP30' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Taro is about to cum!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '26']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '1', !!int '6', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '41', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['中出し後']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '9', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '712']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]「Ehehe♡ You''re going to cum already? Daddy, + + you''re so weak♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '704']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]「Do you want a child with your daughter that + + badly? Ufufu♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '9', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '716']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]「Nfufu♡ I won''t let you go until I''m + + satisfied♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '703']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]「Look, look♡ Next, I''m going to make you cum♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '9', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '703']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]「It''s too late once you cum again♡ Just cum as + + much as you want inside your daughter''s pussy♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '41', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['犯され中、初射精前']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '709']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「Wow...♡ Inside me... twitching... Are you + + going to cum, Daddy?♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '712']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「I can tell by instinct♡ That the mating is + + going well... Ehehe...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['犯されてない']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '105', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '42', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '119', 'p': ['本番スキップ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['犯されたい']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '670']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '681']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「Ah... maybe...♡ Are you about to cum...?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '683']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「To be aroused and played with by your newly + + born daughter... Don''t you feel pathetic?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '676']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「Or does being dominated by your cute daughter + + turn you on? Fufu♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '669']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '682']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「If you swear to become my obedient servant, I + + might just finish you off here♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '676']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「Daddy just needs to stay still...♡ I''m taking + + care of everything♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '40', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '728']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '118', 'p': ['本番スキップ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '9', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '676']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]「Ah! Are you going to cum already? When it + + comes to your cute daughter, Daddy is just putty + + in my hands♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '9', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '683']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]「Fufun♡ From now on, I''m going to lecture this + + naughty Daddy♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '9', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '682']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]「Ehehe...♡ Are you showing such a pained face + + to your daughter, Daddy?♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '676']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]「From now on, instead of Daddy, you''ll be a + + male in love with me♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '724' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'プリンHP0' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon2', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Taro can''t hold back his ejaculation anymore!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '1', !!int '6', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '41', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['射精二回目以降']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '19']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '703']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]「Fufu♡ Daddy, did you wet yourself again? + + You''re really such a careless person♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '712']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]「Or is it that I''m just too good? You can + + praise me more and more, you know♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '716']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]「Ehehe♡ I''ve completely got Daddy wrapped + + around my finger♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '703']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]「I''m sure I''ll become a great princess♡ + + Daddy''s education is perfect, after all♡ Look, + + look♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '716']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]「Fufun♡ I''m going to make Daddy cum again♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '669']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '703']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]「I''ll teach your body that it can''t win + + against a cute daughter no matter what♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '726']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '732']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '41', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['初射精']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '712']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「Whoa...♡ You''re at your limit already, aren''t + + you, Daddy♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '716']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「How about it? For the end, you want me to + + move a lot and cum inside, right?♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '703']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「Swear that you''ll listen to everything Prin- + + chan says for the rest of your life... and become + + my servant!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「Then I''ll tease you lots and lots♡ Hurry up + + and say it, or you''re going to cum♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '118', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '102', 'p': [['Choices', 'I swear loyalty to pudding', 'I''m going to cum already!'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '119', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '1', 'プリンに忠誠を誓う']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro desperately spelled out the words \N[6] + + wanted while enduring his ejaculation...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '426', !!int '426', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '716']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '669']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '703']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]「...♡ Well done♡ That''s right♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '726']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '732']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '2', 'もうイってしまう']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '126', 'p': [!!int '58', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '702']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '709']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]「I want to beg for so much more, but I''m about + + to cum too, so now I''ll give you the finishing + + blow♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '669']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '708']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]「...? Feh...!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '707']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]「Daddy! Did you cum without permission!? Geez! + + That''s cheating!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '708']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]「Ahn... It was going so well until now... What + + a pity...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '703']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]「But you''ve released so much inside... There''s + + no turning back now!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '709']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]「Since I''ve received Daddy''s heroic power, + + there''s no one who can oppose me anymore♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '716']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]「Besides...♡ With all the semen Daddy + + released, I can even lay eggs♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '122', 'p': [!!int '41', !!int '41', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '122', 'p': [!!int '44', !!int '44', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '122', 'p': [!!int '43', !!int '43', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '447', !!int '447', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '83', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '711']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '670']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '702']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '14']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '21']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['犯されてない']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '42', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '734']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '44', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '735']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '725' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'プリンとどめ' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '45', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '90', !!int '90', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '91', !!int '91', !!int '1', !!int '0', !!int '140']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '225', 'p': [!!int '7', !!int '5', !!int '145', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '20', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '90', !!int '90', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '91', !!int '91', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '80'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '45', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '225', 'p': [!!int '6', !!int '8', !!int '40', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '84', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '44', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '90', !!int '90', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '91', !!int '91', !!int '1', !!int '0', !!int '140']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '82', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '90', !!int '90', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '91', !!int '91', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '80'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '45', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '29', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '42', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '90', !!int '90', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '91', !!int '91', !!int '1', !!int '0', !!int '140']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '80', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '90', !!int '90', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '91', !!int '91', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '80'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '45', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '29', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '726' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '727' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'プリン押し倒しインサート' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Resist', 'Defenseless', 'Hold back ejaculation'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '抵抗する']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '8']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '81', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '423', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '680']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Ah...! Why, why are you resisting?!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '684']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Even though you''re head over heels for me, + + you''re still so cheeky!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '676']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "If that''s how it''s going to be, I''ll make + + you so crazy about me that you''ll beg for sex, + + pleading ''Please do it with me''!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '311', 'p': [!!int '0', !!int '0', !!int '0', !!int '0', !!int '9999', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '680']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Ah...! Why, why are you resisting?!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '684']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "How dare you embarrass me, a princess...! + + I''m so angry now!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "I''ll keep Papa as my pet forever, just like + + this!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['抵抗失敗して犯され']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro weakly resisted but was pinned down by \N[6], + + his leg lifted in an embarrassing pose...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '676']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Hehe~ A little resistance makes it feel + + more like a rape, which excites me more♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '682']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Does Papa get excited too, being forcibly + + attacked by his daughter...? Ehehe...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['裸じゃない&ぱんつ脱いでない場合のみぱんつ脱ぐ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '671']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] embraced Taro''s leg while lifting it up and + + slowly lowered her hips aiming for Taro''s penis!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '28', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '729']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', '無抵抗']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro was helplessly pinned down by \N[6], his leg + + lifted in an embarrassing pose...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '683']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Papa, you''re not resisting at all♡ Does + + that mean you consent to doing it with me? Fufu♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '676']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "But this is discipline, and even if Papa is + + unresisting, I''ll still force myself on him and + + rape him♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['裸じゃない&ぱんつ脱いでない場合のみぱんつ脱ぐ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '671']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] embraced Taro''s leg while lifting it up and + + slowly lowered her hips aiming for Taro''s penis!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '28', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '729']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '3', '射精を我慢する']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '1', !!int '1', !!int '4', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro was helplessly pinned down by \N[6], his leg + + lifted in an embarrassing pose...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '683']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Papa, you''re not resisting at all♡ Does + + that mean you consent to doing it with me? Fufu♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '676']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "But this is discipline, and even if Papa is + + unresisting, I''ll still force myself on him and + + rape him♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['裸じゃない&ぱんつ脱いでない場合のみぱんつ脱ぐ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '671']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] embraced Taro''s leg while lifting it up and + + slowly lowered her hips aiming for Taro''s penis!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '28', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '729']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '728' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'プリン犯され' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '669']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '702']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '482']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '57', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '-1', !!int '1', !!int '22']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '-1', !!int '0', !!int '25']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '2', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '730']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '712']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「Mmm...♡ Daddy''s...♡ It''s all in...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '703']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「How does it feel to be raped by your + + daughter? Daddy♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '716']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「After all, what kind of person were you, + + Daddy♡? This is your first time with a girl, isn''t + + it♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '670']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '703']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「Being raped by your daughter and it being + + your first time is such an incredible miracle♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '712']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「Just like this, I''ll move a lot and make you + + cum inside... turning it into a wonderful + + memory...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '729' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'プリン脱童即イき' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '670']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '702']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '58', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon2', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '709']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6] "Mmm...♡ It went in easier than I thought... + + but... something... feh...!?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N[6] seems to be in a daze, not realizing that + + Taro has already ejaculated...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '708']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6] "Wha... Inside, it went ''spurt''... Could it + + be...! Did you cum already!?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '669']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '708']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6] "Ah! I knew it! Cumming inside your daughter + + is the worst!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '707']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6] "Ahhn... I was planning to beg Papa for a lot + + of things in exchange for sex..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '83', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '711']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '704']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6] "But Papa''s semen tastes so good... Now I''m + + truly a lady♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '670']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '703']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6] "To think you''d cum so quickly from your + + daughter raping you, Papa is really a pervert♡ You + + definitely need some punishment♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '712']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6] "And to cum so much inside your daughter...♡ + + Even I was conceived on the first try with Mama, + + you know-?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '716']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6] "With this, maybe I can brag to Mama about + + having Papa''s child when I meet her...♡ Hehe♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '41', !!int '41', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '44', !!int '44', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '43', !!int '43', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '447', !!int '447', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '448', !!int '448', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '14']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '730' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'プリンHP本番' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '45', !!int '45', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['本番は裸']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '702']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '41', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精前']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] clung to Taro''s leg and moved her hips + + violently, tormenting Taro''s penis!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['追撃台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '71']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '712']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Ei! Ei! How is it, Papa? Does it feel good + + to be raped by your daughter? ♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '669']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '704']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Cum while watching yourself being eaten by + + your daughter''s tiny pussy ♡ That''s right ♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] clung tightly to one of Taro''s legs and moved + + her hips up and down violently!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '716']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Fufu ♡ I''m raping Papa just as I please ♡ + + It feels really good ♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '703']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "What does it feel like, Papa? ♡ I want you + + to explain it properly ♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] squeezed Taro''s penis tightly inside her and + + ground her hips violently!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '704']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Look, look! ♡ Do you regret defying me? ♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '669']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '709']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "If you properly repent and swear allegiance + + to me, I might let you cum inside ♡ Fufu ♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] moved her hips happily while observing Taro''s + + reaction!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '71']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '4', !!int '0', !!int '0', !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '670']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '702']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精後']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] continued to jerk Taro''s sensitive penis + + mercilessly inside her after he ejaculated!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] moved her hips up and down many times, mixing + + the semen and love juices inside her!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] moved her hips up and down vigorously on top + + of Taro, tormenting his penis!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['追撃台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '71']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '105', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '709']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Nn! Nn... ♡ Papa, are you still going to + + cum inside me?']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '669']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '703']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "If it feels good, do you want to make a + + baby with your daughter? You''re such a perverted + + adult, Papa ♡ I''ll punish you a lot ♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N[6] moved her hips up and down vigorously while + + looking at Taro with a happy face!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '716']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Ahaha! ♡ Papa, you look so tormented ♡ Does + + it feel too good that you''re going crazy?']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '669']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '704']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "I''ll tease you a lot while making you cum + + and raise you into a masochistic lolicon ♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] showed off their joined parts to Taro while + + moving her hips lewdly!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '712']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Ehehe... ♡ Papa, you''re completely smitten + + with me ♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '703']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Did you fall in love with your cute + + daughter? You really are a pervert, Papa ♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N[6] moved her hips happily while observing Taro''s + + reaction!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '71']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '4', !!int '0', !!int '0', !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '670']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '702']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '731' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'プリン膣内射精' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '58', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '702']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '41', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['ナカ初射精']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '716']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] "Ehehe...♡ Daddy''s cum... it''s so tasty♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '83', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '711']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '712']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] "With this, Daddy has become my servant in + + every way♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '670']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '704']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] "From now on, you''ll always be by my side, + + spoiling me a lot and listening to everything I + + say♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '712']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] "Once your training is complete, you''ll + + graduate from being a slave to my knight, and + + eventually, I might even consider you as my + + prince...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '716']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] "From now on, you''ll work hard for your cute + + daughter''s sake♪ Daddy♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '669']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['ナカ射精二回目以降初']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '28']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '716']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] "Aah♡ To release so much against your + + daughter...♡ You''re such a naughty Daddy♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '703']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] "But no matter how much Daddy cums inside, + + whether or not we make a baby is up to me♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '670']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '712']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] "If you want to make babies with your + + daughter that badly, first you have to properly + + receive my education! Ehehe...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '712']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] "Mmm...♡ There''s so much cumming out inside + + me♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '703']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] "I''ve become completely used to making Daddy + + cum♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '703']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] "You''re spurting out again♡ Daddy, you really + + are a quick shooter, aren''t you♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '716']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] "Daddy is such a pervert, being subdued in + + such an embarrassing way by his daughter and + + having his cum milked♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '703']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] "That''s your lesson for today♡ Make sure you + + remember it by tomorrow♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '41', !!int '41', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '44', !!int '44', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '43', !!int '43', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '326', !!int '326', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '83', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '711']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '670']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '702']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '14']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '732' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '733' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'プリンキス逝き' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '58', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '47', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['キス初射精']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '682']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「Mmm...♡ Daddy, your face is all melty♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '676']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「You look just like a girl getting kissed by + + her crush♡ Ehehe...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '677']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「And it seems like Daddy is at his limit here + + too♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '682']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「Is this the first time you''ve felt like you + + could fall for a girl before meeting Mommy? I''ll + + teach you the taste of love...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] gently straddled Taro and, while gently + + squeezing Taro''s penis between her legs, she + + kissed him fiercely!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '726']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '739']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] continued to kiss Taro gently until his + + ejaculation pulses ended...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '683']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]「Mmm...chu♡ Did it all come out? Daddy♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '676']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]「Fufu♡ It''s naughty for Daddy to seriously + + fall for his daughter♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '682']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]「But I don''t mind at all♡ From now on, you''ll + + be my love slave, devoting yourself to me forever♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精二回目以降 射精前と後の台詞']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '19']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '677']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「Ah♡ Daddy, you''re about to cum, aren''t you♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '682']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「After all that kissing, I feel like I''m + + starting to understand Daddy''s feelings♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '683']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「I''ll make you cum more so I can study Daddy''s + + feelings♡ Fufu♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '682']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「Fufu♡ Did you get excited just from kissing + + your daughter again? You pervert♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '676']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「It looks like I''ll have to keep doing this + + until you can''t feel horny anymore♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '684']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「Geez... Daddy, you get too excited from just + + a kiss!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '682']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「From now on, we''ll have a goodnight kiss + + every day, okay?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '676']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「It seems like we''ll need to do this every + + night before bedtime...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] held Taro''s face with both hands and kissed + + him intensely!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '726']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '739']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '28']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '682']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「Chu... Mmm...♡ It''s nice to have a meal with + + a mood once in a while♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '683']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「Once I take Daddy home, we''ll eat dinner at + + stylish restaurants every day and have Daddy for + + dessert♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '682']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「Ah-ah♡ If you cum this easily, we''re still + + far from the main event♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '683']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「As your owner, I''ll take good care of Daddy''s + + health. I won''t make the same mistakes as Mommy♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '677']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「Eheh♡ I was confident it would work, but I + + didn''t expect it to be this easy♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '683']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「It''s great that such a cute daughter was + + born, right? Daddy♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '47', !!int '47', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '42', !!int '42', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '43', !!int '43', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '11']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '734' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'プリン足コキ逝き' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '58', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '51', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['初射精']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '670']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '700']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Huh? Could it be that Daddy is about to cum + + already?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '693']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "If you swear to stay by my side forever and + + work for me, then I''ll let you cum just like + + this♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '699']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "To be completely defeated while being + + stepped on by your daughter, that''s what you get♪ + + Come on, hurry up and say it♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '118', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '102', 'p': [['Choices', 'Swear allegiance to her', 'Say nothing'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '119', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '1', '彼女に忠誠を誓う']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '426', !!int '426', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro, completely subdued by \N[6] and with nothing + + but pleasure on his mind, swore the words she + + desired...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '693']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N[6]: "Ah-ah♡ You''re really going to say such + + things, huh-♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N[6]: "At this rate, it wouldn''t be surprising if + + you were to be bred by the enemy monsters♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '699']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N[6]: "Then, as you wished, I''ll let you cum while + + showing you the body of your cute daughter♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N[6], convinced that she had Taro completely under + + her spell, stomped fiercely on his penis with a + + triumphant look!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '2', '何も言わない']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro, subdued and kicked by \N[6], could only bow + + his head in silence...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '690']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N[6]: "Hmph... Even though you''re being stepped on + + by your daughter, do you still have some pride + + left?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N[6]: "With that attitude, I won''t pamper you! + + Until you swear allegiance, I''m switching to + + kicks!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Angry \N[6] started to stomp on Taro''s penis as if + + she was kicking it fiercely!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '693']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "In the end, you want to cum while looking + + at my panties, don''t you♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Swear that you''ll stay by my side forever + + and work for me♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '700']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Then you can be stepped on while looking at + + your daughter''s panties♡ Come on, hurry up and say + + it♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '118', 'p': ['選択肢2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '102', 'p': [['Choices', 'Swear allegiance to her', 'Say nothing'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '119', 'p': ['選択肢2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '1', '彼女に忠誠を誓う']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '426', !!int '426', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro, completely subdued by \N[6] and with nothing + + but pleasure on his mind, swore the words she + + desired...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '693']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N[6]: "Ah-ah♡ You''re really going to say such + + things, huh-♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N[6]: "At this rate, it wouldn''t be surprising if + + you were to be bred by the enemy monsters♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '669']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '699']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N[6]: "Then, as you wished, I''ll let you cum while + + showing you the panties of your cute daughter♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N[6], convinced that she had Taro completely under + + her spell, stomped fiercely on his penis with a + + triumphant look!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '2', '何も言わない']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro, subdued and kicked by \N[6], could only bow + + his head in silence...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '690']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N[6]: "Hmph... Even though you''re being stepped on + + by your daughter, do you still have some pride + + left?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N[6]: "With that attitude, I won''t pamper you! + + Until you swear allegiance, I''m switching to + + kicks!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Angry \N[6] started to stomp on Taro''s penis as if + + she was kicking it fiercely!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '726']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '701']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '426', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '693']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Ahaha♡ It''s twitching under my foot♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '700']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "To think Daddy is such a weakling and a + + pervert, it''s disappointing♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '693']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "I used to have a bit of admiration for + + Daddy, but now that''s all gone!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '700']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Now I can take Daddy back as my servant + + without any reservations♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '696']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "What!? Did... Did you just cum!?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '697']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "To think that even when kicked and stomped + + on, you''d cum... You''re such a pervert..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '690']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "I really thought Daddy was cool and + + admirable but..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "To find out you''re such a weakling and a + + pervert is shocking! Now all my admiration and + + respect are gone!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '700']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "But now I can take Daddy back as my servant + + without any reservations♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精二回目以降 射精前と後の台詞']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '19']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '699']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Fufu♡ You''re going to cum from being + + stepped on again, aren''t you♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '694']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "I''ve gotten used to handling Daddy♪ A + + servant should be kicked and disciplined like + + this, I''ve learned that much♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '700']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Are you going to cum again from being + + kicked? You pervert♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '669']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '693']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "You want to cum while looking at your cute + + daughter''s naughty figure and getting stepped on♡ + + Go ahead and cum♡ You weakling♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '690']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Ah, so you''re ready to cum again! But I + + haven''t said a single word about letting you cum + + yet!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '669']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '693']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "You must obey your master''s orders and hold + + back♡ That''s right♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] delivered the final blow by stomping down + + fiercely on Taro''s penis with her foot!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '726']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '701']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '28']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '700']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]"Kyaa-♡ You''re still cumming so much♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '693']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]"It feels so good and you cum a lot, don''t + + you♡ You''re such a hopeless pervert for enjoying + + this the most♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '700']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]"Fufun♡ Making Daddy cum is so easy for me♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '693']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]"This is also part of the education to make + + you understand your place♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]"I''ll tease you more and more to make you + + realize how amazing and cute I am♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '700']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]"As expected, you''re just a weakling♡ Aren''t + + you ashamed of losing so much to your daughter?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '693']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]"I''m so disappointed that Daddy is such a + + weakling! A servant suits you perfectly♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '51', !!int '51', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '42', !!int '42', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '43', !!int '43', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '13']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '735' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'プリン敗北限界' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '44', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '696']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Eh? Papa, do you want to give up?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '697']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Papa really doesn''t get it... If I forgive + + you just because you surrender, that would be just + + a naughty reward..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '690']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "This is a punishment for defying a cute + + girl and a lesson for a perverted Papa who gets + + excited by this!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "From now on, I''m going to train you + + thoroughly so you can''t act so cheeky in front of + + me♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] stepped on Taro''s penis with her foot, + + crushing it!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro''s penis became erect again...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '694']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Maybe it''s just a reward for a perverted + + Papa who gets happy just by hearing about a + + punishment♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '669']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '693']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "As for me, as long as I can train an + + obedient servant, anything is fine♪ I''ll make you + + cum lots and turn you into the ideal Papa♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '726']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '701']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] continued to torment Taro, who was writhing + + in too much pleasure!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '726']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Watching Taro convulse and scatter semen, \N[6] + + smiled happily...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '700']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Fufu♡ In the end, even the finishing blow + + was with my foot, making it my complete victory♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '693']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "I''m looking forward to our life together + + with you as my servant from now on♡ Papa♡ Ufufu♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Drained of every last drop by \N[6], Taro lost + + consciousness while gazing at the satisfied girl + + declaring her victory...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '449', !!int '449', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '42', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '684']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "If it ends with a kiss and feeling good, + + that''s not a punishment but a reward!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '676']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "This is education and discipline for Papa + + who didn''t listen obediently! Even now, I could + + force myself on you♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] pinned Taro down and peered into his face!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro''s heart raced as the girl who had kissed him + + so much brought her face close...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro''s penis became erect again...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '682']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Were you expecting another kiss? Papa... + + You''re making such a cute face♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '684']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "You''re such a hopeless Papa! Just a little + + bit more, okay...!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '683']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "So then... Papa, close your eyes and stay + + still...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] trapped Taro''s penis between her thighs while + + firmly grabbing his face and kissing him + + intensely!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '726']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['As Taro was about to cry out from the overwhelming + + pleasure, \N[6] forcefully sealed his mouth with a + + kiss, writhing her body and continuing the deep + + kiss!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '726']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '739']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '682']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Mmm...♡ How is it, Papa...♡ I gave you lots + + of kisses...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '678']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['「…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '683']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Papa... Did you fall asleep? You have such + + a happy sleeping face♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '676']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Rather than waking you up for punishment, + + making you fall madly in love with me and turning + + you into a love slave isn''t bad either...♡ + + Ehehe...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro, completely captivated by the girl''s kisses + + just as she had planned, fell into a happy sleep + + with her goodnight kiss...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '450', !!int '450', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '45', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '740']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &13 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*13]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '8']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '11']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '13']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '162', !!int '162', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '452', !!int '452', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '340', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '736' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'プリン中汁3' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '3', 'Priin siru NN', !!int '1', !!int '0', !!int '329', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['スカート閉じ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', 'Priin siru NN', !!int '1', !!int '0', !!int '329', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '737' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'プリン足汁4' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'Priin siru foot', !!int '1', !!int '0', !!int '329', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '738' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'プリン他汁5' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '5', 'Priin siru 5', !!int '1', !!int '0', !!int '329', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['スカート閉じ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '5', 'Priin siru 5a', !!int '1', !!int '0', !!int '329', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '5', 'Priin siru 5', !!int '1', !!int '0', !!int '329', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '739' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'プリン限界膣内' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '670']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '41', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '708']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Muu... Even though I, the princess, am + + going this far for you, you''re already at your + + limit?!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "It feels like my charm isn''t enough for + + you, and I can''t accept that!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '669']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '703']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "I''ll rape you so much that you''ll become + + addicted to my charm♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] hugged Taro''s leg tightly and rubbed her + + chest against him!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '716']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Ehehe...♡ No matter how much Papa says he + + dislikes it, his body is honest, isn''t it♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '703']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Since I have the strength of two heroes, + + you can''t beat me anyway♪ Just give up and let me + + suck it all out♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] pressed Taro down even more forcefully and + + began to move her hips up and down vigorously!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '726']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '702']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '716']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Fufu♡ You came just from a little movement, + + didn''t you? That''s proof that Papa has fallen for + + me♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '632']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '703']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Since today is the commemoration of Papa''s + + first time with me♡ I''m going to milk you dry♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '670']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '702']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] continued to move her hips vigorously while + + sucking up Taro''s semen inside her!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '726']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '79', !!int '79', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '712']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Mmm...♡ Did you come again while being + + milked? You''re releasing so much I can''t suck it + + all up...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '669']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '716']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "You''re releasing so much...♡ Looks like + + I''ll have to show a grandchild to Mama soon♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '706']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Ah, ah... Papa''s has become soft inside... + + No, that''s not good!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '670']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '707']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "...Could it be that you passed out just + + now? Geez... You''re too much of a weakling..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro lost consciousness feeling embarrassed for + + being instantly defeated by a young girl claiming + + to be his daughter...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '447', !!int '447', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精2回目以降敗北']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '716']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Fufu♡ To surrender after being raped by + + your daughter, what a pathetic and weak Papa♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '669']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '703']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "But if you surrender, it''s not rape + + anymore, it''s making love! Today I''m going to do + + it thoroughly♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] hugged Taro''s leg tightly and rubbed her + + chest against him!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '712']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Ah-ah♡ Papa, just knowing you''re going to + + be raped made this part inside get so big♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '703']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "You''re such a helpless pervert on top of + + being weak♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "In the end, it seems like it''s going to be + + more of a reward than a punishment, but I''ll make + + sure to finish you off properly♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] pressed Taro down even more forcefully and + + began to move her hips up and down vigorously!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '726']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '702']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '716']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Ah-ah♡ Did you come already? I barely moved + + yet, you know?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '632']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '703']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "You''re coming so much even though it''s just + + the beginning♪ I''m going to keep milking you while + + moving♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '670']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '702']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] continued to move her hips vigorously while + + sucking up Taro''s semen inside her!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '726']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '79', !!int '79', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '712']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Mmm...♡ I''ve sucked up all of Papa''s...♡ + + Did it feel good...?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '669']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '716']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "You released so much...♡ Looks like I''ll + + have to show a grandchild to Mama soon♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '703']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Since I''ve milked everything from you, + + Papa''s has become soft inside...♪ I''ve completely + + defeated you♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '670']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '716']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "By the time you wake up, you''ll be in my + + world as my servant♡ Say goodbye to everyone in + + your dreams♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro lost consciousness completely enchanted by + + the young girl claiming to be his daughter, + + without thinking of anyone else, just captivated + + by her...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '447', !!int '447', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '740' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'プリン敗北サマリー' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '-255.0', 'g': !!float '-255.0', 'b': !!float '-255.0', 'a': !!float '0.0'}, !!int '120', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$win1 = Window_Base.new(20, 20, 410, 376)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['a = "前戯でイかされた回数合計"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['b = $game_variables[42]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(340, 0, 492, 21, b)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.opacity = 0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['a = "膣内で搾り取られた回数"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 20, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['b = $game_variables[41]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(340, 20, 492, 21, b)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['a = "妊娠の可能性"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 40, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '41', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "不明"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(320, 40, 492, 21,a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '108', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['服なし']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '441', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Prin battle (6)', !!int '1', !!int '0', !!int '530', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Prin battle (1)', !!int '1', !!int '0', !!int '530', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['服あり']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '441', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Prin battle (4)', !!int '1', !!int '0', !!int '530', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Prin battle (5)', !!int '1', !!int '0', !!int '530', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', 'Priin siru 5', !!int '1', !!int '0', !!int '530', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '4', 'Priin siru foot', !!int '1', !!int '0', !!int '530', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "確定"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(320, 40, 492, 21,a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '108', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['服なし']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '441', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Prin battle (6)', !!int '1', !!int '0', !!int '530', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Prin battle (1)', !!int '1', !!int '0', !!int '530', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['服あり']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '441', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Prin battle (2)', !!int '1', !!int '0', !!int '530', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', 'Prin battle (3)', !!int '1', !!int '0', !!int '530', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', 'Priin siru 5', !!int '1', !!int '0', !!int '530', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '4', 'Priin siru foot', !!int '1', !!int '0', !!int '530', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '5', 'Priin siru NN', !!int '1', !!int '0', !!int '530', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['<メンバー座標:1,280,320>']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['a = "[プリンとの思い出]"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 160, 492, 22, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '443', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "プリンにパンツを見せられただけで勃起し"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 200, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "彼女にお説教されながら服を脱がされた。"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 220, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '444', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "プリンに足で踏み踏みされて勃起し"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 200, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "彼女に罵倒されながら服を脱がされた。"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 220, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '445', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "プリンにキスされて勃起し"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 200, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '423', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['a = "そのまま激しくされてキスだけで射精した。"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 220, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['a = "彼女になじられながら脱がされた。"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 220, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['ここから射精方法']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '450', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '423', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['a = "その後も彼女にキスされながら素股され"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 240, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['a = "あっけなく果ててしまった…"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 260, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['a = "そして彼女にキスされながら素股され"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 240, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['a = "あっけなく果ててしまった…"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 260, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '449', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "そして彼女に見下ろされながらペニスを踏まれ"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 240, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "射精して彼女の下僕になった…"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 260, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '447', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "その後、彼女に組み伏せられてしまい"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 240, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '448', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['a = "筆おろしされて即射精してしまった…"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 260, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['a = "筆おろしされ射精まで導かれた…"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 260, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['ここから筆おろしと好き']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '8', !!int '57']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['a = "あなたはこの少女に童貞を奪われた。"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 300, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '8', !!int '58']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['a = "童貞を奪われ、好きになってしまった。"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 320, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '8', !!int '58']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['a = "あなたはこの少女に失神するまで責められ"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 300, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['a = "気持ちよくされすぎて好きになってしまった。"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 320, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['戦闘結果']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Close the battle results'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['戦闘結果']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '戦闘結果を閉じる']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$win1.dispose']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1 = nil']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['if $win1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['unless $win1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.disposed?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1 = nil']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['end']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['end']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '0.0'}, !!int '120', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '742']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '741' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'プリン戦闘スイッチリセット' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '208', !!int '208', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '204', !!int '204', !!int '1', !!int '1', !!int '51']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '205', !!int '205', !!int '1', !!int '1', !!int '47']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '207', !!int '207', !!int '1', !!int '1', !!int '41']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '203', !!int '203', !!int '1', !!int '1', !!int '41']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '203', !!int '203', !!int '1', !!int '1', !!int '42']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['最後攻撃属性リセット']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '41', !!int '48', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['射精回数変数リセット']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '41', !!int '51', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '59', !!int '59', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['服装リセット']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '51', !!int '57', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '59', !!int '59', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '54', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['MP射精リセット(共通じゃない)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '443', !!int '450', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero-1"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '77', !!int '77', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '79', !!int '79', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '162', !!int '162', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '84', !!int '84', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '111', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '102', !!int '102', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '112', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '104', !!int '104', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '113', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '109', !!int '109', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '114', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '101', !!int '101', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['Tempリセット']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '111', !!int '114', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '742' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'プリン敗北サマリー2' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '-255.0', 'g': !!float '-255.0', 'b': !!float '-255.0', 'a': !!float '0.0'}, !!int '60', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$win1 = Window_Base.new(20, 20, 410, 376)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['a = "足でイかされた回数合計"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 20, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['b = $game_variables[204]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(340, 20, 492, 21, b)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.opacity = 0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['a = "キスでイかされた回数合計"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 40, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['b = $game_variables[205]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(340, 40, 492, 21, b)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['a = "膣内で搾り取られた回数合計"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 60, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['b = $game_variables[207]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(340,60,492, 21, b)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['a = "プリンの現在のレベル"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 80, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['b = $game_variables[203]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(340,80,492, 21, b)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '108', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['服なし']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '441', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Prin battle (6)', !!int '1', !!int '0', !!int '550', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Prin battle (1)', !!int '1', !!int '0', !!int '550', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['服あり']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '441', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Prin battle (2)', !!int '1', !!int '0', !!int '550', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'Prin battle (3)', !!int '1', !!int '0', !!int '550', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'Priin siru 5', !!int '1', !!int '0', !!int '550', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'Priin siru foot', !!int '1', !!int '0', !!int '550', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '5', 'Priin siru NN', !!int '1', !!int '0', !!int '550', !!int '200', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['戦闘結果']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Close the pudding''s report card'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['戦闘結果']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'プリンの成績を閉じる']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$win1.dispose']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1 = nil']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['if $win1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['unless $win1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.disposed?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1 = nil']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['end']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['end']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '0.0'}, !!int '60', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '743' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'プリン奴隷バトル' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['最初']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '42', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['キス永続']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '44', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['足永続']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '676']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "How do you think a perverted Papa should be + + punished in the best way? Fufu♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Punishment by forced rape', 'Anything but the real thing'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '無理矢理レイプの刑']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '14']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['既に童貞奪われた']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '8', !!int '57']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '41', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['一番搾り']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '676']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Perverted Papa deserves the punishment of + + rape♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '682']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Just like always, I''ll step on your face + + and torment you a lot♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['奴隷二回目以降']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '680']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Eh! Even after I just gave you the + + punishment of rape, you haven''t learned your + + lesson!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '679']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Somehow, I feel like I''m just listening to + + Papa and giving him naughty rewards...!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '684']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "I won''t let you have your way, Papa! This + + time, I''ll rape you so thoroughly you won''t be + + able to beg!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '746']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['奪われた持ってない']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['奴隷バトルで筆おろし']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '682']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Ehehe...♡ Today, I''m finally going to take + + away Papa''s virginity♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '676']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I''m so much stronger than Papa now that I + + can hold him down with just my fingertips♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Weak Papa is going to be raped by me now♡ + + Are you going to get excited? Fufu♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '19', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '671']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "While stepping on Taro''s face, she grabbed + + his penis and pressed it against her pussy, then + + lowered her hips!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '118', 'p': ['選択肢2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '102', 'p': [['Choices', 'I''m going to cum right away!', 'Endure it'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '119', 'p': ['選択肢2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '1', 'すぐイっちゃう']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '311', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '2500', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '28', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '702']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '745']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '2', '我慢する']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro braced himself before being raped by \N[6], + + desperately trying not to cum...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '28', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '702']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '482']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '126', 'p': [!!int '58', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '126', 'p': [!!int '57', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '226', !!int '226', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '746']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', '本番以外']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['選択肢B']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Choices', 'Punishment with my feet', 'I want a kiss'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['選択肢B']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', '足でお仕置き']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '118', 'p': ['足永続']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '692']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '749']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '4', !!int '0', !!int '30', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '13']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '750']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '119', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['足永続']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '2', 'キスして欲しい']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '682']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "A kiss won''t count as punishment, but it''s + + all about the carrot and stick education♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '118', 'p': ['キス永続']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '751']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '4', !!int '0', !!int '30', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '11']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '752']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '119', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['キス永続']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '691']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['最初']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '744' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'プリン奴隷脱童即射精' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '57', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '58', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Taro''s penis began to ejaculate the moment it + + entered \n[6]''s pussy, and he continued to spill + + his seed until she slowly finished inserting it + + all the way...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '708']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Ah... You mustn''t thrash about! It''s almost + + all in now...!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '669']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '712']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Yes♡ That''s all of it♡ Even with my small + + body, it all went in♡ Make sure you''re watching, + + Daddy♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '705']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Ah, what''s this... something''s + + overflowing... c-could this be semen?!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '708']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Did you cum while inserting it?! Geez, + + you''re such a weakling!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '83', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '632']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '703']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Just inserting it doesn''t count as a proper + + deflowering! You perverted lolicon weakling Daddy + + will be punished with continuous ejaculation until + + you recover♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '670']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '712']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Even if you cry and beg, I won''t stop! This + + is rape, after all♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N[6] continued to move her hips vigorously as she + + said this to Taro!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '14']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '726']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '41', !!int '41', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '44', !!int '44', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '43', !!int '43', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '703']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Mmm...♡ You came too quickly♡ Way too + + fast♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '669']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '716']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "This is how a girl moves and makes a man + + cum, that''s real sex♪ Do you understand, Daddy♡?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '447', !!int '447', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '448', !!int '448', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '83', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '711']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '702']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'To continue being taken while surrendering oneself', 'I want the finishing move', 'I want you to make me come in a different way'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '身を委ねて犯され続ける']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '40']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '746']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', 'トドメが欲しい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '708']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Eh-! Not yet! You haven''t been teased + + enough!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '703']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Besides, this is a punishment! The thrill + + is in raping you against your will as you scream + + ''stop it!''♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] squeezed Taro''s face tightly with her foot + + while clamping down on his penis with her pussy! + + Taro''s penis was still hard, pulsating inside + + her...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '703']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Thinking about being raped mercilessly + + makes Daddy''s dick get hard inside me...♡ You + + really are a pervert!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '712']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "If that''s the case, I''ll move so much that + + you''ll faint from the rape♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] stepped even harder on Taro''s face while + + moving her hips up and down vigorously!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '726']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '669']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '702']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '632']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '670']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '716']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Ehehe...♡ I''m killing weak Daddy in an + + instant♡ I''m going to do it even more♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] smiled happily as she continued to move her + + hips vigorously!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '726']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '703']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Ahn♡ Daddy came so quickly that I can''t + + keep up with sucking up the semen♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '669']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '712']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "There''s so much healthy semen♡ I''ll lay + + lots of eggs for you again♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '716']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Is Daddy at his limit and ready for sleep? + + To sleep while connected to your daughter and + + being stepped on, you really are hopeless♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro lost consciousness while being captivated by + + the girl who continued to happily insult him after + + ravishing him...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '447', !!int '447', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '41', !!int '41', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '44', !!int '44', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '43', !!int '43', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '456', !!int '456', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '85', !!int '85', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '340', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '3', '他の方法でイかせて欲しい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '705']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Huh? Do you want me to pull it out?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '703']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Even if the rape punishment is over, if you + + can''t stand up because your hips are gone, that + + calls for a different punishment♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '691']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] slowly raised her hips and freed Taro''s penis + + from inside her pussy...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '40']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '744']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '745' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'プリン奴隷本番' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '226', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '226', !!int '226', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['永続']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['最初']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '14']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '41', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['童貞じゃないけど この日は一回目']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '671']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] grabbed Taro''s dick and aimed it at her + + genitals, then she lowered her hips onto it!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro was fucked by \N[6] as he left his body to + + her...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '27', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '14']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '702']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['永続']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '747']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '4', !!int '0', !!int '30', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '748']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['永続']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['二回目']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '4', !!int '1', !!int '6', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['継続騎乗位']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '704']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I''m going to milk you dry inside me♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['騎乗位入れ直し']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '671']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '19', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] grabbed Taro''s dick and aimed it at her + + genitals, then she lowered her hips onto it!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro was fucked by \N[6] as he left his body to + + her...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '27', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '702']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['永続2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '747']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '4', !!int '0', !!int '30', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '748']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['永続2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['奴隷バトルからコピペ']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Continue to surrender and be taken', 'I want the finishing blow', 'I want you to make me come in a different way'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '身を委ねて犯され続ける']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '40']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '746']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', 'トドメが欲しい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '708']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Eh-! Not yet, it''s not enough! You haven''t + + tormented me enough!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '703']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Besides, this is a punishment! The real + + thrill is raping Papa while he screams ''stop it-!''']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] squeezed Taro''s face with her foot while + + tightening around his dick inside her! Taro''s dick + + was still hard, pulsating inside her...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '703']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Thinking about being raped mercilessly + + makes Papa''s dick hard inside...♡ You''re such a + + pervert!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '712']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "If that''s the case, I''ll move so much + + you''ll pass out from the rape♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] stepped even harder on Taro''s face while + + moving her hips up and down vigorously!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '726']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '669']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '702']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '632']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '670']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '716']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Ehehe...♡ I''m killing weak Papa instantly♡ + + I''ll do it more and more♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] smiled happily and continued to move her hips + + vigorously!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '726']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '703']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Ah-n♡ Papa, you''re coming too fast, I can''t + + keep up with sucking the semen♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '669']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '712']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "There''s so much healthy semen♡ I''ll lay + + lots of eggs for you again♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '716']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Is Papa at his limit and ready to sleep? To + + sleep while being stepped on and connected to your + + daughter, you''re really hopeless♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro lost consciousness while being mesmerized by + + the girl who happily insulted him even after + + having her way with him...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '447', !!int '447', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '41', !!int '41', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '44', !!int '44', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '43', !!int '43', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '456', !!int '456', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '85', !!int '85', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '340', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '3', '他の方法でイかせて欲しい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '705']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Huh? Do you want me to pull it out?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '703']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Even if the rape punishment is over, if you + + can''t stand because your hips are gone, that calls + + for a different punishment♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '691']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] slowly raised her hips and released Taro''s + + dick from inside her...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '40']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '744']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '746' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'プリンSex攻撃奴隷' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '45', !!int '45', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '670']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '702']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '41', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精前']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] fiercely moved her hips up and down on top of + + Taro, tormenting his penis!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['追撃台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '71']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '705']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Papa, you''re already breathing so heavily. + + Do you want me to be gentler with you?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '669']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '703']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "It''s a punishment rape, so I won''t go easy + + on you! Papa cums so quickly anyway, going easy + + would be pointless, wouldn''t it? ♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] looked down on Taro while fiercely moving her + + hips up and down!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '716']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Hehe♡ When I rape Papa like this, it really + + feels like I''m punishing you♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '712']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Papa is going to cum instantly anyway, so + + it''s a shame I can''t enjoy it more♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6], with a mischievous smile, firmly held Taro + + down and continued to move her hips up and down + + vigorously!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '712']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Papa has completely the face of a slave + + now♡ Do you remember how you were a little + + embarrassed at first?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '669']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '703']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Now you''re just being raped with a pathetic + + face, completely at my mercy♡ It''s the fruit of my + + training♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] moved her hips joyfully while observing + + Taro''s reactions!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '71']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '670']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '702']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精後']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] mercilessly continued to stroke Taro''s + + sensitive penis inside her pussy after he + + ejaculated!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] moved her hips up and down many times, mixing + + the semen and love juices inside her pussy!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] fiercely moved her hips up and down on top of + + Taro, tormenting his penis!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['追撃台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '71']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '105', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '708']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Because Papa is so sloppy, you faint so + + quickly! You need to build more stamina!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '669']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '703']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "All you do is lie there while a little girl + + moves on top of you and you faint immediately... I + + want you to feel ashamed♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N[6] verbally abused Taro while moving her hips up + + and down vigorously!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '712']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "If I make you cum a lot, I''ll collect high- + + quality semen and keep it inside me...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '716']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Everything else is all my snack, so go + + ahead and cum more! That''s it♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N[6] moved her hips relentlessly while watching + + Taro writhe in too much pleasure!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '704']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "It''s strange that even such a weak Papa can + + become strong when eaten♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '669']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '712']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "I get stronger and more energetic, it''s + + also practice for sex so I get better at it... And + + since Papa feels good too, everyone''s happy♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] fiercely moved her hips up and down on top of + + Taro, tormenting his penis!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '71']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '670']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '702']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '747' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'プリン奴隷膣内射精' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['奴隷戦は射精前と後をくっつけて、不自然な台詞えを変える']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '41', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['初射精']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '712']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Ehehe...♡ It''s already coming out, isn''t + + it? It''s so obvious♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '703']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Then... I''ll eat the cum of a perverted + + daddy who''s happy to be raped by his daughter...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精二回目以降']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '19']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '670']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '716']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Daddy, you''re getting quicker at cumming♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '712']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Far from getting used to it, it''s proof + + that you''re falling more and more in love with me♡ + + Ehehe...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '704']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Ehe♡ I''ll watch again as daddy cums...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '716']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "By feeling lots of shame, daddy should + + reflect on his daily actions♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '716']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Fufu~n♡ Are you going to cum already? + + You''re as weak as ever♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '703']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I love pulling on the legs tightly and + + moving hard to deliver the final blow♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6] is pulling on Taro''s legs with both hands + + while moving her hips intensely!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '726']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['ここから射精後']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '702']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '41', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['ナカ初射精']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '669']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '716']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Ehe♡ I''ve received daddy''s cum♡ Make sure + + to look closely, it''s coming out a lot♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '704']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Such fresh cum♡ I''ll keep the most + + energetic and fresh cum inside and let it + + fertilize...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '703']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "But this isn''t the end, you know? This + + isn''t making children, it''s punishment rape♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '712']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "I''ll rape daddy more and more, and I''ll + + become stronger and better at sex♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '716']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Daddy must be looking forward to his + + daughter''s growth too, right? Ehehe...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '703']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "So, the punishment rape continues♪ Prepare + + yourself, Daddy♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['ナカ射精二回目以降初']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '28']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '669']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '716']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Yes♡ You came really well, didn''t you? Such + + a good boy♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '708']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "But really, daddy should be praising his + + daughter who''s good at sex, shouldn''t he?!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '716']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Fufu♡ There''s so much of it♡ Daddy''s cum is + + so easy to get♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '703']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I''ll rape you more and more and teach you + + about my strength and scariness! "']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '704']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Mmm...♡ The thick stuff keeps pulsing out♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '716']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "You have to eat lots every day and give me + + even more healthy cum to eat♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '58', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '41', !!int '41', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '44', !!int '44', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '43', !!int '43', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '447', !!int '447', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '83', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '632']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '670']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '702']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '14']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '748' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'プリン奴隷HP足' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '51', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精前']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '670']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '692']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] looked down on Taro while stepping on Taro''s + + penis!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '108', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['追撃台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '693']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Daddy suits lying on his back rather than + + kneeling, doesn''t he? ♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '700']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "It''s just like a dog''s pose of surrender. ♡ + + It''s perfect for a slave daddy being punished. ♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] stepped on Taro''s penis with her foot and + + pressed down hard!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '699']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Ehehe...♡ This makes me feel more like a + + queen than a princess, doesn''t it? ♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '693']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "But I''m going to be a queen in the future, + + so this is good practice! Ei, ei! ♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] slid her foot intensely over Taro''s penis + + while stepping on it!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '698']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Hmm... but somehow, it feels like I''m + + punishing you because you asked for it...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '669']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '699']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "That''s right! I''ll punish Daddy for looking + + at his daughter with lecherous eyes. ♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '690']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Look, look! ♡ You should be punished while + + gazing at me more. ♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] stepped on Taro''s penis several times with a + + mischievous smile!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '108', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精後']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] stepped hard on Taro''s penis with her foot + + right after he ejaculated!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '108', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['追撃台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '694']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Fufu♡ It''s slippery and easier to step on + + after you''ve cum. ♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '693']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "With this, punishment will proceed + + smoothly! How about this? ♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] slid her foot intensely over Taro''s penis + + while stepping on it!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '690']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "To cum from being stepped on by your + + daughter, you''re less than a dog! Reflect more! ♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '699']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Later, when we go for a walk, you''ll wear a + + collar while naked, okay? Ehehe...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] stepped on Taro''s penis with her foot and + + pressed down hard!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '700']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Are you happy being at the mercy of your + + cute daughter? This is all thanks to my training! + + You should be grateful. ♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '669']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '694']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I''ve trained a perverted Daddy who gets + + excited while being stepped on and looking at his + + daughter''s body! Ei, ei! ♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] stepped on Taro''s penis several times with a + + mischievous smile!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '108', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '749' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'プリン奴隷足逝き' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '58', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '51', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['初射精']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '700']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Huh? Why are you making such a pleasurable + + face? You really are a pervert!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '693']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Are you going to cum already?♡ Then, beg + + like you always do, asking me to let you cum♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro, desperate to be released from the sensation + + of imminent ejaculation, pleaded with \N[6] + + without hesitation...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '669']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '699']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Fufu♡ Good boy♡ Then, here''s a little + + reward for you♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] stepped on Taro''s penis with her foot and + + started sliding it intensely!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '726']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '701']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '690']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Ah! My foot is dirty now! Who said you + + could cum?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '670']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '690']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "As I thought, pampering Daddy is a no-go! + + Constant punishment is just right for you!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '693']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "From now on, even if you cry and beg me to + + stop, I''ll keep making you cum as punishment♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精二回目以降 射精前と後の台詞']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '19']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '699']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Are you going to cum from being stepped on + + again? Getting off on punishment, Daddy really is + + a pervert♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '669']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '693']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "No matter how much I punish you, it seems + + to only be a reward for perverted Daddy♡ Come on, + + hurry up and cum♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '700']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Hm♡ Are you going to cum already? Such a + + weak Daddy♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '669']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '693']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Put your hands in a doggy pose too♡ Then + + I''ll let you cum as much as you want♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '694']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Ah, you''re about to get off now, aren''t + + you? Daddy is so easy to read♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '669']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '699']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "You''re going to cum while looking at me♡ + + I''ll make you cum while watching your pathetic + + face♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] ground her foot into Taro''s penis, which was + + on the verge of ejaculating, as if to finish him + + off!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '726']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '701']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '28']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '700']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Wow♡ So much is coming out♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '693']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Did it feel that good? Being stepped on by + + your daughter...♡ Ehehe...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '700']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Ehe♡ It''s fun teasing weak Daddy♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '693']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "I have to teach you that even children will + + bully the weak, right? Daddy♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '699']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "I made you cum again♡ Daddy is completely + + under my control♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '694']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "That''s how I''ve trained you♡ From now on, + + make sure to listen to your cute daughter''s words + + properly♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '51', !!int '51', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '42', !!int '42', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '43', !!int '43', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '670']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '692']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '12']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['After making Taro cum, \N[6] continued to press + + down on his penis with her foot to make him + + ejaculate again...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['トドメ選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Surrender yourself', 'I''m at my limit', 'I want to come in a different way'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['トドメ選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '身を委ねる']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '13']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '40']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '45', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', 'もう限界']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '13']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '753']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '3', '他の方法でイきたい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '691']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '677']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "My foot is tired, so I''ll punish you in a + + different way now♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '13']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '44', !!int '44', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '40']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '744']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '750' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'プリン奴隷HPキス' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '47', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精前']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] pressed Taro''s face with both hands while + + giving him a fierce kiss!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '22', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['追撃台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '683']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Mmm...♡ This is your reward for always + + being good...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '682']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "You have to fall even more in love with me + + and always listen to my whims♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] continued to give Taro a passionate kiss + + while gazing into his eyes!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '682']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Chu...♡ With my kisses, I''ll take away all + + of Papa''s heart and semen♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '683']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I might leave food uneaten, but I''ll devour + + all of Papa without leaving anything behind♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] gave Taro a kiss with a mischievous smile!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '683']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Hehe♡ I love the face Papa makes when he + + cums and gets dazed from my kisses♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '676']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I''ve trained you a lot to become the cute + + Papa I like♡ It''s a successful education♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] continued to kiss Taro with a satisfied + + smile!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '93', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精後']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] straddled Taro and pressed his face with both + + hands while giving him an intense kiss!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '108', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['追撃台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '683']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Mmm...chu...♡ I''ll eat you up without + + leaving anything...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] was so engrossed in continuing to kiss Taro!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '683']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Fufu♡ Are you going to be put to sleep by + + my kisses again?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '682']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I can even put Papa to sleep, so I''m sure + + I''ll be perfect at putting children to sleep too♡ + + I''ll make a great mom, won''t I♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] kissed Taro happily with a smile!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '683']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Mmm...♡ I love the taste of Papa...♡ You''ll + + come to love my taste too...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] entwined her tongue with Taro''s as they + + kissed!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '93', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '751' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'プリン奴隷キス逝き' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '58', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '47', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['キス初射精']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '677']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Ah! Daddy, I''m about to cum just from a + + kiss♡ It''s a privilege for me♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '683']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Cumming just from a kiss is so cute♡ As a + + reward, I''ll be a little gentler with you♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] gently trapped Taro''s dick between her thighs + + and then kissed him fiercely!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '726']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '739']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '682']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Mmm...♡ So much is coming out...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '676']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Hehe♡ Sometimes being gentle is also part + + of education♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '683']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "You''ll continue to be a good boy and listen + + to what I say, won''t you? Daddy♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精二回目以降 射精前と後の台詞']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '19']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '677']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Hehe♡ Can''t you hold on any longer?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '683']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "To get excited from your daughter''s kiss so + + quickly, you''re failing as a daddy♡ You''re really + + more suited to be a slave♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '676']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "You just came from a kiss, and now again? + + Daddy, you''re so weak♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '682']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "But daddies are supposed to be weak to + + their daughters♡ So I''ll forgive you for cumming + + so easily♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '682']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Ehehe...♡ You''ve completely fallen in love + + with your daughter, haven''t you, naughty daddy♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '683']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "But we''ve already crossed that line, so + + I''ll just keep making you fall deeper in love♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] gently trapped Taro''s dick between her thighs + + again and kissed him fiercely!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '726']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '739']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '28']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '683']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Kiss...♡ I can feel so much coming out...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '682']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "You did a good job cumming♡ I''ll pet you as + + a reward♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '676']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "I want to show mommy how daddy melts from + + my kisses too♡ Hehe♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '683']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Mmm...♡ I made you cum again♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '676']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Unlike daddy, I''m the aggressive one, so my + + kisses have gotten really good♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '683']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Mmm...kiss...♡ Thank you for the meal...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '682']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "I kept kissing you until you finished + + cumming♡ You were happy, weren''t you? Ehehe...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '47', !!int '47', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '42', !!int '42', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '43', !!int '43', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '11']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['After making Taro cum, \N[6] continued trying to + + kiss him, holding his face with both hands and + + bringing her face close...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['トドメ選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Surrender myself', 'I''m at my limit', 'I want to come in a different way'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['トドメ選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '身を委ねる']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '11']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '40']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '45', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', 'もう限界']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '11']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '753']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '3', '他の方法でイきたい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '678']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "Eh? Are we done already?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '676']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "Daddy, you must be wanting to be punished + + more intensely before the final blow♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '11']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '42', !!int '42', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '40']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '744']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '752' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'プリン奴隷限界' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '42', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '678']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「Eh? You want it to be over just with a kiss? + + You want me to stop after you cum?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '684']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「That''s not satisfying... I mean, it''s + + supposed to be a punishment, not just giving you + + candy and calling it quits!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '676']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「Daddy is so easy, just a little kiss and he''s + + all flustered, and even if he surrenders, I''ll + + force him to continue♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] smirked and gave Taro a light kiss!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro''s dick became erect again...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '683']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「Ehehe♪ How is it♡ It''s so simple♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '676']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「To surrender just from a kiss, I''ve spoiled + + Daddy too much, haven''t I♡ It''s time for your + + punishment♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] trapped Taro''s dick between her thighs and + + started stroking it with her thighs while kissing + + him intensely!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '726']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] continued to stroke Taro''s dick with her + + thighs while sealing his mouth with a kiss as he + + writhed from consecutive ejaculations!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '726']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '739']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '683']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「Mmm...♡ A kiss until you suffocate...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '676']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「And then it''s forced rape punishment...! + + Wait... what...?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '684']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「Daddy''s has gone all limp! To faint from + + something like this, you''re really lacking in + + training!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Even as \N[6] looked angry, Taro thought she was + + cute and lost consciousness...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '450', !!int '450', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '44', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '670']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '690']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「You do realize this isn''t a reward but a + + punishment, right?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「The end isn''t for Daddy to decide, it''s for + + me to decide!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '693']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「Besides, Daddy is so easy to manipulate, so + + stop your futile resistance and accept your + + punishment♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] said that and then stepped even harder on + + Taro''s dick!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro''s dick became erect again...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '700']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「Look♡ Just like this, it gets hard so easily♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '669']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '693']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「The punishment will continue until you foam + + at the mouth and faint♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '726']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '701']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] continued to fiercely torment Taro as he + + convulsed from the overwhelming pleasure!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '726']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '694']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「Ah-ah♡ I only got a bit serious and you + + really fainted♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '699']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「To get stepped on by your daughter while + + looking at her with lewd eyes and cumming until + + you faint, what a hopeless Daddy...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '693']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「As a punishment, you''ll be my little doggy + + during walks♡ I''ll put a collar on you while + + you''re asleep...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] excited by the thought of being collared, + + Taro lost consciousness while being stepped on by + + her...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '449', !!int '449', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '456', !!int '456', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '85', !!int '85', !!int '1']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &14 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*14]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '8']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '11']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '13']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '162', !!int '162', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '340', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '753' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ムム立絵無しsmi' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = "Mumu0smi"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['着衣P脱ぎ(NP)']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['着衣']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['着衣ノーパンチラ(NPC)']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['"Mumu0NPCsmi"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['着衣パンチラ(PC)']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = "Mumu0PCsmi"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '59', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['着衣胸チラ(MC)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = "Mumu0MCsmi"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['半脱ぎ(HN)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = "Mumu0HNsmi"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '754' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ムム立絵無しsup' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = "Mumu0sup"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['着衣P脱ぎ(NP)']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['着衣']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['着衣ノーパンチラ(NPC)']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['"Mumu0NPCsup"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['着衣パンチラ(PC)']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = "Mumu0PCsup"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '59', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['着衣胸チラ(MC)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = "Mumu0MCsup"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['半脱ぎ(HN)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = "Mumu0HNsup"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '755' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ムムパンチラOn' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '53', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '54', !!int '54', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '756' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ムムパンチラOff' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '54', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '53', !!int '53', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '757' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ムムP脱ぎ' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '756']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '773']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N[6] started to slowly strip off her panties while + + flaunting them to Taro!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '38', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '477', !!int '477', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'Mumu0 Panty', !!int '0', !!int '0', !!int '130', !!int '13', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '54', !!int '54', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '53', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '52', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '773']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '758' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ムム胸見せ' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] only opened his jacket!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '39', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '54', !!int '54', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '53', !!int '53', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '59', !!int '59', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '773']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '759' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ムム服脱ぎ' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N[6] slowly stripped off their clothes as if to + + show off!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '39', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '54', !!int '54', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '52', !!int '52', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '53', !!int '53', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '51', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '477', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', 'Mumu Panty2', !!int '0', !!int '0', !!int '130', !!int '13', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', 'Mumu0 Panty', !!int '0', !!int '0', !!int '130', !!int '13', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '773']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '760' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ムム立絵無しhap' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = "Mumu0hap"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['着衣P脱ぎ(NP)']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['着衣']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['着衣ノーパンチラ(NPC)']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['"Mumu0NPChap"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['着衣パンチラ(PC)']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = "Mumu0PChap"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '59', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['着衣胸チラ(MC)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = "Mumu0MChap"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['半脱ぎ(HN)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = "Mumu0HNhap"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '761' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ムム立絵無しDoya' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = "Mumu0doya"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['着衣P脱ぎ(NP)']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['ぱんつは2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['着衣ノーパンチラ(NPC)']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['"Mumu0NPCdoya"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['着衣パンチラ(PC)']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = "Mumu0PCdoya"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '59', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['着衣胸チラ(MC)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = "Mumu0MCdoya"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['半脱ぎ(HN)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = "Mumu0HNdoya"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '762' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ムム立絵無しoko' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = "Mumu0oko"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['着衣P脱ぎ(NP)']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['着衣']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['着衣ノーパンチラ(NPC)']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['"Mumu0NPCoko"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['着衣パンチラ(PC)']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = "Mumu0PCoko"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '59', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['着衣胸チラ(MC)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = "Mumu0MCoko"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['半脱ぎ(HN)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = "Mumu0HNoko"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '763' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ムムDoya' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Mumu PC doya', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = "Mumu0doya"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['着衣P脱ぎ(NP)']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['ぱんつは2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Mumu PC doya', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['着衣ノーパンチラ(NPC)']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['"Mumu0NPCdoya"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['着衣パンチラ(PC)']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = "Mumu0PCdoya"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '59', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['着衣胸チラ(MC)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Mumu HNPC Doya', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = "Mumu0MCdoya"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['半脱ぎ(HN)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Mumu HNPC Doya', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = "Mumu0HNdoya"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '764' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ムムgeki' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Mumu PC geki', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = "Mumu0geki"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['着衣P脱ぎ(NP)']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['着衣']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Mumu PC geki', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['着衣ノーパンチラ(NPC)']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['"Mumu0NPCgeki"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['着衣パンチラ(PC)']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = "Mumu0PCgeki"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '59', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['着衣胸チラ(MC)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Mumu HNPC geki', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = "Mumu0MCgeki"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['半脱ぎ(HN)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Mumu HNPC geki', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = "Mumu0HNgeki"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '765' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ムムhap' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Mumu PC Happy', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = "Mumu0hap"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['着衣P脱ぎ(NP)']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['着衣']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Mumu PC Happy', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['着衣ノーパンチラ(NPC)']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['"Mumu0NPChap"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['着衣パンチラ(PC)']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = "Mumu0PChap"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '59', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['着衣胸チラ(MC)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Mumu HNPC Happy', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = "Mumu0MChap"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['半脱ぎ(HN)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Mumu HNPC Happy', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = "Mumu0HNhap"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '766' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ムムnom' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Mumu PC Nor', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = "Mumu0nom"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['着衣P脱ぎ(NP)']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['着衣']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Mumu PC Nor', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['着衣ノーパンチラ(NPC)']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['"Mumu0NPCnom"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['着衣パンチラ(PC)']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = "Mumu0PCnom"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '59', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['着衣胸チラ(MC)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Mumu HNPC Nor', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = "Mumu0MCnom"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['半脱ぎ(HN)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Mumu HNPC Nor', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = "Mumu0HNnom"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '767' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ムムoko' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Mumu PC Oko', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = "Mumu0oko"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['着衣P脱ぎ(NP)']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['着衣']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Mumu PC Oko', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['着衣ノーパンチラ(NPC)']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['"Mumu0NPCoko"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['着衣パンチラ(PC)']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = "Mumu0PCoko"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '59', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['着衣胸チラ(MC)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Mumu HNPC Oko', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = "Mumu0MCoko"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['半脱ぎ(HN)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Mumu HNPC Oko', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = "Mumu0HNoko"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '768' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ムムsad' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Mumu PC sad', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = "Mumu0sad"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['着衣P脱ぎ(NP)']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['着衣']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Mumu PC sad', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['着衣ノーパンチラ(NPC)']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['"Mumu0NPCsad"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['着衣パンチラ(PC)']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = "Mumu0PCsad"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '59', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['着衣胸チラ(MC)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Mumu HNPC sad', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = "Mumu0MCsad"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['半脱ぎ(HN)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Mumu HNPC sad', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = "Mumu0HNsad"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '769' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ムムshy' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Mumu PC shy', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = "Mumu0shy"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['着衣P脱ぎ(NP)']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['着衣']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Mumu PC shy', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['着衣ノーパンチラ(NPC)']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['"Mumu0NPCshy"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['着衣パンチラ(PC)']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = "Mumu0PCshy"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '59', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['着衣胸チラ(MC)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Mumu HNPC shy', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = "Mumu0MCshy"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['半脱ぎ(HN)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Mumu HNPC shy', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = "Mumu0HNshy"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '770' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ムムsmi' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Mumu PC smile', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = "Mumu0smi"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['着衣P脱ぎ(NP)']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['着衣']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Mumu PC smile', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['着衣ノーパンチラ(NPC)']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['"Mumu0NPCsmi"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['着衣パンチラ(PC)']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = "Mumu0PCsmi"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '59', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['着衣胸チラ(MC)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Mumu HNPC smile', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = "Mumu0MCsmi"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['半脱ぎ(HN)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Mumu HNPC smile', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = "Mumu0HNsmi"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '771' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ムムsup' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Mumu PC sup', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = "Mumu0sup"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['着衣P脱ぎ(NP)']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['着衣']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Mumu PC sup', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['着衣ノーパンチラ(NPC)']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['"Mumu0NPCsup"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['着衣パンチラ(PC)']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = "Mumu0PCsup"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '59', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['着衣胸チラ(MC)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Mumu HNPC sup', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = "Mumu0MCsup"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['半脱ぎ(HN)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Mumu HNPC sup', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = "Mumu0HNsup"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '772' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ムム性格違い立ち絵' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '478', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '762']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '479', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '778']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '480', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '754']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '773' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ムム説得' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '23']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '10', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] seems angry about betraying Mare... Let''s try + + to explain the situation and ask for forgiveness!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['説得選択0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Choices', 'I didn''t want to, but mare forced me', 'Apologize sincerely', 'I thought succubi couldn''t have children'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['説得選択0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', '自分は嫌がったのにメアが無理矢理してきた']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '769']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Huh... You''re saying you were forced by + + such a powerless mama who''s like a child?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '764']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "You just like being forced, you''re such a + + masochist, aren''t you? Next time, I''ll force + + myself on you and suck you dry♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro couldn''t help but imagine being forcibly + + milked by \n[6]... His rationality was being + + whittled away...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '2', '誠心誠意謝る']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '772']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Are you stupid!? Groveling to someone who''s + + trying to kill you..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '769']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "You''re underestimating me because I''m a + + child, right? If you''re really sorry, then just + + quietly let me kill you!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['It seems some sincerity has gotten through to + + \n[6]... Taro regained his rationality!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '217', !!int '217', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '0', !!int '0', !!int '50']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '3', '夢魔とは子供ができないと思った']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '768']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "What are you talking about? You know that + + Mao Onee-san''s strategy is to pass the hero''s + + power to the succubus, right?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '765']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I will never forgive such a ridiculous + + excuse!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro has made \n[6] even angrier... Persuasion + + might have become even more difficult...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '217', !!int '217', !!int '2', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '10', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] seems intent on killing us, but we can''t just + + hurt our own daughter... Let''s try to persuade + + her!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['説得選択1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Choices', 'If we''re going to do this, please be gentle', 'I don''t want to be killed, so at least make me a slave', 'If we fight for real, mare will be sad'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['説得選択1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', 'やるなら優しくしてほしい']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '769']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Eh? You want to be killed gently? Oh right, + + you''re a virgin because you lost your memory..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '766']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Of course not! I''ll rape you brutally and + + suck you dry♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro couldn''t help but imagine being ravaged by + + \n[6]... His rationality was being eroded...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '2', '殺されるのは嫌だからせめて奴隷にしてほしい']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '771']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "What''s that, begging for your life? It''s so + + pathetic it''s funny♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '766']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Keep begging for your life until the end, + + okay?♡ It''s more fun for me that way♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro shivered at \n[6]''s seductive smile... His + + rationality was being shaved away...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '3', '本気で争ったらメアが悲しむ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '768']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "What are you saying? You''re the one who + + made mama sad!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '769']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Why should I kill someone like this... Why + + would mama stop me...?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] seems hesitant... Taro regained his + + rationality!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '217', !!int '217', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '0', !!int '0', !!int '50']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '10', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] doesn''t seem like she''ll forgive us for + + free... Maybe we can offer something in exchange + + for a reconciliation?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['説得選択2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Choices', 'I''ll let you have your way with me, so please forgive me', 'I''ll definitely make both mare and [6] happy', 'I''ll give you money, so please forgive me'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['説得選択2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', 'えっちさせてあげるから許して']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '769']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "...That''s usually what a girl would say, + + right? Besides, I''m not interested in someone like + + you!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '766']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "But if you obediently let me rape you, I''ll + + forgive the others... So hurry up and let yourself + + be fucked♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro felt tempted to agree to the condition... His + + rationality was slightly eroded...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '2', 'メアも\n[6]も必ず幸せにする']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '772']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "What''s that! If you hadn''t abandoned mama, + + surely we all could have been happy..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '768']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Don''t think we can go back to being like + + that now...!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] seems to want happiness... Taro wants to do + + something about it and regained his rationality!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '217', !!int '217', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '0', !!int '0', !!int '50']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '3', 'お金をあげるから許して']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '771']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "You don''t need money if you''re going to die + + now, right? Should I take it as a keepsake from my + + trash parent?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] doesn''t seem like she''ll forgive us with + + money... The persuasion seems to have failed...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '217', !!int '0', !!int '3', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '769']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Ah-ah... This is getting kind of + + annoying..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '768']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "It''s so stupid that I can''t even seduce a + + virgin like you... I''ll just kill you normally."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] has given up on seduction!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '85', !!int '85', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '482', !!int '482', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '340', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '774' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ムム触る' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '1', !!int '6', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '4', !!int '1', !!int '6', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '777']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '776']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['MPダメージ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['戦闘中触る']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Choices', 'Touch her thighs', 'Touch her breasts'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['戦闘中触る']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', '太ももを触る']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['There was no reason to touch \n[6], but Taro + + couldn''t help but reach for her thighs peeking out + + from under her skirt...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '25']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '769']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "You''ve been staring this whole time... You + + know I can tell, right?']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '756']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '768']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Someone like you who wants to touch my + + panties has no right to act like a father. I''ll + + make you cum quickly and then kill you.']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro, despite being looked at with cold eyes, + + couldn''t resist the temptation and ended up + + playing with everything from her thighs to her + + panties...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro lost a bit of his reason...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '768']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Just as I thought... You''re a perverted + + virgin who gets turned on by his own daughter...!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '756']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '766']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "If you want to touch that badly, I''ll do + + this for you... Look, you can touch more if you + + want?']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro, as if being controlled by \n[6], desperately + + continued to play with her panties...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro lost a bit of his reason...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '768']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Hmph... What are you secretly touching? + + It''s disgusting...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '756']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '764']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "I''m saying I''ll suck you dry, so touch the + + panties or whatever and hurry up and show me your + + disgusting dick!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Even though he knew it was wrong, Taro kept on + + touching \n[6]''s crotch and butt over her + + panties...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro lost a bit of his reason...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '2', '胸を触る']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '25']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['There was no reason to touch \n[6], but Taro + + inadvertently reached out for her breasts...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '768']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "See? It''s not that you prefer a childlike + + body like mom''s, you just want any woman, don''t + + you?']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '769']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "I''m not as sweet as mom. I''ll properly kill + + a disgusting guy like you.']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro continued to play with her breasts, + + pretending not to listen to what \n[6] was + + saying...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro lost a bit of his reason...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '769']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "I''m telling you I''m going to kill you, and + + yet you''re fondling someone''s breasts?']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '764']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Does that mean you don''t mind being done by + + me? Then I''ll let you do as you like for your last + + moments...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro, with \n[6]''s permission, fully enjoyed her + + breasts...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro lost a bit of his reason...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '770']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Kyah...! Hey, your hands are creepy!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '768']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Are you happy touching big breasts that mom + + didn''t have? You really have no discernment, doing + + such things with your own daughter.']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Although she was in a bad mood, \n[6] didn''t + + resist, so Taro kept on playing with her + + breasts...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '471', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '814']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '775' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ムム触る諦め' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '48', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '779']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '41', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '779']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['脱がされた後']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['脱がされ触る']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Touch her thighs', 'Touch her breasts'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['脱がされ触る']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '太ももを触る']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro, succumbing to \n[6]''s temptation, lost his + + reason and reached out to her legs desiring her + + body...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '25']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '764']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Huh... Even though you''re about to die, you + + still have such composure?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '756']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '766']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Do you still think you''re going to be okay? + + I''m looking forward to seeing your face when you + + despair and die...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro, despite being terrified by \n[6]''s words, is + + frantically fondling her thighs to forget...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '771']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Why don''t you touch whatever you like while + + your hands can still move?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '764']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "You''re going to weaken so much that soon + + you won''t be able to move your hands or feet and + + then you''ll die... fufu♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro is absentmindedly playing with \n[6]''s + + beautiful thighs...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '756']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '766']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "It''s okay, I''ll let you touch. After all, + + prey that gets really excited produces better + + quality semen...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro, treated as a meal by \n[6], is fondling her + + thighs according to her wishes and getting + + aroused...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', '胸を触る']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro, having fallen for \n[6]''s seduction and + + losing his reason, reached out for her breasts + + desiring her body...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Noticing Taro''s gaze, \n[6] smiled seductively...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '759']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '25']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '766']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "You''ve been wanting to touch my breasts all + + this time, haven''t you? I know it!♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '764']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "It''s been obvious that you''ve been staring + + all this time♪ But since you''re going to die now, + + I might as well let you touch a little♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro is frantically fondling \n[6]''s breasts...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '769']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Always looking at a girl''s breasts... You + + really are an irredeemable pervert..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '766']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "But since it seems like you''ll die without + + resisting, I guess I can do a bit of filial piety + + before the end♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro touched \n[6]''s large breasts and was moved + + by their softness...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '770']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Ah-ah... To think my first time being + + touched would be by a parent like you, such a + + shitty guy..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '768']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "But men are just food anyway, so it doesn''t + + really matter who it is!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro, oblivious to \n[6]''s bad mood, is engrossed + + in fondling her breasts...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '114', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '4', !!int '0', !!int '0', !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N[6] neatly redressed!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '91', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '54', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '53', !!int '53', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '59', !!int '59', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '51', !!int '51', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '762']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '31']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '31']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '776' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ムム触る犯され' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['脱がされた後']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['脱がされ触る']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Touch her thighs', 'Touch her breasts'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['脱がされ触る']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '太ももを触る']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] being pinned down by her, Taro is tightly + + gripping her thighs...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '25']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '805']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Why are you clinging so desperately? It''s + + creepy..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '802']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "With your weakened strength, that''s + + probably all you can do, cling on like that...♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '801']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Instead of pushing me away, you''re firmly + + grabbing on, aren''t you♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '802']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "You don''t want to pull your dick out of my + + pussy, do you? Don''t worry, it can stay in until + + you die♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '804']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Don''t touch me all over, it''s disgusting!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '805']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "After all, you''re just a dead fish, so why + + not stay quiet and let yourself be fucked?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', '胸を触る']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] being overpowered and fucked, Taro reached + + for her breasts looking down at him...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '25']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '804']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "You''ve been staring at my bouncing breasts + + this whole time... You''re not fooling anyone!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '805']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Well, they say a man produces more semen + + when he''s excited... Do as you like?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '803']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "You were ridden and fucked by your mom just + + like this, weren''t you?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '801']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "You might not remember, but since we''re + + here, I''ll let you do things you couldn''t do with + + your mom...♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '11', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '805']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Don''t touch me with those weird hands, you + + lousy virgin!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '804']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "All you have to do is stay silent and get + + fucked! Hurry up and cum already!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '777' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ムム立絵無しshy' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = "Mumu0shy"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['着衣P脱ぎ(NP)']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['着衣']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['着衣ノーパンチラ(NPC)']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['"Mumu0NPCshy"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['着衣パンチラ(PC)']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = "Mumu0PCshy"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '59', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['着衣胸チラ(MC)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = "Mumu0MCshy"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['半脱ぎ(HN)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = "Mumu0HNshy"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '778' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ムム絵戻す' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '53', !!int '53', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '54', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', 'Mumu0 Panty', !!int '0', !!int '0', !!int '130', !!int '13', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '477', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', 'Mumu Panty2', !!int '0', !!int '0', !!int '130', !!int '13', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '162', !!int '162', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '165', !!int '165', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '22']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '21']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x = 389']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y = 401']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '773']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '46', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['胸見せ半脱ぎ汁つく']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '839']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '59', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '839']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '59', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['着衣に関わらず汁つく']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '840']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '41', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '838']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero DHN"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '779' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ムム絵1立絵なし' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x = 277']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y = 491']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '162', !!int '162', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '84', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '477', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['HNパンツあり']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Mumu1HNnomP"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['HNパンツなし']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Mumu1HNnom"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['裸じゃない=着衣orNP']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '477', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['着衣パンツあり']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '476', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '655', 'p': ['"Mumu1nomEX"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '655', 'p': ['"Mumu1nom"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['着衣パンツなし']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '476', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '655', 'p': ['"Mumu1NPnomEX"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '655', 'p': ['"Mumu1NPnom"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '477', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['HNパンツあり']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Mumu1HNdoyaP"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['HNパンツなし']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Mumu1HNdoya"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['裸じゃない=着衣orNP']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '477', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['着衣パンツあり']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '476', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '655', 'p': ['"Mumu1doyaEX"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '655', 'p': ['"Mumu1doya"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['着衣パンツなし']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '476', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '655', 'p': ['"Mumu1NPdoyaEX"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '655', 'p': ['"Mumu1NPdoya"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '780' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ムム絵1Doya' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x = 277']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y = 491']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '162', !!int '162', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Mumu HNPC Doya', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '477', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['HNパンツあり']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['"Mumu1HNdoyaP"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['HNパンツなし']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['"Mumu1HNdoya"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['裸じゃない=着衣orNP']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Mumu PC doya', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '477', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['着衣パンツあり']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '476', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Mumu1doyaEX"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Mumu1doya"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['着衣パンツなし']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '476', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Mumu1NPdoyaEX"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Mumu1NPdoya"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '781' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ムム絵1hap' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x = 277']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y = 491']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '162', !!int '162', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Mumu HNPC Happy', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '477', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['HNパンツあり']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['"Mumu1HNhapP"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['HNパンツなし']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['"Mumu1HNhap"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['裸じゃない=着衣orNP']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Mumu PC Happy', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '477', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['着衣パンツあり']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '476', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Mumu1hapEX"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Mumu1hap"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['着衣パンツなし']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '476', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Mumu1NPhapEX"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Mumu1NPhap"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '782' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ムム絵1nom' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x = 277']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y = 491']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '162', !!int '162', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Mumu HNPC Nor', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '477', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['HNパンツあり']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['"Mumu1HNnomP"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['HNパンツなし']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['"Mumu1HNnom"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['裸じゃない=着衣orNP']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Mumu PC Nor', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '477', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['着衣パンツあり']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '476', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Mumu1nomEX"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Mumu1nom"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['着衣パンツなし']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '476', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Mumu1NPnomEX"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Mumu1NPnom"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '783' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ムム絵1oko' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x = 277']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y = 491']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '162', !!int '162', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Mumu HNPC Oko', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '477', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['HNパンツあり']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['"Mumu1HNokoP"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['HNパンツなし']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['"Mumu1HNoko"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['裸じゃない=着衣orNP']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Mumu PC Oko', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '477', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['着衣パンツあり']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '476', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Mumu1okoEX"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Mumu1oko"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['着衣パンツなし']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '476', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Mumu1NPokoEX"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Mumu1NPoko"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '784' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ムム絵1sad' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x = 277']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y = 491']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '162', !!int '162', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Mumu HNPC sad', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '477', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['HNパンツあり']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['"Mumu1HNsadP"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['HNパンツなし']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['"Mumu1HNsad"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['裸じゃない=着衣orNP']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Mumu PC sad', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '477', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['着衣パンツあり']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '476', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Mumu1sadEX"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Mumu1sad"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['着衣パンツなし']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '476', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Mumu1NPsadEX"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Mumu1NPsad"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '785' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ムム絵1shy' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x = 277']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y = 491']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '162', !!int '162', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Mumu HNPC shy', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '477', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['HNパンツあり']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['"Mumu1HNshyP"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['HNパンツなし']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['"Mumu1HNshy"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['裸じゃない=着衣orNP']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Mumu PC shy', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '477', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['着衣パンツあり']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '476', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Mumu1shyEX"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Mumu1shy"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['着衣パンツなし']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '476', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Mumu1NPshyEX"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Mumu1NPshy"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '786' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ムム絵1smi' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x = 277']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y = 491']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '162', !!int '162', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Mumu HNPC smile', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '477', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['HNパンツあり']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['"Mumu1HNsmiP"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['HNパンツなし']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['"Mumu1HNsmi"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['裸じゃない=着衣orNP']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Mumu PC smile', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '477', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['着衣パンツあり']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '476', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Mumu1smiEX"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Mumu1smi"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['着衣パンツなし']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '476', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Mumu1NPsmiEX"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Mumu1NPsmi"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '787' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ムム絵1sup' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x = 277']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y = 491']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '162', !!int '162', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Mumu HNPC sup', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '477', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['HNパンツあり']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['"Mumu1HNsupP"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['HNパンツなし']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['"Mumu1HNsup"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['裸じゃない=着衣orNP']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Mumu PC sup', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '477', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['着衣パンツあり']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '476', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Mumu1supEX"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Mumu1sup"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['着衣パンツなし']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '476', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Mumu1NPsupEX"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Mumu1NPsup"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '788' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ムム絵1汁On' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '21', 'Mumu1 Siru', !!int '1', !!int '0', !!int '253', !!int '230', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '789' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ムム絵2立絵無しdoya/hap' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '162', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x = 280']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y = 481']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '162', !!int '162', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '84', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['ムム奴隷']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '476', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['トドメ=咥える、毎回Offにする']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '408', 'p': ['表現差分少なめで被りあり']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '477', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '108', 'p': ['HNパンツあり']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '655', 'p': ['"Mumu2aHNPsad"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '108', 'p': ['HNパンツなし']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '655', 'p': ['"Mumu2aHNsad"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['咥えない、表情差分Complete']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '477', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '108', 'p': ['HNパンツあり']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '655', 'p': ['"Mumu2HNPhap"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '108', 'p': ['HNパンツなし']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '655', 'p': ['"Mumu2HNhap"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['裸じゃない=着衣']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '476', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['トドメ=咥える、毎回Offにする']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '408', 'p': ['表現差分少なめで被りあり']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '477', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '108', 'p': ['着衣パンツあり']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '655', 'p': ['"Mumu2asad"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '108', 'p': ['着衣NP']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '655', 'p': ['"Mumu2aNPsad"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['咥えない、表情差分Complete']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '477', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '108', 'p': ['着衣パンツあり']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '655', 'p': ['"Mumu2hap"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '108', 'p': ['着衣NP']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '655', 'p': ['"Mumu2NPhap"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['ムム通常戦闘']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '476', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['トドメ=咥える、毎回Offにする']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '408', 'p': ['表現差分少なめで被りあり']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '477', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '108', 'p': ['HNパンツあり']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '655', 'p': ['"Mumu2aHNPdoya"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '108', 'p': ['HNパンツなし']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '655', 'p': ['"Mumu2aHNdoya"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['咥えない、表情差分Complete']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '477', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '108', 'p': ['HNパンツあり']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '655', 'p': ['"Mumu2HNPhap"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '108', 'p': ['HNパンツなし']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '655', 'p': ['"Mumu2HNhap"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['裸じゃない=着衣']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '476', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['トドメ=咥える、毎回Offにする']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '408', 'p': ['表現差分少なめで被りあり']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '477', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '108', 'p': ['着衣パンツあり']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '655', 'p': ['"Mumu2adoya"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '108', 'p': ['着衣NP']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '655', 'p': ['"Mumu2aNPdoya"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['咥えない、表情差分Complete']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '477', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '108', 'p': ['着衣パンツあり']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '655', 'p': ['"Mumu2hap"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '108', 'p': ['着衣NP']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '655', 'p': ['"Mumu2NPhap"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '790' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ムム絵2doya' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '162', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x = 280']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y = 481']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '162', !!int '162', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Mumu HNPC Doya', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '476', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['トドメ=咥える、毎回Offにする']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['表現差分少なめで被りあり']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '477', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['HNパンツあり']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Mumu2aHNPdoya"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['HNパンツなし']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Mumu2aHNdoya"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['咥えない、表情差分Complete']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '477', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['HNパンツあり']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Mumu2HNPdoya"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['HNパンツなし']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Mumu2HNdoya"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['裸じゃない=着衣']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Mumu PC doya', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '476', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['トドメ=咥える、毎回Offにする']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['表現差分少なめで被りあり']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '477', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['着衣パンツあり']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Mumu2adoya"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['着衣NP']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Mumu2aNPdoya"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['咥えない、表情差分Complete']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '477', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['着衣パンツあり']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Mumu2doya"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['着衣NP']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Mumu2NPdoya"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '791' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ムム絵2hap' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '162', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x = 280']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y = 481']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '162', !!int '162', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Mumu HNPC Happy', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '476', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['トドメ=咥える、毎回Offにする']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['表現差分少なめで被りあり']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '477', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['HNパンツあり']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Mumu2aHNPhap"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['HNパンツなし']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Mumu2aHNhap"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['咥えない、表情差分Complete']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '477', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['HNパンツあり']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Mumu2HNPhap"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['HNパンツなし']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Mumu2HNhap"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['裸じゃない=着衣']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Mumu PC Happy', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '476', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['トドメ=咥える、毎回Offにする']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['表現差分少なめで被りあり']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '477', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['着衣パンツあり']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Mumu2ahap"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['着衣NP']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Mumu2aNPhap"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['咥えない、表情差分Complete']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '477', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['着衣パンツあり']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Mumu2hap"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['着衣NP']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Mumu2NPhap"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '792' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ムム絵2nom' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '162', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x = 280']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y = 481']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '162', !!int '162', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Mumu HNPC Nor', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '476', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['トドメ=咥える、毎回Offにする']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['表現差分少なめで被りあり']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '477', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['HNパンツあり']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Mumu2aHNPshy"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['HNパンツなし']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Mumu2aHNshy"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['咥えない、表情差分Complete']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '477', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['HNパンツあり']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Mumu2HNPnom"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['HNパンツなし']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Mumu2HNnom"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['裸じゃない=着衣']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Mumu PC Nor', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '476', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['トドメ=咥える、毎回Offにする']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['表現差分少なめで被りあり']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '477', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['着衣パンツあり']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Mumu2ashy"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['着衣NP']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Mumu2aNPshy"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['咥えない、表情差分Complete']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '477', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['着衣パンツあり']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Mumu2nom"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['着衣NP']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Mumu2NPnom"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '793' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ムム絵2oko' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '162', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x = 280']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y = 481']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '162', !!int '162', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Mumu HNPC Oko', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '476', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['トドメ=咥える、毎回Offにする']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['表現差分少なめで被りあり']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '477', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['HNパンツあり']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Mumu2aHNPoko"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['HNパンツなし']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Mumu2aHNoko"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['咥えない、表情差分Complete']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '477', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['HNパンツあり']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Mumu2HNPoko"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['HNパンツなし']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Mumu2HNoko"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['裸じゃない=着衣']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Mumu PC Oko', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '476', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['トドメ=咥える、毎回Offにする']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['表現差分少なめで被りあり']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '477', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['着衣パンツあり']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Mumu2aoko"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['着衣NP']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Mumu2aNPoko"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['咥えない、表情差分Complete']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '477', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['着衣パンツあり']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Mumu2oko"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['着衣NP']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Mumu2NPoko"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '794' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ムム絵2sad' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '162', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x = 280']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y = 481']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '162', !!int '162', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Mumu HNPC sad', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '476', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['トドメ=咥える、毎回Offにする']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['表現差分少なめで被りあり']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '477', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['HNパンツあり']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Mumu2aHNPsad"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['HNパンツなし']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Mumu2aHNsad"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['咥えない、表情差分Complete']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '477', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['HNパンツあり']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Mumu2HNPsad"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['HNパンツなし']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Mumu2HNsad"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['裸じゃない=着衣']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Mumu PC sad', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '476', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['トドメ=咥える、毎回Offにする']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['表現差分少なめで被りあり']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '477', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['着衣パンツあり']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Mumu2asad"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['着衣NP']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Mumu2aNPsad"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['咥えない、表情差分Complete']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '477', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['着衣パンツあり']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Mumu2sad"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['着衣NP']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Mumu2NPsad"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '795' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ムム絵2shy' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '162', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x = 280']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y = 481']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '162', !!int '162', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Mumu HNPC shy', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '476', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['トドメ=咥える、毎回Offにする']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['表現差分少なめで被りあり']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '477', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['HNパンツあり']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Mumu2aHNPshy"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['HNパンツなし']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Mumu2aHNshy"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['咥えない、表情差分Complete']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '477', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['HNパンツあり']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Mumu2HNPshy"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['HNパンツなし']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Mumu2HNshy"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['裸じゃない=着衣']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Mumu PC shy', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '476', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['トドメ=咥える、毎回Offにする']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['表現差分少なめで被りあり']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '477', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['着衣パンツあり']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Mumu2ashy"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['着衣NP']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Mumu2aNPshy"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['咥えない、表情差分Complete']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '477', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['着衣パンツあり']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Mumu2shy"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['着衣NP']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Mumu2NPshy"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '796' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ムム絵2smi' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '162', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x = 280']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y = 481']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '162', !!int '162', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Mumu HNPC smile', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '476', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['トドメ=咥える、毎回Offにする']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['表現差分少なめで被りあり']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '477', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['HNパンツあり']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Mumu2aHNPsmi"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['HNパンツなし']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Mumu2aHNsmi"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['咥えない、表情差分Complete']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '477', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['HNパンツあり']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Mumu2HNPsmi"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['HNパンツなし']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Mumu2HNsmi"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['裸じゃない=着衣']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Mumu PC smile', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '476', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['トドメ=咥える、毎回Offにする']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['表現差分少なめで被りあり']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '477', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['着衣パンツあり']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Mumu2asmi"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['着衣NP']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Mumu2aNPsmi"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['咥えない、表情差分Complete']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '477', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['着衣パンツあり']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Mumu2smi"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['着衣NP']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Mumu2NPsmi"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '797' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ムム絵2sup' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '162', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x = 280']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y = 481']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '162', !!int '162', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Mumu HNPC sup', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '476', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['トドメ=咥える、毎回Offにする']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['表現差分少なめで被りあり']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '477', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['HNパンツあり']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Mumu2aHNPhap"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['HNパンツなし']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Mumu2aHNhap"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['咥えない、表情差分Complete']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '477', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['HNパンツあり']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Mumu2HNPsup"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['HNパンツなし']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Mumu2HNsup"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['裸じゃない=着衣']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Mumu PC sup', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '476', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['トドメ=咥える、毎回Offにする']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['表現差分少なめで被りあり']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '477', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['着衣パンツあり']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Mumu2ahap"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['着衣NP']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Mumu2aNPhap"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['咥えない、表情差分Complete']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '477', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['着衣パンツあり']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Mumu2sup"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['着衣NP']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Mumu2NPsup"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '798' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ムム絵2汁On' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '21', 'Mumu2 Siru', !!int '1', !!int '0', !!int '280', !!int '242', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '799' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ムム絵2a汁On' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '21', 'Mumu2a Siru', !!int '1', !!int '0', !!int '280', !!int '242', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '800' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ムム絵3hap' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '165', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x = 280']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y = 480']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '165', !!int '165', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '162', !!int '162', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Mumu HNPC Happy', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '475', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['HNたくしあげ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['"Mumu3HNPChap"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '21', 'Mumu3 siru', !!int '1', !!int '0', !!int '280', !!int '222', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['HNスカート隠し']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['"Mumu3HNhap"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '21', 'Mumu3 siru着衣', !!int '1', !!int '0', !!int '280', !!int '222', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['裸じゃない=着衣']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Mumu PC Happy', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '475', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['着衣たくしあげ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['"Mumu3PChap"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '21', 'Mumu3 siru', !!int '1', !!int '0', !!int '280', !!int '222', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['着衣スカート隠し']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['"Mumu3hap"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '21', 'Mumu3 siru着衣', !!int '1', !!int '0', !!int '280', !!int '222', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '801' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ムム絵3doya' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '165', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x = 280']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y = 480']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '165', !!int '165', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '162', !!int '162', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Mumu HNPC Doya', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '475', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['HNたくしあげ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['"Mumu3HNPCdoya"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '21', 'Mumu3 siru', !!int '1', !!int '0', !!int '280', !!int '222', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['HNスカート隠し']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['"Mumu3HNdoya"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '21', 'Mumu3 siru着衣', !!int '1', !!int '0', !!int '280', !!int '222', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['裸じゃない=着衣']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Mumu PC doya', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '475', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['着衣たくしあげ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['"Mumu3PCdoya"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '21', 'Mumu3 siru', !!int '1', !!int '0', !!int '280', !!int '222', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['着衣スカート隠し']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['"Mumu3doya"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '21', 'Mumu3 siru着衣', !!int '1', !!int '0', !!int '280', !!int '222', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '802' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ムム絵3nom' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '165', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x = 280']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y = 480']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '165', !!int '165', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '162', !!int '162', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Mumu HNPC Nor', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '475', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['HNたくしあげ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['"Mumu3HNPCnom"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '21', 'Mumu3 siru', !!int '1', !!int '0', !!int '280', !!int '222', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['HNスカート隠し']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['"Mumu3HNnom"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '21', 'Mumu3 siru着衣', !!int '1', !!int '0', !!int '280', !!int '222', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['裸じゃない=着衣']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Mumu PC Nor', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '475', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['着衣たくしあげ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['"Mumu3PCnom"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '21', 'Mumu3 siru', !!int '1', !!int '0', !!int '280', !!int '222', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['着衣スカート隠し']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['"Mumu3nom"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '21', 'Mumu3 siru着衣', !!int '1', !!int '0', !!int '280', !!int '222', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '803' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ムム絵3oko' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '165', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x = 280']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y = 480']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '165', !!int '165', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '162', !!int '162', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Mumu HNPC Oko', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '475', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['HNたくしあげ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['"Mumu3HNPCoko"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '21', 'Mumu3 siru', !!int '1', !!int '0', !!int '280', !!int '222', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['HNスカート隠し']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['"Mumu3HNoko"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '21', 'Mumu3 siru着衣', !!int '1', !!int '0', !!int '280', !!int '222', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['裸じゃない=着衣']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Mumu PC Oko', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '475', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['着衣たくしあげ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['"Mumu3PCoko"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '21', 'Mumu3 siru', !!int '1', !!int '0', !!int '280', !!int '222', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['着衣スカート隠し']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['"Mumu3oko"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '21', 'Mumu3 siru着衣', !!int '1', !!int '0', !!int '280', !!int '222', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '804' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ムム絵3sad' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '165', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x = 280']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y = 480']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '165', !!int '165', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '162', !!int '162', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Mumu HNPC sad', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '475', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['HNたくしあげ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['"Mumu3HNPCsad"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '21', 'Mumu3 siru', !!int '1', !!int '0', !!int '280', !!int '222', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['HNスカート隠し']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['"Mumu3HNsad"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '21', 'Mumu3 siru着衣', !!int '1', !!int '0', !!int '280', !!int '222', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['裸じゃない=着衣']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Mumu PC sad', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '475', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['着衣たくしあげ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['"Mumu3PCsad"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '21', 'Mumu3 siru', !!int '1', !!int '0', !!int '280', !!int '222', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['着衣スカート隠し']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['"Mumu3sad"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '21', 'Mumu3 siru着衣', !!int '1', !!int '0', !!int '280', !!int '222', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '805' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ムム絵3shy' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '165', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x = 280']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y = 480']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '165', !!int '165', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '162', !!int '162', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Mumu HNPC shy', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '475', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['HNたくしあげ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['"Mumu3HNPCshy"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '21', 'Mumu3 siru', !!int '1', !!int '0', !!int '280', !!int '222', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['HNスカート隠し']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['"Mumu3HNshy"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '21', 'Mumu3 siru着衣', !!int '1', !!int '0', !!int '280', !!int '222', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['裸じゃない=着衣']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Mumu PC shy', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '475', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['着衣たくしあげ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['"Mumu3PCshy"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '21', 'Mumu3 siru', !!int '1', !!int '0', !!int '280', !!int '222', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['着衣スカート隠し']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['"Mumu3shy"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '21', 'Mumu3 siru着衣', !!int '1', !!int '0', !!int '280', !!int '222', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '806' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ムム絵3smi' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '165', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x = 280']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y = 480']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '165', !!int '165', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '162', !!int '162', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Mumu HNPC smile', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '475', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['HNたくしあげ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['"Mumu3HNPCsmi"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '21', 'Mumu3 siru', !!int '1', !!int '0', !!int '280', !!int '222', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['HNスカート隠し']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['"Mumu3HNsmi"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '21', 'Mumu3 siru着衣', !!int '1', !!int '0', !!int '280', !!int '222', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['裸じゃない=着衣']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Mumu PC smile', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '475', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['着衣たくしあげ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['"Mumu3PCsmi"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '21', 'Mumu3 siru', !!int '1', !!int '0', !!int '280', !!int '222', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['着衣スカート隠し']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['"Mumu3smi"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '21', 'Mumu3 siru着衣', !!int '1', !!int '0', !!int '280', !!int '222', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '807' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ムム絵3sup' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '165', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x = 280']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y = 480']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '165', !!int '165', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '162', !!int '162', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Mumu HNPC sup', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '475', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['HNたくしあげ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['"Mumu3HNPCsup"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '21', 'Mumu3 siru', !!int '1', !!int '0', !!int '280', !!int '222', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['HNスカート隠し']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['"Mumu3HNsup"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '21', 'Mumu3 siru着衣', !!int '1', !!int '0', !!int '280', !!int '222', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['裸じゃない=着衣']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Mumu PC sup', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '475', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['着衣たくしあげ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['"Mumu3PCsup"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '21', 'Mumu3 siru', !!int '1', !!int '0', !!int '280', !!int '222', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['着衣スカート隠し']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['"Mumu3sup"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '21', 'Mumu3 siru着衣', !!int '1', !!int '0', !!int '280', !!int '222', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '808' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ムム絵3汁On' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '475', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '21', 'Mumu3 siru', !!int '1', !!int '0', !!int '280', !!int '222', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '21', 'Mumu3 siru着衣', !!int '1', !!int '0', !!int '280', !!int '222', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '809' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ムム絵3立絵無doya' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '165', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x = 280']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y = 480']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero 0"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '165', !!int '165', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '162', !!int '162', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '84', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['ムム奴隷']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '475', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['HNたくしあげ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Mumu3HNPCnom"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '231', 'p': [!!int '21', 'Mumu3 siru', !!int '1', !!int '0', !!int '280', !!int '222', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['HNスカート隠し']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Mumu3HNnom"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '231', 'p': [!!int '21', 'Mumu3 siru着衣', !!int '1', !!int '0', !!int '280', !!int '222', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['裸じゃない=着衣']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '475', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['着衣たくしあげ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Mumu3PCnom"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '231', 'p': [!!int '21', 'Mumu3 siru', !!int '1', !!int '0', !!int '280', !!int '222', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['着衣スカート隠し']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Mumu3nom"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '231', 'p': [!!int '21', 'Mumu3 siru着衣', !!int '1', !!int '0', !!int '280', !!int '222', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['ムム通常戦闘']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '475', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['HNたくしあげ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Mumu3HNPCdoya"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '231', 'p': [!!int '21', 'Mumu3 siru', !!int '1', !!int '0', !!int '280', !!int '222', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['HNスカート隠し']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Mumu3HNdoya"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '231', 'p': [!!int '21', 'Mumu3 siru着衣', !!int '1', !!int '0', !!int '280', !!int '222', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['裸じゃない=着衣']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '475', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['着衣たくしあげ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Mumu3PCdoya"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '231', 'p': [!!int '21', 'Mumu3 siru', !!int '1', !!int '0', !!int '280', !!int '222', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['着衣スカート隠し']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$game_troop.members[0].battler_name = ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Mumu3doya"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '231', 'p': [!!int '21', 'Mumu3 siru着衣', !!int '1', !!int '0', !!int '280', !!int '222', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '810' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ムムMPパンツ' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '40', !!int '49', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '41', !!int '41', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '1', !!int '6', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['裸の後はHP攻撃']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '822']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['裸じゃないmp攻撃']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '756']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '762']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] seductively smiled while lifting her skirt to + + flaunt her panties!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '14', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '766']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "You''re getting too flustered just from + + seeing panties♡ It seems like it really did bring + + back memories from when you were a virgin♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '764']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "This time, I''ll be the one to take it... + + along with your life, okay♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro was completely fixated on \n[6]''s panties...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '14', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '763']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] slowly lifted her skirt and flaunted her + + panties to Taro!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '14', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '769']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Getting excited over your daughter''s + + panties, you''re definitely not a father.']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '768']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I hate you because you''re gross, but I''ll + + use your lewd desires to kill you!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Despite \n[6]''s cold gaze, Taro couldn''t take his + + eyes off her panties...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '14', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '778']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] lifted her skirt a bit shyly to show off her + + panties!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '14', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '772']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I don''t want to show them to someone like + + you, but I don''t want to hurt mom, so I''ll just + + kill you here.']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '768']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "You''d probably be happy to be raped by your + + daughter, wouldn''t you? Just admit it already!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro was captivated by \n[6]''s cute panties, even + + though he knew he shouldn''t succumb to her + + seduction...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '14', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '5', !!int '0', !!int '0', !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '472', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '813']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '757']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '762']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '811' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ムムMP胸' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '40', !!int '49', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '43', !!int '43', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '1', !!int '6', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['裸の後はHP攻撃']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '821']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['裸じゃないmp攻撃']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '759']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '75', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '764']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "You''re panicking just because you saw my + + breasts? You really have no immunity to women, + + huh?♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '766']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "If you''re okay with dying, then you can + + touch them. Men are so stupid, you''d still want to + + touch them, right? Fufu♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro is being seduced just by seeing \n[6]''s + + breasts...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '768']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I''ll compete in a different way than Mama + + and prove that you''re a scumbag who gets horny + + over any woman."']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '770']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I think it''s creepy that you only get horny + + over a childlike body like Mama''s, but... "']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Even while feeling \n[6]''s cold gaze, Taro can''t + + take his eyes off her breasts...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '770']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I''m just showing them, okay?! I don''t want + + someone like you touching them!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '768']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Looking at a daughter''s breasts with those + + eyes, you''re really the worst! I''ll definitely + + kill you!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Even as he''s being scolded by \n[6], Taro is + + completely captivated by her breasts...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '75', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '5', !!int '0', !!int '0', !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] carefully put her clothes back on!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '91', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '54', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '53', !!int '53', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '59', !!int '59', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '51', !!int '51', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '763']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '812' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ムムMPパンツ即死' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '472', !!int '472', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '764']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "If you want to see my panties that badly, + + should I show them to you up close?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'I can''t help but want to see them up close', 'I can''t help but want to see what''s under those panties', 'I won''t give in to temptation'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '近くで見たいと思ってしまう']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '115', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '106', !!int '106', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon3', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '477', !!int '477', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '497', !!int '497', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '474', !!int '474', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Without waiting for Taro''s reply, \n[6] slowly + + approached while holding up her skirt...!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '766']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "I know without asking♡ Look... if you stay + + still, I''ll do even nicer things for you...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '17', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '100']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero DHN"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro, completely mesmerized by \n[6]''s panties, + + was stripped of his clothes and just imagining + + what would happen next made him fully erect...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '764']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "It''s so hard...♡ You''re really gross♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '108', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '760']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '40', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '780']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] pressed her panties against Taro''s face and + + then pushed him down!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '782']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "There, I win♡ Now all that''s left is to + + milk you dry♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['MP0になってイベント開始']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '816']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', 'ぱんつの下が見たいと思ってしまう']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '115', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '106', !!int '106', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon3', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '477', !!int '477', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '497', !!int '497', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '474', !!int '474', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '758']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Without waiting for Taro''s reply, \n[6] slowly + + approached while holding up her skirt...!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '766']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "I know without asking♡ Look... if you stay + + still, I''ll do even nicer things for you...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '17', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '100']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero DHN"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro, completely mesmerized by \n[6]''s lewdness, + + was stripped of his clothes and just imagining + + what would happen next made him fully erect...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '764']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "It''s so hard...♡ You''re really gross♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '108', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '760']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '40', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '780']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] pressed her genitals against Taro''s face and + + then pushed him down!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '782']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Did you think I''d let you put it in just + + like that? You''re such an idiot♡ You''re going to + + die just like this♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['MP0になってイベント開始']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '816']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '3', '誘惑に負けない']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro shook off the temptation and turned his eyes + + away from \n[6]!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '768']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "I''m so pissed off...! I''m going to make you + + cum quickly and turn your face into a stupid + + mess!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '813' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ムムMP胸即死' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '43', !!int '43', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '471', !!int '471', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '764']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "If you want to touch my breasts that badly, + + I''ll let you do it just this once."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '59', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '759']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'I''ll touch them', 'I won''t give in to temptation'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '触ってしまう']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '115', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '106', !!int '106', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon3', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '473', !!int '473', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '100']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro, upon seeing \n[6]''s bare breasts, got + + excited and couldn''t help but start fondling + + them...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Having easily fallen for \n[6]''s seduction, Taro + + no longer had any reason left...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['MP0になってイベント開始']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '817']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', '誘惑に負けない']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro shook off the temptation and turned his eyes + + away from \n[6]!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '768']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Hmph... It''s useless to act tough...!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] carefully redressed!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '91', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '54', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '53', !!int '53', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '59', !!int '59', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '51', !!int '51', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '763']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '814' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ムムMPゼロ' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '115', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '106', !!int '106', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '474', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero D"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]に誘惑されてTaroの理性は完全に失われてしまた...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon3', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '41', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '816']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '43', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '817']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '815' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ムム理崩壊パンツ' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '474', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '781']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "How''s that? You''re so turned on by a + + succubus like me, you can''t even resist anymore, + + can you?♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '784']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "A scumbag who gets turned on even by a girl + + like you... maybe it''d be just right if you + + suffocated to death like this."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "After all, if you lived, you''d just be + + dominated by a succubus woman for the rest of your + + life, right?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '782']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Then I, as your daughter, will kill you! + + Die crushed under my butt!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] grinded her hips intensely against Taro''s + + face while pressing her panties against it!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '42', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '42', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '818']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '789']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon2', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '788']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Ah...! What are you doing with that + + disgusting movement...!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '785']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Eh...? Did you cum just from that...?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '784']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "You''re really gross... Now I can kill you + + without any hesitation..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '105', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '785']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "But it''s harder to absorb if you let it out + + like that... Maybe for your last moment, instead + + of dying like this, I should kill you with real + + sex and absorb you directly?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '118', 'p': ['選択肢本番']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '102', 'p': [['Choices', 'Yes', 'No'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '119', 'p': ['選択肢本番']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '1', 'はい']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro desperately nodded his head up and down while + + being ridden on the face by \n[6]...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '779']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] lifted her hips from Taro''s face, stood up + + straight, and then pushed Taro down!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '40', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '819']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '2', 'いいえ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro silently shook his head side to side while + + being ridden on the face by \n[6]...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '788']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Eh!? You mean you want it to stay like + + this...?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '784']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "You''re truly disgusting! I feel like an + + idiot for showing you any mercy!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '122', 'p': [!!int '45', !!int '45', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '122', 'p': [!!int '42', !!int '42', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '122', 'p': [!!int '43', !!int '43', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '21']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '784']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "You probably can''t move anymore anyway, so + + I''ll just squeeze you to death as you are."']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '45', !!int '45', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '42', !!int '42', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '43', !!int '43', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '21']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '483', !!int '483', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '756']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '764']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "You got a hard-on just from seeing panties, + + didn''t you? So gross♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '768']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Even if you hide it, it''s obvious! Come on, + + show it already!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] flaunted her panties while stripping Taro''s + + pants off with one hand...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '17', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero DHN"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro was stripped by \N[6], mesmerized by her + + panties...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '766']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "See? You''re getting excited just from being + + stripped by me, aren''t you?♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '764']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "If you''re this turned on by a succubus like + + me, no matter how much you are, you can''t resist. + + I''ll just squeeze you to death like this♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '757']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '108', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '760']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '761']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '816' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ムム理崩壊胸' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon3', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '484', !!int '484', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '473', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '764']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Ah-ah... getting a hard-on while touching a + + girl''s breasts... disgusting!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '17', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero DHN"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro was pushed away by \N[6] and then stripped of + + his pants without any resistance...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '108', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '760']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '768']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Gross... What are you looking at! It''s all + + to kill you more efficiently!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] carefully redressed!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '91', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '54', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '53', !!int '53', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '59', !!int '59', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '51', !!int '51', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '768']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Why the disappointed face? There''s no need + + to seduce you anymore to kill you."']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '764']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "You can''t resist anymore, and now I''ll make + + you ejaculate, drain your strength and life, and + + turn you into a dried-up husk♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '768']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "You''re my first prey as a succubus, but + + I''ll make sure to drain you to the very end, so be + + prepared!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '764']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Getting an erection just from seeing + + breasts? That''s what you get with virgins♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '108', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '760']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '768']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Gross... What are you looking at! It''s all + + to kill you more efficiently!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] carefully redressed!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '91', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '54', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '53', !!int '53', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '59', !!int '59', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '51', !!int '51', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '768']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Why the disappointed face? There''s no need + + to seduce you anymore to kill you."']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] approached the fallen Taro and started to + + take off his pants...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '17', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero DHN"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro was stripped by \N[6], completely at her + + mercy...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '766']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Hmph♡ This is what a succubus feeds on♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '764']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "You can''t resist anymore, and now I''ll make + + you ejaculate, drain your strength and life, and + + turn you into a dried-up husk♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '768']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "You''re my first prey as a succubus, but + + I''ll make sure to drain you to the very end, so be + + prepared!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '817' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ムムとどめ' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '45', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '90', !!int '90', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '91', !!int '91', !!int '1', !!int '0', !!int '140']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '225', 'p': [!!int '7', !!int '5', !!int '145', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '20', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '90', !!int '90', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '91', !!int '91', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '80'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '45', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '225', 'p': [!!int '6', !!int '8', !!int '40', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '84', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '43', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '90', !!int '90', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '91', !!int '91', !!int '1', !!int '0', !!int '140']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '66', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '90', !!int '90', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '91', !!int '91', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '80'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '45', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '29', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '48', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '90', !!int '90', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '91', !!int '91', !!int '1', !!int '0', !!int '140']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '117', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '90', !!int '90', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '91', !!int '91', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '80'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '45', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '29', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '41', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '90', !!int '90', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '91', !!int '91', !!int '1', !!int '0', !!int '140']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '112', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '90', !!int '90', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '91', !!int '91', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '80'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '45', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '29', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '818' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ムム押し倒しインサート1' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Resist', 'Defenseless'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '抵抗する']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '8']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '81', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['抵抗失敗して犯され']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro, already drained from ejaculating, weakly + + resisted only to be pinned down by \N[6]...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['抵抗失敗して犯され']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro weakly resisted and was pinned down by \N[6], + + his dick standing erect again as he imagined what + + was about to happen...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '756']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '766']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Fufu♡ You''re making your dick so big, you + + don''t want to die, do you?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '764']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "But you''re too weak, it''s laughable♪ I''m + + going to ravage you into a dried-up husk, so cry + + out pathetically for me♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '108', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['裸じゃない&ぱんつ脱いでない場合のみぱんつ脱ぐ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '758']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '477', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '758']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] pinned Taro down with one hand while slowly + + lowering her hips towards Taro''s dick!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '28', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '333', 'p': [!!int '-1', !!int '1', !!int '22']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '333', 'p': [!!int '-1', !!int '0', !!int '25']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '810']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '809']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '808']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Ah... it''s throbbing inside... so much is + + coming out..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '802']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "You cum even without being touched, don''t + + you? I knew you''d cum the moment I inserted it♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '804']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "You''re making such a foolish face from the + + pleasure, but with this, I''ll take your power and + + your life."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "How many more times do you need to + + ejaculate before you die? Will you go crazy from + + too much pleasure first? Let''s find out...!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '83', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '632']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '44', !!int '44', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '41', !!int '41', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '43', !!int '43', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '14']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '21']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', '無抵抗']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro remained unresisting as he was pinned down by + + \N[6], his freshly ejaculated dick standing erect + + as he imagined what was about to happen...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '756']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '769']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "You''re not resisting even though you''re + + about to die? You prefer being fucked by a girl + + over dying, huh."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '768']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "As long as it feels good, anything goes for + + you, right? I''ll send you to hell with so much + + pleasure that you''ll die!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '108', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['裸じゃない&ぱんつ脱いでない場合のみぱんつ脱ぐ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '758']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '477', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '758']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] pinned Taro down with one hand while slowly + + lowering her hips towards Taro''s dick!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '28', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '333', 'p': [!!int '-1', !!int '1', !!int '22']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '333', 'p': [!!int '-1', !!int '0', !!int '25']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '810']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '809']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '808']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Ah... it''s throbbing inside... so much is + + coming out..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '802']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "You cum without being touched, right? I + + knew you''d cum the moment I inserted it♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '804']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "You look so stupid with pleasure, but with + + this, I''m going to take your power and your life."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "How many more times will you need to + + ejaculate before you die? Will you go crazy from + + too much pleasure first? Let''s test it out...!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '83', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '632']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '44', !!int '44', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '41', !!int '41', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '43', !!int '43', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '14']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '21']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '819' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '820' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ムムHP胸' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '779']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '759']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '46', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精前']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mumu used her breasts to vigorously stroke Taro''s + + penis up and down!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '49', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['追撃台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '764']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] "So you like being pleasured by breasts even + + though you made me with such small ones like + + mom''s, huh?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '768']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] "You would have been fine with anyone to lose + + your virginity to, right? You''re really the + + worst... Die while you''re reflecting on it!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] Mumu squeezed Taro''s penis tightly between + + her breasts!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '766']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] "Fufu♡ Aren''t you glad that a succubus''s + + daughter grows up so fast♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '764']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] "You must be the only scum who gets off by + + his own daughter''s breasts... But you''re going to + + die like that♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] Mumu moved her breasts up and down + + vigorously, trapping Taro''s penis between them!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '769']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] "Is that dumb look on your face really okay + + for someone about to die?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '768']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] "Well, dying while feeling good from your + + daughter''s breasts might just be the fitting end + + for you.']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] Mumu moved her breasts up and down + + vigorously, trapping Taro''s penis between them!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '49', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精後']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] Mumu trapped Taro''s freshly ejaculated penis + + at the base with her breasts!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '49', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['追撃台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '766']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] "How is it? Can you feel your life fading + + away?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '764']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] "I''m much stronger than any mama succubus, so + + it''s easy for me to suck out all of a hero''s power + + along with it♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] Mumu moved her breasts up and down + + vigorously, trapping Taro''s penis between them!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '767']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] "Fufu♡ If I stopped now, your life would be + + saved... but you want me to continue, don''t you?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '764']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] "It''s okay, I''ll grant your wish♡ Because I + + also want to kill you just like this♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] Mumu moved her breasts up and down + + vigorously, trapping Taro''s penis between them!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '768']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] "I''ve already proven what a scum you are, so + + I''ll just quickly milk everything out of you and + + be done with it.']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '764']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] "With the power I''ve taken from you, I''m not + + tired at all. I''ll milk you non-stop until you + + die♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] Mumu stared at Taro''s face while wildly + + handling his penis with her breasts!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '49', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '2', !!int '0', !!int '0', !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] Rumi carefully redressed!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '91', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '54', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '53', !!int '53', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '59', !!int '59', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '51', !!int '51', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '762']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '821' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ムムHP顔騎' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '497', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '497', !!int '497', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '779']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '769']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「I''m going to sit on your face now... It''s a + + fitting way to die for a pervert like you!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '118', 'p': ['選択肢顔騎']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '102', 'p': [['Choices', 'Stay silent and let her mount you', 'I want you to take off your panties'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '119', 'p': ['選択肢顔騎']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '1', '黙って乗られる']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '477', !!int '477', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '2', 'パンツを脱いで欲しい']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '772']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]「Ugh! You''re really disgusting!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '769']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]「But I don''t want my panties to get dirty with + + your drool... I''ll be generous for your last + + moments...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '758']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '780']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '50', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精前']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '477', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] straddled Taro''s fallen face and pressed her + + genitals against him!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] straddled Taro''s fallen face and pressed her + + panties against him!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '113', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '784']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「You''re satisfied with this, aren''t you? You + + could suffocate without even ejaculating.']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '786']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「I''m actually a bit embarrassed... but a + + pervert like you must love this kind of thing, + + right?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '788']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「Are you happy being ridden on? That''s + + seriously creepy...!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '784']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「I''ll tell everyone you know that you were + + suffocated to death by your own daughter sitting + + on your face!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '785']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「You should have the strength to push me + + off... but since you''re not, does that mean you''re + + happy to die as a pervert like this...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '784']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「There''s no need to make you ejaculate and + + drain your strength if killing you is this easy.']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精後']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['追撃台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '477', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] straddled Taro''s fallen face and pressed her + + genitals against him!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] straddled Taro''s fallen face and pressed her + + panties against him!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '113', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '788']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「Ew... you''re twitching again even though I''m + + not touching it...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '784']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「And I''m not even using any succubus powers or + + anything... Gross!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '785']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「I''ve studied how to torment men in books, but + + I''ve never seen anyone cum from something like + + this...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '784']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「I''ll leave it in history how the hero dried + + up and died from ejaculating like this!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '785']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「I can''t show mom the sight of her beloved + + dying under his daughter''s ass...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '784']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「Just die already, you pervert!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] bounced on Taro''s face, crushing it + + repeatedly with her soft butt!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] swung her hips on Taro''s face, rubbing her + + genitals against it!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] swung her hips on Taro''s face, rubbing her + + panties against it!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] pressed her butt against Taro''s face and + + swayed her hips!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '113', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '822' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ムムHP顔騎フェラ' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '497', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '497', !!int '497', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '779']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '769']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I''m going to sit on your face now... It''s a + + fitting way for a pervert like you to die!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '118', 'p': ['選択肢顔騎']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '102', 'p': [['Choices', 'Stay silent and let it happen', 'I want you to take off your panties'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '119', 'p': ['選択肢顔騎']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '1', '黙って乗られる']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '477', !!int '477', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '2', 'パンツを脱いで欲しい']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '772']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "Ugh! You''re really disgusting!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '769']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]: "But I also don''t want my panties to get + + dirty with your drool... I''ll be generous for your + + last moments..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '758']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '790']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '59', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精前']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] straddled the fallen Taro''s face and started + + licking Taro''s dick with her tongue!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '115', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '793']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "This is how you take down a weakling who + + can''t move because of his desire!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '791']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "A virgin like you would cum instantly from + + this, right? Take this♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '794']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "They say doing it with your mouth feels the + + best... How about it? It''s working, isn''t it!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '796']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I''ve got your weak spot all figured out! + + This will be the finishing blow!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '793']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "How does it feel to be devoured by your own + + daughter, you pervert?♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '794']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I''ll suck out your life and strength along + + with your sperm and turn you into a dried-up + + corpse!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精後']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['追撃台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] straddled the fallen Taro''s face and started + + licking Taro''s dick with her tongue!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '115', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '791']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Hehe♡ Even though you know you''re going to + + die, you can''t help but get hard, can you?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '792']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Just like that, let your life be drained + + away until you''re empty♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '794']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I won''t even give you a chance to + + apologize! Just die while looking at my butt!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '791']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Instead of begging for your life in fear, + + you''re feeling so good you''re making a stupid + + face... I''ll check after you''re dead♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '793']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Who knew a man''s semen could taste so + + good...♡ It''s almost a shame to kill you♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '791']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "But I''ll never forgive you... This is a + + life-or-death battle, and you lost, so die!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '476', !!int '476', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '790']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] sucked on the tip of Taro''s dick while + + teasing the glans with her tongue!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] took Taro''s dick in her mouth and sucked + + hard!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] kept Taro''s dick in her mouth and used her + + fingers to jerk him off, urging him to ejaculate!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '116', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '4', !!int '0', !!int '0', !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '476', !!int '476', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '790']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '823' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '824' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ムムHP30' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Taro is about to cum!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '26']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '1', !!int '6', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '41', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['中出し後']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '9', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '801']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] "Ah ha! You''re going to cum already?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '803']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] "Even though you''ll die if you cum, feeling + + good is more important to you, huh? ♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '9', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '804']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] "You''re going to cum now? Do you like cumming + + inside me that much?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '802']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] "Cumming inside your daughter with such + + pleasure, I guess it was right to kill you here!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '9', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '804']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] "It''s good that you got to lose your + + virginity before dying... A pervert like you + + deserves to ejaculate happily against his daughter + + and meet his end."']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '41', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['犯され中、初射精前']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '801']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] "Fufu♡ It looks like you''re at your + + limit...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '802']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] "I''ll give you the finishing blow by moving + + intensely and draining your life and semen all at + + once. ♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['犯されてない']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '105', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '42', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '119', 'p': ['本番スキップ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['犯されたい']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '779']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '764']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] "Fufu♡ It looks like you''re at your + + limit...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '766']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] "Are you scared of dying? Or does it feel so + + good that you don''t care anymore?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '756']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '767']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] "Since you were sent back before creating mom + + and me, your memories are still of a virgin, + + right? Shall I give you the finishing blow over + + here?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '766']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] "You''ll definitely die if you insert it, but + + if you''re going to die anyway, isn''t it better to + + know a woman first? Fufu...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '40', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '827']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '118', 'p': ['本番スキップ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '48', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '1', !!int '9', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '792']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6] "Every time you ejaculate, your life fades + + away... But maybe a pervert like you finds that + + pleasurable too?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '1', !!int '9', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '792']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6] "How does it feel to be made to cum by your + + own daughter? Being killed after creating a child + + with a succubus, you really are an idiot...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '1', !!int '9', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '792']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6] "I''ll make you cum until your life is gone♡ + + You''ll feel good until the very end, so that + + should make you happy, right?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '41', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '1', !!int '9', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '782']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6] "Every time you ejaculate, your life fades + + away... But maybe a pervert like you finds that + + pleasurable too?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '1', !!int '9', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '782']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6] "How does it feel to be made to cum by your + + own daughter? Being killed after creating a child + + with a succubus, you really are an idiot...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '1', !!int '9', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '782']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6] "I''ll make you cum until your life is gone♡ + + You''ll feel good until the very end, so that + + should make you happy, right?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '41', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '48', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '108', 'p': ['パンツも口もOffなら胸攻撃のみ、立ち絵戻す']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '779']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '111', 'p': [!!int '1', !!int '9', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '117', 'p': [!!int '766']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['n[6] "Every time you ejaculate, your life fades + + away... But maybe a pervert like you finds that + + pleasurable too?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '111', 'p': [!!int '1', !!int '9', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '117', 'p': [!!int '766']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['n[6] "How does it feel to be made to cum by your + + own daughter? Being killed after creating a child + + with a succubus, you really are an idiot...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '111', 'p': [!!int '1', !!int '9', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '117', 'p': [!!int '766']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['n[6] "I''ll make you cum until your life is gone♡ + + You''ll feel good until the very end, so that + + should make you happy, right?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '825' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ムムHP0' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon2', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Taro can''t hold back his ejaculation anymore!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '1', !!int '6', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '41', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['射精二回目以降']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '19']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '475', !!int '475', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '804']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]「Huh? You''re going to cum already? That''s a + + bit too quick, don''t you think?']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '805']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]「Well, since you''re going to die that quickly + + anyway... just go ahead and cum!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '805']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]「You''re going to cum again, right? I know even + + if you don''t say it.']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '804']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]「It pisses me off to be creampied as much as + + you like, but this will definitely kill you!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '806']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]「You''re going to cum now... It''s my first time + + too, but well, it''s like this with a virgin, + + right?!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '802']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]「I''ll practice until you die and become a + + splendid succubus and destroy the world for you!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '818']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '831']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '41', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['初射精']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '808']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「Wh-what...? You''re going to cum already...?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '805']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「It''s nice that you can properly say when + + you''re about to cum...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '806']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「Just because you''re about to cum doesn''t mean + + I''ll stop!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「I just wanted you to tell me before you cum + + because I''m going to move a lot and milk you to + + ensure your end!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '804']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「You want to cum feeling good for your last + + moment, right? Since that''s more important to you + + than life itself, I''ll do as you wish!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '818']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '831']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['犯されてない']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '43', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '833']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '41', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '834']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '48', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '835']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '826' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ムム押し倒しインサート' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Resist', 'Defenseless', 'Hold back ejaculation'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '抵抗する']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '8']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '81', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '772']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Eh...!? To still have the strength to + + resist..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '768']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Are you suddenly scared of dying? Even if + + you do that, I''ll force you to cum, and in the + + end, you''re going to die anyway!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['抵抗失敗して犯され']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro was weakly resisting, but he was pinned down + + by \N[6] and his penis, which seemed about to cum + + any moment, was grabbed by her hand...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '772']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "You surprised me by suddenly resisting! I + + will never forgive you...!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '764']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "But it''s my victory...♡ Forcing myself on + + you while you dislike it and sucking out your life + + might be interesting♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '758']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '477', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '758']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] grasped Taro''s penis and slowly lowered her + + hips towards her genitals!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro, pinned down by \N[6], watched as his penis + + was swallowed up by her vagina...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '28', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '828']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', '無抵抗']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro was helplessly pinned down by \N[6] and his + + penis, which seemed about to cum any moment, was + + grabbed by her hand...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '766']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "You''re not resisting at all, do you want to + + be fucked by me that badly?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '767']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "To want to be fucked by your own daughter + + even if it means death... I''ll grant you your + + desired way to die!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '758']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '477', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '758']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] grasped Taro''s penis and slowly lowered her + + hips towards her genitals!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro, pinned down by \N[6], watched as his penis + + was swallowed up by her vagina...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '28', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '828']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '3', '射精を我慢する']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '1', !!int '1', !!int '4', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro was helplessly pinned down by \N[6] and his + + penis, which seemed about to cum any moment, was + + grabbed by her hand...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '766']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "You''re not resisting at all, do you want to + + be fucked by me that badly?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '767']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "To want to be fucked by your own daughter + + even if it means death... I''ll grant you your + + desired way to die!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '758']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '477', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '758']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] grasped Taro''s penis and slowly lowered her + + hips towards her genitals!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro, pinned down by \N[6], watched as his penis + + was swallowed up by her vagina while desperately + + trying not to cum...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '28', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '828']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '827' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ムム犯され' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '757']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '475', !!int '475', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '810']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '482']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '63', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '-1', !!int '1', !!int '22']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '-1', !!int '0', !!int '25']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '2', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '64', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '829']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '475', !!int '475', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '801']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Hehe... I did it♡ With this, I''m finally a + + full-fledged succubus...!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '804']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "But still... I won''t be fully fledged until + + I''ve sucked you dry!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '475', !!int '475', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '803']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "You''re already on the brink of ejaculation + + just from inserting it, aren''t you? I can tell + + just by looking at your silly face♡ I''ll make you + + cum right away and end it!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '828' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ムム脱童即イき' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '757']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '475', !!int '475', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '810']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon2', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '808']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]「What...!? It''s twitching so much once it''s + + in... Is this normal...?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Taro''s penis was swallowed up by \N[6]''s pussy, + + but he ejaculated just before reaching the deepest + + part...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '805']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]「Huh... But something is throbbing inside the + + pussy... Could it be...!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '475', !!int '475', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '804']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]「I knew it...! You already came! Just from + + putting it in...!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '475', !!int '475', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '804']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]「That''s really gross...! Were you that excited + + about having sex with a girl?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '805']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]「Well, it doesn''t really matter how you + + ejaculate... I''m just going to suck everything out + + and kill you anyway!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '83', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '632']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '475', !!int '475', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '802']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]「It seems like you came a lot, but I sucked it + + all up in an instant♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '475', !!int '475', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '802']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]「You don''t think it''s over, do you? From now + + on, I''ll make you cum over and over until you die + + from being drained!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '632']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '41', !!int '41', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '44', !!int '44', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '43', !!int '43', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '487', !!int '487', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '488', !!int '488', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '14']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '829' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ムムHP本番' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '45', !!int '45', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['本番は裸']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '475', !!int '475', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '810']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '41', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精前']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] furiously moved her hips up and down on top + + of Taro, tormenting his penis!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['追撃台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '71']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '804']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] "You don''t think you''re going to lose your + + virginity to a girl and still save your life, do + + you?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '802']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] "You can''t help but ejaculate immediately! + + Look, look!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] looked down on Taro while furiously moving + + her hips up and down!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '801']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] "Hehe...♡ I can feel the semen surging up + + from the twitching inside my pussy...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '804']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] "Hold back as much as you can before letting + + it all out! Along with your life...!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] pinned Taro down with both hands and fiercely + + grinded her hips!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '804']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] "Your death was decided the moment you were + + inserted inside me!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '801']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] "You should just quickly become my first + + prey♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] moved her hips joyfully while observing + + Taro''s reactions!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '71']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精後']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] continued to mercilessly stroke Taro''s + + sensitive penis inside her pussy after he + + ejaculated!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] moved her hips up and down repeatedly, mixing + + the semen and love juices inside her pussy!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] furiously moved her hips up and down on top + + of Taro, tormenting his penis!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['追撃台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '71']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '105', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '801']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] "How is it? Extracting semen until the + + partner dies... This is what a true succubus does, + + you know?']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '802']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] "You bred with such a creature and even gave + + it the power of a hero... It''s only natural you''d + + die!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N[6] looked through Taro as if seeing right + + through him while furiously moving her hips up and + + down!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '802']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] "Now I''m the only one with the hero''s + + power... There''s no one left to stop me♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '801']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] "I''ll drain all your power along with your + + life♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N[6] moved her hips fiercely while observing + + Taro''s reactions!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '802']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] "Even if you''re an immortal hero, I can drain + + everything from you since I have the same power!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '801']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] "Aren''t you glad you could feel good at the + + end? Hehe...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6] furiously moved her hips up and down on top + + of Taro, tormenting his penis!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '71']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '830' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ムム膣内射精' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '64', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '41', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['ナカ初射精']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '801']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] "Hmph♡ You really are a quick shot...♡ I can + + tell you''re cumming inside...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '475', !!int '475', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '804']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] "You did this to Mama too, didn''t you? And + + now you''re doing such things to her daughter... + + You''re really disgusting, you know."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '83', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '632']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '802']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] "But with this, it''s all over... You don''t + + have the strength to resist anymore, and after a + + few more times, you''ll die from it!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '475', !!int '475', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '803']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] "A pervert who gets reverse-raped by his own + + daughter was destined to be killed by a succubus + + anyway."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '804']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] "At least regret abandoning Mama a little + + before you die!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['ナカ射精二回目以降初']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '28']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '801']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] "Ah-ah... You''ve already come♡ Even though + + your life is fading, is it okay to cum so easily?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '475', !!int '475', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '802']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] "Well, I''d be grateful if you just hurry up + + and release everything and die!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '801']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] "Hmm...♡ You''re still coming out this much♡ + + But maybe you''re already dead?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '475', !!int '475', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '804']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] "Huh... You''re still alive... You should just + + hurry up and die."']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '806']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] "Even for someone as disgusting as you, semen + + tastes good...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '475', !!int '475', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '805']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] "But making such a stupid face when you''re + + about to die... You''re less than livestock, and + + this is probably the fate you deserve."']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '41', !!int '41', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '44', !!int '44', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '43', !!int '43', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '487', !!int '487', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '83', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '632']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '14']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '831' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ムム限界膣内' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '475', !!int '475', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '41', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '804']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Huh? You''re already at your limit?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '805']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "You''re just saying that so you can slip + + away and escape before you die, aren''t you?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '475', !!int '475', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '804']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Even if you reach your limit, I''ll keep + + fucking you until you die! It''s been your fate + + since you connected with me!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] lifted her skirt to show Taro their connected + + parts!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '805']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Are you getting excited seeing us + + connected? That''s really creepy... You know you''re + + about to die, right?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '802']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "If you still think you can escape, I''ll + + make sure you understand it''s futile!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] pinned Taro down with one hand and started to + + furiously move her hips up and down!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '818']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '810']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '801']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Look, look♡ You''re still coming out♪ You''re + + full of lies about being at your limit!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '632']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '475', !!int '475', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '804']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "First, I''ll milk you so much that you won''t + + be able to resist at all!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] continued to move her hips vigorously while + + sucking Taro''s semen inside her!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '818']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '79', !!int '79', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '810']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '805']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Huh... It''s coming out so much... Could it + + be... along with your life...?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '475', !!int '475', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '806']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "To come this much... What are you thinking, + + you pervert?!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '475', !!int '475', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '804']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Wait... don''t die yet! I still have so many + + things I want to say to you...!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '808']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['「…………']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '805']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "You can''t hear me anymore, can you... Not + + that it matters... I intended to kill you + + anyway... There''s nothing to talk about..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro lost consciousness with a soul-draining + + pleasure...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '487', !!int '487', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精2回目以降敗北']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '804']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "You''ve finally reached your limit, huh... + + How is it? Are you starting to feel the reality of + + dying now?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '801']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "You knew this would happen the moment you + + entered me♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '475', !!int '475', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '803']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Even if your body dries up from having its + + life sucked out, your dick will stay hard like + + this until the very last moment♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] lifted her skirt to show Taro their connected + + parts!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '805']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "I''m explaining how you''re going to die and + + you''re getting turned on by seeing us connected? + + You''re really disgusting..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '802']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Well, whatever... You should be grateful + + that you can die feeling good! Now, I''ll give you + + the finishing blow!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] pinned Taro down with one hand and started to + + furiously move her hips up and down!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '818']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '810']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '801']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "You''re already coming? We''ve just started + + moving♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '632']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '475', !!int '475', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '804']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "I''ll keep moving like this and end it with + + continuous ejaculation!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] continued to move her hips vigorously while + + sucking Taro''s semen inside her!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '818']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '79', !!int '79', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '810']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '805']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Ah... It''s coming out so much... Is this... + + along with your life..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '475', !!int '475', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '806']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "This is the last of your semen... I won''t + + absorb it, I''ll keep it inside me..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '808']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "You''re dying now... You understand, right? + + I''ll let you pass away quietly for your last + + moments... Goodnight..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro lost consciousness with a soul-draining + + pleasure...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '487', !!int '487', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '832' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ムム胸逝き' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '64', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '46', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['キス初射精']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '769']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "You''re going to cum just from rubbing + + against my breasts? To think I can win just by + + showing a little cleavage... You really are a + + pathetic hero, aren''t you..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '768']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "But unlike those weak succubi, I can drain + + even a hero dry... and with this, you''re going to + + die!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '764']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "You should regret falling into pleasure so + + easily. Now... here comes the finishing blow!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] violently rubbed Taro''s dick, which seemed + + ready to ejaculate at any moment, between her + + breasts as if to deliver the final blow!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '818']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '839']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '768']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "Hmph... you came so much... Did it feel + + that good?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '769']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "Do you like breasts that much? Even if they + + belong to your daughter? You''re making such a + + pleasured face as you cum on me, it''s really + + disgusting."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '764']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "Well, since you''re going to die now anyway, + + there''s no need to pretend. I''ll give you the + + final blow right now!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精二回目以降 射精前と後の台詞']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '19']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '768']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Huh... you''re cumming again? You''re so + + carefree even as your life is fading away."']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '769']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Well, as long as it feels good, anything + + goes, right? That''s why you irresponsibly made me + + with mom, isn''t it?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '764']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Since you didn''t take responsibility, + + you''ll have to do so with your life now!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '767']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "I''ve gotten quite used to doing it with my + + breasts♪ It''s so easy to make a man cum like + + this...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '768']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "This is the last thing you can teach me + + about how to make a man cum, so do your best + + before you die!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '766']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Fufu♡ Looks like more delicious semen is + + coming out♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '764']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "This is how succubi turn humans into + + livestock♪ But I''m going to milk you dry until you + + die!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] violently rubbed Taro''s dick, which seemed + + ready to ejaculate at any moment, between her + + breasts as if to deliver the final blow!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '818']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '818']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '28']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '766']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Mmm...♡ You came a lot on my breasts + + again...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '764']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Is feeling good more important to you than + + your own life?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Then why don''t you keep cumming on my + + breasts until your life runs out?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '772']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Wow...! This time you came out a lot...!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '769']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "But it seems like you''re still alive... I + + won''t hold back with the finishing blow this + + time!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '769']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Again with the cum in the cleavage of my + + breasts... it''s kind of gross..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '768']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "It seems like you don''t feel anything even + + when you dirty your own daughter... Why don''t you + + just die while thinking only about ejaculating?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '46', !!int '46', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '42', !!int '42', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '43', !!int '43', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '12']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '833' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ムム顔騎逝き' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '64', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '476', !!int '476', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '50', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['初射精']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '788']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「What? Don''t start thrashing all of a sudden, + + it''s gross!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '784']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「It''s too late to resist now! What can a + + pervert who gets hard and pinned underneath do?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '781']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「It''s already obvious that you''re a pervert + + who enjoys having my face sitting on you, right? + + Even if it''s painful, endure it♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '476', !!int '476', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '782']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「Pressing down and moving like this makes you + + even happier, doesn''t it...♡ Look, look♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] lifts her skirt and, while putting her weight + + on Taro''s face, she starts rubbing her crotch + + against him vigorously!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '818']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '789']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '788']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「Kyah... what? Did you just cum...?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '786']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「To cum from something like this... I mean, + + you really were enjoying being ridden on...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '784']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「Getting excited from being ridden by a girl + + is just too creepy! I don''t even want to see your + + face anymore, I''ll just keep going until you + + suffocate to death!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精二回目以降 射精前と後の台詞']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '19']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '786']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「Ah... it''s swelling up again and twitching... + + are you going to cum again without being + + touched...?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '476', !!int '476', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '785']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「I''m not sure how to make you cum, but maybe + + moving a lot is good... It''s gross, but it''s to + + kill you after all!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '788']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「Ah! You''re thrashing around down there + + again... don''t breathe on me!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '476', !!int '476', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '784']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「You''re going to cum again? If that''s the + + case, I''ll quickly finish you off and shut you up!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '785']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「This feeling... you''re going to cum again? To + + ejaculate without being touched even though you + + might die...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '476', !!int '476', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '784']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「I have no mercy for a pervert like you! Just + + cum to death!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] lifts her skirt and, while putting her weight + + on Taro''s face, she starts rubbing her crotch + + against him vigorously!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '818']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '789']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '28']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '476', !!int '476', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '781']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「Fufu♡ Looks like you came...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '783']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「After ejaculating, you become quiet, so maybe + + I''ll sit down and take a little break...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '784']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「Ugh... it''s twitching and moving... so gross!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '785']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「You''ve stopped moving, so if I keep sitting + + like this, will you die...?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '784']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「But suffocating you to death would be a + + hassle to clean up after, so I''ll just squeeze you + + dry and turn you into a dried fish!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '788']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「Kyah...! The semen splashed all the way over + + here...!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '784']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「You weren''t trying to get it on me, were you! + + If you did something like that, I''d just suffocate + + you to death right here!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '83', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '632']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '50', !!int '50', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '42', !!int '42', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '43', !!int '43', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '834' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ムム口逝き' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '64', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '476', !!int '476', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '59', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['初射精']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '792']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "You must be reaching your limit by now♡ + + Your cum is already surging up♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '793']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Maybe it was a bit too stimulating for a + + virgin like you♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '792']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "But to die while receiving such service + + from a cute girl, you must be feeling lucky, + + right?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '791']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "As a parent, it''s the worst way to die... + + But then, here comes the finishing blow!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '476', !!int '476', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '790']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] caressed Taro''s dick with her fingertips and + + at the moment he ejaculated, she took it in her + + mouth with a gulp and sucked hard!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '818']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '799']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '476', !!int '476', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['A large amount of semen overflowed from \n[6]''s + + mouth...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '792']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Mmm...♡ It came out right away after I put + + it in my mouth...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '791']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "An ejaculation that sucks out even your + + life force... Did it feel good?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '793']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "No need to ask when I see that dumb look on + + your face...♪ If you can die like this, you must + + be satisfied, huh? Fufu♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精二回目以降 射精前と後の台詞']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '19']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '792']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Huh... You''re going to cum again? Does it + + feel that good?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '794']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I have no intention of pleasing you, but if + + this is efficient, then I''ll just keep sucking you + + dry!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '476', !!int '476', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '795']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Ah! If you''re going to cum, do it properly + + inside my mouth! It would be a waste not to suck + + it all up..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '794']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "With this, I''ll suck out all of your + + strength and use it to protect Mama... This is the + + only way you can take responsibility!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '476', !!int '476', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '792']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "By touching you like this, I can tell + + immediately when you''re about to cum♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '795']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I''ll eat it all up without leaving any + + behind... Giving my power to my daughter is better + + than being done by some random woman, right?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '476', !!int '476', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '790']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] caressed Taro''s dick with her fingertips and + + at the moment he ejaculated, she took it in her + + mouth with a gulp and sucked hard!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '818']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '799']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '28']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '476', !!int '476', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['A large amount of semen overflowed from \n[6]''s + + mouth...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '791']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "As expected, that was quick...♡ If I kept + + it in my mouth the whole time, maybe I could suck + + it all up in ten seconds♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '794']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "But I''m going to kill you slowly... As you + + die, you should reflect on how you abandoned Mama + + and me."']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '792']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "No matter how many times you do it, it + + comes out thick...♡ But with that, you''re also + + losing your life...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '793']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "If I just wanted to kill you, making you + + ejaculate would be enough, but since we''re here, + + I''ll lick up all the cum that came out and absorb + + it myself♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '794']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "You''ve already cum... Aren''t you too weak? + + Do you even realize you''re being preyed upon?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '795']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]: "Even now, you''re lying there under me + + without resisting... I don''t think even herbivores + + get eaten this easily..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '790']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '83', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '632']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '59', !!int '59', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '42', !!int '42', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '43', !!int '43', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '45']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '835' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ムム敗北限界' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '41', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '788']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "What...? Are you in pain...?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '784']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "But your dick is still hard, and there''s a + + gap, so you''re not going to suffocate, right?!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '785']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "It''s too late for begging for your life + + now! You abandoned Mama and succumbed to my + + temptation, so your death is already decided!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro, ridden by \N[6], became excited and his + + penis was hard again...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '784']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "And you''re excited even in this situation, + + aren''t you? I have no intention of listening to a + + pervert like you!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '785']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Isn''t this embarrassing death just perfect + + for you? I''ll put an end to you right now!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '476', !!int '476', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '780']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] slid her hips intensely over Taro''s face!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '818']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '789']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '632']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Even after Taro ejaculated, \N[6] continued to rub + + her crotch against Taro''s face!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '818']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '789']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '788']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Hah... hah... I''m a bit tired..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '784']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "He''s not moving anymore... It looks like he + + really died..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '785']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "I was prepared to fight to the end... But + + since he was such a creepy guy, maybe I won''t be + + too hurt by this..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ridden by \N[6], Taro released both his semen and + + his life into the air and then lost + + consciousness...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '490', !!int '490', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '48', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '795']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Are you trying to surrender now? But it''s + + useless even if you do..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '794']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "You no longer have the power of a hero, and + + it might even be difficult for you to stand and + + walk."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '795']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "In other words, you have no choice but to + + die... I''ll milk you pleasurably until the end, so + + just die peacefully."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '790']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] licked Taro''s penis with her tongue!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro''s penis became hard again...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '795']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "See... even now, when you''re about to die, + + you''re swept away by lust."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '794']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "You care more about feeling good than me, + + Mama, or your lover! So I''ll just end it here!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '476', !!int '476', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '790']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '818']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] continued to fiercely torment Taro, who was + + writhing in too much pleasure, while pinning him + + down!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '818']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '799']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['A large amount of semen that couldn''t be swallowed + + overflowed from \N[6]''s mouth...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '476', !!int '476', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '796']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Mmm... With that... I''ve sucked out even + + your life..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '795']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "I don''t know if you can hear me, but with + + this, you''re really going to die..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '796']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "It''s gross that I''m riding you until the + + very end... But at least I won''t have to see your + + face anymore..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ridden by \N[6], Taro had his semen and life + + milked away and then lost consciousness...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '491', !!int '491', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '43', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '768']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Hmph... You seem to have weakened quite a + + bit... Are you about to die soon?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '764']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "I''ll milk you a little more with my breasts + + and then suck you dry directly to finish it off!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] trapped Taro''s penis between her breasts!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro''s penis became hard again...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '766']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Fufu♡ You just came and you''re already + + expecting more?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '768']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "It seems like you still don''t fully realize + + that you''re going to die... Maybe I should get + + serious and milk you dry!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] firmly trapped Taro''s penis between her + + breasts and moved her hands up and down intensely!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '818']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ignoring Taro''s cries of too much pleasure, \N[6] + + continued to handle his penis with her breasts!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '818']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '839']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '772']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Whoa... You came so much... Maybe I went a + + bit too far..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '768']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Hey... What are you doing playing dead? + + It''s not like I''ll be sad if you die, and doing + + that is pointless!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '769']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Could it be... Did you really die...?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "It doesn''t matter... I really intended to + + kill you anyway, so this is fine... I''m just + + surprised at how weak you were..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ridden by \N[6], Taro had his semen and life + + milked away and then lost consciousness...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '489', !!int '489', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '45', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '832']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &15 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*15]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '8']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '11']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '13']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '162', !!int '162', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '165', !!int '165', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '492', !!int '492', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '340', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '836' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ムム戦闘スイッチリセット' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '217', !!int '217', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '214', !!int '214', !!int '1', !!int '1', !!int '46']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '215', !!int '215', !!int '1', !!int '1', !!int '50']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '213', !!int '213', !!int '1', !!int '1', !!int '59']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '216', !!int '216', !!int '1', !!int '1', !!int '41']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '212', !!int '212', !!int '1', !!int '1', !!int '41']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '212', !!int '212', !!int '1', !!int '1', !!int '42']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['最後攻撃属性リセット']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '41', !!int '48', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['射精回数変数リセット']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '41', !!int '51', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '59', !!int '59', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['服装リセット']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '51', !!int '57', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '59', !!int '59', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '54', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['MP射精リセット(共通じゃない)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '483', !!int '491', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero-1"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '77', !!int '77', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '79', !!int '79', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '162', !!int '162', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '84', !!int '84', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '111', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '102', !!int '102', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '112', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '104', !!int '104', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '113', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '109', !!int '109', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '114', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '101', !!int '101', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['Tempリセット']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '111', !!int '114', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '162', !!int '162', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '165', !!int '165', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '837' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ムム中汁3' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_x = 389']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_troop.members[0].screen_y = 401']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '3', 'Mumu0 siru NN', !!int '1', !!int '0', !!int '390', !!int '205', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['スカート閉じ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', 'Mumu0 siru NN', !!int '1', !!int '0', !!int '390', !!int '205', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '838' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ムム胸汁4' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'Mumu0 Mune Siru', !!int '1', !!int '0', !!int '390', !!int '205', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '839' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ムム顔汁5' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '5', 'Mumu0 Kao Siru', !!int '1', !!int '0', !!int '390', !!int '205', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '840' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '841' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ムム奴隷バトル' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['最初']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '43', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['胸永続']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '41', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['パンツ永続']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '48', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['ふぇら永続']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '767']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]「How should I cook Papa today...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'I want to be devoured in a reverse rape', 'Everything but the real thing'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '逆レイプで食べられたい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '14']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['既に童貞奪われた']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '8', !!int '63']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '41', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['一番搾り']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '771']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]「I can''t wait anymore, so I''m going to eat + + with my lower mouth♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '766']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]「Give Mumu a special thick one inside my + + pussy♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['奴隷二回目以降']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '766']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]「Ehehe...♡ Are you going to give it to Mumu''s + + pussy again?']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '771']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]「Mumu... I''m happy because I want a cute + + little sister too♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '844']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['奪われた持ってない']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['奴隷バトルで筆おろし']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '770']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「Papa... You won''t have real sex with Mumu, + + right...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '768']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「That''s why I decided to force myself on you + + today!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '766']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「Besides, Papa is always being ridden by Mama, + + Mumu knows...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '771']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「You don''t know how to insert it into a girl + + by yourself, do you♡ That''s why Mumu will do it + + for you♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '19', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '477', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '758']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '758']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '477', !!int '477', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '472', !!int '472', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] straddled Taro, grabbed his penis, and + + pressed it against her pussy entrance, then + + lowered her hips!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '118', 'p': ['選択肢2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '102', 'p': [['Choices', 'I''m going to cum right away!', 'Endure it'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '119', 'p': ['選択肢2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '1', 'すぐイっちゃう']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '311', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '2500', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '118', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '810']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '843']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '2', '我慢する']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro braced himself before being raped by \N[6], + + desperately trying not to cum...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '118', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '810']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '482']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '126', 'p': [!!int '64', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '126', 'p': [!!int '63', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '226', !!int '226', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '844']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', '本番以外']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['選択肢B']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Choices', 'I want you to sit on my face', 'I want a blowjob', 'I want to be milked dry by your breasts'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['選択肢B']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', '顔に乗られたい']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '472', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '472', !!int '472', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '756']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '770']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]「Hey Papa... Is it okay if I keep my panties + + on because I''m embarrassed?']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '118', 'p': ['選択肢ぱんつ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '102', 'p': [['Choices', 'I want you to keep them on', 'I want you to take them off'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '119', 'p': ['選択肢ぱんつ']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '402', 'p': [!!int '1', '履いてて欲しい']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '771']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6]「Thank goodness♡ Then I''ll just ride you like + + this...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '121', 'p': [!!int '477', !!int '477', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '402', 'p': [!!int '2', '脱いで欲しい']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '121', 'p': [!!int '477', !!int '477', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '772']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6]「Geez... Papa, you''re so naughty...']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '758']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '780']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '118', 'p': ['パンツ永続']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '780']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '847']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '4', !!int '0', !!int '30', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '848']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '119', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['パンツ永続']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '2', 'フェラされたい']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '472', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '472', !!int '472', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '756']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '770']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]「Hey Papa... Is it okay if I keep my panties + + on because I''m embarrassed?']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '118', 'p': ['選択肢ぱんつ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '102', 'p': [['Choices', 'I want you to keep them on', 'I want you to take them off'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '119', 'p': ['選択肢ぱんつ']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '402', 'p': [!!int '1', '履いてて欲しい']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '771']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6]「Thank goodness♡ Then I''ll just ride you like + + this...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '121', 'p': [!!int '477', !!int '477', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '402', 'p': [!!int '2', '脱いで欲しい']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '121', 'p': [!!int '477', !!int '477', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '772']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['n[6]「Geez... Papa, you''re so naughty...']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '758']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '790']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '118', 'p': ['ふぇら永続']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '849']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '4', !!int '0', !!int '30', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '45']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '850']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '119', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['ふぇら永続']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '3', 'おっぱいで搾り取られたい']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '118', 'p': ['胸永続']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '59', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '759']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '851']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '4', !!int '0', !!int '30', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '12']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '852']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '119', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['胸永続']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['最初']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '842' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ムム奴隷脱童即射精' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '63', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '64', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Taro''s penis began to ejaculate the moment it + + entered \n[6]''s pussy, and he continued to spill + + his seed until she slowly finished inserting it + + all the way...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '805']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Mmm... Mumu, am I doing it well...? Do + + men''s this... always twitch so much...?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '808']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Ah, what...!? Could it be, you''ve already + + come?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '807']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Yay♡ Daddy, that felt good♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '475', !!int '475', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '801']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Ehehe...♡ That was so quick, it must be a + + new record, right? Mumu feels better than Mommy♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '83', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '632']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '803']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Mmm... Delicious...♡ Mumu''s first meal... + + I''ve become a daddy♡ I''m so happy♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '475', !!int '475', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '807']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Hey, can I move now? I want you to praise + + me and say Mumu is better than Mommy...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '41', !!int '41', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '44', !!int '44', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '43', !!int '43', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'To continue being taken advantage of', 'I''m at my limit', 'I want you to make me come in a different way'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '身を委ねて犯され続ける']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '40']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '844']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', 'もう限界']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '804']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Eh-!? It''s over already? But Mumu hasn''t + + done anything yet!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '805']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "No way! I want to show Daddy that Mumu is + + better than Mommy!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] tightened around Taro''s penis inside her! + + Taro''s penis was quickly revived...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '475', !!int '475', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '801']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Besides... I know you always pass out from + + what Mommy does to you♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '807']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "As long as you''re saying ''stop it'', you''re + + still okay, right♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '803']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Look, Daddy''s going in and out of Mumu''s + + pussy...♡ Watch♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] lifted her skirt to show off the joined parts + + while moving her hips up and down vigorously!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '818']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '809']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '632']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '807']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Ehehe...♡ How about that? Is Mumu doing it + + well?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '475', !!int '475', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '803']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Even though it''s Mumu''s first time, I know + + because I''m a succubus...♡ Moving like this feels + + good, doesn''t it♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] smiled happily and continued to move her hips + + vigorously!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '818']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '807']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Ah...♡ So much is coming out...♡ Mumu is + + happy♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '806']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Huh? Daddy... did you just fly away? + + Geez... I haven''t even been praised yet..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '475', !!int '475', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '801']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "But with this...♡ Maybe I can make a little + + sister for Mumu♡ Fufu♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['In the end, Taro lost consciousness without + + acknowledging what she had said...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '447', !!int '447', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '41', !!int '41', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '44', !!int '44', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '43', !!int '43', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '496', !!int '496', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '85', !!int '85', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '340', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '3', '他の方法でイかせて欲しい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '806']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Eeh-? You''re pulling out? If that''s the + + case, I didn''t suck out the last bit..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '805']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "But if Daddy feels too good and gets sick + + of it, that would be sad... So for now, I''ll give + + up."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '779']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] slowly raised her hips and released Taro''s + + penis from inside her...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '40']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '842']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '843' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ムム奴隷本番' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '226', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '226', !!int '226', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['永続']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['最初']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '14']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '41', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['童貞じゃないけど この日は一回目']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '477', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '758']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '52', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '758']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] grabbed Taro''s dick and aimed it at her + + genitals, then she lowered her hips onto it!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro was fucked while leaving his body to \N[6]...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '27', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '14']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '810']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['永続']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '845']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '4', !!int '0', !!int '30', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '846']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['永続']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['二回目']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '4', !!int '1', !!int '6', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['継続騎乗位']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '807']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mumu: "Cum more and more♡ Mumu will do her best♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['騎乗位入れ直し']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '756']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '771']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mumu: "Next time, after making you cum for the + + last time, I have to make sure to keep it♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '19', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] grabbed Taro''s dick and aimed it at her + + genitals, then she lowered her hips onto it!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro was fucked while leaving his body to \N[6]...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '27', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '810']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['永続2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '845']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '4', !!int '0', !!int '30', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '846']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['永続2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['奴隷バトルのは即イき、こっちは二回目以降']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Continue to surrender and be taken', 'I can''t take it anymore', 'I want you to make me come in a different way'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '身を委ねて犯され続ける']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '40']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '844']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', 'もう限界']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '807']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mumu: "Yeah...♡ After all, Papa came a lot♡ Mumu + + was so happy♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '499', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '801']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mumu: "But we can''t leave any for Mama to do, so + + even if it''s a bit painful, you have to endure it♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] smiled happily as she tightened around Taro''s + + dick inside her! Taro''s dick was pulsating inside + + her...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '803']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mumu: "The next baby will be made by Mumu! So let + + it all out... Papa♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['まだNTRてない']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '806']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mumu: "Hey, was Mumu good? I tried really hard to + + make Papa feel better than Mama, you know?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '118', 'p': ['ムム質問本番']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '102', 'p': [['Choices', 'Better than mom', 'I can''t say anything'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '119', 'p': ['ムム質問本番']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '1', 'ママより上手だった']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '498', !!int '498', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '807']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Mumu: "Really!? I''m so happy♡ That means you love + + Mumu more than Mama, right♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N[6] smiled happily as she tightened around Taro''s + + dick inside her! Taro''s dick was pulsating inside + + her...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '803']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Mumu: "Then from today on, Mumu is Papa''s bride, + + okay♡ I''ll work even harder♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '2', '何も言えない']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '805']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Mumu: "Hey Papa! Answer me!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N[6] looked displeased as she swayed her body... + + That stimulation made Taro''s dick become hard...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '804']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Mumu: "Then I''ll show Papa who is better at this!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] pinned Taro down and started moving her hips + + up and down vigorously!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '818']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '809']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '632']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] continued to move her hips even more + + fiercely, holding down Taro as he convulsed with + + too much pleasure!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '818']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '499', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '801']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mumu: "Mmm...♡ That was all of it, right♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '475', !!int '475', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '807']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mumu: "Ehehe...♡ So much today too♡ Maybe we''ll + + make a baby soon♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '475', !!int '475', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '805']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mumu: "But succubi have a hard time having + + children... I want a token of love from Papa + + soon...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Hoping that no child had been conceived, Taro lost + + consciousness...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '498', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['NTRされた日']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '807']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Mumu: "Mmm...♡ I sucked it all out♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '475', !!int '475', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '801']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Mumu: "I have to be careful not to absorb it this + + time♪ If I make a baby with Papa, then it''s truly + + Mumu''s victory♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '807']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Mumu: "Don''t worry about Mama♪ I''ll hypnotize the + + child that''s born to think they''re Mumu''s little + + sister♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Hoping that no child had been conceived, Taro lost + + consciousness...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['NTRてない']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '801']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Mumu: "Mmm...♡ I sucked it all out♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '807']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Mumu: "I''ll leave some on purpose this time♡ I''ll + + let Mama notice and appeal to her♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '804']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Mumu: "It''s all because Papa can''t make up his + + mind? Goodnight!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Filled with anxiety about his future life with + + \n[6], Taro lost consciousness...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '41', !!int '41', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '44', !!int '44', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '43', !!int '43', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '496', !!int '496', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '85', !!int '85', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '340', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '3', '他の方法でイかせて欲しい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '806']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mumu: "Eh-? You''re pulling out? But I didn''t suck + + out the last bit...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '805']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mumu: "But if Papa gets too comfortable and hates + + it... I''ll give up for now.']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '779']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mumu slowly raised her hips and released Taro''s + + dick from inside her...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '40']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '842']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '844' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ムムSex攻撃奴隷' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '45', !!int '45', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '810']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '41', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精前']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] furiously moved her hips up and down on top + + of Taro, relentlessly pleasuring Taro''s penis!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['追撃台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '71']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '807']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "How is it? This position is said to be the + + most pleasurable according to the book♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '806']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Mumu has been studying hard and growing + + too, you know? I''d be so happy if you praised + + me...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] blushed slightly but continued to move her + + hips up and down vigorously on top of Taro!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '803']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I''ll become better than Mama and make you + + only able to cum with Mumu♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '807']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "The best way to get better is through + + practice, right? Which one feels good...? Teach me + + lots♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] pinned Taro down and continued to move her + + hips up and down intensely!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '801']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I''ve learned a lot from Papa, but when it + + comes to eating a man, Mumu has to learn on her + + own, right?♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '803']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Eat a lot and watch Mumu grow... Papa♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] moved her hips joyfully while observing + + Taro''s reactions!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '71']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精後']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] continued to handle Taro''s sensitive penis + + mercilessly inside her pussy after he ejaculated!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] moved her hips up and down many times, mixing + + the semen and love juices inside her pussy!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] furiously moved her hips up and down on top + + of Taro, relentlessly pleasuring Taro''s penis!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '71']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['追撃台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '807']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Hey hey, how many times can Mama make Papa + + cum?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '802']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Mumu will overwrite Mama''s new record and + + memories♡ Tell me... come on, come on♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '801']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "How about that? Mumu''s better, right♡ + + Ehehe...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '803']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "It doesn''t matter if I''m your daughter♪ The + + girl who becomes Papa''s favorite has the right to + + eat him up♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '803']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Fufu♡ Mumu is making love with Papa without + + using any succubus powers, you know?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '807']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "So Papa is actually cumming inside not the + + succubus Mumu, but just his daughter Mumu♡ That''s + + naughty-♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] furiously moved her hips up and down on top + + of Taro, relentlessly pleasuring Taro''s penis!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] continued to handle Taro''s sensitive penis + + mercilessly inside her pussy after he ejaculated!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] moved her hips up and down many times, mixing + + the semen and love juices inside her pussy!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '71']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '845' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ムム奴隷膣内射精' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['奴隷戦は射精前と後をくっつけて、不自然な台詞えを変える']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '41', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['初射精']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '499', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '801']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「Ah...♡ You''re about to cum, aren''t you, Papa♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '807']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「Yes...♡ I''ll do it more intensely, so cum a + + lot inside Mumu♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['まだNTRてない']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '807']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「Yay♡ Papa looks like he''s going to cum♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '803']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「Right here, I''ll make you cum hard and show + + you that Mumu is the best girl♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精二回目以降']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '19']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '499', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '801']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]「You''re going to cum again...♡ Papa, you''re + + also helping with making a baby with Mumu, aren''t + + you♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '807']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]「I''m so happy♡ Mumu will do her best♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['まだNTRてない']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '807']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]「Ah♡ Mumu is going to make Papa cum again♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '801']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]「How many more times until I beat Mama''s + + record? I''ll try my best♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '499', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '807']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]「Hehe♡ Now Mumu is completely the bride, isn''t + + she♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '803']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]「Even Mama would have to acknowledge me if I + + got pregnant...♡ So, Papa... please help me♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['まだNTRてない']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '801']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]「Mmm...♡ It''s coming again, isn''t it♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '807']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]「Every time Papa cums, his feelings flow into + + Mumu...♡ So don''t hide it, okay♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '499', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '803']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]「Papa''s getting bigger inside Mumu''s pussy♡ + + I''m going to leak it all out-♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '807']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]「I''ll drain you until you''re empty♡ Papa + + belongs to Mumu and not to Mama♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['まだNTRてない']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '803']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]「Ehehe...♡ Even Mumu can tell that Papa cums + + faster than usual♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '807']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]「That just means that sex with Mumu feels + + really good, right? I''ll definitely make you admit + + it♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6] pinned Taro down lightly and started moving + + her hips up and down vigorously!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '818']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['ここから射精後']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '809']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '41', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['ナカ初射精']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '499', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '803']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「Mmm...♡ Thank you for cumming so much♡ Mumu + + is happy♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '807']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「Papa always listens to what Mumu says, + + doesn''t he♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '475', !!int '475', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '801']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「If I ask, you''ll even creampie your daughter + + Mumu♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '803']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「And like this, my next request... to make a + + baby and beat Mama will also be granted♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['まだNTRてない']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '807']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「Ehehe♡ There''s so much of Papa''s... it''s + + coming out♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '475', !!int '475', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '803']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「Amazing♡ It can''t all fit inside Mumu''s pussy + + so it''s leaking out all gooey♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '807']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「With this, Papa has become Mumu''s meal too-♡ + + I''ve become a full-fledged succubus♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['ナカ射精二回目以降初']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '28']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '499', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '807']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]「Yay♡ I made Papa cum again♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '475', !!int '475', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '801']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]「I thought it would be hard to get Papa in the + + mood but... it was easy and I''m glad♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '803']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]「Thanks for supporting Mumu''s dream♡ Maybe + + I''ll even pick out a wedding dress now-♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['まだNTRてない']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '807']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]「Mmm...♡ With this, I''m one step closer to + + stealing Papa away♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '475', !!int '475', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '801']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]「Normally, just having sex means the seduction + + is successful. So Papa should quickly accept our + + new relationship, right?♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '499', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '801']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]「Ehehe...♡ Mumu loves being creampied...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '475', !!int '475', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '807']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]「Because Papa''s feelings are packed into the + + semen that fills me up♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '803']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]「Let''s do it a lot every day♡ Papa♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['まだNTRてない']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '801']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]「Ehehe...♡ If we keep this up every day, Papa + + will become Mumu''s completely, right?♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '475', !!int '475', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '807']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]「Today went smoothly and easily, so let''s + + definitely go out together again tomorrow♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['ナカ射精台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '499', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '803']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]「Mmm...♡ It''s coming out a lot again♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '475', !!int '475', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '801']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]「Mama also attacked Papa like this and that''s + + how Mumu was made, right?']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '807']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]「Making babies is easy, huh? If it''s this + + easy, even Mumu can do it right away♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['まだNTRてない']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '807']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]「Fufu...♡ Making Papa cum is easy♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '475', !!int '475', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '801']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]「Mumu knows? Mama seduced Papa away from + + another woman with sex too, right?']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '803']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[6]「It seems easy, doesn''t it? Mumu can do it + + too, right, Papa?♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '64', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '41', !!int '41', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '44', !!int '44', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '43', !!int '43', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '83', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '78', !!int '78', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '632']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '475', !!int '475', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '810']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '14']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '846' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ムム奴隷HPパンツ' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '50', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精前']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['追撃台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '477', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] straddled Taro''s face and pressed her + + genitals against him!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] straddled Taro''s face and pressed her panties + + against him!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '113', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '785']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Mmm... Mmm... Daddy, does this really feel + + good?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '786']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "It tickles for Mumu, and it''s not really + + pleasurable... It''s just embarrassing..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '786']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Daddy, are you okay? Mumu is worried if + + she''s too heavy..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '784']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "You really want the small and light Mommy + + to do this... You''re not thinking that, right?!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '786']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Okay... Okay... How can Mumu get better at + + this, I wonder?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '785']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Mumu wants to be better than Mommy and get + + Daddy''s approval..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精後']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '477', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] pressed her genitals against Taro''s face and + + moved her hips back and forth with all her might!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] pressed her panties against Taro''s face and + + moved her hips back and forth with all her might!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '113', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['追撃台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '787']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Mumu might be getting the hang of this♪ + + With this, I''ll totally enchant Daddy♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '783']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "If I make Daddy even more of a pervert and + + he can''t come with Mommy anymore, then it''s Mumu''s + + win♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '784']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "If Daddy likes this... Mumu will work hard + + to learn it too!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '786']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Mommy would surely be too embarrassed to do + + it... So I''ll make the difference here!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '783']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Mumu loves Daddy so much, so I''ll do what + + you want me to do♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '787']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "It''s a bit embarrassing but I''ll be fine + + once I get used to it♪ Ei, ei♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '113', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '847' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ムム奴隷パンツ逝き' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '64', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '50', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['初射精']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '788']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Ah...! This is the feeling when Papa is + + about to cum..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '787']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Thank goodness...♡ I was worried whether + + Mumu was doing it right♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '476', !!int '476', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '781']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Alright♡ For the finishing move, I''ll move + + a lot and make Papa cum without touching♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] slid her hips vigorously while still wearing + + her hakama on Taro!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '818']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '789']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '787']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "I did it♡ Papa''s twitching so much... and + + there''s so much white stuff coming out♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '476', !!int '476', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '783']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "Haah-♪ I''m a bit tired, but I''m glad I + + worked hard♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '786']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "Ah... I let my guard down and sat down + + hard! Papa... is it too heavy? Are you okay?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精二回目以降 射精前と後の台詞']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '19']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '787']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Ah...♪ You''re going to cum again like this, + + right?♡ Even Mumu can tell♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '783']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I''ve gotten quite used to this too♪ I''m + + glad I didn''t give up and kept trying♡ Now, I''ll + + make you cum♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '786']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Kyaa...! Geez... don''t thrash around down + + there... I know what you want to say♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '787']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "You want the finishing blow now, don''t you? + + Papa, you pervert♡ Cum already♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '783']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Are you about to cum soon? Maybe Mumu has + + started to read Papa''s feelings♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '787']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I know how you want me to move too♡ Papa, + + watch this♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] slid her hips vigorously while still wearing + + her hakama on Taro!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '818']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '789']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '787']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '28']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '787']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Whoa♡ Papa, you''re twitching so much, it''s + + funny♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '783']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Mumu is the only one who does such + + embarrassing things for you, so praise me a lot + + later♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '787']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Ehehe...♡ Did Mumu do well?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '786']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "If I make you excited only with this, then + + Papa will be all mine... I''ll work hard for + + it...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '783']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I did it♡ Making you cum without touching, + + Mumu is amazing♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '787']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I wonder if eventually I''ll be able to make + + you cum just by showing the inside of my skirt♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '50', !!int '50', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '42', !!int '42', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '43', !!int '43', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N[6] continued to shake her body on Taro''s face to + + make him ejaculate again...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['トドメ選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Surrender yourself', 'I''m at my limit', 'I want to come in a different way'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['トドメ選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '身を委ねる']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '40']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '45', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', 'もう限界']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '853']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '3', '他の方法でイきたい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '779']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '770']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "Ah, another method is okay? Thank + + goodness... Mumu is a little relieved♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '41', !!int '41', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '40']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '842']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '848' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ムム奴隷HPふぇら' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '790']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] straddled Taro''s face and started licking his + + penis with her tongue!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] rubbed her crotch against Taro''s face while + + licking his penis with her tongue!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] happily wagged her butt while licking Taro''s + + penis with her tongue!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '115', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '59', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精前']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['追撃台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '791']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Out of everything I saw in the book, this + + looked the most lewd♪ It''s Mumu''s special move♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '793']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "With this move, I''m going to completely + + melt you, Daddy♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '796']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "It''s a bit embarrassing, but Daddy, you + + like looking at Mumu''s pussy, don''t you?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '797']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Mumu really wants to snatch Daddy away♡ So + + be prepared♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '793']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I''ll attack more boldly than Mommy and + + steal Daddy''s heart♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '796']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "So feel good and give me lots of cum along + + with it♡ Ehehe...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精後']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['追撃台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '791']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Doing this makes Daddy cum quickly, right? + + It''s Mumu''s specialty after all♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '793']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "I''ll make you cum a lot just like this and + + teach your body that Mumu is better than Mommy♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '793']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "It''s embarrassing to ride on Daddy''s face, + + but Daddy being made to cum a lot by his daughter + + must be even more embarrassing, right?♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '797']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Mumu will endure her embarrassment, so + + Daddy, don''t be shy and just let yourself cum a + + lot♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '793']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Once I''ve caught my prey, I make sure to + + never let it escape like this♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '796']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]: "Let yourself be eaten a lot by Mumu and + + become all mine...♡ Ehehe...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '476', !!int '476', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '790']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '477', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] pressed her genitals against Taro''s face + + while sucking up his penis!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] pressed her panties against Taro''s face while + + sucking up his penis!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '116', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '476', !!int '476', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '849' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ムム奴隷ふぇら逝き' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '64', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '59', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['初射精']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '793']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mumu: "Hehe♡ Mumu can tell Daddy is about to cum♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '797']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mumu: "Right now, you''re holding back from + + cumming, waiting for Mumu''s finishing move, aren''t + + you♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '476', !!int '476', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '797']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mumu: "Hmmp♡ Cum lots, cum hard♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mumu caressed Taro''s penis with her fingertips and + + at the moment he was about to ejaculate, she + + enveloped it with her mouth and sucked hard!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '818']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '799']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '476', !!int '476', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['A large amount of semen overflowed from Mumu''s + + mouth...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '795']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mumu: "Oh no... I couldn''t swallow all of Daddy''s + + and it overflowed a lot..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '792']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Fia: "That''s right♪ I''ll lick it up and clean it + + for you♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '83', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '632']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '797']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Fia: "Ehehe...♡ Now I can eat it all♡ Thank you + + for the meal♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精二回目以降 射精前と後の台詞']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '19']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '797']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Fia: "Yay♡ You''ll let me eat Daddy''s semen again♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '793']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Fia: "As a thank you, Mumu will do her best to + + make Daddy feel good too♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '792']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Fia: "Hehe♡ The juice is already overflowing♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '797']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Fia: "But what Mumu really wants is the thicker + + stuff♡ Give it to me♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '793']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Fia: "Mommy is good at licking too, right? I + + wonder who''s better at it, Mumu or Mommy♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '792']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Fia: "Maybe next time we should have a contest + + over Daddy♪ Let''s practice for that now♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '476', !!int '476', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '797']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mumu: "Hmmp♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mumu caressed Taro''s penis with her fingertips + + while taking it in her mouth and sucking up!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '818']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '799']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '476', !!int '476', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['A large amount of semen overflowed from Mumu''s + + mouth...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '28']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '792']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Fia: "You came so much♡ I''ll clean it up nicely + + for you♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '83', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '632']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '797']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Fia: "Here you go♡ All clean now♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '792']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Fia: "Ehehe...♡ Mumu is a good girl, so I''ll make + + sure to eat it all without leaving any behind♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '83', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '632']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '793']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Fia: "Daddy''s semen is so tasty I could eat it + + forever♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '792']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Fia: "I''ll lick it up nice and clean♡ If the smell + + lingers, Mommy might find out♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '83', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '632']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '797']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Fia: "But if Mommy sees Mumu full of energy and + + shiny from eating lots of Daddy''s, she might + + figure it out anyway♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '59', !!int '59', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '42', !!int '42', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '43', !!int '43', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '45']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['After making Taro cum, Mumu is attempting to + + continue and make him ejaculate again by taking + + his penis in her mouth...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['トドメ選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Surrender yourself', 'I''m at my limit', 'I want to come in a different way'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['トドメ選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '身を委ねる']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '45']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '40']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '45', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', 'もう限界']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '45']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '853']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '3', '他の方法でイきたい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '779']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '767']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Fia: "Ah, you prefer another method? That''s fine♡ + + I''ll do anything for Daddy♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '45']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '48', !!int '48', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '40']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '842']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '850' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ムム奴隷HP胸' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mumu used her breasts to tightly squeeze Taro''s + + penis and began to vigorously stroke it up and + + down!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] squeezed Taro''s penis between her breasts + + tightly!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] moved her breasts, which were holding Taro''s + + penis, vigorously up and down!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '49', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '46', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精前']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['追撃台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '767']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] "Mom can''t do this, can she? ♪ This puts Mumu + + one step ahead♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '771']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] "And if it''s a matter of breast size, even + + Mom would have to concede defeat, right?♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '771']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] "Bigger breasts are more attractive, aren''t + + they?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '766']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] "If that''s the case, then it''s Mumu''s win♡ + + You know who I''m comparing to... don''t you?♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '767']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] "Mumu wants to get better at doing it with + + her breasts! Help me a lot, Daddy♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '770']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] "You know who I want to get better for, of + + course...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精後']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['追撃台詞分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '767']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] "Mumu''s getting better, right?♡ Daddy''s + + getting quicker at cumming too♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '771']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] "I''m glad I didn''t take after Mom here♡ + + Thanks to my breasts, I can beat Mom♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '771']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] "Mom''s breasts will stay small forever, so if + + you like this, you have no choice but to ask Mumu, + + right?♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '766']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] "Mumu will always play with Daddy♡ But in + + exchange, playing with Mom is off-limits♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '767']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] "Mumu will practice and get better, and I''ll + + even widen the gap with Mom—I love doing it with + + my breasts♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '770']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] "It''s really embarrassing to show... but if + + this makes Daddy fall in love with Mumu...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] squeezed Taro''s penis between her breasts + + tightly!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] moved her breasts, which were holding Taro''s + + penis, vigorously up and down!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '6', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mumu used her breasts to tightly squeeze Taro''s + + penis and began to vigorously stroke it up and + + down!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '49', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '851' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ムム奴隷胸逝き' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '64', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '46', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['初射精']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '771']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「Ah♡ Daddy''s trembling inside Mumu''s breasts♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '766']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「You''re going to cum already, aren''t you? Mumu + + knows♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '767']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「I''ll do it intensely at the end and make you + + cum really hard♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] is handling Taro''s dick with her breasts as + + if to finish him off as he seems about to + + ejaculate!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '818']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '839']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '771']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「Yay♡ I made Daddy cum with Mumu''s breasts♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '767']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]「If I make Daddy obsessed with my breasts, + + then Mumu''s victory is certain... I''ll do my best♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['射精二回目以降 射精前と後の台詞']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '19']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '771']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「Ah! You''re going to cum again, huh♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '767']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「Leave it to Mumu♪ I''ll make you feel really + + good and let you cum a lot♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '767']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「Hehe♡ Daddy looks like he''s about to cum... + + Mumu can tell♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '771']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「Show me Daddy cumming♡ It''s necessary for + + Mumu to get better at this♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '766']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「You''re going to cum with my breasts again♡ + + Mommy can''t do this, so Mumu will do a lot for + + you♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '771']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「It''s something only Mumu can do, so it can''t + + be helped♡ So Daddy... don''t hold back and just + + cum♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] is handling Taro''s dick with her breasts as + + if to finish him off as he seems about to + + ejaculate!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '818']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '839']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '28']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '771']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「Hehe♡ Daddy, did it feel good?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '767']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「Keep getting more and more obsessed♡ Mumu + + will work really hard too♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '767']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「So much is coming out♡ At this rate, I''ll get + + better and better♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '771']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「Daddy, you''ll feel even better if Mumu gets + + better at this, won''t you? Ehehe...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '15', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '766']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「Mmm♡ Daddy... you have such a pleasured look + + on your face♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '771']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6]「From now on, Mumu will make you ejaculate♡ + + Mommy''s breasts are too small... right?♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '46', !!int '46', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '42', !!int '42', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '43', !!int '43', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '12']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Taro, having been made to cum by \N[6], is now + + being squeezed by her breasts as she continues to + + make him ejaculate...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['トドメ選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Surrender yourself', 'I''m at my limit', 'I want to come in a different way'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['トドメ選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '身を委ねる']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '12']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '40']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '45', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', 'もう限界']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '12']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '853']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '3', '他の方法でイきたい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '767']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]「Ah, would you prefer another method? That''s + + fine♡ I''ll do anything for Daddy♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['N[6] carefully put her clothes back on!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '91', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '54', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '53', !!int '53', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '59', !!int '59', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '51', !!int '51', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '762']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '12']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '43', !!int '43', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '40']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '842']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '852' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ムム奴隷限界' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '43', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '771']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "We should head back for dinner soon, but + + I''ll finish you off with my breasts first♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '767']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Only Mumu can make Papa cum with her + + breasts, so I want to give you lots of experiences + + while I can♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] squeezed Taro''s dick tightly between her + + breasts!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro''s dick became erect again...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '764']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Ah♡ Papa''s getting excited and big again♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '771']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Mumu will work hard to meet Papa''s + + expectations♪ Here I go-♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] trapped Taro''s dick between her breasts and + + started to move vigorously up and down!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '818']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] continued to fiercely pleasure the convulsing + + Taro!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '818']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '839']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '766']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Ehehe...♡ Did I manage to milk you dry with + + that?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '771']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Now I''ve taken a big lead over Mama♡ At + + this rate, I''ll make Papa all mine♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] knew she shouldn''t let herself get too + + confident, but Taro lost consciousness while being + + mesmerized by his daughter''s large breasts...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '48', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '794']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "No way! I know there''s still some left!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '795']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "I''ll make sure to milk you completely + + before we go home!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] gently stroked Taro''s dick with her + + fingertips!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro''s dick became erect again...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '794']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Look... there''s still some left! I won''t + + give a single drop to Mama!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '792']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Papa, Mumu will eat it all up without + + leaving any♡ Mama always says to eat everything + + without leftovers♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '476', !!int '476', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '797']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Here goes! Yum♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] stroked Taro''s dick with her fingertips and + + at the moment he ejaculated, she took it in her + + mouth and sucked hard!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '818']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '799']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '632']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] continued to fiercely pleasure the convulsing + + Taro!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '818']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '799']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '476', !!int '476', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['A large amount of semen overflowed from \n[6]''s + + mouth...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '793']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "See♡ There was still so much left♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '792']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "I''ll clean up the overflow as evidence + + destruction♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '83', !!int '-1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '632']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '795']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "But if I eat this much, I''ll be too full + + for dinner later♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '791']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "Papa, you eat the things Mumu doesn''t like♡ + + Otherwise, I might just tell Mama why I''m so + + full♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] regretted spoiling his willful daughter as + + she happily consumed all his semen, and Taro lost + + consciousness...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '41', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '785']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Eh-! Is it over already? Mumu still wants + + Papa''s semen..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '786']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Mumu will try harder... Can Papa try a + + little more too...?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] wriggled her hips over Taro''s face while + + pleading!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro''s dick became erect again...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '783']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Ah♡ Papa''s got his energy back♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '787']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "You''re going to listen to Mumu''s request, + + right? I''m so happy♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '782']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Should I take it in my mouth? Or maybe I''ll + + insert it just before you cum♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '476', !!int '476', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '787']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "I''ll keep doing this thing you love until + + you''re about to cum♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] slid her hips vigorously while still wearing + + her hakama!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '818']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '789']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['少し回復']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '632']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6] continued to fiercely pleasure Taro without + + realizing he had already ejaculated!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '818']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '789']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '781']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "I got so excited thinking about how to get + + your semen♪ But I''ve decided! You see, Mumu..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '788']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Ah, wait... Did you just cum? Gosh! I can''t + + tell if you don''t touch it!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '785']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['N[6]: "Papa''s passed out... It''s not satisfying to + + beat Mama like this..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Even his daughter was exasperated with him, and + + feeling embarrassed yet blissful, Taro lost + + consciousness under her butt...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '496', !!int '496', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '85', !!int '85', !!int '1']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &16 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*16]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '8']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '11']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '13']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '161', !!int '161', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '162', !!int '162', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '165', !!int '165', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '340', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '853' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': 'ムム敗北サマリー2' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '-255.0', 'g': !!float '-255.0', 'b': !!float '-255.0', 'a': !!float '0.0'}, !!int '60', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$win1 = Window_Base.new(20, 20, 410, 376)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['a = "胸でイかされた回数合計"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 20, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['b = $game_variables[213]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(340, 20, 492, 21, b)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.opacity = 0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['a = "顔面騎乗でイかされた回数合計"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 40, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['b = $game_variables[215]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(340, 40, 492, 21, b)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['a = "口で搾り取られた回数合計"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 60, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['b = $game_variables[213]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(340,60,492, 21, b)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['a = "膣内で搾り取られた回数合計"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 80, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['b = $game_variables[216]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(340,80,492, 21, b)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['a = "ムムの現在のレベル"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 100, 492, 21, a)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['b = $game_variables[212]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(340,100,492, 21, b)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '108', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['服なし']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Mumu0HNhap', !!int '1', !!int '0', !!int '570', !!int '165', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['服あり']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Mumu0HNhap', !!int '1', !!int '0', !!int '570', !!int '165', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'Mumu0 Kao Siru', !!int '1', !!int '0', !!int '570', !!int '165', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'Mumu0 Mune Siru', !!int '1', !!int '0', !!int '570', !!int '165', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '5', 'Mumu0 siru NN', !!int '1', !!int '0', !!int '570', !!int '165', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['戦闘結果']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Close mumu''s grades'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['戦闘結果']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'ムムの成績を閉じる']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$win1.dispose']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1 = nil']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['if $win1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['unless $win1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.disposed?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1 = nil']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['end']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['end']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '0.0'}, !!int '60', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '854' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '855' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '856' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '857' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '858' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '859' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '860' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '861' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '862' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '863' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '864' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '865' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '866' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '867' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '868' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '869' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '870' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '871' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '872' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '873' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '874' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '875' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '876' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '877' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '878' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '879' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '880' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '881' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '882' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '883' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '884' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '885' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '886' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '887' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '888' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '889' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '890' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '891' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '892' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '893' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '894' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '895' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '896' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '897' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '898' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '899' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '900' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '901' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '902' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '903' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '904' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '905' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '906' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '907' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '908' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '909' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '910' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '911' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '912' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '913' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '914' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '915' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '916' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '917' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '918' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '919' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '920' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '921' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '922' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '923' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '924' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '925' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '926' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '927' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '928' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '929' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '930' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '931' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '932' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '933' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '934' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '935' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '936' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '937' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '938' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '939' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '940' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '941' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '942' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '943' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '944' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '945' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '946' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '947' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '948' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '949' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '950' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '951' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '952' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '953' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '954' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '955' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '956' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '957' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '958' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '959' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '960' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '961' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '962' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '963' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '964' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '965' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '966' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '967' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '968' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '969' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '970' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '971' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '972' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '973' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '974' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '975' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '976' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '977' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '978' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '979' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '980' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '981' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '982' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '983' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '984' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '985' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '986' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '987' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '988' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '989' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '990' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '991' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '992' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '993' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '994' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '995' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '996' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '997' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '998' +- !ruby/object:RPG::CommonEvent + 'trigger': !!int '0' + 'name': '妊娠試案' + 'switch_id': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '41', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '300', !!int '300', !!int '0', !!int '2', !!int '0', !!int '9']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '300', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '224', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '8', !!int '35']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '126', 'p': [!!int '35', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '126', 'p': [!!int '36', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '262', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '8', !!int '26']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '126', 'p': [!!int '26', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '126', 'p': [!!int '27', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '295', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '8', !!int '41']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '126', 'p': [!!int '41', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '126', 'p': [!!int '42', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + 'id': !!int '999' diff --git a/YAML/Map001.yaml b/YAML/Map001.yaml index 9819c57..b5fa63d 100644 --- a/YAML/Map001.yaml +++ b/YAML/Map001.yaml @@ -1,2492 +1,1828 @@ ---- !ruby/object:RPG::Map -parallax_name: "" -height: 46 -events: - 1: !ruby/object:RPG::Event - id: 1 - name: 脇役 - x: 39 - y: 20 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: People1 - character_index: 0 - direction: 6 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 322, - p: [1, People5, 0, Hero, 0], - } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &1 { - code: 17, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [勇者の力が失くなり100年が経った頃、], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [新たな魔王誕生の噂が流れ始めた…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [そんな中、山奥の村にいる一人の少年が勇者の力に目覚める。], - } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &2 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &3 { - code: 29, - parameters: [5], - } - - !ruby/object:RPG::MoveCommand &4 { code: 3, parameters: [] } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [-1, 1, false] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &5 { - code: 35, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &6 { - code: 29, - parameters: [5], - } - - !ruby/object:RPG::MoveCommand &7 { code: 2, parameters: [] } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*7] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [殴りかかる少年] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「どうした!やり返してこいよ!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [2, 6, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [2人を見守る少女], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「二人とも、もう止めてよぉー!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &8 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &9 { - code: 29, - parameters: [5], - } - - !ruby/object:RPG::MoveCommand &10 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*8] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*9] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [1, 79, false] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &11 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &12 { - code: 29, - parameters: [6], - } - - !ruby/object:RPG::MoveCommand &13 { - code: 35, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &14 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &15 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &16 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &17 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &18 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &19 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*11] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*12] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*13] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*14] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*15] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*16] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*17] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*18] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*19] } - - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [1, 1, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [2, 1, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [勇者の力に目覚めた少年の名は…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['\C[1]*主人公です'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 303, p: [1, 8] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 2 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &20 { - code: 29, - parameters: [5], - } - - !ruby/object:RPG::MoveCommand &21 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*21] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [2, 6, true] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 2 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &22 { - code: 14, - parameters: [0, 0], - } - - !ruby/object:RPG::MoveCommand &23 { - code: 14, - parameters: [0, 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*22] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*23] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [少女] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「びっ、びっくりしたぁ…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taro、大丈夫?'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['勇者の幼馴染でTaroに幼い頃から想いを寄せる'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [後に婚約者となる少女の名は…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['\C[1]*ヒロインにHシーンはありません'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 303, p: [2, 8] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「ねぇ、Taroの腕に何か光ってて…'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ これ…勇者の紋章…?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [1, 7, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [吹き飛ばされた少年], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「う、いてて…] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &24 { - code: 29, - parameters: [3], - } - - !ruby/object:RPG::MoveCommand &25 { - code: 3, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*24] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*25] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [少年] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「おいおい、俺の心配をしろよな…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 322, - p: [1, Hero, 0, Hero, 0], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 201, - p: [0, 14, 27, 7, 2, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 2: !ruby/object:RPG::Event - id: 2 - name: ヒロイン - x: 39 - y: 18 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: People6 - character_index: 0 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 3: !ruby/object:RPG::Event - id: 3 - name: EV003 - x: 9 - y: 12 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Door1" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 398, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [667] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 201, - p: [0, 36, 8, 10, 0, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 201, - p: [0, 10, 13, 21, 0, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 6: !ruby/object:RPG::Event - id: 6 - name: EV006 - x: 38 - y: 17 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Door1" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 398, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [667] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 201, - p: [0, 36, 8, 10, 0, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 201, - p: [0, 7, 5, 14, 0, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 18: !ruby/object:RPG::Event - id: 18 - name: リベル - x: 12 - y: 30 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 141 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Actor3 - character_index: 0 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [男] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「ようTaro。'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [男] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「何でこんなとこで突っ立ってるかって?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' なんかJaneに頼まれてさ。'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 女をこの村に入れるなって。], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [男] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「オレだって] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ こんな警備員みたいなことしたくないのによー。], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: true - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Actor3 - character_index: 0 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [男] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「そうそう、Taroを出さないようにも言われてるんだった。'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ お前も今日は休みだろ?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [男] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「よくわからないけど、Janeの言う事を聞いてやれ。'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 力ずくで通るなんて辞めてくれよな。], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ はっはっは] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 142 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Actor3 - character_index: 0 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [男] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「ようTaro。'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [男] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「Janeから女の子を通さないように言われてるんだ。'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ いっつも理由言わないもんなあ…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 7: !ruby/object:RPG::Event - id: 7 - name: EV007 - x: 32 - y: 10 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Door1" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 398, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [1, 999, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 122, - p: [1, 999, 0, 0, 0], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 201, - p: [0, 36, 8, 10, 0, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 201, - p: [0, 18, 5, 14, 0, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 12: !ruby/object:RPG::Event - id: 12 - name: EV012 - x: 12 - y: 31 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [まずは村の女の子に話を聞いてみよう…], - } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &26 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*26] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 141 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 4: !ruby/object:RPG::Event - id: 4 - name: プリン - x: 37 - y: 34 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 422 - switch2_id: 1 - variable_id: 163 - variable_value: 1 - self_switch_ch: B - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Prin - character_index: 4 - direction: 2 - pattern: 1 - move_type: 3 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: true - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 1, parameters: [] } - - !ruby/object:RPG::MoveCommand { code: 18, parameters: [] } - - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } - - !ruby/object:RPG::MoveCommand { code: 19, parameters: [] } - - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } - - !ruby/object:RPG::MoveCommand { code: 17, parameters: [] } - - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } - - !ruby/object:RPG::MoveCommand { code: 16, parameters: [] } - - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } - - !ruby/object:RPG::MoveCommand { code: 4, parameters: [] } - - !ruby/object:RPG::MoveCommand { code: 18, parameters: [] } - - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } - - !ruby/object:RPG::MoveCommand { code: 19, parameters: [] } - - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } - - !ruby/object:RPG::MoveCommand { code: 17, parameters: [] } - - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } - - !ruby/object:RPG::MoveCommand { code: 16, parameters: [] } - - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: true - priority_type: 2 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: true - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 422 - switch2_id: 1 - variable_id: 201 - variable_value: 1 - self_switch_ch: B - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Prin - character_index: 4 - direction: 2 - pattern: 1 - move_type: 3 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: true - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 1, parameters: [] } - - !ruby/object:RPG::MoveCommand { code: 18, parameters: [] } - - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } - - !ruby/object:RPG::MoveCommand { code: 19, parameters: [] } - - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } - - !ruby/object:RPG::MoveCommand { code: 17, parameters: [] } - - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } - - !ruby/object:RPG::MoveCommand { code: 16, parameters: [] } - - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } - - !ruby/object:RPG::MoveCommand { code: 4, parameters: [] } - - !ruby/object:RPG::MoveCommand { code: 18, parameters: [] } - - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } - - !ruby/object:RPG::MoveCommand { code: 19, parameters: [] } - - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } - - !ruby/object:RPG::MoveCommand { code: 17, parameters: [] } - - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } - - !ruby/object:RPG::MoveCommand { code: 16, parameters: [] } - - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: true - priority_type: 2 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: true - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 422 - switch2_id: 1 - variable_id: 52 - variable_value: 1 - self_switch_ch: B - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Prin - character_index: 4 - direction: 2 - pattern: 1 - move_type: 3 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: true - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 1, parameters: [] } - - !ruby/object:RPG::MoveCommand { code: 18, parameters: [] } - - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } - - !ruby/object:RPG::MoveCommand { code: 19, parameters: [] } - - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } - - !ruby/object:RPG::MoveCommand { code: 17, parameters: [] } - - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } - - !ruby/object:RPG::MoveCommand { code: 16, parameters: [] } - - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } - - !ruby/object:RPG::MoveCommand { code: 4, parameters: [] } - - !ruby/object:RPG::MoveCommand { code: 18, parameters: [] } - - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } - - !ruby/object:RPG::MoveCommand { code: 19, parameters: [] } - - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } - - !ruby/object:RPG::MoveCommand { code: 17, parameters: [] } - - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } - - !ruby/object:RPG::MoveCommand { code: 16, parameters: [] } - - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: true - priority_type: 2 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 424 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Prin - character_index: 4 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: true - priority_type: 2 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 442 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Prin - character_index: 4 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: true - priority_type: 2 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 452 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Prin - character_index: 4 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: true - priority_type: 2 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 459 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 453 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 5: !ruby/object:RPG::Event - id: 5 - name: プリンEV - x: 37 - y: 28 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 422 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Flame" - character_index: 6 - direction: 2 - pattern: 2 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: true - through: false - priority_type: 0 - trigger: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 204, p: [2, 6, 4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [強い力を持った魔物の気配がする…!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Prin Smi, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ぶんぶんぶーん♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ハチぶんぶーん♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [424, 424, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [4, 1, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Prin Hap, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あーっ!] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ パパなのですーっ♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 204, p: [8, 5, 4] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 4 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: true - wait: true - list: - - !ruby/object:RPG::MoveCommand &27 { - code: 29, - parameters: [6], - } - - !ruby/object:RPG::MoveCommand &28 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &29 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &30 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &31 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &32 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &33 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &34 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*27] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*28] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*29] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*30] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*31] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*32] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*33] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*34] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 6, true] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 4 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: true - wait: true - list: - - !ruby/object:RPG::MoveCommand &35 { - code: 29, - parameters: [3], - } - - !ruby/object:RPG::MoveCommand &36 { - code: 19, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &37 { - code: 13, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*35] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*36] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*37] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Prin Smi, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「わぁー♪元気があって歩いてて…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 健康なままのパパ、会えて嬉しいのです♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 2, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Prin Shy, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「そっか…] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ パパは私が誰だかわからないですよね…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私の話を聞いて欲しいのですぅー…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, 話を聞く, 話をスキップする], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 話を聞く] } - - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [魔物の子相手だが敵意もなさそうなので], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは彼女の話を聞いてあげることにした…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [彼女の話によると], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['彼女はTaroがハチ娘相手に敗北した未来で生まれた娘であり…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['種馬としても餌としても毎日のように犯されたTaroは'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [彼女が生まれて物心ついた頃には], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [歩くことも会話もできないほど廃人になってしまっていたという…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Prin Sad2, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [プリン] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「…というわけでしてぇ…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 私はパパとお話したこともなければ], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ハグしたりキスも出来ていないのですぅ…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Prin Nom, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [プリン] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「あっ…そういえば自己紹介がまだでしたね!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Prin Smi, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [プリン] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「私はプリンっていいます!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ パパから勇者の力を受け継いだ], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ハチ娘のプリンセスなのですっ♪], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Prin Hap, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [プリン] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「魔法の儀式で過去に戻って], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ パパを誘拐しにきたんですよ♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Prin Doya, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [プリン] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「だから娘としてプリンセスとして命令です!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ パパには私と一緒に帰って], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 私の世界で暮らすのですっ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 1, false] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Prin Smi, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [プリン] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「娘のおねだりに勝てるパパはいないのです♪], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ねっ、一緒に私と暮らすのですぅ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['TaroはJaneや他のみんなを置いて別の世界にはいけないと'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [彼女に説明した…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [4, 2, false] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Prin Sad2, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [プリン] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「んー…パパが何を言ってるのか], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ よくわからないのです…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ もしかしてもしかすると…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Prin Nom, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [プリン] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「私に歯向かってたりしますか…?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 6, true] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Prin Oko, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [プリン] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「プリンセスの私に口答えなんて], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ いくらパパでも許せないのですっ!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Prin Shy2, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [プリン] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「いっぱい躾をして], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ どっちが強くて偉いのか], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ わからせてあげるのですよっ!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - 4 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &38 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &39 { - code: 14, - parameters: [0, -1], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*38] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*39] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 441, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 301, - p: [0, 45, false, false], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 301, - p: [0, 43, false, false], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 402, - p: [2, 話をスキップする], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Prin Doya, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [プリン] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「問答無用でお持ち帰りなのですっ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - 4 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &40 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &41 { - code: 14, - parameters: [0, -1], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*40] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*41] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 441, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 301, - p: [0, 45, false, false], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 301, - p: [0, 43, false, false], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 442 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 4 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: true - priority_type: 0 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 4 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &42 { - code: 29, - parameters: [1], - } - - !ruby/object:RPG::MoveCommand &43 { - code: 13, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*42] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*43] } - - !ruby/object:RPG::EventCommand { i: 0, c: 321, p: [1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 316, - p: [0, 0, 0, 1, 16, false], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 314, p: [0, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [4, 7, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Prin Sad2, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ふえーん…] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ せっかく過去の世界まで来たのにぃ…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Prin Shy2, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「でもでも…] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ パパがかっこいい人で良かったのです♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Prin Smi, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「こーなったら私の元居た世界は忘れて], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ こっちでパパと暮らすことにするです♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Prin Hap, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「よろしくお願いなのです。], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ パーパ♪] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [4, 4, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 6, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [自分の娘を名乗る少女、プリンからは], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [確かに他の魔物と比べ物にならないくらいの強い力を感じた…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [459, 459, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [460, 460, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [幸い彼女に敵意はなさそうなので], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroは彼女をJaneの家で預かってもらうことにした…'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 452 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Damage1 - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: true - priority_type: 1 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &44 { - code: 41, - parameters: ["", 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*44] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Dungeon2, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [4, 4, true] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 4 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &45 { - code: 29, - parameters: [1], - } - - !ruby/object:RPG::MoveCommand &46 { - code: 13, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*45] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*46] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Prin Shy2, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私の手にかかればこんなもんです♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Prin Smi, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「これで元気な頃のパパも取り戻せたし], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ パパのことも独り占め…♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ けーかくどーりですよ♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Prin Doya, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ママの悔しがる顔が目に浮かぶですねー♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 早く帰って見せてあげたいのです♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ ふふっ…♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Prin Smi, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「それじゃ、] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私の部屋に帰るとするのですっ♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [4, 82, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [4, 76, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [0, 76, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [453, 453, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [741] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['\n[6]と出会って一刻も経たない内に'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroは彼女に気絶するほど搾り取られてしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['精を吸い尽くされたTaroは'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['\n[6]が来たとされる別次元の世界にお持ち帰りされた…'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 201, - p: [0, 38, 20, 23, 8, 0], - } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &47 { - code: 41, - parameters: [Hero, 0], - } - - !ruby/object:RPG::MoveCommand &48 { - code: 38, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &49 { - code: 29, - parameters: [5], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*47] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*48] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*49] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 201, - p: [0, 38, 20, 23, 8, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 459 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 453 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } -parallax_sx: 0 -bgm: !ruby/object:RPG::BGM { name: Town1, volume: 100, pitch: 100 } -tileset_id: 2 -encounter_step: 30 -width: 47 -data: !ruby/object:Table - dim: 3 - x: 47 - y: 46 - z: 4 - data: - - 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1e08 0820 1e00 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 - - 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1e08 0820 1e00 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 - 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- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 -bgs: !ruby/object:RPG::BGS { name: "", volume: 80, pitch: 100 } -parallax_loop_y: false -autoplay_bgm: true -encounter_list: [] -autoplay_bgs: false -parallax_show: false -scroll_type: 0 -parallax_loop_x: false -disable_dashing: false -parallax_sy: 0 -display_name: "" -specify_battleback: true -note: "" -battleback1_name: Grassland -battleback2_name: Forest1 +'parallax_name': '' +'height': !!int '46' +'events': + !!int '1': !ruby/object:RPG::Event + 'id': !!int '1' + 'name': '脇役' + 'x': !!int '39' + 'y': !!int '20' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'People1' + 'character_index': !!int '0' + 'direction': !!int '6' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '322', 'p': [!!int '1', 'People5', !!int '0', 'Hero', !!int '0']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &1 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*1]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['A hundred years after the hero''s power was lost, + + rumors of a new Demon Lord''s birth began to + + circulate... Amidst this, a boy in a remote + + mountain village awakens to the power of the hero.']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &2 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &3 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '5']} + - &4 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*2]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*3]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*4]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '-1', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &5 !ruby/object:RPG::MoveCommand {'code': !!int '35', 'parameters': []} + - &6 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '5']} + - &7 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*5]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*6]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*7]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aggressive boy: "What''s the matter! Fight back!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '2', !!int '6', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Watching girl: "Both of you, please stop it + + already!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &8 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &9 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '5']} + - &10 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*8]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*9]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*10]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '1', !!int '79', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &11 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &12 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '6']} + - &13 !ruby/object:RPG::MoveCommand {'code': !!int '35', 'parameters': []} + - &14 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &15 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &16 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &17 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &18 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &19 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*11]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*12]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*13]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*14]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*15]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*16]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*17]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*18]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*19]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '1', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '2', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '1', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The name of the boy who awakened to the hero''s + + power is...\C[1]*Yushia']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '303', 'p': [!!int '1', !!int '8']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '2' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &20 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '5']} + - &21 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*20]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*21]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '2', !!int '6', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '2' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &22 !ruby/object:RPG::MoveCommand {'code': !!int '14', 'parameters': [!!int '0', !!int '0']} + - &23 !ruby/object:RPG::MoveCommand {'code': !!int '14', 'parameters': [!!int '0', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*22]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*23]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Girl: "I-I was so surprised... Taro, are you + + okay?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The name of the hero''s childhood friend, who has + + harbored feelings for Taro since they were young + + and later becomes his fiancée is...\C[1]*There are + + no H-scenes with the heroine']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '303', 'p': [!!int '2', !!int '8']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Hey, something on Taro''s arm is shining... + + Is this... the hero''s crest?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '1', !!int '7', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Blown away boy: "Ow, that hurts..."']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &24 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '3']} + - &25 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*24]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*25]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Boy: "Hey hey, worry about me a little..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '322', 'p': [!!int '1', 'Hero', !!int '0', 'Hero', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '14', !!int '27', !!int '7', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '2': !ruby/object:RPG::Event + 'id': !!int '2' + 'name': 'ヒロイン' + 'x': !!int '39' + 'y': !!int '18' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'People6' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '3': !ruby/object:RPG::Event + 'id': !!int '3' + 'name': 'EV003' + 'x': !!int '9' + 'y': !!int '12' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Door1' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '398', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '667']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '201', 'p': [!!int '0', !!int '36', !!int '8', !!int '10', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '201', 'p': [!!int '0', !!int '10', !!int '13', !!int '21', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '6': !ruby/object:RPG::Event + 'id': !!int '6' + 'name': 'EV006' + 'x': !!int '38' + 'y': !!int '17' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Door1' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '398', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '667']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '201', 'p': [!!int '0', !!int '36', !!int '8', !!int '10', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '201', 'p': [!!int '0', !!int '7', !!int '5', !!int '14', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '18': !ruby/object:RPG::Event + 'id': !!int '18' + 'name': 'リベル' + 'x': !!int '12' + 'y': !!int '30' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '141' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Actor3' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Man: "Hey Taro."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Man: "Why am I standing around here, you ask? + + Well, Jane asked me to. Said not to let any women + + into the village."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Man: "I don''t want to be doing this guard-like + + stuff either."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'true' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Actor3' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Man: "Oh right, I was also told not to let Taro + + out. You''re off today too, aren''t you?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Man: "I don''t quite understand, but just listen to + + what Jane says. Please stop trying to force your + + way through. Hahaha"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '142' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Actor3' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Man: "Hey Taro."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Man: "Jane told me not to let any girls through. + + She never tells me the reason though..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '7': !ruby/object:RPG::Event + 'id': !!int '7' + 'name': 'EV007' + 'x': !!int '32' + 'y': !!int '10' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Door1' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '398', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '1', !!int '999', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '1', !!int '999', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '201', 'p': [!!int '0', !!int '36', !!int '8', !!int '10', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '201', 'p': [!!int '0', !!int '18', !!int '5', !!int '14', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '12': !ruby/object:RPG::Event + 'id': !!int '12' + 'name': 'EV012' + 'x': !!int '12' + 'y': !!int '31' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['First, let''s try talking to the girls in the + + village...']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &26 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*26]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '141' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '4': !ruby/object:RPG::Event + 'id': !!int '4' + 'name': 'プリン' + 'x': !!int '37' + 'y': !!int '34' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '422' + 'switch2_id': !!int '1' + 'variable_id': !!int '163' + 'variable_value': !!int '1' + 'self_switch_ch': 'B' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Prin' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '3' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'true' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '5']} + - !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '5']} + - !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '5']} + - !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '5']} + - !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '5']} + - !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '5']} + - !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '5']} + - !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '5']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'true' + 'priority_type': !!int '2' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'true' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '422' + 'switch2_id': !!int '1' + 'variable_id': !!int '201' + 'variable_value': !!int '1' + 'self_switch_ch': 'B' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Prin' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '3' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'true' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '5']} + - !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '5']} + - !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '5']} + - !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '5']} + - !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '5']} + - !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '5']} + - !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '5']} + - !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '5']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'true' + 'priority_type': !!int '2' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'true' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '422' + 'switch2_id': !!int '1' + 'variable_id': !!int '52' + 'variable_value': !!int '1' + 'self_switch_ch': 'B' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Prin' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '3' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'true' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '5']} + - !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '5']} + - !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '5']} + - !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '5']} + - !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '5']} + - !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '5']} + - !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '5']} + - !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '5']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'true' + 'priority_type': !!int '2' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '424' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Prin' + 'character_index': !!int '4' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'true' + 'priority_type': !!int '2' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '442' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Prin' + 'character_index': !!int '4' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'true' + 'priority_type': !!int '2' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '452' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Prin' + 'character_index': !!int '4' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'true' + 'priority_type': !!int '2' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '459' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '453' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '5': !ruby/object:RPG::Event + 'id': !!int '5' + 'name': 'プリンEV' + 'x': !!int '37' + 'y': !!int '28' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '422' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Flame' + 'character_index': !!int '6' + 'direction': !!int '2' + 'pattern': !!int '2' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '204', 'p': [!!int '2', !!int '6', !!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I sense the presence of a powerful monster...!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Prin Smi', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Prin: "Buzz buzz buu-uzz♪ Bee buzz buu-uzz♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '424', !!int '424', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '4', !!int '1', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Prin Hap', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Prin: "Ah-! It''s Papa-!♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '204', 'p': [!!int '8', !!int '5', !!int '4']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '4' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'true' + 'wait': !!bool 'true' + 'list': + - &27 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '6']} + - &28 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &29 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &30 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &31 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &32 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &33 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &34 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*27]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*28]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*29]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*30]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*31]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*32]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*33]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*34]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '6', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '4' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'true' + 'wait': !!bool 'true' + 'list': + - &35 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '3']} + - &36 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} + - &37 !ruby/object:RPG::MoveCommand {'code': !!int '13', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*35]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*36]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*37]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Prin Smi', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Prin: "Wow-♪ You''re so energetic and walking... + + I''m so happy to see Papa healthy and well♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '2', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Prin Shy', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Prin: "I see... Papa doesn''t know who I am, does + + he... I want you to listen to my story..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Listen to the story', 'Skip the conversation'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '話を聞く']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Although she''s a monster''s child, she doesn''t seem + + hostile, so Taro decided to listen to her story...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['According to her story, she is the daughter born + + in a future where Taro was defeated by a bee + + girl...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Used daily as both a stud and food, Taro had + + become so broken by the time she was old enough to + + be aware that he could no longer walk or talk...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Prin Sad2', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Prin: "...and so, I''ve never had a conversation + + with Papa, nor have I been able to hug or kiss + + him..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Prin Nom', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Prin: "Ah... I just realized I haven''t introduced + + myself yet!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Prin Smi', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Prin: "My name is Prin! I''m a princess bee girl + + who inherited the hero''s power from Papa♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Prin Hap', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Prin: "I came back to the past through a magical + + ceremony to kidnap Papa♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Prin Doya', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Prin: "So as your daughter and as a princess, I + + command it! You must come back with me and live in + + my world♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '-1', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Prin Smi', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Prin: "No Papa can resist his daughter''s pleading♪ + + Right? You''ll live with me♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro explained to her that he couldn''t leave Jane + + and everyone else behind to go to another world...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '4', !!int '2', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Prin Sad2', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Prin: "Hmm... I don''t quite understand what Papa + + is saying... Could it be, just maybe..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Prin Nom', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Prin: "Are you defying me...?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '-1', !!int '6', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Prin Oko', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Prin: "Even if you''re Papa, I can''t forgive you + + for talking back to Princess me!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Prin Shy2', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Prin: "I''ll discipline you thoroughly and show you + + who is stronger and more important!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '4' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &38 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &39 !ruby/object:RPG::MoveCommand {'code': !!int '14', 'parameters': [!!int '0', !!int '-1']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*38]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*39]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '441', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '301', 'p': [!!int '0', !!int '45', !!bool 'false', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '301', 'p': [!!int '0', !!int '43', !!bool 'false', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', '話をスキップする']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Prin Doya', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Prin: "I''m taking you back with me, no questions + + asked♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '4' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &40 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &41 !ruby/object:RPG::MoveCommand {'code': !!int '14', 'parameters': [!!int '0', !!int '-1']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*40]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*41]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '441', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '301', 'p': [!!int '0', !!int '45', !!bool 'false', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '301', 'p': [!!int '0', !!int '43', !!bool 'false', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '442' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'true' + 'priority_type': !!int '0' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '4' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &42 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '1']} + - &43 !ruby/object:RPG::MoveCommand {'code': !!int '13', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*42]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*43]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '321', 'p': [!!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '316', 'p': [!!int '0', !!int '0', !!int '0', !!int '1', !!int '16', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '314', 'p': [!!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '4', !!int '7', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Prin Sad2', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Prin: "Wahhh... I finally made it to the past + + world, but..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Prin Shy2', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Prin: "But but... thank goodness Papa is a cool + + person♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Prin Smi', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Prin: "Now that it''s come to this, I''ll forget + + about the world I came from and decide to live + + here with Papa♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Prin Hap', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Prin: "Please take care of me. Papa♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '4', !!int '4', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '6', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The girl claiming to be his daughter, Prin, indeed + + exuded a power that was incomparable to other + + monsters...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '459', !!int '459', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '460', !!int '460', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Fortunately, she didn''t seem to have any hostile + + intentions, so Taro decided to have her stay at + + Jane''s house...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '452' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Damage1' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'true' + 'priority_type': !!int '1' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &44 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*44]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon2', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '4', !!int '4', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '4' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &45 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '1']} + - &46 !ruby/object:RPG::MoveCommand {'code': !!int '13', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*45]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*46]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Prin Shy2', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Pudding: "Hehe♡ With my touch, this is nothing♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Prin Smi', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Pudding: "With this, I''ve brought back Daddy''s + + vigor and monopolized him...♡ It''s a perfect + + victory♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Prin Doya', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Pudding: "I can just see the frustrated look on + + Mommy''s face♡ I can''t wait to go back and show + + her♪ Hehe...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Prin Smi', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Pudding: "Well then, I guess I''ll head back to my + + room♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '4', !!int '82', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '4', !!int '76', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '0', !!int '76', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '453', !!int '453', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '741']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6] and Taro met, and in no time at all, she + + drained him to the point of fainting...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Drained of his essence, Taro was taken away to a + + different dimension, the one \n[6] is said to have + + come from...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '38', !!int '20', !!int '23', !!int '8', !!int '0']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &47 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['Hero', !!int '0']} + - &48 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []} + - &49 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '5']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*47]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*48]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*49]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '38', !!int '20', !!int '23', !!int '8', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '459' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '453' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} +'parallax_sx': !!int '0' +'bgm': !ruby/object:RPG::BGM {'name': 'Town1', 'volume': !!int '100', 'pitch': !!int '100'} +'tileset_id': !!int '2' +'encounter_step': !!int '30' +'width': !!int '47' +'data': !ruby/object:Table + 'dim': !!int '3' + 'x': !!int '47' + 'y': !!int '46' + 'z': !!int '4' + 'data': + - '1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1e08 0820 1e00 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0' + - '1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1e08 0820 1e00 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0' + - '1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df4 1e0c 1e0c 1e0c 1e0c 1df8 1df0 1df0 1df0 1df0 1e08 0820 1e00 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0' + - '1df0 1df0 1df0 1df0 1df0 1df4 1e0c 1e16 1f72 1f72 1f72 1f72 1e18 1df8 1df0 1df0 1df0 1e08 0820 1e00 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df4 1e0c 1e0c 1e0c 1e0c 1df8 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0' + - '1df0 1df0 1df0 1df0 1df4 1e16 1f72 1f76 1f78 1f78 1f78 1f78 1f73 1e18 1df8 1df0 1df0 1e08 0820 1e00 1df0 1df0 1df4 1e0c 1e0c 1e0c 1e0c 1e16 1f72 1f72 1f72 1f72 1e18 1e0c 1e0c 1df8 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0' + - '1df0 1df0 1df0 1df0 1e08 1f76 1f78 1f7c 0b22 0b14 0b14 0b24 1f79 1f73 1e00 1df0 1df0 1e08 0820 1e00 1df0 1df0 1e08 1f72 1f72 1f72 1f72 1f76 1f78 1f78 1f78 1f78 1f73 1f72 1f72 1e18 1e0c 1df8 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0' + - '1df0 1df0 1df0 1df0 1e08 1f7c 0b22 0b14 0b01 0b00 0b00 0b02 0b24 1f79 1e18 1df8 1df0 1e08 0820 1e00 1df0 1df4 1e16 1f78 1f78 1f78 1f78 1f7c 0b22 0b14 0b14 0b24 1f79 1f78 1f78 1f73 1f72 1e18 1e0c 1df8 1df0 1df0 1df0 1df0 1df0 1df0 1df0' + - '1df0 1df0 1df0 1df4 1e16 0b22 0b01 0b04 0b1c 0b1c 0b1c 0b08 0b14 0b24 1f73 1e00 1df0 1e08 0820 1e00 1df4 1e16 1f76 0b22 0b14 0b14 0b14 0b14 0b01 0b04 0b1c 0b1e 0b21 0b21 0b25 1f79 1f78 1f73 1f72 1e00 1df0 1df0 1df0 1df0 1df0 1df0 1df0' + - '1df0 1df0 1df0 1e08 1f76 0b10 0b04 0b26 11c3 11c2 11c6 0b28 0b08 0b18 1f79 1e00 1df0 1e08 0820 1e00 1e08 1f76 1f7c 0b10 0b00 0b00 0b00 0b00 0b00 0b18 1193 1192 1192 1196 0b11 0b14 0b24 1f79 1f78 1e18 1df8 1df0 1df0 1df0 1df0 1df0 1df0' + - '1df0 1df0 1df0 1e08 1f7c 0b10 0b18 11c7 11c9 11c8 11cc 11c7 0b10 0b02 0b24 1e18 1df8 1e08 0820 1e18 1e16 1f7c 0b2b 0b1d 0b1c 0b1c 0b08 0b00 0b00 0b18 1199 1198 1198 119c 0b10 0b00 0b02 0b14 0b24 1f73 1e18 1df8 1df0 1df0 1df0 1df0 1df0' + - '1df0 1df0 1df0 1e08 0b22 0b01 0b18 11c5 134b 134a 134e 11c5 0b10 0b00 0b18 1f73 1e18 1e16 0820 1f73 1f76 0b2a 1163 1162 1162 1166 0b10 0b04 0b1c 0b26 131b 131a 131a 131e 0b10 0b00 0b00 0b00 0b18 1f79 1f73 1e18 1df8 1df0 1df0 1df0 1df0' + - '1df0 1df0 1df0 1e08 0b10 0b00 0b18 11c9 11ca 11ca 11ca 11cd 0b10 0b00 0b18 1f79 1f73 1f76 0820 1f79 1f7c 0b20 1169 1168 1168 116c 0b12 0b26 0b53 0b51 0b51 0b51 0b51 0b55 0b28 0b08 0b00 0b00 0b02 0b24 1f79 1f73 1e00 1df0 1df0 1df0 1df0' + - '1df0 1df0 1df0 1e08 0b10 0b00 0b18 134b 134a 134a 134a 134e 0b10 0b00 0b02 0b24 1f79 1f7c 0820 0b22 0b14 0b1a 12eb 12ea 12ea 12ee 0b2c 0b53 0b57 0b22 0b14 0b14 0b24 0b59 0b55 0b28 0b08 0b00 0b00 0b02 0b24 1f79 1e18 1df8 1df0 1df0 1df0' + - '1df0 1df0 1df0 1e08 0b10 0b00 0b02 0b14 0b14 0b14 0b14 0b14 0b01 0b00 0b00 0b02 0b14 0b24 0820 0b10 0b00 0b06 0b2d 0b53 0b51 0b51 0b51 0b57 0b23 0b1d 0b1c 0b1c 0b1e 0b25 0b59 0b55 0b10 0b00 0b00 0b00 0b02 0b24 1f73 1e00 1df0 1df0 1df0' + - '1df0 1df0 1df4 1e16 0b10 0b00 0b00 0b00 0b04 0b1c 0b08 0b00 0b00 0b00 0b00 0b00 0b00 0b18 0820 0b28 0b1c 0b19 0b53 0b57 0b22 0b14 0b14 0b15 0b27 0822 0814 0814 0824 0b29 0b25 0b50 0b28 0b1c 0b1c 0b1c 0b1c 0b19 1f79 1e18 1df8 1df0 1df0' + - '1df0 1df0 1e08 1f76 0b10 0b00 0b00 0b00 0b18 0b8a 0b28 0b08 0b00 0b00 0b00 0b04 0b1c 0b26 0829 0821 0825 0b2c 0b50 0b23 0b1d 0b1c 0b1c 0b19 0822 0801 0800 0800 0802 0824 0b20 0b59 0b55 1163 1162 1162 1166 0b11 0b24 1f73 1e00 1df0 1df0' + - '1df0 1df0 1e08 1f7c 0b10 0b00 0b00 0b00 0b18 0b89 0b85 0b28 0b0c 0b1c 0b1c 0b26 0b53 0b51 0b51 0b5d 0820 0b5b 0b57 0b20 0b52 0b44 0b54 0b20 0828 081c 0808 0800 0804 0826 0b13 0b2d 0b50 1169 1168 1168 116c 0b10 0b18 1f79 1e00 1df0 1df0' + - '1df0 1df0 1e08 0b22 0b01 0b00 0b00 0b00 0b02 0b24 0b89 0b85 0b2c 0b53 0b51 0b51 0b57 0b22 0b14 0b24 0820 0b22 0b14 0b1a 0b40 0b30 0b48 0b11 0b14 0b24 0828 081c 0826 0b23 0b27 0b52 0b4a 12eb 12ea 12ea 12ee 0b10 0b02 0b24 1e00 1df0 1df0' + - '1df0 1df0 1e08 0b10 0b00 0b00 0b00 0b00 0b00 0b02 0b24 0b89 0b85 0b5c 0b2b 0b21 0b21 0b1d 0b08 0b18 0820 0b28 0b08 0b18 0b58 0b4c 0b56 0b10 0b00 0b02 0b14 0b14 0b14 0b1a 0b53 0b4d 0b4e 0b51 0b51 0b5d 0b22 0b01 0b00 0b18 1e00 1df0 1df0' + - '1df0 1df0 1e08 0b28 0b08 0b00 0b00 0b00 0b00 0b00 0b02 0b24 0b80 0b2a 1193 1192 1192 1196 0b10 0b18 0829 0825 0b28 0b1e 0b16 0b14 0b14 0b01 0b00 0b00 0b00 0b00 0b00 0b18 0b50 0b22 0b14 0b14 0b14 0b14 0b01 0b00 0b00 0b18 1e00 1df0 1df0' + - '1df0 1df0 1df2 1e14 0b10 0b04 0b1c 0b1c 0b1c 0b1c 0b1c 0b19 0b80 0b20 1199 1198 1198 119c 0b10 0b02 0b24 0829 0821 0825 0b28 0b1c 0b08 0b00 0b00 0b00 0b00 0b00 0b04 0b26 0b50 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1e00 1df0 1df0' + - '1df0 1df0 1df4 1e16 0b10 0b18 1103 1102 1102 1102 1106 0b20 0b80 0b2c 12eb 12ea 12ea 12ee 0b10 0b00 0b02 0b14 0b24 0829 0821 0825 0b10 0b04 0b1c 0b1c 0b1c 0b1c 0b26 0b53 0b57 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1e00 1df0 1df0' + - '1df0 1df0 1e08 1f76 0b10 0b18 1101 1100 1100 1100 1104 0b20 0b80 0b5b 0b51 0b51 0b51 0b55 0b28 0b1c 0b1c 0b1c 0b1e 0b21 0b2d 0820 0b28 0b26 0b53 0b51 0b51 0b51 0b51 0b57 0b22 0b01 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1e00 1df0 1df0' + - '1df0 1df0 1e08 1f7c 0b10 0b18 1109 1108 1108 1108 110c 0b20 0b80 0b22 0b14 0b14 0b24 0b59 0b51 0b51 0b51 0b51 0b51 0b51 0b5d 0820 0b5b 0b51 0b57 0b22 0b14 0b14 0b14 0b14 0b01 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1e00 1df0 1df0' + - '1df0 1df0 1e08 0b22 0b01 0b18 128b 128a 128a 128a 128e 0b2c 0b80 0b10 0b00 0b00 0b02 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b24 0820 0b2b 0b16 0b14 0b01 0b04 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b0c 0b1c 0b1c 0b1c 0b1c 0b08 0b18 1e00 1df0 1df0' + - '1df0 1df0 1e08 0b28 0b08 0b02 0b14 0b24 0b5b 0b51 0b51 0b5d 0b80 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 0829 0825 0b10 0b04 0b1c 0b26 0658 0659 0659 0659 0659 065a 0b20 0658 0659 0659 065a 0b28 0b26 1e00 1df0 1df0' + - '1df0 1df0 1df2 1e14 0b28 0b1c 0b08 0b02 0b14 0b14 0b14 0b24 0b80 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b02 0b24 0820 0b12 0b26 0658 0659 0663 0661 0661 0661 0661 0662 0b20 0660 0661 0661 0664 0659 065a 1e00 1df0 1df0' + - '1df0 1df0 1df0 1df2 1e04 1e14 0b28 0b08 0b00 0b00 0b00 0b18 0b80 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 0820 0b2c 0658 0663 0661 0661 066c 0669 0669 0669 066a 0b20 0668 0669 066b 0661 0661 0662 1e00 1df0 1df0' + - '1df0 1df0 1df0 1df0 1df0 1df2 1e14 0b28 0b1c 0b08 0b00 0b18 0b80 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 0820 0658 0663 066c 0669 0669 066a 0679 0679 0679 067a 0b20 0678 0679 0668 0669 0669 066a 1e00 1df0 1df0' + - '1df0 1df0 1df0 1df0 1df0 1df0 1df2 1e04 1e14 0b10 0b00 0b18 0b8c 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 0820 0668 0669 066a 0679 0679 067a 0b22 0b14 0b14 0b14 0b03 0b14 0b24 0678 0679 0679 1e12 1df1 1df0 1df0' + - '1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1e08 0b10 0b00 0b18 0b5a 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 0820 0678 0679 067a 0b22 0b14 0b14 0b05 0b1c 0b1c 0b1c 0b1c 0b1c 0b0a 0b14 0b24 1e1b 1df9 1df0 1df0 1df0' + - '1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1e08 0b10 0b00 0b18 0b5c 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 0829 0821 0825 0b22 0b01 0b00 0b04 0b26 0822 0814 0814 0814 0824 0b28 0b08 0b18 1f73 1e00 1df0 1df0 1df0' + - '1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1e08 0b10 0b00 0b02 0b14 0b01 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1e12 1e14 0820 0b28 0b1c 0b0c 0b26 0822 0801 0800 0800 0800 0802 0824 0b28 0b19 1f79 1e18 1df8 1df0 1df0' + - '1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df4 1e16 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b04 0b1c 0b08 0b00 0b04 0b1c 0b1c 0b1c 0b1c 0b26 1e00 1e08 0829 0821 0825 0b2c 0822 0801 0800 0800 0800 0800 0800 0802 0824 0b11 0b24 1f73 1e00 1df0 1df0' + - '1df0 1df0 1df0 1df0 1df0 1df0 1df0 1e08 1f76 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1e1a 0b28 0b1c 0b26 1e12 1e04 1e04 1e04 1e04 1df1 1df2 1e14 0b2a 0829 0816 0801 0800 0800 0800 0800 0800 0800 0800 0818 0b10 0b18 1f79 1e00 1df0 1df0' + - '1df0 1df0 1df0 1df0 1df0 1df0 1df4 1e16 1f7c 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1e01 1e04 1e04 1e04 1df1 1df0 1df0 1df0 1df0 1df0 1df0 1e08 0b29 0b25 0828 081c 0808 0800 0800 0800 0800 0800 0804 0826 0b10 0b02 0b24 1e00 1df0 1df0' + - '1df0 1df0 1df0 1df0 1df0 1df0 1e08 1f76 0b22 0b01 0b00 0b04 0b1c 0b1c 0b08 0b00 0b18 1e00 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df2 1e14 0b29 0b16 0b24 0828 081c 0808 0800 0800 0804 0826 0b22 0b01 0b04 0b26 1e00 1df0 1df0' + - '1df0 1df0 1df0 1df0 1df0 1df0 1e08 1f7c 0b10 0b00 0b04 0b26 0b52 0b54 0b10 0b00 0b18 1e00 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df2 1e14 0b10 0b02 0b14 0b24 0828 081c 081c 0826 0b22 0b01 0b00 0b18 1e12 1df1 1df0 1df0' + - '1df0 1df0 1df0 1df0 1df0 1df0 1e08 0b22 0b01 0b00 0b18 0b52 0b35 0b56 0b10 0b00 0b18 1e00 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1e08 0b28 0b08 0b00 0b02 0b14 0b14 0b14 0b14 0b01 0b04 0b1c 0b26 1e00 1df0 1df0 1df0' + - '1df0 1df0 1df0 1df0 1df0 1df0 1e08 0b10 0b00 0b04 0b26 0b42 0b56 0b22 0b01 0b00 0b18 1e00 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df2 1e14 0b28 0b1c 0b1c 0b1c 0b08 0b00 0b00 0b00 0b18 1e12 1e04 1df1 1df0 1df0 1df0' + - '1df0 1df0 1df0 1df0 1df0 1df0 1e08 0b28 0b08 0b18 0b52 0b4a 0b22 0b01 0b00 0b00 0b18 1e00 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df2 1e04 1e04 1e04 1e14 0b28 0b1c 0b1c 0b1c 0b26 1e00 1df0 1df0 1df0 1df0 1df0' + - '1df0 1df0 1df0 1df0 1df0 1df0 1df2 1e14 0b10 0b18 0b58 0b56 0b10 0b00 0b00 0b04 0b26 1e00 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df2 1e04 1e04 1e04 1e04 1e04 1df1 1df0 1df0 1df0 1df0 1df0' + - '1df0 1df0 1df0 1df0 1df0 1df0 1df0 1e08 0b28 0b0a 0b14 0b14 0b01 0b04 0b1c 0b26 1e12 1df1 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0' + - 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'0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' +'bgs': !ruby/object:RPG::BGS {'name': '', 'volume': !!int '80', 'pitch': !!int '100'} +'parallax_loop_y': !!bool 'false' +'autoplay_bgm': !!bool 'true' +'encounter_list': [] +'autoplay_bgs': !!bool 'false' +'parallax_show': !!bool 'false' +'scroll_type': !!int '0' +'parallax_loop_x': !!bool 'false' +'disable_dashing': !!bool 'false' +'parallax_sy': !!int '0' +'display_name': '' +'specify_battleback': !!bool 'true' +'note': '' +'battleback1_name': 'Grassland' +'battleback2_name': 'Forest1' diff --git a/YAML/Map002.yaml b/YAML/Map002.yaml index 9ca3924..23eb034 100644 --- a/YAML/Map002.yaml +++ b/YAML/Map002.yaml @@ -1,311 +1,310 @@ ---- !ruby/object:RPG::Map -parallax_name: "" -height: 48 -events: - 1: !ruby/object:RPG::Event - id: 1 - name: EV001 - x: 13 - y: 41 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Vehicle - character_index: 1 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 5: !ruby/object:RPG::Event - id: 5 - name: EV005 - x: 25 - y: 38 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Vehicle - character_index: 1 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } -parallax_sx: 0 -bgm: !ruby/object:RPG::BGM { name: "", volume: 100, pitch: 100 } -tileset_id: 2 -encounter_step: 30 -width: 39 -data: !ruby/object:Table - dim: 3 - x: 39 - y: 48 - z: 4 - data: - - 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b04 0b1c 0b1c 0b1c 0b08 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 - 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- 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 -bgs: !ruby/object:RPG::BGS { name: "", volume: 80, pitch: 100 } -parallax_loop_y: false -autoplay_bgm: false -encounter_list: [] -autoplay_bgs: false -parallax_show: false -scroll_type: 0 -parallax_loop_x: false -disable_dashing: false -parallax_sy: 0 -display_name: "" -specify_battleback: true -note: "" -battleback1_name: Cobblestones1 -battleback2_name: Port +'parallax_name': '' +'height': !!int '48' +'events': + !!int '1': !ruby/object:RPG::Event + 'id': !!int '1' + 'name': 'EV001' + 'x': !!int '13' + 'y': !!int '41' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Vehicle' + 'character_index': !!int '1' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '5': !ruby/object:RPG::Event + 'id': !!int '5' + 'name': 'EV005' + 'x': !!int '25' + 'y': !!int '38' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Vehicle' + 'character_index': !!int '1' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} +'parallax_sx': !!int '0' +'bgm': !ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'} +'tileset_id': !!int '2' +'encounter_step': !!int '30' +'width': !!int '39' +'data': !ruby/object:Table + 'dim': !!int '3' + 'x': !!int '39' + 'y': !!int '48' + 'z': !!int '4' + 'data': + - '0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b04 0b1c 0b1c 0b1c 0b08 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00' + - '0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b04 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b26 0eb2 0ea4 0eb4 0b28 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b08 0b00 0b00 0b00 0b00' + - 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'0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - 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'0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' +'bgs': !ruby/object:RPG::BGS {'name': '', 'volume': !!int '80', 'pitch': !!int '100'} +'parallax_loop_y': !!bool 'false' +'autoplay_bgm': !!bool 'false' +'encounter_list': [] +'autoplay_bgs': !!bool 'false' +'parallax_show': !!bool 'false' +'scroll_type': !!int '0' +'parallax_loop_x': !!bool 'false' +'disable_dashing': !!bool 'false' +'parallax_sy': !!int '0' +'display_name': '' +'specify_battleback': !!bool 'true' +'note': '' +'battleback1_name': 'Cobblestones1' +'battleback2_name': 'Port' diff --git a/YAML/Map003.yaml b/YAML/Map003.yaml index 3f21635..f4c618c 100644 --- a/YAML/Map003.yaml +++ b/YAML/Map003.yaml @@ -1,1201 +1,747 @@ ---- !ruby/object:RPG::Map -parallax_name: "" -height: 30 -events: - 1: !ruby/object:RPG::Event - id: 1 - name: Mumu - x: 15 - y: 23 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 339 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Mumu - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 2 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 311, - p: [0, 0, 0, 0, 9999, false], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 122, - p: [81, 81, 0, 0, 720], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 122, - p: [82, 82, 0, 0, 500], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &1 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &2 { - code: 29, - parameters: [5], - } - - !ruby/object:RPG::MoveCommand &3 { code: 4, parameters: [] } - - !ruby/object:RPG::MoveCommand &4 { code: 4, parameters: [] } - - !ruby/object:RPG::MoveCommand &5 { code: 4, parameters: [] } - - !ruby/object:RPG::MoveCommand &6 { code: 4, parameters: [] } - - !ruby/object:RPG::MoveCommand &7 { code: 4, parameters: [] } - - !ruby/object:RPG::MoveCommand &8 { code: 4, parameters: [] } - - !ruby/object:RPG::MoveCommand &9 { - code: 16, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &10 { - code: 14, - parameters: [0, 0], - } - - !ruby/object:RPG::MoveCommand &11 { - code: 14, - parameters: [0, 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*7] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*8] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*9] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*11] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &12 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &13 { - code: 29, - parameters: [3], - } - - !ruby/object:RPG::MoveCommand &14 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &15 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &16 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &17 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &18 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &19 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &20 { - code: 29, - parameters: [5], - } - - !ruby/object:RPG::MoveCommand &21 { - code: 38, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*12] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*13] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*14] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*15] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*16] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*17] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*18] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*19] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*21] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mumu PC smile, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['「\n[4]ー!'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 早く早くぅー!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 7, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 3, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 461, 0] } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &22 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &23 { - code: 19, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*22] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*23] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [0, 3, false] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mumu PC Nor, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ムム] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「今日は狩りの仕方を教えてくれるんだよね♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' \n[5]、肉食女子だから'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ いっぱい食べちゃうぞー♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &24 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &25 { - code: 18, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*24] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*25] } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &26 { - code: 17, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*26] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [0, 4, false] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mumu Happy, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ムム] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「さっそく目の前に美味しそうな獲物], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 見つけちゃった♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 6, true] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mumu smile, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ムム] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['「\n[3]、'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' \n[5]に男の子の狩り方、練習させて♡'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 462, 0] } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &27 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &28 { - code: 19, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*27] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*28] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [0, 3, false] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mumu Happy, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ムム] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えへへ…♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' \n[5]と\n[3]、二人っきりのデートだよ♡'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &29 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &30 { - code: 18, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*29] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*30] } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &31 { - code: 17, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*31] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [0, 4, false] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mumu PC doya, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ムム] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「でも\n[10]には内緒のお忍びデートだし'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 早く済ませちゃわないと…ねっ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mumu PC Happy, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ムム] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['「\n[4]…♡'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' \n[5]に弱いとこ、教えて♡'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ すぐイってもいいから…ねっ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 463, 0] } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &32 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &33 { - code: 19, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*32] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*33] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [0, 3, false] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mumu PC smile, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ムム] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「んー♪] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ いいお天気で水浴び日和だねぇー♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &34 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &35 { - code: 18, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*34] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*35] } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &36 { - code: 17, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*36] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [0, 4, false] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mumu PC doya, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ムム] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えへへ…♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' \n[3]ってば娘との水浴びなのに'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ どーしてそんなに緊張してるのぉー?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mumu Happy, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ムム] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「でもせっかく水浴びするんだし], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ちょっとくらい汚しちゃった方が], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 綺麗にしがいあるよね…♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 6, true] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mumu smile, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ムム] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ムムのこと] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ パパの白いおしっこで汚しちゃお?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ えへへ…♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &37 { - code: 14, - parameters: [1, 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*37] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 132, - p: - [ - !ruby/object:RPG::BGM { - name: Dungeon2, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 301, - p: [0, 50, false, false], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 496 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Mumu - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 2 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 122, - p: [210, 210, 1, 0, 1], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 498, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [499, 499, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [498, 498, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 126, p: [65, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 122, - p: [81, 81, 0, 0, 720], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 122, - p: [82, 82, 0, 0, 500], - } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &38 { - code: 41, - parameters: ["", 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*38] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Dungeon2, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &39 { - code: 29, - parameters: [2], - } - - !ruby/object:RPG::MoveCommand &40 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &41 { - code: 13, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*39] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*40] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*41] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 461, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mumu smile, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ムム] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ よわーい獲物だったなー♪], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ もう食べ終わっちゃった♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mumu PC sup, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ムム] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あっ!] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ でもパパがいないと狩りできないし], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 晩御飯のお肉がないや…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mumu PC sad, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ムム] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「うぅ…また今日も果物とお野菜…?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 次はパパとお肉取ってからえっちを…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ でもそれだと時間が…うーん…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [0, 7, false] } - - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]に男の狩り方を練習させてしまい'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは肉食女子の娘にペロっと食べられてしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroが目覚めた頃には日が暮れていて'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [結局何もせずに家路につき、そのまま寝てしまった…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 462, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mumu smile, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ムム] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えへへ…♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 今日もパパの弱いとこ], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ いっぱい覚えちゃった♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mumu PC Nor, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ムム] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「パパも寝ちゃったし], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ムムもお昼寝でもしよっかなー♪], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mumu PC smile, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ムム] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「いつか街にもデートに行こうね♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ パパ…♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [0, 3, false] } - - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } - 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- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - 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- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 -bgs: !ruby/object:RPG::BGS { name: "", volume: 80, pitch: 100 } -parallax_loop_y: false -autoplay_bgm: false -encounter_list: [] -autoplay_bgs: false -parallax_show: false -scroll_type: 0 -parallax_loop_x: false -disable_dashing: false -parallax_sy: 0 -display_name: "" -specify_battleback: true -note: "" -battleback1_name: Grassland -battleback2_name: Forest1 +'parallax_name': '' +'height': !!int '30' +'events': + !!int '1': !ruby/object:RPG::Event + 'id': !!int '1' + 'name': 'Mumu' + 'x': !!int '15' + 'y': !!int '23' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '339' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Mumu' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '2' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '311', 'p': [!!int '0', !!int '0', !!int '0', !!int '0', !!int '9999', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '81', !!int '81', !!int '0', !!int '0', !!int '720']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '82', !!int '82', !!int '0', !!int '0', !!int '500']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &1 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &2 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '5']} + - &3 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &4 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &5 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &6 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &7 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &8 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &9 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - &10 !ruby/object:RPG::MoveCommand {'code': !!int '14', 'parameters': [!!int '0', !!int '0']} + - &11 !ruby/object:RPG::MoveCommand {'code': !!int '14', 'parameters': [!!int '0', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*1]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*2]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*3]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*4]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*5]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*6]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*7]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*8]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*9]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*10]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*11]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &12 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &13 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '3']} + - &14 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &15 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &16 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &17 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &18 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &19 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &20 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '5']} + - &21 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*12]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*13]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*14]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*15]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*16]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*17]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*18]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*19]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*20]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*21]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mumu PC smile', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mumu: "\n[4]-! Hurry, hurry!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '7', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '3', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '461', !!int '0']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &22 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &23 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*22]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*23]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '0', !!int '3', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mumu PC Nor', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mumu: "You''re going to teach me how to hunt today, + + right? As a carnivorous girl, I''m going to eat a + + lot♡ \n[5], watch out!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &24 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &25 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*24]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*25]} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &26 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*26]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mumu Happy', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mumu: "I''ve already found some delicious prey + + right in front of me♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '-1', !!int '6', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mumu smile', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mumu: "\n[3], let me practice how to hunt boys + + with \n[5]♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '462', !!int '0']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &27 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &28 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*27]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*28]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '0', !!int '3', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mumu Happy', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mumu: "Ehehe...♡ It''s a date with just the two of + + us, \n[5] and \n[3]♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &29 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &30 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*29]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*30]} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &31 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*31]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mumu PC doya', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mumu: "But it''s a secret date from \n[10], so we + + have to finish it quickly... right♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mumu PC Happy', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mumu: "\n[4]...♡ Teach me your weak spots, \n[5]♡ + + It''s okay if I come quickly... right♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '463', !!int '0']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &32 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &33 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*32]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*33]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '0', !!int '3', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mumu PC smile', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mumu: "Mmm♪ It''s such nice weather, perfect for a + + bath♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &34 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &35 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*34]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*35]} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &36 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*36]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mumu PC doya', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mumu: "Ehehe...♡ \n[3], why are you so nervous + + about bathing with your daughter?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mumu Happy', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mumu: "But since we''re going to bathe anyway, + + getting a little dirty makes it more worthwhile to + + clean up... right♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '-1', !!int '6', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mumu smile', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mumu: "Should I dirty myself with daddy''s white + + pee? Ehehe...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &37 !ruby/object:RPG::MoveCommand {'code': !!int '14', 'parameters': [!!int '1', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*37]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '132', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon2', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '301', 'p': [!!int '0', !!int '50', !!bool 'false', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '496' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Mumu' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '2' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '210', !!int '210', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '498', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '499', !!int '499', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '498', !!int '498', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '65', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '81', !!int '81', !!int '0', !!int '0', !!int '720']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '82', !!int '82', !!int '0', !!int '0', !!int '500']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &38 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*38]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon2', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &39 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '2']} + - &40 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &41 !ruby/object:RPG::MoveCommand {'code': !!int '13', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*39]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*40]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*41]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '461', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mumu smile', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mumu: "Hehe♡ That was such a weak prey♪ I''ve + + already finished eating♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mumu PC sup', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mumu: "Ah! But without Papa, I can''t hunt, and + + there won''t be any meat for dinner..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mumu PC sad', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mumu: "Ugh... fruits and vegetables again + + today...? Next time, I''ll get some meat with Papa + + before we have sex... But then there''s the issue + + of time... Hmm..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '0', !!int '7', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] made the mistake of teaching him how to hunt + + like a man, and Taro was easily devoured by his + + carnivorous daughter...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['By the time Taro woke up, it was already dusk, and + + he ended up going home without doing anything, and + + then he just fell asleep...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '462', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mumu smile', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mumu: "Ehehe...♡ I learned so many of Papa''s weak + + spots today♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mumu PC Nor', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mumu: "Papa has fallen asleep, so maybe Mumu + + should take a nap too♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mumu PC smile', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mumu: "Let''s go on a date in the city someday♡ + + Papa...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '0', !!int '3', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] took him on a date, and Taro ended up being + + attacked and devoured right away...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['By the time Taro woke up, it was already dusk, and + + he ended up going home without doing anything, and + + then he just fell asleep...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '463', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mumu smile', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mumu: "Fufu♡ Papa, you''re all sweaty♡ You don''t + + need to be so nervous♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mumu PC shy', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mumu: "But Papa will get stinky if he doesn''t + + wash, and if we wait for him to wake up, it''ll be + + dark already..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mumu PC Happy', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mumu: "Alright... Mumu will take care of Papa + + who''s passed out♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '0', !!int '3', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro was forcibly awakened after being submerged + + in the lake by \n[6]...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['That day, he was able to spend some quality + + parent-child time playing with her at the lake...!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Exhausted in both body and spirit, Taro went + + straight to bed as soon as he got home...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '837']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '495', !!int '495', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '496', !!int '496', !!int '1']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &42 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '5']} + - &43 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []} + - &44 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['Hero', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*42]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*43]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*44]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '29', !!int '19', !!int '8', !!int '4', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Scene5', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '2': !ruby/object:RPG::Event + 'id': !!int '2' + 'name': 'EV002' + 'x': !!int '15' + 'y': !!int '18' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '496' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Damage1' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} +'parallax_sx': !!int '0' +'bgm': !ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'} +'tileset_id': !!int '2' +'encounter_step': !!int '30' +'width': !!int '28' +'data': !ruby/object:Table + 'dim': !!int '3' + 'x': !!int '28' + 'y': !!int '30' + 'z': !!int '4' + 'data': + - '1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1e08 0820 1e00 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0' + - '1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df4 1e0c 1e16 0820 1e18 1df8 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0' + - '1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df4 1e16 1f72 1f76 0820 1f73 1e18 1e0c 1e0c 1e0c 1df8 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0' + - '1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df4 1e0c 1e16 1f76 1f78 1f7c 0820 1f79 1f73 1f72 1f72 1f72 1e18 1e0c 1df8 1df0 1df0 1df0 1df0 1df0 1df0' + - '1df0 1df0 1df0 1df0 1df0 1df0 1df4 1e16 1f72 1f76 1f7c 0b22 0b24 0820 0b10 1f79 1f78 1f78 1f78 1f73 1f72 1e18 1df8 1df0 1df0 1df0 1df0 1df0' + - '1df0 1df0 1df0 1df0 1df4 1e0c 1e16 1f76 1f78 1f7c 0b22 0b01 0b18 0820 0b11 0b14 0b01 0b00 0b00 1f79 1f78 1f73 1e18 1df8 1df0 1df0 1df0 1df0' + - '1df0 1df0 1df0 1df4 1e16 1f72 1f76 1f7c 0b22 0b14 0b01 0b04 0b26 0820 0b28 0b1c 0b08 0b00 0b02 0b00 0b00 1f79 1f73 1e18 1df8 1df0 1df0 1df0' + - '1df0 1df0 1df4 1e16 1f76 1f78 1f7c 0b22 0b01 0b04 0b1c 0b26 0822 0803 0814 0824 0b28 0b1c 0b08 0b00 0b02 0b24 1f79 1f73 1e18 1df8 1df0 1df0' + - '1df0 1df0 1e08 1f76 1f7c 0b02 0b14 0b01 0b04 0b26 0822 0814 0801 0800 0800 0802 0814 0824 0b28 0b08 0b00 0b02 0b00 1f79 1f73 1e00 1df0 1df0' + - '1df0 1df0 1e08 1f7c 0b00 0b00 0b00 0b04 0b26 0822 0801 0800 0800 0800 0800 0800 0800 0802 0824 0b10 0b00 0b00 0b00 0b00 1f79 1e00 1df0 1df0' + - '1df0 1df0 1e08 0b00 0b00 0b00 0b00 0b18 0822 0801 0800 0800 0800 0800 0800 0800 0800 0800 0818 0b10 0b00 0b00 0b00 0b00 0b00 1e00 1df0 1df0' + - '1df0 1df0 1e08 0b00 0b04 0b1c 0b1c 0b26 0810 0800 0800 0800 0800 0800 0800 0800 0800 0800 0818 0b10 0b00 0b00 0b00 0b00 0b00 1e00 1df0 1df0' + - '1df0 1df0 1e08 0b00 0b18 0823 0821 0821 0809 0800 0800 0800 0800 0800 0800 0800 0800 0800 0818 0b10 0b00 0b00 0b00 0b00 0b00 1e00 1df0 1df0' + - '1df0 1df0 1df6 1e1d 0b26 0820 0b22 0b24 0828 0808 0800 0800 0800 0800 0800 0800 0800 0800 0818 0b10 0b00 0b00 0b00 0b00 1e12 1df1 1df0 1df0' + - '1df0 1df0 1e08 0823 0821 0827 0b10 0b02 0b24 0828 0808 0800 0800 0800 0800 0800 0800 0804 0826 0b10 0b00 0b00 0b00 1e12 1df1 1df0 1df0 1df0' + - '1df0 1df0 1e08 0820 0b22 0b14 0b01 0b00 0b02 0b24 0828 0808 0800 0800 0800 0804 081c 0826 0b22 0b01 0b00 0b00 1e12 1df1 1df0 1df0 1df0 1df0' + - '1df0 1df0 1e08 0820 0b10 0b00 0b00 0b00 0b00 0b02 0b24 0828 081c 081c 081c 0826 0b22 0b14 0b01 0b04 0b00 1e12 1df1 1df0 1df0 1df0 1df0 1df0' + - '1df0 1df0 1e08 0820 1e1a 0b00 0b00 0b00 0b00 0b00 0b02 0b14 0b14 0b14 0b14 0b14 0b01 0b00 0b00 0b00 1e12 1df1 1df0 1df0 1df0 1df0 1df0 1df0' + - '1df0 1df0 1e08 0820 1e01 1e14 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 1e00 1df0 1df0 1df0 1df0 1df0 1df0 1df0' + - '1df0 1df0 1e08 0820 1e00 1df2 1e04 1e14 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 1e12 1df1 1df0 1df0 1df0 1df0 1df0 1df0 1df0' + - '1df0 1df0 1e08 0820 1e00 1df0 1df0 1df2 1e14 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 1e12 1e04 1df1 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0' + - '1df0 1df0 1e08 0820 1e00 1df0 1df0 1df0 1df2 1e14 0b00 0b00 0b00 0b00 0b00 0b04 0b00 1e00 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0' + - '1df0 1df0 1e08 0820 1e00 1df0 1df0 1df0 1df0 1df2 1e14 0b00 0b00 0b00 0b00 0b18 1e12 1df1 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0' + - '1df0 1df0 1e08 0820 1e00 1df0 1df0 1df0 1df0 1df0 1df2 1e14 0b00 0b00 0b00 0b18 1e00 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0' + - '1df0 1df0 1e08 0820 1e00 1df0 1df0 1df0 1df0 1df0 1df0 1df2 1e14 0b00 0b00 0b18 1e18 1df8 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0' + - '1df0 1df0 1e08 0820 1e00 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1e08 0b00 0b00 0b18 1f73 1e00 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0' + - '1df0 1df0 1e08 0820 1e00 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df2 1e14 0b00 0b18 1f79 1e00 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0' + - '1df0 1df0 1e08 0820 1e00 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1e08 0b00 0b02 0b00 1e00 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0' + - '1df0 1df0 1e08 0820 1e00 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1e08 0b00 0b00 0b00 1e00 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0' + - '1df0 1df0 1e08 0820 1e00 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1e08 0b00 0b00 0b00 1e00 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0850 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0850 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0850 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0850 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0850 0be8 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0850 0000 0000 0be8 0bdc 0bdc 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 085c 0000 0000 0000 0000 0000 0be8 0bdc 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0bd8 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0bd0 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0bc0 0bd8 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0be2 0bc1 0bc0 0000 0000 0000 0000' + - '0000 0000 0000 0bc0 0bc0 0bd8 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0bd0 0bc0 0bc0 0bc0 0000 0000 0000' + - '0000 0000 0000 0bc0 0bc4 0be6 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0bd0 0bc0 0bc0 0bc0 0000 0000 0000' + - '0000 0000 0000 0bc0 0bd8 0853 0851 085d 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0be8 0bc8 0bc0 0bc0 0000 0000 0000' + - '0000 0000 0000 0000 0be6 0850 0000 0000 0000 0000 0000 0000 0000 0000 0000 088e 0000 0000 0000 0000 0000 0000 0bd0 0bc0 0000 0000 0000 0000' + - '0000 0000 0000 0853 0851 0857 0000 0000 0000 0000 0000 0000 088e 0000 0000 0000 0000 0000 0000 0000 0000 0be2 0bc1 0000 0000 0000 0000 0000' + - '0000 0000 0000 0850 0be2 0bd4 0be4 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0be2 0bc1 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0850 0bd0 0bc0 0bd8 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0bd0 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0850 0000 0bc0 0bc2 0be4 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0be2 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0850 0000 0000 0bc0 0bc2 0bd4 0be4 0000 0000 0000 0000 0000 0000 0000 0be2 0bd4 0bc1 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0850 0000 0000 0000 0000 0bc0 0bc2 0be4 0000 0000 0000 0000 0000 0be2 0bc1 0bc0 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0850 0000 0000 0000 0000 0000 0bc0 0bc2 0bd4 0be4 0000 0000 0000 0bd0 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0850 0000 0000 0000 0000 0000 0000 0bc0 0bc0 0bc2 0be4 0000 0000 0bd0 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0850 0000 0000 0000 0000 0000 0000 0000 0bc0 0bc0 0bd8 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0850 0000 0000 0000 0000 0000 0000 0000 0000 0bc0 0bd8 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0850 0000 0000 0000 0000 0000 0000 0000 0000 0000 0bd8 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0850 0000 0000 0000 0000 0000 0000 0000 0000 0000 0bc2 0be4 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0850 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0bd8 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0850 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0bd8 0000 0bd0 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0850 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0bd8 0000 0bd0 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0850 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0bd8 0000 0bd0 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0058 0000 0000 0060 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 005d 0000 0060 00ba 0000 0062 00ba 0000 0060 0059 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0065 00ba 0063 00ba 0000 00ba 0061 00ba 0063 0000 005d 0061 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 00ba 0061 00ba 00ba 0000 0000 0000 0000 0060 00ba 0000 0065 0000 005a 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0061 00ba 0063 0000 0000 0000 0000 0000 0000 0000 0000 0063 00ba 0060 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0060 0060 00ba 00ba 0000 0000 0000 0000 0000 00be 0000 0000 0000 0000 0062 0063 0000 0063 0061 0000 0000 0000 0000' + - '0000 0000 0000 0059 0062 0000 0063 0061 0000 0000 00be 0000 00bd 0000 0000 0000 00be 0000 0000 00ba 0061 0000 005d 0060 0000 0000 0000 0000' + - '0000 0000 0000 0000 005d 0061 00ba 0062 0000 0000 0000 0000 0000 00be 0000 0000 0000 0000 0000 0062 0063 0000 0065 0062 0059 0000 0000 0000' + - '0000 0000 0000 0000 0065 0000 0000 0000 0000 00be 0000 0000 0000 0000 0000 0000 0000 00bd 0000 00ba 0060 0000 0000 005d 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0063 0062 0000 0000 0000 00be 0000 0000 0000 00bf 00be 0000 0000 0061 00ba 005b 0000 0065 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 005a 00ba 00ba 0000 0000 0000 00bf 0000 00be 0000 0000 0000 0000 0062 0000 0061 0059 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0061 0000 0000 0061 00ba 00ba 0000 0000 0000 0000 0000 0000 0000 0000 0063 00ba 0000 0063 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0060 0059 005d 0058 0063 00ba 0060 0000 0000 0000 0000 0000 00ba 0061 00ba 005a 0062 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0065 0000 0000 0060 00ba 0061 00ba 0060 00ba 0063 0063 0062 0000 0060 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0062 0062 0000 005b 0063 00ba 00ba 00ba 0061 0000 0000 005d 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0063 0000 0060 0000 0061 0000 0060 0000 0000 0059 0065 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0061 0000 0060 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0062 005d 0000 005a 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0059 0065 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0061 0000 005a 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0060 005b 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0062 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0059 005a 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' +'bgs': !ruby/object:RPG::BGS {'name': '', 'volume': !!int '80', 'pitch': !!int '100'} +'parallax_loop_y': !!bool 'false' +'autoplay_bgm': !!bool 'false' +'encounter_list': [] +'autoplay_bgs': !!bool 'false' +'parallax_show': !!bool 'false' +'scroll_type': !!int '0' +'parallax_loop_x': !!bool 'false' +'disable_dashing': !!bool 'false' +'parallax_sy': !!int '0' +'display_name': '' +'specify_battleback': !!bool 'true' +'note': '' +'battleback1_name': 'Grassland' +'battleback2_name': 'Forest1' diff --git a/YAML/Map004.yaml b/YAML/Map004.yaml index c805d98..1224805 100644 --- a/YAML/Map004.yaml +++ b/YAML/Map004.yaml @@ -1,2477 +1,1844 @@ ---- !ruby/object:RPG::Map -parallax_name: "" -height: 38 -events: - 2: !ruby/object:RPG::Event - id: 2 - name: EV002 - x: 37 - y: 12 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Door1" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 201, - p: [0, 14, 17, 29, 0, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 3: !ruby/object:RPG::Event - id: 3 - name: EV003 - x: 27 - y: 8 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Door1" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [鍵がかかってる] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 4: !ruby/object:RPG::Event - id: 4 - name: EV004 - x: 19 - y: 8 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Door1" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [鍵がかかってる] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 5: !ruby/object:RPG::Event - id: 5 - name: EV005 - x: 12 - y: 10 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Door1" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [鍵がかかってる] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 34 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 1: !ruby/object:RPG::Event - id: 1 - name: EV001 - x: 12 - y: 9 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 6 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 6: !ruby/object:RPG::Event - id: 6 - name: EV006 - x: 12 - y: 16 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Door1" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [鍵がかかってる] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 7: !ruby/object:RPG::Event - id: 7 - name: EV007 - x: 9 - y: 16 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Door1" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [鍵がかかってる] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 8: !ruby/object:RPG::Event - id: 8 - name: EV008 - x: 22 - y: 25 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Door1" - character_index: 2 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [鍵がかかってる] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 9: !ruby/object:RPG::Event - id: 9 - name: EV009 - x: 35 - y: 29 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Door1" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [鍵がかかってる] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 10: !ruby/object:RPG::Event - id: 10 - name: EV010 - x: 38 - y: 29 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Door1" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [鍵がかかってる] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 11: !ruby/object:RPG::Event - id: 11 - name: EV011 - x: 6 - y: 10 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Door1" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [鍵がかかってる] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 13: !ruby/object:RPG::Event - id: 13 - name: Fia - x: 37 - y: 17 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 23 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Fia - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 3, true] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &1 { code: 4, parameters: [] } - - !ruby/object:RPG::MoveCommand &2 { code: 4, parameters: [] } - - !ruby/object:RPG::MoveCommand &3 { code: 4, parameters: [] } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*3] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia普通, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「Taro、お仕事お疲れ様。'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['幼馴染のJaneだ'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [彼女はハイクラス卒業後は城内にある学校の], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ユニバーサルクラスに入り最優秀成績で卒業、], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [その後は街の警備の仕事をしている。], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['JaneはTaroの女性関係の監視も勤めており、'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['勇者であるTaroが結婚相手を決めるまで'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['女性をTaroから離す役目も担っている'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia笑顔, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「さ、今日も帰ってごはんにしよっか♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 201, - p: [0, 5, 19, 35, 6, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 14: !ruby/object:RPG::Event - id: 14 - name: EV014 - x: 44 - y: 18 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Flame" - character_index: 6 - direction: 2 - pattern: 2 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: true - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 15: !ruby/object:RPG::Event - id: 15 - name: EV015 - x: 44 - y: 19 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Flame" - character_index: 6 - direction: 2 - pattern: 2 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: true - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 16: !ruby/object:RPG::Event - id: 16 - name: EV016 - x: 44 - y: 20 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Flame" - character_index: 6 - direction: 2 - pattern: 2 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: true - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 17: !ruby/object:RPG::Event - id: 17 - name: EV017 - x: 44 - y: 21 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Flame" - character_index: 6 - direction: 2 - pattern: 2 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: true - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 12: !ruby/object:RPG::Event - id: 12 - name: EV012 - x: 6 - y: 11 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 32 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: People2 - character_index: 2 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [昔宿屋だった建物が女子寮として使われている…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [調査の為とはいえ急に入るのは気が引けてしまう…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 1, false] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &4 { code: 3, parameters: [] } - - !ruby/object:RPG::MoveCommand &5 { code: 3, parameters: [] } - - !ruby/object:RPG::MoveCommand &6 { code: 3, parameters: [] } - - !ruby/object:RPG::MoveCommand &7 { code: 3, parameters: [] } - - !ruby/object:RPG::MoveCommand &8 { code: 3, parameters: [] } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*7] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*8] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 2, false] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &9 { - code: 17, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &10 { - code: 17, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*9] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [怪しい男] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「へへへ…お兄さん、あれだろ?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 女の子買いに来たんでしょ?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [怪しい男] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「入場がG500ね。], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ その後は好きなチケットを持って], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 女の子達と直接交渉してくださいね…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, 突き飛ばす, 買ってしまう], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 突き飛ばす] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 5, false] } - - !ruby/object:RPG::EventCommand { i: 1, c: 212, p: [0, 1, false] } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &11 { - code: 35, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &12 { - code: 29, - parameters: [6], - } - - !ruby/object:RPG::MoveCommand &13 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &14 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &15 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &16 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*11] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*12] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*13] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*14] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*15] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*16] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [33, 33, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &17 { - code: 19, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*17] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [悪さをしてる女学生がいるのは間違いないようだ!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [調査しよう!] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 250, - p: [!ruby/object:RPG::SE { name: Open1, pitch: 100, volume: 80 }], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [34, 34, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [8] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 201, - p: [0, 21, 17, 28, 0, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 402, - p: [2, 買ってしまう], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [35, 35, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 8, false] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [調査をするため…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [自分にそう言い聞かせながら], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [生徒を買うチケットを手にしてしまった…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 125, p: [1, 0, 500] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [怪しい男] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「へへへ…確かにいただきました!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [怪しい男] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「チケットでプレイの内容を女の子に伝えれるが], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 基本お客さんは受け身だからね…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 女の子に乱暴されたら辞めちゃうからさ…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [怪しい男] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ["「あと普通に抜いて貰うならG1,000だけど"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [" 生中出しとかはG20,000とかするから"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 気をつけてくださいね、へへへ…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 126, p: [15, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [怪しい男] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「それじゃ、楽しんできてね…], - } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &18 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &19 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &20 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &21 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &22 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &23 { - code: 16, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*18] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*19] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*21] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*22] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*23] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &24 { - code: 19, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*24] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは期待しながら女子寮に入った…'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 250, - p: [!ruby/object:RPG::SE { name: Open1, pitch: 100, volume: 80 }], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [34, 34, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [8] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 201, - p: [0, 21, 17, 28, 0, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 33 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Damage2 - character_index: 0 - direction: 6 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 18: !ruby/object:RPG::Event - id: 18 - name: Mare - x: 23 - y: 11 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 305 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: メア - character_index: 0 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Dungeon1, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 204, p: [6, 8, 4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [120] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 9, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [18, 82, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [15] } - - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [19, 37, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [19, 1, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「よーし、これでよくなるはずだよ♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [19, 3, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [女の子] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「…!] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ホントだ!なんだか身体がスッキリ…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ありがと、おねーちゃん♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [18, 3, false] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「えへへ…どういたしまして♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ それじゃあ早くお家に帰って], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ママと船で遠くに逃げるんだよ?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [女の子] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「うん…!] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ママにお話してみるね!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ またね、夢魔のおねーちゃん!], - } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 19 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: true - wait: false - list: - - !ruby/object:RPG::MoveCommand &25 { - code: 29, - parameters: [5], - } - - !ruby/object:RPG::MoveCommand &26 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &27 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &28 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &29 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &30 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &31 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &32 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &33 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &34 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &35 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &36 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &37 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &38 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &39 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &40 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &41 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &42 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &43 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &44 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &45 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &46 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &47 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*25] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*26] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*27] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*28] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*29] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*30] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*31] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*32] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*33] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*34] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*35] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*36] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*37] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*38] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*39] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*40] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*41] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*42] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*43] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*44] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*45] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*46] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*47] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &48 { - code: 17, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*48] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 普通_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「そんなに走って…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 転ばないようにねー!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 8, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「はぁ~…] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ あんな子供にまで夢魔の力が…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare おこ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「子供なんて治してもしょうがないけど], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' 少しでもTaroさんの助けにならなきゃ…!'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 204, p: [6, 8, 4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [20, 8, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia真剣, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「あれが夢魔…!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 子供に怪しい魔法を掛けているみたい!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia困る, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「こんな怪しい奴が街をウロウロしてるなんて], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 自警団も人手不足ね…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia真剣, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「西側にはTaroがいるし…'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 今、仕掛けるわよ!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 20 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &49 { - code: 29, - parameters: [6], - } - - !ruby/object:RPG::MoveCommand &50 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &51 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &52 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &53 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &54 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &55 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &56 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &57 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*49] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*50] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*51] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*52] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*53] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*54] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*55] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*56] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*57] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 21 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &58 { - code: 29, - parameters: [6], - } - - !ruby/object:RPG::MoveCommand &59 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &60 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &61 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &62 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &63 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &64 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*58] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*59] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*60] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*61] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*62] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*63] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*64] } - - !ruby/object:RPG::EventCommand { i: 0, c: 204, p: [4, 7, 4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [10] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &65 { - code: 18, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*65] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 1, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia真剣, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「そこまでよモンスター!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 大人しくしてれば命までは獲らないわ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ひぇっ!] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私は悪い夢魔じゃないんですぅ~!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &66 { - code: 13, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*66] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &67 { - code: 29, - parameters: [6], - } - - !ruby/object:RPG::MoveCommand &68 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &69 { - code: 3, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &70 { - code: 3, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &71 { - code: 3, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &72 { - code: 3, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &73 { - code: 3, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &74 { - code: 29, - parameters: [5], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*67] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*68] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*69] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*70] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*71] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*72] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*73] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*74] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, false] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &75 { - code: 17, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*75] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 1, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「えっ…!] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ もしかして…] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroさんっ♡'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: true - wait: true - list: - - !ruby/object:RPG::MoveCommand &76 { - code: 29, - parameters: [6], - } - - !ruby/object:RPG::MoveCommand &77 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &78 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &79 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &80 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &81 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*76] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*77] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*78] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*79] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*80] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*81] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['メアはTaroに抱きついてきた!'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「Taroさんっ…!'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ やっと会えた!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [20, 5, false] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 20 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &82 { - code: 29, - parameters: [5], - } - - !ruby/object:RPG::MoveCommand &83 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &84 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &85 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*82] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*83] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*84] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*85] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 21 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &86 { - code: 29, - parameters: [4], - } - - !ruby/object:RPG::MoveCommand &87 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &88 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &89 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*86] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*87] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*88] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*89] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia怒る2, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「こ、この淫乱モンスター!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 男を見るとすぐ抱きつくなんて!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &90 { - code: 29, - parameters: [5], - } - - !ruby/object:RPG::MoveCommand &91 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &92 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &93 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &94 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &95 { - code: 18, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*90] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*91] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*92] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*93] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*94] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*95] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ひぇー!] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroさんっ!誤解を解いてくださいぃー!'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 7, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia怒る1, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['「Taro!'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ いくら見た目がかわいいからって], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ そいつは事件の黒幕なのよ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia真剣, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「今回ばかりは捕まえて], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 実験なり拷問なりしないといけないわ。], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 6, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['TaroはJaneをなんとかなだめて'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [メアの処遇について話をする場をもつことができた…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 201, - p: [0, 18, 5, 8, 6, 0], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Town1, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 19: !ruby/object:RPG::Event - id: 19 - name: 女の子 - x: 23 - y: 12 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 305 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: People1 - character_index: 1 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 20: !ruby/object:RPG::Event - id: 20 - name: Fia2 - x: 30 - y: 14 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 305 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Fia - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 21: !ruby/object:RPG::Event - id: 21 - name: 兵士 - x: 29 - y: 14 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 305 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: People4 - character_index: 7 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - 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- 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0005 0000 0005 0000 - - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 - - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 - - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 - - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 -bgs: !ruby/object:RPG::BGS { name: "", volume: 80, pitch: 100 } -parallax_loop_y: false -autoplay_bgm: false -encounter_list: [] -autoplay_bgs: false -parallax_show: false -scroll_type: 0 -parallax_loop_x: false -disable_dashing: false -parallax_sy: 0 -display_name: "" -specify_battleback: true -note: "" -battleback1_name: Road3 -battleback2_name: Town1 +'parallax_name': '' +'height': !!int '38' +'events': + !!int '2': !ruby/object:RPG::Event + 'id': !!int '2' + 'name': 'EV002' + 'x': !!int '37' + 'y': !!int '12' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Door1' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '14', !!int '17', !!int '29', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '3': !ruby/object:RPG::Event + 'id': !!int '3' + 'name': 'EV003' + 'x': !!int '27' + 'y': !!int '8' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Door1' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It''s locked.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '4': !ruby/object:RPG::Event + 'id': !!int '4' + 'name': 'EV004' + 'x': !!int '19' + 'y': !!int '8' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Door1' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It''s locked.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '5': !ruby/object:RPG::Event + 'id': !!int '5' + 'name': 'EV005' + 'x': !!int '12' + 'y': !!int '10' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Door1' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It''s locked.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '34' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '1': !ruby/object:RPG::Event + 'id': !!int '1' + 'name': 'EV001' + 'x': !!int '12' + 'y': !!int '9' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '6' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '6': !ruby/object:RPG::Event + 'id': !!int '6' + 'name': 'EV006' + 'x': !!int '12' + 'y': !!int '16' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Door1' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It''s locked.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '7': !ruby/object:RPG::Event + 'id': !!int '7' + 'name': 'EV007' + 'x': !!int '9' + 'y': !!int '16' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Door1' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It''s locked.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '8': !ruby/object:RPG::Event + 'id': !!int '8' + 'name': 'EV008' + 'x': !!int '22' + 'y': !!int '25' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Door1' + 'character_index': !!int '2' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It''s locked.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '9': !ruby/object:RPG::Event + 'id': !!int '9' + 'name': 'EV009' + 'x': !!int '35' + 'y': !!int '29' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Door1' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It''s locked.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '10': !ruby/object:RPG::Event + 'id': !!int '10' + 'name': 'EV010' + 'x': !!int '38' + 'y': !!int '29' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Door1' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It''s locked.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '11': !ruby/object:RPG::Event + 'id': !!int '11' + 'name': 'EV011' + 'x': !!int '6' + 'y': !!int '10' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Door1' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It''s locked.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '13': !ruby/object:RPG::Event + 'id': !!int '13' + 'name': 'Fia' + 'x': !!int '37' + 'y': !!int '17' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '23' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Fia' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '3', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &1 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &2 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &3 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*1]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*2]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*3]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia普通', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Taro, good work today."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It''s Jane, Taro''s childhood friend. After + + graduating from the high class, she entered the + + Universal Class at the school inside the castle + + and graduated with top honors. Now, she works in + + town security.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane also has the duty of monitoring Taro''s + + relationships with women, and until Taro, the + + hero, decides on a marriage partner, she has the + + role of keeping women away from him.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia笑顔', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Well, shall we go home and have dinner?♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '5', !!int '19', !!int '35', !!int '6', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '14': !ruby/object:RPG::Event + 'id': !!int '14' + 'name': 'EV014' + 'x': !!int '44' + 'y': !!int '18' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Flame' + 'character_index': !!int '6' + 'direction': !!int '2' + 'pattern': !!int '2' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'true' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '15': !ruby/object:RPG::Event + 'id': !!int '15' + 'name': 'EV015' + 'x': !!int '44' + 'y': !!int '19' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Flame' + 'character_index': !!int '6' + 'direction': !!int '2' + 'pattern': !!int '2' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'true' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '16': !ruby/object:RPG::Event + 'id': !!int '16' + 'name': 'EV016' + 'x': !!int '44' + 'y': !!int '20' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Flame' + 'character_index': !!int '6' + 'direction': !!int '2' + 'pattern': !!int '2' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'true' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '17': !ruby/object:RPG::Event + 'id': !!int '17' + 'name': 'EV017' + 'x': !!int '44' + 'y': !!int '21' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Flame' + 'character_index': !!int '6' + 'direction': !!int '2' + 'pattern': !!int '2' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'true' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '12': !ruby/object:RPG::Event + 'id': !!int '12' + 'name': 'EV012' + 'x': !!int '6' + 'y': !!int '11' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '32' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'People2' + 'character_index': !!int '2' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The building that used to be an inn is now being + + used as a girls'' dormitory... Even though it''s for + + investigation, I feel hesitant to suddenly + + enter...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &4 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - &5 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - &6 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - &7 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - &8 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*4]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*5]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*6]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*7]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*8]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '2', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &9 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - &10 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*9]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*10]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Suspicious Man: "Hehehe... Big brother, that''s + + what you''re here for, right? To buy a girl?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Suspicious Man: "The entrance fee is G500. After + + that, you can take your favorite ticket and + + negotiate directly with the girls..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Push away', 'I''ll buy it'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '突き飛ばす']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '-1', !!int '5', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '212', 'p': [!!int '0', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &11 !ruby/object:RPG::MoveCommand {'code': !!int '35', 'parameters': []} + - &12 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '6']} + - &13 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &14 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &15 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &16 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*11]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*12]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*13]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*14]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*15]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*16]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '33', !!int '33', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &17 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*17]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['It seems certain that there are female students + + causing trouble! Let''s investigate!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Open1', 'pitch': !!int '100', 'volume': !!int '80'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '34', !!int '34', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '8']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '201', 'p': [!!int '0', !!int '21', !!int '17', !!int '28', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', '買ってしまう']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '35', !!int '35', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['For the sake of investigation... I convinced + + myself of that as I ended up taking a ticket to + + buy a student...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '125', 'p': [!!int '1', !!int '0', !!int '500']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Suspicious Man: "Hehehe... I''ve certainly received + + it!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Suspicious Man: "You can tell the girls what you + + want to do with the ticket, but the customers are + + basically passive... If you get roughed up by the + + girls, you''ll have to quit..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Suspicious Man: "Also, if you just want a regular + + release it''s G1,000, but something like a creampie + + will cost you G20,000, so be careful, hehehe..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '15', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Suspicious Man: "Well then, have fun..."']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &18 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &19 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &20 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &21 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &22 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &23 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*18]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*19]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*20]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*21]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*22]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*23]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &24 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*24]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro entered the girls'' dormitory with + + anticipation...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Open1', 'pitch': !!int '100', 'volume': !!int '80'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '34', !!int '34', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '8']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '201', 'p': [!!int '0', !!int '21', !!int '17', !!int '28', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '33' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Damage2' + 'character_index': !!int '0' + 'direction': !!int '6' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '18': !ruby/object:RPG::Event + 'id': !!int '18' + 'name': 'Mare' + 'x': !!int '23' + 'y': !!int '11' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '305' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'メア' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon1', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '204', 'p': [!!int '6', !!int '8', !!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '120']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '9', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '18', !!int '82', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '15']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '19', !!int '37', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '19', !!int '1', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 嬉しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Alright, this should make things better♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '19', !!int '3', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Girl: "...! Really! I feel so refreshed... Thank + + you, Onee-chan♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '18', !!int '3', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 笑顔_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Ehehe... You''re welcome♡ Now hurry back + + home and escape far away on a boat with your mom, + + okay?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Girl: "Yeah...! I''ll talk to mom about it! See you + + later, succubus Onee-chan!"']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '19' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'true' + 'wait': !!bool 'false' + 'list': + - &25 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '5']} + - &26 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &27 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &28 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &29 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &30 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &31 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &32 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &33 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &34 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &35 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &36 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &37 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &38 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &39 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &40 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &41 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &42 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &43 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &44 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &45 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &46 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &47 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*25]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*26]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*27]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*28]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*29]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*30]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*31]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*32]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*33]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*34]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*35]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*36]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*37]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*38]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*39]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*40]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*41]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*42]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*43]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*44]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*45]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*46]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*47]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &48 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*48]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 普通_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Running like that... Be careful not to fall + + over!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare 悲しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Sigh... Even such a child is affected by + + the power of a succubus..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare おこ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "It may be pointless to heal a child, but I + + have to do whatever I can to help Taro-san...!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '204', 'p': [!!int '6', !!int '8', !!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '20', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia真剣', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "That''s a succubus...! It looks like she''s + + casting some suspicious magic on the child!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia困る', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "To think such a suspicious creature is + + wandering around town... The vigilante squad is + + really short on hands..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia真剣', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Taro is on the west side... Now''s the time + + to strike!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '20' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &49 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '6']} + - &50 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &51 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &52 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &53 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &54 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &55 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &56 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &57 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*49]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*50]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*51]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*52]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*53]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*54]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*55]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*56]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*57]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '21' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &58 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '6']} + - &59 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &60 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &61 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &62 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &63 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &64 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*58]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*59]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*60]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*61]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*62]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*63]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*64]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '204', 'p': [!!int '4', !!int '7', !!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &65 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*65]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '1', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia真剣', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "That''s enough, monster! If you behave, I + + won''t take your life!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC びっくり_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Eek! I''m not a bad succubus, I swear~!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &66 !ruby/object:RPG::MoveCommand {'code': !!int '13', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*66]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &67 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '6']} + - &68 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &69 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - &70 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - &71 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - &72 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - &73 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - &74 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '5']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*67]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*68]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*69]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*70]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*71]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*72]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*73]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*74]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &75 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*75]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '1', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare 嬉しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Eh...! Could it be... Taro-san♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'true' + 'wait': !!bool 'true' + 'list': + - &76 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '6']} + - &77 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &78 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &79 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &80 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &81 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*76]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*77]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*78]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*79]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*80]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*81]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare hugged Taro!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 照れ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Taro-san...! I''ve finally found you!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '20', !!int '5', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '20' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &82 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '5']} + - &83 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &84 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &85 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*82]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*83]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*84]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*85]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '21' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &86 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '4']} + - &87 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &88 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &89 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*86]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*87]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*88]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*89]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia怒る2', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Th-this lewd monster! She hugs any man she + + sees!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &90 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '5']} + - &91 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &92 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &93 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &94 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &95 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*90]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*91]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*92]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*93]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*94]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*95]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 悲しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Eek-! Taro-san! Please clear up the + + misunderstanding!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '7', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia怒る1', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Taro! No matter how cute she looks, she''s + + the mastermind behind the incidents!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia真剣', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "This time we have to capture her for + + experiments or interrogation."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '6', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Taro managed to calm Jane down and secured a + + chance to discuss Mare''s situation...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '18', !!int '5', !!int '8', !!int '6', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Town1', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '19': !ruby/object:RPG::Event + 'id': !!int '19' + 'name': '女の子' + 'x': !!int '23' + 'y': !!int '12' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '305' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'People1' + 'character_index': !!int '1' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '20': !ruby/object:RPG::Event + 'id': !!int '20' + 'name': 'Fia2' + 'x': !!int '30' + 'y': !!int '14' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '305' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Fia' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '21': !ruby/object:RPG::Event + 'id': !!int '21' + 'name': '兵士' + 'x': !!int '29' + 'y': !!int '14' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '305' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'People4' + 'character_index': !!int '7' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} +'parallax_sx': !!int '0' +'bgm': !ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'} +'tileset_id': !!int '2' +'encounter_step': !!int '30' +'width': !!int '46' +'data': !ruby/object:Table + 'dim': !!int '3' + 'x': !!int '46' + 'y': !!int '38' + 'z': !!int '4' + 'data': + - '0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00' + - '0b00 0b04 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b08 0b00' + - 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'0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - 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'0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' +'bgs': !ruby/object:RPG::BGS {'name': '', 'volume': !!int '80', 'pitch': !!int '100'} +'parallax_loop_y': !!bool 'false' +'autoplay_bgm': !!bool 'false' +'encounter_list': [] +'autoplay_bgs': !!bool 'false' +'parallax_show': !!bool 'false' +'scroll_type': !!int '0' +'parallax_loop_x': !!bool 'false' +'disable_dashing': !!bool 'false' +'parallax_sy': !!int '0' +'display_name': '' +'specify_battleback': !!bool 'true' +'note': '' +'battleback1_name': 'Road3' +'battleback2_name': 'Town1' diff --git a/YAML/Map005.yaml b/YAML/Map005.yaml index 9c72be3..2fbe339 100644 --- a/YAML/Map005.yaml +++ b/YAML/Map005.yaml @@ -1,3108 +1,2162 @@ ---- !ruby/object:RPG::Map -parallax_name: "" -height: 54 -events: - 1: !ruby/object:RPG::Event - id: 1 - name: EV001 - x: 4 - y: 6 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Other2" - character_index: 0 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: false - step_anime: true - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 2: !ruby/object:RPG::Event - id: 2 - name: EV002 - x: 40 - y: 6 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Other2" - character_index: 0 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: false - step_anime: true - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 3: !ruby/object:RPG::Event - id: 3 - name: EV003 - x: 20 - y: 35 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 23 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Fia - character_index: 0 - direction: 6 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: true - priority_type: 1 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [13, 0, 0, 1] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 12 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &1 { code: 2, parameters: [] } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*1] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &2 { - code: 29, - parameters: [4], - } - - !ruby/object:RPG::MoveCommand &3 { code: 3, parameters: [] } - - !ruby/object:RPG::MoveCommand &4 { code: 3, parameters: [] } - - !ruby/object:RPG::MoveCommand &5 { code: 3, parameters: [] } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*5] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &6 { - code: 29, - parameters: [4], - } - - !ruby/object:RPG::MoveCommand &7 { code: 3, parameters: [] } - - !ruby/object:RPG::MoveCommand &8 { code: 3, parameters: [] } - - !ruby/object:RPG::MoveCommand &9 { code: 3, parameters: [] } - - !ruby/object:RPG::MoveCommand &10 { - code: 17, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*7] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*8] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*9] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*10] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia困る, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['「ねぇTaro…'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私達、いつまでこうしていられるんだろうね…], - } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 12 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &11 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*11] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「Taroももう大人だし、'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ そろそろ勇者の事を打ち明けて], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 国の王様になる準備とかしなくていいのかな…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia悲しい, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「きっと今の女王様は], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 自分の地位を失うのが怖いんだろうね…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia普通, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「でも私は] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroがこのままでいいならそれでいいし…'], - } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 12 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &12 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*12] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「魔王を倒す旅に出ても、国の王様やっても、], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ こうやって普通に暮らしても…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia笑顔, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「Taroが何をするにしても、'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私は一緒に行くし、ずっと傍にいるからね!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 12 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &13 { - code: 16, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*13] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [12, 1, true] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 12 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &14 { - code: 29, - parameters: [4], - } - - !ruby/object:RPG::MoveCommand &15 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &16 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &17 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*14] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*15] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*16] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*17] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [12, 8, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 1, false] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &18 { - code: 19, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*18] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &19 { - code: 19, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*19] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia困る, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「あ、ご、ごめんなさい!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私達になにかご用ですか?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [おじさん] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あ、いや…] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私はこちらのお兄さんに用事が…], - } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 12 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &20 { - code: 29, - parameters: [4], - } - - !ruby/object:RPG::MoveCommand &21 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &22 { - code: 13, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*21] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*22] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &23 { - code: 12, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*23] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [おじさん] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「Taro君、頼まれた指輪が出来てるんだ。'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 今貰っていかないかい?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [彼は国のアクセサリー職人で], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Janeにプロポーズする為の指輪を頼んだのだった'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [しかしお金は自宅に置いてある…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [おじさん] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「まあかなりの額だしな、そりゃそうか。], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ でもせっかく君に会えたし、先に渡しておくよ。], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ なあに、お代は後で大丈夫だ。], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [おじさん] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ワシは一週間は隣町に行かなきゃいけないから、], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ また帰った時に頼むよ。], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [おじさん] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「隣の子が渡す相手だね?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ とても綺麗な人だ。大切にするんだぞ!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 3, true] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 12 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &24 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &25 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &26 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &27 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &28 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &29 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &30 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &31 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &32 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &33 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &34 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &35 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &36 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &37 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &38 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &39 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &40 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &41 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &42 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &43 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &44 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*24] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*25] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*26] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*27] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*28] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*29] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*30] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*31] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*32] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*33] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*34] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*35] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*36] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*37] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*38] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*39] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*40] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*41] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*42] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*43] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*44] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &45 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &46 { - code: 18, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &47 { - code: 29, - parameters: [5], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*45] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*46] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*47] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &48 { - code: 17, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*48] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 2, false] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia普通, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ねぇ…今貰ってたのって…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fiaうれしい, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ううん!なんでもない!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私、先に帰ってご飯作ってるね!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &49 { - code: 29, - parameters: [6], - } - - !ruby/object:RPG::MoveCommand &50 { - code: 3, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &51 { - code: 3, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &52 { - code: 3, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &53 { - code: 3, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &54 { - code: 3, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &55 { - code: 3, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &56 { - code: 3, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &57 { - code: 3, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &58 { - code: 3, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &59 { - code: 3, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &60 { - code: 3, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &61 { - code: 3, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &62 { - code: 3, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &63 { - code: 3, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &64 { - code: 3, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*49] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*50] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*51] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*52] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*53] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*54] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*55] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*56] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*57] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*58] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*59] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*60] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*61] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*62] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*63] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*64] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 6, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Janeは嬉しそうに足早に去っていった…'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [指輪を見られてしまっただろうか…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [今日は家に帰ろう], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 246, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Scene5, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 201, - p: [0, 7, 14, 5, 2, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 4: !ruby/object:RPG::Event - id: 4 - name: EV004 - x: 8 - y: 33 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Door1" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 201, - p: [0, 10, 13, 21, 0, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 5: !ruby/object:RPG::Event - id: 5 - name: EV005 - x: 15 - y: 33 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Door1" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 201, - p: [0, 10, 13, 21, 0, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 6: !ruby/object:RPG::Event - id: 6 - name: EV006 - x: 15 - y: 43 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Door1" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 201, - p: [0, 10, 13, 21, 0, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 7: !ruby/object:RPG::Event - id: 7 - name: EV007 - x: 8 - y: 44 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Door1" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 201, - p: [0, 10, 13, 21, 0, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 8: !ruby/object:RPG::Event - id: 8 - name: EV008 - x: 29 - y: 33 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Door1" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 201, - p: [0, 10, 13, 21, 0, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 9: !ruby/object:RPG::Event - id: 9 - name: EV009 - x: 36 - y: 33 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Door1" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 201, - p: [0, 10, 13, 21, 0, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 10: !ruby/object:RPG::Event - id: 10 - name: EV010 - x: 36 - y: 44 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Door1" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 201, - p: [0, 10, 13, 21, 0, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 11: !ruby/object:RPG::Event - id: 11 - name: EV011 - x: 29 - y: 44 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Door1" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 201, - p: [0, 10, 13, 21, 0, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 12: !ruby/object:RPG::Event - id: 12 - name: 指輪 - x: 24 - y: 30 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 23 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: People3 - character_index: 4 - direction: 4 - pattern: 0 - move_type: 0 - move_speed: 4 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 13: !ruby/object:RPG::Event - id: 13 - name: アリス奴隷ED - x: 20 - y: 31 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 292 - switch2_id: 249 - variable_id: 107 - variable_value: 2 - self_switch_ch: A - item_id: 24 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 2 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 0 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [43, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [そして数日後…] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 119, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [敗北イベントをスキップしますか?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 102, - p: [[選択肢, はい, いいえ], 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, はい] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [End] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, いいえ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 204, p: [6, 1, 4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [人々の声] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ま、魔王だー!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 魔王が攻めてきたぞー!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Dungeon1, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [471] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [魔王] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「はっはっは!] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ どうした、勇者とやらは出てこないのか?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 14 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &65 { - code: 29, - parameters: [5], - } - - !ruby/object:RPG::MoveCommand &66 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &67 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &68 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &69 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &70 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &71 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &72 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &73 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &74 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &75 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &76 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &77 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*65] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*66] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*67] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*68] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*69] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*70] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*71] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*72] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*73] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*74] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*75] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*76] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*77] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 15 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &78 { - code: 29, - parameters: [5], - } - - !ruby/object:RPG::MoveCommand &79 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &80 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &81 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &82 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &83 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &84 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &85 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &86 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &87 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &88 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &89 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &90 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*78] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*79] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*80] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*81] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*82] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*83] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*84] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*85] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*86] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*87] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*88] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*89] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*90] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 16 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &91 { - code: 29, - parameters: [5], - } - - !ruby/object:RPG::MoveCommand &92 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &93 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &94 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &95 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &96 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &97 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &98 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &99 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &100 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &101 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &102 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &103 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*91] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*92] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*93] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*94] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*95] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*96] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*97] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*98] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*99] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*100] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*101] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*102] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*103] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 21 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &104 { - code: 29, - parameters: [5], - } - - !ruby/object:RPG::MoveCommand &105 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &106 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &107 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &108 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &109 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &110 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &111 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &112 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &113 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &114 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &115 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*104] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*105] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*106] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*107] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*108] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*109] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*110] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*111] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*112] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*113] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*114] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*115] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia怒る2, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「そこまでよ魔王!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私が来たからには好きにはさせない!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [17, 2, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [474] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [魔王] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「なんだこの小娘は?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 雑魚には用はない、さっさと失せろ。], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [17, 82, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [15] } - - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [16, 67, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [15, 1, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [14, 1, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [16, 1, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [兵士] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ひぃー!] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 14 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &116 { - code: 29, - parameters: [5], - } - - !ruby/object:RPG::MoveCommand &117 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &118 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &119 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &120 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &121 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &122 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &123 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &124 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &125 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &126 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &127 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &128 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*116] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*117] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*118] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*119] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*120] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*121] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*122] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*123] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*124] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*125] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*126] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*127] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*128] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 15 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &129 { - code: 29, - parameters: [5], - } - - !ruby/object:RPG::MoveCommand &130 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &131 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &132 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &133 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &134 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &135 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &136 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &137 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &138 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &139 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &140 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &141 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &142 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*129] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*130] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*131] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*132] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*133] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*134] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*135] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*136] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*137] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*138] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*139] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*140] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*141] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*142] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia真剣, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「くっ…!やるわね…!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ でも魔王自ら出てくるなんて、好都合よ!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 16 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &143 { - code: 16, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*143] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia笑顔, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「ほらっ、Taro!'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 今こそ勇者の力で魔王を打つのよ!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [21, 7, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia怒る1, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ちょっと!] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 何をごにょごにょ言ってるの!?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 女だから戦えないとか言わないわよね!?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia悲しい, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「もしかして人質が気になるの?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ しょうがないなぁ…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ここは私がやるわ!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 16 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &144 { - code: 19, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &145 { - code: 19, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*144] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*145] } - - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [16, 82, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [15] } - - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [17, 25, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [18, 1, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [19, 1, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [17, 1, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [夢魔手下] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ひぇー!] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 18 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: true - wait: false - list: - - !ruby/object:RPG::MoveCommand &146 { - code: 29, - parameters: [5], - } - - !ruby/object:RPG::MoveCommand &147 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &148 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &149 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &150 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &151 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &152 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &153 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &154 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &155 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*146] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*147] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*148] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*149] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*150] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*151] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*152] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*153] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*154] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*155] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 19 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: true - wait: false - list: - - !ruby/object:RPG::MoveCommand &156 { - code: 29, - parameters: [5], - } - - !ruby/object:RPG::MoveCommand &157 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &158 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &159 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &160 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &161 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &162 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &163 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &164 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &165 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*156] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*157] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*158] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*159] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*160] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*161] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*162] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*163] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*164] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*165] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [478] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [魔王] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「…!] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 勇者以外にもこれ程の使い手が…!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 17 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &166 { - code: 29, - parameters: [5], - } - - !ruby/object:RPG::MoveCommand &167 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &168 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &169 { - code: 17, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*166] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*167] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*168] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*169] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [476] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [魔王] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「アリス様…!] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ さぁ、奪った勇者の力で], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 人間共を蹴散らしてください!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 20 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &170 { - code: 18, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*170] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [20, 6, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice oko, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「えー!?] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ そんなのイヤ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ あんな怖いお姉さんと無理だって!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [17, 7, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [474] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [魔王] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「うぐぐ…] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ま、まぁ我々夢魔に勇者の力が渡ったし], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 今焦って攻める必要はないか…], - } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 17 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &171 { - code: 16, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*171] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [471] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [魔王] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ふふっ…] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ あの勇者からは一切力を感じないしな…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [" 今日のところは勘弁してやる!さらばだ!"], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 17 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: true - wait: false - list: - - !ruby/object:RPG::MoveCommand &172 { - code: 29, - parameters: [5], - } - - !ruby/object:RPG::MoveCommand &173 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &174 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &175 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &176 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &177 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &178 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &179 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &180 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &181 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &182 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*172] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*173] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*174] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*175] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*176] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*177] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*178] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*179] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*180] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*181] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*182] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [16, 3, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fiaうれしい, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「やったわ!] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 魔王が逃げていく!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私達の勝ちね♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 16 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: true - wait: true - list: - - !ruby/object:RPG::MoveCommand &183 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &184 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &185 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &186 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &187 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &188 { - code: 17, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*183] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*184] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*185] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*186] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*187] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*188] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia普通, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「君、怪我はない?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ もう大丈夫だからね!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [20, 6, false] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice 嬉しい2, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あ、あはは…] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ どーもぉ、大丈夫です…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [21, 8, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Janeの活躍で魔王の進軍は食い止められているが'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [国の女性達の夢魔化は止まらず、], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [奴隷となってしまう男性は増える一方だった…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['いち早く奴隷となってしまったTaroは'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [今日も無事に仕事をしたふりをしては主人の元へ], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [帰っていくのであった…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [End] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &189 { - code: 41, - parameters: [Hero, 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*189] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [292, 292, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [293, 293, 0] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 201, - p: [0, 28, 10, 7, 2, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 14: !ruby/object:RPG::Event - id: 14 - name: 兵士左 - x: 21 - y: 43 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 292 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: People4 - character_index: 7 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 15: !ruby/object:RPG::Event - id: 15 - name: 兵士右 - x: 23 - y: 43 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 292 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: People4 - character_index: 7 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 16: !ruby/object:RPG::Event - id: 16 - name: Fia2 - x: 22 - y: 44 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 292 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Fia - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 17: !ruby/object:RPG::Event - id: 17 - name: Mao - x: 22 - y: 30 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 292 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Mao - character_index: 0 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 18: !ruby/object:RPG::Event - id: 18 - name: 手下左 - x: 21 - y: 29 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 292 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Monster2 - character_index: 3 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 19: !ruby/object:RPG::Event - id: 19 - name: 手下右 - x: 23 - y: 29 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 292 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Monster2 - character_index: 3 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 20: !ruby/object:RPG::Event - id: 20 - name: Alice - x: 20 - y: 28 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 292 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Alice - character_index: 0 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - 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- 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0005 0000 - - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0005 0000 - - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0005 0000 - - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 -bgs: !ruby/object:RPG::BGS { name: "", volume: 80, pitch: 100 } -parallax_loop_y: false -autoplay_bgm: false -encounter_list: [] -autoplay_bgs: false -parallax_show: false -scroll_type: 0 -parallax_loop_x: false -disable_dashing: false -parallax_sy: 0 -display_name: "" -specify_battleback: true -note: "" -battleback1_name: Cobblestones1 -battleback2_name: Town1 +'parallax_name': '' +'height': !!int '54' +'events': + !!int '1': !ruby/object:RPG::Event + 'id': !!int '1' + 'name': 'EV001' + 'x': !!int '4' + 'y': !!int '6' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Other2' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'false' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '2': !ruby/object:RPG::Event + 'id': !!int '2' + 'name': 'EV002' + 'x': !!int '40' + 'y': !!int '6' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Other2' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'false' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '3': !ruby/object:RPG::Event + 'id': !!int '3' + 'name': 'EV003' + 'x': !!int '20' + 'y': !!int '35' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '23' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Fia' + 'character_index': !!int '0' + 'direction': !!int '6' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'true' + 'priority_type': !!int '1' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '13', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '12' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &1 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*1]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &2 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '4']} + - &3 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - &4 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - &5 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*2]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*3]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*4]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*5]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &6 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '4']} + - &7 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - &8 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - &9 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - &10 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*6]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*7]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*8]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*9]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*10]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia困る', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Hey Taro... I wonder how long we can keep + + living like this..."']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '12' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &11 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*11]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Taro is already an adult, so I wonder if + + it''s time to reveal the truth about being a hero + + and start preparing to become the king of the + + country..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia悲しい', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "I''m sure the current queen is afraid of + + losing her position..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia普通', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "But if Taro is okay with things staying as + + they are, then so am I..."']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '12' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &12 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*12]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Whether we go on a journey to defeat the + + demon lord, become the king of the country, or + + just live normally like this..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia笑顔', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Whatever Taro decides to do, I''ll go with + + him, and I''ll always be by his side!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '12' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &13 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*13]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '12', !!int '1', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '12' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &14 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '4']} + - &15 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &16 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &17 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*14]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*15]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*16]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*17]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '12', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &18 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*18]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &19 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*19]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia困る', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Oh, sorry! Do you need something from us?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Old man: "Ah, no... I have business with this + + young man here..."']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '12' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &20 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '4']} + - &21 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &22 !ruby/object:RPG::MoveCommand {'code': !!int '13', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*20]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*21]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*22]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &23 !ruby/object:RPG::MoveCommand {'code': !!int '12', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*23]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Old man: "Taro, the ring you ordered is ready. + + Would you like to take it now?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '1', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['He was a jeweler from the country who had ordered + + a ring to propose to Jane, but he had left the + + money at home...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Old man: "Well, it''s quite a sum, so that''s + + understandable. But since I''ve met you here, I''ll + + give it to you first. Don''t worry, you can pay me + + later."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Old man: "I have to go to the neighboring town for + + a week, so I''ll ask for the payment when I get + + back."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Old man: "The recipient is the girl next door, + + right? She''s a very beautiful person. Take good + + care of her!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '3', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '12' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &24 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &25 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &26 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &27 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &28 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &29 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &30 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &31 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &32 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &33 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &34 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &35 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &36 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &37 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &38 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &39 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &40 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &41 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &42 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &43 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &44 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*24]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*25]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*26]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*27]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*28]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*29]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*30]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*31]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*32]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*33]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*34]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*35]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*36]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*37]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*38]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*39]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*40]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*41]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*42]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*43]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*44]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &45 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &46 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} + - &47 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '5']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*45]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*46]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*47]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &48 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*48]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '2', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia普通', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Hey... what you just received, was that..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fiaうれしい', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "No, never mind! I''ll go home first and + + start cooking!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &49 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '6']} + - &50 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - &51 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - &52 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - &53 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - &54 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - &55 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - &56 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - &57 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - &58 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - &59 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - &60 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - &61 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - &62 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - &63 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - &64 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*49]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*50]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*51]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*52]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*53]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*54]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*55]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*56]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*57]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*58]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*59]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*60]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*61]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*62]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*63]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*64]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '6', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane left quickly with a happy look... I wonder if + + she saw the ring...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Let''s go home for today']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '246', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Scene5', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '7', !!int '14', !!int '5', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '4': !ruby/object:RPG::Event + 'id': !!int '4' + 'name': 'EV004' + 'x': !!int '8' + 'y': !!int '33' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Door1' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '10', !!int '13', !!int '21', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '5': !ruby/object:RPG::Event + 'id': !!int '5' + 'name': 'EV005' + 'x': !!int '15' + 'y': !!int '33' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Door1' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '10', !!int '13', !!int '21', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '6': !ruby/object:RPG::Event + 'id': !!int '6' + 'name': 'EV006' + 'x': !!int '15' + 'y': !!int '43' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Door1' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '10', !!int '13', !!int '21', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '7': !ruby/object:RPG::Event + 'id': !!int '7' + 'name': 'EV007' + 'x': !!int '8' + 'y': !!int '44' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Door1' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '10', !!int '13', !!int '21', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '8': !ruby/object:RPG::Event + 'id': !!int '8' + 'name': 'EV008' + 'x': !!int '29' + 'y': !!int '33' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Door1' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '10', !!int '13', !!int '21', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '9': !ruby/object:RPG::Event + 'id': !!int '9' + 'name': 'EV009' + 'x': !!int '36' + 'y': !!int '33' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Door1' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '10', !!int '13', !!int '21', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '10': !ruby/object:RPG::Event + 'id': !!int '10' + 'name': 'EV010' + 'x': !!int '36' + 'y': !!int '44' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Door1' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '10', !!int '13', !!int '21', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '11': !ruby/object:RPG::Event + 'id': !!int '11' + 'name': 'EV011' + 'x': !!int '29' + 'y': !!int '44' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Door1' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '10', !!int '13', !!int '21', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '12': !ruby/object:RPG::Event + 'id': !!int '12' + 'name': '指輪' + 'x': !!int '24' + 'y': !!int '30' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '23' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'People3' + 'character_index': !!int '4' + 'direction': !!int '4' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '4' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '13': !ruby/object:RPG::Event + 'id': !!int '13' + 'name': 'アリス奴隷ED' + 'x': !!int '20' + 'y': !!int '31' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '292' + 'switch2_id': !!int '249' + 'variable_id': !!int '107' + 'variable_value': !!int '2' + 'self_switch_ch': 'A' + 'item_id': !!int '24' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '2' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '43', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['And a few days later...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '119', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Would you like to skip the defeat event?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Choices', 'Yes', 'No'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', 'はい']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['End']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '2', 'いいえ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '204', 'p': [!!int '6', !!int '1', !!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['People''s voices: "It''s the Demon Lord! The Demon + + Lord is attacking!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon1', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '471']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Demon Lord: "Hahahaha! What''s the matter, is the + + so-called hero not coming out?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '14' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &65 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '5']} + - &66 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &67 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &68 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &69 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &70 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &71 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &72 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &73 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &74 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &75 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &76 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &77 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*65]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*66]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*67]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*68]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*69]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*70]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*71]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*72]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*73]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*74]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*75]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*76]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*77]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '15' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &78 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '5']} + - &79 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &80 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &81 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &82 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &83 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &84 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &85 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &86 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &87 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &88 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &89 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &90 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*78]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*79]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*80]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*81]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*82]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*83]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*84]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*85]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*86]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*87]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*88]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*89]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*90]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '16' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &91 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '5']} + - &92 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &93 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &94 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &95 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &96 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &97 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &98 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &99 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &100 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &101 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &102 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &103 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*91]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*92]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*93]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*94]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*95]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*96]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*97]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*98]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*99]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*100]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*101]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*102]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*103]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '21' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &104 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '5']} + - &105 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &106 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &107 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &108 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &109 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &110 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &111 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &112 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &113 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &114 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &115 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*104]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*105]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*106]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*107]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*108]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*109]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*110]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*111]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*112]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*113]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*114]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*115]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia怒る2', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "That''s enough, Demon Lord! Now that I''m + + here, I won''t let you do as you please!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '17', !!int '2', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '474']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Demon Lord: "What''s this little girl? I have no + + use for small fry, scram."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '17', !!int '82', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '15']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '16', !!int '67', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '15', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '14', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '16', !!int '1', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Soldier: "Eek!"']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '14' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &116 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '5']} + - &117 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &118 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &119 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &120 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &121 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &122 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &123 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &124 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &125 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &126 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &127 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &128 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*116]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*117]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*118]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*119]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*120]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*121]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*122]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*123]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*124]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*125]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*126]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*127]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*128]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '15' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &129 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '5']} + - &130 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &131 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &132 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &133 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &134 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &135 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &136 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &137 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &138 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &139 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &140 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &141 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &142 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*129]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*130]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*131]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*132]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*133]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*134]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*135]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*136]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*137]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*138]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*139]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*140]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*141]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*142]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia真剣', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Grr...! You''re on...! But it''s convenient + + that the Demon Lord himself has come out!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '16' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &143 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*143]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia笑顔', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Come on, Taro! Now is the time to strike + + the Demon Lord with the hero''s power!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '21', !!int '7', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia怒る1', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Hey! What are you mumbling about!? You''re + + not saying you can''t fight because you''re a girl, + + right!?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia悲しい', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Could it be you''re worried about the + + hostages? Can''t be helped... I''ll do it myself!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '16' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &144 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} + - &145 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*144]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*145]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '16', !!int '82', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '15']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '17', !!int '25', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '18', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '19', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '17', !!int '1', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Dream Demon Minion: "Eek!"']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '18' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'true' + 'wait': !!bool 'false' + 'list': + - &146 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '5']} + - &147 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &148 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &149 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &150 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &151 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &152 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &153 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &154 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &155 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*146]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*147]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*148]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*149]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*150]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*151]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*152]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*153]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*154]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*155]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '19' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'true' + 'wait': !!bool 'false' + 'list': + - &156 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '5']} + - &157 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &158 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &159 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &160 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &161 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &162 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &163 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &164 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &165 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*156]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*157]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*158]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*159]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*160]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*161]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*162]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*163]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*164]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*165]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '478']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Demon Lord: "...! To think there''s someone else + + this skilled besides the hero...!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '17' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &166 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '5']} + - &167 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &168 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &169 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*166]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*167]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*168]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*169]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '476']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Demon Lord: "Lady Alice...! Now, use the power you + + took from the hero to scatter these humans!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '20' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &170 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*170]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '20', !!int '6', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice oko', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N[6]: "Eh-!? No way! I can''t with that scary big + + sister!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '17', !!int '7', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '474']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Demon Lord: "Ugh... Well, now that we dream demons + + have obtained the hero''s power, there''s no need to + + rush the attack..."']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '17' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &171 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*171]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '471']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Demon Lord: "Heh heh... I can''t feel any power + + from that hero at all... I''ll let you off for + + today! Farewell!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '17' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'true' + 'wait': !!bool 'false' + 'list': + - &172 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '5']} + - &173 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &174 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &175 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &176 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &177 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &178 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &179 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &180 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &181 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &182 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*172]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*173]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*174]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*175]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*176]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*177]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*178]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*179]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*180]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*181]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*182]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '16', !!int '3', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fiaうれしい', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "We did it! The Demon Lord is fleeing! It''s + + our victory♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '16' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'true' + 'wait': !!bool 'true' + 'list': + - &183 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &184 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &185 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &186 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &187 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &188 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*183]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*184]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*185]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*186]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*187]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*188]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia普通', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Are you hurt? It''s all right now!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '20', !!int '6', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice 嬉しい2', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N[6]: "Ah, ahaha... Th-thank you, I''m fine..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '21', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Thanks to Jane''s efforts, the Demon Lord''s advance + + was halted, but the transformation of the + + country''s women into dream demons continued + + unabated, and the number of men becoming slaves + + only increased...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The quickly enslaved Taro pretended to work safely + + today as well and returned to his master...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['End']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &189 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['Hero', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*189]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '292', !!int '292', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '293', !!int '293', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '28', !!int '10', !!int '7', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '14': !ruby/object:RPG::Event + 'id': !!int '14' + 'name': '兵士左' + 'x': !!int '21' + 'y': !!int '43' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '292' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'People4' + 'character_index': !!int '7' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '15': !ruby/object:RPG::Event + 'id': !!int '15' + 'name': '兵士右' + 'x': !!int '23' + 'y': !!int '43' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '292' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'People4' + 'character_index': !!int '7' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '16': !ruby/object:RPG::Event + 'id': !!int '16' + 'name': 'Fia2' + 'x': !!int '22' + 'y': !!int '44' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '292' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Fia' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '17': !ruby/object:RPG::Event + 'id': !!int '17' + 'name': 'Mao' + 'x': !!int '22' + 'y': !!int '30' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '292' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Mao' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '18': !ruby/object:RPG::Event + 'id': !!int '18' + 'name': '手下左' + 'x': !!int '21' + 'y': !!int '29' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '292' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Monster2' + 'character_index': !!int '3' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '19': !ruby/object:RPG::Event + 'id': !!int '19' + 'name': '手下右' + 'x': !!int '23' + 'y': !!int '29' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '292' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Monster2' + 'character_index': !!int '3' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '20': !ruby/object:RPG::Event + 'id': !!int '20' + 'name': 'Alice' + 'x': !!int '20' + 'y': !!int '28' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '292' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Alice' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice 普通', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '21': !ruby/object:RPG::Event + 'id': !!int '21' + 'name': 'Yusya' + 'x': !!int '21' + 'y': !!int '45' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '292' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Hero' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} +'parallax_sx': !!int '0' +'bgm': !ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'} +'tileset_id': !!int '2' +'encounter_step': !!int '30' +'width': !!int '45' +'data': !ruby/object:Table + 'dim': !!int '3' + 'x': !!int '45' + 'y': !!int '54' + 'z': !!int '4' + 'data': + - '0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00' + - '0b00 0b04 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b08 0b00' + - 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'0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0005 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0005 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0005 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' +'bgs': !ruby/object:RPG::BGS {'name': '', 'volume': !!int '80', 'pitch': !!int '100'} +'parallax_loop_y': !!bool 'false' +'autoplay_bgm': !!bool 'false' +'encounter_list': [] +'autoplay_bgs': !!bool 'false' +'parallax_show': !!bool 'false' +'scroll_type': !!int '0' +'parallax_loop_x': !!bool 'false' +'disable_dashing': !!bool 'false' +'parallax_sy': !!int '0' +'display_name': '' +'specify_battleback': !!bool 'true' +'note': '' +'battleback1_name': 'Cobblestones1' +'battleback2_name': 'Town1' diff --git a/YAML/Map006.yaml b/YAML/Map006.yaml index b6295ef..eefe2f5 100644 --- a/YAML/Map006.yaml +++ b/YAML/Map006.yaml @@ -1,246 +1,220 @@ ---- !ruby/object:RPG::Map -parallax_name: "" -height: 30 -events: - 1: !ruby/object:RPG::Event - id: 1 - name: EV001 - x: 10 - y: 12 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 2 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [人類は勇者を中心に戦力を立て直し], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [勇者以外の人々を鍛える「魔法学校」を設立した。], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [魔王が破れてから300年が経ち…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [勇者は魔物を討伐し魔法学校で鍛えられたその他国民は], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [魔物から町や城を守った。], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [魔物は森に追いやられ、人類繁栄の時代が来た。], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [しかし300年後の勇者の継承者は子に恵まれず、], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [勇者の力は消え去ってしまった…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 201, - p: [0, 1, 40, 20, 2, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } -parallax_sx: 0 -bgm: !ruby/object:RPG::BGM { name: "", volume: 100, pitch: 100 } -tileset_id: 1 -encounter_step: 30 -width: 30 -data: !ruby/object:Table - dim: 3 - x: 30 - y: 30 - z: 4 - data: - - 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 - - 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0804 081c 081c 081c 081c 081c 081c 081c 081c 081c 081c 081c 081c 081c 0808 0800 0800 0800 0800 0800 - - 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0818 0b82 0b74 0b74 0b74 0b74 0b74 0b74 0b74 0b74 0b74 0b74 0b74 0b84 0828 081c 0808 0800 0800 0800 - - 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0818 0b70 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b62 0b74 0b84 0810 0800 0800 0800 - - 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0818 0b88 0b7c 0b68 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b78 0810 0800 0800 0800 - 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- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 -bgs: !ruby/object:RPG::BGS { name: "", volume: 80, pitch: 100 } -parallax_loop_y: false -autoplay_bgm: false -encounter_list: [] -autoplay_bgs: false -parallax_show: false -scroll_type: 3 -parallax_loop_x: false -disable_dashing: false -parallax_sy: 0 -display_name: "" -specify_battleback: false -note: "" -battleback1_name: "" -battleback2_name: "" +'parallax_name': '' +'height': !!int '30' +'events': + !!int '1': !ruby/object:RPG::Event + 'id': !!int '1' + 'name': 'EV001' + 'x': !!int '10' + 'y': !!int '12' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '2' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Humanity reorganized its forces around the Hero, + + establishing a "Magic School" to train those other + + than the Hero.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['300 years after the Demon Lord was defeated... The + + Hero vanquished monsters, and the citizens trained + + at the Magic School protected the towns and + + castles from them. The monsters were driven into + + the forests, and an era of human prosperity began.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['However, 300 years later, the Hero''s successor was + + not blessed with a child, and the power of the + + Hero faded away...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '1', !!int '40', !!int '20', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} +'parallax_sx': !!int '0' +'bgm': !ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'} +'tileset_id': !!int '1' +'encounter_step': !!int '30' +'width': !!int '30' +'data': !ruby/object:Table + 'dim': !!int '3' + 'x': !!int '30' + 'y': !!int '30' + 'z': !!int '4' + 'data': + - 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'0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' +'bgs': !ruby/object:RPG::BGS {'name': '', 'volume': !!int '80', 'pitch': !!int '100'} +'parallax_loop_y': !!bool 'false' +'autoplay_bgm': !!bool 'false' +'encounter_list': [] +'autoplay_bgs': !!bool 'false' +'parallax_show': !!bool 'false' +'scroll_type': !!int '3' +'parallax_loop_x': !!bool 'false' +'disable_dashing': !!bool 'false' +'parallax_sy': !!int '0' +'display_name': '' +'specify_battleback': !!bool 'false' +'note': '' +'battleback1_name': '' +'battleback2_name': '' diff --git a/YAML/Map007.yaml b/YAML/Map007.yaml index 4e7ce98..457987a 100644 --- a/YAML/Map007.yaml +++ b/YAML/Map007.yaml @@ -1,3036 +1,2070 @@ ---- !ruby/object:RPG::Map -parallax_name: "" -height: 18 -events: - 2: !ruby/object:RPG::Event - id: 2 - name: 入口&フィア - x: 5 - y: 15 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Flame" - character_index: 6 - direction: 2 - pattern: 2 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: true - through: false - priority_type: 0 - trigger: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 398, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [667] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 201, - p: [0, 36, 8, 10, 0, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 201, - p: [0, 1, 38, 18, 0, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 23 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Flame" - character_index: 6 - direction: 2 - pattern: 2 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: true - through: false - priority_type: 0 - trigger: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [今日はもう寝よう…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 254 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 259 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Fia - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 465 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Fia - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 1: !ruby/object:RPG::Event - id: 1 - name: EV001 - x: 15 - y: 5 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Flame" - character_index: 6 - direction: 2 - pattern: 2 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [机の貯金箱からお金を取っておこう。], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 24 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Flame" - character_index: 6 - direction: 2 - pattern: 2 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &1 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &2 { code: 3, parameters: [] } - - !ruby/object:RPG::MoveCommand &3 { - code: 16, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 10, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [25, 25, 0] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 201, - p: [0, 13, 9, 8, 8, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 25 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: true - item_valid: false - actor_valid: false - switch1_id: 339 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Other1" - character_index: 7 - direction: 6 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 332 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Other1" - character_index: 7 - direction: 6 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 1 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [565] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [弱点設定をしますか?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, はい, いいえ], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [27] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, いいえ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &4 { - code: 16, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &5 { - code: 41, - parameters: [Hero, 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 119, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [イベントをスキップして戦闘に入りますか?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [選択肢3] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 102, - p: [[選択肢, はい, いいえ], 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [選択肢3] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, はい] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [118, 118, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 201, - p: [0, 41, 13, 7, 4, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 115, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, いいえ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [それから数ヶ月の時が経った…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['失った勇者の力を取り戻したTaroだったが'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [出ていったメアの悲しげな表情が忘れられず], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [部屋に引きこもっていた…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [465, 465, 0] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia困る, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「Taro、起きてる?'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 入るよー?] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 2 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &6 { - code: 29, - parameters: [5], - } - - !ruby/object:RPG::MoveCommand &7 { code: 4, parameters: [] } - - !ruby/object:RPG::MoveCommand &8 { code: 4, parameters: [] } - - !ruby/object:RPG::MoveCommand &9 { code: 4, parameters: [] } - - !ruby/object:RPG::MoveCommand &10 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &11 { - code: 3, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &12 { - code: 3, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &13 { - code: 3, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &14 { - code: 3, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &15 { - code: 3, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &16 { - code: 3, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &17 { - code: 3, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &18 { - code: 3, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &19 { - code: 3, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &20 { - code: 19, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*7] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*8] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*9] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*11] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*12] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*13] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*14] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*15] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*16] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*17] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*18] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*19] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [2, 7, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [20] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 2 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &21 { - code: 29, - parameters: [4], - } - - !ruby/object:RPG::MoveCommand &22 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &23 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &24 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &25 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &26 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &27 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &28 { - code: 18, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*21] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*22] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*23] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*24] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*25] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*26] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*27] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*28] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia悲しい, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「もぉ…] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ いくら魔王軍が撤退したからって], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 気抜けすぎだよ。], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia困る, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「メアちゃんだって魔物なんだし], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 急にいなくなったからって], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ そんなに落ち込むことじゃないでしょ?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia真剣, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「そんなことよりTaro、'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ついに魔王の居場所を突き止めたんだよ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia普通, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「メアちゃんに目印の魔法をかけておいたの。], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ それで彼女の後を追った偵察部隊が], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 魔王の住処を見つけ出してね…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia笑顔, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「つまりメアちゃんは今魔王の住処にいるの!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ あの子の事を疑っておいて正解だった♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [339, 339, 1] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &29 { - code: 41, - parameters: [Hero, 0], - } - - !ruby/object:RPG::MoveCommand &30 { - code: 17, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*29] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*30] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia真剣, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「今が魔王を倒すチャンスだよ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ここで魔王を叩けば世界は平和になって], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroが勇者だって認められるんだから!'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia笑顔, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「Taroもようやくやる気になってくれた?'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ それじゃ早速、出発しよっ!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [魔王のことなどすっかり忘れていたが], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroはメアにもう一度会うために'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [魔王の住処へと向かうことにした…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [465, 465, 1] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &31 { - code: 41, - parameters: ["", 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*31] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 201, - p: [0, 40, 13, 6, 0, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 3: !ruby/object:RPG::Event - id: 3 - name: EV003 - x: 13 - y: 5 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Chest" - character_index: 7 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 125, p: [0, 0, 50000] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ["50,000Gをカバンに入れた。"], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [24, 24, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ["この50,000Gは3ヶ月分の給料だ"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [失くさないようにしよう], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 24 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Chest" - character_index: 7 - direction: 8 - pattern: 2 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [貯金箱だが、中身は空っぽだ…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 4: !ruby/object:RPG::Event - id: 4 - name: EV004 - x: 14 - y: 4 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 23 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &32 { - code: 29, - parameters: [5], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*32] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [この先どうなるかはわからないが、], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Janeも23歳だ…'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [彼女の友人も結婚し始めたらしいので], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [そろそろ婚約をして安心させてあげよう!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [しかし指輪代をまだ払っていない…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [指輪を先に預かった以上、お金を失くしてはいけない], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [机の上にある箱に入ってるお金を肌身離さず持っておこう], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 115, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: true - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: true - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 100 - variable_value: 9 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Janeが城下町の調査から帰ってきたみたいだ。'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [青い屋根の家に住んでるから話を聞いてみよう。], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [B, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: true - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: B - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 5: !ruby/object:RPG::Event - id: 5 - name: EV005 - x: 12 - y: 5 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 25 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Flame" - character_index: 6 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [メアからの要注意人物報告書がある…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [見ますか?] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [見る] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, はい, いいえ], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [見る] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Dungeon1, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 201, - p: [0, 19, 20, 24, 2, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, いいえ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 6: !ruby/object:RPG::Event - id: 6 - name: EV006 - x: 14 - y: 3 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 26 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Town1, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [妙にリアルな夢だし、寝た気がしない…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [夢じゃないならこの国の女性が大変だ], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [話を聞いてみよう!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &33 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &34 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &35 { - code: 16, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &36 { - code: 38, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*33] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*34] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*35] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*36] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [26, 26, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 7: !ruby/object:RPG::Event - id: 7 - name: EV007 - x: 4 - y: 5 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 257 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 295 - character_name: "" - character_index: 2 - direction: 2 - pattern: 2 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 8: !ruby/object:RPG::Event - id: 8 - name: アヤ奴隷END - x: 6 - y: 4 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 254 - switch2_id: 249 - variable_id: 107 - variable_value: 2 - self_switch_ch: A - item_id: 24 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 2 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 0 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [257, 257, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [そして数日後…] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 119, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [敗北イベントをスキップしますか?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 102, - p: [[選択肢, はい, いいえ], 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, はい] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [End] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, いいえ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Dungeon1, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroは毎日のように\n[6]に搾り取られ'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['\n[6]に自宅に居座られてしまっている…'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [9, 3, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya1 Smile, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「でーっきたっ♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [257, 257, 1] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 9 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &37 { - code: 3, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &38 { - code: 3, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &39 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*37] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*38] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*39] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [258, 258, 0] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya1 Happy, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「はいっ♪] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 今日もいっぱい食べてお仕事頑張ってね♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [街の女性の殆どは夢魔になってしまい魔法学校は閉鎖され], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroは現在、Janeの所属する自警団で働いており'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['\n[6]との同棲生活がJaneにバレないかひやひやしている…'], - } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 9 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &40 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &41 { - code: 16, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*40] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*41] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ほらっ先生、] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ あったかい内に食べてください♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ あーんして♡] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &42 { - code: 19, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*42] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya1 Smile, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「えへへ…♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ なんだか新婚さんみたいですね♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「私…先生みたいな真面目な人となら], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ このまま結婚してあげてもいーかな…♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ なんて、えへへ…♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [9, 4, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Janeの声'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['「Taroー!'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ そろそろ出ないと遅刻するわよー!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [9, 2, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, false] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &43 { - code: 16, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*43] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 9 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &44 { - code: 16, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*44] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [259, 259, 0] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia普通, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「Taro、起きてるの?'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 最近一緒にご飯食べてないけど], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ちゃんとしたの食べてる?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 2 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &45 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &46 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &47 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &48 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &49 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*45] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*46] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*47] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*48] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*49] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [9, 8, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 6, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [2, 1, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia困る, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「えっ…?] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taro、その子誰?'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ な、なんで家に一緒にいるの?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya1 oko, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「あ、あなたこそ誰なんですか!?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 急に家に入ってきて、失礼ですっ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia怒る2, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「何言ってるの!?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' 私はTaroの幼馴染で、'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ この間まで毎日夕食を私の家で食べてたの!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya1 oko, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「え…っ?] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ じゃあ、あなたは先生の…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ で、でも…] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 2 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: true - wait: true - list: - - !ruby/object:RPG::MoveCommand &50 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*50] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [2, 5, false] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia怒る1, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「Taro!!最近家に来ないのは'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 女を連れ込んでたからなの!?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 説明しなさいよ!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroは俯いたまま'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Janeに何があったのかを説明した…'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { i: 0, c: 203, p: [9, 0, 4, 10, 8] } - - !ruby/object:RPG::EventCommand { i: 0, c: 203, p: [2, 0, 5, 10, 8] } - - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [2, 8, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fiaショック, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「う、ウソでしょ…?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ じゃあこの子の色仕掛けにあっさりかかって], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ それからも毎日のようにしてたってこと…?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 9 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &51 { - code: 18, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*51] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya1 Cry, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「あ、あの…Janeさん…'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ごめんなさい…私、知らなくって…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 9 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &52 { - code: 19, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*52] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [9, 5, false] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya1 sup, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「先生っ!酷いですっ!!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Janeさんがいるのに、'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ あんな簡単に私なんかに誘惑されて…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 2 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &53 { - code: 17, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*53] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [2, 8, true] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 2 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &54 { - code: 19, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*54] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia泣き, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「酷いよ…Taro…'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 指輪だって買ってくれてて…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私、信じてたのに…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['その後、Janeは他の住人達と共にこの国を諦めて'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [船で外の大陸へと去って行ってしまった…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [戦力も無くなった残された人類は魔王に降伏し], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [この国は夢魔化した女性達と魔王率いる魔族に], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [制圧され支配されることとなった…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [End] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [260, 260, 0] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 201, - p: [0, 27, 5, 8, 6, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: true - actor_valid: false - switch1_id: 254 - switch2_id: 249 - variable_id: 107 - variable_value: 2 - self_switch_ch: A - item_id: 24 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 2 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 0 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [257, 257, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [そして数日後…] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 119, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [敗北イベントをスキップしますか?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 102, - p: [[選択肢, はい, いいえ], 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, はい] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [End] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, いいえ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Dungeon1, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroは毎日のように\n[6]に搾り取られ'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [請求金額は一生返せない額になっており], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['\n[6]に自宅を取られ居候として生活している…'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [9, 3, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya1 Smile, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「でーっきたっ♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [257, 257, 1] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 9 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &55 { - code: 3, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &56 { - code: 3, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &57 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*55] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*56] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*57] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [258, 258, 0] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya1 Happy, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「はいっ♪] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 今日もいっぱい食べてお仕事頑張ってね♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [街の女性の殆どは夢魔になってしまい魔法学校は閉鎖され], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroは現在、Janeの所属する自警団で働いており'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['\n[6]との同棲生活がJaneにバレないかひやひやしている…'], - } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 9 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &58 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &59 { - code: 16, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*58] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*59] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ほらっ先生、] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ あったかい内に食べてください♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ あーんして♡] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &60 { - code: 19, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*60] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya1 Smile, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「えへへ…♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ なんだか新婚さんみたいですね♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「私…先生みたいな真面目な人となら], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ このまま結婚してあげてもいーかな…♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ なんて、えへへ…♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [9, 4, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Janeの声'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['「Taroー!'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ そろそろ出ないと遅刻するわよー!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [9, 2, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, false] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &61 { - code: 16, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*61] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 9 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &62 { - code: 16, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*62] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [259, 259, 0] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia普通, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「Taro、起きてるの?'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 最近一緒にご飯食べてないけど], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ちゃんとしたの食べてる?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 2 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &63 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &64 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &65 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &66 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &67 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*63] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*64] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*65] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*66] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*67] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [9, 8, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 6, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [2, 1, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia困る, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「えっ…?] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taro、その子誰?'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ な、なんで家に一緒にいるの?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya1 oko, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「あ、あなたこそ誰なんですか!?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 急に家に入ってきて、失礼ですっ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia怒る2, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「何言ってるの!?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' 私はTaroの幼馴染で、'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ この間まで毎日夕食を私の家で食べてたの!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya1 oko, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「え…っ?] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ じゃあ、あなたは先生の…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ で、でも…] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 2 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: true - wait: true - list: - - !ruby/object:RPG::MoveCommand &68 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*68] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [2, 5, false] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia怒る1, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「Taro!!最近家に来ないのは'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 女を連れ込んでたからなの!?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 説明しなさいよ!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroは俯いたまま'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Janeに何があったのかを説明した…'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { i: 0, c: 203, p: [9, 0, 4, 10, 8] } - - !ruby/object:RPG::EventCommand { i: 0, c: 203, p: [2, 0, 5, 10, 8] } - - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [2, 8, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fiaショック, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「う、ウソでしょ…?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ じゃあこの子の色仕掛けにあっさりかかって], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ それからも毎日のようにしてたってこと…?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 9 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &69 { - code: 18, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*69] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya1 Cry, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「あ、あの…Janeさん…'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ごめんなさい…私、知らなくって…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 9 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &70 { - code: 19, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*70] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [9, 5, false] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya1 sup, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「先生っ!酷いですっ!!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Janeさんがいるのに、'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ あんな簡単に私なんかに誘惑されて…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「そ、それに…] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私、結婚してもいいなって思ってたから], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 昨日も一昨日も避妊薬を飲んでないのに…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 2 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &71 { - code: 17, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*71] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [2, 8, true] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 2 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &72 { - code: 19, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*72] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia泣き, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「酷いよ…Taro…'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 指輪だって買ってくれてて…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私、信じてたのに…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['その後、Janeは他の住人達と共にこの国を諦めて'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [船で外の大陸へと去って行ってしまった…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [戦力も無くなった残された人類は魔王に降伏し], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [この国は夢魔化した女性達と魔王率いる魔族に], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [制圧され支配されることとなった…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [End] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [267, 267, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [260, 260, 0] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 201, - p: [0, 27, 5, 8, 6, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 9: !ruby/object:RPG::Event - id: 9 - name: Aya - x: 4 - y: 6 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 254 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Aya2 - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 10: !ruby/object:RPG::Event - id: 10 - name: EV010 - x: 6 - y: 8 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 258 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 295 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } -parallax_sx: 0 -bgm: !ruby/object:RPG::BGM { name: "", volume: 100, pitch: 100 } -tileset_id: 3 -encounter_step: 30 -width: 20 -data: !ruby/object:Table - dim: 3 - x: 20 - y: 18 - z: 4 - data: - - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 - - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 - - 0600 0600 1ab3 1ab1 1ab1 1ab1 1aa7 1ab1 1ab1 1ab1 1ab1 1aa7 1ab1 1ab1 1ab1 1ab1 1ab1 1ab5 0600 0600 - - 0600 0600 1ab0 1c12 1c12 1c12 1abc 1c12 1c12 1c12 1c12 1ab0 1c12 1c12 1c12 1c12 1c12 1ab0 0600 0600 - 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- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 - - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 - - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 -bgs: !ruby/object:RPG::BGS { name: "", volume: 80, pitch: 100 } -parallax_loop_y: false -autoplay_bgm: false -encounter_list: [] -autoplay_bgs: false -parallax_show: false -scroll_type: 0 -parallax_loop_x: false -disable_dashing: false -parallax_sy: 0 -display_name: "" -specify_battleback: true -note: "" -battleback1_name: Wood1 -battleback2_name: Room2 +'parallax_name': '' +'height': !!int '18' +'events': + !!int '2': !ruby/object:RPG::Event + 'id': !!int '2' + 'name': '入口&フィア' + 'x': !!int '5' + 'y': !!int '15' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Flame' + 'character_index': !!int '6' + 'direction': !!int '2' + 'pattern': !!int '2' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '398', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '667']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '201', 'p': [!!int '0', !!int '36', !!int '8', !!int '10', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '201', 'p': [!!int '0', !!int '1', !!int '38', !!int '18', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '23' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Flame' + 'character_index': !!int '6' + 'direction': !!int '2' + 'pattern': !!int '2' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Let''s call it a night...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '254' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '259' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Fia' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '465' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Fia' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '1': !ruby/object:RPG::Event + 'id': !!int '1' + 'name': 'EV001' + 'x': !!int '15' + 'y': !!int '5' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Flame' + 'character_index': !!int '6' + 'direction': !!int '2' + 'pattern': !!int '2' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Let''s take some money from the piggy bank on the + + desk.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '24' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Flame' + 'character_index': !!int '6' + 'direction': !!int '2' + 'pattern': !!int '2' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &1 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &2 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - &3 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*1]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*2]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*3]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '10', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '25', !!int '25', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '13', !!int '9', !!int '8', !!int '8', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '25' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'true' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '339' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Other1' + 'character_index': !!int '7' + 'direction': !!int '6' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '332' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Other1' + 'character_index': !!int '7' + 'direction': !!int '6' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '565']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Would you like to set up a weakness?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['選択肢2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Yes', 'No'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['選択肢2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'はい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', 'いいえ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &4 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - &5 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['Hero', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*4]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*5]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '119', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Would you like to skip the event and go straight + + to the battle?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['選択肢3']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Choices', 'Yes', 'No'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['選択肢3']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', 'はい']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '118', !!int '118', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '201', 'p': [!!int '0', !!int '41', !!int '13', !!int '7', !!int '4', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '115', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '2', 'いいえ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Several months had passed...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Taro had regained his lost hero''s power, but he + + couldn''t forget Mare''s sad expression as she left, + + and he shut himself away in his room...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '465', !!int '465', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia困る', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Taro, are you awake? I''m coming in, okay?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '2' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &6 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '5']} + - &7 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &8 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &9 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &10 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &11 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - &12 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - &13 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - &14 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - &15 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - &16 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - &17 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - &18 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - &19 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - &20 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*6]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*7]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*8]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*9]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*10]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*11]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*12]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*13]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*14]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*15]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*16]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*17]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*18]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*19]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*20]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '2', !!int '7', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '2' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &21 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '4']} + - &22 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &23 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &24 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &25 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &26 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &27 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &28 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*21]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*22]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*23]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*24]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*25]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*26]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*27]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*28]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia悲しい', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Geez... You''re letting your guard down too + + much just because the demon army has retreated."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia困る', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Even Mare is a demon, so it''s not such a + + big deal that she suddenly disappeared, right?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia真剣', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "More importantly, Taro, we''ve finally + + pinpointed the Demon Lord''s location!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia普通', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "I put a tracking spell on Mare. Thanks to + + that, the reconnaissance squad was able to find + + the Demon Lord''s lair..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia笑顔', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "That means Mare is at the Demon Lord''s lair + + right now! It was right to be suspicious of her♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '339', !!int '339', !!int '1']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &29 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['Hero', !!int '0']} + - &30 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*29]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*30]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia真剣', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Now is our chance to defeat the Demon Lord! + + If we strike here, the world will be at peace and + + you''ll be recognized as a hero!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia笑顔', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Have you finally gotten motivated, Taro? + + Then let''s set out right away!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Taro had completely forgotten about the Demon + + Lord, but he decided to head to the Demon Lord''s + + lair in order to see Mare once again...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '465', !!int '465', !!int '1']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &31 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*31]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '40', !!int '13', !!int '6', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '3': !ruby/object:RPG::Event + 'id': !!int '3' + 'name': 'EV003' + 'x': !!int '13' + 'y': !!int '5' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Chest' + 'character_index': !!int '7' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '125', 'p': [!!int '0', !!int '0', !!int '50000']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I put 50,000G into the bag.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '24', !!int '24', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['This 50,000G is three months'' salary. I need to + + make sure not to lose it.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '24' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Chest' + 'character_index': !!int '7' + 'direction': !!int '8' + 'pattern': !!int '2' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It''s a piggy bank, but it''s empty inside...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '4': !ruby/object:RPG::Event + 'id': !!int '4' + 'name': 'EV004' + 'x': !!int '14' + 'y': !!int '4' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '23' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &32 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '5']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*32]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I don''t know what the future holds, but Jane is + + also 23 years old...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It seems her friends are starting to get married, + + so maybe it''s time to propose and give her some + + peace of mind!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['However, I still haven''t paid for the ring... + + Since I''ve already taken the ring, I must not lose + + the money. I''ll keep the money in the box on the + + desk with me at all times.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '115', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'true' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'true' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '100' + 'variable_value': !!int '9' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It seems Jane has returned from her survey of the + + town below the castle. She lives in the house with + + the blue roof, so let''s go hear what she has to + + say.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['B', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'true' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'B' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '5': !ruby/object:RPG::Event + 'id': !!int '5' + 'name': 'EV005' + 'x': !!int '12' + 'y': !!int '5' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '25' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Flame' + 'character_index': !!int '6' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "There''s a report on persons of interest + + from Mare... Would you like to see it?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['見る']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Yes', 'No'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['見る']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'はい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon1', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '201', 'p': [!!int '0', !!int '19', !!int '20', !!int '24', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', 'いいえ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '6': !ruby/object:RPG::Event + 'id': !!int '6' + 'name': 'EV006' + 'x': !!int '14' + 'y': !!int '3' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '26' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Town1', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It felt like such a realistic dream, and I don''t + + feel like I''ve slept at all... If it wasn''t a + + dream, then the women of this country are in + + trouble. I should listen to their stories!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &33 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &34 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &35 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - &36 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*33]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*34]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*35]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*36]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '26', !!int '26', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '7': !ruby/object:RPG::Event + 'id': !!int '7' + 'name': 'EV007' + 'x': !!int '4' + 'y': !!int '5' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '257' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '295' + 'character_name': '' + 'character_index': !!int '2' + 'direction': !!int '2' + 'pattern': !!int '2' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '8': !ruby/object:RPG::Event + 'id': !!int '8' + 'name': 'アヤ奴隷END' + 'x': !!int '6' + 'y': !!int '4' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '254' + 'switch2_id': !!int '249' + 'variable_id': !!int '107' + 'variable_value': !!int '2' + 'self_switch_ch': 'A' + 'item_id': !!int '24' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '2' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '257', !!int '257', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['And several days later...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '119', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Would you like to skip the defeat event?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Choices', 'Yes', 'No'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', 'はい']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['End']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '2', 'いいえ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon1', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Taro is being drained every day by \n[6] and has + + \n[6] staying at his home...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '9', !!int '3', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya1 Smile', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "It''s ready♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '257', !!int '257', !!int '1']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '9' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &37 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - &38 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - &39 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*37]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*38]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*39]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '258', !!int '258', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya1 Happy', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "Here you go♪ Eat up and do your best at work + + today♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Most of the women in town have become succubi, the + + magic school has been closed, and Taro is + + currently working for the vigilante group that + + Jane belongs to, living in cohabitation with \n[6] + + and constantly worried that Jane will find out...']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '9' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &40 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &41 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*40]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*41]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya1 shy', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "Come on, Teacher, eat it while it''s warm♡ + + Say ''ahh''♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &42 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*42]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya1 Smile', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "Ehehe...♡ It''s almost like we''re newlyweds♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya1 shy', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "I... If it''s with someone serious like + + Teacher, I might even consider marrying you just + + like this...♡ Ehehe...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '9', !!int '4', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane''s voice: "Taro-! If you don''t get out soon, + + you''ll be late!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '9', !!int '2', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &43 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*43]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '9' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &44 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*44]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '259', !!int '259', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia普通', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Taro, are you awake? We haven''t eaten + + together recently, but are you eating properly?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '2' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &45 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &46 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &47 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &48 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &49 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*45]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*46]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*47]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*48]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*49]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '9', !!int '8', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '6', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '2', !!int '1', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia困る', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Eh...? Taro, who is this girl? Why is she + + in the house with you?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya1 oko', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "Who are you to barge into someone''s home so + + suddenly?! That''s rude!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia怒る2', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "What are you talking about?! I''m Taro''s + + childhood friend, and until recently, he was + + eating dinner at my place every day!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya1 oko', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "Eh...? Then, you''re Teacher''s... But + + still..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '2' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'true' + 'wait': !!bool 'true' + 'list': + - &50 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*50]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '2', !!int '5', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia怒る1', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Taro!! Have you not been coming home + + because you''ve been bringing a girl over?! Explain + + yourself!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Taro explained to Jane, head bowed, what had + + happened...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '203', 'p': [!!int '9', !!int '0', !!int '4', !!int '10', !!int '8']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '203', 'p': [!!int '2', !!int '0', !!int '5', !!int '10', !!int '8']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '2', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fiaショック', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "No way... So you fell for this girl''s + + seduction just like that and have been doing it + + every day since...?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '9' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &51 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*51]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya1 Cry', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "Um... Jane-san... I''m sorry... I didn''t + + know..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '9' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &52 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*52]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '9', !!int '5', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya1 sup', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "Teacher! That''s terrible!! Even though Jane- + + san is here, to be seduced by someone like me so + + easily..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '2' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &53 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*53]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '2', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '2' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &54 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*54]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia泣き', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "That''s awful, Taro... You even bought me a + + ring... I believed in you..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Afterward, Jane left the country along with the + + other residents on a ship to another continent...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The remaining humans, now without any military + + force, surrendered to the Demon King, and the + + country was conquered and ruled by the succubus- + + transformed women and the demons led by the Demon + + King...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['End']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '260', !!int '260', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '27', !!int '5', !!int '8', !!int '6', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'true' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '254' + 'switch2_id': !!int '249' + 'variable_id': !!int '107' + 'variable_value': !!int '2' + 'self_switch_ch': 'A' + 'item_id': !!int '24' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '2' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '257', !!int '257', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['And a few days later...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '119', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Would you like to skip the defeat event?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Choices', 'Yes', 'No'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', 'はい']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['End']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '2', 'いいえ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon1', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Taro is being milked by \n[6] every day, the + + amount owed has become a sum he could never repay + + in his lifetime, and having lost his home to + + \n[6], he now lives as a freeloader...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '9', !!int '3', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya1 Smile', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "It''s ready♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '257', !!int '257', !!int '1']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '9' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &55 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - &56 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - &57 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*55]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*56]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*57]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '258', !!int '258', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya1 Happy', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "Here you go♪ Eat up a lot and do your best + + at work today♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Most of the women in town have become succubi, the + + magic school has been closed, and Taro is + + currently working for the vigilante group that + + Jane belongs to, living in cohabitation with \n[6] + + and constantly worried about Jane finding out...']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '9' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &58 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &59 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*58]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*59]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya1 shy', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "Come on, Teacher, eat it while it''s warm♡ + + Say ''ahh''♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &60 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*60]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya1 Smile', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "Ehehe...♡ It''s kind of like we''re newlyweds, + + isn''t it♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya1 shy', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "I... If it''s with someone serious like + + Teacher, I might just marry you as is...♡ Just + + kidding, ehehe...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '9', !!int '4', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane''s voice: "Taro-! If you don''t get out soon, + + you''ll be late!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '9', !!int '2', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &61 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*61]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '9' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &62 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*62]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '259', !!int '259', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia普通', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Taro, are you awake? We haven''t had dinner + + together recently, but are you eating properly?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '2' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &63 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &64 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &65 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &66 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &67 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*63]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*64]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*65]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*66]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*67]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '9', !!int '8', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '6', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '2', !!int '1', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia困る', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Eh...? Taro, who is this girl? Why is she + + in the house with you?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya1 oko', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "Who are you to barge into someone''s house so + + suddenly?! That''s rude!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia怒る2', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "What are you talking about?! I''m Taro''s + + childhood friend, and until recently we were + + eating dinner together at my place every day!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya1 oko', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "Eh...? Then, you are Teacher''s... but, + + still..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '2' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'true' + 'wait': !!bool 'true' + 'list': + - &68 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*68]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '2', !!int '5', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia怒る1', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Taro!! Have you not been coming home + + because you''ve been bringing a girl over?! Explain + + yourself!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Taro explained to Jane, with his head hung low, + + what had happened...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '203', 'p': [!!int '9', !!int '0', !!int '4', !!int '10', !!int '8']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '203', 'p': [!!int '2', !!int '0', !!int '5', !!int '10', !!int '8']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '2', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fiaショック', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "No way... You mean to say you fell for this + + girl''s seduction just like that and have been + + doing it every day since...?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '9' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &69 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*69]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya1 Cry', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "Um... Jane-san... I''m sorry... I didn''t + + know..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '9' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &70 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*70]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '9', !!int '5', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya1 sup', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "Teacher! That''s terrible!! Even though Jane- + + san is here, to be seduced by someone like me so + + easily..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya1 shy', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "And... I thought I might be okay with + + marrying you, so I didn''t take my birth control + + yesterday or the day before..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '2' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &71 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*71]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '2', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '2' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &72 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*72]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia泣き', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "That''s awful... Taro... You even bought a + + ring... I believed in you..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Afterward, Jane left the country along with the + + other residents on a ship to another continent...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The remaining humans, now without any military + + force, surrendered to the Demon King, and the + + country was conquered and ruled by the succubus- + + transformed women and the demons led by the Demon + + King...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['End']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '267', !!int '267', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '260', !!int '260', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '27', !!int '5', !!int '8', !!int '6', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '9': !ruby/object:RPG::Event + 'id': !!int '9' + 'name': 'Aya' + 'x': !!int '4' + 'y': !!int '6' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '254' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Aya2' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '10': !ruby/object:RPG::Event + 'id': !!int '10' + 'name': 'EV010' + 'x': !!int '6' + 'y': !!int '8' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '258' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '295' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} +'parallax_sx': !!int '0' +'bgm': !ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'} +'tileset_id': !!int '3' +'encounter_step': !!int '30' +'width': !!int '20' +'data': !ruby/object:Table + 'dim': !!int '3' + 'x': !!int '20' + 'y': !!int '18' + 'z': !!int '4' + 'data': + - '0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 1ab3 1ab1 1ab1 1ab1 1aa7 1ab1 1ab1 1ab1 1ab1 1aa7 1ab1 1ab1 1ab1 1ab1 1ab1 1ab5 0600 0600' + - '0600 0600 1ab0 1c12 1c12 1c12 1abc 1c12 1c12 1c12 1c12 1ab0 1c12 1c12 1c12 1c12 1c12 1ab0 0600 0600' + - '0600 0600 1ab0 1c18 1c18 1c18 1c17 1c18 1c18 1c18 1c18 1ab0 1c18 1c18 1c18 1c18 1c18 1ab0 0600 0600' + - '0600 0600 1ab0 0610 0610 0610 1c1d 0610 0610 0610 0610 1ab0 0d02 0cf4 0cf4 0cf4 0d04 1ab0 0600 0600' + - '0600 0600 1ab0 0610 0610 0610 0610 0610 0610 0610 0610 1ab0 0cf0 0ce0 0ce0 0ce0 0cf8 1ab0 0600 0600' + - '0600 0600 1ab0 0610 0610 0610 0610 0610 0610 0610 0610 1ab0 0cf0 0ce0 0ce0 0ce0 0cf8 1ab0 0600 0600' + - '0600 0600 1ab0 0610 0610 0610 0610 0610 0610 0610 0610 1ab9 1ab1 1abd 0cfc 1abb 1ab1 1aab 0600 0600' + - '0600 0600 1ab0 0610 0610 0610 0610 0610 0610 0610 0610 1c13 1c12 1c16 0610 1c13 1c12 1ab0 0600 0600' + - '0600 0600 1ab0 0610 0610 0610 0610 0610 0610 0610 0610 1c19 1c18 1c1c 0610 1c19 1c18 1ab0 0600 0600' + - '0600 0600 1ab0 0610 0610 0610 0610 0610 0610 0610 0610 0610 0610 0610 0610 0610 0610 1ab0 0600 0600' + - '0600 0600 1ab0 0610 0610 0610 0610 0610 0610 0610 0610 0610 0610 0610 0610 0610 0610 1ab0 0600 0600' + - '0600 0600 1ab9 1ab1 1abd 0610 1abb 1ab1 1ab1 1ab1 1ab1 1ab1 1ab1 1ab1 1ab1 1ab1 1ab1 1ab7 0600 0600' + - '0600 0600 1c13 1c12 1c16 0610 1c13 1c12 1c12 1c12 1c12 1c12 1c12 1c12 1c12 1c12 1c12 1c16 0600 0600' + - '0600 0600 1c19 1c18 1c1c 0610 1c19 1c18 1c18 1c18 1c18 1c18 1c18 1c18 1c18 1c18 1c18 1c1c 0600 0600' + - '0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0c72 0c74 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0c78 0c76 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0010 0000 0000 0011 0011 0000 0000 0000 0011 0000 0011 0000 0000 0000 0000' + - '0000 0000 0000 0000 0188 0018 0000 0000 0019 0019 0000 0000 0045 0019 0000 0019 0000 0000 0000 0000' + - '0000 0000 0000 0070 0072 0071 0000 0030 0000 0000 006c 0000 004d 0064 0000 0050 0050 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 006a 0000 0058 0058 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0068 0000 0000 0068 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0068 0000 0000 0068 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0040 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0048 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' +'bgs': !ruby/object:RPG::BGS {'name': '', 'volume': !!int '80', 'pitch': !!int '100'} +'parallax_loop_y': !!bool 'false' +'autoplay_bgm': !!bool 'false' +'encounter_list': [] +'autoplay_bgs': !!bool 'false' +'parallax_show': !!bool 'false' +'scroll_type': !!int '0' +'parallax_loop_x': !!bool 'false' +'disable_dashing': !!bool 'false' +'parallax_sy': !!int '0' +'display_name': '' +'specify_battleback': !!bool 'true' +'note': '' +'battleback1_name': 'Wood1' +'battleback2_name': 'Room2' diff --git a/YAML/Map008.yaml b/YAML/Map008.yaml index 44bf8b6..1f89aea 100644 --- a/YAML/Map008.yaml +++ b/YAML/Map008.yaml @@ -1,541 +1,410 @@ ---- !ruby/object:RPG::Map -parallax_name: "" -height: 41 -events: - 1: !ruby/object:RPG::Event - id: 1 - name: EV001 - x: 9 - y: 7 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: $BigMonster2 - character_index: 0 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &1 { - code: 29, - parameters: [5], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 320, p: [7, せんせー] } - - !ruby/object:RPG::EventCommand { i: 0, c: 320, p: [8, せんせぇ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 122, - p: [100, 100, 0, 0, 8], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 122, - p: [16, 16, 0, 0, 99], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [1, 999, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [100, 100, 0] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Dungeon1, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [OPをスキップしますか?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [OP飛ばし] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, はい, いいえ], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [OP飛ばし] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [18, 18, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 201, - p: [0, 13, 9, 7, 2, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 115, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, いいえ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [今から400年前…] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [人類史上最も強力な力と知性をもつ魔物], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [魔王が誕生した。], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 250, - p: - [ - !ruby/object:RPG::SE { - name: Thunder1, - pitch: 100, - volume: 80, - }, - ], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 224, - p: - [ - !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 }, - 60, - true, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [魔王は魔物を束ね城を作り、], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [魔物の軍隊で人里を襲った。], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 201, - p: [0, 9, 6, 14, 0, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [魔王の軍により人々のほとんどは絶滅に追いやられた。], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [残された人々は一つの村に集まり、], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [そこは人類最後の砦となった。], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [生き残った者達は強かった。], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [それでも魔王に敵う者などいなかった…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [しかし、奇跡が起こった。], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 201, - p: [0, 8, 9, 8, 0, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [2, 107, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [1, 1, 0] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Airship, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [残された人類の戦士の一人は神から力を授かり、], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [無敵の強さを手に入れた。], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [その戦士は勇者と呼ばれ、], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [瞬く間に魔物の軍を破り…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [0, 12, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [魔王さえも一瞬で葬った。], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [その後、勇者は英雄として称えられ、], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [沢山の子孫を残した。], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [2, 2, 0] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 201, - p: [0, 9, 7, 14, 0, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: true - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 2: !ruby/object:RPG::Event - id: 2 - name: Yusya - x: 9 - y: 9 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Actor1 - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } -parallax_sx: 0 -bgm: !ruby/object:RPG::BGM { name: "", volume: 100, pitch: 100 } -tileset_id: 4 -encounter_step: 30 -width: 19 -data: !ruby/object:Table - 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- 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 - 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- 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 -bgs: !ruby/object:RPG::BGS { name: "", volume: 80, pitch: 100 } -parallax_loop_y: false -autoplay_bgm: false -encounter_list: [] -autoplay_bgs: false -parallax_show: false -scroll_type: 0 -parallax_loop_x: false -disable_dashing: false -parallax_sy: 0 -display_name: "" -specify_battleback: true -note: "" -battleback1_name: DemonCastle -battleback2_name: DemonCastle2 +'parallax_name': '' +'height': !!int '41' +'events': + !!int '1': !ruby/object:RPG::Event + 'id': !!int '1' + 'name': 'EV001' + 'x': !!int '9' + 'y': !!int '7' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '$BigMonster2' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &1 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '5']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*1]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '320', 'p': [!!int '7', 'せんせー']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '320', 'p': [!!int '8', 'せんせぇ']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '100', !!int '100', !!int '0', !!int '0', !!int '8']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '16', !!int '16', !!int '0', !!int '0', !!int '99']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '1', !!int '999', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '100', !!int '100', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon1', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Would you like to skip the opening?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['OP飛ばし']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Yes', 'No'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['OP飛ばし']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'はい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '18', !!int '18', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '201', 'p': [!!int '0', !!int '13', !!int '9', !!int '7', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '115', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', 'いいえ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['400 years ago... a demon lord with the most + + powerful strength and intelligence in human + + history was born.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Thunder1', 'pitch': !!int '100', 'volume': !!int '80'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The demon lord gathered monsters to build a castle + + and attacked human settlements with an army of + + monsters.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '9', !!int '6', !!int '14', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Most of humanity was driven to extinction by the + + demon lord''s army. The survivors gathered in a + + single village, which became humanity''s last + + bastion.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The survivors were strong. Yet, there was no one + + who could stand against the demon lord...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['However, a miracle occurred.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '8', !!int '9', !!int '8', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '2', !!int '107', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '1', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Airship', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['One of the remaining human warriors was granted + + power by the gods and obtained invincible + + strength.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['This warrior came to be known as the hero, and + + swiftly defeated the army of monsters...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '0', !!int '12', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Even the demon lord was vanquished in an instant.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Afterward, the hero was celebrated as a legend and + + left behind many descendants.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '2', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '9', !!int '7', !!int '14', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'true' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '2': !ruby/object:RPG::Event + 'id': !!int '2' + 'name': 'Yusya' + 'x': !!int '9' + 'y': !!int '9' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Actor1' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} +'parallax_sx': !!int '0' +'bgm': !ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'} +'tileset_id': !!int '4' +'encounter_step': !!int '30' +'width': !!int '19' +'data': !ruby/object:Table + 'dim': !!int '3' + 'x': !!int '19' + 'y': !!int '41' + 'z': !!int '4' + 'data': + - '0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 0600 0600 0600 0600 1b73 1b71 1b71 1b71 1b71 1b71 1b75 0600 0600 0600 0600 0600 0600' + - '0600 0600 0600 0600 0600 0600 1b70 1cd2 1cd2 1cd2 1cd2 1cd2 1b70 0600 0600 0600 0600 0600 0600' + - '0600 0600 0600 0600 1b73 1b71 1b77 1cd8 1cd8 1cd8 1cd8 1cd8 1b79 1b71 1b75 0600 0600 0600 0600' + - '0600 0600 0600 0600 1b70 1cd2 1cd6 0627 0627 0627 0627 0627 1cd3 1cd2 1b70 0600 0600 0600 0600' + - '0600 0600 1b73 1b71 1b77 1cd8 1cdc 0627 0627 0627 0627 0627 1cd9 1cd8 1b79 1b71 1b75 0600 0600' + - '0600 0600 1b70 1cd2 1cd6 0627 0627 0627 0627 0627 0627 0627 0627 0627 1cd3 1cd2 1b70 0600 0600' + - '0600 0600 1b70 1cd8 1cdc 0627 0627 0627 0627 0627 0627 0627 0627 0627 1cd9 1cd8 1b70 0600 0600' + - '0600 0600 1b70 0627 0627 0667 0627 0627 0627 0627 0627 0627 0627 0627 0627 0627 1b70 0600 0600' + - '0600 0600 1b70 0627 0627 0627 0627 0627 0627 0627 0627 0627 0627 0667 0627 0627 1b70 0600 0600' + - '0600 0600 1b70 0627 0627 0627 0627 0627 0627 0627 0627 0627 0627 0627 0627 0667 1b70 0600 0600' + - '0600 0600 1b79 1b71 1b75 0627 0627 0627 0627 0627 0627 0627 0667 0627 1b73 1b71 1b77 0600 0600' + - '0600 0600 1cd3 1cd2 1b70 0627 0667 0627 0627 0627 0627 0627 0627 0627 1b70 1cd2 1cd6 0600 0600' + - '0600 0600 1cd9 1cd8 1b79 1b71 1b75 0627 0627 0627 0627 0627 1b73 1b71 1b77 1cd8 1cdc 0600 0600' + - '0600 0600 0600 0600 1cd3 1cd2 1b70 0627 0627 0627 0627 0627 1b70 1cd2 1cd6 0600 0600 0600 0600' + - '0600 0600 0600 0600 1cd9 1cd8 1b79 1b67 1b7d 0627 1b7b 1b67 1b77 1cd8 1cdc 0600 0600 0600 0600' + - '0600 0600 0600 0600 0600 0600 1cd3 1b70 1cd6 0627 1cd3 1b70 1cd6 0600 0600 0600 0600 0600 0600' + - '0600 0600 0600 0600 0600 0600 1cd9 1b70 1cdc 0627 1cd9 1b70 1cdc 0600 0600 0600 0600 0600 0600' + - '0600 0600 0600 0600 0600 0600 0600 1b70 0627 0627 0627 1b70 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 0600 0600 0600 0600 0600 1b70 0627 0627 0627 1b70 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 0600 0600 0600 0600 0600 1b70 0648 0649 064a 1b70 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 0600 0600 0600 0600 0600 1b70 0648 0649 064a 1b70 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 0600 0600 0600 0600 0600 1b70 0648 0649 064a 1b70 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 0600 0600 0600 0600 0600 1b70 0648 0649 064a 1b70 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 0600 0600 0600 0600 0600 1b70 0648 0649 064a 1b70 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 0600 0600 0600 0600 0600 1b70 0648 0649 064a 1b70 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 0600 0600 0600 0600 0600 1b70 0648 0649 064a 1b70 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 0600 0600 0600 0600 0600 1b70 0648 0649 064a 1b70 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 0600 0600 0600 0600 0600 1b70 0648 0649 064a 1b70 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 0600 0600 0600 0600 0600 1b70 0648 0649 064a 1b70 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 0600 0600 0600 0600 0600 1b70 0648 0649 064a 1b70 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 0600 0600 0600 0600 0600 1b70 0648 0649 064a 1b70 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 0600 0600 0600 0600 0600 1b70 0648 0649 064a 1b70 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 0600 0600 0600 0600 0600 1b70 0627 0627 0627 1b70 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 0600 0600 0600 0600 0600 1b70 0627 0627 0627 1b70 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 0600 0600 0600 0600 0600 1b79 1b71 1b71 1b71 1b77 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 0600 0600 0600 0600 0600 1cd3 1cd2 1cd2 1cd2 1cd6 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 0600 0600 0600 0600 0600 1cd9 1cd8 1cd8 1cd8 1cdc 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 10c2 10b4 10c4 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 10b0 10a0 10b8 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 10c8 10bc 10c6 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - 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'0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' +'bgs': !ruby/object:RPG::BGS {'name': '', 'volume': !!int '80', 'pitch': !!int '100'} +'parallax_loop_y': !!bool 'false' +'autoplay_bgm': !!bool 'false' +'encounter_list': [] +'autoplay_bgs': !!bool 'false' +'parallax_show': !!bool 'false' +'scroll_type': !!int '0' +'parallax_loop_x': !!bool 'false' +'disable_dashing': !!bool 'false' +'parallax_sy': !!int '0' +'display_name': '' +'specify_battleback': !!bool 'true' +'note': '' +'battleback1_name': 'DemonCastle' +'battleback2_name': 'DemonCastle2' diff --git a/YAML/Map009.yaml b/YAML/Map009.yaml index b0b266d..83f1807 100644 --- a/YAML/Map009.yaml +++ b/YAML/Map009.yaml @@ -1,233 +1,216 @@ ---- !ruby/object:RPG::Map -parallax_name: "" -height: 30 -events: - 1: !ruby/object:RPG::Event - id: 1 - name: EV001 - x: 7 - y: 13 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 2 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [勇者の力は子孫に継承され、], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [生まれてきた子供たちは皆優秀であった。], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [だが真の勇者の力を継承したのは一人目の子供だけだった。], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [魔王討伐から100年間…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [勇者と生き残った人類の子孫は村を立て直し、], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [勇者の力を代々継承した者を王として、城を築いた。], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 201, - p: [0, 6, 9, 14, 0, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } -parallax_sx: 0 -bgm: !ruby/object:RPG::BGM { name: "", volume: 100, pitch: 100 } -tileset_id: 1 -encounter_step: 30 -width: 30 -data: !ruby/object:Table - dim: 3 - x: 30 - y: 30 - z: 4 - data: - - 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 - 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- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 -bgs: !ruby/object:RPG::BGS { name: "", volume: 80, pitch: 100 } -parallax_loop_y: false -autoplay_bgm: false -encounter_list: [] -autoplay_bgs: false -parallax_show: false -scroll_type: 3 -parallax_loop_x: false -disable_dashing: false -parallax_sy: 0 -display_name: "" -specify_battleback: false -note: "" -battleback1_name: "" -battleback2_name: "" +'parallax_name': '' +'height': !!int '30' +'events': + !!int '1': !ruby/object:RPG::Event + 'id': !!int '1' + 'name': 'EV001' + 'x': !!int '7' + 'y': !!int '13' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '2' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The hero''s power was passed down to his + + descendants, and all the children born were + + excellent. However, only the first child inherited + + the true hero''s power.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['For 100 years since the demon lord''s + + subjugation... the descendants of the hero and the + + surviving humans rebuilt the village, and those + + who inherited the hero''s power generation after + + generation were made kings, and a castle was + + built.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '6', !!int '9', !!int '14', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} +'parallax_sx': !!int '0' +'bgm': !ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'} +'tileset_id': !!int '1' +'encounter_step': !!int '30' +'width': !!int '30' +'data': !ruby/object:Table + 'dim': !!int '3' + 'x': !!int '30' + 'y': !!int '30' + 'z': !!int '4' + 'data': + - 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'0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 00c7 00c5 00c6 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' +'bgs': !ruby/object:RPG::BGS {'name': '', 'volume': !!int '80', 'pitch': !!int '100'} +'parallax_loop_y': !!bool 'false' +'autoplay_bgm': !!bool 'false' +'encounter_list': [] +'autoplay_bgs': !!bool 'false' +'parallax_show': !!bool 'false' +'scroll_type': !!int '3' +'parallax_loop_x': !!bool 'false' +'disable_dashing': !!bool 'false' +'parallax_sy': !!int '0' +'display_name': '' +'specify_battleback': !!bool 'false' +'note': '' +'battleback1_name': '' +'battleback2_name': '' diff --git a/YAML/Map010.yaml b/YAML/Map010.yaml index 13fc3ea..a9e8f3f 100644 --- a/YAML/Map010.yaml +++ b/YAML/Map010.yaml @@ -1,4014 +1,2372 @@ ---- !ruby/object:RPG::Map -parallax_name: "" -height: 25 -events: - 1: !ruby/object:RPG::Event - id: 1 - name: 村長 - x: 9 - y: 5 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: People5 - character_index: 4 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [村長] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「ん?Taroか。'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 家まで来るなんて珍しいな。], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [村長] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「この村の女性?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' 家の娘2人とJaneちゃんくらいじゃないか?'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [村長] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「寝惚けたことを言ってないで、], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' そろそろJaneちゃんを安心させてやるんだぞ!'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 100 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: People5 - character_index: 4 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [村長] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「ん?Taroか。'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 家まで来るなんて珍しいな。], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [村長] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「この村の女性?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' 家の娘とJaneちゃんくらいじゃないか?'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [村長] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「寝惚けたことを言ってないで、], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' そろそろJaneちゃんを安心させてやるんだぞ!'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 5: !ruby/object:RPG::Event - id: 5 - name: マリナ - x: 3 - y: 14 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Actor5 - character_index: 5 - direction: 2 - pattern: 1 - move_type: 1 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [この女性は村長の孫の長女], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [魔法大学を2年前に卒業しており、], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [今は学校の先生をやっていて], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ハイクラスの生徒を教えている], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['彼女はエレメントクラスの生徒を教えるTaroの先輩で、'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [大人の女性だ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マリナ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「Taro君、いらっしゃい♪'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 家にくるなんて珍しいわね、どうかしたの?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroは夢の事を説明した…'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [5, 8, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マリナ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「うーん…私達の飲み水に薬みたいなのを?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ なんだか人間みたいなことする魔王ね…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マリナ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「私は夢には出なかったわね…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ でももしかしたら、抵抗が弱い子には], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ その夢魔の力っていうのが出てるのかも。], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マリナ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「私は仮にも魔法学校の先生だし、], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ そんな薬は効かないと思うけど…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マリナ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ユイちゃんにも聞いてみてくれないかな?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ あの子、あんまり魔法の才能ないから…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マリナ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「私は後で泉の水を取って調査してみるわ。], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ その話が本当なら、人が多い街や学校付近は], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 大変ね…] } - - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: true - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Actor5 - character_index: 5 - direction: 2 - pattern: 1 - move_type: 1 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マリナ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「あ、私がユイちゃんに才能ないって言ってたの], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 内緒にしてね?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マリナ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「魔法がダメならあの子の将来、心配よね…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ あっ、ごめんね…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 今はそれどころじゃなかった!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マリナ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「ユイちゃんのことよろしくね。Taro君!'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 100 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 6: !ruby/object:RPG::Event - id: 6 - name: Door - x: 15 - y: 10 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Door1" - character_index: 4 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: true - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 5 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 7: !ruby/object:RPG::Event - id: 7 - name: EV007 - x: 13 - y: 22 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Flame" - character_index: 6 - direction: 2 - pattern: 2 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: true - through: false - priority_type: 0 - trigger: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 398, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [1, 999, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 122, - p: [1, 999, 0, 0, 0], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 201, - p: [0, 36, 8, 10, 0, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 201, - p: [0, 1, 9, 13, 0, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 8: !ruby/object:RPG::Event - id: 8 - name: EV008 - x: 14 - y: 5 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Flame" - character_index: 6 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ユイの日記がある…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [読みますか?] } - - !ruby/object:RPG::EventCommand { i: 0, c: 112, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 102, - p: [[選択肢, はい, いいえ], 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, はい] } - - !ruby/object:RPG::EventCommand { i: 2, c: 112, p: [] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 102, - p: [[選択肢, 変な夢, 羨ましい, 初めての人], 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 402, p: [1, 変な夢] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [4月8日] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [今日は変な夢を見た…], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [忘れない内に日記に書いておくことにした。], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [夢の中で羽の生えた女の人が], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [勇者を誘惑してえっちなことをしろって…], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['勇者ってTaroお兄ちゃんの事だし、'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [なんか恥ずかしい夢を見ちゃった…], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['Taroお兄ちゃんを誘惑するなんて考えたこともなかった。'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['Janeお姉ちゃんがいるし…そもそも私なんかを'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['Taroお兄ちゃんが相手にするはずない。'], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['でもTaroお兄ちゃん、女の子に免疫なさそうだし'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [もしかして私にもチャンスがあったりして…], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['もしTaroお兄ちゃんが彼氏なら優しそうだし、'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [言う事聞いてくれそうだし…], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [かっこいいから、クラスのみんなに自慢できる。], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ダメダメ!] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [なんか夢のせいで変な妄想しちゃった…], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['Taroお兄ちゃんに会うのがちょっと恥ずかしい…'], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [日記はここで終わってる…], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand { i: 4, c: 113, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 402, p: [2, 羨ましい] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [3月24日] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['今日はJaneお姉ちゃんの誕生会'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['Janeお姉ちゃんは23歳になって'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [結婚の話になった。], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['Janeお姉ちゃんはきっと'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['Taroお兄ちゃんと結婚するんだろうな…'], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [二人は子供の頃から仲良しで両想いで], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [二人の仲を裂けた人はいないみたい], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [羨ましい…] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['私にTaroお兄ちゃんみたいな恋人、出来るのかな…'], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['Taroお兄ちゃんは勇者の子供を勝手に作らない為に'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [女の子とえっちはしちゃいけないからまだ未経験で], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['Janeお姉ちゃんも多分…'], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [二人は初めて同士で結ばれるのかな], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [なんだかロマンチック…], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [私も自分の初めて、もっと大事にすれば良かった], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['Janeお姉ちゃんがやったことないことをして'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [大人になったつもりだったけど…], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['やっぱりJaneお姉ちゃんにはかなわないや'], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [日記はここで終わってる…], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand { i: 4, c: 113, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 402, p: [3, 初めての人] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [3月13日] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [今日は学校の友達とお泊り会をした。], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [エレメントクラス最後のクラスの仲良しの子達とお喋り。], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [すっごく楽しかった。], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [でも一つだけ…] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [友達のお兄さんとえっちしちゃった。], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [私のことがすっごく可愛いって、好きって、], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [言って頼まれて…], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [お兄さんは他の子からも人気だったし、], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [避妊もしてくれるみたいだし、オッケーしちゃった。], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [でも初めてのえっちは痛いし気持ち悪くて、], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [やっぱり好きな人じゃないとダメなのかな。], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [お兄さんは気持ちよさそうだったから、], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [私のこと、本当に好きなのかも。], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [でももう会わないことにする。], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [次はちゃんと好きな人として、], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [幸せな気持ちになりたいな。], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [日記はここで終わってる…], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [真面目そうなユイだが、もう処女じゃないみたいだ…], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand { i: 4, c: 113, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 413, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 113, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, いいえ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 113, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 413, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: true - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 30 - variable_value: 1 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Flame" - character_index: 6 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ユイの日記がある…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [読みますか?] } - - !ruby/object:RPG::EventCommand { i: 0, c: 112, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 102, - p: [[選択肢, はい, いいえ], 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, はい] } - - !ruby/object:RPG::EventCommand { i: 2, c: 112, p: [] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 102, - p: [[選択肢, 'Taroお兄ちゃんと♡'], 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 402, - p: [1, 'Taroお兄ちゃんと♡'], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [4月9日] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [昨日は色々なことがあった], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [まず夢だと思ってた夢魔の話が本当で], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['私は言われた通りにTaroお兄ちゃんを誘惑しちゃった'], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [最初はそんなつもりなかったのに], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['Taroお兄ちゃんと手を繋いだらなんだか'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [気持ちが高ぶって、変な自信がついちゃって…], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [でも自信を持って良かったんだと思う], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['だってTaroお兄ちゃんは私相手にちゃんと興奮して'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [いっぱい気持ちよくなってくれた], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 111, p: [0, 74, 0] } - - !ruby/object:RPG::EventCommand { i: 5, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 5, - c: 401, - p: ['それにTaroお兄ちゃんに告白されちゃった'], - } - - !ruby/object:RPG::EventCommand { - i: 5, - c: 401, - p: ['Janeお姉ちゃんよりも好きって…'], - } - - !ruby/object:RPG::EventCommand { i: 5, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 5, - c: 401, - p: [私はそんなこと、今まで全然気付かなかった…], - } - - !ruby/object:RPG::EventCommand { - i: 5, - c: 401, - p: [勇気を出して誘惑してみて本当に良かった], - } - - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [夢魔っていうのは魔物で、], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [言う事聞いちゃダメなのはわかってる], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['でもあんなに簡単に誘惑できたTaroお兄ちゃんが'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [他の女の子に取られちゃわないか心配], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['本当はすぐにでもTaroお兄ちゃんに会いたいけど'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['今はTaroお兄ちゃんを待ってみる'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [私とのえっちであんなに気持ちよさそうにしてたし], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [きっと私に会いにくる], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['大人のTaroお兄ちゃんが我慢できなくて'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [私のところに来たなら、もう私が我慢する必要なんてない], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['今度こそTaroお兄ちゃんと最後までして'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [私が勇者の子を産んであげるからね], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [日記はここで終わってる…], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand { i: 4, c: 113, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 413, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 113, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, いいえ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 113, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 413, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 9: !ruby/object:RPG::Event - id: 9 - name: EV009 - x: 5 - y: 10 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Flame" - character_index: 6 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [マリナの日記がある…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [読みますか?] } - - !ruby/object:RPG::EventCommand { i: 0, c: 112, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 102, - p: [[選択, はい, いいえ], 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, はい] } - - !ruby/object:RPG::EventCommand { i: 2, c: 112, p: [] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 102, - p: [[選択, なんとかしなきゃ, むかつく], 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 402, p: [0, 選択] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 402, - p: [1, なんとかしなきゃ], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [4月2日] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['Taro君が旅立つまであと何日もない。'], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['いくらJaneが奥手でも旅に出ちゃえば'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [2人きりの時もあるだろうし、], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [最悪の場合、帰る頃には妊娠なんてことも。], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['Janeより先にTaro君と一回やれないかな…'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [妊娠さえしちゃえばこっちのものだし], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [一発で出来ちゃうかはわからないけど、], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['Taro君は真面目そうだし…'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [一回しちゃえば私を恋人にしてくれるかも。], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [それに童貞さえ奪っちゃえば、], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['処女のJaneじゃイけなくなるくらい'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [骨抜きにしちゃうんだから!], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['とにかく、Taro君と二人になれる作戦を'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [考えなくっちゃ。], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['\N[3]に頼んで、Janeをなんとかできないかな。'], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [日記はここで終わってる…], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [マリナに貞操を狙われてるようだ], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [彼女に童貞を…] } - - !ruby/object:RPG::EventCommand { i: 4, c: 112, p: [] } - - !ruby/object:RPG::EventCommand { - i: 5, - c: 102, - p: [[選択, 奪われたい, 奪われたくない], 0], - } - - !ruby/object:RPG::EventCommand { i: 5, c: 402, p: [0, 選択] } - - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 402, p: [1, 奪われたい] } - - !ruby/object:RPG::EventCommand { i: 6, c: 121, p: [21, 21, 0] } - - !ruby/object:RPG::EventCommand { i: 6, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 6, - c: 401, - p: [マリナに童貞を奪われて骨抜きにされるのを], - } - - !ruby/object:RPG::EventCommand { - i: 6, - c: 401, - p: [想像してしまった…], - } - - !ruby/object:RPG::EventCommand { i: 6, c: 113, p: [] } - - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 5, - c: 402, - p: [2, 奪われたくない], - } - - !ruby/object:RPG::EventCommand { i: 6, c: 121, p: [21, 21, 1] } - - !ruby/object:RPG::EventCommand { i: 6, c: 113, p: [] } - - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 413, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 113, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 402, p: [2, むかつく] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [12月20日] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['Taro君の旅についていく相手が'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['Janeに決まった。'], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['Taro君を誘惑しようとしても'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['毎回邪魔なJane…'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [本当にむかつく。], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [私はこのままおばあちゃんの世話をしながら], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [学校の子供相手に教師をやって], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [おばさんになるなんて絶対にイヤ。], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [城下町のセレブなおじさんも考えたけど、], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [どうせなら若くて可愛い顔した相手がいい。], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['Taro君さえモノに出来れば'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [国で一番の立場が手に入るのに…], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['Janeなんていなければ、'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [きっと私が…むかつくなぁ、もう。], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [日記はここで終わってる…], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['マリナはJaneが嫌いみたいだ'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [見なかったことにしよう], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand { i: 4, c: 113, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 413, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 113, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, いいえ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 113, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 413, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 2: !ruby/object:RPG::Event - id: 2 - name: EV002 - x: 13 - y: 5 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 328 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 3: !ruby/object:RPG::Event - id: 3 - name: EV003 - x: 16 - y: 5 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 261 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 10: !ruby/object:RPG::Event - id: 10 - name: ユイ - x: 17 - y: 5 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 30 - variable_value: 1 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Yui - character_index: 0 - direction: 4 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [54, 54, 0] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Yui Normal Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「あ、Taroお兄ちゃん…!'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Yui Happy Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ユイの部屋に遊びに来るなんて珍しいね!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ど、どうかしたの?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [ユイ質問] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, 夢魔について, 特にない], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [ユイ質問] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 402, - p: [1, 夢魔について], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Yui Sad Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「も、もしかしてTaroお兄ちゃん、'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ユイの日記見てないよね!?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 7, true] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Yui Normal Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「な、なぁんだ…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroお兄ちゃんも同じような夢を…'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Yui Sad Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「じゃああの夢、本当なんだ…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは夢魔の力の危険性と浄化の方法について話した'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Yui Normal Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「う、うん…ユイは夢魔なんかになりたくないし], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 浄化できるならお願いしたいな…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Yui Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「手を繋いでるだけで終わるんだよね!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ちょっと恥ずかしいけど、], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroお兄ちゃんとなら大丈夫だよ♪'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「じゃあ…準備が出来たら話しかけてね!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [11, 11, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 特にない] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Yui Oko Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「もぉー!何もないなら部屋まで来ないでよぉ!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ユイだってもう子供じゃないんだから!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 11 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Yui - character_index: 0 - direction: 4 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Yui Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「Taroお兄ちゃん、準備はいい?'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [ユイバトル] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, はい, いいえ], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [ユイバトル] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } - - !ruby/object:RPG::EventCommand { i: 1, c: 242, p: [10] } - - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 201, - p: [0, 11, 18, 5, 2, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, いいえ] } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &1 { - code: 22, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: true - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 16 - switch2_id: 74 - variable_id: 30 - variable_value: 1 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Yui - character_index: 0 - direction: 4 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 201, - p: [0, 10, 17, 6, 8, 0], - } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &2 { - code: 16, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Yui Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「Taroお兄ちゃん♡'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 来てくれると思ってた♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 74, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Yui Normal Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「この前は急に押し倒したりして、ごめんね?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroお兄ちゃん、ビックリしちゃったよね…'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Yui Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「でもでもっ…] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ユイのこと好きって言ってくれたよね♪], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Janeお姉ちゃんよりも好きって♡'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「ユイあれから色々考えてたんだけどぉ…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroお兄ちゃんなら彼氏してもいいかなって'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 思うの♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Yui Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「ねっ、Taroお兄ちゃん♡'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ユイのこと好きでしょ?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 彼氏になるよね?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [彼氏になって] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 102, - p: [[選択肢, はい(ユイED), いいえ(戦闘)], 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [彼氏になって] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 402, - p: [1, はい(ユイED)], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 122, - p: [97, 97, 0, 1, 100], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Yui Happy Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「本当!?ユイ、嬉しい!], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「Taroお兄ちゃんの誘惑、成功しちゃった♡'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' これでTaroお兄ちゃんはユイのものだから'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 他の女の子に会うのは禁止ね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 2, c: 213, p: [0, 4, true] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 60, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [60, 60, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 126, p: [2, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['ユイはTaroにキスをしてにっこりと微笑んでいる'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは勇者の使命もJaneのことも忘れ'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ユイのモノになってしまった…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Yui Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「じゃあ付き合った記念にえっちしよっか♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ベッドに来て♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [75, 75, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 126, p: [6, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 122, - p: [97, 97, 0, 1, 100], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 312, - p: [0, 0, 1, 0, 100], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 2, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 201, - p: [0, 17, 19, 5, 2, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 402, - p: [2, いいえ(戦闘)], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 213, p: [0, 5, false] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Yui Oko Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「な、なんで!?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ もしかして気持ちよくしてもらいたいから], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ユイを好きって言ったの!?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「いいもんっ!] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ また気持ちよくして好きって言わせるから!], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Yui Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「Taroお兄ちゃんが'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 本当にユイを好きになるまで], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 何回でもイかせてあげる♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 2 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &3 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &4 { - code: 14, - parameters: [0, 1], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*3] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*4] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 132, - p: - [ - !ruby/object:RPG::BGM { - name: Battle1, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 301, - p: [0, 5, false, false], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 119, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 31, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [イベントをスキップして戦闘に入りますか?], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 118, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 102, - p: [[選択肢, はい, いいえ], 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 4, c: 119, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 402, p: [1, はい] } - - !ruby/object:RPG::EventCommand { i: 4, c: 119, p: [戦闘] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 402, p: [2, いいえ] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 108, - p: [好きって言ってない], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「ユイに気持ちよくされちゃったのが], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 忘れられないんでしょ?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroお兄ちゃん♡'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 7, true] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Yui Normal Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「え?ユイが夢魔になるのを治しにきたの?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Yui Sad Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「Taroお兄ちゃんのせいで'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 治るどころか悪化してるよね!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Yui Normal Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「前の夜も夢魔のお姉ちゃんが夢にきて、], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' 勇者のTaroお兄ちゃんにトドメをさすように'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 頼まれてるんだよ?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 1, true] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「ユイの強くなった夢魔の力で], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroお兄ちゃんにユイの印をつければ'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroお兄ちゃんをユイのモノにできるって♡'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Yui Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「試してみてもいい?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroお兄ちゃん♡'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [戦闘] } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &5 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &6 { - code: 14, - parameters: [0, 1], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*5] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*6] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 132, - p: - [ - !ruby/object:RPG::BGM { - name: Battle1, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 301, - p: [0, 5, false, false], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: true - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 16 - switch2_id: 74 - variable_id: 30 - variable_value: 2 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Yui - character_index: 0 - direction: 4 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 201, - p: [0, 10, 17, 6, 8, 0], - } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &7 { - code: 16, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*7] } - - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Yui Oko Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あーっ!] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroお兄ちゃん!'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ いつの間にかユイのベッドからいなくなって!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Yui Happy Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「まぁ怒るのは後にして、], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 先ずはちゃんと], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 夢魔の魔法が効いてるか試さなきゃ…!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Yui Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「Taroお兄ちゃん♪'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ユイが世界で一番好きで結婚したいって], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 言いなさい♡] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [彼氏になって] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, はい(ユイED), いいえ(戦闘)], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [彼氏になって] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 402, - p: [1, はい(ユイED)], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 122, - p: [97, 97, 0, 1, 100], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは勇者の使命もJaneのことも忘れ'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ユイに言われた通りの台詞を口にした…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Yui Happy Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「わぁ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 本当にユイの言う事聞くようになってる!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 夢魔の魔法って凄い!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「Taroお兄ちゃんに告白されちゃった♡'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ やったぁ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ユイ、嬉しい!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Yui Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「うん♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' じゃあTaroお兄ちゃんと一ヶ月付き合って'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 彼氏として合格なら結婚してあげる♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [0, 4, true] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['ユイはTaroにキスをしてにっこりと微笑んでいる'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは勇者の使命もJaneのことも忘れ'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ユイのモノになってしまった…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Yui Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「じゃあ付き合った記念にえっちしよっか♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ベッドに来て♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 60, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [60, 60, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 126, p: [2, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 126, p: [6, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [75, 75, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 122, - p: [97, 97, 0, 1, 100], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 312, - p: [0, 0, 1, 0, 100], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 201, - p: [0, 17, 19, 5, 2, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 402, - p: [2, いいえ(戦闘)], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 6, true] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [0, 5, false] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Yui Oko Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「もぉーっ!] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 全然魔法が効いてないじゃん!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「いいもんっ!魔法なんか使えなくても], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 無理矢理えっちして], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroお兄ちゃんをユイのモノにするんだから!'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Yui Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「Taroお兄ちゃんは'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ユイに迫られると弱いもんね♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「本当はユイが好きなんでしょ!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 素直になるまで虐めてあげるね、], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroお兄ちゃん♡'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 132, - p: - [ - !ruby/object:RPG::BGM { - name: Battle1, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &8 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &9 { - code: 14, - parameters: [0, 1], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*8] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*9] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 301, - p: [0, 5, false, true], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 601, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 603, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 604, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 16 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Yui - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 2 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &10 { - code: 41, - parameters: ["", 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*10] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Dungeon2, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &11 { - code: 29, - parameters: [2], - } - - !ruby/object:RPG::MoveCommand &12 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &13 { - code: 35, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &14 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*11] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*12] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*13] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*14] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [8, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Yui HN Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あーあ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 最初からユイの言う通りにすれば], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ベッドの上で筆おろししてあげたのに♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Yui HN Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「初めてが床の上なんて], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroお兄ちゃん、かわいそー♪'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Yui HN Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「これからはちゃんとユイの言う事聞くように], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 調教していかないとなー♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' 楽しみだね、Taroお兄ちゃん♡'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [0, 3, false] } - - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 122, - p: [31, 31, 1, 1, 23], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 122, - p: [31, 31, 1, 1, 23], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]の誘惑に抗えず、'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは童貞も心も彼女に奪われてしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]とのセックスが忘れられず'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroはこの後も毎日のように\n[6]を訪れ'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [彼女の部屋で失神するまで搾り取られた…], - } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &15 { - code: 41, - parameters: [Hero, 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*15] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 201, - p: [0, 15, 17, 6, 8, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [29] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [16, 16, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 115, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Yui HN Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「ふふっ♡言ったでしょ♪], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroお兄ちゃんイかせるのなんて簡単って♡'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 122, - p: [31, 31, 1, 1, 23], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 122, - p: [31, 31, 1, 1, 23], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Yui HN Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「よぉーし♪] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' 今からTaroお兄ちゃんを'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ユイのモノにしちゃうぞー♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Yui HN Normal Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「夢魔の力の使い方ってよくわかんないけど…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ こうかな?] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [0, 4, false] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['ユイは倒れているTaroの首筋にキスをしてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 212, p: [4, 2, true] } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 102, - p: [[選択肢, 抵抗する, 無抵抗], 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, 抵抗する] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 111, - p: [1, 16, 1, 31, 2], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['ユイに力を吸われすぎたTaroは抵抗できず'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [首筋にピンク色の烙印を付けられてしまった…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 213, p: [10, 1, true] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [20, Yui HN Happy Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「あっ!キスしたところに印が付いてる♪], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' これでTaroお兄ちゃんはユイのモノだね♡'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [20, Yui HN Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「本当にユイの言う事何でも聞いてくれるかな♪], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' 早く起きてね、Taroお兄ちゃん♡'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 3, c: 213, p: [0, 3, false] } - - !ruby/object:RPG::EventCommand { i: 3, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[6]に何度もイかされた結果'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは彼女に夢魔の烙印を付けられ奴隷にされてしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは\n[6]から命令されるがまま彼女の恋人となり'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['この後も毎日のように\n[6]を訪れ'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [彼女の部屋で失神するまで搾り取られた…], - } - - !ruby/object:RPG::EventCommand - i: 3 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &16 { - code: 41, - parameters: [Hero, 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 505, p: [*16] } - - !ruby/object:RPG::EventCommand { i: 3, c: 126, p: [6, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 201, - p: [0, 17, 17, 6, 8, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 122, - p: [97, 97, 0, 1, 100], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [29] } - - !ruby/object:RPG::EventCommand { i: 3, c: 115, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroに流れる勇者の力がユイの魔力を跳ね除けた!'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 213, p: [10, 2, true] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [20, Yui HN Normal Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「うーん…上手くいったのかな?], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 印なんてつかないけど…], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [20, Yui HN Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「とりあえず起きるまで待ってみよっと♪], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [20, Yui HN Sad Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['「Taroお兄ちゃん、ベッドで寝かせてあげなきゃ'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 可哀想だよね…], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ はぁ…重たそう…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 3, c: 221, p: [] } - - !ruby/object:RPG::EventCommand - i: 3 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &17 { - code: 41, - parameters: [Hero, 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 505, p: [*17] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroが目覚めた時、'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ユイが隣で幸せそうに眠っていた…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは脱がされた服を着ると'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [彼女に気付かれないようにそっと家を出て], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [自宅に戻った…] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 122, - p: [30, 30, 1, 0, 1], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 201, - p: [0, 13, 9, 9, 8, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [29] } - - !ruby/object:RPG::EventCommand { i: 3, c: 115, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, 無抵抗] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['ユイに力を吸われすぎたTaroは抵抗できず'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [首筋にピンク色の烙印を付けられてしまった…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 213, p: [10, 1, true] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Yui HN Happy Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「あっ!キスしたところに印が付いてる♪], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' これでTaroお兄ちゃんはユイのモノだね♡'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Yui HN Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「本当にユイの言う事何でも聞いてくれるかな♪], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' 早く起きてね、Taroお兄ちゃん♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 2, c: 213, p: [0, 3, false] } - - !ruby/object:RPG::EventCommand { i: 2, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]に何度もイかされた結果'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは彼女に夢魔の烙印を付けられ奴隷にされてしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは\n[6]から命令されるがまま彼女の恋人となり'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['この後も毎日のように\n[6]を訪れ'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [彼女の部屋で失神するまで搾り取られた…], - } - - !ruby/object:RPG::EventCommand - i: 2 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &18 { - code: 41, - parameters: [Hero, 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*18] } - - !ruby/object:RPG::EventCommand { i: 2, c: 126, p: [6, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 201, - p: [0, 17, 17, 6, 8, 0], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 122, - p: [97, 97, 0, 1, 100], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [29] } - - !ruby/object:RPG::EventCommand { i: 2, c: 115, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 15 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Yui - character_index: 0 - direction: 4 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Yui Normal Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「あ、Taroお兄ちゃん…'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Yui Sad Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ユイの夢魔の力は大丈夫かって?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ うーん…別に普段通りだし], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 大丈夫だと思う…。], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Yui Happy Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ユイは大丈夫♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroお兄ちゃんは他の女の子を'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 助けてあげてね!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 4: !ruby/object:RPG::Event - id: 4 - name: 倒れユシア - x: 17 - y: 6 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 16 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Damage1 - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 11: !ruby/object:RPG::Event - id: 11 - name: EV011 - x: 14 - y: 11 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Yui - character_index: 0 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「テスト用にユイのレベルをアップしちゃうよ♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroお兄ちゃん、ユイのレベルあげたい?'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 122, - p: [31, 31, 1, 0, 200], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Yui Normal Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「レベル戻したかったらもう一回話しかけてね、], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroお兄ちゃん。'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: true - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Yui - character_index: 0 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Yui Sad Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ユイのレベルを1に戻しておくね。], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 122, - p: [31, 31, 0, 0, 1], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Yui Oko Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「このイベント消すの忘れないでね、], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroお兄ちゃん!'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } -parallax_sx: 0 -bgm: !ruby/object:RPG::BGM { name: "", volume: 100, pitch: 100 } -tileset_id: 3 -encounter_step: 30 -width: 27 -data: !ruby/object:Table - dim: 3 - x: 27 - y: 25 - z: 4 - data: - - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 - 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- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 -bgs: !ruby/object:RPG::BGS { name: "", volume: 80, pitch: 100 } -parallax_loop_y: false -autoplay_bgm: false -encounter_list: [] -autoplay_bgs: false -parallax_show: false -scroll_type: 0 -parallax_loop_x: false -disable_dashing: false -parallax_sy: 0 -display_name: "" -specify_battleback: true -note: "" -battleback1_name: Wood1 -battleback2_name: Room1 +'parallax_name': '' +'height': !!int '25' +'events': + !!int '1': !ruby/object:RPG::Event + 'id': !!int '1' + 'name': '村長' + 'x': !!int '9' + 'y': !!int '5' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'People5' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Village Chief: "Hmm? Taro, is it? It''s rare for + + you to come all the way to my house."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Village Chief: "The women of this village? Aren''t + + they just my two daughters and Jane-chan?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Village Chief: "Stop talking in your sleep and go + + reassure Jane-chan soon!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '100' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'People5' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Village Chief: "Hmm? Taro, is it? It''s rare for + + you to come all the way to my house."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Village Chief: "The women of this village? It''s + + pretty much just my daughter and Jane-chan, + + right?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Village Chief: "Stop talking in your sleep and go + + reassure Jane-chan soon!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '5': !ruby/object:RPG::Event + 'id': !!int '5' + 'name': 'マリナ' + 'x': !!int '3' + 'y': !!int '14' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Actor5' + 'character_index': !!int '5' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '1' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['This woman is the granddaughter of the village + + chief and the eldest daughter who graduated from + + the magic university two years ago, and now she''s + + a school teacher teaching high-class students.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['She is Taro''s senior who teaches students in the + + Element class, and she''s an adult woman.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Marina: "Welcome, Taro-kun♪ It''s rare for you to + + come to my house, what''s the matter?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Taro explained about the dream...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '5', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Marina: "Hmm... Something like a drug in our + + drinking water? That sounds like something a human + + would do, not a demon lord..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Marina: "I didn''t appear in the dream... But + + maybe, for children with weaker resistance, the + + power of that dream demon might be manifesting."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Marina: "I am a teacher at the magic school after + + all, so I don''t think such a drug would affect + + me..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Marina: "Could you also ask Yui-chan? That child + + doesn''t have much talent for magic..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Marina: "I''ll take some water from the spring + + later and investigate. If what you''re saying is + + true, it could be serious around towns and near + + schools with lots of people..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'true' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Actor5' + 'character_index': !!int '5' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '1' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Marina: "Ah, please keep it a secret that I said + + Yui-chan has no talent, okay?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Marina: "If she''s no good with magic, I''m worried + + about her future... Ah, sorry... now''s not the + + time for that!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Marina: "Please take good care of Yui-chan, Taro- + + kun!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '100' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '6': !ruby/object:RPG::Event + 'id': !!int '6' + 'name': 'Door' + 'x': !!int '15' + 'y': !!int '10' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Door1' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'true' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '5' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '7': !ruby/object:RPG::Event + 'id': !!int '7' + 'name': 'EV007' + 'x': !!int '13' + 'y': !!int '22' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Flame' + 'character_index': !!int '6' + 'direction': !!int '2' + 'pattern': !!int '2' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '398', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '1', !!int '999', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '1', !!int '999', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '201', 'p': [!!int '0', !!int '36', !!int '8', !!int '10', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '201', 'p': [!!int '0', !!int '1', !!int '9', !!int '13', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '8': !ruby/object:RPG::Event + 'id': !!int '8' + 'name': 'EV008' + 'x': !!int '14' + 'y': !!int '5' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Flame' + 'character_index': !!int '6' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['There''s Yui''s diary... Shall I read it?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '112', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Choices', 'Yes', 'No'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', 'はい']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '112', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '102', 'p': [['Choices', 'Weird dream', 'I''m envious', 'First-timer'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '402', 'p': [!!int '1', '変な夢']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['April 8th. I had a strange dream today... I + + decided to write it down in my diary before I + + forget.']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['In the dream, a woman with wings was seducing the + + hero, telling him to do naughty things...']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['The hero is Taro Onii-chan, and it was such an + + embarrassing dream...']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['I''ve never thought about seducing Taro Onii-chan. + + There''s Jane Onee-san after all... Besides, + + someone like me couldn''t possibly be a match for + + Taro Onii-chan.']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['But Taro Onii-chan seems to have no immunity to + + girls, so maybe there''s a chance for me...']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['If Taro Onii-chan were my boyfriend, he seems like + + he''d be kind and listen to what I say... Plus, + + he''s cool, so I could brag about him to everyone + + in class.']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['No, no! I''ve had some weird fantasies because of + + that dream... It''s going to be a little + + embarrassing to meet Taro Onii-chan now...']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['The diary ends here...']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '113', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '402', 'p': [!!int '2', '羨ましい']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['March 24th. Today was Jane Onee-san''s birthday + + party. Jane Onee-san turned 23 and there was talk + + of marriage.']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Jane Onee-san will probably marry Taro Onii- + + chan...']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['The two of them have been close since they were + + kids and it seems like no one could ever come + + between them.']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['I''m envious... I wonder if I can find a lover like + + Taro Onii-chan...']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Taro Onii-chan has to avoid having sex with girls + + so he doesn''t accidentally father a hero''s child, + + so he''s still inexperienced, and probably Jane + + Onee-san too...']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['I wonder if the two of them will be each other''s + + firsts... It''s kind of romantic... I should have + + treasured my first time more.']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['I thought I had become an adult by doing something + + Jane Onee-san hasn''t done yet... but I guess I + + still can''t compare to her.']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['The diary ends here...']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '113', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '402', 'p': [!!int '3', '初めての人']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['March 13th. Today I had a sleepover with friends + + from school. We chatted with close friends from + + the last Element class. It was so much fun.']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['But there was one thing... I ended up having sex + + with a friend''s older brother.']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['He said I was super cute and that he liked me, and + + he asked me... He was popular with other girls + + too, and it seemed like he would use + + contraception, so I agreed.']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['But my first time having sex was painful and felt + + weird, maybe it''s not good unless it''s with + + someone you love.']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['The older brother seemed to enjoy it, so maybe he + + really does like me. But I''ve decided not to see + + him again.']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Next time, I want to do it with someone I truly + + like and feel happy about it.']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['The diary ends here... Yui seems serious, but it + + looks like she''s no longer a virgin...']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '113', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '413', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '113', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '2', 'いいえ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '113', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '413', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'true' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '30' + 'variable_value': !!int '1' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Flame' + 'character_index': !!int '6' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['There''s Yui''s diary... Shall I read it?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '112', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Choices', 'Yes', 'No'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', 'はい']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '112', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '102', 'p': [['Choices', 'With big brother taro♡'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '402', 'p': [!!int '1', 'Taroお兄ちゃんと♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['April 9th. A lot happened yesterday. First, the + + story about the succubus that I thought was a + + dream turned out to be true, and I ended up + + seducing Taro Onii-chan just like I was told.']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['At first, I didn''t intend to do that, but when I + + held hands with Taro Onii-chan, I got strangely + + excited and gained weird confidence...']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['But I think it was good to have that confidence + + because Taro Onii-chan got properly aroused with + + me and felt really good.']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '111', 'p': [!!int '0', !!int '74', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['Plus, Taro Onii-chan confessed to me, saying he + + likes me more than Jane Onee-san...']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['I never realized such a thing before... I''m really + + glad I plucked up the courage to seduce him.']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['I know that succubi are demons and that I + + shouldn''t listen to them, but I''m worried that + + Taro Onii-chan, who was so easily seduced by me, + + might be taken away by another girl.']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['I really want to see Taro Onii-chan right away, + + but for now, I''ll wait for him. He seemed to feel + + so good with our naughty time together; he''ll + + surely come to see me.']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['If adult Taro Onii-chan can''t hold back and comes + + to me, then there''s no need for me to hold back + + anymore.']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['This time for sure, I''ll go all the way with Taro + + Onii-chan and bear the hero''s child for him.']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['The diary ends here...']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '113', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '413', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '113', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '2', 'いいえ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '113', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '413', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '9': !ruby/object:RPG::Event + 'id': !!int '9' + 'name': 'EV009' + 'x': !!int '5' + 'y': !!int '10' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Flame' + 'character_index': !!int '6' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['There''s Marina''s diary... Shall I read it?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '112', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Choose', 'Yes', 'No'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', '選択']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', 'はい']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '112', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '102', 'p': [['Choose', 'I''ve got to do something about this', 'That''s irritating'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '402', 'p': [!!int '0', '選択']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '402', 'p': [!!int '1', 'なんとかしなきゃ']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['April 2nd - There are only a few days left until + + Taro-kun departs on his journey.']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['No matter how shy Jane is, once they''re on the + + trip, they''ll have moments alone together, and in + + the worst case, she might even get pregnant by the + + time they return.']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['I wonder if I can sleep with Taro-kun before Jane + + does... If I get pregnant, he''ll be mine.']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['I''m not sure if it''ll happen in one go, but Taro- + + kun seems serious... If we do it once, he might + + make me his girlfriend.']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Plus, if I take his virginity, he''ll be so smitten + + he won''t be able to get off with virgin Jane!']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Anyway, I need to think of a strategy to get some + + alone time with Taro-kun. Maybe I can ask \N[3] to + + do something about Jane.']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['The diary ends here... It seems Marina is + + targeting his chastity, to take his virginity...']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '112', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '102', 'p': [['Choice', 'I want her to take it', 'I don''t want it taken away'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '402', 'p': [!!int '0', '選択']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '402', 'p': [!!int '1', '奪われたい']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '121', 'p': [!!int '21', !!int '21', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '401', 'p': ['I can''t help but imagine being completely + + captivated by Marina after she takes my + + virginity...']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '113', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '402', 'p': [!!int '2', '奪われたくない']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '121', 'p': [!!int '21', !!int '21', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '113', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '413', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '113', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '402', 'p': [!!int '2', 'むかつく']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['December 20th - It''s been decided that Jane will + + accompany Taro-kun on his journey.']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['No matter how much I try to seduce Taro-kun, that + + annoying Jane is always in the way... It really + + pisses me off.']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['I absolutely refuse to end up as an old maid + + taking care of grandma and teaching kids at + + school.']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['I considered the wealthy old men in the town + + below, but if I have to choose, I''d prefer someone + + young with a cute face.']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['If only I could have Taro-kun, I could secure the + + highest position in the country...']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['If it weren''t for Jane, I''m sure I would have + + been... She''s so infuriating.']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['The diary ends here... It seems Marina really + + hates Jane. Let''s pretend we didn''t see this.']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '113', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '413', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '113', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '2', 'いいえ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '113', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '413', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '2': !ruby/object:RPG::Event + 'id': !!int '2' + 'name': 'EV002' + 'x': !!int '13' + 'y': !!int '5' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '328' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '3': !ruby/object:RPG::Event + 'id': !!int '3' + 'name': 'EV003' + 'x': !!int '16' + 'y': !!int '5' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '261' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '10': !ruby/object:RPG::Event + 'id': !!int '10' + 'name': 'ユイ' + 'x': !!int '17' + 'y': !!int '5' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '30' + 'variable_value': !!int '1' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Yui' + 'character_index': !!int '0' + 'direction': !!int '4' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '54', !!int '54', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Yui Normal Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "Ah, Taro Onii-chan...!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Yui Happy Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "It''s rare for you to come play in my room! + + Is, is something wrong?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['ユイ質問']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'About the succubus', 'Nothing in particular'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['ユイ質問']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '夢魔について']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Yui Sad Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "You, you haven''t been reading Yui''s diary, + + have you?!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '-1', !!int '7', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Yui Normal Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "Wha, what... You had the same kind of dream, + + Taro Onii-chan..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Yui Sad Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "So that dream was real..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro talked about the dangers of the succubus''s + + power and the method of purification.']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Yui Normal Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "Ye, yeah... Yui doesn''t want to become a + + succubus or anything, so if I can be purified, I''d + + like to ask for your help..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Yui Shy Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "It just ends with holding hands, right? It''s + + a bit embarrassing, but if it''s with Taro Onii- + + chan, I''ll be okay♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Yui Smile Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "So... when you''re ready, come talk to me!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '11', !!int '11', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', '特にない']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Yui Oko Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "Geez! If it''s nothing, then don''t come to my + + room! Yui isn''t a child anymore!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '11' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Yui' + 'character_index': !!int '0' + 'direction': !!int '4' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Yui Shy Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "Taro Onii-chan, are you ready?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['ユイバトル']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Yes', 'No'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['ユイバトル']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'はい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '242', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '201', 'p': [!!int '0', !!int '11', !!int '18', !!int '5', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', 'いいえ']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &1 !ruby/object:RPG::MoveCommand {'code': !!int '22', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*1]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'true' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '16' + 'switch2_id': !!int '74' + 'variable_id': !!int '30' + 'variable_value': !!int '1' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Yui' + 'character_index': !!int '0' + 'direction': !!int '4' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '10', !!int '17', !!int '6', !!int '8', !!int '0']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &2 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*2]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Yui Doya Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "Taro Onii-chan♡ I knew you would come♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '74', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Yui Normal Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "I''m sorry for suddenly pushing you down last + + time. You were surprised, weren''t you, Taro Onii- + + chan..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Yui Shy Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "But, but... you said you loved me, right? + + That you loved me more than Jane Onee-san♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Yui Smile Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "You know, Yui has been thinking a lot since + + then... Maybe it''s okay to have Taro Onii-chan as + + a boyfriend♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Yui Doya Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "Right, Taro Onii-chan♡ You love Yui, don''t + + you? You''ll become my boyfriend, won''t you?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['彼氏になって']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Choices', 'Yes (yui ending)', 'No (battle)'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['彼氏になって']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', 'はい(ユイED)']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '97', !!int '97', !!int '0', !!int '1', !!int '100']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Yui Happy Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "Really!? Yui is so happy!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Yui Smile Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "Taro Onii-chan''s seduction was a success♡ + + Now you belong to Yui, so no seeing other girls, + + okay♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '60', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '60', !!int '60', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '126', 'p': [!!int '2', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui kissed Taro and smiled sweetly. Taro, + + forgetting his mission as a hero and even Jane, + + became Yui''s...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Yui Doya Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "So, to celebrate us getting together, let''s + + have sex♡ Come to the bed♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '75', !!int '75', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '6', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '97', !!int '97', !!int '0', !!int '1', !!int '100']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '100']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '201', 'p': [!!int '0', !!int '17', !!int '19', !!int '5', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '2', 'いいえ(戦闘)']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '213', 'p': [!!int '0', !!int '5', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Yui Oko Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "What, why!? Could it be that you said you + + loved Yui just because you wanted to feel good!?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "It''s okay! I''ll make you feel good again and + + make you say you love me!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Yui Doya Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "I''ll make you cum as many times as it takes + + until Taro Onii-chan truly loves Yui♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '2' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &3 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &4 !ruby/object:RPG::MoveCommand {'code': !!int '14', 'parameters': [!!int '0', !!int '1']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*3]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*4]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '132', 'p': [!ruby/object:RPG::BGM {'name': 'Battle1', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '301', 'p': [!!int '0', !!int '5', !!bool 'false', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '119', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '31', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Would you like to skip the event and proceed to + + battle?']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '118', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '102', 'p': [['Choices', 'Yes', 'No'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '119', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '402', 'p': [!!int '1', 'はい']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '119', 'p': ['戦闘']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '402', 'p': [!!int '2', 'いいえ']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['好きって言ってない']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Yui Smile Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "You can''t forget how good Yui made you feel, + + can you? Taro Onii-chan♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '-1', !!int '7', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Yui Normal Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "Eh? You came to cure Yui of becoming a + + succubus?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Yui Sad Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "Because of Taro Onii-chan, it''s not getting + + better but worse!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Yui Normal Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "The other night, the succubus Onee-san came + + in my dream and asked me to finish off the hero + + Taro Onii-chan, you know?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '-1', !!int '1', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Yui Smile Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "They said if I mark Taro Onii-chan with + + Yui''s strengthened succubus powers, I can make him + + mine♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Yui Doya Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "Can I try it on you? Taro Onii-chan♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['戦闘']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &5 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &6 !ruby/object:RPG::MoveCommand {'code': !!int '14', 'parameters': [!!int '0', !!int '1']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*5]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*6]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '132', 'p': [!ruby/object:RPG::BGM {'name': 'Battle1', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '301', 'p': [!!int '0', !!int '5', !!bool 'false', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'true' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '16' + 'switch2_id': !!int '74' + 'variable_id': !!int '30' + 'variable_value': !!int '2' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Yui' + 'character_index': !!int '0' + 'direction': !!int '4' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '10', !!int '17', !!int '6', !!int '8', !!int '0']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &7 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*7]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Yui Oko Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "Ah! Taro big brother! When did you disappear + + from Yui''s bed?!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Yui Happy Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "Well, I''ll get mad later, first I have to + + check if the succubus''s magic is working...!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Yui Shy Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "Taro big brother♪ Say that you love Yui the + + most in the world and want to marry her♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['彼氏になって']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Yes (yui ending)', 'No (battle)'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['彼氏になって']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'はい(ユイED)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '97', !!int '97', !!int '0', !!int '1', !!int '100']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro, having forgotten his mission as a hero and + + about Jane, spoke the lines Yui told him to...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Yui Happy Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "Wow♡ You really started listening to what + + Yui says! Succubus magic is amazing!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Yui Smile Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "Taro big brother confessed to Yui♡ Yay♡ Yui + + is so happy!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Yui Shy Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "Okay♡ Then if you pass as a boyfriend after + + dating Taro big brother for a month, I''ll marry + + you♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui kissed Taro and smiled sweetly. Taro, having + + forgotten his mission as a hero and about Jane, + + had become Yui''s...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Yui Doya Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "So, as a celebration of us dating, let''s + + have sex♡ Come to the bed♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '60', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '60', !!int '60', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '2', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '6', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '75', !!int '75', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '97', !!int '97', !!int '0', !!int '1', !!int '100']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '312', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '100']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '201', 'p': [!!int '0', !!int '17', !!int '19', !!int '5', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', 'いいえ(戦闘)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '-1', !!int '6', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '0', !!int '5', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Yui Oko Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "Geez! The magic isn''t working at all!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "It''s fine! Even if I can''t use magic, I''ll + + force Taro big brother into sex and make him + + Yui''s!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Yui Doya Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "Taro big brother is weak when Yui comes onto + + him♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "You really love Yui, don''t you! I''ll tease + + you until you admit it, Taro big brother♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '132', 'p': [!ruby/object:RPG::BGM {'name': 'Battle1', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &8 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &9 !ruby/object:RPG::MoveCommand {'code': !!int '14', 'parameters': [!!int '0', !!int '1']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*8]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*9]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '301', 'p': [!!int '0', !!int '5', !!bool 'false', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '601', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '603', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '604', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '16' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Yui' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '2' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &10 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*10]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon2', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &11 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '2']} + - &12 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &13 !ruby/object:RPG::MoveCommand {'code': !!int '35', 'parameters': []} + - &14 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*11]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*12]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*13]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*14]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '8', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Yui HN Doya Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "Ahh♡ If you had just done as Yui said from + + the start, I would have taken your virginity on + + the bed♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Yui HN Smile Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "To have your first time on the floor, Taro + + Onii-chan, how pitiful♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Yui HN Shy Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "From now on, I''ll have to train you to + + listen properly to what Yui says♡ I''m looking + + forward to it, Taro Onii-chan♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '0', !!int '3', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '31', !!int '31', !!int '1', !!int '1', !!int '23']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '31', !!int '31', !!int '1', !!int '1', !!int '23']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]''s temptation was too much for Taro, and he + + lost both his virginity and his heart to her...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Unable to forget the sex with \n[6], Taro kept + + visiting her every day, being drained until he + + fainted in her room...']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &15 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['Hero', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*15]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '201', 'p': [!!int '0', !!int '15', !!int '17', !!int '6', !!int '8', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '29']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '16', !!int '16', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '115', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Yui HN Doya Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "Hehe♡ I told you♪ Making Taro Onii-chan cum + + is so easy♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '31', !!int '31', !!int '1', !!int '1', !!int '23']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '31', !!int '31', !!int '1', !!int '1', !!int '23']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Yui HN Smile Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "Alright♪ Now I''m going to make Taro Onii- + + chan all mine♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Yui HN Normal Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "I don''t really understand how to use the + + power of a succubus... maybe like this?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui kissed Taro on the neck as he lay collapsed!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '212', 'p': [!!int '4', !!int '2', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Choices', 'Resist', 'Defenseless'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', '抵抗する']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '16', !!int '1', !!int '31', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro, having his energy drained too much by Yui, + + was unable to resist and ended up with a pink + + brand on his neck...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '213', 'p': [!!int '10', !!int '1', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '20', 'Yui HN Happy Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Yui: "Ah! There''s a mark where I kissed♪ Now Taro + + Onii-chan belongs to Yui♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '20', 'Yui HN Shy Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Yui: "I wonder if you''ll really listen to + + everything Yui says♪ Wake up soon, Taro Onii- + + chan♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '213', 'p': [!!int '0', !!int '3', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['As a result of being made to cum over and over by + + \n[6], Taro was branded with the succubus''s mark + + and became her slave...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro became her lover, obeying \n[6]''s commands, + + and continued to visit her every day, being + + drained until he fainted in her room...']} + - !ruby/object:RPG::EventCommand + 'i': !!int '3' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &16 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['Hero', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '505', 'p': [*16]} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '126', 'p': [!!int '6', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '201', 'p': [!!int '0', !!int '17', !!int '17', !!int '6', !!int '8', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '122', 'p': [!!int '97', !!int '97', !!int '0', !!int '1', !!int '100']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '29']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '115', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['The hero''s power flowing within Taro repelled + + Yui''s magical power!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '213', 'p': [!!int '10', !!int '2', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '20', 'Yui HN Normal Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Yui: "Hmm... Did it work? There''s no mark + + though..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '20', 'Yui HN Smile Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Yui: "Well, I guess I''ll wait until he wakes up♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '20', 'Yui HN Sad Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Yui: "Taro Onii-chan, it would be pitiful not to + + let you sleep in a bed... Sigh... You look + + heavy..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand + 'i': !!int '3' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &17 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['Hero', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '505', 'p': [*17]} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['When Taro woke up, Yui was sleeping next to him, + + looking blissful...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro put on his clothes that had been taken off + + and quietly left the house without her noticing, + + returning to his own home...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '122', 'p': [!!int '30', !!int '30', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '201', 'p': [!!int '0', !!int '13', !!int '9', !!int '9', !!int '8', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '29']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '115', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '2', '無抵抗']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro, having his energy drained too much by Yui, + + was unable to resist and ended up with a pink + + brand on his neck...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '213', 'p': [!!int '10', !!int '1', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Yui HN Happy Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "Ah! There''s a mark where I kissed♪ Now Taro + + Onii-chan belongs to Yui♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Yui HN Shy Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "I wonder if you''ll really listen to + + everything Yui says♪ Wake up soon, Taro Onii- + + chan♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '213', 'p': [!!int '0', !!int '3', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['As a result of being made to cum over and over by + + \n[6], Taro was branded with the succubus''s mark + + and became her slave...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro became her lover, obeying \n[6]''s commands, + + and continued to visit her every day, being + + drained until he fainted in her room...']} + - !ruby/object:RPG::EventCommand + 'i': !!int '2' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &18 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['Hero', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*18]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '6', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '201', 'p': [!!int '0', !!int '17', !!int '17', !!int '6', !!int '8', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '97', !!int '97', !!int '0', !!int '1', !!int '100']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '29']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '115', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '15' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Yui' + 'character_index': !!int '0' + 'direction': !!int '4' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Yui Normal Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "Oh, Taro Onii-chan...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Yui Sad Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "Are you asking if Yui''s succubus powers are + + okay? Hmm... It''s business as usual, so I think + + it''s fine...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Yui Happy Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "Yui is okay♪ Taro Onii-chan, go help the + + other girls!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '4': !ruby/object:RPG::Event + 'id': !!int '4' + 'name': '倒れユシア' + 'x': !!int '17' + 'y': !!int '6' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '16' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Damage1' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '11': !ruby/object:RPG::Event + 'id': !!int '11' + 'name': 'EV011' + 'x': !!int '14' + 'y': !!int '11' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Yui' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Yui Smile Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "I''m going to level up for the test, Taro + + Onii-chan. Do you want to raise Yui''s level?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '31', !!int '31', !!int '1', !!int '0', !!int '200']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Yui Normal Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "If you want to revert the level, just talk + + to me again, Taro Onii-chan."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'true' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Yui' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Yui Sad Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "I''ll reset my level to 1, okay?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '31', !!int '31', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Yui Oko Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "Don''t forget to delete this event, Taro + + Onii-chan!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} +'parallax_sx': !!int '0' +'bgm': !ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'} +'tileset_id': !!int '3' +'encounter_step': !!int '30' +'width': !!int '27' +'data': !ruby/object:Table + 'dim': !!int '3' + 'x': !!int '27' + 'y': !!int '25' + 'z': !!int '4' + 'data': + - '0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 0600 0600 0600 0600 1a83 1a81 1a81 1a81 1a81 1a81 1a77 1a81 1a81 1a81 1a81 1a81 1a81 1a81 1a85 0600 0600 0600 0600 0600 0600' + - '0600 0600 0600 0600 0600 0600 1a80 1be2 1be2 1be2 1be2 1be2 1a80 1be2 1be2 1be2 1be2 1be2 1be2 1be2 1a80 0600 0600 0600 0600 0600 0600' + - '0600 0600 0600 0600 0600 0600 1a80 1be8 1be8 1be8 1be8 1be8 1a80 1be8 1be8 1be8 1be8 1be8 1be8 1be8 1a80 0600 0600 0600 0600 0600 0600' + - '0600 0600 0600 0600 0600 0600 1a80 0611 0611 0611 0611 0611 1a80 0611 0611 0611 0611 0611 0611 0611 1a80 0600 0600 0600 0600 0600 0600' + - '0600 0600 0600 0600 0600 0600 1a80 0611 0611 0611 0611 0611 1a80 0611 0611 0611 0611 0611 0611 0611 1a80 0600 0600 0600 0600 0600 0600' + - '0600 0600 1a83 1a81 1a81 1a81 1a7b 0611 0611 0611 0611 0611 1a80 0611 0611 0611 0611 0611 0611 0611 1a73 1a81 1a81 1a81 1a85 0600 0600' + - '0600 0600 1a80 1be2 1be2 1be2 1a80 0611 0611 0611 0611 0611 1a73 1a81 1a8d 0611 1a8b 1a81 1a77 1a81 1a87 1be2 1be2 1be2 1a80 0600 0600' + - '0600 0600 1a80 1be8 1be8 1be8 1a89 1a81 1a8d 0611 1a8b 1a81 1a87 1be2 1be6 0611 1be3 1be2 1a8c 1be2 1be6 1be8 1be8 1be8 1a80 0600 0600' + - '0600 0600 1a80 0611 0611 0611 1be3 1be2 1be6 0611 1be3 1be2 1be6 1be8 1bec 0611 1be9 1be8 1be7 1be8 1bec 0611 0611 0611 1a80 0600 0600' + - '0600 0600 1a80 0611 0611 0611 1be9 1be8 1bec 0611 1be9 1be8 1bec 0611 0611 0611 0611 0611 1bed 0611 0611 0611 0611 0611 1a80 0600 0600' + - '0600 0600 1a80 0611 0611 0611 0611 0611 0611 0611 0611 0611 0611 0611 0611 0611 0611 0611 0611 0611 0611 0611 0611 0611 1a80 0600 0600' + - '0600 0600 1a80 0611 0b82 0b74 0b84 0611 1a83 1a81 1a81 1a81 1a81 1a81 1a8d 0611 1a8b 1a81 1a85 0611 0b82 0b74 0b84 0611 1a80 0600 0600' + - '0600 0600 1a80 0611 0b70 0b60 0b78 0611 1a80 0619 0619 0619 0619 0619 0619 0611 1be3 1be2 1a80 0611 0b70 0b60 0b78 0611 1a80 0600 0600' + - '0600 0600 1a80 0611 0b88 0b7c 0b86 0611 1a80 0619 0619 0619 0619 0619 0619 0611 1be9 1be8 1a80 0611 0b88 0b7c 0b86 0611 1a80 0600 0600' + - '0600 0600 1a89 1a81 1a81 1a81 1a81 1a81 1a7b 0b82 0b74 0b74 0b74 0b74 0b74 0b74 0b74 0b84 1a73 1a81 1a81 1a81 1a81 1a81 1a87 0600 0600' + - '0600 0600 1be3 1be2 1be2 1be2 1be2 1be2 1a80 0b70 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b78 1a80 1be2 1be2 1be2 1be2 1be2 1be6 0600 0600' + - '0600 0600 1be9 1be8 1be8 1be8 1be8 1be8 1a80 0b70 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b78 1a80 1be8 1be8 1be8 1be8 1be8 1bec 0600 0600' + - '0600 0600 0600 0600 0600 0600 0600 0600 1a80 0b88 0b7c 0b7c 0b7c 0b7c 0b7c 0b7c 0b7c 0b86 1a80 0600 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 0600 0600 0600 0600 0600 0600 1a89 1a81 1a81 1a81 1a8d 0611 1a8b 1a81 1a81 1a81 1a87 0600 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 0600 0600 0600 0600 0600 0600 1be3 1be2 1be2 1be2 1be6 0611 1be3 1be2 1be2 1be2 1be6 0600 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 0600 0600 0600 0600 0600 0600 1be9 1be8 1be8 1be8 1bec 0611 1be9 1be8 1be8 1be8 1bec 0600 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - 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'0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' +'bgs': !ruby/object:RPG::BGS {'name': '', 'volume': !!int '80', 'pitch': !!int '100'} +'parallax_loop_y': !!bool 'false' +'autoplay_bgm': !!bool 'false' +'encounter_list': [] +'autoplay_bgs': !!bool 'false' +'parallax_show': !!bool 'false' +'scroll_type': !!int '0' +'parallax_loop_x': !!bool 'false' +'disable_dashing': !!bool 'false' +'parallax_sy': !!int '0' +'display_name': '' +'specify_battleback': !!bool 'true' +'note': '' +'battleback1_name': 'Wood1' +'battleback2_name': 'Room1' diff --git a/YAML/Map011.yaml b/YAML/Map011.yaml index fa1ad98..12c4b56 100644 --- a/YAML/Map011.yaml +++ b/YAML/Map011.yaml @@ -1,3416 +1,2047 @@ ---- !ruby/object:RPG::Map -parallax_name: "" -height: 25 -events: - 4: !ruby/object:RPG::Event - id: 4 - name: ユイ - x: 17 - y: 5 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 11 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Yui - character_index: 0 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 2 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Scene6, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 119, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 119, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [イベントをスキップして戦闘に入りますか?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 118, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 102, - p: [[選択肢, スキップする, イベント見る], 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 402, - p: [1, スキップする], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 201, - p: [0, 11, 19, 5, 2, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 203, p: [0, 0, 19, 6, 8] } - - !ruby/object:RPG::EventCommand - i: 3 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &1 { - code: 14, - parameters: [0, -1], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 505, p: [*1] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 301, - p: [0, 2, false, true], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 601, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 603, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 604, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 115, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 402, - p: [2, イベント見る], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 8, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Yui Normal Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「じゃあ始めるよ…?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroお兄ちゃん…'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['ユイはTaroの手をそっと握ってきた!'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Yui Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「Taroお兄ちゃんの手…大きいね♪'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Yui Happy Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「Taroお兄ちゃん…緊張してるの?'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' なんだかTaroお兄ちゃんの気持ちが'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 繋いだ手から伝わってくるみたい…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「えへへ…♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ そうだよね!ユイだって女の子だもん♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Yui Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「女の子の部屋で二人っきりで手を繋いだら], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ドキドキするよね♡], - } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &2 { - code: 18, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [4, 4, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['ユイはTaroの手を握りながら'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['片方の手でTaroの腕をそっと撫でてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 6, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Yui Happy Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あ、そうだ!] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 4 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &3 { - code: 19, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [25] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 250, - p: [!ruby/object:RPG::SE { name: Wind1, pitch: 140, volume: 80 }], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [8, 8, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [10] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 4 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &4 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &5 { code: 1, parameters: [] } - - !ruby/object:RPG::MoveCommand &6 { code: 2, parameters: [] } - - !ruby/object:RPG::MoveCommand &7 { code: 2, parameters: [] } - - !ruby/object:RPG::MoveCommand &8 { code: 4, parameters: [] } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*7] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*8] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 250, - p: [!ruby/object:RPG::SE { name: Wind1, pitch: 140, volume: 80 }], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [7, 7, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [10] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 4 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &9 { code: 1, parameters: [] } - - !ruby/object:RPG::MoveCommand &10 { - code: 3, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &11 { - code: 3, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &12 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &13 { - code: 18, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*9] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*11] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*12] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*13] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &14 { - code: 17, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*14] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 6, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Yui Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「Taroお兄ちゃん…♡'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ちょっとは暗い方が、雰囲気出るよね♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Dungeon3, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &15 { - code: 29, - parameters: [5], - } - - !ruby/object:RPG::MoveCommand &16 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &17 { - code: 3, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*15] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*16] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*17] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, false] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &18 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &19 { - code: 13, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*18] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*19] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['ユイは突然Taroをベッドに押し倒した!'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 3, false] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &20 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &21 { - code: 3, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &22 { - code: 19, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*21] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*22] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &23 { - code: 16, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*23] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Yui Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「ねっ…Taroお兄ちゃん…'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 手を繋ぐだけじゃ足りないよぉ♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「キスしたり、ハグしたりしよ?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' もっともっとTaroお兄ちゃんのドキドキ、'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 聞きたいの♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Yui Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「Taroお兄ちゃん、初めてだもんね♡'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ しょうがないなあ…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ユイがリードしてあげる!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &24 { - code: 14, - parameters: [0, -1], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*24] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 301, - p: [0, 2, false, true], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 601, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 603, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 604, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 70 - switch2_id: 51 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Yui - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 2 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &25 { - code: 41, - parameters: ["", 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*25] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Dungeon2, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &26 { - code: 29, - parameters: [2], - } - - !ruby/object:RPG::MoveCommand &27 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &28 { - code: 35, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &29 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*26] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*27] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*28] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*29] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Yui Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroお兄ちゃんが気絶するほど'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ イかせちゃった…!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Yui Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「Taroお兄ちゃんの初めて…'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' \n[6]が貰っちゃったんだぁ…♡'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ えへへ…♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Yui Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「こんなにいっぱい出してー…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' ちゃんと\n[6]の彼氏になってもらうからね!'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroお兄ちゃん♡'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「えへ…えへへ…♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 初デートはどこにしよっかなー♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 買って欲しい服もあるし…♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 9, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Yui Happy Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「とりあえずTaroお兄ちゃんの精液で'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ベトベトになっちゃったし、], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 水浴びしてこよっと♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [47] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['\n[6]の誘惑に抗えず、'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroは童貞も心も彼女に奪われてしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['\n[6]とのセックスが忘れられず'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroはこの後も毎日のように\n[6]を訪れ'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [彼女の部屋で失神するまで搾り取られた…], - } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &30 { - code: 41, - parameters: [Hero, 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*30] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 201, - p: [0, 15, 17, 6, 8, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [16, 16, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: true - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 70 - switch2_id: 51 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Yui - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 2 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &31 { - code: 41, - parameters: ["", 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*31] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Dungeon2, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &32 { - code: 29, - parameters: [2], - } - - !ruby/object:RPG::MoveCommand &33 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &34 { - code: 35, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &35 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*32] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*33] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*34] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*35] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Yui HN Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroお兄ちゃんが気絶するほど'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ イかせちゃった…!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Yui HN Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「Taroお兄ちゃんの初めて…'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' \n[6]が貰っちゃったんだぁ…♡'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ えへへ…♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Yui HN Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「こんなにいっぱい出してー…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' ちゃんと\n[6]の彼氏になってもらうからね!'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroお兄ちゃん♡'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Yui HN Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「えへ…えへへ…♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 初デートはどこにしよっかなー♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 買って欲しい服もあるし…♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 9, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Yui HN Happy Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「とりあえずTaroお兄ちゃんの精液で'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ベトベトになっちゃったし、], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 水浴びしてこよっと♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [47] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['\n[6]の誘惑に抗えず、'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroは童貞も心も彼女に奪われてしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['\n[6]とのセックスが忘れられず'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroはこの後も毎日のように\n[6]を訪れ'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [彼女の部屋で失神するまで搾り取られた…], - } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &36 { - code: 41, - parameters: [Hero, 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*36] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 201, - p: [0, 15, 17, 6, 8, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [16, 16, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 68 - switch2_id: 51 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Yui - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 2 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &37 { - code: 41, - parameters: ["", 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*37] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Dungeon2, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &38 { - code: 29, - parameters: [2], - } - - !ruby/object:RPG::MoveCommand &39 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &40 { - code: 35, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &41 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*38] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*39] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*40] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*41] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroお兄ちゃん…可愛い♡'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 74, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Yui Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「Taroお兄ちゃんに好きって言われちゃった♡'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ なんだか夢みたい…♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Yui Happy Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「今度ちゃんとお返事してあげなきゃ♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroお兄ちゃんが\n[6]の彼氏かぁ…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ えへへ…♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「こんなに簡単にいって良かった♪], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 今日の私…やっぱり変だけど], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroお兄ちゃん誘惑できちゃったし、いいや♡'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Yui Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「いっぱいキスしちゃったし、], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ もう恋人みたいなものなのかな…♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 告白されちゃったらどーしよ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 9, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Yui Happy Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「あっ、\n[6]の身体…'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroお兄ちゃんの精液でベトベト!'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 先ずは水浴びしに行こうっと♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [47] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['\n[6]の誘惑に抗えず射精してしまい'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [彼女の夢魔の力が強くなってしまった…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['後に目が覚めたTaroは恥ずかしそうに服を来て'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [自室へと帰った…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['\n[6]にイかされた感覚と彼女の可憐な笑顔が'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [頭から離れず、なかなか寝付けない…], - } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &42 { - code: 41, - parameters: [Hero, 0], - } - - !ruby/object:RPG::MoveCommand &43 { - code: 38, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*42] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*43] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [16, 16, 0] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 201, - p: [0, 13, 9, 8, 8, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: true - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 68 - switch2_id: 51 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Yui - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 2 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &44 { - code: 41, - parameters: ["", 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*44] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Dungeon2, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &45 { - code: 29, - parameters: [2], - } - - !ruby/object:RPG::MoveCommand &46 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &47 { - code: 35, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &48 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*45] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*46] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*47] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*48] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Yui HN Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroお兄ちゃん…可愛い♡'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 74, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Yui HN Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「Taroお兄ちゃんに好きって言われちゃった♡'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ なんだか夢みたい…♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Yui HN Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「今度ちゃんとお返事してあげなきゃ♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroお兄ちゃんが\n[6]の彼氏かぁ…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ えへへ…♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Yui HN Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「こんなに簡単にいって良かった♪], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 今日の私…やっぱり変だけど], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroお兄ちゃん誘惑できちゃったし、いいや♡'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Yui HN Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「いっぱいキスしちゃったし、], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ もう恋人みたいなものなのかな…♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 告白されちゃったらどーしよ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 9, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Yui HN Happy Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「あっ、\n[6]の身体…'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroお兄ちゃんの精液でベトベト!'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 先ずは水浴びしに行こうっと♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [47] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['\n[6]の誘惑に抗えず射精してしまい'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [彼女の夢魔の力が強くなってしまった…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['後に目が覚めたTaroは恥ずかしそうに服を来て'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [自室へと帰った…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['\n[6]にイかされた感覚と彼女の可憐な笑顔が'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [頭から離れず、なかなか寝付けない…], - } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &49 { - code: 41, - parameters: [Hero, 0], - } - - !ruby/object:RPG::MoveCommand &50 { - code: 38, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*49] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*50] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [16, 16, 0] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 201, - p: [0, 13, 9, 8, 8, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 67 - switch2_id: 51 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Yui - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 2 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &51 { - code: 41, - parameters: ["", 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*51] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Dungeon2, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &52 { - code: 29, - parameters: [2], - } - - !ruby/object:RPG::MoveCommand &53 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &54 { - code: 35, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &55 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*52] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*53] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*54] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*55] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Yui Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ユイに顔に乗られながら気絶しちゃったの?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroお兄ちゃんのヘンタイ♡'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 74, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Yui Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「でもこんなヘンタイプレイのおかげで], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroお兄ちゃんに好きって言われちゃった♡'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「今度ちゃんとお返事してあげなきゃ♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroお兄ちゃんが\n[6]の彼氏かぁ…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ えへへ…♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「こんなに簡単にいって良かった♪], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 今日の私…やっぱり変だけど], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroお兄ちゃん誘惑できちゃったし、いいや♡'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「こんなヘンタイプレイしてくれる子いないし], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroお兄ちゃんは\n[6]が好きだよね♡'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 告白されちゃったらどーしよ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 9, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Yui Happy Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「あっ、\n[6]の身体…'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroお兄ちゃんの精液でベトベト!'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 先ずは水浴びしに行こうっと♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [47] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['\n[6]の誘惑に抗えず射精してしまい'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [彼女の夢魔の力が強くなってしまった…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['後に目が覚めたTaroは恥ずかしそうに服を来て'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [自室へと帰った…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['\n[6]にイかされた感覚と彼女の可憐な笑顔が'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [頭から離れず、なかなか寝付けない…], - } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &56 { - code: 41, - parameters: [Hero, 0], - } - - !ruby/object:RPG::MoveCommand &57 { - code: 38, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*56] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*57] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [16, 16, 0] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 201, - p: [0, 13, 9, 8, 8, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: true - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 67 - switch2_id: 51 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Yui - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 2 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &58 { - code: 41, - parameters: ["", 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*58] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Dungeon2, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &59 { - code: 29, - parameters: [2], - } - - !ruby/object:RPG::MoveCommand &60 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &61 { - code: 35, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &62 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*59] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*60] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*61] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*62] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Yui HN Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ユイに顔に乗られながら気絶しちゃったの?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroお兄ちゃんのヘンタイ♡'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 74, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Yui HN Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「でもこんなヘンタイプレイのおかげで], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroお兄ちゃんに好きって言われちゃった♡'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「今度ちゃんとお返事してあげなきゃ♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroお兄ちゃんが\n[6]の彼氏かぁ…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ えへへ…♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Yui HN Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「こんなに簡単にいって良かった♪], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 今日の私…やっぱり変だけど], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroお兄ちゃん誘惑できちゃったし、いいや♡'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「こんなヘンタイプレイしてくれる子いないし], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroお兄ちゃんは\n[6]が好きだよね♡'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 告白されちゃったらどーしよ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 9, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Yui HN Happy Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「あっ、\n[6]の身体…'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroお兄ちゃんの精液でベトベト!'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 先ずは水浴びしに行こうっと♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [47] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['\n[6]の誘惑に抗えず射精してしまい'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [彼女の夢魔の力が強くなってしまった…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['後に目が覚めたTaroは恥ずかしそうに服を来て'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [自室へと帰った…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['\n[6]にイかされた感覚と彼女の可憐な笑顔が'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [頭から離れず、なかなか寝付けない…], - } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &63 { - code: 41, - parameters: [Hero, 0], - } - - !ruby/object:RPG::MoveCommand &64 { - code: 38, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*63] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*64] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [16, 16, 0] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 201, - p: [0, 13, 9, 8, 8, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 73 - switch2_id: 51 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Yui - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 2 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &65 { - code: 41, - parameters: ["", 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*65] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Dungeon2, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &66 { - code: 29, - parameters: [2], - } - - !ruby/object:RPG::MoveCommand &67 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &68 { - code: 35, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &69 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*66] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*67] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*68] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*69] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Yui Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroお兄ちゃん…イかせちゃった♡'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 74, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Yui Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「それに…] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroお兄ちゃんに好きって言われちゃった♡'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ なんだか夢みたい…♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「今度ちゃんとお返事してあげなきゃ♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroお兄ちゃんが\n[6]の彼氏かぁ…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ えへへ…♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「こんなに簡単にいって良かった♪], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 今日の私…やっぱり変だけど], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroお兄ちゃん誘惑できちゃったし、いいや♡'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 9, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Yui Happy Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「あっ、\n[6]の身体…'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroお兄ちゃんの精液でベトベト!'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 先ずは水浴びしに行こうっと♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [47] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['\n[6]の誘惑に抗えず射精してしまい'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [彼女の夢魔の力が強くなってしまった…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['後に目が覚めたTaroは恥ずかしそうに服を来て'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [自室へと帰った…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['\n[6]にイかされた感覚と彼女の可憐な笑顔が'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [頭から離れず、なかなか寝付けない…], - } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &70 { - code: 41, - parameters: [Hero, 0], - } - - !ruby/object:RPG::MoveCommand &71 { - code: 38, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*70] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*71] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [16, 16, 0] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 201, - p: [0, 13, 9, 8, 8, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: true - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 73 - switch2_id: 51 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Yui - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 2 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &72 { - code: 41, - parameters: ["", 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*72] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Dungeon2, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &73 { - code: 29, - parameters: [2], - } - - !ruby/object:RPG::MoveCommand &74 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &75 { - code: 35, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &76 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*73] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*74] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*75] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*76] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Yui HN Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroお兄ちゃん…可愛い♡'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 74, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Yui HN Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「Taroお兄ちゃんに好きって言われちゃった♡'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ なんだか夢みたい…♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「今度ちゃんとお返事してあげなきゃ♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroお兄ちゃんが\n[6]の彼氏かぁ…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ えへへ…♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Yui HN Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「こんなに簡単にいって良かった♪], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 今日の私…やっぱり変だけど], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroお兄ちゃん誘惑できちゃったし、いいや♡'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 9, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Yui HN Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「あっ、\n[6]の身体…'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroお兄ちゃんの精液でベトベト!'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 先ずは水浴びしに行こうっと♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [47] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['\n[6]の誘惑に抗えず射精してしまい'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [彼女の夢魔の力が強くなってしまった…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['後に目が覚めたTaroは恥ずかしそうに服を来て'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [自室へと帰った…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['\n[6]にイかされた感覚と彼女の可憐な笑顔が'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [頭から離れず、なかなか寝付けない…], - } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &77 { - code: 41, - parameters: [Hero, 0], - } - - !ruby/object:RPG::MoveCommand &78 { - code: 38, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*77] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*78] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [16, 16, 0] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 201, - p: [0, 13, 9, 8, 8, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 15 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Yui - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 321, p: [1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 316, - p: [0, 0, 0, 1, 16, false], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 314, p: [0, 0] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Town1, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 7, false] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &79 { - code: 29, - parameters: [2], - } - - !ruby/object:RPG::MoveCommand &80 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &81 { - code: 13, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*79] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*80] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*81] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Yui Normal Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「そ、その…] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroお兄ちゃん…ご、ごめんなさい!'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Yui Sad Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ユイ…なんか今日、おかしくって…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroお兄ちゃんの手を握ったら、'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ドキドキしちゃって…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroはきっと夢魔の力の影響だと説明した'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Yui Oko Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「そ、そうだよね!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ユイ、普段はこんなはしたないことしないし!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「昨日の夢で見た羽の生えた女の人のせいだよ!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [8, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Yui Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「で、でも…] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' おかけでTaroお兄ちゃんとキスしちゃった♡'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 2, true] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Yui Sad Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「な、なんでもないよ!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Yui Oko Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「今日ユイがしたこと、誰にも言わないでね!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' 約束だよ、Taroお兄ちゃん!'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ユイの説得に成功したが、], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [彼女の夢魔の力は浄化出来なかった…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ひとまずユイは大丈夫そうなので], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['今日は休んでJaneの報告を待とう…'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 201, - p: [0, 7, 14, 5, 2, 0], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 122, - p: [100, 100, 1, 0, 1], - } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &82 { - code: 38, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*82] } - - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 6: !ruby/object:RPG::Event - id: 6 - name: Door - x: 15 - y: 10 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 11 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Door1" - character_index: 4 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 250, - p: [!ruby/object:RPG::SE { name: Open2, pitch: 100, volume: 80 }], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 14 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 1: !ruby/object:RPG::Event - id: 1 - name: EV001 - x: 15 - y: 3 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 7 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 18 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 2: !ruby/object:RPG::Event - id: 2 - name: EV002 - x: 15 - y: 4 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 7 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 26 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 3: !ruby/object:RPG::Event - id: 3 - name: EV003 - x: 17 - y: 3 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 8 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 18 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 5: !ruby/object:RPG::Event - id: 5 - name: EV005 - x: 17 - y: 4 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 8 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 26 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 13: !ruby/object:RPG::Event - id: 13 - name: EV013 - x: 19 - y: 5 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 16 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Damage1 - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } -parallax_sx: 0 -bgm: !ruby/object:RPG::BGM { name: "", volume: 100, pitch: 100 } -tileset_id: 3 -encounter_step: 30 -width: 27 -data: !ruby/object:Table - dim: 3 - x: 27 - y: 25 - z: 4 - data: - - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 - - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 - 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- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 -bgs: !ruby/object:RPG::BGS { name: "", volume: 80, pitch: 100 } -parallax_loop_y: false -autoplay_bgm: false -encounter_list: [] -autoplay_bgs: false -parallax_show: false -scroll_type: 0 -parallax_loop_x: false -disable_dashing: false -parallax_sy: 0 -display_name: "" -specify_battleback: true -note: "" -battleback1_name: Wood1 -battleback2_name: Room1 +'parallax_name': '' +'height': !!int '25' +'events': + !!int '4': !ruby/object:RPG::Event + 'id': !!int '4' + 'name': 'ユイ' + 'x': !!int '17' + 'y': !!int '5' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '11' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Yui' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '2' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Scene6', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '119', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '119', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Would you like to skip the event and enter the + + battle?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '118', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '102', 'p': [['Choices', 'Skip', 'Watch the event'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '119', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '1', 'スキップする']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '201', 'p': [!!int '0', !!int '11', !!int '19', !!int '5', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '203', 'p': [!!int '0', !!int '0', !!int '19', !!int '6', !!int '8']} + - !ruby/object:RPG::EventCommand + 'i': !!int '3' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &1 !ruby/object:RPG::MoveCommand {'code': !!int '14', 'parameters': [!!int '0', !!int '-1']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '505', 'p': [*1]} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '301', 'p': [!!int '0', !!int '2', !!bool 'false', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '601', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '603', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '604', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '115', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '2', 'イベント見る']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Yui Normal Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "Then let''s get started... Taro Onii-chan..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui gently took Taro''s hand!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Yui Shy Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "Taro Onii-chan''s hand... it''s so big♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Yui Happy Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "Taro Onii-chan... are you nervous? It feels + + like I can sense your feelings through our + + connected hands..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Yui Smile Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "Ehehe...♡ That''s right! Yui is a girl, after + + all♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Yui Shy Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "It''s thrilling, isn''t it? Being alone in a + + girl''s room, holding hands♡"']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &2 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*2]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '4', !!int '4', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui held Taro''s hand while gently stroking his arm + + with her other hand!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '6', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Yui Happy Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "Oh, that''s right!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '4' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &3 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*3]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '25']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Wind1', 'pitch': !!int '140', 'volume': !!int '80'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '8', !!int '8', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '4' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &4 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &5 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &6 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &7 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &8 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*4]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*5]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*6]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*7]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*8]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Wind1', 'pitch': !!int '140', 'volume': !!int '80'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '7', !!int '7', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '4' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &9 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &10 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - &11 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - &12 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &13 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*9]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*10]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*11]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*12]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*13]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &14 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*14]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '6', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Yui Doya Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "Taro Onii-chan...♡ A little darkness adds to + + the atmosphere, doesn''t it♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon3', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &15 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '5']} + - &16 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &17 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*15]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*16]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*17]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &18 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &19 !ruby/object:RPG::MoveCommand {'code': !!int '13', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*18]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*19]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui suddenly pushed Taro down onto the bed!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '3', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &20 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &21 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - &22 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*20]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*21]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*22]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &23 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*23]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Yui Shy Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "Hey... Taro Onii-chan... just holding hands + + isn''t enough♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "Shall we kiss and hug? I want to hear more + + and more of Taro Onii-chan''s heartbeat♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Yui Doya Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "It''s your first time, Taro Onii-chan♡ Can''t + + be helped... Yui will take the lead!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &24 !ruby/object:RPG::MoveCommand {'code': !!int '14', 'parameters': [!!int '0', !!int '-1']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*24]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '301', 'p': [!!int '0', !!int '2', !!bool 'false', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '601', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '603', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '604', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '70' + 'switch2_id': !!int '51' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Yui' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '2' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &25 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*25]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon2', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &26 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '2']} + - &27 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &28 !ruby/object:RPG::MoveCommand {'code': !!int '35', 'parameters': []} + - &29 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*26]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*27]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*28]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*29]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Yui Doya Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "Hehe♡ I made Taro Onii-chan faint from + + cumming so much...!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Yui Shy Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Taro Onii-chan''s first time... I got it...♡ + + Ehehe...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Yui Doya Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "You came so much... You have to become + + \n[6]''s boyfriend now, okay? Taro Onii-chan♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Yui Smile Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Ehe... Ehehe...♡ Where should we go on our + + first date-♡ There''s also a dress I want you to + + buy for me...♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '9', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Yui Happy Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "For now, since I''m all sticky with Taro + + Onii-chan''s semen, I''m going to take a bath♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '47']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]''s temptation was irresistible, and Taro had + + his virginity and his heart taken by her...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Unable to forget the sex with \n[6], Taro kept + + visiting \n[6] every day, being milked in her room + + until he fainted...']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &30 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['Hero', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*30]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '15', !!int '17', !!int '6', !!int '8', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '16', !!int '16', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'true' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '70' + 'switch2_id': !!int '51' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Yui' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '2' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &31 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*31]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon2', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &32 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '2']} + - &33 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &34 !ruby/object:RPG::MoveCommand {'code': !!int '35', 'parameters': []} + - &35 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*32]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*33]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*34]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*35]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Yui HN Doya Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "Fufu♡ I made Taro Onii-chan faint from + + cumming so hard...!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Yui HN Shy Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Taro Onii-chan''s first time... I got it...♡ + + Ehehe...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Yui HN Doya Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "You came so much... You''ll have to be my + + boyfriend now, Taro Onii-chan♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Yui HN Smile Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Ehe... ehehe...♡ Where should we go on our + + first date-♡ There''s also a dress I want you to + + buy for me...♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '9', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Yui HN Happy Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "For now, I''m all sticky with Taro Onii- + + chan''s semen, so I''m going to take a bath♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '47']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]''s temptation was irresistible, and Taro had + + his virginity and his heart stolen by her...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Unable to forget the sex with \n[6], Taro kept + + visiting her every day, being milked in her room + + until he fainted...']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &36 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['Hero', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*36]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '15', !!int '17', !!int '6', !!int '8', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '16', !!int '16', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '68' + 'switch2_id': !!int '51' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Yui' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '2' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &37 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*37]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon2', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &38 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '2']} + - &39 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &40 !ruby/object:RPG::MoveCommand {'code': !!int '35', 'parameters': []} + - &41 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*38]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*39]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*40]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*41]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Yui Smile Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "Hehe♡ Taro Onii-chan... you''re so cute♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '74', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Yui Shy Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "I got a ''I love you'' from Taro Onii-chan♡ + + It feels like a dream...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Yui Happy Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Next time, I have to give him a proper + + response♡ To think Taro Onii-chan could be \n[6]''s + + boyfriend... ehehe...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Yui Smile Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "I''m glad it went so smoothly♪ I might be + + acting strange today, but I managed to seduce Taro + + Onii-chan, so it''s all good♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Yui Shy Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "We kissed so much, it''s almost like we''re + + lovers now...♡ What if he confesses, what should I + + do♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '9', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Yui Happy Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Ah, \n[6]''s body... it''s all sticky with + + Taro Onii-chan''s cum! First things first, let''s go + + take a bath♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '47']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]''s seduction was irresistible, and he + + ejaculated, increasing her succubus powers...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['After waking up, Taro shyly dressed himself and + + returned to his own room...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The sensation of being made to cum by \n[6] and + + her charming smile wouldn''t leave his mind, making + + it hard for him to fall asleep...']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &42 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['Hero', !!int '0']} + - &43 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*42]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*43]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '16', !!int '16', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '13', !!int '9', !!int '8', !!int '8', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'true' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '68' + 'switch2_id': !!int '51' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Yui' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '2' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &44 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*44]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon2', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &45 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '2']} + - &46 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &47 !ruby/object:RPG::MoveCommand {'code': !!int '35', 'parameters': []} + - &48 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*45]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*46]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*47]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*48]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Yui HN Smile Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "Hehe♡ Taro Onii-chan... you''re so cute♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '74', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Yui HN Shy Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "I got a ''I love you'' from Taro Onii-chan♡ + + It feels like a dream...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Yui HN Smile Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Next time, I have to give him a proper + + response♡ To think Taro Onii-chan could be \n[6]''s + + boyfriend... ehehe...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Yui HN Smile Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "I''m glad it went so smoothly♪ I might be + + acting strange today, but I managed to seduce Taro + + Onii-chan, so it''s all good♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Yui HN Shy Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "We kissed so much, it''s almost like we''re + + lovers now...♡ What if he confesses to me, what + + should I do♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '9', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Yui HN Happy Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Ah, \n[6]''s body... it''s all sticky with + + Taro Onii-chan''s semen! First things first, let''s + + go take a bath♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '47']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]''s temptation was irresistible, and he + + ejaculated, strengthening her succubus powers...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['After waking up, Taro, looking embarrassed, + + dressed himself and returned to his own room...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The sensation of being made to cum by \n[6] and + + her charming smile wouldn''t leave his mind, making + + it hard for him to fall asleep...']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &49 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['Hero', !!int '0']} + - &50 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*49]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*50]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '16', !!int '16', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '13', !!int '9', !!int '8', !!int '8', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '67' + 'switch2_id': !!int '51' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Yui' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '2' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &51 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*51]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon2', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &52 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '2']} + - &53 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &54 !ruby/object:RPG::MoveCommand {'code': !!int '35', 'parameters': []} + - &55 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*52]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*53]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*54]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*55]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Yui Doya Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "Hehe♡ Did you pass out with Yui sitting on + + your face? You''re such a pervert, Taro Onii-chan♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '74', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Yui Shy Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "But thanks to such a perverted play, I got + + Taro Onii-chan to say he loves me♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Yui Smile Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Next time, I have to give him a proper + + response♡ Taro Onii-chan being \n[6]''s + + boyfriend... ehehe...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Yui Smile Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "I''m glad it went so smoothly♪ I might be + + weird today... but I managed to seduce Taro Onii- + + chan, so it''s all good♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "There''s no one else who would do such + + perverted plays with me, and Taro Onii-chan loves + + \n[6], right?♡ What should I do if he confesses♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '9', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Yui Happy Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Ah, \n[6]''s body... it''s all sticky with + + Taro Onii-chan''s semen! First, I should go take a + + bath♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '47']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]''s seduction was irresistible, and he + + ejaculated, making her succubus powers grow + + stronger...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Later, when Taro woke up, he put on his clothes + + embarrassingly and returned to his own room...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The sensation of being made to cum by \n[6] and + + her lovely smile wouldn''t leave his mind, making + + it hard for him to fall asleep...']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &56 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['Hero', !!int '0']} + - &57 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*56]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*57]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '16', !!int '16', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '13', !!int '9', !!int '8', !!int '8', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'true' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '67' + 'switch2_id': !!int '51' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Yui' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '2' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &58 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*58]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon2', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &59 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '2']} + - &60 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &61 !ruby/object:RPG::MoveCommand {'code': !!int '35', 'parameters': []} + - &62 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*59]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*60]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*61]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*62]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Yui HN Doya Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "Fufu♡ Did you pass out with Yui sitting on + + your face? You''re such a pervert, Taro Onii-chan♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '74', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Yui HN Shy Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "But thanks to such a perverted play, I got + + Taro Onii-chan to say he loves me♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Next time, I have to give him a proper + + response♡ Taro Onii-chan being \n[6]''s + + boyfriend... Ehehe...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Yui HN Smile Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "I''m glad it went so smoothly♪ I might be + + weird today... but I managed to seduce Taro Onii- + + chan, so it''s all good♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "There''s no one else who would do such + + perverted plays with me, and Taro Onii-chan loves + + \n[6], right?♡ What should I do if he confesses?♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '9', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Yui HN Happy Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Ah, \n[6]''s body... It''s all sticky with + + Taro Onii-chan''s cum! First things first, let''s go + + take a bath♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '47']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]''s seduction was irresistible, and he + + ejaculated, strengthening her succubus powers...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Later, when Taro woke up, he put on his clothes + + with embarrassment and returned to his own room...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The sensation of being made to cum by \n[6] and + + her charming smile wouldn''t leave his head, making + + it hard for him to fall asleep...']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &63 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['Hero', !!int '0']} + - &64 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*63]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*64]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '16', !!int '16', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '13', !!int '9', !!int '8', !!int '8', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '73' + 'switch2_id': !!int '51' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Yui' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '2' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &65 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*65]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon2', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &66 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '2']} + - &67 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &68 !ruby/object:RPG::MoveCommand {'code': !!int '35', 'parameters': []} + - &69 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*66]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*67]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*68]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*69]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Yui Doya Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "Fufu♡ Taro Onii-chan... I made you cum♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '74', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Yui Shy Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "And... Taro Onii-chan said he loves me♡ It + + feels like a dream...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Yui Smile Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Next time, I have to give him a proper + + answer♡ To think Taro Onii-chan could be \n[6]''s + + boyfriend... Ehehe...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Yui Smile Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "I''m glad it was so easy to make him cum♪ I + + might be a bit strange today, but since I was able + + to seduce Taro Onii-chan, it''s all good♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '9', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Yui Happy Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Ah, \n[6]''s body... it''s all sticky with + + Taro Onii-chan''s semen! First things first, let''s + + go take a bath♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '47']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]''s seduction was irresistible, and he + + ejaculated, strengthening her succubus powers...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Later, when Taro woke up, he dressed himself shyly + + and returned to his own room...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The sensation of being made to cum by \n[6] and + + her lovely smile wouldn''t leave his head, making + + it hard for him to fall asleep...']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &70 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['Hero', !!int '0']} + - &71 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*70]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*71]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '16', !!int '16', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '13', !!int '9', !!int '8', !!int '8', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'true' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '73' + 'switch2_id': !!int '51' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Yui' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '2' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &72 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*72]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon2', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &73 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '2']} + - &74 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &75 !ruby/object:RPG::MoveCommand {'code': !!int '35', 'parameters': []} + - &76 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*73]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*74]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*75]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*76]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Yui HN Smile Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "Hehe♡ Taro Onii-chan... you''re so cute♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '74', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Yui HN Shy Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "I got a ''I love you'' from Taro Onii-chan♡ + + It feels like a dream...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Next time, I have to give him a proper + + answer♡ To think Taro Onii-chan could be \n[6]''s + + boyfriend... ehehe...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Yui HN Smile Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "I''m glad it went so smoothly♪ I might be + + acting strange today, but I managed to seduce Taro + + Onii-chan, so it''s all good♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '9', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Yui HN Doya Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Ah, \n[6]''s body... it''s all sticky with + + Taro Onii-chan''s semen! First things first, let''s + + go take a bath♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '47']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]''s seduction was irresistible, and he + + ejaculated, strengthening her succubus powers...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Later, when Taro woke up, he dressed himself shyly + + and returned to his own room...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The sensation of being made to cum by \n[6] and + + her charming smile wouldn''t leave his head, making + + it hard for him to fall asleep...']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &77 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['Hero', !!int '0']} + - &78 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*77]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*78]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '16', !!int '16', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '13', !!int '9', !!int '8', !!int '8', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '15' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Yui' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '321', 'p': [!!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '316', 'p': [!!int '0', !!int '0', !!int '0', !!int '1', !!int '16', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '314', 'p': [!!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Town1', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '7', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &79 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '2']} + - &80 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &81 !ruby/object:RPG::MoveCommand {'code': !!int '13', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*79]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*80]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*81]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Yui Normal Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "Th-that... Taro Onii-chan... I''m, I''m + + sorry!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Yui Sad Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "Yui... somehow today, I felt weird... When I + + held Taro Onii-chan''s hand, my heart started + + racing..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Taro explained that it must be the influence of + + the succubus''s power']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Yui Oko Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "Th-that''s right! Yui doesn''t usually do such + + shameful things!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "It''s because of the winged woman I saw in my + + dream yesterday!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '8', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Yui Shy Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "But... thanks to that, I ended up kissing + + Taro Onii-chan♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '-1', !!int '2', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Yui Sad Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "It''s, it''s nothing!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Yui Oko Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "You have to promise not to tell anyone about + + what Yui did today! It''s a promise, Taro Onii- + + chan!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The persuasion with Yui was successful, but her + + succubus power could not be purified...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['For now, Yui seems to be okay, so let''s rest for + + today and wait for Jane''s report...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '7', !!int '14', !!int '5', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '100', !!int '100', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &82 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*82]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '6': !ruby/object:RPG::Event + 'id': !!int '6' + 'name': 'Door' + 'x': !!int '15' + 'y': !!int '10' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '11' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Door1' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Open2', 'pitch': !!int '100', 'volume': !!int '80'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '14' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '1': !ruby/object:RPG::Event + 'id': !!int '1' + 'name': 'EV001' + 'x': !!int '15' + 'y': !!int '3' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '7' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '18' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '2': !ruby/object:RPG::Event + 'id': !!int '2' + 'name': 'EV002' + 'x': !!int '15' + 'y': !!int '4' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '7' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '26' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '3': !ruby/object:RPG::Event + 'id': !!int '3' + 'name': 'EV003' + 'x': !!int '17' + 'y': !!int '3' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '8' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '18' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '5': !ruby/object:RPG::Event + 'id': !!int '5' + 'name': 'EV005' + 'x': !!int '17' + 'y': !!int '4' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '8' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '26' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '13': !ruby/object:RPG::Event + 'id': !!int '13' + 'name': 'EV013' + 'x': !!int '19' + 'y': !!int '5' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '16' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Damage1' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} +'parallax_sx': !!int '0' +'bgm': !ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'} +'tileset_id': !!int '3' +'encounter_step': !!int '30' +'width': !!int '27' +'data': !ruby/object:Table + 'dim': !!int '3' + 'x': !!int '27' + 'y': !!int '25' + 'z': !!int '4' + 'data': + - '0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 0600 0600 0600 0600 1a83 1a81 1a81 1a81 1a81 1a81 1a77 1a81 1a81 1a81 1a81 1a81 1a81 1a81 1a85 0600 0600 0600 0600 0600 0600' + - 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'0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' +'bgs': !ruby/object:RPG::BGS {'name': '', 'volume': !!int '80', 'pitch': !!int '100'} +'parallax_loop_y': !!bool 'false' +'autoplay_bgm': !!bool 'false' +'encounter_list': [] +'autoplay_bgs': !!bool 'false' +'parallax_show': !!bool 'false' +'scroll_type': !!int '0' +'parallax_loop_x': !!bool 'false' +'disable_dashing': !!bool 'false' +'parallax_sy': !!int '0' +'display_name': '' +'specify_battleback': !!bool 'true' +'note': '' +'battleback1_name': 'Wood1' +'battleback2_name': 'Room1' diff --git a/YAML/Map012.yaml b/YAML/Map012.yaml index f12692a..30669ba 100644 --- a/YAML/Map012.yaml +++ b/YAML/Map012.yaml @@ -1,12460 +1,6850 @@ ---- !ruby/object:RPG::Map -parallax_name: "" -height: 30 -events: - 1: !ruby/object:RPG::Event - id: 1 - name: EV001 - x: 27 - y: 21 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Other2" - character_index: 0 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: false - step_anime: true - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 2: !ruby/object:RPG::Event - id: 2 - name: EV002 - x: 27 - y: 20 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Other2" - character_index: 1 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: false - step_anime: true - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 3: !ruby/object:RPG::Event - id: 3 - name: ハニー - x: 21 - y: 0 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 121 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Spiritual - character_index: 4 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: true - priority_type: 2 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Dungeon1, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 119, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 119, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [イベントをスキップして戦闘に入りますか?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 118, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 102, - p: [[選択肢, はい, いいえ], 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [1, はい] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 201, - p: [0, 12, 21, 11, 2, 0], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 203, - p: [0, 0, 21, 11, 8], - } - - !ruby/object:RPG::EventCommand - i: 3 - c: 205 - p: - - 6 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &1 { - code: 19, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 505, p: [*1] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 203, - p: [5, 0, 13, 22, 8], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 301, - p: [0, 3, false, false], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 115, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [2, いいえ] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &2 { code: 1, parameters: [] } - - !ruby/object:RPG::MoveCommand &3 { code: 1, parameters: [] } - - !ruby/object:RPG::MoveCommand &4 { code: 1, parameters: [] } - - !ruby/object:RPG::MoveCommand &5 { code: 1, parameters: [] } - - !ruby/object:RPG::MoveCommand &6 { code: 1, parameters: [] } - - !ruby/object:RPG::MoveCommand &7 { code: 1, parameters: [] } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*7] } - - !ruby/object:RPG::EventCommand { i: 0, c: 204, p: [2, 7, 4] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &8 { code: 1, parameters: [] } - - !ruby/object:RPG::MoveCommand &9 { code: 1, parameters: [] } - - !ruby/object:RPG::MoveCommand &10 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &11 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &12 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &13 { - code: 29, - parameters: [4], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*8] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*9] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*11] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*12] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*13] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ笑顔, 1, 0, 530, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハチ娘] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「えへへ~♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 男の子見つけた!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 5 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &14 { - code: 19, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*14] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 6 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &15 { - code: 19, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*15] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [5, 1, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [6, 1, false] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &16 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*16] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ笑顔, 1, 0, 530, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 1, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハチ娘] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「わっ♪] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ この前の男の子よりはおっきいねー♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ この子なら食べれるかな?♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [男の子] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「はわわ…も、モンスターだ!!], - } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 5 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &17 { - code: 29, - parameters: [3], - } - - !ruby/object:RPG::MoveCommand &18 { - code: 13, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*17] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*18] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [6, 5, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [女の子] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ねえっ!] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私の弟はどこ!?返してよ!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 2, false] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ不安, 1, 0, 530, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハチ娘] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「この前貰った子のお姉ちゃん?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ あの子まだ精通してないから、], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ごはんにならないって怒られちゃったよぉ…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 4 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &19 { - code: 29, - parameters: [5], - } - - !ruby/object:RPG::MoveCommand &20 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &21 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &22 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &23 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*19] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*21] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*22] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*23] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 5 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &24 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &25 { - code: 29, - parameters: [6], - } - - !ruby/object:RPG::MoveCommand &26 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &27 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &28 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &29 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &30 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &31 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &32 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &33 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &34 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &35 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &36 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &37 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &38 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &39 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &40 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &41 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &42 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &43 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &44 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &45 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*24] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*25] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*26] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*27] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*28] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*29] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*30] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*31] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*32] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*33] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*34] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*35] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*36] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*37] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*38] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*39] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*40] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*41] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*42] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*43] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*44] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*45] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &46 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &47 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &48 { - code: 16, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*46] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*47] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*48] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [兵士] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「そこまでだ!] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ モンスターめ、とっ捕まえてやる!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 1, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ不安, 1, 0, 530, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 2, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハチ娘] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「はわわ…] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 大人の人だ、逃げなきゃ!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 204, p: [8, 2, 4] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &49 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*49] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &50 { - code: 14, - parameters: [0, 3], - } - - !ruby/object:RPG::MoveCommand &51 { - code: 29, - parameters: [6], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*50] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*51] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &52 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &53 { - code: 16, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*52] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*53] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 1, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ不安, 1, 0, 530, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 2, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハチ娘] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「きゃっ!] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ な、なになにっ!?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 4 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &54 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*54] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [4, 3, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [兵士] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ふんっ、モンスターめ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ そのお方は勇者様だ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 諦めて降参しろ!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 6, false] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ不安, 1, 0, 530, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 2, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハチ娘] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ゆ、勇者!?] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私なんかを退治するのに勇者が来たの!?], - } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &55 { - code: 19, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*55] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 2, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハチ娘] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ふぇ~ん…] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 降参するから痛いことしないでぇ!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [兵士] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「流石は勇者様!モンスターが戦う前に命乞いをしている!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私はモンスター捕獲の部隊を呼んできます。], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 少々お待ちください!], - } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 4 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &56 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &57 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &58 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &59 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &60 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &61 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &62 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &63 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &64 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &65 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &66 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &67 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*56] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*57] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*58] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*59] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*60] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*61] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*62] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*63] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*64] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*65] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*66] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*67] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [6, 5, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [女の子] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「お願い勇者様!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ そのモンスターを捕まえて!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &68 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &69 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &70 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*68] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*69] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*70] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 301, - p: [0, 3, false, false], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 125 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Spiritual - character_index: 4 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Town1, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &71 { - code: 29, - parameters: [4], - } - - !ruby/object:RPG::MoveCommand &72 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &73 { - code: 13, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &74 { - code: 38, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*71] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*72] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*73] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*74] } - - !ruby/object:RPG::EventCommand { i: 0, c: 321, p: [1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 316, - p: [0, 0, 0, 1, 16, false], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 314, p: [0, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ不安, 1, 0, 530, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ふぇぇ…] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ちゃんと反省して攫った子もお返ししますから], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 許してくださぁい…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 9 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &75 { - code: 29, - parameters: [5], - } - - !ruby/object:RPG::MoveCommand &76 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &77 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &78 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &79 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &80 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &81 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &82 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &83 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*75] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*76] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*77] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*78] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*79] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*80] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*81] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*82] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*83] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 11 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &84 { - code: 29, - parameters: [5], - } - - !ruby/object:RPG::MoveCommand &85 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &86 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &87 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &88 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &89 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &90 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &91 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &92 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*84] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*85] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*86] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*87] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*88] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*89] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*90] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*91] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*92] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 6 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &93 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &94 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &95 { - code: 19, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*93] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*94] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*95] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 12 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &96 { - code: 29, - parameters: [5], - } - - !ruby/object:RPG::MoveCommand &97 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &98 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &99 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &100 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &101 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &102 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &103 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &104 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*96] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*97] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*98] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*99] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*100] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*101] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*102] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*103] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*104] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 3 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &105 { - code: 16, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*105] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia真剣, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['「Taro!'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 大丈夫だった!?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 3, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia笑顔, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「良かったぁ…] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ それに魔物も捕まえたみたいね!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia怒る2, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「さっそく拷問にかけて], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 攫った子供の居場所を吐かせるわよ!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 7, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [3, 1, false] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ不安, 1, 0, 530, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ひぃ~!] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 勇者様ぁっ!] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 助けてくださぁい!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 3 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &106 { - code: 29, - parameters: [6], - } - - !ruby/object:RPG::MoveCommand &107 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &108 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &109 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &110 { - code: 3, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &111 { - code: 16, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &112 { - code: 29, - parameters: [4], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*106] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*107] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*108] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*109] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*110] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*111] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*112] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [9, 5, false] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia怒る1, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「何が勇者様ぁ、よ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 魔物の癖に色目を使わないで!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 9 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &113 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &114 { - code: 29, - parameters: [3], - } - - !ruby/object:RPG::MoveCommand &115 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*113] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*114] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*115] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia笑顔, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「Taroはもう帰ってていいよ。お疲れ様♪'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 後は私に任せてくれて大丈夫だよ。], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia怒る1, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「な、何?この魔物を説得したっていうの?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ちょっと可愛いからって騙されちゃダメよ!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 7, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia困る, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「もぉ…Taroってば女に甘いんだから!'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ わかった、拷問とかはしないわ。], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia怒る1, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「その子も随分Taroに懐いてるけど…'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 酷いことはしない代わりに], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私が預かるからね!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['この後、\n[6]は約束通り'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [攫った子供を巣から連れ帰り], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [元の家族へ子供を返した…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['\n[6]は当分の間Janeの家で監視されることになったが'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Janeが安全を保証してくれるだろう…'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [この日の調査はここまでとなり], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroは家に帰りゆっくり休んだ!'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 201, - p: [0, 7, 14, 5, 2, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &116 { - code: 29, - parameters: [5], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*116] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 122, - p: [100, 100, 1, 0, 1], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [143, 143, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [21, 1, 0, 99] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [今日も調査を行って事件を解決しよう!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 130 - switch2_id: 51 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Spiritual - character_index: 4 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 2 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &117 { - code: 41, - parameters: ["", 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*117] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Dungeon2, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &118 { - code: 29, - parameters: [2], - } - - !ruby/object:RPG::MoveCommand &119 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &120 { - code: 35, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &121 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &122 { - code: 29, - parameters: [4], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*118] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*119] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*120] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*121] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*122] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 119, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [敗北イベントをスキップしますか?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 102, - p: [[選択肢, はい, いいえ], 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, はい] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [End] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, いいえ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ嬉しい, 1, 0, 530, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ふふっ♡魔王様が言ってた通り、], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 勇者様なんてちょっと色目を使えば], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 楽勝でしたぁ♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [6, 1, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [女の子] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「そ…そんな…] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ゆ、勇者様が…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [女の子] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「だ、誰かー!] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 助けてぇー!] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 6 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &123 { - code: 29, - parameters: [6], - } - - !ruby/object:RPG::MoveCommand &124 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &125 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &126 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &127 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &128 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &129 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &130 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &131 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &132 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &133 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*123] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*124] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*125] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*126] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*127] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*128] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*129] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*130] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*131] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*132] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*133] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &134 { - code: 36, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &135 { - code: 16, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*134] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*135] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ笑顔, 1, 0, 540, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「わっ♡女の子に勇者様がやられちゃうとこ], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 見られちゃってましたねー♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &136 { - code: 19, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*136] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ笑顔, 1, 0, 540, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「あの歳の子には], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ちょっと刺激が強すぎたかもですね♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ うふふ♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ普通, 1, 0, 540, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「さーてと、そろそろ行きましょうか♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 勇者様♡] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 2, false] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 3 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &137 { - code: 16, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*137] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 9 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &138 { - code: 29, - parameters: [5], - } - - !ruby/object:RPG::MoveCommand &139 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &140 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &141 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &142 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &143 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &144 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*138] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*139] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*140] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*141] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*142] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*143] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*144] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 11 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &145 { - code: 29, - parameters: [5], - } - - !ruby/object:RPG::MoveCommand &146 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &147 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &148 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &149 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &150 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &151 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*145] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*146] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*147] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*148] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*149] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*150] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*151] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 12 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &152 { - code: 29, - parameters: [5], - } - - !ruby/object:RPG::MoveCommand &153 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &154 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &155 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &156 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &157 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &158 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*152] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*153] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*154] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*155] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*156] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*157] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*158] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia真剣, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「こいつが子供を攫ったモンスターね!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroは…!?'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [9, 1, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fiaショック, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「な、なにコレ…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' どうして、Taroが裸で…?'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [3, 4, false] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ嬉しい, 1, 0, 540, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「もぉ~遅いですよぉ♪人間さん♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ もう少し早く来てくれたら…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「私が勇者様を食べてるところ], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 見せてあげられたのに♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia泣き, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「た、食べる…?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroに、何をしたの?'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ お、お願い…彼に酷いことをしないで!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ笑顔, 1, 0, 540, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ふふっ♡そんなに取り乱して…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ もしかして勇者様の彼女さんですかぁ?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ嬉しい, 1, 0, 540, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「勇者様の初めて、とっても美味しかったです♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私の為にとっておいてくれて], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ありがとうございますぅ~♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [9, 1, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia怒る2, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ふ、ふざけないで!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' 今すぐTaroから離れなさいよ!'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [9, 81, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [15] } - - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [3, 57, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [3, 1, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [11, 1, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [12, 1, false] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 11 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &159 { - code: 29, - parameters: [6], - } - - !ruby/object:RPG::MoveCommand &160 { - code: 13, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*159] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*160] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 12 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &161 { - code: 29, - parameters: [6], - } - - !ruby/object:RPG::MoveCommand &162 { - code: 13, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*161] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*162] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ不安, 1, 0, 540, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「わっ!] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ び、ビックリした!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fiaショック, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「そ、そんな…] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私の魔法が効かないなんて…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ嬉しい, 1, 0, 540, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「と、当然ですよっ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 勇者様を食べた私は無敵ですぅ♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ不安, 1, 0, 540, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「でもちょっと怖いから…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 今日は見逃してあげますぅ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ嬉しい, 1, 0, 540, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「次に会う時は] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私と勇者様の子供をお披露目しますねぇ♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ それじゃ、さようならー♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &163 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &164 { - code: 13, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*163] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*164] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 3, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [29, 29, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [15] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &165 { - code: 29, - parameters: [6], - } - - !ruby/object:RPG::MoveCommand &166 { - code: 36, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &167 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &168 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &169 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &170 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &171 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &172 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &173 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &174 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &175 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &176 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &177 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*165] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*166] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*167] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*168] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*169] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*170] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*171] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*172] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*173] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*174] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*175] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*176] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*177] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [9, 1, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [3] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 9 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &178 { - code: 12, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*178] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia怒る2, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「あっ!ちょっと!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ま、待ちなさい!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia泣き, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ま、待って…!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ うぅ…お願い…] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [' Taro…'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [End] } - - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [152] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['\n[6]の誘惑に抗えず、'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroは彼女に童貞を奪われて膣内射精してしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['精を吸い尽くされ\n[6]にお持ち帰りされたTaroは'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [その後も毎日彼女と子作りをさせられた…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 201, - p: [0, 20, 14, 9, 2, 0], - } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &179 { - code: 41, - parameters: [Hero, 0], - } - - !ruby/object:RPG::MoveCommand &180 { - code: 38, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &181 { - code: 29, - parameters: [5], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*179] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*180] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*181] } - - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Scene6, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: true - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 130 - switch2_id: 51 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Spiritual - character_index: 4 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 2 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &182 { - code: 41, - parameters: ["", 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*182] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Dungeon2, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &183 { - code: 29, - parameters: [2], - } - - !ruby/object:RPG::MoveCommand &184 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &185 { - code: 35, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &186 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &187 { - code: 29, - parameters: [4], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*183] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*184] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*185] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*186] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*187] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 119, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [敗北イベントをスキップしますか?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 102, - p: [[選択肢, はい, いいえ], 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, はい] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [End] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, いいえ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ嬉しいN, 1, 0, 530, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ふふっ♡魔王様が言ってた通り、], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 勇者様なんてちょっと色目を使えば], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 楽勝でしたぁ♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [6, 1, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [女の子] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「そ…そんな…] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ゆ、勇者様が…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [女の子] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「だ、誰かー!] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 助けてぇー!] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 6 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &188 { - code: 29, - parameters: [6], - } - - !ruby/object:RPG::MoveCommand &189 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &190 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &191 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &192 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &193 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &194 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &195 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &196 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &197 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &198 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*188] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*189] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*190] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*191] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*192] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*193] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*194] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*195] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*196] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*197] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*198] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &199 { - code: 36, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &200 { - code: 16, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*199] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*200] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ笑顔N, 1, 0, 540, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「わっ♡女の子に勇者様がやられちゃうとこ], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 見られちゃってましたねー♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &201 { - code: 19, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*201] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ笑顔N, 1, 0, 540, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「あの歳の子には], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ちょっと刺激が強すぎたかもですね♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ うふふ♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ普通N, 1, 0, 540, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「さーてと、そろそろ行きましょうか♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 勇者様♡] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 2, false] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 3 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &202 { - code: 16, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*202] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 9 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &203 { - code: 29, - parameters: [5], - } - - !ruby/object:RPG::MoveCommand &204 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &205 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &206 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &207 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &208 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &209 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*203] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*204] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*205] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*206] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*207] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*208] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*209] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 11 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &210 { - code: 29, - parameters: [5], - } - - !ruby/object:RPG::MoveCommand &211 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &212 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &213 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &214 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &215 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &216 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*210] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*211] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*212] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*213] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*214] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*215] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*216] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 12 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &217 { - code: 29, - parameters: [5], - } - - !ruby/object:RPG::MoveCommand &218 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &219 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &220 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &221 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &222 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &223 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*217] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*218] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*219] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*220] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*221] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*222] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*223] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia真剣, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「こいつが子供を攫ったモンスターね!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroは…!?'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [9, 1, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fiaショック, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「な、なにコレ…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' どうして、Taroが裸で…?'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [3, 4, false] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ嬉しいN, 1, 0, 540, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「もぉ~遅いですよぉ♪人間さん♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ もう少し早く来てくれたら…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「私が勇者様を食べてるところ], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 見せてあげられたのに♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia泣き, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「た、食べる…?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroに、何をしたの?'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ お、お願い…彼に酷いことをしないで!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ笑顔N, 1, 0, 540, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ふふっ♡そんなに取り乱して…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ もしかして勇者様の彼女さんですかぁ?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ嬉しいN, 1, 0, 540, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「勇者様の初めて、とっても美味しかったです♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私の為にとっておいてくれて], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ありがとうございますぅ~♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [9, 1, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia怒る2, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ふ、ふざけないで!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' 今すぐTaroから離れなさいよ!'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [9, 81, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [15] } - - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [3, 57, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [3, 1, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [11, 1, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [12, 1, false] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 11 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &224 { - code: 29, - parameters: [6], - } - - !ruby/object:RPG::MoveCommand &225 { - code: 13, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*224] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*225] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 12 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &226 { - code: 29, - parameters: [6], - } - - !ruby/object:RPG::MoveCommand &227 { - code: 13, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*226] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*227] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ不安N, 1, 0, 540, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「わっ!] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ び、ビックリした!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fiaショック, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「そ、そんな…] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私の魔法が効かないなんて…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ嬉しいN, 1, 0, 540, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「と、当然ですよっ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 勇者様を食べた私は無敵ですぅ♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ不安N, 1, 0, 540, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「でもちょっと怖いから…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 今日は見逃してあげますぅ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ嬉しいN, 1, 0, 540, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「次に会う時は] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私と勇者様の子供をお披露目しますねぇ♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ それじゃ、さようならー♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &228 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &229 { - code: 13, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*228] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*229] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 3, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [29, 29, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [15] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &230 { - code: 29, - parameters: [6], - } - - !ruby/object:RPG::MoveCommand &231 { - code: 36, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &232 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &233 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &234 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &235 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &236 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &237 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &238 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &239 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &240 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &241 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &242 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*230] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*231] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*232] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*233] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*234] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*235] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*236] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*237] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*238] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*239] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*240] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*241] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*242] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [9, 1, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [3] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 9 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &243 { - code: 12, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*243] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia怒る2, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「あっ!ちょっと!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ま、待ちなさい!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia泣き, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ま、待って…!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ うぅ…お願い…] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [' Taro…'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [End] } - - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [152] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['\n[6]の誘惑に抗えず、'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroは彼女に童貞を奪われて膣内射精してしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['精を吸い尽くされ\n[6]にお持ち帰りされたTaroは'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [その後も毎日彼女と子作りをさせられた…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 201, - p: [0, 20, 14, 9, 2, 0], - } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &244 { - code: 41, - parameters: [Hero, 0], - } - - !ruby/object:RPG::MoveCommand &245 { - code: 38, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &246 { - code: 29, - parameters: [5], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*244] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*245] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*246] } - - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Scene6, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 131 - switch2_id: 51 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Spiritual - character_index: 4 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 2 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &247 { - code: 41, - parameters: ["", 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*247] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Dungeon2, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &248 { - code: 29, - parameters: [2], - } - - !ruby/object:RPG::MoveCommand &249 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &250 { - code: 35, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &251 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &252 { - code: 29, - parameters: [4], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*248] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*249] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*250] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*251] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*252] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 119, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [敗北イベントをスキップしますか?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 102, - p: [[選択肢, はい, いいえ], 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, はい] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [End] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, いいえ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ嬉しい, 1, 0, 530, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ふふっ♡魔王様が言ってた通り、], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 勇者様なんてちょっと色目を使えば], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 楽勝でしたぁ♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [6, 1, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [女の子] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「そ…そんな…] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ゆ、勇者様が…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [女の子] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「だ、誰かー!] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 助けてぇー!] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 6 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &253 { - code: 29, - parameters: [6], - } - - !ruby/object:RPG::MoveCommand &254 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &255 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &256 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &257 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &258 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &259 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &260 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &261 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &262 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &263 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*253] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*254] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*255] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*256] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*257] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*258] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*259] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*260] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*261] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*262] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*263] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &264 { - code: 36, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &265 { - code: 16, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*264] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*265] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ笑顔, 1, 0, 540, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「わっ♡女の子に勇者様がやられちゃうとこ], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 見られちゃってましたねー♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &266 { - code: 19, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*266] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ笑顔, 1, 0, 540, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「あの歳の子には], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ちょっと刺激が強すぎたかもですね♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ うふふ♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ普通, 1, 0, 540, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「さーてと、そろそろ行きましょうか♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 勇者様♡] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 2, false] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 3 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &267 { - code: 16, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*267] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 9 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &268 { - code: 29, - parameters: [5], - } - - !ruby/object:RPG::MoveCommand &269 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &270 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &271 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &272 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &273 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &274 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*268] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*269] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*270] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*271] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*272] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*273] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*274] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 11 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &275 { - code: 29, - parameters: [5], - } - - !ruby/object:RPG::MoveCommand &276 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &277 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &278 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &279 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &280 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &281 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*275] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*276] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*277] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*278] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*279] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*280] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*281] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 12 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &282 { - code: 29, - parameters: [5], - } - - !ruby/object:RPG::MoveCommand &283 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &284 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &285 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &286 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &287 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &288 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*282] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*283] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*284] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*285] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*286] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*287] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*288] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia真剣, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「こいつが子供を攫ったモンスターね!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroは…!?'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [9, 1, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fiaショック, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「な、なにコレ…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' どうして、Taroが裸で…?'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [3, 4, false] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ嬉しい, 1, 0, 540, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「もぉ~遅いですよぉ♪人間さん♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ もう少し早く来てくれたら…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「私が勇者様を食べてるところ], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 見せてあげられたのに♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia泣き, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「た、食べる…?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroに、何をしたの?'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ お、お願い…彼に酷いことをしないで!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ笑顔, 1, 0, 540, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ふふっ♡そんなに取り乱して…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ もしかして勇者様の彼女さんですかぁ?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ嬉しい, 1, 0, 540, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「勇者様の初めて、とっても美味しかったです♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私の為にとっておいてくれて], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ありがとうございますぅ~♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [9, 1, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia怒る2, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ふ、ふざけないで!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' 今すぐTaroから離れなさいよ!'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [9, 81, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [15] } - - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [3, 57, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [3, 1, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [11, 1, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [12, 1, false] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 11 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &289 { - code: 29, - parameters: [6], - } - - !ruby/object:RPG::MoveCommand &290 { - code: 13, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*289] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*290] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 12 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &291 { - code: 29, - parameters: [6], - } - - !ruby/object:RPG::MoveCommand &292 { - code: 13, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*291] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*292] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ不安, 1, 0, 540, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「わっ!] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ び、ビックリした!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fiaショック, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「そ、そんな…] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私の魔法が効かないなんて…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ嬉しい, 1, 0, 540, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「と、当然ですよっ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 勇者様を食べた私は無敵ですぅ♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ不安, 1, 0, 540, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「でもちょっと怖いから…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 今日は見逃してあげますぅ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ嬉しい, 1, 0, 540, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「次に会う時は] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私と勇者様の子供をお披露目しますねぇ♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ それじゃ、さようならー♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &293 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &294 { - code: 13, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*293] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*294] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 3, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [29, 29, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [15] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &295 { - code: 29, - parameters: [6], - } - - !ruby/object:RPG::MoveCommand &296 { - code: 36, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &297 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &298 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &299 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &300 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &301 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &302 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &303 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &304 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &305 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &306 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &307 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*295] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*296] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*297] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*298] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*299] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*300] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*301] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*302] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*303] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*304] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*305] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*306] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*307] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [9, 1, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [3] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 9 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &308 { - code: 12, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*308] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia怒る2, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「あっ!ちょっと!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ま、待ちなさい!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia泣き, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ま、待って…!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ うぅ…お願い…] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [' Taro…'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [End] } - - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [152] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['\n[6]の誘惑に抗えず、'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroは彼女に童貞を奪われて膣内射精してしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['精を吸い尽くされ\n[6]にお持ち帰りされたTaroは'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [その後も毎日彼女と子作りをさせられた…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 201, - p: [0, 20, 14, 9, 2, 0], - } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &309 { - code: 41, - parameters: [Hero, 0], - } - - !ruby/object:RPG::MoveCommand &310 { - code: 38, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &311 { - code: 29, - parameters: [5], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*309] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*310] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*311] } - - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Scene6, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: true - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 131 - switch2_id: 51 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Spiritual - character_index: 4 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 2 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &312 { - code: 41, - parameters: ["", 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*312] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Dungeon2, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &313 { - code: 29, - parameters: [2], - } - - !ruby/object:RPG::MoveCommand &314 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &315 { - code: 35, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &316 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &317 { - code: 29, - parameters: [4], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*313] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*314] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*315] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*316] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*317] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 119, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [敗北イベントをスキップしますか?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 102, - p: [[選択肢, はい, いいえ], 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, はい] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [End] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, いいえ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ嬉しいN, 1, 0, 530, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ふふっ♡魔王様が言ってた通り、], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 勇者様なんてちょっと色目を使えば], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 楽勝でしたぁ♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [6, 1, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [女の子] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「そ…そんな…] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ゆ、勇者様が…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [女の子] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「だ、誰かー!] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 助けてぇー!] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 6 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &318 { - code: 29, - parameters: [6], - } - - !ruby/object:RPG::MoveCommand &319 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &320 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &321 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &322 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &323 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &324 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &325 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &326 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &327 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &328 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*318] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*319] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*320] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*321] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*322] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*323] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*324] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*325] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*326] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*327] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*328] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &329 { - code: 36, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &330 { - code: 16, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*329] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*330] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ笑顔N, 1, 0, 540, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「わっ♡女の子に勇者様がやられちゃうとこ], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 見られちゃってましたねー♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &331 { - code: 19, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*331] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ笑顔N, 1, 0, 540, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「あの歳の子には], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ちょっと刺激が強すぎたかもですね♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ うふふ♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ普通N, 1, 0, 540, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「さーてと、そろそろ行きましょうか♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 勇者様♡] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 2, false] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 3 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &332 { - code: 16, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*332] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 9 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &333 { - code: 29, - parameters: [5], - } - - !ruby/object:RPG::MoveCommand &334 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &335 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &336 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &337 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &338 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &339 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*333] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*334] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*335] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*336] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*337] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*338] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*339] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 11 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &340 { - code: 29, - parameters: [5], - } - - !ruby/object:RPG::MoveCommand &341 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &342 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &343 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &344 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &345 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &346 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*340] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*341] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*342] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*343] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*344] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*345] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*346] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 12 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &347 { - code: 29, - parameters: [5], - } - - !ruby/object:RPG::MoveCommand &348 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &349 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &350 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &351 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &352 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &353 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*347] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*348] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*349] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*350] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*351] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*352] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*353] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia真剣, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「こいつが子供を攫ったモンスターね!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroは…!?'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [9, 1, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fiaショック, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「な、なにコレ…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' どうして、Taroが裸で…?'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [3, 4, false] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ嬉しいN, 1, 0, 540, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「もぉ~遅いですよぉ♪人間さん♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ もう少し早く来てくれたら…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「私が勇者様を食べてるところ], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 見せてあげられたのに♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia泣き, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「た、食べる…?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroに、何をしたの?'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ お、お願い…彼に酷いことをしないで!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ笑顔N, 1, 0, 540, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ふふっ♡そんなに取り乱して…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ もしかして勇者様の彼女さんですかぁ?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ嬉しいN, 1, 0, 540, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「勇者様の初めて、とっても美味しかったです♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私の為にとっておいてくれて], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ありがとうございますぅ~♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [9, 1, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia怒る2, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ふ、ふざけないで!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' 今すぐTaroから離れなさいよ!'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [9, 81, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [15] } - - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [3, 57, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [3, 1, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [11, 1, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [12, 1, false] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 11 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &354 { - code: 29, - parameters: [6], - } - - !ruby/object:RPG::MoveCommand &355 { - code: 13, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*354] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*355] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 12 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &356 { - code: 29, - parameters: [6], - } - - !ruby/object:RPG::MoveCommand &357 { - code: 13, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*356] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*357] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ不安N, 1, 0, 540, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「わっ!] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ び、ビックリした!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fiaショック, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「そ、そんな…] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私の魔法が効かないなんて…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ嬉しいN, 1, 0, 540, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「と、当然ですよっ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 勇者様を食べた私は無敵ですぅ♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ不安N, 1, 0, 540, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「でもちょっと怖いから…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 今日は見逃してあげますぅ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ嬉しいN, 1, 0, 540, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「次に会う時は] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私と勇者様の子供をお披露目しますねぇ♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ それじゃ、さようならー♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &358 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &359 { - code: 13, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*358] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*359] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 3, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [29, 29, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [15] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &360 { - code: 29, - parameters: [6], - } - - !ruby/object:RPG::MoveCommand &361 { - code: 36, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &362 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &363 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &364 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &365 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &366 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &367 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &368 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &369 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &370 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &371 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &372 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*360] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*361] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*362] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*363] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*364] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*365] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*366] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*367] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*368] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*369] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*370] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*371] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*372] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [9, 1, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [3] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 9 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &373 { - code: 12, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*373] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia怒る2, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「あっ!ちょっと!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ま、待ちなさい!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia泣き, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ま、待って…!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ うぅ…お願い…] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [' Taro…'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [End] } - - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [152] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['\n[6]の誘惑に抗えず、'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroは彼女に童貞を奪われて膣内射精してしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['精を吸い尽くされ\n[6]にお持ち帰りされたTaroは'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [その後も毎日彼女と子作りをさせられた…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 201, - p: [0, 20, 14, 9, 2, 0], - } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &374 { - code: 41, - parameters: [Hero, 0], - } - - !ruby/object:RPG::MoveCommand &375 { - code: 38, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &376 { - code: 29, - parameters: [5], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*374] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*375] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*376] } - - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Scene6, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 132 - switch2_id: 51 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Spiritual - character_index: 4 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 2 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &377 { - code: 41, - parameters: ["", 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*377] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Dungeon2, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &378 { - code: 29, - parameters: [2], - } - - !ruby/object:RPG::MoveCommand &379 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &380 { - code: 35, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &381 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &382 { - code: 29, - parameters: [4], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*378] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*379] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*380] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*381] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*382] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 119, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [敗北イベントをスキップしますか?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 102, - p: [[選択肢, はい, いいえ], 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, はい] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [End] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, いいえ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ嬉しい, 1, 0, 530, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ふふっ♡魔王様が言ってた通り、], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 勇者様なんてちょっと色目を使えば], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 楽勝でしたぁ♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [6, 1, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [女の子] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「そ…そんな…] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ゆ、勇者様が…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [女の子] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「だ、誰かー!] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 助けてぇー!] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 6 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &383 { - code: 29, - parameters: [6], - } - - !ruby/object:RPG::MoveCommand &384 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &385 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &386 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &387 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &388 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &389 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &390 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &391 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &392 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &393 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*383] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*384] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*385] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*386] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*387] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*388] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*389] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*390] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*391] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*392] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*393] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &394 { - code: 36, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &395 { - code: 16, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*394] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*395] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ笑顔, 1, 0, 540, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「わっ♡女の子に勇者様がやられちゃうとこ], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 見られちゃってましたねー♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &396 { - code: 19, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*396] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ笑顔, 1, 0, 540, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「あの歳の子には], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ちょっと刺激が強すぎたかもですね♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ うふふ♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ普通, 1, 0, 540, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「さーてと、そろそろ行きましょうか♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 勇者様♡] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 2, false] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 3 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &397 { - code: 16, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*397] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 9 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &398 { - code: 29, - parameters: [5], - } - - !ruby/object:RPG::MoveCommand &399 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &400 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &401 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &402 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &403 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &404 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*398] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*399] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*400] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*401] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*402] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*403] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*404] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 11 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &405 { - code: 29, - parameters: [5], - } - - !ruby/object:RPG::MoveCommand &406 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &407 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &408 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &409 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &410 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &411 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*405] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*406] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*407] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*408] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*409] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*410] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*411] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 12 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &412 { - code: 29, - parameters: [5], - } - - !ruby/object:RPG::MoveCommand &413 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &414 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &415 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &416 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &417 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &418 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*412] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*413] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*414] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*415] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*416] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*417] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*418] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia真剣, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「こいつが子供を攫ったモンスターね!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroは…!?'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [9, 1, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fiaショック, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「な、なにコレ…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' どうして、Taroが裸で…?'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [3, 4, false] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ嬉しい, 1, 0, 540, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「もぉ~遅いですよぉ♪人間さん♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ もう少し早く来てくれたら…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「私が勇者様を食べてるところ], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 見せてあげられたのに♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia泣き, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「た、食べる…?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroに、何をしたの?'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ お、お願い…彼に酷いことをしないで!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ笑顔, 1, 0, 540, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ふふっ♡そんなに取り乱して…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ もしかして勇者様の彼女さん?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ嬉しい, 1, 0, 540, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「勇者様の蜜、とっても美味しかったです♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 彼女さんなのに食べたことないんですかぁ?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ うふふ♡] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [9, 1, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia怒る2, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ふ、ふざけないで!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' 今すぐTaroから離れなさいよ!'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [9, 81, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [15] } - - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [3, 57, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [3, 1, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [11, 1, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [12, 1, false] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 11 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &419 { - code: 29, - parameters: [6], - } - - !ruby/object:RPG::MoveCommand &420 { - code: 13, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*419] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*420] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 12 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &421 { - code: 29, - parameters: [6], - } - - !ruby/object:RPG::MoveCommand &422 { - code: 13, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*421] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*422] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ不安, 1, 0, 540, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「わっ!] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ び、ビックリした!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fiaショック, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「そ、そんな…] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私の魔法が効かないなんて…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ嬉しい, 1, 0, 540, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「と、当然ですよっ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 勇者様を食べた私は無敵ですぅ♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ不安, 1, 0, 540, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「でもちょっと怖いから…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 今日は見逃してあげますぅ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ嬉しい, 1, 0, 540, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「次に会う時は] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私と勇者様の子供をお披露目しますねぇ♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ それじゃ、さようならー♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &423 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &424 { - code: 13, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*423] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*424] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 3, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [29, 29, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [15] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &425 { - code: 29, - parameters: [6], - } - - !ruby/object:RPG::MoveCommand &426 { - code: 36, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &427 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &428 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &429 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &430 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &431 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &432 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &433 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &434 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &435 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &436 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &437 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*425] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*426] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*427] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*428] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*429] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*430] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*431] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*432] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*433] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*434] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*435] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*436] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*437] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [9, 1, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [3] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 9 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &438 { - code: 12, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*438] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia怒る2, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「あっ!ちょっと!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ま、待ちなさい!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia泣き, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ま、待って…!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ うぅ…お願い…] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [' Taro…'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [End] } - - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [152] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['\n[6]の誘惑に抗えず、'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroは彼女にされるがまま射精してしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['精を吸い尽くされ\n[6]にお持ち帰りされたTaroは'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [その後も毎日彼女に精を搾り取られていた…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 201, - p: [0, 20, 14, 9, 2, 0], - } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &439 { - code: 41, - parameters: [Hero, 0], - } - - !ruby/object:RPG::MoveCommand &440 { - code: 38, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &441 { - code: 29, - parameters: [5], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*439] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*440] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*441] } - - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Scene6, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: true - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 132 - switch2_id: 51 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Spiritual - character_index: 4 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 2 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &442 { - code: 41, - parameters: ["", 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*442] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Dungeon2, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &443 { - code: 29, - parameters: [2], - } - - !ruby/object:RPG::MoveCommand &444 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &445 { - code: 35, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &446 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &447 { - code: 29, - parameters: [4], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*443] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*444] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*445] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*446] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*447] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 119, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [敗北イベントをスキップしますか?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 102, - p: [[選択肢, はい, いいえ], 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, はい] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [End] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, いいえ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ嬉しいN, 1, 0, 530, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ふふっ♡魔王様が言ってた通り、], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 勇者様なんてちょっと色目を使えば], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 楽勝でしたぁ♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [6, 1, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [女の子] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「そ…そんな…] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ゆ、勇者様が…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [女の子] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「だ、誰かー!] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 助けてぇー!] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 6 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &448 { - code: 29, - parameters: [6], - } - - !ruby/object:RPG::MoveCommand &449 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &450 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &451 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &452 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &453 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &454 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &455 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &456 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &457 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &458 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*448] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*449] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*450] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*451] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*452] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*453] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*454] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*455] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*456] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*457] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*458] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &459 { - code: 36, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &460 { - code: 16, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*459] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*460] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ笑顔N, 1, 0, 540, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「わっ♡女の子に勇者様がやられちゃうとこ], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 見られちゃってましたねー♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &461 { - code: 19, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*461] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ笑顔N, 1, 0, 540, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「あの歳の子には], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ちょっと刺激が強すぎたかもですね♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ うふふ♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ普通N, 1, 0, 540, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「さーてと、そろそろ行きましょうか♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 勇者様♡] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 2, false] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 3 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &462 { - code: 16, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*462] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 9 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &463 { - code: 29, - parameters: [5], - } - - !ruby/object:RPG::MoveCommand &464 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &465 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &466 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &467 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &468 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &469 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*463] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*464] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*465] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*466] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*467] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*468] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*469] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 11 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &470 { - code: 29, - parameters: [5], - } - - !ruby/object:RPG::MoveCommand &471 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &472 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &473 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &474 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &475 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &476 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*470] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*471] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*472] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*473] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*474] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*475] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*476] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 12 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &477 { - code: 29, - parameters: [5], - } - - !ruby/object:RPG::MoveCommand &478 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &479 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &480 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &481 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &482 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &483 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*477] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*478] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*479] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*480] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*481] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*482] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*483] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia真剣, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「こいつが子供を攫ったモンスターね!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroは…!?'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [9, 1, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fiaショック, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「な、なにコレ…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' どうして、Taroが裸で…?'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [3, 4, false] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ嬉しいN, 1, 0, 540, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「もぉ~遅いですよぉ♪人間さん♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ もう少し早く来てくれたら…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「私が勇者様を食べてるところ], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 見せてあげられたのに♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia泣き, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「た、食べる…?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroに、何をしたの?'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ お、お願い…彼に酷いことをしないで!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ笑顔N, 1, 0, 540, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ふふっ♡そんなに取り乱して…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ もしかして勇者様の彼女さん?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ嬉しいN, 1, 0, 540, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「勇者様の蜜、とっても美味しかったです♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 彼女さんなのに食べたことないんですかぁ?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ うふふ♡] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [9, 1, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia怒る2, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ふ、ふざけないで!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' 今すぐTaroから離れなさいよ!'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [9, 81, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [15] } - - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [3, 57, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [3, 1, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [11, 1, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [12, 1, false] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 11 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &484 { - code: 29, - parameters: [6], - } - - !ruby/object:RPG::MoveCommand &485 { - code: 13, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*484] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*485] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 12 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &486 { - code: 29, - parameters: [6], - } - - !ruby/object:RPG::MoveCommand &487 { - code: 13, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*486] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*487] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ不安N, 1, 0, 540, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「わっ!] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ び、ビックリした!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fiaショック, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「そ、そんな…] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私の魔法が効かないなんて…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ嬉しいN, 1, 0, 540, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「と、当然ですよっ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 勇者様を食べた私は無敵ですぅ♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ不安N, 1, 0, 540, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「でもちょっと怖いから…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 今日は見逃してあげますぅ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ嬉しいN, 1, 0, 540, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「次に会う時は] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私と勇者様の子供をお披露目しますねぇ♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ それじゃ、さようならー♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &488 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &489 { - code: 13, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*488] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*489] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 3, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [29, 29, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [15] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &490 { - code: 29, - parameters: [6], - } - - !ruby/object:RPG::MoveCommand &491 { - code: 36, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &492 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &493 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &494 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &495 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &496 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &497 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &498 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &499 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &500 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &501 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &502 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*490] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*491] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*492] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*493] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*494] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*495] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*496] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*497] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*498] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*499] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*500] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*501] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*502] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [9, 1, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [3] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 9 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &503 { - code: 12, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*503] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia怒る2, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「あっ!ちょっと!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ま、待ちなさい!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia泣き, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ま、待って…!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ うぅ…お願い…] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [' Taro…'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [End] } - - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [152] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['\n[6]の誘惑に抗えず、'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroは彼女にされるがまま射精してしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['精を吸い尽くされ\n[6]にお持ち帰りされたTaroは'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [その後も毎日彼女に精を搾り取られていた…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 201, - p: [0, 20, 14, 9, 2, 0], - } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &504 { - code: 41, - parameters: [Hero, 0], - } - - !ruby/object:RPG::MoveCommand &505 { - code: 38, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &506 { - code: 29, - parameters: [5], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*504] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*505] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*506] } - - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Scene6, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 133 - switch2_id: 51 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Spiritual - character_index: 4 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 2 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &507 { - code: 41, - parameters: ["", 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*507] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Dungeon2, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &508 { - code: 29, - parameters: [2], - } - - !ruby/object:RPG::MoveCommand &509 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &510 { - code: 35, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &511 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &512 { - code: 29, - parameters: [4], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*508] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*509] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*510] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*511] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*512] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 119, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [敗北イベントをスキップしますか?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 102, - p: [[選択肢, はい, いいえ], 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, はい] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [End] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, いいえ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ嬉しい, 1, 0, 530, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ふふっ♡魔王様が言ってた通り、], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 勇者様なんてちょっと色目を使えば], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 楽勝でしたぁ♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [6, 1, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [女の子] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「そ…そんな…] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ゆ、勇者様が…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [女の子] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「だ、誰かー!] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 助けてぇー!] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 6 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &513 { - code: 29, - parameters: [6], - } - - !ruby/object:RPG::MoveCommand &514 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &515 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &516 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &517 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &518 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &519 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &520 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &521 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &522 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &523 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*513] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*514] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*515] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*516] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*517] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*518] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*519] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*520] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*521] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*522] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*523] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &524 { - code: 36, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &525 { - code: 16, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*524] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*525] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ笑顔, 1, 0, 540, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「わっ♡女の子に勇者様がやられちゃうとこ], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 見られちゃってましたねー♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &526 { - code: 19, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*526] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ笑顔, 1, 0, 540, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「あの歳の子には], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ちょっと刺激が強すぎたかもですね♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ うふふ♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ普通, 1, 0, 540, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「さーてと、そろそろ行きましょうか♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 勇者様♡] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 2, false] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 3 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &527 { - code: 16, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*527] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 9 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &528 { - code: 29, - parameters: [5], - } - - !ruby/object:RPG::MoveCommand &529 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &530 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &531 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &532 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &533 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &534 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*528] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*529] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*530] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*531] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*532] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*533] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*534] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 11 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &535 { - code: 29, - parameters: [5], - } - - !ruby/object:RPG::MoveCommand &536 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &537 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &538 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &539 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &540 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &541 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*535] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*536] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*537] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*538] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*539] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*540] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*541] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 12 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &542 { - code: 29, - parameters: [5], - } - - !ruby/object:RPG::MoveCommand &543 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &544 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &545 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &546 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &547 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &548 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*542] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*543] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*544] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*545] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*546] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*547] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*548] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia真剣, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「こいつが子供を攫ったモンスターね!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroは…!?'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [9, 1, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fiaショック, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「な、なにコレ…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' どうして、Taroが裸で…?'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [3, 4, false] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ嬉しい, 1, 0, 540, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「もぉ~遅いですよぉ♪人間さん♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ もう少し早く来てくれたら…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「私が勇者様を食べてるところ], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 見せてあげられたのに♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia泣き, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「た、食べる…?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroに、何をしたの?'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ お、お願い…彼に酷いことをしないで!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ笑顔, 1, 0, 540, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ふふっ♡そんなに取り乱して…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ もしかして勇者様の彼女さん?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ嬉しい, 1, 0, 540, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「勇者様の蜜、とっても美味しかったです♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 彼女さんなのに食べたことないんですかぁ?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ うふふ♡] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [9, 1, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia怒る2, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ふ、ふざけないで!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' 今すぐTaroから離れなさいよ!'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [9, 81, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [15] } - - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [3, 57, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [3, 1, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [11, 1, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [12, 1, false] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 11 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &549 { - code: 29, - parameters: [6], - } - - !ruby/object:RPG::MoveCommand &550 { - code: 13, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*549] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*550] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 12 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &551 { - code: 29, - parameters: [6], - } - - !ruby/object:RPG::MoveCommand &552 { - code: 13, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*551] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*552] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ不安, 1, 0, 540, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「わっ!] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ び、ビックリした!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fiaショック, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「そ、そんな…] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私の魔法が効かないなんて…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ嬉しい, 1, 0, 540, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「と、当然ですよっ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 勇者様を食べた私は無敵ですぅ♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ不安, 1, 0, 540, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「でもちょっと怖いから…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 今日は見逃してあげますぅ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ嬉しい, 1, 0, 540, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「次に会う時は] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私と勇者様の子供をお披露目しますねぇ♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ それじゃ、さようならー♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &553 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &554 { - code: 13, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*553] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*554] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 3, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [29, 29, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [15] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &555 { - code: 29, - parameters: [6], - } - - !ruby/object:RPG::MoveCommand &556 { - code: 36, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &557 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &558 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &559 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &560 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &561 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &562 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &563 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &564 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &565 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &566 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &567 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*555] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*556] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*557] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*558] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*559] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*560] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*561] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*562] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*563] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*564] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*565] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*566] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*567] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [9, 1, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [3] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 9 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &568 { - code: 12, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*568] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia怒る2, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「あっ!ちょっと!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ま、待ちなさい!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia泣き, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ま、待って…!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ うぅ…お願い…] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [' Taro…'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [End] } - - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [152] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['\n[6]の誘惑に抗えず、'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroは彼女にされるがまま射精してしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['精を吸い尽くされ\n[6]にお持ち帰りされたTaroは'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [その後も毎日彼女に精を搾り取られていた…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 201, - p: [0, 20, 14, 9, 2, 0], - } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &569 { - code: 41, - parameters: [Hero, 0], - } - - !ruby/object:RPG::MoveCommand &570 { - code: 38, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &571 { - code: 29, - parameters: [5], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*569] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*570] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*571] } - - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Scene6, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: true - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 133 - switch2_id: 51 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Spiritual - character_index: 4 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 2 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &572 { - code: 41, - parameters: ["", 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*572] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Dungeon2, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &573 { - code: 29, - parameters: [2], - } - - !ruby/object:RPG::MoveCommand &574 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &575 { - code: 35, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &576 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &577 { - code: 29, - parameters: [4], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*573] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*574] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*575] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*576] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*577] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 119, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [敗北イベントをスキップしますか?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 102, - p: [[選択肢, はい, いいえ], 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, はい] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [End] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, いいえ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ嬉しいN, 1, 0, 530, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ふふっ♡魔王様が言ってた通り、], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 勇者様なんてちょっと色目を使えば], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 楽勝でしたぁ♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [6, 1, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [女の子] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「そ…そんな…] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ゆ、勇者様が…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [女の子] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「だ、誰かー!] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 助けてぇー!] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 6 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &578 { - code: 29, - parameters: [6], - } - - !ruby/object:RPG::MoveCommand &579 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &580 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &581 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &582 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &583 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &584 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &585 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &586 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &587 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &588 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*578] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*579] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*580] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*581] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*582] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*583] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*584] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*585] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*586] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*587] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*588] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &589 { - code: 36, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &590 { - code: 16, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*589] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*590] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ笑顔N, 1, 0, 540, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「わっ♡女の子に勇者様がやられちゃうとこ], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 見られちゃってましたねー♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &591 { - code: 19, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*591] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ笑顔N, 1, 0, 540, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「あの歳の子には], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ちょっと刺激が強すぎたかもですね♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ うふふ♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ普通N, 1, 0, 540, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「さーてと、そろそろ行きましょうか♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 勇者様♡] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 2, false] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 3 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &592 { - code: 16, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*592] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 9 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &593 { - code: 29, - parameters: [5], - } - - !ruby/object:RPG::MoveCommand &594 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &595 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &596 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &597 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &598 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &599 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*593] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*594] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*595] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*596] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*597] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*598] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*599] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 11 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &600 { - code: 29, - parameters: [5], - } - - !ruby/object:RPG::MoveCommand &601 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &602 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &603 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &604 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &605 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &606 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*600] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*601] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*602] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*603] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*604] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*605] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*606] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 12 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &607 { - code: 29, - parameters: [5], - } - - !ruby/object:RPG::MoveCommand &608 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &609 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &610 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &611 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &612 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &613 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*607] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*608] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*609] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*610] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*611] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*612] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*613] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia真剣, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「こいつが子供を攫ったモンスターね!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroは…!?'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [9, 1, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fiaショック, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「な、なにコレ…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' どうして、Taroが裸で…?'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [3, 4, false] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ嬉しいN, 1, 0, 540, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「もぉ~遅いですよぉ♪人間さん♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ もう少し早く来てくれたら…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「私が勇者様を食べてるところ], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 見せてあげられたのに♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia泣き, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「た、食べる…?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroに、何をしたの?'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ お、お願い…彼に酷いことをしないで!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ笑顔N, 1, 0, 540, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ふふっ♡そんなに取り乱して…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ もしかして勇者様の彼女さん?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ嬉しいN, 1, 0, 540, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「勇者様の蜜、とっても美味しかったです♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 彼女さんなのに食べたことないんですかぁ?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ うふふ♡] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [9, 1, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia怒る2, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ふ、ふざけないで!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' 今すぐTaroから離れなさいよ!'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [9, 81, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [15] } - - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [3, 57, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [3, 1, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [11, 1, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [12, 1, false] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 11 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &614 { - code: 29, - parameters: [6], - } - - !ruby/object:RPG::MoveCommand &615 { - code: 13, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*614] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*615] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 12 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &616 { - code: 29, - parameters: [6], - } - - !ruby/object:RPG::MoveCommand &617 { - code: 13, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*616] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*617] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ不安N, 1, 0, 540, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「わっ!] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ び、ビックリした!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fiaショック, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「そ、そんな…] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私の魔法が効かないなんて…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ嬉しいN, 1, 0, 540, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「と、当然ですよっ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 勇者様を食べた私は無敵ですぅ♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ不安N, 1, 0, 540, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「でもちょっと怖いから…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 今日は見逃してあげますぅ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ嬉しいN, 1, 0, 540, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「次に会う時は] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私と勇者様の子供をお披露目しますねぇ♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ それじゃ、さようならー♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &618 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &619 { - code: 13, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*618] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*619] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 3, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [29, 29, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [15] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &620 { - code: 29, - parameters: [6], - } - - !ruby/object:RPG::MoveCommand &621 { - code: 36, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &622 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &623 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &624 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &625 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &626 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &627 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &628 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &629 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &630 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &631 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &632 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*620] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*621] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*622] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*623] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*624] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*625] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*626] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*627] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*628] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*629] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*630] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*631] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*632] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [9, 1, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [3] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 9 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &633 { - code: 12, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*633] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia怒る2, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「あっ!ちょっと!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ま、待ちなさい!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia泣き, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ま、待って…!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ うぅ…お願い…] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [' Taro…'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [End] } - - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [152] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['\n[6]の誘惑に抗えず、'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroは彼女にされるがまま射精してしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['精を吸い尽くされ\n[6]にお持ち帰りされたTaroは'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [その後も毎日彼女に精を搾り取られていた…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 201, - p: [0, 20, 14, 9, 2, 0], - } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &634 { - code: 41, - parameters: [Hero, 0], - } - - !ruby/object:RPG::MoveCommand &635 { - code: 38, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &636 { - code: 29, - parameters: [5], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*634] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*635] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*636] } - - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Scene6, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 134 - switch2_id: 51 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Spiritual - character_index: 4 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 2 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &637 { - code: 41, - parameters: ["", 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*637] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Dungeon2, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &638 { - code: 29, - parameters: [2], - } - - !ruby/object:RPG::MoveCommand &639 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &640 { - code: 35, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &641 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &642 { - code: 29, - parameters: [4], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*638] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*639] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*640] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*641] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*642] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 119, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [敗北イベントをスキップしますか?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 102, - p: [[選択肢, はい, いいえ], 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, はい] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [End] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, いいえ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ嬉しい, 1, 0, 530, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ふふっ♡魔王様が言ってた通り、], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 勇者様なんてちょっと色目を使えば], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 楽勝でしたぁ♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [6, 1, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [女の子] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「そ…そんな…] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ゆ、勇者様が…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [女の子] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「だ、誰かー!] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 助けてぇー!] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 6 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &643 { - code: 29, - parameters: [6], - } - - !ruby/object:RPG::MoveCommand &644 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &645 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &646 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &647 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &648 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &649 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &650 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &651 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &652 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &653 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*643] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*644] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*645] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*646] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*647] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*648] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*649] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*650] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*651] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*652] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*653] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &654 { - code: 36, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &655 { - code: 16, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*654] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*655] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ笑顔, 1, 0, 540, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「わっ♡女の子に勇者様がやられちゃうとこ], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 見られちゃってましたねー♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &656 { - code: 19, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*656] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ笑顔, 1, 0, 540, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「あの歳の子には], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ちょっと刺激が強すぎたかもですね♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ うふふ♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ普通, 1, 0, 540, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「さーてと、そろそろ行きましょうか♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 勇者様♡] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 2, false] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 3 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &657 { - code: 16, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*657] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 9 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &658 { - code: 29, - parameters: [5], - } - - !ruby/object:RPG::MoveCommand &659 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &660 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &661 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &662 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &663 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &664 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*658] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*659] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*660] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*661] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*662] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*663] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*664] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 11 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &665 { - code: 29, - parameters: [5], - } - - !ruby/object:RPG::MoveCommand &666 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &667 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &668 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &669 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &670 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &671 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*665] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*666] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*667] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*668] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*669] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*670] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*671] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 12 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &672 { - code: 29, - parameters: [5], - } - - !ruby/object:RPG::MoveCommand &673 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &674 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &675 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &676 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &677 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &678 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*672] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*673] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*674] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*675] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*676] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*677] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*678] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia真剣, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「こいつが子供を攫ったモンスターね!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroは…!?'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [9, 1, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fiaショック, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「な、なにコレ…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' どうして、Taroが裸で…?'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [3, 4, false] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ嬉しい, 1, 0, 540, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「もぉ~遅いですよぉ♪人間さん♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ もう少し早く来てくれたら…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「私が勇者様を食べてるところ], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 見せてあげられたのに♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia泣き, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「た、食べる…?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroに、何をしたの?'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ お、お願い…彼に酷いことをしないで!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ笑顔, 1, 0, 540, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ふふっ♡そんなに取り乱して…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ もしかして勇者様の彼女さん?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ嬉しい, 1, 0, 540, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「勇者様の蜜、とっても美味しかったです♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 彼女さんなのに食べたことないんですかぁ?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ うふふ♡] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [9, 1, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia怒る2, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ふ、ふざけないで!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' 今すぐTaroから離れなさいよ!'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [9, 81, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [15] } - - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [3, 57, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [3, 1, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [11, 1, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [12, 1, false] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 11 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &679 { - code: 29, - parameters: [6], - } - - !ruby/object:RPG::MoveCommand &680 { - code: 13, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*679] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*680] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 12 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &681 { - code: 29, - parameters: [6], - } - - !ruby/object:RPG::MoveCommand &682 { - code: 13, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*681] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*682] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ不安, 1, 0, 540, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「わっ!] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ び、ビックリした!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fiaショック, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「そ、そんな…] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私の魔法が効かないなんて…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ嬉しい, 1, 0, 540, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「と、当然ですよっ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 勇者様を食べた私は無敵ですぅ♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ不安, 1, 0, 540, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「でもちょっと怖いから…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 今日は見逃してあげますぅ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ嬉しい, 1, 0, 540, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「次に会う時は] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私と勇者様の子供をお披露目しますねぇ♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ それじゃ、さようならー♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &683 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &684 { - code: 13, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*683] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*684] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 3, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [29, 29, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [15] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &685 { - code: 29, - parameters: [6], - } - - !ruby/object:RPG::MoveCommand &686 { - code: 36, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &687 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &688 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &689 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &690 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &691 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &692 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &693 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &694 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &695 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &696 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &697 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*685] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*686] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*687] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*688] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*689] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*690] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*691] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*692] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*693] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*694] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*695] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*696] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*697] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [9, 1, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [3] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 9 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &698 { - code: 12, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*698] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia怒る2, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「あっ!ちょっと!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ま、待ちなさい!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia泣き, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ま、待って…!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ うぅ…お願い…] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [' Taro…'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [End] } - - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [152] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['\n[6]の誘惑に抗えず、'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroは彼女にされるがまま射精してしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['精を吸い尽くされ\n[6]にお持ち帰りされたTaroは'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [その後も毎日彼女に精を搾り取られていた…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 201, - p: [0, 20, 14, 9, 2, 0], - } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &699 { - code: 41, - parameters: [Hero, 0], - } - - !ruby/object:RPG::MoveCommand &700 { - code: 38, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &701 { - code: 29, - parameters: [5], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*699] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*700] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*701] } - - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Scene6, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: true - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 134 - switch2_id: 51 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Spiritual - character_index: 4 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 2 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &702 { - code: 41, - parameters: ["", 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*702] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Dungeon2, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &703 { - code: 29, - parameters: [2], - } - - !ruby/object:RPG::MoveCommand &704 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &705 { - code: 35, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &706 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &707 { - code: 29, - parameters: [4], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*703] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*704] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*705] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*706] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*707] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 119, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [敗北イベントをスキップしますか?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 102, - p: [[選択肢, はい, いいえ], 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, はい] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [End] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, いいえ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ嬉しいN, 1, 0, 530, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ふふっ♡魔王様が言ってた通り、], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 勇者様なんてちょっと色目を使えば], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 楽勝でしたぁ♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [6, 1, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [女の子] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「そ…そんな…] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ゆ、勇者様が…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [女の子] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「だ、誰かー!] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 助けてぇー!] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 6 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &708 { - code: 29, - parameters: [6], - } - - !ruby/object:RPG::MoveCommand &709 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &710 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &711 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &712 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &713 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &714 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &715 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &716 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &717 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &718 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*708] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*709] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*710] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*711] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*712] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*713] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*714] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*715] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*716] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*717] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*718] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &719 { - code: 36, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &720 { - code: 16, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*719] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*720] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ笑顔N, 1, 0, 540, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「わっ♡女の子に勇者様がやられちゃうとこ], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 見られちゃってましたねー♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &721 { - code: 19, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*721] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ笑顔N, 1, 0, 540, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「あの歳の子には], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ちょっと刺激が強すぎたかもですね♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ うふふ♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ普通N, 1, 0, 540, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「さーてと、そろそろ行きましょうか♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 勇者様♡] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 2, false] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 3 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &722 { - code: 16, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*722] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 9 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &723 { - code: 29, - parameters: [5], - } - - !ruby/object:RPG::MoveCommand &724 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &725 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &726 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &727 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &728 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &729 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*723] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*724] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*725] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*726] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*727] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*728] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*729] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 11 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &730 { - code: 29, - parameters: [5], - } - - !ruby/object:RPG::MoveCommand &731 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &732 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &733 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &734 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &735 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &736 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*730] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*731] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*732] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*733] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*734] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*735] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*736] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 12 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &737 { - code: 29, - parameters: [5], - } - - !ruby/object:RPG::MoveCommand &738 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &739 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &740 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &741 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &742 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &743 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*737] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*738] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*739] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*740] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*741] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*742] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*743] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia真剣, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「こいつが子供を攫ったモンスターね!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroは…!?'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [9, 1, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fiaショック, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「な、なにコレ…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' どうして、Taroが裸で…?'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [3, 4, false] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ嬉しいN, 1, 0, 540, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「もぉ~遅いですよぉ♪人間さん♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ もう少し早く来てくれたら…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「私が勇者様を食べてるところ], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 見せてあげられたのに♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia泣き, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「た、食べる…?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroに、何をしたの?'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ お、お願い…彼に酷いことをしないで!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ笑顔N, 1, 0, 540, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ふふっ♡そんなに取り乱して…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ もしかして勇者様の彼女さん?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ嬉しいN, 1, 0, 540, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「勇者様の蜜、とっても美味しかったです♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 彼女さんなのに食べたことないんですかぁ?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ うふふ♡] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [9, 1, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia怒る2, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ふ、ふざけないで!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' 今すぐTaroから離れなさいよ!'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [9, 81, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [15] } - - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [3, 57, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [3, 1, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [11, 1, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [12, 1, false] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 11 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &744 { - code: 29, - parameters: [6], - } - - !ruby/object:RPG::MoveCommand &745 { - code: 13, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*744] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*745] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 12 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &746 { - code: 29, - parameters: [6], - } - - !ruby/object:RPG::MoveCommand &747 { - code: 13, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*746] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*747] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ不安N, 1, 0, 540, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「わっ!] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ び、ビックリした!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fiaショック, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「そ、そんな…] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私の魔法が効かないなんて…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ嬉しいN, 1, 0, 540, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「と、当然ですよっ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 勇者様を食べた私は無敵ですぅ♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ不安N, 1, 0, 540, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「でもちょっと怖いから…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 今日は見逃してあげますぅ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ嬉しいN, 1, 0, 540, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「次に会う時は] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私と勇者様の子供をお披露目しますねぇ♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ それじゃ、さようならー♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &748 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &749 { - code: 13, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*748] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*749] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 3, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [29, 29, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [15] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &750 { - code: 29, - parameters: [6], - } - - !ruby/object:RPG::MoveCommand &751 { - code: 36, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &752 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &753 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &754 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &755 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &756 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &757 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &758 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &759 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &760 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &761 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &762 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*750] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*751] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*752] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*753] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*754] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*755] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*756] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*757] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*758] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*759] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*760] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*761] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*762] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [9, 1, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [3] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 9 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &763 { - code: 12, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*763] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia怒る2, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「あっ!ちょっと!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ま、待ちなさい!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia泣き, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ま、待って…!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ うぅ…お願い…] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [' Taro…'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [End] } - - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [152] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['\n[6]の誘惑に抗えず、'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroは彼女にされるがまま射精してしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['精を吸い尽くされ\n[6]にお持ち帰りされたTaroは'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [その後も毎日彼女に精を搾り取られていた…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 201, - p: [0, 20, 14, 9, 2, 0], - } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &764 { - code: 41, - parameters: [Hero, 0], - } - - !ruby/object:RPG::MoveCommand &765 { - code: 38, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &766 { - code: 29, - parameters: [5], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*764] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*765] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*766] } - - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Scene6, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 4: !ruby/object:RPG::Event - id: 4 - name: 兵士 - x: 25 - y: 16 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Riding - character_index: 4 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [兵士] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「Taro様、Jane様からお話は伺っています。'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [兵士] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「あなたが伝説の勇者様なのですね…!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ お会いできて光栄であります!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [兵士] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「魔物をおびき出す準備はできています。], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taro様、準備はよろしいでしょうか。'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 112, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 102, - p: [[選択肢, はい, いいえ], 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, はい] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [兵士] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「わかりました。], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 誘拐被害者の姉とその友人に囮を頼んでいます。], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ここでモンスターが現れるのを待ちましょう。], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 230, p: [20] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 223, - p: - [ - !ruby/object:Tone { r: -255.0, g: -255.0, b: -255.0, a: 0.0 }, - 60, - true, - ], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 203, - p: [0, 0, 23, 17, 4], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 201, - p: [0, 12, 23, 5, 2, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [121, 121, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 223, - p: - [ - !ruby/object:Tone { r: 0.0, g: 0.0, b: 0.0, a: 0.0 }, - 60, - true, - ], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 113, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, いいえ] } - - !ruby/object:RPG::EventCommand - i: 2 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &767 { - code: 22, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*767] } - - !ruby/object:RPG::EventCommand { i: 2, c: 113, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 413, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 5: !ruby/object:RPG::Event - id: 5 - name: 子供男 - x: 21 - y: 13 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 121 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: People1 - character_index: 0 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 6: !ruby/object:RPG::Event - id: 6 - name: 子供女 - x: 20 - y: 13 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 121 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: People1 - character_index: 1 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 7: !ruby/object:RPG::Event - id: 7 - name: EV007 - x: 8 - y: 13 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Door1" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [鍵がかかってる] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 8: !ruby/object:RPG::Event - id: 8 - name: EV008 - x: 17 - y: 27 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Door1" - character_index: 2 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [鍵がかかってる] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 9: !ruby/object:RPG::Event - id: 9 - name: Fia - x: 21 - y: 20 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 125 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Fia - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 135 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Fia - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 10: !ruby/object:RPG::Event - id: 10 - name: EV010 - x: 21 - y: 11 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 135 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Damage1 - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 29 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 11: !ruby/object:RPG::Event - id: 11 - name: 付き人 - x: 20 - y: 20 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 125 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: People4 - character_index: 7 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 135 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: People4 - character_index: 7 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 12: !ruby/object:RPG::Event - id: 12 - name: 付き人2 - x: 22 - y: 20 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 125 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: People4 - character_index: 7 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 135 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: People4 - character_index: 7 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 13: !ruby/object:RPG::Event - id: 13 - name: EV013 - x: 28 - y: 17 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Flame" - character_index: 6 - direction: 2 - pattern: 2 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: true - through: false - priority_type: 0 - trigger: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [自宅へ戻ろうか?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, はい, いいえ], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 398, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [667] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 201, - p: [0, 36, 8, 10, 0, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 201, - p: [0, 1, 38, 18, 2, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, いいえ] } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &768 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*768] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 15: !ruby/object:RPG::Event - id: 15 - name: EV015 - x: 0 - y: 17 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Flame" - character_index: 6 - direction: 2 - pattern: 2 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: true - through: false - priority_type: 0 - trigger: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [こっちの道へ用事はない。], - } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &769 { - code: 3, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*769] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 16: !ruby/object:RPG::Event - id: 16 - name: EV016 - x: 0 - y: 18 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Flame" - character_index: 6 - direction: 2 - pattern: 2 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: true - through: false - priority_type: 0 - trigger: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [こっちの道へ用事はない。], - } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &770 { - code: 3, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*770] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 18: !ruby/object:RPG::Event - id: 18 - name: EV018 - x: 17 - y: 28 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Riding - character_index: 4 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [兵士] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「人型の魔物が現れて子供を狙っているようです。], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 孤児を狙うとは…許せません。], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 19: !ruby/object:RPG::Event - id: 19 - name: EV019 - x: 8 - y: 14 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: People1 - character_index: 4 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [男] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ここは親を失った子供達を匿う孤児院です。], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 今は子供達の安全の為に出入を禁止しています。], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 14: !ruby/object:RPG::Event - id: 14 - name: EV014 - x: 28 - y: 18 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Flame" - character_index: 6 - direction: 2 - pattern: 2 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: true - through: false - priority_type: 0 - trigger: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [自宅へ戻ろうか?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, はい, いいえ], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 398, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [667] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 201, - p: [0, 36, 8, 10, 0, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 201, - p: [0, 1, 38, 18, 2, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, いいえ] } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - 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- 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 - - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 - - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 -bgs: !ruby/object:RPG::BGS { name: "", volume: 80, pitch: 100 } -parallax_loop_y: false -autoplay_bgm: false -encounter_list: [] -autoplay_bgs: false -parallax_show: false -scroll_type: 0 -parallax_loop_x: false -disable_dashing: false -parallax_sy: 0 -display_name: "" -specify_battleback: true -note: "" -battleback1_name: Meadow -battleback2_name: Grassland +'parallax_name': '' +'height': !!int '30' +'events': + !!int '1': !ruby/object:RPG::Event + 'id': !!int '1' + 'name': 'EV001' + 'x': !!int '27' + 'y': !!int '21' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Other2' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'false' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '2': !ruby/object:RPG::Event + 'id': !!int '2' + 'name': 'EV002' + 'x': !!int '27' + 'y': !!int '20' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Other2' + 'character_index': !!int '1' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'false' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '3': !ruby/object:RPG::Event + 'id': !!int '3' + 'name': 'ハニー' + 'x': !!int '21' + 'y': !!int '0' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '121' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Spiritual' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'true' + 'priority_type': !!int '2' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon1', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '119', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '119', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Would you like to skip the event and enter the + + battle?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '118', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '102', 'p': [['Choices', 'Yes', 'No'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '119', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '1', 'はい']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '201', 'p': [!!int '0', !!int '12', !!int '21', !!int '11', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '203', 'p': [!!int '0', !!int '0', !!int '21', !!int '11', !!int '8']} + - !ruby/object:RPG::EventCommand + 'i': !!int '3' + 'c': !!int '205' + 'p': + - !!int '6' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &1 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '505', 'p': [*1]} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '203', 'p': [!!int '5', !!int '0', !!int '13', !!int '22', !!int '8']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '301', 'p': [!!int '0', !!int '3', !!bool 'false', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '115', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '2', 'いいえ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &2 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &3 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &4 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &5 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &6 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &7 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*2]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*3]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*4]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*5]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*6]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*7]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '204', 'p': [!!int '2', !!int '7', !!int '4']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &8 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &9 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &10 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &11 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &12 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &13 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '4']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*8]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*9]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*10]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*11]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*12]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*13]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ笑顔', !!int '1', !!int '0', !!int '530', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Bee Girl: "Ehehe~♡ I found a boy!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '5' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &14 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*14]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '6' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &15 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*15]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '5', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '6', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &16 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*16]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ笑顔', !!int '1', !!int '0', !!int '530', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '1', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Bee Girl: "Wow♪ He''s bigger than the last boy~♪ I + + wonder if I can eat this one?♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Boy: "Hawawa... It''s, it''s a monster!!"']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '5' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &17 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '3']} + - &18 !ruby/object:RPG::MoveCommand {'code': !!int '13', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*17]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*18]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '6', !!int '5', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Girl: "Hey! Where''s my little brother!? Give him + + back!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '2', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ不安', !!int '1', !!int '0', !!int '530', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Bee Girl: "Are you the sister of the boy I got + + before? He wasn''t mature enough, so I got scolded + + for not being able to eat him..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '4' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &19 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '5']} + - &20 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &21 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &22 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &23 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*19]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*20]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*21]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*22]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*23]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '5' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &24 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &25 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '6']} + - &26 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &27 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &28 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &29 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &30 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &31 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &32 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &33 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &34 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &35 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &36 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &37 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &38 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &39 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &40 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &41 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &42 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &43 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &44 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &45 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*24]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*25]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*26]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*27]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*28]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*29]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*30]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*31]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*32]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*33]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*34]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*35]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*36]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*37]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*38]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*39]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*40]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*41]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*42]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*43]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*44]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*45]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &46 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &47 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &48 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*46]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*47]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*48]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Soldier: "That''s enough! Monster, I''m going to + + capture you!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '1', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ不安', !!int '1', !!int '0', !!int '530', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Bee Girl: "Hawawa... It''s an adult, I''ve got to + + run away!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '204', 'p': [!!int '8', !!int '2', !!int '4']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &49 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*49]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &50 !ruby/object:RPG::MoveCommand {'code': !!int '14', 'parameters': [!!int '0', !!int '3']} + - &51 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '6']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*50]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*51]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &52 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &53 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*52]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*53]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '1', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ不安', !!int '1', !!int '0', !!int '530', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Bee Girl: "Kyaa! What, what''s this!?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '4' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &54 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*54]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '4', !!int '3', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Soldier: "Hmph, monster! That person is a hero! + + Give up and surrender!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '6', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ不安', !!int '1', !!int '0', !!int '530', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Bee Girl: "A hero!? A hero came to defeat someone + + like me!?"']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &55 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*55]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Bee Girl: "Fweehn... I''ll surrender, so please + + don''t hurt me!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Soldier: "As expected of the hero! The monster is + + begging for its life before the fight! I will call + + the monster capture squad. Please wait a moment!"']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '4' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &56 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &57 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &58 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &59 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &60 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &61 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &62 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &63 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &64 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &65 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &66 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &67 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*56]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*57]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*58]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*59]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*60]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*61]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*62]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*63]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*64]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*65]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*66]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*67]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '6', !!int '5', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Girl: "Please, hero! Capture that monster!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &68 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &69 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &70 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*68]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*69]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*70]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '301', 'p': [!!int '0', !!int '3', !!bool 'false', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '125' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Spiritual' + 'character_index': !!int '4' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Town1', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &71 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '4']} + - &72 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &73 !ruby/object:RPG::MoveCommand {'code': !!int '13', 'parameters': []} + - &74 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*71]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*72]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*73]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*74]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '321', 'p': [!!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '316', 'p': [!!int '0', !!int '0', !!int '0', !!int '1', !!int '16', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '314', 'p': [!!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ不安', !!int '1', !!int '0', !!int '530', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Honey: "Fueee... I''ve reflected on my actions and + + I''ll return the child I kidnapped, so please + + forgive me..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '9' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &75 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '5']} + - &76 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &77 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &78 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &79 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &80 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &81 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &82 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &83 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*75]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*76]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*77]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*78]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*79]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*80]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*81]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*82]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*83]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '11' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &84 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '5']} + - &85 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &86 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &87 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &88 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &89 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &90 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &91 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &92 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*84]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*85]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*86]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*87]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*88]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*89]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*90]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*91]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*92]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '6' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &93 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &94 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &95 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*93]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*94]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*95]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '12' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &96 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '5']} + - &97 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &98 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &99 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &100 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &101 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &102 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &103 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &104 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*96]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*97]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*98]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*99]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*100]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*101]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*102]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*103]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*104]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '3' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &105 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*105]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia真剣', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Taro! Are you alright!?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '3', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia笑顔', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Thank goodness... It looks like we''ve also + + caught the monster!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia怒る2', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "We''ll start the interrogation right away to + + make it spill the whereabouts of the kidnapped + + child!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '7', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '3', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ不安', !!int '1', !!int '0', !!int '530', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Honey: "Hiii~! Hero-sama! Please save me!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '3' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &106 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '6']} + - &107 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &108 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &109 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &110 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - &111 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - &112 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '4']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*106]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*107]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*108]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*109]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*110]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*111]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*112]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '9', !!int '5', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia怒る1', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "What do you mean ''Hero-sama'', huh! Don''t + + use your charms on me, you monster!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '9' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &113 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &114 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '3']} + - &115 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*113]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*114]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*115]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia笑顔', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Taro, you can go home now. Good work♪ Leave + + the rest to me, it''s all under control."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia怒る1', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "What, what? You''re saying you persuaded + + this monster? Don''t be fooled just because it''s a + + bit cute!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '7', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia困る', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Geez... Taro, you''re too soft on women! + + Alright, I won''t torture it."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia怒る1', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "This child seems to have grown quite + + attached to Taro... But in exchange for not doing + + anything cruel, I''ll take custody of her, okay!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Afterwards, \n[6] kept its promise and returned + + the kidnapped child from its nest to the child''s + + family...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6] was placed under surveillance at Jane''s house + + for the time being, but Jane would ensure its + + safety...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The investigation for the day ended there, and + + Taro went home to rest!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '7', !!int '14', !!int '5', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &116 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '5']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*116]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '100', !!int '100', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '143', !!int '143', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '21', !!int '1', !!int '0', !!int '99']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Let''s conduct investigations and solve cases again + + today!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '130' + 'switch2_id': !!int '51' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Spiritual' + 'character_index': !!int '4' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '2' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &117 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*117]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon2', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &118 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '2']} + - &119 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &120 !ruby/object:RPG::MoveCommand {'code': !!int '35', 'parameters': []} + - &121 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &122 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '4']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*118]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*119]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*120]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*121]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*122]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '119', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Would you like to skip the defeat event?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Choices', 'Yes', 'No'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', 'はい']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['End']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '2', 'いいえ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ嬉しい', !!int '1', !!int '0', !!int '530', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Hehe♡ Just like the Demon Lord said, the + + Hero was a piece of cake once I used a little + + charm♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '6', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Girl: "No...no way...the Hero..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Girl: "So-somebody-! Help me-!"']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '6' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &123 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '6']} + - &124 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &125 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &126 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &127 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &128 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &129 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &130 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &131 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &132 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &133 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*123]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*124]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*125]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*126]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*127]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*128]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*129]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*130]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*131]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*132]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*133]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &134 !ruby/object:RPG::MoveCommand {'code': !!int '36', 'parameters': []} + - &135 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*134]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*135]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ笑顔', !!int '1', !!int '0', !!int '540', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Whoa♡ The Hero got beaten in front of a + + girl, huh-♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &136 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*136]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ笑顔', !!int '1', !!int '0', !!int '540', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Maybe that was a bit too stimulating for a + + girl her age♡ Ufufu♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ普通', !!int '1', !!int '0', !!int '540', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Well then, shall we get going? Hero-sama♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '2', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '3' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &137 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*137]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '9' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &138 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '5']} + - &139 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &140 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &141 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &142 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &143 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &144 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*138]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*139]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*140]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*141]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*142]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*143]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*144]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '11' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &145 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '5']} + - &146 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &147 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &148 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &149 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &150 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &151 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*145]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*146]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*147]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*148]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*149]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*150]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*151]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '12' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &152 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '5']} + - &153 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &154 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &155 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &156 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &157 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &158 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*152]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*153]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*154]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*155]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*156]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*157]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*158]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia真剣', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "This is the monster that kidnapped the + + child! Where is Taro...!?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '9', !!int '1', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fiaショック', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Wh-what''s this... Why is Taro naked...?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '3', !!int '4', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ嬉しい', !!int '1', !!int '0', !!int '540', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "You''re too late, human♪ If you had come + + just a bit earlier..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "I could have shown you me eating up the + + Hero-sama♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia泣き', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "E-eating...? What did you do to Taro? + + Please... don''t do anything terrible to him!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ笑顔', !!int '1', !!int '0', !!int '540', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Hehe♡ You''re so flustered... Could it be + + that you''re the Hero''s girlfriend?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ嬉しい', !!int '1', !!int '0', !!int '540', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "The Hero''s first time was so delicious♡ + + Thank you for saving it for me~♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '9', !!int '1', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia怒る2', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Don''t joke around! Get away from Taro right + + now!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '9', !!int '81', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '15']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '3', !!int '57', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '3', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '11', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '12', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '11' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &159 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '6']} + - &160 !ruby/object:RPG::MoveCommand {'code': !!int '13', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*159]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*160]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '12' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &161 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '6']} + - &162 !ruby/object:RPG::MoveCommand {'code': !!int '13', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*161]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*162]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ不安', !!int '1', !!int '0', !!int '540', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Whoa! You scared me!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fiaショック', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "No way... My magic isn''t working...?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ嬉しい', !!int '1', !!int '0', !!int '540', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Of course it isn''t! I''m invincible after + + eating the Hero-sama♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ不安', !!int '1', !!int '0', !!int '540', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "But you''re a little scary... So I''ll let + + you go for today!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ嬉しい', !!int '1', !!int '0', !!int '540', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Next time we meet, I''ll show off the child + + of me and Hero-sama♡ Bye-bye♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &163 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &164 !ruby/object:RPG::MoveCommand {'code': !!int '13', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*163]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*164]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '3', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '29', !!int '29', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '15']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &165 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '6']} + - &166 !ruby/object:RPG::MoveCommand {'code': !!int '36', 'parameters': []} + - &167 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &168 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &169 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &170 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &171 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &172 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &173 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &174 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &175 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &176 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &177 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*165]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*166]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*167]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*168]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*169]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*170]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*171]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*172]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*173]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*174]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*175]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*176]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*177]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '9', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '9' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &178 !ruby/object:RPG::MoveCommand {'code': !!int '12', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*178]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia怒る2', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Ah! Wait! Just wait a minute!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia泣き', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' Taro…']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['End']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '152']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Wait...! Please... Taro..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6] couldn''t resist the temptation, and Taro + + ended up losing his virginity to her and + + ejaculating inside...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '20', !!int '14', !!int '9', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &179 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['Hero', !!int '0']} + - &180 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []} + - &181 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '5']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*179]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*180]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*181]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Scene6', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'true' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '130' + 'switch2_id': !!int '51' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Spiritual' + 'character_index': !!int '4' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '2' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &182 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*182]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon2', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &183 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '2']} + - &184 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &185 !ruby/object:RPG::MoveCommand {'code': !!int '35', 'parameters': []} + - &186 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &187 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '4']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*183]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*184]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*185]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*186]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*187]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '119', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Would you like to skip the defeat event?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Choices', 'Yes', 'No'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', 'はい']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['End']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '2', 'いいえ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ嬉しいN', !!int '1', !!int '0', !!int '530', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Hehe♡ Just like the Demon Lord said, the + + Hero was a piece of cake once I used a little + + charm♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '6', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Girl: "No...no way...the Hero...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Girl: "So-somebody-! Help me-!']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '6' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &188 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '6']} + - &189 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &190 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &191 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &192 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &193 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &194 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &195 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &196 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &197 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &198 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*188]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*189]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*190]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*191]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*192]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*193]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*194]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*195]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*196]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*197]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*198]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &199 !ruby/object:RPG::MoveCommand {'code': !!int '36', 'parameters': []} + - &200 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*199]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*200]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ笑顔N', !!int '1', !!int '0', !!int '540', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Wow♡ The Hero got beaten in front of a + + girl, huh-♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &201 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*201]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ笑顔N', !!int '1', !!int '0', !!int '540', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Maybe that was a bit too stimulating for a + + girl her age♡ Ufufu♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ普通N', !!int '1', !!int '0', !!int '540', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Well then, shall we get going? Hero-sama♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '2', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '3' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &202 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*202]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '9' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &203 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '5']} + - &204 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &205 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &206 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &207 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &208 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &209 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*203]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*204]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*205]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*206]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*207]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*208]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*209]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '11' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &210 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '5']} + - &211 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &212 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &213 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &214 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &215 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &216 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*210]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*211]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*212]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*213]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*214]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*215]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*216]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '12' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &217 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '5']} + - &218 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &219 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &220 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &221 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &222 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &223 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*217]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*218]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*219]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*220]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*221]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*222]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*223]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia真剣', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "This is the monster that kidnapped the + + child! Where is Taro...!?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '9', !!int '1', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fiaショック', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Wh-what is this... Why is Taro naked...?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '3', !!int '4', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ嬉しいN', !!int '1', !!int '0', !!int '540', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "You''re too late♪ Human♪ If you had come + + just a bit earlier..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "I could have shown you me eating up the + + Hero-sama♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia泣き', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "E-eating...? What did you do to Taro? + + Please... don''t do anything terrible to him!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ笑顔N', !!int '1', !!int '0', !!int '540', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Hehe♡ You''re so flustered... Could it be + + that you''re the Hero''s girlfriend?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ嬉しいN', !!int '1', !!int '0', !!int '540', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "The Hero''s first time was so delicious♡ + + Thank you for saving it for me♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '9', !!int '1', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia怒る2', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Don''t joke around! Get away from Taro right + + now!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '9', !!int '81', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '15']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '3', !!int '57', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '3', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '11', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '12', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '11' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &224 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '6']} + - &225 !ruby/object:RPG::MoveCommand {'code': !!int '13', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*224]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*225]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '12' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &226 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '6']} + - &227 !ruby/object:RPG::MoveCommand {'code': !!int '13', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*226]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*227]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ不安N', !!int '1', !!int '0', !!int '540', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Whoa! You surprised me!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fiaショック', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "No way... My magic isn''t working..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ嬉しいN', !!int '1', !!int '0', !!int '540', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Of course it isn''t! I''m invincible after + + eating the Hero-sama♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ不安N', !!int '1', !!int '0', !!int '540', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "But you''re a little scary... So I''ll let + + you go for today!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ嬉しいN', !!int '1', !!int '0', !!int '540', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Next time we meet, I''ll introduce you to + + the children of me and the Hero-sama♡ Bye-bye♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &228 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &229 !ruby/object:RPG::MoveCommand {'code': !!int '13', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*228]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*229]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '3', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '29', !!int '29', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '15']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &230 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '6']} + - &231 !ruby/object:RPG::MoveCommand {'code': !!int '36', 'parameters': []} + - &232 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &233 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &234 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &235 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &236 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &237 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &238 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &239 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &240 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &241 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &242 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*230]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*231]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*232]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*233]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*234]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*235]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*236]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*237]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*238]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*239]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*240]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*241]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*242]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '9', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '9' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &243 !ruby/object:RPG::MoveCommand {'code': !!int '12', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*243]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia怒る2', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Ah! Wait a minute! W-wait!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia泣き', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' Taro…']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['End']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '152']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "W-wait...! Please... Taro..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]''s seduction was irresistible, and Taro ended + + up losing his virginity to her and ejaculating + + inside...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '20', !!int '14', !!int '9', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &244 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['Hero', !!int '0']} + - &245 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []} + - &246 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '5']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*244]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*245]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*246]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Scene6', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '131' + 'switch2_id': !!int '51' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Spiritual' + 'character_index': !!int '4' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '2' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &247 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*247]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon2', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &248 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '2']} + - &249 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &250 !ruby/object:RPG::MoveCommand {'code': !!int '35', 'parameters': []} + - &251 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &252 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '4']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*248]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*249]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*250]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*251]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*252]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '119', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Would you like to skip the defeat event?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Choices', 'Yes', 'No'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', 'はい']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['End']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '2', 'いいえ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ嬉しい', !!int '1', !!int '0', !!int '530', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Hehe♡ Just like the Demon Lord said, the + + Hero was a piece of cake once I used a little + + charm♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '6', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Girl: "No...no way...the Hero..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Girl: "Someone...! Help me-!"']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '6' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &253 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '6']} + - &254 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &255 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &256 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &257 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &258 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &259 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &260 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &261 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &262 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &263 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*253]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*254]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*255]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*256]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*257]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*258]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*259]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*260]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*261]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*262]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*263]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &264 !ruby/object:RPG::MoveCommand {'code': !!int '36', 'parameters': []} + - &265 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*264]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*265]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ笑顔', !!int '1', !!int '0', !!int '540', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Whoa♡ The Hero got beaten in front of a + + girl, huh-♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &266 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*266]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ笑顔', !!int '1', !!int '0', !!int '540', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Maybe that was a bit too stimulating for a + + child of that age♡ Ufufu♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ普通', !!int '1', !!int '0', !!int '540', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Well then, shall we get going? Hero-sama♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '2', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '3' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &267 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*267]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '9' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &268 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '5']} + - &269 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &270 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &271 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &272 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &273 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &274 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*268]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*269]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*270]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*271]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*272]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*273]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*274]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '11' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &275 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '5']} + - &276 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &277 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &278 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &279 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &280 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &281 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*275]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*276]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*277]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*278]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*279]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*280]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*281]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '12' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &282 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '5']} + - &283 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &284 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &285 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &286 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &287 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &288 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*282]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*283]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*284]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*285]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*286]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*287]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*288]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia真剣', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "This is the monster that kidnapped the + + child! Where is Taro...!?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '9', !!int '1', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fiaショック', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "What is this... Why is Taro naked...?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '3', !!int '4', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ嬉しい', !!int '1', !!int '0', !!int '540', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "You''re too late♪ Human♪ If you had come + + just a bit earlier..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "I could have shown you me eating up the + + Hero♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia泣き', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Eating...? What did you do to Taro? + + Please... don''t do anything terrible to him!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ笑顔', !!int '1', !!int '0', !!int '540', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Hehe♡ You''re so flustered... Could it be + + that you''re the Hero''s girlfriend?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ嬉しい', !!int '1', !!int '0', !!int '540', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "The Hero''s first time was so delicious♡ + + Thank you for saving it for me~♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '9', !!int '1', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia怒る2', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Don''t joke around! Get away from Taro right + + now!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '9', !!int '81', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '15']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '3', !!int '57', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '3', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '11', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '12', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '11' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &289 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '6']} + - &290 !ruby/object:RPG::MoveCommand {'code': !!int '13', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*289]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*290]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '12' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &291 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '6']} + - &292 !ruby/object:RPG::MoveCommand {'code': !!int '13', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*291]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*292]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ不安', !!int '1', !!int '0', !!int '540', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Whoa! You scared me!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fiaショック', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "No way... My magic isn''t working..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ嬉しい', !!int '1', !!int '0', !!int '540', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Of course it isn''t! I''m invincible after + + eating the Hero♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ不安', !!int '1', !!int '0', !!int '540', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "But you''re a little scary... So I''ll let + + you go for today!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ嬉しい', !!int '1', !!int '0', !!int '540', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Next time we meet, I''ll introduce you to + + the children of me and the Hero♡ Bye-bye♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &293 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &294 !ruby/object:RPG::MoveCommand {'code': !!int '13', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*293]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*294]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '3', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '29', !!int '29', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '15']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &295 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '6']} + - &296 !ruby/object:RPG::MoveCommand {'code': !!int '36', 'parameters': []} + - &297 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &298 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &299 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &300 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &301 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &302 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &303 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &304 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &305 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &306 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &307 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*295]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*296]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*297]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*298]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*299]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*300]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*301]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*302]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*303]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*304]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*305]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*306]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*307]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '9', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '9' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &308 !ruby/object:RPG::MoveCommand {'code': !!int '12', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*308]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia怒る2', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Ah! Wait! Just wait a minute!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia泣き', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' Taro…']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['End']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '152']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Wait...! Please... Taro..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6] couldn''t resist the temptation, and Taro + + ended up losing his virginity to her and + + ejaculating inside...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '20', !!int '14', !!int '9', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &309 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['Hero', !!int '0']} + - &310 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []} + - &311 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '5']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*309]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*310]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*311]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Scene6', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'true' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '131' + 'switch2_id': !!int '51' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Spiritual' + 'character_index': !!int '4' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '2' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &312 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*312]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon2', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &313 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '2']} + - &314 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &315 !ruby/object:RPG::MoveCommand {'code': !!int '35', 'parameters': []} + - &316 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &317 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '4']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*313]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*314]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*315]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*316]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*317]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '119', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Would you like to skip the defeat event?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Choices', 'Yes', 'No'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', 'はい']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['End']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '2', 'いいえ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ嬉しいN', !!int '1', !!int '0', !!int '530', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Hehe♡ Just like the Demon Lord said, the + + Hero was a piece of cake once I used a little + + charm♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '6', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Girl: "No...no way...the Hero..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Girl: "So-somebody-! Help me-!"']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '6' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &318 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '6']} + - &319 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &320 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &321 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &322 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &323 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &324 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &325 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &326 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &327 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &328 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*318]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*319]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*320]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*321]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*322]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*323]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*324]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*325]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*326]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*327]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*328]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &329 !ruby/object:RPG::MoveCommand {'code': !!int '36', 'parameters': []} + - &330 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*329]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*330]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ笑顔N', !!int '1', !!int '0', !!int '540', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Wow♡ The Hero got beaten in front of a + + girl, didn''t he-♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &331 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*331]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ笑顔N', !!int '1', !!int '0', !!int '540', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Maybe that was a bit too stimulating for a + + child of that age♡ Ufufu♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ普通N', !!int '1', !!int '0', !!int '540', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Well then, shall we get going? Hero-sama♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '2', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '3' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &332 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*332]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '9' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &333 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '5']} + - &334 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &335 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &336 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &337 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &338 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &339 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*333]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*334]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*335]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*336]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*337]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*338]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*339]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '11' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &340 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '5']} + - &341 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &342 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &343 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &344 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &345 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &346 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*340]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*341]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*342]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*343]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*344]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*345]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*346]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '12' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &347 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '5']} + - &348 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &349 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &350 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &351 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &352 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &353 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*347]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*348]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*349]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*350]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*351]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*352]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*353]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia真剣', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "This is the monster that kidnapped the + + children! Where is Taro...!?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '9', !!int '1', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fiaショック', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Wh-what''s this... Why is Taro naked...?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '3', !!int '4', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ嬉しいN', !!int '1', !!int '0', !!int '540', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "You''re too late♪ Human♪ If you had come + + just a bit earlier..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "I could have shown you me eating up the + + Hero-sama♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia泣き', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "E-eating...? What did you do to Taro? + + Please... don''t do anything terrible to him!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ笑顔N', !!int '1', !!int '0', !!int '540', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Hehe♡ You''re so flustered... Could it be + + that you''re the Hero''s girlfriend?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ嬉しいN', !!int '1', !!int '0', !!int '540', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "The Hero''s first time was so delicious♡ + + Thank you for saving it for me♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '9', !!int '1', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia怒る2', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Don''t joke around! Get away from Taro right + + now!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '9', !!int '81', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '15']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '3', !!int '57', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '3', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '11', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '12', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '11' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &354 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '6']} + - &355 !ruby/object:RPG::MoveCommand {'code': !!int '13', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*354]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*355]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '12' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &356 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '6']} + - &357 !ruby/object:RPG::MoveCommand {'code': !!int '13', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*356]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*357]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ不安N', !!int '1', !!int '0', !!int '540', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Whoa! You surprised me!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fiaショック', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "No way... My magic isn''t working...?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ嬉しいN', !!int '1', !!int '0', !!int '540', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Of course it isn''t! I''m invincible after + + eating the Hero-sama♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ不安N', !!int '1', !!int '0', !!int '540', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "But you''re a little scary... So I''ll let + + you go for today!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ嬉しいN', !!int '1', !!int '0', !!int '540', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Next time we meet, I''ll introduce you to + + the child of me and the Hero-sama♡ Bye-bye♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &358 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &359 !ruby/object:RPG::MoveCommand {'code': !!int '13', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*358]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*359]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '3', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '29', !!int '29', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '15']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &360 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '6']} + - &361 !ruby/object:RPG::MoveCommand {'code': !!int '36', 'parameters': []} + - &362 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &363 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &364 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &365 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &366 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &367 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &368 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &369 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &370 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &371 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &372 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*360]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*361]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*362]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*363]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*364]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*365]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*366]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*367]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*368]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*369]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*370]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*371]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*372]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '9', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '9' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &373 !ruby/object:RPG::MoveCommand {'code': !!int '12', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*373]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia怒る2', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Ah! Wait! Just wait a second!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia泣き', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' Taro…']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['End']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '152']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Wait...! Please... Taro..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]''s temptation was irresistible, and Taro ended + + up losing his virginity to her and ejaculating + + inside...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '20', !!int '14', !!int '9', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &374 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['Hero', !!int '0']} + - &375 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []} + - &376 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '5']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*374]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*375]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*376]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Scene6', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '132' + 'switch2_id': !!int '51' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Spiritual' + 'character_index': !!int '4' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '2' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &377 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*377]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon2', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &378 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '2']} + - &379 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &380 !ruby/object:RPG::MoveCommand {'code': !!int '35', 'parameters': []} + - &381 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &382 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '4']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*378]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*379]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*380]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*381]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*382]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '119', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Would you like to skip the defeat event?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Choices', 'Yes', 'No'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', 'はい']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['End']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '2', 'いいえ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ嬉しい', !!int '1', !!int '0', !!int '530', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Hehe♡ Just like the Demon Lord said, the + + hero was a piece of cake once I used a little + + charm♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '6', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Girl: "No... no way... the hero..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Girl: "So-somebody-! Help me-!"']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '6' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &383 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '6']} + - &384 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &385 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &386 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &387 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &388 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &389 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &390 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &391 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &392 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &393 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*383]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*384]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*385]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*386]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*387]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*388]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*389]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*390]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*391]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*392]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*393]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &394 !ruby/object:RPG::MoveCommand {'code': !!int '36', 'parameters': []} + - &395 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*394]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*395]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ笑顔', !!int '1', !!int '0', !!int '540', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Whoa♡ The hero got beaten in front of a + + girl, huh-♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &396 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*396]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ笑顔', !!int '1', !!int '0', !!int '540', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Maybe that was a bit too stimulating for a + + girl her age♡ Ehehe♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ普通', !!int '1', !!int '0', !!int '540', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Well then, shall we get going? Hero-sama♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '2', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '3' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &397 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*397]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '9' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &398 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '5']} + - &399 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &400 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &401 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &402 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &403 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &404 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*398]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*399]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*400]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*401]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*402]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*403]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*404]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '11' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &405 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '5']} + - &406 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &407 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &408 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &409 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &410 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &411 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*405]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*406]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*407]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*408]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*409]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*410]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*411]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '12' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &412 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '5']} + - &413 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &414 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &415 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &416 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &417 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &418 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*412]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*413]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*414]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*415]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*416]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*417]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*418]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia真剣', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "This is the monster that kidnapped the + + children! Where is Taro...!?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '9', !!int '1', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fiaショック', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Wh-what''s this... Why is Taro naked...?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '3', !!int '4', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ嬉しい', !!int '1', !!int '0', !!int '540', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "You''re too late♪ Human♪ If you had come + + just a bit earlier..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "I could have shown you me eating up the + + hero-sama♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia泣き', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "E-eating...? What did you do to Taro? + + Please... don''t do anything terrible to him!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ笑顔', !!int '1', !!int '0', !!int '540', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Hehe♡ You''re so flustered... Could it be + + that you''re the hero''s girlfriend?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ嬉しい', !!int '1', !!int '0', !!int '540', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "The hero''s honey was so delicious♡ Haven''t + + you tasted it even though you''re his girlfriend? + + Ufufu♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '9', !!int '1', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia怒る2', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Don''t joke around! Get away from Taro right + + now!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '9', !!int '81', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '15']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '3', !!int '57', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '3', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '11', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '12', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '11' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &419 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '6']} + - &420 !ruby/object:RPG::MoveCommand {'code': !!int '13', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*419]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*420]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '12' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &421 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '6']} + - &422 !ruby/object:RPG::MoveCommand {'code': !!int '13', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*421]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*422]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ不安', !!int '1', !!int '0', !!int '540', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Whoa! You scared me!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fiaショック', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "No way... My magic isn''t working..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ嬉しい', !!int '1', !!int '0', !!int '540', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Of course it isn''t! I''m invincible after + + eating the hero-sama♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ不安', !!int '1', !!int '0', !!int '540', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "But you''re a little scary... so I''ll let + + you go for today!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ嬉しい', !!int '1', !!int '0', !!int '540', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Next time we meet, I''ll show off the + + children of me and the hero-sama♡ Bye-bye now-♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &423 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &424 !ruby/object:RPG::MoveCommand {'code': !!int '13', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*423]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*424]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '3', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '29', !!int '29', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '15']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &425 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '6']} + - &426 !ruby/object:RPG::MoveCommand {'code': !!int '36', 'parameters': []} + - &427 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &428 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &429 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &430 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &431 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &432 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &433 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &434 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &435 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &436 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &437 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*425]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*426]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*427]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*428]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*429]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*430]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*431]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*432]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*433]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*434]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*435]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*436]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*437]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '9', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '9' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &438 !ruby/object:RPG::MoveCommand {'code': !!int '12', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*438]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia怒る2', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Ah! Wait! Just wait a minute!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia泣き', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' Taro…']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['End']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '152']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Wait... please... Taro..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: Unable to resist her seduction, Taro + + ejaculated just as she wanted...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '20', !!int '14', !!int '9', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &439 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['Hero', !!int '0']} + - &440 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []} + - &441 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '5']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*439]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*440]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*441]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Scene6', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'true' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '132' + 'switch2_id': !!int '51' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Spiritual' + 'character_index': !!int '4' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '2' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &442 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*442]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon2', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &443 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '2']} + - &444 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &445 !ruby/object:RPG::MoveCommand {'code': !!int '35', 'parameters': []} + - &446 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &447 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '4']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*443]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*444]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*445]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*446]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*447]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '119', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Would you like to skip the defeat event?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Choices', 'Yes', 'No'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', 'はい']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['End']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '2', 'いいえ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ嬉しいN', !!int '1', !!int '0', !!int '530', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Hehe♡ Just like the Demon Lord said, the + + hero was a piece of cake with just a little + + seduction♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '6', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Girl: "No... no way... the hero...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Girl: "So-somebody-! Help me-!']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '6' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &448 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '6']} + - &449 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &450 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &451 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &452 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &453 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &454 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &455 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &456 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &457 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &458 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*448]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*449]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*450]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*451]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*452]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*453]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*454]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*455]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*456]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*457]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*458]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &459 !ruby/object:RPG::MoveCommand {'code': !!int '36', 'parameters': []} + - &460 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*459]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*460]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ笑顔N', !!int '1', !!int '0', !!int '540', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Whoa♡ The hero got beaten in front of a + + girl, didn''t he-♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &461 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*461]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ笑顔N', !!int '1', !!int '0', !!int '540', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Maybe that was a bit too stimulating for a + + girl her age♡ Ufufu♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ普通N', !!int '1', !!int '0', !!int '540', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Well then, shall we get going? Hero-sama♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '2', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '3' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &462 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*462]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '9' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &463 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '5']} + - &464 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &465 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &466 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &467 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &468 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &469 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*463]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*464]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*465]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*466]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*467]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*468]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*469]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '11' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &470 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '5']} + - &471 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &472 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &473 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &474 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &475 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &476 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*470]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*471]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*472]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*473]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*474]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*475]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*476]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '12' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &477 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '5']} + - &478 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &479 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &480 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &481 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &482 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &483 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*477]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*478]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*479]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*480]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*481]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*482]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*483]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia真剣', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "This is the monster that kidnapped the + + child! Where is Taro...!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '9', !!int '1', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fiaショック', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Wh-what''s this... Why is Taro naked...?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '3', !!int '4', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ嬉しいN', !!int '1', !!int '0', !!int '540', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "You''re too late♪ Human♪ If you had come a + + little earlier...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "I could have shown you me eating up the + + hero-sama♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia泣き', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "E-eating...? What did you do to Taro? + + Please... don''t do anything terrible to him!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ笑顔N', !!int '1', !!int '0', !!int '540', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Hehe♡ You''re so flustered... Could it be + + that you''re the hero''s girlfriend?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ嬉しいN', !!int '1', !!int '0', !!int '540', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "The hero''s honey was so delicious♡ Haven''t + + you tasted it even though you''re his girlfriend? + + Ufufu♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '9', !!int '1', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia怒る2', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Don''t joke around! Get away from Taro right + + now!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '9', !!int '81', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '15']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '3', !!int '57', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '3', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '11', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '12', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '11' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &484 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '6']} + - &485 !ruby/object:RPG::MoveCommand {'code': !!int '13', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*484]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*485]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '12' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &486 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '6']} + - &487 !ruby/object:RPG::MoveCommand {'code': !!int '13', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*486]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*487]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ不安N', !!int '1', !!int '0', !!int '540', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Whoa! You startled me!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fiaショック', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "No way... My magic didn''t work...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ嬉しいN', !!int '1', !!int '0', !!int '540', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Of course it didn''t! I''m invincible after + + eating the hero-sama♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ不安N', !!int '1', !!int '0', !!int '540', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "But I''m a little scared... so I''ll let you + + go for today!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ嬉しいN', !!int '1', !!int '0', !!int '540', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Next time we meet, I''ll show off the child + + of me and hero-sama♡ So then, goodbye-♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &488 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &489 !ruby/object:RPG::MoveCommand {'code': !!int '13', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*488]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*489]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '3', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '29', !!int '29', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '15']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &490 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '6']} + - &491 !ruby/object:RPG::MoveCommand {'code': !!int '36', 'parameters': []} + - &492 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &493 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &494 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &495 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &496 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &497 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &498 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &499 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &500 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &501 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &502 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*490]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*491]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*492]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*493]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*494]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*495]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*496]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*497]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*498]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*499]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*500]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*501]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*502]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '9', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '9' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &503 !ruby/object:RPG::MoveCommand {'code': !!int '12', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*503]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia怒る2', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Ah! Wait! Just wait a minute!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia泣き', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' Taro…']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['End']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '152']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Wait...! Please... Taro...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6] couldn''t resist the temptation, and Taro + + ended up ejaculating just as she wanted...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '20', !!int '14', !!int '9', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &504 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['Hero', !!int '0']} + - &505 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []} + - &506 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '5']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*504]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*505]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*506]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Scene6', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '133' + 'switch2_id': !!int '51' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Spiritual' + 'character_index': !!int '4' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '2' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &507 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*507]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon2', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &508 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '2']} + - &509 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &510 !ruby/object:RPG::MoveCommand {'code': !!int '35', 'parameters': []} + - &511 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &512 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '4']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*508]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*509]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*510]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*511]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*512]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '119', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Would you like to skip the defeat event?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Choices', 'Yes', 'No'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', 'はい']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['End']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '2', 'いいえ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ嬉しい', !!int '1', !!int '0', !!int '530', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Hehe♡ Just like the Demon Lord said, the + + hero was a piece of cake with just a little + + seduction♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '6', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Girl: "Th-that can''t be... The hero..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Girl: "So-somebody-! Help me-!"']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '6' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &513 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '6']} + - &514 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &515 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &516 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &517 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &518 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &519 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &520 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &521 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &522 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &523 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*513]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*514]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*515]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*516]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*517]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*518]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*519]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*520]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*521]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*522]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*523]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &524 !ruby/object:RPG::MoveCommand {'code': !!int '36', 'parameters': []} + - &525 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*524]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*525]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ笑顔', !!int '1', !!int '0', !!int '540', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Whoa♡ The hero got beaten in front of a + + girl, didn''t he-♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &526 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*526]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ笑顔', !!int '1', !!int '0', !!int '540', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Maybe that was a bit too stimulating for a + + girl her age♡ Ufufu♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ普通', !!int '1', !!int '0', !!int '540', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Well then, shall we get going? Hero-sama♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '2', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '3' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &527 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*527]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '9' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &528 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '5']} + - &529 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &530 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &531 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &532 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &533 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &534 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*528]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*529]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*530]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*531]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*532]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*533]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*534]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '11' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &535 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '5']} + - &536 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &537 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &538 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &539 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &540 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &541 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*535]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*536]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*537]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*538]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*539]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*540]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*541]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '12' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &542 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '5']} + - &543 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &544 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &545 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &546 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &547 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &548 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*542]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*543]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*544]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*545]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*546]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*547]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*548]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia真剣', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "This is the monster that kidnapped the + + children! Taro is...!?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '9', !!int '1', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fiaショック', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Wh-what is this... Why is Taro naked...?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '3', !!int '4', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ嬉しい', !!int '1', !!int '0', !!int '540', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "You''re too late♪ Human♪ If you had come a + + little earlier..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "I could have shown you how I devour the + + hero♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia泣き', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Devour...? What did you do to Taro? + + Please... don''t do anything terrible to him!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ笑顔', !!int '1', !!int '0', !!int '540', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Hehe♡ You''re so flustered... Could it be + + that you''re the hero''s girlfriend?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ嬉しい', !!int '1', !!int '0', !!int '540', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "The hero''s honey was so delicious♡ Haven''t + + you tasted it even though you''re his girlfriend? + + Ufufu♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '9', !!int '1', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia怒る2', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Don''t joke around! Get away from Taro right + + now!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '9', !!int '81', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '15']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '3', !!int '57', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '3', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '11', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '12', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '11' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &549 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '6']} + - &550 !ruby/object:RPG::MoveCommand {'code': !!int '13', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*549]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*550]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '12' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &551 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '6']} + - &552 !ruby/object:RPG::MoveCommand {'code': !!int '13', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*551]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*552]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ不安', !!int '1', !!int '0', !!int '540', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Whoa! You scared me!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fiaショック', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "No way... My magic didn''t work..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ嬉しい', !!int '1', !!int '0', !!int '540', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Of course it didn''t! I''m invincible after + + devouring the hero♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ不安', !!int '1', !!int '0', !!int '540', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "But you''re a little scary... so I''ll let + + you go for today!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ嬉しい', !!int '1', !!int '0', !!int '540', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Next time we meet, I''ll introduce you to + + the child of me and the hero♡ Bye-bye♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &553 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &554 !ruby/object:RPG::MoveCommand {'code': !!int '13', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*553]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*554]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '3', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '29', !!int '29', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '15']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &555 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '6']} + - &556 !ruby/object:RPG::MoveCommand {'code': !!int '36', 'parameters': []} + - &557 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &558 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &559 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &560 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &561 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &562 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &563 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &564 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &565 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &566 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &567 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*555]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*556]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*557]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*558]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*559]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*560]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*561]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*562]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*563]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*564]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*565]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*566]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*567]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '9', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '9' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &568 !ruby/object:RPG::MoveCommand {'code': !!int '12', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*568]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia怒る2', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Ah! Wait a minute! Wa-wait!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia泣き', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' Taro…']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['End']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '152']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Wait...! Please... Taro..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6] couldn''t resist the temptation, and Taro + + ended up ejaculating just as she wanted...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '20', !!int '14', !!int '9', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &569 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['Hero', !!int '0']} + - &570 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []} + - &571 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '5']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*569]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*570]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*571]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Scene6', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'true' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '133' + 'switch2_id': !!int '51' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Spiritual' + 'character_index': !!int '4' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '2' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &572 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*572]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon2', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &573 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '2']} + - &574 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &575 !ruby/object:RPG::MoveCommand {'code': !!int '35', 'parameters': []} + - &576 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &577 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '4']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*573]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*574]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*575]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*576]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*577]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '119', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Would you like to skip the defeat event?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Choices', 'Yes', 'No'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', 'はい']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['End']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '2', 'いいえ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ嬉しいN', !!int '1', !!int '0', !!int '530', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Hehe♡ Just like the Demon Lord said, the + + Hero was a piece of cake with just a little + + seduction♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '6', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Girl: "No...no way...the Hero..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Girl: "Somebody, please... help me!"']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '6' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &578 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '6']} + - &579 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &580 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &581 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &582 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &583 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &584 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &585 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &586 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &587 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &588 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*578]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*579]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*580]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*581]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*582]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*583]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*584]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*585]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*586]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*587]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*588]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &589 !ruby/object:RPG::MoveCommand {'code': !!int '36', 'parameters': []} + - &590 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*589]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*590]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ笑顔N', !!int '1', !!int '0', !!int '540', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Whoa♡ The Hero got beaten in front of a + + girl♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &591 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*591]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ笑顔N', !!int '1', !!int '0', !!int '540', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Maybe that was a bit too stimulating for a + + girl her age♡ Ehehe♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ普通N', !!int '1', !!int '0', !!int '540', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Well then, shall we get going? Hero♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '2', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '3' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &592 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*592]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '9' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &593 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '5']} + - &594 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &595 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &596 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &597 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &598 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &599 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*593]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*594]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*595]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*596]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*597]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*598]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*599]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '11' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &600 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '5']} + - &601 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &602 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &603 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &604 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &605 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &606 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*600]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*601]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*602]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*603]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*604]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*605]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*606]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '12' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &607 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '5']} + - &608 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &609 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &610 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &611 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &612 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &613 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*607]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*608]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*609]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*610]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*611]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*612]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*613]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia真剣', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "This monster kidnapped the children! Where + + is Taro...!?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '9', !!int '1', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fiaショック', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "What is this... Why is Taro naked...?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '3', !!int '4', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ嬉しいN', !!int '1', !!int '0', !!int '540', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "You''re too late, human♪ If you had come + + just a bit earlier..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "You could have seen me eating up the Hero♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia泣き', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Eating...? What did you do to Taro? + + Please... don''t do anything terrible to him!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ笑顔N', !!int '1', !!int '0', !!int '540', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Hehe♡ You''re so flustered... Could it be + + that you''re the Hero''s girlfriend?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ嬉しいN', !!int '1', !!int '0', !!int '540', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "The Hero''s honey was so delicious♡ Haven''t + + you tasted it even though you''re his girlfriend? + + Ehehe♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '9', !!int '1', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia怒る2', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Don''t joke around! Get away from Taro right + + now!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '9', !!int '81', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '15']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '3', !!int '57', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '3', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '11', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '12', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '11' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &614 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '6']} + - &615 !ruby/object:RPG::MoveCommand {'code': !!int '13', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*614]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*615]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '12' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &616 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '6']} + - &617 !ruby/object:RPG::MoveCommand {'code': !!int '13', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*616]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*617]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ不安N', !!int '1', !!int '0', !!int '540', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Whoa! You scared me!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fiaショック', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "No way... My magic didn''t work..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ嬉しいN', !!int '1', !!int '0', !!int '540', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Of course it didn''t! I''m invincible after + + eating the Hero♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ不安N', !!int '1', !!int '0', !!int '540', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "But you''re a little scary... So I''ll let + + you go for today!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ嬉しいN', !!int '1', !!int '0', !!int '540', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Next time we meet, I''ll show off the + + children of me and the Hero♡ Bye-bye♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &618 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &619 !ruby/object:RPG::MoveCommand {'code': !!int '13', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*618]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*619]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '3', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '29', !!int '29', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '15']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &620 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '6']} + - &621 !ruby/object:RPG::MoveCommand {'code': !!int '36', 'parameters': []} + - &622 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &623 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &624 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &625 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &626 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &627 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &628 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &629 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &630 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &631 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &632 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*620]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*621]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*622]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*623]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*624]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*625]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*626]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*627]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*628]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*629]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*630]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*631]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*632]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '9', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '9' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &633 !ruby/object:RPG::MoveCommand {'code': !!int '12', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*633]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia怒る2', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Ah! Wait! Just wait a minute!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia泣き', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' Taro…']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['End']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '152']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Wait... please... Taro..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]''s seduction was irresistible, and Taro + + ejaculated just as she wanted...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '20', !!int '14', !!int '9', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &634 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['Hero', !!int '0']} + - &635 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []} + - &636 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '5']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*634]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*635]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*636]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Scene6', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '134' + 'switch2_id': !!int '51' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Spiritual' + 'character_index': !!int '4' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '2' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &637 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*637]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon2', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &638 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '2']} + - &639 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &640 !ruby/object:RPG::MoveCommand {'code': !!int '35', 'parameters': []} + - &641 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &642 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '4']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*638]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*639]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*640]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*641]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*642]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '119', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Would you like to skip the defeat event?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Choices', 'Yes', 'No'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', 'はい']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['End']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '2', 'いいえ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ嬉しい', !!int '1', !!int '0', !!int '530', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Fufu♡ Just like the Demon Lord said, the + + hero was a piece of cake once I used a little + + charm♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '6', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Girl: "No... no way... the hero..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Girl: "So-somebody-! Help me-!"']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '6' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &643 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '6']} + - &644 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &645 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &646 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &647 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &648 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &649 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &650 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &651 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &652 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &653 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*643]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*644]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*645]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*646]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*647]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*648]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*649]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*650]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*651]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*652]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*653]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &654 !ruby/object:RPG::MoveCommand {'code': !!int '36', 'parameters': []} + - &655 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*654]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*655]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ笑顔', !!int '1', !!int '0', !!int '540', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Whoa♡ The hero got beaten in front of a + + girl, huh-♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &656 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*656]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ笑顔', !!int '1', !!int '0', !!int '540', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Maybe that was a bit too stimulating for a + + girl her age♡ Ufufu♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ普通', !!int '1', !!int '0', !!int '540', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Well then, shall we get going? Hero-sama♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '2', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '3' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &657 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*657]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '9' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &658 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '5']} + - &659 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &660 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &661 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &662 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &663 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &664 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*658]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*659]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*660]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*661]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*662]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*663]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*664]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '11' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &665 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '5']} + - &666 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &667 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &668 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &669 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &670 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &671 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*665]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*666]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*667]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*668]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*669]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*670]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*671]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '12' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &672 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '5']} + - &673 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &674 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &675 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &676 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &677 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &678 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*672]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*673]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*674]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*675]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*676]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*677]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*678]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia真剣', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "This monster kidnapped the children! Where + + is Taro...!?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '9', !!int '1', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fiaショック', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Wh-what''s this... Why is Taro naked...?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '3', !!int '4', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ嬉しい', !!int '1', !!int '0', !!int '540', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "You''re too late♪ Human♪ If you had come a + + little earlier..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "I could have shown you me eating up the + + hero♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia泣き', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "E-eating...? What did you do to Taro? + + Please... don''t do anything terrible to him!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ笑顔', !!int '1', !!int '0', !!int '540', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Fufu♡ You''re so flustered... Could it be + + that you''re the hero''s girlfriend?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ嬉しい', !!int '1', !!int '0', !!int '540', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "The hero''s honey was so delicious♡ Haven''t + + you eaten it even though you''re his girlfriend? + + Ufufu♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '9', !!int '1', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia怒る2', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Don''t joke around! Get away from Taro right + + now!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '9', !!int '81', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '15']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '3', !!int '57', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '3', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '11', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '12', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '11' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &679 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '6']} + - &680 !ruby/object:RPG::MoveCommand {'code': !!int '13', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*679]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*680]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '12' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &681 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '6']} + - &682 !ruby/object:RPG::MoveCommand {'code': !!int '13', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*681]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*682]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ不安', !!int '1', !!int '0', !!int '540', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Whoa! You startled me!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fiaショック', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "No way... My magic didn''t work..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ嬉しい', !!int '1', !!int '0', !!int '540', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Of course it didn''t! I''m invincible after + + eating the hero♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ不安', !!int '1', !!int '0', !!int '540', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "But I''m a little scared... so I''ll let you + + go for today!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ嬉しい', !!int '1', !!int '0', !!int '540', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Next time we meet, I''ll introduce you to + + the children of me and the hero♡ Bye-bye now-♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &683 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &684 !ruby/object:RPG::MoveCommand {'code': !!int '13', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*683]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*684]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '3', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '29', !!int '29', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '15']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &685 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '6']} + - &686 !ruby/object:RPG::MoveCommand {'code': !!int '36', 'parameters': []} + - &687 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &688 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &689 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &690 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &691 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &692 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &693 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &694 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &695 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &696 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &697 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*685]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*686]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*687]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*688]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*689]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*690]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*691]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*692]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*693]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*694]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*695]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*696]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*697]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '9', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '9' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &698 !ruby/object:RPG::MoveCommand {'code': !!int '12', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*698]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia怒る2', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Ah! Wait! Just wait a minute!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia泣き', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' Taro…']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['End']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '152']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Wait... please... Taro..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]''s temptation was too much, and Taro + + ejaculated just as she wanted...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '20', !!int '14', !!int '9', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &699 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['Hero', !!int '0']} + - &700 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []} + - &701 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '5']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*699]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*700]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*701]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Scene6', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'true' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '134' + 'switch2_id': !!int '51' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Spiritual' + 'character_index': !!int '4' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '2' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &702 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*702]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon2', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &703 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '2']} + - &704 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &705 !ruby/object:RPG::MoveCommand {'code': !!int '35', 'parameters': []} + - &706 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &707 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '4']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*703]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*704]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*705]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*706]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*707]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '119', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Would you like to skip the defeat event?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Choices', 'Yes', 'No'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', 'はい']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['End']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '2', 'いいえ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ嬉しいN', !!int '1', !!int '0', !!int '530', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Hehe♡ Just like the Demon Lord said, the + + Hero was a piece of cake once I gave him a little + + seductive look♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '6', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Girl: "Th...that can''t be... The Hero..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Girl: "So...someone... please help me-!"']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '6' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &708 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '6']} + - &709 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &710 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &711 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &712 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &713 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &714 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &715 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &716 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &717 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &718 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*708]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*709]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*710]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*711]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*712]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*713]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*714]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*715]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*716]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*717]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*718]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &719 !ruby/object:RPG::MoveCommand {'code': !!int '36', 'parameters': []} + - &720 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*719]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*720]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ笑顔N', !!int '1', !!int '0', !!int '540', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Whoa♡ The Hero got beaten in front of a + + girl, huh-♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &721 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*721]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ笑顔N', !!int '1', !!int '0', !!int '540', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Maybe that was a bit too stimulating for a + + child of that age♡ Ehehe♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ普通N', !!int '1', !!int '0', !!int '540', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Well then, shall we get going? Hero-sama♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '2', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '3' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &722 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*722]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '9' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &723 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '5']} + - &724 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &725 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &726 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &727 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &728 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &729 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*723]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*724]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*725]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*726]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*727]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*728]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*729]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '11' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &730 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '5']} + - &731 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &732 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &733 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &734 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &735 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &736 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*730]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*731]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*732]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*733]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*734]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*735]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*736]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '12' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &737 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '5']} + - &738 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &739 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &740 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &741 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &742 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &743 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*737]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*738]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*739]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*740]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*741]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*742]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*743]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia真剣', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "This is the monster that kidnapped the + + child! Where is Taro...!?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '9', !!int '1', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fiaショック', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Wh-what''s this... Why is Taro naked...?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '3', !!int '4', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ嬉しいN', !!int '1', !!int '0', !!int '540', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "You''re too late, human♪ If you had come + + just a bit earlier..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "I could have shown you me eating up the + + Hero-sama♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia泣き', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Eating...? What did you do to Taro? + + Please... don''t do anything terrible to him!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ笑顔N', !!int '1', !!int '0', !!int '540', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Hehe♡ You''re so flustered... Could it be + + that you''re the Hero''s girlfriend?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ嬉しいN', !!int '1', !!int '0', !!int '540', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "The Hero''s honey was so delicious♡ Haven''t + + you tasted it even though you''re his girlfriend? + + Ehehe♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '9', !!int '1', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia怒る2', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Don''t joke around! Get away from Taro right + + now!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '9', !!int '81', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '15']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '3', !!int '57', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '3', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '11', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '12', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '11' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &744 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '6']} + - &745 !ruby/object:RPG::MoveCommand {'code': !!int '13', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*744]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*745]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '12' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &746 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '6']} + - &747 !ruby/object:RPG::MoveCommand {'code': !!int '13', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*746]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*747]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ不安N', !!int '1', !!int '0', !!int '540', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Whoa! You scared me!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fiaショック', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "No way... My magic isn''t working..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ嬉しいN', !!int '1', !!int '0', !!int '540', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Of course it isn''t! I''m invincible after + + eating up the Hero-sama♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ不安N', !!int '1', !!int '0', !!int '540', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "But you''re a little scary... So I''ll let + + you off for today!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ嬉しいN', !!int '1', !!int '0', !!int '540', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Next time we meet, I''ll introduce you to + + the child of me and Hero-sama♡ Bye-bye now-♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &748 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &749 !ruby/object:RPG::MoveCommand {'code': !!int '13', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*748]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*749]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '3', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '29', !!int '29', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '15']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &750 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '6']} + - &751 !ruby/object:RPG::MoveCommand {'code': !!int '36', 'parameters': []} + - &752 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &753 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &754 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &755 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &756 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &757 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &758 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &759 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &760 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &761 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &762 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*750]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*751]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*752]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*753]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*754]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*755]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*756]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*757]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*758]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*759]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*760]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*761]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*762]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '9', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '9' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &763 !ruby/object:RPG::MoveCommand {'code': !!int '12', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*763]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia怒る2', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Ah! Wait! Just wait a minute!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia泣き', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' Taro…']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['End']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '152']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Wait... please... Taro..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: Unable to resist her temptation, Taro + + ejaculated just as she wanted...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '20', !!int '14', !!int '9', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &764 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['Hero', !!int '0']} + - &765 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []} + - &766 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '5']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*764]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*765]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*766]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Scene6', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '4': !ruby/object:RPG::Event + 'id': !!int '4' + 'name': '兵士' + 'x': !!int '25' + 'y': !!int '16' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Riding' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Soldier: "Lord Taro, I have heard about you from + + Lady Jane."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Soldier: "So you are the legendary hero...! It is + + an honor to meet you!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Soldier: "We are prepared to lure out the + + monsters. Lord Taro, are you ready?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '112', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Choices', 'Yes', 'No'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', 'はい']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Soldier: "Understood. We have asked the sister of + + the kidnap victim and her friend to act as bait. + + Let''s wait here for the monster to appear."']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '-255.0', 'g': !!float '-255.0', 'b': !!float '-255.0', 'a': !!float '0.0'}, !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '203', 'p': [!!int '0', !!int '0', !!int '23', !!int '17', !!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '201', 'p': [!!int '0', !!int '12', !!int '23', !!int '5', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '121', !!int '121', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '0.0'}, !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '113', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '2', 'いいえ']} + - !ruby/object:RPG::EventCommand + 'i': !!int '2' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &767 !ruby/object:RPG::MoveCommand {'code': !!int '22', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*767]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '113', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '413', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '5': !ruby/object:RPG::Event + 'id': !!int '5' + 'name': '子供男' + 'x': !!int '21' + 'y': !!int '13' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '121' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'People1' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '6': !ruby/object:RPG::Event + 'id': !!int '6' + 'name': '子供女' + 'x': !!int '20' + 'y': !!int '13' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '121' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'People1' + 'character_index': !!int '1' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '7': !ruby/object:RPG::Event + 'id': !!int '7' + 'name': 'EV007' + 'x': !!int '8' + 'y': !!int '13' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Door1' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It''s locked.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '8': !ruby/object:RPG::Event + 'id': !!int '8' + 'name': 'EV008' + 'x': !!int '17' + 'y': !!int '27' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Door1' + 'character_index': !!int '2' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It''s locked.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '9': !ruby/object:RPG::Event + 'id': !!int '9' + 'name': 'Fia' + 'x': !!int '21' + 'y': !!int '20' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '125' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Fia' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '135' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Fia' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '10': !ruby/object:RPG::Event + 'id': !!int '10' + 'name': 'EV010' + 'x': !!int '21' + 'y': !!int '11' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '135' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Damage1' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '29' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '11': !ruby/object:RPG::Event + 'id': !!int '11' + 'name': '付き人' + 'x': !!int '20' + 'y': !!int '20' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '125' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'People4' + 'character_index': !!int '7' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '135' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'People4' + 'character_index': !!int '7' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '12': !ruby/object:RPG::Event + 'id': !!int '12' + 'name': '付き人2' + 'x': !!int '22' + 'y': !!int '20' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '125' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'People4' + 'character_index': !!int '7' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '135' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'People4' + 'character_index': !!int '7' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '13': !ruby/object:RPG::Event + 'id': !!int '13' + 'name': 'EV013' + 'x': !!int '28' + 'y': !!int '17' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Flame' + 'character_index': !!int '6' + 'direction': !!int '2' + 'pattern': !!int '2' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Shall we head back home?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Yes', 'No'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'はい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '398', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '667']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '201', 'p': [!!int '0', !!int '36', !!int '8', !!int '10', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '201', 'p': [!!int '0', !!int '1', !!int '38', !!int '18', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', 'いいえ']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &768 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*768]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '15': !ruby/object:RPG::Event + 'id': !!int '15' + 'name': 'EV015' + 'x': !!int '0' + 'y': !!int '17' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Flame' + 'character_index': !!int '6' + 'direction': !!int '2' + 'pattern': !!int '2' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I have no business down this road.']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &769 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*769]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '16': !ruby/object:RPG::Event + 'id': !!int '16' + 'name': 'EV016' + 'x': !!int '0' + 'y': !!int '18' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Flame' + 'character_index': !!int '6' + 'direction': !!int '2' + 'pattern': !!int '2' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I have no business down this road.']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &770 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*770]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '18': !ruby/object:RPG::Event + 'id': !!int '18' + 'name': 'EV018' + 'x': !!int '17' + 'y': !!int '28' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Riding' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Soldier: "It seems that a humanoid demon has + + appeared and is targeting children. To prey on + + orphans... unforgivable."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '19': !ruby/object:RPG::Event + 'id': !!int '19' + 'name': 'EV019' + 'x': !!int '8' + 'y': !!int '14' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'People1' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Man: "This is an orphanage that shelters children + + who have lost their parents. For the safety of the + + children, entry is currently prohibited."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '14': !ruby/object:RPG::Event + 'id': !!int '14' + 'name': 'EV014' + 'x': !!int '28' + 'y': !!int '18' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Flame' + 'character_index': !!int '6' + 'direction': !!int '2' + 'pattern': !!int '2' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Shall we head back home?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Yes', 'No'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'はい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '398', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '667']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '201', 'p': [!!int '0', !!int '36', !!int '8', !!int '10', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '201', 'p': [!!int '0', !!int '1', !!int '38', !!int '18', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', 'いいえ']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &771 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*771]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} +'parallax_sx': !!int '0' +'bgm': !ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'} +'tileset_id': !!int '2' +'encounter_step': !!int '30' +'width': !!int '29' +'data': !ruby/object:Table + 'dim': !!int '3' + 'x': !!int '29' + 'y': !!int '30' + 'z': !!int '4' + 'data': + - '0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1e00 1df0 1df0 1e08 0810 0818 0b10 0b00 0b00 0b00 0b00 0b00 0b00' + - 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'0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' +'bgs': !ruby/object:RPG::BGS {'name': '', 'volume': !!int '80', 'pitch': !!int '100'} +'parallax_loop_y': !!bool 'false' +'autoplay_bgm': !!bool 'false' +'encounter_list': [] +'autoplay_bgs': !!bool 'false' +'parallax_show': !!bool 'false' +'scroll_type': !!int '0' +'parallax_loop_x': !!bool 'false' +'disable_dashing': !!bool 'false' +'parallax_sy': !!int '0' +'display_name': '' +'specify_battleback': !!bool 'true' +'note': '' +'battleback1_name': 'Meadow' +'battleback2_name': 'Grassland' diff --git a/YAML/Map013.yaml b/YAML/Map013.yaml index aba3396..919c765 100644 --- a/YAML/Map013.yaml +++ b/YAML/Map013.yaml @@ -1,4000 +1,1681 @@ ---- !ruby/object:RPG::Map -parallax_name: "" -height: 13 -events: - 1: !ruby/object:RPG::Event - id: 1 - name: メア - x: 9 - y: 5 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: メア - character_index: 0 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [少女の声] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あのー…!] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 聞こえますかぁー!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Dungeon1, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [少女の声] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あっ♪] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ やっと会えました!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「初めまして、Taroさん♪'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私、夢魔のメアっていいます!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 2, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 普通_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「一応は魔物ですけど、], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 可愛いくて無害な魔物なんですよ♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, false] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「魔物とかモンスターって呼ばれるの、], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ イヤですけどね…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「そ、そんな警戒しないでください。], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私は今、貴方の夢の中で話しかけているので], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 何も出来ませんよー。], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 真面目_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「えっと、時間がないので大事なことを], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 纏めて伝えますね!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「まずTaroさん、あなたはこの先…'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 色々な女性から貞操を狙われます!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 2, false] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「実はあなた達人間が飲んでる水の水源に], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 魔王様が作った特別な飴が混ざってまして…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 真面目_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「この国の女性達は], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 身体が夢魔に変化しつつあります!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, false] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「見た目とかは変わらないのですが、], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 射精させた相手から力を奪ったり], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 魅了した相手を思い通りに操ったり…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「この国の女性は], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私達夢魔が使える力に目覚めます。], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 真面目_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「そのことを私達の仲間が今夜、], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 国中の女性に夢を通して伝えてるんです。], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「最初は半信半疑でも、], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 実際に男性を相手に試せばすぐに分かるので、], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 皆さんが能力に気付くのも時間の問題です。], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「しかも私の仲間達は国の女性達に、], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ この国のどこかにいる勇者を虜にすれば], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 人間と魔物全ての王になれると約束しています。], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「なのでいずれはあなたの正体に気付いた人に], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 襲われることになります…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 真面目_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「魔王様の目的は勇者の力を魔物の子に継承して], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 人間の切り札を魔物側につけることです!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「飴を摂取して夢魔の力を使った者が], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 強い魔力を吸収すると、], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ その人は身も心も夢魔になってしまうんです。], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 真面目_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「だから勇者を襲った女性は夢魔の子を宿すんです!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 勇者が攻撃できないその辺の娘を利用して], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 夢魔の勇者の子孫を作っちゃおうという作戦です。], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「えっ?何でそれを教えるかって?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ごめんなさい、今は秘密です…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「でも私はTaroさんの味方ですよ!'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ だからこうして色々教えてるんです。], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「私の言う事が本当かどうか、], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ すぐにわかりますから!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 真面目_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「そんなことより、最後に大事なお話です!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare おこ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「その…] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroさんの性的な弱点を教えてください!'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 6, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ち、違うんです!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 女の子にはそれぞれ得意技があって…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「Taroさんの弱点を得意とする女の子を'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私が事前にリサーチして、], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 接触を避ける作戦ですよ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 普通_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「だからその人との接触は避けてくださいね!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ じゃあ質問を始めますよ?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [弱点] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [27] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 8, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 14, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mare PC おこ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「え?弱点無しですか?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 童貞のくせに強がらないでください…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mare びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「弱点あってもわざと負けない限り], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 女の子には楽に勝てるので], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 恥ずかしがらずに教えてください!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [弱点] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 14, 0, 6, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mare PC びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「え?弱点多すぎませんか!?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「そういえばTaroさんは童貞でしたね…'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 想像だけだし全部に弱くても不自然じゃ], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ないですよね…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「質問は以上になります!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ もし弱点が変わった場合は], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 大事なもの”弱点変更”から変えてください。], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 真面目_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「女の子は鋭いので、], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroさんの弱点はお見通しです!'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 得意技が弱点の相手は避けてくださいね。], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「そろそろ朝ですか…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ また夢で会いにきますから、], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ それまでの無事を祈っています!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 普通_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「まずは村の女性に話を聞いてみたらどうかな?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ちなみに夢魔の力は勇者の力で浄化できるから], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 夢魔になりたくない、夢魔の力を悪用する人は], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 勇者パワーで懲らしめましょう!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「夢魔の力を浄化するには相手の女の子に], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 30分の間触れるだけだから], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 暴力は要らないんですよ♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare おこ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「でも逆に射精しちゃったら夢魔に力を吸収されて], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 力関係が逆転すると、たとえ勇者でも], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 奴隷にされちゃうから気をつけてください!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「あっ!もう朝日が…明日も忙しいのにー!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ と、とにかく、女の子とえっちしないように], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 気を付けてくださいね!それじゃ!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [20, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [23, 23, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [26, 26, 0] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 201, - p: [0, 7, 15, 5, 2, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 16 - switch2_id: 1 - variable_id: 23 - variable_value: 1 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: メア - character_index: 0 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [29] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [少女の声] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あのー…!] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 聞こえますかぁー!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Dungeon1, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 307, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mare PC 真面目_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「…Taroさん...'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ これは一体どういう事でしょうか…!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「そーだ♪] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 私が言っても効かないし], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Janeさんに全部話してみましょーか♡'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 6, true] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mare PC おこ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「Janeさんが可哀想だから'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ そんなことしないけど...], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 本当にダメなんですからね、もぉっ!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「しっかり反省したら], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 家まで来てくださいね!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ お話がありますから!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [メア家いる] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「はぁ…] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' 何やってるんですかTaroさん…'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「Taroさんが女の子に精液をかけたせいで'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ あの子の夢魔の力は], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ すっごく強くなっちゃいましたよ…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「とりあえずTaroさんに掛かった魅了を'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 治しますね!] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [-1, 37, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「Taroさんの\C[2]童貞\C[0]が守れたから'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ とりあえず無事でしたけど…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC おこ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「何度もやられると夢魔の印、\C[2]「淫紋」\C[0]を'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 身体に付けられて、], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 一生奴隷にされちゃいますよ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「普通の夢魔のレベルを1とするなら], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' 今のユイちゃんのレベルは\v[031]ですね…'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 真面目_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「もうあの女の子には勝ち目はないので], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 会わないようにしましょう!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC おこ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「そろそろ朝になりますよ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 次は気をつけてくださいね!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [メア家いる] } - - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 201, - p: [0, 7, 14, 5, 2, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Town1, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [28, 28, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [50, 59, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [27, 27, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [7, 20, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [61, 73, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 122, - p: [30, 30, 1, 0, 1], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 122, - p: [98, 98, 0, 1, 100], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 122, - p: [100, 100, 1, 0, 1], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 321, p: [1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 132, - p: - [ - !ruby/object:RPG::BGM { - name: Battle1, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 314, p: [0, 0] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: ['$game_actors[1].battler_name = "Hero-1"'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 122, - p: [16, 16, 2, 1, 31], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 316, - p: [0, 0, 1, 0, 98, false], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 316, - p: [0, 0, 0, 1, 16, false], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: true - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 16 - switch2_id: 1 - variable_id: 30 - variable_value: 2 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: メア - character_index: 0 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [29] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [少女の声] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あのー…!] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 聞こえますかぁー!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Dungeon1, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 307, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mare PC 真面目_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「…Taroさん...'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ これは一体どういう事でしょうか…!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「そーだ♪] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 私が言っても効かないし], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Janeさんに全部話してみましょーか♡'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 6, true] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mare PC おこ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「Janeさんが可哀想だから'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ そんなことしないけど...], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 本当にダメなんですからね、もぉっ!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「しっかり反省したら], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 家まで来てくださいね!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ お話がありますから!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [メア家いる] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「はぁ…] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' 何やってるんですかTaroさん…'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [1, 5, false] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC おこ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「あの女の子には会うなって言いましたよね?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ もしかして好きになっちゃったんですか!?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「とりあえずTaroさんに掛かった魅了を'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 治しますね…] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [-1, 37, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 真面目_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「Taroさんは'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ あの子の奴隷になる気はないみたいだけど…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「あの女の子の力があなたより強くなったら], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ もう抵抗出来ませんよ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「今のユイちゃんのレベルは\v[031]ですね…'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC おこ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「もうあの女の子には勝ち目はないので], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 会わないでくださいね!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC おこ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「まだ寝るには早いですよ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 起きてやるべきことをやってください!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [メア家いる] } - - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 201, - p: [0, 7, 14, 5, 2, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Town1, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [28, 28, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [50, 59, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [27, 27, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [7, 20, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [61, 73, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 122, - p: [30, 30, 1, 0, 1], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 321, p: [1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 132, - p: - [ - !ruby/object:RPG::BGM { - name: Battle1, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 314, p: [0, 0] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: ['$game_actors[1].battler_name = "Hero-1"'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 122, - p: [16, 16, 2, 1, 31], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 316, - p: [0, 0, 1, 0, 98, false], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 316, - p: [0, 0, 0, 1, 16, false], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 18 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [13, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 322, - p: [1, Hero, 0, Hero, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [主人公の名前を決めてください], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 303, p: [1, 5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ヒロインの名前を決めてください], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['\C[1]*ヒロインにHシーンはありません'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 303, p: [2, 5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [20, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [弱点を決めてください。], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [弱点がないと敵女の子の口上が激減する為、], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [攻撃されたくないタイプの攻撃以外は], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [弱点にすることをオススメします。], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [弱点はアイテム"弱点変更"から], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [いつでも変更可能です。], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [27] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [勇者の最初の子供は勇者の力を継ぎ], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [国の王となる予定です。], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['従って勇者のTaroは結婚相手以外の女性と'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [性交をしてはなりません。], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroには幼馴染で恋人のJaneがおり'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['TaroはJaneに婚約指輪を買いましたが、'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [代金は後払いになりました。], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [そんな平和な暮らしが続く中、頭脳派の魔王は], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [人間の国の女性を夢魔という魔物に変える薬を井戸水に放ち], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [女性達に世界の王となる地位と引き換えに], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [勇者を襲って魔物の子を産むように唆します。], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['勇者であるTaroは貞操を守り、'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [指輪代を払うお金を守り、], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['無事に恋人のJaneとの婚約を果たしてください。'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [村の北東の家にヒロイン、], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: - ['北西の家にはTaroとヒロインのよく知る女の子が住んでいるので'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [様子を見に行ってみましょう。], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [25, 25, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [24, 24, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 125, p: [0, 0, 50000] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Town1, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 201, - p: [0, 7, 14, 5, 2, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [18, 18, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 211 - switch2_id: 1 - variable_id: 23 - variable_value: 1 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: メア - character_index: 0 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [44] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [少女の声] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あのー…!] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 聞こえますかぁー!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Dungeon1, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 307, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mare PC 真面目_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「…Taroさん...'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ これは一体どういう事でしょうか…!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「そーだ♪] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 私が言っても効かないし], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Janeさんに全部話してみましょーか♡'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 6, true] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mare PC おこ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「Janeさんが可哀想だから'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ そんなことしないけど...], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 本当にダメなんですからね、もぉっ!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「しっかり反省したら], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 家まで来てくださいね!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ お話がありますから!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [メア家いる] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「はぁ…] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' 何やってるんですかTaroさん…'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「あの女の子は元々魔力が強くて], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 夢魔の薬はほとんど効いてなかったのに], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「Taroさんの精液を吸い取って'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 夢魔化が進んじゃったみたいですよ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「そ、それに!] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ あんな小さい子にまで誘惑されるって], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ どういうことですか!?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「胸も背丈も私と同じくらい小さいし…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「も、もしかしてTaroさんって'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Janeさんよりもああいう子が'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 好みなんですか!?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「それなら…] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ もしかして私にもチャンスあったりして…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 1, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「な、何でもないですっ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC おこ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「とにかくっ!] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' あの子の狙いはTaroさんだし'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 夢魔の力の影響も受けてませんよ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 真面目_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「助けも必要ないし近づく理由もないし、], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ あの子からは離れてくださいねっ!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 普通_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「そろそろ朝になりますよ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 次は気をつけてくださいね!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [メア家いる] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 201, - p: [0, 7, 14, 5, 2, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Town1, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [182, 196, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [201, 227, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 122, - p: [64, 64, 1, 0, 1], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 321, p: [1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 132, - p: - [ - !ruby/object:RPG::BGM { - name: Battle1, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 314, p: [0, 0] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: ['$game_actors[1].battler_name = "Hero-1"'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 122, - p: [16, 16, 2, 1, 65], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 316, - p: [0, 0, 1, 0, 98, false], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 316, - p: [0, 0, 0, 1, 16, false], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: true - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 211 - switch2_id: 1 - variable_id: 64 - variable_value: 1 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: メア - character_index: 0 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [44] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [少女の声] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あのー…!] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 聞こえますかぁー!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Dungeon1, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 307, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mare PC 真面目_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「…Taroさん...'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ これは一体どういう事でしょうか…!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「そーだ♪] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 私が言っても効かないし], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Janeさんに全部話してみましょーか♡'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 6, true] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mare PC おこ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「Janeさんが可哀想だから'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ そんなことしないけど...], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 本当にダメなんですからね、もぉっ!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「しっかり反省したら], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 家まで来てくださいね!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ お話がありますから!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [メア家いる] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「はぁ…] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' またですかTaroさん…'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 7, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「え?] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ えっちしたのを録画されて脅されてる?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「なんですかその], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 凌辱ものの女の子みたいな話は…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 真面目_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「そんなの取りに行っても], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 返してくれないってわかってるなら], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 他にやるべき事をするしかないですよね?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「私にはTaroさんが'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 喜んで犯されに行ってるようにしか], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 見えないんですけど…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC おこ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「とにかくっ!] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' あの子の狙いはTaroさんだし'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 近づいちゃダメですっ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 真面目_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「助けも必要ないし近づく理由もないし、], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ あの子からは離れてくださいねっ!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 普通_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「そろそろ朝になりますよ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 次は気をつけてくださいね!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [メア家いる] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 201, - p: [0, 7, 14, 5, 2, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Town1, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [182, 196, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [201, 227, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 122, - p: [64, 64, 1, 0, 1], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 321, p: [1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 132, - p: - [ - !ruby/object:RPG::BGM { - name: Battle1, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 314, p: [0, 0] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: ['$game_actors[1].battler_name = "Hero-1"'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 122, - p: [16, 16, 2, 1, 65], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 316, - p: [0, 0, 1, 0, 98, false], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 316, - p: [0, 0, 0, 1, 16, false], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 254 - switch2_id: 1 - variable_id: 23 - variable_value: 1 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: メア - character_index: 0 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [361] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [少女の声] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あのー…!] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 聞こえますかぁー!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Dungeon1, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 307, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mare PC 真面目_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「…Taroさん...'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ これは一体どういう事でしょうか…!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「そーだ♪] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 私が言っても効かないし], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Janeさんに全部話してみましょーか♡'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 6, true] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mare PC おこ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「Janeさんが可哀想だから'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ そんなことしないけど...], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 本当にダメなんですからね、もぉっ!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「しっかり反省したら], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 家まで来てくださいね!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ お話がありますから!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [メア家いる] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「はぁ…] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' 何やってるんですかTaroさん…'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC おこ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「お金を払って女の子を買うのだって], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 立派な浮気なんですからねっ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「だいたい、あんな女の子達を], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 一々相手にしてたらキリがないですよ。], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「いっそのこと街のトラブルは], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' 全部Janeさんに任せて'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroさんは魔王を直接狙いませんか?'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「えっ?まだ若くて未熟な生徒達が], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 夢魔のせいで不純行為をするのを止めたい?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['「Taroさん…'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ それほどまでに学校の生徒のことを…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 素敵な先生なんですね、カッコイイです♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare おこ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「って自分が不純行為してるじゃないですかっ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 全然説得力ないですよ!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 6, false] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「とりあえずあの子達はもう諦めて], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ もう学校には近づかないでくださいね?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 普通_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「そろそろ朝になりますよ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 次は気をつけてくださいね!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [メア家いる] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [242, 260, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [37, 37, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [266, 266, 0] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 201, - p: [0, 7, 14, 5, 2, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Town1, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 122, - p: [100, 100, 1, 0, 1], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 122, - p: [102, 102, 1, 0, 1], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 321, p: [1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 132, - p: - [ - !ruby/object:RPG::BGM { - name: Battle1, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 314, p: [0, 0] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: ['$game_actors[1].battler_name = "Hero-1"'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 122, - p: [16, 16, 2, 1, 101], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 316, - p: [0, 0, 1, 0, 98, false], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 316, - p: [0, 0, 0, 1, 16, false], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: true - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 254 - switch2_id: 1 - variable_id: 102 - variable_value: 1 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: メア - character_index: 0 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [361] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [少女の声] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あのー…!] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 聞こえますかぁー!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Dungeon1, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 307, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mare PC 真面目_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「…Taroさん...'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ これは一体どういう事でしょうか…!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「そーだ♪] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 私が言っても効かないし], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Janeさんに全部話してみましょーか♡'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 6, true] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mare PC おこ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「Janeさんが可哀想だから'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ そんなことしないけど...], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 本当にダメなんですからね、もぉっ!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「しっかり反省したら], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 家まで来てくださいね!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ お話がありますから!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [メア家いる] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 真面目_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「えっと…もう学校には行かないでって], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 言いませんでしたっけ?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「はぁ…] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ なんだか私、いっつも怒ってる子みたいです…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「本当は普段はニコニコしてる], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 可愛い女の子なんですよ♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 真面目_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「…たまには私も], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroさんと笑顔でお話したいなー。'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 6, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ていうか生徒達にお金も取られてますよね?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 彼女達の夢魔の力は益々強くなるし], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 真似をする女性だって増えるかもしれません。], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「Taroさんは事件を解決するどころか'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 悪化させてますよ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「とりあえずあの子達はもう諦めて], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ もう学校には近づかないでくださいね?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 普通_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「寝てる場合じゃないですよ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ まだまだやるべき事はあるので、], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 起きてやるべき事をやりましょう!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [メア家いる] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [242, 260, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 201, - p: [0, 7, 14, 5, 2, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Town1, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [37, 37, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 122, - p: [102, 102, 1, 0, 1], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 321, p: [1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 132, - p: - [ - !ruby/object:RPG::BGM { - name: Battle1, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 314, p: [0, 0] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: ['$game_actors[1].battler_name = "Hero-1"'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 122, - p: [16, 16, 2, 1, 101], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 316, - p: [0, 0, 1, 0, 98, false], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 316, - p: [0, 0, 0, 1, 16, false], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 292 - switch2_id: 1 - variable_id: 23 - variable_value: 1 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: メア - character_index: 0 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [452] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [少女の声] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あのー…!] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 聞こえますかぁー!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Dungeon1, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 307, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mare PC 真面目_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「…Taroさん...'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ これは一体どういう事でしょうか…!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「そーだ♪] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 私が言っても効かないし], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Janeさんに全部話してみましょーか♡'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 6, true] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mare PC おこ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「Janeさんが可哀想だから'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ そんなことしないけど...], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 本当にダメなんですからね、もぉっ!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「しっかり反省したら], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 家まで来てくださいね!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ お話がありますから!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [メア家いる] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「はぁ…] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' 何やってるんですかTaroさん…'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC おこ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「お金を払って女の子を買うのだって], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 立派な浮気なんですからねっ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「だいたい、あんな女の子達を], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 一々相手にしてたらキリがないですよ。], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「いっそのこと街のトラブルは], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' 全部Janeさんに任せて'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroさんは魔王を直接狙いませんか?'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「えっ?まだ若くて未熟な生徒達が], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 夢魔のせいで不純行為をするのを止めたい?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['「Taroさん…'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ それほどまでに学校の生徒のことを…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 素敵な先生なんですね、カッコイイです♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare おこ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「って自分が不純行為してるじゃないですかっ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 全然説得力ないですよ!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 6, false] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「とりあえずあの子達はもう諦めて], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ もう学校には近づかないでくださいね?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 普通_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「そろそろ朝になりますよ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 次は気をつけてくださいね!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [メア家いる] } - - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [281, 300, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 201, - p: [0, 7, 14, 5, 2, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Town1, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [39, 39, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 122, - p: [100, 100, 1, 0, 1], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 122, - p: [122, 122, 1, 0, 1], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 321, p: [1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 132, - p: - [ - !ruby/object:RPG::BGM { - name: Battle1, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 314, p: [0, 0] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: ['$game_actors[1].battler_name = "Hero-1"'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 122, - p: [16, 16, 2, 1, 121], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 316, - p: [0, 0, 1, 0, 98, false], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 316, - p: [0, 0, 0, 1, 16, false], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: true - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 292 - switch2_id: 1 - variable_id: 122 - variable_value: 1 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: メア - character_index: 0 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [452] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [少女の声] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あのー…!] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 聞こえますかぁー!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Dungeon1, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 307, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mare PC 真面目_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「…Taroさん...'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ これは一体どういう事でしょうか…!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「そーだ♪] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 私が言っても効かないし], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Janeさんに全部話してみましょーか♡'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 6, true] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mare PC おこ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「Janeさんが可哀想だから'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ そんなことしないけど...], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 本当にダメなんですからね、もぉっ!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「しっかり反省したら], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 家まで来てくださいね!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ お話がありますから!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [メア家いる] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 真面目_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「えっと…もう学校には行かないでって], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 言いませんでしたっけ?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「はぁ…] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ なんだか私、いっつも怒ってる子みたいです…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「本当は普段はニコニコしてる], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 可愛い女の子なんですよ♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 真面目_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「…たまには私も], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroさんと笑顔でお話したいなー。'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 6, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ていうか生徒達にお金も取られてますよね?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 彼女達の夢魔の力は益々強くなるし], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 真似をする女性だって増えるかもしれません。], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「Taroさんは事件を解決するどころか'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 悪化させてますよ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「とりあえずあの子達はもう諦めて], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ もう学校には近づかないでくださいね?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 普通_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「寝てる場合じゃないですよ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ まだまだやるべき事はあるので、], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 起きてやるべき事をやりましょう!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [メア家いる] } - - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [281, 300, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 201, - p: [0, 7, 14, 5, 2, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Town1, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [39, 39, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 122, - p: [122, 122, 1, 0, 1], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 321, p: [1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 132, - p: - [ - !ruby/object:RPG::BGM { - name: Battle1, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 314, p: [0, 0] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: ['$game_actors[1].battler_name = "Hero-1"'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 122, - p: [16, 16, 2, 1, 121], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 316, - p: [0, 0, 1, 0, 98, false], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 316, - p: [0, 0, 0, 1, 16, false], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } -parallax_sx: 0 -bgm: !ruby/object:RPG::BGM { name: "", volume: 100, pitch: 100 } -tileset_id: 1 -encounter_step: 30 -width: 17 -data: !ruby/object:Table - dim: 3 - x: 17 - y: 13 - z: 4 - data: - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - 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- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 -bgs: !ruby/object:RPG::BGS { name: "", volume: 80, pitch: 100 } -parallax_loop_y: false -autoplay_bgm: false -encounter_list: [] -autoplay_bgs: false -parallax_show: false -scroll_type: 0 -parallax_loop_x: false -disable_dashing: false -parallax_sy: 0 -display_name: "" -specify_battleback: false -note: "" -battleback1_name: "" -battleback2_name: "" +'parallax_name': '' +'height': !!int '13' +'events': + !!int '1': !ruby/object:RPG::Event + 'id': !!int '1' + 'name': 'メア' + 'x': !!int '9' + 'y': !!int '5' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'メア' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Girl''s Voice: "Excuse me...! Can you hear me?!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon1', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '1', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare 嬉しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Girl''s Voice: "Ah! I''ve finally found you!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 笑顔_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Nice to meet you, Taro-san♪ I''m Mare, a + + succubus!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '2', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 普通_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "I''m technically a monster, but a cute and + + harmless one at that♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 悲しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "I don''t like being called a monster or a + + monster- though...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC びっくり_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Please, don''t be so wary. Right now, I''m + + just talking to you in your dream, so I can''t do + + anything.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 真面目_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Um, since we''re short on time, I''ll + + summarize the important things!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "First of all, Taro-san, from now on... + + various women will be after your chastity!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '2', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 悲しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Actually, the water source that you humans + + drink from has been mixed with special candies + + made by the Demon Lord...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 真面目_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "The women of this country are gradually + + transforming into succubi!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 悲しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Their appearance won''t change, but they''ll + + be able to steal power from men they make + + ejaculate or control those they enchant...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "The women of this country will awaken to + + the powers we succubi possess.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 真面目_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Our comrades are spreading this message to + + all the women in the country through dreams + + tonight.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 悲しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "They might be skeptical at first, but once + + they actually try it out on men, they''ll quickly + + realize their abilities, so it''s only a matter of + + time before they all become aware.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC びっくり_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Moreover, my comrades have promised the + + women of this country that if they can captivate + + the hero somewhere in this land, they can become + + the queen of all humans and monsters.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 悲しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "So eventually, someone who realizes your + + true identity will attack you...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 真面目_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "The Demon Lord''s goal is to pass on the + + hero''s power to a monster''s child, securing the + + human trump card for our side!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 悲しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Those who consume the candy and use the + + power of a succubus to absorb strong magical power + + will become succubi in both body and mind.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 真面目_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "So the woman who attacks the hero will bear + + a succubus''s child! The plan is to use ordinary + + girls who can''t attack the hero to create + + descendants of a succubus hero.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 照れ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Eh? Why am I telling you this? Sorry, it''s + + a secret for now...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare 嬉しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "But I''m on your side, Taro-san! That''s why + + I''m telling you all this.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 笑顔_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "You''ll soon see whether what I''m saying is + + true or not!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 真面目_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "But more importantly, there''s one last + + crucial thing to discuss!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare おこ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "That is... could you please tell me your + + sexual weaknesses, Taro-san?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '6', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare びっくり_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "No, it''s not like that! Each girl has her + + own special technique...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 悲しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "I''ll research in advance which girls have + + weaknesses that match yours, Taro-san, and devise + + a strategy to avoid contact with them!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 普通_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "So please avoid contact with those + + individuals! Shall we start with the questions?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['弱点']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '14', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mare PC おこ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare: "Eh? No weaknesses? Don''t act tough just + + because you''re a virgin...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mare びっくり_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare: "Even if you have weaknesses, as long as you + + don''t lose on purpose, you can easily defeat the + + girls, so don''t be shy and tell me!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['弱点']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '14', !!int '0', !!int '6', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mare PC びっくり_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare: "Eh? Too many weaknesses?!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 悲しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare: "Come to think of it, you are a virgin, + + Taro-san... It''s all imagination, so it''s not + + strange to be weak to everything...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 嬉しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "That''s all for the questions! If your + + weaknesses change, please update them from + + ''Important Items'' Weakness Change.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 真面目_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Girls are sharp, so they''ll see right + + through Taro-san''s weaknesses! Avoid those whose + + special techniques match your weaknesses.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 悲しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Is it almost morning already...? I''ll come + + to see you in your dreams again, so until then, I + + pray for your safety!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 普通_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Why don''t you start by talking to the + + village women?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 嬉しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "By the way, since the power of a succubus + + can be purified by the hero''s power, if someone + + doesn''t want to become a succubus or is misusing + + their powers, let''s punish them with hero power!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare 笑顔_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "To purify the power of a succubus, all you + + need to do is touch the girl for 30 minutes, so no + + violence is necessary♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare おこ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "But if you ejaculate in reverse, the + + succubus will absorb your power and the power + + relationship will be reversed. Even a hero can be + + enslaved, so be careful!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC びっくり_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Ah! The morning sun is already... I have + + another busy day tomorrow-! Anyway, please be + + careful not to have sex with girls! See you!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '20', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '23', !!int '23', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '26', !!int '26', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '7', !!int '15', !!int '5', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '16' + 'switch2_id': !!int '1' + 'variable_id': !!int '23' + 'variable_value': !!int '1' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'メア' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '29']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Girl''s Voice: "Excuse me...! Can you hear me?!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon1', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '1', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '307', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 真面目_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare: "...Taro-san... what on earth is going on + + here...!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mare 笑顔_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare: "That''s right♪ Since my words don''t seem to + + have an effect, maybe I should tell everything to + + Jane-san♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '-1', !!int '6', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mare PC おこ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare: "I won''t do such a thing because it would be + + pitiful for Jane-san... but really, you mustn''t do + + this, geez!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 悲しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare: "Once you''ve properly reflected, please come + + to my house! There''s something we need to talk + + about!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['メア家いる']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 悲しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Sigh... What are you doing, Taro-san..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC びっくり_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Because Taro-san ejaculated on that girl, + + her succubus powers have become incredibly + + strong..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 悲しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "For now, I''ll cure the charm that''s been + + cast on you, Taro-san!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '-1', !!int '37', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '1', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare 悲しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Since your \C[2]virginity\C[0] was + + preserved, you''re safe for now..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC おこ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "If it happens many times, you''ll be branded + + with the succubus''s mark, the \C[2]''Lust + + Seal''\C[0], and you''ll become a slave for life!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 悲しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "If a normal succubus''s level is considered + + 1, then Yui-chan''s level is now \v[031]..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 真面目_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "There''s no chance of winning against that + + girl now, so let''s avoid meeting her!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC おこ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "It''s almost morning! Please be more careful + + next time!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['メア家いる']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '7', !!int '14', !!int '5', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Town1', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '28', !!int '28', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '50', !!int '59', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '27', !!int '27', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '7', !!int '20', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '61', !!int '73', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '30', !!int '30', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '98', !!int '98', !!int '0', !!int '1', !!int '100']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '100', !!int '100', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '321', 'p': [!!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '132', 'p': [!ruby/object:RPG::BGM {'name': 'Battle1', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '314', 'p': [!!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero-1"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '16', !!int '16', !!int '2', !!int '1', !!int '31']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '316', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '98', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '316', 'p': [!!int '0', !!int '0', !!int '0', !!int '1', !!int '16', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'true' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '16' + 'switch2_id': !!int '1' + 'variable_id': !!int '30' + 'variable_value': !!int '2' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'メア' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '29']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Girl''s Voice: "Excuse me...! Can you hear me?!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon1', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '1', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '307', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 真面目_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare: "...Taro-san... what on earth is this + + about...!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mare 笑顔_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare: "That''s right♪ Since my words don''t seem to + + work, maybe I should tell everything to Jane-san♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '-1', !!int '6', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mare PC おこ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare: "I wouldn''t do such a thing because it would + + be pitiful for Jane-san... but really, you mustn''t + + do this, geez!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 悲しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare: "Once you''ve properly reflected, please come + + to my house! There''s something I need to talk to + + you about!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['メア家いる']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 悲しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Sigh... What are you doing, Taro-san..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '1', !!int '5', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC おこ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "I told you not to meet with that girl, + + didn''t I? Could it be that you''ve fallen for + + her?!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 悲しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "For now, I''ll cure the charm that''s been + + cast on you, Taro-san..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '-1', !!int '37', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '1', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 真面目_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "It seems like Taro-san doesn''t want to + + become that girl''s slave, but..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "If that girl''s power becomes stronger than + + yours, you won''t be able to resist anymore!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 悲しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "The current level of Yui-chan is + + \v[031]..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC おこ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "There''s no chance of winning against that + + girl anymore, so please don''t meet her!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC おこ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "It''s too early to go to sleep! Wake up and + + do what needs to be done!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['メア家いる']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '7', !!int '14', !!int '5', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Town1', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '28', !!int '28', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '50', !!int '59', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '27', !!int '27', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '7', !!int '20', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '61', !!int '73', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '30', !!int '30', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '321', 'p': [!!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '132', 'p': [!ruby/object:RPG::BGM {'name': 'Battle1', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '314', 'p': [!!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero-1"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '16', !!int '16', !!int '2', !!int '1', !!int '31']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '316', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '98', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '316', 'p': [!!int '0', !!int '0', !!int '0', !!int '1', !!int '16', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '18' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '13', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '322', 'p': [!!int '1', 'Hero', !!int '0', 'Hero', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Please decide the name of the protagonist.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '303', 'p': [!!int '1', !!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Please decide the name of the heroine\C[1]*There + + are no H-scenes for the heroine']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '303', 'p': [!!int '2', !!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '20', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Please decide on a weakness. Without a weakness, + + the pre-battle taunts from enemy girls will + + significantly decrease, so it''s recommended to set + + anything other than the type of attack you don''t + + want to be hit by as a weakness.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The weakness can be changed at any time with the + + item "Weakness Change".']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The first child of the hero is expected to inherit + + the hero''s power and become the king of the + + country. Therefore, the hero Taro must not engage + + in sexual intercourse with any woman other than + + his marriage partner.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Taro has a childhood friend and lover named Jane, + + and Taro bought an engagement ring for Jane, but + + the payment was deferred.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['While such peaceful days continue, the + + intellectual demon lord releases a potion into the + + well water that turns the women of the human + + kingdom into succubi, tempting them to attack the + + hero and bear demon children in exchange for the + + position of queen of the world.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The hero Taro must protect his chastity, save + + money for the ring payment, and successfully + + engage with his lover Jane.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['In the northeastern house of the village lives the + + heroine, and in the northwestern house lives a + + girl well known to Taro and the heroine, so let''s + + go check on them.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '25', !!int '25', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '24', !!int '24', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '125', 'p': [!!int '0', !!int '0', !!int '50000']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Town1', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '7', !!int '14', !!int '5', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '18', !!int '18', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '211' + 'switch2_id': !!int '1' + 'variable_id': !!int '23' + 'variable_value': !!int '1' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'メア' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '44']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Girl''s Voice: "Excuse me...! Can you hear me?!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon1', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '1', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '307', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 真面目_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare: "...Taro-san... what on earth is going on + + here...!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mare 笑顔_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare: "That''s right♪ Since my words don''t seem to + + have an effect, maybe I should tell everything to + + Jane-san♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '-1', !!int '6', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mare PC おこ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare: "I wouldn''t do such a thing because I feel + + sorry for Jane-san... but really, you mustn''t do + + this, geez!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 悲しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare: "Once you''ve properly reflected, please come + + to my house! I have something to talk about!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['メア家いる']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 悲しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Sigh... What are you doing, Taro-san..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC びっくり_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "That girl originally had strong magical + + power and was hardly affected by the succubus + + potion,"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "It seems like she absorbed Taro-san''s semen + + and her transformation into a succubus has + + progressed!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 悲しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "And, on top of that! What does it mean to + + be seduced by such a little girl?!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Her chest and height are about the same as + + mine too..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC びっくり_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Could it be... Taro-san, do you prefer + + girls like her over someone like Jane-san?!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare 照れ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "If that''s the case... maybe there''s a + + chance for me too..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '1', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare びっくり_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "N-no, it''s nothing!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC おこ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Anyway! That girl is targeting you, Taro- + + san, and she''s not under the influence of the + + succubus power!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 真面目_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "She doesn''t need help, nor is there a + + reason to approach her, so please stay away from + + that girl!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 普通_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "It''s almost morning! Please be more careful + + next time!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['メア家いる']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '7', !!int '14', !!int '5', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Town1', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '182', !!int '196', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '201', !!int '227', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '64', !!int '64', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '321', 'p': [!!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '132', 'p': [!ruby/object:RPG::BGM {'name': 'Battle1', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '314', 'p': [!!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero-1"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '16', !!int '16', !!int '2', !!int '1', !!int '65']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '316', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '98', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '316', 'p': [!!int '0', !!int '0', !!int '0', !!int '1', !!int '16', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'true' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '211' + 'switch2_id': !!int '1' + 'variable_id': !!int '64' + 'variable_value': !!int '1' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'メア' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '44']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Girl''s Voice: "Excuse me...! Can you hear me?!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon1', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '1', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '307', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 真面目_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare: "...Taro-san... what on earth is going + + on...?!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mare 笑顔_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare: "That''s right♪ Since my words don''t seem to + + have an effect, maybe I should tell everything to + + Jane-san♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '-1', !!int '6', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mare PC おこ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare: "I wouldn''t do such a thing because I feel + + sorry for Jane-san... but really, you mustn''t do + + this, geez!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 悲しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare: "Once you''ve properly reflected, come to my + + house! I have something to talk about!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['メア家いる']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 悲しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Sigh... Is it happening again, Taro-san...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '7', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC びっくり_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Eh? You''re being blackmailed with a + + recording of you having sex?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 悲しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "What''s with that story, like something out + + of a humiliation-themed game...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 真面目_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "If you know they won''t give it back even if + + you go to retrieve it, then you have no choice but + + to do what must be done, right?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 悲しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "To me, it looks like you''re happily going + + off to get raped, Taro-san...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC おこ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Anyway! That girl''s target is you, Taro- + + san, so you absolutely must not get close to her!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 真面目_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "You don''t need help and there''s no reason + + to approach her, so please stay away from that + + girl!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 普通_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "It''s almost morning! Please be more careful + + next time!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['メア家いる']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '7', !!int '14', !!int '5', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Town1', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '182', !!int '196', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '201', !!int '227', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '64', !!int '64', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '321', 'p': [!!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '132', 'p': [!ruby/object:RPG::BGM {'name': 'Battle1', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '314', 'p': [!!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero-1"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '16', !!int '16', !!int '2', !!int '1', !!int '65']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '316', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '98', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '316', 'p': [!!int '0', !!int '0', !!int '0', !!int '1', !!int '16', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '254' + 'switch2_id': !!int '1' + 'variable_id': !!int '23' + 'variable_value': !!int '1' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'メア' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '361']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Girl''s Voice: "Excuse me...! Can you hear me?!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon1', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '1', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '307', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 真面目_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare: "Taro-san... what on earth is going on + + here...!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mare 笑顔_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare: "That''s right♪ Since my words don''t seem to + + have an effect, maybe I should tell everything to + + Jane-san♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '-1', !!int '6', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mare PC おこ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare: "I wouldn''t do that because I feel sorry for + + Jane-san... but really, you mustn''t do this, + + geez!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 悲しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare: "Once you''ve properly reflected, come to my + + house! I have something to talk about!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['メア家いる']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 悲しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Sigh... What are you doing, Taro-san..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC おこ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Paying money to buy girls is also + + considered cheating, you know!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 悲しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "After all, if you keep entertaining every + + girl like that, there will be no end to it."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 嬉しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Why don''t we just leave all the town''s + + troubles to Jane-san and have Taro-san go directly + + after the Demon Lord?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC びっくり_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Eh? You still want to stop the young and + + inexperienced students from engaging in impure + + acts because of the succubus?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare 照れ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Taro-san... to care so much about the + + students... You''re such a wonderful teacher, so + + cool♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare おこ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "But you''re engaging in impure acts + + yourself! You''re not convincing at all!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '6', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 悲しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "For now, please give up on those girls and + + don''t come near the school anymore, okay?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 普通_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "It''s almost morning! Please be more careful + + next time!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['メア家いる']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '242', !!int '260', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '37', !!int '37', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '266', !!int '266', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '7', !!int '14', !!int '5', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Town1', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '100', !!int '100', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '102', !!int '102', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '321', 'p': [!!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '132', 'p': [!ruby/object:RPG::BGM {'name': 'Battle1', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '314', 'p': [!!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero-1"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '16', !!int '16', !!int '2', !!int '1', !!int '101']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '316', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '98', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '316', 'p': [!!int '0', !!int '0', !!int '0', !!int '1', !!int '16', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'true' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '254' + 'switch2_id': !!int '1' + 'variable_id': !!int '102' + 'variable_value': !!int '1' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'メア' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '361']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Girl''s Voice: "Excuse me...! Can you hear me?!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon1', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '1', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '307', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 真面目_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare: "...Taro-san... what on earth is going on + + here...!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mare 笑顔_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare: "That''s right♪ Since my words don''t seem to + + work, maybe I should tell everything to Jane-san♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '-1', !!int '6', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mare PC おこ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare: "I wouldn''t do that because I feel sorry for + + Jane-san... but really, you mustn''t do this, + + geez!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 悲しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare: "Once you''ve properly reflected, please come + + to my house! There''s something I need to talk to + + you about!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['メア家いる']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 真面目_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Um... didn''t I tell you not to go to school + + anymore?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 悲しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Sigh... I seem like a girl who''s always + + angry..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare 笑顔_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "The truth is, I''m usually a smiling, cute + + girl♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 真面目_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "...I wish I could have a smiling + + conversation with Taro-san once in a while."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '6', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 悲しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "By the way, the students are taking money + + from you, right? Their succubus powers are getting + + stronger, and more women might start imitating + + them."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC びっくり_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Taro-san, far from solving the situation, + + you''re making it worse!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 悲しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "For now, please give up on those girls and + + don''t go near the school anymore, okay?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 普通_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "This is no time to be sleeping! There are + + still things that need to be done, so wake up and + + let''s get to work!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['メア家いる']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '242', !!int '260', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '7', !!int '14', !!int '5', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Town1', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '37', !!int '37', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '102', !!int '102', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '321', 'p': [!!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '132', 'p': [!ruby/object:RPG::BGM {'name': 'Battle1', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '314', 'p': [!!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero-1"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '16', !!int '16', !!int '2', !!int '1', !!int '101']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '316', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '98', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '316', 'p': [!!int '0', !!int '0', !!int '0', !!int '1', !!int '16', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '292' + 'switch2_id': !!int '1' + 'variable_id': !!int '23' + 'variable_value': !!int '1' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'メア' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '452']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Girl''s Voice: "Excuse me...! Can you hear me?!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon1', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '1', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '307', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 真面目_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare: "...Taro-san... what on earth is going on + + here...!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mare 笑顔_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare: "That''s right♪ Since my words don''t seem to + + have an effect, maybe I should tell everything to + + Jane-san♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '-1', !!int '6', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mare PC おこ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare: "I wouldn''t do such a thing because it would + + be pitiful for Jane-san... but really, you mustn''t + + do this, geez!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 悲しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare: "Once you''ve properly reflected, please come + + to my house! There''s something I need to talk to + + you about!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['メア家いる']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 悲しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Sigh... What are you doing, Taro-san..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC おこ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Paying money to buy girls is also + + considered cheating, you know!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 悲しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "After all, if you keep entertaining every + + girl like that, there will be no end to it."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 嬉しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Why don''t we just leave all the town''s + + troubles to Jane-san and have Taro-san go directly + + after the Demon Lord?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC びっくり_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Eh? You still want to stop the young and + + inexperienced students from engaging in impure + + acts because of the succubus?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare 照れ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Taro-san... to care so much about the + + students... You''re such a wonderful teacher, so + + cool♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare おこ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "But you''re engaging in impure acts + + yourself! You''re not convincing at all!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '6', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 悲しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "For now, please give up on those girls and + + don''t come near the school anymore, okay?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 普通_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "It''s almost morning! Please be more careful + + next time!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['メア家いる']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '281', !!int '300', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '7', !!int '14', !!int '5', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Town1', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '39', !!int '39', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '100', !!int '100', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '122', !!int '122', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '321', 'p': [!!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '132', 'p': [!ruby/object:RPG::BGM {'name': 'Battle1', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '314', 'p': [!!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero-1"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '16', !!int '16', !!int '2', !!int '1', !!int '121']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '316', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '98', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '316', 'p': [!!int '0', !!int '0', !!int '0', !!int '1', !!int '16', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'true' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '292' + 'switch2_id': !!int '1' + 'variable_id': !!int '122' + 'variable_value': !!int '1' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'メア' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '452']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Girl''s Voice: "Excuse me...! Can you hear me?!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon1', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '1', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '307', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 真面目_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare: "...Taro-san... what on earth is going on + + here...!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mare 笑顔_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare: "That''s right♪ Since my words don''t seem to + + have an effect, maybe I should tell everything to + + Jane-san♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '-1', !!int '6', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mare PC おこ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare: "I wouldn''t do such a thing because I feel + + sorry for Jane-san... but really, you mustn''t do + + this, geez!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 悲しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare: "Once you''ve properly reflected, please come + + to my house! There''s something I need to talk to + + you about!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['メア家いる']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 真面目_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Um... didn''t I tell you not to go to school + + anymore?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 悲しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Sigh... I seem like I''m always the one + + getting angry..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare 笑顔_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Actually, I''m usually a smiling, cute girl, + + you know♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 真面目_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "...I wish I could have a smiling + + conversation with Taro-san once in a while."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '6', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 悲しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "By the way, you''re being charged money by + + the students, right? Their succubus powers are + + only getting stronger, and more women might start + + imitating them."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC びっくり_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Far from solving the situation, Taro-san, + + you''re making it worse!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 悲しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "For now, please give up on those girls and + + don''t come near the school anymore, okay?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 普通_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "This is no time to be sleeping! There are + + still things that need to be done, so wake up and + + let''s get to work!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['メア家いる']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '281', !!int '300', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '7', !!int '14', !!int '5', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Town1', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '39', !!int '39', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '122', !!int '122', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '321', 'p': [!!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '132', 'p': [!ruby/object:RPG::BGM {'name': 'Battle1', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '314', 'p': [!!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero-1"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '16', !!int '16', !!int '2', !!int '1', !!int '121']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '316', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '98', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '316', 'p': [!!int '0', !!int '0', !!int '0', !!int '1', !!int '16', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} +'parallax_sx': !!int '0' +'bgm': !ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'} +'tileset_id': !!int '1' +'encounter_step': !!int '30' +'width': !!int '17' +'data': !ruby/object:Table + 'dim': !!int '3' + 'x': !!int '17' + 'y': !!int '13' + 'z': !!int '4' + 'data': + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - 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'0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' +'bgs': !ruby/object:RPG::BGS {'name': '', 'volume': !!int '80', 'pitch': !!int '100'} +'parallax_loop_y': !!bool 'false' +'autoplay_bgm': !!bool 'false' +'encounter_list': [] +'autoplay_bgs': !!bool 'false' +'parallax_show': !!bool 'false' +'scroll_type': !!int '0' +'parallax_loop_x': !!bool 'false' +'disable_dashing': !!bool 'false' +'parallax_sy': !!int '0' +'display_name': '' +'specify_battleback': !!bool 'false' +'note': '' +'battleback1_name': '' +'battleback2_name': '' diff --git a/YAML/Map014.yaml b/YAML/Map014.yaml index ea9cfa6..29b4f7c 100644 --- a/YAML/Map014.yaml +++ b/YAML/Map014.yaml @@ -1,3882 +1,2981 @@ ---- !ruby/object:RPG::Map -parallax_name: "" -height: 32 -events: - 1: !ruby/object:RPG::Event - id: 1 - name: EV001 - x: 17 - y: 5 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Actor5 - character_index: 5 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 23 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 2: !ruby/object:RPG::Event - id: 2 - name: EV002 - x: 7 - y: 7 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Actor2 - character_index: 3 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 23 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 3: !ruby/object:RPG::Event - id: 3 - name: Rumi - x: 29 - y: 10 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Rumi - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 23 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Rumi - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「あっ、\n[7]♪'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 今日の授業もちゃんと復習してるの!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ えらいでしょ?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['この少女はTaroのクラスの女の子で'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroに懐いていて一番真面目に授業を聞いてくれる'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [来年にはジュニアクラスに進級予定], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [歳の割には増せてせいて], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroのことをデートに誘って困らせてくる'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi P Happy Std, 1, 0, 480, 520, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「\n[7]、これ見てっ♪'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 一番新しいやつを], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ママが買ってくれたの♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi P Smile, 1, 0, 480, 520, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ちょっと早いけど], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私の誕生日プレゼントにって♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 2, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi P Oko, 1, 0, 480, 520, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「えー…\n[7]、h-phone知らないのー?'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 今すっごく流行ってるんだよー?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 普通, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「それより…] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' あ、あのね…\n[7]…'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 今月末はね、私の誕生日なの。], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 悲しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「先生と生徒がデートしちゃダメなのは], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ わかったけど…誕生日、傍にいて欲しいの…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' \n[8]…おねがぁい…'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [ルミおねだり1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, はい, ダメ], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [ルミおねだり1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [181, 181, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Rumi 手嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ホント!?] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ やったぁ♡すっごく嬉しいっ♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Rumi 笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えへへー♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 今から楽しみ♪], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' \n[7]、だぁーい好きっ♡'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [0, 4, false] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['ルミはTaroに抱きついてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 7, true] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [他の生徒に見られる前に退散しよう…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, ダメ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Rumi おこ, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「むぅ…] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 私がこんなにお願いしてるのにっ!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Rumi 手悲しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「\n[7]のいじわるっ!いいもんっ!'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 一人でお酒飲んで泣いて], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 不良少女になっちゃうんだから!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: true - item_valid: false - actor_valid: false - switch1_id: 23 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Rumi - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 181, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Rumi 嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['「\n[7]♡'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 誕生日、楽しみにしてるからっ♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Rumi 手攻め1, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「\n[7]も楽しみにしててね♡'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ きっと二人の仲を発展させちゃうんだから♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ふふっ♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Rumi 悲しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふえーん!] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 誕生日は一人寂しく部屋で], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ お酒に溺れる予定にしたからっ!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Rumi おこ, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「私の部屋は女子寮の北東だからね!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 先生ならちゃんと止めに来なきゃ], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ダメだからね!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 4: !ruby/object:RPG::Event - id: 4 - name: Mob Element - x: 24 - y: 10 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Mob Element - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 23 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 5: !ruby/object:RPG::Event - id: 5 - name: MobElement - x: 29 - y: 12 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 23 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: High Mob - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 23 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: High Mob - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [男子生徒] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「クンクン…] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ルミちゃん…いい匂い…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [魔法の力は一般的には女性の方が強く男子生徒は珍しい…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [魔法が使えない者は基本的に肉体労働の仕事しかないので], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [将来の為に男子生徒も必死に頑張っている。], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: true - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 23 - switch2_id: 181 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: High Mob - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [男子生徒] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ぐぬぬ…] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ うぐぬぬぬ…] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [男子生徒] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ルミちゃん…] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 僕は誕生会に誘ってくれないのか…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 6: !ruby/object:RPG::Event - id: 6 - name: Rhina - x: 25 - y: 12 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Rhina - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 23 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 7: !ruby/object:RPG::Event - id: 7 - name: EV007 - x: 14 - y: 8 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Mob High - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 23 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 8: !ruby/object:RPG::Event - id: 8 - name: Aya - x: 15 - y: 10 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Aya2 - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 23 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Aya2 - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ハイクラスの女の子だ], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroがアルバイトを始めたのは2年前で'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ハイクラス2年生の彼女とはあまり面識がない], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya1, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「あ…エレメントクラスの先生ですよね。], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya1 Happy, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「来年からは私の弟が], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ エレメントクラスに入るんです♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya1 Smile, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「弟のこと、よろしくお願いしますね。], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: true - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Aya2 - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya1, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「先輩、最近は夜が忙しいみたいなんです…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ また彼氏が出来たのかな?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya1 Smile, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「この前高いバッグ自慢されたし], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ お金持ちの彼氏だったりして♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 9: !ruby/object:RPG::Event - id: 9 - name: EV009 - x: 20 - y: 8 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Alice - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 23 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 10: !ruby/object:RPG::Event - id: 10 - name: Yui - x: 5 - y: 10 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Yui - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 23 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 11: !ruby/object:RPG::Event - id: 11 - name: EV011 - x: 9 - y: 10 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Mob High - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 23 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 12: !ruby/object:RPG::Event - id: 12 - name: EV012 - x: 8 - y: 25 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: People2 - character_index: 1 - direction: 4 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [シスター] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「あらTaro先生、お疲れ様です。'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ エレメントクラスの子が相手でも], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 男の人が先生だと大変ですね…うふふ♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 2, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [シスター] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「生徒達からよくTaro先生の事を聞かれるんです。'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' でもTaro先生がエレメントクラスの担当で'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 良かった。] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [シスター] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ハイクラスの生徒の中にはよくない噂も], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ありますからね…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 大人を相手に色目を使っているとか。], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [シスター] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「夜になると生徒が], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ お金持ちそうな中年男性と一緒にいるって噂が], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ありましてね…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [シスター] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「Taro先生、今度時間があれば'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 調査していただけますでしょうか。], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [シスター] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「私、夜出歩くのはお酒臭い人も多いしイヤで…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ よろしければ、お願いしますね。], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: true - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: People2 - character_index: 1 - direction: 4 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [シスター] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「Taro先生、生徒達の噂についての調査、'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 時間があればお願いしますね。], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 14: !ruby/object:RPG::Event - id: 14 - name: EV014 - x: 27 - y: 6 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['村で生まれたTaroだが'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [勇者の力に目覚めたことによって], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [将来は国王となる事が決まった], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [しかし自身の権利の失墜を恐れた当時の国王は], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroに勇者の力を村だけの秘密にするように指示し'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroは普通の青年として月日を過ごした…'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [そして15年の月日が流れ…], - } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &1 { - code: 38, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &2 { - code: 29, - parameters: [5], - } - - !ruby/object:RPG::MoveCommand &3 { - code: 41, - parameters: [Hero, 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroは勇者の力を隠しながら魔法学校で'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [若手の少年少女を教えるアルバイトをしながら], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [生計を立てていた…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroは魔法学校のエレメントクラス、'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [一番若い生徒達がいるクラスで魔法の基礎を教えている。], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [そして今日もまた平和に一日が終わろうとしている…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [4, 10, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [4, 1, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [女子生徒] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「わっ…!] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ もう授業終わり?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ わーい♪帰って友達と遊ぼうっと♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [23, 23, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['学校の中にも後々Taroを襲ってくる女の子が数人います。'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [声を掛けると見た目の確認でき、], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [女の子の性格がわかります。], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [1, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 15: !ruby/object:RPG::Event - id: 15 - name: Alice - x: 15 - y: 26 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 23 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Alice - character_index: 0 - direction: 4 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice 嬉しい2, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [金髪女子生徒] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「リィナちゃんが来てくれて助かってるよー♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ でももう一人こう…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 大人しくて清楚な子も欲しいんだよねー。], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ハイクラスの女の子だ], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [家は裕福ではないハズだが], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ここ1年程で派手になりお金を持つようになった…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [他のクラスの女の子にアルバイトの紹介を], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [している様子だが…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [何のアルバイトかは教えてくれないようだ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: true - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Alice - character_index: 0 - direction: 4 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice 嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ん?なあに?] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ハイクラスの女子がエレメントクラスの子と], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 遊ぶのがそんなに珍しい?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「あたし、面倒見いいからさー。], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 心配しないでよ、センセ♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 100 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 16: !ruby/object:RPG::Event - id: 16 - name: Rhina - x: 14 - y: 26 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 23 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Rhina - character_index: 0 - direction: 6 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rhina suprise, 1, 0, 560, 320, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [リィナ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「えー!?] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ アリスお姉ちゃんひどーい!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私は清楚じゃないってことー!?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroのクラスの女の子だ'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [最近は年上の生徒と一緒にいて], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [お金使いが荒くなっているらしい], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [あまり勉強も出来る方ではなく], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroや他の大人にも生意気な態度をとる'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: true - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Rhina - character_index: 0 - direction: 6 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rhina doya, 1, 0, 560, 320, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [リィナ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「あっ、Taroセンセー!'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ねえねえセンセーって童貞なの?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rhina Smile2, 1, 0, 560, 320, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [リィナ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「あははっ♪冗談だよぉー、怒らないで♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rhina, 1, 0, 560, 320, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [リィナ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「でも今の反応だとそれっぽいなー♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ルミちゃんが言ってた通りかも…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rhina smile, 1, 0, 560, 320, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [リィナ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ううん、なんでもないよ!こっちの話!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rhina doya, 1, 0, 560, 320, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [リィナ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「センセーもカッコイイんだし、], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 早く彼女作ればー?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ あははっ♪] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [B, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: true - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: B - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Rhina - character_index: 0 - direction: 6 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rhina suprise, 1, 0, 560, 320, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [リィナ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「あっ、そういえばこの前のテスト], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 点数ヤバくなかったですかぁ?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rhina cry, 1, 0, 560, 320, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [リィナ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「もし点数悪くてもママに言わないでね!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ちゃんと補修も受けるから!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 100 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 17: !ruby/object:RPG::Event - id: 17 - name: Mai - x: 5 - y: 12 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Mai - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 23 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 18: !ruby/object:RPG::Event - id: 18 - name: EV018 - x: 15 - y: 9 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 23 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 317 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 19: !ruby/object:RPG::Event - id: 19 - name: EV019 - x: 20 - y: 10 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: High Mob2 - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 23 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: High Mob2 - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [男子生徒] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「Taro先生、お疲れ様です!'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' 自分もTaro先生のような優秀な魔法使いを'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 目指して頑張ります!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [基本的に男性で魔力が高い者は珍しく], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['勇者の力を隠しているTaroだが'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [男性で優秀な魔法使いとして一目を置かれている], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: true - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: High Mob2 - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [男子生徒] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ハイクラスにもなっても], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 放課後に復習をする生徒が少ないとは], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 嘆かわしいですね。], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 20: !ruby/object:RPG::Event - id: 20 - name: EV020 - x: 20 - y: 9 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 23 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 317 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 22: !ruby/object:RPG::Event - id: 22 - name: EV022 - x: 29 - y: 9 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 23 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 317 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 23: !ruby/object:RPG::Event - id: 23 - name: Mai - x: 10 - y: 16 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 23 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Mai - character_index: 0 - direction: 4 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ジュニアクラスの女の子で], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Taroの妹だ'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['勇者であるTaroの寝室は女性厳禁であり、'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [15年前に勇者の力に目覚めて以来別居している], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroが唯一の家族で'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [無理矢理引き離された事に対し], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [不満を持っている], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マイ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「あ…お兄ちゃん♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マイ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ふふっ…ユイちゃんと同じ教室で勉強するなんて], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 久しぶりで嬉しい♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: true - item_valid: false - actor_valid: false - switch1_id: 23 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Mai - character_index: 0 - direction: 4 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マイ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「お兄ちゃん、] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ そういえばお給料ってどうしてるの?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マイ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「お兄ちゃんが魔王をやっつけたら], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ もう勇者のこと隠す必要もないし、], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ きっとお金も必要なくなるよね?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マイ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「だから、その…いつか旅に出る時は私に何か…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ そうだ、お洋服を買ってよ♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マイ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「お兄ちゃんが居なくて寂しい間は], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ それで我慢するから!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ねっ、お願い♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 7, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マイ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「え?何で急にこんな話するかって?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ うーん…なんとなくかな?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マイ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「なんだかそろそろお兄ちゃんが], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 旅立つ時みたいな…そんな気がしたの。], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マイ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「それに魔王さえ倒しちゃえば], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私達また一緒に暮らせるんでしょ?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マイ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「早く倒してきてよー♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ なぁんてね♪] } - - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [B, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: true - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: B - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Mai - character_index: 0 - direction: 4 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マイ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「一緒に暮らせないのは寂しいけど、], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 本当は旅になんて行って欲しくないの…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マイ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「行くなら私も一緒に…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ううん、そんなの無理だよね…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 100 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 13: !ruby/object:RPG::Event - id: 13 - name: EV013 - x: 17 - y: 29 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Flame" - character_index: 6 - direction: 2 - pattern: 2 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: true - through: false - priority_type: 0 - trigger: 1 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 201, - p: [0, 4, 37, 13, 0, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 21: !ruby/object:RPG::Event - id: 21 - name: Yui - x: 9 - y: 12 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 23 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Yui - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ジュニアクラスの女の子で], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroの村の住人'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroを兄の様に慕っている'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroの素性を秘密にする為に'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [学校では他人のフリをするように頼んでいるが、難しいみたいだ], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [今年からジュニアクラスになり、], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [初めて着る制服に喜んでいる], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Yui Happy Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「あ、Taroお兄ちゃ…じゃなくて、'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ センセー!] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「センセーが学校の先生になって], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ もう2年も経つんだね!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Yui Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ユイも今年からジュニアクラスで制服姿だよ♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 似合ってるかな…?えへへ♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: true - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Yui - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「センセー、] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ もうここに就職しちゃえばいいじゃん♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Yui Happy Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「そしたらジュニアクラスの担任になってね♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' ユイ、Taroお兄ちゃんのクラスがいいな♪'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 24: !ruby/object:RPG::Event - id: 24 - name: EV024 - x: 9 - y: 11 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 23 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 317 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 25: !ruby/object:RPG::Event - id: 25 - name: Alice - x: 16 - y: 10 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 23 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Alice - character_index: 0 - direction: 4 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice 嬉しい2, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「アヤちゃーん、予習なんて後にして], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 商店街でご飯食べようよぉ♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「あたしが奢ってあげるから♡ね?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 8 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &4 { - code: 18, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [8, 7, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya1 oko, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ダメですっ!私は先輩と違って], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 奨学金とか貰わなきゃいけないんだから!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ご飯の時間までは勉強ですよ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice 嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「もぉアヤちゃんってば真面目ちゃんなんだから♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ でもあたし、夜は忙しいんだよねぇ…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 1, false] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &5 { - code: 36, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &6 { - code: 25, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*6] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice 普通, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「あれ?ちびっ子クラスのセンセーじゃん…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「今は秘密のガールズトークなんだから], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 入ってきちゃダメ♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 6, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 8 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &7 { - code: 19, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &8 { - code: 19, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*7] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*8] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &9 { - code: 36, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &10 { - code: 17, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*9] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: true - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Alice - character_index: 0 - direction: 4 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice 嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「アヤちゃんと私は幼馴染なんだよ♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 見た目も性格も趣味も違うけど], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 妹みたいなもんだからさぁ…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「真面目で可愛いけど、男運がなくってね…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 将来は私が面倒見てあげよっかなぁ♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 6, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 26: !ruby/object:RPG::Event - id: 26 - name: EV026 - x: 29 - y: 11 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 23 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 317 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } -parallax_sx: 0 -bgm: !ruby/object:RPG::BGM { name: "", volume: 100, pitch: 100 } -tileset_id: 3 -encounter_step: 30 -width: 35 -data: !ruby/object:Table - dim: 3 - x: 35 - y: 32 - z: 4 - data: - - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 - 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- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 -bgs: !ruby/object:RPG::BGS { name: "", volume: 80, pitch: 100 } -parallax_loop_y: false -autoplay_bgm: false -encounter_list: [] -autoplay_bgs: false -parallax_show: false -scroll_type: 0 -parallax_loop_x: false -disable_dashing: false -parallax_sy: 0 -display_name: "" -specify_battleback: true -note: "" -battleback1_name: Stone3 -battleback2_name: Room3 +'parallax_name': '' +'height': !!int '32' +'events': + !!int '1': !ruby/object:RPG::Event + 'id': !!int '1' + 'name': 'EV001' + 'x': !!int '17' + 'y': !!int '5' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Actor5' + 'character_index': !!int '5' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '23' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '2': !ruby/object:RPG::Event + 'id': !!int '2' + 'name': 'EV002' + 'x': !!int '7' + 'y': !!int '7' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Actor2' + 'character_index': !!int '3' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '23' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '3': !ruby/object:RPG::Event + 'id': !!int '3' + 'name': 'Rumi' + 'x': !!int '29' + 'y': !!int '10' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Rumi' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '23' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Rumi' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 嬉しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "Ah, \n[7]♪ I''ve been properly reviewing + + today''s lessons too! I''m good, aren''t I?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['This girl is a student in Taro''s class who is fond + + of him and listens to the lessons most earnestly. + + She is expected to advance to the junior class + + next year.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Despite her age, she acts maturely and often + + troubles Taro by asking him out on dates.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi P Happy Std', !!int '1', !!int '0', !!int '480', !!int '520', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "\n[7], look at this♪ My mom bought me the + + very latest one♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi P Smile', !!int '1', !!int '0', !!int '480', !!int '520', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "It''s a bit early, but it''s for my birthday + + present♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '2', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi P Oko', !!int '1', !!int '0', !!int '480', !!int '520', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "Eh-... \n[7], you don''t know about the + + h-phone? It''s really popular right now-?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 普通', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "More importantly... um, you know... + + \n[7]... at the end of this month, it''s my + + birthday."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 悲しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "I know it''s wrong for a teacher and student + + to date... but for my birthday, I want you by my + + side... \n[8]... please..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['ルミおねだり1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Yes', 'No, that''s not allowed'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['ルミおねだり1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'はい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '181', !!int '181', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手嬉しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Rumi: "Really!? Yay♡ I''m so happy♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Rumi 笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Rumi: "Ehehe♡ I''m looking forward to it♪ \n[7], I + + love you so much♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Rumi hugged Taro!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '-1', !!int '7', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Let''s get away before other students see...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', 'ダメ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Rumi おこ', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Rumi: "Muu... even though I''m asking you so much!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手悲しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Rumi: "\n[7] is so mean! Fine then! I''ll just + + drink alcohol alone and cry and become a + + delinquent girl!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'true' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '23' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Rumi' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '181', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Rumi 嬉しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Rumi: "\n[7]♡ I''m looking forward to your + + birthday♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手攻め1', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Rumi: "You should look forward to it too♡ It''s + + definitely going to take our relationship to the + + next level♡ Fufu♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Rumi 悲しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Rumi: "Boo-hoo! I''ve planned to drown myself in + + alcohol alone in my room on my birthday!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Rumi おこ', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Rumi: "My room is in the northeast of the girls'' + + dormitory! If you''re a teacher, you have to come + + and stop me, okay!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '4': !ruby/object:RPG::Event + 'id': !!int '4' + 'name': 'Mob Element' + 'x': !!int '24' + 'y': !!int '10' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Mob Element' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '23' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '5': !ruby/object:RPG::Event + 'id': !!int '5' + 'name': 'MobElement' + 'x': !!int '29' + 'y': !!int '12' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '23' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'High Mob' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '23' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'High Mob' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Male Student: "Sniff sniff... Rumi-chan... you + + smell good..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Magic power is generally stronger in females, and + + male students are rare... Those who can''t use + + magic are basically limited to physical labor, so + + male students are working desperately for their + + future.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'true' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '23' + 'switch2_id': !!int '181' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'High Mob' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Male Student: "Gnununu... Ugunununu..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Male Student: "Rumi-chan... won''t you invite me to + + the birthday party..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '6': !ruby/object:RPG::Event + 'id': !!int '6' + 'name': 'Rhina' + 'x': !!int '25' + 'y': !!int '12' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Rhina' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '23' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '7': !ruby/object:RPG::Event + 'id': !!int '7' + 'name': 'EV007' + 'x': !!int '14' + 'y': !!int '8' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Mob High' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '23' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '8': !ruby/object:RPG::Event + 'id': !!int '8' + 'name': 'Aya' + 'x': !!int '15' + 'y': !!int '10' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Aya2' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '23' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Aya2' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['She''s a girl from the high class. Taro started his + + part-time job two years ago and doesn''t know much + + about her, as she''s a second-year in the high + + class.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya1', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "Ah... You''re a teacher from the Element + + class, aren''t you?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya1 Happy', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "My younger brother will be joining the + + Element class next year♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya1 Smile', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "Please take good care of my brother."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'true' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Aya2' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya1', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "Senpai, it seems like you''ve been busy at + + night recently... Maybe you got a new boyfriend?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya1 Smile', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "You were bragging about that expensive bag + + the other day, maybe he''s a rich boyfriend♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '9': !ruby/object:RPG::Event + 'id': !!int '9' + 'name': 'EV009' + 'x': !!int '20' + 'y': !!int '8' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Alice' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '23' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '10': !ruby/object:RPG::Event + 'id': !!int '10' + 'name': 'Yui' + 'x': !!int '5' + 'y': !!int '10' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Yui' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '23' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '11': !ruby/object:RPG::Event + 'id': !!int '11' + 'name': 'EV011' + 'x': !!int '9' + 'y': !!int '10' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Mob High' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '23' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '12': !ruby/object:RPG::Event + 'id': !!int '12' + 'name': 'EV012' + 'x': !!int '8' + 'y': !!int '25' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'People2' + 'character_index': !!int '1' + 'direction': !!int '4' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sister: "Oh, Taro-sensei, thank you for your hard + + work. It must be tough being a male teacher even + + when dealing with the Element class + + students...ufufu♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '2', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sister: "The students often ask me about you, + + Taro-sensei. But it''s good that you''re in charge + + of the Element class."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sister: "There are some not-so-nice rumors about + + the High Class students... like using their charms + + on adults."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sister: "There are rumors that at night, students + + are seen with middle-aged men who look wealthy..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sister: "Taro-sensei, if you have time, could you + + possibly investigate this matter?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sister: "I don''t like walking around at night with + + so many people reeking of alcohol... If you don''t + + mind, please take care of it."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'true' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'People2' + 'character_index': !!int '1' + 'direction': !!int '4' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sister: "Mr. Taro, if you have time, please + + investigate the rumors about the students."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '14': !ruby/object:RPG::Event + 'id': !!int '14' + 'name': 'EV014' + 'x': !!int '27' + 'y': !!int '6' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Taro was born in a village, but upon awakening to + + the power of a hero, it was decided that he would + + become king in the future.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['However, fearing the loss of his own rights, the + + then king instructed Taro to keep the power of the + + hero a secret within the village, and Taro spent + + his days as an ordinary young man...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['And 15 years have passed...']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &1 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []} + - &2 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '5']} + - &3 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['Hero', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*1]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*2]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*3]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Taro was making a living by teaching young boys + + and girls at a magic school while hiding his + + heroic powers...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Taro teaches the basics of magic in the Element + + Class at the magic school, which has the youngest + + students. And today, too, another peaceful day is + + about to end...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '4', !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '4', !!int '1', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Female Student: "Wow...! Is class over already? + + Yay♪ I''m going to go home and play with my + + friends♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '23', !!int '23', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['There are also several girls in the school who + + will later come to attack Taro. By talking to + + them, you can check their appearance and + + understand their personalities.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '1', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '15': !ruby/object:RPG::Event + 'id': !!int '15' + 'name': 'Alice' + 'x': !!int '15' + 'y': !!int '26' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '23' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Alice' + 'character_index': !!int '0' + 'direction': !!int '4' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice 嬉しい2', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Blonde Female Student: "I''m so glad Riina-chan + + joined us♪ But I wish we had another girl who''s... + + you know, more reserved and modest."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['She''s a high-class girl. Her family isn''t wealthy, + + but she''s become flashy and started having money + + over the past year...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It seems she''s been introducing part-time jobs to + + girls from other classes... but she won''t tell + + what kind of jobs they are.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'true' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Alice' + 'character_index': !!int '0' + 'direction': !!int '4' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice 嬉しい', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "Hm? What''s up? Is it so rare for a high- + + class girl to hang out with someone from the + + element class?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice 笑顔', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "I''m good at taking care of others, you + + know. Don''t worry, Teach♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '100' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '16': !ruby/object:RPG::Event + 'id': !!int '16' + 'name': 'Rhina' + 'x': !!int '14' + 'y': !!int '26' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '23' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Rhina' + 'character_index': !!int '0' + 'direction': !!int '6' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rhina suprise', !!int '1', !!int '0', !!int '560', !!int '320', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Riina: "Eh-!? Alice Onee-san, that''s mean! Are you + + saying I''m not refined!?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['She''s a girl from Taro''s class who has recently + + been hanging out with older students and seems to + + have become quite a spendthrift.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['She''s not particularly good at studying and tends + + to take a cheeky attitude towards Taro and other + + adults.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'true' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Rhina' + 'character_index': !!int '0' + 'direction': !!int '6' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rhina doya', !!int '1', !!int '0', !!int '560', !!int '320', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Riina: "Ah, Taro-sensei! Hey, hey, sensei, are you + + a virgin?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '1', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rhina Smile2', !!int '1', !!int '0', !!int '560', !!int '320', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Riina: "Ahaha! Just kidding, don''t be mad♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rhina', !!int '1', !!int '0', !!int '560', !!int '320', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Riina: "But your reaction just now makes it seem + + like it might be true♪ Just like Rumi-chan + + said..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rhina smile', !!int '1', !!int '0', !!int '560', !!int '320', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Riina: "No, it''s nothing! Let''s change the + + subject!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rhina doya', !!int '1', !!int '0', !!int '560', !!int '320', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Riina: "Sensei, you''re cool too, so why not get a + + girlfriend soon? Ahaha!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['B', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'true' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'B' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Rhina' + 'character_index': !!int '0' + 'direction': !!int '6' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rhina suprise', !!int '1', !!int '0', !!int '560', !!int '320', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Riina: "Ah, speaking of which, weren''t the scores + + from the last test terrible?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rhina cry', !!int '1', !!int '0', !!int '560', !!int '320', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Riina: "Even if the scores were bad, please don''t + + tell mom! I''ll make sure to attend the + + supplementary lessons!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '100' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '17': !ruby/object:RPG::Event + 'id': !!int '17' + 'name': 'Mai' + 'x': !!int '5' + 'y': !!int '12' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Mai' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '23' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '18': !ruby/object:RPG::Event + 'id': !!int '18' + 'name': 'EV018' + 'x': !!int '15' + 'y': !!int '9' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '23' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '317' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '19': !ruby/object:RPG::Event + 'id': !!int '19' + 'name': 'EV019' + 'x': !!int '20' + 'y': !!int '10' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'High Mob2' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '23' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'High Mob2' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Male Student: "Thank you for your hard work, + + Teacher Taro! I''ll do my best to become an + + outstanding magician like you!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Although it''s rare for a male to have high magical + + power, Taro, who is concealing the power of a + + hero, is regarded as an exceptional male magician.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'true' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'High Mob2' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Male Student: "It''s lamentable that even in the + + higher classes, there are so few students who + + review after school."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '20': !ruby/object:RPG::Event + 'id': !!int '20' + 'name': 'EV020' + 'x': !!int '20' + 'y': !!int '9' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '23' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '317' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '22': !ruby/object:RPG::Event + 'id': !!int '22' + 'name': 'EV022' + 'x': !!int '29' + 'y': !!int '9' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '23' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '317' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '23': !ruby/object:RPG::Event + 'id': !!int '23' + 'name': 'Mai' + 'x': !!int '10' + 'y': !!int '16' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '23' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Mai' + 'character_index': !!int '0' + 'direction': !!int '4' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['She''s a girl in the junior class and Taro''s + + younger sister.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The bedroom of Taro, the hero, is strictly no + + women allowed, and they have been living apart + + since he awoke to his powers 15 years ago.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['She is dissatisfied with being forcibly separated + + from Taro, her only family.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mai: "Ah... Big brother♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mai: "Hehe... It''s been a while since I''ve studied + + in the same classroom with Yui-chan, I''m so + + happy♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'true' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '23' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Mai' + 'character_index': !!int '0' + 'direction': !!int '4' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mai: "Big brother, by the way, what are you doing + + with your salary?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mai: "Once big brother defeats the Demon Lord, + + there won''t be any need to hide being a hero + + anymore, right? And surely we won''t need money + + anymore, right?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mai: "So, that''s why... when you go on a journey + + someday, get me something... Oh, I know, buy me + + some clothes♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mai: "I''ll endure the loneliness while you''re not + + here with that! Please♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '7', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mai: "Eh? Why am I suddenly talking about this? + + Hmm... just a feeling, I guess?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mai: "It just feels like it''s about time for big + + brother to set off on a journey... That''s the + + feeling I got."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mai: "Besides, once we defeat the Demon Lord, we + + can live together again, right?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mai: "Hurry up and defeat him♪ Just kidding♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['B', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'true' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'B' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Mai' + 'character_index': !!int '0' + 'direction': !!int '4' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mai: "It''s lonely not being able to live together, + + but honestly, I don''t want you to go on a + + journey..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mai: "If you''re going, I want to come with you... + + No, that''s impossible, isn''t it..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '100' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '13': !ruby/object:RPG::Event + 'id': !!int '13' + 'name': 'EV013' + 'x': !!int '17' + 'y': !!int '29' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Flame' + 'character_index': !!int '6' + 'direction': !!int '2' + 'pattern': !!int '2' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '4', !!int '37', !!int '13', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '21': !ruby/object:RPG::Event + 'id': !!int '21' + 'name': 'Yui' + 'x': !!int '9' + 'y': !!int '12' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '23' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Yui' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['A girl in the junior class who adores Taro from + + the village like a brother']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['To keep Taro''s background a secret, she''s asked to + + pretend to be a stranger at school, but it seems + + difficult. She''s now in the junior class and is + + delighted to wear her uniform for the first time']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Yui Happy Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "Ah, Taro onii-cha... I mean, Sensei!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "Sensei has been a teacher at school for two + + years now, hasn''t he!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Yui Shy Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "Yui is also in the junior class and wearing + + a uniform this year♪ Do I look good in it...? + + Ehehe♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'true' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Yui' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Yui Smile Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "Sensei, you should just get a job here♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Yui Happy Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "Then you can be the homeroom teacher for the + + junior class♡ Yui wants to be in Taro Onii-chan''s + + class♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '24': !ruby/object:RPG::Event + 'id': !!int '24' + 'name': 'EV024' + 'x': !!int '9' + 'y': !!int '11' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '23' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '317' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '25': !ruby/object:RPG::Event + 'id': !!int '25' + 'name': 'Alice' + 'x': !!int '16' + 'y': !!int '10' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '23' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Alice' + 'character_index': !!int '0' + 'direction': !!int '4' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice 嬉しい2', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "Aya-chan, let''s skip the prep and go eat + + at the shopping district♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice 笑顔', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "I''ll treat you♡ Okay?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '8' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &4 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*4]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '8', !!int '7', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya1 oko', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "No way! Unlike you, Senpai, I need to get + + scholarships! I''ll study until it''s time to eat!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice 嬉しい', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "Geez, Aya-chan, you''re such a serious + + girl♪ But I''m busy at night, you know..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &5 !ruby/object:RPG::MoveCommand {'code': !!int '36', 'parameters': []} + - &6 !ruby/object:RPG::MoveCommand {'code': !!int '25', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*5]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*6]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice 普通', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "Huh? Isn''t that the teacher from the + + little kids'' class..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice 笑顔', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "You can''t come in now because we''re having + + a secret girls'' talk♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '6', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '8' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &7 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} + - &8 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*7]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*8]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &9 !ruby/object:RPG::MoveCommand {'code': !!int '36', 'parameters': []} + - &10 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*9]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*10]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'true' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Alice' + 'character_index': !!int '0' + 'direction': !!int '4' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice 嬉しい', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "Aya-chan and I have been childhood + + friends♪ We look different, have different + + personalities, and different hobbies, but she''s + + like a little sister to me...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice 笑顔', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '6', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '26': !ruby/object:RPG::Event + 'id': !!int '26' + 'name': 'EV026' + 'x': !!int '29' + 'y': !!int '11' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '23' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '317' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} +'parallax_sx': !!int '0' +'bgm': !ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'} +'tileset_id': !!int '3' +'encounter_step': !!int '30' +'width': !!int '35' +'data': !ruby/object:Table + 'dim': !!int '3' + 'x': !!int '35' + 'y': !!int '32' + 'z': !!int '4' + 'data': + - '0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 1d23 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d25 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' + - 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'0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000' + - '0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' +'bgs': !ruby/object:RPG::BGS {'name': '', 'volume': !!int '80', 'pitch': !!int '100'} +'parallax_loop_y': !!bool 'false' +'autoplay_bgm': !!bool 'false' +'encounter_list': [] +'autoplay_bgs': !!bool 'false' +'parallax_show': !!bool 'false' +'scroll_type': !!int '0' +'parallax_loop_x': !!bool 'false' +'disable_dashing': !!bool 'false' +'parallax_sy': !!int '0' +'display_name': '' +'specify_battleback': !!bool 'true' +'note': '' +'battleback1_name': 'Stone3' +'battleback2_name': 'Room3' diff --git a/YAML/Map015.yaml b/YAML/Map015.yaml index b4d25e0..53e5e82 100644 --- a/YAML/Map015.yaml +++ b/YAML/Map015.yaml @@ -1,3346 +1,2139 @@ ---- !ruby/object:RPG::Map -parallax_name: "" -height: 25 -events: - 6: !ruby/object:RPG::Event - id: 6 - name: Door - x: 15 - y: 10 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 11 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Door1" - character_index: 4 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 250, - p: [!ruby/object:RPG::SE { name: Open2, pitch: 100, volume: 80 }], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 14 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 28 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Door1" - character_index: 4 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ユイに搾り取られる前からやり直しますか?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [やり直し] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, はい, いいえ], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [やり直し] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 398, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [667] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 201, - p: [0, 36, 8, 10, 0, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [29] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [23, 23, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 122, - p: [29, 29, 1, 0, 1], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 122, - p: [31, 31, 1, 1, 29], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 201, - p: [0, 16, 8, 5, 8, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, いいえ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 1: !ruby/object:RPG::Event - id: 1 - name: EV001 - x: 15 - y: 3 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 7 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 18 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 2: !ruby/object:RPG::Event - id: 2 - name: EV002 - x: 15 - y: 4 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 7 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 26 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 3: !ruby/object:RPG::Event - id: 3 - name: EV003 - x: 17 - y: 3 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 8 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 18 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 5: !ruby/object:RPG::Event - id: 5 - name: EV005 - x: 17 - y: 4 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 8 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 26 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 7: !ruby/object:RPG::Event - id: 7 - name: Yui - x: 17 - y: 5 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Yui - character_index: 0 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 28 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Yui - character_index: 0 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「来月からはいよいよ王室での暮らしだね♪], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' \n[6]がお姫様だなんて、困っちゃう♡'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Yui Happy Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「政治とか難しいことは前の王女様や], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 夢魔のお姉さん達がやってくれるって!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Yui Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「\n[6]のお仕事は毎日しっかりTaroお兄ちゃんを'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 搾り取ることだってさ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 簡単だねー♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Yui Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「\n[6]…色々あったけど普通に幸せだよ?'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Yui Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「妊娠したのだって], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroお兄ちゃんに責任取らせる為の'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 作戦だったし♪], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Yui Normal Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「だからTaroお兄ちゃんも'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ちゃんと幸せそうにしてよ。], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 二人が幸せならそれでいいでしょ?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「不安なことはぜーんぶ\n[6]が'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroお兄ちゃんの精液と一緒に吸い取って'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 忘れさせてあげるから…ね♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Yui Happy Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「そういえば\n[6]が夢魔になっちゃったから'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 生まれてくる子は女の子で夢魔なんだって!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Yui Normal Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「\n[6]、難しいことはわかんないけど、'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 夢魔だって人間とそんなに変わらないし…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Yui Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「きっと可愛い娘になるよね♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' 幸せになろーね♡Taroお兄ちゃん♡'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 75 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 76 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 8: !ruby/object:RPG::Event - id: 8 - name: EV008 - x: 18 - y: 4 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 70 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 60, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [60, 60, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 126, p: [2, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [29] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [4, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [5, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [6, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 119, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 31, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [敗北イベントをスキップしますか?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 118, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 102, - p: [[選択肢, はい, いいえ], 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [1, はい] } - - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [End] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [2, いいえ] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Dungeon1, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [それから一ヶ月後…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [7, 3, false] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「Taroお兄ちゃん、今日も時間通りに来たね♪'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ いーこ♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Yui Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「でも今日はえっちしてあげなーい♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Yui Sad Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「最初は\n[6]もTaroお兄ちゃん誘惑する為に'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 毎日えっちしてあげてたけどぉ…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「もうTaroお兄ちゃんからおねだりしてるし'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' \n[6]が自分からえっちする理由ないよね♪'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Yui Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「だからTaroお兄ちゃんがちゃーんと'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' \n[6]のご機嫌取ってくれないと'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ えっちはおあずけ♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あははっ♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ そんな悲しい顔しないで♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 今日はあることしてくれたらシてあげる♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Yui Oko Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「そんなことより!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [' \n[6]…'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroお兄ちゃんの子を妊娠してるんだよ!'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Yui Oko Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「誘ったのは\n[6]でも'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' 年上のTaroお兄ちゃんがちゃんとしなきゃ'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ダメだよね!?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「どう責任取るつもりなの?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroお兄ちゃん!'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 6, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['\n[6]を怒らせない為にTaroは跪いて\n[6]に指輪を渡した…'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['本来はJaneに渡す予定に買ったものだったが、'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['もうTaroの心は完全に\n[6]のモノにされていた…'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [7, 1, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Yui Happy Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「わあっ♡綺麗な指輪♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' なぁんだ…Taroお兄ちゃんはちゃんと'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' \n[6]のこと考えてくれてたんだね♡'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Yui Sad Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「毎日えっちばっかりするくせに], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 将来のこと全然話してくれなくて], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 心配だったんだから!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Yui Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「でも、今日はこの事を話して責任取ってって], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 言おうと思ってたの。], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ちゃんと責任取ってくれるみたいで良かった♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「\n[6]も勇者の子供産むんだし、'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私達の結婚、みんなに教えてあげなきゃね♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Yui Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「実はもうJaneお姉ちゃんを呼んであるの♪'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' まだTaroお兄ちゃんと結婚できるって'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 勘違いしてるみたいだから。], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [27, 27, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia普通, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「\N[6]ちゃん…用事って…'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' あれ、Taro…どうしてここに?'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 7 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &1 { - code: 17, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*1] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &2 { - code: 17, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Yui Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「Janeお姉ちゃん♪'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' \n[6]さっきね…'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroお兄ちゃんにプロポーズされちゃった♡'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [9, 1, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia困る, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ぷ、プロポーズって…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' \N[6]ちゃん、冗談はやめてよ。'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 今私だって忙しくて大変で…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Yui Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「冗談なんかじゃないよぉ], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ほら見て!指輪♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [9, 1, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia怒る2, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「そ、その指輪!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroのでしょ!なんで\N[6]ちゃんが…!'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「だから、貰ったんだってば!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 当たり前でしょ?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ お腹に赤ちゃんだっているんだから♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia真剣, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「赤ちゃんって…はしたない事言わないの!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ほ、本当に怒るわよ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Yui Normal Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「そっかぁ…] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Janeお姉ちゃんには言ってなかったね。'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' \n[6]とTaroお兄ちゃん、付き合ってるの。'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Yui Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「一ヶ月くらい前かな?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroお兄ちゃんの筆おろししてあげたの♡'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia怒る2, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「そ、そんなのウソよ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' もうTaro!何とか言ってあげてよ!'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 7 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &3 { - code: 16, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*3] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Yui Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「Taroお兄ちゃん♡'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ こっち向いて♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &4 { - code: 19, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [7, 4, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['\n[6]は何も言えずにうつむくTaroにキスをした!'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fiaショック, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「Taro…な、何してるの…?'], - } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 7 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &5 { - code: 17, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*5] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Yui Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Janeお姉ちゃんってばキスくらいで…'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ かわいー♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Yui Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「信じられないならえっちも見せてあげようか?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroお兄ちゃんってば\n[6]に乗られるのが'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 好きでねー♡] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「\n[6]に責められてる時の切なそうな顔が'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 可愛いんだよ♡ふふっ♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 9 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &6 { - code: 17, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*6] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia泣き, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「や、やめて…] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' 嘘…嘘でしょ…Taro…'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Yui Happy Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「泣かないで、Janeお姉ちゃん♪'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroお兄ちゃんはちゃんと\n[6]が'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 幸せにするから♡えへへ…♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia泣き, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「うぅ…Taro…こんなのイヤだよぉ…'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['泣きじゃくるJaneを前にTaroは何もできず'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [目を背けることしかできなかった…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['そして魔王の思惑通り\n[6]は夢魔の子を宿しており'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroの勇者としての使命はここで潰えたのだ…'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['\n[6]とTaroの結婚は国中に広まり'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [人類は魔物の子を次期国王にする条件をのみ], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [魔物との共生、実質的には支配を受け入れることとなった…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroは罪悪感に悩める日もあったが'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['その後も\n[6]に毎日のように精を搾り取られ'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [そんな罪悪感もすぐに忘れてしまったという…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 7 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &7 { - code: 17, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*7] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &8 { - code: 19, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &9 { - code: 38, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*8] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*9] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [End] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [28, 28, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Scene5, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['こうしてTaroは\n[6]の誘惑に流されるまま結婚し'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [彼女の尻に敷かれながら一生を過ごすことになった…], - } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &10 { - code: 38, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 28 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 9: !ruby/object:RPG::Event - id: 9 - name: Fia - x: 15 - y: 6 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 27 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Fia - character_index: 0 - direction: 6 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 28 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 10: !ruby/object:RPG::Event - id: 10 - name: EV010 - x: 14 - y: 5 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Flame" - character_index: 6 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ユイの日記がある…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [読みますか?] } - - !ruby/object:RPG::EventCommand { i: 0, c: 112, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 102, - p: [[選択肢, はい, いいえ], 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, はい] } - - !ruby/object:RPG::EventCommand { i: 2, c: 112, p: [] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 102, - p: - [[選択肢, ユイ大勝利, 羨ましいでしょ, 'Taroお兄ちゃんと♡'], 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 402, p: [1, ユイ大勝利] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['5月\v[100]日'] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [今日、ようやく私の妊娠がわかった], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [毎日えっちしたし、作戦通りだった], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['これを理由にTaroお兄ちゃんに結婚を迫るつもりだったけど'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['Taroお兄ちゃんは私の為に指輪まで用意してくれてた'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [よかった…私との結婚は考えてくれてたんだね], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [指輪は私にはちょっとぶかぶかだったから], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [アクセサリーのお店で直してもらわなきゃ], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [男の人ってこういうところ、テキトーなんだから], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['ちょっと意地悪だけどJaneお姉ちゃんを呼んで'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['Taroお兄ちゃんの目の前で結婚することを伝えた'], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['Taroお兄ちゃんをモノにした自信はあったけど'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [万が一を考えて妊娠した後に], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['Janeお姉ちゃんに報告すれば私の勝ちが確実になるから'], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [今からお母さんになるなんて不安だけど], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['私はみんなの憧れのTaroお兄ちゃんも手に入れて'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [勇者の子供を産む私は国のお姫様にもなる], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['Taroお兄ちゃんを誘惑した日から全部が上手くいって'], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [本当に幸せ] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [女の子にとって一番大事なのは可愛いくて積極的なことだって], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [産まれてくる子にも教えてあげるんだ], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand { i: 4, c: 113, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 402, - p: [2, 羨ましいでしょ], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 122, - p: [99, 99, 0, 1, 100], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 122, - p: [99, 99, 1, 0, 1], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['4月\v[99]日'] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [今日は昨日の事が忘れられなくて], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['朝からTaroお兄ちゃんの家に行った'], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['Taroお兄ちゃんはユイを見ただけで'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [恥ずかしそうにしてて、それが可愛いかった], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['Taroお兄ちゃんにちゃんと告白してもらって'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [嬉しくてまたえっちしちゃった], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [昨日みたいに私が上になって], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['ちょっと動いたらTaroお兄ちゃんは'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [すぐイっちゃった], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['これでTaroお兄ちゃんは正式に私の彼氏だし、'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [えっちは全部中出しだからきっとすぐに子供ができる], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['Janeお姉ちゃんの一番大切なもの、奪っちゃった'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['綺麗で大人で幸せなJaneお姉ちゃんを尊敬してたけど'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['今はもうJaneお姉ちゃんを羨ましいなんて全然思わない'], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['今となってはJaneお姉ちゃんが私を羨ましがるはず'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['今まで私がJaneお姉ちゃんを羨ましいって思った分以上に'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['Janeお姉ちゃんには私のことを羨ましいって'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [思ってもらわなきゃ], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [日記はここで終わってる…], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand { i: 4, c: 113, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 402, - p: [3, 'Taroお兄ちゃんと♡'], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['4月\v[100]日'] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['今日、Taroお兄ちゃんとえっちしちゃった'], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['Taroお兄ちゃんを誘惑して迫ったら'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [簡単にえっちできた], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['私はTaroお兄ちゃんとJaneお姉ちゃんの関係に'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [少し幻想を抱いていたみたい], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['Taroお兄ちゃんはちょっとえっちしたら'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [簡単に私を好きになってくれた], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['Janeお姉ちゃんに悪いなって思ったけど'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['私の方が可愛いくてTaroお兄ちゃんを夢中にできる'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [魅力があったってことだし…しょうがないよね], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['Taroお兄ちゃんの初めてのえっちは'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [私が上になって…騎乗位っていうのかな], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['最初から最後までTaroお兄ちゃんは'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [すっごく気持ちよさそうにしてくれて…], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [嬉しかったし、女の子として自信がついた], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [騎乗位なんてホントは初めてだったけど], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [上手くいったし、処女を捨てといて良かったって思った], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['Taroお兄ちゃんは止める素振りもなく私に中出ししたし、'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [きっと結婚したいくらい好きになってくれたんだ], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [とっても幸せで、明日が、明日からの毎日が楽しみ], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [日記はここで終わってる…], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand { i: 4, c: 113, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 413, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 113, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, いいえ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 113, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 413, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 4: !ruby/object:RPG::Event - id: 4 - name: Yushia Bed - x: 19 - y: 5 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 75 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 7 - direction: 4 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 7 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &11 { - code: 18, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*11] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [7, 4, false] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Yui Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「なあに?Taroお兄ちゃん♡'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ もしかしてぇ、ユイとえっちしたいの?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, はい, いいえ], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 311, - p: [0, 0, 0, 0, 9999, false], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Yui Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えへへ…♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ しょうがないなぁ♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ じゃあ代わりにユイの言う事何でも聞いてね♪], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 201, - p: [0, 15, 19, 5, 2, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [75, 75, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, いいえ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Yui Oko Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「もしかして眠いだけ!?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' もぉっ!Taroお兄ちゃん寝てばっかりじゃん!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - 7 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &12 { - code: 17, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*12] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 75 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 76 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Damage1 - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 11: !ruby/object:RPG::Event - id: 11 - name: Yui Bed - x: 19 - y: 6 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 75 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Yui - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: true - priority_type: 2 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [29] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: ['$game_actors[1].battler_name = "Hero D"'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Scene5, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Yui Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えへへ…♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ またユイが上になってあげる♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「いっぱいイかせてあげるから], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 後でユイが好きなスイーツのお店でデートね♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「じゃあデザートの前に], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroお兄ちゃんをパクっと食べちゃうぞー♡'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Yui Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「Taroお兄ちゃん…♡'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ そんなに期待されちゃうと], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ユイ、緊張しちゃう♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Yui Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「でもTaroお兄ちゃんを責めるの好きかも♡'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ これも愛のカタチだよね♪], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Yui Happy Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「それじゃあ期待通りに], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ めちゃくちゃに犯してあげる♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ いっくよー♪] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「今日は何回Taroお兄ちゃんイかせられるかな♡'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ユイ、どんどん上手になるからね♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Yui Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「Taroお兄ちゃんはそのままでいいの♡'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ また上に乗ってあげるから], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ じっとしてて♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &13 { - code: 14, - parameters: [0, -1], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*13] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 132, - p: - [ - !ruby/object:RPG::BGM { - name: Dungeon2, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 301, - p: [0, 6, false, false], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 76 - switch2_id: 51 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Yui - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &14 { - code: 41, - parameters: ["", 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*14] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Dungeon2, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &15 { - code: 29, - parameters: [2], - } - - !ruby/object:RPG::MoveCommand &16 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &17 { - code: 35, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &18 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*15] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*16] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*17] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*18] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「えへへ♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 今日のユイのお仕事も簡単だった♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Yui Happy Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「後は身体洗いながら], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ デートの行き先決めよっと♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 今日は何買って貰おうかなぁ♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 3, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [29] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [75, 75, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [76, 76, 1] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &19 { - code: 38, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &20 { - code: 41, - parameters: [Hero, 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*19] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*20] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 7 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &21 { - code: 17, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*21] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 201, - p: [0, 15, 19, 5, 2, 0], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Scene5, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &22 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &23 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &24 { - code: 38, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*22] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*23] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*24] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: true - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 76 - switch2_id: 51 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Yui - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &25 { - code: 41, - parameters: ["", 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*25] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Dungeon2, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &26 { - code: 29, - parameters: [2], - } - - !ruby/object:RPG::MoveCommand &27 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &28 { - code: 35, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &29 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*26] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*27] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*28] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*29] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Yui HN Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「えへへ♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 今日のユイのお仕事も簡単だった♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Yui HN Happy Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「後は身体洗いながら], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ デートの行き先決めよっと♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 今日は何買って貰おうかなぁ♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 3, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [29] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [75, 75, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [76, 76, 1] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &30 { - code: 38, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &31 { - code: 41, - parameters: [Hero, 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*30] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*31] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 7 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &32 { - code: 17, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*32] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 201, - p: [0, 15, 19, 5, 2, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Scene5, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &33 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &34 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &35 { - code: 38, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*33] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*34] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*35] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 12: !ruby/object:RPG::Event - id: 12 - name: EV012 - x: 19 - y: 4 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 28 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Other1" - character_index: 1 - direction: 6 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 75 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } -parallax_sx: 0 -bgm: !ruby/object:RPG::BGM { name: "", volume: 100, pitch: 100 } -tileset_id: 3 -encounter_step: 30 -width: 27 -data: !ruby/object:Table - dim: 3 - x: 27 - y: 25 - z: 4 - data: - - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 - 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- 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 -bgs: !ruby/object:RPG::BGS { name: "", volume: 80, pitch: 100 } -parallax_loop_y: false -autoplay_bgm: false -encounter_list: [] -autoplay_bgs: false -parallax_show: false -scroll_type: 0 -parallax_loop_x: false -disable_dashing: false -parallax_sy: 0 -display_name: "" -specify_battleback: true -note: "" -battleback1_name: Wood1 -battleback2_name: Room1 +'parallax_name': '' +'height': !!int '25' +'events': + !!int '6': !ruby/object:RPG::Event + 'id': !!int '6' + 'name': 'Door' + 'x': !!int '15' + 'y': !!int '10' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '11' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Door1' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Open2', 'pitch': !!int '100', 'volume': !!int '80'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '14' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '28' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Door1' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to start over from before Yui drained + + you?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['やり直し']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Yes', 'No'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['やり直し']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'はい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '398', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '667']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '201', 'p': [!!int '0', !!int '36', !!int '8', !!int '10', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '29']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '23', !!int '23', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '29', !!int '29', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '31', !!int '31', !!int '1', !!int '1', !!int '29']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '201', 'p': [!!int '0', !!int '16', !!int '8', !!int '5', !!int '8', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', 'いいえ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '1': !ruby/object:RPG::Event + 'id': !!int '1' + 'name': 'EV001' + 'x': !!int '15' + 'y': !!int '3' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '7' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '18' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '2': !ruby/object:RPG::Event + 'id': !!int '2' + 'name': 'EV002' + 'x': !!int '15' + 'y': !!int '4' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '7' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '26' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '3': !ruby/object:RPG::Event + 'id': !!int '3' + 'name': 'EV003' + 'x': !!int '17' + 'y': !!int '3' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '8' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '18' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '5': !ruby/object:RPG::Event + 'id': !!int '5' + 'name': 'EV005' + 'x': !!int '17' + 'y': !!int '4' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '8' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '26' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '7': !ruby/object:RPG::Event + 'id': !!int '7' + 'name': 'Yui' + 'x': !!int '17' + 'y': !!int '5' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Yui' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '28' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Yui' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Yui Smile Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Starting next month, we''ll finally be + + living in the royal palace♪ \n[6] becoming a + + princess, that''s a bit troubling♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Yui Happy Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "They say that the previous princess and the + + succubus Onee-sans will take care of all the + + difficult political stuff!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Yui Doya Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "\n[6]''s job is to thoroughly milk Taro + + Onii-chan every day♡ It''s easy-peasy♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Yui Shy Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "\n[6]... Despite everything, I''m genuinely + + happy, you know?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Yui Doya Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "Even getting pregnant was part of a + + strategy to make Taro Onii-chan take + + responsibility♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Yui Normal Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "So, Taro Onii-chan, you should look + + properly happy too. If we''re both happy, that''s + + all that matters, right?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Yui Smile Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "I''ll suck up all your worries along with + + Taro Onii-chan''s semen and make you forget them... + + okay♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Yui Happy Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "By the way, since \n[6] turned into a + + succubus, the child that''s going to be born will + + be a girl and a succubus too!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Yui Normal Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "\n[6], I might not understand complicated + + things, but succubi aren''t that different from + + humans after all..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Yui Shy Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "She''s definitely going to be a cute + + daughter♡ Let''s be happy together♡ Taro Onii- + + chan♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '75' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '76' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '8': !ruby/object:RPG::Event + 'id': !!int '8' + 'name': 'EV008' + 'x': !!int '18' + 'y': !!int '4' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '70' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '60', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '60', !!int '60', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '2', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '29']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '4', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '5', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '6', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '119', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '31', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Would you like to skip the defeat event?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '118', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '102', 'p': [['Choices', 'Yes', 'No'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '119', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '1', 'はい']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '119', 'p': ['End']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '2', 'いいえ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon1', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['And then, one month later...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '7', !!int '3', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Yui Smile Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Taro Onii-chan, you came on time today too♪ + + Let''s go♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Yui Doya Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "But today, I''m not going to have sex with + + you♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '1', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Yui Sad Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "At first, \n[6] was having sex with you + + every day just to tempt you, Taro Onii-chan, + + but...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Yui Smile Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Now that Taro Onii-chan is begging for it, + + there''s no reason for \n[6] to initiate sex, + + right?♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Yui Doya Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "So unless Taro Onii-chan properly cheers up + + \n[6], no sex for you♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Yui Smile Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Ahaha♡ Don''t look so sad♪ If you do a + + certain something for me today, I''ll let you have + + it♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Yui Oko Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "More importantly! \n[6]... I''m pregnant + + with Taro Onii-chan''s child!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '1', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Yui Oko Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Even though \n[6] was the one who seduced + + you, as the older Taro Onii-chan, you have to take + + responsibility, right!?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "So, how do you plan to take responsibility? + + Taro Onii-chan!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '6', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['To avoid angering \n[6], Taro knelt down and + + handed a ring to \n[6]... It was originally bought + + to give to Jane, but Taro''s heart had already been + + completely captured by \n[6]...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '7', !!int '1', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Yui Happy Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Wow♡ Such a beautiful ring♡ So... Taro + + Onii-chan was really thinking about \n[6], huh♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Yui Sad Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "You''re always eager for sex but never talk + + about the future, I was worried!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Yui Shy Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "But, I was planning to talk about this + + today and ask you to take responsibility. I''m glad + + it seems like you will♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Yui Smile Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "\n[6] is going to have the hero''s child, so + + we need to tell everyone about our marriage♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Yui Doya Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Actually, I''ve already called Jane Onee-san + + over♪ She still seems to be under the impression + + that she can marry Taro Onii-chan."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '1', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '27', !!int '27', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia普通', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "\N[6]-chan... What did you want... Oh, + + Taro... why are you here?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '7' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &1 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*1]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &2 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*2]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '1', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Yui Shy Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Jane Onee-san♪ Just now... Taro Onii-chan + + proposed to me♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '9', !!int '1', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia困る', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "P-Proposal...? \N[6]-chan, stop joking + + around. I''m really busy and it''s tough right + + now..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Yui Doya Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "It''s not a joke at all! Look, the ring♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '9', !!int '1', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia怒る2', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Th-That ring! It''s Taro''s, isn''t it! Why + + does \N[6]-chan have it...!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Yui Smile Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "That''s because I received it! It''s obvious, + + isn''t it? I even have a baby in my belly♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia真剣', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Baby... Don''t say such shameless things! + + I-I''m really going to get angry!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Yui Normal Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Oh right... I haven''t told Jane Onee-san. + + \n[6] and Taro Onii-chan are dating."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Yui Shy Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "About a month ago? I took Taro Onii-chan''s + + virginity♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia怒る2', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Th-That''s a lie! Come on Taro! Say + + something!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '7' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &3 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*3]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Yui Doya Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Taro Onii-chan♡ Look this way♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &4 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*4]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '7', !!int '4', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6] kissed Taro who could say nothing and just + + hung his head!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fiaショック', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Taro... Wh-What are you doing...?"']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '7' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &5 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*5]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Yui Doya Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Hehe♡ Jane Onee-san is so cute getting + + flustered over just a kiss♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Yui Shy Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "If you can''t believe it, should I show you + + us having sex? Taro Onii-chan loves being ridden + + by \n[6]♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "His face looks so adorably pained when he''s + + being teased by \n[6]♡ Hehe♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '9' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &6 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*6]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia泣き', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Stop it... It''s a lie... It has to be... + + Taro..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Yui Happy Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]: "Don''t cry, Jane Onee-san♪ Taro Onii-chan + + will make sure \n[6] is happy♡ Ehehe...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia泣き', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Uuu... Taro... I don''t want this..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['In front of a sobbing Jane, Taro could do nothing + + but avert his eyes...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['And thus, as the Demon Lord had planned, \n[6] was + + carrying the child of a succubus, and Taro''s + + mission as a hero came to an end here...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The marriage between \n[6] and Taro became known + + throughout the kingdom, and humanity accepted + + coexistence with the monsters—effectively being + + ruled by them—as a condition for having the child + + of a monster as their next king...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Taro had days filled with guilt, but he was + + drained of his essence by \n[6] almost every day, + + and soon forgot all about such feelings of + + guilt...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '7' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &7 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*7]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &8 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} + - &9 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*8]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*9]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['End']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '28', !!int '28', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Scene5', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['And so, Taro ended up marrying \n[6], spending his + + life under her ass as he succumbed to her + + temptations...']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &10 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*10]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '28' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '9': !ruby/object:RPG::Event + 'id': !!int '9' + 'name': 'Fia' + 'x': !!int '15' + 'y': !!int '6' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '27' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Fia' + 'character_index': !!int '0' + 'direction': !!int '6' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '28' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '10': !ruby/object:RPG::Event + 'id': !!int '10' + 'name': 'EV010' + 'x': !!int '14' + 'y': !!int '5' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Flame' + 'character_index': !!int '6' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['There''s Yui''s diary... Shall I read it?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '112', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Choices', 'Yes', 'No'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', 'はい']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '112', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '102', 'p': [['Choices', 'Yui''s great victory', 'You''re jealous, aren''t you?', 'With big brother taro♡'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '402', 'p': [!!int '1', 'ユイ大勝利']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['May \v[100]th. Today, I finally found out I''m + + pregnant. We had sex every day, just as planned.']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['I was planning to use this as a reason to press + + Taro Onii-chan into marriage, but thank + + goodness... Taro Onii-chan had already prepared a + + ring for me. He was considering marrying me after + + all.']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['The ring was a bit too big for me, so I need to + + get it resized at the jewelry store. Men are so + + careless about these things.']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['It was a bit mean, but I called Jane Onee-san over + + and told her in front of Taro Onii-chan that we''re + + getting married.']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['I was confident that I had Taro Onii-chan wrapped + + around my finger, but just in case, if I report + + the pregnancy to Jane Onee-san afterwards, my + + victory is assured.']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['It''s a bit scary to think about becoming a mother + + from now on, but I''ve captured everyone''s + + admiration, Taro Onii-chan, and I''ll give birth to + + the hero''s child. I''ll become the princess of the + + country.']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Ever since the day I seduced Taro Onii-chan, + + everything has gone well, and I''m truly happy. The + + most important thing for a girl is to be cute and + + proactive—I''ll teach that to my child too.']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '113', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '402', 'p': [!!int '2', '羨ましいでしょ']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '122', 'p': [!!int '99', !!int '99', !!int '0', !!int '1', !!int '100']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '122', 'p': [!!int '99', !!int '99', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['April \v[99]th. Today, I couldn''t forget about + + yesterday and went to Taro Onii-chan''s house from + + the morning.']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Taro Onii-chan got embarrassed just by seeing Yui, + + and it was so cute.']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['I got Taro Onii-chan to properly confess to me, + + and I was so happy that we had sex again.']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Just like yesterday, when I got on top and moved a + + little, Taro Onii-chan came right away.']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Now Taro Onii-chan is officially my boyfriend, and + + since we have sex with creampie every time, I''m + + sure we''ll have a child soon.']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['I took away the most important thing from Jane + + Onee-san. I used to admire her because she was + + beautiful, adult-like, and happy, but now I don''t + + feel envious of Jane Onee-san at all.']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Now it should be Jane Onee-san who envies me. She + + has to envy me more than I ever envied her.']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['The diary ends here...']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '113', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '402', 'p': [!!int '3', 'Taroお兄ちゃんと♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['April \v[100]th. Today, I had sex with Taro Onii- + + chan.']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['When I seduced and pressed Taro Onii-chan, it was + + easy to have sex with him.']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['It seems like I had some illusions about the + + relationship between Taro Onii-chan and Jane Onee- + + san.']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Taro Onii-chan easily fell for me just after a + + little bit of sex.']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['I felt a bit guilty towards Jane Onee-san, but it + + turns out I''m cuter and have the charm to make + + Taro Onii-chan crazy about me... It can''t be + + helped.']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['The first time we had sex, I was on top... It''s + + called cowgirl position, right?']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['From beginning to end, Taro Onii-chan looked so + + pleased... It made me happy and gave me confidence + + as a girl.']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['I had never actually done cowgirl position before, + + but it went well, and I thought it was good that I + + lost my virginity beforehand.']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Taro Onii-chan came inside me without any + + hesitation; he must really love me enough to want + + to marry me.']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['I''m so happy, looking forward to tomorrow and + + every day after that.']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['The diary ends here...']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '113', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '413', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '113', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '2', 'いいえ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '113', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '413', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '4': !ruby/object:RPG::Event + 'id': !!int '4' + 'name': 'Yushia Bed' + 'x': !!int '19' + 'y': !!int '5' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '75' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '7' + 'direction': !!int '4' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '7' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &11 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*11]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '7', !!int '4', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Yui Doya Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "What is it? Taro Onii-chan♡ Could it be, you + + want to do naughty things with Yui?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Yes', 'No'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'はい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '311', 'p': [!!int '0', !!int '0', !!int '0', !!int '0', !!int '9999', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Yui Shy Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "Ehehe...♡ Can''t be helped♡ Then, in + + exchange, you have to listen to whatever Yui says, + + okay?♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '201', 'p': [!!int '0', !!int '15', !!int '19', !!int '5', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '75', !!int '75', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', 'いいえ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Yui Oko Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "Could it be you''re just sleepy!? Geez! Taro + + Onii-chan, you''re always sleeping!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '7' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &12 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*12]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '75' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '76' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Damage1' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '11': !ruby/object:RPG::Event + 'id': !!int '11' + 'name': 'Yui Bed' + 'x': !!int '19' + 'y': !!int '6' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '75' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Yui' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'true' + 'priority_type': !!int '2' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '29']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero D"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Scene5', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Yui Doya Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "Ehehe...♡ I''ll be on top again♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Yui Smile Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "I''ll make you cum lots, so afterwards, let''s + + go on a date to Yui''s favorite sweets shop♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "Then, before dessert, I''m gonna gobble up + + big brother Taro♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Yui Shy Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "Big brother Taro...♡ When you expect so + + much, it makes Yui nervous♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Yui Doya Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "But maybe I like teasing big brother Taro♡ + + This is also a form of love, right?♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Yui Happy Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "Then, as you expect, I''ll ravage you + + completely♡ Here I go♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Yui Smile Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "I wonder how many times I can make big + + brother Taro cum today♡ Yui is getting better and + + better♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Yui Doya Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "Big brother Taro, you just stay as you are♡ + + I''ll get on top again, so just stay still♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &13 !ruby/object:RPG::MoveCommand {'code': !!int '14', 'parameters': [!!int '0', !!int '-1']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*13]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '132', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon2', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '301', 'p': [!!int '0', !!int '6', !!bool 'false', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '76' + 'switch2_id': !!int '51' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Yui' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &14 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*14]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon2', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &15 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '2']} + - &16 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &17 !ruby/object:RPG::MoveCommand {'code': !!int '35', 'parameters': []} + - &18 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*15]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*16]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*17]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*18]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Yui Smile Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "Ehehe♡ Today''s work was easy for Yui♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Yui Happy Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "Now, I''ll decide where to go on our date + + while I wash up♪ I wonder what I should have him + + buy for me today♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '3', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '29']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '75', !!int '75', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '76', !!int '76', !!int '1']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &19 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []} + - &20 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['Hero', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*19]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*20]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '7' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &21 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*21]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '15', !!int '19', !!int '5', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Scene5', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &22 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &23 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &24 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*22]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*23]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*24]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'true' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '76' + 'switch2_id': !!int '51' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Yui' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &25 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*25]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon2', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &26 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '2']} + - &27 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &28 !ruby/object:RPG::MoveCommand {'code': !!int '35', 'parameters': []} + - &29 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*26]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*27]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*28]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*29]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Yui HN Smile Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "Ehehe♡ Today''s work was easy too♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Yui HN Happy Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "Now, I''ll decide where to go on our date + + while I wash up♪ I wonder what I should have him + + buy for me today♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '3', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '29']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '75', !!int '75', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '76', !!int '76', !!int '1']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &30 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []} + - &31 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['Hero', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*30]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*31]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '7' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &32 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*32]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '15', !!int '19', !!int '5', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Scene5', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &33 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &34 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &35 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*33]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*34]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*35]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '12': !ruby/object:RPG::Event + 'id': !!int '12' + 'name': 'EV012' + 'x': !!int '19' + 'y': !!int '4' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '28' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Other1' + 'character_index': !!int '1' + 'direction': !!int '6' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '75' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} +'parallax_sx': !!int '0' +'bgm': !ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'} +'tileset_id': !!int '3' +'encounter_step': !!int '30' +'width': !!int '27' +'data': !ruby/object:Table + 'dim': !!int '3' + 'x': !!int '27' + 'y': !!int '25' + 'z': !!int '4' + 'data': + - '0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 0600 0600 0600 0600 1a83 1a81 1a81 1a81 1a81 1a81 1a77 1a81 1a81 1a81 1a81 1a81 1a81 1a81 1a85 0600 0600 0600 0600 0600 0600' + - 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'0600 0600 1a80 0611 0611 0611 1be9 1be8 1bec 0611 1be9 1be8 1bec 0611 0611 0611 0611 0611 1bed 0611 0611 0611 0611 0611 1a80 0600 0600' + - '0600 0600 1a80 0611 0611 0611 0611 0611 0611 0611 0611 0611 0611 0611 0611 0611 0611 0611 0611 0611 0611 0611 0611 0611 1a80 0600 0600' + - '0600 0600 1a80 0611 0b82 0b74 0b84 0611 1a83 1a81 1a81 1a81 1a81 1a81 1a8d 0611 1a8b 1a81 1a85 0611 0b82 0b74 0b84 0611 1a80 0600 0600' + - '0600 0600 1a80 0611 0b70 0b60 0b78 0611 1a80 0619 0619 0619 0619 0619 0619 0611 1be3 1be2 1a80 0611 0b70 0b60 0b78 0611 1a80 0600 0600' + - '0600 0600 1a80 0611 0b88 0b7c 0b86 0611 1a80 0619 0619 0619 0619 0619 0619 0611 1be9 1be8 1a80 0611 0b88 0b7c 0b86 0611 1a80 0600 0600' + - '0600 0600 1a89 1a81 1a81 1a81 1a81 1a81 1a7b 0b82 0b74 0b74 0b74 0b74 0b74 0b74 0b74 0b84 1a73 1a81 1a81 1a81 1a81 1a81 1a87 0600 0600' + - '0600 0600 1be3 1be2 1be2 1be2 1be2 1be2 1a80 0b70 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b78 1a80 1be2 1be2 1be2 1be2 1be2 1be6 0600 0600' + - '0600 0600 1be9 1be8 1be8 1be8 1be8 1be8 1a80 0b70 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b78 1a80 1be8 1be8 1be8 1be8 1be8 1bec 0600 0600' + - '0600 0600 0600 0600 0600 0600 0600 0600 1a80 0b88 0b7c 0b7c 0b7c 0b7c 0b7c 0b7c 0b7c 0b86 1a80 0600 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 0600 0600 0600 0600 0600 0600 1a89 1a81 1a81 1a81 1a8d 0611 1a8b 1a81 1a81 1a81 1a87 0600 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 0600 0600 0600 0600 0600 0600 1be3 1be2 1be2 1be2 1be6 0611 1be3 1be2 1be2 1be2 1be6 0600 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 0600 0600 0600 0600 0600 0600 1be9 1be8 1be8 1be8 1bec 0611 1be9 1be8 1be8 1be8 1bec 0600 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0dfb 0df1 0dfd 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - 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'0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0012 0000 0012 0000 0000 0000 0000 0011 0000 0011 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 001a 0000 001a 0000 0000 0000 0045 0019 0000 0019 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0068 0000 0000 0000 0064 004d 0068 0060 0068 0000 0050 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0068 0000 0000 0000 0068 0000 0068 0000 0000 0000 0000 0000 0058 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0068 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0011 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0011 0000 0000 0000 0000' + - 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'0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' +'bgs': !ruby/object:RPG::BGS {'name': '', 'volume': !!int '80', 'pitch': !!int '100'} +'parallax_loop_y': !!bool 'false' +'autoplay_bgm': !!bool 'false' +'encounter_list': [] +'autoplay_bgs': !!bool 'false' +'parallax_show': !!bool 'false' +'scroll_type': !!int '0' +'parallax_loop_x': !!bool 'false' +'disable_dashing': !!bool 'false' +'parallax_sy': !!int '0' +'display_name': '' +'specify_battleback': !!bool 'true' +'note': '' +'battleback1_name': 'Wood1' +'battleback2_name': 'Room1' diff --git a/YAML/Map016.yaml b/YAML/Map016.yaml index 972fdf7..8512e9b 100644 --- a/YAML/Map016.yaml +++ b/YAML/Map016.yaml @@ -1,8334 +1,4575 @@ ---- !ruby/object:RPG::Map -parallax_name: "" -height: 30 -events: - 3: !ruby/object:RPG::Event - id: 3 - name: ユイ - x: 5 - y: 3 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: true - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 29 - variable_value: 1 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Yui - character_index: 0 - direction: 4 - pattern: 1 - move_type: 1 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Yui Happy Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「あ、Taroお兄ちゃん!'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「Taroお兄ちゃんがユイと迎えた'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' ハッピーエンドの回数は\V[29]回だよ♡'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Yui Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「ユイはTaroお兄ちゃんと結ばれるなんて'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 思ってもなかったよー♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「でもユイは結婚した後も], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' ちゃんとTaroお兄ちゃんを大切にしたし、'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 感謝してよね♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Yui Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ここに来たってことは反省してやり直すの?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' 意思が弱いTaroお兄ちゃんには'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 無理だと思うけどなー♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「どうせ少し先に進んでもすぐに他の女の子に], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ イかされちゃうと思うし、], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ユイと一緒に暮らそうよ♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「だから次もユイを選んでね、], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroお兄ちゃん♡'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: true - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Yui - character_index: 0 - direction: 6 - pattern: 1 - move_type: 1 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Yui Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「いくらやり直しても], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroお兄ちゃんに付いたユイの淫紋は'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 消えないんだよ?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「身体からは消えても], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 魂に刻まれてるんだから♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: true - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 29 - variable_value: 2 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Yui - character_index: 0 - direction: 2 - pattern: 1 - move_type: 1 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Yui Happy Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「あ、Taroお兄ちゃん!'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Yui Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「Taroお兄ちゃんがユイと迎えた'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' ハッピーエンドの回数は\V[29]回だよ♡'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「そしてこれがユイ成績♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 見て見て♪] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [46] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「いっぱいユイを選んでくれてありがとう、], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroお兄ちゃん♡'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 4: !ruby/object:RPG::Event - id: 4 - name: EV004 - x: 11 - y: 3 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Spiritual - character_index: 4 - direction: 2 - pattern: 1 - move_type: 1 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ普通, 1, 0, 530, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 2, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「あっ、勇者様!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 初めまして、ハニービーのハニィっていいます♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ笑顔, 1, 0, 530, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 2, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「反省部屋では私みたいに], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私生活で会えない女の子がいるから], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 話しかけてみてね♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ嬉しい, 1, 0, 530, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 2, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「魔物娘に負けると問答無用でお持ち帰りされて], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 子供を作られちゃいます♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ普通, 1, 0, 530, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 2, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「あと、魔物娘は基本的に生まれたらすぐ育つから…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ笑顔, 1, 0, 530, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 2, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「勇者様と魔物娘の子供もちゃんと登場して], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ちゃんと勇者様の童貞も奪いにくるから], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 楽しみにしててね♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: true - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Spiritual - character_index: 4 - direction: 4 - pattern: 2 - move_type: 1 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ不安, 1, 0, 530, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 2, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「私、ハニービーっていう魔物の中でも], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 落ちこぼれ種族で、], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ その中でも更に落ちこぼれなんです…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 2, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「働き蜂は辛いですぅ…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: true - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 52 - variable_value: 1 - self_switch_ch: B - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Spiritual - character_index: 4 - direction: 4 - pattern: 1 - move_type: 1 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ嬉しい, 1, 0, 530, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「あっ!Taroさん♡'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ まさか私が勇者様をゲットして], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 子供も授かれちゃうなんて、夢みたいですぅ♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ笑顔, 1, 0, 530, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「Janeさん以外のここにいる女の子達は'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 船で別の大陸まで逃げちゃったみたいですね!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ だから心配しなくても大丈夫ですよ♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「そして産まれてきた私達の娘達も], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' 全員Taroさんの勇者の蜜を食べて育ったから'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 無傷で人間達を制圧しちゃいました♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ嬉しい, 1, 0, 530, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「森に囲まれた綺麗な世界で], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私と可愛い娘達と幸せに暮らせるんですよ?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ不安, 1, 0, 530, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「なのにどうして反省なんかしてるんですかぁ?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ普通, 1, 0, 530, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「でもTaroさんに刻まれた私の印は'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 魂にまで痕が残るから…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ嬉しい, 1, 0, 530, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「例えやり直したって次も], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 簡単に搾り取る自信しかないですぅ♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「また私に会いに来てくださいね♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [' Taroさん♡'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [B, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: true - self_switch_valid: true - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 52 - variable_value: 1 - self_switch_ch: B - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Spiritual - character_index: 4 - direction: 4 - pattern: 1 - move_type: 1 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ不安, 1, 0, 530, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「短い女王蜂生活でしたぁ…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ また働き蜂ですぅ…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: true - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 52 - variable_value: 2 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Spiritual - character_index: 4 - direction: 4 - pattern: 1 - move_type: 1 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ嬉しい, 1, 0, 530, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「Taroさんと私のハッピーエンドの回数は'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' \V[52]回ですぅ♡'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ笑顔, 1, 0, 530, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「そしてこちらが], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' 私がTaroさんをやっつけた記録でーす♡'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [172] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ嬉しい, 1, 0, 530, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「私なんかが勇者を倒して], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 世界征服できちゃうんだから], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 何回やり直しても無駄じゃないですか?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ笑顔, 1, 0, 530, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「諦めて私と娘達と一緒に暮らしましょ♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [' Taroさん♡'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 125 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Spiritual - character_index: 4 - direction: 2 - pattern: 1 - move_type: 1 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ不安, 1, 0, 530, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 2, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「あっ、勇者様!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 誰かに負けちゃったんですかぁ?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ嬉しい, 1, 0, 530, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 2, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「そんなことなら私に負けて欲しかったですぅ…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 勇者様との子供を作ってあげたのにな♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ笑顔, 1, 0, 530, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 2, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「魔物娘子供はまだ未実装だけど], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私に勝っちゃった場合も], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 子供とも戦えるようにしときますね♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 2: !ruby/object:RPG::Event - id: 2 - name: EV002 - x: 8 - y: 2 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Door2" - character_index: 3 - direction: 4 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia怒る1, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['「Taro…'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ちょっと話があるんだけど?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 6, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 17 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Door2" - character_index: 3 - direction: 6 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [468] } - - !ruby/object:RPG::EventCommand { i: 0, c: 321, p: [1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 316, - p: [0, 0, 0, 0, 98, false], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 122, - p: [16, 16, 0, 0, 99], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 30] } - - !ruby/object:RPG::EventCommand { i: 0, c: 314, p: [0, 0] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 132, - p: - [ - !ruby/object:RPG::BGM { - name: Battle1, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 201, - p: [0, 7, 14, 5, 2, 0], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Town1, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [17, 17, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: ['$game_actors[1].battler_name = "Hero-1"'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [19, 19, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [20, 20, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 108, - p: [キス関連用追加コントロール], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [60, 60, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [58, 58, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [2, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [1, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [8, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [7, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [33, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [32, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [35, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [36, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [29, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [24, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [26, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [27, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [44, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [41, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [42, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [39, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [51, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [46, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [48, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [49, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [53, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [59, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [60, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [57, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [63, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 125, p: [1, 0, 999999] } - - !ruby/object:RPG::EventCommand { i: 0, c: 125, p: [0, 0, 50000] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 108, - p: [説得回数リセット], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 122, - p: [48, 48, 0, 0, 0], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 122, - p: [103, 103, 0, 0, 0], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 122, - p: [71, 71, 0, 0, 0], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 122, - p: [123, 123, 0, 0, 0], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 122, - p: [171, 171, 0, 0, 0], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 122, - p: [208, 208, 0, 0, 0], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 122, - p: [188, 188, 0, 0, 0], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 122, - p: [217, 217, 0, 0, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 5: !ruby/object:RPG::Event - id: 5 - name: ルミ - x: 10 - y: 6 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: true - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 63 - variable_value: 1 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Rumi - character_index: 0 - direction: 6 - pattern: 1 - move_type: 1 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 手悲しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「えっ!?\n[7]…?'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ここにいるってことは], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私とのハッピーエンドから抜けてきたの?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi おこ, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「\n[7]は私と結婚したんだよ?'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 他の女の子とえっちしたら浮気じゃくて], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 不倫なんだから!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 手嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「で、でも私が一番可愛いし], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' \n[7]の好みだし…'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ もう一回私と初えっちをしたいだけだよね?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「そーだ♪] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' \n[7]の呼び方を変えてあげよっか?'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 手攻め1, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「\n[7]の好きな呼び方すれば'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ もっともっと私を好きになっちゃうでしょ♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ねっ、どうやって呼んで欲しい?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [呼び方変えて] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, せんせー, お兄ちゃん, 名前で呼んで], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [呼び方変えて] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, せんせー] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 111, - p: [4, 7, 1, せんせー], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Rumi 攻め2, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「じゃあ今まで通り\n[7]って呼ぶね♡'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 先生なのに生徒に誘惑されて犯されちゃうのが], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 興奮するんでしょ♡ヘンタイ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: ['$game_actors[7].name ="せんせー"'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: ['$game_actors[8].name = "せんせぇ"'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Rumi 笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「そういえば\n[7]は私の先生だったっけ♡'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 先生なのに生徒に誘惑されて犯されちゃうのが], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 興奮するんでしょ♡ヘンタイ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, お兄ちゃん] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 111, - p: [4, 7, 1, お兄ちゃん], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Rumi 攻め2, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「じゃあ今まで通り\n[7]って呼ぶね♡'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' 結婚した後も\n[7]って呼んであげるー♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: ['$game_actors[7].name ="お兄ちゃん"'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: ['$game_actors[8].name = "おにぃちゃん"'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Rumi 笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「じゃあこれからは\n[7]って呼ぶね♡'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私もお兄ちゃん欲しかったから嬉しいっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 402, - p: [3, 名前で呼んで], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_actors[7].name = $game_actors[1].name"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_actors[8].name = $game_actors[1].name"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Rumi 嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「う、うんっ!じゃあ名前で呼ぶね♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [' \n[7]…'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 慣れないとちょっと恥ずかしいかも♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「それじゃあまた後でね、\n[7]♡'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: true - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Rumi - character_index: 0 - direction: 6 - pattern: 1 - move_type: 1 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['「\n[7]♪'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' 次も絶対、\n[7]のハートを'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 射止めてみせるからね♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「\n[7]の呼び方はこのままでいい?'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ それとも変えて欲しい?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, 変えて欲しい, このままで], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 402, - p: [1, 変えて欲しい], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [呼び方変えて] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 102, - p: [[選択肢, せんせー, お兄ちゃん, 名前で呼んで], 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [呼び方変えて] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, せんせー] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 111, - p: [4, 7, 1, せんせー], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [20, Rumi 攻め2, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['「じゃあ今まで通り\n[7]って呼ぶね♡'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 先生なのに生徒に誘惑されて犯されちゃうのが], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 興奮するんでしょ♡ヘンタイ♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 355, - p: ['$game_actors[7].name ="せんせー"'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 355, - p: ['$game_actors[8].name = "せんせぇ"'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [20, Rumi 笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['「そういえば\n[7]は私の先生だったっけ♡'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 先生なのに生徒に誘惑されて犯されちゃうのが], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 興奮するんでしょ♡ヘンタイ♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, お兄ちゃん] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 111, - p: [4, 7, 1, お兄ちゃん], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [20, Rumi 攻め2, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['「じゃあ今まで通り\n[7]って呼ぶね♡'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' 結婚した後も\n[7]って呼んであげるー♡'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 355, - p: ['$game_actors[7].name ="お兄ちゃん"'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 355, - p: ['$game_actors[8].name = "おにぃちゃん"'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [20, Rumi 笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['「じゃあこれからは\n[7]って呼ぶね♡'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 私もお兄ちゃん欲しかったから嬉しいっ♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 402, - p: [3, 名前で呼んで], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: ["$game_actors[7].name = $game_actors[1].name"], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: ["$game_actors[8].name = $game_actors[1].name"], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Rumi 嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「う、うんっ!じゃあ名前で呼ぶね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [' \n[7]…'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 慣れないとちょっと恥ずかしいかも♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Rumi 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「それじゃあまた後でね、\n[7]♡'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, このままで] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Rumi 嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「はーい♪] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' それじゃあまた後でね、\n[7]♡'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: true - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 63 - variable_value: 2 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Rumi - character_index: 0 - direction: 2 - pattern: 1 - move_type: 1 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi おこ, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あーっ!] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' \n[7]…またやり直してるの?'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 手攻め2, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「\N[7]が私に射止められて結ばれた回数は'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' \V[63]回目だよ?'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ もう運命だと思うんだけどなー♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「それに\N[7]をどうやってイかせたか'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ぜーんぶ記録してるんだから♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 見てっ♡] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [270] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 攻め1, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「早く私と一緒になる世界に戻って来てね?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 子供も作って幸せな家族になって], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ずっと一緒に生きていくの♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 手悲しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「それに\n[7]は私を'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ひとりぼっちにさせないよね…?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ところで…] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' \n[7]の呼び方はこのままでいい?'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ それとも変えて欲しい?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, 変えて欲しい, このままで], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 402, - p: [1, 変えて欲しい], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [呼び方変えて] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 102, - p: [[選択肢, せんせー, お兄ちゃん, 名前で呼んで], 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [呼び方変えて] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, せんせー] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 111, - p: [4, 7, 1, せんせー], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [20, Rumi 攻め2, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['「じゃあ今まで通り\n[7]って呼ぶね♡'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 先生なのに生徒に誘惑されて犯されちゃうのが], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 興奮するんでしょ♡ヘンタイ♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 355, - p: ['$game_actors[7].name ="せんせー"'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 355, - p: ['$game_actors[8].name = "せんせぇ"'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [20, Rumi 笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['「そういえば\n[7]は私の先生だったっけ♡'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 先生なのに生徒に誘惑されて犯されちゃうのが], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 興奮するんでしょ♡ヘンタイ♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, お兄ちゃん] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 111, - p: [4, 7, 1, お兄ちゃん], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [20, Rumi 攻め2, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['「じゃあ今まで通り\n[7]って呼ぶね♡'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' 結婚した後も\n[7]って呼んであげるー♡'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 355, - p: ['$game_actors[7].name ="お兄ちゃん"'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 355, - p: ['$game_actors[8].name = "おにぃちゃん"'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [20, Rumi 笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['「じゃあこれからは\n[7]って呼ぶね♡'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 私もお兄ちゃん欲しかったから嬉しいっ♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 402, - p: [3, 名前で呼んで], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: ["$game_actors[7].name = $game_actors[1].name"], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: ["$game_actors[8].name = $game_actors[1].name"], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Rumi 嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「う、うんっ!じゃあ名前で呼ぶね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [' \n[7]…'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 慣れないとちょっと恥ずかしいかも♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Rumi 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「それじゃあまた後でね、\n[7]♡'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, このままで] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Rumi 嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「はーい♪] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' それじゃあまた後でね、\n[7]♡'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 6: !ruby/object:RPG::Event - id: 6 - name: アヤ - x: 4 - y: 7 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: true - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 113 - variable_value: 1 - self_switch_ch: B - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Aya2 - character_index: 0 - direction: 2 - pattern: 1 - move_type: 1 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya1 sup, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「わっ!?] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 先生…?] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ここって夢か何かですか?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya1, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「なんだか長い夢を見てて…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 今も夢の中なのかな…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「その夢でね…] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私、先生と結婚したんです…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 先生のことあまり知らないのに、恥ずかしい…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya1 oko, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「先生と結婚する前はお父さんが失踪したり…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ なんか色々と凄い夢だったなあ…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya1 Smile, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「でも夢で会えるなんて不思議です♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 明日、学校で先生に話しかけてみようかな♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ちょっと恥ずかしいですけど…ふふっ♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [B, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: true - self_switch_valid: true - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 113 - variable_value: 1 - self_switch_ch: B - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Aya2 - character_index: 0 - direction: 4 - pattern: 1 - move_type: 1 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「その…] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 夢の中で、先生とエッチもしちゃいました…♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ なんだか上手になった気もします…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: true - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 113 - variable_value: 2 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Aya2 - character_index: 0 - direction: 4 - pattern: 1 - move_type: 1 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya1 sup, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あ、あれ…?] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 前にもこんな事があったような…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「私、先生のこといっぱいイかせてますよね?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 多分、このくらい…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [363] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya1 sup, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「先生のエッチ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ この分のお金、払って貰いますから!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya1 Smile, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「先生にはまた私に負けてもらって], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 一生私の為に働いて貰いますからね♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ えへへ♡] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 7: !ruby/object:RPG::Event - id: 7 - name: Mao - x: 8 - y: 8 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Mao - character_index: 0 - direction: 2 - pattern: 1 - move_type: 1 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [144, 144, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [478] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「誰が時間を遡っているかと思えば…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ まさか勇者だったとは!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [476] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「でもわざわざ時間を戻すなんて], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私の作戦は上手く行ったんだな♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 2, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [474] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「鈍いな…こんなのが勇者なのか。], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 女に精子を空っぽにされて], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 頭まで空になったのか?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [471] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「私が夢魔の力で魔物の勇者継承を立案した…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 魔王だということだ!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [476] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「やり直すのは勝手だが], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ お前が再び負けた時にその女は更に強くなり], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 生まれてくる娘の夢魔はもっと強くなる。], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [471] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「頑張って女に力を注いで], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 強い夢魔を産んで貰ってくれ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ はっはっはっ!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 144 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Mao - character_index: 0 - direction: 2 - pattern: 1 - move_type: 1 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 87, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [477] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふん!] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 結局メガネは掛け直したぞ。], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [選択肢2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 102, - p: [[選択肢, 似合ってる, メガネは無い方が可愛い], 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [選択肢2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, 似合ってる] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [476] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「フフフ…] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ やはり良い買い物をした!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [終了] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 402, - p: [2, メガネは無い方が可愛い], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [474] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「あのなぁ…私は着せ替え人形じゃないぞ?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [477] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「だが正直言うと、], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 実は私もそう思っているんだ…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ やっぱりメガネ、外そうかな…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [86, 86, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [終了] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [474] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふん!] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 結局メガネは掛け直したぞ。], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [470] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「話は変わるけど], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ このメガネ、似合ってると思うか?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [476] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「私は元々は研究者になりたかったんだ。], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ メガネを掛けていると], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ それっぽく見えるだろう?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, 似合ってる, メガネは無い方が可愛い], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 似合ってる] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [476] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「そうだろうそうだろう!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ フレームも可愛いやつを選んだからな♪], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 402, - p: [2, メガネは無い方が可愛い], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [473] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「なっ…!] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ このメガネはわざわざ人間から], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 特注で作ってもらった代物なんだぞ!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [477] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「だがお前がそういうなら], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ メガネを外してみようかな…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [471] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「勇者を誘惑するのが夢魔の役目だからな!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ わざわざ自分から弱点を教えるとは], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 馬鹿なやつ!はっはっは♪], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [86, 86, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [終了] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: true - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 144 - switch2_id: 86 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Mao - character_index: 0 - direction: 2 - pattern: 1 - move_type: 1 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [472] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「どうだ、メガネを外してみたぞ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ あのメガネはメアにでもあげようかな…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [474] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「いや、メアは目が大きいし], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ あのメガネは似合わないか…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ うーん、どうしたものか…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, マオに掛けて欲しい, 'Janeに似合いそう'], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 402, - p: [1, マオに掛けて欲しい], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [473] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「なっ…!] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ お前…ついこの間メガネは無い方が…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ か、可愛いとか言ってなかったか!?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [477] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「私としたことが], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 男の言う事を真に受けるとは…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 夢魔失格だな…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [474] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「あのメガネお気に入りだったし、], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ やっぱり私が掛けようかな…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [86, 86, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [87, 87, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 402, - p: [2, 'Janeに似合いそう'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [474] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「そう思うならプレゼントでもしてやれ。], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 敵とは言え、同じ女として], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 奴には同情するぞ…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: true - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 211 - switch2_id: 144 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Mao - character_index: 0 - direction: 2 - pattern: 1 - move_type: 1 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [478] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「えっ…!?] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 夢魔は女勇者に降参したし], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 夢魔化を解く薬も作られただとっ!?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [473] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「お前っ!] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 勇者のくせに女に力を奪われた挙句に], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ それが正解だったみたいな結末でいいのか?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [474] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「さっさとやり直してこい…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私はこんな結末、認めないぞ!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: true - variable_valid: true - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 211 - switch2_id: 144 - variable_id: 63 - variable_value: 2 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Mao - character_index: 0 - direction: 2 - pattern: 1 - move_type: 1 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [473] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「あの小娘…私どころかメアまで小間使いに…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 絶対に許さんっ!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [474] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「さっさとやり直してこい…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私はこんな結末、認めないぞ!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: true - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 292 - switch2_id: 144 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Mao - character_index: 0 - direction: 2 - pattern: 1 - move_type: 1 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [478] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「え?] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' 私は結局Janeに勝てなくて'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 逃げ帰っただと?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [474] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「なるほどな…] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ちゃんとお前を寝取った女に], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 奴の心を折らせる必要があるのか…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [477] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「だが正直、奴には同情する部分もある…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ なんとか奴を悲しませずに], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 我々が勝つ方法はないものか?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [473] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「って、] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ なんで魔王の私がそんなことを考えるんだ!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [292, 292, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: true - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 331 - switch2_id: 144 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Mao - character_index: 0 - direction: 2 - pattern: 1 - move_type: 1 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [472] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ん?] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ なんだお前、メアに誘惑されて負けたのか。], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [476] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「メアのやつ、] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私よりも勇者を選んだと思ったが…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ やはり私の味方だったのだな!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [472] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「お前も可愛いメアのモノになれるなら], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 本望だろう?] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ はっはっは♪] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [331, 331, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 371 - switch2_id: 144 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Mao - character_index: 0 - direction: 2 - pattern: 1 - move_type: 1 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [144, 144, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [474] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あぁ…] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ せっかく全て上手くいったと思ったのに…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [478] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「魔法使いの娘から話を聞いたか?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ まさかメアまで私達を置いて], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 遠くへ行ってしまうとは…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [471] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「それでは勝っても意味がない…!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私もやり直すのは賛成だぞ!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [371, 371, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: true - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 371 - switch2_id: 144 - variable_id: 181 - variable_value: 2 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Mao - character_index: 0 - direction: 2 - pattern: 1 - move_type: 1 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [144, 144, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [471] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ふんっ、また私に敗れたのか。], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 全く懲りない奴だ…♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [476] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「お前が私にどれだけ屈してきたのか], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 見せてやろう♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [653] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [471] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「魔王が勇者の力を奪えば最強だな♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ はっはっは!] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [371, 371, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 8: !ruby/object:RPG::Event - id: 8 - name: アリス - x: 13 - y: 7 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: true - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 133 - variable_value: 1 - self_switch_ch: B - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Alice - character_index: 0 - direction: 2 - pattern: 1 - move_type: 1 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「あ、センセーこんちわー♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice 普通, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「もしかして私にぼろ負けしたのを], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ なかったことにしようとしてるのかなー?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice 嬉しい2, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「センセみたいな雑魚は何回やっても], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 瞬殺されるだけだと思うけど♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「あーわかった!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 他の女の子にも奴隷にされたいんでしょ?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice Doya, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「それもいーんじゃない?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私はセンセをモノにしなくても], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ お金持ちになる自信あるし♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [B, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: true - self_switch_valid: true - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 133 - variable_value: 1 - self_switch_ch: B - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Alice - character_index: 0 - direction: 2 - pattern: 1 - move_type: 1 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice Doya, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「あれだけ徹底的にイかせて調教したし], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 結局は私の元に戻って来そうだけど♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ ふふっ♡] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: true - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 133 - variable_value: 2 - self_switch_ch: B - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Alice - character_index: 0 - direction: 2 - pattern: 1 - move_type: 1 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「センセ、負け通いご苦労さんでーす♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice 嬉しい2, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「私はこれだけセンセをイかせたんだよ♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 見て見てー♪] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [454] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice Doya, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「学校の成績なんかよりよっぽどいいでしょ♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ これもセンセがクソ雑魚なおかげだねー♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [B, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 9: !ruby/object:RPG::Event - id: 9 - name: メア - x: 14 - y: 4 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: true - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 163 - variable_value: 1 - self_switch_ch: B - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: メア - character_index: 0 - direction: 2 - pattern: 1 - move_type: 1 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「あっ、Taroさん♡'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「えへへ…♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私とのハッピーエンド、], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ありがとうございます♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 普通_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「Taroさんが他の道を模索するのは'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私は大丈夫です♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「だってTaroさんが'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私を好きになる可能性があるんだって], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ わかりましたから♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 普通_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「私はどんな未来でも], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroさんのお傍にいれればうれしいし…'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「普通にJaneさんとハッピーエンドを'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 迎えたとしても…その後だって], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroさんのハートを奪ってみせますっ♡'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「だから安心して、一番のハッピーエンドを], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 探してくださいね♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroさんとなら何処へだってお供します♡'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [B, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: true - self_switch_valid: true - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 163 - variable_value: 1 - self_switch_ch: B - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: メア - character_index: 0 - direction: 2 - pattern: 1 - move_type: 1 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「Taroさんと結ばれるなんて夢みたい♡'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「これで私も自信がつきました♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ この幸せを胸に、頑張っていきます♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare 普通_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「ところでTaroさん、'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 夢魔の翼はあった方がいいですか?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 119, p: [翼質問] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, あった方がいい, 無い方がいい], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [翼質問] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 402, - p: [1, あった方がいい], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [315, 315, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mare 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「夢魔の私に力を吸われちゃいたんですね♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroさんのヘンターイ♡'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ えへへ…♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 402, - p: [2, 無い方がいい], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [315, 315, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mare 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「普通の女の子の私とえっちしたいんですね♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 翼は隠しておきます♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ えへへ…♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: true - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 163 - variable_value: 2 - self_switch_ch: B - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: メア - character_index: 0 - direction: 2 - pattern: 1 - move_type: 1 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['「Taroさん♡'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私達が迎えたハッピーエンドの回数は], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' \V[163]回です♡'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「それと…] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroさんをイかせた回数も'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ぜーんぶ覚えてますよ♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [567] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「えへへ…♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ これで私も夢魔として一人前です♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroさんをもっともっと夢中にしますよ♡'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare 普通_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「ところでTaroさん、'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 夢魔の翼はあった方がいいですか?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 119, p: [翼質問] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, あった方がいい, 無い方がいい], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [翼質問] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 402, - p: [1, あった方がいい], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [315, 315, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mare 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「夢魔の私に力を吸われちゃいたんですね♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroさんのヘンターイ♡'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ えへへ…♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 402, - p: [2, 無い方がいい], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [315, 315, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mare 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「普通の女の子の私とえっちしたいんですね♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 翼は隠しておきます♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ えへへ…♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 10: !ruby/object:RPG::Event - id: 10 - name: プリン - x: 11 - y: 9 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 163 - variable_value: 1 - self_switch_ch: B - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Prin - character_index: 4 - direction: 2 - pattern: 1 - move_type: 1 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Prin Sad2, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「むにゃむにゃ…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 眠いのです…] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 1, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Prin Nom, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「わっ!] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ び、びっくりしました…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 急に話しかけて、失礼な人です…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Prin Smi, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あっ…でも…] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 結構カッコイイお兄さんですねー♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私の王子様になりたいですか?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 6, false] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Prin Doya, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「私が誰かわかってるんですか?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私は蜂娘のお姫様、プリンですっ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 人間は跪くのです♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Prin Shy2, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ちゃんとちゅーせーを誓うなら], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 王子様候補にしてあげること], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 考えてあげてもいーですよ♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Prin Hap, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「まずは現実世界で], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ちゃんと私にご挨拶するのですっ♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Prin Smi, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「その時にまた] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 品定めしてあげるのです♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ ふふふっ♡] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [421, 421, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [B, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: true - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 163 - variable_value: 1 - self_switch_ch: B - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Prin - character_index: 4 - direction: 2 - pattern: 1 - move_type: 1 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Prin Sad2, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「うーん…] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ まだ私の力が足りなくて], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 会いにいけないのですぅ…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Prin Shy2, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「どーしても私に], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 今すぐ会いたいって], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 思ってくれるですかぁ?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, はい, いいえ], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Prin Smi, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [プリン] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えへへ…♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 素直でよろしいのです♪], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Prin Hap, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [プリン] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「あなたがそう願ってくれれば], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ きっと会えるのです♪], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 村の水辺に先回りしているのです!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [422, 422, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 123, p: [A, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, いいえ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Prin Sad2, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [プリン] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「ま、まあせっかくなので], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 順序を踏んで会いに来てくれれば], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 嬉しいのです…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: true - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 163 - variable_value: 1 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Prin - character_index: 4 - direction: 2 - pattern: 1 - move_type: 1 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Prin Shy2, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「村の南の水辺で待ってるのです♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ えへへ…♡] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: true - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 52 - variable_value: 1 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Prin - character_index: 4 - direction: 2 - pattern: 1 - move_type: 1 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Prin Smi, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私の正体にお気付きですか?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Prin Doya, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「そう!私はパパから勇者の力を受け継いだ], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 蜂娘のプリンセスなのですっ♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ えっへん!] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Prin Sad2, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「それなのにプリンなんて], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ おやつみたいな名前を], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ つけられてしまったのです…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Prin Sad, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「話したいことは沢山あるのですが], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 今話をしてもパパが忘れちゃうし…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私に会って話を聞いて欲しいのです…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Prin Smi, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「パパの家の南の水辺で待ってるのです♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 会いに来てくださいね♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [422, 422, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: true - self_switch_valid: true - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 52 - variable_value: 1 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Prin - character_index: 4 - direction: 2 - pattern: 1 - move_type: 1 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Prin Smi, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「パパの家の南の水辺で待ってるのです♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 会いに来てくださいね♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: true - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 201 - variable_value: 1 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Prin - character_index: 4 - direction: 2 - pattern: 1 - move_type: 1 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Prin Shy2, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ パパは娘相手に欲情する], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ヘンタイさんなのですっ♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Prin Doya, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「勇者の力を引き継いだ私が], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ パパからも力を吸い取ったんだから], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ もう私には逆らえないのですよ♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Prin Smi, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「それにパパだって], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私に会えないと寂しいですよね?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ だからいつでも傍にいるのです…♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: true - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 201 - variable_value: 2 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Prin - character_index: 4 - direction: 2 - pattern: 1 - move_type: 1 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Prin Doya, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「何回もやり直すなんてー…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ パパは私に奴隷にされちゃう瞬間が], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 好きなんですね♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Prin Smi, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「どーやってイかされちゃうのが好きなのかも], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ぜーんぶ覚えてるんですよっ♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ えっへん♪] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [743] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Prin Shy2, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「もっともっとイかせて], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 記録を更新するのです♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ えへへ…♡] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 1: !ruby/object:RPG::Event - id: 1 - name: Fia - x: 9 - y: 2 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Fia - character_index: 0 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 19, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Fia怒る1, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「さっさと好きな女の子に襲われてくれば?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroなんて知らないっ!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Fia笑顔, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「Taro…私、待ってるからね。'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 次はもっと私のこと…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 大切にしてくれると嬉しいな。], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 16 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Fia - character_index: 0 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 29, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Fia怒る1, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「はぁ…まさかTaroがロリコンだったなんてね。'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' \N[6]ちゃんの幼い身体を堪能できて満足?'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Fia怒る2, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「あの後、世界がどうなったかわかってるの!?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 私は襲ってくる魔物からみんなを守ったり], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 夢魔の力を悪用する女の人は増える一方で…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「大変だったんだから!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Fia悲しい, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「Taroが\N[6]ちゃんと結婚した後、'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' 政治に興味ない\N[6]ちゃんと'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' 毎日絞られては寝るだけのTaroのせいで'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「国は魔王の手先に支配されるし], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' 産まれてきた\N[6]ちゃんの子は夢魔の子で'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 将来的に新しい魔王として世界を支配するわ。], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Fia怒る2, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「あなたの軽はずみな行動で世界は], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ めちゃくちゃなんだから!反省してよね!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Fia泣き, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「それに私のTaroを想う長い年月は何だったの?'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 人の気も知らないで…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Fia怒る1, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「もう…次はちゃんとやってよね!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 私を選んでなんて言わないから、], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ もう少し自分の行動に責任を持って!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Fia悲しい, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「…] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ちょっとでも私に悪いと思ってるなら、], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 次は他の女の子のとこに、行かないでね…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Fia普通, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「じゃあ、行ってらっしゃいTaro…'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ この扉をくくれば、もう一回やり直せるわ。], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Fia笑顔, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あと、その…] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 戻ってきてくれて、ありがとう…♪], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [17, 17, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [19, 19, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Fia怒る1, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「何…?] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' また\N[6]ちゃんとの初えっちでもしたいの?'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Fia怒る2, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「もうTaroに期待なんかしてないから!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 最低!バカ!] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Fia泣き, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「…うぅ…Taroの…バカ…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [17, 17, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 123, p: [A, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [28, 28, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [50, 60, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [75, 80, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [61, 73, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [27, 27, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [7, 16, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 122, - p: [96, 96, 0, 0, 0], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 122, - p: [97, 97, 0, 0, 0], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 122, - p: [98, 98, 0, 0, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [1, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [2, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [4, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [5, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [3, 1, 0, 99] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 135 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Fia - character_index: 0 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 52, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Fia怒る2, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「ちょっとTaro!'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 魔物相手に何をやってるのよ!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「あの後、世界がどうなったかわかってるの!?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 勇者の力が魔物に奪われたって噂で], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 誰も魔物と戦える人はいなくなったわ!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Fia泣き, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「私はTaroを取り戻す為に必死に'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 一人で戦っていたのに…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「あなたは魔物なんかと], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 子作りをしてたなんて…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Fia怒る1, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「まあ反省してやり直す気はあるみたいだから], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ あんまりグチグチ言わないけど…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Fia悲しい, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「私が酷い目に合うかもしれないのに], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroは魔物を選ぶだなんて…'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 本当にショック…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Fia泣き, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「ねぇ…例えば私に命の危険が迫ったり], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 死んじゃったりしたら…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「Taroは悲しんでくれる…?'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ちゃんと後悔して、反省してくれるかな…?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Fia困る, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ご、ごめん…] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ グチグチ言わないっていったのに!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Fia笑顔, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「私、Taroのこと信じてるから。'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 次は私のこと、大事にしてくれるよね♪], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Fia普通, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「じゃあ、行ってらっしゃいTaro…'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ この扉をくくれば、もう一回やり直せるわ。], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Fia笑顔, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あと、その…] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 戻ってきてくれて、ありがとう…♪], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [17, 17, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [19, 19, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Fia怒る1, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「何…?] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ また魔物との初えっちでもしたいの?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Fia怒る2, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「もうTaroに期待なんかしてないから!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 最低!バカ!] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Fia泣き, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「…うぅ…Taroの…バカ…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [19, 19, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [17, 17, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [60, 60, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [58, 58, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [29, 29, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [121, 136, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [7, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [8, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [11, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [10, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [9, 1, 0, 99] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: true - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 135 - switch2_id: 1 - variable_id: 52 - variable_value: 2 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Fia - character_index: 0 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia怒る1, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「信じられない…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ やり直した人生でもまた魔物とするの?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia怒る2, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「もうTaroに期待なんかしてないから!'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 最低!バカ!] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia泣き, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「…うぅ…Taroの…バカ…'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [17, 17, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [60, 60, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [58, 58, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [29, 29, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [121, 136, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [7, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [8, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [11, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [10, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [9, 1, 0, 99] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [19, 19, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 211 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Fia - character_index: 0 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 63, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Fia怒る1, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['「Taroさ…'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' なんで私が学校にTaroを最年少クラスの'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 担任にするように頼んだと思う?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Fia怒る2, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「エレメントクラスの子供相手なら], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroが女子生徒に誘惑されないからって'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 思ってたんだけど!?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Fia悲しい, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['「Taroは'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 夢魔の力に影響された女子生徒を性的搾取した], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ロリコン勇者として歴史に名を刻んだわ…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Fia困る, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「でもあの女の子…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 性格は最悪だけど頭も要領も良くて], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 女王になったあの子は全てを解決したの。], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「あの後、夢魔さえも彼女の定めた法に従って], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 人間達と共に平和に暮らしたわ…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Fia怒る1, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「でもこんな結末っておかしいでしょ!?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroだってただのヘンタイで終わって'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 恥ずかしくないの!?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Fia悲しい, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「それにあの子、], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 顔は可愛いけど性根は腐ってるわ…!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Fia泣き, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「私も元恋人だから目を付けられるし], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ あなたとのヘンタイプレイの記録が], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 毎日送られてきて、最悪だったんだから…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Fia困る, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['「Taro…'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 世の中には悪い女の子ばっかりなんだから], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ちゃんと気を付けてよ!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Fia普通, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「その辺の女の子の誘惑に負けていいことなんて], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ないんだからね!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 次こそはしっかりと勇者の使命を果たそう!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [17, 17, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [19, 19, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Fia怒る1, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「何…?] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ またあの子との初えっちでもしたいの?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 録画の撮り直しがしたいとか?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Fia怒る2, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「もうTaroに期待なんかしてないから!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 最低!バカ!] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Fia泣き, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「…うぅ…Taroの…バカ…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [19, 19, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [17, 17, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [182, 196, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [201, 227, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 61, 0, 0, 4] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [182, 182, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 122, - p: [61, 61, 0, 0, 3], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 182, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 122, - p: [61, 61, 0, 0, 3], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [60, 60, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [58, 58, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [32, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [33, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [36, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [35, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [34, 1, 0, 99] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 64, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [182, 182, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 383, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [182, 182, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 260 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Fia - character_index: 0 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 111, - p: [1, 113, 0, 1, 0], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Fia悲しい, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「Taro、貯めてたお金は'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 生徒を買う為だったの…?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Fia困る, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「そもそもTaroに魔法学校は'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 刺激が強すぎたかなあ?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ なんで皆、スカートなんだろ…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Fia怒る1, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「童貞のTaroを女の子の寮に送った'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 私にも責任はあるけど…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ そんなの言い訳にならないからね!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 63, 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Fia怒る2, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「それにTaro、自分のクラスの女の子にも'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ レイプされてるし!], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 本当にどうしようもないわね!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Fia悲しい, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「もしもっと前からやり直せるなら], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroには学校じゃなくて'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 農村でおじさんと一緒に働かせるべきね…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Fia真剣, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「とにかく…] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ あんな非常事態に生徒なんかに会う必要ないし], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 私は女子寮に行く必要はないと思うわ!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Fia悲しい, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「次は女の子は無視して早く魔王を倒しましょ!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ きっと生徒達の夢魔化もそれで治るわ。], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Fia普通, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「じゃあ待ってるからね、Taro…'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ あなたの晩御飯を準備するのは], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 私の役目なんだから♪], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [17, 17, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [19, 19, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Fia怒る1, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「何…?] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ またあの子との初えっちでもしたいの?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ あの子の料理の方が好みだった…?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Fia怒る2, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「もうTaroに期待なんかしてないから!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 最低!バカ!] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Fia泣き, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「…うぅ…Taroの…バカ…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [19, 19, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [17, 17, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [60, 60, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [58, 58, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [241, 262, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [24, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [26, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [27, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 125, p: [1, 0, 999999] } - - !ruby/object:RPG::EventCommand { i: 0, c: 125, p: [0, 0, 50000] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [25, 1, 0, 99] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 108, - p: [アヤ回数お金用リセット], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 122, - p: [104, 107, 0, 0, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [37, 37, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [267, 267, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [38, 38, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [189, 189, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 293 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Fia - character_index: 0 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 111, - p: [1, 133, 0, 1, 0], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Fia困る, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「あれTaro…?'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 私達、一緒に自警団で働いてなかった?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 時間を遡る必要なんてある?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Fia笑顔, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「もしかして長引く戦いを], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 早期決着する作戦を考え付いたの?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' さすがねTaro!'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Fia悲しい, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「でも時間を戻しちゃうと経験も記憶も], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ なくなっちゃうんでしょ?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ それって意味あるのかなぁ…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Fia困る, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「時間を戻すこの瞬間だけは], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 何故か記憶があるけど…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ なんだかちょっと気味が悪いわ…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Fia笑顔, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「たとえどんな未来になっても], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' 私はTaroの味方だし'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 二人ならどんな困難も乗り越えられるよ♪], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Fia笑顔, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「それじゃあまた後でね、Taro!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [17, 17, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [19, 19, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [20, 20, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Fia怒る1, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あれ…?] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ なんか以前もこんなタイミングで], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ やり直してなかった?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['「Taro…'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 私に何か隠し事してないでしょうね…?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Fia真剣, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「むやみに時間なんて], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 巻き戻すもんじゃないんだからね!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ さ、早く魔王を倒しに行きましょ!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [20, 20, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [17, 17, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [60, 60, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [58, 58, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [281, 300, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [39, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [41, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [42, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 125, p: [1, 0, 999999] } - - !ruby/object:RPG::EventCommand { i: 0, c: 125, p: [0, 0, 50000] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [40, 1, 0, 99] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 108, - p: [アヤ回数お金用リセット], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 122, - p: [104, 107, 0, 0, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [37, 40, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [189, 189, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 337 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Fia - character_index: 0 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 111, - p: [1, 163, 0, 1, 0], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Fia悲しい, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['「Taro…'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ あの後貴方は夢魔に騙されて], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 寝込みを襲われたのね…?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Fia真剣, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「あの夢魔の小娘…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ここまで綿密な計画を建てて], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 私達を騙すなんて…!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 6, true] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Fia困る, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えっ?] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ そうじゃないの?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Fia怒る1, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「Taro…あなたってばまだ夢魔の洗脳が'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 解けてないんじゃない?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Fia悲しい, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「どうやって洗脳されたのなんて], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 知りたくもないからね!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 早く時間を戻して、やり直そう!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Fia普通, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「次こそは私がしっかり], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroを守るんだから!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [17, 17, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [19, 19, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [20, 20, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Fia悲しい, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「うぅ…またTaroを夢魔に誘拐されるなんて…'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 私が付いておきながら…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Fia怒る1, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「そもそも記憶が戻らないし], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 私は何度だって騙されちゃうわ!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Fia笑顔, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「でも実は時間なんて戻さなくても…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ あの夢魔には追跡できるように], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 魔法を掛けてあるんだけど♪], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Fia悲しい, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「でもまあTaroが戻りたいっていうなら'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 別に止めないけど…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Fia真剣, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「このまま時間が進んでも], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' 私がTaroを助けに行くんだから!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [20, 20, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [17, 17, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [60, 60, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [58, 58, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [308, 308, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [311, 311, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [317, 317, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [319, 319, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [319, 319, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [320, 320, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [310, 310, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [321, 340, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 125, p: [1, 0, 999999] } - - !ruby/object:RPG::EventCommand { i: 0, c: 125, p: [0, 0, 50000] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 122, - p: [171, 171, 0, 0, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [189, 189, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 108, - p: [ムム関連スイッチリセット], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [465, 499, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 351 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Fia - character_index: 0 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia悲しい, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「Taroがこんなに早漏だったなんて'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 驚いたわ…] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia怒る1, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「私達がせっかく数分足らずで], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 魔王を降伏まで追い詰めたのに…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia悲しい, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「その数分で骨までしゃぶられてるんじゃね…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' むしろTaro抜きで討伐に行った方が'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 良かったんじゃないかな?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia困る, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「まあメアちゃんも言ってくれたみたいだし], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私から同じ事言っても仕様がないか…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia真剣, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「魔王討伐まであとちょっと!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taro、気合い入れて頑張ろ!'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [19, 19, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [20, 20, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [17, 17, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [60, 60, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [58, 58, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [341, 360, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [99, 99, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [189, 189, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 377 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Fia - character_index: 0 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia悲しい, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「Taro…あなたは魔王とエッチする為に'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 貞操を守ってきたの…?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia困る, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「えっ?気付いてたのかって?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' メアちゃんがTaroの力が空っぽで'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 夢魔にやられてるって気付いてたのよ…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia笑顔, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「だから実は私達はとっくに脱出してて], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroや魔王の部下が見た城の人達は'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 魔法で作った幻なんだけどね♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia怒る1, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「だから安心して奴隷生活を楽しんでね?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私もメアちゃんも愛想を尽かして], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 国から出ていったわ。], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia悲しい, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「反省してやり直すっていうなら], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 協力するけど…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ しっかりしてよね、もうっ!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [19, 19, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [20, 20, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [17, 17, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [60, 60, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [58, 58, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [341, 382, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [189, 189, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 458 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Fia - character_index: 0 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 111, - p: [1, 201, 0, 1, 0], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Fia怒る2, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「あっ!Taro!!'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ どこ行ってたのよ!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 急にいなくなって心配したんだから!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Fia困る, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えっ?] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 別世界で出来た自分の娘がいて], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ その娘に負けて別世界にお持ち帰りされた?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Fia真剣, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「つまりやり直しても], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ やられた時の影響が残るってこと!?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ それって凄く不味いんじゃ…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Fia悲しい, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「気付いたら自分の娘で世界が溢れてた…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ なんてことにはならないでよね!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Fia普通, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「じゃあ気を取り直して…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 次は行方不明になんてならないでね!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Fia悲しい, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「今回も急に行方不明になったけど…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ また別の世界に連れていかれたの?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 今度は別の娘なんてことないよね…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Fia困る, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「ちなみにTaroが誘拐されて'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 行方不明になった世界は], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ その後結構平和だったわ…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Fia悲しい, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「魔王も私と他の魔術師が協力すれば], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 侵攻は簡単に防げたし], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 夢魔も私達みたいな女相手には無力でさ。], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Fia怒る1, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「勇者のTaroがいなくなって上手くいくなんて'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 皮肉だよね…] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Fia笑顔, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「でも勇者とか関係なしに], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' 私にはTaroが必要なんだから!'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ちゃんと帰ってきて平和に暮らそうね!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [19, 19, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [20, 20, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [17, 17, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [60, 60, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [58, 58, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [421, 440, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [442, 460, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [189, 189, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [422, 422, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 20 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Fia - character_index: 0 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia困る, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「時間を戻したりするのは], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 魔法使いの間では禁呪と呼ばれて], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 本来は犠牲が伴うはずだし…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia悲しい, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「あんまり無茶はしないで], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 普通に暮らそう?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia普通, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「そのためにも早く魔王を倒して], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ハッピーエンドを迎えようね♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 11: !ruby/object:RPG::Event - id: 11 - name: メア - x: 5 - y: 5 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Mumu - character_index: 0 - direction: 2 - pattern: 1 - move_type: 1 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 122, - p: [81, 81, 0, 0, 720], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 122, - p: [82, 82, 0, 0, 500], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mumu PC Oko, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ふーん…私が誰だかわからないんだ?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ それじゃあんたは], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ まだ罪を犯してないみたいね。], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mumu PC sad, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「え?夢魔の女の子の誘惑に負けた?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ まぁそれも充分悪いけど…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私は別にそんなんじゃ怒らないわよ。], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mumu PC Oko, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「あんたのことを大事に思ってる夢魔の女の子…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ その人に酷いことをしないでね?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mumu shy, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「私だってあんたのこと…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ あなたのこと、恨みたくないんだから…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: true - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Mumu - character_index: 0 - direction: 2 - pattern: 1 - move_type: 1 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 122, - p: [81, 81, 0, 0, 720], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 122, - p: [82, 82, 0, 0, 500], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mumu PC Oko, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「私のことは放っておいてよっ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ あんたになんか興味ないんだからっ!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: true - actor_valid: false - switch1_id: 464 - switch2_id: 1 - variable_id: 210 - variable_value: 1 - self_switch_ch: A - item_id: 48 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Mumu - character_index: 0 - direction: 2 - pattern: 1 - move_type: 1 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 122, - p: [81, 81, 0, 0, 720], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 122, - p: [82, 82, 0, 0, 500], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mumu shy, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「パパ、ムムとはえっちしてくれなかったの?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 残念…] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mumu PC smile, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「でもママに一途にパパも素敵♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ムム、パパに出会えて幸せだったよ♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: true - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 464 - switch2_id: 1 - variable_id: 210 - variable_value: 1 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Mumu - character_index: 0 - direction: 2 - pattern: 1 - move_type: 1 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 122, - p: [81, 81, 0, 0, 720], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 122, - p: [82, 82, 0, 0, 500], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mumu PC Oko, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あーっ!] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ パパってばもしかしてやり直してる!?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mumu PC sad, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「でもそれってもしかして…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ムムとえっちしたのをママに悪いと思って!?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mumu sup, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「そりゃあママだって怒るだろうけど], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 何日かたてば収まるし], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ きっと許してくれるよぉー!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mumu PC sup, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「え?ちがうの?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ なぁんだ…ムムのせいかと思ったー!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mumu PC Oko, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「やり直してもいーけど], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ママと違う人とえっちして], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 別種族の妹ができるとかは辞めてよねっ!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: true - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 464 - switch2_id: 1 - variable_id: 210 - variable_value: 2 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Mumu - character_index: 0 - direction: 2 - pattern: 1 - move_type: 1 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 122, - p: [81, 81, 0, 0, 720], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 122, - p: [82, 82, 0, 0, 500], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mumu smile, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「パパ見ぃつけたっ♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mumu Happy, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「パパみたいなよわーい勇者でも], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ えっちすると力が増えるんだね…♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mumu PC doya, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ムム、もっと強くなっちゃった♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ これがムムのせーせきだよっ♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [854] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mumu PC smile, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「またムムと遊んでねっ、パパ♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: true - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 482 - switch2_id: 1 - variable_id: 210 - variable_value: 1 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Mumu - character_index: 0 - direction: 2 - pattern: 1 - move_type: 1 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 122, - p: [81, 81, 0, 0, 720], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 122, - p: [82, 82, 0, 0, 500], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mumu smile, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「パパ見ぃつけたっ♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mumu shy, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あれ…パパ…?] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 悲しそーな顔してるけど], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ どうかしたの?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mumu PC smile, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「パパの大好きなムムは], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ いつだって一緒にいるよ♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ だからそんな悲しい顔しないで?ねっ♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } -parallax_sx: 0 -bgm: !ruby/object:RPG::BGM { name: Scene6, volume: 100, pitch: 100 } -tileset_id: 3 -encounter_step: 30 -width: 30 -data: !ruby/object:Table - dim: 3 - x: 30 - y: 30 - z: 4 - data: - - 1a64 1a7c 1a7c 1a7c 1a7c 1a7c 1a7c 1a7c 1a7c 1a7c 1a7c 1a7c 1a7c 1a7c 1a7c 1a7c 1a7c 1a79 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 1a78 1bea 1bea 1bea 1bea 1bea 1bea 1bea 1bea 1bea 1bea 1bea 1bea 1bea 1bea 1bea 1bea 1a80 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 1a78 0b22 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b24 1a80 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 1a78 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1a80 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 1a78 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1a80 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 1a78 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1a80 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 1a78 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1a80 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 1a78 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1a80 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - 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- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 -bgs: !ruby/object:RPG::BGS { name: "", volume: 80, pitch: 100 } -parallax_loop_y: false -autoplay_bgm: true -encounter_list: [] -autoplay_bgs: false -parallax_show: false -scroll_type: 0 -parallax_loop_x: false -disable_dashing: false -parallax_sy: 0 -display_name: 反省部屋 -specify_battleback: false -note: "" -battleback1_name: "" -battleback2_name: "" +'parallax_name': '' +'height': !!int '30' +'events': + !!int '3': !ruby/object:RPG::Event + 'id': !!int '3' + 'name': 'ユイ' + 'x': !!int '5' + 'y': !!int '3' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'true' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '29' + 'variable_value': !!int '1' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Yui' + 'character_index': !!int '0' + 'direction': !!int '4' + 'pattern': !!int '1' + 'move_type': !!int '1' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Yui Happy Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "Ah, Taro Onii-chan!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Yui Smile Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "The number of happy endings you''ve had with + + Yui is \V[29] times♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Yui Shy Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "I never even imagined that I would end up + + with Taro Onii-chan♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Yui Smile Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "But even after we got married, I made sure + + to take good care of Taro Onii-chan and be + + grateful, you know♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Yui Doya Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "Coming here means you''re reflecting and + + trying to start over? I think it''s impossible for + + a weak-willed Taro Onii-chan though♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "After all, even if you move on a little, I + + think you''ll just get made to cum by another girl + + right away, so let''s live together with Yui♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Yui Smile Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "So choose Yui again next time, okay, Taro + + Onii-chan♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'true' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Yui' + 'character_index': !!int '0' + 'direction': !!int '6' + 'pattern': !!int '1' + 'move_type': !!int '1' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Yui Doya Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "No matter how many times we start over, the + + lewd mark Yui got from Taro Onii-chan won''t + + disappear, you know?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "Even if it disappears from the body, it''s + + etched into the soul♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'true' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '29' + 'variable_value': !!int '2' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Yui' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '1' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Yui Happy Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "Ah, Taro Onii-chan!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Yui Doya Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "The number of happy endings Taro Onii-chan + + has reached with Yui is \V[29] times♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Yui Smile Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "And this is Yui''s report card♪ Look, look♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '46']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Yui Smile Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "Thank you for choosing Yui so many times, + + Taro Onii-chan♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '4': !ruby/object:RPG::Event + 'id': !!int '4' + 'name': 'EV004' + 'x': !!int '11' + 'y': !!int '3' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Spiritual' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '1' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ普通', !!int '1', !!int '0', !!int '530', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Honey: "Ah, Hero-sama! Nice to meet you, I''m Honey + + from Honey Bee♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ笑顔', !!int '1', !!int '0', !!int '530', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Honey: "In the reflection room, there are girls + + like me who you can''t meet in private life, so try + + talking to them♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ嬉しい', !!int '1', !!int '0', !!int '530', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Honey: "If you lose to a monster girl, she''ll take + + you away without question and make children with + + you♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ普通', !!int '1', !!int '0', !!int '530', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Honey: "Also, monster girls basically grow up as + + soon as they''re born, so..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ笑顔', !!int '1', !!int '0', !!int '530', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Honey: "Children of Hero-sama and the monster + + girls will also make an appearance and will + + definitely come to take away Hero-sama''s + + virginity, so look forward to it♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'true' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Spiritual' + 'character_index': !!int '4' + 'direction': !!int '4' + 'pattern': !!int '2' + 'move_type': !!int '1' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ不安', !!int '1', !!int '0', !!int '530', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Honey: "I''m a Honey Bee, a kind of monster that''s + + considered a failure among our kind, and even + + among them, I''m an even bigger failure..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Honey: "Being a worker bee is so hard..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'true' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '52' + 'variable_value': !!int '1' + 'self_switch_ch': 'B' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Spiritual' + 'character_index': !!int '4' + 'direction': !!int '4' + 'pattern': !!int '1' + 'move_type': !!int '1' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ嬉しい', !!int '1', !!int '0', !!int '530', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Honey: "Ah! Taro-san♡ I can''t believe I got the + + hero and even received a child, it''s like a + + dream♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ笑顔', !!int '1', !!int '0', !!int '530', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Honey: "It seems like all the girls here, except + + for Jane-san, have fled to another continent by + + ship! So you don''t have to worry♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Honey: "And then, our daughters who were born, all + + grew up eating Taro-san''s heroic honey, so they + + were able to subdue the humans without a scratch♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ嬉しい', !!int '1', !!int '0', !!int '530', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Honey: "You can live happily with me and our cute + + daughters in a beautiful world surrounded by the + + forest, right?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ不安', !!int '1', !!int '0', !!int '530', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Honey: "So why are you feeling remorseful?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ普通', !!int '1', !!int '0', !!int '530', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Honey: "But the mark I''ve engraved on you, Taro- + + san, has left a scar even on your soul..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ嬉しい', !!int '1', !!int '0', !!int '530', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Honey: "Even if you tried to start over, I''m + + confident I could easily milk you again♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Honey: "Please come to see me again♡ Taro-san♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['B', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'true' + 'self_switch_valid': !!bool 'true' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '52' + 'variable_value': !!int '1' + 'self_switch_ch': 'B' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Spiritual' + 'character_index': !!int '4' + 'direction': !!int '4' + 'pattern': !!int '1' + 'move_type': !!int '1' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ不安', !!int '1', !!int '0', !!int '530', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Honey: "It was a short-lived queen bee life... + + back to being a worker bee again..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'true' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '52' + 'variable_value': !!int '2' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Spiritual' + 'character_index': !!int '4' + 'direction': !!int '4' + 'pattern': !!int '1' + 'move_type': !!int '1' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ嬉しい', !!int '1', !!int '0', !!int '530', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Honey: "The number of happy endings between Taro- + + san and me is \V[52] times♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ笑顔', !!int '1', !!int '0', !!int '530', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Honey: "And this is the record of how many times + + I''ve defeated Taro-san♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '172']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ嬉しい', !!int '1', !!int '0', !!int '530', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Honey: "Isn''t it pointless to try over and over + + again when someone like me can defeat the hero and + + conquer the world?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ笑顔', !!int '1', !!int '0', !!int '530', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Honey: "Give up and come live with me and my + + daughters♪ Taro-san♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '125' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Spiritual' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '1' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ不安', !!int '1', !!int '0', !!int '530', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Honey: "Ah, Hero-sama! Did you lose to someone?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ嬉しい', !!int '1', !!int '0', !!int '530', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Honey: "If that''s the case, I wish you had lost to + + me... I wanted to make a child with Hero-sama♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ笑顔', !!int '1', !!int '0', !!int '530', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Honey: "Monster girl children aren''t implemented + + yet, but if you beat me, I''ll make sure you can + + also fight with the children♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '2': !ruby/object:RPG::Event + 'id': !!int '2' + 'name': 'EV002' + 'x': !!int '8' + 'y': !!int '2' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Door2' + 'character_index': !!int '3' + 'direction': !!int '4' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia怒る1', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Taro... Can we talk for a moment?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '6', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '17' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Door2' + 'character_index': !!int '3' + 'direction': !!int '6' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '468']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '321', 'p': [!!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '316', 'p': [!!int '0', !!int '0', !!int '0', !!int '0', !!int '98', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '16', !!int '16', !!int '0', !!int '0', !!int '99']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '314', 'p': [!!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '132', 'p': [!ruby/object:RPG::BGM {'name': 'Battle1', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '7', !!int '14', !!int '5', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Town1', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '17', !!int '17', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero-1"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '19', !!int '19', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '20', !!int '20', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['キス関連用追加コントロール']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '60', !!int '60', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '58', !!int '58', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '2', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '1', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '8', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '7', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '33', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '32', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '35', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '36', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '29', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '24', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '26', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '27', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '44', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '41', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '42', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '39', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '51', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '46', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '48', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '49', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '53', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '59', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '60', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '57', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '63', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '125', 'p': [!!int '1', !!int '0', !!int '999999']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '125', 'p': [!!int '0', !!int '0', !!int '50000']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['説得回数リセット']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '48', !!int '48', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '103', !!int '103', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '71', !!int '71', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '123', !!int '123', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '171', !!int '171', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '208', !!int '208', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '188', !!int '188', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '217', !!int '217', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '5': !ruby/object:RPG::Event + 'id': !!int '5' + 'name': 'ルミ' + 'x': !!int '10' + 'y': !!int '6' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'true' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '63' + 'variable_value': !!int '1' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Rumi' + 'character_index': !!int '0' + 'direction': !!int '6' + 'pattern': !!int '1' + 'move_type': !!int '1' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手悲しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "Eh!? \n[7]...? Does this mean you''ve + + escaped from our happy ending?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi おこ', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "\n[7] married me, you know? If you have sex + + with another girl, it''s not just cheating, it''s + + adultery!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手嬉しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "But, I''m the cutest and I''m \n[7]''s type... + + You just want to have our first time again, + + right?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "That''s right♪ Should I change the way I + + call you, \n[7]?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手攻め1', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "If I call you by your favorite name, you''ll + + fall even more in love with me, won''t you♡ So, how + + do you want me to call you?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['呼び方変えて']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Sensei', 'Big brother', 'Call me by my name'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['呼び方変えて']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'せんせー']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '4', !!int '7', !!int '1', 'せんせー']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Rumi 攻め2', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Rumi: "Then I''ll keep calling you \n[7] as usual♡ + + Even though you''re a teacher, getting seduced and + + fucked by a student turns you on, doesn''t it♡ + + Pervert♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['$game_actors[7].name ="せんせー"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['$game_actors[8].name = "せんせぇ"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Rumi 笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Rumi: "Come to think of it, \n[7] was my teacher, + + wasn''t he♡ A teacher getting seduced and fucked by + + a student is exciting for you, right♡ Pervert♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', 'お兄ちゃん']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '4', !!int '7', !!int '1', 'お兄ちゃん']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Rumi 攻め2', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Rumi: "So I''ll keep calling you \n[7] as usual♡ + + Even after we''re married, I''ll call you \n[7]-♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['$game_actors[7].name ="お兄ちゃん"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['$game_actors[8].name = "おにぃちゃん"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Rumi 笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Rumi: "Then from now on, I''ll call you \n[7]♡ I''m + + happy because I''ve always wanted an older + + brother♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '3', '名前で呼んで']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[7].name = $game_actors[1].name']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[8].name = $game_actors[1].name']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Rumi 嬉しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Rumi: "Uh, yeah! Then I''ll call you by your name♡ + + \n[7]... It might be a bit embarrassing since I''m + + not used to it♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "Well then, see you later, \n[7]♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'true' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Rumi' + 'character_index': !!int '0' + 'direction': !!int '6' + 'pattern': !!int '1' + 'move_type': !!int '1' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 嬉しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "\n[7]♪ Next time too, I''ll definitely + + capture your heart again♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "Is it okay to keep calling you \n[7]? Or do + + you want me to change it?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'I''d like you to change it', 'Just like this is fine'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '変えて欲しい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['呼び方変えて']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Choices', 'Sensei', 'Big brother', 'Should i call you by your name?'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['呼び方変えて']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', 'せんせー']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '4', !!int '7', !!int '1', 'せんせー']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '20', 'Rumi 攻め2', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Rumi: "Then I''ll keep calling you \n[7]♡ Even + + though you''re a teacher, getting seduced and + + fucked by a student excites you, doesn''t it? You + + pervert♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$game_actors[7].name ="せんせー"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$game_actors[8].name = "せんせぇ"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '20', 'Rumi 笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Rumi: "Come to think of it, you were my teacher, + + weren''t you \n[7]♡ A teacher getting seduced and + + fucked by a student turns you on, right? You + + pervert♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '2', 'お兄ちゃん']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '4', !!int '7', !!int '1', 'お兄ちゃん']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '20', 'Rumi 攻め2', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Rumi: "Then I''ll keep calling you \n[7] as usual♡ + + Even after we get married, I''ll call you \n[7]-♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$game_actors[7].name ="お兄ちゃん"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$game_actors[8].name = "おにぃちゃん"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '20', 'Rumi 笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Rumi: "Then from now on, I''ll call you \n[7]♡ I''m + + happy because I''ve always wanted a big brother♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '3', '名前で呼んで']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['$game_actors[7].name = $game_actors[1].name']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['$game_actors[8].name = $game_actors[1].name']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Rumi 嬉しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Rumi: "Uh, yeah! Then I''ll call you by your name♡ + + \n[7]... It might be a little embarrassing since + + I''m not used to it♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Rumi: "Well then, see you later, \n[7]♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', 'このままで']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Rumi 嬉しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Rumi: "Yes♪ Well then, see you later, \n[7]♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'true' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '63' + 'variable_value': !!int '2' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Rumi' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '1' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi おこ', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "Ah! \n[7]... Are you starting over again?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手攻め2', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "\N[7] has been caught and tied by me for + + the \V[63]th time, you know? I really think it''s + + fate at this point-♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "Plus, I''ve recorded every single way I''ve + + made \N[7] cum♪ Look♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '270']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 攻め1', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "Hurry back to the world where we''re + + together, okay? Let''s have children and become a + + happy family, living together forever♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手悲しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "And \n[7], you wouldn''t leave me all alone, + + right...?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "By the way... Is it okay to keep calling + + you \n[7]? Or do you want me to change it?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'I''d like you to change it', 'Just like this is fine'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '変えて欲しい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['呼び方変えて']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Choices', 'Sensei', 'Big brother', 'Call me by my name'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['呼び方変えて']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', 'せんせー']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '4', !!int '7', !!int '1', 'せんせー']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '20', 'Rumi 攻め2', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Rumi: "Then I''ll keep calling you \n[7] as usual♡ + + A teacher getting seduced and fucked by a student + + turns you on, doesn''t it? You pervert♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$game_actors[7].name ="せんせー"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$game_actors[8].name = "せんせぇ"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '20', 'Rumi 笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Rumi: "Come to think of it, \n[7] was my teacher, + + wasn''t he♡ A teacher getting seduced and fucked by + + a student turns you on, doesn''t it? You pervert♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '2', 'お兄ちゃん']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '4', !!int '7', !!int '1', 'お兄ちゃん']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '20', 'Rumi 攻め2', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Rumi: "Then I''ll keep calling you \n[7] as usual♡ + + Even after we''re married, I''ll still call you + + \n[7]-♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$game_actors[7].name ="お兄ちゃん"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$game_actors[8].name = "おにぃちゃん"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '20', 'Rumi 笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Rumi: "Then from now on, I''ll call you \n[7]♡ I''m + + so happy because I''ve always wanted a big + + brother♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '3', '名前で呼んで']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['$game_actors[7].name = $game_actors[1].name']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['$game_actors[8].name = $game_actors[1].name']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Rumi 嬉しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Rumi: "Uh, yeah! Then I''ll call you by your name♡ + + \n[7]... It might be a little embarrassing since + + I''m not used to it♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Rumi: "Well then, see you later, \n[7]♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', 'このままで']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Rumi 嬉しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Rumi: "Yes♪ Well then, see you later, \n[7]♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '6': !ruby/object:RPG::Event + 'id': !!int '6' + 'name': 'アヤ' + 'x': !!int '4' + 'y': !!int '7' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'true' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '113' + 'variable_value': !!int '1' + 'self_switch_ch': 'B' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Aya2' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '1' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya1 sup', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "Wow!? Teacher...? Is this a dream or + + something?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya1', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "I had such a long dream... I wonder if I''m + + still dreaming now..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya1 shy', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "In that dream... I married you, Teacher... + + Even though I don''t know much about you, it''s + + embarrassing..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya1 oko', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "Before marrying you, Teacher, my father + + disappeared and... It was quite an incredible + + dream..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya1 Smile', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "But it''s strange to be able to meet in a + + dream♪ Maybe I''ll try talking to you at school + + tomorrow♡ It''s a little embarrassing, but... + + hehe♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['B', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'true' + 'self_switch_valid': !!bool 'true' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '113' + 'variable_value': !!int '1' + 'self_switch_ch': 'B' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Aya2' + 'character_index': !!int '0' + 'direction': !!int '4' + 'pattern': !!int '1' + 'move_type': !!int '1' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya1 shy', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "Well... In my dream, I even had sex with + + teacher...♡ Somehow, I feel like I''ve gotten + + better at it..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'true' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '113' + 'variable_value': !!int '2' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Aya2' + 'character_index': !!int '0' + 'direction': !!int '4' + 'pattern': !!int '1' + 'move_type': !!int '1' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya1 sup', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "Ah, wait...? This feels like something + + that''s happened before..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya1 shy', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "I''ve made you cum a lot, haven''t I, Sensei? + + Probably about this much..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '363']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya1 sup', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "Sensei, you''re so naughty! You''ll have to + + pay for all of this!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya1 Smile', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "You''ll have to lose to me again and work for + + me for the rest of your life, okay? Ehehe♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '7': !ruby/object:RPG::Event + 'id': !!int '7' + 'name': 'Mao' + 'x': !!int '8' + 'y': !!int '8' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Mao' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '1' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '144', !!int '144', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '478']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mao: "I wondered who was traveling back in time... + + To think it was the hero himself!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '476']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mao: "But to go as far as to rewind time, my + + strategy must have worked splendidly♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '2', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '474']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mao: "How dull... Can this really be the hero? + + Emptied of his sperm by a woman, and now his + + head''s empty too?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '471']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mao: "I am the one who devised the plan for the + + demon hero succession using the power of the + + succubus... I am the Demon King!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '1', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '476']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mao: "It''s your prerogative to try again, but when + + you lose once more, that woman will become even + + stronger, and the succubus daughter born will be + + even more powerful."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '471']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mao: "Do your best to pour your strength into that + + woman and have her give birth to a strong + + succubus! Hahahaha!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '144' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Mao' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '1' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '87', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '477']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mao: "Hmph! In the end, I put my glasses back on."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['選択肢2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Choices', 'It suits you', 'You look cuter without the glasses'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['選択肢2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', '似合ってる']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '476']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mao: "Fufufu... It was indeed a good purchase!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '2', 'メガネは無い方が可愛い']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '474']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mao: "Hey now... I''m not a dress-up doll, you + + know?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '477']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mao: "But to be honest, I''ve been thinking the + + same thing... Maybe I should take off the glasses + + after all..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '86', !!int '86', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '474']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mao: "Hmph! In the end, I put my glasses back on."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '470']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mao: "Changing the subject, but do you think these + + glasses suit me?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '476']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mao: "Originally, I wanted to become a researcher. + + Wearing glasses makes me look the part, don''t you + + think?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'It suits you', 'You look cuter without glasses'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '似合ってる']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '476']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mao: "Right, right! I chose a cute frame too♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', 'メガネは無い方が可愛い']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '473']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mao: "What...! These glasses were specially + + custom-made for me by humans!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '477']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mao: "But if you say so, maybe I''ll try taking off + + the glasses..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '471']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mao: "It''s a succubus'' duty to seduce heroes! To + + willingly teach one''s own weaknesses, what a + + foolish thing to do! Hahahaha♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '86', !!int '86', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'true' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '144' + 'switch2_id': !!int '86' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Mao' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '1' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '472']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mao: "How about that, I took off my glasses! Maybe + + I should give those glasses to Mare...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '474']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mao: "No, Mare has big eyes and those glasses + + might not suit her... Hmm, what to do...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'I want you to put them on mao', 'It might suit jane'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'マオに掛けて欲しい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '473']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mao: "What...! You... didn''t you just say a while + + ago that I look... cuter without glasses?!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '477']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mao: "For me to take a man''s words at face + + value... I''m a disgrace to succubi...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '474']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mao: "I did like those glasses, so maybe I should + + wear them again after all...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '86', !!int '86', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '87', !!int '87', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', 'Janeに似合いそう']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '474']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mao: "If you think so, then give them as a gift. + + Even though she''s an enemy, as a fellow woman, I + + do feel sympathy for her...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'true' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '211' + 'switch2_id': !!int '144' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Mao' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '1' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '478']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mao: "Eh...!? The succubus surrendered to the + + female hero, and a cure for succubization has been + + made!?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '473']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mao: "You! Despite being a hero, are you okay with + + an ending where a woman took your power and it + + turned out to be the right solution?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '474']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mao: "Hurry up and redo it... I won''t accept such + + an ending!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'true' + 'variable_valid': !!bool 'true' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '211' + 'switch2_id': !!int '144' + 'variable_id': !!int '63' + 'variable_value': !!int '2' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Mao' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '1' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '473']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mao: "That little brat... to think she''d make even + + Mare do menial tasks... I''ll never forgive this!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '474']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mao: "Hurry up and redo it... I won''t accept such + + an ending!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'true' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '292' + 'switch2_id': !!int '144' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Mao' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '1' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '478']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mao: "Eh? I ended up not being able to beat Jane + + and ran away in defeat?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '474']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mao: "I see... So there''s a need to break his + + spirit by properly making the woman who stole you + + away from him pay..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '477']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mao: "But honestly, I do feel some sympathy for + + him... Isn''t there a way for us to win without + + making him sad?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '473']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mao: "Wait, why am I, the Demon Lord, thinking + + about such things!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '292', !!int '292', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'true' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '331' + 'switch2_id': !!int '144' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Mao' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '1' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '472']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mao: "Hm? What''s this? Did you lose to Mare''s + + seduction?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '476']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mao: "I thought Mare chose the hero over me... but + + it turns out she was on my side after all!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '472']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mao: "You''d be happy to become Mare''s cute little + + thing, wouldn''t you? Hahaha♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '331', !!int '331', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '371' + 'switch2_id': !!int '144' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Mao' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '1' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '144', !!int '144', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '474']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mao: "Ahh... just when I thought everything had + + gone well..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '478']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mao: "Did you hear from the sorceress''s daughter? + + To think that even Mare would leave us and go far + + away..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '471']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mao: "Then there''s no point in winning...! I''m in + + favor of starting over too!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '371', !!int '371', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'true' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '371' + 'switch2_id': !!int '144' + 'variable_id': !!int '181' + 'variable_value': !!int '2' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Mao' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '1' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '144', !!int '144', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '471']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mao: "Hmph, you''ve been defeated by me again. You + + never learn...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '476']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mao: "I''ll show you just how much you''ve submitted + + to me♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '653']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '471']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mao: "If the Demon King steals the Hero''s power, + + I''ll be the strongest♪ Hahahaha!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '371', !!int '371', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '8': !ruby/object:RPG::Event + 'id': !!int '8' + 'name': 'アリス' + 'x': !!int '13' + 'y': !!int '7' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'true' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '133' + 'variable_value': !!int '1' + 'self_switch_ch': 'B' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Alice' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '1' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice 笑顔', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "Ah, Sensei—hello♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice 普通', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "Could it be that you''re trying to pretend + + like your crushing defeat to me never happened?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice 嬉しい2', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "I think a weakling like Sensei will just + + get instantly killed no matter how many times we + + do it♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice 笑顔', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "Ah—I get it! You want to be enslaved by + + other girls too, right?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice Doya', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "That''s fine too, isn''t it? I''m confident I + + can become rich without having to make Sensei + + mine♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['B', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'true' + 'self_switch_valid': !!bool 'true' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '133' + 'variable_value': !!int '1' + 'self_switch_ch': 'B' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Alice' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '1' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice Doya', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "After training you so thoroughly and + + making you cum that much, it seems like you''ll end + + up coming back to me in the end♪ Fufu♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'true' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '133' + 'variable_value': !!int '2' + 'self_switch_ch': 'B' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Alice' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '1' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice 笑顔', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "Sensei, thanks for being such a good sport + + about losing♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice 嬉しい2', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "I made you cum this much♡ Look, look♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '454']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice Doya', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "It''s way better than school grades, + + right?♡ It''s all thanks to Sensei being such a + + pushover♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['B', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '9': !ruby/object:RPG::Event + 'id': !!int '9' + 'name': 'メア' + 'x': !!int '14' + 'y': !!int '4' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'true' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '163' + 'variable_value': !!int '1' + 'self_switch_ch': 'B' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'メア' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '1' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 嬉しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Ah, Taro-san♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare 照れ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Ehehe...♡ Thank you for the happy ending + + with me♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 普通_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "I''m okay with Taro-san exploring other + + paths♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare 笑顔_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "After all, I''ve realized that there''s a + + possibility you could fall in love with me♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 普通_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "I''d be happy to be by your side in any + + future..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare 照れ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Even if you were to have a normal happy + + ending with Jane-san... I''ll still steal your + + heart afterwards♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 笑顔_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "So please, feel at ease and search for the + + best happy ending♪ I''ll accompany you wherever you + + go, Taro-san♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['B', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'true' + 'self_switch_valid': !!bool 'true' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '163' + 'variable_value': !!int '1' + 'self_switch_ch': 'B' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'メア' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '1' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare 笑顔_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "To be united with Taro-san is like a dream + + come true♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare 照れ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "With this, I''ve gained confidence too♪ I''ll + + cherish this happiness and do my best♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare 普通_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "By the way, Taro-san, do you prefer me with + + my succubus wings?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '119', 'p': ['翼質問']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'It''s better to have them', 'Better without them'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['翼質問']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'あった方がいい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '315', !!int '315', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mare 照れ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare: "So you''ve been drained by a succubus like + + me, huh♡ You pervert, Taro-san♡ Ehehe...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', '無い方がいい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '315', !!int '315', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mare 照れ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare: "You want to make love with me as a normal + + girl, don''t you♡ I''ll hide my wings then♡ + + Ehehe...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'true' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '163' + 'variable_value': !!int '2' + 'self_switch_ch': 'B' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'メア' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '1' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare 笑顔_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Taro-san♡ The number of happy endings we''ve + + reached is \V[163] times♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 照れ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "And... I remember every single time I''ve + + made you cum, Taro-san♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '567']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 嬉しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Ehehe...♡ With this, I''m a full-fledged + + succubus♡ I''ll make you even more crazy about me, + + Taro-san♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare 普通_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "By the way, Taro-san, do you prefer me with + + my succubus wings or without?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '119', 'p': ['翼質問']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'It''s better to have them', 'Better without them'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['翼質問']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'あった方がいい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '315', !!int '315', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mare 照れ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare: "You''ve had your energy sucked by a succubus + + like me, haven''t you? You pervert, Taro-san♡ + + Ehehe...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', '無い方がいい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '315', !!int '315', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mare 照れ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare: "So you want to have sex with me as a normal + + girl, huh? I''ll hide my wings then♡ Ehehe...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '10': !ruby/object:RPG::Event + 'id': !!int '10' + 'name': 'プリン' + 'x': !!int '11' + 'y': !!int '9' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '163' + 'variable_value': !!int '1' + 'self_switch_ch': 'B' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Prin' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '1' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Prin Sad2', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Prin: "Munya munya... I''m sleepy..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '1', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Prin Nom', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Prin: "Waah! You surprised me... It''s rude to talk + + to someone so suddenly..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Prin Smi', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Prin: "Ah... but... you''re quite a handsome big + + brother, aren''t you?♡ Do you want to become my + + prince?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '6', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Prin Doya', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Prin: "Do you know who I am? I''m the bee princess, + + Prin! Humans should kneel before me♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Prin Shy2', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Prin: "If you properly pledge your kiss, I might + + consider making you a candidate for my prince♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Prin Hap', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Prin: "First, you must greet me properly in the + + real world♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Prin Smi', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Prin: "I''ll judge you again when that time comes♪ + + Fufufu♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '421', !!int '421', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['B', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'true' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '163' + 'variable_value': !!int '1' + 'self_switch_ch': 'B' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Prin' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '1' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Prin Sad2', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Prin: "Hmm... I still don''t have enough power to + + meet you...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Prin Shy2', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Prin: "Do you really want to meet me right now?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Yes', 'No'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'はい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Prin Smi', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Prin: "Ehehe...♡ It''s good to be honest♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Prin Hap', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Prin: "If you wish for it, I''m sure we can meet♪ + + I''ll be waiting by the village waterside!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '422', !!int '422', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['A', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', 'いいえ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Prin Sad2', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Prin: "Well, since you''ve come all this way, I''d + + be happy if you followed the proper steps to come + + see me...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'true' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '163' + 'variable_value': !!int '1' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Prin' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '1' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Prin Shy2', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Prin: "I''ll be waiting by the water''s edge south + + of the village♪ Ehehe...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'true' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '52' + 'variable_value': !!int '1' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Prin' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '1' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Prin Smi', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Prin: "Hehe♡ Have you realized who I really am?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Prin Doya', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Prin: "That''s right! I am the princess of the bee + + people, inheriting the hero''s power from Papa♪ + + Ehem!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Prin Sad2', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Prin: "And yet, I ended up with a name like Prin, + + which sounds like a snack..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Prin Sad', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Prin: "There''s so much I want to talk about, but + + if we talk now, Papa will forget... I want you to + + come and listen to my story..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Prin Smi', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Prin: "I''ll be waiting by the water south of + + Papa''s house♪ Please come and see me♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '422', !!int '422', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'true' + 'self_switch_valid': !!bool 'true' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '52' + 'variable_value': !!int '1' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Prin' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '1' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Prin Smi', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Prin: "I''ll be waiting by the water south of + + Papa''s house♪ Please come to see me♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'true' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '201' + 'variable_value': !!int '1' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Prin' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '1' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Prin Shy2', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Prin: "Fufu♡ Daddy is such a pervert, getting + + turned on by his own daughter♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Prin Doya', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Prin: "Since I''ve inherited the hero''s power and + + have also drained strength from Daddy, you can''t + + oppose me anymore♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Prin Smi', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Prin: "Besides, Daddy would be lonely without me, + + right? That''s why I''ll always be by your side...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'true' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '201' + 'variable_value': !!int '2' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Prin' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '1' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Prin Doya', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Pudding: "To redo it so many times... Papa, you + + must love the moment you become my slave♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Prin Smi', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Pudding: "I remember everything about how you like + + to be made to cum♡ Ehehen♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '743']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Prin Shy2', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Pudding: "I''m going to make you cum more and more + + and set a new record♪ Ehehe...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '1': !ruby/object:RPG::Event + 'id': !!int '1' + 'name': 'Fia' + 'x': !!int '9' + 'y': !!int '2' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Fia' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '19', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Fia怒る1', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Jane: "Why don''t you just hurry up and get + + attacked by the girl you like? I don''t care about + + Taro at all!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Fia笑顔', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Jane: "Taro... I''m waiting, you know. Next time, + + I''d be happy if you... cherish me more."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '16' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Fia' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '29', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Fia怒る1', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Jane: "Haa... I can''t believe Taro turned out to + + be a lolicon. Are you satisfied after enjoying + + \N[6]''s young body?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Fia怒る2', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Jane: "Do you have any idea what happened to the + + world after that!? I''ve been protecting everyone + + from the attacking monsters, and the number of + + women misusing the power of succubi is only + + increasing...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Jane: "It was so tough!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Fia悲しい', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Jane: "After Taro married \N[6]-chan, because of + + her lack of interest in politics and Taro being + + drained and just sleeping every day,']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Jane: "The country was taken over by the minions + + of the Demon King, and the child born from + + \N[6]-chan is a succubus''s child who will + + eventually become the new Demon King and rule the + + world.']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Fia怒る2', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Jane: "Your thoughtless actions have thrown the + + world into chaos! Reflect on that!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Fia泣き', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Jane: "And what about all the years I spent + + harboring feelings for Taro? You didn''t even + + consider my feelings...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Fia怒る1', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Jane: "Next time... do it properly, okay? I''m not + + saying you have to choose me, but at least take + + some responsibility for your actions!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Fia悲しい', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Jane: "...If you feel even a little bit sorry for + + me, next time don''t go to another girl...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Fia普通', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Jane: "Well then, take care, Taro... If you tie + + this door, you can try again.']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Fia笑顔', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Jane: "Also, that... thank you for coming back...♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '17', !!int '17', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '19', !!int '19', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Fia怒る1', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Jane: "What...? Do you want to have your first + + time with \N[6]-chan again?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Fia怒る2', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Jane: "I don''t expect anything from Taro anymore! + + You''re the worst! Idiot!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Fia泣き', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Jane: "...Uuu... Taro''s... idiot...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '17', !!int '17', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['A', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '28', !!int '28', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '50', !!int '60', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '75', !!int '80', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '61', !!int '73', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '27', !!int '27', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '7', !!int '16', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '96', !!int '96', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '97', !!int '97', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '98', !!int '98', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '1', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '2', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '4', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '5', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '3', !!int '1', !!int '0', !!int '99']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '135' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Fia' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '52', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Fia怒る2', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Jane: "Hey Taro! What are you doing with that + + monster?!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Jane: "Do you even realize what happened to the + + world after that!? There''s a rumor that the hero''s + + power was stolen by monsters, and now there''s no + + one left who can fight them!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Fia泣き', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Jane: "I was desperately fighting alone to get you + + back..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Jane: "And you were off making babies with a + + monster..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Fia怒る1', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Jane: "Well, it seems like you''re willing to + + reflect and start over, so I won''t nag too + + much..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Fia悲しい', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Jane: "Even though I might have faced terrible + + dangers, you chose the monster over me... I''m + + truly shocked..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Fia泣き', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Jane: "Hey... what if my life was in danger or if + + I died..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Jane: "Would you mourn for me...? Would you + + properly regret it and reflect on your + + actions...?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Fia困る', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Jane: "I''m sorry... I said I wouldn''t nag!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Fia笑顔', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Jane: "I believe in you, Taro. You''ll take good + + care of me next time, right?♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Fia普通', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Jane: "Well then, take care, Taro... If you tie + + this door, you can start over again."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Fia笑顔', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Jane: "Also, that... thank you for coming + + back...♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '17', !!int '17', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '19', !!int '19', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Fia怒る1', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Jane: "What...? You want to have your first time + + with a monster again?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Fia怒る2', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Jane: "I don''t expect anything from you anymore! + + You''re the worst! Idiot!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Fia泣き', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Jane: "...uhh... Taro... you idiot..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '19', !!int '19', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '17', !!int '17', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '60', !!int '60', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '58', !!int '58', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '29', !!int '29', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '121', !!int '136', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '7', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '8', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '11', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '10', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '9', !!int '1', !!int '0', !!int '99']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'true' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '135' + 'switch2_id': !!int '1' + 'variable_id': !!int '52' + 'variable_value': !!int '2' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Fia' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia怒る1', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "I can''t believe it... Even in a life do- + + over, I''m dealing with monsters again?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia怒る2', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "I''m not expecting anything from Taro + + anymore! The worst! Idiot!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia泣き', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "...uhh... Taro''s... idiot..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '17', !!int '17', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '60', !!int '60', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '58', !!int '58', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '29', !!int '29', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '121', !!int '136', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '7', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '8', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '11', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '10', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '9', !!int '1', !!int '0', !!int '99']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '19', !!int '19', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '211' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Fia' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '63', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Fia怒る1', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Jane: "Taro... why do you think I asked the school + + to make you the teacher of the youngest class?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Fia怒る2', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Jane: "I thought if it was a class of Element + + kids, you wouldn''t be seduced by female students!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Fia悲しい', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Jane: "But Taro, you''ve made history as a lolicon + + hero who sexually exploited a female student + + influenced by the power of a succubus..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Fia困る', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Jane: "But that girl... despite her terrible + + personality, she was smart and capable, and she + + became a queen who solved everything."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Jane: "After that, even the succubi lived in peace + + with humans, abiding by the laws she set..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Fia怒る1', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Jane: "But isn''t this ending strange?! Aren''t you + + embarrassed to end up just as a pervert, Taro?!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Fia悲しい', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Jane: "Besides, that girl may have a cute face, + + but her nature is rotten...!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Fia泣き', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Jane: "Being your ex-girlfriend, I was targeted + + too, and receiving records of our perverted plays + + every day was the worst..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Fia困る', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Jane: "Taro... there are so many bad girls out + + there, you really need to be careful!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Fia普通', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Jane: "Don''t fall for the temptations of just any + + girl! Next time, let''s properly fulfill the hero''s + + mission!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '17', !!int '17', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '19', !!int '19', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Fia怒る1', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Jane: "What...? You want to have your first time + + with that girl again? Want to redo the recording + + or something?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Fia怒る2', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Jane: "I have no more expectations for you, Taro! + + You''re the worst! Idiot!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Fia泣き', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Jane: "...uhh... Taro... you idiot..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '19', !!int '19', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '17', !!int '17', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '182', !!int '196', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '201', !!int '227', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '61', !!int '0', !!int '0', !!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '182', !!int '182', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '61', !!int '61', !!int '0', !!int '0', !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '182', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '61', !!int '61', !!int '0', !!int '0', !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '60', !!int '60', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '58', !!int '58', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '32', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '33', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '36', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '35', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '34', !!int '1', !!int '0', !!int '99']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '64', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '182', !!int '182', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '383', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '182', !!int '182', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '260' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Fia' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '113', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Fia悲しい', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Jane: "Taro, was the money you saved up meant to + + buy a student...?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Fia困る', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Jane: "Maybe the magic school was too stimulating + + for Taro in the first place? Why does everyone + + wear skirts..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Fia怒る1', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Jane: "I have a responsibility too, for sending + + virgin Taro to the girls'' dorm... but that''s no + + excuse!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '63', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Fia怒る2', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Jane: "Besides, Taro, you''re even being raped by + + girls in your own class! You''re really hopeless!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Fia悲しい', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Jane: "If I could do it all over again, I should + + have had Taro work in the countryside with an old + + man instead of going to school..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Fia真剣', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Jane: "Anyway... there''s no need to meet with + + students during such an emergency, and I don''t + + think I need to go to the girls'' dorm!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Fia悲しい', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Jane: "Next time, ignore the girls and defeat the + + Demon Lord quickly! Surely that will cure the + + students'' succubization."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Fia普通', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Jane: "So wait for me, Taro... It''s my job to + + prepare your dinner♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '17', !!int '17', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '19', !!int '19', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Fia怒る1', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Jane: "What...? You want to have your first time + + with that girl again? You preferred her + + cooking...?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Fia怒る2', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Jane: "I''m not expecting anything from you + + anymore, Taro! The worst! Idiot!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Fia泣き', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Jane: "...uhh... Taro''s... idiot..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '19', !!int '19', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '17', !!int '17', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '60', !!int '60', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '58', !!int '58', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '241', !!int '262', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '24', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '26', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '27', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '125', 'p': [!!int '1', !!int '0', !!int '999999']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '125', 'p': [!!int '0', !!int '0', !!int '50000']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '25', !!int '1', !!int '0', !!int '99']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['アヤ回数お金用リセット']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '104', !!int '107', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '37', !!int '37', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '267', !!int '267', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '38', !!int '38', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '189', !!int '189', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '293' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Fia' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '133', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Fia困る', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Jane: "Hey Taro...? Weren''t we working together in + + the vigilante corps? Is there really a need to go + + back in time?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Fia笑顔', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Jane: "Could it be that you''ve thought of a + + strategy to bring a swift end to this prolonged + + battle? That''s so like you, Taro!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Fia悲しい', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Jane: "But if we turn back time, won''t we lose all + + our experiences and memories? Is there really any + + point to that...?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Fia困る', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Jane: "The only moment I seem to remember when + + turning back time is right now... It''s kind of + + creepy..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Fia笑顔', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Jane: "No matter what the future holds, I''m on + + your side, Taro! Together, we can overcome any + + difficulty♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Fia笑顔', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Jane: "Well then, see you later, Taro!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '17', !!int '17', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '19', !!int '19', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '20', !!int '20', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Fia怒る1', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Jane: "Huh...? Haven''t we reset at a time like + + this before?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Jane: "Taro... You''re not keeping any secrets from + + me, are you...?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Fia真剣', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Jane: "You shouldn''t recklessly turn back time + + like that! Come on, let''s go defeat the Demon + + Lord!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '20', !!int '20', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '17', !!int '17', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '60', !!int '60', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '58', !!int '58', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '281', !!int '300', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '39', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '41', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '42', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '125', 'p': [!!int '1', !!int '0', !!int '999999']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '125', 'p': [!!int '0', !!int '0', !!int '50000']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '40', !!int '1', !!int '0', !!int '99']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['アヤ回数お金用リセット']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '104', !!int '107', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '37', !!int '40', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '189', !!int '189', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '337' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Fia' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '163', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Fia悲しい', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Jane: "Taro... after that, you were deceived by + + the succubus and attacked in your sleep...?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Fia真剣', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Jane: "That succubus girl... to think she devised + + such a meticulous plan to deceive us...!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '-1', !!int '6', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Fia困る', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Jane: "Eh? That''s not it?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Fia怒る1', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Jane: "Taro... could it be that you''re still under + + the succubus''s brainwashing?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Fia悲しい', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Jane: "I don''t even want to know how you were + + brainwashed! Let''s quickly turn back time and + + start over!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Fia普通', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Jane: "Next time, I''ll make sure to protect Taro + + properly!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '17', !!int '17', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '19', !!int '19', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '20', !!int '20', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Fia悲しい', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Jane: "Ugh... to think Taro was kidnapped by the + + succubus again... even though I was with you..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Fia怒る1', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Jane: "After all, if my memory doesn''t return, + + I''ll just be deceived over and over again!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Fia笑顔', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Jane: "But actually, there''s no need to turn back + + time... I''ve cast a tracking spell on that + + succubus♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Fia悲しい', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Jane: "But well, if Taro wants to go back, I won''t + + stop you..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Fia真剣', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Jane: "Even if time goes on as it is, I''ll go and + + save Taro!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '20', !!int '20', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '17', !!int '17', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '60', !!int '60', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '58', !!int '58', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '308', !!int '308', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '311', !!int '311', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '317', !!int '317', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '319', !!int '319', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '319', !!int '319', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '320', !!int '320', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '310', !!int '310', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '321', !!int '340', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '125', 'p': [!!int '1', !!int '0', !!int '999999']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '125', 'p': [!!int '0', !!int '0', !!int '50000']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '171', !!int '171', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '189', !!int '189', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['ムム関連スイッチリセット']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '465', !!int '499', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '351' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Fia' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia悲しい', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "I''m surprised Taro came so quickly..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia怒る1', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "We almost had the Demon Lord surrendering + + in just a few minutes..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia悲しい', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "In those few minutes, it''s like we''ve been + + sucked dry to the bone... Maybe it would have been + + better to go on the subjugation without Taro, + + huh?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia困る', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Well, Mare-chan said the same thing, so + + there''s no point in me saying it again..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia真剣', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "We''re so close to defeating the Demon Lord! + + Taro, let''s put some spirit into it and do our + + best!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '19', !!int '19', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '20', !!int '20', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '17', !!int '17', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '60', !!int '60', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '58', !!int '58', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '341', !!int '360', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '189', !!int '189', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '377' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Fia' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia悲しい', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Taro... have you been preserving your + + chastity just to have sex with the Demon Lord...?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia困る', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Eh? You realized? Mare-chan noticed that + + Taro''s power was depleted and that he was being + + attacked by a succubus..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia笑顔', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "So actually, we had already escaped, and + + the people of the castle that Taro and the Demon + + Lord''s minions saw were just illusions created by + + magic♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia怒る1', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "So rest assured and enjoy your life as a + + slave, okay? Mare-chan and I got fed up and left + + the country."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia悲しい', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "If you say you''ll reflect on it and start + + over, I''ll help you... but get it together, + + really!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '19', !!int '19', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '20', !!int '20', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '17', !!int '17', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '60', !!int '60', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '58', !!int '58', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '341', !!int '382', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '189', !!int '189', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '458' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Fia' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '201', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Fia怒る2', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Jane: "Ah! Taro!! Where have you been?! I was + + worried sick when you suddenly disappeared!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Fia困る', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Jane: "Eh? You had a daughter in another world and + + she defeated you and took you back to her world?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Fia真剣', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Jane: "So you mean even if we start over, the + + effects of being defeated remain? Isn''t that + + really bad...?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Fia悲しい', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Jane: "I hope I don''t wake up to find the world + + overrun with your daughters..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Fia普通', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Jane: "Well, let''s shake it off... and don''t go + + missing again next time, okay!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Fia悲しい', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Jane: "You went missing again this time... Were + + you taken to another world again? It''s not another + + daughter, is it...?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Fia困る', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Jane: "By the way, the world where Taro was + + kidnapped and went missing was pretty peaceful + + afterwards..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Fia悲しい', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Jane: "The Demon King was easy to fend off with + + the cooperation of me and the other magicians, and + + the succubus was powerless against women like us."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Fia怒る1', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Jane: "It''s ironic that things went well after the + + hero Taro disappeared..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Fia笑顔', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Jane: "But I need you regardless of whether you''re + + a hero or not! Make sure to come back so we can + + live peacefully, okay!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '19', !!int '19', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '20', !!int '20', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '17', !!int '17', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '60', !!int '60', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '58', !!int '58', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '421', !!int '440', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '442', !!int '460', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '189', !!int '189', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '422', !!int '422', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '20' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Fia' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia困る', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Turning back time is considered a forbidden + + curse among wizards and is supposed to come with + + sacrifices..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia悲しい', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Let''s not do anything too reckless and live + + normally, okay?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia普通', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "For that reason, let''s defeat the Demon + + Lord quickly and head towards a happy ending♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '11': !ruby/object:RPG::Event + 'id': !!int '11' + 'name': 'メア' + 'x': !!int '5' + 'y': !!int '5' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Mumu' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '1' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '81', !!int '81', !!int '0', !!int '0', !!int '720']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '82', !!int '82', !!int '0', !!int '0', !!int '500']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mumu PC Oko', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mumu: "Huh... You don''t know who I am? Looks like + + you haven''t committed any sins yet."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mumu PC sad', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mumu: "What? You succumbed to the temptation of a + + succubus girl? Well, that''s bad enough... but I''m + + not particularly angry about that."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mumu PC Oko', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mumu: "The succubus girl who cares about you... + + Please don''t be cruel to her, okay?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mumu shy', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mumu: "I mean, I don''t want to hold a grudge + + against you... against you, either..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'true' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Mumu' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '1' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '81', !!int '81', !!int '0', !!int '0', !!int '720']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '82', !!int '82', !!int '0', !!int '0', !!int '500']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mumu PC Oko', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mumu: "Just leave me alone! I''m not interested in + + you at all!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'true' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '464' + 'switch2_id': !!int '1' + 'variable_id': !!int '210' + 'variable_value': !!int '1' + 'self_switch_ch': 'A' + 'item_id': !!int '48' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Mumu' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '1' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '81', !!int '81', !!int '0', !!int '0', !!int '720']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '82', !!int '82', !!int '0', !!int '0', !!int '500']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mumu shy', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mumu: "Daddy, you didn''t want to have sex with + + Mumu? That''s a shame...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mumu PC smile', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mumu: "But Daddy being devoted to Mommy is + + wonderful too♡ Mumu is happy to have met you♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'true' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '464' + 'switch2_id': !!int '1' + 'variable_id': !!int '210' + 'variable_value': !!int '1' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Mumu' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '1' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '81', !!int '81', !!int '0', !!int '0', !!int '720']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '82', !!int '82', !!int '0', !!int '0', !!int '500']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mumu PC Oko', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mumu: "Ah! Daddy, are you trying to do it over + + again?!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mumu PC sad', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mumu: "But is that because... you feel bad about + + doing it with Mumu and Mama might find out?!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mumu sup', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mumu: "I mean, Mama might get mad, but after a few + + days she''ll calm down and surely forgive you!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mumu PC sup', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mumu: "Eh? It''s not that? Oh... I thought it was + + because of Mumu!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mumu PC Oko', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mumu: "It''s okay to do it over, but don''t go + + having sex with someone other than Mama and end up + + making a sister from another race, okay?!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'true' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '464' + 'switch2_id': !!int '1' + 'variable_id': !!int '210' + 'variable_value': !!int '2' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Mumu' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '1' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '81', !!int '81', !!int '0', !!int '0', !!int '720']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '82', !!int '82', !!int '0', !!int '0', !!int '500']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mumu smile', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mumu: "I found you, Papa♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mumu Happy', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mumu: "Even a weak hero like Papa gets stronger + + when he does ecchi stuff, huh...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mumu PC doya', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mumu: "Mumu has become even stronger♡ This is + + Mumu''s sacred jewel♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '854']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mumu PC smile', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mumu: "Play with Mumu again, okay, Papa♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'true' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '482' + 'switch2_id': !!int '1' + 'variable_id': !!int '210' + 'variable_value': !!int '1' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Mumu' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '1' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '81', !!int '81', !!int '0', !!int '0', !!int '720']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '82', !!int '82', !!int '0', !!int '0', !!int '500']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mumu smile', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mumu: "I found you, Papa♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mumu shy', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mumu: "Huh... Papa...? You look so sad, what''s + + wrong?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mumu PC smile', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mumu: "Your beloved Mumu is always with you♡ So + + don''t make such a sad face, okay? Ne♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} +'parallax_sx': !!int '0' +'bgm': !ruby/object:RPG::BGM {'name': 'Scene6', 'volume': !!int '100', 'pitch': !!int '100'} +'tileset_id': !!int '3' +'encounter_step': !!int '30' +'width': !!int '30' +'data': !ruby/object:Table + 'dim': !!int '3' + 'x': !!int '30' + 'y': !!int '30' + 'z': !!int '4' + 'data': + - '1a64 1a7c 1a7c 1a7c 1a7c 1a7c 1a7c 1a7c 1a7c 1a7c 1a7c 1a7c 1a7c 1a7c 1a7c 1a7c 1a7c 1a79 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '1a78 1bea 1bea 1bea 1bea 1bea 1bea 1bea 1bea 1bea 1bea 1bea 1bea 1bea 1bea 1bea 1bea 1a80 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '1a78 0b22 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b24 1a80 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '1a78 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1a80 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - 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'0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' +'bgs': !ruby/object:RPG::BGS {'name': '', 'volume': !!int '80', 'pitch': !!int '100'} +'parallax_loop_y': !!bool 'false' +'autoplay_bgm': !!bool 'true' +'encounter_list': [] +'autoplay_bgs': !!bool 'false' +'parallax_show': !!bool 'false' +'scroll_type': !!int '0' +'parallax_loop_x': !!bool 'false' +'disable_dashing': !!bool 'false' +'parallax_sy': !!int '0' +'display_name': 'Reflection Room' +'specify_battleback': !!bool 'false' +'note': '' +'battleback1_name': '' +'battleback2_name': '' diff --git a/YAML/Map017.yaml b/YAML/Map017.yaml index ebc0a43..206b65b 100644 --- a/YAML/Map017.yaml +++ b/YAML/Map017.yaml @@ -1,2125 +1,1384 @@ ---- !ruby/object:RPG::Map -parallax_name: "" -height: 25 -events: - 6: !ruby/object:RPG::Event - id: 6 - name: Door - x: 15 - y: 10 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 28 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Door1" - character_index: 4 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [7, 1, false] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 7 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &1 { - code: 16, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Yui Oko Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あっ!] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 勝手に外に出ちゃダメ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「Taroお兄ちゃんはユイの彼氏なんだよ?'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ どこに行くにもユイと一緒で、], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ユイが行きたいタイミングで一緒に行くの♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 7, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ユイの彼氏になる前に戻りますか?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [やり直し] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, はい, いいえ], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [やり直し] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [29] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [23, 23, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [16, 16, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 122, - p: [29, 29, 1, 0, 1], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 122, - p: [31, 31, 1, 1, 29], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 398, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [667] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 201, - p: [0, 36, 8, 10, 0, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 201, - p: [0, 16, 8, 5, 8, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, いいえ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 1: !ruby/object:RPG::Event - id: 1 - name: EV001 - x: 15 - y: 3 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 7 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 18 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 2: !ruby/object:RPG::Event - id: 2 - name: EV002 - x: 15 - y: 4 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 7 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 26 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 3: !ruby/object:RPG::Event - id: 3 - name: EV003 - x: 17 - y: 3 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 8 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 18 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 5: !ruby/object:RPG::Event - id: 5 - name: EV005 - x: 17 - y: 4 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 8 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 26 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 7: !ruby/object:RPG::Event - id: 7 - name: Yui - x: 17 - y: 5 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 28 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Yui - character_index: 0 - direction: 4 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Yui Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「Janeお姉ちゃんにデートしてるとこ'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 見られちゃったねー♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Yui Sad Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「私達のこと早く教えてあげたいけど], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ タイミングはユイに任せてね!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「Taroお兄ちゃんは今まで通り'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 忙しいふりしてユイに会いにくればいいの!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [8, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Yui Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「でもTaroお兄ちゃんの筆おろしも済ませたし'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' Janeお姉ちゃんにも教えてあげていいかな♪'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ふふっ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Yui Normal Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「あっ、そうだTaroお兄ちゃん!'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 薬屋さんで妊娠検査薬買ったから], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ お金ちょーだい。], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [8, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Yui Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「Taroお兄ちゃんに'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ いーっぱいナカ出しされちゃったからね♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Yui Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「ユイの騎乗位、上手だった?えへへ…♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ユイと付き合えてよかったね♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' Janeお姉ちゃんには絶対無理だもん♪'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Yui Sad Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「何でって顔してるけど], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 付き合うんなら当然結婚するでしょ?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Yui Oko Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「ユイが妊娠する前にプロポーズしてくれなきゃ], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 怒るからね!] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' Taroお兄ちゃん!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Yui Normal Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「そういえば夢に出てた夢魔の人が], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 言ってたんだけど…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Yui Happy Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「あんまり考えてなかったけど], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ユイが勇者の夢魔の子を産めば], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 人間と魔物が争う理由はなくなるらしいよ!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「ユイの身体も夢魔と同じになったらしいけど], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 何が違うかよくわかんないし…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 結果的にはこれで良かったのかもね♪], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 75 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 4: !ruby/object:RPG::Event - id: 4 - name: Yushia Bed - x: 19 - y: 5 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 75 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 7 - direction: 4 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 7 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &2 { - code: 18, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [7, 4, false] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Yui Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「なあに?Taroお兄ちゃん♡'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ もしかしてぇ、ユイとえっちしたいの?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, はい, いいえ], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 311, - p: [0, 0, 0, 0, 9999, false], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Yui Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えへへ…♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ しょうがないなぁ♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ じゃあ代わりにユイの言う事何でも聞いてね♪], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 201, - p: [0, 17, 19, 5, 2, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [75, 75, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, いいえ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Yui Oko Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「もしかして眠いだけ!?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' もぉっ!Taroお兄ちゃん寝てばっかりじゃん!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - 7 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &3 { - code: 17, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*3] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 76 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Damage1 - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 11: !ruby/object:RPG::Event - id: 11 - name: Yui Bed - x: 19 - y: 6 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 75 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Yui - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: true - priority_type: 2 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [29] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: ['$game_actors[1].battler_name = "Hero D"'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Scene5, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Yui Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えへへ…♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ またユイが上になってあげる♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Yui Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「いっぱいイかせてあげるから], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 後でユイが好きなスイーツのお店でデートね♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「じゃあデザートの前に], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroお兄ちゃんをパクっと食べちゃうぞー♡'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Yui Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「Taroお兄ちゃん…♡'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ そんなに期待されちゃうと], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ユイ、緊張しちゃう♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「でもTaroお兄ちゃんを責めるの好きかも♡'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ これも愛のカタチだよね♪], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Yui Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「それじゃあ期待通りに], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ めちゃくちゃに犯してあげる♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ いっくよー♪] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「今日は何回Taroお兄ちゃんイかせられるかな♡'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ユイ、どんどん上手になるからね♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Yui Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「Taroお兄ちゃんはそのままでいいの♡'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ また上に乗ってあげるから], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ じっとしてて♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &4 { - code: 14, - parameters: [0, -1], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*4] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 132, - p: - [ - !ruby/object:RPG::BGM { - name: Dungeon2, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 301, - p: [0, 6, false, false], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 76 - switch2_id: 51 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Yui - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &5 { - code: 41, - parameters: ["", 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*5] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Dungeon2, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &6 { - code: 29, - parameters: [2], - } - - !ruby/object:RPG::MoveCommand &7 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &8 { - code: 35, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &9 { code: 1, parameters: [] } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*7] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*8] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*9] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Yui Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「えへへ♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ごちそーさま♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「後は身体洗いながら], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ デートの行き先決めよっと♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 何買って貰おうかなぁ♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 3, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [29] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [75, 75, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [76, 76, 1] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &10 { - code: 38, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &11 { - code: 41, - parameters: [Hero, 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*11] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 7 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &12 { - code: 17, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*12] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 201, - p: [0, 17, 19, 5, 2, 0], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Scene5, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &13 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &14 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &15 { - code: 38, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*13] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*14] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*15] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: true - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 76 - switch2_id: 51 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Yui - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &16 { - code: 41, - parameters: ["", 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*16] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Dungeon2, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &17 { - code: 29, - parameters: [2], - } - - !ruby/object:RPG::MoveCommand &18 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &19 { - code: 35, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &20 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*17] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*18] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*19] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*20] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Yui HN Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「えへへ♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ごちそーさま♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Yui HN Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「後は身体洗いながら], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ デートの行き先決めよっと♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 何買って貰おうかなぁ♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 3, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [29] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [75, 75, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [76, 76, 1] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &21 { - code: 38, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &22 { - code: 41, - parameters: [Hero, 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*21] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*22] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 201, - p: [0, 17, 19, 5, 2, 0], - } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 7 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &23 { - code: 17, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*23] } - - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Scene5, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &24 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &25 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &26 { - code: 38, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*24] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*25] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*26] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 8: !ruby/object:RPG::Event - id: 8 - name: EV008 - x: 14 - y: 5 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 30 - variable_value: 1 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Flame" - character_index: 6 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ユイの日記がある…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [読みますか?] } - - !ruby/object:RPG::EventCommand { i: 0, c: 112, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 102, - p: [[選択肢, はい, いいえ], 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, はい] } - - !ruby/object:RPG::EventCommand { i: 2, c: 112, p: [] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 102, - p: - [[選択肢, 空ページ, 付き合った記念日, 'Taroお兄ちゃんと♡'], 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 402, p: [1, 空ページ] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [このページはまだ何も書いていないようだ…], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 402, - p: [2, 付き合った記念日], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 122, - p: [97, 97, 1, 0, 1], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['4月\v[097]日'] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['今日はTaroお兄ちゃんと'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [正式に付き合うことになった記念日], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [カレンダーにマークしとかなきゃ], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 122, - p: [97, 97, 2, 0, 1], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 111, - p: [1, 97, 1, 96, 0], - } - - !ruby/object:RPG::EventCommand { i: 5, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 5, - c: 401, - p: ['早速Taroお兄ちゃんの初めてを貰っちゃった'], - } - - !ruby/object:RPG::EventCommand { - i: 5, - c: 401, - p: [私が上になってリードできたし], - } - - !ruby/object:RPG::EventCommand { - i: 5, - c: 401, - p: ['Taroお兄ちゃんも最初から最後まで気持ちよさそうで'], - } - - !ruby/object:RPG::EventCommand { - i: 5, - c: 401, - p: ['きっとTaroお兄ちゃんにとっても忘れられない日にできた'], - } - - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['Taroお兄ちゃんの身体にキスをして'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [私の印をつけてあげた], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [夢魔のお姉ちゃんが言うには], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['これでTaroお兄ちゃんは私の言いなりらしい'], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [こんなことをしなくても言う事聞いてくれそうだけど], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['Taroお兄ちゃんを自分のモノにしたっていう証や実感が'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [欲しかったから、嬉しかった], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [夢魔の言う事を聞いちゃったのは少し不安だけど], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['Taroお兄ちゃんと一緒なら怖くない'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['でもTaroお兄ちゃんは色々と罪悪感を感じてるみたい'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [私が彼女として癒してあげるからね], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [日記はここで終わってる…], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand { i: 4, c: 113, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 402, - p: [3, 'Taroお兄ちゃんと♡'], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [4月9日] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [昨日は色々なことがあった], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [まず夢だと思ってた夢魔の話が本当で], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['私は言われた通りにTaroお兄ちゃんを誘惑しちゃった'], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [最初はそんなつもりなかったのに], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['Taroお兄ちゃんと手を繋いだらなんだか'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [気持ちが高ぶって、変な自信がついちゃって…], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [でも自信を持って良かったんだと思う], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['だってTaroお兄ちゃんは私相手にちゃんと興奮して'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [いっぱい気持ちよくなってくれた], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 111, p: [0, 74, 0] } - - !ruby/object:RPG::EventCommand { i: 5, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 5, - c: 401, - p: ['それにTaroお兄ちゃんに告白されちゃった'], - } - - !ruby/object:RPG::EventCommand { - i: 5, - c: 401, - p: ['Janeお姉ちゃんよりも好きって…'], - } - - !ruby/object:RPG::EventCommand { i: 5, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 5, - c: 401, - p: [私はそんなこと、今まで全然気付かなかった…], - } - - !ruby/object:RPG::EventCommand { - i: 5, - c: 401, - p: [勇気を出して誘惑してみて本当に良かった], - } - - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [夢魔っていうのは魔物で、], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [言う事聞いちゃダメなのはわかってる], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['でもあんなに簡単に誘惑できたTaroお兄ちゃんが'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [他の女の子に取られちゃわないか心配], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['本当はすぐにでもTaroお兄ちゃんに会いたいけど'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['今はTaroお兄ちゃんを待ってみる'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [私とのえっちであんなに気持ちよさそうにしてたし], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [きっと私に会いにくる], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['大人のTaroお兄ちゃんが我慢できなくて'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [私のところに来たなら、もう私が我慢する必要なんてない], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['今度こそTaroお兄ちゃんと最後までして'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [私が勇者の子を産んであげるからね], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [日記はここで終わってる…], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand { i: 4, c: 113, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 413, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 113, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, いいえ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 113, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 413, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 9: !ruby/object:RPG::Event - id: 9 - name: EV009 - x: 19 - y: 4 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Other1" - character_index: 1 - direction: 6 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 75 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } -parallax_sx: 0 -bgm: !ruby/object:RPG::BGM { name: Scene5, volume: 100, pitch: 100 } -tileset_id: 3 -encounter_step: 30 -width: 27 -data: !ruby/object:Table - dim: 3 - x: 27 - y: 25 - z: 4 - data: - - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 - - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 - - 0600 0600 0600 0600 0600 0600 1a83 1a81 1a81 1a81 1a81 1a81 1a77 1a81 1a81 1a81 1a81 1a81 1a81 1a81 1a85 0600 0600 0600 0600 0600 0600 - 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- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 -bgs: !ruby/object:RPG::BGS { name: "", volume: 80, pitch: 100 } -parallax_loop_y: false -autoplay_bgm: true -encounter_list: [] -autoplay_bgs: false -parallax_show: false -scroll_type: 0 -parallax_loop_x: false -disable_dashing: false -parallax_sy: 0 -display_name: "" -specify_battleback: true -note: "" -battleback1_name: Wood1 -battleback2_name: Room1 +'parallax_name': '' +'height': !!int '25' +'events': + !!int '6': !ruby/object:RPG::Event + 'id': !!int '6' + 'name': 'Door' + 'x': !!int '15' + 'y': !!int '10' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '28' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Door1' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '7', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '7' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &1 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*1]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Yui Oko Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "Ah! You can''t just go outside on your own!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Yui Smile Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "Taro Onii-chan is Yui''s boyfriend, you know? + + Wherever you go, you have to be with Yui, and + + we''ll go together whenever Yui wants to♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '7', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Would you like to go back to before you became + + Yui''s boyfriend?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['やり直し']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Yes', 'No'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['やり直し']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'はい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '29']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '23', !!int '23', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '16', !!int '16', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '29', !!int '29', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '31', !!int '31', !!int '1', !!int '1', !!int '29']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '398', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '667']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '201', 'p': [!!int '0', !!int '36', !!int '8', !!int '10', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '201', 'p': [!!int '0', !!int '16', !!int '8', !!int '5', !!int '8', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', 'いいえ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '1': !ruby/object:RPG::Event + 'id': !!int '1' + 'name': 'EV001' + 'x': !!int '15' + 'y': !!int '3' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '7' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '18' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '2': !ruby/object:RPG::Event + 'id': !!int '2' + 'name': 'EV002' + 'x': !!int '15' + 'y': !!int '4' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '7' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '26' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '3': !ruby/object:RPG::Event + 'id': !!int '3' + 'name': 'EV003' + 'x': !!int '17' + 'y': !!int '3' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '8' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '18' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '5': !ruby/object:RPG::Event + 'id': !!int '5' + 'name': 'EV005' + 'x': !!int '17' + 'y': !!int '4' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '8' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '26' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '7': !ruby/object:RPG::Event + 'id': !!int '7' + 'name': 'Yui' + 'x': !!int '17' + 'y': !!int '5' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '28' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Yui' + 'character_index': !!int '0' + 'direction': !!int '4' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Yui Shy Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「Jane Onee-san saw us on a date, huh? ♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Yui Sad Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「I want to tell her about us soon, but let''s + + leave the timing to Yui!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Yui Smile Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「Taro Onii-chan, just keep pretending to be + + busy and come to see Yui like always!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '8', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Yui Doya Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「But now that Taro Onii-chan''s virginity is + + taken care of, maybe it''s okay to tell Jane Onee- + + san? Hehe ♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Yui Normal Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「Oh, that''s right, Taro Onii-chan! I bought a + + pregnancy test at the pharmacy, so give me some + + money.']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '8', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Yui Shy Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「After all, Taro Onii-chan came inside me a + + lot ♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Yui Doya Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「Was Yui''s cowgirl good? Ehehe...♡ You''re glad + + you''re dating Yui, right? ♡ It would be absolutely + + impossible with Jane Onee-san♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Yui Sad Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「You look puzzled, but if we''re dating, of + + course we''re going to get married, right?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Yui Oko Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6]「If you don''t propose before Yui gets + + pregnant, I''ll be mad, Taro Onii-chan!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Yui Normal Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「By the way, the dream demon who appeared in + + my dream said...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Yui Happy Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「I hadn''t thought about it much, but if Yui + + gives birth to the hero''s dream demon child, there + + will be no reason for humans and monsters to fight + + anymore!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Yui Smile Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]「It seems Yui''s body has become the same as a + + dream demon''s, but I''m not sure what''s + + different... Maybe this turned out for the best + + after all♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '75' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '4': !ruby/object:RPG::Event + 'id': !!int '4' + 'name': 'Yushia Bed' + 'x': !!int '19' + 'y': !!int '5' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '75' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '7' + 'direction': !!int '4' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '7' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &2 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*2]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '7', !!int '4', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Yui Doya Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "What is it? Taro Onii-chan♡ Could it be, you + + want to do naughty things with Yui?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Yes', 'No'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'はい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '311', 'p': [!!int '0', !!int '0', !!int '0', !!int '0', !!int '9999', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Yui Shy Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "Ehehe...♡ Can''t be helped♡ Then, in + + exchange, you have to listen to whatever Yui says, + + okay?♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '201', 'p': [!!int '0', !!int '17', !!int '19', !!int '5', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '75', !!int '75', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', 'いいえ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Yui Oko Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "Could it be you''re just sleepy!? Geez! Taro + + Onii-chan, you''re always sleeping!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '7' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &3 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*3]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '76' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Damage1' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '11': !ruby/object:RPG::Event + 'id': !!int '11' + 'name': 'Yui Bed' + 'x': !!int '19' + 'y': !!int '6' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '75' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Yui' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'true' + 'priority_type': !!int '2' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '29']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero D"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Scene5', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Yui Shy Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "Ehehe...♡ Yui will be on top again♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Yui Doya Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "I''ll make you cum lots, so afterwards, let''s + + go on a date to Yui''s favorite sweets shop♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "Then, before dessert, I''ll gobble up Taro + + Onii-chan♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Yui Shy Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "Taro Onii-chan...♡ When you expect so much, + + Yui gets nervous♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Yui Smile Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "But maybe I like teasing Taro Onii-chan♡ + + This is also a form of love, right?♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Yui Doya Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "Then, as you expect, I''ll ravage you + + completely♡ Here I go♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Yui Smile Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "I wonder how many times I can make Taro + + Onii-chan cum today♡ Yui is getting better and + + better♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Yui Doya Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "Taro Onii-chan, you just stay as you are♡ + + I''ll be on top again, so just stay still♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &4 !ruby/object:RPG::MoveCommand {'code': !!int '14', 'parameters': [!!int '0', !!int '-1']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*4]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '132', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon2', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '301', 'p': [!!int '0', !!int '6', !!bool 'false', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '76' + 'switch2_id': !!int '51' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Yui' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &5 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*5]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon2', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &6 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '2']} + - &7 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &8 !ruby/object:RPG::MoveCommand {'code': !!int '35', 'parameters': []} + - &9 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*6]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*7]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*8]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*9]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Yui Doya Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "Ehehe♡ Thank you for the meal♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Yui Smile Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "Now, I''ll decide where to go on our date + + while I wash up♪ I wonder what I should have you + + buy for me♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '3', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '29']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '75', !!int '75', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '76', !!int '76', !!int '1']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &10 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []} + - &11 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['Hero', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*10]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*11]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '7' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &12 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*12]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '17', !!int '19', !!int '5', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Scene5', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &13 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &14 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &15 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*13]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*14]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*15]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'true' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '76' + 'switch2_id': !!int '51' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Yui' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &16 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*16]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon2', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &17 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '2']} + - &18 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &19 !ruby/object:RPG::MoveCommand {'code': !!int '35', 'parameters': []} + - &20 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*17]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*18]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*19]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*20]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Yui HN Doya Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "Ehehe♡ Thank you for the meal♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Yui HN Smile Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "Now, I''ll decide where to go on our date + + while I wash up♪ I wonder what I should have him + + buy for me♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '3', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '29']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '75', !!int '75', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '76', !!int '76', !!int '1']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &21 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []} + - &22 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['Hero', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*21]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*22]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '17', !!int '19', !!int '5', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '7' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &23 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*23]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Scene5', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &24 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &25 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &26 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*24]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*25]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*26]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '8': !ruby/object:RPG::Event + 'id': !!int '8' + 'name': 'EV008' + 'x': !!int '14' + 'y': !!int '5' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '30' + 'variable_value': !!int '1' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Flame' + 'character_index': !!int '6' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['There''s Yui''s diary... Shall I read it?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '112', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Choices', 'Yes', 'No'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', 'はい']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '112', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '102', 'p': [['Choices', 'Blank page', 'Anniversary of when we started dating', 'With big brother taro♡'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '402', 'p': [!!int '1', '空ページ']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['It seems this page is still blank...']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '402', 'p': [!!int '2', '付き合った記念日']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '122', 'p': [!!int '97', !!int '97', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['April \v[097]th. Today is the anniversary of the + + day I officially started dating Taro Onii-chan. I + + have to mark it on the calendar.']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '122', 'p': [!!int '97', !!int '97', !!int '2', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '111', 'p': [!!int '1', !!int '97', !!int '1', !!int '96', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['I immediately received Taro Onii-chan''s first + + time. I was on top and could lead, and Taro Onii- + + chan seemed to feel good from beginning to end. It + + must have been an unforgettable day for him too.']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['I kissed Taro Onii-chan''s body and marked him as + + mine.']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['The succubus Onee-san says that now Taro Onii-chan + + will do whatever I say.']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Even though he would probably listen to me without + + doing this, I wanted proof and the real feeling + + that Taro Onii-chan is mine, so I was happy.']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['I''m a bit worried about listening to what the + + succubus says, but as long as I''m with Taro Onii- + + chan, I''m not afraid. But it seems like Taro Onii- + + chan is feeling a lot of guilt. I''ll heal him as + + his girlfriend.']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['The diary ends here...']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '113', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '402', 'p': [!!int '3', 'Taroお兄ちゃんと♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['April 9th. A lot happened yesterday. First, the + + story about the succubus that I thought was a + + dream turned out to be true, and I seduced Taro + + Onii-chan just as I was told.']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['At first, I didn''t intend to, but when I held + + hands with Taro Onii-chan, I got excited and + + strangely confident...']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['But I think it was good to be confident because + + Taro Onii-chan got properly excited with me and + + felt really good.']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '111', 'p': [!!int '0', !!int '74', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['And then Taro Onii-chan confessed to me, saying he + + likes me more than Jane Onee-san...']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['I had never realized such a thing before... I''m + + really glad I took the courage to seduce him.']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Succubi are demons, and I know I shouldn''t listen + + to them, but I''m worried that Taro Onii-chan, who + + was so easily seduced by me, might be taken away + + by another girl.']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['I really want to see Taro Onii-chan right away, + + but for now, I''ll wait for him. He seemed to feel + + so good with our sex that he will surely come to + + see me.']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['If adult Taro Onii-chan can''t stand it and comes + + to me, then there''s no need for me to hold back + + anymore.']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['This time for sure, I''ll go all the way with Taro + + Onii-chan and bear the hero''s child for him.']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['The diary ends here...']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '113', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '413', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '113', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '2', 'いいえ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '113', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '413', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '9': !ruby/object:RPG::Event + 'id': !!int '9' + 'name': 'EV009' + 'x': !!int '19' + 'y': !!int '4' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Other1' + 'character_index': !!int '1' + 'direction': !!int '6' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '75' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} +'parallax_sx': !!int '0' +'bgm': !ruby/object:RPG::BGM {'name': 'Scene5', 'volume': !!int '100', 'pitch': !!int '100'} +'tileset_id': !!int '3' +'encounter_step': !!int '30' +'width': !!int '27' +'data': !ruby/object:Table + 'dim': !!int '3' + 'x': !!int '27' + 'y': !!int '25' + 'z': !!int '4' + 'data': + - '0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 0600 0600 0600 0600 1a83 1a81 1a81 1a81 1a81 1a81 1a77 1a81 1a81 1a81 1a81 1a81 1a81 1a81 1a85 0600 0600 0600 0600 0600 0600' + - '0600 0600 0600 0600 0600 0600 1a80 1be2 1be2 1be2 1be2 1be2 1a80 1be2 1be2 1be2 1be2 1be2 1be2 1be2 1a80 0600 0600 0600 0600 0600 0600' + - '0600 0600 0600 0600 0600 0600 1a80 1be8 1be8 1be8 1be8 1be8 1a80 1be8 1be8 1be8 1be8 1be8 1be8 1be8 1a80 0600 0600 0600 0600 0600 0600' + - '0600 0600 0600 0600 0600 0600 1a80 0611 0611 0611 0611 0611 1a80 0611 0611 0611 0611 0611 0611 0611 1a80 0600 0600 0600 0600 0600 0600' + - '0600 0600 0600 0600 0600 0600 1a80 0611 0611 0611 0611 0611 1a80 0611 0611 0611 0611 0611 0611 0611 1a80 0600 0600 0600 0600 0600 0600' + - '0600 0600 1a83 1a81 1a81 1a81 1a7b 0611 0611 0611 0611 0611 1a80 0611 0611 0611 0611 0611 0611 0611 1a73 1a81 1a81 1a81 1a85 0600 0600' + - '0600 0600 1a80 1be2 1be2 1be2 1a80 0611 0611 0611 0611 0611 1a73 1a81 1a8d 0611 1a8b 1a81 1a77 1a81 1a87 1be2 1be2 1be2 1a80 0600 0600' + - '0600 0600 1a80 1be8 1be8 1be8 1a89 1a81 1a8d 0611 1a8b 1a81 1a87 1be2 1be6 0611 1be3 1be2 1a8c 1be2 1be6 1be8 1be8 1be8 1a80 0600 0600' + - '0600 0600 1a80 0611 0611 0611 1be3 1be2 1be6 0611 1be3 1be2 1be6 1be8 1bec 0611 1be9 1be8 1be7 1be8 1bec 0611 0611 0611 1a80 0600 0600' + - '0600 0600 1a80 0611 0611 0611 1be9 1be8 1bec 0611 1be9 1be8 1bec 0611 0611 0611 0611 0611 1bed 0611 0611 0611 0611 0611 1a80 0600 0600' + - '0600 0600 1a80 0611 0611 0611 0611 0611 0611 0611 0611 0611 0611 0611 0611 0611 0611 0611 0611 0611 0611 0611 0611 0611 1a80 0600 0600' + - '0600 0600 1a80 0611 0b82 0b74 0b84 0611 1a83 1a81 1a81 1a81 1a81 1a81 1a8d 0611 1a8b 1a81 1a85 0611 0b82 0b74 0b84 0611 1a80 0600 0600' + - '0600 0600 1a80 0611 0b70 0b60 0b78 0611 1a80 0619 0619 0619 0619 0619 0619 0611 1be3 1be2 1a80 0611 0b70 0b60 0b78 0611 1a80 0600 0600' + - '0600 0600 1a80 0611 0b88 0b7c 0b86 0611 1a80 0619 0619 0619 0619 0619 0619 0611 1be9 1be8 1a80 0611 0b88 0b7c 0b86 0611 1a80 0600 0600' + - '0600 0600 1a89 1a81 1a81 1a81 1a81 1a81 1a7b 0b82 0b74 0b74 0b74 0b74 0b74 0b74 0b74 0b84 1a73 1a81 1a81 1a81 1a81 1a81 1a87 0600 0600' + - '0600 0600 1be3 1be2 1be2 1be2 1be2 1be2 1a80 0b70 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b78 1a80 1be2 1be2 1be2 1be2 1be2 1be6 0600 0600' + - '0600 0600 1be9 1be8 1be8 1be8 1be8 1be8 1a80 0b70 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b78 1a80 1be8 1be8 1be8 1be8 1be8 1bec 0600 0600' + - '0600 0600 0600 0600 0600 0600 0600 0600 1a80 0b88 0b7c 0b7c 0b7c 0b7c 0b7c 0b7c 0b7c 0b86 1a80 0600 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 0600 0600 0600 0600 0600 0600 1a89 1a81 1a81 1a81 1a8d 0611 1a8b 1a81 1a81 1a81 1a87 0600 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 0600 0600 0600 0600 0600 0600 1be3 1be2 1be2 1be2 1be6 0611 1be3 1be2 1be2 1be2 1be6 0600 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 0600 0600 0600 0600 0600 0600 1be9 1be8 1be8 1be8 1bec 0611 1be9 1be8 1be8 1be8 1bec 0600 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0dfb 0df1 0dfd 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - 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'0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - 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'0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' +'bgs': !ruby/object:RPG::BGS {'name': '', 'volume': !!int '80', 'pitch': !!int '100'} +'parallax_loop_y': !!bool 'false' +'autoplay_bgm': !!bool 'true' +'encounter_list': [] +'autoplay_bgs': !!bool 'false' +'parallax_show': !!bool 'false' +'scroll_type': !!int '0' +'parallax_loop_x': !!bool 'false' +'disable_dashing': !!bool 'false' +'parallax_sy': !!int '0' +'display_name': '' +'specify_battleback': !!bool 'true' +'note': '' +'battleback1_name': 'Wood1' +'battleback2_name': 'Room1' diff --git a/YAML/Map018.yaml b/YAML/Map018.yaml index b32a975..e101260 100644 --- a/YAML/Map018.yaml +++ b/YAML/Map018.yaml @@ -1,6161 +1,3509 @@ ---- !ruby/object:RPG::Map -parallax_name: "" -height: 18 -events: - 2: !ruby/object:RPG::Event - id: 2 - name: EV002 - x: 5 - y: 15 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Flame" - character_index: 6 - direction: 2 - pattern: 2 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: true - through: false - priority_type: 0 - trigger: 1 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 201, - p: [0, 1, 32, 11, 0, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 5: !ruby/object:RPG::Event - id: 5 - name: EV005 - x: 12 - y: 5 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 25 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Flame" - character_index: 6 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Janeの日記がある…'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [読みますか?] } - - !ruby/object:RPG::EventCommand { i: 0, c: 112, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 102, - p: [[選択肢, はい, いいえ], 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, はい] } - - !ruby/object:RPG::EventCommand { i: 2, c: 112, p: [] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 102, - p: [[選択肢, 指輪, 仕事を始めて1年], 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 402, p: [1, 指輪] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [4月7日] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['今日も普段通り、Taroを学校の前で待ってから一緒に帰った'], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [普段通りだと思ってたけど、], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['Taroが帰りに指輪を預かるのを見ちゃった!'], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [私の為の指輪だと思っていいんだよね?], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['Taro…'] } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [高そうな指輪だったけど、], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [普段からコツコツ貯金してたもんね…], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [全部、私の為だったんだ…嬉しい], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [このまま魔王とか勇者とか忘れて], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [二人で幸せに暮らすのもいいかなって思っちゃった], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [だって私が頑張ってきたのは世界の平和じゃなくて…], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['全部Taroの傍にいたいからだもの'], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['私はTaroが傍にいてくれるなら'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [何だってできるし何でもする], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['だから私に傍にいさせてね、Taro…'], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [日記はここで終わってる…], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand { i: 4, c: 113, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 402, - p: [2, 仕事を始めて1年], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [3月24日] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [来月で自警団の仕事を始めて一年になる], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['Taroが魔王を倒す旅に出る日に向けて勉強も魔法学校も'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [頑張ってきたんだけどなあ…], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['Taroも魔法学校の先生のアルバイトを続けてるし…'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['本当なら勇者のTaroが国の王位を継ぐはずだけど、'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [今の女王様は自分の立場を守りたいから], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['ギリギリまでTaroの身分を隠すつもりなんだ'], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [旅の商人や勇者の国に観光に来る人達の話によると], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [魔物達は誰かの指示で動いているような妙な動きを見せるし], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [人の姿をした魔物の発見報告もある…], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [もしこれが魔王の策略で、], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [力で勝てない勇者を相手に何か策を立ててるのだとしたら], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [私達、こんな事をしてる場合じゃない気がするなあ…], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [日記はここで終わってる…], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand { i: 4, c: 113, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 413, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 113, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, いいえ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 113, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 413, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 1: !ruby/object:RPG::Event - id: 1 - name: EV001 - x: 13 - y: 5 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 317 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [難しそうな本だ…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: true - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 100 - variable_value: 9 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 336 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [書類が散らばっている…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 142 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 336 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Janeが集めてきた事件の報告書だ…'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [どの事件を解決しようか?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: - [ - [ - 選択肢, - 蜂の魔物と子供の誘拐, - 魔法学校生徒のアルバイト, - 次ページ, - ], - 0, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 402, - p: [1, 蜂の魔物と子供の誘拐], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 125, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [既に解決済みです。], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [子供を攫ったとされる蜂の魔物を討伐、], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [或いは捕獲に行きます。], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [この事件を解決しますか?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [選択肢2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 102, - p: [[選択肢, はい, いいえ], 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [選択肢2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, はい] } - - !ruby/object:RPG::EventCommand { i: 2, c: 126, p: [21, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは依頼書を手に取った!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [143, 143, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, いいえ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 402, - p: [2, 魔法学校生徒のアルバイト], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 145, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [もう学生寮に用事はない…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [魔法学校付近のパブで女子生徒が性的サービスを行っている], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [という噂があり、夢魔の力で洗脳されてしまう], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [男性客が出てきてしまっている…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [この事件を解決しますか?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 118, p: [選択肢3] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 102, - p: [[選択肢, はい, いいえ], 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [選択肢3] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [1, はい] } - - !ruby/object:RPG::EventCommand { i: 3, c: 126, p: [22, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは依頼書を手に取った!'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [143, 143, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [2, いいえ] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [3, 次ページ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [481] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 304, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [翼のある女性、夢魔と思われる女性の目撃情報あり], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [調査や尋問のために捕獲したい…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [この依頼を受けますか?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 118, p: [選択肢4] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 102, - p: [[選択肢, はい, いいえ], 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [選択肢4] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [1, はい] } - - !ruby/object:RPG::EventCommand { i: 3, c: 126, p: [23, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは依頼書を手に取った!'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [143, 143, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [2, いいえ] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [まだ他に報告書は来ていないようだ…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 143 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 336 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [今は依頼を受けてる最中だ…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [解決する事件を変更しますか?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, はい, いいえ], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [依頼書を戻した。], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 126, p: [23, 1, 0, 99] } - - !ruby/object:RPG::EventCommand { i: 1, c: 126, p: [21, 1, 0, 99] } - - !ruby/object:RPG::EventCommand { i: 1, c: 126, p: [22, 1, 0, 99] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [143, 143, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, いいえ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 306 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 336 - character_name: "" - character_index: 3 - direction: 6 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [メアに協力してもらえれば魔王に会える…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [依頼を受けるより魔王を倒した方が良さそうだが…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [寄り道をしていきますか?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, 学生寮へいく, 蜂の魔物の捕獲にいく], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 402, - p: [1, 学生寮へいく], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 201, - p: [0, 21, 17, 28, 8, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 402, - p: [2, 蜂の魔物の捕獲にいく], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 125, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ハニィは捕獲済みだ…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 201, - p: [0, 12, 27, 17, 4, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 3: !ruby/object:RPG::Event - id: 3 - name: Fia - x: 13 - y: 6 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: true - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 100 - variable_value: 8 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Fia - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia笑顔, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「Taro、おはよー♪'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['TaroはJaneに夢のことを話した…'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia真剣, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「夢魔っていえば夢の中に出てくる魔物だよ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ それ、ただの夢じゃないかもしれないね。], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia困る, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「国中の女性に話しをしてるんだっけ?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私のとこには来なかったけど…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia悲しい, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「実は夜更かししてて、], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ さっき起きたばっかりなんだよね…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 2, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia笑顔, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「う、ううん!] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私は全然大丈夫だよ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ むしろいつもより元気かも♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia困る, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「わ、私…昨日Taroが貰ってたものが'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 気になって…] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia悲しい, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ご、ごめん!それどころじゃないよね!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia真剣, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「よーし!] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私も聞き込み調査、してくるね!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「今の話が本当なら、男のTaroより'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私の方が向いてるわ。], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia普通, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「Taroは安心できる相手…'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [" この村のユイちゃんに話をきいてみて?"], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「今日は学校は休みだし、明日は学校の生徒にも], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 話を聞いてみてもいいかもね。], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia真剣, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「私は城下町を調査してくるから], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroは村にいてね。'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ それじゃ、行ってくる!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [141, 141, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 141 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: true - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 100 - variable_value: 9 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Fia - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia普通, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「Taro、おはよー!'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia真剣, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「昨日は街の人達に聞き込み調査をしてみたけど], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ やっぱり夢魔っていう魔物が出てきたのは], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 本当のことみたい!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「早速夢魔の力を悪用してる人もいるみたいで], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 無理矢理貢がされたり家に帰ってこない], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 男の人が多いらしくて…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia困る, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「しかも悪さをしてるのって], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 魔法学校の生徒だって噂なんだよね…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia悲しい, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「それに…ほかにも人型の魔物が出て…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 子供が一人誘拐されたの…!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia真剣, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「Taroを狙ってくる女の人がいるのは心配だけど'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 国の人々に被害が出てるなら], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ そうも言ってられないわ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia困る, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「その人型の魔物っていうのもまた], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 見た目が女の子らしくって…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia怒る1, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「Taroのことだから'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ たとえ相手が魔物でも攻撃できないかもって], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 心配なんだよね…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 6, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia真剣, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「Taroに心を鬼にしてとは言わないけど'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 相手は子供を攫ってるんだからね!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「見つけたら絶対に捕まえて!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ その後のことは私が引き受けるから。], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia困る, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「とりあえず現状はこんなところかな…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私は今日も警備と見回りをするから], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroは報告されてる事件を解決して欲しいの。'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia真剣, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「机の上に報告書があるから], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 気になる事件があったら], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私に教えてね!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [142, 142, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 142 - switch2_id: 1 - variable_id: 100 - variable_value: 9 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Fia - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia笑顔, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「机の上に報告書があるから], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 気になる事件があったら], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私に教えてね!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 143 - switch2_id: 1 - variable_id: 100 - variable_value: 9 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Fia - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [8, 21] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Fia真剣, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「蜂の魔物の捕獲行くの?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 子供が被害にあってるもんね!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 優先して解決すべき事件だと思う!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Fia普通, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「場所はお城の東にある小さな村だよ。], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 兵士の人が見張ってるから], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 彼に話を聞いてみて。], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Fia困る, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「Taroなら魔物なんて平気だと思うけど、'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 見た目が女の子のハズだよ。], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 見た目に惑わされないでね?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Fia笑顔, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「それじゃあ気を付けてね、Taro。'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ もし魔物の捕獲に成功したら], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 私を呼んでね!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 201, - p: [0, 12, 28, 17, 4, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [8, 22] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 34, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Fia困る, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「あれ、この前学生寮には向かわなかったっけ?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ まだ解決してないの?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 217, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 263, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 4, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 231, - p: [20, Fia笑顔, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [「生徒達は説得できたんだ!], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [' やったね、Taro♪'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 231, - p: [20, Fia普通, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [「それじゃあ次の依頼を見て見よっか!], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 126, p: [22, 1, 0, 99] } - - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [145, 145, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [143, 143, 1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 4, c: 115, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Fia怒る1, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「一応学校には話を通してあるけど、], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' 男のTaroが女子寮に行くのは'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 本当は問題なんだからね!], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Fia悲しい, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「気になるのはわかるけど、], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 他に優先して解決すべきことは沢山あるから], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ あんまり時間をかけないでね。], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Fia笑顔, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「学校は緊急事態で休みみたいだから], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 生徒達はみんな、寮にいるんじゃないかな?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ それじゃ、気を付けて行ってきてね!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 201, - p: [0, 21, 17, 28, 8, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 115, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Fia悲しい, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「そうだよね…] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroの教え子がいる学校の話だから'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 気になるよね…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Fia普通, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「でもTaroのクラスの子は小さい子達でしょ?'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ この事件には関係ないと思うな。], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「まあTaroのクラスが関係なくても'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 先生の数はそんなに多くないし], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' 生徒達は皆Taroの事を知ってるか。'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Fia笑顔, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「じゃあきっと悪さをする生徒を説得するには], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroが適任かも!'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Fia怒る1, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「ただハイクラスの子なんかは身体は大人だし…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 色仕掛けに騙されたりなんてしちゃ], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ダメなんだからね!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Fia笑顔, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「学校は緊急事態で休みみたいだから], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 生徒達は寮にいるんじゃないかな?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ それじゃ、気を付けて行ってきてね!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [32, 32, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [23, 23, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 201, - p: [0, 4, 12, 11, 8, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: true - actor_valid: false - switch1_id: 143 - switch2_id: 1 - variable_id: 100 - variable_value: 9 - self_switch_ch: A - item_id: 23 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Fia - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia困る, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「えっ?夢魔の目撃情報?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ そんな話も出てるんだ?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia真剣, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「そいつを捕まえられれば色々と便利よね…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ よーし、私も一緒に行くわ!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [32, 32, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [305, 305, 0] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 201, - p: [0, 4, 15, 10, 2, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 305 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 306 - switch2_id: 1 - variable_id: 100 - variable_value: 9 - self_switch_ch: A - item_id: 23 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Fia - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia怒る1, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「Taroってば自分で女の子を庇っておいて'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ メアちゃんのこと忘れてたんだってね。], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia悲しい, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「女の子からしたらそういうのは], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 思い出に残るんだから], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 忘れちゃダメよ。], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia困る, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「でもあの子、] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ あの時から見た目変わってないわね…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 何歳なんだろ…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: true - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 460 - switch2_id: 142 - variable_id: 100 - variable_value: 9 - self_switch_ch: A - item_id: 23 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Fia - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 125, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Fia悲しい, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「あのさTaro…'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 私の家はモンスターハウスじゃないんだし], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 次々と連れて帰らないでよね…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Fia普通, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「まぁああいうはぐれモンスターを], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 放っておけないところも], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroのいいとこなんだろうけど…'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Fia困る, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「それにしてもあの子…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 随分高そうなティアラをしてるのね…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 盗品じゃなきゃいいんだけど…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Fia悲しい, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「プリンちゃん…だっけ?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 急に魔物を連れてくるんだもん], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ びっくりしちゃったよ…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Fia普通, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「まぁああいうはぐれモンスターを], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 放っておけないところも], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroのいいとこなんだろうけど…'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Fia困る, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「それにしてもあの子…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 随分高そうなティアラをしてるのね…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 盗品じゃなきゃいいんだけど…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [460, 460, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 4: !ruby/object:RPG::Event - id: 4 - name: ハニィ - x: 4 - y: 6 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 125 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Spiritual - character_index: 4 - direction: 2 - pattern: 1 - move_type: 1 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ嬉しい, 1, 0, 530, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「あっ♡勇者様ぁ♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私に会いに来てくれたんですか?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ不安, 1, 0, 530, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「Janeさんは怖いですぅ~…'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 今度は人間の家で働き蜂をやってます…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ嬉しい, 1, 0, 530, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「私、一緒に住むなら], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 勇者様のお家がいいなぁ…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ねっ、勇者様ぁ♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 6, true] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 3 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &1 { - code: 25, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*1] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 3 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &2 { - code: 14, - parameters: [0, 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [3, 5, false] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia怒る2, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「聞こえてるわよ!この淫乱モンスター!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 言う事聞かないと研究者に解剖してもらうわよ!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 7, false] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ不安, 1, 0, 530, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ひぃ~!] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ごめんなさぁい!!], - } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 3 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &3 { - code: 19, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: true - item_valid: false - actor_valid: false - switch1_id: 125 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Spiritual - character_index: 4 - direction: 2 - pattern: 1 - move_type: 1 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ不安, 1, 0, 530, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「働き蜂は辛いですぅ~…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ嬉しい, 1, 0, 530, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「たまには私に会いに来てくださいね♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 勇者様っ♡] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 305 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: true - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 125 - switch2_id: 306 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Spiritual - character_index: 4 - direction: 2 - pattern: 1 - move_type: 1 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ笑顔, 1, 0, 530, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「Janeさんの家も'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 賑やかになりましたねぇ♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ嬉しい, 1, 0, 530, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「魔王様の妹に勇者様まで私達の味方だし], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ハニービーを辞めて良かったのですぅ♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 6: !ruby/object:RPG::Event - id: 6 - name: EV006 - x: 9 - y: 5 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Switch1" - character_index: 7 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [変数、スイッチ関連のバグ、移動速度を修正します。], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [スキル諦めるを覚えます。], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 125, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 126, p: [21, 1, 0, 99] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 7, 1, 先生] } - - !ruby/object:RPG::EventCommand { i: 1, c: 320, p: [7, せんせー] } - - !ruby/object:RPG::EventCommand { i: 1, c: 320, p: [8, せんせぇ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &4 { - code: 29, - parameters: [5], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 318, p: [0, 1, 0, 110] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 182, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 111, - p: [1, 61, 0, -1, 2], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 122, - p: [61, 61, 0, 0, 1], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 7: !ruby/object:RPG::Event - id: 7 - name: EV007 - x: 9 - y: 4 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Other1" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: true - through: true - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 8: !ruby/object:RPG::Event - id: 8 - name: Fia Table - x: 8 - y: 8 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 305 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Fia - character_index: 0 - direction: 4 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 306 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 9: !ruby/object:RPG::Event - id: 9 - name: Honey Table - x: 8 - y: 9 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: true - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 125 - switch2_id: 305 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Spiritual - character_index: 4 - direction: 4 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 306 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 10: !ruby/object:RPG::Event - id: 10 - name: Mare Table - x: 5 - y: 9 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 305 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: メア - character_index: 0 - direction: 6 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [8, 8, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「というわけでして…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' 私はTaroさんに夢魔の企みを伝えて'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 魔王の計画を阻止するお手伝いをしてます♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [8, 8, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia悲しい, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「にわかに信じ難い話だけど…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 確かに夢魔の計画にいち早く気付いたのは], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroの夢のおかげだもんね…'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia怒る1, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「それにあなた…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' 以前Taroが庇ってあげた子でしょ?'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ もう10年くらいまえだっけ?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 2, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 1, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ふぅえっ!?] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ど、どうしてそのことを!?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia困る, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「私があの時Taroの隣にいた'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ あなたを殺そうとしてた女の子よ…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 普通はそっちを覚えてると思うけど…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「…!?] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia悲しい, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「あの時はまだ私達、魔法学校にいて…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 魔物は危険だって習ったから…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' でもごめんね、Taroが正しかったわ。'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 125, 0] } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - 8 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &5 { - code: 16, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*5] } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - 9 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &6 { - code: 19, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*6] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Fia困る, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「こいつとも最近は仲良くやってるし…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 魔物の中にも話が分かる子はいるって], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ わかったわ…] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, ハニィ嬉しい, 1, 0, 530, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ハニィ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えへへー♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ お昼はよく二人で紅茶に蜂蜜を入れて], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 一緒にお喋りしているんですよ♪], - } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - 8 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &7 { - code: 16, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &8 { - code: 17, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*7] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*8] } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - 9 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &9 { - code: 19, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &10 { - code: 17, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*9] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*10] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Fia困る, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「夢魔に先手を打たれてたら], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroは危なかったろうし…'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 助けてくれて、ありがとう…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「良かった…♪] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ これで私達が人間と仲直りできるかも], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ しれないですね…!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「歴史的瞬間ですっ♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ えへへ♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「だけど魔王は頑固ですから…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私達みんなで、説得しに行きましょう!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia笑顔, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「そうね…!] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroと私がいれば、'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 例え魔王でも勝ち目はないし…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia普通, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「きっと何を企んでても観念するわ。], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「それじゃあ準備が出来たら], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私に話しかけてください!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 魔王の住処まで、ご案内しますよ♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [306, 306, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 306 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: メア - character_index: 0 - direction: 6 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['「Taroさん♡'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Janeさんが淹れてくれた紅茶、'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ とっても美味しいです♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「あっ、ごめんなさい…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私ってば気が緩みすぎですよね…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [480] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 111, - p: [1, 141, 0, 1, 1], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mare PC 真面目_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「ところでTaroさん…'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 他の女の子にイかされちゃってるの], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 忘れてませんよね?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 6, true] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「べ、別にJaneさんに'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 教えたりはしませんよっ!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ただ…] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mare PC 真面目_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「Taroさんを誘惑した女の子が'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 魔王側に寝返ってる可能性があります…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mare 普通_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「その子達の誘惑に負けない為の], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 秘策があるんです…!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mare 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「その…私にはある方法で], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroさんの女の子達への気持ちを'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 上書き出来るんです…。], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 7, true] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mare PC おこ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「隠さなくても、], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroさんが誘惑してきた子を'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 好きになってるのは知ってますよ…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mare 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「それで…今夜コッソリ], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroさんの家にお忍びするので、'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ そこで対策をさせていただきますね…♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「じゃあまた後で…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 準備が出来たら話しかけてください♪], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mare 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「私、Taroさんが誰からの誘惑にも'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 負けてないの、知ってます♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ とっても素敵で尊敬しますっ♪], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「これなら魔王も], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ すぐに降参することでしょう♪], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「じゃあまた後で…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 準備が出来たら話しかけてください♪], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [307, 307, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [魔王のところへ向かうと後戻りはできません。], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [メアに話す前にセーブを忘れないで下さい。], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [また学生の女の子に負けたことがある場合は], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [魔王に会う途中で邪魔してきます。], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [出てくる女の子はレベルによって変わりますが], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroの自宅の図書室で変えることも出来ます。'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 307 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: メア - character_index: 0 - direction: 6 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare 普通_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「こんにちは、Taroさん♡'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 準備はいいですか?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, 雑談する, メアを家に呼ぶ, 魔王の元へ], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 雑談する] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 316, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Mare PC 普通_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「ところでTaroさん、'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 夢魔の翼ってどう思いますか?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Mare PC びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「私のお姉ちゃんは、], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 立派な夢魔の翼は優秀な証だー!], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ なんて言ってくれますけど…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Mare 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「たまに子供とかには], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 怖がられてショックなんです…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Mare PC 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「だから最近は普通の女の子に化ける為に], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 翼を隠す魔法の練習をしてるんですよ♪], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Mare PC 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「Taroさんは、その…'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 例えば私と2人きりでお出掛け…とかなら], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 翼は無い方が良いですか…?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 2, c: 118, p: [メア質問] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 102, - p: [[選択肢, 無い方が可愛いかも, あった方が夢魔っぽくて良い], 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [メア質問] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 402, - p: [1, 無い方が可愛いかも], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [315, 315, 0] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [20, Mare 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「そうなんですね!], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 魔法、練習しといて良かったぁ♡], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [20, Mare PC 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「まだ未完成だから尻尾は隠せてないけど], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 本来は夢魔の必修科目なんですよ♪], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [20, Mare びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「なんでって、それは…], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 人間に化けて男の人を、その…], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ わ、私は違いますからね!], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [20, Mare PC 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「私はいつか人間の女の子になって], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 大好きな人と] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 一緒に暮らすのが夢なんです♡], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [20, Mare 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「だからその…] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 世界が平和になってからも], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ お側にいさせてくださいね…?えへへ…♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 402, - p: [2, あった方が夢魔っぽくて良い], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [20, Mare 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「えっ!?] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 普通の女の子より], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 翼がある方が好きなんですか!?], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [20, Mare PC おこ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「まさか夢魔にえっちな事されたいから], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ とかじゃないですよね?], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「でも良い事を聞いちゃいました♪], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 空も飛べるし、翼も悪くないですね♡], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「もし夢魔と人間が仲良しで…], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' 私がTaroさんと'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 最初に出会ってればなぁ…], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [20, Mare PC 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「同じ想いをする子を出さない為にも], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 頑張ってみんなが平和に暮らせる世界を], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 目指しましょうねっ♪], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [316, 316, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [終了] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Mare PC びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「あっ、そうだ!], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私の事は他の人には], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 内緒にしておいてくださいね…!], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Mare 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「夢魔に家族をめちゃくちゃにされて], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ きっと夢魔を恨んでる人だっていますので…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私はこの家に隠れてますね。], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Mare びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「えっ?お風呂はどうしてるかって?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ そ、それは…] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Mare PC 普通_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「夢魔…というか女の子モンスターは], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 浄化作用があるから常に綺麗なんです♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「昔の人間の女性貴族は夢魔をペットにして], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 夢魔に身体をペロペロさせて夢魔の唾液で], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ お掃除してもらってたとか…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Mare 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「そーだ、Taroさんの身体もペロペロして'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 綺麗にしてあげましょうか♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 2, c: 213, p: [-1, 1, true] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「冗談ですよ♪えへへ♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私、水浴びは大好きなので], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 平和になったら海にでも一緒に行きたいな♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Mare PC 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「以前会った時は], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 人間の街でお洋服をどろぼ…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 買い物してたんですよ♪], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Mare びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「あの時のこわーい女の子が], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' Janeさんだったなんて…'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 彼女、怒ったら怖いですよ!], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Mare PC 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「Taroさんはあの頃は私と'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 同い年くらいでしたね…♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「Taroさんだけ'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 大人になってしまって寂しいけど], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' 今のTaroさんもとっても素敵です♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「私…昔から人間の世界の憧れてたんです♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Mare PC おこ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「夢魔の世界では恋愛なんて絵本の中だけで], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 夢魔の女の子は殆どが], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 恋もしたことがないですよ!], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「そんなの絶対に勿体ないと思うんです!], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ だってこんなに素敵な気持ちに], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ なれるんだもん♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [終了] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 402, - p: [2, メアを家に呼ぶ], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 111, - p: [1, 164, 0, 1, 1], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 309, 0] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 108, - p: [メアに絞られたけど童貞は守った場合], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [20, Mare PC びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「えっ…!?] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ また私を家に呼ぶんですか…?], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [20, Mare おこ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['「Taroさん…'] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 私みたいな小さい女の子にイかされて], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ すっかりロリコンに…], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [20, Mare PC 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「その…すぐ行きますから], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 部屋で待っててください…♡], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' Taroさんのロリコン治療のためですからね!'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 108, - p: [メア用事無しで負けた場合、レアケース], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [20, Mare おこ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['「も、もぉ…Taroさん…'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 夢魔には男の人が興奮してるかどうか], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ わかっちゃうんですよ…!], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [20, Mare PC 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「その…すぐ行きますから], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 部屋で待っててください…♡], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' Taroさんのロリコン治療のためですからね!'], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 2, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 201, - p: [0, 30, 14, 5, 2, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [310, 310, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 302, 0] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [20, Mare 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「は、はい!] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ じゃあ後でコッソリ家に行くので], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 今日はゆっくり休んでください…♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 3, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 201, - p: [0, 30, 14, 5, 2, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [308, 308, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [20, Mare びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「えっ…ええっ…!?], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' Taroさんの部屋に…ですか?'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「ご、ご飯を一緒に食べる…とかですよね…], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [' でも一応…Janeさんには'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 内緒で行きますね…!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 3, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 201, - p: [0, 30, 14, 5, 2, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [310, 310, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [3, 魔王の元へ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 302, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 309, 0] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 108, - p: [メアの作戦実行後], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [20, Mare PC 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「えへへ♡] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 準備はOKですよね♡], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「すぐに出発の準備をしますね♪], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [485] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 201, - p: [0, 32, 17, 20, 8, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 108, - p: [好き数あるけど魔王へ], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 408, p: [メアの作戦無視] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [20, Mare びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「えっ…あ、あのー…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 私の作戦は…] } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [メアは魔王側の味方につく女の子がいると予想して], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [対策を立てたいと思っているようだ…], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [無視して魔王に挑みますか?], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 118, - p: [メアの作戦は無視?], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 102, - p: [[選択肢, 気にせず魔王の元へ, 考え直す], 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 119, - p: [メアの作戦は無視?], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 402, - p: [1, 気にせず魔王の元へ], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 231, - p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [「う、ううん…何でもないです…], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ すぐに出発の準備をしますね!], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [485] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 201, - p: [0, 32, 17, 20, 8, 0], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 402, p: [2, 考え直す] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 231, - p: [20, Mare 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: ['「Taroさんの部屋で'], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ 作戦会議をさせてください♪], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 401, - p: [ 準備が出来たら部屋に呼んでくださいね♡], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 108, - p: [好きな子いないOrメア勝利], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Mare PC 普通_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「準備はOKですか?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ りょーかいです!], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「すぐに出発の準備をしますね♪], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [485] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 201, - p: [0, 32, 17, 20, 8, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: true - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 307 - switch2_id: 321 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: メア - character_index: 0 - direction: 6 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare 普通_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「こんにちは、Taroさん♡'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 準備はいいですか?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, 雑談する, 魔王の元へ行く], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 雑談する] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Mare PC びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「あっ、そうだ!], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私の事は他の人には], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 内緒にしておいてくださいね…!], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Mare 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「夢魔に家族をめちゃくちゃにされて], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ きっと夢魔を恨んでる人だっていますので…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私はこの家に隠れてますね。], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Mare びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「えっ?お風呂はどうしてるかって?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ そ、それは…] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Mare PC 普通_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「夢魔…というか女の子モンスターは], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 浄化作用があるから常に綺麗なんです♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「昔の人間の女性貴族は夢魔をペットにして], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 夢魔に身体をペロペロさせて夢魔の唾液で], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ お掃除してもらってたとか…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Mare 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「そーだ、Taroさんの身体もペロペロして'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 綺麗にしてあげましょうか♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 2, c: 213, p: [-1, 1, true] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「冗談ですよ♪えへへ♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私、水浴びは大好きなので], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 平和になったら海にでも一緒に行きたいな♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Mare PC 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「以前会った時は], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 人間の街でお洋服をどろぼ…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 買い物してたんですよ♪], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Mare びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「あの時のこわーい女の子が], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' Janeさんだったなんて…'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 彼女、怒ったら怖いですよ!], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Mare PC 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「Taroさんはあの頃は私と'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 同い年くらいでしたね…♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「Taroさんだけ'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 大人になってしまって寂しいけど], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' 今のTaroさんもとっても素敵です♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「私…昔から人間の世界の憧れてたんです♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Mare PC おこ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「夢魔の世界では恋愛なんて絵本の中だけで], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 夢魔の女の子は殆どが], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 恋もしたことがないですよ!], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「そんなの絶対に勿体ないと思うんです!], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ だってこんなに素敵な気持ちに], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ なれるんだもん♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 402, - p: [2, 魔王の元へ行く], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mare PC 普通_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「準備はOKですか?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ りょーかいです!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「すぐに出発の準備をしますね♪], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [485] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 201, - p: [0, 32, 17, 20, 8, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 11: !ruby/object:RPG::Event - id: 11 - name: EV011 - x: 6 - y: 9 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 306 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Other3" - character_index: 1 - direction: 6 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 12: !ruby/object:RPG::Event - id: 12 - name: EV012 - x: 13 - y: 4 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 142 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Other1" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 13: !ruby/object:RPG::Event - id: 13 - name: Mumu - x: 10 - y: 6 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Mumu - character_index: 0 - direction: 4 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 122, - p: [81, 81, 0, 0, 720], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 122, - p: [82, 82, 0, 0, 500], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mumu PC shy, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「見え方、変かな?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[右, 左, 上, 下], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 右] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 122, - p: [81, 81, 1, 0, 10], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 左] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 122, - p: [81, 81, 2, 0, 10], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 上] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 122, - p: [82, 82, 2, 0, 10], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [3, 下] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 122, - p: [82, 82, 1, 0, 10], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mumu smile, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「どう?良くなった?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: true - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Mumu - character_index: 0 - direction: 4 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mumu PC shy, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「見え方、変かな?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[右, 左, 上, 下], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 右] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 122, - p: [81, 81, 1, 0, 10], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 左] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 122, - p: [81, 81, 2, 0, 10], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 上] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 122, - p: [82, 82, 2, 0, 10], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [3, 下] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 122, - p: [82, 82, 1, 0, 10], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mumu smile, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「どう?良くなった?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 14: !ruby/object:RPG::Event - id: 14 - name: Mumu - x: 10 - y: 7 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Mumu - character_index: 0 - direction: 4 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [582] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mumu HN Nor, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['「X=\v[81]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [' Y=\v[82]'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 15: !ruby/object:RPG::Event - id: 15 - name: プリン - x: 8 - y: 6 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 459 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Prin - character_index: 4 - direction: 2 - pattern: 1 - move_type: 1 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Prin Smi, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あっ♡パパぁ♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ お帰りなさーいですっ♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Prin Sad, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「でもなんでパパのお家で], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 一緒に住めないですかー?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 125, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Prin Sad2, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [プリン] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「それにここにはママもいるし最悪なのです…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 馴れ馴れしいのですぅ…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Prin Sad2, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [プリン] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「知らない女の人と同居だし], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 疲れるのですぅ…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: true - item_valid: false - actor_valid: false - switch1_id: 125 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Prin - character_index: 4 - direction: 2 - pattern: 1 - move_type: 1 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 125, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Prin Oko, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [プリン] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「ママのことはあんまり好きじゃなくて], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ そんなにお話したこともないのですっ!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Prin Smi, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [プリン] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「でも親子でも女王でもない], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ パパをれーぷしてない普通のママとは], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ちょっとだけ仲良くなれそうなのです♪], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Prin Smi, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [プリン] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「Janeさんの前ではパパのことは'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ちゃんとお兄ちゃんと呼んでいるのですよ♪], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Prin Doya, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [プリン] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「秘密を持って生きるのも], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ なんだかカッコイイのです♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ えへへ…♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 305 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: true - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 459 - switch2_id: 306 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Prin - character_index: 4 - direction: 2 - pattern: 1 - move_type: 1 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Prin Oko, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「メアさんは恋する乙女の目をしてるのです…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ パパってばけっこーモテモテなのですねっ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ なんだかちょっとムカつくのです…!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: true - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 459 - switch2_id: 460 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Prin - character_index: 4 - direction: 2 - pattern: 1 - move_type: 1 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Prin Smi, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あっ♡パパぁ♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ お帰りなさーいですっ♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Prin Sad, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「でもなんでパパのお家で], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 一緒に住めないですかー?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 125, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Prin Sad2, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [プリン] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「それにここにはママもいるし最悪なのです…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 馴れ馴れしいのですぅ…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Prin Sad2, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [プリン] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「知らない女の人と同居だし], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 疲れるのですぅ…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 16: !ruby/object:RPG::Event - id: 16 - name: EV016 - x: 16 - y: 5 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: true - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 459 - switch2_id: 305 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Prin - character_index: 4 - direction: 6 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 306 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } -parallax_sx: 0 -bgm: !ruby/object:RPG::BGM { name: "", volume: 100, pitch: 100 } -tileset_id: 3 -encounter_step: 30 -width: 20 -data: !ruby/object:Table - dim: 3 - x: 20 - y: 18 - z: 4 - data: - - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 - - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 - - 0600 0600 1ab3 1ab1 1ab1 1ab1 1aa7 1ab1 1ab1 1ab1 1ab1 1aa7 1ab1 1ab1 1ab1 1ab1 1ab1 1ab5 0600 0600 - - 0600 0600 1ab0 1c12 1c12 1c12 1abc 1c12 1c12 1c12 1c12 1ab0 1c12 1c12 1c12 1c12 1c12 1ab0 0600 0600 - - 0600 0600 1ab0 1c18 1c18 1c18 1c17 1c18 1c18 1c18 1c18 1ab0 1c18 1c18 1c18 1c18 1c18 1ab0 0600 0600 - 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- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 - - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 - - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 -bgs: !ruby/object:RPG::BGS { name: "", volume: 80, pitch: 100 } -parallax_loop_y: false -autoplay_bgm: false -encounter_list: [] -autoplay_bgs: false -parallax_show: false -scroll_type: 0 -parallax_loop_x: false -disable_dashing: false -parallax_sy: 0 -display_name: "" -specify_battleback: true -note: "" -battleback1_name: Wood1 -battleback2_name: Room2 +'parallax_name': '' +'height': !!int '18' +'events': + !!int '2': !ruby/object:RPG::Event + 'id': !!int '2' + 'name': 'EV002' + 'x': !!int '5' + 'y': !!int '15' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Flame' + 'character_index': !!int '6' + 'direction': !!int '2' + 'pattern': !!int '2' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '1', !!int '32', !!int '11', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '5': !ruby/object:RPG::Event + 'id': !!int '5' + 'name': 'EV005' + 'x': !!int '12' + 'y': !!int '5' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '25' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Flame' + 'character_index': !!int '6' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Is this Jane''s diary... Should I read it?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '112', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Choices', 'Yes', 'No'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', 'はい']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '112', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '102', 'p': [['Choices', 'Ring', 'One year since i started working'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '402', 'p': [!!int '1', '指輪']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['April 7th, as usual, I waited for Taro in front of + + the school before we walked home together.']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['I thought it was just a normal day, but I saw Taro + + picking up a ring on the way home!']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Taro…']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['It''s a ring for me, isn''t it? Taro...']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['The ring looked expensive, but he''s been saving up + + little by little... It was all for me... I''m so + + happy.']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['I even thought that maybe it would be nice to + + forget about the Demon King and the Hero and just + + live happily ever after, just the two of us.']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['After all, what I''ve been working hard for isn''t + + world peace... it''s because I want to be by Taro''s + + side.']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['If Taro is by my side, I feel like I can do + + anything and everything. So please let me stay by + + your side, Taro...']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '113', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '402', 'p': [!!int '2', '仕事を始めて1年']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['The diary ends here...']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['March 24th, next month marks one year since Taro + + started working with the vigilante group. He''s + + been studying hard and attending magic school in + + preparation for his journey to defeat the Demon + + King...']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Taro is also continuing his part-time job as a + + teacher at the magic school... In truth, as the + + Hero, Taro should inherit the throne, but the + + current queen wants to protect her position and + + intends to hide Taro''s status until the last + + possible moment.']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['According to the stories from traveling merchants + + and tourists visiting the Hero''s country, the + + monsters seem to be moving under someone''s orders, + + showing strange behavior, and there have been + + reports of monsters in human form...']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['If this is part of the Demon King''s strategy, and + + they''re plotting something against a Hero who + + can''t be defeated by force, then maybe we + + shouldn''t be doing things like this...']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '113', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '413', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '113', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '2', 'いいえ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '113', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '413', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '1': !ruby/object:RPG::Event + 'id': !!int '1' + 'name': 'EV001' + 'x': !!int '13' + 'y': !!int '5' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '317' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['This looks like a difficult book...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'true' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '100' + 'variable_value': !!int '9' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '336' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Papers are scattered everywhere...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '142' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '336' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['These are the case reports Jane has gathered... + + Which case shall we resolve?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'The case of the bee demon and child kidnapping', 'Part-time job at the magic school', 'Next page'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '蜂の魔物と子供の誘拐']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '125', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['It''s already been resolved.']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Shall we go to subdue or capture the bee demon + + that''s said to have kidnapped children? This is + + the case to resolve?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['選択肢2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Choices', 'Yes', 'No'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['選択肢2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', 'はい']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '21', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro has picked up the request!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '143', !!int '143', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '2', 'いいえ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', '魔法学校生徒のアルバイト']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '145', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['There''s no more business to attend to at the + + student dormitory...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['There are rumors of a female student providing + + sexual services at a pub near the magic school, + + and male customers are being brainwashed by the + + power of a succubus... Shall we resolve this case?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '118', 'p': ['選択肢3']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '102', 'p': [['Choices', 'Yes', 'No'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '119', 'p': ['選択肢3']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '1', 'はい']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '126', 'p': [!!int '22', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro has picked up the request!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '143', !!int '143', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '2', 'いいえ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '3', '次ページ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '481']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '304', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['There''s a sighting of a winged woman, believed to + + be a succubus. We want to capture her for + + investigation and questioning... Will you take on + + this request?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '118', 'p': ['選択肢4']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '102', 'p': [['Choices', 'Yes', 'No'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '119', 'p': ['選択肢4']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '1', 'はい']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '126', 'p': [!!int '23', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro has picked up the request!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '143', !!int '143', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '2', 'いいえ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['It seems there are no other reports yet...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '143' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '336' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''m in the middle of a request right now... Should + + I change the case I''m working on?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Yes', 'No'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'はい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I put the request form back.']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '23', !!int '1', !!int '0', !!int '99']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '21', !!int '1', !!int '0', !!int '99']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '22', !!int '1', !!int '0', !!int '99']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '143', !!int '143', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', 'いいえ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '306' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '336' + 'character_name': '' + 'character_index': !!int '3' + 'direction': !!int '6' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If we get Mare''s cooperation, we can meet the + + Demon Lord... It seems better to defeat the Demon + + Lord than to accept a request...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Shall we make a detour?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Head to the student dormitory', 'Shall we go capture the bee monster?'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '学生寮へいく']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '201', 'p': [!!int '0', !!int '21', !!int '17', !!int '28', !!int '8', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', '蜂の魔物の捕獲にいく']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '125', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Honey has already been captured...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '201', 'p': [!!int '0', !!int '12', !!int '27', !!int '17', !!int '4', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '3': !ruby/object:RPG::Event + 'id': !!int '3' + 'name': 'Fia' + 'x': !!int '13' + 'y': !!int '6' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'true' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '100' + 'variable_value': !!int '8' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Fia' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia笑顔', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Taro, good morning♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Taro told Jane about his dream...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia真剣', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Speaking of a nightmare, that''s a monster + + that appears in dreams! That might not have been + + just a dream, you know."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia困る', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "You''ve been talking to all the women in the + + country, right? But you didn''t come to me..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia悲しい', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Actually, I stayed up late and just woke up + + a little while ago..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '2', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia笑顔', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "No, no! I''m totally fine! In fact, I might + + be more energetic than usual♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia困る', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Ah, I... was curious about what Taro + + received yesterday..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia悲しい', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Sorry! Now''s not the time for that, is it!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia真剣', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Alright! I''ll go do some investigative + + questioning too!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "If what you''re saying is true, I might be + + more suited for this than Taro, since I''m a + + woman."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia普通', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Taro is a reliable partner... Why don''t you + + try talking to Yui-chan from this village?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "There''s no school today, so maybe you could + + talk to the students at school tomorrow."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia真剣', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "I''ll go investigate the town below the + + castle, so Taro, you stay in the village. Well + + then, I''m off!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '141', !!int '141', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '141' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'true' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '100' + 'variable_value': !!int '9' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Fia' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia普通', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Taro, good morning!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia真剣', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "I did some investigating around town + + yesterday, and it seems like the rumors about a + + succubus appearing are true!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "It looks like there are already people + + misusing the succubus''s power, forcing men to give + + offerings or causing them not to return home..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia困る', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Moreover, the rumors say that the ones + + causing trouble are students from the magic + + school..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia悲しい', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "And... there''s also been a humanoid monster + + sighted... A child has been kidnapped!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '1', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia真剣', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "I''m worried about women targeting Taro, but + + if the people of the country are suffering, we + + can''t just stand by!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia困る', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "This humanoid monster is said to look like + + a girl too..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia怒る1', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Knowing you, Taro, I''m worried you might + + not be able to attack even if the opponent is a + + monster..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '6', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia真剣', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "I won''t ask you to be heartless, Taro, but + + remember that the opponent has kidnapped a child!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "If you find them, make sure to capture + + them! I''ll take care of what comes after."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia困る', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "That''s about the situation for now... I''ll + + be on guard and patrol duty again today, so I''d + + like you to resolve the reported incidents, Taro."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia真剣', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "There are reports on the desk, so if any + + incident catches your eye, let me know!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '142', !!int '142', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '142' + 'switch2_id': !!int '1' + 'variable_id': !!int '100' + 'variable_value': !!int '9' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Fia' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia笑顔', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "There''s a report on the desk, so if there''s + + a case that interests you, let me know!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '143' + 'switch2_id': !!int '1' + 'variable_id': !!int '100' + 'variable_value': !!int '9' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Fia' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '8', !!int '21']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Fia真剣', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Jane: "You''re going to capture the bee monster? + + Children have been harmed, right? I think it''s an + + incident that should be resolved as a priority!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Fia普通', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Jane: "The location is a small village to the east + + of the castle. There''s a soldier on watch, so you + + should talk to him."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Fia困る', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Jane: "I think Taro can handle a monster just + + fine, but it''s supposed to look like a girl. Don''t + + be deceived by its appearance, okay?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Fia笑顔', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Jane: "Well then, take care, Taro. If you manage + + to capture the monster, call me!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '201', 'p': [!!int '0', !!int '12', !!int '28', !!int '17', !!int '4', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '8', !!int '22']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '34', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Fia困る', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Jane: "Huh, didn''t you head to the student + + dormitory before? Hasn''t it been resolved yet?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '217', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '263', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '231', 'p': [!!int '20', 'Fia笑顔', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Jane: "You were able to persuade the students! + + Great job, Taro♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '231', 'p': [!!int '20', 'Fia普通', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Jane: "Then let''s take a look at the next + + request!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '126', 'p': [!!int '22', !!int '1', !!int '0', !!int '99']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '121', 'p': [!!int '145', !!int '145', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '121', 'p': [!!int '143', !!int '143', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '115', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Fia怒る1', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Jane: "I''ve informed the school, but it''s really + + an issue for Taro, a man, to go to the girls'' + + dormitory!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Fia悲しい', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Jane: "I understand it''s concerning, but there are + + many other things that need to be prioritized and + + resolved, so don''t spend too much time on it."']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Fia笑顔', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Jane: "The school seems to be closed due to an + + emergency situation, so all the students might be + + in the dormitory, right? Then, be careful and go + + ahead!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '201', 'p': [!!int '0', !!int '21', !!int '17', !!int '28', !!int '8', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '115', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Fia悲しい', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Jane: "That''s right... It''s concerning because it + + involves the school where Taro''s students are..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Fia普通', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Jane: "But the kids in Taro''s class are little + + ones, right? I don''t think they''re related to this + + incident."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Jane: "Well, even if Taro''s class isn''t involved, + + there aren''t many teachers and all the students + + know about Taro."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Fia笑顔', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Jane: "So maybe Taro is the best person to + + persuade the students who are causing trouble!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Fia怒る1', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Jane: "Just remember that the high-class kids have + + adult bodies... Don''t get fooled by any seductive + + tricks!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Fia笑顔', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Jane: "The school seems to be closed due to an + + emergency situation, so all the students might be + + in the dormitory, right? Then, be careful and go + + ahead!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '32', !!int '32', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '23', !!int '23', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '201', 'p': [!!int '0', !!int '4', !!int '12', !!int '11', !!int '8', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'true' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '143' + 'switch2_id': !!int '1' + 'variable_id': !!int '100' + 'variable_value': !!int '9' + 'self_switch_ch': 'A' + 'item_id': !!int '23' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Fia' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia困る', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Eh? There''s been sightings of a succubus? + + That''s news to me."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia真剣', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "If we can catch that thing, it could be + + really useful... Alright, I''m coming with you!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '32', !!int '32', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '305', !!int '305', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '4', !!int '15', !!int '10', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '305' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '306' + 'switch2_id': !!int '1' + 'variable_id': !!int '100' + 'variable_value': !!int '9' + 'self_switch_ch': 'A' + 'item_id': !!int '23' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Fia' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia怒る1', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Taro, you went out of your way to protect a + + girl and then you forgot about Mare-chan, didn''t + + you."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia悲しい', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "For a girl, that kind of thing stays in her + + memory, so you shouldn''t forget it."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia困る', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "But that girl, she hasn''t changed her + + appearance since that time... I wonder how old she + + is..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'true' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '460' + 'switch2_id': !!int '142' + 'variable_id': !!int '100' + 'variable_value': !!int '9' + 'self_switch_ch': 'A' + 'item_id': !!int '23' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Fia' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '125', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Fia悲しい', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Jane: "You know, Taro... my house isn''t a monster + + house, so please stop bringing them home one after + + another..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Fia普通', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Jane: "Well, I guess not being able to leave a + + stray monster alone is one of your good points, + + Taro..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Fia困る', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Jane: "Even so, that girl... she''s wearing a + + rather expensive-looking tiara... I hope it''s not + + stolen..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Fia悲しい', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Jane: "Pudding-chan... was it? Bringing a demon + + home so suddenly really surprised me..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Fia普通', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Jane: "Well, I guess not being able to leave a + + stray monster alone is one of your good points, + + Taro..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Fia困る', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Jane: "Even so, that girl... she''s wearing a + + rather expensive-looking tiara... I hope it''s not + + stolen..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '460', !!int '460', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '4': !ruby/object:RPG::Event + 'id': !!int '4' + 'name': 'ハニィ' + 'x': !!int '4' + 'y': !!int '6' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '125' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Spiritual' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '1' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ嬉しい', !!int '1', !!int '0', !!int '530', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Honey: "Ah♡ Hero-sama♡ Did you come to see me?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ不安', !!int '1', !!int '0', !!int '530', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Honey: "Jane-san is scary~... Now I''m working like + + a busy bee in a human''s house...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ嬉しい', !!int '1', !!int '0', !!int '530', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Honey: "If I were to live together with someone, + + I''d want it to be in Hero-sama''s house... right, + + Hero-sama♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '6', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '3' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &1 !ruby/object:RPG::MoveCommand {'code': !!int '25', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*1]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '3' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &2 !ruby/object:RPG::MoveCommand {'code': !!int '14', 'parameters': [!!int '0', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*2]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '3', !!int '5', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia怒る2', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "I can hear you! You lewd monster! If you + + don''t listen, I''ll have the researchers dissect + + you!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '7', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ不安', !!int '1', !!int '0', !!int '530', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Honey: "Eek~! I''m sorry!!']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '3' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &3 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*3]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'true' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '125' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Spiritual' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '1' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ不安', !!int '1', !!int '0', !!int '530', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Honey: "Being a worker bee is so tough~..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ嬉しい', !!int '1', !!int '0', !!int '530', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Honey: "Please come to see me once in a while, + + okay? ♪ My dear hero♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '305' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'true' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '125' + 'switch2_id': !!int '306' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Spiritual' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '1' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ笑顔', !!int '1', !!int '0', !!int '530', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Honey: "Jane-san''s house has become quite lively, + + hasn''t it?♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ嬉しい', !!int '1', !!int '0', !!int '530', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Honey: "With the Demon Lord''s sister and even the + + Hero on our side, I''m glad I quit Honey Bee♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '6': !ruby/object:RPG::Event + 'id': !!int '6' + 'name': 'EV006' + 'x': !!int '9' + 'y': !!int '5' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Switch1' + 'character_index': !!int '7' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['We will fix bugs related to variables and + + switches, as well as movement speed. You will + + learn the skill "Give Up."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '125', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '21', !!int '1', !!int '0', !!int '99']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '7', !!int '1', '先生']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '320', 'p': [!!int '7', 'せんせー']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '320', 'p': [!!int '8', 'せんせぇ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &4 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '5']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*4]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '318', 'p': [!!int '0', !!int '1', !!int '0', !!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '182', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '61', !!int '0', !!int '-1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '61', !!int '61', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '7': !ruby/object:RPG::Event + 'id': !!int '7' + 'name': 'EV007' + 'x': !!int '9' + 'y': !!int '4' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Other1' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'true' + 'through': !!bool 'true' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '8': !ruby/object:RPG::Event + 'id': !!int '8' + 'name': 'Fia Table' + 'x': !!int '8' + 'y': !!int '8' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '305' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Fia' + 'character_index': !!int '0' + 'direction': !!int '4' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '306' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '9': !ruby/object:RPG::Event + 'id': !!int '9' + 'name': 'Honey Table' + 'x': !!int '8' + 'y': !!int '9' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'true' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '125' + 'switch2_id': !!int '305' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Spiritual' + 'character_index': !!int '4' + 'direction': !!int '4' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '306' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '10': !ruby/object:RPG::Event + 'id': !!int '10' + 'name': 'Mare Table' + 'x': !!int '5' + 'y': !!int '9' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '305' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'メア' + 'character_index': !!int '0' + 'direction': !!int '6' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '8', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare 嬉しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "So that''s the situation... I''ve been + + helping Taro-san by informing him of the + + succubus''s scheme and thwarting the Demon Lord''s + + plan♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '8', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia悲しい', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "It''s a hard story to believe... but it''s + + true that we noticed the succubus''s plan early + + thanks to Taro''s dream...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia怒る1', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "And you... you''re the girl Taro protected + + before, right? Was it about 10 years ago?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '2', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '1', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare びっくり_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Huh!? Wh-why do you know about that!?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia困る', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "I was the girl who tried to kill you back + + then, standing next to Taro... Normally, you''d + + remember that part, I think...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC びっくり_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['「…!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia悲しい', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "...!?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '125', !!int '0']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '8' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &5 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*5]} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '9' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &6 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*6]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Fia困る', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Jane: "Back then, we were still at the magic + + school... we were taught that monsters are + + dangerous... but I''m sorry, Taro was right."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'ハニィ嬉しい', !!int '1', !!int '0', !!int '530', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Jane: "I''ve been getting along well with this one + + recently too... I''ve learned that some monsters + + can be reasonable..."']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '8' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &7 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - &8 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*7]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*8]} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '9' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &9 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} + - &10 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*9]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*10]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Fia困る', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Honey: "Ehehe~♡ We often have tea with honey and + + chat together at lunchtime♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare 照れ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "If the succubus had gotten the jump on us, + + Taro could have been in danger... Thank you for + + your help..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare 笑顔_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Thank goodness...♪ This might be our chance + + to reconcile with humans...!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 悲しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "It''s a historic moment♪ Ehehe♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia笑顔', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "But the Demon Lord is stubborn... Let''s all + + go and persuade him together!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia普通', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Right...! With Taro and me, even the Demon + + Lord won''t stand a chance..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 嬉しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "He''ll surely give in, no matter what he''s + + planning."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '306', !!int '306', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '306' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'メア' + 'character_index': !!int '0' + 'direction': !!int '6' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 嬉しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Taro-san♡ The tea that Jane-san made is + + really delicious♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 悲しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Ah, I''m sorry... I''ve let my guard down too + + much, haven''t I..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '480']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '141', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 真面目_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare: "By the way, Taro-san... You haven''t + + forgotten about being made to cum by other girls, + + have you?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '-1', !!int '6', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 悲しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare: "I-I won''t tell Jane-san or anything! It''s + + just..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 真面目_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare: "There''s a possibility that the girl who + + tempted you has defected to the demon lord''s + + side..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mare 普通_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare: "There''s a secret strategy to resist their + + temptations...!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mare 照れ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare: "That is... I have a way to overwrite your + + feelings for those girls, Taro-san..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '-1', !!int '7', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mare PC おこ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare: "You don''t have to hide it, I know you''ve + + come to like the girl who tempted you..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mare 照れ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare: "So... I''ll sneak into Taro-san''s house + + tonight, and we''ll implement the countermeasures + + there...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mare 笑顔_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare: "See you later then... Please talk to me + + once you''re ready♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mare 嬉しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare: "I know that you haven''t succumbed to any + + girl''s temptation, Taro-san♡ I find it really + + wonderful and admirable♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mare 笑顔_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare: "With this, even the demon lord will surely + + surrender soon♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mare 笑顔_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare: "See you later then... Please talk to me + + once you''re ready♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '307', !!int '307', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If you head to the demon lord''s place, there''s no + + turning back. Don''t forget to save before talking + + to Mare.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If you''ve ever lost to a schoolgirl, she will + + interfere on your way to meet the demon lord. The + + girl who appears will change depending on your + + level, but you can also change it in Taro''s home + + library.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '307' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'メア' + 'character_index': !!int '0' + 'direction': !!int '6' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare 普通_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Hello, Taro-san♡ Are you ready?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Chat casually', 'Invite mare over to the house', 'To the demon lord''s lair'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '雑談する']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '316', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 普通_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mare: "By the way, Taro-san, what do you think + + about the wings of a succubus?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Mare PC びっくり_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mare: "My sister says that splendid succubus wings + + are a sign of excellence! But..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Mare 悲しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mare: "Sometimes children get scared of them and + + it shocks me..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 笑顔_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mare: "So lately, I''ve been practicing magic to + + hide my wings so I can transform into an ordinary + + girl♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 照れ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mare: "Taro-san, if... for example, we were to go + + out just the two of us... would you prefer if I + + didn''t have wings...?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '118', 'p': ['メア質問']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '102', 'p': [['Choices', 'It might be cuter without them', 'It''s better with them; it''s more succubus-like'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '119', 'p': ['メア質問']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '1', '無い方が可愛いかも']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '315', !!int '315', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '20', 'Mare 嬉しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Mare: "I see! I''m glad I practiced the magic♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 笑顔_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Mare: "It''s still incomplete so I can''t hide my + + tail yet, but it''s actually a required subject for + + succubi♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '20', 'Mare びっくり_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Mare: "Why, you ask? That''s because... succubi + + disguise themselves as humans to seduce men, + + that... well, I''m different, you know!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 笑顔_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Mare: "My dream is to become a human girl someday + + and live with the person I love♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '20', 'Mare 照れ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Mare: "So please... let me stay by your side even + + after the world becomes peaceful...? Ehehe...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '2', 'あった方が夢魔っぽくて良い']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '20', 'Mare 嬉しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Mare: "Eh!? You prefer wings on a girl over an + + ordinary girl!?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '20', 'Mare PC おこ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Mare: "You don''t want to be seduced by a succubus + + for naughty things, do you?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '20', 'Mare 笑顔_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Mare: "But I''m glad to hear that♪ Being able to + + fly and having wings isn''t so bad after all♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 悲しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Mare: "If succubi and humans could get along... If + + only I had met you first, Taro-san..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 嬉しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Mare: "Let''s work hard to prevent other girls from + + feeling the same way and aim for a world where + + everyone can live in peace♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '316', !!int '316', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Mare PC びっくり_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mare: "Oh, right! Please keep my presence a secret + + from everyone else...!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Mare 悲しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mare: "Because there are surely people who have + + had their families torn apart by succubi and hate + + them... So I''m hiding in this house."']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Mare びっくり_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mare: "Eh? How do I manage with baths? Well, that + + is..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 普通_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mare: "Succubi... or rather monster girls have a + + purifying effect, so we''re always clean♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 悲しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mare: "In the past, human noblewomen used to keep + + succubi as pets and let them lick their bodies + + clean with their saliva..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Mare 嬉しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mare: "So, should I lick Taro-san''s body clean + + too♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '213', 'p': [!!int '-1', !!int '1', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Mare 笑顔_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mare: "Just kidding♪ Ehehe♡ I love bathing in + + water, so once it''s peaceful, I''d love to go to + + the sea with you♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 嬉しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mare: "The last time we met was in the human town + + where I was shopping for clothes... well, sort + + of♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Mare びっくり_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mare: "To think that scary girl was Jane-san... + + She''s really frightening when she''s angry!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 照れ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mare: "Back then, Taro-san, you were about the + + same age as me...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Mare 笑顔_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mare: "It''s lonely that only Taro-san has grown + + up, but the current Taro-san is also very + + wonderful♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Mare 笑顔_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mare: "I''ve always admired the human world♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Mare PC おこ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mare: "In the world of succubi, romance is just + + something from picture books and most succubus + + girls have never even been in love!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Mare 笑顔_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mare: "I think that''s such a waste! Because it''s + + such a wonderful feeling♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', 'メアを家に呼ぶ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '164', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '309', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['メアに絞られたけど童貞は守った場合']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '20', 'Mare PC びっくり_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Mare: "Eh...!? You''re inviting me to your house + + again...?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '20', 'Mare おこ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Mare: "Taro-san... To think a little girl like me + + could make you cum and turn you into a complete + + lolicon..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 照れ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Mare: "Well... I''ll come over right away, so + + please wait in your room...♡ It''s for your lolicon + + treatment, after all!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['メア用事無しで負けた場合、レアケース']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '20', 'Mare おこ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Mare: "Geez... Taro-san... Succubi can tell when a + + man is excited, you know...!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 照れ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Mare: "Well... I''ll come over right away, so + + please wait in your room...♡ It''s for your lolicon + + treatment, after all!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '201', 'p': [!!int '0', !!int '30', !!int '14', !!int '5', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '310', !!int '310', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '302', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '20', 'Mare 照れ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Mare: "Yes! Then I''ll sneak over to your house + + later, so please rest easy today...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '201', 'p': [!!int '0', !!int '30', !!int '14', !!int '5', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '308', !!int '308', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '20', 'Mare びっくり_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Mare: "Eh... Ehh...!? To Taro-san''s room...?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 悲しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Mare: "You mean... to have dinner together or + + something, right? But just in case... I''ll go + + there secretly without telling Jane-san...!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '201', 'p': [!!int '0', !!int '30', !!int '14', !!int '5', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '310', !!int '310', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '3', '魔王の元へ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '302', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '309', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['メアの作戦実行後']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 照れ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Mare: "Ehehe♡ You''re ready, aren''t you♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '20', 'Mare 笑顔_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Mare: "I''ll get ready to leave right away♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '485']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '201', 'p': [!!int '0', !!int '32', !!int '17', !!int '20', !!int '8', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['好き数あるけど魔王へ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '408', 'p': ['メアの作戦無視']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '20', 'Mare びっくり_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Mare: "Eh... Ah, um-... My strategy is...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['It seems Mare has anticipated that there might be + + a girl on the side of the Demon Lord and wants to + + prepare a countermeasure... Will you ignore this + + and challenge the Demon Lord?']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '118', 'p': ['メアの作戦は無視?']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '102', 'p': [['Choices', 'Head to the demon lord without concern', 'Reconsider'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '119', 'p': ['メアの作戦は無視?']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '402', 'p': [!!int '1', '気にせず魔王の元へ']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 悲しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Mare: "No, it''s nothing... I''ll get ready to leave + + right away!']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '485']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '201', 'p': [!!int '0', !!int '32', !!int '17', !!int '20', !!int '8', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '402', 'p': [!!int '2', '考え直す']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '231', 'p': [!!int '20', 'Mare 嬉しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Mare: "Please let me have a strategy meeting in + + Taro-san''s room♪ Call me when you''re ready♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['好きな子いないOrメア勝利']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 普通_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mare: "Are you ready? Understood!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Mare 笑顔_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mare: "I''ll get ready to leave right away♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '485']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '201', 'p': [!!int '0', !!int '32', !!int '17', !!int '20', !!int '8', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'true' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '307' + 'switch2_id': !!int '321' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'メア' + 'character_index': !!int '0' + 'direction': !!int '6' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare 普通_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Hello, Taro-san♡ Are you ready?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Chat casually', 'Head to the demon lord''s lair'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '雑談する']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Mare PC びっくり_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mare: "Ah, that''s right! Please keep my presence a + + secret from everyone else...!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Mare 悲しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mare: "Because there are surely people who have + + had their families torn apart by succubi and bear + + a grudge... I''m hiding in this house."']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Mare びっくり_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mare: "Eh? How do I bathe? Well, that is..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 普通_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mare: "Succubi... or rather, female monsters have + + a purifying effect, so we''re always clean♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 悲しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mare: "In the past, human noblewomen used to keep + + succubi as pets and let them lick their bodies + + clean with their saliva..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Mare 嬉しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mare: "That''s right, should I lick you clean as + + well, Taro-san♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '213', 'p': [!!int '-1', !!int '1', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Mare 笑顔_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mare: "Just kidding♪ Ehehe♡ I love bathing, so + + once it''s peaceful, I''d love to go to the sea with + + you♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 嬉しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mare: "The last time we met, I was in the human + + town shopping for clothes... well, sort of♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Mare びっくり_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mare: "To think that the scary girl from that time + + was Jane-san... She''s really scary when she''s + + angry!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 照れ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mare: "Back then, Taro-san, you were about the + + same age as me...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Mare 笑顔_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mare: "It''s lonely that only Taro-san has grown + + up, but the Taro-san of today is also very + + wonderful♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Mare 笑顔_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mare: "I''ve always admired the human world since a + + long time ago♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Mare PC おこ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mare: "In the world of succubi, romance is + + something you''d only find in picture books; most + + succubus girls have never even been in love!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Mare 笑顔_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mare: "I think that''s such a waste! Because you + + can feel such wonderful emotions♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', '魔王の元へ行く']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 普通_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare: "Are you ready? Understood!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mare 笑顔_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare: "I''ll get ready for departure right away♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '485']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '201', 'p': [!!int '0', !!int '32', !!int '17', !!int '20', !!int '8', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '11': !ruby/object:RPG::Event + 'id': !!int '11' + 'name': 'EV011' + 'x': !!int '6' + 'y': !!int '9' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '306' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Other3' + 'character_index': !!int '1' + 'direction': !!int '6' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '12': !ruby/object:RPG::Event + 'id': !!int '12' + 'name': 'EV012' + 'x': !!int '13' + 'y': !!int '4' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '142' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Other1' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '13': !ruby/object:RPG::Event + 'id': !!int '13' + 'name': 'Mumu' + 'x': !!int '10' + 'y': !!int '6' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Mumu' + 'character_index': !!int '0' + 'direction': !!int '4' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '81', !!int '81', !!int '0', !!int '0', !!int '720']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '82', !!int '82', !!int '0', !!int '0', !!int '500']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mumu PC shy', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mumu: "Does it look strange?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Right', 'Left', 'Up', 'Down'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '右']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '81', !!int '81', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '左']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '81', !!int '81', !!int '2', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', '上']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '82', !!int '82', !!int '2', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '3', '下']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '82', !!int '82', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mumu smile', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mumu: "How about now? Is it better?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'true' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Mumu' + 'character_index': !!int '0' + 'direction': !!int '4' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mumu PC shy', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mumu: "Does it look strange?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Right', 'Left', 'Up', 'Down'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '右']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '81', !!int '81', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '左']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '81', !!int '81', !!int '2', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', '上']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '82', !!int '82', !!int '2', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '3', '下']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '82', !!int '82', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mumu smile', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mumu: "How about now? Is it better?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '14': !ruby/object:RPG::Event + 'id': !!int '14' + 'name': 'Mumu' + 'x': !!int '10' + 'y': !!int '7' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Mumu' + 'character_index': !!int '0' + 'direction': !!int '4' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '582']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mumu HN Nor', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' Y=\v[82]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '15': !ruby/object:RPG::Event + 'id': !!int '15' + 'name': 'プリン' + 'x': !!int '8' + 'y': !!int '6' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '459' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Prin' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '1' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Prin Smi', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Pudding: "Ah♡ Daddy♡ Welcome home♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Prin Sad', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Pudding: "But why can''t I live together with you + + in your house, Daddy?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '125', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Prin Sad2', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Pudding: "Besides, Mom is here too, and it''s the + + worst... She''s too familiar..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Prin Sad2', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Pudding: "Living with a woman I don''t know is so + + tiring..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'true' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '125' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Prin' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '1' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '125', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Prin Oko', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Prin: "I don''t really like Mom that much, and I + + haven''t talked to her much!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Prin Smi', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Prin: "But I feel like I could get a little closer + + to a normal mom who hasn''t raped Dad, who isn''t a + + queen or a parent."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Prin Smi', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Prin: "In front of Ms. Jane, I make sure to call + + Dad ''big brother''♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Prin Doya', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Prin: "Living with a secret feels kind of cool♡ + + Ehehe...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '305' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'true' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '459' + 'switch2_id': !!int '306' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Prin' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '1' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Prin Oko', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Pudding: "Mare-san has the eyes of a maiden in + + love... Dad is quite popular, isn''t he? It''s kind + + of irritating...!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'true' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '459' + 'switch2_id': !!int '460' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Prin' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '1' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Prin Smi', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Pudding: "Ah♡ Daddy♡ Welcome home♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Prin Sad', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Pudding: "But why can''t I live together with you + + at your house, Daddy?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '125', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Prin Sad2', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Pudding: "Besides, Mom is here too, and it''s the + + worst... She''s too familiar..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Prin Sad2', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Pudding: "Living with a woman I don''t know is so + + tiring..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '16': !ruby/object:RPG::Event + 'id': !!int '16' + 'name': 'EV016' + 'x': !!int '16' + 'y': !!int '5' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'true' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '459' + 'switch2_id': !!int '305' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Prin' + 'character_index': !!int '4' + 'direction': !!int '6' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '306' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} +'parallax_sx': !!int '0' +'bgm': !ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'} +'tileset_id': !!int '3' +'encounter_step': !!int '30' +'width': !!int '20' +'data': !ruby/object:Table + 'dim': !!int '3' + 'x': !!int '20' + 'y': !!int '18' + 'z': !!int '4' + 'data': + - '0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 1ab3 1ab1 1ab1 1ab1 1aa7 1ab1 1ab1 1ab1 1ab1 1aa7 1ab1 1ab1 1ab1 1ab1 1ab1 1ab5 0600 0600' + - '0600 0600 1ab0 1c12 1c12 1c12 1abc 1c12 1c12 1c12 1c12 1ab0 1c12 1c12 1c12 1c12 1c12 1ab0 0600 0600' + - '0600 0600 1ab0 1c18 1c18 1c18 1c17 1c18 1c18 1c18 1c18 1ab0 1c18 1c18 1c18 1c18 1c18 1ab0 0600 0600' + - '0600 0600 1ab0 0610 0610 0610 1c1d 0610 0610 0610 0610 1ab0 0d02 0cf4 0cf4 0cf4 0d04 1ab0 0600 0600' + - '0600 0600 1ab0 0610 0610 0610 0610 0610 0610 0610 0610 1ab0 0cf0 0ce0 0ce0 0ce0 0cf8 1ab0 0600 0600' + - '0600 0600 1ab0 0610 0610 0610 0610 0610 0610 0610 0610 1ab0 0cf0 0ce0 0ce0 0ce0 0cf8 1ab0 0600 0600' + - '0600 0600 1ab0 0610 0610 0610 0610 0610 0610 0610 0610 1ab9 1ab1 1abd 0cfc 1abb 1ab1 1aab 0600 0600' + - '0600 0600 1ab0 0610 0610 0610 0610 0610 0610 0610 0610 1c13 1c12 1c16 0610 1c13 1c12 1ab0 0600 0600' + - '0600 0600 1ab0 0610 0610 0610 0610 0610 0610 0610 0610 1c19 1c18 1c1c 0610 1c19 1c18 1ab0 0600 0600' + - '0600 0600 1ab0 0610 0610 0610 0610 0610 0610 0610 0610 0610 0610 0610 0610 0610 0610 1ab0 0600 0600' + - '0600 0600 1ab0 0610 0610 0610 0610 0610 0610 0610 0610 0610 0610 0610 0610 0610 0610 1ab0 0600 0600' + - '0600 0600 1ab9 1ab1 1abd 0610 1abb 1ab1 1ab1 1ab1 1ab1 1ab1 1ab1 1ab1 1ab1 1ab1 1ab1 1ab7 0600 0600' + - '0600 0600 1c13 1c12 1c16 0610 1c13 1c12 1c12 1c12 1c12 1c12 1c12 1c12 1c12 1c12 1c12 1c16 0600 0600' + - '0600 0600 1c19 1c18 1c1c 0610 1c19 1c18 1c18 1c18 1c18 1c18 1c18 1c18 1c18 1c18 1c18 1c1c 0600 0600' + - '0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0c72 0c74 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0c78 0c76 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0010 0000 0000 0011 0011 0000 0000 0000 0011 0000 0011 0000 0000 0000 0000' + - '0000 0000 0000 0000 0188 0018 0000 0000 0019 0019 0000 0000 0045 0019 0000 0019 0000 0000 0000 0000' + - '0000 0000 0000 0070 0072 0071 0000 0030 0000 0000 006c 0000 004d 0064 0000 0000 0050 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 006a 0000 0000 0058 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0068 0000 0000 0068 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0068 0000 0000 0068 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0040 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0048 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' +'bgs': !ruby/object:RPG::BGS {'name': '', 'volume': !!int '80', 'pitch': !!int '100'} +'parallax_loop_y': !!bool 'false' +'autoplay_bgm': !!bool 'false' +'encounter_list': [] +'autoplay_bgs': !!bool 'false' +'parallax_show': !!bool 'false' +'scroll_type': !!int '0' +'parallax_loop_x': !!bool 'false' +'disable_dashing': !!bool 'false' +'parallax_sy': !!int '0' +'display_name': '' +'specify_battleback': !!bool 'true' +'note': '' +'battleback1_name': 'Wood1' +'battleback2_name': 'Room2' diff --git a/YAML/Map019.yaml b/YAML/Map019.yaml index c770ae1..3230943 100644 --- a/YAML/Map019.yaml +++ b/YAML/Map019.yaml @@ -1,3242 +1,1766 @@ ---- !ruby/object:RPG::Map -parallax_name: "" -height: 37 -events: - 10: !ruby/object:RPG::Event - id: 10 - name: メア - x: 20 - y: 26 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: メア - character_index: 0 - direction: 6 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 普通_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「広場にTaroさんを狙う悪い女を'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 並べておきましたよ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「基本的に女の子の使用してくる前戯技は], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 二つか三つで…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「全ての女の子は], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 本番行為で童貞を奪いにきます!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare 普通_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「でも弱点変更で], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 童貞を奪われたいをオフにすれば], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 本番行為はしてきませんよ♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「前戯技のどれか一つと本番には絵が付いてるけど], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 弱点じゃないと使ってこないから], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 注意してくださいね!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 8: !ruby/object:RPG::Event - id: 8 - name: Rumi - x: 13 - y: 23 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Rumi - character_index: 0 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「魔法学校エレメントクラスのルミです。], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' \n[7]のクラスの生徒で優等生だよ♪'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 手普通, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「私、\n[7]が好きなんです…'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「\n[7]はМっぽいから足でしてあげるね♡'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ あとはキスしたり胸でしたり…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi P Doya Std, 1, 0, 480, 520, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「生徒にイかされる\n[7]を'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 撮影しちゃったりするかも♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「\n[7]を奪う為なら何でもするよ!'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 望むなら意地悪な感じで苛めてあげるし], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ もちろんラブラブえっちも歓迎だからね♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 204, p: [6, 5, 4] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 10 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &1 { - code: 17, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 真面目_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「その子は可愛い顔して怖い子ですね…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroさんを普段から付け回しては'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 好みや弱点を探っていたようです…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「Taroさんに恋人がいるのを知りつつ'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 寝取る気満々の悪女ですよ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「だけど幸いまだまだちびっ子なので], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' たとえ童貞のTaroさんでも'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 大丈夫ですよね♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「その高慢な自信を砕いて], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 自分の幼さと無力さを], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ わからせてあげましょう!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 204, p: [4, 4, 4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 10 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &2 { - code: 18, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 3: !ruby/object:RPG::Event - id: 3 - name: Yui - x: 11 - y: 25 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 23 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Yui - character_index: 0 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「魔法学校ジュニアクラスのユイです!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroお兄ちゃんと同じ村に住んでるよ♪'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Yui Happy Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「得意技は脱ぎたてパンツでシコシコするのと], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ キスと顔面騎乗位だってできるよ♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Yui Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「Taroお兄ちゃんのこと'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 騎乗位でリードしながら], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ どーてー卒業させてあげるからね♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「キスに弱いなら], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ えっちの最中にもキスしちゃおうかな♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 204, p: [6, 5, 4] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 10 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &3 { - code: 17, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*3] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 普通_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「その子は村の村長の娘で], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 大人しい子みたいだね。], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「だけど魔法の才能がないから], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 抵抗力が弱いみたいで], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 強く夢魔の薬が効いちゃってるみたい…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「今年から制服で登校なのが嬉しいらしいです。], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 制服を着るとモテるって聞きましたが], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ そんな服装一つで変わりませんよね!?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「その子には何の才能もなく], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 普通の人生を送るだけの女の子なんだって], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 教えてあげましょう!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 204, p: [4, 5, 4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 10 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &4 { - code: 18, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 1: !ruby/object:RPG::Event - id: 1 - name: EV001 - x: 9 - y: 23 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: B - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Aya2 - character_index: 0 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya1 Happy, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「魔法学校ハイクラスのアヤっていいます。], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ちょっとシャイだけど、], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 真面目な普通の女の子です。], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya1 oko, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「でも後々お金に困って、], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ アリスちゃん達に誘われて], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ えっちなアルバイトをする予定です…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya1, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「得意技はパンチラと手コキで…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「お尻が好きなら、その…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ お尻を触らせるし、挟んだりもします], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 恥ずかしいですけど…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya1 sup, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「あと前を向くのが恥ずかしいから], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 後ろを向いたままエッチしますけど、], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 許してください!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 204, p: [6, 6, 4] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 10 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &5 { - code: 17, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*5] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare おこ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「その子はハイクラス二年生ですね。], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 走るのが好きな子で], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ お尻や脚のラインが綺麗です…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 真面目_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「でも気弱そうだし], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 襲ってくるタイプでもなさそうから], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 大丈夫ですよね!?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「お父様が夢魔にやられて傷心だし], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ お金にも困ってるみたいです…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「世界を夢魔の手から救ってあげるのが], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ この子を救うことにもなるんですよ!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 204, p: [4, 6, 4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 10 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &6 { - code: 18, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 5: !ruby/object:RPG::Event - id: 5 - name: Alice - x: 9 - y: 25 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Alice - character_index: 0 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice 普通, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「魔法学校ハイクラスのアリスだよー!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ さらさら金髪と巨乳が自慢でーす♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「得意技はパイズリとフェラだよ♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice 嬉しい2, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「私はお金さえ入ればいーんだけど、], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ センセーならお金以外の利用価値ありそうね♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 204, p: [6, 6, 4] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 10 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &7 { - code: 17, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*7] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC おこ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ブロンドヘアーに巨乳ですか…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 男の人ってこういうのが好きなんですか?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「だけどこの子は愛を知らないようですね!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 愛のないえっち攻撃なんて], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 敵じゃありませんよ♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「巨乳なんかに愛は負けないってことを], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ この子に教えてあげましょう!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 204, p: [4, 6, 4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 10 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &8 { - code: 18, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*8] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 4: !ruby/object:RPG::Event - id: 4 - name: EV004 - x: 7 - y: 23 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Spiritual - character_index: 4 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ普通, 1, 0, 530, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 2, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ハニービーのハニィっていいます♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 蜂の魔物の女の子です♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ嬉しい, 1, 0, 530, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 2, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「得意技は空中からの太もも挟みとキス、], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 胸もそこそこあるからパイズリも出来ます♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ笑顔, 1, 0, 530, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 2, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「あと私達ハニービーは], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 身体を振動させる事が出来るから], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 2, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「私とのセックスはバイブレーション付きで], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ きっと人間の女の子よりも良いハズです♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ不安, 1, 0, 530, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 2, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「でもハニービーは雑魚モンスターなので], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 勇者様と会うのは怖いですぅ~…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 204, p: [6, 7, 4] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 10 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &9 { - code: 17, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*9] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「その子は魔王の力で作られた], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 女の子モンスターですね…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「女の子モンスターは勇者の子孫を], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 魔物にする為に作られたんです。], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 絶対えっちしちゃだめですからね!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「Taroさんが例えモンスターでも'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 優しくしてくれるのは知ってます…♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「でもモンスターは基本的に], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 良心に欠けています…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 真面目_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「無理に分かり合おうとしないで], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 接触は避けるようにしてくださいね。], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 204, p: [4, 7, 4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 12: !ruby/object:RPG::Event - id: 12 - name: EV012 - x: 20 - y: 23 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Door2" - character_index: 3 - direction: 6 - pattern: 2 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Town1, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 201, - p: [0, 7, 12, 6, 2, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 6: !ruby/object:RPG::Event - id: 6 - name: メア - x: 7 - y: 25 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: メア - character_index: 0 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「夢魔のメアです♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroさんを悪い女の子からお守りします♡'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['「Taroさん…'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ やっぱり私のこと覚えてないんですね…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 普通_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「でもいいんです!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' 私はTaroさんの役に立ちたいの…'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「でも…も、もし無事に世界の平和を守れたら], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ご褒美として側室みたいな感じでいいから], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ お傍にいさせて欲しいな…♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 204, p: [6, 7, 4] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 10 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &10 { - code: 17, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [10, 1, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「えっ!?] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ それ私じゃないですか!?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ そ、そんなハズは…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「へ、変なこと口走ってませんよね!?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ もぉやだー!] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「その…そこに見える女の子達は], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' 近い未来にTaroさんと、えっと…'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「え、えっちなことをする可能性がある], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 子達なんです…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私達が使う恋占いの魔法でして…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「Taroさんに聞こえる声は'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ あくまでも占いで、], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 本人達の本心とは限りませんよ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「だからそこで私が言ってる事は], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ あんまり気にしないでくださいね!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 204, p: [4, 7, 4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 10 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &11 { - code: 18, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*11] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 7: !ruby/object:RPG::Event - id: 7 - name: EV007 - x: 18 - y: 23 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Door2" - character_index: 3 - direction: 6 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 10 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &12 { - code: 19, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*12] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 普通_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「そっちは回想部屋です。], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 登場人物全員とすぐに会えますけど], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroさんとの思い出はリセットされます。'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「つまり女の子達のレベルがゼロになります。], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ゲーム自体は簡単に進めるので], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 普通にプレイをオススメしますよ♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「入ったら普通のプレイには戻れないから], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 入る前に必ずセーブしてくださいね。], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, 回想部屋へ, 入らない], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 回想部屋へ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [667] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [398, 398, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 201, - p: [0, 36, 8, 10, 0, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 入らない] } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &13 { - code: 13, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*13] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 13: !ruby/object:RPG::Event - id: 13 - name: Yui - x: 23 - y: 26 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 307 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Yui - character_index: 0 - direction: 4 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Yui Normal Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「Taroお兄ちゃん、'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [" 魔王の住処で出てくる女の子の"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 設定を変えたい?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [レベル確認] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「ユイのレベルは\v[31]、'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' ルミちゃんのレベルは\v[65]で…'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Yui Normal Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「アヤさんのレベルは\v[101]、'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' アリスさんのレベルは\v[121]だよ。'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ リセットしたら0になるから気を付けてね。], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, 上げる, リセット, これオーケー], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 上げる] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「誰のレベルをあげよっか♪], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 102, - p: [[ユイ, ルミ, アヤ, アリス], 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, ユイ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 15, 0] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [20, Yui Sad Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「勝っちゃった女の子のレベルは], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 上げられないんだ…], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [20, Yui Oko Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「っていうかユイの誘惑に], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 負けてくれなかったのー!?], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 122, - p: [31, 31, 1, 0, 10], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, ルミ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 201, 0] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「勝っちゃった女の子のレベルは], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 上げちゃだーめ♪], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 122, - p: [65, 65, 1, 0, 10], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, アヤ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 263, 0] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「勝っちゃった女の子のレベルは], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 上げちゃだーめ♪], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 122, - p: [101, 101, 1, 0, 10], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [3, アリス] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 263, 0] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 231, - p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [「勝っちゃった女の子のレベルは], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ 上げちゃだーめ♪], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 122, - p: [121, 121, 1, 0, 10], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [レベル確認] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, リセット] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 122, - p: [31, 31, 0, 0, 0], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 122, - p: [65, 65, 0, 0, 0], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 122, - p: [101, 101, 0, 0, 0], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 122, - p: [121, 121, 0, 0, 0], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「レベル、リセットしたよ。], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Yui Normal Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「全員レベル0だと], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 誰も待ってないから], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ すぐに魔王ちゃんに会えるかも?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 402, - p: [3, これオーケー], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [485] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 90, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「先で待ってるのはユイだよ♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Yui Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「やっぱりユイが一番だよね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えへへ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 91, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Yui Normal Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「先で待ってるのはルミちゃんだよ。], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Yui Sad Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「ユイが一番じゃないんだー…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 残念…] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 92, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Yui Normal Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「先で待ってるのはアヤさんだよ。], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Yui Sad Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「ユイが一番じゃないんだー…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 残念…] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 93, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Yui Normal Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「先で待ってるのはアリスさんだよ。], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Yui Sad Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「ユイが一番じゃないんだー…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 残念…] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 99, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Yui Sad Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あれ?] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 今のままだと誰も待ってないよ…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Yui Oko Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「女の子を説得済だと出てこないよ。], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ …ってことはユイにも勝っちゃったの?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 負けてあげてよぉー!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 9: !ruby/object:RPG::Event - id: 9 - name: プリン - x: 13 - y: 25 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 422 - switch2_id: 1 - variable_id: 163 - variable_value: 1 - self_switch_ch: B - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Prin - character_index: 4 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: true - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 1, parameters: [] } - - !ruby/object:RPG::MoveCommand { code: 18, parameters: [] } - - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } - - !ruby/object:RPG::MoveCommand { code: 19, parameters: [] } - - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } - - !ruby/object:RPG::MoveCommand { code: 17, parameters: [] } - - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } - - !ruby/object:RPG::MoveCommand { code: 16, parameters: [] } - - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } - - !ruby/object:RPG::MoveCommand { code: 4, parameters: [] } - - !ruby/object:RPG::MoveCommand { code: 18, parameters: [] } - - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } - - !ruby/object:RPG::MoveCommand { code: 19, parameters: [] } - - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } - - !ruby/object:RPG::MoveCommand { code: 17, parameters: [] } - - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } - - !ruby/object:RPG::MoveCommand { code: 16, parameters: [] } - - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Prin Doya, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「パパの娘でプリンセスのプリンです♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 人間は奴隷だから跪くのですよ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Prin Sad2, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ママってば] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私にパパを取られるのが怖いからって], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 全然パパに会わせてくれないのです…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Prin Oko, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「それで急に会わせてくれたと思ったら], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ パパをれーぷしすぎて弱ってるから], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 助けて欲しいとか言うのですよ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Prin Sad, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「私…] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ パパに会ってハグしたり一緒にお散歩したり], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 楽しい思い出を作りたいのです…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Prin Doya, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「でも実際会えても素直になれなくて], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ついつい足で踏んだり], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ パンチラやキスでゆーわくしちゃうです♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Prin Smi, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ちなみに弱点設定で], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 足弱点を素足にすると], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私も素足で登場するのですよ♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 204, p: [6, 5, 4] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 10 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &14 { - code: 17, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*14] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「えっ!?] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroさんってバツイチ子持ちなんですか!?'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「そんな子は知らない?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ そ、そーですよね…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ しかもそんなどう見ても魔物娘の子だし…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「じゃあきっとただのメンヘラちゃんですね!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ そんな変な子と], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ えっちなことはダメですからね!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ち、ちなみに魔物娘でも], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 人間とその…] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ こ、子作りはできるんですよっ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「もちろん私とTaroさんでも…'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ なーんてっ♡] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ えへへ…♡] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 204, p: [4, 4, 4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 10 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &15 { - code: 18, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*15] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 2: !ruby/object:RPG::Event - id: 2 - name: メア - x: 11 - y: 23 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Mumu - character_index: 0 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 122, - p: [81, 81, 0, 0, 720], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 122, - p: [82, 82, 0, 0, 500], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mumu PC Nor, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「夢魔のムムです!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 名前はママが付けてくれたんですよ♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mumu PC sad, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ムムのお家ですか…?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ うーん…どこだかよくわかんない…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mumu PC shy, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「夢魔だしえっちなことは得意で…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 顔にのったりそのままお口でしたりするのが], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 好きかな…] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mumu sad, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「うーん…でもなんだか], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 色々と思い出せないの…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mumu PC doya, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「でも…ママを傷つける人がいたら…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ そんな人殺しちゃうかも…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ フフ…♡] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 204, p: [6, 5, 4] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 10 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &16 { - code: 17, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*16] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「あ、あれ…知らない夢魔の子ですね…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ それにお姉ちゃんなんかよりも], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ よっぽど強そうな雰囲気です…!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「でもムムちゃんですか…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ なんだか可愛い名前ですね♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ きっといい子ですよ、うん♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare おこ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「仲良くしてあげるのは構いませんけど], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私以外の夢魔相手にえっちなことは], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 絶対にダメなんですからねっ!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 204, p: [4, 5, 4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 10 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &17 { - code: 18, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*17] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 11: !ruby/object:RPG::Event - id: 11 - name: マオ - x: 5 - y: 23 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Mao - character_index: 0 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [471] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「はっはっは!] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ こんなにも勇者を負かす可能性がある女が], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ いるとはな…!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [476] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「やはり私の作戦は完璧だ…!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ まあ童貞の勇者が私に辿り着くことは], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ないだろうな!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [474] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「しかし人間達はまだしも…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 魔物にも私が知らない奴がいるのは一体…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [477] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ちなみに私は夢魔だが], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 研究や戦いの日々で実はもう何年も], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ エロいことなんてしてないんだ…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [471] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「得意なのは胸をつかったり], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 足で踏んだりすることだったがな!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [474] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ただ勇者が本気をだせば私では敵わないし], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 仮に出会うことになったら], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 素直に降参するしかないな…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 204, p: [6, 8, 4] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 10 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &18 { - code: 17, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*18] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 聞きましたか?今の魔王の声!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「Taroさんが魔王まで辿り着けば'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 魔王は賢いのできっと降参を選びます!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 戦う必要なんてないんですよ♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「でもここにいるってことは…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroさん、まさか敵である魔王とは'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ えっちなことにはならないですよね!?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「大丈夫だとは思いますけど], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 魔王と会う時は], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私も一緒に連れていってくださいね…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 204, p: [4, 8, 4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } -parallax_sx: 0 -bgm: !ruby/object:RPG::BGM { name: "", volume: 100, pitch: 100 } -tileset_id: 3 -encounter_step: 30 -width: 28 -data: !ruby/object:Table - dim: 3 - x: 28 - y: 37 - z: 4 - data: - - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 - - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 - 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- 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 -bgs: !ruby/object:RPG::BGS { name: "", volume: 80, pitch: 100 } -parallax_loop_y: false -autoplay_bgm: false -encounter_list: [] -autoplay_bgs: false -parallax_show: false -scroll_type: 0 -parallax_loop_x: false -disable_dashing: false -parallax_sy: 0 -display_name: "" -specify_battleback: true -note: "" -battleback1_name: Wood1 -battleback2_name: Room2 +'parallax_name': '' +'height': !!int '37' +'events': + !!int '10': !ruby/object:RPG::Event + 'id': !!int '10' + 'name': 'メア' + 'x': !!int '20' + 'y': !!int '26' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'メア' + 'character_index': !!int '0' + 'direction': !!int '6' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 普通_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "I''ve lined up the bad women targeting Mr. + + Taro in the plaza for you!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 嬉しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Basically, the foreplay techniques used by + + the girls are two or three..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC びっくり_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "All the girls will come to take your + + virginity during the main act!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare 普通_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "But if you turn off the ''want to be + + deflowered'' option in the weakness settings, they + + won''t perform the main act♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 笑顔_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "One of the foreplay techniques and the main + + act come with illustrations, but be careful, they + + won''t use them unless it''s a weakness!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '8': !ruby/object:RPG::Event + 'id': !!int '8' + 'name': 'Rumi' + 'x': !!int '13' + 'y': !!int '23' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Rumi' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 嬉しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "I''m Rumi from the Magic School''s Element + + Class. I''m a student in \n[7]''s class and an honor + + student♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手普通', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "I... I like \n[7]..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "\n[7] seems like an M, so I''ll do it with + + my feet♡ And then maybe some kissing or using my + + breasts..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi P Doya Std', !!int '1', !!int '0', !!int '480', !!int '520', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "I might even film \n[7] being made to cum + + by a student♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "I''ll do anything to take \n[7] for myself! + + If you wish, I can tease you meanly, and of + + course, I welcome lovey-dovey sex too♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '204', 'p': [!!int '6', !!int '5', !!int '4']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '10' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &1 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*1]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 真面目_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "That girl has a cute face but she''s + + scary... It seems she''s been following Taro-san + + around, looking for his preferences and + + weaknesses..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC びっくり_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "She''s a villainess, fully intent on + + cuckolding Taro-san even though she knows he has a + + lover!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare 嬉しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "But fortunately, she''s still just a little + + kid, so even if Taro-san is a virgin, it should be + + okay, right?♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare 笑顔_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Let''s shatter that arrogant confidence and + + make her realize her own childishness and + + powerlessness!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '204', 'p': [!!int '4', !!int '4', !!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '10' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &2 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*2]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '3': !ruby/object:RPG::Event + 'id': !!int '3' + 'name': 'Yui' + 'x': !!int '11' + 'y': !!int '25' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '23' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Yui' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Yui Smile Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "I''m Yui from the junior class at the magic + + school! I live in the same village as Taro Onii- + + chan♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Yui Happy Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "My special skills include jerking off with + + freshly removed panties, kissing, and even face- + + sitting♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Yui Shy Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "I''ll take the lead with cowgirl position and + + graduate you in a big way, Taro Onii-chan♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Yui Smile Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "If you''re weak to kisses, maybe I''ll kiss + + you even during sex♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '204', 'p': [!!int '6', !!int '5', !!int '4']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '10' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &3 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*3]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 普通_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "That girl is the daughter of the village + + chief, seems like a quiet child."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 悲しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "But she doesn''t have magical talent, so her + + resistance is weak. It looks like the succubus''s + + potion is working strongly on her..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC びっくり_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "She seems happy to be going to school in a + + uniform this year. I heard that wearing a uniform + + makes you popular, but such a change can''t be just + + from an outfit, right?!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare 笑顔_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Let''s tell her that she has no talents and + + is just a girl who will lead an ordinary life!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '204', 'p': [!!int '4', !!int '5', !!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '10' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &4 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*4]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '1': !ruby/object:RPG::Event + 'id': !!int '1' + 'name': 'EV001' + 'x': !!int '9' + 'y': !!int '23' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'B' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Aya2' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya1 Happy', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "I''m Aya from the High Class Magic School. + + I''m a bit shy, but just a serious, ordinary girl."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya1 oko', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "But later on, when I''m in need of money, I + + plan to do some naughty part-time jobs that Alice- + + chan and the others invited me to..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya1', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "My special skills are upskirt glimpses and + + handjobs..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya1 shy', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "If you like butts, then... I''ll let you + + touch mine, and even sandwich it between things. + + It''s embarrassing though..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya1 sup', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "Also, I''m too embarrassed to face forward, + + so I''ll do it with my back turned, please forgive + + me!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '204', 'p': [!!int '6', !!int '6', !!int '4']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '10' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &5 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*5]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare おこ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "That girl is a second-year at High Class. + + She likes to run and has a beautiful ass and leg + + line..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 真面目_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "But she seems timid and not the type to + + attack, so it should be fine, right!?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare 悲しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Her father was hurt by a nightmare demon + + and she seems to be heartbroken and in need of + + money..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare 笑顔_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Saving the world from the nightmare demon''s + + grasp will also be saving her!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '204', 'p': [!!int '4', !!int '6', !!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '10' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &6 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*6]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '5': !ruby/object:RPG::Event + 'id': !!int '5' + 'name': 'Alice' + 'x': !!int '9' + 'y': !!int '25' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Alice' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice 普通', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "I''m Alice from the high class of the Magic + + School! My silky blonde hair and big breasts are + + my pride♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice 笑顔', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "My special skills are titjobs and + + blowjobs♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice 嬉しい2', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "I''m fine as long as I get paid, but for a + + teacher like you, there seems to be value beyond + + money♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '204', 'p': [!!int '6', !!int '6', !!int '4']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '10' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &7 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*7]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC おこ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Blonde hair and big breasts, huh... Do men + + really like this sort of thing?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare 嬉しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "But this girl seems to know nothing of + + love! An ecchi attack without love is no enemy at + + all♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare 笑顔_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Let''s teach her that love won''t lose to + + something like big breasts!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '204', 'p': [!!int '4', !!int '6', !!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '10' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &8 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*8]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '4': !ruby/object:RPG::Event + 'id': !!int '4' + 'name': 'EV004' + 'x': !!int '7' + 'y': !!int '23' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Spiritual' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ普通', !!int '1', !!int '0', !!int '530', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Honey: "I''m Honey of the Honey Bees♡ A female + + monster bee♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ嬉しい', !!int '1', !!int '0', !!int '530', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Honey: "My special moves include thigh clamps from + + the air and kisses, and I have decent breasts so I + + can do a titjob too♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ笑顔', !!int '1', !!int '0', !!int '530', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Honey: "Also, we Honey Bees can make our bodies + + vibrate so"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Honey: "Sex with me comes with added vibration, + + surely better than a human girl♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ不安', !!int '1', !!int '0', !!int '530', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Honey: "But Honey Bees are weak monsters, so I''m + + scared to meet a hero~..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '204', 'p': [!!int '6', !!int '7', !!int '4']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '10' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &9 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*9]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC びっくり_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "That girl is a female monster created by + + the Demon Lord''s power..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 悲しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Female monsters were created to turn the + + descendants of heroes into monsters. You + + absolutely must not have sex with them!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare 照れ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "I know that Taro-san would be kind even to + + a monster...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare 悲しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "But monsters fundamentally lack + + conscience..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 真面目_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Please don''t try to understand them + + forcibly and avoid contact."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '204', 'p': [!!int '4', !!int '7', !!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '12': !ruby/object:RPG::Event + 'id': !!int '12' + 'name': 'EV012' + 'x': !!int '20' + 'y': !!int '23' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Door2' + 'character_index': !!int '3' + 'direction': !!int '6' + 'pattern': !!int '2' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Town1', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '7', !!int '12', !!int '6', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '6': !ruby/object:RPG::Event + 'id': !!int '6' + 'name': 'メア' + 'x': !!int '7' + 'y': !!int '25' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'メア' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare 嬉しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "I''m Mare, the succubus♪ I''ll protect you + + from bad girls, Taro-san♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 悲しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Taro-san... You really don''t remember me, + + do you..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 普通_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "But that''s okay! I want to be of use to + + Taro-san..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare 照れ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "But... if we manage to save the world + + safely, as a reward, I''d like to be by your side, + + even if it''s just as a concubine...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '204', 'p': [!!int '6', !!int '7', !!int '4']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '10' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &10 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*10]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '10', !!int '1', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC びっくり_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Eh!? Isn''t that me!? No, that can''t be..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare びっくり_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "I-I''m not saying anything weird, am I?! Oh + + no-!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 照れ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Those... those girls you see there might do + + something naughty with Taro-san in the near + + future, um..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 悲しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Eh, they are girls who might engage in + + naughty things with you... It''s through a love + + fortune-telling magic that we use..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 嬉しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "The voices you hear from Taro-san are + + strictly from the fortune-telling and may not + + necessarily reflect their true feelings!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 悲しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "So please don''t take too much notice of + + what I''m saying there!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '204', 'p': [!!int '4', !!int '7', !!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '10' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &11 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*11]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '7': !ruby/object:RPG::Event + 'id': !!int '7' + 'name': 'EV007' + 'x': !!int '18' + 'y': !!int '23' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Door2' + 'character_index': !!int '3' + 'direction': !!int '6' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '10' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &12 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*12]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 普通_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "That''s the reminiscence room. You can meet + + all the characters immediately, but your memories + + with Taro-san will be reset."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 嬉しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "In other words, the girls'' levels will be + + reset to zero. The game itself is easy to + + progress, so I recommend playing normally♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare びっくり_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Once you enter, you can''t go back to normal + + play, so make sure to save before you enter."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'To the memory room', 'I won''t enter'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '回想部屋へ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '667']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '398', !!int '398', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '201', 'p': [!!int '0', !!int '36', !!int '8', !!int '10', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', '入らない']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &13 !ruby/object:RPG::MoveCommand {'code': !!int '13', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*13]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '13': !ruby/object:RPG::Event + 'id': !!int '13' + 'name': 'Yui' + 'x': !!int '23' + 'y': !!int '26' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '307' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Yui' + 'character_index': !!int '0' + 'direction': !!int '4' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Yui Normal Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "Taro Onii-chan, do you want to change the + + settings for the girls that appear in the Demon + + Lord''s lair?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['レベル確認']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Yui Smile Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "Yui''s level is \v[31], and Rumi-chan''s level + + is \v[65]..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Yui Normal Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "Aya-san''s level is \v[101], and Alice-san''s + + level is \v[121]. Be careful because if you reset, + + it goes back to 0."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Raise it', 'Reset', 'Is this okay?'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '上げる']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Yui Smile Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "Whose level should we raise?♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Yui', 'Rumi', 'Aya', 'Alice'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', 'ユイ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '15', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '20', 'Yui Sad Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Yui: "You can''t raise the level of a girl you''ve + + already beaten..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '20', 'Yui Oko Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Yui: "Wait, did you not fall for Yui''s + + temptation?!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '122', 'p': [!!int '31', !!int '31', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', 'ルミ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '201', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '20', 'Yui Smile Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Yui: "You can''t raise the level of a girl you''ve + + already beaten♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '122', 'p': [!!int '65', !!int '65', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '2', 'アヤ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '263', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '20', 'Yui Smile Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Yui: "You can''t raise the level of a girl you''ve + + already beaten♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '122', 'p': [!!int '101', !!int '101', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '3', 'アリス']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '263', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '20', 'Yui Smile Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Yui: "You can''t raise the level of a girl you''ve + + already beaten♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '122', 'p': [!!int '121', !!int '121', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['レベル確認']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', 'リセット']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '31', !!int '31', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '65', !!int '65', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '101', !!int '101', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '121', !!int '121', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Yui Smile Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "I''ve reset the levels."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Yui Normal Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "If everyone''s level is 0, maybe you''ll get + + to meet the Demon Lord-chan right away?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '3', 'これオーケー']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '485']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '90', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Yui Smile Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "The one waiting for you ahead is Yui♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Yui Shy Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "After all, Yui is the best, right?♡ Ehehe♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '91', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Yui Normal Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "The one waiting for you ahead is Rumi-chan."']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Yui Sad Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "So Yui isn''t the best... that''s + + disappointing..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '92', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Yui Normal Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "The one waiting for you ahead is Aya-san."']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Yui Sad Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "So Yui isn''t the best... that''s + + disappointing..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '93', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Yui Normal Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "The one waiting for you ahead is Alice-san."']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Yui Sad Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "So Yui isn''t the best... that''s + + disappointing..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '99', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Yui Sad Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "Huh? If it stays like this, there won''t be + + anyone waiting..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Yui Oko Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "If a girl has already been persuaded, she + + won''t come out... Does that mean you''ve also + + beaten Yui? Let yourself lose for once!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '9': !ruby/object:RPG::Event + 'id': !!int '9' + 'name': 'プリン' + 'x': !!int '13' + 'y': !!int '25' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '422' + 'switch2_id': !!int '1' + 'variable_id': !!int '163' + 'variable_value': !!int '1' + 'self_switch_ch': 'B' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Prin' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'true' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '5']} + - !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '5']} + - !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '5']} + - !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '5']} + - !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '5']} + - !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '5']} + - !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '5']} + - !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '5']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Prin Doya', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Prin: "I''m Prin, the princess and daughter of + + Papa♡ Humans are slaves, so kneel before me!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Prin Sad2', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Prin: "Mama is so scared of losing Papa to me that + + she never lets me see him...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Prin Oko', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Prin: "And when she finally lets me meet him, she + + says he''s been weakened from too much rape and + + needs my help!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Prin Sad', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Prin: "I... I just want to meet Papa, hug him, go + + for walks together, and create happy memories...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Prin Doya', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Prin: "But when I actually get to see him, I can''t + + be honest and end up stepping on him with my feet + + or tempting him with upskirt glances and kisses♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Prin Smi', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Prin: "By the way, if you set the weakness to + + ''barefoot'' in the settings, I''ll appear barefoot + + too♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '204', 'p': [!!int '6', !!int '5', !!int '4']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '10' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &14 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*14]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare びっくり_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Eh!? Taro-san is divorced with a child!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 悲しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "I don''t know such a child? Th-that''s + + right... And she''s obviously a monster girl''s + + child at that...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare 笑顔_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Then she must be just a crazy girl! You + + mustn''t do naughty things with such a strange + + child!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 照れ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "By the way, even monster girls can... y-you + + know, reproduce with humans!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare 照れ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Of course, even with me and Taro-san... + + j-just kidding♡ Ehehe...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '204', 'p': [!!int '4', !!int '4', !!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '10' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &15 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*15]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '2': !ruby/object:RPG::Event + 'id': !!int '2' + 'name': 'メア' + 'x': !!int '11' + 'y': !!int '23' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Mumu' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '81', !!int '81', !!int '0', !!int '0', !!int '720']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '82', !!int '82', !!int '0', !!int '0', !!int '500']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mumu PC Nor', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mumu: "I''m the succubus Mumu! My mama gave me that + + name♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mumu PC sad', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mumu: "Mumu''s home? Hmm... I''m not really sure + + where it is..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mumu PC shy', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mumu: "Being a succubus, I''m good at naughty + + things... I like to sit on faces and do it with my + + mouth..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mumu sad', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mumu: "Hmm... But I can''t seem to remember various + + things..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mumu PC doya', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mumu: "But... if someone were to hurt mama... I + + might just kill that person... Hehe...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '204', 'p': [!!int '6', !!int '5', !!int '4']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '10' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &16 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*16]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare びっくり_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Oh, that... I don''t know that succubus + + child... And she seems to have a much stronger + + aura than an older sister...!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 笑顔_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "But Mumu-chan, huh... That''s a pretty cute + + name♡ She must be a good girl, yes♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare おこ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "I don''t mind being friends, but you + + absolutely must not do naughty things with any + + other succubus but me!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '204', 'p': [!!int '4', !!int '5', !!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '10' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &17 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*17]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '11': !ruby/object:RPG::Event + 'id': !!int '11' + 'name': 'マオ' + 'x': !!int '5' + 'y': !!int '23' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Mao' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '471']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mao: "Hahahaha! To think there''s a woman with the + + potential to defeat the hero...!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '476']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mao: "As I thought, my strategy is perfect...! + + Well, it''s unlikely that a virgin hero will ever + + reach me!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '474']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mao: "But humans are one thing... what''s with + + these monsters I don''t even know about..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '477']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mao: "By the way, I''m a succubus, but with all the + + research and battles, I actually haven''t done + + anything erotic for years..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '471']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mao: "I used to be good at using my breasts or + + stepping on others with my feet!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '474']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mao: "But if the hero gets serious, I won''t stand + + a chance, and if we do meet, I''ll have no choice + + but to surrender honestly..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '204', 'p': [!!int '6', !!int '8', !!int '4']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '10' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &18 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*18]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 嬉しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Hehe♡ Did you hear that? The voice of the + + Demon Lord just now!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare 笑顔_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "If Taro-san can make it to the Demon Lord, + + the Demon Lord is smart and will surely choose to + + surrender! There''s no need to fight♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC びっくり_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "But since you''re here... Taro-san, you + + wouldn''t get into anything naughty with the enemy + + Demon Lord, would you!?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare 悲しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "I think it''ll be fine, but please take me + + with you when you go to meet the Demon Lord..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '204', 'p': [!!int '4', !!int '8', !!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} +'parallax_sx': !!int '0' +'bgm': !ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'} +'tileset_id': !!int '3' +'encounter_step': !!int '30' +'width': !!int '28' +'data': !ruby/object:Table + 'dim': !!int '3' + 'x': !!int '28' + 'y': !!int '37' + 'z': !!int '4' + 'data': + - '0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' + - 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'0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' +'bgs': !ruby/object:RPG::BGS {'name': '', 'volume': !!int '80', 'pitch': !!int '100'} +'parallax_loop_y': !!bool 'false' +'autoplay_bgm': !!bool 'false' +'encounter_list': [] +'autoplay_bgs': !!bool 'false' +'parallax_show': !!bool 'false' +'scroll_type': !!int '0' +'parallax_loop_x': !!bool 'false' +'disable_dashing': !!bool 'false' +'parallax_sy': !!int '0' +'display_name': '' +'specify_battleback': !!bool 'true' +'note': '' +'battleback1_name': 'Wood1' +'battleback2_name': 'Room2' diff --git a/YAML/Map020.yaml b/YAML/Map020.yaml index c6386ba..692b887 100644 --- a/YAML/Map020.yaml +++ b/YAML/Map020.yaml @@ -1,1948 +1,1352 @@ ---- !ruby/object:RPG::Map -parallax_name: "" -height: 25 -events: - 1: !ruby/object:RPG::Event - id: 1 - name: ハニィ - x: 14 - y: 7 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Spiritual - character_index: 4 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ嬉しい, 1, 0, 530, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「あっ♡おはようございます、勇者様♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 今日は嬉しい報告があるんですぅ♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, false] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &1 { - code: 17, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ笑顔, 1, 0, 530, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「じゃーん♪この子!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私と勇者様の娘なんですよぉ♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, true] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &2 { - code: 25, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [8, 7] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, ハニィ嬉しい, 1, 0, 530, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ハニィ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えへへ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ あんなにいっぱいしたんだから], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 当然ですよね♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 7, true] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, ハニィ不安, 1, 0, 530, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ハニィ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「え?膣内に出してないから], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 自分の子じゃないって?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, ハニィ笑顔, 1, 0, 530, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ハニィ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「違いますよぉ♪], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 勇者様の出した蜜を], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ いつもお尻の卵管で吸ってたんです♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, ハニィ嬉しい, 1, 0, 530, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ハニィ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「だから勇者様がパパですよ♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 私は浮気なんてしてないですぅ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ普通, 1, 0, 530, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ビックリしました?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私達は卵管から卵を産むから], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 妊娠してお腹ポッコリにはならないんです♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ嬉しい, 1, 0, 530, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「これで未来永劫、], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 勇者の子孫は私達の種族が継承するんですね♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 勇者様が私を選んでくれたおかけで♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ普通, 1, 0, 530, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「そうだ、勇者様のお名前ってTaroさんですよね!'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ嬉しい, 1, 0, 530, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「私達はもう夫婦なので…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 名前で呼んでもいいでしょうか♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroさん♡えへへ♡'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [136, 136, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 136 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Spiritual - character_index: 4 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, ハニィ普通, 1, 0, 530, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ハニィ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「私達ハニービーは人間と違って], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 一年に沢山の卵が産めるんですよ♪], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, ハニィ嬉しい, 1, 0, 530, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ハニィ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「前の女王蜂はもっと沢山卵を産んでいたので], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 私も頑張らなきゃです♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ハニィ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「ちゃんと協力してくださいね♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [' Taroさん♡'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, ハニィ笑顔, 1, 0, 530, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ハニィ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「私達は魔王様の力で人間の姿になったから], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 魔王様と同じ夢魔の力を持ってるんです♪], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ハニィ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「だから私といっぱいえっちをしたTaroさんの'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 勇者の力はぜーんぶ私に吸われちゃいましたぁ♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, ハニィ嬉しい, 1, 0, 530, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ハニィ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「でも勇者の子種からは優秀な子が産まれるから], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ これから産む子達もみーんな], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroさんがパパになりますからね♡'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, ハニィ笑顔, 1, 0, 530, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ハニィ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「早くTaroさんとの大家族を作りたいですぅ♡'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ えへへ…♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, ハニィ普通, 1, 0, 530, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ハニィ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「他の働き蜂の子達はお仕事中です♪], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, ハニィ不安, 1, 0, 530, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ハニィ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「最近は人間さん達が船で海の向こうまで], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 逃げちゃうみたいで…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 人里から果物が取れなくなりそうですぅ…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ハニィ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「Taroさんは芋虫とかイヤですもんね…'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, ハニィ嬉しい, 1, 0, 530, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ハニィ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「本当は男の人には私達が作った蜜を], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 飲ませてあげるんですけど], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 今は子作りで忙しいです♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ハニィ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「落ち着いたら私が作った蜂蜜を], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 食べさせてあげますね♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 138 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 2: !ruby/object:RPG::Event - id: 2 - name: Egg - x: 13 - y: 7 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Other1" - character_index: 2 - direction: 6 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [大きな卵だ…] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [嫌な予感がする…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 136 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Other1" - character_index: 2 - direction: 6 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &3 { - code: 17, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [1, 3, false] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ嬉しい, 1, 0, 530, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「きっと可愛い子が産まれますぅ♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 名前は何にしましょうかぁ…ふふっ♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 3: !ruby/object:RPG::Event - id: 3 - name: 蜂1 - x: 5 - y: 9 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Monster3 - character_index: 2 - direction: 2 - pattern: 1 - move_type: 1 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニービー] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「モンスターのメスは魔王様の力で人間の姿にされて], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 人間と交尾するみたいだ…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 俺達オス蜂は一生独身かよ…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 4: !ruby/object:RPG::Event - id: 4 - name: 蜂2 - x: 7 - y: 12 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Monster3 - character_index: 2 - direction: 4 - pattern: 1 - move_type: 1 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニービー] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「よぉ旦那。] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ここでの生活には慣れたかい?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニービー] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「勇者を失った人間達は海を越えて], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 別の大陸まで逃げ始めてるらしいぜ。], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 7: !ruby/object:RPG::Event - id: 7 - name: 蜂3 - x: 10 - y: 11 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Monster3 - character_index: 2 - direction: 2 - pattern: 1 - move_type: 1 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニービー] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ハニィは俺の幼馴染だったんだ…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ うぅ…] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ あいつを泣かせたら許さないからな!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 8: !ruby/object:RPG::Event - id: 8 - name: EV008 - x: 18 - y: 5 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 136 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Other1" - character_index: 1 - direction: 6 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 138 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 9: !ruby/object:RPG::Event - id: 9 - name: EV009 - x: 18 - y: 6 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [攫ってきた人間の為にハニービー達がテントを用意してくれた…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ハニィとの性交はここで行われている…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 136 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &4 { - code: 18, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [1, 4, false] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ嬉しい, 1, 0, 530, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['「Taroさん♡'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 今日も子作りのお仕事、始めますか?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, はい, いいえ], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, ハニィ笑顔, 1, 0, 530, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ハニィ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「はぁい♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ じゃあ準備しましょうね♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ うふふ♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [138, 138, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, いいえ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, ハニィ笑顔, 1, 0, 530, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ハニィ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「じゃあ先にご飯にしますか?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 沢山子作りするから], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ いっぱい食べてもらわないと♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, ハニィ嬉しい, 1, 0, 530, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ハニィ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「ご飯食べた後は問答無用で襲っちゃいますね♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ うふふ♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &5 { - code: 16, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 6: !ruby/object:RPG::Event - id: 6 - name: EV006 - x: 0 - y: 13 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Flame" - character_index: 6 - direction: 2 - pattern: 2 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: true - through: false - priority_type: 0 - trigger: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ハニィに搾り取られる前からやり直しますか?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [やり直し] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, はい, いいえ], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [やり直し] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [171] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [23, 23, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 122, - p: [52, 52, 1, 0, 1], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 398, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [667] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 201, - p: [0, 36, 8, 10, 0, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 201, - p: [0, 16, 8, 5, 8, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, いいえ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 10: !ruby/object:RPG::Event - id: 10 - name: EV010 - x: 18 - y: 8 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 138 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Spiritual - character_index: 4 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &6 { - code: 16, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [171] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: ['$game_actors[1].battler_name = "Hero D"'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Scene5, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, ハニィ嬉しい, 1, 0, 530, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ハニィ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「卵は一つじゃ足りないですからね♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 今日もいーっぱい搾り取っちゃいますぅ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, ハニィ嬉しい, 1, 0, 530, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ハニィ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「これが一日で一番の楽しみですぅ♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroさんもですかー?'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ えへへ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, ハニィ笑顔, 1, 0, 530, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ハニィ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「それじゃ、いただきまーす♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, ハニィ笑顔, 1, 0, 530, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ハニィ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「Taroさんには'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 蜜が沢山でるような食べ物を与えてるんです♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 効果を確かめてあげますね♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, ハニィ嬉しい, 1, 0, 530, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ハニィ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「じゃあいつも通り], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ そこでおねんねしてください♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &7 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &8 { - code: 35, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &9 { code: 4, parameters: [] } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*7] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*8] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*9] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &10 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &11 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &12 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*11] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*12] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &13 { - code: 41, - parameters: ["", 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*13] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &14 { - code: 41, - parameters: ["", 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*14] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 311, - p: [0, 0, 0, 0, 9999, false], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 132, - p: - [ - !ruby/object:RPG::BGM { - name: Dungeon2, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 301, - p: [0, 7, false, false], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 137 - switch2_id: 51 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 0 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Dungeon2, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &15 { - code: 41, - parameters: [Spiritual, 4], - } - - !ruby/object:RPG::MoveCommand &16 { - code: 29, - parameters: [2], - } - - !ruby/object:RPG::MoveCommand &17 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &18 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &19 { - code: 19, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*15] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*16] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*17] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*18] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*19] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ嬉しい, 1, 0, 530, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ごちそーさまでした♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' 今日も美味しかったですよ、Taroさん♡'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ うふふ♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ笑顔, 1, 0, 530, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「Taroさんが寝てる間は何してようかなあ♪'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ まだお昼前だし、お散歩でもしよっかな♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 3, true] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &20 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &21 { - code: 19, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*21] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [171] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [138, 138, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [137, 137, 1] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &22 { - code: 38, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &23 { - code: 41, - parameters: [Hero, 0], - } - - !ruby/object:RPG::MoveCommand &24 { - code: 36, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*22] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*23] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*24] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &25 { - code: 16, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*25] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 201, - p: [0, 20, 11, 8, 2, 0], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Scene5, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 5: !ruby/object:RPG::Event - id: 5 - name: EV005 - x: 0 - y: 12 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Flame" - character_index: 6 - direction: 2 - pattern: 2 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: true - through: false - priority_type: 0 - trigger: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ハニィに搾り取られる前からやり直しますか?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [やり直し] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, はい, いいえ], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [やり直し] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [171] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [23, 23, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 122, - p: [52, 52, 1, 0, 1], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 398, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [667] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 201, - p: [0, 36, 8, 10, 0, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 201, - p: [0, 16, 8, 5, 8, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, いいえ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } -parallax_sx: 0 -bgm: !ruby/object:RPG::BGM { name: "", volume: 100, pitch: 100 } -tileset_id: 2 -encounter_step: 30 -width: 25 -data: !ruby/object:Table - 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- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 -bgs: !ruby/object:RPG::BGS { name: "", volume: 80, pitch: 100 } -parallax_loop_y: false -autoplay_bgm: false -encounter_list: [] -autoplay_bgs: false -parallax_show: false -scroll_type: 0 -parallax_loop_x: false -disable_dashing: false -parallax_sy: 0 -display_name: "" -specify_battleback: true -note: "" -battleback1_name: Grassland -battleback2_name: Forest2 +'parallax_name': '' +'height': !!int '25' +'events': + !!int '1': !ruby/object:RPG::Event + 'id': !!int '1' + 'name': 'ハニィ' + 'x': !!int '14' + 'y': !!int '7' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Spiritual' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ嬉しい', !!int '1', !!int '0', !!int '530', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Honey: "Ah♡ Good morning, Hero-sama♪ I have some + + happy news to share today♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &1 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*1]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ笑顔', !!int '1', !!int '0', !!int '530', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Honey: "Ta-da♪ This child! She''s the daughter of + + you and me, Hero-sama♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '1', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &2 !ruby/object:RPG::MoveCommand {'code': !!int '25', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*2]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '8', !!int '7']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'ハニィ嬉しい', !!int '1', !!int '0', !!int '530', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Honey: "Ehehe♡ It''s only natural after we did it + + so much♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '-1', !!int '7', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'ハニィ不安', !!int '1', !!int '0', !!int '530', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Honey: "Eh? You''re saying she can''t be your child + + because you didn''t cum inside?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'ハニィ笑顔', !!int '1', !!int '0', !!int '530', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Honey: "That''s not true♡ I always absorbed your + + honey through my butt''s fallopian tubes♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'ハニィ嬉しい', !!int '1', !!int '0', !!int '530', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Honey: "So you are the Papa, Hero-sama♡ I haven''t + + cheated at all♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ普通', !!int '1', !!int '0', !!int '530', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Honey: "Surprised? Since we lay eggs through our + + fallopian tubes, we don''t get a big belly when + + pregnant♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ嬉しい', !!int '1', !!int '0', !!int '530', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Honey: "With this, the descendants of the hero + + will be carried on by our race forever♪ Thanks to + + you choosing me, Hero-sama♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ普通', !!int '1', !!int '0', !!int '530', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Honey: "Oh right, your name is Taro-san, isn''t it, + + Hero-sama!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ嬉しい', !!int '1', !!int '0', !!int '530', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Honey: "Since we''re already husband and wife... + + may I call you by your name♡ Taro-san♡ Ehehe♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '136', !!int '136', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '136' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Spiritual' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'ハニィ普通', !!int '1', !!int '0', !!int '530', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Honey: "Unlike humans, we Honey-Bees can lay lots + + of eggs in a year♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'ハニィ嬉しい', !!int '1', !!int '0', !!int '530', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Honey: "The previous queen bee laid even more + + eggs, so I have to work hard too♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Honey: "Please cooperate properly♡ Taro-san♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'ハニィ笑顔', !!int '1', !!int '0', !!int '530', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Honey: "We''ve taken human form thanks to the Demon + + Lord''s power, so we possess the same succubus + + powers as him♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Honey: "That''s why all of the hero''s power you had + + has been completely absorbed by me after our + + plentiful lovemaking♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'ハニィ嬉しい', !!int '1', !!int '0', !!int '530', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Honey: "But from the hero''s seed, excellent + + children are born, so all the children I''ll bear + + from now on will have you as their papa♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'ハニィ笑顔', !!int '1', !!int '0', !!int '530', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Honey: "I want to create a big family with Taro- + + san quickly♡ Ehehe...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'ハニィ普通', !!int '1', !!int '0', !!int '530', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Honey: "The other worker bee kids are busy + + working♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'ハニィ不安', !!int '1', !!int '0', !!int '530', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Honey: "Lately, it seems humans have been escaping + + across the sea by boat... It looks like we won''t + + be able to get fruit from human settlements + + anymore..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Honey: "You don''t like caterpillars and such, + + right Taro-san..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'ハニィ嬉しい', !!int '1', !!int '0', !!int '530', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Honey: "Actually, we''re supposed to feed men the + + honey we make, but right now I''m busy with making + + children♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Honey: "Once things settle down, I''ll feed you the + + honey I made♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '138' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '2': !ruby/object:RPG::Event + 'id': !!int '2' + 'name': 'Egg' + 'x': !!int '13' + 'y': !!int '7' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Other1' + 'character_index': !!int '2' + 'direction': !!int '6' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It''s a large egg... I have a bad feeling about + + this...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '136' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Other1' + 'character_index': !!int '2' + 'direction': !!int '6' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &3 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*3]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '1', !!int '3', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ嬉しい', !!int '1', !!int '0', !!int '530', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Honey: "I''m sure a cute child will be born♡ What + + should we name them... hehe♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '3': !ruby/object:RPG::Event + 'id': !!int '3' + 'name': '蜂1' + 'x': !!int '5' + 'y': !!int '9' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Monster3' + 'character_index': !!int '2' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '1' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Honey Bee: "It seems the female monsters are + + transformed into human forms by the Demon Lord''s + + power to mate with humans... Are we male bees + + destined to be bachelors for life..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '4': !ruby/object:RPG::Event + 'id': !!int '4' + 'name': '蜂2' + 'x': !!int '7' + 'y': !!int '12' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Monster3' + 'character_index': !!int '2' + 'direction': !!int '4' + 'pattern': !!int '1' + 'move_type': !!int '1' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Honey-Bee: "Hey boss, have you gotten used to life + + around here?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Honey-Bee: "It seems that humans, having lost + + their hero, have started fleeing across the sea to + + another continent."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '7': !ruby/object:RPG::Event + 'id': !!int '7' + 'name': '蜂3' + 'x': !!int '10' + 'y': !!int '11' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Monster3' + 'character_index': !!int '2' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '1' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Honey Bee: "Honey was my childhood friend... + + ugh... I won''t forgive anyone who makes her cry!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '8': !ruby/object:RPG::Event + 'id': !!int '8' + 'name': 'EV008' + 'x': !!int '18' + 'y': !!int '5' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '136' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Other1' + 'character_index': !!int '1' + 'direction': !!int '6' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '138' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '9': !ruby/object:RPG::Event + 'id': !!int '9' + 'name': 'EV009' + 'x': !!int '18' + 'y': !!int '6' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The Honey Bees prepared a tent for the human they + + kidnapped... The intercourse with Honey takes + + place here...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '136' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &4 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*4]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '1', !!int '4', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ嬉しい', !!int '1', !!int '0', !!int '530', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Honey: "Taro-san♡ Shall we start our baby-making + + work today?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Yes', 'No'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'はい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'ハニィ笑顔', !!int '1', !!int '0', !!int '530', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Honey: "Yes♡ Then let''s get ready♡ Ufufu♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '138', !!int '138', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', 'いいえ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'ハニィ笑顔', !!int '1', !!int '0', !!int '530', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Honey: "Shall we have dinner first? We need to eat + + a lot since we''ll be making babies all day♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'ハニィ嬉しい', !!int '1', !!int '0', !!int '530', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Honey: "After we eat, I''ll pounce on you without + + any questions♡ Ufufu♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &5 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*5]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '6': !ruby/object:RPG::Event + 'id': !!int '6' + 'name': 'EV006' + 'x': !!int '0' + 'y': !!int '13' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Flame' + 'character_index': !!int '6' + 'direction': !!int '2' + 'pattern': !!int '2' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to start over from before being milked + + by Honey?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['やり直し']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Yes', 'No'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['やり直し']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'はい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '171']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '23', !!int '23', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '52', !!int '52', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '398', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '667']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '201', 'p': [!!int '0', !!int '36', !!int '8', !!int '10', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '201', 'p': [!!int '0', !!int '16', !!int '8', !!int '5', !!int '8', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', 'いいえ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '10': !ruby/object:RPG::Event + 'id': !!int '10' + 'name': 'EV010' + 'x': !!int '18' + 'y': !!int '8' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '138' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Spiritual' + 'character_index': !!int '4' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &6 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*6]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '171']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero D"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Scene5', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'ハニィ嬉しい', !!int '1', !!int '0', !!int '530', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Honey: "One egg just isn''t enough, is it?♡ I''m + + going to milk you for lots more today♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'ハニィ嬉しい', !!int '1', !!int '0', !!int '530', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Honey: "This is the highlight of my day♡ Is it for + + you too, Taro-san? Ehehe♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'ハニィ笑顔', !!int '1', !!int '0', !!int '530', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Honey: "Well then, let''s dig in♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'ハニィ笑顔', !!int '1', !!int '0', !!int '530', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Honey: "I''ve been feeding Taro-san lots of food + + that makes honey flow♡ I''ll check the effects + + now♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'ハニィ嬉しい', !!int '1', !!int '0', !!int '530', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Honey: "So, please lie down over there like you + + always do♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &7 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &8 !ruby/object:RPG::MoveCommand {'code': !!int '35', 'parameters': []} + - &9 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*7]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*8]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*9]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &10 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &11 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &12 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*10]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*11]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*12]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &13 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*13]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &14 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*14]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '311', 'p': [!!int '0', !!int '0', !!int '0', !!int '0', !!int '9999', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '132', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon2', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '301', 'p': [!!int '0', !!int '7', !!bool 'false', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '137' + 'switch2_id': !!int '51' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon2', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &15 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['Spiritual', !!int '4']} + - &16 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '2']} + - &17 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &18 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &19 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*15]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*16]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*17]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*18]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*19]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ嬉しい', !!int '1', !!int '0', !!int '530', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Honey: "Thank you for the meal♡ It was delicious + + today as well, Taro-san♡ Ufufu♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ笑顔', !!int '1', !!int '0', !!int '530', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Honey: "I wonder what I should do while Taro-san + + is sleeping♪ It''s still before noon, maybe I''ll go + + for a walk♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '3', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &20 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &21 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*20]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*21]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '171']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '138', !!int '138', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '137', !!int '137', !!int '1']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &22 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []} + - &23 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['Hero', !!int '0']} + - &24 !ruby/object:RPG::MoveCommand {'code': !!int '36', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*22]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*23]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*24]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &25 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*25]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '20', !!int '11', !!int '8', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Scene5', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '5': !ruby/object:RPG::Event + 'id': !!int '5' + 'name': 'EV005' + 'x': !!int '0' + 'y': !!int '12' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Flame' + 'character_index': !!int '6' + 'direction': !!int '2' + 'pattern': !!int '2' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to start over from before being milked + + by Honey?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['やり直し']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Yes', 'No'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['やり直し']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'はい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '171']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '23', !!int '23', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '52', !!int '52', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '398', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '667']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '201', 'p': [!!int '0', !!int '36', !!int '8', !!int '10', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '201', 'p': [!!int '0', !!int '16', !!int '8', !!int '5', !!int '8', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', 'いいえ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} +'parallax_sx': !!int '0' +'bgm': !ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'} +'tileset_id': !!int '2' +'encounter_step': !!int '30' +'width': !!int '25' +'data': !ruby/object:Table + 'dim': !!int '3' + 'x': !!int '25' + 'y': !!int '25' + 'z': !!int '4' + 'data': + - '1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0' + - '1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0' + - '1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df4 1e0c 1e0c 1e0c 1e0c 1e0c 1e0c 1df8 1df0' + - '1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1e08 1f72 1f72 1f72 1f72 1f72 1f72 1e00 1df0' + - '1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df4 1e0c 1e0c 1e0c 1e0c 1e16 1f78 1f78 1f78 1f78 1f78 1f78 1e00 1df0' + - '1df0 1df0 1df0 1df0 1df0 1df0 1df4 1e0c 1e0c 1e0c 1e0c 1e16 1f72 1f72 1f72 1f72 1f76 0b22 0b14 0b14 0b14 0b14 0b24 1e00 1df0' + - '1df0 1df0 1df0 1df4 1e0c 1e0c 1e16 1f72 1f72 1f72 1f72 1f76 1f78 1f78 1f78 1f78 1f7c 0b10 0b00 0b00 0b00 0b00 0b18 1e00 1df0' + - '1df0 1df0 1df4 1e16 1f72 1f72 1f76 1f78 1f78 1f78 1f78 1f7c 0b22 0b14 0b14 0b14 0b14 0b01 0b00 0b00 0b00 0b00 0b18 1e00 1df0' + - '1df0 1df4 1e16 1f76 1f78 1f78 1f7c 0b22 0b14 0b14 0b14 0b14 0b01 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1e18 1e0c' + - '1e0c 1e16 1f76 1f7c 0b22 0b14 0b14 0b01 0b00 0b00 0b00 0b00 0b00 0b00 0b04 0b1c 0b1c 0b08 0b00 0b00 0b00 0b00 0b18 1f73 1f72' + - '1f72 1f76 1f7c 0b22 0b01 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b04 0b26 0822 0824 0b28 0b1c 0b1c 0b1c 0b1c 0b26 1f79 1f78' + - '1f78 1f7c 0b22 0b01 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 0822 0801 0802 0814 0814 0814 0814 0814 0814 0814 0814' + - '0b14 0b14 0b01 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b04 0b26 0810 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800' + - '0b1c 0b1c 0b1c 0b1c 0b1c 0b08 0b00 0b00 0b00 0b00 0b00 0b00 0b18 0822 0801 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800' + - '1e04 1e04 1e04 1e04 1e14 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b18 0810 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800' + - '1df0 1df0 1df0 1df0 1e08 0b28 0b1c 0b08 0b04 0b1c 0b1c 0b1c 0b26 0810 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800' + - '1df0 1df0 1df0 1df0 1df2 1e04 1e14 0b28 0b26 0822 0814 0814 0814 0801 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800' + - '1df0 1df0 1df0 1df0 1df0 1df0 1e08 0822 0814 0801 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800' + - '1df0 1df0 1df0 1df0 1df0 1df0 1e08 0810 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800' + - '1df0 1df0 1df0 1df0 1df0 1df0 1e08 0810 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800' + - '1df0 1df0 1df0 1df0 1df0 1df0 1e08 0810 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800' + - '1df0 1df0 1df0 1df0 1df0 1df0 1e08 0810 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800' + - '1df0 1df0 1df0 1df0 1df0 1df0 1e08 0810 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800' + - '1df0 1df0 1df0 1df0 1df0 1df0 1e08 0810 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800' + - '1df0 1df0 1df0 1df0 1df0 1df0 1e08 0810 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0bc0 0bc0 0bc0 0bc4 0be6 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0be8 0bc8 0bc0 0bc0 0bc4 0bdc 0be6 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0be8 0bc8 0bc4 0be6 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0be8 0be6 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 088a 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0883 0887 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 088c 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 08b2 08a4 08a4 08b4 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 08bb 08b1 08ad 08ac 08ac 08b6 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 00d0 00d1 00d2 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 00d8 00d9 00da 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 00e0 00e1 00e2 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 005d 0000 0000 0000 0059 00b8 0059 0059 0059 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0065 0000 0063 0059 0059 0000 0000 0059 0059 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 005a 005b 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 00bc 0000 0000 0000 0000 0000 0000 0000 0000 0000 0058 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0070 0071 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 005a 005b 0000 0000 0000 0000 0000 0078 0079 0070 0071 0000 005a 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0058 0000 0000 0000 005d 0000 005d 0000 0000 0078 0079 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0065 005d 0065 0000 0000 0000 005b 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0065 0000 0000 0000 0000 005a 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' +'bgs': !ruby/object:RPG::BGS {'name': '', 'volume': !!int '80', 'pitch': !!int '100'} +'parallax_loop_y': !!bool 'false' +'autoplay_bgm': !!bool 'false' +'encounter_list': [] +'autoplay_bgs': !!bool 'false' +'parallax_show': !!bool 'false' +'scroll_type': !!int '0' +'parallax_loop_x': !!bool 'false' +'disable_dashing': !!bool 'false' +'parallax_sy': !!int '0' +'display_name': '' +'specify_battleback': !!bool 'true' +'note': '' +'battleback1_name': 'Grassland' +'battleback2_name': 'Forest2' diff --git a/YAML/Map021.yaml b/YAML/Map021.yaml index 6168c9b..cfb8dc5 100644 --- a/YAML/Map021.yaml +++ b/YAML/Map021.yaml @@ -1,15452 +1,9503 @@ ---- !ruby/object:RPG::Map -parallax_name: "" -height: 32 -events: - 1: !ruby/object:RPG::Event - id: 1 - name: Door - x: 17 - y: 15 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Door1" - character_index: 4 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [中から声が聞こえる…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 204, p: [8, 7, 4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [30] } - - !ruby/object:RPG::EventCommand { i: 0, c: 204, p: [6, 4, 4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [10, 3, false] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice 嬉しい2, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「だからー!] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 今がチャンスなんだって!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [" 見てよ、今日だけでG8,000だよ?"], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [12, 1, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya1 oko, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「す、すごい…!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私の1カ月のアルバイト代だよぉ…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「でしょ?] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ レストランのバイトなんて馬鹿馬鹿しいって。], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice 普通, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ["「普通は一人一発G1,000だけど"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 今は一回イかせれば誰でも言う事きくから], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 一回で全財産頂けるってわけ♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [12, 7, false] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「イ、イかせるって…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ やっぱり私には無理だよぉ…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice 嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「アヤちゃんだって、], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 弟さんの学費が必要なんでしょ?], - } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 12 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &1 { - code: 19, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya1, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「そ、それは…そうなんだけど…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice 普通, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「だったらさ、] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ あたしと一緒に稼ごうよ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [" 学費なんて一年でG20,000は必要だけど…"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「今なら預金全部引き出せるんだから], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 大人を狙えば一発だよ♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「イかせれば奴隷にできるなんて], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 夢魔さまさまだよねー♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [12, 8, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「そ、そうだよね…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 今なら誰か一人で済むし…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私が頑張らなきゃ…!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice 嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「そうそう!] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ あたしだってアヤちゃんに], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ こんな事させたくないけど…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice 普通, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「これからは女の時代なんだから], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 奴隷じゃない男がいなくなる前に], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 行動しないとね!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 204, p: [4, 4, 4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 204, p: [2, 7, 4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [真面目な生徒が悪の道に誘われている…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [準備が出来たら、助けだそう!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [36, 36, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 36 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Door1" - character_index: 4 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [部屋に入って生徒を説得しますか?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, はい, 別の部屋を調べる], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 119, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [イベントをスキップしますか?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 118, p: [選択肢スキップ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 102, - p: [[選択肢, はい, いいえ], 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [選択肢スキップ] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [1, はい] } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [38, 38, 0] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 201, - p: [0, 21, 17, 8, 6, 0], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 203, - p: [10, 0, 19, 7, 4], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 203, - p: [12, 0, 19, 8, 4], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 118, - p: [選択肢スキップ2], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 102, - p: [[選択肢, アリスを見る, アヤを見る], 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 119, - p: [選択肢スキップ2], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 402, - p: [1, アリスを見る], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [39, 39, 0] } - - !ruby/object:RPG::EventCommand - i: 4 - c: 205 - p: - - 10 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &2 { code: 2, parameters: [] } - - !ruby/object:RPG::MoveCommand &3 { code: 1, parameters: [] } - - !ruby/object:RPG::MoveCommand &4 { - code: 17, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &5 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &6 { - code: 14, - parameters: [-1, 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 505, p: [*2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 505, p: [*3] } - - !ruby/object:RPG::EventCommand { i: 4, c: 505, p: [*4] } - - !ruby/object:RPG::EventCommand { i: 4, c: 505, p: [*5] } - - !ruby/object:RPG::EventCommand { i: 4, c: 505, p: [*6] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 301, - p: [0, 23, false, false], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 115, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 402, p: [2, アヤを見る] } - - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [37, 37, 0] } - - !ruby/object:RPG::EventCommand - i: 4 - c: 205 - p: - - 12 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &7 { code: 2, parameters: [] } - - !ruby/object:RPG::MoveCommand &8 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &9 { - code: 14, - parameters: [-1, 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 505, p: [*7] } - - !ruby/object:RPG::EventCommand { i: 4, c: 505, p: [*8] } - - !ruby/object:RPG::EventCommand { i: 4, c: 505, p: [*9] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 301, - p: [0, 13, false, false], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 115, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [2, いいえ] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [38, 38, 0] } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &10 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &11 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &12 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &13 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &14 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &15 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &16 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &17 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &18 { - code: 18, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*10] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*11] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*12] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*13] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*14] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*15] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*16] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*17] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*18] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 5, false] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [10, 1, false] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [12, 1, false] } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - 10 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &19 { - code: 17, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*19] } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - 12 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &20 { - code: 17, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*20] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Aya1 oko, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「え…えっ!?] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taro先生?ど、どうして女子寮に!?'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは噂の調査に来たこと'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [そして夢魔の力の危険性について説明した…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [10, 8, true] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Alice 普通, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「んー、まあセンセが言いたいことはわかるよ。], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ でもさー…男が女の誘惑に勝てるのかなぁ?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「勇者様って言っても男なんでしょ?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ もうとっくに負けてて今頃夢魔の言いなりに], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ なってるんじゃないの?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 7, true] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Alice 嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「勇者様はまだ負けてないって?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ んー…ちょっと信じられないなあ…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [10, 9, true] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「あ、それならいいこと考えた!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Alice 普通, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「アヤちゃんもこっち来て!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 2, false] } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - 10 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &21 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*21] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [12, 2, false] } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - 12 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &22 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &23 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &24 { - code: 17, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*22] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*23] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*24] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Aya1 Cry, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「はうぅ…] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 先生…今の話聞いてたんですか?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 私まだ悪いことしてないから、許して…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - 10 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &25 { - code: 16, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*25] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [10, 6, false] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Alice Doya, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「大丈夫だって♪], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ あたしにいい考えがあるの♪], - } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - 10 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &26 { - code: 17, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*26] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Alice 普通, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「今からあたし達がセンセを誘惑するから], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ それで勃起したらセンセの負けね♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 1, false] } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - 12 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &27 { - code: 19, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*27] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [12, 1, true] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Aya1 sup, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「せ、先輩!?] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 私なんかじゃ無理ですよぉ!], - } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - 10 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &28 { - code: 16, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*28] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Alice Doya, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「いーからあたしに任せて♪], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ あたしとアヤちゃんが組めば完璧だって!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 間違いないんだから♪], - } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - 10 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &29 { - code: 17, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*29] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ねえセンセ!] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ あたし達を説得したいんでしょ?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Alice 普通, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「じゃあ一対一で、時間は10分でいいよー?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ どうせ瞬殺だろうから♪], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 5, true] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Alice Doya, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「あはは♪10分はちょっと馬鹿にしすぎたかな?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ でも勝負は受けるんだよね♪], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ まぁいーや、じゃあセンセの事を誘惑するのは…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [選択肢2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 102, - p: [[選択肢, アリスを見る, アヤを見る], 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [選択肢2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 402, - p: [1, アリスを見る], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [39, 39, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, アヤを見る] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [37, 37, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 402, - p: [2, 別の部屋を調べる], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [生徒が悪事を働く証拠を見つけてから話をしてみようか…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [別の部屋を探ってみよう], - } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &30 { - code: 16, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &31 { - code: 16, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*30] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*31] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 38 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 263 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Door1" - character_index: 4 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 264, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 1, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [中には誰もいないようだ…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ["*寮内にある日記を3回以上調べると生徒の一人が帰ってきます。"], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 1, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [中には誰もいないようだ…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 266 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Door1" - character_index: 4 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 264, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 1, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [中には誰もいないようだ…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ["*寮内にある日記を3回以上調べると生徒の一人が帰ってきます。"], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 1, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [中には誰もいないようだ…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: true - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 61 - variable_value: 3 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Door1" - character_index: 4 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [264, 264, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 250, - p: - [!ruby/object:RPG::SE { name: Close1, pitch: 100, volume: 80 }], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, false] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &32 { - code: 16, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*32] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [183, 183, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [後ろのドアが開いた!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [誰かが入ってきたようだ…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 204, p: [2, 12, 4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [19, 7, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 悲しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「はぁ…\n[7]、見つからなかったなぁ…'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ もう他の女の子に取られちゃってたりして…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [19, 1, false] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「えっ…\n[7]!?'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 19 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: true - wait: false - list: - - !ruby/object:RPG::MoveCommand &33 { - code: 29, - parameters: [6], - } - - !ruby/object:RPG::MoveCommand &34 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &35 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &36 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &37 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &38 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &39 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &40 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &41 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &42 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &43 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &44 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &45 { - code: 29, - parameters: [4], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*33] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*34] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*35] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*36] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*37] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*38] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*39] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*40] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*41] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*42] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*43] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*44] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*45] } - - !ruby/object:RPG::EventCommand { i: 0, c: 204, p: [8, 8, 4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 6, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['「\n[8]~♡'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ やっと会えた!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 会いたかったよぉ~!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 手普通, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「でも\n[7]、どうして寮にいるの?'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroは悪い事をする生徒の調査と説得にきたことを'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [彼女に伝えた…] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [19, 1, false] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 悲しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「だっ、ダメダメ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' そんなことしたら\n[7]が襲われちゃうよ!'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「\n[7]知らないの?'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 今女の子は夢魔の力を持ってて], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ みんな男の子を狙ってるんだよ!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 7, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi おこ, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「えっ?知ってて来たの!?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ もぉ…絶対ダメ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' \n[7]は女の子の怖さを知らないんだよ!'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「ねぇねぇ\n[7]、私が助けてあげる!'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 誰が援助交際してるのか…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私、知ってるよ?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, false] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「私の部屋で作戦会議しよ?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 色々と教えてあげちゃうね♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 手嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ちょっと準備するものあるから], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 先に部屋で待ってるね♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 東の部屋だよ、すぐ来てね!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 201, - p: [0, 21, 17, 16, 2, 0], - } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &46 { - code: 16, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*46] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [182, 182, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [183, 183, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ルミは駆け足で自分の部屋へ戻って行った…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [彼女の助けを借りた方がいいだろうか…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 122, - p: [61, 61, 2, 0, 9999], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 2: !ruby/object:RPG::Event - id: 2 - name: Door - x: 5 - y: 15 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Door1" - character_index: 4 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: true - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 5 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 3: !ruby/object:RPG::Event - id: 3 - name: Door - x: 29 - y: 15 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Door1" - character_index: 4 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: true - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 182 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 4: !ruby/object:RPG::Event - id: 4 - name: 玉 - x: 25 - y: 7 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Other1" - character_index: 6 - direction: 4 - pattern: 0 - move_type: 0 - move_speed: 1 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: […よく見るとスイッチのようなものがある。], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ただの水晶ではなさそうだが触らないでおこう…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 188 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Other1" - character_index: 6 - direction: 4 - pattern: 0 - move_type: 0 - move_speed: 1 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 7: !ruby/object:RPG::Event - id: 7 - name: Door - x: 25 - y: 21 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Door1" - character_index: 4 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [鍵がかかってる…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: true - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 5 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 8: !ruby/object:RPG::Event - id: 8 - name: Door - x: 9 - y: 21 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Door1" - character_index: 4 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: true - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 5 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 9: !ruby/object:RPG::Event - id: 9 - name: EV009 - x: 17 - y: 29 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Flame" - character_index: 6 - direction: 2 - pattern: 2 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: true - through: false - priority_type: 0 - trigger: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [自宅へ戻ろうか?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, はい, いいえ], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 398, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [667] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 201, - p: [0, 36, 8, 10, 0, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 201, - p: [0, 1, 38, 18, 2, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, いいえ] } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &47 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*47] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 11: !ruby/object:RPG::Event - id: 11 - name: Rhina - x: 21 - y: 9 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Rhina - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 100 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 10: !ruby/object:RPG::Event - id: 10 - name: Alice - x: 20 - y: 7 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Alice - character_index: 0 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 39 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Alice - character_index: 0 - direction: 4 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 2 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [10, 9, false] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice Doya, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「まぁ最初は、私がお手本を見せなきゃかな♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ この童貞センセーを軽ーくイかせるから], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ちゃんと見て勉強してね♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [12, 1, false] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 12 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &48 { - code: 19, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*48] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, false] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「わ、私の目の前でするんですか!?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ は、はい…ここで見てます…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &49 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &50 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &51 { - code: 17, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*49] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*50] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*51] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 12 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &52 { - code: 17, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*52] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ センセーめっちゃ緊張してんじゃん♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice 嬉しい2, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「緊張しすぎてても勃たないし], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ そこまでビビらないでよぉ♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice 普通, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「センセ、こういう事…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 初めてでしょ?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「あはは♪動揺しすぎ♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ センセのクラスの子から聞いたんだけど], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ホントっぽいねー♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice 嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「センセーみたいな単純なのと], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 今日会えて良かった♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice Doya, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「今日会えなかったら], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ とっくに他の子につまみ食いされてそうだし♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice 普通, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「センセも私みたいな可愛い子相手なら], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 奴隷になるのも本望でしょ?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ さっさとイかせて、モノにしてあげるっ♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, false] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &53 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &54 { - code: 14, - parameters: [-1, 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*53] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*54] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 301, - p: [0, 23, false, false], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 184 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 266 - switch2_id: 1 - variable_id: 102 - variable_value: 1 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 281 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 24 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Alice - character_index: 0 - direction: 4 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 2 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 321, p: [1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 316, - p: [0, 0, 0, 1, 16, false], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 314, p: [0, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 7, false] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &55 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &56 { - code: 35, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &57 { - code: 3, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*55] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*56] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*57] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice 嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「もぉー♪] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ センセってば冗談通じないんだから♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ じゃれてただけだってば♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 6, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya1 oko, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「えっ!?] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ じ、冗談だったんですか!?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 冗談でパンツとか胸見せちゃダメですよ!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 6, false] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &58 { - code: 38, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &59 { - code: 36, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &60 { - code: 18, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*58] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*59] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*60] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「そ、そーだね…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ いやー私も夢魔とかのせいで], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ おかしくなってたのかも?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 10 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &61 { - code: 36, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &62 { - code: 17, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*61] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*62] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice 普通, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「…真面目なセンセに免じて], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ こんなチャンスの中だけど], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 大人しくしててあげるわ。], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「私の誘惑に負けなかったんだから], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ その辺の女に負けたら許さないんだから♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 3, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 61, 0, 0, 4] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 108, - p: [ルミ会ってれば戻る時間はマイナス], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [ルミ会ってない] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [264, 264, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Alice 嬉しい2, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「そういや、] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ルミちゃんがセンセー探してるみたいよ?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 2, true] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「ルミちゃん、センセーは絶対童貞だから], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 今頃女の子に襲われてるって], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 泣きながら出てったよ♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Alice 嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「ここでぶらぶらしてれば], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ その内帰ってくるんじゃん?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 会って安心させてあげなよ、色男♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 6, false] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 264, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは生徒達の説得に成功した!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [調査を続けるか] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Janeに会って別の事件を解決しよう!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [263, 263, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 201, - p: [0, 21, 17, 16, 2, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは生徒達の説得に成功した!'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Janeに会って別の事件を解決しよう!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [263, 263, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 201, - p: [0, 1, 38, 18, 2, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 263 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 292 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 24 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Alice - character_index: 0 - direction: 4 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 2 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &63 { - code: 41, - parameters: ["", 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*63] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Dungeon2, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &64 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &65 { - code: 35, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &66 { - code: 3, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*64] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*65] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*66] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice HN笑顔, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「はい、おしまいっと…♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [12, 6, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「先輩…すごい…] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 先生、あっという間にやっつけちゃった…!], - } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 10 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &67 { - code: 36, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &68 { - code: 18, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*67] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*68] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice HN嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「だから言ったでしょ?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 男なんて口先だけなんだから♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya1 Smile, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「は、はいっ!] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 勉強になりました!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice HN笑顔, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ふふっ♡よろしい♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [10, 3, false] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 10 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &69 { - code: 17, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*69] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice HN笑顔, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「特にアヤちゃんが信頼してそうな], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ この変態センセーを目の前でやれたし], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 良い教材になってくれたわ♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [12, 7, false] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya1 sup, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「別に…信頼なんてしてません…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ こんな、だらしない人…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 10 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &70 { - code: 18, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*70] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice HN嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「んー…ならいいんだけど♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ とにかく男は直ぐに奴隷になっちゃうし], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私達も早いとこ、行動しなきゃなね!], - } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &71 { - code: 17, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*71] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 111, - p: [1, 124, 0, 10, 1], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Alice HN笑顔, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「とりあえずお金は全部貰っておこうかな♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ どうせ全部私のものになるし♪], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [12, 7, false] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「その…私も何回射精したとか覚えてないけど], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 全部は取り過ぎじゃないですか…?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 可哀想です…] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [12, 6, false] } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &72 { - code: 18, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*72] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Alice HNOko, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「もぉーアヤちゃんってば], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ こんな時まで真面目ちゃんなんだから!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Alice HN嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「わかったよ、私も回数なんて覚えてないし], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [" テキトーに$10,000Gくらい貰って"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 美味しいご飯でも食べに行こっか♪], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [12, 1, true] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Aya1 sup, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「えっ!?いいんですか?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 先輩が頑張って稼いだお金なのに…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Alice HN笑顔, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「いーのいーの♪], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ていうか楽勝だったし♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Aya1 Smile, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「えへへ…嬉しいですっ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 125, p: [1, 0, 10000] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Alice HN笑顔, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「とりあえずお金は全部貰っておこうかな♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ どうせ全部私のものになるし♪], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [12, 1, false] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Aya1, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「だ、ダメですよ、先輩!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ちゃんと自分から出させないと], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 泥棒ですよ!] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [12, 7, false] } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &73 { - code: 18, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*73] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Alice HNOko, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「もぉーアヤちゃんってば], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ こんな時まで真面目ちゃんなんだから!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Alice HN嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「わかったよ、じゃあイかせた回数の], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' \v[124]回分だけ貰って'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 美味しいご飯でも食べに行こっか♪], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [12, 1, true] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Aya1 sup, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「えっ!?いいんですか?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 先輩が頑張って稼いだお金なのに…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Alice HN笑顔, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「いーのいーの♪], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ていうか楽勝だったし♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Aya1 Smile, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「えへへ…嬉しいですっ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [値段ループ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 111, - p: [1, 124, 0, 0, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 125, p: [1, 0, 1000] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 122, - p: [124, 124, 2, 0, 1], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [値段ループ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [7, 30000, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [256, 256, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 3, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [12, 4, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [453] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 256, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]に何度も射精させられ完膚なきまでに敗北し'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは彼女にお金と一緒に心も奪われてしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [婚約指輪のお金も払えなくなってしまったが], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroはそんな事も忘れて深い眠りについてしまった…'], - } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &74 { - code: 41, - parameters: [Hero, 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*74] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 201, - p: [0, 5, 21, 30, 6, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [266, 266, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 122, - p: [61, 61, 1, 0, 3], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [BEにならない] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]に何度も射精させられ'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは彼女にお金と勇者の力を奪われてしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ["しかし婚約指輪はG30,000あれば買えるはずだ…"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [彼女達が晩御飯を食べに行っている間に], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは力を振り絞って起き上がり家路についた…'], - } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &75 { - code: 41, - parameters: [Hero, 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*75] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['そしてTaroは家につくとぐったりとベッドに横たわった…'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 201, - p: [0, 13, 9, 8, 8, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: true - actor_valid: false - switch1_id: 292 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 39 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Alice - character_index: 0 - direction: 4 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 2 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &76 { - code: 41, - parameters: ["", 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*76] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Dungeon2, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &77 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &78 { - code: 35, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &79 { - code: 3, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*77] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*78] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*79] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice HN笑顔, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「はい、おしまいっと…♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [12, 6, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「先輩…すごい…] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 先生、あっという間にやっつけちゃった…!], - } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 10 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &80 { - code: 36, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &81 { - code: 18, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*80] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*81] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice HN嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「だから言ったでしょ?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 男なんて口先だけなんだから♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya1 Smile, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「は、はいっ!] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 勉強になりました!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice HN笑顔, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ふふっ♡よろしい♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [10, 3, false] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 10 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &82 { - code: 17, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*82] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice HN笑顔, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「特にアヤちゃんが信頼してそうな], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ この変態センセーを目の前でやれたし], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 良い教材になってくれたわ♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [12, 7, false] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya1 sup, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「別に…信頼なんてしてません…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ こんな、だらしない人…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 10 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &83 { - code: 18, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*83] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice HN嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「んー…ならいいんだけど♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ とにかく男は直ぐに奴隷になっちゃうし], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私達も早いとこ、行動しなきゃなね!], - } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &84 { - code: 17, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*84] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice HN笑顔, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「とりあえずお金は全部貰っておこうかな♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ どうせ全部私のものになるし♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [12, 8, false] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「そうですね…] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ その…中出しもしてたし…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice HN普通, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ふーん、結構持ってるじゃん♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 何か買う予定でもあったのかな♪], - } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &85 { - code: 18, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*85] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice HN嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「よーし、良い奴隷手に入ったし], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 美味しいご飯でも食べに行こっか♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 奢ってあげる♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [12, 1, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya1 sup, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「えっ!?いいんですか?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 先輩が頑張って稼いだお金なのに…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice HN笑顔, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「いーのいーの♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ていうか楽勝だったし♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya1 Smile, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「えへへ…嬉しいですっ♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ それじゃあお言葉に甘えて…♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 125, p: [1, 0, 99999] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 3, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [12, 4, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [453] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['\n[6]に何度も膣内射精させられ完膚なきまでに敗北し'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroは彼女にお金と一緒に童貞も心も奪われてしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [婚約指輪のお金も払えなくなってしまったが], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroはそんな事も忘れて深い眠りについてしまった…'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 201, - p: [0, 5, 21, 30, 6, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 12: !ruby/object:RPG::Event - id: 12 - name: Aya - x: 20 - y: 9 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Aya2 - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 37 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Aya2 - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 2 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [10, 9, false] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 10 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &86 { - code: 16, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*86] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「よぉーし、アヤちゃん行ってみようか♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [12, 1, false] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 12 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &87 { - code: 19, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*87] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, false] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya1 sup, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「わ、私!?] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ なんで!?] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 無理無理、絶対無理です!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice 普通, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「センセーみたいな童貞はアヤちゃんみたいな], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 真面目な女の子が好きなんだよ♪], - } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 12 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &88 { - code: 19, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*88] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「え!?] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taro先生が…ど、童貞なの…?'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ で、でも私なんかじゃ無理だよぉ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice 嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「本当だってばー♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ いっつもアヤちゃんをエロい目で見てたの、], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ あたしは気付いてたんだから♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice 嬉しい2, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「それにセンセーさえモノにしちゃえば], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 学費だってよゆーで払えちゃうよ?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [12, 1, true] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 12 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &89 { - code: 17, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*89] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya1 sup, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「そ、そっか…] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 先生なら一人で足りるんだ…!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 12 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &90 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*90] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 11 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &91 { - code: 17, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*91] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 10 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &92 { - code: 17, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*92] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「あ、あの…Taro先生…'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私、お父さんが…その…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 女の子にお金を貢いだみたいで…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, false] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya1 Cry, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「弟が、学校楽しみにしてたのに…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ うぅ…でも学費が、], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私なんかのアルバイト代じゃ全然足らなくて…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['「Taro先生…'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ でも私、知らない人とえっちなことするの…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 本当はイヤなんです…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「もし本当にちょっとでも私のこと…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ その、好みだったら…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taro先生、私のモノになってください!'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, false] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &93 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &94 { - code: 14, - parameters: [-1, 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*93] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*94] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 301, - p: [0, 13, false, false], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 184 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 254 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 24 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Aya2 - character_index: 0 - direction: 4 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 2 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &95 { - code: 41, - parameters: ["", 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*95] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Dungeon2, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &96 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &97 { - code: 35, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &98 { - code: 3, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*96] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*97] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*98] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya1 Smile, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「えへへ…♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 本当に私なんかが], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taro先生を…イかせちゃった♡'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [10, 3, true] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 10 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &99 { - code: 36, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &100 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &101 { - code: 16, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*99] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*100] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*101] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「凄いじゃんアヤちゃん!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ プロの人も顔負けのイかせっぷり♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 7, false] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 12 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &102 { - code: 36, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &103 { - code: 19, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*102] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*103] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya1 sup, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「も、もぉっ!] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ そんなの全然嬉しくないですっ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私はただ必死で…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice 嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ごめんごめん、], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ でも上手くいって良かったね♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [10, 3, false] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 10 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &104 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &105 { - code: 16, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*104] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*105] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice 嬉しい2, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「とりあえずはこの童貞センセーから], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ お勘定頂かないとね♪], - } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &106 { - code: 17, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*106] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 111, - p: [1, 104, 0, 10, 1], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Alice 嬉しい2, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「全部で\v[104]回だっけ?'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ そんなに射精できるなんて], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ これも夢魔の力のおかげなのかなぁ…。], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Alice 嬉しい2, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「全部で\v[104]回だっけ?'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ おじさんと違っていっぱい出るねー♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [10, 8, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [値段ループ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 111, - p: [1, 104, 0, 0, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 125, p: [1, 0, 1000] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 122, - p: [104, 104, 2, 0, 1], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [値段ループ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [7, 30000, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Alice 嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「へー、結構お金持ってるじゃん♪], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 何か買う予定だったのかな?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ こんなに取られたら、もう買えそうにないね♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [256, 256, 0] } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - 12 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &107 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &108 { - code: 17, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*107] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*108] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Aya1 oko, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「そ、そうなんですか?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ なんだかあんまり取っちゃうと可哀想です…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Alice 嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「へー、結構お金持ってるじゃん♪], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 寝てるし全部貰っちゃおうか?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [12, 1, false] } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - 12 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &109 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &110 { - code: 17, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*109] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*110] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Aya1 oko, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「だ、ダメですよ、先輩!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ それじゃ泥棒ですっ!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 10 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &111 { - code: 18, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*111] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「もぉーアヤちゃんってば], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ やる事やったくせに真面目ちゃんなのは], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 相変わらずなんだから♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice 普通, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「はい、これアヤちゃんの取り分。], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 1, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya1 sup, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「取り分って…ぜ、全部私のですか!?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ こんな大金…] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 先輩だって、譲ってくれたのに…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice 嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「当たり前でしょ?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ アヤちゃんが頑張って得た報酬なんだから♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「まあでも、今夜は美味しいものでも], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ご馳走してもらおっかなー?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya1 Smile, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「は、はいっ!] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 是非、ご馳走させてください♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [10, 3, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [362] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 256, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]に何度も射精させられ完膚なきまでに敗北し'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは彼女にお金と一緒に心も奪われてしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [婚約指輪のお金も払えなくなってしまったが], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroはそんな事も忘れて深い眠りについてしまった…'], - } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &112 { - code: 41, - parameters: [Hero, 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*112] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 201, - p: [0, 7, 5, 8, 6, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 122, - p: [61, 61, 1, 0, 3], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [BEにならない] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]に何度も射精させられ'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは彼女にお金と勇者の力を奪われてしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ["しかし婚約指輪はG30,000あれば買えるはずだ…"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [彼女達が晩御飯を食べに行っている間に], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは力を振り絞って起き上がり家路についた…'], - } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &113 { - code: 41, - parameters: [Hero, 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*113] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['そしてTaroは家につくとぐったりとベッドに横たわった…'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 201, - p: [0, 13, 9, 8, 8, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: true - actor_valid: false - switch1_id: 254 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 24 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Aya2 - character_index: 0 - direction: 4 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 2 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &114 { - code: 41, - parameters: ["", 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*114] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Dungeon2, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &115 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &116 { - code: 35, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &117 { - code: 3, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*115] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*116] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*117] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya1 Smile, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「えへへ…♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 本当に私なんかが], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taro先生を…イかせちゃった♡'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [10, 3, true] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 10 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &118 { - code: 36, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &119 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &120 { - code: 16, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*118] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*119] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*120] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「凄いじゃんアヤちゃん!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ プロの人も顔負けのイかせっぷり♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 7, false] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 12 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &121 { - code: 36, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &122 { - code: 19, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*121] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*122] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya1 sup, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「も、もぉっ!] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ そんなの全然嬉しくないですっ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私はただ必死で…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice 嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ごめんごめん、], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ でも上手くいって良かったね♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [10, 3, false] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 10 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &123 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &124 { - code: 16, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*123] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*124] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice 嬉しい2, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「とりあえずはこの童貞センセー…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ あ、もう卒業したのか♪], - } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &125 { - code: 17, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*125] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「お勘定を頂かないとねー♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' 全部で\v[105]回だっけ?'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [10, 8, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [値段ループ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 111, - p: [1, 105, 0, 0, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 125, p: [1, 0, 20000] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 122, - p: [105, 105, 2, 0, 1], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [値段ループ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [7, 0, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Alice 嬉しい2, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「あーあ、お金足りないねー…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ こりゃ毎日取り立てにいかないとね♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [255, 255, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Alice 嬉しい2, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「へー、結構お金持ってるじゃん♪], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ まあ殆ど残ってないから], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 明日また搾り取って借金漬けだね♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [256, 256, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 10 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &126 { - code: 3, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &127 { - code: 16, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*126] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*127] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &128 { - code: 19, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*128] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「はい、どーぞ♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 1, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya1 sup, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「す、すごい…こんな大金、初めて見ました!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ で、でも…私が全部貰っていいんですか?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 先輩、譲ってくれたのに…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice 嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「当たり前でしょ?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ アヤちゃんが頑張って得た報酬なんだから♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「まあでも、今夜は美味しいものでも], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ご馳走してもらおっかなー?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya1 Smile, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「は、はいっ!] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 是非、ご馳走させてください♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [10, 3, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [362] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['\n[6]に完膚なきまでに敗北し'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroは童貞も心も彼女に奪われてしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [婚約指輪のお金も払えなくなってしまったが], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroはそんな事も忘れて深い眠りについてしまった…'], - } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &129 { - code: 41, - parameters: [Hero, 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*129] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 201, - p: [0, 7, 5, 8, 6, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 266 - switch2_id: 1 - variable_id: 102 - variable_value: 1 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 241 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 24 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Aya2 - character_index: 0 - direction: 4 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 2 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 321, p: [1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 316, - p: [0, 0, 0, 1, 16, false], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 314, p: [0, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 7, false] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &130 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &131 { - code: 35, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &132 { - code: 3, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*130] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*131] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*132] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya1 oko, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['「Taro先生…'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ そ、その…ごめんなさい…私…], - } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &133 { - code: 38, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &134 { - code: 36, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &135 { - code: 18, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*133] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*134] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*135] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「先輩…] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私、先生のこと信じたいんです…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [10, 8, true] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 10 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &136 { - code: 36, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &137 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &138 { - code: 17, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*136] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*137] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*138] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「まあ可愛いアヤちゃんになびかないなら], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私がやっても無理だったかもねー♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「先輩…] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 10 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &139 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &140 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &141 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &142 { - code: 16, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*139] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*140] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*141] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*142] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 12 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &143 { - code: 19, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &144 { - code: 17, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*143] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*144] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &145 { - code: 19, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*145] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice 普通, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「センセもやるじゃん。], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私達も負けを認めて], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 悪いことから足を洗うよ。], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice 嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「とりあえずはセンセーが元気な間は], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私達も大人しくしてるよ…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 学校も退学になりたくないしね♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 3, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 61, 0, 0, 4] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 108, - p: [ルミ会ってれば戻る時間はマイナス], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [ルミ会ってない] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [264, 264, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Alice 嬉しい2, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「そういや、] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ルミちゃんがセンセー探してるみたいよ?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 2, true] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「ルミちゃん、センセーは絶対童貞だから], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 今頃女の子に襲われてるって], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 泣きながら出てったよ♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Alice 嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「ここでぶらぶらしてれば], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ その内帰ってくるんじゃん?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 会って安心させてあげなよ、色男♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 6, false] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 264, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは生徒達の説得に成功した!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [調査を続けるか] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Janeに会って別の事件を解決しよう!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [263, 263, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 201, - p: [0, 21, 17, 16, 2, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは生徒達の説得に成功した!'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Janeに会って別の事件を解決しよう!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [263, 263, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 201, - p: [0, 1, 38, 18, 2, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 263 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 14: !ruby/object:RPG::Event - id: 14 - name: EV014 - x: 21 - y: 16 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Flame" - character_index: 6 - direction: 2 - pattern: 2 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: true - through: false - priority_type: 0 - trigger: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [二階にはシャワー室などがあり見回りの先生でも入れない…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [他を当たってみよう], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 5: !ruby/object:RPG::Event - id: 5 - name: 日記Rumi - x: 28 - y: 8 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Other3" - character_index: 7 - direction: 4 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ルミの日記がある…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [読みますか?] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, はい, いいえ], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [選択肢2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 102, - p: [[選択肢, 探さなきゃ, 初めての人に…, 早く学校に行きたい], 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [選択肢2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, 探さなきゃ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [4月8日] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [今日は大変な日だった…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [寮の子達は朝から夢魔の夢の話で大騒ぎ], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [家族が心配で実家に帰る人もいれば], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [夢魔の力を試す為に出掛けるなんて人もいてびっくり], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['私は、\n[7]のことが心配…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['あと少しで\n[7]を部屋に呼んで既成事実を作って'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [恋人になる予定だったのに…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [このままじゃ他の女の子に取られちゃう!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['なんとか理由を作って\n[7]を部屋に呼ばなくちゃ…'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: - [でも明日は学校休みになるし、どこにいけば会えるかわからないよ…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['夢魔の力が本当なら\n[7]の彼女だってほっとかないだろうし'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[7]はかっこいいから'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [他の女の子にだって狙われるかもしれない], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [寮の子達が売春してる噂を自警団の人達にも伝えたし], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[7]も生徒の話を聞きにこないかなあ…'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [明日は学校の近くを探してみよう], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [日記はここで終わってる…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 122, - p: [61, 61, 1, 0, 1], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 113, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 402, - p: [2, 初めての人に…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [4月7日] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [今日は凄い発見したかも!], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [本当は見たくもないけど今日はこっそり、], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[7]と彼女さんが一緒に帰るのをつけてみた'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [そしたら二人は手も繋がないし、微妙な距離間だし…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [あれは絶対にえっちしたことないカップルだ。], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [なんとなくわかるし、間違いないと思う!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[7]はずっとあの幼馴染の彼女さんと一緒らしいから'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [まだえっちしたことないってこと…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['私が\n[7]の初めての人になれるなんて夢みたい!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 181, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['それに\n[7]は誕生日に会う約束もしてくれた…'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [授業中にもわざとパンツ見せたりするとチラチラ見てるし], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [もう勝利は目前かも♡], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[7]…どうやってえっちしたら喜んでくれるかな?'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [オトナだし、あそこも学校の子よりはおっきいのかな…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [誕生日に部屋まできてくれないかなぁ…], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [部屋まで来ちゃえば後は簡単そうなのに], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [本番の日までにいっぱい考えよっと♪], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['早く\n[7]と結ばれたいなぁ…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [周りの景色を記録する道具も買ったし、], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [後は既成事実を作って証拠を彼女さんに見せつけて…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [最初はちょっと嫌われちゃうかもしれないけど、], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['すぐに私の虜にしてみせるからね、\n[7]…♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [日記はここで終わってる…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ルミに童貞なことがバレているようだ…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [そして彼女の計画を知ってしまった…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 122, - p: [61, 61, 1, 0, 1], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [185, 185, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 402, - p: [3, 早く学校に行きたい], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [4月6日] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [明日は春休み終わって初めての学校], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['私も上級生だし\n[7]との時間も増えるはず!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [今年でエレメントクラスも最後だし], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['卒業までに絶対に\n[7]を私のモノにしなきゃ'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [他人の彼氏はえっちして奪うのが基本だと思うから], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [彼女さんより上手になるためにいっぱい勉強したよ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['いっぱい心理テストの質問して\n[7]はMで受け身だってわかった'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [彼女さんは攻め攻めなタイプには見えないから], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [絶対私の方が上手にできるもん], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['私のこと子供扱いするし\n[7]との仲を見せつけてくるあの人、'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [絶対許さない!] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['私の方が\n[7]のこと好きだし、可愛いし…'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[7]を女の武器で奪って、見返してやるんだ'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [日記はここで終わってる…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ルミの気持ちには気付いていたがここまで考えているとは], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [知らなかった…] } - - !ruby/object:RPG::EventCommand { i: 2, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 122, - p: [61, 61, 1, 0, 1], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [186, 186, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, いいえ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 185, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 186, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [185, 185, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [186, 186, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['ルミはTaroの貞操を狙っている様だ…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 118, p: [選択肢3] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 102, - p: - [ - [ - 選択肢, - 欲情してしまう(Bad End), - 正しい道へ導かないといけない, - ], - 0, - ], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [選択肢3] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 402, - p: [1, 欲情してしまう(Bad End)], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 223, - p: - [ - !ruby/object:Tone { r: 68.0, g: 0.0, b: 68.0, a: 0.0 }, - 60, - true, - ], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [彼女はこの部屋に自分を誘いこんで既成事実を作ろうとしている…], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [自分が女の子の部屋に忍び込んでいることを意識してしまい], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [殺風景な寮の部屋でも少女の甘い香りを感じてしまう…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 201, - p: [0, 21, 30, 8, 8, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taroは欲情が抑えきれずルミのタンスを漁り'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [彼女のスカートや下着を手にとってしまった…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [187, 187, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 402, - p: [2, 正しい道へ導かないといけない], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [彼女は努力家で優秀な生徒だ…], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [説得して正しい大人にしてやらないといけない!], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 217 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 17: !ruby/object:RPG::Event - id: 17 - name: Hero bed - x: 23 - y: 7 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 189 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Damage1 - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 227 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Damage1 - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 6: !ruby/object:RPG::Event - id: 6 - name: アヤ日記 - x: 11 - y: 22 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 317 - character_name: "" - character_index: 0 - direction: 4 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [アヤの書いた日記がある…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [読みますか?] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, はい, いいえ], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [選択肢2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 102, - p: [[選択肢, お父さんが…, 先輩の友達, アルバイトのお給料], 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [選択肢2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, お父さんが…] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [4月8日] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [今日は何から書けばいいんだろ…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [お父さんが…誰か知らない若い女の人に騙されたみたいで…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [急に家に女の人連れ込んで、], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [お金を全部持って出て行っちゃったって…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [今日夢で見た夢魔の話は本当だったんだ], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [だからお父さんは女の人に…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [でも誘惑するのは簡単じゃないから慎重にって], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [夢魔は言ってたのに…!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [お父さんは仕方なくじゃなくて自分の意思で], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [私達家族を裏切ったたんだ], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [どうして男の人は愛する人を裏切るの?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [そもそも、愛してなかったのかな…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [お母さんはパニックだし、], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [まだ小さいユウキと二人で放っておけないよ…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [私も学費なんて払えないし、もう退学かな], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [アリス先輩に謝らなくちゃ…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [先輩の卒業式、出たかったな…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [日記はここで終わってる…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 122, - p: [61, 61, 1, 0, 1], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, 先輩の友達] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [4月3日] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [今日は久しぶりにアリス先輩の彼氏も一緒にお出掛け], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [あの人、苦手なんだよね…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [しかも3人でって約束だったのにあの人が友達連れてくるから], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [なんかダブルデートみたいで最悪だった…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ベタベタ触ってくるしいやらしい目つきで…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [でも自意識過剰だったら恥ずかしいし、], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [イヤだとも何にも言えなかった], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [付き合うんだったらちゃんと誠実で], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ちゃんとしたお仕事してて…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [私もいつか、お父さんとお母さんみたいになりたいな], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [自分から何にもしないくせに我儘だよね…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [でも今日の人は本当にイヤ], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [変な人を紹介しないでってアリス先輩に言っとかなくっちゃ], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [日記はここで終わってる…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 122, - p: [61, 61, 1, 0, 1], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 402, - p: [3, アルバイトのお給料], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [3月31日] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [今日は初めてのアルバイトのお給料], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ["毎週末働いたからG8,800も貰っちゃった♡"], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [お仕事にもようやく慣れて], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [マネージャーから怒られることもなくなった], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [来週からは平日も少し入れることに], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [これで仕送りが要らないし、寧ろ少しなら送れるかな…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [私だって欲しいものはいっぱいあるけど、], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [大学出てお仕事就くまで我慢しなきゃ], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [学生生活って、思ってたより大変で楽しくないなあ…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [お金があったり、アリス先輩みたいに彼氏でもいれば], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [楽しいのかなぁ…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [日記はここで終わってる…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 122, - p: [61, 61, 1, 0, 1], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, いいえ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 18: !ruby/object:RPG::Event - id: 18 - name: アリス日記 - x: 3 - y: 7 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 329 - character_name: "" - character_index: 0 - direction: 4 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [アリスの書いたノートがある…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [読みますか?] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, はい, いいえ], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [選択肢2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 102, - p: [[選択肢, 夢魔の力の使い方, 権利書, 進路相談書], 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [選択肢2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 402, - p: [1, 夢魔の力の使い方], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [綺麗にメモが書いてある…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [1.射精した男は一時的に身動きできなくなる], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [2.射精させる前は特に何もできない], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [3.何度もイかせて抵抗力のなくなった男は下僕にできる], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [4.効果がない時は街に隠れてる夢魔を見つけて飴を貰おう], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [大事なところはこれくらいかな?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ようやく夢魔の力が使えるみたいだけど、], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [女は全員使えるなんて話が違うじゃん!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [しかも射精させなきゃ力を奪えないから], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [まずは男をその気にさせなくちゃいけないし…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [昨日は童貞メガネをイかせてやろうとしたら逃げられたから], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [そんな簡単じゃないなあ…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [あいつはアヤちゃんの事好きそうだし], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [そのネタで揺すって言う事聞かせるか…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [なんか結構ヤバい事になりそうな気するけど], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [早く行動して男を沢山奴隷にしないとすぐに売り切れちゃう], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [勉強よりあいつらイかせる方がよっぽど楽だし、頑張らなきゃ], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [よーし、いっぱい奴隷を作って], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [一生遊びながら暮らすぞぉ!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [メモはここで終わってる…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 122, - p: [61, 61, 1, 0, 1], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, 権利書] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [この部屋の権利書のようだ…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [近くにノートが散らばっている], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [あのおっさん、私に部屋まで買いやがった!], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [冗談でお願いしたら本当に買うなんて…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [こんなのいくらするんだろう…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [調子に乗って買わせすぎたけど、], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [卒業した途端に結婚を迫ってきそうでイヤなんだよね…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [あのおっさん、なんとかなんないかなー], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [一回抜くくらいで許してくれないかな?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [他に方法は…] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [夢魔の力ってのはいつ使えるようになるの?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [そんな夢みたいな魔法、聞いたことない…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [まあ教科書まともに読んでないから知らないけどね], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [魔法の勉強も全然やってないし、], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [もしかして私には使えなかったりして…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [あれ、でもたしか魔力が強い子には効かないんだっけ?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [よくわかんないし、明日誰かテキトーな奴で試してみよっかな], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [日記はここで終わってる…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 122, - p: [61, 61, 1, 0, 1], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [3, 進路相談書] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [空欄の進路相談書の辺りに数枚のノートがある], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [文通だろうか…] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ヤバいヤバい] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [勉強サボりすぎて大学は無理だって], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [どうしよう] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [このままじゃレストランの店員か、], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [下手したら10年後には掃除のおばちゃんだって!], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [あの年増女にバカにされて、ムカつく!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [私はやればできる子だってずっと言われてたし], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [やる気をだせば出来るし!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [最後に笑うのはこっちなんだから…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [この前ナンパしてきたオジサンがお金持ちそうだったし], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [何か良い就職先、紹介してくんないかな], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ノートはここで終わってる…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 122, - p: [61, 61, 1, 0, 1], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, いいえ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 19: !ruby/object:RPG::Event - id: 19 - name: Rumi舌 - x: 17 - y: 28 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 183 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Rumi - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 20: !ruby/object:RPG::Event - id: 20 - name: Rumi Battle - x: 26 - y: 7 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 182 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Rumi - character_index: 0 - direction: 4 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 2 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 184 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 216 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: true - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 64 - variable_value: 1 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 21: !ruby/object:RPG::Event - id: 21 - name: EV021 - x: 29 - y: 12 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 182 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: true - priority_type: 0 - trigger: 1 - list: - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 20 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &146 { - code: 16, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*146] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [20, 3, false] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['「\n[7]♡'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ こっち来て、こっち♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [188, 188, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 119, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 119, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [イベントをスキップして戦闘に入りますか?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 118, p: [スキップ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 102, - p: [[選択肢, はい, いいえ], 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [スキップ] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [1, はい] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 201, - p: [0, 21, 27, 7, 2, 0], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 203, - p: [20, 0, 27, 8, 8], - } - - !ruby/object:RPG::EventCommand - i: 3 - c: 205 - p: - - 20 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &147 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &148 { - code: 14, - parameters: [0, -1], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 505, p: [*147] } - - !ruby/object:RPG::EventCommand { i: 3, c: 505, p: [*148] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 301, - p: [0, 18, false, true], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 601, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 603, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 604, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 115, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [2, いいえ] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 2, false] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &149 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &150 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &151 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &152 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &153 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &154 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &155 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &156 { - code: 17, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*149] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*150] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*151] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*152] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*153] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*154] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*155] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*156] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 20 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &157 { - code: 18, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*157] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 手攻め1, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「えへへ…♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ やっと部屋で二人きりになれた♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, false] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 20 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &158 { - code: 29, - parameters: [6], - } - - !ruby/object:RPG::MoveCommand &159 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &160 { - code: 3, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &161 { - code: 19, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*158] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*159] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*160] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*161] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &162 { - code: 16, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*162] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['「\n[8]…♡'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ もう逃がさないんだから♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 手攻め2, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「私が\n[7]の事好きなの、気付いてるよね?'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ なのに部屋まで来て、], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 無事に帰れるなんて思わないでね♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 6, true] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 20 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &163 { - code: 17, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*163] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「見て、この綺麗な水晶玉。], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ この水晶は部屋で起こった事を記録して], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 後で見れるんだよ♪], - } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 20 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &164 { - code: 19, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*164] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 手攻め2, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「だから\n[7]が生徒の部屋まで来たってこと、'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 学校に教えちゃえるんだよ?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ ふふっ♡] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 7, false] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 攻め1, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ね…お願い♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私の言う事聞いて?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' \n[7]のこと、私の好きにさせて…?'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['ルミはTaroの顔を見つめたまま'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['ズボン越しにそっとTaroの股間を撫でてきた…!'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, 説得する, 触られただけで勃起してしまう], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 説得する] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 7, false] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは彼女の手を取り'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [こんな事を止めるように説得した!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [20, 1, true] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Rumi おこ, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「むぅ…部屋に連れ込んじゃえば], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 後は簡単だと思ってたのに…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Rumi 手普通, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「\n[7]もしかして、'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 私が夢魔のせいで変になって], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 誘惑してると思ってるの?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Rumi 攻め2, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「夢魔なんて来なくても、], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' \n[7]とはえっちする予定だったんだよ?'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 日記に計画だって書いてあるし♪], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 1, true] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Rumi 笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「\n[7]は攻め攻めな女の子が好きでしょ?'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ もしかして純粋な女の子の方が良かった?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ じゃあそういう女の子のフリしよっか?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [20, 9, true] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Rumi 嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「あっ、わかった♪], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' \n[7]、無理矢理襲われる方が好きなんだ♡'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Rumi 攻め1, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「しょうがないなー♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' じゃあ\n[7]が一番興奮する方法で、'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ えっちしてあげるね♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - 20 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &165 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &166 { - code: 14, - parameters: [0, -1], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*165] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*166] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 301, - p: [0, 18, false, false], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 402, - p: [2, 触られただけで勃起してしまう], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 242, p: [10] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ズボン越しにそっと撫でられただけで], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroの股間は隠し切れない程に膨張してしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [20, 1, true] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [20, 4, false] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Rumi 嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「わっ…♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' \n[7]の、ムクムクっておっきくなった♡'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Rumi 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「私の気持ちに応えてくれるんだよね…♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 嬉しい♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' じゃあ\n[7]のこと、好きにしちゃうね♡'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Rumi 嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「ベッドの上で私がいーっぱい], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 愛を教えてあげる♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは股間を膨らませたまま'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [彼女の小さな手に引かれてベッドまで導かれた…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [184, 184, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 201, - p: [0, 21, 23, 7, 2, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: true - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 182 - switch2_id: 1 - variable_id: 64 - variable_value: 1 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: true - priority_type: 0 - trigger: 1 - list: - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 26 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &167 { - code: 16, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*167] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [26, 1, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「あっ!\n[7]きたきた♡'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ そーだよね♪] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 証拠あるのに逃げられるわけないよねー♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 7, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, 証拠を隠滅してもらう, 逃げる], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 402, - p: [1, 証拠を隠滅してもらう], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Rumi 手攻め1, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「撮ったのを捨てて欲しいなら交渉しよっか♪], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ベッドまで来て♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [225, 225, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 201, - p: [0, 21, 23, 7, 2, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 逃げる] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 201, - p: [0, 21, 17, 28, 2, 0], - } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - 26 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &168 { - code: 16, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &169 { - code: 19, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*168] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*169] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 22: !ruby/object:RPG::Event - id: 22 - name: EV022 - x: 28 - y: 7 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Other1" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: true - through: true - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 184 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 182 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 217 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 23: !ruby/object:RPG::Event - id: 23 - name: EV023 - x: 3 - y: 6 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Other1" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: true - through: true - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 184 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 182 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 24: !ruby/object:RPG::Event - id: 24 - name: EV024 - x: 11 - y: 21 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Other1" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: true - through: true - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 184 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 182 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 15: !ruby/object:RPG::Event - id: 15 - name: ルミ1 - x: 30 - y: 9 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 187 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Rumi - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [383, 383, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['「\n[8]♪'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 何してるんですかぁー?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 223, - p: - [ - !ruby/object:Tone { r: 0.0, g: 0.0, b: 0.0, a: 0.0 }, - 60, - false, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, true] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &170 { - code: 16, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*170] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [非常に不味いところを見られてしまった…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [何の言い訳もできない…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 手攻め1, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「えへへ…♡何も言わなくてもいいよ、\n[8]♪'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 私の気持ち、] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 知っててここに来てくれたんでしょ♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「私達、両想いだったんだぁ♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 知らなかった♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ すっごく嬉しい♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「\n[7]は本当は私のこと好きだったけど、'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私が生徒でまだ子供だから], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 素直になれなかったんだねー♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [彼女が何か言っているが頭が真っ白で話が入ってこない…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroはただ恥ずかしそうに俯くことしかできなかった…'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 手攻め2, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「\n[7]にも立場があるもんね。でも大丈夫♪'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' 私が\n[7]のこと襲っちゃうだけだから'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' \n[7]は悪くないんだよ♪'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 攻め1, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「じゃあベッドに行こっか…♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ そんな洗濯した下着なんかじゃなくて], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私の身体で直接、シてあげるからね♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [184, 184, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroは彼女の小さな手でベッドへと導かれ'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [その幼い身体に無抵抗なまま押し倒されてしまった…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 201, - p: [0, 21, 23, 7, 2, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 184 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 216 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 13: !ruby/object:RPG::Event - id: 13 - name: EV013 - x: 13 - y: 16 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Flame" - character_index: 6 - direction: 2 - pattern: 2 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: true - through: false - priority_type: 0 - trigger: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [二階にはシャワー室などがあり見回りの先生でも入れない…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [他を当たってみよう], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 25: !ruby/object:RPG::Event - id: 25 - name: EV025 - x: 27 - y: 7 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 211 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 32 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Damage1 - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 1 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &171 { - code: 41, - parameters: ["", 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*171] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Dungeon2, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [20, 4, true] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 20 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &172 { - code: 29, - parameters: [2], - } - - !ruby/object:RPG::MoveCommand &173 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &174 { - code: 35, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &175 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*172] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*173] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*174] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*175] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 手嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「えへっ♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' \n[7]のこと…いっぱいイかせちゃった♡'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私にかかればこんなもんだよね♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 普通, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「本当は最後までやって], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' \n[7]の筆おろしもしたかったけど…'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「生徒に射精してそのまま部屋にお泊まりだし], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 脅す材料としては十分すぎるくらいかな♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi P Happy Std, 1, 0, 480, 520, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「事後写真も撮っておこっと♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 空っぽになって縮んだおちんちんも可愛いね♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ ふふっ♡] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [223] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「さーってとっ…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ えっちも済んだし、後片付けしなきゃ♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [20, 3, false] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 20 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &176 { - code: 29, - parameters: [2], - } - - !ruby/object:RPG::MoveCommand &177 { - code: 36, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &178 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &179 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &180 { - code: 17, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*176] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*177] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*178] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*179] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*180] } - - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [269] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['\n[6]の思惑通り行為をしてしまい'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroは失神するまで射精させられた上に'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [証拠まで撮られてしまった…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['夜中に\n[6]のベッドの上で目覚めたTaroは'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [隣で幸せそうに眠る彼女を起こさないように寮を脱出し], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [フラフラと自宅へと戻り眠りについた…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [188, 188, 1] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &181 { - code: 41, - parameters: [Hero, 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*181] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 201, - p: [0, 13, 9, 8, 8, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: true - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 211 - switch2_id: 51 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 32 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Damage1 - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 1 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &182 { - code: 41, - parameters: ["", 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*182] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Dungeon2, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [20, 4, true] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 20 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &183 { - code: 29, - parameters: [2], - } - - !ruby/object:RPG::MoveCommand &184 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &185 { - code: 35, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &186 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*183] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*184] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*185] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*186] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi HN 手嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「えへっ♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' \n[7]のこと…いっぱいイかせちゃった♡'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私にかかればこんなもんだよね♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi HN 普通, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「本当は最後までやって], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' \n[7]の筆おろしもしたかったけど…'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi HN 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「生徒に射精してそのまま部屋にお泊まりだし], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 脅す材料としては十分すぎるくらいかな♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi HN P Doya Std, 1, 0, 480, 520, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「事後写真も撮っておこっと♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 空っぽになって縮んだおちんちんも可愛いね♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ ふふっ♡] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [223] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi HN 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「さーってとっ…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ えっちも済んだし、後片付けしなきゃ♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [20, 3, false] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 20 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &187 { - code: 29, - parameters: [2], - } - - !ruby/object:RPG::MoveCommand &188 { - code: 36, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &189 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &190 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &191 { - code: 17, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*187] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*188] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*189] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*190] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*191] } - - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [269] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['\n[6]の思惑通り行為をしてしまい'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroは失神するまで射精させられた上に'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [証拠まで撮られてしまった…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['夜中に\n[6]のベッドの上で目覚めたTaroは'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [隣で幸せそうに眠る彼女を起こさないように寮を脱出し], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [フラフラと自宅へと戻り眠りについた…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [188, 188, 1] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &192 { - code: 41, - parameters: [Hero, 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*192] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 201, - p: [0, 13, 9, 8, 8, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: true - actor_valid: false - switch1_id: 211 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 32 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Damage1 - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 1 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &193 { - code: 41, - parameters: ["", 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*193] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Dungeon2, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [20, 4, true] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 20 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &194 { - code: 29, - parameters: [2], - } - - !ruby/object:RPG::MoveCommand &195 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &196 { - code: 35, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &197 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*194] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*195] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*196] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*197] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 手嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「はうぅ…♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' \n[7]のこと…ぜーんぶ食べちゃった♡'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ごちそーさまぁ♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['「\n[8]…♡'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ すっごく可愛いかったぁ♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ もう私のモノなんだ…♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi P Happy Std, 1, 0, 480, 520, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「事後写真も撮っておこっと♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 空っぽになって縮んだおちんちんも可愛いね♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ ふふっ♡] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [223] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「さーってとっ…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ えっちも済んだし、後片付けしなきゃ♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [20, 3, false] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 20 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &198 { - code: 29, - parameters: [2], - } - - !ruby/object:RPG::MoveCommand &199 { - code: 36, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &200 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &201 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &202 { - code: 17, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*198] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*199] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*200] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*201] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*202] } - - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [269] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['\n[6]の思惑通り行為をしてしまい'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroは童貞も心も彼女に奪われてしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['\n[6]に失神するまで射精させられたTaroは'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [その無様な姿を撮影されてそのまま深い眠りについた…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [188, 188, 1] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &203 { - code: 41, - parameters: [Hero, 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*203] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 201, - p: [0, 23, 23, 7, 2, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: true - variable_valid: false - self_switch_valid: false - item_valid: true - actor_valid: false - switch1_id: 211 - switch2_id: 51 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 32 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Damage1 - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 1 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &204 { - code: 41, - parameters: ["", 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*204] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Dungeon2, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [20, 4, true] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 20 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &205 { - code: 29, - parameters: [2], - } - - !ruby/object:RPG::MoveCommand &206 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &207 { - code: 35, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &208 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*205] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*206] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*207] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*208] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi HN 手嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「はうぅ…♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' \n[7]のこと…ぜーんぶ食べちゃった♡'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ごちそーさまぁ♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi HN 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['「\n[8]…♡'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ すっごく可愛いかったぁ♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ もう私のモノなんだ…♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi HN P Doya Std, 1, 0, 480, 520, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「事後写真も撮っておこっと♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 空っぽになって縮んだおちんちんも可愛いね♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ ふふっ♡] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [223] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi HN 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「さーってとっ…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ えっちも済んだし、後片付けしなきゃ♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [20, 3, false] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 20 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &209 { - code: 29, - parameters: [2], - } - - !ruby/object:RPG::MoveCommand &210 { - code: 36, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &211 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &212 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &213 { - code: 17, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*209] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*210] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*211] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*212] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*213] } - - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [269] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['\n[6]の思惑通り行為をしてしまい'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroは童貞も心も彼女に奪われてしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['\n[6]に失神するまで射精させられたTaroは'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [その無様な姿を撮影されてそのまま深い眠りについた…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [188, 188, 1] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &214 { - code: 41, - parameters: [Hero, 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*214] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 201, - p: [0, 23, 23, 7, 2, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 201 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 0 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 321, p: [1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 316, - p: [0, 0, 0, 1, 16, false], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 314, p: [0, 0] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Town1, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [20, 7, false] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 20 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &215 { - code: 29, - parameters: [2], - } - - !ruby/object:RPG::MoveCommand &216 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &217 { - code: 35, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &218 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*215] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*216] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*217] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*218] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 悲しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「うぅ…\n[7]…'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ だって…だって、私…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroは何も言わずに'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['\n[6]の頭を優しく撫でてあげた!'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 悲しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['「\n[8]…'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' ごめんなさい…\n[7]がいないと…'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ひとりぼっちに…なっちゃうから…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 手普通, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「\n[7]…私を許してくれるの?'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 3, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「\n[7]やさしい…♡'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 好き…♡] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 6, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ルミは反省して誘惑するのを辞めてくれたようだ…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [このまま調査を続けよう!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 201, - p: [0, 21, 29, 16, 2, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [181, 216, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [221, 227, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [217, 217, 0] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: ['$game_actors[1].battler_name = "Hero-1"'], - } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &219 { - code: 38, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*219] } - - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 217 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 26: !ruby/object:RPG::Event - id: 26 - name: Rumi After - x: 28 - y: 9 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: true - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 64 - variable_value: 1 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Rumi - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 225 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 216 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 217 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Rumi - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 手悲しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['「\n[7]…'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私、心配だよぉ…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「私は夢魔の薬なんて効いてないし], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' \n[7]以外の男なんて興味ないから'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 心配しなくて大丈夫だからね!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi おこ, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['「\n[7]、'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 他の女の子に誘惑されちゃイヤだよ?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「私がもっとオトナになるまで待っててね♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ きっと制服姿の私を見たら], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' \n[7]だって考え直すもん♪'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 6, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 27: !ruby/object:RPG::Event - id: 27 - name: HeroJK負け - x: 17 - y: 8 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 254 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Damage1 - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 292 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Damage1 - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 28: !ruby/object:RPG::Event - id: 28 - name: Aya After - x: 11 - y: 23 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: true - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 102 - variable_value: 1 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Aya2 - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 2 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 263 - switch2_id: 1 - variable_id: 102 - variable_value: 1 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Aya2 - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya1, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あっ…] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taro先生。'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya1 Happy, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「よかった…] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ まだ無事なんですね。], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya1 Smile, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「私なんかに出来ることはないけど、], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 先生のこと、応援してます!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 早く学校にも戻りたいな…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 266 - switch2_id: 1 - variable_id: 102 - variable_value: 1 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Aya2 - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 2 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 29: !ruby/object:RPG::Event - id: 29 - name: EV029 - x: 9 - y: 23 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 266 - switch2_id: 1 - variable_id: 102 - variable_value: 1 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 6 - direction: 2 - pattern: 2 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: true - through: false - priority_type: 0 - trigger: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [28, 1, false] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 28 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &220 { - code: 17, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*220] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &221 { - code: 18, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*221] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya1 oko, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あっ!] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taro先生!'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 先輩がやっつけたはずなのに…!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「私だって先生くらいなら…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ よーし、捕まえちゃう!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [彼女に捕まったらお金も力も搾り取られてしまう…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [逃げますか?] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, 逃げない, 逃げる], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 逃げない] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [もう少しだけなら大丈夫…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroはそう自分に言い聞かせながら'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [彼女はどんな風に責めてくれるかを考えてしまった…], - } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - 28 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &222 { - code: 29, - parameters: [5], - } - - !ruby/object:RPG::MoveCommand &223 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &224 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &225 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &226 { - code: 19, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*222] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*223] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*224] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*225] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*226] } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &227 { - code: 16, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*227] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [28, 4, false] } - - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['アヤはTaroに抱きついてきた!'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは彼女に抱きしめられて興奮してしまった…'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Aya1 sup, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「わ、私なんかが男の先生を], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 押さえつけられる訳ないのに…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 先生…ヘンタイ…♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroはアヤに手を握られ'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [操られるように彼女のベッドへと誘われた…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [265, 265, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 201, - p: [0, 28, 3, 22, 2, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 逃げる] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 7, false] } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &228 { - code: 29, - parameters: [6], - } - - !ruby/object:RPG::MoveCommand &229 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &230 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &231 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &232 { - code: 29, - parameters: [5], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*228] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*229] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*230] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*231] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*232] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 201, - p: [0, 21, 17, 28, 8, 0], - } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - 28 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &233 { - code: 19, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*233] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: true - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 102 - variable_value: 1 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 6 - direction: 2 - pattern: 2 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: true - through: false - priority_type: 0 - trigger: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [28, 1, false] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 28 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &234 { - code: 17, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*234] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &235 { - code: 18, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*235] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya1 Happy, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あっ!] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [' Taro先生♡'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 嬉しいです、会いに来てくれたんですねっ♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [彼女に捕まったらまたお金も力も搾り取られてしまう…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [逃げますか?] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, 逃げない, 逃げる], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 逃げない] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [もう少しだけなら大丈夫…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroはそう自分に言い聞かせながら'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [彼女にされたことを思い出して勃起してしまった…], - } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - 28 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &236 { - code: 29, - parameters: [5], - } - - !ruby/object:RPG::MoveCommand &237 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &238 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &239 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &240 { - code: 19, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*236] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*237] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*238] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*239] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*240] } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &241 { - code: 16, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*241] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [28, 4, false] } - - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['アヤはTaroに抱きつきキスをしてきた!'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは彼女にキスで口を塞がれたまま押し倒されてしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 60, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 126, p: [29, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [60, 60, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「先生…♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ベッドでしましょ…♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroはアヤのキスで心を奪われ'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [操られるように彼女のベッドへと誘われた…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [265, 265, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 201, - p: [0, 28, 3, 22, 2, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 逃げる] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 7, false] } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &242 { - code: 29, - parameters: [6], - } - - !ruby/object:RPG::MoveCommand &243 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &244 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &245 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &246 { - code: 29, - parameters: [5], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*242] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*243] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*244] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*245] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*246] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 201, - p: [0, 21, 17, 28, 8, 0], - } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - 28 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &247 { - code: 19, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*247] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 31: !ruby/object:RPG::Event - id: 31 - name: アリス二回戦 - x: 5 - y: 12 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 266 - switch2_id: 1 - variable_id: 122 - variable_value: 1 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 6 - direction: 2 - pattern: 2 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: true - through: false - priority_type: 0 - trigger: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [32, 1, false] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 32 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &248 { - code: 16, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*248] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice oko, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あーっ!] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ アヤちゃんにイかされまくってたセンセー!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「なんで逃げられたの!?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ よくわからないけど], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ もう一回捕まえてイかせまくるから!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [彼女に捕まったらお金も力も搾り取られてしまう…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [逃げますか?] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, 逃げない, 逃げる], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 逃げない] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [もう少しだけなら大丈夫…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroはそう自分に言い聞かせながら'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [彼女はどんな風に責めてくれるかを考えてしまった…], - } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - 32 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &249 { - code: 29, - parameters: [6], - } - - !ruby/object:RPG::MoveCommand &250 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &251 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &252 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &253 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &254 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &255 { - code: 3, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*249] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*250] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*251] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*252] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*253] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*254] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*255] } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - 32 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &256 { - code: 3, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*256] } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &257 { - code: 17, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &258 { - code: 13, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*257] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*258] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [32, 3, false] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [アリスに出口を塞がれてしまった…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Alice 嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 捕まえた♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Alice Doya, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「なーに?今度は私にヤられたいってわけ?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 贅沢なんだから…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 徹底的に奴隷として調教してあげる♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroはアリスにギュッと手を握られてしまい'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [今からひどい目に合わされるのにも関わらず], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ドキドキしてしまった…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [296, 296, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 201, - p: [0, 28, 11, 7, 2, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 逃げる] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 7, false] } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &259 { - code: 29, - parameters: [6], - } - - !ruby/object:RPG::MoveCommand &260 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &261 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &262 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &263 { - code: 29, - parameters: [5], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*259] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*260] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*261] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*262] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*263] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 201, - p: [0, 21, 17, 28, 8, 0], - } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - 32 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &264 { - code: 19, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*264] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: true - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 122 - variable_value: 1 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 6 - direction: 2 - pattern: 2 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: true - through: false - priority_type: 0 - trigger: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [32, 1, false] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 32 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &265 { - code: 16, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*265] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice oko, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あーっ!] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 奴隷にしたはずのセンセー!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「今日は絶対に] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 逃がさないんだから!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [彼女に捕まったらまたお金も力も搾り取られてしまう…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [逃げますか?] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, 逃げない, 逃げる], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 逃げない] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [もう少しだけなら大丈夫…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroはそう自分に言い聞かせながら'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [彼女にされたことを思い出して勃起してしまった…], - } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - 32 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &266 { - code: 29, - parameters: [6], - } - - !ruby/object:RPG::MoveCommand &267 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &268 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &269 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &270 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &271 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &272 { - code: 3, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*266] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*267] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*268] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*269] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*270] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*271] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*272] } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - 32 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &273 { - code: 3, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*273] } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &274 { - code: 17, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &275 { - code: 13, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*274] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*275] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [32, 3, false] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [アリスに出口を塞がれてしまった…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Alice 嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 全然抵抗する気はないみたいねー♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Alice Doya, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「逃げ出そうなんて気が起きないくらいに], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 徹底的に奴隷として調教してあげるから♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroはアリスにギュッと手を握られてしまい'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [今からひどい目に合わされるのにも関わらず], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ドキドキしてしまった…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [296, 296, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 201, - p: [0, 28, 11, 7, 2, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 逃げる] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 7, false] } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &276 { - code: 29, - parameters: [6], - } - - !ruby/object:RPG::MoveCommand &277 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &278 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &279 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &280 { - code: 29, - parameters: [5], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*276] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*277] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*278] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*279] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*280] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 201, - p: [0, 21, 17, 28, 8, 0], - } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - 32 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &281 { - code: 19, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*281] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 32: !ruby/object:RPG::Event - id: 32 - name: Alice after - x: 3 - y: 8 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 266 - switch2_id: 1 - variable_id: 122 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Alice - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 263 - switch2_id: 1 - variable_id: 122 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Alice - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「あっ、センセー♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ わざわざ私達の様子見に来たの?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice 普通, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「まあこんな状況だけど私はお金もあるし], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ もうしばらくアヤちゃんくらいは], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 養ってあげれるから大丈夫♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice 嬉しい2, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「センセこそカモられないように気を付けてね♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ まぁ私達の誘惑に負けなかったんだし], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 心配ないか♡] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 16: !ruby/object:RPG::Event - id: 16 - name: Rumi Bed - x: 23 - y: 8 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 184 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Rumi - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 2 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Dungeon3, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 手嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「はうぅ…♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' \n[7]が私のベッドで、そんな期待した目で…'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 夢みたい♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 手攻め1, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['「\n[8]…♡'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 女の子にえっちされるの、初めてだもんね♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「私ね…\n[7]をこのベッドに押し倒して'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' \n[7]にチューして、初えっちを奪っちゃう…'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ そんな想像をずっとしてたの♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「えへへ…想像してたこと、本当になっちゃう♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私の気持ち、いーっぱい伝えるから…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' 全部受け止めてね、\n[7]♡'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 手攻め1, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「それじゃあ…脱がしちゃうねー♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ えへ…えへへ…♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &282 { - code: 14, - parameters: [0, -1], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*282] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 132, - p: - [ - !ruby/object:RPG::BGM { - name: Dungeon3, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 301, - p: [0, 21, false, false], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 216 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Rumi - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 2 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &283 { - code: 41, - parameters: ["", 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*283] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [189, 189, 0] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Dungeon2, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 16 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &284 { - code: 29, - parameters: [2], - } - - !ruby/object:RPG::MoveCommand &285 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &286 { - code: 35, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &287 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*284] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*285] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*286] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*287] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 手嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「はうぅ…♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' \n[7]のこと…ぜーんぶ食べちゃった♡'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ごちそーさまぁ♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「\n[7]ってばちょろかったー♡'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 誘惑するのも簡単だったしイくのも早いし♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 可愛い私にかかればこんなもんだね♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 手攻め1, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「わざわざ\n[7]の方から'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私に犯されに来てくれたし], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ とっくの昔に両想いだったのかな♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「これなら私好みに調教するのも簡単そう♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' 楽しみだね、\n[7]♡'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「さーってとっ…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ えっちも済んだし、後片付けしなきゃ♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 3, false] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &288 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &289 { - code: 29, - parameters: [2], - } - - !ruby/object:RPG::MoveCommand &290 { - code: 36, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &291 { - code: 3, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &292 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &293 { - code: 18, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*288] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*289] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*290] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*291] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*292] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*293] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [269] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [8, 32] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]の思惑通り行為をしてしまい'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは童貞も心も彼女に奪われてしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]に失神するまで射精させられたTaroは'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [その無様な姿を撮影されてそのまま深い眠りについた…], - } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &294 { - code: 41, - parameters: [Hero, 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*294] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 201, - p: [0, 23, 23, 7, 2, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは既に\n[6]に惹かれていた為、'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [説得することもなく彼女の誘惑に流され], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [思惑通り行為をしてしまった…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]に失神するまで射精させられたTaroは'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [そのまま深い眠りについた…], - } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &295 { - code: 41, - parameters: [Hero, 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*295] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 201, - p: [0, 25, 23, 7, 2, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 225 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Rumi - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 2 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 手嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「えへへ…♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' \n[7]ってばもう私の言いなりだね♡'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 手攻め1, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「証拠バラされたくなかったら], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 毎日私の部屋に来てえっちしなきゃダメだよ?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「\n[7]が射精を我慢できたり'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私をイかせられたりできたら], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' \n[7]の勝ちで証拠は捨ててあげる♪'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 7, false] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「なーに、\n[7]?自信ないのー?'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 年下の女の子相手に、生徒相手なのにー?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 手攻め1, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「やってみないとわかんないでしょ♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ じゃあ始めよっか♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ いただきまぁーす♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &296 { - code: 14, - parameters: [0, -1], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*296] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 301, - p: [0, 20, false, false], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 227 - switch2_id: 1 - variable_id: 41 - variable_value: 1 - self_switch_ch: A - item_id: 32 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Rumi - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 2 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [44] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &297 { - code: 41, - parameters: ["", 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*297] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [189, 189, 0] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Dungeon2, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 16 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &298 { - code: 29, - parameters: [2], - } - - !ruby/object:RPG::MoveCommand &299 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &300 { - code: 35, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &301 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*298] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*299] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*300] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*301] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 手攻め2, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「ふふっ♡\n[7]が私に'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ えっちで勝てるわけないじゃん♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ホントは虐められにきたんでしょ♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi P Happy Std, 1, 0, 480, 520, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「今日も搾り取り終わったおちんちん、], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 撮っちゃおーっと♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [223] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「また私の\n[7]の写真コレクション'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 増えちゃった♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 攻め1, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「さぁーてとっ♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 今日は絶対逃がさないんだから!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「夢魔の力を使って], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' \n[7]を私のモノにしちゃうよ♡'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['ルミは倒れているTaroの首筋にキスをしてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [17, 2, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, 抵抗する, 無抵抗], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 抵抗する] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 111, - p: [1, 16, 1, 65, 2], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['ルミに力を吸われすぎたTaroは抵抗できず'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [首筋にピンク色の烙印を付けられてしまった…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 213, p: [0, 3, true] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Rumi 手嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「やった♡大成功♪], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' これで\n[7]は、私のモノ♡'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Rumi 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「これで他の女の子に取られる心配もないし], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 安心して寝れる…♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Rumi 攻め2, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「そもそも今日から毎日一緒に寝るし], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ずっと一緒だもんね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 嬉しい…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Rumi 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「お手々繋いで寝ようね、\n[7]♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ おやすみ…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 2, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]に何度もイかされた結果'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは彼女に夢魔の烙印を付けられ奴隷にされてしまった…'], - } - - !ruby/object:RPG::EventCommand - i: 2 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &302 { - code: 41, - parameters: [Hero, 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*302] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [211, 211, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 201, - p: [0, 25, 23, 7, 2, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroに流れる勇者の力がルミの魔力を跳ね除けた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 213, p: [0, 7, true] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Rumi 悲しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えぇー!?] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 失敗?どーして?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Rumi 手普通, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「こんなに力を吸われてまだ抵抗できるなんて…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \n[7]って結構凄い人なのかな…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Rumi 攻め2, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「でも\n[7]はもう私にメロメロだし'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ また起きたら搾り取っちゃえばいいや♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Rumi 笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「おやすみ、\n[7]♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ また後でね♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 2, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroが目覚めた時、'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ルミはテーブルでうたた寝していた…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは脱がされた服を着ると'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [彼女に気付かれないようにそっと家を出て], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [自宅に戻った…] } - - !ruby/object:RPG::EventCommand - i: 2 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &303 { - code: 41, - parameters: [Hero, 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*303] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [211, 211, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 122, - p: [64, 64, 1, 0, 1], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [44] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 201, - p: [0, 13, 9, 9, 8, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 無抵抗] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['ルミの刻印をTaroは無抵抗に受け入れ'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [首筋にピンク色の烙印を付けられてしまった…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Rumi 手嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「やった♡大成功♪], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' これで\n[7]は、私のモノ♡'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Rumi 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「これで他の女の子に取られる心配もないし], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 安心して寝れる…♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Rumi 攻め2, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「そもそも今日から毎日一緒に寝るし], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ずっと一緒なんだよね♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 嬉しい…♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Rumi 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「お手々繋いで寝ようね、\n[7]♡'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ おやすみ…♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]に何度もイかされた結果'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは彼女に夢魔の烙印を付けられ奴隷にされてしまった…'], - } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &304 { - code: 41, - parameters: [Hero, 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*304] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [211, 211, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 201, - p: [0, 25, 23, 7, 2, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: true - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 227 - switch2_id: 51 - variable_id: 41 - variable_value: 1 - self_switch_ch: A - item_id: 32 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Rumi - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 2 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [44] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &305 { - code: 41, - parameters: ["", 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*305] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [189, 189, 0] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Dungeon2, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 16 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &306 { - code: 29, - parameters: [2], - } - - !ruby/object:RPG::MoveCommand &307 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &308 { - code: 35, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &309 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*306] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*307] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*308] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*309] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi HN 手どや2, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「ふふっ♡\n[7]が私に'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ えっちで勝てるわけないじゃん♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ホントは虐められにきたんでしょ♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi HN P Doya Std, 1, 0, 480, 520, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「今日も搾り取り終わったおちんちん、], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 撮っちゃおーっと♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [223] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi HN 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「また私の\n[7]の写真コレクション'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 増えちゃった♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi HN どや2, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「さぁーてとっ♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 今日は絶対逃がさないんだから!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi HN 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「夢魔の力を使って], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' \n[7]を私のモノにしちゃうよ♡'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['ルミは倒れているTaroの首筋にキスをしてきた!'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [17, 2, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, 抵抗する, 無抵抗], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 抵抗する] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 111, - p: [1, 16, 1, 65, 2], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['ルミに力を吸われすぎたTaroは抵抗できず'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [首筋にピンク色の烙印を付けられてしまった…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 213, p: [0, 3, true] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Rumi HN 手嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「やった♡大成功♪], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' これで\n[7]は、私のモノ♡'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Rumi HN 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「これで他の女の子に取られる心配もないし], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 安心して寝れる…♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Rumi HN どや, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「そもそも今日から毎日一緒に寝るし], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ずっと一緒だもんね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 嬉しい…♡] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Rumi HN 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「お手々繋いで寝ようね、\n[7]♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ おやすみ…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 2, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[6]に何度もイかされた結果'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは彼女に夢魔の烙印を付けられ奴隷にされてしまった…'], - } - - !ruby/object:RPG::EventCommand - i: 2 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &310 { - code: 41, - parameters: [Hero, 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*310] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [211, 211, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 201, - p: [0, 25, 23, 7, 2, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroに流れる勇者の力がルミの魔力を跳ね除けた!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 213, p: [0, 7, true] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Rumi HN 悲しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えぇー!?] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 失敗?どーして?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Rumi HN 手普通, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「こんなに力を吸われてまだ抵抗できるなんて…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' \n[7]って結構凄い人なのかな…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Rumi HN どや, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「でも\n[7]はもう私にメロメロだし'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ また起きたら搾り取っちゃえばいいや♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Rumi HN 笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「おやすみ、\n[7]♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ また後でね♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 2, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroが目覚めた時、'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ルミはテーブルでうたた寝していた…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは脱がされた服を着ると'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [彼女に気付かれないようにそっと家を出て], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [自宅に戻った…] } - - !ruby/object:RPG::EventCommand - i: 2 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &311 { - code: 41, - parameters: [Hero, 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*311] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [211, 211, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 122, - p: [64, 64, 1, 0, 1], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [44] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 201, - p: [0, 13, 9, 9, 8, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 無抵抗] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['ルミの刻印をTaroは無抵抗に受け入れ'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [首筋にピンク色の烙印を付けられてしまった…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Rumi HN 手嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「やった♡大成功♪], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' これで\n[7]は、私のモノ♡'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Rumi HN 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「これで他の女の子に取られる心配もないし], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 安心して寝れる…♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Rumi HN どや, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「そもそも今日から毎日一緒に寝るし], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ずっと一緒なんだよね♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 嬉しい…♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Rumi HN 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「お手々繋いで寝ようね、\n[7]♡'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ おやすみ…♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]に何度もイかされた結果'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは彼女に夢魔の烙印を付けられ奴隷にされてしまった…'], - } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &312 { - code: 41, - parameters: [Hero, 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*312] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [211, 211, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 201, - p: [0, 25, 23, 7, 2, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: true - actor_valid: false - switch1_id: 227 - switch2_id: 1 - variable_id: 41 - variable_value: 1 - self_switch_ch: A - item_id: 32 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Rumi - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 2 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [44] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &313 { - code: 41, - parameters: ["", 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*313] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [189, 189, 0] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Dungeon2, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 16 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &314 { - code: 29, - parameters: [2], - } - - !ruby/object:RPG::MoveCommand &315 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &316 { - code: 35, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &317 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*314] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*315] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*316] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*317] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 手嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ふふっ♡やったやった♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' ついに\n[7]の童貞ゲットー♡'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ごちそーさまぁ♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「\n[7]…可愛い寝顔♡'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 気持ちよかったんだね♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' これで\n[7]はもう私のモノ…♡'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 手攻め1, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「今回は思いっきり搾り取ってあげたし], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 明日の朝まで起きれないんじゃないかな♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「彼女さん、心配して見に来てくれるだろうね♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' そしたら\n[7]とのえっちを見せつけて'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 別れさせてあげるー♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「今から楽しみ♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ しっかり準備しなくっちゃ♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ ふふっ♡] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [16, 3, false] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 16 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &318 { - code: 29, - parameters: [2], - } - - !ruby/object:RPG::MoveCommand &319 { - code: 36, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &320 { - code: 3, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &321 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &322 { - code: 18, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*318] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*319] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*320] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*321] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*322] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['\n[6]の思惑通り行為をしてしまい'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroは童貞も心も彼女に奪われてしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['\n[6]に失神するまで射精させられたTaroは'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [その無様な姿を撮影されてそのまま深い眠りについた…], - } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &323 { - code: 41, - parameters: [Hero, 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*323] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [211, 211, 0] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 201, - p: [0, 23, 23, 7, 2, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: true - variable_valid: false - self_switch_valid: false - item_valid: true - actor_valid: false - switch1_id: 227 - switch2_id: 51 - variable_id: 41 - variable_value: 1 - self_switch_ch: A - item_id: 32 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Rumi - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 2 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [44] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &324 { - code: 41, - parameters: ["", 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*324] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [189, 189, 0] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Dungeon2, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 16 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &325 { - code: 29, - parameters: [2], - } - - !ruby/object:RPG::MoveCommand &326 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &327 { - code: 35, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &328 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*325] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*326] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*327] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*328] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi HN 手嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ふふっ♡やったやった♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' ついに\n[7]の童貞ゲットー♡'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ごちそーさまぁ♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi HN 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「\n[7]…可愛い寝顔♡'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 気持ちよかったんだね♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' これで\n[7]はもう私のモノ…♡'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi HN どや2, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「今回は思いっきり搾り取ってあげたし], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 明日の朝まで起きれないんじゃないかな♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi HN 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「彼女さん、心配して見に来てくれるだろうね♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' そしたら\n[7]とのえっちを見せつけて'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 別れさせてあげるー♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi HN 嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「今から楽しみ♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ しっかり準備しなくっちゃ♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ ふふっ♡] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [16, 3, false] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 16 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &329 { - code: 29, - parameters: [2], - } - - !ruby/object:RPG::MoveCommand &330 { - code: 36, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &331 { - code: 3, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &332 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &333 { - code: 18, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*329] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*330] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*331] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*332] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*333] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['\n[6]の思惑通り行為をしてしまい'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroは童貞も心も彼女に奪われてしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['\n[6]に失神するまで射精させられたTaroは'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [その無様な姿を撮影されてそのまま深い眠りについた…], - } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &334 { - code: 41, - parameters: [Hero, 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*334] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [211, 211, 0] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 201, - p: [0, 23, 23, 7, 2, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } -parallax_sx: 0 -bgm: !ruby/object:RPG::BGM { name: Town2, volume: 100, pitch: 100 } -tileset_id: 3 -encounter_step: 30 -width: 60 -data: !ruby/object:Table - 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- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 -bgs: !ruby/object:RPG::BGS { name: "", volume: 80, pitch: 100 } -parallax_loop_y: false -autoplay_bgm: true -encounter_list: [] -autoplay_bgs: false -parallax_show: false -scroll_type: 0 -parallax_loop_x: false -disable_dashing: false -parallax_sy: 0 -display_name: "" -specify_battleback: true -note: "" -battleback1_name: Wood1 -battleback2_name: Room4 +'parallax_name': '' +'height': !!int '32' +'events': + !!int '1': !ruby/object:RPG::Event + 'id': !!int '1' + 'name': 'Door' + 'x': !!int '17' + 'y': !!int '15' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Door1' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Voices can be heard from inside...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '204', 'p': [!!int '8', !!int '7', !!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '204', 'p': [!!int '6', !!int '4', !!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '10', !!int '3', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice 嬉しい2', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "That''s why—! Now is the chance! Look, I''ve + + made G8,000 just today, you know?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '12', !!int '1', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya1 oko', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "Wow...! That''s like my entire month''s part- + + time job earnings...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice 笑顔', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "Right? Working part-time at a restaurant + + is just silly.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice 普通', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "Normally it''s G1,000 per person per shot, + + but now if you make them cum once, they''ll do + + anything you say, so you can take all their + + savings in one go♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '12', !!int '7', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya1 shy', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "M-make them cum...? I definitely can''t do + + that...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice 嬉しい', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "But Aya-chan, you need money for your + + little brother''s tuition fees, right?']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '12' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &1 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*1]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya1', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "Th-that''s... true, but...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice 普通', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "Then let''s earn it together! Tuition fees + + need like G20,000 a year, but...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice 笑顔', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "If we do it now, we can withdraw all their + + savings, so if we target an adult, it''s a one-shot + + deal♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "Being able to make them slaves just by + + making them cum is like a dream demon''s blessing♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '12', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya1 shy', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "Th-that''s right... If it''s now, just one + + person will do... I have to do my best...!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice 嬉しい', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "Exactly! I don''t want to make Aya-chan do + + this either but...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice 普通', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "From now on, it''s a woman''s era, so we + + have to act before there are no men left who + + aren''t slaves!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '204', 'p': [!!int '4', !!int '4', !!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '204', 'p': [!!int '2', !!int '7', !!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['A serious student is being lured onto the path of + + evil... Once ready, let''s rescue her!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '36', !!int '36', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '36' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Door1' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Would you like to enter the room and persuade the + + student?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Yes', 'Search a different room'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'はい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '119', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Would you like to skip the event?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '118', 'p': ['選択肢スキップ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '102', 'p': [['Choices', 'Yes', 'No'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '119', 'p': ['選択肢スキップ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '1', 'はい']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '38', !!int '38', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '201', 'p': [!!int '0', !!int '21', !!int '17', !!int '8', !!int '6', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '203', 'p': [!!int '10', !!int '0', !!int '19', !!int '7', !!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '203', 'p': [!!int '12', !!int '0', !!int '19', !!int '8', !!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '118', 'p': ['選択肢スキップ2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '102', 'p': [['Choices', 'Look at alice', 'Look at aya'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '119', 'p': ['選択肢スキップ2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '402', 'p': [!!int '1', 'アリスを見る']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '121', 'p': [!!int '39', !!int '39', !!int '0']} + - !ruby/object:RPG::EventCommand + 'i': !!int '4' + 'c': !!int '205' + 'p': + - !!int '10' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &2 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &3 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &4 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - &5 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &6 !ruby/object:RPG::MoveCommand {'code': !!int '14', 'parameters': [!!int '-1', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '505', 'p': [*2]} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '505', 'p': [*3]} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '505', 'p': [*4]} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '505', 'p': [*5]} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '505', 'p': [*6]} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '301', 'p': [!!int '0', !!int '23', !!bool 'false', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '115', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '402', 'p': [!!int '2', 'アヤを見る']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '121', 'p': [!!int '37', !!int '37', !!int '0']} + - !ruby/object:RPG::EventCommand + 'i': !!int '4' + 'c': !!int '205' + 'p': + - !!int '12' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &7 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &8 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &9 !ruby/object:RPG::MoveCommand {'code': !!int '14', 'parameters': [!!int '-1', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '505', 'p': [*7]} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '505', 'p': [*8]} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '505', 'p': [*9]} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '301', 'p': [!!int '0', !!int '13', !!bool 'false', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '115', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '2', 'いいえ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '38', !!int '38', !!int '0']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &10 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &11 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &12 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &13 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &14 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &15 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &16 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &17 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &18 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*10]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*11]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*12]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*13]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*14]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*15]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*16]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*17]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*18]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '-1', !!int '5', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '10', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '12', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '10' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &19 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*19]} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '12' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &20 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*20]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Aya1 oko', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Aya: "Eh... Eh!? Taro-sensei? Why are you in the + + girls'' dormitory!?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro explained that he came to investigate the + + rumors and the dangers of the succubus''s power...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '10', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Alice 普通', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Alice: "Hmm, I get what Sensei is trying to say. + + But I wonder... can a man really resist a woman''s + + temptation?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Alice 笑顔', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Alice: "Even if he''s called a hero, he''s still a + + man, right? Maybe he''s already lost and is under + + the succubus''s control by now?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '-1', !!int '7', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Alice 嬉しい', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Alice: "You''re saying the hero hasn''t lost yet? + + Hmm... I find that a little hard to believe..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '10', !!int '9', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Alice 笑顔', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Alice: "Oh, then I''ve got a good idea!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Alice 普通', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Alice: "Aya-chan, come over here too!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '-1', !!int '2', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '10' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &21 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*21]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '12', !!int '2', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '12' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &22 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &23 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &24 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*22]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*23]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*24]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Aya1 Cry', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Aya: "Oh no... Sensei... Did you hear our + + conversation? I haven''t done anything bad yet, so + + please forgive me..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '10' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &25 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*25]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '10', !!int '6', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Alice Doya', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Alice: "It''s okay! I have a great idea♪"']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '10' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &26 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*26]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Alice 普通', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Alice: "From now on, we''ll try to seduce Sensei, + + and if he gets an erection, it''s Sensei''s loss♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '-1', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '12' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &27 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*27]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '12', !!int '1', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Aya1 sup', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Aya: "Se-Senpai!? There''s no way I can do + + something like that!"']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '10' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &28 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*28]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Alice Doya', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Alice: "Leave it to me♪ If Aya-chan and I team up, + + it''ll be perfect! No doubt about it♪"']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '10' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &29 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*29]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Alice 笑顔', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Alice: "Hey Sensei! You want to persuade us, + + right?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Alice 普通', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Alice: "Then how about one-on-one for 10 minutes? + + It''ll be a quick win anyway♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '-1', !!int '5', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Alice Doya', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Alice: "Ahaha♪ Maybe 10 minutes is underestimating + + you a bit? But you''ll accept the challenge, right? + + Well then, the one who will seduce Sensei is..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['選択肢2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Choices', 'Look at alice', 'Look at aya'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['選択肢2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', 'アリスを見る']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '39', !!int '39', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '2', 'アヤを見る']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '37', !!int '37', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', '別の部屋を調べる']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Maybe I should find evidence of the students + + committing misdeeds before talking... Let''s check + + another room.']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &30 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - &31 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*30]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*31]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '38' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '263' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Door1' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '264', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['It seems there''s no one inside...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['*If you check the diary inside the dormitory more + + than three times, one of the students will come + + back.']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['It seems there''s no one inside...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '266' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Door1' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '264', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['It seems there''s no one inside...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['*If you check the diary inside the dormitory more + + than three times, one of the students will return.']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['It seems there''s no one inside...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'true' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '61' + 'variable_value': !!int '3' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Door1' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '264', !!int '264', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Close1', 'pitch': !!int '100', 'volume': !!int '80'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &32 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*32]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '183', !!int '183', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The back door opened! It seems someone came in...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '204', 'p': [!!int '2', !!int '12', !!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '19', !!int '7', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 悲しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "Haa... \n[7], I couldn''t find it... Maybe + + another girl has already taken it..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '19', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 嬉しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "Eh... \n[7]!? "']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '19' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'true' + 'wait': !!bool 'false' + 'list': + - &33 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '6']} + - &34 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &35 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &36 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &37 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &38 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &39 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &40 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &41 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &42 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &43 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &44 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &45 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '4']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*33]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*34]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*35]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*36]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*37]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*38]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*39]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*40]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*41]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*42]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*43]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*44]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*45]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '204', 'p': [!!int '8', !!int '8', !!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '6', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "\n[8]~♡ I finally found you! I''ve been + + wanting to see you~!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手普通', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "But \n[7], why are you in the dorm?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Taro informed her that he came to investigate and + + persuade students who were doing bad things...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '19', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 悲しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "No, no, no! If you do that, \n[7] will get + + attacked!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "\n[7], don''t you know? Right now, girls + + have the power of succubi and they''re all + + targeting boys!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '7', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi おこ', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "Eh? You knew and still came!? Geez... + + Absolutely not! \n[7], you don''t know how scary + + girls can be!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 嬉しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "Hey, hey \n[7], I''ll help you out! Who''s + + engaging in compensated dating... I know, you + + know?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "Shall we have a strategy meeting in my + + room? I''ll tell you all about it♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手嬉しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "I have some things to prepare, so wait in + + my room first, okay? It''s the eastern room, come + + quickly!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '21', !!int '17', !!int '16', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &46 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*46]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '182', !!int '182', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '183', !!int '183', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi hurried back to her room... Maybe it would be + + wise to accept her help...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '61', !!int '61', !!int '2', !!int '0', !!int '9999']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '2': !ruby/object:RPG::Event + 'id': !!int '2' + 'name': 'Door' + 'x': !!int '5' + 'y': !!int '15' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Door1' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'true' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '5' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '3': !ruby/object:RPG::Event + 'id': !!int '3' + 'name': 'Door' + 'x': !!int '29' + 'y': !!int '15' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Door1' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'true' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '182' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '4': !ruby/object:RPG::Event + 'id': !!int '4' + 'name': '玉' + 'x': !!int '25' + 'y': !!int '7' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Other1' + 'character_index': !!int '6' + 'direction': !!int '4' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '1' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['...Upon closer inspection, there seems to be + + something like a switch. It doesn''t look like just + + a crystal, but let''s not touch it...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '188' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Other1' + 'character_index': !!int '6' + 'direction': !!int '4' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '1' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '7': !ruby/object:RPG::Event + 'id': !!int '7' + 'name': 'Door' + 'x': !!int '25' + 'y': !!int '21' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Door1' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It''s locked...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'true' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '5' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '8': !ruby/object:RPG::Event + 'id': !!int '8' + 'name': 'Door' + 'x': !!int '9' + 'y': !!int '21' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Door1' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'true' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '5' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '9': !ruby/object:RPG::Event + 'id': !!int '9' + 'name': 'EV009' + 'x': !!int '17' + 'y': !!int '29' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Flame' + 'character_index': !!int '6' + 'direction': !!int '2' + 'pattern': !!int '2' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Shall we head back home?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Yes', 'No'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'はい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '398', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '667']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '201', 'p': [!!int '0', !!int '36', !!int '8', !!int '10', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '201', 'p': [!!int '0', !!int '1', !!int '38', !!int '18', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', 'いいえ']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &47 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*47]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '11': !ruby/object:RPG::Event + 'id': !!int '11' + 'name': 'Rhina' + 'x': !!int '21' + 'y': !!int '9' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Rhina' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '100' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '10': !ruby/object:RPG::Event + 'id': !!int '10' + 'name': 'Alice' + 'x': !!int '20' + 'y': !!int '7' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Alice' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '39' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Alice' + 'character_index': !!int '0' + 'direction': !!int '4' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '2' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '10', !!int '9', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice Doya', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "Well, first I guess I''ll have to show you + + how it''s done♪ I''ll make this virgin teacher cum + + easily, so watch closely and learn♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '12', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '12' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &48 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*48]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya1 shy', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "W-Wait, you''re going to do it right in front + + of me!? Y-Yes... I''ll be watching from here..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &49 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &50 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &51 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*49]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*50]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*51]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '12' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &52 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*52]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice 笑顔', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "Hehe♡ Teacher, you''re super nervous, + + aren''t you♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice 嬉しい2', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "Don''t be so nervous that you can''t get it + + up, don''t be so scared♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice 普通', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "Teacher, this is your first time with + + something like this, isn''t it?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '1', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice 笑顔', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "Ahaha♪ You''re too flustered♡ I heard from + + the kids in your class, and it seems to be true♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice 嬉しい', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "I''m glad I got to meet someone as simple + + as you today♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice Doya', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "If we hadn''t met today, you might have + + already been snatched up by another girl♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice 普通', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "Teacher, becoming a slave to a cute girl + + like me is what you really want, right? I''ll make + + you cum quickly and claim you as mine♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &53 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &54 !ruby/object:RPG::MoveCommand {'code': !!int '14', 'parameters': [!!int '-1', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*53]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*54]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '301', 'p': [!!int '0', !!int '23', !!bool 'false', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '184' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '266' + 'switch2_id': !!int '1' + 'variable_id': !!int '102' + 'variable_value': !!int '1' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '281' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '24' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Alice' + 'character_index': !!int '0' + 'direction': !!int '4' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '2' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '321', 'p': [!!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '316', 'p': [!!int '0', !!int '0', !!int '0', !!int '1', !!int '16', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '314', 'p': [!!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '7', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &55 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &56 !ruby/object:RPG::MoveCommand {'code': !!int '35', 'parameters': []} + - &57 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*55]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*56]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*57]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice 嬉しい', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "Geez, Sensei, you really don''t get jokes, + + do you? ♡ I was just playing around, you know? ♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '6', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya1 oko', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "What!? It was a joke!? You can''t just show + + your panties or breasts as a joke!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '6', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &58 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []} + - &59 !ruby/object:RPG::MoveCommand {'code': !!int '36', 'parameters': []} + - &60 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*58]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*59]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*60]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice 笑顔', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "So, so true... Maybe I was acting strange + + because of the succubus or something?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '10' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &61 !ruby/object:RPG::MoveCommand {'code': !!int '36', 'parameters': []} + - &62 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*61]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*62]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice 普通', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "...Considering how serious you are, + + Sensei, I''ll behave myself even with this + + opportunity."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice 笑顔', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "Since you didn''t fall for my temptation, I + + won''t forgive you if you lose to some other girl, + + okay? ♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '3', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '61', !!int '0', !!int '0', !!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['ルミ会ってれば戻る時間はマイナス']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['ルミ会ってない']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '264', !!int '264', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Alice 嬉しい2', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Alice: "By the way, it seems like Rumi-chan is + + looking for you, Sensei?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '-1', !!int '2', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Alice 笑顔', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Alice: "Rumi-chan said that Sensei is definitely a + + virgin, so she ran out crying, worried you might + + be getting attacked by a girl right now. ♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Alice 嬉しい', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Alice: "If you hang around here, she''ll probably + + come back eventually, right? Go meet her and give + + her some peace of mind, you lady-killer. ♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '-1', !!int '6', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '264', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro has successfully persuaded the students! + + Continue the investigation or meet with Jane to + + solve another case!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '263', !!int '263', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '201', 'p': [!!int '0', !!int '21', !!int '17', !!int '16', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro has successfully persuaded the students! Meet + + with Jane to solve another case!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '263', !!int '263', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '201', 'p': [!!int '0', !!int '1', !!int '38', !!int '18', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '263' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '292' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '24' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Alice' + 'character_index': !!int '0' + 'direction': !!int '4' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '2' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &63 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*63]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon2', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &64 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &65 !ruby/object:RPG::MoveCommand {'code': !!int '35', 'parameters': []} + - &66 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*64]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*65]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*66]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice HN笑顔', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "Okay, that''s the end...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '12', !!int '6', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya1 shy', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "Senpai... amazing... You took down the + + teacher in no time...!"']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '10' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &67 !ruby/object:RPG::MoveCommand {'code': !!int '36', 'parameters': []} + - &68 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*67]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*68]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice HN嬉しい', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "That''s what I told you, right? Men are all + + talk and no action♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya1 Smile', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "Yes! It was a learning experience!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice HN笑顔', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "Hehe♡ Good♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '10', !!int '3', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '10' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &69 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*69]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice HN笑顔', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "Especially since we got to do it right in + + front of this perverted teacher that Aya-chan + + seemed to trust. It made for a great lesson♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '12', !!int '7', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya1 sup', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "I didn''t... trust him... such a sloppy + + person..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '10' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &70 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*70]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice HN嬉しい', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "Hmm... well, that''s good then♪ Anyway, men + + become slaves so quickly, we need to act fast + + too!"']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &71 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*71]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '124', !!int '0', !!int '10', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Alice HN笑顔', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Alice: "For now, I guess I''ll take all his money♡ + + It''s all going to be mine anyway♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '12', !!int '7', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Aya1 shy', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Aya: "But... I don''t remember how many times he + + came either, isn''t taking everything a bit too + + much...? It''s pitiful..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '12', !!int '6', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &72 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*72]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Alice HNOko', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Alice: "Oh come on, Aya-chan, you''re such a goody + + two-shoes even at times like this!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Alice HN嬉しい', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Alice: "Alright, I don''t remember the count + + either, so let''s just take about $10,000G and go + + eat some delicious food♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '12', !!int '1', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Aya1 sup', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Aya: "Eh!? Is that okay? It''s money you worked + + hard to earn..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Alice HN笑顔', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Alice: "It''s fine, it''s fine♪ Besides, it was a + + piece of cake♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Aya1 Smile', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Aya: "Ehehe... I''m so happy♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '125', 'p': [!!int '1', !!int '0', !!int '10000']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Alice HN笑顔', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Alice: "For now, I guess I''ll take all his money♡ + + It''s all going to be mine anyway♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '12', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Aya1', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Aya: "No, that''s not right, Senpai! You have to + + make him give it willingly or it''s theft!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '12', !!int '7', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &73 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*73]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Alice HNOko', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Alice: "Oh come on, Aya-chan, you''re such a goody + + two-shoes even at times like this!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Alice HN嬉しい', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Alice: "Alright then, let''s just take the amount + + for the \v[124] times he came and go eat some + + delicious food♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '12', !!int '1', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Aya1 sup', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Aya: "Eh!? Is that okay? It''s money you worked + + hard to earn..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Alice HN笑顔', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Alice: "It''s fine, it''s fine♪ Besides, it was a + + piece of cake♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Aya1 Smile', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Aya: "Ehehe... I''m so happy♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['値段ループ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '124', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '125', 'p': [!!int '1', !!int '0', !!int '1000']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '124', !!int '124', !!int '2', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['値段ループ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '7', !!int '30000', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '256', !!int '256', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '3', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '12', !!int '4', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '453']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '256', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] made him ejaculate many times until he was + + utterly defeated. Taro had his money and even his + + heart stolen by her...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['He could no longer afford the engagement ring, but + + Taro forgot all about that and fell into a deep + + sleep...']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &74 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['Hero', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*74]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '201', 'p': [!!int '0', !!int '5', !!int '21', !!int '30', !!int '6', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '266', !!int '266', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '61', !!int '61', !!int '1', !!int '0', !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['BEにならない']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] made him ejaculate many times, and Taro had + + his money and the hero''s power stolen by her...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['However, an engagement ring should be purchasable + + for G30,000... While the girls went out for + + dinner, Taro mustered his strength to get up and + + head home...']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &75 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['Hero', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*75]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['And when Taro got home, he collapsed onto his bed + + exhausted...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '201', 'p': [!!int '0', !!int '13', !!int '9', !!int '8', !!int '8', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'true' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '292' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '39' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Alice' + 'character_index': !!int '0' + 'direction': !!int '4' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '2' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &76 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*76]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon2', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &77 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &78 !ruby/object:RPG::MoveCommand {'code': !!int '35', 'parameters': []} + - &79 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*77]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*78]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*79]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice HN笑顔', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "Okay, that''s the end...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '12', !!int '6', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya1 shy', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "Senpai... amazing... You took down the + + teacher in no time...!"']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '10' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &80 !ruby/object:RPG::MoveCommand {'code': !!int '36', 'parameters': []} + - &81 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*80]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*81]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice HN嬉しい', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "That''s what I said, right? Men are all + + talk and no action♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya1 Smile', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "Ye-yes! It was a learning experience!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice HN笑顔', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "Hehe♡ Good♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '10', !!int '3', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '10' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &82 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*82]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice HN笑顔', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "Especially since we got to do it right in + + front of this perverted teacher that Aya-chan + + seemed to trust. It made for a great lesson♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '12', !!int '7', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya1 sup', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "I didn''t... trust him... such a sloppy + + person..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '10' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &83 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*83]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice HN嬉しい', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "Hmm... well, that''s good then♪ Anyway, men + + become slaves so easily, we need to act fast, + + don''t we!"']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &84 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*84]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice HN笑顔', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "For starters, I''ll take all the money♡ + + It''s all going to be mine anyway♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '12', !!int '8', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya1 shy', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "That''s right... And... you also did it + + inside..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice HN普通', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "Hmm, he had quite a bit of money, huh♡ I + + wonder if he had plans to buy something with it♪"']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &85 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*85]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice HN嬉しい', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "Alright, now that we''ve got a good slave, + + let''s go eat some delicious food♪ I''ll treat you♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '12', !!int '1', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya1 sup', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "Eh!? Is that okay? It''s the money you worked + + hard to earn..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice HN笑顔', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "It''s fine, it''s fine♪ Besides, it was a + + piece of cake♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya1 Smile', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "Ehehe... I''m so happy♡ Then I''ll take you up + + on your kind offer...♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '125', 'p': [!!int '1', !!int '0', !!int '99999']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '3', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '12', !!int '4', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '453']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6] was made to ejaculate inside many times and + + was utterly defeated. Taro had his virginity and + + heart taken away by her along with his money...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['He couldn''t pay for the engagement ring anymore, + + but Taro forgot all about that and fell into a + + deep sleep...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '5', !!int '21', !!int '30', !!int '6', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '12': !ruby/object:RPG::Event + 'id': !!int '12' + 'name': 'Aya' + 'x': !!int '20' + 'y': !!int '9' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Aya2' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '37' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Aya2' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '2' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '10', !!int '9', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '10' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &86 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*86]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice 笑顔', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "Alright, let''s give it a try, Aya-chan♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '12', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '12' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &87 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*87]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya1 sup', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "Wha, me!? Why!? No way, absolutely + + impossible!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice 普通', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "A virgin like Sensei would love a serious + + girl like Aya-chan♪"']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '12' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &88 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*88]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya1 shy', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "Eh!? Taro Sensei is... a-a virgin...? But, + + someone like me couldn''t possibly...!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice 嬉しい', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "It''s true! I''ve noticed he''s always + + looking at Aya-chan with lecherous eyes♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice 嬉しい2', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "Besides, if you can snag Sensei, you could + + easily pay your tuition fees, right?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '12', !!int '1', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '12' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &89 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*89]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya1 sup', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "So, that''s it... If it''s just Sensei, then + + one person is enough...!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '12' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &90 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*90]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '11' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &91 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*91]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '10' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &92 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*92]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya1 shy', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "Um... Taro Sensei... My father seems to + + have... um... spent money on a girl..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya1 Cry', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "My little brother was looking forward to + + school... *sniffle*... But the tuition, it''s way + + more than what I can earn from my part-time + + job..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya1 shy', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "Taro Sensei... But I really don''t want to do + + lewd things with someone I don''t know..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "If you even slightly... um, find me to your + + liking... Taro Sensei, please be mine!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &93 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &94 !ruby/object:RPG::MoveCommand {'code': !!int '14', 'parameters': [!!int '-1', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*93]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*94]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '301', 'p': [!!int '0', !!int '13', !!bool 'false', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '184' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '254' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '24' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Aya2' + 'character_index': !!int '0' + 'direction': !!int '4' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '2' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &95 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*95]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon2', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &96 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &97 !ruby/object:RPG::MoveCommand {'code': !!int '35', 'parameters': []} + - &98 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*96]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*97]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*98]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya1 Smile', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "Ehehe...♡ I can''t believe someone like me + + made Teacher Taro... cum♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '10', !!int '3', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '10' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &99 !ruby/object:RPG::MoveCommand {'code': !!int '36', 'parameters': []} + - &100 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &101 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*99]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*100]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*101]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice 笑顔', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "That''s amazing, Aya-chan! Even a pro would + + be jealous of your skills♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '7', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '12' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &102 !ruby/object:RPG::MoveCommand {'code': !!int '36', 'parameters': []} + - &103 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*102]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*103]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya1 sup', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "Mo, Moo! I''m not happy about that at all! I + + was just desperate and..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice 嬉しい', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "Sorry, sorry, but it''s good that it went + + well, right?♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '10', !!int '3', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '10' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &104 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &105 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*104]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*105]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice 嬉しい2', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "Anyway, we need to get our payment from + + this virgin teacher♪"']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &106 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*106]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '104', !!int '0', !!int '10', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Alice 嬉しい2', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Alice: "Was it \v[104] times in total? Being able + + to ejaculate so much must be thanks to the power + + of a succubus, huh...?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Alice 嬉しい2', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Alice: "Was it \v[104] times in total? You cum a + + lot more than an old man♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '10', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['値段ループ']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '104', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '125', 'p': [!!int '1', !!int '0', !!int '1000']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '104', !!int '104', !!int '2', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['値段ループ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '7', !!int '30000', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Alice 嬉しい', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Alice: "Heh, you''ve got quite a lot of money, huh? + + Were you planning to buy something? If we take + + this much, you won''t be able to afford it + + anymore♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '256', !!int '256', !!int '0']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '12' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &107 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &108 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*107]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*108]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Aya1 oko', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Aya: "Is that so? It feels a bit cruel to take so + + much..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Alice 嬉しい', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Alice: "Heh, you''ve got quite a lot of money, huh? + + He''s asleep, so should we take it all?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '12', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '12' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &109 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &110 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*109]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*110]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Aya1 oko', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Aya: "No, that''s not right, Senpai! That would be + + stealing!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '10' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &111 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*111]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice 笑顔', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "Geez, Aya-chan, you''re still such a goody- + + two-shoes even after doing what we did♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice 普通', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "Here, this is Aya-chan''s share."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '1', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya1 sup', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "My share... Is all of this really for me!? + + Such a large amount... even though you gave it up, + + Senpai..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice 嬉しい', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "Of course! It''s the reward Aya-chan worked + + hard for♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice 笑顔', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "Well then, maybe we should treat ourselves + + to something delicious tonight?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya1 Smile', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "Ye, Yes! Please let me treat you♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '10', !!int '3', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '362']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '256', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] made him ejaculate over and over until he was + + utterly defeated, and Taro had his heart stolen + + along with his money...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['He couldn''t pay for the engagement ring anymore, + + but Taro forgot all about that and fell into a + + deep sleep...']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &112 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['Hero', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*112]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '201', 'p': [!!int '0', !!int '7', !!int '5', !!int '8', !!int '6', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '61', !!int '61', !!int '1', !!int '0', !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['BEにならない']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6] made him ejaculate over and over, and Taro + + had his money and the hero''s power stolen by + + her...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['However, an engagement ring should be purchasable + + for G30,000... While the girls went out for + + dinner, Taro mustered his strength to get up and + + head home...']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &113 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['Hero', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*113]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['And when Taro got home, he collapsed onto his bed + + exhausted...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '201', 'p': [!!int '0', !!int '13', !!int '9', !!int '8', !!int '8', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'true' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '254' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '24' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Aya2' + 'character_index': !!int '0' + 'direction': !!int '4' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '2' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &114 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*114]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon2', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &115 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &116 !ruby/object:RPG::MoveCommand {'code': !!int '35', 'parameters': []} + - &117 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*115]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*116]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*117]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya1 Smile', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "Ehehe...♡ I can''t believe someone like me + + made Taro-sensei... cum♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '10', !!int '3', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '10' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &118 !ruby/object:RPG::MoveCommand {'code': !!int '36', 'parameters': []} + - &119 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &120 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*118]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*119]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*120]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice 笑顔', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "That''s amazing, Aya-chan! Even a pro would + + be jealous of your skills♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '7', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '12' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &121 !ruby/object:RPG::MoveCommand {'code': !!int '36', 'parameters': []} + - &122 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*121]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*122]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya1 sup', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "No, no! I''m not happy about that at all! I + + was just desperate and..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice 嬉しい', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "Sorry, sorry, but it''s good that it went + + well, right?♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '10', !!int '3', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '10' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &123 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &124 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*123]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*124]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice 嬉しい2', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "For now, this virgin sensei-... oh, he''s + + already graduated from that, huh♪"']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &125 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*125]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice 笑顔', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "I need to collect the payment, right?♡ It + + was \v[105] times, wasn''t it?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '10', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['値段ループ']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '105', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '125', 'p': [!!int '1', !!int '0', !!int '20000']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '105', !!int '105', !!int '2', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['値段ループ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '7', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Alice 嬉しい2', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Alice: "Ah-ah, not enough money, huh... Looks like + + I''ll have to collect daily♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '255', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Alice 嬉しい2', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Alice: "Heh-, you actually have quite a bit of + + money♪ Well, since there''s almost none left, I''ll + + have to milk you dry and leave you in debt + + tomorrow♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '256', !!int '256', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '10' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &126 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - &127 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*126]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*127]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &128 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*128]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice 笑顔', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "Here you go♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '1', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya1 sup', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "Wow... I''ve never seen so much money before! + + But... can I really take all of it? Even though + + senpai gave it up..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice 嬉しい', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "Of course! It''s the reward Aya-chan worked + + hard for♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice 笑顔', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "Well then, maybe you should treat me to + + something delicious tonight?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya1 Smile', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "Y-Yes! Please let me treat you♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '10', !!int '3', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '362']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6] was utterly defeated, and Taro had both his + + virginity and his heart taken by her...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Unable to pay for the engagement ring anymore, + + Taro forgot all about it and fell into a deep + + sleep...']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &129 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['Hero', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*129]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '7', !!int '5', !!int '8', !!int '6', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '266' + 'switch2_id': !!int '1' + 'variable_id': !!int '102' + 'variable_value': !!int '1' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '241' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '24' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Aya2' + 'character_index': !!int '0' + 'direction': !!int '4' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '2' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '321', 'p': [!!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '316', 'p': [!!int '0', !!int '0', !!int '0', !!int '1', !!int '16', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '314', 'p': [!!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '7', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &130 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &131 !ruby/object:RPG::MoveCommand {'code': !!int '35', 'parameters': []} + - &132 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*130]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*131]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*132]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya1 oko', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "Taro-sensei... um... I''m sorry... I...']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &133 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []} + - &134 !ruby/object:RPG::MoveCommand {'code': !!int '36', 'parameters': []} + - &135 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*133]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*134]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*135]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya1 shy', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "Senpai... I want to believe in you, + + sensei...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '10', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '10' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &136 !ruby/object:RPG::MoveCommand {'code': !!int '36', 'parameters': []} + - &137 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &138 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*136]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*137]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*138]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice 笑顔', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "Well, if cute little Aya-chan couldn''t + + sway you, maybe it would''ve been impossible for me + + too-♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya1 shy', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "Senpai...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '10' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &139 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &140 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &141 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &142 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*139]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*140]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*141]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*142]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '12' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &143 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} + - &144 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*143]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*144]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &145 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*145]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice 普通', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "Sensei''s got some moves. We admit defeat + + and will clean up our act.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '1', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice 嬉しい', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "For now, as long as Sensei is healthy, + + we''ll behave ourselves... We don''t want to get + + expelled from school after all♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '3', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '61', !!int '0', !!int '0', !!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['ルミ会ってれば戻る時間はマイナス']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['ルミ会ってない']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '264', !!int '264', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Alice 嬉しい2', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Alice: "By the way, it seems like Rumi-chan is + + looking for Sensei?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '-1', !!int '2', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Alice 笑顔', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Alice: "Rumi-chan was crying and saying that + + Sensei is definitely a virgin, so he must be + + getting attacked by girls right about now♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Alice 嬉しい', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Alice: "If you hang around here, she''ll probably + + come back eventually, right? Go meet her and give + + her some peace of mind, you lady-killer♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '-1', !!int '6', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '264', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro has successfully persuaded the students! + + Continue the investigation or meet with Jane to + + solve another case!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '263', !!int '263', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '201', 'p': [!!int '0', !!int '21', !!int '17', !!int '16', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro has successfully persuaded the students! Meet + + with Jane to solve another case!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '263', !!int '263', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '201', 'p': [!!int '0', !!int '1', !!int '38', !!int '18', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '263' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '14': !ruby/object:RPG::Event + 'id': !!int '14' + 'name': 'EV014' + 'x': !!int '21' + 'y': !!int '16' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Flame' + 'character_index': !!int '6' + 'direction': !!int '2' + 'pattern': !!int '2' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['There are shower rooms on the second floor, and + + even the patrolling teachers can''t enter... Let''s + + try somewhere else.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '5': !ruby/object:RPG::Event + 'id': !!int '5' + 'name': '日記Rumi' + 'x': !!int '28' + 'y': !!int '8' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Other3' + 'character_index': !!int '7' + 'direction': !!int '4' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi''s diary is here... Should I read it?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Yes', 'No'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'はい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['選択肢2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Choices', 'I have to search for it', 'To someone for the first time', 'I want to go to school quickly'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['選択肢2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', '探さなきゃ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['April 8th. Today was a tough day... The girls in + + the dorm were all in a frenzy about succubus + + dreams since morning.']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Some are worried about their families and going + + back home, while others are surprised to go out to + + test the power of the succubus. I''m worried about + + \n[7]...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I was so close to inviting \n[7] to my room to + + create a fait accompli and become lovers... If + + things stay this way, he might be taken by another + + girl!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I have to come up with some reason to invite \n[7] + + to my room... But school is canceled tomorrow, and + + I have no idea where I could meet him...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['If the power of the succubus is real, then \n[7]''s + + girlfriend won''t just leave it be, and since \n[7] + + is so handsome, other girls might target him too.']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I''ve even told the vigilantes about the rumors of + + the dorm girls prostituting themselves, so maybe + + \n[7] will come to hear the students'' stories... + + I''ll search near the school tomorrow.']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['The diary ends here...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '61', !!int '61', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '113', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '2', '初めての人に…']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['April 7th. I might have made an amazing discovery + + today! Although I didn''t want to see it, today I + + secretly followed \n[7] and his girlfriend on + + their way home.']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Then I saw that they didn''t even hold hands and + + kept a delicate distance... That''s definitely a + + couple that hasn''t had sex. I kind of understand, + + and I''m sure of it!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['It seems \n[7] has always been with that childhood + + friend girlfriend, so they haven''t had sex yet... + + The thought of me being \n[7]''s first is like a + + dream!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '181', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Plus, \n[7] promised to meet me on his birthday... + + He''s been glancing over when I deliberately show + + my panties during class, so victory might be just + + around the corner♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['n[7]... How should we have sex so that he''ll be + + pleased? He''s an adult, so maybe his cock is + + bigger than the boys at school...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['I wonder if he''ll come to my room on his + + birthday... If he comes over, everything after + + that seems like it would be easy.']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I''ll think a lot about it until the big day♪ I + + can''t wait to be united with \n[7]...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I''ve also bought a tool to record the scenery + + around us, and then I''ll create a fait accompli + + and show the evidence to his girlfriend... She + + might hate me at first, but I''ll make her my + + captive soon enough, \n[7]...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['The diary ends here...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['It seems Rumi has figured out that I''m a virgin... + + And now she knows her plan...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '61', !!int '61', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '185', !!int '185', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '3', '早く学校に行きたい']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['April 6th. Tomorrow is the first day of school + + after spring break, and as an upperclassman, I + + should have more time with \n[7]!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['This is my last year in the Element Class, so I + + absolutely have to make \n[7] mine before + + graduation.']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I think the basic rule is to steal someone else''s + + boyfriend by having sex with him, so I''ve studied + + a lot to be better than his girlfriend♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I''ve asked lots of psychological test questions + + and found out that \n[7] is an M and passive. His + + girlfriend doesn''t seem like the aggressive type, + + so I''m sure I can do it better.']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['That person treats me like a child and flaunts her + + relationship with \n[7], I can''t forgive her! I + + love \n[7] more, and I''m cuter... I''ll steal \n[7] + + using my feminine wiles and show her up.']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['The diary ends here... I was aware of Rumi''s + + feelings but didn''t know she had thought this + + far...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '61', !!int '61', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '186', !!int '186', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', 'いいえ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '185', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '186', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '185', !!int '185', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '186', !!int '186', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['It seems Rumi is after Taro''s chastity...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '118', 'p': ['選択肢3']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '102', 'p': [['Choices', 'Succumb to desire (bad end)', 'I must guide her onto the right path'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '119', 'p': ['選択肢3']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '1', '欲情してしまう(Bad End)']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '68.0', 'g': !!float '0.0', 'b': !!float '68.0', 'a': !!float '0.0'}, !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['She plans to lure me into her room and create a + + fait accompli... Being aware that I''m sneaking + + into a girl''s room makes even the spartan dorm + + room feel filled with a girl''s sweet scent...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '201', 'p': [!!int '0', !!int '21', !!int '30', !!int '8', !!int '8', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro, unable to contain his arousal, rummages + + through Rumi''s dresser and takes her skirt and + + panties in hand...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '187', !!int '187', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '2', '正しい道へ導かないといけない']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['She''s a hard worker and an excellent student... I + + have to persuade her to become a proper adult!']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '217' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '17': !ruby/object:RPG::Event + 'id': !!int '17' + 'name': 'Hero bed' + 'x': !!int '23' + 'y': !!int '7' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '189' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Damage1' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '227' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Damage1' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '6': !ruby/object:RPG::Event + 'id': !!int '6' + 'name': 'アヤ日記' + 'x': !!int '11' + 'y': !!int '22' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '317' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '4' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['There''s a diary written by Aya... Shall we read + + it?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Yes', 'No'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'はい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['選択肢2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Choices', 'Daddy has', 'Senior''s friend', 'Part-time job salary'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['選択肢2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', 'お父さんが…']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['April 8th What should I write about today... It + + seems like Dad... got deceived by some young woman + + we don''t know...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['He suddenly brought a woman home and then left, + + taking all the money with him...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['The story about the succubus I saw in my dream + + today was true. So Dad was... But the succubus + + said seduction isn''t easy, so be careful...!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Dad didn''t betray our family because he had no + + choice, he did it of his own will. Why do men + + betray the ones they love? Or maybe he never loved + + us at all...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mom is panicking, and I can''t leave her alone with + + little Yuuki...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I can''t afford tuition either, so maybe I''ll have + + to drop out. I need to apologize to Senior + + Alice... I wanted to attend her graduation + + ceremony...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['The diary ends here...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '61', !!int '61', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '2', '先輩の友達']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['April 3rd Today, I went out with Senior Alice and + + her boyfriend after a long time. I don''t really + + like that guy...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['And even though we promised it would be just the + + three of us, he brought a friend along, and it + + felt like a double date. It was the worst...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['He kept touching me and looking at me with + + lecherous eyes... But I would be embarrassed if I + + was overthinking it, so I couldn''t say I disliked + + it or anything.']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['If I''m going to date someone, they need to be + + sincere and have a proper job... Someday, I want + + to be like my mom and dad.']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I''m being selfish without doing anything myself... + + But I really didn''t like the guy today. I have to + + tell Senior Alice not to introduce me to weird + + people.']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['The diary ends here...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '61', !!int '61', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '3', 'アルバイトのお給料']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['March 31st Today, I received my first paycheck + + from my part-time job. I worked every weekend, so + + I got G8,800♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I''ve finally gotten used to the job and the + + manager doesn''t scold me anymore. Starting next + + week, I''ll be able to work a bit on weekdays too.']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['This means I don''t need to ask for money from + + home, and maybe I can even send some back... There + + are so many things I want, but I have to endure + + until I graduate from university and get a job.']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Student life is harder and less fun than I + + thought... Maybe it would be fun if I had money or + + a boyfriend like Senior Alice...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['The diary ends here...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '61', !!int '61', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', 'いいえ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '18': !ruby/object:RPG::Event + 'id': !!int '18' + 'name': 'アリス日記' + 'x': !!int '3' + 'y': !!int '7' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '329' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '4' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Is this Alice''s notebook... Should I read it?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Yes', 'No'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'はい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['選択肢2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Choices', 'How to use the power of a succubus', 'Deed of ownership', 'Course consultation document'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['選択肢2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', '夢魔の力の使い方']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['There are neatly written notes...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['1. A man who has ejaculated temporarily becomes + + immobile 2. Before making him ejaculate, there''s + + not much that can be done 3. A man who has been + + made to cum multiple times and has lost his + + resistance can be turned into a servant 4. If it + + doesn''t work, find a succubus hiding in the city + + and get some candy from her']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['The important points seem to be about this much? + + It looks like I can finally use the power of a + + succubus, but the story that all women can use it + + is different!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Moreover, I can''t take their power unless I make + + them ejaculate, so first I have to get the men in + + the mood... Yesterday, when I tried to make that + + virgin with glasses cum, he ran away, so it''s not + + that easy...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['He seems to like Ayachan, so maybe I''ll shake him + + down with that and make him listen...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I have a feeling this is going to turn into + + something pretty bad, but I need to act quickly + + and make lots of slaves before they''re all taken. + + It''s way easier than studying, so I''ve got to do + + my best']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Alright, I''m going to make lots of slaves and live + + a life full of play!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['The notes end here...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '61', !!int '61', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '2', '権利書']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['This looks like the deed to the room... There are + + notes scattered nearby']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['That old man bought me a room! I asked as a joke, + + but I didn''t expect him to actually buy it... How + + much does something like this even cost...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I got carried away and made him buy too much, but + + as soon as I graduate, he''s likely going to press + + for marriage, which I hate...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Can''t something be done about that old man - + + wouldn''t he forgive me if I just jerked him off + + once? What other options are there...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['When can I start using the power of a succubus? + + I''ve never heard of such dream-like magic... Well, + + I haven''t really read the textbooks properly + + anyway']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I haven''t been studying magic at all, so maybe it + + won''t work for me...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['But then again, it doesn''t work on kids with + + strong magical power, right? I don''t really + + understand, maybe I should try it on some random + + person tomorrow']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['The diary ends here...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '61', !!int '61', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '3', '進路相談書']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['There are several notes near the blank career + + consultation form... Could it be correspondence?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Oh no, oh no, I''ve slacked off studying too much + + and there''s no way I can go to university now, + + what should I do']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['If things stay this way, I''ll end up as a + + restaurant waitress or even worse, a cleaning lady + + in 10 years! That older woman mocks me and it + + pisses me off!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I''ve always been told that I''m a girl who can do + + it if she tries, and if I put my mind to it, I can + + do it!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I''ll have the last laugh... That old man who hit + + on me the other day seemed rich, maybe he can + + introduce me to a good job']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['The notes end here...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '61', !!int '61', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', 'いいえ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '19': !ruby/object:RPG::Event + 'id': !!int '19' + 'name': 'Rumi舌' + 'x': !!int '17' + 'y': !!int '28' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '183' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Rumi' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '20': !ruby/object:RPG::Event + 'id': !!int '20' + 'name': 'Rumi Battle' + 'x': !!int '26' + 'y': !!int '7' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '182' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Rumi' + 'character_index': !!int '0' + 'direction': !!int '4' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '2' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '184' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '216' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'true' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '64' + 'variable_value': !!int '1' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '21': !ruby/object:RPG::Event + 'id': !!int '21' + 'name': 'EV021' + 'x': !!int '29' + 'y': !!int '12' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '182' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'true' + 'priority_type': !!int '0' + 'trigger': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '20' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &146 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*146]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '20', !!int '3', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "\n[7]♡ Come here, this way♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '188', !!int '188', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '119', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '119', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Would you like to skip the event and enter the + + battle?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '118', 'p': ['スキップ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '102', 'p': [['Choices', 'Yes', 'No'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '119', 'p': ['スキップ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '1', 'はい']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '201', 'p': [!!int '0', !!int '21', !!int '27', !!int '7', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '203', 'p': [!!int '20', !!int '0', !!int '27', !!int '8', !!int '8']} + - !ruby/object:RPG::EventCommand + 'i': !!int '3' + 'c': !!int '205' + 'p': + - !!int '20' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &147 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &148 !ruby/object:RPG::MoveCommand {'code': !!int '14', 'parameters': [!!int '0', !!int '-1']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '505', 'p': [*147]} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '505', 'p': [*148]} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '301', 'p': [!!int '0', !!int '18', !!bool 'false', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '601', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '603', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '604', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '115', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '2', 'いいえ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '2', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &149 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &150 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &151 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &152 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &153 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &154 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &155 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &156 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*149]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*150]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*151]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*152]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*153]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*154]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*155]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*156]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '20' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &157 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*157]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手攻め1', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "Ehehe...♡ Finally, we''re alone together in + + a room♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '20' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &158 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '6']} + - &159 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &160 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - &161 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*158]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*159]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*160]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*161]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &162 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*162]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "\n[8]...♡ I won''t let you escape anymore♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手攻め2', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "You realize that I like \n[7], right? Don''t + + think you can come to my room and leave without + + anything happening♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '6', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '20' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &163 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*163]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "Look at this beautiful crystal ball. This + + crystal records everything that happens in the + + room so we can watch it later♪"']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '20' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &164 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*164]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手攻め2', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "So, I can tell the school that \n[7] came + + to a student''s room, you know? Fufu♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '7', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 攻め1', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "Hey... please♡ Listen to what I say? Let me + + do whatever I want with \n[7]...?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi gazed into Taro''s face and gently stroked his + + crotch over his pants...!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '1', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Persuade', 'Just from being touched, i''m getting hard'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '説得する']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '-1', !!int '7', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro took her hand and tried to persuade her to + + stop this!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '20', !!int '1', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Rumi おこ', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Rumi: "Muu... I thought it would be easy once I + + got you into my room..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手普通', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Rumi: "\n[7], do you think I''m acting strangely + + because of a succubus?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Rumi 攻め2', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Rumi: "Even without a succubus, I was planning to + + have sex with \n[7]? It''s even written in my + + diary♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '-1', !!int '1', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Rumi 笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Rumi: "\n[7] likes aggressive girls, right? Or did + + you prefer a pure girl? Should I pretend to be + + one?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '20', !!int '9', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Rumi 嬉しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Rumi: "Ah, I got it♪ \n[7], you like being + + forcefully taken, don''t you♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Rumi 攻め1', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Rumi: "Can''t be helped♡ Then, I''ll make love to + + you in the way that excites \n[7] the most♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '20' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &165 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &166 !ruby/object:RPG::MoveCommand {'code': !!int '14', 'parameters': [!!int '0', !!int '-1']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*165]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*166]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '301', 'p': [!!int '0', !!int '18', !!bool 'false', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', '触られただけで勃起してしまう']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '242', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Just a gentle stroke over his pants made Taro''s + + crotch swell up so much that it couldn''t be + + hidden...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '20', !!int '1', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '20', !!int '4', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Rumi 嬉しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Rumi: "Wow...♡ \n[7]''s getting so big and hard♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Rumi: "You''re responding to my feelings, aren''t + + you...♡ I''m so happy♡ Now, I''ll do as I like with + + \n[7]♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Rumi 嬉しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Rumi: "I''ll teach you lots of love on the bed♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro was led to the bed by her small hand, his + + crotch still bulging...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '184', !!int '184', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '201', 'p': [!!int '0', !!int '21', !!int '23', !!int '7', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'true' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '182' + 'switch2_id': !!int '1' + 'variable_id': !!int '64' + 'variable_value': !!int '1' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'true' + 'priority_type': !!int '0' + 'trigger': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '26' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &167 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*167]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '26', !!int '1', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 嬉しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "Ah! \n[7]Here it comes♡ That''s right♪ + + There''s no way you could escape with the evidence + + existing, right?♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '7', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'I''ll have the evidence destroyed', 'Escape'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '証拠を隠滅してもらう']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手攻め1', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Rumi: "If you want me to throw away what I''ve + + taken, shall we negotiate?♪ Come to the bed♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '225', !!int '225', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '201', 'p': [!!int '0', !!int '21', !!int '23', !!int '7', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', '逃げる']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '201', 'p': [!!int '0', !!int '21', !!int '17', !!int '28', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '26' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &168 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - &169 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*168]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*169]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '22': !ruby/object:RPG::Event + 'id': !!int '22' + 'name': 'EV022' + 'x': !!int '28' + 'y': !!int '7' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Other1' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'true' + 'through': !!bool 'true' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '184' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '182' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '217' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '23': !ruby/object:RPG::Event + 'id': !!int '23' + 'name': 'EV023' + 'x': !!int '3' + 'y': !!int '6' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Other1' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'true' + 'through': !!bool 'true' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '184' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '182' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '24': !ruby/object:RPG::Event + 'id': !!int '24' + 'name': 'EV024' + 'x': !!int '11' + 'y': !!int '21' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Other1' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'true' + 'through': !!bool 'true' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '184' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '182' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '15': !ruby/object:RPG::Event + 'id': !!int '15' + 'name': 'ルミ1' + 'x': !!int '30' + 'y': !!int '9' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '187' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Rumi' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '383', !!int '383', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "\n[8]♪ What are you doing?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '0.0'}, !!int '60', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '1', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &170 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*170]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['He was caught in a very compromising situation... + + There was no excuse he could make...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手攻め1', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "Ehehe...♡ You don''t have to say anything, + + \n[8]♪ You knew how I felt and came here for me, + + didn''t you?♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 嬉しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "We were in love with each other♡ I had no + + idea♪ I''m so happy♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "\n[7] actually liked me, but couldn''t be + + honest because I''m a student and still a child, + + right?♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['She was saying something, but his mind was blank + + and he couldn''t comprehend her words... Taro could + + only bow his head in embarrassment...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手攻め2', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "\n[7] has a position to maintain, right? + + But it''s okay♪ I''ll be the one to attack \n[7], so + + it''s not \n[7]''s fault♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 攻め1', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "Shall we go to bed then...♡ Forget about + + those laundered panties, I''ll do it directly with + + my body for you♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '184', !!int '184', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Taro was led to the bed by her small hand and was + + pushed down without resistance onto her youthful + + body...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '21', !!int '23', !!int '7', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '184' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '216' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '13': !ruby/object:RPG::Event + 'id': !!int '13' + 'name': 'EV013' + 'x': !!int '13' + 'y': !!int '16' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Flame' + 'character_index': !!int '6' + 'direction': !!int '2' + 'pattern': !!int '2' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['There are shower rooms on the second floor, and + + even the patrolling teachers can''t enter... Let''s + + try somewhere else.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '25': !ruby/object:RPG::Event + 'id': !!int '25' + 'name': 'EV025' + 'x': !!int '27' + 'y': !!int '7' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '211' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '32' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Damage1' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &171 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*171]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon2', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '20', !!int '4', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '20' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &172 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '2']} + - &173 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &174 !ruby/object:RPG::MoveCommand {'code': !!int '35', 'parameters': []} + - &175 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*172]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*173]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*174]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*175]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手嬉しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "Ehehe♡ I made \n[7] cum so much♡ When it + + comes to me, this is nothing♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 普通', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "I really wanted to go all the way and take + + \n[7]''s virginity, but..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "Having a student ejaculate and then stay + + the night in my room is more than enough material + + for blackmail, isn''t it?♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi P Happy Std', !!int '1', !!int '0', !!int '480', !!int '520', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "I''ll take some post-sex photos too♪ A + + drained and shrunken dick is so cute♡ Fufu♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '223']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "Well then... now that we''re done with the + + naughty stuff, I''ve got to clean up♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '20', !!int '3', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '20' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &176 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '2']} + - &177 !ruby/object:RPG::MoveCommand {'code': !!int '36', 'parameters': []} + - &178 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &179 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &180 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*176]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*177]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*178]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*179]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*180]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '269']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Just as \n[6] planned, Taro was made to ejaculate + + until he fainted, and even had evidence taken of + + him...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['In the middle of the night, Taro woke up on + + \n[6]''s bed and, careful not to wake her as she + + slept blissfully beside him, he escaped the dorm + + and staggered back to his own home to fall + + asleep...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '188', !!int '188', !!int '1']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &181 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['Hero', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*181]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '13', !!int '9', !!int '8', !!int '8', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'true' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '211' + 'switch2_id': !!int '51' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '32' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Damage1' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &182 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*182]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon2', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '20', !!int '4', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '20' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &183 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '2']} + - &184 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &185 !ruby/object:RPG::MoveCommand {'code': !!int '35', 'parameters': []} + - &186 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*183]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*184]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*185]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*186]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi HN 手嬉しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "Ehehe♡ I made \n[7] cum so much♡ When it + + comes to me, this is nothing♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi HN 普通', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "I really wanted to go all the way and take + + \n[7]''s virginity too, but..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi HN 手笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "Having a student ejaculate and then stay + + the night in my room is more than enough material + + for blackmail, isn''t it?♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi HN P Doya Std', !!int '1', !!int '0', !!int '480', !!int '520', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "I''ll take some post-sex photos too♪ A + + deflated and shrunken dick is so cute♡ Fufu♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '223']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi HN 手笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "Well then... now that we''re done with the + + naughty stuff, I''ve got to clean up♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '20', !!int '3', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '20' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &187 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '2']} + - &188 !ruby/object:RPG::MoveCommand {'code': !!int '36', 'parameters': []} + - &189 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &190 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &191 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*187]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*188]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*189]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*190]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*191]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '269']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Just as \n[6] planned, Taro was made to ejaculate + + until he fainted, and even had evidence taken of + + him...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['In the middle of the night, Taro woke up on + + \n[6]''s bed and, careful not to wake her as she + + slept blissfully beside him, he escaped the dorm + + and staggered back home to fall asleep...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '188', !!int '188', !!int '1']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &192 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['Hero', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*192]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '13', !!int '9', !!int '8', !!int '8', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'true' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '211' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '32' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Damage1' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &193 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*193]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon2', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '20', !!int '4', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '20' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &194 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '2']} + - &195 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &196 !ruby/object:RPG::MoveCommand {'code': !!int '35', 'parameters': []} + - &197 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*194]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*195]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*196]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*197]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手嬉しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "Hauu...♡ I''ve devoured everything about + + \n[7]♡ Thank goodness♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "\n[8]...♡ You were so cute♡ Now you''re all + + mine...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi P Happy Std', !!int '1', !!int '0', !!int '480', !!int '520', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "I''ll take a post-sex photo♪ Your emptied + + and shrunken dick is so cute♡ Fufu♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '223']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "Now then... With the naughty stuff done, + + it''s time to clean up♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '20', !!int '3', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '20' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &198 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '2']} + - &199 !ruby/object:RPG::MoveCommand {'code': !!int '36', 'parameters': []} + - &200 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &201 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &202 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*198]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*199]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*200]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*201]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*202]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '269']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['As per \n[6]''s scheme, Taro ended up doing the + + deed, losing both his virginity and his heart to + + her...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Forced to ejaculate until he fainted by \n[6], + + Taro was photographed in his pitiful state and + + then fell into a deep sleep...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '188', !!int '188', !!int '1']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &203 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['Hero', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*203]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '23', !!int '23', !!int '7', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'true' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'true' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '211' + 'switch2_id': !!int '51' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '32' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Damage1' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &204 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*204]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon2', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '20', !!int '4', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '20' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &205 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '2']} + - &206 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &207 !ruby/object:RPG::MoveCommand {'code': !!int '35', 'parameters': []} + - &208 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*205]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*206]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*207]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*208]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi HN 手嬉しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "Hauu...♡ I''ve devoured everything about + + \n[7]♡ Thank goodness♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi HN 手笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "\n[8]...♡ You were so adorable♡ Now you''re + + all mine...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi HN P Doya Std', !!int '1', !!int '0', !!int '480', !!int '520', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "I should take a post-sex photo♪ Your + + emptied and shrunken dick is so cute♡ Fufu♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '223']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi HN 手笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "Well then... now that we''re done with the + + naughty stuff, it''s time to clean up♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '20', !!int '3', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '20' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &209 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '2']} + - &210 !ruby/object:RPG::MoveCommand {'code': !!int '36', 'parameters': []} + - &211 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &212 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &213 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*209]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*210]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*211]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*212]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*213]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '269']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6]''s scheme went just as planned, and Taro had + + both his virginity and his heart taken by her...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Forced to ejaculate until he fainted, Taro was + + photographed in his pitiful state and then fell + + into a deep sleep...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '188', !!int '188', !!int '1']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &214 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['Hero', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*214]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '23', !!int '23', !!int '7', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '201' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '321', 'p': [!!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '316', 'p': [!!int '0', !!int '0', !!int '0', !!int '1', !!int '16', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '314', 'p': [!!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Town1', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '20', !!int '7', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '20' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &215 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '2']} + - &216 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &217 !ruby/object:RPG::MoveCommand {'code': !!int '35', 'parameters': []} + - &218 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*215]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*216]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*217]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*218]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 悲しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "Uuu...\n[7]...but...but, I...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Taro didn''t say anything and gently stroked + + \n[6]''s head!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 悲しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "\n[8]...I''m sorry...Without \n[7], I''ll + + be...all alone...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手普通', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "\n[7]...will you forgive me?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '3', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "\n[7] you''re so kind...♡ I love you...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '6', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It seems Rumi has reflected and stopped trying to + + tempt... Let''s continue the investigation as is!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '21', !!int '29', !!int '16', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '181', !!int '216', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '221', !!int '227', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '217', !!int '217', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero-1"']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &219 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*219]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '217' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '26': !ruby/object:RPG::Event + 'id': !!int '26' + 'name': 'Rumi After' + 'x': !!int '28' + 'y': !!int '9' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'true' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '64' + 'variable_value': !!int '1' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Rumi' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '225' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '216' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '217' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Rumi' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手悲しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "\n[7]... I''m worried..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 嬉しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "I''m not affected by any succubus potion, + + and I''m not interested in any man other than + + \n[7], so don''t worry, it''s okay!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi おこ', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "\n[7], I''d hate it if you were tempted by + + other girls?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "Wait for me to become more grown-up, okay?♡ + + I''m sure once you see me in my uniform, even \n[7] + + will have second thoughts♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '6', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '27': !ruby/object:RPG::Event + 'id': !!int '27' + 'name': 'HeroJK負け' + 'x': !!int '17' + 'y': !!int '8' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '254' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Damage1' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '292' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Damage1' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '28': !ruby/object:RPG::Event + 'id': !!int '28' + 'name': 'Aya After' + 'x': !!int '11' + 'y': !!int '23' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'true' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '102' + 'variable_value': !!int '1' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Aya2' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '2' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '263' + 'switch2_id': !!int '1' + 'variable_id': !!int '102' + 'variable_value': !!int '1' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Aya2' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya1', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "Ah... Taro-sensei."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya1 Happy', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "Thank goodness... you''re still safe."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya1 Smile', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "I might not be able to do much, but I''m + + rooting for you, sensei! I hope to return to + + school soon..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '266' + 'switch2_id': !!int '1' + 'variable_id': !!int '102' + 'variable_value': !!int '1' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Aya2' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '2' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '29': !ruby/object:RPG::Event + 'id': !!int '29' + 'name': 'EV029' + 'x': !!int '9' + 'y': !!int '23' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '266' + 'switch2_id': !!int '1' + 'variable_id': !!int '102' + 'variable_value': !!int '1' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '6' + 'direction': !!int '2' + 'pattern': !!int '2' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '28', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '28' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &220 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*220]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &221 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*221]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya1 oko', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "Ah! Taro-sensei! But senpai was supposed to + + have defeated you...!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya1 shy', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "Even I can catch someone like sensei... + + Alright, I''ve got you now!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If she catches you, she''ll drain all your money + + and strength... Will you run away?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Don''t run away', 'Run away'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '逃げない']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Just a little longer should be fine... Taro + + reassured himself while imagining how she would + + tease him...']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '28' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &222 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '5']} + - &223 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &224 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &225 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &226 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*222]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*223]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*224]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*225]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*226]} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &227 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*227]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '28', !!int '4', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Aya hugged Taro! Taro got excited being embraced + + by her...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Aya1 sup', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Aya: "No way I could pin down a male teacher... + + Sensei... Pervert...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro was led by the hand by Aya, as if being + + manipulated, towards her bed...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '265', !!int '265', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '201', 'p': [!!int '0', !!int '28', !!int '3', !!int '22', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', '逃げる']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '-1', !!int '7', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &228 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '6']} + - &229 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &230 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &231 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &232 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '5']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*228]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*229]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*230]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*231]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*232]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '201', 'p': [!!int '0', !!int '21', !!int '17', !!int '28', !!int '8', !!int '0']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '28' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &233 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*233]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'true' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '102' + 'variable_value': !!int '1' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '6' + 'direction': !!int '2' + 'pattern': !!int '2' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '28', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '28' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &234 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*234]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &235 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*235]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya1 Happy', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "Ah! Taro-sensei♡ I''m so happy, you came to + + see me, didn''t you?♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If he gets caught by her again, she''ll drain all + + his money and energy... Should he run away?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Don''t run away', 'Run away'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '逃げない']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Just a little longer should be fine... Taro + + reassured himself while remembering what she did + + to him, and he got an erection...']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '28' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &236 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '5']} + - &237 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &238 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &239 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &240 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*236]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*237]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*238]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*239]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*240]} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &241 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*241]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '28', !!int '4', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Aya hugged Taro and kissed him! Taro was pushed + + down while his mouth was sealed with her kiss...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '60', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '126', 'p': [!!int '29', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '60', !!int '60', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Aya1 shy', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Aya: "Sensei...♡ Let''s do it on the bed...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro was led to her bed as if enchanted by Aya''s + + kiss, his heart stolen by her...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '265', !!int '265', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '201', 'p': [!!int '0', !!int '28', !!int '3', !!int '22', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', '逃げる']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '-1', !!int '7', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &242 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '6']} + - &243 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &244 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &245 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &246 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '5']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*242]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*243]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*244]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*245]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*246]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '201', 'p': [!!int '0', !!int '21', !!int '17', !!int '28', !!int '8', !!int '0']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '28' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &247 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*247]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '31': !ruby/object:RPG::Event + 'id': !!int '31' + 'name': 'アリス二回戦' + 'x': !!int '5' + 'y': !!int '12' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '266' + 'switch2_id': !!int '1' + 'variable_id': !!int '122' + 'variable_value': !!int '1' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '6' + 'direction': !!int '2' + 'pattern': !!int '2' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '32', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '32' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &248 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*248]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice oko', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "Ah! Sensei, you were made to cum so much + + by Aya-chan!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "How did you manage to escape!? I don''t get + + it, but I''ll catch you again and make you cum over + + and over!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If she catches you, she''ll drain all your money + + and strength... Do you run away?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Don''t run away', 'Run away'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '逃げない']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Just a little longer should be fine... Taro + + reassured himself while he couldn''t help but + + imagine how she would torment him...']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '32' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &249 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '6']} + - &250 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &251 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &252 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &253 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &254 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &255 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*249]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*250]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*251]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*252]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*253]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*254]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*255]} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '32' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &256 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*256]} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &257 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - &258 !ruby/object:RPG::MoveCommand {'code': !!int '13', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*257]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*258]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '32', !!int '3', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['You''ve been cornered by Alice...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Alice 嬉しい', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Alice: "Hehe♡ Gotcha♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Alice Doya', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Alice: "What? You want to be done by me this time? + + You''re such a luxury... I''ll thoroughly train you + + as my slave♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro''s hand was tightly gripped by Alice, and + + despite the terrible fate awaiting him, his heart + + raced with excitement...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '296', !!int '296', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '201', 'p': [!!int '0', !!int '28', !!int '11', !!int '7', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', '逃げる']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '-1', !!int '7', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &259 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '6']} + - &260 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &261 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &262 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &263 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '5']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*259]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*260]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*261]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*262]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*263]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '201', 'p': [!!int '0', !!int '21', !!int '17', !!int '28', !!int '8', !!int '0']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '32' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &264 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*264]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'true' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '122' + 'variable_value': !!int '1' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '6' + 'direction': !!int '2' + 'pattern': !!int '2' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '32', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '32' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &265 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*265]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice oko', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "Ah! The teacher I was supposed to have + + enslaved!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "I won''t let you escape today, no matter + + what!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If she catches me, she''ll drain all my money and + + strength again... Should I run away?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Don''t run away', 'Run away'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '逃げない']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Just a little longer should be fine... Taro + + reassured himself, recalling what she had done to + + him and getting an erection...']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '32' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &266 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '6']} + - &267 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &268 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &269 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &270 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &271 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &272 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*266]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*267]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*268]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*269]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*270]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*271]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*272]} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '32' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &273 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*273]} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &274 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - &275 !ruby/object:RPG::MoveCommand {'code': !!int '13', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*274]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*275]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '32', !!int '3', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I''ve been blocked by Alice at the exit...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Alice 嬉しい', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Alice: "Fufu♡ It seems like you have no intention + + of resisting at all♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Alice Doya', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Alice: "I''ll train you so thoroughly as my slave + + that you won''t even think about trying to escape♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro''s heart raced with excitement as Alice + + tightly grasped his hand, despite knowing he was + + about to face a terrible fate...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '296', !!int '296', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '201', 'p': [!!int '0', !!int '28', !!int '11', !!int '7', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', '逃げる']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '-1', !!int '7', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &276 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '6']} + - &277 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &278 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &279 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &280 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '5']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*276]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*277]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*278]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*279]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*280]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '201', 'p': [!!int '0', !!int '21', !!int '17', !!int '28', !!int '8', !!int '0']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '32' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &281 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*281]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '32': !ruby/object:RPG::Event + 'id': !!int '32' + 'name': 'Alice after' + 'x': !!int '3' + 'y': !!int '8' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '266' + 'switch2_id': !!int '1' + 'variable_id': !!int '122' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Alice' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '263' + 'switch2_id': !!int '1' + 'variable_id': !!int '122' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Alice' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice 笑顔', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "Ah, Sensei~♪ Did you come all this way + + just to check on us?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice 普通', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "Well, even in this situation, I have + + money, so I can support Aya-chan for a while + + longer, so it''s all good♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice 嬉しい2', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "You should be careful not to get swindled, + + Sensei♪ But you didn''t succumb to our temptations, + + so maybe there''s no need to worry♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '16': !ruby/object:RPG::Event + 'id': !!int '16' + 'name': 'Rumi Bed' + 'x': !!int '23' + 'y': !!int '8' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '184' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Rumi' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '2' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon3', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手嬉しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "Hauu...♡ \n[7] on my bed with such + + expectant eyes... It''s like a dream♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手攻め1', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "\n[8]...♡ It''s my first time being + + pleasured by a girl♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "You know... I''ve always imagined pushing + + \n[7] down on this bed, giving \n[7] a kiss, and + + taking your first time...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 嬉しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "Ehehe... The things I''ve imagined are + + really happening♡ I''ll convey all my feelings... + + so please accept them all, \n[7]♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手攻め1', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "So then... I''m going to undress you now♡ + + Ehe... ehehe...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &282 !ruby/object:RPG::MoveCommand {'code': !!int '14', 'parameters': [!!int '0', !!int '-1']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*282]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '132', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon3', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '301', 'p': [!!int '0', !!int '21', !!bool 'false', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '216' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Rumi' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '2' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &283 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*283]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '189', !!int '189', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon2', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '16' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &284 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '2']} + - &285 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &286 !ruby/object:RPG::MoveCommand {'code': !!int '35', 'parameters': []} + - &287 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*284]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*285]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*286]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*287]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手嬉しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "Hauu...♡ I''ve devoured everything about + + \n[7]♡ Thank goodness♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "\n[7] was so easy to seduce♡ It was simple + + to tempt him, and he came so quickly♪ With a cutie + + like me, this is what you get♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手攻め1', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "He even came to me wanting to be ravished, + + maybe we''ve been in love for ages♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "With this, it looks like it''ll be easy to + + train him to my liking♡ I''m looking forward to it, + + \n[7]♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 嬉しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "Now then... the naughty stuff is done, time + + to clean up♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '3', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &288 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &289 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '2']} + - &290 !ruby/object:RPG::MoveCommand {'code': !!int '36', 'parameters': []} + - &291 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - &292 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &293 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*288]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*289]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*290]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*291]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*292]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*293]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '269']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '8', !!int '32']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['As \n[6] planned, Taro ended up doing the deed, + + losing both his virginity and his heart to her...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro was made to ejaculate until he fainted by + + \n[6], and after being photographed in his pitiful + + state, he fell into a deep sleep...']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &294 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['Hero', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*294]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '201', 'p': [!!int '0', !!int '23', !!int '23', !!int '7', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro was already attracted to \n[6], so without + + needing any persuasion, he was swept away by her + + seduction and ended up doing exactly as she + + wanted...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro was made to ejaculate until he fainted by + + \n[6] and then fell into a deep sleep...']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &295 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['Hero', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*295]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '201', 'p': [!!int '0', !!int '25', !!int '23', !!int '7', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '225' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Rumi' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '2' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手嬉しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "Ehehe...♡ \n[7], you''re already under my + + control, aren''t you?♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手攻め1', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "If you don''t want the evidence spread + + around, you have to come to my room every day and + + have sex, okay?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "If \n[7] can hold back ejaculation or make + + me cum, then it''s \n[7]''s win and I''ll throw away + + the evidence♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '7', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 嬉しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "What''s the matter, \n[7]? Not confident? + + Even against a younger girl, even though you''re a + + student?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手攻め1', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "You won''t know unless you try, right?♡ So, + + shall we start?♪ Bon appétit♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &296 !ruby/object:RPG::MoveCommand {'code': !!int '14', 'parameters': [!!int '0', !!int '-1']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*296]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '301', 'p': [!!int '0', !!int '20', !!bool 'false', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '227' + 'switch2_id': !!int '1' + 'variable_id': !!int '41' + 'variable_value': !!int '1' + 'self_switch_ch': 'A' + 'item_id': !!int '32' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Rumi' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '2' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '44']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &297 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*297]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '189', !!int '189', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon2', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '16' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &298 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '2']} + - &299 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &300 !ruby/object:RPG::MoveCommand {'code': !!int '35', 'parameters': []} + - &301 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*298]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*299]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*300]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*301]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手攻め2', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "Fufu♡ \n[7] has no chance of beating me in + + naughty things, right? You really came here to be + + bullied♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi P Happy Std', !!int '1', !!int '0', !!int '480', !!int '520', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "I''ll take a photo of the dick I''ve just + + finished milking, too♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '223']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "My collection of \n[7]''s photos has + + increased again♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 攻め1', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "Well then♪ I absolutely won''t let you + + escape today!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "I''ll use the power of a succubus to make + + \n[7] all mine♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi kissed Taro on the nape of his neck as he lay + + fallen!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '17', !!int '2', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Resist', 'No resistance'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '抵抗する']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '16', !!int '1', !!int '65', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro, having his energy drained too much by Rumi, + + couldn''t resist and ended up with a pink brand on + + his neck...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '213', 'p': [!!int '0', !!int '3', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手嬉しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Rumi: "Yay♡ A huge success♪ Now \n[7] is all + + mine♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Rumi: "Now I don''t have to worry about other girls + + taking you away, and I can sleep peacefully...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Rumi 攻め2', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Rumi: "After all, from today we''ll sleep together + + every day, we''ll always be together♡ I''m so + + happy...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Rumi: "Let''s hold hands and sleep, \n[7]♡ + + Goodnight...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] made Taro come so many times that he ended up + + being branded by her succubus mark and became her + + slave...']} + - !ruby/object:RPG::EventCommand + 'i': !!int '2' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &302 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['Hero', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*302]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '211', !!int '211', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '201', 'p': [!!int '0', !!int '25', !!int '23', !!int '7', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['The hero''s power flowing within Taro repelled + + Rumi''s magical power!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '213', 'p': [!!int '0', !!int '7', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Rumi 悲しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Rumi: "Eh!? A failure? Why?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手普通', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Rumi 攻め2', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Rumi: "To think you can still resist after being + + drained so much... Maybe \n[7] is quite an amazing + + person..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Rumi 笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Rumi: "But \n[7] is already head over heels for + + me, so when you wake up, I''ll just milk you + + again♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Rumi: "Goodnight, \n[7]♡ See you later♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['When Taro woke up, Rumi was napping at the + + table...']} + - !ruby/object:RPG::EventCommand + 'i': !!int '2' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &303 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['Hero', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*303]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '211', !!int '211', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '64', !!int '64', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '44']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '201', 'p': [!!int '0', !!int '13', !!int '9', !!int '9', !!int '8', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', '無抵抗']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro dressed in the clothes that had been taken + + off and quietly left the house without her + + noticing, returning to his own home...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手嬉しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro passively accepted Rumi''s brand and ended up + + with a pink brand on his neck...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Rumi: "Yay♡ A huge success♪ Now \n[7] is all + + mine♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Rumi 攻め2', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Rumi: "Now I don''t have to worry about other girls + + taking you away, and I can sleep peacefully...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Rumi: "After all, from today we''ll sleep together + + every day, we''ll always be together♡ I''m so + + happy...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Rumi: "Let''s hold hands and sleep, \n[7]♡ + + Goodnight...♡"']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &304 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['Hero', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*304]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '211', !!int '211', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '201', 'p': [!!int '0', !!int '25', !!int '23', !!int '7', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'true' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '227' + 'switch2_id': !!int '51' + 'variable_id': !!int '41' + 'variable_value': !!int '1' + 'self_switch_ch': 'A' + 'item_id': !!int '32' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Rumi' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '2' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '44']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &305 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*305]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '189', !!int '189', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon2', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '16' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &306 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '2']} + - &307 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &308 !ruby/object:RPG::MoveCommand {'code': !!int '35', 'parameters': []} + - &309 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*306]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*307]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*308]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*309]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi HN 手どや2', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "Fufu♡ \n[7] has no chance of beating me in + + naughty things, right? You really came here to be + + teased♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi HN P Doya Std', !!int '1', !!int '0', !!int '480', !!int '520', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "I''ll take a photo of the dick I''ve just + + finished milking, teehee♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '223']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi HN 手笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "My collection of \n[7]''s photos has + + increased again♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi HN どや2', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "Well then♪ I won''t let you escape today, no + + matter what!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi HN 手笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "I''ll use the power of a succubus to make + + \n[7] all mine♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi kissed Taro on the neck as he lay fallen!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '17', !!int '2', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Resist', 'No resistance'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '抵抗する']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '16', !!int '1', !!int '65', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro, having his energy drained too much by Rumi, + + couldn''t resist and ended up with a pink brand on + + his neck...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '213', 'p': [!!int '0', !!int '3', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Rumi HN 手嬉しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Rumi: "Yay♡ Huge success♪ Now \n[7] is all mine♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Rumi HN 手笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Rumi: "Now I don''t have to worry about other girls + + taking you away, and I can sleep peacefully...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Rumi HN どや', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Rumi: "After all, starting today we''ll sleep + + together every day, we''ll always be together♡ I''m + + so happy...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Rumi HN 手笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Rumi: "Let''s hold hands and sleep, \n[7]♡ + + Goodnight...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['n[6] made Taro come so many times that he ended up + + being branded by her succubus mark and became her + + slave...']} + - !ruby/object:RPG::EventCommand + 'i': !!int '2' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &310 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['Hero', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*310]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '211', !!int '211', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '201', 'p': [!!int '0', !!int '25', !!int '23', !!int '7', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['The hero''s power flowing within Taro repelled + + Rumi''s magical power!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '213', 'p': [!!int '0', !!int '7', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Rumi HN 悲しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Rumi: "Eh-!? A failure? Why?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Rumi HN 手普通', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Rumi HN どや', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Rumi: "To think you can still resist after being + + drained so much... Maybe \n[7] is quite an amazing + + person..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Rumi HN 笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Rumi: "But \n[7] is already head over heels for + + me, so I''ll just milk him again when he wakes up♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Rumi: "Goodnight, \n[7]♡ See you later♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['When Taro woke up, Rumi was napping at the + + table...']} + - !ruby/object:RPG::EventCommand + 'i': !!int '2' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &311 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['Hero', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*311]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '211', !!int '211', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '64', !!int '64', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '44']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '201', 'p': [!!int '0', !!int '13', !!int '9', !!int '9', !!int '8', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', '無抵抗']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro dressed himself in the clothes that had been + + removed and quietly left the house without her + + noticing, returning to his own home...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Rumi HN 手嬉しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro passively accepted Rumi''s brand and ended up + + with a pink brand on his neck...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Rumi HN 手笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Rumi: "Yay♡ Huge success♪ Now \n[7] is all mine♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Rumi HN どや', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Rumi: "Now I don''t have to worry about other girls + + taking you away, and I can sleep peacefully...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Rumi HN 手笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Rumi: "After all, starting today we''ll sleep + + together every day, we''ll always be together♡ I''m + + so happy...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Rumi: "Let''s hold hands and sleep, \n[7]♡ + + Goodnight...♡"']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &312 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['Hero', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*312]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '211', !!int '211', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '201', 'p': [!!int '0', !!int '25', !!int '23', !!int '7', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'true' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '227' + 'switch2_id': !!int '1' + 'variable_id': !!int '41' + 'variable_value': !!int '1' + 'self_switch_ch': 'A' + 'item_id': !!int '32' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Rumi' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '2' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '44']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &313 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*313]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '189', !!int '189', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon2', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '16' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &314 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '2']} + - &315 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &316 !ruby/object:RPG::MoveCommand {'code': !!int '35', 'parameters': []} + - &317 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*314]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*315]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*316]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*317]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手嬉しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "Fufu♡ Yes, yes♡ I''ve finally got \n[7]''s + + virginity-♡ Thank you for the meal♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "\n[7]... such a cute sleeping face♡ You + + must have felt good♡ Now \n[7] is all mine...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手攻め1', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "This time I milked you thoroughly, I wonder + + if you won''t be able to wake up until tomorrow + + morning♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "Your girlfriend will probably come to check + + on you, worried♪ Then I''ll show her our sex and + + make them break up-♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 嬉しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "I''m looking forward to it♡ I have to + + prepare properly♪ Fufu♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '16', !!int '3', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '16' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &318 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '2']} + - &319 !ruby/object:RPG::MoveCommand {'code': !!int '36', 'parameters': []} + - &320 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - &321 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &322 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*318]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*319]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*320]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*321]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*322]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['As \n[6] planned, Taro ended up losing not only + + his virginity but also his heart to her...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Taro, made to ejaculate until he fainted by \n[6], + + was photographed in his pitiful state and then + + fell into a deep sleep...']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &323 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['Hero', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*323]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '211', !!int '211', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '23', !!int '23', !!int '7', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'true' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'true' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '227' + 'switch2_id': !!int '51' + 'variable_id': !!int '41' + 'variable_value': !!int '1' + 'self_switch_ch': 'A' + 'item_id': !!int '32' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Rumi' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '2' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '44']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &324 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*324]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '189', !!int '189', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon2', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '16' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &325 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '2']} + - &326 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &327 !ruby/object:RPG::MoveCommand {'code': !!int '35', 'parameters': []} + - &328 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*325]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*326]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*327]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*328]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi HN 手嬉しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "Fufu♡ Yes, yes♡ I''ve finally got \n[7]''s + + virginity-♡ Thank you for the meal♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi HN 手笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "\n[7]... such a cute sleeping face♡ You + + must have felt good♡ Now \n[7] is all mine...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi HN どや2', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "This time I milked you thoroughly, so maybe + + you won''t wake up until tomorrow morning♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi HN 手笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "Your girlfriend will probably come to check + + on you, worried♪ Then I''ll show her our sex and + + make her break up with you-♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi HN 嬉しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "I''m looking forward to it♡ I have to + + prepare properly♪ Fufu♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '16', !!int '3', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '16' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &329 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '2']} + - &330 !ruby/object:RPG::MoveCommand {'code': !!int '36', 'parameters': []} + - &331 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - &332 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &333 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*329]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*330]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*331]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*332]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*333]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['As \n[6] planned, Taro ended up losing not only + + his virginity but also his heart to her...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Taro, made to ejaculate until he fainted by \n[6], + + was photographed in his pitiful state and then + + fell into a deep sleep...']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &334 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['Hero', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*334]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '211', !!int '211', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '23', !!int '23', !!int '7', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} +'parallax_sx': !!int '0' +'bgm': !ruby/object:RPG::BGM {'name': 'Town2', 'volume': !!int '100', 'pitch': !!int '100'} +'tileset_id': !!int '3' +'encounter_step': !!int '30' +'width': !!int '60' +'data': !ruby/object:Table + 'dim': !!int '3' + 'x': !!int '60' + 'y': !!int '32' + 'z': !!int '4' + 'data': + - '0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 1d23 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d25 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 1d20 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1d20 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0600 0600 1d23 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d1b 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1d13 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d25 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0600 0600 1d20 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1d20 1002 0ff4 0ff4 0ff4 0ff4 0ff4 0ff4 0ff4 1004 1d20 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0600 0600 1d20 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1d20 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1d20 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0600 0600 1d20 0d32 0d24 0d24 0d24 0d24 0d24 0d24 0d24 0d34 1d20 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1d20 0d32 0d24 0d24 0d24 0d24 0d24 0d24 0d24 0d34 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0600 0600 1d20 0d20 0d10 0d10 0d10 0d10 0d10 0d10 0d10 0d28 1d20 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1d20 0d20 0d10 0d10 0d10 0d10 0d10 0d10 0d10 0d28 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0600 0600 1d20 0d20 0d10 0d10 0d10 0d10 0d10 0d10 0d10 0d28 1d20 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1d20 0d20 0d10 0d10 0d10 0d10 0d10 0d10 0d10 0d28 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0600 0600 1d20 0d20 0d10 0d10 0d10 0d10 0d10 0d10 0d10 0d28 1d20 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1d20 0d20 0d10 0d10 0d10 0d10 0d10 0d10 0d10 0d28 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0600 0600 1d20 0d20 0d10 0d10 0d10 0d10 0d10 0d10 0d10 0d28 1d20 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1d20 0d20 0d10 0d10 0d10 0d10 0d10 0d10 0d10 0d28 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0600 0600 1d20 0d38 0d2c 0d1c 0d2c 0d2c 0d2c 0d2c 0d2c 0d36 1d20 1008 0ffc 0ffc 0ffc 0ffc 0ffc 0ffc 0ffc 1006 1d20 0d38 0d2c 0d2c 0d2c 0d2c 0d2c 0d1c 0d2c 0d36 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0600 0600 1d13 1d21 1d2d 0d30 1d2b 1d21 1d21 1d21 1d21 1d21 1d0f 1d21 1d21 1d21 1d2d 0b2a 1d2b 1d21 1d21 1d21 1d0f 1d21 1d21 1d21 1d21 1d21 1d2d 0d30 1d2b 1d21 1d1b 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0600 0600 1d20 1e82 1e86 0d30 1e83 1e82 1e82 1e82 1e82 1e82 1d2c 1e82 1e82 1e82 1e86 0b20 1e83 1e82 1e82 1e82 1d2c 1e82 1e82 1e82 1e82 1e82 1e86 0d30 1e83 1e82 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0600 0600 1d20 1e88 1e8c 0d3c 1e89 1e88 1e88 1e88 1e88 1e88 1e87 1e88 1e88 1e88 1e8c 0b20 1e89 1e88 1e88 1e88 1e87 1e88 1e88 1e88 1e88 1e88 1e8c 0d3c 1e89 1e88 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - 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'0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' +'bgs': !ruby/object:RPG::BGS {'name': '', 'volume': !!int '80', 'pitch': !!int '100'} +'parallax_loop_y': !!bool 'false' +'autoplay_bgm': !!bool 'true' +'encounter_list': [] +'autoplay_bgs': !!bool 'false' +'parallax_show': !!bool 'false' +'scroll_type': !!int '0' +'parallax_loop_x': !!bool 'false' +'disable_dashing': !!bool 'false' +'parallax_sy': !!int '0' +'display_name': '' +'specify_battleback': !!bool 'true' +'note': '' +'battleback1_name': 'Wood1' +'battleback2_name': 'Room4' diff --git a/YAML/Map022.yaml b/YAML/Map022.yaml index 3535c35..8bf8f07 100644 --- a/YAML/Map022.yaml +++ b/YAML/Map022.yaml @@ -1,83 +1,82 @@ ---- !ruby/object:RPG::Map -parallax_name: "" -height: 13 -events: {} -parallax_sx: 0 -bgm: !ruby/object:RPG::BGM { name: "", volume: 100, pitch: 100 } -tileset_id: 1 -encounter_step: 30 -width: 17 -data: !ruby/object:Table - dim: 3 - x: 17 - y: 13 - z: 4 - data: - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 -bgs: !ruby/object:RPG::BGS { name: "", volume: 80, pitch: 100 } -parallax_loop_y: false -autoplay_bgm: false -encounter_list: [] -autoplay_bgs: false -parallax_show: false -scroll_type: 0 -parallax_loop_x: false -disable_dashing: false -parallax_sy: 0 -display_name: "" -specify_battleback: false -note: "" -battleback1_name: "" -battleback2_name: "" +'parallax_name': '' +'height': !!int '13' +'events': {} +'parallax_sx': !!int '0' +'bgm': !ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'} +'tileset_id': !!int '1' +'encounter_step': !!int '30' +'width': !!int '17' +'data': !ruby/object:Table + 'dim': !!int '3' + 'x': !!int '17' + 'y': !!int '13' + 'z': !!int '4' + 'data': + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' +'bgs': !ruby/object:RPG::BGS {'name': '', 'volume': !!int '80', 'pitch': !!int '100'} +'parallax_loop_y': !!bool 'false' +'autoplay_bgm': !!bool 'false' +'encounter_list': [] +'autoplay_bgs': !!bool 'false' +'parallax_show': !!bool 'false' +'scroll_type': !!int '0' +'parallax_loop_x': !!bool 'false' +'disable_dashing': !!bool 'false' +'parallax_sy': !!int '0' +'display_name': '' +'specify_battleback': !!bool 'false' +'note': '' +'battleback1_name': '' +'battleback2_name': '' diff --git a/YAML/Map023.yaml b/YAML/Map023.yaml index 1de44a0..47e0359 100644 --- a/YAML/Map023.yaml +++ b/YAML/Map023.yaml @@ -1,3492 +1,2228 @@ ---- !ruby/object:RPG::Map -parallax_name: "" -height: 32 -events: - 1: !ruby/object:RPG::Event - id: 1 - name: Door - x: 17 - y: 15 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Door1" - character_index: 4 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [中から声が聞こえる…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 204, p: [8, 7, 4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [30] } - - !ruby/object:RPG::EventCommand { i: 0, c: 204, p: [6, 4, 4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [10, 3, false] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice 嬉しい2, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「だからー!] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 今がチャンスなんだって!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [" 見てよ、今日だけでG8,000だよ?"], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [12, 1, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya oko, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「す、すごい…!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私の1カ月のアルバイト代だよぉ…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「でしょ?] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ レストランのバイトなんて馬鹿馬鹿しいって。], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice 普通, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ["「普通は一人一発G1,000だけど"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 今は一回イかせれば誰でも言う事きくから], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 一回で全財産頂けるってわけ♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [12, 7, false] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya shy, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「イ、イかせるって…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ やっぱり私には無理だよぉ…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice 嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「アヤちゃんだって、], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 弟さんの学費が必要なんでしょ?], - } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 12 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &1 { - code: 19, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「そ、それは…そうなんだけど…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice 普通, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「だったらさ、] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ あたしと一緒に稼ごうよ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [" 学費なんて一年でG20,000は必要だけど…"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「今なら預金全部引き出せるんだから], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 大人を狙えば一発だよ♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「イかせれば奴隷にできるなんて], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 夢魔さまさまだよねー♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [12, 8, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya shy, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「そ、そうだよね…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 今なら誰か一人で済むし…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私が頑張らなきゃ…!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice 嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「そうそう!] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ あたしだってアヤちゃんに], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ こんな事させたくないけど…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice 普通, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「これからは女の時代なんだから], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 奴隷じゃない男がいなくなる前に], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 行動しないとね!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 204, p: [4, 4, 4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 204, p: [2, 7, 4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [真面目な生徒が悪の道に誘われている…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [準備が出来たら、助けだそう!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [36, 36, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 36 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Door1" - character_index: 4 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [部屋に入って生徒を説得しますか?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, はい, 別の部屋を調べる], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } - - !ruby/object:RPG::EventCommand { i: 1, c: 123, p: [A, 0] } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &2 { code: 4, parameters: [] } - - !ruby/object:RPG::MoveCommand &3 { - code: 29, - parameters: [5], - } - - !ruby/object:RPG::MoveCommand &4 { code: 4, parameters: [] } - - !ruby/object:RPG::MoveCommand &5 { code: 4, parameters: [] } - - !ruby/object:RPG::MoveCommand &6 { code: 4, parameters: [] } - - !ruby/object:RPG::MoveCommand &7 { code: 4, parameters: [] } - - !ruby/object:RPG::MoveCommand &8 { code: 4, parameters: [] } - - !ruby/object:RPG::MoveCommand &9 { code: 4, parameters: [] } - - !ruby/object:RPG::MoveCommand &10 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &11 { - code: 18, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &12 { - code: 29, - parameters: [4], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*3] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*4] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*5] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*7] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*8] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*9] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*10] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*11] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*12] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 5, false] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [10, 1, false] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [12, 1, false] } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - 10 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &13 { - code: 17, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*13] } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - 12 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &14 { - code: 17, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*14] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Aya oko, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「え…えっ!?] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taro先生?ど、どうして女子寮に!?'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは噂の調査に来たこと'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [そして夢魔の力の危険性について説明した…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [10, 8, true] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Alice 普通, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「んー、まあセンセが言いたいことはわかるよ。], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ でもさー…男が女の誘惑に勝てるのかなぁ?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「勇者様って言っても男なんでしょ?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ もうとっくに負けてて今頃夢魔の言いなりに], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ なってるんじゃないの?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 7, true] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Alice 嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「勇者様はまだ負けてないって?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ んー…ちょっと信じられないなあ…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [10, 9, true] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「あ、それならいいこと考えた!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Alice 普通, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「アヤちゃんもこっち来て!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 2, false] } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - 10 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &15 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*15] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [12, 2, false] } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - 12 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &16 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &17 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &18 { - code: 17, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*16] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*17] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*18] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Aya Cry, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「はうぅ…] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ た、退学だけは許してください…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 私…まだ何も悪いこと…してないでしゅ…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - 10 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &19 { - code: 16, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*19] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [10, 6, false] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Alice 嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「大丈夫だって♪], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ あたしにいい考えがあるの♪], - } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - 10 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &20 { - code: 17, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*20] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Alice 普通, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「今からあたし達がセンセを誘惑するから], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ それで勃起したらセンセの負けね♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 1, false] } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - 12 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &21 { - code: 19, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*21] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [12, 1, true] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Aya oko, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「せ、先輩!?] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 私なんかじゃ無理ですよぉ!], - } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - 10 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &22 { - code: 16, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*22] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Alice 嬉しい2, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「いーからあたしに任せて♪], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ あたしとアヤちゃんが組めば完璧だって!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 間違いないんだから♪], - } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - 10 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &23 { - code: 17, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*23] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ねえセンセ!] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ あたし達を説得したいんでしょ?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Alice 普通, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「じゃあ一対一で、時間は10分でいいよー?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ どうせ瞬殺だろうから♪], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 5, true] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Alice 嬉しい2, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「あはは♪10分はちょっと馬鹿にしすぎたかな?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ でも勝負は受けるんだよね♪], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ まぁいーや、じゃあセンセの事を誘惑するのは…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [選択肢2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 102, - p: [[選択肢, アリスを見る, アヤを見る], 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [選択肢2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 402, - p: [1, アリスを見る], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [未実装です!] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [選択肢2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, アヤを見る] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [37, 37, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 402, - p: [2, 別の部屋を調べる], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [生徒が悪事を働く証拠を見つけてから話をしてみようか…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [別の部屋を探ってみよう], - } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &24 { - code: 16, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &25 { - code: 16, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*24] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*25] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: true - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Door1" - character_index: 4 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [体験版ではここまでになります。], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [扉の先に普通に進むとアヤとアリスに対面し], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [女子生徒達達の日記を読んでここに戻ると], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ルミが寮に帰ってきます。], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: true - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 61 - variable_value: 3 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Door1" - character_index: 4 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 250, - p: - [!ruby/object:RPG::SE { name: Close1, pitch: 100, volume: 80 }], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, false] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &26 { - code: 16, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*26] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [183, 183, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [後ろのドアが開いた!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [誰かが入ってきたようだ…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 204, p: [2, 12, 4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [19, 7, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 悲しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「はぁ…\n[7]、見つからなかったなぁ…'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ もう他の女の子に取られちゃってたりして…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [19, 1, false] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「えっ…\n[7]!?'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 19 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: true - wait: false - list: - - !ruby/object:RPG::MoveCommand &27 { - code: 29, - parameters: [6], - } - - !ruby/object:RPG::MoveCommand &28 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &29 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &30 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &31 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &32 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &33 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &34 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &35 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &36 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &37 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &38 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &39 { - code: 29, - parameters: [4], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*27] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*28] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*29] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*30] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*31] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*32] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*33] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*34] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*35] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*36] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*37] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*38] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*39] } - - !ruby/object:RPG::EventCommand { i: 0, c: 204, p: [8, 8, 4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 6, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['「\n[8]~♡'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ やっと会えた!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 会いたかったよぉ~!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 手普通, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「でも\n[7]、どうして寮にいるの?'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroは悪い事をする生徒の調査と説得にきたことを'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [彼女に伝えた…] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [19, 1, false] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 悲しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「だっ、ダメダメ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' そんなことしたら\n[7]が襲われちゃうよ!'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「\n[7]知らないの?'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 今女の子は夢魔の力を持ってて], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ みんな男の子を狙ってるんだよ!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 7, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi おこ, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「えっ?知ってて来たの!?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' もぉ…\n[7]は女の子の怖さを知らないんだよ!'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「ねぇねぇ\n[7]、誰が援助交際してるのか…'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私、知ってるよ?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, false] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「私の部屋で作戦会議しよ?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 色々と教えてあげちゃうね♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 手嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ちょっと準備するものあるから], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 先に部屋で待ってるね♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 東の部屋だよ、すぐ来てね!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 201, - p: [0, 21, 17, 16, 2, 0], - } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &40 { - code: 16, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*40] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [182, 182, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [183, 183, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ルミは駆け足で自分の部屋へ戻って行った…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [彼女の助けを借りた方がいいだろうか…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 122, - p: [61, 61, 2, 0, 9999], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 2: !ruby/object:RPG::Event - id: 2 - name: Door - x: 5 - y: 15 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Door1" - character_index: 4 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: true - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 5 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 3: !ruby/object:RPG::Event - id: 3 - name: Door - x: 29 - y: 15 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Door1" - character_index: 4 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: true - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 221 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 4: !ruby/object:RPG::Event - id: 4 - name: 玉 - x: 25 - y: 7 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Other1" - character_index: 6 - direction: 4 - pattern: 0 - move_type: 0 - move_speed: 1 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: […よく見るとスイッチのようなものがある。], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ただの水晶ではなさそうだが触らないでおこう…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 188 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 6 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 1 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: true - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 7: !ruby/object:RPG::Event - id: 7 - name: Door - x: 25 - y: 21 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Door1" - character_index: 4 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [鍵がかかってる…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: true - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 5 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 8: !ruby/object:RPG::Event - id: 8 - name: Door - x: 9 - y: 21 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Door1" - character_index: 4 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: true - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 5 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 9: !ruby/object:RPG::Event - id: 9 - name: EV009 - x: 17 - y: 29 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Flame" - character_index: 6 - direction: 2 - pattern: 2 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: true - through: false - priority_type: 0 - trigger: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [自宅へ戻ろうか?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, はい, いいえ], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 201, - p: [0, 1, 38, 18, 2, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, いいえ] } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &41 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*41] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 19: !ruby/object:RPG::Event - id: 19 - name: Rumi舌 - x: 17 - y: 28 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 183 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Rumi - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 5: !ruby/object:RPG::Event - id: 5 - name: Fia - x: 29 - y: 16 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 211 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Fia - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [188, 188, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [44] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Dungeon1, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [そして翌日…] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Janeの声'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あのっ…!] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 朝からごめんなさいっ!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['TaroはJaneの声で目を覚ました…!'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 119, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [イベントをスキップしますか?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [スキップ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 102, - p: [[選択肢, はい, いいえ], 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [スキップ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, はい] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [終了] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, いいえ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, false] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &42 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &43 { - code: 14, - parameters: [1, 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*42] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*43] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [15] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 6 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &44 { - code: 17, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*44] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &45 { - code: 38, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*45] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [6, 3, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「おはよー、\n[7]♡'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 昨日はよく眠れた?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, false] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 6 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &46 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &47 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*46] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*47] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 手攻め2, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ちょうどいいタイミングで起きたねー♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' 今から私の\n[7]を狙う悪い女を'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ やっつけにイくんだー♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「そこで待ってて♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' \n[7]のことは私が守ってあげるっ♡'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ えへへ♡] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [188, 188, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [15] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [6, 3, false] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 6 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &48 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &49 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &50 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &51 { - code: 3, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &52 { - code: 3, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &53 { - code: 3, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &54 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &55 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &56 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &57 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*48] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*49] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*50] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*51] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*52] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*53] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*54] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*55] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*56] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*57] } - - !ruby/object:RPG::EventCommand { i: 0, c: 204, p: [2, 7, 4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 204, p: [6, 5, 4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [220] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &58 { - code: 16, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*58] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「はーい♪] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ どちらさまですかぁー♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [221, 221, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 1, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia困る, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「あ…あなた確か…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroの生徒の…'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「急に押しかけてごめんなさい。], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' 昨日、この寮にTaroが来なかった?'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 手攻め1, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ふーん、一応私のことは知ってるんだね…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' \n[7]なら、昨日私と一緒にいたよー♡'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 2, false] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia真剣, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「そ、そうなの!?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taro、昨日は家に帰らなかったんだけど、'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 昨日はここに来た後、どこ行ったか知ってる?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「だから一緒にいたんだってばー♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ お泊まりしたの♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ お姉さんもオトナなら、わかるでしょ?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 5, false] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia怒る2, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あ、あのね!] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 冗談に付き合ってる暇はないの!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' 昨日はTaroを見てないのね!?'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi おこ, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「冗談なんて言ってないってばー], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ じゃあ証拠を見せてあげる!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 6 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &59 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &60 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*59] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*60] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 2, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &61 { - code: 13, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*61] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 203, - p: [4, 0, 29, 16, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [188, 188, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia困る, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「何よ証拠って…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ あれ、これって…記憶を映す水晶じゃない。], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [6, 3, false] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 手嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「そうそう♪] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ お姉さんよく知ってるじゃん♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 手攻め1, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ちょっと恥ずかしいけどぉ…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ お姉さんには特別に見せてあげるっ♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 4 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &62 { - code: 33, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*62] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ルミがスイッチを押すと水晶は映像を映し出した…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 192, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['そこには愛を囁きながらTaroに袴るルミと'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroが彼女を受け入れ射精する姿が映し出されていた…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [そこには卑猥な音を立てながら], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroがルミに激しく犯される姿が映し出されていた…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 1, false] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fiaショック, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「な…何これ…] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' これって…Taro…なの…?'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 手攻め2, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「やーん、恥ずかしいー♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' そうそう♪\n[7]との初えっちだよ♡'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ お姉さん、好きな人の顔もわからないのー?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 192, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Rumi 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「ほらここ、聞いて♪], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' \n[7]に膣内に出したいって'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 言われちゃったの♡それでねー…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Rumi 攻め2, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「見て!\n[7]が私の下でビクビクって♡'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ これ、射精してるんだよー♪], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' 私が\n[7]をイかせたの♡'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Rumi 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「ほらここ、聞いて♪], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 私は膣内に出したら責任取ってもらうからって], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' \n[7]に言ったのにー…'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Rumi 攻め2, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「\n[7]ってば私の下でビクビクって♡'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ これ、射精してるんだよー♪], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 思いっきり膣内に出されちゃった♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fiaショック, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「こ…こんなの…] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ こんなのウソよ…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia怒る2, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「じゃ、じゃあ…Taroは部屋にいるの!?'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ちょっと見せなさいよ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ダーメ♪] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' 自分の生徒に手を出した\n[7]は'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ちょっとだけ悪いけどー…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 攻め1, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「私みたいな可愛い子に誘惑されちゃったら], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 好きになっちゃうのは、しょーがないの♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ だからいじめちゃダメ♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia怒る1, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「何言ってんのよ、あんたみたいな子供が…!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' それにTaroは勇者の力を持ってて'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ちゃんとした相手と結婚するんだから!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 5, false] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia怒る2, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「さっさとそこをどかないと], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 子供だからって承知しないわよ!?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 手嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「へぇー!\n[7]が噂の勇者だったんだ!'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ だからこんなに力が…ふふっ♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 攻め1, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「\n[7]とえっちしてから'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ すっごく調子いいんだー♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「お姉さんなんかじゃ], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私をどうこうできないと思うけどー?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [6, 82, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [15] } - - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [5, 49, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 1, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia困る, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「うぅっ…!] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ な、何これ…身体が…動かない…!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「どーお?] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ お姉さんじゃ私に敵わないってわかった?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 力はもちろん、女の子としてもねっ♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 6 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &63 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &64 { - code: 16, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*63] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*64] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 攻め2, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「その水晶、特別にあげるよ。], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ データはもう全部スマホに移したし…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 手攻め1, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「一人でする時にでも使えばいーんじゃない?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ じゃーねー♪] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 250, - p: - [!ruby/object:RPG::SE { name: Close1, pitch: 100, volume: 80 }], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [221, 221, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [6, 3, false] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 6 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: true - wait: false - list: - - !ruby/object:RPG::MoveCommand &65 { - code: 38, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &66 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &67 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &68 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &69 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &70 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &71 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &72 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &73 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &74 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &75 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &76 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &77 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &78 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*65] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*66] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*67] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*68] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*69] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*70] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*71] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*72] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*73] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*74] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*75] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*76] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*77] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*78] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 5, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia怒る2, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「くっ…!] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ふざけないで!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ま、待ちなさいっ…!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 8, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia泣き, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「う…うぅっ…] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「な、なんで…こんな…?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ こんなの…ひどいよ…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' どうして…Taro…'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['TaroはJaneのすすり泣く声を聞きながら'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [黙って俯くことしか出来なかった…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['この後すぐにTaroはルミに押し倒され'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [彼女に昨日以上に激しく犯された…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [外に聞こえるくらいの情けない声を漏らしながら], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [何度も絶頂させられて失神してしまった…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [終了] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [211, 211, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [214, 214, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [222, 222, 0] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 201, - p: [0, 24, 36, 5, 2, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 10: !ruby/object:RPG::Event - id: 10 - name: EV010 - x: 28 - y: 8 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 257 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 6: !ruby/object:RPG::Event - id: 6 - name: ルミ - x: 28 - y: 7 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Rumi - character_index: 0 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } -parallax_sx: 0 -bgm: !ruby/object:RPG::BGM { name: "", volume: 100, pitch: 100 } -tileset_id: 3 -encounter_step: 30 -width: 50 -data: !ruby/object:Table - dim: 3 - x: 50 - y: 32 - z: 4 - data: - - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - 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- 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 -bgs: !ruby/object:RPG::BGS { name: "", volume: 80, pitch: 100 } -parallax_loop_y: false -autoplay_bgm: false -encounter_list: [] -autoplay_bgs: false -parallax_show: false -scroll_type: 0 -parallax_loop_x: false -disable_dashing: false -parallax_sy: 0 -display_name: "" -specify_battleback: true -note: "" -battleback1_name: Wood1 -battleback2_name: Room4 +'parallax_name': '' +'height': !!int '32' +'events': + !!int '1': !ruby/object:RPG::Event + 'id': !!int '1' + 'name': 'Door' + 'x': !!int '17' + 'y': !!int '15' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Door1' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I can hear voices from inside...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '204', 'p': [!!int '8', !!int '7', !!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '204', 'p': [!!int '6', !!int '4', !!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '10', !!int '3', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice 嬉しい2', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "That''s why—! Now is the chance! Look, just + + today I''ve made G8,000, you know?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '12', !!int '1', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya oko', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "Wow...! That''s like my entire month''s part- + + time job earnings...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice 笑顔', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "Right? Working part-time at a restaurant + + is just silly.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice 普通', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "Normally it''s G1,000 per person per shot, + + but now if you make them cum once, they''ll do + + anything you say, so you can take all their + + savings in one go♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '12', !!int '7', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya shy', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "M-make them cum...? I definitely can''t do + + that...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice 嬉しい', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "But Aya-chan, you need money for your + + little brother''s tuition fees, right?']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '12' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &1 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*1]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "Th-that''s... true, but...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice 普通', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "Then let''s earn it together! Tuition fees + + need like G20,000 a year, but...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice 笑顔', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "If we do it now, we can withdraw all their + + savings, so if we target adults, it''s a one-shot + + deal♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "Being able to make them slaves just by + + making them cum is like a dream come true♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '12', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya shy', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "Th-that''s right... If it''s now, just one + + person will do... I have to do my best...!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice 嬉しい', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "Exactly! I don''t want to make Aya-chan do + + this kind of thing either, but...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice 普通', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "From now on, it''s the era of women, so we + + have to act before there are no men left who + + aren''t slaves!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '204', 'p': [!!int '4', !!int '4', !!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '204', 'p': [!!int '2', !!int '7', !!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['A serious student is being lured into the path of + + evil... Once I''m ready, I''ll rescue her!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '36', !!int '36', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '36' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Door1' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Should I enter the room and persuade the student?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Yes', 'Search a different room'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'はい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['A', !!int '0']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &2 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &3 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '5']} + - &4 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &5 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &6 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &7 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &8 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &9 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &10 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &11 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} + - &12 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '4']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*2]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*3]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*4]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*5]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*6]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*7]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*8]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*9]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*10]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*11]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*12]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '-1', !!int '5', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '10', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '12', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '10' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &13 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*13]} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '12' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &14 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*14]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Aya oko', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Aya: "Eh... Eh!? Taro-sensei? Why are you in the + + girls'' dormitory!?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro explained that he came to investigate the + + rumors and the dangers of the succubus''s power...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '10', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Alice 普通', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Alice: "Hmm, well I get what Sensei is trying to + + say. But I wonder... can a man really resist a + + woman''s temptation?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Alice 笑顔', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Alice: "Even if he''s called a hero, he''s still a + + man, right? Maybe he''s already lost and is under + + the succubus''s control by now?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '-1', !!int '7', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Alice 嬉しい', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Alice: "You''re saying the hero hasn''t lost yet? + + Hmm... I find that a little hard to believe..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '10', !!int '9', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Alice 笑顔', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Alice: "Ah, then I''ve got a good idea!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Alice 普通', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Alice: "Aya-chan, come over here too!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '-1', !!int '2', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '10' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &15 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*15]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '12', !!int '2', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '12' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &16 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &17 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &18 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*16]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*17]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*18]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Aya Cry', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Aya: "Wahh... p-please don''t expel me... I haven''t + + done anything bad yet..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '10' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &19 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*19]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '10', !!int '6', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Alice 嬉しい', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Alice: "It''s okay ♪ I have a good idea ♪"']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '10' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &20 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*20]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Alice 普通', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Alice: "From now on, we''ll try to seduce Sensei, + + and if he gets an erection, it''s Sensei''s loss ♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '-1', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '12' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &21 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*21]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '12', !!int '1', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Aya oko', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Aya: "S-Senpai!? It''s impossible with someone like + + me!"']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '10' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &22 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*22]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Alice 嬉しい2', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Alice: "Leave it to me ♪ If Aya-chan and I team + + up, it''ll be perfect! No doubt about it ♪"']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '10' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &23 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*23]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Alice 笑顔', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Alice: "Hey Sensei! You want to persuade us, + + right?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Alice 普通', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Alice: "So how about one-on-one, and 10 minutes + + should be enough, right? It''ll be over in a flash + + anyway ♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '-1', !!int '5', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Alice 嬉しい2', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Alice: "Ahaha ♪ Maybe 10 minutes is + + underestimating you a bit? But you''ll accept the + + challenge, right? Well then, the one who will + + seduce Sensei is..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['選択肢2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Choices', 'Look at alice', 'Look at aya'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['選択肢2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', 'アリスを見る']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Not implemented yet!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['選択肢2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '2', 'アヤを見る']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '37', !!int '37', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', '別の部屋を調べる']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Maybe I should find evidence of the student + + committing misdeeds before talking... Let''s search + + another room.']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &24 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - &25 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*24]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*25]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'true' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Door1' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['This is where the trial version ends. If you + + proceed normally beyond the door, you''ll encounter + + Aya and Alice, and if you read the diaries of the + + female students and return here, Rumi will come + + back to the dorm.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'true' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '61' + 'variable_value': !!int '3' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Door1' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Close1', 'pitch': !!int '100', 'volume': !!int '80'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &26 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*26]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '183', !!int '183', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The back door opened! It seems someone came in...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '204', 'p': [!!int '2', !!int '12', !!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '19', !!int '7', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 悲しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "Haa... \n[7], I couldn''t find it... Maybe + + another girl has already taken it..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '19', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 嬉しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "Eh... \n[7]!? "']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '19' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'true' + 'wait': !!bool 'false' + 'list': + - &27 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '6']} + - &28 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &29 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &30 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &31 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &32 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &33 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &34 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &35 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &36 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &37 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &38 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &39 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '4']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*27]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*28]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*29]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*30]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*31]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*32]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*33]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*34]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*35]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*36]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*37]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*38]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*39]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '204', 'p': [!!int '8', !!int '8', !!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '6', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "\n[8]~♡ I finally found you! I''ve been + + wanting to see you~!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手普通', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "But \n[7], why are you in the dormitory?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Taro informed her that he came to investigate and + + persuade students who were doing bad things...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '19', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 悲しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "No, no, no! If you do that, \n[7] will get + + attacked!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "\n[7], don''t you know? Right now, girls + + have the power of succubi and they''re all + + targeting boys!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '7', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi おこ', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "Eh? You knew and still came!? Geez... + + \n[7], you don''t know how scary girls can be!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 嬉しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "Hey, hey \n[7], do you know who''s engaging + + in compensated dating...? I know."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "Shall we have a strategy meeting in my + + room? I''ll tell you all sorts of things♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手嬉しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "I have a little something to prepare, so + + wait for me in my room, okay? It''s the eastern + + room, come quickly!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '21', !!int '17', !!int '16', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &40 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*40]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '182', !!int '182', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '183', !!int '183', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi ran back to her room at a trot... Maybe it + + would be good to get her help...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '61', !!int '61', !!int '2', !!int '0', !!int '9999']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '2': !ruby/object:RPG::Event + 'id': !!int '2' + 'name': 'Door' + 'x': !!int '5' + 'y': !!int '15' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Door1' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'true' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '5' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '3': !ruby/object:RPG::Event + 'id': !!int '3' + 'name': 'Door' + 'x': !!int '29' + 'y': !!int '15' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Door1' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'true' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '221' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '4': !ruby/object:RPG::Event + 'id': !!int '4' + 'name': '玉' + 'x': !!int '25' + 'y': !!int '7' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Other1' + 'character_index': !!int '6' + 'direction': !!int '4' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '1' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['...Upon closer inspection, there seems to be + + something like a switch. It doesn''t look like just + + a crystal, but let''s not touch it...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '188' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '6' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '1' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '7': !ruby/object:RPG::Event + 'id': !!int '7' + 'name': 'Door' + 'x': !!int '25' + 'y': !!int '21' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Door1' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It''s locked...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'true' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '5' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '8': !ruby/object:RPG::Event + 'id': !!int '8' + 'name': 'Door' + 'x': !!int '9' + 'y': !!int '21' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Door1' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'true' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '5' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '9': !ruby/object:RPG::Event + 'id': !!int '9' + 'name': 'EV009' + 'x': !!int '17' + 'y': !!int '29' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Flame' + 'character_index': !!int '6' + 'direction': !!int '2' + 'pattern': !!int '2' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Shall we head back home?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Yes', 'No'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'はい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '201', 'p': [!!int '0', !!int '1', !!int '38', !!int '18', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', 'いいえ']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &41 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*41]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '19': !ruby/object:RPG::Event + 'id': !!int '19' + 'name': 'Rumi舌' + 'x': !!int '17' + 'y': !!int '28' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '183' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Rumi' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '5': !ruby/object:RPG::Event + 'id': !!int '5' + 'name': 'Fia' + 'x': !!int '29' + 'y': !!int '16' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '211' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Fia' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '188', !!int '188', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '44']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon1', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['And the next day...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane''s voice: "Excuse me for disturbing you so + + early in the morning...!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Taro was awakened by Jane''s voice...!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '119', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Would you like to skip the event?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['スキップ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Choices', 'Yes', 'No'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['スキップ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', 'はい']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '2', 'いいえ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &42 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &43 !ruby/object:RPG::MoveCommand {'code': !!int '14', 'parameters': [!!int '1', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*42]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*43]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '15']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '6' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &44 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*44]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &45 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*45]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '6', !!int '3', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "Good morning, \n[7]♡ Did you sleep well + + last night?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '6' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &46 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &47 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*46]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*47]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手攻め2', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "You woke up just in time♪ I''m about to go + + defeat a bad girl who''s after my \n[7]♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "Just wait here♪ I''ll protect \n[7] for you♡ + + Ehehe♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '188', !!int '188', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '15']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '6', !!int '3', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '6' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &48 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &49 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &50 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &51 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - &52 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - &53 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - &54 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &55 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &56 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &57 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*48]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*49]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*50]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*51]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*52]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*53]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*54]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*55]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*56]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*57]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '204', 'p': [!!int '2', !!int '7', !!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '204', 'p': [!!int '6', !!int '5', !!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '220']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 嬉しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &58 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*58]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "Yes♪ Who might this be~♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '221', !!int '221', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '1', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia困る', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Ah... you''re... Taro''s student, aren''t + + you..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "I''m sorry for barging in so suddenly. + + Didn''t Taro come to this dorm yesterday?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手攻め1', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "Hmm, so you do know about me... If it''s + + \n[7] you''re asking about, he was with me + + yesterday♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '2', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia真剣', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Is that so!? Taro didn''t come home last + + night, do you know where he went after coming here + + yesterday?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 嬉しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "That''s because he was with me♪ We had a + + sleepover♡ An adult like you should understand, + + right?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '5', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia怒る2', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Listen! I don''t have time for jokes! You + + didn''t see Taro yesterday, did you!?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi おこ', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "I''m not joking~ Then let me show you + + proof!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '6' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &59 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &60 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*59]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*60]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '2', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &61 !ruby/object:RPG::MoveCommand {'code': !!int '13', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*61]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '203', 'p': [!!int '4', !!int '0', !!int '29', !!int '16', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '188', !!int '188', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia困る', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "What do you mean by proof... Wait, isn''t + + that... a crystal that displays memories?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '6', !!int '3', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手嬉しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "Exactly♪ You''re quite knowledgeable, big + + sis♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手攻め1', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "It''s a bit embarrassing but... I''ll show it + + to you specially, big sis♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '4' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &62 !ruby/object:RPG::MoveCommand {'code': !!int '33', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*62]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi pressed a switch and the crystal began to + + display an image...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '192', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['There it showed Rumi whispering love as she + + straddled Taro and Taro accepting her as he + + ejaculated...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['It displayed Taro being vigorously fucked by Rumi, + + accompanied by lewd sounds...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fiaショック', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Wha... what is this... Is that... Taro...?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手攻め2', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "Oh my, how embarrassing♡ Yes, that''s right♪ + + It''s \n[7]''s first time having sex with me♡ Big + + sis, can''t you recognize the face of the person + + you like?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '192', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Rumi: "Listen here♪ \n[7] said he wanted to cum + + inside me♡ And then..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Rumi 攻め2', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Rumi: "Look! \n[7] is twitching under me♡ This is + + him ejaculating♪ I made \n[7] cum♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Rumi: "Listen here♪ I told \n[7] if he cums + + inside, he has to take responsibility..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Rumi 攻め2', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Rumi: "\n[7] was twitching so much under me♡ He + + came inside me with full force♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fiaショック', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "This... This can''t be true..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia怒る2', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Then... is Taro in the room!? Let me see + + him!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "No way♪ It''s a bit naughty for \n[7] to + + touch his own student but..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 攻め1', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "If a cute girl like me tempts him, it''s + + inevitable that he''d fall for me♡ So don''t be + + mean♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia怒る1', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "What are you talking about, you child...! + + Besides, Taro has the power of a hero and he''s + + supposed to marry a proper partner!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '5', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia怒る2', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Move aside quickly or I won''t hold back + + just because you''re a child!?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手嬉しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "Oh? So \n[7] is the rumored hero! That''s + + why he has such strength... Fufu♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 攻め1', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "Ever since I had sex with \n[7], I''ve been + + feeling really great♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "You think someone like big sis can do + + anything to me?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '6', !!int '82', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '15']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '5', !!int '49', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '1', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia困る', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Ugh...! What is this... My body... can''t + + move...!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "How about that? You realize now that you + + can''t beat me? Not just in strength, but as a + + woman too♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '6' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &63 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &64 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*63]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*64]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 攻め2', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "I''ll give you this crystal. I''ve already + + transferred all the data to my phone..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手攻め1', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "You can use it when you''re alone if you + + want? Bye-bye♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Close1', 'pitch': !!int '100', 'volume': !!int '80'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '221', !!int '221', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '6', !!int '3', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '6' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'true' + 'wait': !!bool 'false' + 'list': + - &65 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []} + - &66 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &67 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &68 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &69 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &70 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &71 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &72 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &73 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &74 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &75 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &76 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &77 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &78 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*65]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*66]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*67]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*68]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*69]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*70]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*71]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*72]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*73]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*74]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*75]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*76]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*77]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*78]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '5', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia怒る2', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Grr...! Don''t mess around! Wa-wait...!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia泣き', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Ugh...uhhh..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Wh-why...like this...? This + + is...cruel...why...Taro..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Taro could only silently bow his head as he + + listened to Jane''s sobbing voice...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Soon after, Taro was pushed down by Rumi and was + + violated by her even more fiercely than the day + + before... He let out pitiful cries loud enough to + + be heard outside, and was brought to climax over + + and over until he fainted...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '211', !!int '211', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '214', !!int '214', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '222', !!int '222', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '24', !!int '36', !!int '5', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '10': !ruby/object:RPG::Event + 'id': !!int '10' + 'name': 'EV010' + 'x': !!int '28' + 'y': !!int '8' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '257' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '6': !ruby/object:RPG::Event + 'id': !!int '6' + 'name': 'ルミ' + 'x': !!int '28' + 'y': !!int '7' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Rumi' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} +'parallax_sx': !!int '0' +'bgm': !ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'} +'tileset_id': !!int '3' +'encounter_step': !!int '30' +'width': !!int '50' +'data': !ruby/object:Table + 'dim': !!int '3' + 'x': !!int '50' + 'y': !!int '32' + 'z': !!int '4' + 'data': + - '0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 1d23 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d25 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 1d20 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1d20 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0600 0600 1d23 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d1b 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1d13 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d25 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0600 0600 1d20 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1d20 1002 0ff4 0ff4 0ff4 0ff4 0ff4 0ff4 0ff4 1004 1d20 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0600 0600 1d20 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1d20 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1d20 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0600 0600 1d20 0d32 0d24 0d24 0d24 0d24 0d24 0d24 0d24 0d34 1d20 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1d20 0d32 0d24 0d24 0d24 0d24 0d24 0d24 0d24 0d34 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0600 0600 1d20 0d20 0d10 0d10 0d10 0d10 0d10 0d10 0d10 0d28 1d20 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1d20 0d20 0d10 0d10 0d10 0d10 0d10 0d10 0d10 0d28 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0600 0600 1d20 0d20 0d10 0d10 0d10 0d10 0d10 0d10 0d10 0d28 1d20 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1d20 0d20 0d10 0d10 0d10 0d10 0d10 0d10 0d10 0d28 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0600 0600 1d20 0d20 0d10 0d10 0d10 0d10 0d10 0d10 0d10 0d28 1d20 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1d20 0d20 0d10 0d10 0d10 0d10 0d10 0d10 0d10 0d28 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0600 0600 1d20 0d20 0d10 0d10 0d10 0d10 0d10 0d10 0d10 0d28 1d20 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1d20 0d20 0d10 0d10 0d10 0d10 0d10 0d10 0d10 0d28 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0600 0600 1d20 0d38 0d2c 0d1c 0d2c 0d2c 0d2c 0d2c 0d2c 0d36 1d20 1008 0ffc 0ffc 0ffc 0ffc 0ffc 0ffc 0ffc 1006 1d20 0d38 0d2c 0d2c 0d2c 0d2c 0d2c 0d1c 0d2c 0d36 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0600 0600 1d13 1d21 1d2d 0d30 1d2b 1d21 1d21 1d21 1d21 1d21 1d0f 1d21 1d21 1d21 1d2d 0b2a 1d2b 1d21 1d21 1d21 1d0f 1d21 1d21 1d21 1d21 1d21 1d2d 0d30 1d2b 1d21 1d1b 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0600 0600 1d20 1e82 1e86 0d30 1e83 1e82 1e82 1e82 1e82 1e82 1d2c 1e82 1e82 1e82 1e86 0b20 1e83 1e82 1e82 1e82 1d2c 1e82 1e82 1e82 1e82 1e82 1e86 0d30 1e83 1e82 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0600 0600 1d20 1e88 1e8c 0d3c 1e89 1e88 1e88 1e88 1e88 1e88 1e87 1e88 1e88 1e88 1e8c 0b20 1e89 1e88 1e88 1e88 1e87 1e88 1e88 1e88 1e88 1e88 1e8c 0d3c 1e89 1e88 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0600 0600 1d20 0b22 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b24 1e8d 0b22 0b14 0b14 0b14 0b03 0b14 0b14 0b14 0b24 1e8d 0b22 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b24 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0600 0600 1d20 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b06 0b21 0b09 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b06 0b21 0b09 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0600 0600 1d20 0b28 0b1c 0b1c 0b1c 0b1c 0b1c 0b0c 0b1c 0b26 1d2a 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1d2a 0b28 0b1c 0b0c 0b1c 0b1c 0b1c 0b1c 0b1c 0b26 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0600 0600 1d13 1d21 1d21 1d21 1d21 1d21 1d2d 0b20 1d2b 1d21 1d1b 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1d13 1d21 1d2d 0b20 1d2b 1d21 1d21 1d21 1d21 1d21 1d1b 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0600 0600 1d20 1e82 1e82 1e82 1e82 1e82 1e86 0b2c 1e83 1e82 1d20 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1d20 1e82 1e86 0b2c 1e83 1e82 1e82 1e82 1e82 1e82 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0600 0600 1d20 1e88 1e88 1e88 1e88 1e88 1e8c 0d3a 1e89 1e88 1d20 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1d20 1e88 1e8c 0d3a 1e89 1e88 1e88 1e88 1e88 1e88 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0600 0600 1d20 0d32 0d24 0d24 0d24 0d24 0d24 0d13 0d24 0d34 1d20 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1d20 0d32 0d24 0d13 0d24 0d24 0d24 0d24 0d24 0d34 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0600 0600 1d20 0d20 0d10 0d10 0d10 0d10 0d10 0d10 0d10 0d28 1d20 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1d20 0d20 0d10 0d10 0d10 0d10 0d10 0d10 0d10 0d28 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0600 0600 1d20 0d20 0d10 0d10 0d10 0d10 0d10 0d10 0d10 0d28 1d20 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1d20 0d20 0d10 0d10 0d10 0d10 0d10 0d10 0d10 0d28 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0600 0600 1d20 0d20 0d10 0d10 0d10 0d10 0d10 0d10 0d10 0d28 1d20 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1d20 0d20 0d10 0d10 0d10 0d10 0d10 0d10 0d10 0d28 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0600 0600 1d20 0d38 0d2c 0d2c 0d2c 0d2c 0d2c 0d2c 0d2c 0d36 1d20 0b28 0b1c 0b1c 0b1c 0b0c 0b1c 0b1c 0b1c 0b26 1d20 0d38 0d2c 0d2c 0d2c 0d2c 0d2c 0d2c 0d2c 0d36 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0600 0600 1d29 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d1f 1d21 1d21 1d21 1d2d 0b20 1d2b 1d21 1d21 1d21 1d1f 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d27 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0600 0600 1e83 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e86 0b20 1e83 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e86 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0600 0600 1e89 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e8c 0b2c 1e89 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e8c 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - 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'0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - 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'0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0021 0000 0000 0000 0021 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0029 0065 0066 0067 0042 0043 0044 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0021 0000 0000 0000 0021 0000 0000 0000 0060 0068 0000 006d 006e 006f 004a 004b 004c 0000 0000 0000 0000 0021 0000 0000 0000 0021 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - 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'0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' +'bgs': !ruby/object:RPG::BGS {'name': '', 'volume': !!int '80', 'pitch': !!int '100'} +'parallax_loop_y': !!bool 'false' +'autoplay_bgm': !!bool 'false' +'encounter_list': [] +'autoplay_bgs': !!bool 'false' +'parallax_show': !!bool 'false' +'scroll_type': !!int '0' +'parallax_loop_x': !!bool 'false' +'disable_dashing': !!bool 'false' +'parallax_sy': !!int '0' +'display_name': '' +'specify_battleback': !!bool 'true' +'note': '' +'battleback1_name': 'Wood1' +'battleback2_name': 'Room4' diff --git a/YAML/Map024.yaml b/YAML/Map024.yaml index 2cb495a..2f1df23 100644 --- a/YAML/Map024.yaml +++ b/YAML/Map024.yaml @@ -1,3180 +1,2053 @@ ---- !ruby/object:RPG::Map -parallax_name: "" -height: 45 -events: - 2: !ruby/object:RPG::Event - id: 2 - name: Door - x: 16 - y: 11 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 11 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Door1" - character_index: 4 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 250, - p: [!ruby/object:RPG::SE { name: Open2, pitch: 100, volume: 80 }], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 3: !ruby/object:RPG::Event - id: 3 - name: EV003 - x: 34 - y: 4 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 222 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [8, 32] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [214, 214, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [37, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['後日、Taroの全てを奪ってモノにしたルミは'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ついでに奪った勇者の力をも使いこなし], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [夢魔を追い詰め魔王さえもすぐに捕らえ…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [夢魔の力を利用する為に魔王やその家臣をも服従させ], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [彼女は英雄として、初の女性勇者として], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [最年少で王座をも手にしてしまった…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Scene5, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['現在Taroはただルミに付き添い'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [本来は自分が果たすべき使命を容易くこなした彼女の夫として], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [国民に軽蔑されながら王室で暮らしている…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &1 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &2 { code: 2, parameters: [] } - - !ruby/object:RPG::MoveCommand &3 { - code: 38, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [222, 222, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 4: !ruby/object:RPG::Event - id: 4 - name: ルミ - x: 33 - y: 10 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Rumi - character_index: 0 - direction: 6 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Rumi 笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「ねっ、\n[7]♪'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ もうすぐ私の誕生日だね♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Rumi 手嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「お城で盛大にやるのもイヤだし], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 二人きりで過ごそうね♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Rumi 嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「\n[7]に私の秘書の仕事の給料として'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ お小遣いあげるから、], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [" それでプレゼントを買ってね♡"], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 181, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Rumi 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「そういえば…] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 誕生日に会ってくれる約束したの、], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 覚えてる?] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Rumi 攻め2, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「まさかお城で一緒に過ごす事になるなんて], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 思わなかったね♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 予定通り、もっと私を好きにさせちゃうから♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Rumi 手嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「そういえば、知ってる\n[7]?'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 夢魔の力に目覚めた女の子は], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 精液を摂取してれば歳を取らないんだって!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Rumi 手攻め1, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「私としては成長した自分を見たいけどぉ…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' ロリコン\n[7]には朗報だったかな?'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Rumi 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「でも法律を変えて], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 十一歳から結婚できるようにしたから], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' \n[7]もヘンタイ扱いされなくなるよ♪'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Rumi 笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「メアちゃんの協力もあって], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 夢魔化した女の子を人間に戻す薬も], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ もうすぐ完成するって♪], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [8, 32] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Rumi 手攻め1, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「\n[7]は我慢できなくて'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私の膣内にいっぱい出しちゃったけど♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Rumi 笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「私は自分の子が人間でも夢魔でも], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 可愛いからどっちでもいいし], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 責任はちゃんと取ってあげるね♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Rumi 嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「だからこれからも], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 我慢しないでいっぱい膣内に出していいよ♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' ロリコン\n[7]♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Rumi 手普通, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「私は勇者の子が夢魔でも人間でも], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ しっかりいい子に育てるから…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Rumi 手嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「膣内に射精したいなら], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ いつでもさせてあげるね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 223 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Rumi - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: true - priority_type: 2 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [44] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: ['$game_actors[1].battler_name = "Hero D"'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Scene5, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Rumi 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「もぉ…♡\n[7]ってば'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 昨日だってあんなに激しくしたのに…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Rumi 嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「今日も忙しいんだからちょっとだけだよ?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Rumi 手攻め1, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「まぁ\n[7]はちょっとしただけで'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ すぐイっちゃうけど…♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ふふっ♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Rumi 手攻め2, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「\n[7]ってば私の傍にいると'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ すぐおちんちんおっきくしちゃうもんねー♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Rumi 笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「私が鎮めてあげる♪], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' 朝ごはんのデザートは\n[7]ね♡'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ いただきまーすっ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Rumi 笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「まだシーツ取替えてもらってないし], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ちょっと汚しちゃおっか♪], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Rumi 手攻め2, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「後でメアちゃんに], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ お仕事増やしてごめんねって言おうね♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ それじゃあ朝のデザート、食べちゃうぞー♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &4 { - code: 14, - parameters: [0, -1], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*4] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 132, - p: - [ - !ruby/object:RPG::BGM { - name: Dungeon2, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 301, - p: [0, 19, false, false], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 224 - switch2_id: 51 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Rumi - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 2 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &5 { - code: 41, - parameters: ["", 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*5] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Dungeon2, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &6 { - code: 29, - parameters: [2], - } - - !ruby/object:RPG::MoveCommand &7 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &8 { - code: 35, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &9 { code: 1, parameters: [] } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*7] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*8] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*9] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 手攻め2, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「あーあ♡ちょっとつまみ食いのつもりが], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 食べきっちゃった♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「\n[7]の反応が可愛いから'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ついついやりすぎちゃう♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「さてと、お風呂に入ったら今日も頑張らなきゃ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' 午後までには起きてきてよね、\n[7]♡'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 3, false] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &10 { - code: 29, - parameters: [2], - } - - !ruby/object:RPG::MoveCommand &11 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &12 { - code: 36, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &13 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &14 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &15 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &16 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*11] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*12] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*13] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*14] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*15] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*16] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [44] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [223, 223, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [224, 224, 1] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &17 { - code: 38, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &18 { - code: 41, - parameters: [Hero, 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*17] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*18] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 4 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &19 { - code: 18, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*19] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 201, - p: [0, 24, 36, 5, 2, 0], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 203, - p: [4, 0, 33, 10, 6], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Scene5, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &20 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &21 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &22 { - code: 38, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*21] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*22] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: true - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 224 - switch2_id: 51 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Rumi - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 2 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &23 { - code: 41, - parameters: ["", 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*23] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Dungeon2, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &24 { - code: 29, - parameters: [2], - } - - !ruby/object:RPG::MoveCommand &25 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &26 { - code: 35, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &27 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*24] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*25] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*26] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*27] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi HN 手どや2, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「あーあ♡ちょっとつまみ食いのつもりが], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 食べきっちゃった♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi HN 笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「\n[7]の反応が可愛いから'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ついついやりすぎちゃう♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi HN 嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「さてと、お風呂に入ったら今日も頑張らなきゃ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' 午後までには起きてきてよね、\n[7]♡'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 3, false] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &28 { - code: 29, - parameters: [2], - } - - !ruby/object:RPG::MoveCommand &29 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &30 { - code: 36, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &31 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &32 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &33 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &34 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*28] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*29] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*30] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*31] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*32] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*33] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*34] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [44] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [223, 223, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [224, 224, 1] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &35 { - code: 38, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &36 { - code: 41, - parameters: [Hero, 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*35] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*36] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 4 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &37 { - code: 18, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*37] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 201, - p: [0, 24, 36, 5, 2, 0], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 203, - p: [4, 0, 33, 10, 6], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Scene5, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &38 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &39 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &40 { - code: 38, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*38] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*39] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*40] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 5: !ruby/object:RPG::Event - id: 5 - name: EV005 - x: 34 - y: 10 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 256 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 6: !ruby/object:RPG::Event - id: 6 - name: EV006 - x: 35 - y: 11 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 291 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 7: !ruby/object:RPG::Event - id: 7 - name: EV007 - x: 33 - y: 4 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Other1" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: true - through: true - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 223 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 8: !ruby/object:RPG::Event - id: 8 - name: 日記Rumi - x: 33 - y: 5 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Other3" - character_index: 7 - direction: 4 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ルミの日記がある…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [読みますか?] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, はい, いいえ], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [選択肢2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 102, - p: [[選択肢, これからのこと, 私の勝ち♪, 作戦成功♡], 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [選択肢2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 402, - p: [1, これからのこと], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 122, - p: [100, 100, 1, 0, 14], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['4月\v[100]日'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [今日は王室にお引っ越し完了!], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [日記を書くのも久しぶりかも], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 122, - p: [100, 100, 2, 0, 14], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[7]を誘惑し終わってから直ぐに'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [二人で魔王を倒す旅に出掛ける準備をした], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [町で捕まえた夢魔に場所を聞き出したら根城は簡単に見つかったし], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [勇者の力を奪った女の子が魔王を退治するって噂を聞いたらしく], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [魔王は自分から降参を申し込んできたの!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [その後は正式な勇者の後継者としてお城の受け渡し], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [私があんまり若いから色々と大変だったけど], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [降参した魔王と捕まえた夢魔を使って町の事件も全部解決して], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [私はすぐに国のトップとして認められちゃった], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['忙しい中でも、\n[7]とは毎日えっちしてたから'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: - ['おかげで\n[7]の魔力は空っぽ…もう魔法学校の先生はできないね…'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [でも身体は普通に動くみたいで良かった], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['私は国の女王になって、\n[7]を結婚相手に選んだ'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [まさかこんなにスピード結婚になるとは思わなかったー♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ママ、びっくりするだろうなぁ…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [私の身体の夢魔化なんて簡単に止められるし多分他の女の子も…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [でも夢魔の力は意外と便利だし魔物といっても見た目は人間だし], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [話せばみんな結構いい子だし…このままでも悪くないかも?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [それに精を吸った夢魔はもう一人前だから成長が止まるらしい], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['だからロリコンの\n[7]はそっちの方が嬉しいのかな…?'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [成長した私も可愛いとは思うけど、], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['他にも結構可愛い子いたのに\n[7]は私にぞっこんだし♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [一番小さい子のクラスの先生にわざわざなるんだから、], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[7]は絶対ロリコン…'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [おかげで好きになってもらえたからいいけどね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['大好きな\n[7]と一緒になれて幸せ'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[7]のこともこれからずっと、幸せにしてあげるんだ♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [日記はここで終わってる…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, 私の勝ち♪] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 122, - p: [100, 100, 1, 0, 1], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['4月\v[100]日'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['彼女さんが帰ってこない\n[7]を探しに来た!'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [以前は鬱陶しかったけど今では一途なのが可愛いく思えちゃう], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [もう彼女さんじゃないから、元カノのお姉さん…かな♪], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 122, - p: [100, 100, 2, 0, 1], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['計画通り\n[7]とのえっちを見せつけてあげた'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [あの時のお姉さんの顔、忘れられないなぁ…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [スポーツや勉強で一番取るよりも全然気持ちよかった], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [他人のモノを欲しがる女の子ってよくいるけど], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [すっごく気持ちわかっちゃった…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [何年も一緒にいた恋人を私が奪ったんだもん], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [これ以上気持ちいい勝ちはないよね], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['これで\n[7]は正式に私のモノ…♡'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [お姉さんをドアの前で金縛りにかけたまま], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['声も音も外に聞こえるくらいに\n[7]を思いっきり犯した'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ちゃんと聞いてくれたかなー♪], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['そういえば\n[7]が噂の勇者だって言ってたっけ…'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[7]をモノにして、すぐママのとこに帰ろうと思ってたけど'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: - ['もし本当に\n[7]が勇者なら、\n[7]は歴史的な悪者になっちゃう…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [生徒に手を出す時点でロリコン犯罪者なのに], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [その上夢魔の力を使った女の子に力を吸われちゃってるし…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [でも可愛い私に誘惑されちゃったら好きになっちゃうのは普通だし], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[7]は悪くないもん…私が何とかしなくっちゃ!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [日記はここで終わってる…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [3, 作戦成功♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['4月\v[100]日'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [やったやった!] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[7]としちゃった♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 214, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['ちゃんと私が上になって\n[7]を童貞卒業させたし'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ちゃんと何度も膣内に射精させたし…], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [これ以上ないくらい作戦は大成功♪], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[7]を童貞卒業させる前に気絶させちゃったけど'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [簡単に誘惑できたし], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [忘れられないくらいに気持ちよくさせたと思う♪], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[7]を寝取った証拠もばっちり記録したし'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['後は\n[7]の彼女さんに見せるだけ…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [私を子供だと思ってバカにしてたあの人], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [どんな顔するのか今から楽しみ♪], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[7]も私に夢中だし、すっごく気持ちいい♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['でも\n[7]ってばすぐイっちゃうし全部私に任せきりだし'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [最後は気絶しちゃうし…えっちはちょっと不満だったなあ…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [思ってた以上に受け身っていうか…マゾだった…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [まぁМっ気ある人の方が旦那さんとしては扱い易いかも], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['しっかり調教して私好みに変えてあげるからね、\n[7]♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [日記はここで終わってる…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, いいえ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 9: !ruby/object:RPG::Event - id: 9 - name: メア - x: 31 - y: 6 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: メア - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &41 { - code: 34, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*41] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 真面目_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「あ…Taroさん…'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ お久しぶりです。], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 2, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「えっ?何でここにいるかって?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私は女王様のご指名で], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ お二人のメイドをやってるんですよ…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare 普通_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「女王様はTaroさんを襲って'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 夢魔の力を得たにもかかわらず], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 魔王と戦い人類を救う道を選んだんです!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 真面目_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「魔王…お姉ちゃんも、], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ まさかこんな事になるとは思ってなくて…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「女の子の勇者に勝ち目はないし], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私達夢魔はすぐ降参することにしたんです。], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「女王様のご慈悲で共存を許可していただき、], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 魔王も私達夢魔も], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 何とか生き長らえることができます。], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC おこ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「それに比べて元勇者のTaroさんは'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ まだ幼い女王様とえっちして], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 力を全部吸い取られただけですね…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「はぁ…私、Taroさんは'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Janeの為に頑張ってるって思って'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 応援してたのになぁ…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「それにしてもTaroさんがまさか…その…'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ あんな小さな女の子が好みだったなんて…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「小さい子なら誰でもいいなら], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私にもチャンスあったのかなぁ…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 1, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「はっ!?] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ こ、こんな事聞かれたら処刑されちゃいます!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ わ、私にはお構いなくー!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &42 { - code: 34, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &43 { - code: 33, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &44 { - code: 19, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*42] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*43] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*44] } - - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: true - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: メア - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &45 { - code: 34, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*45] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「だ、ダメですよTaroさん…!'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ あんまり私に構うと], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私が女王様に八つ当たりされちゃいます!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &46 { - code: 33, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &47 { - code: 19, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*46] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*47] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 223 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 10: !ruby/object:RPG::Event - id: 10 - name: EV010 - x: 36 - y: 4 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Other1" - character_index: 1 - direction: 6 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 223 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 11: !ruby/object:RPG::Event - id: 11 - name: Yushia Bed - x: 36 - y: 5 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 75 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 7 - direction: 4 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 4 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &48 { - code: 19, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*48] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [4, 4, false] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 手攻め2, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「\n[7]…まだ朝なのにえっちしたいのー?'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ メアちゃんだって見てるのにー♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ えへへ♡] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, はい, いいえ], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 311, - p: [0, 0, 0, 0, 9999, false], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Rumi 手攻め1, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「でもそんなにズボン膨らんでたら], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ お仕事できないもんね♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ しょうがないなぁー♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 201, - p: [0, 24, 36, 5, 2, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 203, p: [4, 0, 36, 6, 8] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [223, 223, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, いいえ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Rumi おこ, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「えっ!?寝ようとしてるだけ!?ダメー!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' 昨日だって\n[7]、'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 失神して先に寝ちゃったくせに!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - 4 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &49 { - code: 18, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*49] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 223 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 224 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Damage1 - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 1: !ruby/object:RPG::Event - id: 1 - name: Door - x: 28 - y: 11 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 28 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Door1" - character_index: 4 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [4, 1, false] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 4 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &50 { - code: 29, - parameters: [5], - } - - !ruby/object:RPG::MoveCommand &51 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &52 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &53 { - code: 17, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*50] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*51] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*52] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*53] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi おこ, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「どこ行くの?] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 勝手に外行っちゃダメ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「\n[7]は私の言われたことだけを'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私の傍でしてればいーの♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ほら、一緒に朝ごはん食べよっ♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 7, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ルミと結婚する前に戻りますか?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [やり直し] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, はい, いいえ], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [やり直し] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [44] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 122, - p: [63, 63, 1, 0, 1], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 398, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [667] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 201, - p: [0, 36, 8, 10, 0, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 201, - p: [0, 16, 8, 5, 8, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, いいえ] } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &54 { - code: 18, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*54] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [4, 3, false] } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - 4 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: true - wait: true - list: - - !ruby/object:RPG::MoveCommand &55 { - code: 29, - parameters: [4], - } - - !ruby/object:RPG::MoveCommand &56 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &57 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &58 { - code: 18, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*55] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*56] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*57] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*58] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } -parallax_sx: 0 -bgm: !ruby/object:RPG::BGM { name: "", volume: 100, pitch: 100 } -tileset_id: 3 -encounter_step: 30 -width: 41 -data: !ruby/object:Table - dim: 3 - x: 41 - y: 45 - z: 4 - data: - - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 - - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 - - 0600 0600 1813 1811 1811 1811 1811 1811 1811 1811 1811 1811 1811 1811 1815 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 1813 1811 1811 1811 1807 1811 1811 1811 1811 1811 1811 1811 1815 0600 0600 - - 0600 0600 1810 1972 1972 1972 1972 1972 1972 1972 1972 1972 1972 1972 1810 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 1810 1972 1972 1972 1810 1972 1972 1972 1972 1972 1972 1972 1810 0600 0600 - - 0600 0600 1810 1978 1978 1978 1978 1978 1978 1978 1978 1978 1978 1978 1819 1811 1811 1811 1811 1811 1811 1811 1811 1811 1811 1811 1817 1978 1978 1978 1810 1978 1978 1978 1978 1978 1978 1978 1810 0600 0600 - - 0600 0600 1810 0fa2 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0fa4 1973 1972 1972 1972 1972 1972 1972 1972 1972 1972 1972 1972 1976 0fa2 0f94 0fa4 1810 1002 0ff4 0ff4 0ff4 0ff4 0ff4 1004 1810 0600 0600 - - 0600 0600 1810 0fa8 0f9c 0f8c 0f9c 0f9c 0f9c 0f9c 0f9c 0f88 0f80 0f98 1979 1978 1978 1978 1978 1978 1978 1978 1978 1978 1978 1978 197c 0f90 0f80 0f98 1810 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1810 0600 0600 - - 0600 0600 1803 1811 181d 0fa0 181b 1811 1811 1811 1815 0f90 0f80 0f82 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0f81 0f80 0f98 1810 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1810 0600 0600 - - 0600 0600 1810 1972 1976 0fa0 1973 1972 1972 1972 1810 0f90 0f80 0f84 0f9c 0f9c 0f8c 0f9c 0f9c 0f9c 0f9c 0f9c 0f9c 0f9c 0f9c 0f9c 0f9c 0f9c 0f8c 0fa6 1810 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1810 0600 0600 - - 0600 0600 1810 1978 197c 0fac 1979 1978 1978 1978 1810 0f90 0f80 0f98 1813 181d 0fa0 181b 1811 1811 1811 1811 1811 1811 1811 1811 1807 181d 0fa0 181b 1817 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1810 0600 0600 - - 0600 0600 1810 0d32 0d24 0d24 0d24 0d24 0d24 0d34 1810 0f90 0f80 0f98 1810 1976 0fa0 1973 1972 1972 1972 1972 1972 1972 1972 1972 1810 1976 0fa0 1973 1976 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1810 0600 0600 - - 0600 0600 1810 0d20 0d10 0d10 0d10 0d10 0d10 0d28 1810 0f90 0f80 0f98 1810 197c 0fac 1979 1978 1978 1978 1978 1978 1978 1978 1978 1810 197c 0fac 1979 197c 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1810 0600 0600 - - 0600 0600 1810 0d20 0d10 0d10 0d10 0d10 0d10 0d28 1810 0f90 0f80 0f98 1810 0626 0626 1002 0ff4 0ff4 0ff4 0ff4 0ff4 1004 0626 0626 1810 1002 0ff4 0ff4 0ff4 0fe1 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1810 0600 0600 - - 0600 0600 1810 0d20 0d10 0d10 0d10 0d10 0d10 0d28 1810 0fa8 0f8c 0fa6 1810 0626 0626 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 0626 0626 1810 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1810 0600 0600 - - 0600 0600 1819 1811 1811 1811 1807 1811 1811 1811 180f 181d 0fa0 181b 180b 0626 0626 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 0626 0626 1803 1811 1811 1811 1811 1811 1811 1811 1807 1811 1811 1811 1817 0600 0600 - - 0600 0600 1973 1972 1972 1972 1810 1972 1972 1972 1972 1976 0fa0 1973 1810 0626 0626 1008 0ffc 0fe8 0fe0 0fe4 0ffc 1006 0626 0626 1810 1972 1972 1972 1972 1972 1972 1972 1810 1972 1972 1972 1976 0600 0600 - - 0600 0600 1979 1978 1978 1978 1810 1978 1978 1978 1978 197c 0fac 1979 1810 0649 0649 0649 0649 0650 0651 0652 0649 0649 0649 0649 1810 1978 1978 1978 1978 1978 1978 1978 1810 1978 1978 1978 197c 0600 0600 - - 0600 0600 0600 0600 0600 0600 1810 0d32 0d24 0d24 0d24 0d24 0d24 0d34 1810 0626 0626 0626 0626 0ff0 0fe0 0ff8 0626 0626 0626 0626 1810 0eb2 0ea4 0ea4 0ea4 0ea4 0ea4 0eb4 1810 0600 0600 0600 0600 0600 0600 - - 0600 0600 0600 0600 0600 0600 1810 0d20 0d10 0d10 0d10 0d10 0d10 0d28 1810 0626 0626 0626 0626 0ff0 0fe0 0ff8 0626 0626 0626 0626 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0ea8 1810 0600 0600 0600 0600 0600 0600 - - 0600 0600 0600 0600 0600 0600 1810 0d20 0d10 0d10 0d10 0d10 0d10 0d28 1810 0626 0626 0626 0626 0ff0 0fe0 0ff8 0626 0626 0626 0626 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0ea8 1810 0600 0600 0600 0600 0600 0600 - - 0600 0600 0600 0600 0600 0600 1810 0d20 0d10 0d10 0d10 0d10 0d14 0d28 1810 0626 0626 0626 0626 0ff0 0fe0 0ff8 0626 0626 0626 0626 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0ea8 1810 0600 0600 0600 0600 0600 0600 - - 0600 0600 0600 0600 0600 0600 1803 1811 1811 1811 1811 1811 1811 1811 180b 0626 0626 0626 0626 0ff0 0fe0 0ff8 0626 0626 0626 0626 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0ea8 1810 0600 0600 0600 0600 0600 0600 - - 0600 0600 0600 0600 0600 0600 1810 1972 1972 1972 1972 1972 1972 1972 1810 0626 0626 0626 0626 0ff0 0fe0 0ff8 0626 0626 0626 0626 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0ea8 1810 0600 0600 0600 0600 0600 0600 - - 0600 0600 0600 0600 0600 0600 1810 1978 1978 1978 1978 1978 1978 1978 1810 0626 0626 0626 0626 0ff0 0fe0 0ff8 0626 0626 0626 0626 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0ea8 1810 0600 0600 0600 0600 0600 0600 - - 0600 0600 0600 0600 0600 0600 1810 0eb2 0ea4 0ea4 0ea4 0ea4 0ea4 0eb4 1819 1811 1807 1811 181d 0ff0 0fe0 0ff8 181b 1811 1807 1811 180f 1811 1811 1811 1807 181d 0eac 181b 180b 0600 0600 0600 0600 0600 0600 - - 0600 0600 0600 0600 0600 0600 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0ea8 1973 1972 1810 1972 1976 0ff0 0fe0 0ff8 1973 1972 1810 1972 1972 1972 1972 1972 1810 1976 0faa 1973 1810 0600 0600 0600 0600 0600 0600 - - 0600 0600 0600 0600 0600 0600 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0ea8 1979 1978 1810 1978 197c 0ff0 0fe0 0ff8 1979 1978 1810 1978 1978 1978 1978 1978 181c 197c 0fa0 1979 1810 0600 0600 0600 0600 0600 0600 - - 0600 0600 0600 0600 0600 0600 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0e92 0ea4 0eb4 1810 0fa2 0fa4 0ff0 0fe0 0ff8 0fa2 0fa4 1810 0eb2 0ea4 0ea4 0ea4 0eb4 1977 0fa2 0f83 0fa4 1810 0600 0600 0600 0600 0600 0600 - - 0600 0600 0600 0600 0600 0600 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0ea8 1810 0f90 0f98 0ff0 0fe0 0ff8 0f90 0f98 1810 0ea0 0e90 0e90 0e90 0ea8 197d 0f90 0f80 0f98 1810 0600 0600 0600 0600 0600 0600 - - 0600 0600 0600 0600 0600 0600 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0ea8 1810 0fa8 0fa6 0ff0 0fe0 0ff8 0fa8 0fa6 1810 0ea0 0e90 0e90 0e90 0ea8 0fab 0f89 0f80 0f98 1810 0600 0600 0600 0600 0600 0600 - - 0600 0600 0600 0600 0600 0600 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0ea8 1810 0629 0649 0650 0651 0652 0649 0629 1810 0ea0 0e90 0e90 0e90 0ea8 181a 0f90 0f80 0f98 1810 0600 0600 0600 0600 0600 0600 - - 0600 0600 1813 1811 1811 1811 180f 1811 1811 1811 1807 181d 0eac 181b 1811 1811 180b 0fa2 0649 0650 0651 0652 0649 0fa4 1803 1811 1811 1811 1811 1811 1817 0f90 0f80 0f98 1819 1811 1811 1811 1815 0600 0600 - - 0600 0600 1810 1972 1972 1972 1972 1972 1972 1972 1810 1976 0faa 1973 1972 1972 181c 0f90 0f98 0ff0 0fe0 0ff8 0f90 0f98 181c 1972 1972 1972 1972 1972 1976 0f90 0f80 0f98 1973 1972 1972 1972 1810 0600 0600 - - 0600 0600 1810 1978 1978 1978 1978 1978 1978 1978 1810 197c 0fa0 1979 1978 1978 1977 0f90 0f98 0ff0 0fe0 0ff8 0f90 0f98 1977 1978 1978 1978 1978 1978 197c 0f90 0f80 0f98 1979 1978 1978 1978 1810 0600 0600 - - 0600 0600 1810 0fa2 0f94 0f94 0f94 0f94 0f94 0fa4 1810 0fa2 0f83 0f94 0f94 0fa4 197d 0f90 0f98 1008 0ffc 1006 0f90 0f98 197d 0fa2 0f94 0f94 0f94 0f94 0f94 0f81 0f80 0f82 0f94 0f94 0f94 0fa4 1810 0600 0600 - - 0600 0600 1810 0f90 0f80 0f80 0f80 0f80 0f80 0f98 1810 0f90 0f80 0f80 0f80 0f86 0fa1 0f89 0f82 0f94 0f94 0f94 0f81 0f86 0fa1 0f89 0f80 0f80 0f80 0f80 0f80 0f80 0f80 0f80 0f80 0f80 0f80 0f98 1810 0600 0600 - - 0600 0600 1810 0f90 0f80 0f80 0f80 0f80 0f80 0f98 1810 0fa8 0f9c 0f9c 0f9c 0fa6 181a 0f90 0f80 0f80 0f80 0f80 0f80 0f98 181a 0fa8 0f9c 0f9c 0f9c 0f9c 0f9c 0f88 0f80 0f80 0f80 0f80 0f80 0f98 1810 0600 0600 - - 0600 0600 1810 0f90 0f80 0f80 0f80 0f80 0f80 0f98 1803 1811 1811 1811 1811 1811 180b 0fa8 0f9c 0f9c 0f8c 0f9c 0f9c 0fa6 1803 1811 1811 1811 1811 1811 1815 0f90 0f80 0f80 0f80 0f80 0f80 0f98 1810 0600 0600 - - 0600 0600 1810 0f90 0f80 0f80 0f80 0f80 0f80 0f98 1810 1972 1972 1972 1972 1972 1819 1811 1811 181d 0fa0 181b 1811 1811 1817 1972 1972 1972 1972 1972 1810 0f90 0f80 0f80 0f80 0f80 0f80 0f98 1810 0600 0600 - - 0600 0600 1810 0fa8 0f9c 0f9c 0f9c 0f9c 0f9c 0fa6 1810 1978 1978 1978 1978 1978 1973 1972 1972 1976 0fa0 1973 1972 1972 1976 1978 1978 1978 1978 1978 1810 0fa8 0f9c 0f9c 0f9c 0f9c 0f9c 0fa6 1810 0600 0600 - - 0600 0600 1819 1811 1811 1811 1811 1811 1811 1811 1817 0600 0600 0600 0600 0600 1979 1978 1978 197c 0fac 1979 1978 1978 197c 0600 0600 0600 0600 0600 1819 1811 1811 1811 1811 1811 1811 1811 1817 0600 0600 - - 0600 0600 1973 1972 1972 1972 1972 1972 1972 1972 1976 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 1973 1972 1972 1972 1972 1972 1972 1972 1976 0600 0600 - - 0600 0600 1979 1978 1978 1978 1978 1978 1978 1978 197c 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 1979 1978 1978 1978 1978 1978 1978 1978 197c 0600 0600 - 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- 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 -bgs: !ruby/object:RPG::BGS { name: "", volume: 80, pitch: 100 } -parallax_loop_y: false -autoplay_bgm: false -encounter_list: [] -autoplay_bgs: false -parallax_show: false -scroll_type: 0 -parallax_loop_x: false -disable_dashing: false -parallax_sy: 0 -display_name: "" -specify_battleback: true -note: "" -battleback1_name: Castle -battleback2_name: Castle2 +'parallax_name': '' +'height': !!int '45' +'events': + !!int '2': !ruby/object:RPG::Event + 'id': !!int '2' + 'name': 'Door' + 'x': !!int '16' + 'y': !!int '11' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '11' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Door1' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Open2', 'pitch': !!int '100', 'volume': !!int '80'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '3': !ruby/object:RPG::Event + 'id': !!int '3' + 'name': 'EV003' + 'x': !!int '34' + 'y': !!int '4' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '222' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '8', !!int '32']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '214', !!int '214', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '37', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['In the days that followed, Rumi, having taken + + everything from Taro, also mastered the power of + + the Hero she had seized and quickly cornered the + + nightmare demon, capturing even the Demon Lord...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['To utilize the power of the nightmare demon, she + + subjugated the Demon Lord and his retainers, and + + as a hero, she became the first female Hero and + + the youngest to ever take the throne...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Scene5', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Currently, Taro merely accompanies Rumi, living in + + the royal household as her husband, scorned by the + + people for the mission he should have fulfilled + + but she easily accomplished...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &1 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &2 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &3 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*1]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*2]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*3]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '222', !!int '222', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '4': !ruby/object:RPG::Event + 'id': !!int '4' + 'name': 'ルミ' + 'x': !!int '33' + 'y': !!int '10' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Rumi' + 'character_index': !!int '0' + 'direction': !!int '6' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Rumi 笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Rumi: "Hey, \n[7]♪ My birthday is coming up soon, + + isn''t it?♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手嬉しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "I don''t want to have a big celebration at + + the castle, so let''s spend it just the two of us♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Rumi 嬉しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "I''ll give you an allowance as payment for + + your secretary work, so use that to buy a present, + + okay?♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '181', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Rumi: "By the way... do you remember the promise + + to meet me on my birthday?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Rumi 攻め2', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Rumi: "I never imagined we''d be spending it + + together in a castle♡ As planned, I''m going to + + make you fall even more in love with me♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手嬉しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Rumi: "Speaking of which, do you know, \n[7]? + + Girls who awaken to the power of a succubus don''t + + age as long as they consume semen!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手攻め1', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Rumi: "I want to see myself grow up, but... this + + must be good news for a lolicon like \n[7], right? + + Hehe♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Rumi: "But since I changed the law to allow + + marriage from the age of eleven, \n[7] won''t be + + treated like a pervert anymore♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Rumi 笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Rumi: "Thanks to Mare-chan''s help, we''re almost + + finished with a medicine that can turn succubus + + girls back into humans♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '8', !!int '32']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手攻め1', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Rumi: "\n[7] couldn''t hold back and came a lot + + inside my pussy♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Rumi 笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Rumi: "I think my child will be adorable whether + + they''re human or a succubus, so either is fine, + + and I''ll take full responsibility♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Rumi 嬉しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Rumi: "So from now on, don''t hold back and cum + + inside as much as you want♡ Lolicon \n[7]♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手普通', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Rumi: "I will raise the hero''s child well, whether + + they''re a succubus or human...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手嬉しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Rumi: "If you want to ejaculate inside, I''ll let + + you do it anytime♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '223' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Rumi' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'true' + 'priority_type': !!int '2' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '44']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero D"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Scene5', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Rumi: "Geez...♡ Even though we did it so intensely + + yesterday, \n[7]...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Rumi 嬉しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Rumi: "Since we''re busy today, just a little bit, + + okay?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手攻め1', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Rumi: "Well, \n[7] cums so quickly with just a + + little bit...♡ Hehe♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手攻め2', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Rumi: "\n[7] always gets his dick hard so quickly + + when he''s near me-♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Rumi 笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Rumi: "I''ll calm it down for you♪ The dessert for + + breakfast is \n[7]♡ Here I go♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Rumi 笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Rumi: "We haven''t had the sheets changed yet, so + + maybe we''ll get them a little dirty♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手攻め2', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Rumi: "We''ll have to apologize to Mare-chan later + + for giving her more work to do♡ Now then, let''s + + eat the morning dessert-♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &4 !ruby/object:RPG::MoveCommand {'code': !!int '14', 'parameters': [!!int '0', !!int '-1']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*4]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '132', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon2', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '301', 'p': [!!int '0', !!int '19', !!bool 'false', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '224' + 'switch2_id': !!int '51' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Rumi' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '2' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &5 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*5]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon2', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &6 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '2']} + - &7 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &8 !ruby/object:RPG::MoveCommand {'code': !!int '35', 'parameters': []} + - &9 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*6]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*7]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*8]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*9]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手攻め2', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "Ah-ah♡ I meant to just have a little + + nibble, but I ended up eating it all♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "\n[7]''s reactions are so cute, I just can''t + + help but go a bit too far♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 嬉しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "Well then, after I take a bath, I''ve got to + + work hard today too! Make sure you''re up by the + + afternoon, \n[7]♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '3', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &10 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '2']} + - &11 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &12 !ruby/object:RPG::MoveCommand {'code': !!int '36', 'parameters': []} + - &13 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &14 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &15 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &16 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*10]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*11]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*12]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*13]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*14]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*15]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*16]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '44']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '223', !!int '223', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '224', !!int '224', !!int '1']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &17 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []} + - &18 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['Hero', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*17]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*18]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '4' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &19 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*19]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '24', !!int '36', !!int '5', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '203', 'p': [!!int '4', !!int '0', !!int '33', !!int '10', !!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Scene5', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &20 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &21 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &22 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*20]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*21]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*22]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'true' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '224' + 'switch2_id': !!int '51' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Rumi' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '2' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &23 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*23]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon2', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &24 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '2']} + - &25 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &26 !ruby/object:RPG::MoveCommand {'code': !!int '35', 'parameters': []} + - &27 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*24]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*25]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*26]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*27]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi HN 手どや2', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "Ah-ah♡ I meant to just have a little + + nibble, but I ended up eating it all♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi HN 笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "\n[7]''s reactions are so cute, I just can''t + + help but go a bit too far♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi HN 嬉しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "Well then, after I take a bath, I''ve got to + + work hard today too! Make sure you''re up by the + + afternoon, \n[7]♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '3', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &28 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '2']} + - &29 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &30 !ruby/object:RPG::MoveCommand {'code': !!int '36', 'parameters': []} + - &31 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &32 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &33 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &34 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*28]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*29]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*30]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*31]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*32]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*33]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*34]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '44']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '223', !!int '223', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '224', !!int '224', !!int '1']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &35 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []} + - &36 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['Hero', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*35]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*36]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '4' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &37 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*37]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '24', !!int '36', !!int '5', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '203', 'p': [!!int '4', !!int '0', !!int '33', !!int '10', !!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Scene5', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &38 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &39 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &40 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*38]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*39]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*40]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '5': !ruby/object:RPG::Event + 'id': !!int '5' + 'name': 'EV005' + 'x': !!int '34' + 'y': !!int '10' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '256' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '6': !ruby/object:RPG::Event + 'id': !!int '6' + 'name': 'EV006' + 'x': !!int '35' + 'y': !!int '11' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '291' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '7': !ruby/object:RPG::Event + 'id': !!int '7' + 'name': 'EV007' + 'x': !!int '33' + 'y': !!int '4' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Other1' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'true' + 'through': !!bool 'true' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '223' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '8': !ruby/object:RPG::Event + 'id': !!int '8' + 'name': '日記Rumi' + 'x': !!int '33' + 'y': !!int '5' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Other3' + 'character_index': !!int '7' + 'direction': !!int '4' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['There''s Rumi''s diary... Shall I read it?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Yes', 'No'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'はい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['選択肢2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Choices', 'What lies ahead', 'I win♪', 'Operation successful! ♡'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['選択肢2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', 'これからのこと']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '100', !!int '100', !!int '1', !!int '0', !!int '14']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['April \v[100]th - Today, I''ve completed moving + + into the royal residence! It''s been a while since + + I last wrote in my diary.']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '100', !!int '100', !!int '2', !!int '0', !!int '14']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['After seducing \n[7], we immediately prepared to + + set out on a journey to defeat the Demon Lord.']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['When I asked the succubus we caught in town, we + + easily found their stronghold. It seems the Demon + + Lord had heard rumors about a girl who stole the + + hero''s power to defeat him, and he offered to + + surrender himself!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['After that, as the official successor to the hero, + + I had a hard time with the handover of the castle + + because I''m so young. But using the surrendered + + Demon Lord and the captured succubus, I solved all + + the town''s incidents and was quickly recognized as + + the leader of the country.']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Even amidst the busyness, \n[7] and I had sex + + every day, so thanks to that, \n[7]''s magical + + power is completely drained... He can''t be a magic + + school teacher anymore... But thankfully, his body + + seems to move just fine.']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I became the queen of the country and chose \n[7] + + as my marriage partner. I never thought I''d get + + married so quickly -♡ Mom''s going to be so + + surprised...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I can easily stop my body''s transformation into a + + succubus, and probably other girls can too... But + + the power of a succubus is surprisingly handy, and + + even though they''re monsters, they look human and + + are quite nice once you talk to them... Maybe it''s + + not so bad to stay this way?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Plus, a succubus that has absorbed essence becomes + + fully matured, so their growth stops. Maybe \n[7], + + who''s a lolicon, is happier with that? I think I''m + + cute even after growing up, but \n[7] is totally + + smitten with me anyway♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['He even became a teacher for the youngest class on + + purpose, so \n[7] is definitely a lolicon... But + + it''s okay since he ended up liking me♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I''m so happy to be with my beloved \n[7]. I''ll + + make sure \n[7] is happy forever♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['The diary ends here...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '2', '私の勝ち♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '100', !!int '100', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['April \v[100]th - His girlfriend didn''t come back, + + so \n[7] came looking for her! What used to be + + annoying now seems cute because he''s so devoted. + + She''s not his girlfriend anymore, so maybe she''s + + now his ex-girlfriend''s older sister...♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '100', !!int '100', !!int '2', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Just as planned, I flaunted our sex to her. I''ll + + never forget the look on her sister''s face at that + + moment... It felt way better than being number one + + in sports or studies.']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Girls who want what belongs to others are common, + + but I totally get the feeling now... I stole her + + boyfriend who she had been with for years. There''s + + no victory more satisfying than this.']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Now \n[7] is officially mine...♡ While his ex- + + girlfriend was paralyzed at the door, I made sure + + she could hear us as I thoroughly fucked \n[7]. I + + wonder if she listened well-♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Come to think of it, \n[7] said he was the rumored + + hero... I was planning to take \n[7] and go + + straight back to mom''s place, but if \n[7] really + + is the hero, then I''ll become a historic + + villain...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['He''s already a lolicon criminal for laying hands + + on a student, and on top of that, he''s been + + drained of his power by a girl using succubus + + powers... But it''s normal to fall in love when + + seduced by cute me, so \n[7] isn''t bad... I have + + to do something about it!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['The diary ends here...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '3', '作戦成功♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['April \v[100]th - Yay! I did it with \n[7]♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '214', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['I made sure to be on top and helped \n[7] graduate + + from virginity. I made him ejaculate inside me + + many times... The plan was a huge success beyond + + measure♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['I made \n[7] pass out before he graduated from + + virginity, but I seduced him easily and made him + + feel unforgettable pleasure♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I''ve got perfect evidence that I took \n[7] away. + + Now all that''s left is to show it to \n[7]''s + + girlfriend...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['The person who thought of me as a child and looked + + down on me, I can''t wait to see her face♪ \n[7] is + + also crazy about me, and it feels so good♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['But \n[7] comes too quickly and leaves everything + + up to me, and in the end, he passes out... The sex + + was a bit unsatisfying...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['He was more passive than I thought... kind of + + masochistic... Well, someone with M tendencies is + + easier to handle as a husband. I''ll train him + + properly and turn him into my ideal type, \n[7]♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['The diary ends here...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', 'いいえ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '9': !ruby/object:RPG::Event + 'id': !!int '9' + 'name': 'メア' + 'x': !!int '31' + 'y': !!int '6' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'メア' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &41 !ruby/object:RPG::MoveCommand {'code': !!int '34', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*41]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 真面目_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Ah... Taro-san... long time no see."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '2', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 悲しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Eh? Why am I here? I''ve been appointed by + + the queen to serve as a maid for the two of + + you..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare 普通_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "The queen attacked Taro-san and gained the + + power of a succubus, yet she chose to fight the + + Demon King and save humanity!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 真面目_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "The Demon King... My sister, I never + + imagined things would turn out like this..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "There''s no chance of victory for a female + + hero, so we succubi decided to surrender + + immediately."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare 笑顔_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Thanks to the queen''s mercy, we were + + allowed to coexist, and both the Demon King and we + + succubi managed to survive."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC おこ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "In contrast, former hero Taro-san just had + + sex with the young queen and had all his power + + drained away..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare 悲しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Sigh... I was rooting for you, Taro-san, + + thinking you were working hard for Jane''s sake..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC びっくり_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "But to think that Taro-san... um... that + + you had a preference for such a little girl..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare 照れ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "If any small girl would do, I wonder if I + + had a chance too..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '1', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC びっくり_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Hah!? If I''m heard saying such things, I''ll + + be executed! Please, pay me no mind-!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &42 !ruby/object:RPG::MoveCommand {'code': !!int '34', 'parameters': []} + - &43 !ruby/object:RPG::MoveCommand {'code': !!int '33', 'parameters': []} + - &44 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*42]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*43]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*44]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'true' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'メア' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &45 !ruby/object:RPG::MoveCommand {'code': !!int '34', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*45]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare びっくり_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "No, you can''t do that, Taro-san...! If you + + pay too much attention to me, I''ll end up being + + the one the queen takes her anger out on!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &46 !ruby/object:RPG::MoveCommand {'code': !!int '33', 'parameters': []} + - &47 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*46]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*47]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '223' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '10': !ruby/object:RPG::Event + 'id': !!int '10' + 'name': 'EV010' + 'x': !!int '36' + 'y': !!int '4' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Other1' + 'character_index': !!int '1' + 'direction': !!int '6' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '223' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '11': !ruby/object:RPG::Event + 'id': !!int '11' + 'name': 'Yushia Bed' + 'x': !!int '36' + 'y': !!int '5' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '75' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '7' + 'direction': !!int '4' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '4' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &48 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*48]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '4', !!int '4', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手攻め2', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "\n[7]...You want to do naughty things even + + though it''s still morning? Even with Mare-chan + + watching? Ehehe♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Yes', 'No'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'はい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '311', 'p': [!!int '0', !!int '0', !!int '0', !!int '0', !!int '9999', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手攻め1', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Rumi: "But if your pants are that swollen, you + + won''t be able to work, right?♡ Can''t be helped + + then♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '201', 'p': [!!int '0', !!int '24', !!int '36', !!int '5', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '203', 'p': [!!int '4', !!int '0', !!int '36', !!int '6', !!int '8']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '223', !!int '223', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', 'いいえ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Rumi おこ', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Rumi: "Eh!? Just trying to sleep!? No way! You + + even passed out and went to sleep before me + + yesterday, \n[7]!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '4' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &49 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*49]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '223' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '224' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Damage1' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '1': !ruby/object:RPG::Event + 'id': !!int '1' + 'name': 'Door' + 'x': !!int '28' + 'y': !!int '11' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '28' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Door1' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '4', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '4' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &50 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '5']} + - &51 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &52 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &53 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*50]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*51]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*52]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*53]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi おこ', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "Where are you going? You can''t just go + + outside on your own!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "\n[7] just needs to do what I say by my + + side, okay?♡ Come on, let''s have breakfast + + together♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '7', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Would you like to return to before marrying Rumi?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['やり直し']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Yes', 'No'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['やり直し']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'はい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '44']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '63', !!int '63', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '398', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '667']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '201', 'p': [!!int '0', !!int '36', !!int '8', !!int '10', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '201', 'p': [!!int '0', !!int '16', !!int '8', !!int '5', !!int '8', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', 'いいえ']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &54 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*54]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '4', !!int '3', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '4' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'true' + 'wait': !!bool 'true' + 'list': + - &55 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '4']} + - &56 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &57 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &58 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*55]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*56]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*57]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*58]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} +'parallax_sx': !!int '0' +'bgm': !ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'} +'tileset_id': !!int '3' +'encounter_step': !!int '30' +'width': !!int '41' +'data': !ruby/object:Table + 'dim': !!int '3' + 'x': !!int '41' + 'y': !!int '45' + 'z': !!int '4' + 'data': + - '0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 1813 1811 1811 1811 1811 1811 1811 1811 1811 1811 1811 1811 1815 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 1813 1811 1811 1811 1807 1811 1811 1811 1811 1811 1811 1811 1815 0600 0600' + - '0600 0600 1810 1972 1972 1972 1972 1972 1972 1972 1972 1972 1972 1972 1810 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 1810 1972 1972 1972 1810 1972 1972 1972 1972 1972 1972 1972 1810 0600 0600' + - '0600 0600 1810 1978 1978 1978 1978 1978 1978 1978 1978 1978 1978 1978 1819 1811 1811 1811 1811 1811 1811 1811 1811 1811 1811 1811 1817 1978 1978 1978 1810 1978 1978 1978 1978 1978 1978 1978 1810 0600 0600' + - '0600 0600 1810 0fa2 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0fa4 1973 1972 1972 1972 1972 1972 1972 1972 1972 1972 1972 1972 1976 0fa2 0f94 0fa4 1810 1002 0ff4 0ff4 0ff4 0ff4 0ff4 1004 1810 0600 0600' + - '0600 0600 1810 0fa8 0f9c 0f8c 0f9c 0f9c 0f9c 0f9c 0f9c 0f88 0f80 0f98 1979 1978 1978 1978 1978 1978 1978 1978 1978 1978 1978 1978 197c 0f90 0f80 0f98 1810 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1810 0600 0600' + - '0600 0600 1803 1811 181d 0fa0 181b 1811 1811 1811 1815 0f90 0f80 0f82 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0f81 0f80 0f98 1810 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1810 0600 0600' + - '0600 0600 1810 1972 1976 0fa0 1973 1972 1972 1972 1810 0f90 0f80 0f84 0f9c 0f9c 0f8c 0f9c 0f9c 0f9c 0f9c 0f9c 0f9c 0f9c 0f9c 0f9c 0f9c 0f9c 0f8c 0fa6 1810 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1810 0600 0600' + - '0600 0600 1810 1978 197c 0fac 1979 1978 1978 1978 1810 0f90 0f80 0f98 1813 181d 0fa0 181b 1811 1811 1811 1811 1811 1811 1811 1811 1807 181d 0fa0 181b 1817 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1810 0600 0600' + - '0600 0600 1810 0d32 0d24 0d24 0d24 0d24 0d24 0d34 1810 0f90 0f80 0f98 1810 1976 0fa0 1973 1972 1972 1972 1972 1972 1972 1972 1972 1810 1976 0fa0 1973 1976 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1810 0600 0600' + - '0600 0600 1810 0d20 0d10 0d10 0d10 0d10 0d10 0d28 1810 0f90 0f80 0f98 1810 197c 0fac 1979 1978 1978 1978 1978 1978 1978 1978 1978 1810 197c 0fac 1979 197c 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1810 0600 0600' + - '0600 0600 1810 0d20 0d10 0d10 0d10 0d10 0d10 0d28 1810 0f90 0f80 0f98 1810 0626 0626 1002 0ff4 0ff4 0ff4 0ff4 0ff4 1004 0626 0626 1810 1002 0ff4 0ff4 0ff4 0fe1 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1810 0600 0600' + - '0600 0600 1810 0d20 0d10 0d10 0d10 0d10 0d10 0d28 1810 0fa8 0f8c 0fa6 1810 0626 0626 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 0626 0626 1810 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1810 0600 0600' + - '0600 0600 1819 1811 1811 1811 1807 1811 1811 1811 180f 181d 0fa0 181b 180b 0626 0626 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 0626 0626 1803 1811 1811 1811 1811 1811 1811 1811 1807 1811 1811 1811 1817 0600 0600' + - '0600 0600 1973 1972 1972 1972 1810 1972 1972 1972 1972 1976 0fa0 1973 1810 0626 0626 1008 0ffc 0fe8 0fe0 0fe4 0ffc 1006 0626 0626 1810 1972 1972 1972 1972 1972 1972 1972 1810 1972 1972 1972 1976 0600 0600' + - '0600 0600 1979 1978 1978 1978 1810 1978 1978 1978 1978 197c 0fac 1979 1810 0649 0649 0649 0649 0650 0651 0652 0649 0649 0649 0649 1810 1978 1978 1978 1978 1978 1978 1978 1810 1978 1978 1978 197c 0600 0600' + - '0600 0600 0600 0600 0600 0600 1810 0d32 0d24 0d24 0d24 0d24 0d24 0d34 1810 0626 0626 0626 0626 0ff0 0fe0 0ff8 0626 0626 0626 0626 1810 0eb2 0ea4 0ea4 0ea4 0ea4 0ea4 0eb4 1810 0600 0600 0600 0600 0600 0600' + - '0600 0600 0600 0600 0600 0600 1810 0d20 0d10 0d10 0d10 0d10 0d10 0d28 1810 0626 0626 0626 0626 0ff0 0fe0 0ff8 0626 0626 0626 0626 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0ea8 1810 0600 0600 0600 0600 0600 0600' + - '0600 0600 0600 0600 0600 0600 1810 0d20 0d10 0d10 0d10 0d10 0d10 0d28 1810 0626 0626 0626 0626 0ff0 0fe0 0ff8 0626 0626 0626 0626 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0ea8 1810 0600 0600 0600 0600 0600 0600' + - '0600 0600 0600 0600 0600 0600 1810 0d20 0d10 0d10 0d10 0d10 0d14 0d28 1810 0626 0626 0626 0626 0ff0 0fe0 0ff8 0626 0626 0626 0626 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0ea8 1810 0600 0600 0600 0600 0600 0600' + - '0600 0600 0600 0600 0600 0600 1803 1811 1811 1811 1811 1811 1811 1811 180b 0626 0626 0626 0626 0ff0 0fe0 0ff8 0626 0626 0626 0626 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0ea8 1810 0600 0600 0600 0600 0600 0600' + - '0600 0600 0600 0600 0600 0600 1810 1972 1972 1972 1972 1972 1972 1972 1810 0626 0626 0626 0626 0ff0 0fe0 0ff8 0626 0626 0626 0626 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0ea8 1810 0600 0600 0600 0600 0600 0600' + - '0600 0600 0600 0600 0600 0600 1810 1978 1978 1978 1978 1978 1978 1978 1810 0626 0626 0626 0626 0ff0 0fe0 0ff8 0626 0626 0626 0626 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0ea8 1810 0600 0600 0600 0600 0600 0600' + - '0600 0600 0600 0600 0600 0600 1810 0eb2 0ea4 0ea4 0ea4 0ea4 0ea4 0eb4 1819 1811 1807 1811 181d 0ff0 0fe0 0ff8 181b 1811 1807 1811 180f 1811 1811 1811 1807 181d 0eac 181b 180b 0600 0600 0600 0600 0600 0600' + - '0600 0600 0600 0600 0600 0600 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0ea8 1973 1972 1810 1972 1976 0ff0 0fe0 0ff8 1973 1972 1810 1972 1972 1972 1972 1972 1810 1976 0faa 1973 1810 0600 0600 0600 0600 0600 0600' + - '0600 0600 0600 0600 0600 0600 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0ea8 1979 1978 1810 1978 197c 0ff0 0fe0 0ff8 1979 1978 1810 1978 1978 1978 1978 1978 181c 197c 0fa0 1979 1810 0600 0600 0600 0600 0600 0600' + - '0600 0600 0600 0600 0600 0600 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0e92 0ea4 0eb4 1810 0fa2 0fa4 0ff0 0fe0 0ff8 0fa2 0fa4 1810 0eb2 0ea4 0ea4 0ea4 0eb4 1977 0fa2 0f83 0fa4 1810 0600 0600 0600 0600 0600 0600' + - '0600 0600 0600 0600 0600 0600 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0ea8 1810 0f90 0f98 0ff0 0fe0 0ff8 0f90 0f98 1810 0ea0 0e90 0e90 0e90 0ea8 197d 0f90 0f80 0f98 1810 0600 0600 0600 0600 0600 0600' + - '0600 0600 0600 0600 0600 0600 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0ea8 1810 0fa8 0fa6 0ff0 0fe0 0ff8 0fa8 0fa6 1810 0ea0 0e90 0e90 0e90 0ea8 0fab 0f89 0f80 0f98 1810 0600 0600 0600 0600 0600 0600' + - '0600 0600 0600 0600 0600 0600 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0ea8 1810 0629 0649 0650 0651 0652 0649 0629 1810 0ea0 0e90 0e90 0e90 0ea8 181a 0f90 0f80 0f98 1810 0600 0600 0600 0600 0600 0600' + - '0600 0600 1813 1811 1811 1811 180f 1811 1811 1811 1807 181d 0eac 181b 1811 1811 180b 0fa2 0649 0650 0651 0652 0649 0fa4 1803 1811 1811 1811 1811 1811 1817 0f90 0f80 0f98 1819 1811 1811 1811 1815 0600 0600' + - '0600 0600 1810 1972 1972 1972 1972 1972 1972 1972 1810 1976 0faa 1973 1972 1972 181c 0f90 0f98 0ff0 0fe0 0ff8 0f90 0f98 181c 1972 1972 1972 1972 1972 1976 0f90 0f80 0f98 1973 1972 1972 1972 1810 0600 0600' + - '0600 0600 1810 1978 1978 1978 1978 1978 1978 1978 1810 197c 0fa0 1979 1978 1978 1977 0f90 0f98 0ff0 0fe0 0ff8 0f90 0f98 1977 1978 1978 1978 1978 1978 197c 0f90 0f80 0f98 1979 1978 1978 1978 1810 0600 0600' + - '0600 0600 1810 0fa2 0f94 0f94 0f94 0f94 0f94 0fa4 1810 0fa2 0f83 0f94 0f94 0fa4 197d 0f90 0f98 1008 0ffc 1006 0f90 0f98 197d 0fa2 0f94 0f94 0f94 0f94 0f94 0f81 0f80 0f82 0f94 0f94 0f94 0fa4 1810 0600 0600' + - '0600 0600 1810 0f90 0f80 0f80 0f80 0f80 0f80 0f98 1810 0f90 0f80 0f80 0f80 0f86 0fa1 0f89 0f82 0f94 0f94 0f94 0f81 0f86 0fa1 0f89 0f80 0f80 0f80 0f80 0f80 0f80 0f80 0f80 0f80 0f80 0f80 0f98 1810 0600 0600' + - '0600 0600 1810 0f90 0f80 0f80 0f80 0f80 0f80 0f98 1810 0fa8 0f9c 0f9c 0f9c 0fa6 181a 0f90 0f80 0f80 0f80 0f80 0f80 0f98 181a 0fa8 0f9c 0f9c 0f9c 0f9c 0f9c 0f88 0f80 0f80 0f80 0f80 0f80 0f98 1810 0600 0600' + - '0600 0600 1810 0f90 0f80 0f80 0f80 0f80 0f80 0f98 1803 1811 1811 1811 1811 1811 180b 0fa8 0f9c 0f9c 0f8c 0f9c 0f9c 0fa6 1803 1811 1811 1811 1811 1811 1815 0f90 0f80 0f80 0f80 0f80 0f80 0f98 1810 0600 0600' + - '0600 0600 1810 0f90 0f80 0f80 0f80 0f80 0f80 0f98 1810 1972 1972 1972 1972 1972 1819 1811 1811 181d 0fa0 181b 1811 1811 1817 1972 1972 1972 1972 1972 1810 0f90 0f80 0f80 0f80 0f80 0f80 0f98 1810 0600 0600' + - '0600 0600 1810 0fa8 0f9c 0f9c 0f9c 0f9c 0f9c 0fa6 1810 1978 1978 1978 1978 1978 1973 1972 1972 1976 0fa0 1973 1972 1972 1976 1978 1978 1978 1978 1978 1810 0fa8 0f9c 0f9c 0f9c 0f9c 0f9c 0fa6 1810 0600 0600' + - '0600 0600 1819 1811 1811 1811 1811 1811 1811 1811 1817 0600 0600 0600 0600 0600 1979 1978 1978 197c 0fac 1979 1978 1978 197c 0600 0600 0600 0600 0600 1819 1811 1811 1811 1811 1811 1811 1811 1817 0600 0600' + - 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'0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' +'bgs': !ruby/object:RPG::BGS {'name': '', 'volume': !!int '80', 'pitch': !!int '100'} +'parallax_loop_y': !!bool 'false' +'autoplay_bgm': !!bool 'false' +'encounter_list': [] +'autoplay_bgs': !!bool 'false' +'parallax_show': !!bool 'false' +'scroll_type': !!int '0' +'parallax_loop_x': !!bool 'false' +'disable_dashing': !!bool 'false' +'parallax_sy': !!int '0' +'display_name': '' +'specify_battleback': !!bool 'true' +'note': '' +'battleback1_name': 'Castle' +'battleback2_name': 'Castle2' diff --git a/YAML/Map025.yaml b/YAML/Map025.yaml index be174d9..9526057 100644 --- a/YAML/Map025.yaml +++ b/YAML/Map025.yaml @@ -1,3436 +1,2212 @@ ---- !ruby/object:RPG::Map -parallax_name: "" -height: 32 -events: - 1: !ruby/object:RPG::Event - id: 1 - name: Door - x: 17 - y: 15 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Door1" - character_index: 4 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [中から声が聞こえる…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 204, p: [8, 7, 4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [30] } - - !ruby/object:RPG::EventCommand { i: 0, c: 204, p: [6, 4, 4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [10, 3, false] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice 嬉しい2, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「だからー!] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 今がチャンスなんだって!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [" 見てよ、今日だけでG8,000だよ?"], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [12, 1, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya oko, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「す、すごい…!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私の1カ月のアルバイト代だよぉ…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「でしょ?] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ レストランのバイトなんて馬鹿馬鹿しいって。], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice 普通, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ["「普通は一人一発G1,000だけど"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 今は一回イかせれば誰でも言う事きくから], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 一回で全財産頂けるってわけ♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [12, 7, false] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya shy, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「イ、イかせるって…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ やっぱり私には無理だよぉ…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice 嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「アヤちゃんだって、], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 弟さんの学費が必要なんでしょ?], - } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 12 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &1 { - code: 19, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「そ、それは…そうなんだけど…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice 普通, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「だったらさ、] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ あたしと一緒に稼ごうよ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [" 学費なんて一年でG20,000は必要だけど…"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「今なら預金全部引き出せるんだから], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 大人を狙えば一発だよ♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「イかせれば奴隷にできるなんて], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 夢魔さまさまだよねー♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [12, 8, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya shy, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「そ、そうだよね…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 今なら誰か一人で済むし…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私が頑張らなきゃ…!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice 嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「そうそう!] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ あたしだってアヤちゃんに], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ こんな事させたくないけど…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice 普通, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「これからは女の時代なんだから], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 奴隷じゃない男がいなくなる前に], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 行動しないとね!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 204, p: [4, 4, 4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 204, p: [2, 7, 4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [真面目な生徒が悪の道に誘われている…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [準備が出来たら、助けだそう!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [36, 36, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 36 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Door1" - character_index: 4 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [部屋に入って生徒を説得しますか?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, はい, 別の部屋を調べる], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } - - !ruby/object:RPG::EventCommand { i: 1, c: 123, p: [A, 0] } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &2 { code: 4, parameters: [] } - - !ruby/object:RPG::MoveCommand &3 { - code: 29, - parameters: [5], - } - - !ruby/object:RPG::MoveCommand &4 { code: 4, parameters: [] } - - !ruby/object:RPG::MoveCommand &5 { code: 4, parameters: [] } - - !ruby/object:RPG::MoveCommand &6 { code: 4, parameters: [] } - - !ruby/object:RPG::MoveCommand &7 { code: 4, parameters: [] } - - !ruby/object:RPG::MoveCommand &8 { code: 4, parameters: [] } - - !ruby/object:RPG::MoveCommand &9 { code: 4, parameters: [] } - - !ruby/object:RPG::MoveCommand &10 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &11 { - code: 18, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &12 { - code: 29, - parameters: [4], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*3] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*4] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*5] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*7] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*8] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*9] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*10] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*11] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*12] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 5, false] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [10, 1, false] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [12, 1, false] } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - 10 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &13 { - code: 17, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*13] } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - 12 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &14 { - code: 17, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*14] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Aya oko, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「え…えっ!?] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taro先生?ど、どうして女子寮に!?'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは噂の調査に来たこと'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [そして夢魔の力の危険性について説明した…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [10, 8, true] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Alice 普通, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「んー、まあセンセが言いたいことはわかるよ。], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ でもさー…男が女の誘惑に勝てるのかなぁ?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「勇者様って言っても男なんでしょ?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ もうとっくに負けてて今頃夢魔の言いなりに], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ なってるんじゃないの?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 7, true] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Alice 嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「勇者様はまだ負けてないって?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ んー…ちょっと信じられないなあ…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [10, 9, true] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「あ、それならいいこと考えた!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Alice 普通, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「アヤちゃんもこっち来て!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 2, false] } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - 10 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &15 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*15] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [12, 2, false] } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - 12 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &16 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &17 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &18 { - code: 17, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*16] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*17] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*18] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Aya Cry, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「はうぅ…] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ た、退学だけは許してください…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 私…まだ何も悪いこと…してないでしゅ…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - 10 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &19 { - code: 16, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*19] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [10, 6, false] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Alice 嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「大丈夫だって♪], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ あたしにいい考えがあるの♪], - } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - 10 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &20 { - code: 17, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*20] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Alice 普通, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「今からあたし達がセンセを誘惑するから], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ それで勃起したらセンセの負けね♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 1, false] } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - 12 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &21 { - code: 19, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*21] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [12, 1, true] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Aya oko, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「せ、先輩!?] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 私なんかじゃ無理ですよぉ!], - } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - 10 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &22 { - code: 16, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*22] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Alice 嬉しい2, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「いーからあたしに任せて♪], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ あたしとアヤちゃんが組めば完璧だって!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 間違いないんだから♪], - } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - 10 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &23 { - code: 17, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*23] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ねえセンセ!] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ あたし達を説得したいんでしょ?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Alice 普通, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「じゃあ一対一で、時間は10分でいいよー?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ どうせ瞬殺だろうから♪], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 5, true] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Alice 嬉しい2, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「あはは♪10分はちょっと馬鹿にしすぎたかな?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ でも勝負は受けるんだよね♪], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ まぁいーや、じゃあセンセの事を誘惑するのは…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [選択肢2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 102, - p: [[選択肢, アリスを見る, アヤを見る], 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [選択肢2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 402, - p: [1, アリスを見る], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [未実装です!] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [選択肢2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, アヤを見る] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [37, 37, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 402, - p: [2, 別の部屋を調べる], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [生徒が悪事を働く証拠を見つけてから話をしてみようか…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [別の部屋を探ってみよう], - } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &24 { - code: 16, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &25 { - code: 16, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*24] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*25] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: true - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Door1" - character_index: 4 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [体験版ではここまでになります。], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [扉の先に普通に進むとアヤとアリスに対面し], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [女子生徒達達の日記を読んでここに戻ると], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ルミが寮に帰ってきます。], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: true - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 61 - variable_value: 3 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Door1" - character_index: 4 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 250, - p: - [!ruby/object:RPG::SE { name: Close1, pitch: 100, volume: 80 }], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, false] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &26 { - code: 16, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*26] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [183, 183, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [後ろのドアが開いた!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [誰かが入ってきたようだ…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 204, p: [2, 12, 4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [19, 7, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 悲しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「はぁ…\n[7]、見つからなかったなぁ…'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ もう他の女の子に取られちゃってたりして…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [19, 1, false] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「えっ…\n[7]!?'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 19 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: true - wait: false - list: - - !ruby/object:RPG::MoveCommand &27 { - code: 29, - parameters: [6], - } - - !ruby/object:RPG::MoveCommand &28 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &29 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &30 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &31 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &32 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &33 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &34 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &35 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &36 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &37 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &38 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &39 { - code: 29, - parameters: [4], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*27] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*28] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*29] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*30] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*31] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*32] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*33] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*34] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*35] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*36] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*37] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*38] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*39] } - - !ruby/object:RPG::EventCommand { i: 0, c: 204, p: [8, 8, 4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 6, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['「\n[8]~♡'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ やっと会えた!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 会いたかったよぉ~!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 手普通, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「でも\n[7]、どうして寮にいるの?'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroは悪い事をする生徒の調査と説得にきたことを'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [彼女に伝えた…] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [19, 1, false] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 悲しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「だっ、ダメダメ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' そんなことしたら\n[7]が襲われちゃうよ!'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「\n[7]知らないの?'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 今女の子は夢魔の力を持ってて], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ みんな男の子を狙ってるんだよ!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 7, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi おこ, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「えっ?知ってて来たの!?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' もぉ…\n[7]は女の子の怖さを知らないんだよ!'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「ねぇねぇ\n[7]、誰が援助交際してるのか…'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私、知ってるよ?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, false] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「私の部屋で作戦会議しよ?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 色々と教えてあげちゃうね♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 手嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ちょっと準備するものあるから], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 先に部屋で待ってるね♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 東の部屋だよ、すぐ来てね!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 201, - p: [0, 21, 17, 16, 2, 0], - } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &40 { - code: 16, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*40] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [182, 182, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [183, 183, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ルミは駆け足で自分の部屋へ戻って行った…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [彼女の助けを借りた方がいいだろうか…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 122, - p: [61, 61, 2, 0, 9999], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 2: !ruby/object:RPG::Event - id: 2 - name: Door - x: 5 - y: 15 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Door1" - character_index: 4 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: true - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 5 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 3: !ruby/object:RPG::Event - id: 3 - name: Door - x: 29 - y: 15 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Door1" - character_index: 4 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: true - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 221 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 4: !ruby/object:RPG::Event - id: 4 - name: 玉 - x: 25 - y: 7 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Other1" - character_index: 6 - direction: 4 - pattern: 0 - move_type: 0 - move_speed: 1 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: […よく見るとスイッチのようなものがある。], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ただの水晶ではなさそうだが触らないでおこう…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 188 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 6 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 1 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: true - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 7: !ruby/object:RPG::Event - id: 7 - name: Door - x: 25 - y: 21 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Door1" - character_index: 4 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [鍵がかかってる…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: true - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 5 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 8: !ruby/object:RPG::Event - id: 8 - name: Door - x: 9 - y: 21 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Door1" - character_index: 4 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: true - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 5 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 9: !ruby/object:RPG::Event - id: 9 - name: EV009 - x: 17 - y: 29 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Flame" - character_index: 6 - direction: 2 - pattern: 2 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: true - through: false - priority_type: 0 - trigger: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [自宅へ戻ろうか?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, はい, いいえ], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 201, - p: [0, 1, 38, 18, 2, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, いいえ] } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &41 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*41] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 19: !ruby/object:RPG::Event - id: 19 - name: Rumi舌 - x: 17 - y: 28 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 183 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Rumi - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 5: !ruby/object:RPG::Event - id: 5 - name: Fia - x: 29 - y: 16 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 211 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Fia - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [188, 188, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [44] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Dungeon1, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [そして翌日…] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Janeの声'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あのっ…!] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 朝からごめんなさいっ!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['TaroはJaneの声で目を覚ました…!'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 119, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [イベントをスキップしますか?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [スキップ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 102, - p: [[選択肢, はい, いいえ], 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [スキップ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, はい] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [終了] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, いいえ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, false] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &42 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &43 { - code: 14, - parameters: [1, 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*42] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*43] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [15] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 6 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &44 { - code: 17, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*44] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &45 { - code: 38, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*45] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [6, 3, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「おはよー、\n[7]♡'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 昨日はよく眠れた?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, false] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 6 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &46 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &47 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*46] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*47] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 手攻め2, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ちょうどいいタイミングで起きたねー♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' 今から私の\n[7]を狙う悪い女を'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ やっつけにイくんだー♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「そこで待ってて♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' \n[7]のことは私が守ってあげるっ♡'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ えへへ♡] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [188, 188, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [15] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [6, 3, false] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 6 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &48 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &49 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &50 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &51 { - code: 3, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &52 { - code: 3, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &53 { - code: 3, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &54 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &55 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &56 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &57 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*48] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*49] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*50] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*51] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*52] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*53] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*54] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*55] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*56] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*57] } - - !ruby/object:RPG::EventCommand { i: 0, c: 204, p: [2, 7, 4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 204, p: [6, 5, 4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [220] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &58 { - code: 16, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*58] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「はーい♪] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ どちらさまですかぁー♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [221, 221, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 1, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia困る, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「あ…あなた確か…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroの生徒の…'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「急に押しかけてごめんなさい。], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' 昨日、この寮にTaroが来なかった?'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 手攻め1, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ふーん、一応私のことは知ってるんだね…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' \n[7]なら、昨日私と一緒にいたよー♡'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 2, false] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia真剣, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「そ、そうなの!?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taro、昨日は家に帰らなかったんだけど、'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 昨日はここに来た後、どこ行ったか知ってる?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「だから一緒にいたんだってばー♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ お泊まりしたの♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ お姉さんもオトナなら、わかるでしょ?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 5, false] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia怒る2, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あ、あのね!] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 冗談に付き合ってる暇はないの!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' 昨日はTaroを見てないのね!?'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi おこ, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「冗談なんて言ってないってばー], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ じゃあ証拠を見せてあげる!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 6 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &59 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &60 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*59] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*60] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 2, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &61 { - code: 13, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*61] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 203, - p: [4, 0, 29, 16, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [188, 188, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia困る, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「何よ証拠って…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ あれ、これって…記憶を映す水晶じゃない。], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [6, 3, false] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 手嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「そうそう♪] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ お姉さんよく知ってるじゃん♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 手攻め1, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ちょっと恥ずかしいけどぉ…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ お姉さんには特別に見せてあげるっ♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 4 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &62 { - code: 33, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*62] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ルミがスイッチを押すと水晶は映像を映し出した…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 209, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [そこにはルミに足でペニスを踏まれながら], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['何度も射精するTaroの姿が映し出されていた…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 208, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [そこにはルミのおっぱいを吸いながら], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['彼女に頭を撫でられ恍惚とするTaroの姿が映し出されていた…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 210, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['そこには愛を囁きながら何度もTaroにキスするルミと'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['それを受け入れ恍惚としているTaroの姿が映し出されていた…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 1, false] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fiaショック, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「な…何これ…] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' これって…Taro…なの…?'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 手攻め2, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「やーん、恥ずかしいー♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' そうそう♪\n[7]との初えっちだよ♡'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ お姉さん、好きな人の顔もわからないのー?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「見て!\n[7]のがビクビクって♡'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ これ、射精してるんだよー♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ お姉さん、見るの初めてなんじゃない?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fiaショック, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「こ…こんなの…] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ こんなのウソよ…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia怒る2, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「じゃ、じゃあ…Taroは部屋にいるの!?'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ちょっと見せなさいよ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ダーメ♪] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' 自分の生徒に手を出した\n[7]は'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ちょっとだけ悪いけどー…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 攻め1, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「私みたいな可愛い子に誘惑されちゃったら], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 好きになっちゃうのは、しょーがないの♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ だからいじめちゃダメ♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia怒る1, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「何言ってんのよ、あんたみたいな子供が…!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' それにTaroは勇者の力を持ってて'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ちゃんとした相手と結婚するんだから!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 5, false] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia怒る2, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「さっさとそこをどかないと], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 子供だからって承知しないわよ!?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 手嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「へぇー!\n[7]が噂の勇者だったんだ!'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ だからこんなに力が…ふふっ♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 攻め1, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「\n[7]とえっちしてから'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ すっごく調子いいんだー♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「お姉さんなんかじゃ], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私をどうこうできないと思うけどー?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [6, 82, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [15] } - - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [5, 49, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 1, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia困る, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「うぅっ…!] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ な、何これ…身体が…動かない…!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「どーお?] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ お姉さんじゃ私に敵わないってわかった?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 力はもちろん、女の子としてもねっ♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 6 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &63 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &64 { - code: 16, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*63] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*64] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 攻め2, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「その水晶、特別にあげるよ。], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ データはもう全部スマホに移したし…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 手攻め1, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「一人でする時にでも使えばいーんじゃない?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ じゃーねー♪] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 250, - p: - [!ruby/object:RPG::SE { name: Close1, pitch: 100, volume: 80 }], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [221, 221, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [6, 3, false] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 6 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: true - wait: false - list: - - !ruby/object:RPG::MoveCommand &65 { - code: 38, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &66 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &67 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &68 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &69 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &70 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &71 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &72 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &73 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &74 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &75 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &76 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &77 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &78 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*65] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*66] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*67] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*68] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*69] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*70] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*71] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*72] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*73] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*74] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*75] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*76] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*77] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*78] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 5, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia怒る2, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「くっ…!] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ふざけないで!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ま、待ちなさいっ…!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 8, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia泣き, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「う…うぅっ…] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「な、なんで…こんな…?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ こんなの…ひどいよ…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' どうして…Taro…'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['TaroはJaneのすすり泣く声を聞きながら'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [黙って俯くことしか出来なかった…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['この後すぐにTaroはルミに押し倒され'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [彼女に昨日以上に激しく犯された…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [外に聞こえるくらいの情けない声を漏らしながら], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [何度も絶頂させられて失神してしまった…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [終了] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [211, 211, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [215, 215, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [222, 222, 0] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 201, - p: [0, 26, 36, 5, 2, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 10: !ruby/object:RPG::Event - id: 10 - name: EV010 - x: 28 - y: 8 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 257 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 6: !ruby/object:RPG::Event - id: 6 - name: ルミ - x: 28 - y: 7 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Rumi - character_index: 0 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } -parallax_sx: 0 -bgm: !ruby/object:RPG::BGM { name: "", volume: 100, pitch: 100 } -tileset_id: 3 -encounter_step: 30 -width: 50 -data: !ruby/object:Table - dim: 3 - x: 50 - y: 32 - z: 4 - data: - - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 1d23 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d25 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 1d20 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1d20 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0600 0600 1d23 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d1b 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1d13 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d25 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - 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- 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 -bgs: !ruby/object:RPG::BGS { name: "", volume: 80, pitch: 100 } -parallax_loop_y: false -autoplay_bgm: false -encounter_list: [] -autoplay_bgs: false -parallax_show: false -scroll_type: 0 -parallax_loop_x: false -disable_dashing: false -parallax_sy: 0 -display_name: "" -specify_battleback: true -note: "" -battleback1_name: Wood1 -battleback2_name: Room4 +'parallax_name': '' +'height': !!int '32' +'events': + !!int '1': !ruby/object:RPG::Event + 'id': !!int '1' + 'name': 'Door' + 'x': !!int '17' + 'y': !!int '15' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Door1' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I can hear voices from inside...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '204', 'p': [!!int '8', !!int '7', !!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '204', 'p': [!!int '6', !!int '4', !!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '10', !!int '3', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice 嬉しい2', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "That''s why—! Now is the chance! Look, just + + today I''ve made G8,000, you know?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '12', !!int '1', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya oko', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "Wow...! That''s like my entire month''s part- + + time job earnings...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice 笑顔', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "Right? Working part-time at a restaurant + + is just silly.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice 普通', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "Normally it''s G1,000 per person per shot, + + but now if you make them cum once, they''ll do + + anything you say, so you can take all their + + savings in one go♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '12', !!int '7', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya shy', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "M-make them cum...? I really can''t do + + that...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice 嬉しい', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "But Aya-chan, you need money for your + + little brother''s tuition fees, right?']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '12' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &1 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*1]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "Th-that''s... true, but...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice 普通', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "Then let''s earn it together! Tuition fees + + need like G20,000 a year but...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice 笑顔', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "If we act now, we can withdraw all their + + savings, so if we target an adult it''s a one-shot + + deal♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "Being able to make them into slaves just + + by making them cum is like a dream demon''s + + blessing♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '12', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya shy', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "Th-that''s right... If it''s now, just one + + person will do... I have to do my best...!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice 嬉しい', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "Exactly! I don''t want to make Aya-chan do + + this either but...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice 普通', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "From now on it''s the era of women, so we + + have to act before there are no men left who + + aren''t slaves!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '204', 'p': [!!int '4', !!int '4', !!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '204', 'p': [!!int '2', !!int '7', !!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['A serious student is being lured onto a path of + + evil... Once I''m ready, I''ll rescue her!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '36', !!int '36', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '36' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Door1' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Should I enter the room and persuade the student?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Yes', 'Search a different room'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'はい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['A', !!int '0']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &2 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &3 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '5']} + - &4 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &5 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &6 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &7 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &8 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &9 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &10 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &11 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} + - &12 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '4']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*2]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*3]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*4]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*5]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*6]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*7]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*8]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*9]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*10]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*11]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*12]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '-1', !!int '5', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '10', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '12', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '10' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &13 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*13]} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '12' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &14 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*14]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Aya oko', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Aya: "Eh... Eh!? Mr. Taro? Why are you in the + + girls'' dormitory!?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro explained that he came to investigate the + + rumors and the dangers of the succubus''s power...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '10', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Alice 普通', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Alice: "Hmm, well, I get what you''re trying to + + say, Sensei. But, like... can a man really resist + + a woman''s temptation?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Alice 笑顔', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Alice: "Even if you say he''s a hero, he''s still a + + man, right? Maybe he''s already lost and is under + + the succubus''s control by now?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '-1', !!int '7', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Alice 嬉しい', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Alice: "You''re saying the hero hasn''t lost yet? + + Hmm... I find that a little hard to believe..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '10', !!int '9', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Alice 笑顔', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Alice: "Oh, then I''ve got a good idea!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Alice 普通', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Alice: "Aya-chan, come over here too!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '-1', !!int '2', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '10' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &15 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*15]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '12', !!int '2', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '12' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &16 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &17 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &18 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*16]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*17]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*18]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Aya Cry', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Aya: "Wahh... p-please don''t expel me... I haven''t + + done anything bad yet..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '10' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &19 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*19]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '10', !!int '6', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Alice 嬉しい', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Alice: "It''s okay! I have a great idea♪"']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '10' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &20 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*20]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Alice 普通', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Alice: "From now on, we''ll try to seduce you, + + Sensei, and if you get an erection, you lose♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '-1', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '12' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &21 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*21]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '12', !!int '1', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Aya oko', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Aya: "S-Senpai!? There''s no way I can do something + + like that!"']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '10' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &22 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*22]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Alice 嬉しい2', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Alice: "Leave it to me♪ If Aya-chan and I team up, + + it''ll be perfect! No doubt about it♪"']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '10' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &23 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*23]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Alice 笑顔', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Alice: "Hey Sensei! You want to persuade us, + + right?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Alice 普通', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Alice: "So how about one-on-one for 10 minutes? + + It''ll be over in a flash anyway♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '-1', !!int '5', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Alice 嬉しい2', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Alice: "Ahaha♪ Maybe 10 minutes is underestimating + + you a bit? But you''ll accept the challenge, right? + + Well then, the one who will seduce you is..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['選択肢2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Choices', 'Look at alice', 'Look at aya'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['選択肢2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', 'アリスを見る']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Not implemented yet!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['選択肢2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '2', 'アヤを見る']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '37', !!int '37', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', '別の部屋を調べる']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Maybe I should find evidence of the student + + committing misdeeds before talking... Let''s check + + another room.']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &24 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - &25 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*24]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*25]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'true' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Door1' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['This is where the trial version ends. If you + + proceed normally beyond the door, you''ll encounter + + Aya and Alice, and if you return here after + + reading the diaries of the female students, Rumi + + will have returned to the dorm.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'true' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '61' + 'variable_value': !!int '3' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Door1' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Close1', 'pitch': !!int '100', 'volume': !!int '80'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &26 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*26]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '183', !!int '183', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The back door opened! It seems someone came in...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '204', 'p': [!!int '2', !!int '12', !!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '19', !!int '7', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 悲しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "Haa... \n[7], I couldn''t find it... Maybe + + another girl has already taken it..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '19', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 嬉しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "Eh... \n[7]!? "']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '19' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'true' + 'wait': !!bool 'false' + 'list': + - &27 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '6']} + - &28 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &29 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &30 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &31 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &32 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &33 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &34 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &35 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &36 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &37 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &38 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &39 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '4']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*27]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*28]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*29]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*30]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*31]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*32]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*33]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*34]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*35]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*36]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*37]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*38]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*39]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '204', 'p': [!!int '8', !!int '8', !!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '6', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "\n[8]~♡ I finally found you! I''ve been + + wanting to see you~!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手普通', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "But \n[7], why are you in the dormitory?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Taro informed her that he came to investigate and + + persuade students who were doing bad things...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '19', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 悲しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "No, no, no! If you do that, \n[7] will get + + attacked!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "\n[7] don''t you know? Right now, the girls + + have the power of succubi and they''re all + + targeting boys!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '7', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi おこ', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "Eh? You knew and still came!? Geez... \n[7] + + you don''t know how scary girls can be!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 嬉しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "Hey, hey \n[7], do you know who''s engaged + + in compensated dating...? I know, you know?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "Shall we have a strategy meeting in my + + room? I''ll tell you all sorts of things♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手嬉しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "I have a little something to prepare, so + + wait in my room first, okay? It''s the eastern + + room, come quickly!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '21', !!int '17', !!int '16', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &40 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*40]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '182', !!int '182', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '183', !!int '183', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi hurried back to her room... Maybe it would be + + wise to seek her help...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '61', !!int '61', !!int '2', !!int '0', !!int '9999']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '2': !ruby/object:RPG::Event + 'id': !!int '2' + 'name': 'Door' + 'x': !!int '5' + 'y': !!int '15' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Door1' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'true' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '5' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '3': !ruby/object:RPG::Event + 'id': !!int '3' + 'name': 'Door' + 'x': !!int '29' + 'y': !!int '15' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Door1' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'true' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '221' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '4': !ruby/object:RPG::Event + 'id': !!int '4' + 'name': '玉' + 'x': !!int '25' + 'y': !!int '7' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Other1' + 'character_index': !!int '6' + 'direction': !!int '4' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '1' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['...Upon closer inspection, there seems to be + + something like a switch. It doesn''t look like just + + a crystal, but I''ll refrain from touching it...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '188' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '6' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '1' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '7': !ruby/object:RPG::Event + 'id': !!int '7' + 'name': 'Door' + 'x': !!int '25' + 'y': !!int '21' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Door1' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It''s locked...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'true' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '5' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '8': !ruby/object:RPG::Event + 'id': !!int '8' + 'name': 'Door' + 'x': !!int '9' + 'y': !!int '21' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Door1' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'true' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '5' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '9': !ruby/object:RPG::Event + 'id': !!int '9' + 'name': 'EV009' + 'x': !!int '17' + 'y': !!int '29' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Flame' + 'character_index': !!int '6' + 'direction': !!int '2' + 'pattern': !!int '2' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Shall we head back home?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Yes', 'No'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'はい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '201', 'p': [!!int '0', !!int '1', !!int '38', !!int '18', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', 'いいえ']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &41 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*41]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '19': !ruby/object:RPG::Event + 'id': !!int '19' + 'name': 'Rumi舌' + 'x': !!int '17' + 'y': !!int '28' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '183' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Rumi' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '5': !ruby/object:RPG::Event + 'id': !!int '5' + 'name': 'Fia' + 'x': !!int '29' + 'y': !!int '16' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '211' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Fia' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '188', !!int '188', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '44']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon1', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['And the next day...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane''s voice: "Excuse me for disturbing you so + + early in the morning...!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Taro was awakened by Jane''s voice...!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '119', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Would you like to skip the event?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['スキップ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Choices', 'Yes', 'No'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['スキップ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', 'はい']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '2', 'いいえ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &42 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &43 !ruby/object:RPG::MoveCommand {'code': !!int '14', 'parameters': [!!int '1', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*42]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*43]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '15']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '6' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &44 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*44]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &45 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*45]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '6', !!int '3', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "Good morning, \n[7]♡ Did you sleep well + + last night?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '6' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &46 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &47 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*46]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*47]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手攻め2', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "You woke up just at the right time♪ I''m + + about to go defeat a bad girl who''s after my + + \n[7]♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "Just wait here♪ I''ll protect \n[7] for you♡ + + Ehehe♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '188', !!int '188', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '15']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '6', !!int '3', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '6' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &48 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &49 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &50 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &51 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - &52 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - &53 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - &54 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &55 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &56 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &57 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*48]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*49]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*50]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*51]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*52]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*53]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*54]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*55]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*56]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*57]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '204', 'p': [!!int '2', !!int '7', !!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '204', 'p': [!!int '6', !!int '5', !!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '220']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 嬉しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &58 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*58]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "Yes♪ Who might this be♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '221', !!int '221', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '1', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia困る', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Ah... you''re that... Taro''s student..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "I''m sorry for barging in so suddenly. + + Didn''t Taro come to this dorm yesterday?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手攻め1', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "Hmm, so you do know about me... If it''s + + about \n[7], he was with me yesterday♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '2', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia真剣', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Is that so!? Taro didn''t come home last + + night, do you know where he went after coming here + + yesterday?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 嬉しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "That''s because he was with me♪ We had a + + sleepover♡ An adult like you should understand, + + right?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '5', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia怒る2', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Listen! I don''t have time for jokes! You + + didn''t see Taro yesterday, did you!?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi おこ', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "I''m not joking - I''ll show you the proof!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '6' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &59 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &60 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*59]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*60]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '2', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &61 !ruby/object:RPG::MoveCommand {'code': !!int '13', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*61]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '203', 'p': [!!int '4', !!int '0', !!int '29', !!int '16', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '188', !!int '188', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia困る', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "What do you mean by proof... Wait, isn''t + + that... a crystal that displays memories?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '6', !!int '3', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手嬉しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "Exactly♪ You know your stuff, big sis♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手攻め1', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "It''s a bit embarrassing but... I''ll show it + + to you specially, big sis♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '4' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &62 !ruby/object:RPG::MoveCommand {'code': !!int '33', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*62]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi pressed a switch and the crystal began to + + display an image...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '209', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['There was Taro, being stepped on his penis by + + Rumi''s foot and ejaculating repeatedly...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '208', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['There was Taro, sucking on Rumi''s breasts while + + she stroked his head and he looked ecstatic...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '210', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['There was Rumi, whispering love and kissing Taro + + repeatedly as he accepted it and looked + + ecstatic...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fiaショック', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Wha... what is this... Is that... Taro...?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手攻め2', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "Oh my, how embarrassing♡ Yes, yes♪ That''s + + our first time having sex with \n[7]♡ Big sis, + + can''t you recognize the face of the person you + + like?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "Look! \n[7]''s is twitching♡ This is him + + ejaculating♪ Is this your first time seeing it, + + big sis?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fiaショック', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "This... this can''t be true..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia怒る2', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Then... is Taro in his room!? Let me see + + him!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "No way♪ It''s a bit naughty for \n[7] to lay + + hands on his own student but..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 攻め1', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "If a cute girl like me tempts him, it''s + + inevitable that he''d fall for me♡ So don''t be + + mean♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia怒る1', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "What are you talking about, you child...! + + Besides, Taro has the power of a hero and he''s + + supposed to marry a proper partner!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '5', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia怒る2', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Move out of the way quickly or I won''t be + + responsible for what happens next, even if you are + + a child!?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手嬉しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "Oh? So \n[7] is the rumored hero! That + + explains why he has so much power... Fufu♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 攻め1', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "Ever since I had sex with \n[7], I''ve been + + feeling really great♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "You think someone like big sis can do + + anything to me?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '6', !!int '82', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '15']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '5', !!int '49', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '1', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia困る', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Ugh...! What is this... My body... can''t + + move...!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "How about that? You realize now that you + + can''t beat me? Not just in strength, but as a + + woman too♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '6' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &63 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &64 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*63]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*64]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 攻め2', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "I''ll give you this crystal. I''ve already + + transferred all the data to my smartphone..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手攻め1', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "You can use it when you''re alone if you + + want? Bye-bye♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Close1', 'pitch': !!int '100', 'volume': !!int '80'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '221', !!int '221', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '6', !!int '3', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '6' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'true' + 'wait': !!bool 'false' + 'list': + - &65 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []} + - &66 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &67 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &68 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &69 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &70 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &71 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &72 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &73 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &74 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &75 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &76 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &77 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &78 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*65]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*66]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*67]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*68]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*69]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*70]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*71]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*72]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*73]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*74]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*75]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*76]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*77]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*78]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '5', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia怒る2', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Grr...! Don''t joke with me! Wait...!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia泣き', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Ugh... Uhh..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Wh-why... like this...? This is... + + terrible... Why... Taro..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Taro could only silently bow his head as he + + listened to Jane''s sobbing voice...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Shortly thereafter, Taro was pushed down by Rumi + + and was violated by her even more fiercely than + + the day before... He let out pitiful cries loud + + enough to be heard outside as he was brought to + + climax over and over again until he fainted...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '211', !!int '211', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '215', !!int '215', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '222', !!int '222', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '26', !!int '36', !!int '5', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '10': !ruby/object:RPG::Event + 'id': !!int '10' + 'name': 'EV010' + 'x': !!int '28' + 'y': !!int '8' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '257' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '6': !ruby/object:RPG::Event + 'id': !!int '6' + 'name': 'ルミ' + 'x': !!int '28' + 'y': !!int '7' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Rumi' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} +'parallax_sx': !!int '0' +'bgm': !ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'} +'tileset_id': !!int '3' +'encounter_step': !!int '30' +'width': !!int '50' +'data': !ruby/object:Table + 'dim': !!int '3' + 'x': !!int '50' + 'y': !!int '32' + 'z': !!int '4' + 'data': + - '0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 1d23 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d25 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 1d20 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1d20 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0600 0600 1d23 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d1b 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1d13 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d25 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0600 0600 1d20 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1d20 1002 0ff4 0ff4 0ff4 0ff4 0ff4 0ff4 0ff4 1004 1d20 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0600 0600 1d20 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1d20 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1d20 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0600 0600 1d20 0d32 0d24 0d24 0d24 0d24 0d24 0d24 0d24 0d34 1d20 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1d20 0d32 0d24 0d24 0d24 0d24 0d24 0d24 0d24 0d34 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0600 0600 1d20 0d20 0d10 0d10 0d10 0d10 0d10 0d10 0d10 0d28 1d20 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1d20 0d20 0d10 0d10 0d10 0d10 0d10 0d10 0d10 0d28 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0600 0600 1d20 0d20 0d10 0d10 0d10 0d10 0d10 0d10 0d10 0d28 1d20 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1d20 0d20 0d10 0d10 0d10 0d10 0d10 0d10 0d10 0d28 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0600 0600 1d20 0d20 0d10 0d10 0d10 0d10 0d10 0d10 0d10 0d28 1d20 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1d20 0d20 0d10 0d10 0d10 0d10 0d10 0d10 0d10 0d28 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0600 0600 1d20 0d20 0d10 0d10 0d10 0d10 0d10 0d10 0d10 0d28 1d20 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1d20 0d20 0d10 0d10 0d10 0d10 0d10 0d10 0d10 0d28 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0600 0600 1d20 0d38 0d2c 0d1c 0d2c 0d2c 0d2c 0d2c 0d2c 0d36 1d20 1008 0ffc 0ffc 0ffc 0ffc 0ffc 0ffc 0ffc 1006 1d20 0d38 0d2c 0d2c 0d2c 0d2c 0d2c 0d1c 0d2c 0d36 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0600 0600 1d13 1d21 1d2d 0d30 1d2b 1d21 1d21 1d21 1d21 1d21 1d0f 1d21 1d21 1d21 1d2d 0b2a 1d2b 1d21 1d21 1d21 1d0f 1d21 1d21 1d21 1d21 1d21 1d2d 0d30 1d2b 1d21 1d1b 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0600 0600 1d20 1e82 1e86 0d30 1e83 1e82 1e82 1e82 1e82 1e82 1d2c 1e82 1e82 1e82 1e86 0b20 1e83 1e82 1e82 1e82 1d2c 1e82 1e82 1e82 1e82 1e82 1e86 0d30 1e83 1e82 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0600 0600 1d20 1e88 1e8c 0d3c 1e89 1e88 1e88 1e88 1e88 1e88 1e87 1e88 1e88 1e88 1e8c 0b20 1e89 1e88 1e88 1e88 1e87 1e88 1e88 1e88 1e88 1e88 1e8c 0d3c 1e89 1e88 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0600 0600 1d20 0b22 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b24 1e8d 0b22 0b14 0b14 0b14 0b03 0b14 0b14 0b14 0b24 1e8d 0b22 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b24 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0600 0600 1d20 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b06 0b21 0b09 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b06 0b21 0b09 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0600 0600 1d20 0b28 0b1c 0b1c 0b1c 0b1c 0b1c 0b0c 0b1c 0b26 1d2a 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1d2a 0b28 0b1c 0b0c 0b1c 0b1c 0b1c 0b1c 0b1c 0b26 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0600 0600 1d13 1d21 1d21 1d21 1d21 1d21 1d2d 0b20 1d2b 1d21 1d1b 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1d13 1d21 1d2d 0b20 1d2b 1d21 1d21 1d21 1d21 1d21 1d1b 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0600 0600 1d20 1e82 1e82 1e82 1e82 1e82 1e86 0b2c 1e83 1e82 1d20 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1d20 1e82 1e86 0b2c 1e83 1e82 1e82 1e82 1e82 1e82 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0600 0600 1d20 1e88 1e88 1e88 1e88 1e88 1e8c 0d3a 1e89 1e88 1d20 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1d20 1e88 1e8c 0d3a 1e89 1e88 1e88 1e88 1e88 1e88 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0600 0600 1d20 0d32 0d24 0d24 0d24 0d24 0d24 0d13 0d24 0d34 1d20 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1d20 0d32 0d24 0d13 0d24 0d24 0d24 0d24 0d24 0d34 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0600 0600 1d20 0d20 0d10 0d10 0d10 0d10 0d10 0d10 0d10 0d28 1d20 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1d20 0d20 0d10 0d10 0d10 0d10 0d10 0d10 0d10 0d28 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0600 0600 1d20 0d20 0d10 0d10 0d10 0d10 0d10 0d10 0d10 0d28 1d20 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1d20 0d20 0d10 0d10 0d10 0d10 0d10 0d10 0d10 0d28 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0600 0600 1d20 0d20 0d10 0d10 0d10 0d10 0d10 0d10 0d10 0d28 1d20 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1d20 0d20 0d10 0d10 0d10 0d10 0d10 0d10 0d10 0d28 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0600 0600 1d20 0d38 0d2c 0d2c 0d2c 0d2c 0d2c 0d2c 0d2c 0d36 1d20 0b28 0b1c 0b1c 0b1c 0b0c 0b1c 0b1c 0b1c 0b26 1d20 0d38 0d2c 0d2c 0d2c 0d2c 0d2c 0d2c 0d2c 0d36 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0600 0600 1d29 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d1f 1d21 1d21 1d21 1d2d 0b20 1d2b 1d21 1d21 1d21 1d1f 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d27 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0600 0600 1e83 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e86 0b20 1e83 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e86 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0600 0600 1e89 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e8c 0b2c 1e89 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e8c 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - 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'0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0dfb 0dfd 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - 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'0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - 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'0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0002 0000 0000 0000 0000 0000 0000 0000 0001 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0032 0033 0000 0045 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0032 0033 0000 0000 0000 0000 0045 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - 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'0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' +'bgs': !ruby/object:RPG::BGS {'name': '', 'volume': !!int '80', 'pitch': !!int '100'} +'parallax_loop_y': !!bool 'false' +'autoplay_bgm': !!bool 'false' +'encounter_list': [] +'autoplay_bgs': !!bool 'false' +'parallax_show': !!bool 'false' +'scroll_type': !!int '0' +'parallax_loop_x': !!bool 'false' +'disable_dashing': !!bool 'false' +'parallax_sy': !!int '0' +'display_name': '' +'specify_battleback': !!bool 'true' +'note': '' +'battleback1_name': 'Wood1' +'battleback2_name': 'Room4' diff --git a/YAML/Map026.yaml b/YAML/Map026.yaml index 5b0bd44..2d6fe06 100644 --- a/YAML/Map026.yaml +++ b/YAML/Map026.yaml @@ -1,3183 +1,2055 @@ ---- !ruby/object:RPG::Map -parallax_name: "" -height: 45 -events: - 2: !ruby/object:RPG::Event - id: 2 - name: Door - x: 16 - y: 11 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 11 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Door1" - character_index: 4 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 250, - p: [!ruby/object:RPG::SE { name: Open2, pitch: 100, volume: 80 }], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 3: !ruby/object:RPG::Event - id: 3 - name: EV003 - x: 34 - y: 4 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 222 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [8, 32] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [214, 214, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [37, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['後日、Taroの全てを奪ってモノにしたルミは'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ついでに奪った勇者の力をも使いこなし], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [夢魔を追い詰め魔王さえもすぐに捕らえ…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [夢魔の力を利用する為に魔王やその家臣をも服従させ], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [彼女は英雄として、初の女性勇者として], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [最年少で王座をも手にしてしまった…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Scene5, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['現在Taroはただルミに付き添い'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [本来は自分が果たすべき使命を容易くこなした彼女の夫として], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [国民に軽蔑されながら王室で暮らしている…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &1 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &2 { code: 2, parameters: [] } - - !ruby/object:RPG::MoveCommand &3 { - code: 38, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [222, 222, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 5: !ruby/object:RPG::Event - id: 5 - name: EV005 - x: 34 - y: 10 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 256 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 6: !ruby/object:RPG::Event - id: 6 - name: EV006 - x: 35 - y: 11 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 291 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 7: !ruby/object:RPG::Event - id: 7 - name: EV007 - x: 33 - y: 4 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Other1" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: true - through: true - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 223 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 8: !ruby/object:RPG::Event - id: 8 - name: 日記Rumi - x: 33 - y: 5 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Other3" - character_index: 7 - direction: 4 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ルミの日記がある…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [読みますか?] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, はい, いいえ], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [選択肢2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 102, - p: [[選択肢, これからのこと, 私の勝ち♪, 作戦成功♡], 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [選択肢2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 402, - p: [1, これからのこと], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 122, - p: [100, 100, 1, 0, 14], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['4月\v[100]日'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [今日は王室にお引っ越し完了!], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [日記を書くのも久しぶりかも], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 122, - p: [100, 100, 2, 0, 14], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[7]を誘惑し終わってから直ぐに'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [二人で魔王を倒す旅に出掛ける準備をした], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [町で捕まえた夢魔に場所を聞き出したら根城は簡単に見つかったし], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [勇者の力を奪った女の子が魔王を退治するって噂を聞いたらしく], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [魔王は自分から降参を申し込んできたの!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [その後は正式な勇者の後継者としてお城の受け渡し], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [私があんまり若いから色々と大変だったけど], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [降参した魔王と捕まえた夢魔を使って町の事件も全部解決して], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [私はすぐに国のトップとして認められちゃった], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['忙しい中でも、\n[7]とは毎日えっちしてたから'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: - ['おかげで\n[7]の魔力は空っぽ…もう魔法学校の先生はできないね…'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [でも身体は普通に動くみたいで良かった], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['私は国の女王になって、\n[7]を結婚相手に選んだ'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [まさかこんなにスピード結婚になるとは思わなかったー♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ママ、びっくりするだろうなぁ…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [私の身体の夢魔化なんて簡単に止められるし多分他の女の子も…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [でも夢魔の力は意外と便利だし魔物といっても見た目は人間だし], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [話せばみんな結構いい子だし…このままでも悪くないかも?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [それに精を吸った夢魔はもう一人前だから成長が止まるらしい], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['だからロリコンの\n[7]はそっちの方が嬉しいのかな…?'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [成長した私も可愛いとは思うけど、], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['他にも結構可愛い子いたのに\n[7]は私にぞっこんだし♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [一番小さい子のクラスの先生にわざわざなるんだから、], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[7]は絶対ロリコン…'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [おかげで好きになってもらえたからいいけどね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['大好きな\n[7]と一緒になれて幸せ'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[7]のこともこれからずっと、幸せにしてあげるんだ♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [日記はここで終わってる…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, 私の勝ち♪] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 122, - p: [100, 100, 1, 0, 1], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['4月\v[100]日'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['彼女さんが帰ってこない\n[7]を探しに来た!'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [以前は鬱陶しかったけど今では一途なのが可愛いく思えちゃう], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [もう彼女さんじゃないから、元カノのお姉さん…かな♪], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 122, - p: [100, 100, 2, 0, 1], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['計画通り\n[7]とのえっちを見せつけてあげた'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [あの時のお姉さんの顔、忘れられないなぁ…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [スポーツや勉強で一番取るよりも全然気持ちよかった], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [他人のモノを欲しがる女の子ってよくいるけど], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [すっごく気持ちわかっちゃった…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [何年も一緒にいた恋人を私が奪ったんだもん], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [これ以上気持ちいい勝ちはないよね], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['これで\n[7]は正式に私のモノ…♡'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [お姉さんをドアの前で金縛りにかけたまま], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['声も音も外に聞こえるくらいに\n[7]を思いっきり犯した'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ちゃんと聞いてくれたかなー♪], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['そういえば\n[7]が噂の勇者だって言ってたっけ…'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[7]をモノにして、すぐママのとこに帰ろうと思ってたけど'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: - ['もし本当に\n[7]が勇者なら、\n[7]は歴史的な悪者になっちゃう…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [生徒に手を出す時点でロリコン犯罪者なのに], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [その上夢魔の力を使った女の子に力を吸われちゃってるし…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [でも可愛い私に誘惑されちゃったら好きになっちゃうのは普通だし], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[7]は悪くないもん…私が何とかしなくっちゃ!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [日記はここで終わってる…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [3, 作戦成功♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['4月\v[100]日'] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [やったやった!] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[7]としちゃった♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 214, 0] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['ちゃんと私が上になって\n[7]を童貞卒業させたし'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [ちゃんと何度も膣内に射精させたし…], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [これ以上ないくらい作戦は大成功♪], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['\n[7]を童貞卒業させる前に気絶させちゃったけど'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [簡単に誘惑できたし], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [忘れられないくらいに気持ちよくさせれたと思う♪], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[7]を寝取った証拠もばっちり記録したし'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['後は\n[7]の彼女さんに見せるだけ…'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [私を子供だと思ってバカにしてたあの人], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [どんな顔するのか今から楽しみ♪], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['\n[7]も私に夢中だし、すっごく気持ちいい♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['でも\n[7]ってばすぐイっちゃうし全部私に任せきりだし'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [最後は気絶しちゃうし…えっちはちょっと不満だったなあ…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [思ってた以上に受け身っていうか…マゾだった…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [まぁМっ気ある人の方が旦那さんとしては扱い易いかも], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['しっかり調教して私好みに変えてあげるからね、\n[7]♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [日記はここで終わってる…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, いいえ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 9: !ruby/object:RPG::Event - id: 9 - name: メア - x: 31 - y: 6 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: メア - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &4 { - code: 34, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*4] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 真面目_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「あ…Taroさん…'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ お久しぶりです。], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 2, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「えっ?何でここにいるかって?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私は女王様のご指名で], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ お二人のメイドをやってるんですよ…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare 普通_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「女王様はTaroさんを襲って'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 夢魔の力を得たにもかかわらず], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 魔王と戦い人類を救う道を選んだんです!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 真面目_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「魔王…お姉ちゃんも、], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ まさかこんな事になるとは思ってなくて…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「女の子の勇者に勝ち目はないし], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私達夢魔はすぐ降参することにしたんです。], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「女王様のご慈悲で共存を許可していただき、], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 魔王も私達夢魔も], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 何とか生き長らえることができます。], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC おこ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「それに比べて元勇者のTaroさんは'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ まだ幼い女王様とえっちして], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 力を全部吸い取られただけですね…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「はぁ…私、Taroさんは'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Janeの為に頑張ってるって思って'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 応援してたのになぁ…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「それにしてもTaroさんがまさか…その…'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ あんな小さな女の子が好みだったなんて…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「小さい子なら誰でもいいなら], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私にもチャンスあったのかなぁ…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 1, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「はっ!?] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ こ、こんな事聞かれたら処刑されちゃいます!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ わ、私にはお構いなくー!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &5 { - code: 34, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &6 { - code: 33, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &7 { - code: 19, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*7] } - - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: true - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: メア - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &8 { - code: 34, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*8] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「だ、ダメですよTaroさん…!'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ あんまり私に構うと], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私が女王様に八つ当たりされちゃいます!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &9 { - code: 33, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &10 { - code: 19, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*9] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 223 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 10: !ruby/object:RPG::Event - id: 10 - name: EV010 - x: 36 - y: 4 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Other1" - character_index: 1 - direction: 6 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 223 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 11: !ruby/object:RPG::Event - id: 11 - name: Yushia Bed - x: 36 - y: 5 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 75 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 7 - direction: 4 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 4 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &11 { - code: 19, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*11] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [4, 4, false] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 手攻め2, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「\n[7]…まだ朝なのにえっちしたいのー?'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ メアちゃんだって見てるのにー♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ えへへ♡] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, はい, いいえ], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 311, - p: [0, 0, 0, 0, 9999, false], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Rumi 手攻め1, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「でもそんなにズボン膨らんでたら], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ お仕事できないもんね♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ しょうがないなぁー♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 201, - p: [0, 26, 36, 5, 2, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 203, p: [4, 0, 36, 6, 8] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [223, 223, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, いいえ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Rumi おこ, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「えっ!?寝ようとしてるだけ!?ダメー!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' 昨日だって\n[7]、'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 失神して先に寝ちゃったくせに!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - 4 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &12 { - code: 18, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*12] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 223 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 224 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Damage1 - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 1: !ruby/object:RPG::Event - id: 1 - name: Door - x: 28 - y: 11 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 28 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Door1" - character_index: 4 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [4, 1, false] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 4 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &13 { - code: 29, - parameters: [5], - } - - !ruby/object:RPG::MoveCommand &14 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &15 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &16 { - code: 17, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*13] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*14] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*15] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*16] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi おこ, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「どこ行くの?] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 勝手に外行っちゃダメ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「\n[7]は私の言われたことだけを'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私の傍でしてればいーの♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ほら、一緒に朝ごはん食べよっ♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 7, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ルミと結婚する前に戻りますか?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [やり直し] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, はい, いいえ], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [やり直し] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [44] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 122, - p: [63, 63, 1, 0, 1], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 398, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [667] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 201, - p: [0, 36, 8, 10, 0, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 201, - p: [0, 16, 8, 5, 8, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, いいえ] } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &17 { - code: 18, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*17] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [4, 3, false] } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - 4 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: true - wait: true - list: - - !ruby/object:RPG::MoveCommand &18 { - code: 29, - parameters: [4], - } - - !ruby/object:RPG::MoveCommand &19 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &20 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &21 { - code: 18, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*18] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*19] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*21] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 4: !ruby/object:RPG::Event - id: 4 - name: ルミEnd - x: 33 - y: 10 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Rumi - character_index: 0 - direction: 6 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Rumi 笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「ねっ、\n[7]♪'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ もうすぐ私の誕生日だね♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Rumi 手嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「お城で盛大にやるのもイヤだし], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 二人きりで過ごそうね♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Rumi 嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「\n[7]に私の秘書の仕事の給料として'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ お小遣いあげるから、], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [" それでプレゼントを買ってね♡"], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 181, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Rumi 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「そういえば…] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 誕生日に会ってくれる約束したの、], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 覚えてる?] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Rumi 攻め2, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「まさかお城で一緒に過ごす事になるなんて], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 思わなかったね♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 予定通り、もっと私を好きにさせちゃうから♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Rumi 手嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「そういえば、知ってる\n[7]?'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 夢魔の力に目覚めた女の子は], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 精液を摂取してれば歳を取らないんだって!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Rumi 手攻め1, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「私としては成長した自分を見たいけどぉ…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' ロリコン\n[7]には朗報だったかな?'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Rumi 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「でも法律を変えて], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 十一歳から結婚できるようにしたから], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' \n[7]もヘンタイ扱いされなくなるよ♪'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Rumi 笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「メアちゃんの協力もあって], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 夢魔化した女の子を人間に戻す薬も], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ もうすぐ完成するって♪], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [8, 32] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Rumi 手攻め1, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「\n[7]は我慢できなくて'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私の膣内にいっぱい出しちゃったけど♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Rumi 笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「私は自分の子が人間でも夢魔でも], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 可愛いからどっちでもいいし], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 責任はちゃんと取ってあげるね♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Rumi 嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「だからこれからも], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 我慢しないでいっぱい膣内に出していいよ♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' ロリコン\n[7]♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Rumi 手普通, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「私は勇者の子が夢魔でも人間でも], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ しっかりいい子に育てるから…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Rumi 手嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「膣内に射精したいなら], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ いつでもさせてあげるね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 223 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Rumi - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: true - priority_type: 2 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [44] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: ['$game_actors[1].battler_name = "Hero D"'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Scene5, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Rumi 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「もぉ…♡\n[7]ってば'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 昨日だってあんなに激しくしたのに…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Rumi 嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「今日も忙しいんだからちょっとだけだよ?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Rumi 手攻め1, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「まぁ\n[7]はちょっとしただけで'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ すぐイっちゃうけど…♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ふふっ♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Rumi 手攻め2, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「\n[7]ってば私の傍にいると'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ すぐおちんちんおっきくしちゃうもんねー♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Rumi 笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「私が鎮めてあげる♪], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' 朝ごはんのデザートは\n[7]ね♡'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ いただきまーすっ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Rumi 笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「まだシーツ取替えてもらってないし], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ちょっと汚しちゃおっか♪], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Rumi 手攻め2, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「後でメアちゃんに], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ お仕事増やしてごめんねって言おうね♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ それじゃあ朝のデザート、食べちゃうぞー♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &22 { - code: 14, - parameters: [0, -1], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*22] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 132, - p: - [ - !ruby/object:RPG::BGM { - name: Dungeon2, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 301, - p: [0, 19, false, false], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 224 - switch2_id: 51 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Rumi - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 2 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &23 { - code: 41, - parameters: ["", 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*23] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Dungeon2, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &24 { - code: 29, - parameters: [2], - } - - !ruby/object:RPG::MoveCommand &25 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &26 { - code: 35, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &27 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*24] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*25] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*26] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*27] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 手攻め2, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「あーあ♡ちょっとつまみ食いのつもりが], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 食べきっちゃった♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「\n[7]の反応が可愛いから'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ついついやりすぎちゃう♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「さてと、お風呂に入ったら今日も頑張らなきゃ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' 午後までには起きてきてよね、\n[7]♡'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 3, false] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &28 { - code: 29, - parameters: [2], - } - - !ruby/object:RPG::MoveCommand &29 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &30 { - code: 36, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &31 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &32 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &33 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &34 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*28] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*29] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*30] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*31] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*32] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*33] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*34] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [44] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [223, 223, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [224, 224, 1] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &35 { - code: 38, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &36 { - code: 41, - parameters: [Hero, 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*35] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*36] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 4 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &37 { - code: 18, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*37] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 201, - p: [0, 26, 36, 5, 2, 0], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 203, - p: [4, 0, 33, 10, 6], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Scene5, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &38 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &39 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &40 { - code: 38, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*38] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*39] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*40] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: true - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 224 - switch2_id: 51 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Rumi - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 2 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &41 { - code: 41, - parameters: ["", 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*41] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Dungeon2, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &42 { - code: 29, - parameters: [2], - } - - !ruby/object:RPG::MoveCommand &43 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &44 { - code: 35, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &45 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*42] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*43] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*44] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*45] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi HN 手どや2, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「あーあ♡ちょっとつまみ食いのつもりが], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 食べきっちゃった♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi HN 笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「\n[7]の反応が可愛いから'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ついついやりすぎちゃう♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi HN 嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「さてと、お風呂に入ったら今日も頑張らなきゃ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' 午後までには起きてきてよね、\n[7]♡'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 3, false] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &46 { - code: 29, - parameters: [2], - } - - !ruby/object:RPG::MoveCommand &47 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &48 { - code: 36, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &49 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &50 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &51 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &52 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*46] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*47] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*48] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*49] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*50] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*51] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*52] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [44] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [223, 223, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [224, 224, 1] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &53 { - code: 38, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &54 { - code: 41, - parameters: [Hero, 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*53] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*54] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 4 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &55 { - code: 18, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*55] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 201, - p: [0, 26, 36, 5, 2, 0], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 203, - p: [4, 0, 33, 10, 6], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Scene5, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &56 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &57 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &58 { - code: 38, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*56] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*57] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*58] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } -parallax_sx: 0 -bgm: !ruby/object:RPG::BGM { name: "", volume: 100, pitch: 100 } -tileset_id: 3 -encounter_step: 30 -width: 41 -data: !ruby/object:Table - dim: 3 - x: 41 - y: 45 - z: 4 - data: - - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 - - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 - - 0600 0600 1813 1811 1811 1811 1811 1811 1811 1811 1811 1811 1811 1811 1815 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 1813 1811 1811 1811 1807 1811 1811 1811 1811 1811 1811 1811 1815 0600 0600 - - 0600 0600 1810 1972 1972 1972 1972 1972 1972 1972 1972 1972 1972 1972 1810 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 1810 1972 1972 1972 1810 1972 1972 1972 1972 1972 1972 1972 1810 0600 0600 - - 0600 0600 1810 1978 1978 1978 1978 1978 1978 1978 1978 1978 1978 1978 1819 1811 1811 1811 1811 1811 1811 1811 1811 1811 1811 1811 1817 1978 1978 1978 1810 1978 1978 1978 1978 1978 1978 1978 1810 0600 0600 - - 0600 0600 1810 0fa2 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0fa4 1973 1972 1972 1972 1972 1972 1972 1972 1972 1972 1972 1972 1976 0fa2 0f94 0fa4 1810 1002 0ff4 0ff4 0ff4 0ff4 0ff4 1004 1810 0600 0600 - - 0600 0600 1810 0fa8 0f9c 0f8c 0f9c 0f9c 0f9c 0f9c 0f9c 0f88 0f80 0f98 1979 1978 1978 1978 1978 1978 1978 1978 1978 1978 1978 1978 197c 0f90 0f80 0f98 1810 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1810 0600 0600 - - 0600 0600 1803 1811 181d 0fa0 181b 1811 1811 1811 1815 0f90 0f80 0f82 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0f81 0f80 0f98 1810 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1810 0600 0600 - - 0600 0600 1810 1972 1976 0fa0 1973 1972 1972 1972 1810 0f90 0f80 0f84 0f9c 0f9c 0f8c 0f9c 0f9c 0f9c 0f9c 0f9c 0f9c 0f9c 0f9c 0f9c 0f9c 0f9c 0f8c 0fa6 1810 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1810 0600 0600 - - 0600 0600 1810 1978 197c 0fac 1979 1978 1978 1978 1810 0f90 0f80 0f98 1813 181d 0fa0 181b 1811 1811 1811 1811 1811 1811 1811 1811 1807 181d 0fa0 181b 1817 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1810 0600 0600 - - 0600 0600 1810 0d32 0d24 0d24 0d24 0d24 0d24 0d34 1810 0f90 0f80 0f98 1810 1976 0fa0 1973 1972 1972 1972 1972 1972 1972 1972 1972 1810 1976 0fa0 1973 1976 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1810 0600 0600 - - 0600 0600 1810 0d20 0d10 0d10 0d10 0d10 0d10 0d28 1810 0f90 0f80 0f98 1810 197c 0fac 1979 1978 1978 1978 1978 1978 1978 1978 1978 1810 197c 0fac 1979 197c 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1810 0600 0600 - - 0600 0600 1810 0d20 0d10 0d10 0d10 0d10 0d10 0d28 1810 0f90 0f80 0f98 1810 0626 0626 1002 0ff4 0ff4 0ff4 0ff4 0ff4 1004 0626 0626 1810 1002 0ff4 0ff4 0ff4 0fe1 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1810 0600 0600 - - 0600 0600 1810 0d20 0d10 0d10 0d10 0d10 0d10 0d28 1810 0fa8 0f8c 0fa6 1810 0626 0626 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 0626 0626 1810 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1810 0600 0600 - - 0600 0600 1819 1811 1811 1811 1807 1811 1811 1811 180f 181d 0fa0 181b 180b 0626 0626 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 0626 0626 1803 1811 1811 1811 1811 1811 1811 1811 1807 1811 1811 1811 1817 0600 0600 - - 0600 0600 1973 1972 1972 1972 1810 1972 1972 1972 1972 1976 0fa0 1973 1810 0626 0626 1008 0ffc 0fe8 0fe0 0fe4 0ffc 1006 0626 0626 1810 1972 1972 1972 1972 1972 1972 1972 1810 1972 1972 1972 1976 0600 0600 - - 0600 0600 1979 1978 1978 1978 1810 1978 1978 1978 1978 197c 0fac 1979 1810 0649 0649 0649 0649 0650 0651 0652 0649 0649 0649 0649 1810 1978 1978 1978 1978 1978 1978 1978 1810 1978 1978 1978 197c 0600 0600 - 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- 0600 0600 0600 0600 0600 0600 1810 1972 1972 1972 1972 1972 1972 1972 1810 0626 0626 0626 0626 0ff0 0fe0 0ff8 0626 0626 0626 0626 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0ea8 1810 0600 0600 0600 0600 0600 0600 - - 0600 0600 0600 0600 0600 0600 1810 1978 1978 1978 1978 1978 1978 1978 1810 0626 0626 0626 0626 0ff0 0fe0 0ff8 0626 0626 0626 0626 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0ea8 1810 0600 0600 0600 0600 0600 0600 - - 0600 0600 0600 0600 0600 0600 1810 0eb2 0ea4 0ea4 0ea4 0ea4 0ea4 0eb4 1819 1811 1807 1811 181d 0ff0 0fe0 0ff8 181b 1811 1807 1811 180f 1811 1811 1811 1807 181d 0eac 181b 180b 0600 0600 0600 0600 0600 0600 - - 0600 0600 0600 0600 0600 0600 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0ea8 1973 1972 1810 1972 1976 0ff0 0fe0 0ff8 1973 1972 1810 1972 1972 1972 1972 1972 1810 1976 0faa 1973 1810 0600 0600 0600 0600 0600 0600 - - 0600 0600 0600 0600 0600 0600 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0ea8 1979 1978 1810 1978 197c 0ff0 0fe0 0ff8 1979 1978 1810 1978 1978 1978 1978 1978 181c 197c 0fa0 1979 1810 0600 0600 0600 0600 0600 0600 - - 0600 0600 0600 0600 0600 0600 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0e92 0ea4 0eb4 1810 0fa2 0fa4 0ff0 0fe0 0ff8 0fa2 0fa4 1810 0eb2 0ea4 0ea4 0ea4 0eb4 1977 0fa2 0f83 0fa4 1810 0600 0600 0600 0600 0600 0600 - - 0600 0600 0600 0600 0600 0600 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0ea8 1810 0f90 0f98 0ff0 0fe0 0ff8 0f90 0f98 1810 0ea0 0e90 0e90 0e90 0ea8 197d 0f90 0f80 0f98 1810 0600 0600 0600 0600 0600 0600 - - 0600 0600 0600 0600 0600 0600 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0ea8 1810 0fa8 0fa6 0ff0 0fe0 0ff8 0fa8 0fa6 1810 0ea0 0e90 0e90 0e90 0ea8 0fab 0f89 0f80 0f98 1810 0600 0600 0600 0600 0600 0600 - - 0600 0600 0600 0600 0600 0600 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0ea8 1810 0629 0649 0650 0651 0652 0649 0629 1810 0ea0 0e90 0e90 0e90 0ea8 181a 0f90 0f80 0f98 1810 0600 0600 0600 0600 0600 0600 - - 0600 0600 1813 1811 1811 1811 180f 1811 1811 1811 1807 181d 0eac 181b 1811 1811 180b 0fa2 0649 0650 0651 0652 0649 0fa4 1803 1811 1811 1811 1811 1811 1817 0f90 0f80 0f98 1819 1811 1811 1811 1815 0600 0600 - - 0600 0600 1810 1972 1972 1972 1972 1972 1972 1972 1810 1976 0faa 1973 1972 1972 181c 0f90 0f98 0ff0 0fe0 0ff8 0f90 0f98 181c 1972 1972 1972 1972 1972 1976 0f90 0f80 0f98 1973 1972 1972 1972 1810 0600 0600 - - 0600 0600 1810 1978 1978 1978 1978 1978 1978 1978 1810 197c 0fa0 1979 1978 1978 1977 0f90 0f98 0ff0 0fe0 0ff8 0f90 0f98 1977 1978 1978 1978 1978 1978 197c 0f90 0f80 0f98 1979 1978 1978 1978 1810 0600 0600 - - 0600 0600 1810 0fa2 0f94 0f94 0f94 0f94 0f94 0fa4 1810 0fa2 0f83 0f94 0f94 0fa4 197d 0f90 0f98 1008 0ffc 1006 0f90 0f98 197d 0fa2 0f94 0f94 0f94 0f94 0f94 0f81 0f80 0f82 0f94 0f94 0f94 0fa4 1810 0600 0600 - - 0600 0600 1810 0f90 0f80 0f80 0f80 0f80 0f80 0f98 1810 0f90 0f80 0f80 0f80 0f86 0fa1 0f89 0f82 0f94 0f94 0f94 0f81 0f86 0fa1 0f89 0f80 0f80 0f80 0f80 0f80 0f80 0f80 0f80 0f80 0f80 0f80 0f98 1810 0600 0600 - - 0600 0600 1810 0f90 0f80 0f80 0f80 0f80 0f80 0f98 1810 0fa8 0f9c 0f9c 0f9c 0fa6 181a 0f90 0f80 0f80 0f80 0f80 0f80 0f98 181a 0fa8 0f9c 0f9c 0f9c 0f9c 0f9c 0f88 0f80 0f80 0f80 0f80 0f80 0f98 1810 0600 0600 - - 0600 0600 1810 0f90 0f80 0f80 0f80 0f80 0f80 0f98 1803 1811 1811 1811 1811 1811 180b 0fa8 0f9c 0f9c 0f8c 0f9c 0f9c 0fa6 1803 1811 1811 1811 1811 1811 1815 0f90 0f80 0f80 0f80 0f80 0f80 0f98 1810 0600 0600 - - 0600 0600 1810 0f90 0f80 0f80 0f80 0f80 0f80 0f98 1810 1972 1972 1972 1972 1972 1819 1811 1811 181d 0fa0 181b 1811 1811 1817 1972 1972 1972 1972 1972 1810 0f90 0f80 0f80 0f80 0f80 0f80 0f98 1810 0600 0600 - - 0600 0600 1810 0fa8 0f9c 0f9c 0f9c 0f9c 0f9c 0fa6 1810 1978 1978 1978 1978 1978 1973 1972 1972 1976 0fa0 1973 1972 1972 1976 1978 1978 1978 1978 1978 1810 0fa8 0f9c 0f9c 0f9c 0f9c 0f9c 0fa6 1810 0600 0600 - - 0600 0600 1819 1811 1811 1811 1811 1811 1811 1811 1817 0600 0600 0600 0600 0600 1979 1978 1978 197c 0fac 1979 1978 1978 197c 0600 0600 0600 0600 0600 1819 1811 1811 1811 1811 1811 1811 1811 1817 0600 0600 - - 0600 0600 1973 1972 1972 1972 1972 1972 1972 1972 1976 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 1973 1972 1972 1972 1972 1972 1972 1972 1976 0600 0600 - 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- 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 -bgs: !ruby/object:RPG::BGS { name: "", volume: 80, pitch: 100 } -parallax_loop_y: false -autoplay_bgm: false -encounter_list: [] -autoplay_bgs: false -parallax_show: false -scroll_type: 0 -parallax_loop_x: false -disable_dashing: false -parallax_sy: 0 -display_name: "" -specify_battleback: true -note: "" -battleback1_name: Castle -battleback2_name: Castle2 +'parallax_name': '' +'height': !!int '45' +'events': + !!int '2': !ruby/object:RPG::Event + 'id': !!int '2' + 'name': 'Door' + 'x': !!int '16' + 'y': !!int '11' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '11' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Door1' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Open2', 'pitch': !!int '100', 'volume': !!int '80'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '3': !ruby/object:RPG::Event + 'id': !!int '3' + 'name': 'EV003' + 'x': !!int '34' + 'y': !!int '4' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '222' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '8', !!int '32']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '214', !!int '214', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '37', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['In the days that followed, Rumi, having seized + + everything from Taro, also mastered the power of + + the Hero she had taken, cornering the nightmare + + demons and quickly capturing even the Demon + + Lord...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['To utilize the power of the nightmare demons, she + + subjugated the Demon Lord and his retainers, and + + as a hero, she became the first female Hero and + + the youngest to ever take the throne...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Scene5', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Currently, Taro merely accompanies Rumi, scorned + + by the people as the husband of a woman who easily + + accomplished the mission he was originally + + supposed to fulfill, living in the royal + + household...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &1 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &2 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &3 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*1]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*2]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*3]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '222', !!int '222', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '5': !ruby/object:RPG::Event + 'id': !!int '5' + 'name': 'EV005' + 'x': !!int '34' + 'y': !!int '10' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '256' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '6': !ruby/object:RPG::Event + 'id': !!int '6' + 'name': 'EV006' + 'x': !!int '35' + 'y': !!int '11' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '291' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '7': !ruby/object:RPG::Event + 'id': !!int '7' + 'name': 'EV007' + 'x': !!int '33' + 'y': !!int '4' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Other1' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'true' + 'through': !!bool 'true' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '223' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '8': !ruby/object:RPG::Event + 'id': !!int '8' + 'name': '日記Rumi' + 'x': !!int '33' + 'y': !!int '5' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Other3' + 'character_index': !!int '7' + 'direction': !!int '4' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi''s diary is here... Shall I read it?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Yes', 'No'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'はい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['選択肢2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Choices', 'Things from now on', 'I win♪', 'Operation successful! ♡'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['選択肢2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', 'これからのこと']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '100', !!int '100', !!int '1', !!int '0', !!int '14']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['April \v[100]th - Today, I''ve completed moving + + into the royal residence! It''s been a while since + + I''ve written in my diary.']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '100', !!int '100', !!int '2', !!int '0', !!int '14']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['After seducing \n[7], we immediately prepared to + + set out on a journey to defeat the Demon Lord.']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['It was easy to find the stronghold after + + interrogating a captured succubus in town, and it + + seems the Demon Lord offered to surrender after + + hearing rumors about a girl who stole the hero''s + + power defeating him!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['After that, as the official successor to the hero, + + I had some trouble with the handover of the castle + + due to my youth, but using the surrendered Demon + + Lord and captured succubus, I resolved all the + + town''s incidents and was quickly recognized as the + + leader of the country.']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Even amidst the busyness, I had sex with \n[7] + + every day, so thanks to that, \n[7]''s magical + + power is depleted... He can no longer be a teacher + + at the magic school... But thankfully, his body + + seems to move normally.']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I became the queen of the country and chose \n[7] + + as my marriage partner. I never thought I''d get + + married so quickly -♡ Mom will be so surprised...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Stopping my body''s transformation into a succubus + + is easy, and probably for other girls too... But + + the power of a succubus is surprisingly handy, and + + even though they''re monsters, they look human and + + are quite nice once you talk to them... Maybe it''s + + not so bad to stay this way?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Plus, a succubus that has absorbed essence becomes + + fully matured and stops growing, so maybe \n[7], + + who''s a lolicon, is happier with that...? I think + + I''m cute even after growing up, but \n[7] is + + totally smitten with me♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['He even became a teacher for the youngest class on + + purpose, so \n[7] is definitely a lolicon... But + + it''s okay since he ended up liking me♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I''m so happy to be with my beloved \n[7]. I''ll + + make sure \n[7] is happy forever♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['The diary ends here...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '2', '私の勝ち♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '100', !!int '100', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['April \v[100]th - His girlfriend didn''t come back, + + so \n[7] came looking for her! She used to annoy + + me, but now her single-mindedness seems cute. + + She''s not his girlfriend anymore, so maybe she''s + + like an ex-girlfriend''s older sister...♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '100', !!int '100', !!int '2', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Just as planned, I flaunted having sex with \n[7] + + in front of her. I''ll never forget her face at + + that moment... It felt way better than being + + number one in sports or studies.']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Girls who covet what belongs to others are common, + + but I totally get the feeling now... I stole her + + lover who she had been with for years. There''s no + + more satisfying victory than this.']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Now \n[7] is officially mine...♡ I made sure she + + was paralyzed by the door, loud enough that her + + voice and sounds could be heard outside as I + + thoroughly fucked \n[7]. I wonder if she listened + + well♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Come to think of it, \n[7] said he was the rumored + + hero... I was planning to take \n[7] and go + + straight back to mom''s place, but if \n[7] really + + is the hero, then I''ll become a historic + + villain...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['He''s already a lolicon criminal for laying hands + + on a student, and on top of that, he''s been + + drained of his power by a girl using succubus + + powers... But it''s normal to fall in love when + + seduced by cute me, so \n[7] isn''t bad... I have + + to do something about it!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['The diary ends here...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '3', '作戦成功♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['April \v[100]th - Yay! I did it with \n[7]♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '214', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['I made sure to be on top and helped \n[7] graduate + + from virginity. I made him ejaculate inside me + + several times... The plan was a huge success + + beyond measure♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['I knocked out \n[7] before taking his virginity, + + but I was able to seduce him easily and made him + + feel unforgettable pleasure♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I''ve got perfect evidence of stealing \n[7], now + + all that''s left is to show it to \n[7]''s + + girlfriend...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['The person who thought of me as a child and looked + + down on me, I can''t wait to see her face♪ \n[7] is + + also crazy about me, and it feels so good♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['But \n[7] comes too quickly and leaves everything + + up to me, and in the end, he faints... The sex was + + a bit unsatisfying...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['He was more passive than I thought... kind of + + masochistic... Well, someone with M tendencies is + + easier to handle as a husband. I''ll train him + + properly and turn him into my ideal, \n[7]♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['The diary ends here...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', 'いいえ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '9': !ruby/object:RPG::Event + 'id': !!int '9' + 'name': 'メア' + 'x': !!int '31' + 'y': !!int '6' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'メア' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &4 !ruby/object:RPG::MoveCommand {'code': !!int '34', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*4]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 真面目_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Ah... Taro-san... long time no see."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '2', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 悲しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Eh? Why am I here? I''ve been appointed by + + the Queen to be a maid for the two of you..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare 普通_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "The Queen, despite having attacked Taro-san + + and obtained the power of a succubus, chose to + + fight the Demon King and save humanity!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 真面目_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "The Demon King... My sister, I never + + imagined things would turn out like this..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "There''s no chance of victory against a + + female hero, so we succubi decided to surrender + + right away."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare 笑顔_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Thanks to the Queen''s mercy, we were + + allowed to coexist, and both the Demon King and we + + succubi managed to survive."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC おこ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Compared to that, former hero Taro-san just + + had sex with the young Queen and had all his power + + drained, right..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare 悲しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Sigh... I was rooting for you, Taro-san, + + thinking you were working hard for Jane''s sake..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC びっくり_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "But to think that Taro-san... um... that + + you had a preference for such a little girl..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare 照れ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "If any small child would do, then maybe I + + had a chance too..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '1', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC びっくり_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Hah!? If I''m heard saying such things, I''ll + + be executed! Please, pay me no mind-!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &5 !ruby/object:RPG::MoveCommand {'code': !!int '34', 'parameters': []} + - &6 !ruby/object:RPG::MoveCommand {'code': !!int '33', 'parameters': []} + - &7 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*5]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*6]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*7]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'true' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'メア' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &8 !ruby/object:RPG::MoveCommand {'code': !!int '34', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*8]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare びっくり_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "No, you can''t do that, Taro-san...! If you + + pay too much attention to me, I''ll end up being + + the one the queen takes her anger out on!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &9 !ruby/object:RPG::MoveCommand {'code': !!int '33', 'parameters': []} + - &10 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*9]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*10]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '223' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '10': !ruby/object:RPG::Event + 'id': !!int '10' + 'name': 'EV010' + 'x': !!int '36' + 'y': !!int '4' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Other1' + 'character_index': !!int '1' + 'direction': !!int '6' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '223' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '11': !ruby/object:RPG::Event + 'id': !!int '11' + 'name': 'Yushia Bed' + 'x': !!int '36' + 'y': !!int '5' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '75' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '7' + 'direction': !!int '4' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '4' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &11 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*11]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '4', !!int '4', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手攻め2', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "\n[7]...You want to do naughty things even + + though it''s still morning? Even with Mare-chan + + watching? Ehehe♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Yes', 'No'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'はい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '311', 'p': [!!int '0', !!int '0', !!int '0', !!int '0', !!int '9999', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手攻め1', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Rumi: "But if your pants are that swollen, you + + won''t be able to work, right?♡ Can''t be helped + + then♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '201', 'p': [!!int '0', !!int '26', !!int '36', !!int '5', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '203', 'p': [!!int '4', !!int '0', !!int '36', !!int '6', !!int '8']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '223', !!int '223', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', 'いいえ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Rumi おこ', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Rumi: "Eh!? You''re just trying to sleep!? No way! + + You even passed out and went to sleep first + + yesterday \n[7]!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '4' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &12 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*12]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '223' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '224' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Damage1' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '1': !ruby/object:RPG::Event + 'id': !!int '1' + 'name': 'Door' + 'x': !!int '28' + 'y': !!int '11' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '28' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Door1' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '4', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '4' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &13 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '5']} + - &14 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &15 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &16 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*13]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*14]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*15]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*16]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi おこ', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "Where are you going? You can''t just go + + outside on your own!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "\n[7] just needs to do what I say by my + + side, okay?♡ Come on, let''s have breakfast + + together♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '7', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Would you like to return to before marrying Rumi?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['やり直し']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Yes', 'No'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['やり直し']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'はい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '44']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '63', !!int '63', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '398', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '667']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '201', 'p': [!!int '0', !!int '36', !!int '8', !!int '10', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '201', 'p': [!!int '0', !!int '16', !!int '8', !!int '5', !!int '8', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', 'いいえ']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &17 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*17]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '4', !!int '3', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '4' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'true' + 'wait': !!bool 'true' + 'list': + - &18 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '4']} + - &19 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &20 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &21 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*18]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*19]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*20]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*21]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '4': !ruby/object:RPG::Event + 'id': !!int '4' + 'name': 'ルミEnd' + 'x': !!int '33' + 'y': !!int '10' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Rumi' + 'character_index': !!int '0' + 'direction': !!int '6' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Rumi 笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Rumi: "Hey, \n[7]♪ my birthday is coming up soon, + + isn''t it?♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手嬉しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "I don''t want to have a big celebration at + + the castle, so let''s spend it just the two of us♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Rumi 嬉しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['n[6]: "I''ll give you an allowance as payment for + + my secretary work, so use that to buy a present, + + okay?♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '181', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Rumi: "By the way... do you remember the promise + + to meet me on my birthday?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Rumi 攻め2', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Rumi: "I never imagined we''d be spending it + + together in a castle♡ As planned, I''ll make you + + fall even more in love with me♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手嬉しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Rumi: "Speaking of which, do you know, \n[7]? + + Girls who awaken to the power of a succubus don''t + + age as long as they consume semen!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手攻め1', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Rumi: "I would like to see myself grow up... but + + for a lolicon \n[7], that must be good news, + + right? Hehe♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Rumi: "But since I changed the law to allow + + marriage from eleven years old, \n[7] won''t be + + treated like a pervert anymore♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Rumi 笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Rumi: "Thanks to Mare-chan''s help, we''re almost + + finished with a medicine that can turn succubus + + girls back into humans♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '8', !!int '32']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手攻め1', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Rumi: "\n[7] couldn''t hold back and came a lot + + inside my pussy♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Rumi 笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Rumi: "I think my child will be adorable whether + + they''re human or succubus, so either is fine, and + + I''ll take full responsibility♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Rumi 嬉しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Rumi: "So from now on, don''t hold back and cum + + inside as much as you want♡ Lolicon \n[7]♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手普通', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Rumi: "I will raise the hero''s child well, whether + + they''re a succubus or human...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手嬉しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Rumi: "If you want to ejaculate inside, I''ll let + + you do it anytime♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '223' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Rumi' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'true' + 'priority_type': !!int '2' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '44']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero D"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Scene5', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Rumi: "Geez...♡ \n[7] you were so intense + + yesterday too...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Rumi 嬉しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Rumi: "We''re busy today, so just a little bit, + + okay?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手攻め1', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Rumi: "Well, \n[7] comes so quickly with just a + + little bit...♡ Hehe♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手攻め2', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Rumi: "\n[7], you always get your dick so big when + + you''re near me, huh-♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Rumi 笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Rumi: "I''ll calm it down for you♪ The dessert for + + breakfast is \n[7]♡ Bon appétit♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Rumi 笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Rumi: "We haven''t had the sheets changed yet, + + maybe we should dirty them a little♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手攻め2', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Rumi: "We''ll have to apologize to Mare-chan later + + for giving her more work to do♡ Now, let''s eat the + + morning dessert-♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &22 !ruby/object:RPG::MoveCommand {'code': !!int '14', 'parameters': [!!int '0', !!int '-1']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*22]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '132', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon2', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '301', 'p': [!!int '0', !!int '19', !!bool 'false', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '224' + 'switch2_id': !!int '51' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Rumi' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '2' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &23 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*23]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon2', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &24 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '2']} + - &25 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &26 !ruby/object:RPG::MoveCommand {'code': !!int '35', 'parameters': []} + - &27 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*24]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*25]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*26]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*27]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手攻め2', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "Ah-ah♡ I only meant to have a little + + nibble, but I ended up eating it all♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "\n[7]''s reactions are so cute, I just can''t + + help but go a bit too far♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 嬉しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "Well then, after I take a bath, I''ve got to + + work hard today too! Make sure you''re up by the + + afternoon, \n[7]♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '3', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &28 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '2']} + - &29 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &30 !ruby/object:RPG::MoveCommand {'code': !!int '36', 'parameters': []} + - &31 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &32 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &33 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &34 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*28]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*29]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*30]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*31]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*32]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*33]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*34]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '44']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '223', !!int '223', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '224', !!int '224', !!int '1']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &35 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []} + - &36 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['Hero', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*35]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*36]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '4' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &37 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*37]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '26', !!int '36', !!int '5', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '203', 'p': [!!int '4', !!int '0', !!int '33', !!int '10', !!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Scene5', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &38 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &39 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &40 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*38]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*39]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*40]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'true' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '224' + 'switch2_id': !!int '51' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Rumi' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '2' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &41 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*41]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon2', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &42 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '2']} + - &43 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &44 !ruby/object:RPG::MoveCommand {'code': !!int '35', 'parameters': []} + - &45 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*42]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*43]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*44]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*45]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi HN 手どや2', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "Ah-ah♡ I only meant to have a little + + nibble, but I ended up eating it all♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi HN 笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "\n[7]''s reactions are so cute, I just can''t + + help but go a bit too far♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi HN 嬉しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "Well then, I''ve got to work hard today + + after I take a bath! Make sure you''re up by the + + afternoon, \n[7]♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '3', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &46 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '2']} + - &47 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &48 !ruby/object:RPG::MoveCommand {'code': !!int '36', 'parameters': []} + - &49 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &50 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &51 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &52 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*46]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*47]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*48]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*49]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*50]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*51]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*52]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '44']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '223', !!int '223', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '224', !!int '224', !!int '1']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &53 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []} + - &54 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['Hero', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*53]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*54]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '4' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &55 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*55]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '26', !!int '36', !!int '5', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '203', 'p': [!!int '4', !!int '0', !!int '33', !!int '10', !!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Scene5', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &56 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &57 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &58 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*56]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*57]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*58]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} +'parallax_sx': !!int '0' +'bgm': !ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'} +'tileset_id': !!int '3' +'encounter_step': !!int '30' +'width': !!int '41' +'data': !ruby/object:Table + 'dim': !!int '3' + 'x': !!int '41' + 'y': !!int '45' + 'z': !!int '4' + 'data': + - '0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 1813 1811 1811 1811 1811 1811 1811 1811 1811 1811 1811 1811 1815 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 1813 1811 1811 1811 1807 1811 1811 1811 1811 1811 1811 1811 1815 0600 0600' + - '0600 0600 1810 1972 1972 1972 1972 1972 1972 1972 1972 1972 1972 1972 1810 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 1810 1972 1972 1972 1810 1972 1972 1972 1972 1972 1972 1972 1810 0600 0600' + - '0600 0600 1810 1978 1978 1978 1978 1978 1978 1978 1978 1978 1978 1978 1819 1811 1811 1811 1811 1811 1811 1811 1811 1811 1811 1811 1817 1978 1978 1978 1810 1978 1978 1978 1978 1978 1978 1978 1810 0600 0600' + - '0600 0600 1810 0fa2 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0fa4 1973 1972 1972 1972 1972 1972 1972 1972 1972 1972 1972 1972 1976 0fa2 0f94 0fa4 1810 1002 0ff4 0ff4 0ff4 0ff4 0ff4 1004 1810 0600 0600' + - '0600 0600 1810 0fa8 0f9c 0f8c 0f9c 0f9c 0f9c 0f9c 0f9c 0f88 0f80 0f98 1979 1978 1978 1978 1978 1978 1978 1978 1978 1978 1978 1978 197c 0f90 0f80 0f98 1810 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1810 0600 0600' + - '0600 0600 1803 1811 181d 0fa0 181b 1811 1811 1811 1815 0f90 0f80 0f82 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0f81 0f80 0f98 1810 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1810 0600 0600' + - '0600 0600 1810 1972 1976 0fa0 1973 1972 1972 1972 1810 0f90 0f80 0f84 0f9c 0f9c 0f8c 0f9c 0f9c 0f9c 0f9c 0f9c 0f9c 0f9c 0f9c 0f9c 0f9c 0f9c 0f8c 0fa6 1810 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1810 0600 0600' + - '0600 0600 1810 1978 197c 0fac 1979 1978 1978 1978 1810 0f90 0f80 0f98 1813 181d 0fa0 181b 1811 1811 1811 1811 1811 1811 1811 1811 1807 181d 0fa0 181b 1817 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1810 0600 0600' + - '0600 0600 1810 0d32 0d24 0d24 0d24 0d24 0d24 0d34 1810 0f90 0f80 0f98 1810 1976 0fa0 1973 1972 1972 1972 1972 1972 1972 1972 1972 1810 1976 0fa0 1973 1976 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1810 0600 0600' + - 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'0600 0600 1979 1978 1978 1978 1810 1978 1978 1978 1978 197c 0fac 1979 1810 0649 0649 0649 0649 0650 0651 0652 0649 0649 0649 0649 1810 1978 1978 1978 1978 1978 1978 1978 1810 1978 1978 1978 197c 0600 0600' + - '0600 0600 0600 0600 0600 0600 1810 0d32 0d24 0d24 0d24 0d24 0d24 0d34 1810 0626 0626 0626 0626 0ff0 0fe0 0ff8 0626 0626 0626 0626 1810 0eb2 0ea4 0ea4 0ea4 0ea4 0ea4 0eb4 1810 0600 0600 0600 0600 0600 0600' + - '0600 0600 0600 0600 0600 0600 1810 0d20 0d10 0d10 0d10 0d10 0d10 0d28 1810 0626 0626 0626 0626 0ff0 0fe0 0ff8 0626 0626 0626 0626 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0ea8 1810 0600 0600 0600 0600 0600 0600' + - '0600 0600 0600 0600 0600 0600 1810 0d20 0d10 0d10 0d10 0d10 0d10 0d28 1810 0626 0626 0626 0626 0ff0 0fe0 0ff8 0626 0626 0626 0626 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0ea8 1810 0600 0600 0600 0600 0600 0600' + - '0600 0600 0600 0600 0600 0600 1810 0d20 0d10 0d10 0d10 0d10 0d14 0d28 1810 0626 0626 0626 0626 0ff0 0fe0 0ff8 0626 0626 0626 0626 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0ea8 1810 0600 0600 0600 0600 0600 0600' + - 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'0600 0600 0600 0600 0600 0600 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0ea8 1979 1978 1810 1978 197c 0ff0 0fe0 0ff8 1979 1978 1810 1978 1978 1978 1978 1978 181c 197c 0fa0 1979 1810 0600 0600 0600 0600 0600 0600' + - '0600 0600 0600 0600 0600 0600 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0e92 0ea4 0eb4 1810 0fa2 0fa4 0ff0 0fe0 0ff8 0fa2 0fa4 1810 0eb2 0ea4 0ea4 0ea4 0eb4 1977 0fa2 0f83 0fa4 1810 0600 0600 0600 0600 0600 0600' + - '0600 0600 0600 0600 0600 0600 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0ea8 1810 0f90 0f98 0ff0 0fe0 0ff8 0f90 0f98 1810 0ea0 0e90 0e90 0e90 0ea8 197d 0f90 0f80 0f98 1810 0600 0600 0600 0600 0600 0600' + - '0600 0600 0600 0600 0600 0600 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0ea8 1810 0fa8 0fa6 0ff0 0fe0 0ff8 0fa8 0fa6 1810 0ea0 0e90 0e90 0e90 0ea8 0fab 0f89 0f80 0f98 1810 0600 0600 0600 0600 0600 0600' + - '0600 0600 0600 0600 0600 0600 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0ea8 1810 0629 0649 0650 0651 0652 0649 0629 1810 0ea0 0e90 0e90 0e90 0ea8 181a 0f90 0f80 0f98 1810 0600 0600 0600 0600 0600 0600' + - 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'0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' +'bgs': !ruby/object:RPG::BGS {'name': '', 'volume': !!int '80', 'pitch': !!int '100'} +'parallax_loop_y': !!bool 'false' +'autoplay_bgm': !!bool 'false' +'encounter_list': [] +'autoplay_bgs': !!bool 'false' +'parallax_show': !!bool 'false' +'scroll_type': !!int '0' +'parallax_loop_x': !!bool 'false' +'disable_dashing': !!bool 'false' +'parallax_sy': !!int '0' +'display_name': '' +'specify_battleback': !!bool 'true' +'note': '' +'battleback1_name': 'Castle' +'battleback2_name': 'Castle2' diff --git a/YAML/Map027.yaml b/YAML/Map027.yaml index 7c02647..5b33f7a 100644 --- a/YAML/Map027.yaml +++ b/YAML/Map027.yaml @@ -1,2563 +1,1658 @@ ---- !ruby/object:RPG::Map -parallax_name: "" -height: 18 -events: - 1: !ruby/object:RPG::Event - id: 1 - name: EV001 - x: 15 - y: 4 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 254 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [28, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: - [ - アヤは勇者を倒し勇者の子孫を継承する女王としての地位が約束され, - ], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroは彼女の下僕として生涯仕えることとなった…'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [254, 254, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 2: !ruby/object:RPG::Event - id: 2 - name: EV002 - x: 6 - y: 8 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 311 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 261 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 3: !ruby/object:RPG::Event - id: 3 - name: EV003 - x: 7 - y: 8 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 299 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 261 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 4: !ruby/object:RPG::Event - id: 4 - name: Aya - x: 8 - y: 8 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Aya2 - character_index: 0 - direction: 4 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Aya1 oko, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「あれ、もう食べ終わったんですか?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Aya1 Smile, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「先生が美味しそうに食べてくれるの、], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 嬉しいです♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 毎日私が作ってあげますからね♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Aya1 sup, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「それにしても…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ イくのも食べるのも早いですね…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 性格なんですか?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Aya1 oko, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「まさか先生が勇者で、], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ エッチした私が女王だなんて], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 今でも信じられません…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Aya1 Smile, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「でもこれで私は家族を守れるし], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ お金の心配も無くなったし…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「先生にも身体中に私の印を付けたから], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 浮気の心配もなくなりました…♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ えへへ…♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Aya1 Happy, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「私の仕事は立場的なものだけで簡単だし], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 基本的にはお嫁さんとしてのお仕事を], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 毎日頑張りますね♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Aya1 oko, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「先生にも何かしら], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 世の為人の為に働いて貰いますからね!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [8, 24] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Aya1 Smile, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「私、こういう普通の家庭に憧れてたんです♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 子供が出来てからも], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 仲良し夫婦でいようね、パパ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Aya1 Smile, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「ちゃんと働いて], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私を守れる立派な男になってくださいね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 261 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 5: !ruby/object:RPG::Event - id: 5 - name: EV005 - x: 14 - y: 9 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 28 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Other1" - character_index: 1 - direction: 6 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 261 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 6: !ruby/object:RPG::Event - id: 6 - name: 奴隷Hイベント - x: 14 - y: 10 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 75 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Door1" - character_index: 4 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 4 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &1 { - code: 18, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [4, 4, false] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「先生待って…] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ まだ私、食べ終わってないから…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 歯を磨いてベッドで待っててください♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, はい, いいえ], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 311, - p: [0, 0, 0, 0, 9999, false], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Aya1 Smile, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ いい子にして待っててくださいね♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 201, - p: [0, 27, 15, 5, 2, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [261, 261, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, いいえ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Aya1 sup, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「えっ!?そういう意味じゃない?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ も、もぉっ!意地悪しないでくださいっ!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - 4 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &2 { - code: 17, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 7: !ruby/object:RPG::Event - id: 7 - name: 日記 - x: 7 - y: 5 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Other3" - character_index: 7 - direction: 4 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [アヤの日記がある…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [読みますか?] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, はい, いいえ], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [選択肢2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 102, - p: - [ - [選択肢, 先生の彼女さん, 先生の家に引っ越し, 先輩のおかげで…], - 0, - ], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [選択肢2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 402, - p: [1, 先生の彼女さん], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 122, - p: [100, 100, 1, 0, 6], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['4月\v[100]日'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [今日は色々、大変だった…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [まず先生に彼女がいたみたいで、], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [今日は家にまで来て修羅場みたいになっちゃった], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 122, - p: [100, 100, 2, 0, 6], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['先生の彼女だった人…Janeさんが言うには'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [噂の勇者は先生で、しかもその勇者を誘惑してエッチした私が], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [夢魔から王様として迎えられるとか…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [もう毎日エッチしてて回数も数えてないし], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [このまま結婚してあげてもいいかなって思ってたのに], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [まさか彼女がいたなんて…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['でもその彼女…Janeさんとはエッチもなかったらしいし'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [先生は私に印を付けられてるから、もう浮気はできない], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [私はそれでも悲しくっていっぱい泣いて…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['でも先生は泣きながら帰っていくJaneさんを追いかけないで'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [私の傍にいてくれた…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [色々思うことはあるけど、], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [私はこんなに先生を好きになってることに気付いたし], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [先生も私を選んでくれたのが嬉しかった…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [このまま二人で一緒に幸せになりたいな…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [日記はここで終わってる…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 402, - p: [2, 先生の家に引っ越し], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 122, - p: [100, 100, 1, 0, 4], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['4月\v[100]日'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [学校も休みだし寮の家賃を払いたくないから], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [今日から先生の家で住むことにした], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 122, - p: [100, 100, 2, 0, 4], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [最初は先生のこと軽蔑したけど], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [毎日エッチしてるせいか、なんだか可愛く思えてきちゃった…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [エッチも受け身で早漏だけど元々見た目はかっこいいし…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [今日も新しい仕事を頑張って探してて見つけたみたい], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [本当に私に一生お金を払うつもりなのかな…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [真面目なのかヘンタイなのかよくわからない], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [本当に私のことが好きなだけ…だったのかな], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [そもそも先生には夢魔の印みたいのをいっぱいつけちゃったし…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [元々何でも言う事聞いてくれたから違いはわからないけど], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [もう私の言いなりのはず…なんだよね], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ずっと奴隷なんてなんだか可哀想だし…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: - [このまま結婚してあげるって言ったら、先生…喜んでくれるのかな?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [日記はここで終わってる…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 402, - p: [3, 先輩のおかげで…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 122, - p: [100, 100, 1, 0, 1], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['4月\v[100]日'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [今日は先輩が相談に乗ってくれて], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [夢魔の力を使ってお金を稼ごうって話をした], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 122, - p: [100, 100, 2, 0, 1], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [夢魔は悪い魔物でお父さんだって夢魔のせいで…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [だから私は最初はイヤだった], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [そもそも知らない人を誘惑してエッチするなんて], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [私にはできないし…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['でもその話をTaro先生に聞かれちゃって'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [口封じに誘惑することに…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [先輩は私にやれって言うからびっくりしちゃった], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['それでもTaro先生を誘惑するのは簡単ですぐ私相手に興奮して'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [童貞だからなのかわからないけど、早漏でイかせるのも簡単だった], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [今まで頑張って稼いでたのが馬鹿馬鹿しいくらいに], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [沢山のお金が一瞬で手に入っちゃった], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taro先生、ちょっと可哀想だけど…先生が悪いんだ'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [こんなに簡単に女の子に誘惑されて…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [お父さんも先生も、嫌い…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [日記はここで終わってる…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, いいえ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 267 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Other3" - character_index: 7 - direction: 4 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [アヤの日記がある…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [読みますか?] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, はい, いいえ], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [選択肢2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 102, - p: - [ - [選択肢, 先生の彼女さん, 先生の家に引っ越し, 先輩のおかげで…], - 0, - ], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [選択肢2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 402, - p: [1, 先生の彼女さん], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 122, - p: [100, 100, 1, 0, 6], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['4月\v[100]日'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [今日は色々、大変だった…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [まず先生に彼女がいたみたいで、], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [今日は家にまで来て修羅場みたいになっちゃった], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 122, - p: [100, 100, 2, 0, 6], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['先生の彼女だった人…Janeさんが言うには'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [噂の勇者は先生で、しかもその勇者を誘惑してエッチした私が], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [夢魔から王様として迎えられるとか…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [8, 24] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [それにここ数日は先生とのエッチも避妊してなくて…], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [デキちゃったらサプライズで先生に教えて、], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [結婚しよって言おうかなって思っていたんだけど…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [もう毎日エッチしてて回数も数えてないし], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [このまま結婚してあげてもいいかなって思ってたのに…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [まさか彼女がいたなんて…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['でもJaneさんとはエッチもなかったらしいし'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [先生は私に印を付けられてるから、もう浮気はできない], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [私はそれでも悲しくっていっぱい泣いて…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['でも先生は泣きながら帰っていくJaneさんを追いかけないで'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [私の傍にいてくれた…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [色々思うことはあるけど、], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [私はこんなに先生を好きになってることに気付いたし], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [先生も私を選んでくれたのが嬉しかった…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [このまま二人で一緒に幸せになりたいな…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [日記はここで終わってる…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 402, - p: [2, 先生の家に引っ越し], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 122, - p: [100, 100, 1, 0, 3], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['4月\v[100]日'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [学校も休みだし寮の家賃を払いたくないから], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [今日から先生の家で住むことにした], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 122, - p: [100, 100, 2, 0, 3], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [最初は先生のこと軽蔑したけど], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [毎日エッチしてるせいか、なんだか可愛く思えてきちゃった…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [エッチも受け身で早漏だけど元々見た目はかっこいいし…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [今日も新しい仕事を頑張って探してて見つけたみたい], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [本当に私に一生お金を払うつもりなのかな…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [真面目なのかヘンタイなのかよくわからない], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [本当に私のことが好きなだけ…だったのかな], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [そもそも先生には夢魔の印みたいのをいっぱいつけちゃったし…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [元々何でも言う事聞いてくれたから違いはわからないけど], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [もう私の言いなりのはず…なんだよね], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ずっと奴隷なんてなんだか可哀想だし…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: - [このまま結婚してあげるって言ったら、先生…喜んでくれるのかな?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [日記はここで終わってる…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 402, - p: [3, 先輩のおかげで…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 122, - p: [100, 100, 1, 0, 1], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['4月\v[100]日'] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [今日は先輩が相談に乗ってくれて], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [夢魔の力を使ってお金を稼ごうって話をした], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 122, - p: [100, 100, 2, 0, 1], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [夢魔は悪い魔物でお父さんだって夢魔のせいで…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [だから私は最初はイヤだった], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [そもそも知らない人を誘惑してエッチするなんて], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [私にはできないし…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['でもその話をTaro先生に聞かれちゃって'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [口封じに誘惑することに…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [先輩は私にやれって言うからびっくりしちゃった], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [8, 24] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['それでもTaro先生を誘惑するのは簡単で'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [中出しは一回だけで沢山貰えるから], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [エッチしてそのまま膣内で射精させちゃった…], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['Taro先生は童貞だったし元々早漏なのかすぐイっちゃって'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [その後も何度もイかせたし…], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [今まで頑張って稼いでたのが馬鹿馬鹿しいくらいに], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [沢山のお金が一瞬で手に入っちゃった], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: ['それでもTaro先生を誘惑するのは簡単ですぐ私相手に興奮して'], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [童貞だからなのかわからないけど、早漏でイかせるのも簡単だった], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [今まで頑張って稼いでたのが馬鹿馬鹿しいくらいに], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 401, - p: [沢山のお金が一瞬で手に入っちゃった], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['その後は、フラフラのTaro先生を家まで送ってあげた'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [これで家の場所は覚えたし、明日もエッチして夢中にさせて], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['これからはTaro先生にお金を稼いでもらおうかな'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taro先生、ちょっと可哀想だけど…先生が悪いんだ'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [こんなに簡単に女の子に誘惑されて…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [お父さんも先生も、嫌い…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [日記はここで終わってる…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, いいえ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 8: !ruby/object:RPG::Event - id: 8 - name: 奴隷エッチベッド - x: 15 - y: 5 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 262 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Damage1 - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 9: !ruby/object:RPG::Event - id: 9 - name: Yui Bed - x: 15 - y: 6 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 261 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Aya2 - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: true - priority_type: 2 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [361] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: ['$game_actors[1].battler_name = "Hero D"'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Scene5, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「先生、お待たせしました…♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ もぉ…始まる前から興奮しすぎです…♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Aya1 Smile, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「あんまりすぐイっちゃダメですからね♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ふふっ♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Aya1 Smile, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ちゃんと良い子に待ってましたか?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Aya1 Happy, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「男の人っていつまで経っても甘えん坊ですね♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 今日もいっぱい、可愛がってあげます♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Aya1 Happy, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「男の人の興奮を治めてあげるのも], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 妻の役目です♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「頑張って良い奥さんとお母さんになりますね♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 先生もたまには、], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 男らしいとこ見せてください♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &3 { - code: 14, - parameters: [0, -1], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*3] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 132, - p: - [ - !ruby/object:RPG::BGM { - name: Dungeon2, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 301, - p: [0, 15, false, false], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 262 - switch2_id: 51 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Aya2 - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 2 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &4 { - code: 41, - parameters: ["", 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*4] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Dungeon2, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &5 { - code: 29, - parameters: [2], - } - - !ruby/object:RPG::MoveCommand &6 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &7 { - code: 35, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &8 { code: 1, parameters: [] } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*7] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*8] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「もぉ…食べるのも食べられるのも], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ いっつも私より早いんだから…♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya1 Smile, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「でもすぐイっちゃう先生も可愛い♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ついついお世話したくなっちゃうなー♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ ふふっ♡] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 3, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [361] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [261, 261, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [262, 262, 1] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &9 { - code: 38, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &10 { - code: 41, - parameters: [Hero, 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*9] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*10] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 4 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &11 { - code: 17, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*11] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 201, - p: [0, 27, 14, 11, 2, 0], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Scene5, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: true - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 262 - switch2_id: 51 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Aya2 - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 2 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &12 { - code: 41, - parameters: ["", 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*12] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Dungeon2, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &13 { - code: 29, - parameters: [2], - } - - !ruby/object:RPG::MoveCommand &14 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &15 { - code: 35, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &16 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*13] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*14] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*15] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*16] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya2 HN shy, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「もぉ…食べるのも食べられるのも], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ いっつも私より早いんだから…♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya2 HN smile, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「でもすぐイっちゃう先生も可愛い♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ついついお世話したくなっちゃうなー♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ ふふっ♡] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 3, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [361] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [261, 261, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [262, 262, 1] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &17 { - code: 38, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &18 { - code: 41, - parameters: [Hero, 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*17] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*18] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 4 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &19 { - code: 17, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*19] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 201, - p: [0, 27, 14, 11, 2, 0], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Scene5, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 10: !ruby/object:RPG::Event - id: 10 - name: Door - x: 5 - y: 15 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 28 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Door1" - character_index: 4 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [アヤに搾り取られる前からやり直しますか?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [やり直し] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, はい, いいえ], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [やり直し] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [361] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 122, - p: [113, 113, 1, 0, 1], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 122, - p: [101, 101, 1, 1, 113], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 398, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [667] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 201, - p: [0, 36, 8, 10, 0, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 201, - p: [0, 16, 8, 5, 8, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, いいえ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 11: !ruby/object:RPG::Event - id: 11 - name: EV011 - x: 7 - y: 4 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Other1" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: true - through: true - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 261 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } -parallax_sx: 0 -bgm: !ruby/object:RPG::BGM { name: Scene5, volume: 100, pitch: 100 } -tileset_id: 3 -encounter_step: 30 -width: 20 -data: !ruby/object:Table - dim: 3 - x: 20 - y: 18 - z: 4 - data: - - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 - - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 - - 0600 0600 1ab3 1ab1 1ab1 1ab1 1aa7 1ab1 1ab1 1ab1 1ab1 1aa7 1ab1 1ab1 1ab1 1ab1 1ab1 1ab5 0600 0600 - - 0600 0600 1ab0 1c12 1c12 1c12 1abc 1c12 1c12 1c12 1c12 1ab0 1c12 1c12 1c12 1c12 1c12 1ab0 0600 0600 - - 0600 0600 1ab0 1c18 1c18 1c18 1c17 1c18 1c18 1c18 1c18 1ab0 1c18 1c18 1c18 1c18 1c18 1ab0 0600 0600 - - 0600 0600 1ab0 0610 0610 0610 1c1d 0610 0610 0610 0610 1ab0 0d02 0cf4 0cf4 0cf4 0d04 1ab0 0600 0600 - - 0600 0600 1ab0 0610 0610 0610 0610 0610 0610 0610 0610 1ab0 0cf0 0ce0 0ce0 0ce0 0cf8 1ab0 0600 0600 - - 0600 0600 1ab0 0610 0610 0610 0610 0610 0610 0610 0610 1ab0 0d08 0ce8 0ce0 0ce0 0cf8 1ab0 0600 0600 - - 0600 0600 1ab0 0610 0610 0610 0610 0610 0610 0610 0610 1ab9 1ab1 1abd 0cfc 1abb 1ab1 1aab 0600 0600 - - 0600 0600 1ab0 0610 0610 0610 0610 0610 0610 0610 0610 1c13 1c12 1c16 0610 1c13 1c12 1ab0 0600 0600 - - 0600 0600 1ab0 0610 0610 0610 0610 0610 0610 0610 0610 1c19 1c18 1c1c 0610 1c19 1c18 1ab0 0600 0600 - - 0600 0600 1ab0 0610 0610 0610 0610 0610 0610 0610 0610 0610 0610 0610 0610 0610 0610 1ab0 0600 0600 - - 0600 0600 1ab0 0610 0610 0610 0610 0610 0610 0610 0610 0610 0610 0610 0610 0610 0610 1ab0 0600 0600 - - 0600 0600 1ab9 1ab1 1abd 0610 1abb 1ab1 1ab1 1ab1 1ab1 1ab1 1ab1 1ab1 1ab1 1ab1 1ab1 1ab7 0600 0600 - 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- 0000 0000 0000 0000 0000 0068 0000 0000 0068 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0068 0000 0000 0068 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0040 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0048 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 - - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 - - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 -bgs: !ruby/object:RPG::BGS { name: "", volume: 80, pitch: 100 } -parallax_loop_y: false -autoplay_bgm: true -encounter_list: [] -autoplay_bgs: false -parallax_show: false -scroll_type: 0 -parallax_loop_x: false -disable_dashing: false -parallax_sy: 0 -display_name: "" -specify_battleback: true -note: "" -battleback1_name: Wood1 -battleback2_name: Room2 +'parallax_name': '' +'height': !!int '18' +'events': + !!int '1': !ruby/object:RPG::Event + 'id': !!int '1' + 'name': 'EV001' + 'x': !!int '15' + 'y': !!int '4' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '254' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '28', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya defeated the hero and was promised the + + position of queen as the successor to the hero''s + + descendants, and Taro became her servant for + + life...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '254', !!int '254', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '2': !ruby/object:RPG::Event + 'id': !!int '2' + 'name': 'EV002' + 'x': !!int '6' + 'y': !!int '8' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '311' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '261' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '3': !ruby/object:RPG::Event + 'id': !!int '3' + 'name': 'EV003' + 'x': !!int '7' + 'y': !!int '8' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '299' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '261' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '4': !ruby/object:RPG::Event + 'id': !!int '4' + 'name': 'Aya' + 'x': !!int '8' + 'y': !!int '8' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Aya2' + 'character_index': !!int '0' + 'direction': !!int '4' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Aya1 oko', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Aya: "Oh, you''re already done eating?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Aya1 Smile', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Aya: "I''m so happy to see you enjoying the food. + + I''ll cook for you every day♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Aya1 sup', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Aya: "But still... you finish both eating and + + coming so quickly... Is it just your personality?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Aya1 oko', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Aya: "I still can''t believe that you''re a hero and + + I, who have been intimate with you, am a queen..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Aya1 Smile', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Aya: "But now I can protect my family and we don''t + + have to worry about money anymore..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Aya1 shy', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Aya: "I''ve marked you all over your body, so + + there''s no worry about you cheating...♡ Ehehe...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Aya1 Happy', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Aya: "My job is easy because of my position, and + + basically, I''ll work hard every day as a wife♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Aya1 oko', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Aya: "You''ll also work for the good of the world + + and for the people, right?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '8', !!int '24']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Aya1 Smile', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Aya: "I''ve always longed for a normal family like + + this♡ Let''s stay a loving couple even after we + + have kids, Papa♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Aya1 Smile', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Aya: "Please work hard and become a splendid man + + who can protect me♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '261' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '5': !ruby/object:RPG::Event + 'id': !!int '5' + 'name': 'EV005' + 'x': !!int '14' + 'y': !!int '9' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '28' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Other1' + 'character_index': !!int '1' + 'direction': !!int '6' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '261' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '6': !ruby/object:RPG::Event + 'id': !!int '6' + 'name': '奴隷Hイベント' + 'x': !!int '14' + 'y': !!int '10' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '75' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Door1' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '4' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &1 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*1]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '4', !!int '4', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya1 shy', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "Wait, teacher... I''m not done eating yet... + + Please brush your teeth and wait in bed.♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Yes', 'No'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'はい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '311', 'p': [!!int '0', !!int '0', !!int '0', !!int '0', !!int '9999', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Aya1 Smile', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Aya: "Hehe♡ Please be a good boy and wait + + patiently.♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '201', 'p': [!!int '0', !!int '27', !!int '15', !!int '5', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '261', !!int '261', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', 'いいえ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Aya1 sup', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Aya: "Eh!? That''s not what I meant? Gosh, stop + + teasing me!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '4' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &2 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*2]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '7': !ruby/object:RPG::Event + 'id': !!int '7' + 'name': '日記' + 'x': !!int '7' + 'y': !!int '5' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Other3' + 'character_index': !!int '7' + 'direction': !!int '4' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['There''s Aya''s diary... Shall I read it?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Yes', 'No'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'はい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['選択肢2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Choices', 'The teacher''s girlfriend', 'Move to the teacher''s house', 'Thanks to my senior'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['選択肢2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', '先生の彼女さん']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '100', !!int '100', !!int '1', !!int '0', !!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['April \v[100]th. Today was quite challenging... + + First, it seems the teacher had a girlfriend, and + + today she came to his house, turning it into a + + battleground.']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '100', !!int '100', !!int '2', !!int '0', !!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['The teacher''s girlfriend... Jane-san said that the + + rumored hero is the teacher, and moreover, I, who + + seduced and slept with that hero, am to be + + welcomed as a queen by the succubus...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I''ve been having sex every day, I''ve lost count of + + how many times, and I was thinking I might as well + + marry him, but to think he had a girlfriend...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['But that girlfriend... It seems she never had sex + + with Jane-san, and since the teacher has been + + marked by me, he can''t cheat anymore.']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Even so, I was so sad and cried a lot... But the + + teacher stayed by my side instead of chasing after + + Jane-san, who was crying and leaving...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['There''s a lot on my mind, but I realized how much + + I love the teacher, and I was happy that he chose + + me... I want us to be happy together from now + + on...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['The diary ends here...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '2', '先生の家に引っ越し']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '100', !!int '100', !!int '1', !!int '0', !!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['April \v[100]th. Since school is out and I don''t + + want to pay the dormitory rent, I decided to live + + at the teacher''s house starting today.']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '100', !!int '100', !!int '2', !!int '0', !!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['At first, I despised the teacher, but maybe + + because we have sex every day, he''s starting to + + seem cute to me... He''s passive and quick to come + + during sex, but he was good-looking to begin + + with...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Today too, he seemed to be working hard looking + + for a new job. I wonder if he really intends to + + pay me for the rest of my life... It''s hard to + + tell if he''s serious or just a pervert. Maybe he + + really just loves me...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['After all, I''ve put so many succubus marks on the + + teacher... He used to listen to everything I said, + + so I can''t tell the difference, but he should be + + completely under my control now...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Being a slave forever seems kind of pitiful... If + + I say let''s get married as it is, I wonder if the + + teacher... would be happy?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['The diary ends here...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '3', '先輩のおかげで…']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '100', !!int '100', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['April \v[100]th. Today my senior listened to my + + concerns and we talked about making money using + + the power of the succubus.']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '100', !!int '100', !!int '2', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Succubi are evil creatures and even my father was + + because of a succubus... That''s why at first I + + didn''t want to do it. After all, seducing and + + having sex with someone I don''t know is something + + I can''t do...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['But then Taro-sensei overheard that conversation + + and I had to seduce him to keep his mouth shut... + + My senior told me to do it, so I was shocked.']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Still, seducing Taro-sensei was easy and he got + + excited immediately. Maybe because he''s a virgin + + or maybe not, but he came quickly. It was so easy + + that all the hard work I did to earn money before + + seemed silly when I got so much money in an + + instant.']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro-sensei, it''s a bit pitiful but... It''s his + + fault for being seduced so easily by a girl... I + + hate both my father and the teacher...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['The diary ends here...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', 'いいえ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '267' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Other3' + 'character_index': !!int '7' + 'direction': !!int '4' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['There''s Aya''s diary... Shall I read it?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Yes', 'No'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'はい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['選択肢2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Choices', 'The teacher''s girlfriend', 'Moving to the teacher''s house', 'Thanks to my senior'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['選択肢2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', '先生の彼女さん']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '100', !!int '100', !!int '1', !!int '0', !!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['April \v[100]th. Today was quite challenging... + + First, it seems the teacher had a girlfriend, and + + today she even came to his house, turning it into + + a battleground.']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '100', !!int '100', !!int '2', !!int '0', !!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['The teacher''s girlfriend... According to Jane-san, + + the rumored hero is the teacher, and moreover, I + + seduced and slept with that hero, and now I''m + + being welcomed as a queen by the succubus...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '8', !!int '24']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Plus, these past few days, I haven''t been using + + contraception with the teacher... If I get + + pregnant, I was thinking of surprising him and + + then suggesting we get married...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['I''ve been having sex with him every day and lost + + count of how many times; I was thinking maybe I + + should just marry him as is...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I never imagined he had a girlfriend... But + + apparently, there was no sex with Jane-san, and + + since the teacher is marked by me, he can''t cheat + + anymore.']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Even so, I was so sad and cried a lot... But the + + teacher stayed by my side instead of chasing after + + Jane-san who was leaving in tears...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['There''s a lot on my mind, but I realized how much + + I love the teacher, and I was happy he chose me... + + I just want us to be happy together from now on...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['The diary ends here...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '2', '先生の家に引っ越し']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '100', !!int '100', !!int '1', !!int '0', !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['April \v[100]th. Since school is out and I don''t + + want to pay dorm fees, I decided to live at the + + teacher''s house starting today.']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '100', !!int '100', !!int '2', !!int '0', !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['At first, I despised the teacher, but maybe + + because we have sex every day, he''s starting to + + seem cute to me... He''s passive and quick to come, + + but he was good-looking from the start...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['He also seems to be working hard today to find a + + new job; it looks like he found one. I wonder if + + he really intends to support me for life... It''s + + hard to tell if he''s serious or just a pervert who + + really loves me...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['After all, I''ve put so many succubus marks on the + + teacher... He used to listen to everything I said, + + so I can''t tell the difference, but he should be + + under my control now...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Being a slave forever seems kind of pitiful... If + + I propose that we just get married, I wonder if + + the teacher would be happy?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['The diary ends here...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '3', '先輩のおかげで…']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '100', !!int '100', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['April \v[100]th. Today my senior listened to my + + concerns and we talked about making money using + + the power of the succubus.']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '100', !!int '100', !!int '2', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Succubi are evil creatures and because of them my + + father... That''s why at first I didn''t want to do + + it; seducing and having sex with strangers is + + something I couldn''t do...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['But Taro-sensei overheard that conversation and I + + had to seduce him to keep his mouth shut... My + + senior told me to do it so I was shocked.']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '8', !!int '24']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Still, seducing Taro-sensei was easy and you get a + + lot for just one creampie, so we had sex and I let + + him ejaculate inside me...']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Taro-sensei was a virgin and maybe naturally quick + + to come, he came quickly and I made him come many + + times after that... It felt silly how hard I + + worked to earn money when I got so much in an + + instant.']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Even so, seducing Taro-sensei was easy and he got + + excited quickly because of me. Whether it''s + + because he''s a virgin or not, he came quickly and + + it was easy to make him come. It felt silly how + + hard I worked to earn money when I got so much in + + an instant.']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Afterwards, I took the dazed Taro-sensei home. Now + + that I know where he lives, maybe tomorrow we''ll + + have sex again and I''ll make him crazy for me. + + From now on, maybe I''ll have Taro-sensei earn + + money for me.']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro-sensei is a bit pitiful but... It''s his fault + + for being seduced by a girl so easily... I hate + + both my father and the teacher...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['The diary ends here...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', 'いいえ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '8': !ruby/object:RPG::Event + 'id': !!int '8' + 'name': '奴隷エッチベッド' + 'x': !!int '15' + 'y': !!int '5' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '262' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Damage1' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '9': !ruby/object:RPG::Event + 'id': !!int '9' + 'name': 'Yui Bed' + 'x': !!int '15' + 'y': !!int '6' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '261' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Aya2' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'true' + 'priority_type': !!int '2' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '361']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero D"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Scene5', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Aya1 shy', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Aya: "Sensei, sorry to keep you waiting...♡ + + Geez... You''re getting too excited before we even + + start...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Aya1 Smile', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Aya: "You can''t cum too quickly, okay? ♡ Hehe♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Aya1 Smile', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Aya: "Hehe♡ Did you wait like a good boy?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Aya1 Happy', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Aya: "Men are such babies no matter how much time + + passes, aren''t they? ♡ I''ll give you lots of love + + today too♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Aya1 Happy', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Aya: "Calming a man''s excitement is also a wife''s + + duty♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Aya1 shy', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Aya: "I''ll do my best to be a good wife and + + mother♡ Sensei, sometimes you should show me your + + manly side too♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &3 !ruby/object:RPG::MoveCommand {'code': !!int '14', 'parameters': [!!int '0', !!int '-1']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*3]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '132', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon2', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '301', 'p': [!!int '0', !!int '15', !!bool 'false', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '262' + 'switch2_id': !!int '51' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Aya2' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '2' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &4 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*4]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon2', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &5 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '2']} + - &6 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &7 !ruby/object:RPG::MoveCommand {'code': !!int '35', 'parameters': []} + - &8 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*5]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*6]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*7]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*8]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya1 shy', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "Geez... You always finish eating and getting + + eaten faster than me...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya1 Smile', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "But a teacher who cums so quickly is cute + + too♡ I just can''t help wanting to take care of + + you♡ Hehe♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '3', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '361']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '261', !!int '261', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '262', !!int '262', !!int '1']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &9 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []} + - &10 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['Hero', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*9]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*10]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '4' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &11 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*11]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '27', !!int '14', !!int '11', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Scene5', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'true' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '262' + 'switch2_id': !!int '51' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Aya2' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '2' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &12 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*12]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon2', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &13 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '2']} + - &14 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &15 !ruby/object:RPG::MoveCommand {'code': !!int '35', 'parameters': []} + - &16 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*13]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*14]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*15]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*16]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya2 HN shy', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "Geez... You always finish eating and getting + + eaten faster than me...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya2 HN smile', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "But a teacher who cums so quickly is cute + + too♡ I just can''t help wanting to take care of + + you♡ Hehe♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '3', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '361']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '261', !!int '261', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '262', !!int '262', !!int '1']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &17 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []} + - &18 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['Hero', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*17]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*18]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '4' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &19 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*19]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '27', !!int '14', !!int '11', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Scene5', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '10': !ruby/object:RPG::Event + 'id': !!int '10' + 'name': 'Door' + 'x': !!int '5' + 'y': !!int '15' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '28' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Door1' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Would you like to restart from before being + + drained by Aya?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['やり直し']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Yes', 'No'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['やり直し']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'はい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '361']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '113', !!int '113', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '101', !!int '101', !!int '1', !!int '1', !!int '113']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '398', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '667']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '201', 'p': [!!int '0', !!int '36', !!int '8', !!int '10', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '201', 'p': [!!int '0', !!int '16', !!int '8', !!int '5', !!int '8', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', 'いいえ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '11': !ruby/object:RPG::Event + 'id': !!int '11' + 'name': 'EV011' + 'x': !!int '7' + 'y': !!int '4' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Other1' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'true' + 'through': !!bool 'true' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '261' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} +'parallax_sx': !!int '0' +'bgm': !ruby/object:RPG::BGM {'name': 'Scene5', 'volume': !!int '100', 'pitch': !!int '100'} +'tileset_id': !!int '3' +'encounter_step': !!int '30' +'width': !!int '20' +'data': !ruby/object:Table + 'dim': !!int '3' + 'x': !!int '20' + 'y': !!int '18' + 'z': !!int '4' + 'data': + - '0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 1ab3 1ab1 1ab1 1ab1 1aa7 1ab1 1ab1 1ab1 1ab1 1aa7 1ab1 1ab1 1ab1 1ab1 1ab1 1ab5 0600 0600' + - '0600 0600 1ab0 1c12 1c12 1c12 1abc 1c12 1c12 1c12 1c12 1ab0 1c12 1c12 1c12 1c12 1c12 1ab0 0600 0600' + - '0600 0600 1ab0 1c18 1c18 1c18 1c17 1c18 1c18 1c18 1c18 1ab0 1c18 1c18 1c18 1c18 1c18 1ab0 0600 0600' + - '0600 0600 1ab0 0610 0610 0610 1c1d 0610 0610 0610 0610 1ab0 0d02 0cf4 0cf4 0cf4 0d04 1ab0 0600 0600' + - '0600 0600 1ab0 0610 0610 0610 0610 0610 0610 0610 0610 1ab0 0cf0 0ce0 0ce0 0ce0 0cf8 1ab0 0600 0600' + - '0600 0600 1ab0 0610 0610 0610 0610 0610 0610 0610 0610 1ab0 0d08 0ce8 0ce0 0ce0 0cf8 1ab0 0600 0600' + - '0600 0600 1ab0 0610 0610 0610 0610 0610 0610 0610 0610 1ab9 1ab1 1abd 0cfc 1abb 1ab1 1aab 0600 0600' + - '0600 0600 1ab0 0610 0610 0610 0610 0610 0610 0610 0610 1c13 1c12 1c16 0610 1c13 1c12 1ab0 0600 0600' + - '0600 0600 1ab0 0610 0610 0610 0610 0610 0610 0610 0610 1c19 1c18 1c1c 0610 1c19 1c18 1ab0 0600 0600' + - '0600 0600 1ab0 0610 0610 0610 0610 0610 0610 0610 0610 0610 0610 0610 0610 0610 0610 1ab0 0600 0600' + - '0600 0600 1ab0 0610 0610 0610 0610 0610 0610 0610 0610 0610 0610 0610 0610 0610 0610 1ab0 0600 0600' + - '0600 0600 1ab9 1ab1 1abd 0610 1abb 1ab1 1ab1 1ab1 1ab1 1ab1 1ab1 1ab1 1ab1 1ab1 1ab1 1ab7 0600 0600' + - '0600 0600 1c13 1c12 1c16 0610 1c13 1c12 1c12 1c12 1c12 1c12 1c12 1c12 1c12 1c12 1c12 1c16 0600 0600' + - '0600 0600 1c19 1c18 1c1c 0610 1c19 1c18 1c18 1c18 1c18 1c18 1c18 1c18 1c18 1c18 1c18 1c1c 0600 0600' + - '0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0c72 0c74 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0c78 0c76 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0010 0000 0000 0011 0011 0000 0000 0000 0011 0000 0011 0000 0000 0000 0000' + - '0000 0000 0000 0000 0188 0018 0000 0000 0019 0019 0000 0000 0045 0019 0000 0019 0000 0000 0000 0000' + - '0000 0000 0000 0070 0072 0071 0000 0030 0068 0000 006c 0000 004d 0064 0000 0050 0050 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 006a 0000 0058 0058 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0068 0000 0000 0068 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0068 0000 0000 0068 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0040 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0048 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' +'bgs': !ruby/object:RPG::BGS {'name': '', 'volume': !!int '80', 'pitch': !!int '100'} +'parallax_loop_y': !!bool 'false' +'autoplay_bgm': !!bool 'true' +'encounter_list': [] +'autoplay_bgs': !!bool 'false' +'parallax_show': !!bool 'false' +'scroll_type': !!int '0' +'parallax_loop_x': !!bool 'false' +'disable_dashing': !!bool 'false' +'parallax_sy': !!int '0' +'display_name': '' +'specify_battleback': !!bool 'true' +'note': '' +'battleback1_name': 'Wood1' +'battleback2_name': 'Room2' diff --git a/YAML/Map028.yaml b/YAML/Map028.yaml index aca8fab..ed750ac 100644 --- a/YAML/Map028.yaml +++ b/YAML/Map028.yaml @@ -1,6694 +1,4318 @@ ---- !ruby/object:RPG::Map -parallax_name: "" -height: 32 -events: - 1: !ruby/object:RPG::Event - id: 1 - name: Door - x: 17 - y: 15 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Door1" - character_index: 4 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [中から声が聞こえる…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 204, p: [8, 7, 4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [30] } - - !ruby/object:RPG::EventCommand { i: 0, c: 204, p: [6, 4, 4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [10, 3, false] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice 嬉しい2, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「だからー!] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 今がチャンスなんだって!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [" 見てよ、今日だけでG8,000だよ?"], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [12, 1, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya1 oko, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「す、すごい…!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私の1カ月のアルバイト代だよぉ…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「でしょ?] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ レストランのバイトなんて馬鹿馬鹿しいって。], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice 普通, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ["「普通は一人一発G1,000だけど"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 今は一回イかせれば誰でも言う事きくから], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 一回で全財産頂けるってわけ♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [12, 7, false] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「イ、イかせるって…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ やっぱり私には無理だよぉ…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice 嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「アヤちゃんだって、], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 弟さんの学費が必要なんでしょ?], - } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 12 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &1 { - code: 19, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya1, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「そ、それは…そうなんだけど…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice 普通, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「だったらさ、] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ あたしと一緒に稼ごうよ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [" 学費なんて一年でG20,000は必要だけど…"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「今なら預金全部引き出せるんだから], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 大人を狙えば一発だよ♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「イかせれば奴隷にできるなんて], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 夢魔さまさまだよねー♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [12, 8, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「そ、そうだよね…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 今なら誰か一人で済むし…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私が頑張らなきゃ…!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice 嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「そうそう!] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ あたしだってアヤちゃんに], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ こんな事させたくないけど…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice 普通, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「これからは女の時代なんだから], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 奴隷じゃない男がいなくなる前に], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 行動しないとね!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 204, p: [4, 4, 4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 204, p: [2, 7, 4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [真面目な生徒が悪の道に誘われている…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [準備が出来たら、助けだそう!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [36, 36, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 36 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Door1" - character_index: 4 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [部屋に入って生徒を説得しますか?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, はい, 別の部屋を調べる], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 119, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [イベントをスキップしますか?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 118, p: [選択肢スキップ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 102, - p: [[選択肢, はい, いいえ], 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [選択肢スキップ] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [1, はい] } - - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [38, 38, 0] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 201, - p: [0, 21, 17, 8, 6, 0], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 203, - p: [10, 0, 19, 7, 4], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 203, - p: [12, 0, 19, 8, 4], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 118, - p: [選択肢スキップ2], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 102, - p: [[選択肢, アリスを見る, アヤを見る], 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 119, - p: [選択肢スキップ2], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 402, - p: [1, アリスを見る], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [未実装です!] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 119, - p: [選択肢スキップ2], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 402, p: [2, アヤを見る] } - - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [37, 37, 0] } - - !ruby/object:RPG::EventCommand - i: 4 - c: 205 - p: - - 12 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &2 { code: 2, parameters: [] } - - !ruby/object:RPG::MoveCommand &3 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &4 { - code: 14, - parameters: [-1, 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 505, p: [*2] } - - !ruby/object:RPG::EventCommand { i: 4, c: 505, p: [*3] } - - !ruby/object:RPG::EventCommand { i: 4, c: 505, p: [*4] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 301, - p: [0, 13, false, false], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 115, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [2, いいえ] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [38, 38, 0] } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &5 { code: 4, parameters: [] } - - !ruby/object:RPG::MoveCommand &6 { - code: 29, - parameters: [5], - } - - !ruby/object:RPG::MoveCommand &7 { code: 4, parameters: [] } - - !ruby/object:RPG::MoveCommand &8 { code: 4, parameters: [] } - - !ruby/object:RPG::MoveCommand &9 { code: 4, parameters: [] } - - !ruby/object:RPG::MoveCommand &10 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &11 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &12 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &13 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &14 { - code: 18, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &15 { - code: 29, - parameters: [4], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*5] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*7] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*8] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*9] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*10] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*11] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*12] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*13] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*14] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*15] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 5, false] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [10, 1, false] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [12, 1, false] } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - 10 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &16 { - code: 17, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*16] } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - 12 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &17 { - code: 17, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*17] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Aya1 oko, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「え…えっ!?] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taro先生?ど、どうして女子寮に!?'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは噂の調査に来たこと'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [そして夢魔の力の危険性について説明した…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [10, 8, true] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Alice 普通, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「んー、まあセンセが言いたいことはわかるよ。], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ でもさー…男が女の誘惑に勝てるのかなぁ?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「勇者様って言っても男なんでしょ?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ もうとっくに負けてて今頃夢魔の言いなりに], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ なってるんじゃないの?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 7, true] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Alice 嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「勇者様はまだ負けてないって?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ んー…ちょっと信じられないなあ…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [10, 9, true] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「あ、それならいいこと考えた!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Alice 普通, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「アヤちゃんもこっち来て!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 2, false] } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - 10 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &18 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*18] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [12, 2, false] } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - 12 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &19 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &20 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &21 { - code: 17, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*19] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*21] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Aya1 Cry, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「はうぅ…] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 先生…今の話聞いてたんですか?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 私まだ悪いことしてないから、許して…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - 10 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &22 { - code: 16, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*22] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [10, 6, false] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Alice 嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「大丈夫だって♪], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ あたしにいい考えがあるの♪], - } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - 10 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &23 { - code: 17, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*23] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Alice 普通, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「今からあたし達がセンセを誘惑するから], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ それで勃起したらセンセの負けね♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 1, false] } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - 12 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &24 { - code: 19, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*24] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [12, 1, true] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Aya1 sup, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「せ、先輩!?] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 私なんかじゃ無理ですよぉ!], - } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - 10 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &25 { - code: 16, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*25] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Alice 嬉しい2, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「いーからあたしに任せて♪], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ あたしとアヤちゃんが組めば完璧だって!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 間違いないんだから♪], - } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - 10 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &26 { - code: 17, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*26] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ねえセンセ!] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ あたし達を説得したいんでしょ?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Alice 普通, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「じゃあ一対一で、時間は10分でいいよー?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ どうせ瞬殺だろうから♪], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 5, true] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Alice 嬉しい2, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「あはは♪10分はちょっと馬鹿にしすぎたかな?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ でも勝負は受けるんだよね♪], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ まぁいーや、じゃあセンセの事を誘惑するのは…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [選択肢2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 102, - p: [[選択肢, アリスを見る, アヤを見る], 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [選択肢2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 402, - p: [1, アリスを見る], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [未実装です!] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [選択肢2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, アヤを見る] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [37, 37, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 402, - p: [2, 別の部屋を調べる], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [生徒が悪事を働く証拠を見つけてから話をしてみようか…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [別の部屋を探ってみよう], - } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &27 { - code: 16, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &28 { - code: 16, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*27] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*28] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 38 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 263 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Door1" - character_index: 4 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 264, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 1, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [中には誰もいないようだ…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ["*寮内にある日記を3回以上調べると生徒の一人が帰ってきます。"], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 1, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [中には誰もいないようだ…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: true - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 61 - variable_value: 3 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Door1" - character_index: 4 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [264, 264, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 250, - p: - [!ruby/object:RPG::SE { name: Close1, pitch: 100, volume: 80 }], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, false] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &29 { - code: 16, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*29] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [183, 183, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [後ろのドアが開いた!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [誰かが入ってきたようだ…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 204, p: [2, 12, 4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [19, 7, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 悲しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「はぁ…\n[7]、見つからなかったなぁ…'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ もう他の女の子に取られちゃってたりして…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [19, 1, false] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「えっ…\n[7]!?'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 19 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: true - wait: false - list: - - !ruby/object:RPG::MoveCommand &30 { - code: 29, - parameters: [6], - } - - !ruby/object:RPG::MoveCommand &31 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &32 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &33 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &34 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &35 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &36 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &37 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &38 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &39 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &40 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &41 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &42 { - code: 29, - parameters: [4], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*30] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*31] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*32] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*33] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*34] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*35] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*36] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*37] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*38] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*39] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*40] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*41] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*42] } - - !ruby/object:RPG::EventCommand { i: 0, c: 204, p: [8, 8, 4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 6, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['「\n[8]~♡'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ やっと会えた!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 会いたかったよぉ~!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 手普通, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「でも\n[7]、どうして寮にいるの?'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroは悪い事をする生徒の調査と説得にきたことを'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [彼女に伝えた…] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [19, 1, false] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 悲しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「だっ、ダメダメ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' そんなことしたら\n[7]が襲われちゃうよ!'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「\n[7]知らないの?'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 今女の子は夢魔の力を持ってて], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ みんな男の子を狙ってるんだよ!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 7, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi おこ, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「えっ?知ってて来たの!?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ もぉ…絶対ダメ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' \n[7]は女の子の怖さを知らないんだよ!'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「ねぇねぇ\n[7]、私が助けてあげる!'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 誰が援助交際してるのか…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私、知ってるよ?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, false] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「私の部屋で作戦会議しよ?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 色々と教えてあげちゃうね♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 手嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ちょっと準備するものあるから], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 先に部屋で待ってるね♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 東の部屋だよ、すぐ来てね!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 201, - p: [0, 21, 17, 16, 2, 0], - } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &43 { - code: 16, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*43] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [182, 182, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [183, 183, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ルミは駆け足で自分の部屋へ戻って行った…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [彼女の助けを借りた方がいいだろうか…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 122, - p: [61, 61, 2, 0, 9999], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 2: !ruby/object:RPG::Event - id: 2 - name: Door - x: 5 - y: 15 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Door1" - character_index: 4 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: true - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 5 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 3: !ruby/object:RPG::Event - id: 3 - name: Door - x: 29 - y: 15 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Door1" - character_index: 4 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: true - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 182 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 7: !ruby/object:RPG::Event - id: 7 - name: Door - x: 25 - y: 21 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Door1" - character_index: 4 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [鍵がかかってる…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: true - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 5 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 8: !ruby/object:RPG::Event - id: 8 - name: Door - x: 9 - y: 21 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Door1" - character_index: 4 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: true - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 5 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 293 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Door1" - character_index: 4 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [鍵がかかっている], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [留守のようだ…] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 9: !ruby/object:RPG::Event - id: 9 - name: EV009 - x: 17 - y: 29 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Flame" - character_index: 6 - direction: 2 - pattern: 2 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: true - through: false - priority_type: 0 - trigger: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [自宅へ戻ろうか?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, はい, いいえ], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 398, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [667] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 201, - p: [0, 36, 8, 10, 0, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 201, - p: [0, 1, 38, 18, 2, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, いいえ] } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &44 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*44] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 14: !ruby/object:RPG::Event - id: 14 - name: EV014 - x: 21 - y: 16 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Flame" - character_index: 6 - direction: 2 - pattern: 2 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: true - through: false - priority_type: 0 - trigger: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [二階にはシャワー室などがあり見回りの先生でも入れない…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [他を当たってみよう], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 6: !ruby/object:RPG::Event - id: 6 - name: アヤ日記 - x: 11 - y: 22 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 317 - character_name: "" - character_index: 0 - direction: 4 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [アヤの書いた日記がある…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [読みますか?] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, はい, いいえ], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [選択肢2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 102, - p: [[選択肢, お父さんが…, 先輩の友達, アルバイトのお給料], 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [選択肢2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, お父さんが…] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [4月8日] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [今日は何から書けばいいんだろ…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [お父さんが…誰か知らない若い女の人に騙されたみたいで…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [急に家に女の人連れ込んで、], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [お金を全部持って出て行っちゃったって…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [今日夢で見た夢魔の話は本当だったんだ], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [だからお父さんは女の人に…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [でも誘惑するのは簡単じゃないから慎重にって], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [夢魔は言ってたのに…!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [お父さんは仕方なくじゃなくて自分の意思で], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [私達家族を裏切ったたんだ], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [どうして男の人は愛する人を裏切るの?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [そもそも、愛してなかったのかな…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [お母さんはパニックだし、], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [まだ小さいユウキと二人で放っておけないよ…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [私も学費なんて払えないし、もう退学かな], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [アリス先輩に謝らなくちゃ…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [先輩の卒業式、出たかったな…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [日記はここで終わってる…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 122, - p: [61, 61, 1, 0, 1], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, 先輩の友達] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [4月3日] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [今日は久しぶりにアリス先輩の彼氏も一緒にお出掛け], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [あの人、苦手なんだよね…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [しかも3人でって約束だったのにあの人が友達連れてくるから], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [なんかダブルデートみたいで最悪だった…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ベタベタ触ってくるしいやらしい目つきで…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [でも自意識過剰だったら恥ずかしいし、], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [イヤだとも何にも言えなかった], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [付き合うんだったらちゃんと誠実で], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ちゃんとしたお仕事してて…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [私もいつか、お父さんとお母さんみたいになりたいな], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [自分から何にもしないくせに我儘だよね…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [でも今日の人は本当にイヤ], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [変な人を紹介しないでってアリス先輩に言っとかなくっちゃ], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [日記はここで終わってる…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 122, - p: [61, 61, 1, 0, 1], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 402, - p: [3, アルバイトのお給料], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [3月31日] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [今日は初めてのアルバイトのお給料], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ["毎週末働いたからG8,800も貰っちゃった♡"], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [お仕事にもようやく慣れて], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [マネージャーから怒られることもなくなった], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [来週からは平日も少し入れることに], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [これで仕送りが要らないし、寧ろ少しなら送れるかな…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [私だって欲しいものはいっぱいあるけど、], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [大学出てお仕事就くまで我慢しなきゃ], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [学生生活って、思ってたより大変で楽しくないなあ…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [お金があったり、アリス先輩みたいに彼氏でもいれば], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [楽しいのかなぁ…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [日記はここで終わってる…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 122, - p: [61, 61, 1, 0, 1], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, いいえ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 18: !ruby/object:RPG::Event - id: 18 - name: アリス日記 - x: 3 - y: 7 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 329 - character_name: "" - character_index: 0 - direction: 4 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [アリスの書いたノートがある…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [読みますか?] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, はい, いいえ], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [選択肢2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 102, - p: [[選択肢, 夢魔の力の使い方, 権利書, 進路相談書], 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [選択肢2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 402, - p: [1, 夢魔の力の使い方], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [綺麗にメモが書いてある…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [1.射精した男は一時的に身動きできなくなる], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [2.射精させる前は特に何もできない], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [3.何度もイかせて抵抗力のなくなった男は下僕にできる], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [4.効果がない時は街に隠れてる夢魔を見つけて飴を貰おう], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [大事なところはこれくらいかな?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ようやく夢魔の力が使えるみたいだけど、], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [女は全員使えるなんて話が違うじゃん!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [しかも射精させなきゃ力を奪えないから], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [まずは男をその気にさせなくちゃいけないし…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [昨日は童貞メガネをイかせてやろうとしたら逃げられたから], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [そんな簡単じゃないなあ…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [あいつはアヤちゃんの事好きそうだし], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [そのネタで揺すって言う事聞かせるか…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [なんか結構ヤバい事になりそうな気するけど], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [早く行動して男を沢山奴隷にしないとすぐに売り切れちゃう], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [勉強よりあいつらイかせる方がよっぽど楽だし、頑張らなきゃ], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [よーし、いっぱい奴隷を作って], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [一生遊びながら暮らすぞぉ!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [メモはここで終わってる…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 122, - p: [61, 61, 1, 0, 1], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, 権利書] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [この部屋の権利書のようだ…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [近くにノートが散らばっている], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [あのおっさん、私に部屋まで買いやがった!], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [冗談でお願いしたら本当に買うなんて…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [こんなのいくらするんだろう…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [調子に乗って買わせすぎたけど、], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [卒業した途端に結婚を迫ってきそうでイヤなんだよね…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [あのおっさん、なんとかなんないかなー], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [一回抜くくらいで許してくれないかな?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [他に方法は…] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [夢魔の力ってのはいつ使えるようになるの?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [そんな夢みたいな魔法、聞いたことない…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [まあ教科書まともに読んでないから知らないけどね], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [魔法の勉強も全然やってないし、], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [もしかして私には使えなかったりして…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [あれ、でもたしか魔力が強い子には効かないんだっけ?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [よくわかんないし、明日誰かテキトーな奴で試してみよっかな], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [日記はここで終わってる…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 122, - p: [61, 61, 1, 0, 1], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [3, 進路相談書] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [空欄の進路相談書の辺りに数枚のノートがある], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [文通だろうか…] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ヤバいヤバい] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [勉強サボりすぎて大学は無理だって], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [どうしよう] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [このままじゃレストランの店員か、], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [下手したら10年後には掃除のおばちゃんだって!], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [あの年増女にバカにされて、ムカつく!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [私はやればできる子だってずっと言われてたし], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [やる気をだせば出来るし!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [最後に笑うのはこっちなんだから…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [この前ナンパしてきたオジサンがお金持ちそうだったし], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [何か良い就職先、紹介してくんないかな], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ノートはここで終わってる…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 122, - p: [61, 61, 1, 0, 1], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, いいえ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 293 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 329 - character_name: "" - character_index: 0 - direction: 4 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [アリスの書いた日記がある…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [読みますか?] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, はい, いいえ], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [選択肢2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 102, - p: [[選択肢, 夢魔の魔王, 増えても邪魔かも, 奴隷一号], 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [選択肢2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, 夢魔の魔王] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [今日は夢の中じゃなくて直接夢魔の人達が会いに来た], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [なんでもセンセが噂の勇者だったらしく], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [そいつを奴隷にした私は勇者の力を吸い取ってるらしい], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [夢魔の王様になって人間を服従させよーとかなんとか…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [一番偉い夢魔の王様…魔王って言ったっけ?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [その人に頼まれたんだけど…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [なんかそれも面倒だし思ってたのと違うなー], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [とりあえず喫茶店で飲みながら話を聞こうと思ったら], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [街で会った自警団とドンパチ始めるし…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [結局魔王は帰ったし、], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [私はアヤちゃんと一緒にランチを食べて帰った…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [私は普通に楽してお金稼ぎたかっただけなのに!], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [でも最近は街でも平気で夢魔が人間の女の子と歩いてるし], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [まともな人は外国に逃げてるし…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [勇者を奴隷にした私が、その内お城とかに住めるんじゃないかな♪], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [それなら嬉しいんだけど♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [面倒なことは魔王とセンセになんとかしてもらおうかな], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [日記はここで終わってる…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 122, - p: [61, 61, 1, 0, 1], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 402, - p: [2, 増えても邪魔かも], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [とりあえずその辺の知ってる男をテキトーにイかせて], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [奴隷にしたんだけど…なんか周りをウロウロされてもウザイし], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [邪魔になってきちゃった…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [しかも常に発情してるし…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: - [ - 一回イかせて後は放置してるけど、洗脳効果っていつまで続くんだろ, - ], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [そろそろセンセはもう一回くらい絞り取っておこうかな], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [センセが一番見た目も良いしちゃんと言うこと聞くし], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ヤるのもイヤじゃないし…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [最悪奴隷なんて一人いればいいし], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [後はお金だけ貰ってぽい捨てかなあ…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [最初は奴隷いっぱい作ってみたかったけど], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [あいつらも一人一人は人間だしある程度の管理が必要だし], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [なんだか面倒臭くなってきちゃった…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [日記はここで終わってる…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [3, 奴隷一号] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [早速魔法学校のセンセーを奴隷一号にしちゃった!], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [実は上手くいくか心配だったけど], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [アヤちゃんの前でかっこ悪いとこ見せられないしね…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: - [ - 魔法学校で唯一の男の先生で女子から人気もあって悪い噂もないし、, - ], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [結構まともな人だと思ったけど…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [その辺のおっさんと大して変わらない感じだったなー], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [とりあえずこれで学校のテストとかどうにかなるし], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [センセは見た目も結構好みだし], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [良い奴隷が手に入っちゃった♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [この調子でどんどん奴隷を増やして], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [私の王国を作れちゃうかもねー♪], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [日記はここで終わってる…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, いいえ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 13: !ruby/object:RPG::Event - id: 13 - name: EV013 - x: 13 - y: 16 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Flame" - character_index: 6 - direction: 2 - pattern: 2 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: true - through: false - priority_type: 0 - trigger: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [二階にはシャワー室などがあり見回りの先生でも入れない…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [他を当たってみよう], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 4: !ruby/object:RPG::Event - id: 4 - name: Aya - x: 3 - y: 23 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 265 - switch2_id: 1 - variable_id: 102 - variable_value: 1 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Aya2 - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 2 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya1 Happy, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 先生…] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [" 私にもお小遣い、いっぱいくださいね♡"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya1 Smile, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「じゃあ…] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ やっちゃいますね♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 覚悟してくださいっ♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &45 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &46 { - code: 14, - parameters: [0, -1], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*45] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*46] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 301, - p: [0, 14, false, false], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: true - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 265 - switch2_id: 1 - variable_id: 102 - variable_value: 1 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Aya2 - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 2 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya1 Happy, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 先生…] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [" 今日もお小遣い、いっぱい貰っちゃおうかな♡"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya1 Smile, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「じゃあ…] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ やっちゃいますね♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 覚悟してくださいっ♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &47 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &48 { - code: 14, - parameters: [0, -1], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*47] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*48] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 301, - p: [0, 14, false, false], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 254 - switch2_id: 1 - variable_id: 102 - variable_value: 1 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Aya2 - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 2 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &49 { - code: 41, - parameters: ["", 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*49] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [189, 189, 0] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Dungeon2, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &50 { - code: 29, - parameters: [2], - } - - !ruby/object:RPG::MoveCommand &51 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &52 { - code: 35, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &53 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*50] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*51] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*52] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*53] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya1 Smile, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「えへへ♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ いっぱい稼いじゃいました♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「もうアルバイトなんて馬鹿馬鹿しくって], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ できないなぁー♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya1 Smile, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「\v[104]回イかせたから'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ その分のお金、貰っておきますね♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [値段ループ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 111, - p: [1, 104, 0, 0, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 125, p: [1, 0, 1000] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 122, - p: [104, 104, 2, 0, 1], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [値段ループ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 8, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya1 Smile, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ふふっ♡パパなんかより私の方が稼いでます♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 今日も先輩誘って、], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 美味しいもの食べちゃおうかなー♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 3, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['\n[6]に気持ちよくしてもらい'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroは彼女に精液とお金を搾り取られてしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [7, 30000, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [もう指輪を買うお金も残っていない…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]のテクニックで完全に骨抜きにされたTaroは'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [そのまま彼女のベッドで深い眠りにつき], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [起きた後も犯されて何度も搾り取られてしまった…], - } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &54 { - code: 41, - parameters: [Hero, 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*54] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 201, - p: [0, 7, 5, 8, 6, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [BEにならない] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ["しかし婚約指輪はG30,000あれば買えるはずだ…"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [彼女達が晩御飯を食べに行っている間に], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは力を振り絞って起き上がり家路についた…'], - } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &55 { - code: 41, - parameters: [Hero, 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*55] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['そしてTaroは家につくとぐったりとベッドに横たわった…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [189, 189, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 201, - p: [0, 13, 9, 8, 8, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: true - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 254 - switch2_id: 51 - variable_id: 102 - variable_value: 1 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Aya2 - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 2 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &56 { - code: 41, - parameters: ["", 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*56] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [189, 189, 0] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Dungeon2, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &57 { - code: 29, - parameters: [2], - } - - !ruby/object:RPG::MoveCommand &58 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &59 { - code: 35, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &60 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*57] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*58] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*59] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*60] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya2 HN smile, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「えへへ♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ いっぱい稼いじゃいました♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「もうアルバイトなんて馬鹿馬鹿しくって], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ できないなぁー♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya2 HN smile, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「\v[104]回イかせたから'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ その分のお金、貰っておきますね♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [値段ループ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 111, - p: [1, 104, 0, 0, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 125, p: [1, 0, 1000] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 122, - p: [104, 104, 2, 0, 1], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [値段ループ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 8, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya2 HN smile, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ふふっ♡パパなんかより私の方が稼いでます♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 今日も先輩誘って、], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 美味しいもの食べちゃおうかなー♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 3, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['\n[6]に気持ちよくしてもらい'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroは彼女に精液とお金を搾り取られてしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [7, 30000, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [もう指輪を買うお金も残っていない…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]のテクニックで完全に骨抜きにされたTaroは'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [そのまま彼女のベッドで深い眠りにつき], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [起きた後も犯されて何度も搾り取られてしまった…], - } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &61 { - code: 41, - parameters: [Hero, 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*61] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 201, - p: [0, 7, 5, 8, 6, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [BEにならない] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ["しかし婚約指輪はG30,000あれば買えるはずだ…"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [彼女達が晩御飯を食べに行っている間に], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは力を振り絞って起き上がり家路についた…'], - } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &62 { - code: 41, - parameters: [Hero, 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*62] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['そしてTaroは家につくとぐったりとベッドに横たわった…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [189, 189, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 201, - p: [0, 13, 9, 8, 8, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: true - actor_valid: false - switch1_id: 254 - switch2_id: 1 - variable_id: 102 - variable_value: 1 - self_switch_ch: A - item_id: 24 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Aya2 - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 2 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &63 { - code: 41, - parameters: ["", 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*63] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [189, 189, 0] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Dungeon2, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &64 { - code: 29, - parameters: [2], - } - - !ruby/object:RPG::MoveCommand &65 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &66 { - code: 35, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &67 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*64] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*65] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*66] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*67] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya1 Happy, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「やった♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 先生と中出し決めちゃいました♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya1 Smile, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「それに\v[105]回も出させたから'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 先生のお金、なくなっちゃいますね♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 125, p: [1, 0, 99999] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 8, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya1 Happy, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「お金、全然足りないですよ♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ これからはお給料から], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 引かせてもらいますねー♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 3, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['\n[6]に気持ちよくしてもらい'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroはついに彼女に筆おろしまでされてしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['何度も\n[6]に膣内射精させられたTaroは'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [彼女にお金も心も完全に奪われ], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [将来払う約束をしてその後も何度も身体を重ねてしまった…], - } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &68 { - code: 41, - parameters: [Hero, 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*68] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [189, 189, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 201, - p: [0, 7, 5, 8, 6, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: true - variable_valid: false - self_switch_valid: false - item_valid: true - actor_valid: false - switch1_id: 254 - switch2_id: 51 - variable_id: 102 - variable_value: 1 - self_switch_ch: A - item_id: 24 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Aya2 - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 2 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &69 { - code: 41, - parameters: ["", 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*69] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [189, 189, 0] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Dungeon2, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &70 { - code: 29, - parameters: [2], - } - - !ruby/object:RPG::MoveCommand &71 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &72 { - code: 35, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &73 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*70] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*71] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*72] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*73] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya2 HN Happy, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「やった♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 先生と中出し決めちゃいました♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya2 HN smile, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「それに\v[105]回も出させたから'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 先生のお金、なくなっちゃいますね♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 125, p: [1, 0, 99999] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 8, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya2 HN Happy, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「お金、全然足りないですよ♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ これからはお給料から], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 引かせてもらいますねー♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 3, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['\n[6]に気持ちよくしてもらい'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroはついに彼女に筆おろしまでされてしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['何度も\n[6]に膣内射精させられたTaroは'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [彼女にお金も心も完全に奪われ], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [将来払う約束をしてその後も何度も身体を重ねてしまった…], - } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &74 { - code: 41, - parameters: [Hero, 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*74] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [189, 189, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 201, - p: [0, 7, 5, 8, 6, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 5: !ruby/object:RPG::Event - id: 5 - name: Hero def - x: 3 - y: 22 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 189 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Damage1 - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 10: !ruby/object:RPG::Event - id: 10 - name: Alice - x: 7 - y: 7 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 293 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Alice - character_index: 0 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Alice oko, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「もぉー!] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ センセが噂の勇者だったなんて聞いてないよ!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Alice 嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「まぁこれで私の将来は安泰だけどー♪], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ その内いざこざが終われば], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ お城も財産も私のもの…ふふっ♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「センセみたいな雑魚をやっつけただけで], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ こんな大手柄だし...], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ラッキーだったなぁ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Alice 普通, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「せっかく何人か奴隷集めたけど], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ あんまり多いと邪魔だから捨てよかっなー。], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Alice Doya, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「センセも役に立たないと捨てちゃうから♪], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 頑張って私の奴隷でいられるように], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 努力しなさいよ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「センセは見た目もいいし、], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 元々私のお気に入り奴隷だったから], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 価値も高いみたいで良かった♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [8, 39] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Alice 嬉しい2, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「ただの奴隷とは], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 本番まではしてあげないんだから♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ありがたく思いなさいよ♪ふふっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Alice 嬉しい2, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「どうしてもって言うなら], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 童貞卒業させてあげてもいいからね♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ふふっ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 294 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 11: !ruby/object:RPG::Event - id: 11 - name: EV011 - x: 9 - y: 16 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 293 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: High Mob2 - character_index: 0 - direction: 2 - pattern: 1 - move_type: 1 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [男子生徒] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「あ、Taro先生…'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 僕のこと、覚えていますか?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 魔法学校のハイクラスの…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [男子生徒] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「僕はアヤちゃんのことが好きだったのに…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ あっさりとアリスさんの誘惑に], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 負けてしまいました…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [男子生徒] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「彼女は勉強が出来ないバカだと], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 見下していたのに], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 今では私が奴隷です…うぅ…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [297, 297, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: true - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 293 - switch2_id: 297 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: High Mob2 - character_index: 0 - direction: 2 - pattern: 1 - move_type: 1 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [男子生徒] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「もしやり直せるならやり直したい…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taro先生もそうお考えですか?'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 12: !ruby/object:RPG::Event - id: 12 - name: EV012 - x: 3 - y: 17 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 293 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Actor3 - character_index: 0 - direction: 2 - pattern: 1 - move_type: 1 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [男] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「うぅ…パイズリで瞬殺されて奴隷になって…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 俺は一生童貞かよ…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [8, 39] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [男] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えぇっ!?] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ お前、あの子に初体験させて貰ったの!?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ くっそぉー羨ましい!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 111, - p: [1, 130, 1, 129, 3], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [男] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えぇっ!?] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ お前、あの子にフェラまでしてもらったの!?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ くっそぉー羨ましい!], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [男] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「お前も同じか…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 確かにサイコーだったけど], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 奴隷になってからは一回もご褒美なしだぜ…], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 15: !ruby/object:RPG::Event - id: 15 - name: Door - x: 12 - y: 17 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 293 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Flame" - character_index: 6 - direction: 2 - pattern: 2 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 0 - trigger: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [アリスの奴隷になる前に戻りますか?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [やり直し] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, はい, いいえ], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [やり直し] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [452] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 122, - p: [133, 133, 1, 0, 1], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 398, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [667] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 201, - p: [0, 36, 8, 10, 0, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 201, - p: [0, 16, 8, 5, 8, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [292, 292, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, いいえ] } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &75 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*75] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 16: !ruby/object:RPG::Event - id: 16 - name: Alice2nd - x: 11 - y: 8 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 296 - switch2_id: 1 - variable_id: 102 - variable_value: 1 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Alice - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 2 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice 嬉しい2, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「えへへー♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ まな板の上の鯉って感じー♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「料理なんてしたことないけど], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 童貞センセーを上手に料理して], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私好みの奴隷に仕上げてあげるっ♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &76 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &77 { - code: 14, - parameters: [0, -1], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*76] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*77] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [296, 296, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 301, - p: [0, 24, false, false], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 292 - switch2_id: 1 - variable_id: 102 - variable_value: 1 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Alice - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 2 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &78 { - code: 41, - parameters: ["", 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*78] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [189, 189, 0] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Dungeon2, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &79 { - code: 29, - parameters: [2], - } - - !ruby/object:RPG::MoveCommand &80 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &81 { - code: 35, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &82 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*79] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*80] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*81] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*82] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice HN嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「はい♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 楽勝でしたー♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice HN笑顔, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「いっぱい食べたら、], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ なんか喉乾いてきちゃった♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ センセのお金で何か買ってこようっと♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [値段ループ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 111, - p: [1, 124, 0, 0, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 125, p: [1, 0, 1000] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 122, - p: [124, 124, 2, 0, 1], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [値段ループ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 8, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice HN嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「奴隷にしたらお金は私のだし], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ちゃんと家から有り金全て持ってきなさいよ♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ ふふっ♡] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 3, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['\n[6]に気持ちよくしてもらい'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroは彼女に精液とお金を搾り取られてしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [7, 30000, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [もう指輪を買うお金も残っていない…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['\n[6]のテクニックで完全に骨抜きにされたTaroは'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [そのまま彼女のベッドで深い眠りにつき], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [起きた後も犯されて何度も搾り取られてしまった…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [452] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 201, - p: [0, 5, 21, 30, 6, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [189, 189, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [BEにならない] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ["しかし婚約指輪はG30,000あれば買えるはずだ…"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [彼女達が晩御飯を食べに行っている間に], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは力を振り絞って起き上がり家路についた…'], - } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &83 { - code: 41, - parameters: [Hero, 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*83] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['そしてTaroは家につくとぐったりとベッドに横たわった…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [189, 189, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 201, - p: [0, 13, 9, 8, 8, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: true - actor_valid: false - switch1_id: 292 - switch2_id: 51 - variable_id: 102 - variable_value: 1 - self_switch_ch: A - item_id: 39 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Alice - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 2 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &84 { - code: 41, - parameters: ["", 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*84] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [189, 189, 0] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Dungeon2, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &85 { - code: 29, - parameters: [2], - } - - !ruby/object:RPG::MoveCommand &86 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &87 { - code: 35, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &88 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*85] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*86] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*87] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*88] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice HN嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あーあ♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 結局私に童貞食べられちゃったねー♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice HN笑顔, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「本当はお気に入りの男としか], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 本番はさせてあげないんだから♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 感謝してよね♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 125, p: [1, 0, 99999] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 8, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice HN嬉しい2, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「とりあえず中出し料金で], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 全財産没収でーす♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice HNDoya, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「明日からもちゃんと稼いで], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私の為に一生を尽くしてね♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 奴隷君♡] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 3, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['\n[6]に気持ちよくしてもらい'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroはついに彼女に筆おろしまでされてしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['何度も\n[6]に膣内射精させられたTaroは'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [彼女にお金も心も完全に奪われ], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [彼女の奴隷になってしまった…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [452] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [189, 189, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 201, - p: [0, 5, 21, 30, 6, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 294 - switch2_id: 1 - variable_id: 102 - variable_value: 1 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Alice - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 2 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Alice 嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「イかせるの面倒だけど], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ センセが一番美味しいからねー♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Alice Doya, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「面倒って言っても瞬殺だとは思うけど♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ じゃあさっさと終わらせちゃうね♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Alice 普通, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「私がお昼寝でもしてる間に], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 勝手に私の身体使わせるのも], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 考えたんだけど…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「やっぱ私がセンセの上になって], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ イかせないと、納得いかないんだよねー♪], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Alice Doya, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「やってあげるけど], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 他の奴隷が羨ましがるから], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 静かにイってよねー♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Alice 嬉しい2, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「まぁ私はセンセが情けなく喘ぐの見るの], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 好きだけど♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ふふっ♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &89 { - code: 14, - parameters: [0, -1], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*89] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 132, - p: - [ - !ruby/object:RPG::BGM { - name: Dungeon2, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 301, - p: [0, 25, false, false], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 295 - switch2_id: 51 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Alice - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 2 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &90 { - code: 41, - parameters: ["", 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*90] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [189, 189, 0] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Dungeon2, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &91 { - code: 29, - parameters: [2], - } - - !ruby/object:RPG::MoveCommand &92 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &93 { - code: 35, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &94 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*91] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*92] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*93] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*94] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice HN嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ごちそーさま♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ でも準備運動にもならなかったなー♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice HN笑顔, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「お昼寝には早いし], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ アヤちゃんのバイト先にでも], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 遊びに行こっと♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 3, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [452] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [189, 189, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [294, 294, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [295, 295, 1] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &95 { - code: 38, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &96 { - code: 41, - parameters: [Hero, 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*95] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*96] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 10 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &97 { - code: 19, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &98 { - code: 16, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*97] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*98] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 201, - p: [0, 28, 10, 7, 2, 0], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Scene5, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [189, 189, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 17: !ruby/object:RPG::Event - id: 17 - name: Hero def - x: 11 - y: 7 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 293 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 4 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 10 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &99 { - code: 18, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*99] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [10, 4, false] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice 嬉しい2, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「んー?なーに?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ エッチして欲しいのぉ?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, はい, いいえ], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 311, - p: [0, 0, 0, 0, 9999, false], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Alice Doya, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「別にいーけど♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ じゃあ今日はちゃんと残業して], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ お給料多めに貰ってきなさいよ♪], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 201, - p: [0, 28, 11, 7, 2, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [294, 294, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, いいえ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Alice oko, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えっ!?] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 寝るんだったら自分の家で寝なさいよ!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - 10 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &100 { - code: 16, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*100] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 189 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Damage1 - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 19: !ruby/object:RPG::Event - id: 19 - name: EV019 - x: 3 - y: 6 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Other1" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: true - through: true - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 261 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 20: !ruby/object:RPG::Event - id: 20 - name: EV020 - x: 11 - y: 6 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 293 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Other1" - character_index: 1 - direction: 6 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 294 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 295 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - 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- 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 -bgs: !ruby/object:RPG::BGS { name: "", volume: 80, pitch: 100 } -parallax_loop_y: false -autoplay_bgm: true -encounter_list: [] -autoplay_bgs: false -parallax_show: false -scroll_type: 0 -parallax_loop_x: false -disable_dashing: false -parallax_sy: 0 -display_name: "" -specify_battleback: true -note: "" -battleback1_name: Wood1 -battleback2_name: Room4 +'parallax_name': '' +'height': !!int '32' +'events': + !!int '1': !ruby/object:RPG::Event + 'id': !!int '1' + 'name': 'Door' + 'x': !!int '17' + 'y': !!int '15' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Door1' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Voices can be heard from inside...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '204', 'p': [!!int '8', !!int '7', !!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '204', 'p': [!!int '6', !!int '4', !!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '10', !!int '3', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice 嬉しい2', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "That''s why—! Now is the chance! Look, I''ve + + made G8,000 just today, you know?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '12', !!int '1', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya1 oko', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "Wow...! That''s like my entire month''s part- + + time job earnings...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice 笑顔', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "Right? Working part-time at a restaurant + + is just silly.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice 普通', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "Normally it''s G1,000 per person per shot, + + but now if you make them cum once, they''ll do + + anything you say, so you can take their whole + + fortune in one go♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '12', !!int '7', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya1 shy', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "M-make them cum...? I really can''t do + + that...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice 嬉しい', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "But Aya-chan, you need money for your + + brother''s tuition fees, right?']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '12' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &1 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*1]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya1', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "Th-that''s... true, but...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice 普通', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "Then let''s earn it together! Tuition fees + + need like G20,000 a year, but...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice 笑顔', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "If we act now, we can withdraw all their + + savings, so if we target an adult, it''s a one-shot + + deal♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "Being able to make them slaves just by + + making them cum is like a dream demon''s blessing♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '12', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya1 shy', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "Th-that''s right... If it''s now, just one + + person will do... I have to do my best...!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice 嬉しい', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "Exactly! I don''t want to make Aya-chan do + + this kind of thing either but...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice 普通', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "From now on, it''s a woman''s era, so we + + have to act before there are no men left who + + aren''t slaves!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '204', 'p': [!!int '4', !!int '4', !!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '204', 'p': [!!int '2', !!int '7', !!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['A diligent student is being lured into the path of + + evil... Once ready, let''s rescue her!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '36', !!int '36', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '36' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Door1' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Would you like to enter the room and persuade the + + student?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Yes', 'Search a different room'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'はい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '119', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Would you like to skip the event?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '118', 'p': ['選択肢スキップ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '102', 'p': [['Choices', 'Yes', 'No'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '119', 'p': ['選択肢スキップ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '1', 'はい']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '38', !!int '38', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '201', 'p': [!!int '0', !!int '21', !!int '17', !!int '8', !!int '6', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '203', 'p': [!!int '10', !!int '0', !!int '19', !!int '7', !!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '203', 'p': [!!int '12', !!int '0', !!int '19', !!int '8', !!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '118', 'p': ['選択肢スキップ2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '102', 'p': [['Choices', 'Look at alice', 'Look at aya'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '119', 'p': ['選択肢スキップ2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '402', 'p': [!!int '1', 'アリスを見る']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Not implemented yet!']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '119', 'p': ['選択肢スキップ2']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '402', 'p': [!!int '2', 'アヤを見る']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '121', 'p': [!!int '37', !!int '37', !!int '0']} + - !ruby/object:RPG::EventCommand + 'i': !!int '4' + 'c': !!int '205' + 'p': + - !!int '12' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &2 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &3 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &4 !ruby/object:RPG::MoveCommand {'code': !!int '14', 'parameters': [!!int '-1', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '505', 'p': [*2]} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '505', 'p': [*3]} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '505', 'p': [*4]} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '301', 'p': [!!int '0', !!int '13', !!bool 'false', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '115', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '2', 'いいえ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '38', !!int '38', !!int '0']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &5 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &6 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '5']} + - &7 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &8 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &9 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &10 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &11 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &12 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &13 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &14 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} + - &15 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '4']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*5]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*6]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*7]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*8]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*9]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*10]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*11]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*12]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*13]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*14]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*15]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '-1', !!int '5', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '10', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '12', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '10' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &16 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*16]} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '12' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &17 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*17]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Aya1 oko', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Aya: "Eh... Eh!? Taro-sensei? Why are you in the + + girls'' dormitory!?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro explained that he came to investigate the + + rumors and the dangers of the succubus''s power...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '10', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Alice 普通', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Alice: "Hmm, I get what Sensei is trying to say. + + But I wonder... can a man really resist a woman''s + + temptation?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Alice 笑顔', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Alice: "Even if you''re a hero, you''re still a man, + + right? Maybe you''ve already lost and are under the + + succubus''s control by now?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '-1', !!int '7', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Alice 嬉しい', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Alice: "You''re saying the hero hasn''t lost yet? + + Hmm... I find that a little hard to believe..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '10', !!int '9', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Alice 笑顔', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Alice: "Oh, then I''ve got a good idea!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Alice 普通', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Alice: "Aya-chan, come over here too!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '-1', !!int '2', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '10' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &18 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*18]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '12', !!int '2', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '12' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &19 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &20 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &21 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*19]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*20]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*21]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Aya1 Cry', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Aya: "Oh no... Sensei... Did you hear our + + conversation? I haven''t done anything bad yet, so + + please forgive me..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '10' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &22 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*22]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '10', !!int '6', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Alice 嬉しい', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Alice: "It''s okay ♪ I have a good idea ♪"']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '10' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &23 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*23]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Alice 普通', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Alice: "From now on, we''ll try to seduce Sensei, + + and if you get an erection, it''s your loss ♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '-1', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '12' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &24 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*24]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '12', !!int '1', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Aya1 sup', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Aya: "Se-Senpai!? There''s no way I can do + + something like that!"']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '10' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &25 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*25]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Alice 嬉しい2', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Alice: "Leave it to me ♪ If Aya-chan and I team + + up, it''ll be perfect! No doubt about it ♪"']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '10' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &26 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*26]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Alice 笑顔', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Alice: "Hey Sensei! You want to persuade us, + + right?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Alice 普通', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Alice: "So how about one-on-one for 10 minutes? + + It''ll be a quick win anyway ♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '-1', !!int '5', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Alice 嬉しい2', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Alice: "Ahaha ♪ Maybe 10 minutes is + + underestimating you a bit? But you''ll accept the + + challenge, right? Well then, the one who will + + seduce Sensei is..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['選択肢2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Choices', 'Look at alice', 'Look at aya'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['選択肢2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', 'アリスを見る']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Not implemented yet!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['選択肢2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '2', 'アヤを見る']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '37', !!int '37', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', '別の部屋を調べる']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Maybe I should find evidence of the student + + committing misdeeds before talking... Let''s search + + another room.']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &27 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - &28 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*27]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*28]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '38' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '263' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Door1' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '264', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['It seems there''s no one inside...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['*If you check the diary inside the dormitory more + + than three times, one of the students will return.']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['It seems there''s no one inside...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'true' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '61' + 'variable_value': !!int '3' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Door1' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '264', !!int '264', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Close1', 'pitch': !!int '100', 'volume': !!int '80'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &29 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*29]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '183', !!int '183', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The back door opened! It seems someone came in...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '204', 'p': [!!int '2', !!int '12', !!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '19', !!int '7', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 悲しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "Sigh... \n[7], I couldn''t find it... Maybe + + some other girl has already taken him..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '19', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 嬉しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "Eh... \n[7]!? "']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '19' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'true' + 'wait': !!bool 'false' + 'list': + - &30 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '6']} + - &31 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &32 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &33 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &34 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &35 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &36 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &37 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &38 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &39 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &40 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &41 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &42 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '4']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*30]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*31]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*32]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*33]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*34]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*35]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*36]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*37]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*38]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*39]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*40]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*41]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*42]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '204', 'p': [!!int '8', !!int '8', !!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '6', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "\n[8]~♡ I finally found you! I''ve been + + wanting to see you~!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手普通', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "But \n[7], why are you in the dorm?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Taro informed her that he came to investigate and + + persuade students who were doing bad things...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '19', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 悲しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "No, no, no! If you do that, \n[7] will get + + attacked!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "\n[7], don''t you know? Right now, the girls + + have the power of succubi and they''re all + + targeting boys!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '7', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi おこ', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "Eh? You knew and still came!? Geez... + + Absolutely not! \n[7], you don''t know how scary + + girls can be!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 嬉しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "Hey, hey \n[7], I''ll help you out! Who''s + + doing compensated dating... I know, you know?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "Shall we have a strategy meeting in my + + room? I''ll tell you all about it♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手嬉しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "I have some things to prepare, so wait in + + my room first, okay? It''s the eastern room, come + + quickly!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '21', !!int '17', !!int '16', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &43 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*43]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '182', !!int '182', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '183', !!int '183', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi hurried back to her room... Maybe it would be + + wise to accept her help...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '61', !!int '61', !!int '2', !!int '0', !!int '9999']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '2': !ruby/object:RPG::Event + 'id': !!int '2' + 'name': 'Door' + 'x': !!int '5' + 'y': !!int '15' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Door1' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'true' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '5' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '3': !ruby/object:RPG::Event + 'id': !!int '3' + 'name': 'Door' + 'x': !!int '29' + 'y': !!int '15' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Door1' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'true' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '182' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '7': !ruby/object:RPG::Event + 'id': !!int '7' + 'name': 'Door' + 'x': !!int '25' + 'y': !!int '21' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Door1' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It''s locked...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'true' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '5' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '8': !ruby/object:RPG::Event + 'id': !!int '8' + 'name': 'Door' + 'x': !!int '9' + 'y': !!int '21' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Door1' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'true' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '5' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '293' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Door1' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It seems to be locked and nobody''s home...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '9': !ruby/object:RPG::Event + 'id': !!int '9' + 'name': 'EV009' + 'x': !!int '17' + 'y': !!int '29' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Flame' + 'character_index': !!int '6' + 'direction': !!int '2' + 'pattern': !!int '2' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Shall we head back home?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Yes', 'No'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'はい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '398', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '667']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '201', 'p': [!!int '0', !!int '36', !!int '8', !!int '10', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '201', 'p': [!!int '0', !!int '1', !!int '38', !!int '18', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', 'いいえ']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &44 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*44]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '14': !ruby/object:RPG::Event + 'id': !!int '14' + 'name': 'EV014' + 'x': !!int '21' + 'y': !!int '16' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Flame' + 'character_index': !!int '6' + 'direction': !!int '2' + 'pattern': !!int '2' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['There are shower rooms on the second floor that + + even the patrolling teachers can''t enter... Let''s + + try somewhere else.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '6': !ruby/object:RPG::Event + 'id': !!int '6' + 'name': 'アヤ日記' + 'x': !!int '11' + 'y': !!int '22' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '317' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '4' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['There''s a diary written by Aya... Shall I read it?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Yes', 'No'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'はい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['選択肢2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Choices', 'Daddy has', 'Senior''s friend', 'Part-time job salary'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['選択肢2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', 'お父さんが…']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['April 8th What should I write about today... It + + seems Dad was... deceived by some young woman we + + don''t know...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['He suddenly brought a woman home and then left, + + taking all the money with him...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['The story about the succubus I saw in my dream + + today was true, so Dad was by that woman... But + + the succubus said to be careful because seduction + + isn''t easy...!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Dad didn''t betray our family because he had no + + choice, he did it by his own will. Why do men + + betray the ones they love? Or maybe he never loved + + us to begin with...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mom is panicking, and I can''t leave her alone with + + little Yuuki...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I can''t afford tuition either, so maybe I''ll have + + to drop out. I need to apologize to Senior + + Alice... I wanted to attend her graduation + + ceremony...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['The diary ends here...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '61', !!int '61', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '2', '先輩の友達']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['April 3rd Today, I went out with Senior Alice and + + her boyfriend after a long time. I''m not fond of + + him...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['And even though we promised it would be just the + + three of us, he brought a friend along, and it + + felt like a double date, which was the worst...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['He kept touching me and looking at me with + + lecherous eyes... But I would be embarrassed if I + + was overthinking it, so I couldn''t say I disliked + + it or anything.']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['If I were to date someone, they''d have to be + + sincere and have a proper job... Someday, I want + + to be like my mom and dad.']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I''m being selfish without doing anything myself... + + But I really didn''t like the guy today, I have to + + tell Senior Alice not to introduce me to weird + + people.']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['The diary ends here...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '61', !!int '61', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '3', 'アルバイトのお給料']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['March 31st Today, I received my first paycheck + + from my part-time job. I worked every weekend and + + got G8,800♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I''ve finally gotten used to the job and haven''t + + been scolded by the manager anymore. Starting next + + week, I''ll be able to work a bit on weekdays too.']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Now I don''t need to ask for money from home, and + + maybe I can even send some back... There are so + + many things I want, but I have to endure until I + + graduate from college and find a job.']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Student life is harder and less fun than I + + thought... Maybe it would be fun if I had money or + + a boyfriend like Senior Alice...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['The diary ends here...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '61', !!int '61', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', 'いいえ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '18': !ruby/object:RPG::Event + 'id': !!int '18' + 'name': 'アリス日記' + 'x': !!int '3' + 'y': !!int '7' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '329' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '4' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Is this Alice''s notebook... Should I read it?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Yes', 'No'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'はい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['選択肢2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Choices', 'How to use the power of a succubus', 'Deed of ownership', 'Course consultation document'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['選択肢2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', '夢魔の力の使い方']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['There are neatly written notes...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['1. A man who ejaculates temporarily becomes + + immobile 2. Before making him ejaculate, there''s + + not much that can be done 3. A man who has been + + made to cum multiple times and has lost his + + resistance can be turned into a servant 4. If it + + doesn''t work, find a succubus hiding in town and + + get some candy from her']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I guess these are the important parts? It seems I + + can finally use the power of a succubus, but it''s + + not like all women can use it, that''s not what I + + was told!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Moreover, I can''t steal their power unless I make + + them ejaculate, so first I have to get the guys in + + the mood... Yesterday, when I tried to make that + + virgin with glasses cum, he ran away, so it''s not + + that easy...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['He seems to like Ayachan, so maybe I can shake him + + down using that info to make him listen...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I have a feeling this could turn into something + + pretty bad, but I need to act fast and make lots + + of slaves before they''re all gone. It''s way easier + + to make them cum than to study, so I''ve got to + + work hard']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Alright, I''m going to make lots of slaves and live + + a life of leisure forever!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['The notes end here...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '61', !!int '61', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '2', '権利書']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['This looks like the deed to the room... There are + + notes scattered around']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['That old man actually bought me a room! I asked as + + a joke, but he really went and did it... How much + + does something like this even cost...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I got carried away and made him buy too much, but + + as soon as I graduate, he''ll probably start + + pressuring me to marry him, which I hate...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Can''t something be done about that old man? + + Wouldn''t he forgive me if I just jerked him off + + once? What other options do I have...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['When can I start using the power of a succubus? + + I''ve never heard of such dream-like magic... Well, + + I haven''t really read the textbooks properly + + anyway']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I haven''t been studying magic at all, so maybe it + + won''t work for me...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Oh, but isn''t it true that it doesn''t work on kids + + with strong magical power? I don''t really + + understand, maybe I should try it on some random + + guy tomorrow']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['The diary ends here...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '61', !!int '61', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '3', '進路相談書']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['There are several notes near the blank career + + consultation form... Could this be correspondence?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Oh no, oh no, I''ve slacked off on studying too + + much and there''s no way I can go to university + + now, what should I do']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['If things stay this way, I''ll end up as a + + restaurant waitress or even worse, a cleaning lady + + in ten years! That older woman mocks me and it + + pisses me off!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I''ve always been told that if I try, I can do it, + + and if I get motivated, I can achieve it!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['The last laugh will be mine... That old man who + + hit on me the other day seemed rich, maybe he can + + introduce me to a good job']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['The notes end here...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '61', !!int '61', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', 'いいえ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '293' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '329' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '4' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['There''s a diary written by Alice... Shall we read + + it?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Yes', 'No'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'はい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['選択肢2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Choices', 'Demon lord of nightmares', 'It might be a nuisance even if it increases', 'Slave number one'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['選択肢2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', '夢魔の魔王']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Today, instead of in a dream, the succubi came to + + see me directly. Apparently, Sensei is rumored to + + be the hero, and by enslaving him, I seem to be + + absorbing the hero''s power.']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Become the king of succubi and subjugate humans, + + or something like that... The most powerful + + succubus king... Was it called the Demon King? + + That person asked me, but... it''s kind of + + bothersome and not what I expected.']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I thought I''d listen to their story while drinking + + at a café, but then I got into a shootout with the + + town''s vigilantes... In the end, the Demon King + + went back, and I just had lunch with Aya-chan and + + returned home...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I just wanted to make money easily without any + + trouble! But lately, succubi are walking around + + town with human girls without any care, and decent + + people are fleeing abroad...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Since I enslaved the hero, maybe I''ll get to live + + in a castle or something soon♪ I''d be happy if + + that happens♡ I''ll let the Demon King and Sensei + + handle all the troublesome matters.']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['The diary ends here...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '61', !!int '61', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '2', '増えても邪魔かも']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['For now, I just randomly made slaves out of men I + + knew... but having them loiter around is annoying + + and getting in the way...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Plus, they''re always horny... I make them cum once + + and then leave them alone, but I wonder how long + + the brainwashing effect will last. Maybe it''s + + about time to milk Sensei again.']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Sensei looks the best, listens well, and I don''t + + mind doing it with him... In the worst case, one + + slave is enough, and for the rest, maybe just take + + their money and discard them...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I wanted to create lots of slaves at first, but + + each one of them is a person and requires a + + certain level of management, which has started to + + become a hassle...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['The diary ends here...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '3', '奴隷一号']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I quickly made the magic school''s Sensei into + + Slave Number One! I was worried if it would go + + well, but I couldn''t show any weakness in front of + + Aya-chan...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['He''s the only male teacher at the magic school, + + popular with the girls and without any bad rumors; + + I thought he was quite decent... but he turned out + + to be not much different from any old man.']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['With this, I can manage school tests and stuff, + + and Sensei is quite my type too; I''ve got myself a + + good slave♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['If things keep going like this, I might be able to + + increase my slaves rapidly and create my own + + kingdom♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['The diary ends here...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', 'いいえ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '13': !ruby/object:RPG::Event + 'id': !!int '13' + 'name': 'EV013' + 'x': !!int '13' + 'y': !!int '16' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Flame' + 'character_index': !!int '6' + 'direction': !!int '2' + 'pattern': !!int '2' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['There''s a shower room on the second floor and even + + the patrolling teacher can''t enter... Let''s try + + somewhere else.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '4': !ruby/object:RPG::Event + 'id': !!int '4' + 'name': 'Aya' + 'x': !!int '3' + 'y': !!int '23' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '265' + 'switch2_id': !!int '1' + 'variable_id': !!int '102' + 'variable_value': !!int '1' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Aya2' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '2' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya1 Happy', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "Fufu♡ Teacher... Please give me lots of + + allowance too♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya1 Smile', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "Well then... I''m going to do it♡ Be + + prepared♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &45 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &46 !ruby/object:RPG::MoveCommand {'code': !!int '14', 'parameters': [!!int '0', !!int '-1']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*45]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*46]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '301', 'p': [!!int '0', !!int '14', !!bool 'false', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'true' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '265' + 'switch2_id': !!int '1' + 'variable_id': !!int '102' + 'variable_value': !!int '1' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Aya2' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '2' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya1 Happy', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "Fufu♡ Teacher... I guess I''ll get a lot of + + allowance again today♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya1 Smile', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "Well then... here I go♡ Be prepared♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &47 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &48 !ruby/object:RPG::MoveCommand {'code': !!int '14', 'parameters': [!!int '0', !!int '-1']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*47]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*48]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '301', 'p': [!!int '0', !!int '14', !!bool 'false', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '254' + 'switch2_id': !!int '1' + 'variable_id': !!int '102' + 'variable_value': !!int '1' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Aya2' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '2' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &49 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*49]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '189', !!int '189', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon2', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &50 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '2']} + - &51 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &52 !ruby/object:RPG::MoveCommand {'code': !!int '35', 'parameters': []} + - &53 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*50]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*51]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*52]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*53]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya1 Smile', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "Ehehe♡ I''ve earned a lot♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "I can''t be bothered with part-time jobs + + anymore, it''s just silly♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya1 Smile', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "I made you cum \v[104] times, so I''ll be + + taking that much in money, okay♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['値段ループ']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '104', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '125', 'p': [!!int '1', !!int '0', !!int '1000']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '104', !!int '104', !!int '2', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['値段ループ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya1 Smile', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "Fufu♡ I''m earning more than Daddy. Maybe + + I''ll invite my senior out and have something + + delicious to eat today too♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '3', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6] made Taro feel so good that he ended up being + + milked of his semen and money...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '7', !!int '30000', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['There''s no money left for the engagement ring... + + Taro, completely drained by \n[6]''s techniques, + + fell into a deep sleep in her bed and even after + + waking up, he was taken advantage of and milked + + over and over again...']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &54 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['Hero', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*54]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '201', 'p': [!!int '0', !!int '7', !!int '5', !!int '8', !!int '6', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['BEにならない']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['However, an engagement ring should be purchasable + + for G30,000... While the girls went out for + + dinner, Taro mustered his strength to get up and + + head home...']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &55 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['Hero', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*55]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['And when Taro got home, he collapsed exhausted + + onto his bed...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '189', !!int '189', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '201', 'p': [!!int '0', !!int '13', !!int '9', !!int '8', !!int '8', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'true' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '254' + 'switch2_id': !!int '51' + 'variable_id': !!int '102' + 'variable_value': !!int '1' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Aya2' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '2' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &56 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*56]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '189', !!int '189', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon2', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &57 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '2']} + - &58 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &59 !ruby/object:RPG::MoveCommand {'code': !!int '35', 'parameters': []} + - &60 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*57]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*58]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*59]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*60]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya2 HN smile', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "Ehehe♡ I''ve earned a lot♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "I can''t be bothered with part-time jobs + + anymore, it''s just silly♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya2 HN smile', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "Since I made you cum \v[104] times, I''ll be + + taking that much in money, okay♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['値段ループ']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '104', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '125', 'p': [!!int '1', !!int '0', !!int '1000']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '104', !!int '104', !!int '2', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['値段ループ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya2 HN smile', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "Fufu♡ I''m earning more than Daddy. Maybe + + I''ll invite my senior out and have some delicious + + food today too♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '3', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6] made it feel so good that Taro had his semen + + and money squeezed out by her...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '7', !!int '30000', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['There''s no money left to buy a ring... Taro was + + completely drained by \n[6]''s techniques, and + + after falling into a deep sleep in her bed, he was + + violated and milked several more times upon waking + + up...']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &61 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['Hero', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*61]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '201', 'p': [!!int '0', !!int '7', !!int '5', !!int '8', !!int '6', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['BEにならない']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['However, an engagement ring should be purchasable + + for G30,000... While the girls went out for + + dinner, Taro mustered his strength to get up and + + head home...']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &62 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['Hero', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*62]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['And when Taro got home, he collapsed exhausted + + onto his bed...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '189', !!int '189', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '201', 'p': [!!int '0', !!int '13', !!int '9', !!int '8', !!int '8', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'true' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '254' + 'switch2_id': !!int '1' + 'variable_id': !!int '102' + 'variable_value': !!int '1' + 'self_switch_ch': 'A' + 'item_id': !!int '24' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Aya2' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '2' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &63 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*63]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '189', !!int '189', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon2', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &64 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '2']} + - &65 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &66 !ruby/object:RPG::MoveCommand {'code': !!int '35', 'parameters': []} + - &67 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*64]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*65]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*66]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*67]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya1 Happy', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "Yay♡ I got to have a creampie with teacher♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya1 Smile', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "And since I made him cum \v[105] times, + + teacher''s money is all gone♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '125', 'p': [!!int '1', !!int '0', !!int '99999']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya1 Happy', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "The money is nowhere near enough♪ From now + + on, I''ll be deducting it from your salary♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '3', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6] made him feel so good that Taro finally lost + + his virginity to her...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['After being made to cum inside \n[6] so many + + times, Taro had both his money and his heart + + completely taken by her, and he promised to pay + + her back in the future, continuing to be intimate + + with her over and over again...']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &68 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['Hero', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*68]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '189', !!int '189', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '7', !!int '5', !!int '8', !!int '6', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'true' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'true' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '254' + 'switch2_id': !!int '51' + 'variable_id': !!int '102' + 'variable_value': !!int '1' + 'self_switch_ch': 'A' + 'item_id': !!int '24' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Aya2' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '2' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &69 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*69]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '189', !!int '189', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon2', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &70 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '2']} + - &71 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &72 !ruby/object:RPG::MoveCommand {'code': !!int '35', 'parameters': []} + - &73 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*70]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*71]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*72]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*73]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya2 HN Happy', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "Yay♡ I got to have a creampie with Teacher♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya2 HN smile', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "And since I made you cum \v[105] times, + + you''re out of money now, aren''t you♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '125', 'p': [!!int '1', !!int '0', !!int '99999']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya2 HN Happy', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "You''re completely out of money♪ From now on, + + I''ll be deducting it from your salary♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '3', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6] made it feel so good that Taro finally got + + his virginity taken by her...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['After being made to cum inside \n[6] so many + + times, Taro was completely captivated by her, both + + financially and emotionally, and promised to pay + + in the future, continuing to be intimate with her + + again and again...']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &74 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['Hero', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*74]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '189', !!int '189', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '7', !!int '5', !!int '8', !!int '6', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '5': !ruby/object:RPG::Event + 'id': !!int '5' + 'name': 'Hero def' + 'x': !!int '3' + 'y': !!int '22' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '189' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Damage1' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '10': !ruby/object:RPG::Event + 'id': !!int '10' + 'name': 'Alice' + 'x': !!int '7' + 'y': !!int '7' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '293' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Alice' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Alice oko', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Alice: "Geez! I had no idea Sensei was the rumored + + hero!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Alice 嬉しい', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Alice: "Well, this secures my future at least-♪ + + Once all this trouble is over, the castle and all + + its wealth will be mine... hehe♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Alice 笑顔', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Alice: "Just for defeating a weakling like Sensei, + + I get such a great achievement... Lucky me♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Alice 普通', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Alice: "I''ve collected quite a few slaves, but too + + many can be a nuisance, so maybe I''ll throw some + + away.']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Alice Doya', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Alice: "If Sensei proves to be useless, I''ll throw + + you away too♪ Work hard to remain my slave, okay?♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Alice 笑顔', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Aya: "Sensei is good-looking and was originally + + one of my favorite slaves, so it seems his value + + is quite high, which is good♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '8', !!int '39']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Alice 嬉しい2', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Alice: "I won''t go all the way with just any + + slave♡ Be grateful for that♪ Hehe♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Alice 嬉しい2', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Alice: "If you really want it that badly, I might + + consider letting you graduate from virginity♡ + + Hehe♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '294' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '11': !ruby/object:RPG::Event + 'id': !!int '11' + 'name': 'EV011' + 'x': !!int '9' + 'y': !!int '16' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '293' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'High Mob2' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '1' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Male Student: "Ah, Taro-sensei... do you remember + + me? From the high class of the magic school..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Male Student: "I used to like Aya-chan... but I + + easily fell for Alice-san''s temptation..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Male Student: "I used to look down on her as a + + dumb girl who couldn''t study, but now I''m her + + slave... ugh..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '297', !!int '297', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'true' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '293' + 'switch2_id': !!int '297' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'High Mob2' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '1' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Male Student: "If I could do it over, I''d want + + to... Do you feel the same, Taro-sensei?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '12': !ruby/object:RPG::Event + 'id': !!int '12' + 'name': 'EV012' + 'x': !!int '3' + 'y': !!int '17' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '293' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Actor3' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '1' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Man: "Ugh... Defeated by a titjob and turned into + + a slave... Am I going to be a virgin forever..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '8', !!int '39']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Man: "What!? You got your first time with that + + girl!? Damn, I''m so jealous!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '130', !!int '1', !!int '129', !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Man: "What!? She even gave you a blowjob!? Damn, + + I''m so jealous!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Man: "You too, huh... Sure, it was psycho, but + + ever since becoming a slave, I haven''t received a + + single reward..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '15': !ruby/object:RPG::Event + 'id': !!int '15' + 'name': 'Door' + 'x': !!int '12' + 'y': !!int '17' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '293' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Flame' + 'character_index': !!int '6' + 'direction': !!int '2' + 'pattern': !!int '2' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to go back to before you became + + Alice''s slave?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['やり直し']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Yes', 'No'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['やり直し']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'はい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '452']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '133', !!int '133', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '398', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '667']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '201', 'p': [!!int '0', !!int '36', !!int '8', !!int '10', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '201', 'p': [!!int '0', !!int '16', !!int '8', !!int '5', !!int '8', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '292', !!int '292', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', 'いいえ']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &75 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*75]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '16': !ruby/object:RPG::Event + 'id': !!int '16' + 'name': 'Alice2nd' + 'x': !!int '11' + 'y': !!int '8' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '296' + 'switch2_id': !!int '1' + 'variable_id': !!int '102' + 'variable_value': !!int '1' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Alice' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '2' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice 嬉しい2', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "Ehehe~♡ You''re like a carp on a cutting + + board~♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice 笑顔', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "I''ve never cooked before, but I''ll + + skillfully prepare you, a virgin sensei, into a + + slave just to my liking~♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &76 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &77 !ruby/object:RPG::MoveCommand {'code': !!int '14', 'parameters': [!!int '0', !!int '-1']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*76]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*77]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '296', !!int '296', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '301', 'p': [!!int '0', !!int '24', !!bool 'false', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '292' + 'switch2_id': !!int '1' + 'variable_id': !!int '102' + 'variable_value': !!int '1' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Alice' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '2' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &78 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*78]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '189', !!int '189', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon2', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &79 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '2']} + - &80 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &81 !ruby/object:RPG::MoveCommand {'code': !!int '35', 'parameters': []} + - &82 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*79]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*80]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*81]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*82]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice HN嬉しい', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "Yes♡ That was a piece of cake♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice HN笑顔', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "After eating so much, I''ve gotten kind of + + thirsty♪ I''ll use Sensei''s money to buy + + something♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['値段ループ']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '124', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '125', 'p': [!!int '1', !!int '0', !!int '1000']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '124', !!int '124', !!int '2', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['値段ループ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice HN嬉しい', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "Once I''ve made him my slave, his money is + + mine, so make sure you bring all the cash you have + + at home♡ Fufu♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '3', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6] made him feel so good that Taro had his semen + + and money squeezed out of him...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '7', !!int '30000', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['He didn''t even have enough money left to buy a + + ring... Completely deboned by \n[6]''s techniques, + + Taro fell into a deep sleep in her bed and was + + exploited over and over again after waking up...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '452']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '201', 'p': [!!int '0', !!int '5', !!int '21', !!int '30', !!int '6', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '189', !!int '189', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['BEにならない']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['However, an engagement ring should be purchasable + + for G30,000... While the girls went out for + + dinner, Taro mustered his strength to get up and + + head home...']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &83 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['Hero', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*83]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['And when Taro arrived home, he collapsed onto the + + bed exhausted...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '189', !!int '189', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '201', 'p': [!!int '0', !!int '13', !!int '9', !!int '8', !!int '8', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'true' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '292' + 'switch2_id': !!int '51' + 'variable_id': !!int '102' + 'variable_value': !!int '1' + 'self_switch_ch': 'A' + 'item_id': !!int '39' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Alice' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '2' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &84 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*84]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '189', !!int '189', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon2', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &85 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '2']} + - &86 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &87 !ruby/object:RPG::MoveCommand {'code': !!int '35', 'parameters': []} + - &88 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*85]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*86]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*87]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*88]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice HN嬉しい', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "Ah-ah♡ In the end, you lost your virginity + + to me, huh-♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice HN笑顔', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "I usually only go all the way with men I + + really like♡ Be grateful, okay?♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '125', 'p': [!!int '1', !!int '0', !!int '99999']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice HN嬉しい2', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "For starters, I''ll be confiscating all + + your assets as a creampie fee♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice HNDoya', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "From tomorrow on, make sure to earn well + + and devote your life to me♡ My little slave♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '3', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6] made it feel so good that Taro ended up being + + deflowered by her...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['After being made to cum inside \n[6] over and + + over, Taro had both his money and his heart + + completely taken by her, becoming her slave...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '452']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '189', !!int '189', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '5', !!int '21', !!int '30', !!int '6', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '294' + 'switch2_id': !!int '1' + 'variable_id': !!int '102' + 'variable_value': !!int '1' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Alice' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '2' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Alice 嬉しい', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Alice: "It''s a hassle to make you cum, but you''re + + the tastiest after all-♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Alice Doya', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Alice: "Even if it''s a hassle, I think it''ll be + + over in a flash♡ So let''s get this done quickly♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Alice 普通', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Alice: "I thought about letting you use my body + + while I take a nap, but..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Alice 笑顔', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Alice: "After all, I''m not satisfied unless I''m on + + top making you cum-♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Alice Doya', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Alice: "I''ll do it for you, but be quiet when you + + cum so the other slaves don''t get jealous-♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Alice 嬉しい2', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Alice: "Well, I do love watching you gasp in such + + a pathetic way♡ Hehe♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &89 !ruby/object:RPG::MoveCommand {'code': !!int '14', 'parameters': [!!int '0', !!int '-1']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*89]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '132', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon2', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '301', 'p': [!!int '0', !!int '25', !!bool 'false', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '295' + 'switch2_id': !!int '51' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Alice' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '2' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &90 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*90]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '189', !!int '189', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon2', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &91 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '2']} + - &92 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &93 !ruby/object:RPG::MoveCommand {'code': !!int '35', 'parameters': []} + - &94 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*91]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*92]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*93]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*94]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice HN嬉しい', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "Thank goodness♡ But that was hardly even a + + warm-up♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice HN笑顔', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "It''s too early for a nap, so maybe I''ll go + + hang out at Aya-chan''s part-time job♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '3', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '452']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '189', !!int '189', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '294', !!int '294', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '295', !!int '295', !!int '1']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &95 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []} + - &96 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['Hero', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*95]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*96]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '10' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &97 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} + - &98 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*97]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*98]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '28', !!int '10', !!int '7', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Scene5', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '189', !!int '189', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '17': !ruby/object:RPG::Event + 'id': !!int '17' + 'name': 'Hero def' + 'x': !!int '11' + 'y': !!int '7' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '293' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '10' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &99 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*99]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '10', !!int '4', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice 嬉しい2', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "Hmm? What? You want to have sex?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Yes', 'No'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'はい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '311', 'p': [!!int '0', !!int '0', !!int '0', !!int '0', !!int '9999', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Alice Doya', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Alice: "I don''t mind♡ But then you better work + + overtime today and bring home a bigger paycheck♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '201', 'p': [!!int '0', !!int '28', !!int '11', !!int '7', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '294', !!int '294', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', 'いいえ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Alice oko', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Alice: "Eh!? If you''re going to sleep, do it at + + your own house!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '10' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &100 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*100]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '189' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Damage1' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '19': !ruby/object:RPG::Event + 'id': !!int '19' + 'name': 'EV019' + 'x': !!int '3' + 'y': !!int '6' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Other1' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'true' + 'through': !!bool 'true' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '261' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '20': !ruby/object:RPG::Event + 'id': !!int '20' + 'name': 'EV020' + 'x': !!int '11' + 'y': !!int '6' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '293' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Other1' + 'character_index': !!int '1' + 'direction': !!int '6' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '294' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '295' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} +'parallax_sx': !!int '0' +'bgm': !ruby/object:RPG::BGM {'name': 'Town2', 'volume': !!int '100', 'pitch': !!int '100'} +'tileset_id': !!int '3' +'encounter_step': !!int '30' +'width': !!int '60' +'data': !ruby/object:Table + 'dim': !!int '3' + 'x': !!int '60' + 'y': !!int '32' + 'z': !!int '4' + 'data': + - '0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 1d23 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d25 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 1d20 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1d20 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0600 0600 1d23 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d1b 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1d13 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d25 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0600 0600 1d20 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1d20 1002 0ff4 0ff4 0ff4 0ff4 0ff4 0ff4 0ff4 1004 1d20 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0600 0600 1d20 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1d20 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1d20 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0600 0600 1d20 0d32 0d24 0d24 0d24 0d24 0d24 0d24 0d24 0d34 1d20 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1d20 0d32 0d24 0d24 0d24 0d24 0d24 0d24 0d24 0d34 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0600 0600 1d20 0d20 0d10 0d10 0d10 0d10 0d10 0d10 0d10 0d28 1d20 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1d20 0d20 0d10 0d10 0d10 0d10 0d10 0d10 0d10 0d28 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0600 0600 1d20 0d20 0d10 0d10 0d10 0d10 0d10 0d10 0d10 0d28 1d20 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1d20 0d20 0d10 0d10 0d10 0d10 0d10 0d10 0d10 0d28 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0600 0600 1d20 0d20 0d10 0d10 0d10 0d10 0d10 0d10 0d10 0d28 1d20 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1d20 0d20 0d10 0d10 0d10 0d10 0d10 0d10 0d10 0d28 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0600 0600 1d20 0d20 0d10 0d10 0d10 0d10 0d10 0d10 0d10 0d28 1d20 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1d20 0d20 0d10 0d10 0d10 0d10 0d10 0d10 0d10 0d28 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0600 0600 1d20 0d38 0d2c 0d1c 0d2c 0d2c 0d2c 0d2c 0d2c 0d36 1d20 1008 0ffc 0ffc 0ffc 0ffc 0ffc 0ffc 0ffc 1006 1d20 0d38 0d2c 0d2c 0d2c 0d2c 0d2c 0d1c 0d2c 0d36 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0600 0600 1d13 1d21 1d2d 0d30 1d2b 1d21 1d21 1d21 1d21 1d21 1d0f 1d21 1d21 1d21 1d2d 0b2a 1d2b 1d21 1d21 1d21 1d0f 1d21 1d21 1d21 1d21 1d21 1d2d 0d30 1d2b 1d21 1d1b 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0600 0600 1d20 1e82 1e86 0d30 1e83 1e82 1e82 1e82 1e82 1e82 1d2c 1e82 1e82 1e82 1e86 0b20 1e83 1e82 1e82 1e82 1d2c 1e82 1e82 1e82 1e82 1e82 1e86 0d30 1e83 1e82 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0600 0600 1d20 1e88 1e8c 0d3c 1e89 1e88 1e88 1e88 1e88 1e88 1e87 1e88 1e88 1e88 1e8c 0b20 1e89 1e88 1e88 1e88 1e87 1e88 1e88 1e88 1e88 1e88 1e8c 0d3c 1e89 1e88 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0600 0600 1d20 0b22 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b24 1e8d 0b22 0b14 0b14 0b14 0b03 0b14 0b14 0b14 0b24 1e8d 0b22 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b24 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0600 0600 1d20 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b06 0b21 0b09 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b06 0b21 0b09 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0600 0600 1d20 0b28 0b1c 0b1c 0b1c 0b1c 0b1c 0b0c 0b1c 0b26 1d2a 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1d2a 0b28 0b1c 0b0c 0b1c 0b1c 0b1c 0b1c 0b1c 0b26 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0600 0600 1d13 1d21 1d21 1d21 1d21 1d21 1d2d 0b20 1d2b 1d21 1d1b 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1d13 1d21 1d2d 0b20 1d2b 1d21 1d21 1d21 1d21 1d21 1d1b 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0600 0600 1d20 1e82 1e82 1e82 1e82 1e82 1e86 0b2c 1e83 1e82 1d20 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1d20 1e82 1e86 0b2c 1e83 1e82 1e82 1e82 1e82 1e82 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0600 0600 1d20 1e88 1e88 1e88 1e88 1e88 1e8c 0d3a 1e89 1e88 1d20 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1d20 1e88 1e8c 0d3a 1e89 1e88 1e88 1e88 1e88 1e88 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0600 0600 1d20 0d32 0d24 0d24 0d24 0d24 0d24 0d13 0d24 0d34 1d20 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1d20 0d32 0d24 0d13 0d24 0d24 0d24 0d24 0d24 0d34 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0600 0600 1d20 0d20 0d10 0d10 0d10 0d10 0d10 0d10 0d10 0d28 1d20 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1d20 0d20 0d10 0d10 0d10 0d10 0d10 0d10 0d10 0d28 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0600 0600 1d20 0d20 0d10 0d10 0d10 0d10 0d10 0d10 0d10 0d28 1d20 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1d20 0d20 0d10 0d10 0d10 0d10 0d10 0d10 0d10 0d28 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0600 0600 1d20 0d20 0d10 0d10 0d10 0d10 0d10 0d10 0d10 0d28 1d20 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1d20 0d20 0d10 0d10 0d10 0d10 0d10 0d10 0d10 0d28 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0600 0600 1d20 0d38 0d2c 0d2c 0d2c 0d2c 0d2c 0d2c 0d2c 0d36 1d20 0b28 0b1c 0b1c 0b1c 0b0c 0b1c 0b1c 0b1c 0b26 1d20 0d38 0d2c 0d2c 0d2c 0d2c 0d2c 0d2c 0d2c 0d36 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0600 0600 1d29 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d1f 1d21 1d21 1d21 1d2d 0b20 1d2b 1d21 1d21 1d21 1d1f 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d27 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0600 0600 1e83 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e86 0b20 1e83 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e86 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0600 0600 1e89 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e8c 0b2c 1e89 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e8c 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0dfb 0dfd 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - 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'0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' +'bgs': !ruby/object:RPG::BGS {'name': '', 'volume': !!int '80', 'pitch': !!int '100'} +'parallax_loop_y': !!bool 'false' +'autoplay_bgm': !!bool 'true' +'encounter_list': [] +'autoplay_bgs': !!bool 'false' +'parallax_show': !!bool 'false' +'scroll_type': !!int '0' +'parallax_loop_x': !!bool 'false' +'disable_dashing': !!bool 'false' +'parallax_sy': !!int '0' +'display_name': '' +'specify_battleback': !!bool 'true' +'note': '' +'battleback1_name': 'Wood1' +'battleback2_name': 'Room4' diff --git a/YAML/Map029.yaml b/YAML/Map029.yaml index 502d87e..c3c40a1 100644 --- a/YAML/Map029.yaml +++ b/YAML/Map029.yaml @@ -1,2186 +1,1368 @@ ---- !ruby/object:RPG::Map -parallax_name: "" -height: 35 -events: - 1: !ruby/object:RPG::Event - id: 1 - name: EV001 - x: 7 - y: 6 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 72 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 2: !ruby/object:RPG::Event - id: 2 - name: EV002 - x: 11 - y: 9 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Door1" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [部屋で休憩するとメアに襲われます。], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [休憩しますか?] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, はい, いいえ], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 311, - p: [0, 0, 0, 0, 9999, false], - } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - 4 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &1 { - code: 29, - parameters: [5], - } - - !ruby/object:RPG::MoveCommand &2 { code: 1, parameters: [] } - - !ruby/object:RPG::MoveCommand &3 { code: 1, parameters: [] } - - !ruby/object:RPG::MoveCommand &4 { code: 2, parameters: [] } - - !ruby/object:RPG::MoveCommand &5 { code: 2, parameters: [] } - - !ruby/object:RPG::MoveCommand &6 { code: 2, parameters: [] } - - !ruby/object:RPG::MoveCommand &7 { code: 2, parameters: [] } - - !ruby/object:RPG::MoveCommand &8 { code: 2, parameters: [] } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*3] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*4] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*5] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*7] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*8] } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &9 { - code: 18, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*9] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mare PC 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えへへ…♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 今日のお仕事は私に任せて], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroさんは寝ててください…♡'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [4, 4, false] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mare 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「Taroさんのことは'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 私が寝かしつけちゃいますね♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 201, - p: [0, 31, 3, 18, 2, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, いいえ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 3: !ruby/object:RPG::Event - id: 3 - name: EV003 - x: 18 - y: 8 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Flame" - character_index: 2 - direction: 2 - pattern: 2 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [18, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 4: !ruby/object:RPG::Event - id: 4 - name: メア - x: 17 - y: 8 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 333 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: メア - character_index: 0 - direction: 6 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mare PC 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['「Taroさん…'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 私、幸せです…♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「自給自足だから], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ご飯を毎日揃えるのも大変だけど], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ それもまた楽しいですし♪], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mare 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「Taroさんと一緒で'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 毎日が楽しくて幸せで…♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [8, 46] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Mare 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「それに今、絶賛妊活中ですし…♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ もうすぐ家族が増えて], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 夢が叶っちゃいます…♡えへへ…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Mare 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「それでいつか…], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 子供も出来ちゃったりして…♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えへへ…♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mare PC 真面目_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「お姉ちゃんが住むところ紹介してくれて], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 生活の仕方も教えてくれて…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 感謝はしてるんですけど…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「Taroさんとシてるの…'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 当たり前だけど知ってますよね…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ なんだか複雑です…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「そうだ♪] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 今度お家をもう一つ作って], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ お姉ちゃんとは別居にしましょうか♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mare 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「そしたらTaroさんとも'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 今まで以上に激しくできちゃうし…♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ふふっ♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mare 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「今の生活になって一番嬉しいのは], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroさんをいくらでも搾り取っちゃって'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ いいってことです♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mare PC 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「夢魔とえっちしすぎると奴隷…じゃなくて], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 眷属になってしまうんですけど], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ おかけでやりすぎちゃっても死なないんです♪], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mare PC 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「それに寿命も同じになるんです♪], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ だからこれからもずっとずっと一緒ですよ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [' Taroさん♡'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 339 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: メア - character_index: 0 - direction: 6 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mare PC 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['「Taroさん…'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 私、幸せです…♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「自給自足だから], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ご飯を毎日揃えるのも大変だけど], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ それもまた楽しいですし♪], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mare 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「Taroさんとムムちゃんと一緒で'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 毎日が楽しくて幸せで…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 夢が叶っちゃいました♡えへへ…♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mare PC 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「これでお姉ちゃんにも恋の良さが], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 伝わるんじゃないかな♪], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ふふっ♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mare おこ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「最近、ムムちゃんがTaroさんを'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 性的な目で見てるような気がするんです…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「遥か昔は夢魔の子が最初に味見をするのは], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 父親…なんて話もあるみたいですけど…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mare PC びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「私達仲良し家族に限って], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ そんなことにはなりませんよね!?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「でも私だってTaroさんを略奪したんだし'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ やっぱりちょっと心配かも…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mare PC びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えっ!?] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ムムちゃんはどうやって産まれたのか], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 気になるんですか…?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mare 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「それは秘密ですよぅ…♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroさんは知らなくてもいいんですっ♡'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「でも夢魔の子はすぐ男を襲えるように…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ じゃなくて、ご飯を食べれるように], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 身体はすぐに成長するんです♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「もう胸なんか私よりおっきいし…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ お姉ちゃんとも家族なんだなって], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 実感しました…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 5: !ruby/object:RPG::Event - id: 5 - name: Mao - x: 18 - y: 7 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 333 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Mao - character_index: 0 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [471] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「ここでの生活は慣れたか?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ この場所は私の配下も知らない], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 秘密のスポットなんだ。], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [478] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「お前達が二人揃って現れた時は驚いたが…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ まさか勇者と一緒に暮らすことになるとは…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [475] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「だがこういう穏やかな生活も], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 悪くないものだな…♪], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [470] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「ところでメアが], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ どうして子供の姿のままなのか], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ お前は知っているのか?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [474] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「夢魔は恋をすると], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 年齢や姿が変わらなくなるのだ…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 大人になった証拠だからな。], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [476] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「というのは嘘で], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ お前が生まれる前からあの姿だ!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 心はまだまだ幼いままだがな♪], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 6, false] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [474] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「勇者と魔王がいなくなることで], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 世界が平和になるとはなぁ…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [478] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「だがいずれお前達に子供ができるなら], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ その子は勇者の力を引き継ぐことになる…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [470] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「ちゃんと親として], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 正しい道へ導いてやるのだぞ!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ まぁまだ早いがな…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 339 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 6: !ruby/object:RPG::Event - id: 6 - name: EV006 - x: 17 - y: 4 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 333 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [565] } - - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroはメアに連れられて'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [二人で魔王の隠れ家に辿り着いた…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [メアは勇者と二人で森の奥でひっそりと暮らす旨を魔王に伝えると], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [彼女の姉である魔王は二人を隠れ家で匿うことを], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [提案してくれた…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [勇者という守りを失った人間達は街に篭り], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [また魔王を失った魔物達は撤退し森に帰っていった…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['こうしてメアに全ての力を奪われてしまったTaroは'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [彼女の眷属として森の奥で余生を過ごすことになった…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Scene5, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [333, 333, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: true - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 333 - switch2_id: 339 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [565] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [582] } - - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['後日、Taroはメアに連れられて'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [二人で魔王の隠れ家に辿り着いた…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [メアは勇者と二人で森の奥でひっそりと暮らす旨を魔王に伝えると], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [彼女の姉である魔王は二人を隠れ家で匿うことを], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [提案してくれた…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [勇者という守りを失った人間達は街に篭り], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [また魔王を失った魔物達は撤退し森に帰っていった…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['こうしてメアに全ての力を奪われてしまったTaroは'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [産まれてきた可愛い娘と共に夢魔の眷属として], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [森の奥で余生を過ごすことになった…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Scene5, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [333, 333, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 7: !ruby/object:RPG::Event - id: 7 - name: Mao W/ Mumu - x: 16 - y: 5 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 339 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Mao - character_index: 0 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [0, 3, false] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [476] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「ムムちゃんよ、], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 魚釣りは待つことを楽しむのが醍醐味だぞ♪], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - 8 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &10 { - code: 19, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*10] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mumu PC sad, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ムム] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「つまんなーい!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' \n[5]、お魚よりお肉がいいなー。'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 狩りに行こうよー!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [478] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「うーん…] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ でも肉なんてまだ食べたことないのに], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ なんでそんなことを思うんだ…?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - 8 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &11 { - code: 17, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*11] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &12 { - code: 36, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &13 { - code: 25, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*12] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*13] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [475] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「ムムちゃんは可愛いなー♪], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ さすがはメアの娘だ!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [472] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「お前達の結婚なんぞ絶対に許さんと思ったが], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ こんなに可愛い娘がいるなら仕様がない!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &14 { - code: 36, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &15 { - code: 16, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &16 { - code: 35, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*14] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*15] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*16] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &17 { - code: 36, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &18 { - code: 25, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*17] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*18] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [471] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「お前もメアも] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 良き両親としてちゃんとムムちゃんを], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 導いていくのだぞ!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [476] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「甘やかす役は] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 私がいくらでもやってあげよう♪], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ はっはっはっ!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &19 { - code: 36, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &20 { - code: 16, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &21 { - code: 35, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*19] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*21] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 8: !ruby/object:RPG::Event - id: 8 - name: Mumu - x: 16 - y: 6 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 339 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Mumu - character_index: 0 - direction: 4 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 122, - p: [81, 81, 0, 0, 720], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 122, - p: [82, 82, 0, 0, 500], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mumu PC sad, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ムム] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「パパー!] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ムム、魚釣り飽きちゃったよー!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mumu doya, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ムム] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「\n[5]、お魚とか野菜や果物より'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ お肉が食べたいんだぁ♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mumu PC Happy, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ムム] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「\n[4]、狩りの仕方を教えてよ♪'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 今から二人っきりで…ねっ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [461, 463, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [461, 461, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mumu PC shy, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ムム] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「ねぇねぇ\n[3]、'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' たまに\n[10]と一緒に二人で家に入るけど'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 何してるの…?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 6, false] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mumu Happy, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ムム] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「それで少し経ったら], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' \n[10]だけ出てくるんだよねぇ…♡'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' \n[5]、気になるなぁ♡'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mumu PC smile, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ムム] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「\n[10]ばっかりズルいよぉ!'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' \n[5]と二人きりの時間もちょーだい♡'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [461, 463, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [462, 462, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mumu PC Nor, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ムム] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「\n[4]、今日すっごく暑いし'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 湖で水浴びしよーよ♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mumu sup, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ムム] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「\n[10]に言うと怒られちゃうから'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 二人で秘密で…ね♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mumu PC smile, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ムム] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「\n[5]、今から行きたいなぁ♡'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' \n[4]、おねがぁーい♡'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [461, 463, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [463, 463, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [娘のムムと一緒に出かけますか?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, ムムと二人で出かける, 二人きりにはならない], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 402, - p: [1, ムムと二人で出かける], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mumu smile, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ムム] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「やったぁ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ムム、嬉しいっ♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mumu PC Nor, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ムム] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「それじゃ、出発しよ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 201, - p: [0, 3, 15, 24, 8, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 402, - p: [2, 二人きりにはならない], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mumu PC sad, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ムム] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「ちぇー…つまんないのー], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 9: !ruby/object:RPG::Event - id: 9 - name: EV009 - x: 11 - y: 8 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 293 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Other1" - character_index: 1 - direction: 6 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 10: !ruby/object:RPG::Event - id: 10 - name: EV010 - x: 17 - y: 13 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Flame" - character_index: 6 - direction: 2 - pattern: 2 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: true - through: false - priority_type: 0 - trigger: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [メアに搾り取られる前からやり直しますか?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [やり直し] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, はい, いいえ], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [やり直し] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [565] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [331, 331, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [337, 337, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 122, - p: [163, 163, 1, 0, 1], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 398, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [667] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 201, - p: [0, 36, 8, 10, 0, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 201, - p: [0, 16, 8, 5, 8, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, いいえ] } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &22 { - code: 13, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*22] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } -parallax_sx: 0 -bgm: !ruby/object:RPG::BGM { name: "", volume: 100, pitch: 100 } -tileset_id: 2 -encounter_step: 30 -width: 36 -data: !ruby/object:Table - dim: 3 - x: 36 - y: 35 - z: 4 - data: - - 0b00 0b00 0b04 0b26 066c 0669 0669 066a 0679 0679 067a 0b12 0b26 0810 0800 0800 0818 0b10 0b00 0b04 0b1c 0b1c 0b1c 0b1c 0b1c 0b26 0678 0679 0670 0671 0668 0669 0669 066b 0b10 0b00 - - 0b00 0b04 0b26 066c 066a 0671 0671 0672 0b2b 0b21 0b21 0b27 066c 0828 080c 081c 0826 0b28 0b1c 0b26 066c 0669 0669 0669 0669 066b 0b2b 0b2d 0678 0679 0670 0671 0671 0660 0b28 0b08 - - 0b04 0b26 066c 066a 0672 0679 0679 067a 066c 0669 0669 0669 066a 0671 09b3 0671 0668 0669 0669 0669 066a 0671 0671 0671 0671 0668 0669 0669 0669 066b 0678 0679 0679 0668 066b 0b10 - 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- 0000 0000 0005 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0005 0000 0000 0005 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0005 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 -bgs: !ruby/object:RPG::BGS { name: "", volume: 80, pitch: 100 } -parallax_loop_y: false -autoplay_bgm: false -encounter_list: [] -autoplay_bgs: false -parallax_show: false -scroll_type: 0 -parallax_loop_x: false -disable_dashing: false -parallax_sy: 0 -display_name: "" -specify_battleback: true -note: "" -battleback1_name: Grassland -battleback2_name: Town3 +'parallax_name': '' +'height': !!int '35' +'events': + !!int '1': !ruby/object:RPG::Event + 'id': !!int '1' + 'name': 'EV001' + 'x': !!int '7' + 'y': !!int '6' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '72' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '2': !ruby/object:RPG::Event + 'id': !!int '2' + 'name': 'EV002' + 'x': !!int '11' + 'y': !!int '9' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Door1' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If you rest in the room, Mare will pounce on you. + + Will you take a rest?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Yes', 'No'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'はい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '311', 'p': [!!int '0', !!int '0', !!int '0', !!int '0', !!int '9999', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '4' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &1 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '5']} + - &2 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &3 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &4 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &5 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &6 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &7 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &8 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*1]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*2]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*3]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*4]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*5]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*6]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*7]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*8]} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &9 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*9]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 笑顔_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare: "Ehehe...♡ Please leave today''s work to me + + and go to sleep, Taro-san...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '4', !!int '4', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mare 照れ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare: "I''ll make sure Taro-san goes to sleep♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '201', 'p': [!!int '0', !!int '31', !!int '3', !!int '18', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', 'いいえ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '3': !ruby/object:RPG::Event + 'id': !!int '3' + 'name': 'EV003' + 'x': !!int '18' + 'y': !!int '8' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Flame' + 'character_index': !!int '2' + 'direction': !!int '2' + 'pattern': !!int '2' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '18', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '4': !ruby/object:RPG::Event + 'id': !!int '4' + 'name': 'メア' + 'x': !!int '17' + 'y': !!int '8' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '333' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'メア' + 'character_index': !!int '0' + 'direction': !!int '6' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 照れ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare: "Taro-san... I''m so happy...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mare 笑顔_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare: "It''s tough to prepare food every day since + + we''re self-sufficient, but that''s also fun♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mare 嬉しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare: "Every day is fun and happy with you, Taro- + + san...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '8', !!int '46']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Mare 照れ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mare: "And now, we''re actively trying for a + + baby...♡ Soon our family will grow and my dream + + will come true...♡ Ehehe...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Mare 照れ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mare: "And then someday... we might even have a + + child...♡ Ehehe...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 真面目_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare: "Onee-san introduced me to the place where + + she lives and taught me how to live... I''m + + grateful, but..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 悲しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare: "You know that she knows we''re having sex... + + It''s obvious, but it feels complicated..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mare 笑顔_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare: "That''s it♪ Next time, let''s build another + + house and live separately from Onee-san♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mare 照れ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare: "Then I can be even more intense with you + + than ever before, Taro-san...♡ Fufu♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mare 照れ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare: "The thing I''m happiest about with our + + current life is that I can milk you as much as I + + want♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 笑顔_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare: "Having too much sex with a succubus can + + turn you into a slave... I mean, a kin, but thanks + + to that, even if we do it too much, you won''t + + die♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 嬉しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare: "Plus, our lifespans will become the same♪ + + So we''ll be together forever and ever, Taro-san♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '339' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'メア' + 'character_index': !!int '0' + 'direction': !!int '6' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 照れ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare: "Taro-san... I''m so happy...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mare 笑顔_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare: "It''s tough to prepare meals every day since + + we''re self-sufficient, but that''s also fun♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mare 嬉しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare: "Being with Taro-san and Mumu-chan every day + + is so fun and happy... My dream has come true♡ + + Ehehe...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 笑顔_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare: "With this, even Onee-san might understand + + the joys of love♪ Fufu♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mare おこ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare: "Lately, I feel like Mumu-chan has been + + looking at Taro-san with sexual eyes..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 悲しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare: "A long time ago, there were tales that the + + first one a succubus child would taste is their + + father... but..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mare PC びっくり_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare: "That surely won''t happen with our close- + + knit family, right!?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 悲しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare: "But I did snatch away Taro-san myself, so + + maybe I''m a bit worried after all..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mare PC びっくり_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare: "Eh!? You''re curious about how Mumu-chan was + + born...?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mare 照れ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare: "That''s a secret...♡ There''s no need for + + Taro-san to know♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mare 笑顔_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare: "But a succubus child''s body grows quickly + + so they can... not attack men, but eat meals on + + their own♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 悲しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare: "Her breasts are already bigger than mine... + + It really makes me feel like she''s my sister and + + part of the family..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '5': !ruby/object:RPG::Event + 'id': !!int '5' + 'name': 'Mao' + 'x': !!int '18' + 'y': !!int '7' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '333' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Mao' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '471']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mao: "Have you gotten used to living here? This + + place is a secret spot not even my subordinates + + know about."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '478']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mao: "I was surprised when the two of you showed + + up together... To think I''d end up living with the + + hero..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '475']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mao: "But this kind of peaceful life isn''t too + + bad...♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '470']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mao: "By the way, do you know why Mare remains in + + the form of a child?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '474']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mao: "Succubi stop aging and changing their + + appearance when they fall in love... It''s proof + + that they''ve become adults."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '476']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mao: "That''s a lie, she''s been like that since + + before you were born! Her heart is still very much + + childlike though♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '-1', !!int '6', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '474']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mao: "To think that the world would become + + peaceful with the hero and the demon lord gone..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '478']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mao: "However, if you two were to have children, + + those children would inherit the hero''s powers..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '470']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mao: "Make sure you guide them properly as parents + + to the right path! Well, it''s still too early for + + that..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '339' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '6': !ruby/object:RPG::Event + 'id': !!int '6' + 'name': 'EV006' + 'x': !!int '17' + 'y': !!int '4' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '333' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '565']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Taro was led by Mare to the Demon Lord''s hideout, + + where the two of them finally arrived...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['When Mare conveyed to the Demon Lord her intention + + to live quietly in the depths of the forest with + + the hero, her sister, the Demon Lord, suggested + + they take refuge in her hideout...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Humans, having lost their protector known as the + + hero, holed up in the city, while the monsters, + + having lost their Demon Lord, retreated and + + returned to the forest...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Thus, Taro, having had all his powers taken away + + by Mare, was destined to spend the rest of his + + days in the depths of the forest as one of her + + retainers...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Scene5', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '333', !!int '333', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'true' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '333' + 'switch2_id': !!int '339' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '565']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '582']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Some days later, Taro was led by Mare to the Demon + + Lord''s hideout, where the two of them arrived...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['When Mare conveyed to the Demon Lord their + + intention to live quietly together deep in the + + forest, her sister, the Demon Lord, suggested they + + take refuge in her hideout...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Having lost their protector, the Hero, the humans + + holed up in the city, while the monsters, having + + lost their Demon Lord, retreated and returned to + + the forest...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Thus, Taro, having had all his powers taken away + + by Mare, was destined to spend the rest of his + + days deep in the forest as a member of the + + succubus''s kin, together with his beloved + + daughter...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Scene5', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '333', !!int '333', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '7': !ruby/object:RPG::Event + 'id': !!int '7' + 'name': 'Mao W/ Mumu' + 'x': !!int '16' + 'y': !!int '5' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '339' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Mao' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '0', !!int '3', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '476']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mao: "Mumu-chan, the real pleasure of fishing is + + in enjoying the wait♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '8' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &10 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*10]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mumu PC sad', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mumu: "Boring! \n[5], I prefer meat over fish. + + Let''s go hunting!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '478']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mao: "Hmm... But you''ve never even eaten meat + + before, so why would you think that...?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '8' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &11 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*11]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &12 !ruby/object:RPG::MoveCommand {'code': !!int '36', 'parameters': []} + - &13 !ruby/object:RPG::MoveCommand {'code': !!int '25', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*12]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*13]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '475']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mao: "Mumu-chan is so cute♪ Just as expected of + + Mare''s daughter!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '472']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mao: "I thought I would never approve of your + + marriage, but if it means having such a cute + + daughter, I can''t help it!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &14 !ruby/object:RPG::MoveCommand {'code': !!int '36', 'parameters': []} + - &15 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - &16 !ruby/object:RPG::MoveCommand {'code': !!int '35', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*14]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*15]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*16]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &17 !ruby/object:RPG::MoveCommand {'code': !!int '36', 'parameters': []} + - &18 !ruby/object:RPG::MoveCommand {'code': !!int '25', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*17]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*18]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '471']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mao: "You and Mare must guide Mumu-chan as good + + parents!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '476']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mao: "I''ll take on the role of spoiling her as + + much as I want♪ Hahahaha!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &19 !ruby/object:RPG::MoveCommand {'code': !!int '36', 'parameters': []} + - &20 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - &21 !ruby/object:RPG::MoveCommand {'code': !!int '35', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*19]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*20]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*21]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '8': !ruby/object:RPG::Event + 'id': !!int '8' + 'name': 'Mumu' + 'x': !!int '16' + 'y': !!int '6' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '339' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Mumu' + 'character_index': !!int '0' + 'direction': !!int '4' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '81', !!int '81', !!int '0', !!int '0', !!int '720']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '82', !!int '82', !!int '0', !!int '0', !!int '500']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mumu PC sad', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mumu: "Daddy! Mumu is tired of fishing now!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mumu doya', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mumu: "\n[5], I want to eat meat more than fish, + + vegetables, or fruit♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mumu PC Happy', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mumu: "\n[4], teach me how to hunt♪ Just the two + + of us from now on... okay♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '461', !!int '463', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '461', !!int '461', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mumu PC shy', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mumu: "Hey hey \n[3], sometimes you and \n[10] go + + into the house together, just the two of you, what + + are you doing...?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '-1', !!int '6', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mumu Happy', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mumu: "And then after a little while, only \n[10] + + comes out...♡ \n[5], it makes me curious♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mumu PC smile', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mumu: "\n[10] is always getting special treatment! + + I want some alone time with \n[5] too♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '461', !!int '463', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '462', !!int '462', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mumu PC Nor', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mumu: "\n[4], it''s so hot today, let''s go for a + + swim in the lake♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mumu sup', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mumu: "If we tell \n[10], we''ll get scolded, so + + let''s keep it a secret between us... okay♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mumu PC smile', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mumu: "\n[5], I want to go now♡ \n[4], pretty + + please♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '461', !!int '463', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '463', !!int '463', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Will you go out with your daughter Mumu?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Go out with just mumu', 'We won''t be alone together'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'ムムと二人で出かける']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mumu smile', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mumu: "Yay♡ Mumu is so happy♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mumu PC Nor', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mumu: "Then, let''s head out♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '201', 'p': [!!int '0', !!int '3', !!int '15', !!int '24', !!int '8', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', '二人きりにはならない']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mumu PC sad', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mumu: "Cheh... that''s boring-"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '9': !ruby/object:RPG::Event + 'id': !!int '9' + 'name': 'EV009' + 'x': !!int '11' + 'y': !!int '8' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '293' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Other1' + 'character_index': !!int '1' + 'direction': !!int '6' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '10': !ruby/object:RPG::Event + 'id': !!int '10' + 'name': 'EV010' + 'x': !!int '17' + 'y': !!int '13' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Flame' + 'character_index': !!int '6' + 'direction': !!int '2' + 'pattern': !!int '2' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to start over from before Mare drained + + you?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['やり直し']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Yes', 'No'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['やり直し']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'はい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '565']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '331', !!int '331', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '337', !!int '337', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '163', !!int '163', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '398', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '667']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '201', 'p': [!!int '0', !!int '36', !!int '8', !!int '10', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '201', 'p': [!!int '0', !!int '16', !!int '8', !!int '5', !!int '8', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', 'いいえ']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &22 !ruby/object:RPG::MoveCommand {'code': !!int '13', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*22]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} +'parallax_sx': !!int '0' +'bgm': !ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'} +'tileset_id': !!int '2' +'encounter_step': !!int '30' +'width': !!int '36' +'data': !ruby/object:Table + 'dim': !!int '3' + 'x': !!int '36' + 'y': !!int '35' + 'z': !!int '4' + 'data': + - '0b00 0b00 0b04 0b26 066c 0669 0669 066a 0679 0679 067a 0b12 0b26 0810 0800 0800 0818 0b10 0b00 0b04 0b1c 0b1c 0b1c 0b1c 0b1c 0b26 0678 0679 0670 0671 0668 0669 0669 066b 0b10 0b00' + - '0b00 0b04 0b26 066c 066a 0671 0671 0672 0b2b 0b21 0b21 0b27 066c 0828 080c 081c 0826 0b28 0b1c 0b26 066c 0669 0669 0669 0669 066b 0b2b 0b2d 0678 0679 0670 0671 0671 0660 0b28 0b08' + - '0b04 0b26 066c 066a 0672 0679 0679 067a 066c 0669 0669 0669 066a 0671 09b3 0671 0668 0669 0669 0669 066a 0671 0671 0671 0671 0668 0669 0669 0669 066b 0678 0679 0679 0668 066b 0b10' + - '0b18 066c 066a 0672 067a 066c 0669 0669 066a 0671 0671 0671 0672 0679 09b3 0679 0670 0671 0671 0671 0672 0679 0679 0679 0679 0670 0671 0671 0671 0668 0669 0669 066b 0670 0660 0b10' + - '0b18 0662 0672 067a 066c 066a 0671 0671 0672 0679 0679 0679 067a 0b2a 0820 0b2e 0678 0679 0679 0679 067a 0b22 0b14 0b14 0b24 0678 0679 0679 0679 0670 0671 0671 0660 0678 0660 0b10' + - '0b18 0662 067a 066c 066a 0672 0679 0679 067a 0b2b 0b21 0b21 0b21 0b1b 0811 0824 0b22 0b14 0b14 0b14 0b15 0b1d 0b1c 0b1c 0b0a 0b14 0b14 0b14 0b24 0678 0679 0679 0668 066b 0660 0b10' + - '0b18 0662 066c 066a 0672 067a 1a22 1a14 1a14 1a14 1a14 1a14 1a24 0b20 0810 0818 0b12 0b1c 0b1c 0b1c 0b19 0648 0648 0648 0b10 0b00 0b00 0b00 0b02 0b14 0b14 0b24 0670 0660 0660 0b10' + - '0b18 0662 0662 0672 067a 0b2a 1a10 1a00 1a00 1a00 1a00 1a00 1a18 0b20 0810 0818 0b20 0b52 0b44 0b54 0b20 0649 0649 0649 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b18 0678 0660 0660 0b10' + - '0b18 0662 0662 067a 0b22 0b1a 1a10 1a00 1a00 1a04 1a1c 1a1c 1a26 0b20 0810 0818 0b2c 0b40 0b30 0b48 0b20 0650 0650 0650 0b12 0b1c 0b1c 0b1c 0b1c 0b1c 0b08 0b02 0b24 0660 0660 0b10' + - 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'0662 0b28 0b19 0664 065a 0b28 0b26 066c 0669 066a 0671 0671 09b3 0672 0672 0679 0679 061b 0679 0679 0668 066b 0b23 0b21 0b1d 0b08 0b18 0648 0648 0648 0b11 0b14 0b24 0660 0660 0b10' + - '0664 065a 0b11 0b24 0662 0669 0669 066a 0671 0672 0671 0671 09b3 0672 067a 0b22 0b24 0b5a 0b22 0b24 0678 0660 0b2c 0648 0648 0b10 0b18 0649 0649 0649 0b10 0b04 0b26 0660 0660 0b10' + - '0b24 0662 0b10 0b18 0662 0671 0671 0672 0671 0672 0679 0679 09b3 067a 0b22 0b01 0b18 0b50 0b10 0b02 0b24 0668 066b 0649 0649 0b10 0b18 0650 0650 0650 0b10 0b18 0658 0663 0660 0b10' + - '0b18 0662 0b10 0b18 0662 0671 0671 0672 0679 067a 0b2a 0822 0803 0824 0b10 0b00 0b18 0b50 0b28 0b08 0b18 0678 0660 0650 0650 0b28 0b0a 0b14 0b14 0b14 0b05 0b26 0660 0b2a 0660 0b10' + - '0b18 0662 0b10 0b18 0662 0679 0679 067a 0b22 0b15 0b27 0810 0800 0818 0b10 0b04 0b26 0b41 0b54 0b10 0b02 0b24 0660 0b2b 0b25 0b5a 0b10 0b00 0b04 0b1c 0b26 0658 0663 0b20 0660 0b10' + - '0b18 0662 0b28 0b19 0662 0b22 0b14 0b14 0b05 0b26 0822 0801 0800 0818 0b10 0b18 0b52 0b31 0b48 0b10 0b00 0b18 0668 066b 0b2c 0b50 0b28 0b1c 0b26 0658 0659 0663 0b23 0b27 0660 0b10' + - '0b18 0664 065a 0b2c 0662 0b28 0b1c 0b08 0b18 0822 0801 0800 0800 0818 0b10 0b18 0b40 0b30 0b48 0b28 0b08 0b18 0678 0668 0669 0b5c 0669 0669 0658 0663 0b22 0b15 0b27 0658 0663 0b10' + - '0b02 0b24 0664 065a 0664 0659 065a 0b28 0b19 0828 0808 0800 0804 0826 0b10 0b18 0b40 0b30 0b32 0b54 0b10 0b02 0b24 0678 0679 061b 0679 0679 0660 0b23 0b1d 0b26 0658 0663 0b22 0b01' + - '0b00 0b02 0b24 0664 065a 0b2e 0664 065a 0b29 0b25 0810 0804 0826 0b22 0b01 0b18 0b40 0b30 0b30 0b48 0b28 0b1c 0b1e 0b2d 0b53 0b5d 0b22 0b24 0660 0b20 0658 0659 0663 0b22 0b01 0b00' + - '0b00 0b00 0b02 0b24 0664 065a 0b2a 0664 065a 0b20 0810 0818 0b22 0b01 0b00 0b18 0b58 0b38 0b30 0b32 0b44 0b45 0b51 0b51 0b57 0b22 0b01 0b18 0660 0b20 0660 0b22 0b14 0b01 0b00 0b00' + - '0b00 0b00 0b00 0b02 0b24 0662 0b11 0b24 0662 0b20 0810 0818 0b10 0b00 0b00 0b02 0b24 0b40 0b30 0b34 0b4c 0b56 0b22 0b14 0b14 0b01 0b04 0b26 0660 0b20 0660 0b10 0b00 0b00 0b00 0b00' + - '0b00 0b00 0b00 0b00 0b18 0662 0b10 0b18 0662 0b2c 0810 0818 0b10 0b00 0b00 0b00 0b18 0b42 0b4c 0b56 0b22 0b14 0b01 0b00 0b00 0b04 0b26 0658 0663 0b2c 0660 0b10 0b00 0b00 0b00 0b00' + - '0b00 0b00 0b00 0b04 0b26 0662 0b10 0b18 0664 065a 0810 0818 0b10 0b00 0b00 0b00 0b18 0b5c 0b22 0b14 0b01 0b00 0b00 0b04 0b1c 0b26 0658 0663 0658 0659 0663 0b10 0b00 0b00 0b00 0b00' + - '0b00 0b00 0b04 0b26 066c 066a 0b10 0b02 0b24 0662 0810 0818 0b10 0b00 0b00 0b00 0b02 0b14 0b01 0b00 0b00 0b00 0b04 0b26 0658 0659 0663 0b2a 0660 0b22 0b14 0b01 0b00 0b00 0b00 0b00' + - '0b00 0b00 0b18 066c 066a 0672 0b10 0b00 0b18 0662 0810 0818 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 0658 0663 0b22 0b14 0b1a 0660 0b28 0b08 0b00 0b00 0b00 0b00 0b00' + - '0b04 0b1c 0b26 0662 0672 067a 0b10 0b00 0b18 0662 0810 0818 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b04 0b1c 0b26 0660 0b22 0b01 0b00 0b18 0668 066b 0b28 0b1c 0b08 0b00 0b00 0b00' + - '0b26 066c 0669 066a 067a 0b22 0b01 0b00 0b18 0662 0810 0818 0b10 0b00 0b00 0b00 0b04 0b1c 0b0c 0b1c 0b26 0658 0659 0663 0b10 0b00 0b00 0b18 0670 0668 0669 066b 0b28 0b08 0b00 0b00' + - '0669 066a 0671 0672 0b22 0b01 0b00 0b00 0b18 0662 0810 0818 0b10 0b00 0b00 0b00 0b18 0b5a 0b20 0658 0659 0663 0b22 0b14 0b01 0b00 0b00 0b18 0678 0670 0671 0668 066b 0b28 0b08 0b00' + - '0671 0672 0679 067a 0b10 0b00 0b00 0b00 0b18 0662 0810 0818 0b10 0b00 0b00 0b00 0b18 0b50 0b20 0660 0b22 0b14 0b01 0b00 0b00 0b00 0b00 0b02 0b24 0678 0679 0670 0668 066b 0b10 0b00' + - '0679 067a 0b22 0b14 0b01 0b00 0b00 0b00 0b18 0662 0810 0818 0b10 0b00 0b00 0b00 0b18 0b50 0b20 0660 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b02 0b14 0b24 0678 0670 0660 0b10 0b00' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 08be 0000 0000 0000 0000 0c43 0c41 0c41 0c41 0c45 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0c40 0000 0000 0000 0c40 0000 0000 0be2 0bd4 0be4 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0c4c 0000 0000 0000 0c40 0000 0000 0be8 0bc8 0bc2 0be4 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0c40 0000 0000 0000 0be8 0bdc 0bca 0be4 0000 0000 0000 0000' + - '0000 0000 0000 0bea 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 08be 0000 0000 0000 0000 0c4b 0c41 0c41 0c41 0c47 0000 0000 0000 0000 0000 0be8 0be6 0000 0000 0000 0000' + - '0000 0000 0000 0be0 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0bd1 0be4 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0be8 0bd9 0000 0000 0000 0000 0000 0000 0000 0000 0000 08be 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0bd1 0be4 0000 0000 0000 0000 0000 0000 0000 08be 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0be8 0bd9 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0c43 0c41 0c41 0c41 0c41 0c45 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0bec 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0c43 0c41 0c41 0c47 0000 0000 0000 0000 0c40 0000 0000 0000 0000 0000' + - '0000 0000 0be2 0be4 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0bea 0000 0000 0c40 0000 0000 0000 0000 0000 0000 0000 0c40 0000 0000 0000 0000 0000' + - '0000 0000 0bd0 0bd8 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0bd1 0be4 0000 0c40 0000 0000 0000 0000 0000 0000 0000 0c40 0000 0000 0000 0000 0000' + - '0000 0000 0bd0 0bd8 0000 0000 0000 0000 0000 0000 0000 08be 0000 08be 0000 0000 0000 0000 0000 0bd0 0bd8 0000 0c40 0000 0000 0000 0c4b 0c41 0c41 0c41 0c47 0000 0000 0000 0000 0000' + - '0000 0000 0bd2 0be6 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0be8 0bca 0be4 0c49 0c41 0c4d 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0bec 0000 0000 0be2 0be4 0000 0000 0000 08be 0000 0000 0000 0000 0000 0000 0000 0000 0000 0bd0 0bd8 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0be8 0be6 0000 0000 08ba 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0bd0 0bd8 0000 0000 0000 0000 0000 0000 0000 0000 0be2 0be4 0000 0000 0000 0000' + - 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'0000 0000 0000 0000 0000 0000 019d 019e 019e 019e 019e 019e 019f 0000 0000 0000 0000 005b 0065 0000 0000 0000 0000 0000 0000 0000 005d 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 01a5 01a6 01a6 01a6 01a6 01a6 01a7 0000 0000 0000 0000 0000 0000 0000 0000 006c 006c 006c 0000 0000 0065 0000 0059 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 01a5 01a6 01a6 01a6 01a6 01a6 01a7 0000 0000 0000 0000 0000 0000 0000 0000 006c 006c 006c 0000 0000 0000 0070 0071 0000 0059 005a 0000 0000 0000 0000' + - '0000 0000 0000 0000 0058 005a 01a5 01a6 01a6 01bd 01ae 01ae 01af 0000 0000 0000 0000 0000 0000 0000 0000 006c 006c 006c 0000 005b 0000 0078 0079 0061 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0070 0071 01a5 01a6 01a6 01a7 002a 0043 002a 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0070 0071 0000 0000 0000' + - '0000 0000 0000 0000 0078 0079 01a5 01a6 01a6 01a7 0000 0000 0013 0013 0013 0013 0000 0000 0000 0000 0070 0071 0000 0058 0000 0000 0000 00c2 0000 0000 0000 0078 0079 0000 0000 0000' + - 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'0000 0000 0000 0059 0000 0000 0000 0000 0000 0000 0000 00c8 0000 0000 005d 0000 005a 0000 0000 0000 0059 0000 0000 006e 006e 0000 0000 0000 0000 006e 0000 0000 0000 0000 0000 0000' + - '0000 0000 0062 0000 0000 0000 00c0 0000 0000 0000 0000 0000 0000 0000 0065 0000 0000 0000 0000 0063 0000 0000 0000 006e 006e 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0070 0071 0000 00c8 005d 0000 0000 00ba 0000 0000 0000 0000 0000 0000 0000 0000 005d 0059 0000 0000 0000 0000 0000 0000 0000 005a 0000 0000 0000 0070 0071 0000 0000' + - '0000 0000 0000 0078 0079 0061 0000 0065 0000 00ba 0000 0000 0000 0000 00ba 0000 0000 0000 0000 0065 0000 0061 0000 0000 0000 0000 005d 0000 0000 0000 0000 0000 0078 0079 0000 0000' + - '0000 0000 0000 0000 0000 0059 0000 0000 00ba 0000 0000 0000 0000 0000 00ba 0000 0000 0000 0000 005a 0000 0000 0000 0000 0000 0000 0065 0000 0000 0000 0062 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 00ba 0000 0000 0000 0000 0000 00ba 0000 0000 0000 0000 0000 0000 0059 0000 0000 0000 0000 0000 0000 0000 0000 0000 0059 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 005a 0000 0000 00ba 0000 0000 0000 00ba 005d 0000 0000 0000 0000 0000 0000 0000 005b 0000 0000 0000 0000 0000 0000 005d 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 00ba 0000 005e 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 005d 0058 0000 0000 0065 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 005d 0000 0058 0000 0000 0070 0071 0065 0000 0059 0000 0000 0000 0000 0000 0070 0071 0000 0065 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 005b 0065 0000 0000 0000 0000 0078 0079 0000 0061 0000 0000 0000 0000 005a 0000 0078 0079 0000 005a 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0070 0071 0000 0000 0000 0000 005a 0000 0059 0000 0000 0070 0071 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0078 0079 0000 0000 0000 0000 0000 0000 0000 0000 0000 0078 0079 0000 0061 0059 0000 0000 0000 0000 005d 0000 0000 0000 0000 0000 0000 0000 0000' + - 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'0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0005 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0005 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0005 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0005 0005 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0005 0005 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0005 0005 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0005 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0005 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0005 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0005 0000 0000 0005 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0005 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0005 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0005 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' +'bgs': !ruby/object:RPG::BGS {'name': '', 'volume': !!int '80', 'pitch': !!int '100'} +'parallax_loop_y': !!bool 'false' +'autoplay_bgm': !!bool 'false' +'encounter_list': [] +'autoplay_bgs': !!bool 'false' +'parallax_show': !!bool 'false' +'scroll_type': !!int '0' +'parallax_loop_x': !!bool 'false' +'disable_dashing': !!bool 'false' +'parallax_sy': !!int '0' +'display_name': '' +'specify_battleback': !!bool 'true' +'note': '' +'battleback1_name': 'Grassland' +'battleback2_name': 'Town3' diff --git a/YAML/Map030.yaml b/YAML/Map030.yaml index 8b7e330..e830154 100644 --- a/YAML/Map030.yaml +++ b/YAML/Map030.yaml @@ -1,5042 +1,2814 @@ ---- !ruby/object:RPG::Map -parallax_name: "" -height: 18 -events: - 1: !ruby/object:RPG::Event - id: 1 - name: メア - x: 13 - y: 11 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 308 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: メア - character_index: 0 - direction: 6 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 2 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 119, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 119, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [イベントをスキップして戦闘に入りますか?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 118, p: [スキップ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 102, - p: [[選択肢, スキップする, イベント見る], 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [スキップ] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 402, - p: [1, スキップする], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 201, - p: [0, 30, 15, 5, 2, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 203, p: [0, 0, 15, 6, 8] } - - !ruby/object:RPG::EventCommand - i: 3 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &1 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &2 { - code: 14, - parameters: [0, -1], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 505, p: [*1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 505, p: [*2] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 315, 0] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 301, - p: [0, 30, false, false], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 301, - p: [0, 27, false, false], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 115, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 402, - p: [2, イベント見る], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Dungeon1, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &3 { code: 3, parameters: [] } - - !ruby/object:RPG::MoveCommand &4 { code: 4, parameters: [] } - - !ruby/object:RPG::MoveCommand &5 { code: 4, parameters: [] } - - !ruby/object:RPG::MoveCommand &6 { code: 4, parameters: [] } - - !ruby/object:RPG::MoveCommand &7 { code: 4, parameters: [] } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*7] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, false] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「えへへ…来ちゃいました♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroさんの匂いがします♡'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 真面目_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「でも本当はダメですよ?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 夢魔の女の子を部屋になんて…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 今から襲っちゃうかも…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 7, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「冗談ですよ♪] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 信頼してくれて嬉しいです♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare おこ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「えっと…それで、早速本題なんですけど…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC おこ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「Taroさんの他の子達への好きって気持ちは'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 夢魔の力による一時的なものです…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ だからそれを抜き取るんです。], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ただ方法が…その…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroさんに射精して貰うので…'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ わ…私がやりますね…!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「い、イヤじゃなければ…ですけど!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' でもTaroさんの安全の為には'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ それが一番なんです…!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &8 { - code: 29, - parameters: [2], - } - - !ruby/object:RPG::MoveCommand &9 { code: 4, parameters: [] } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*8] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*9] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, メアに射精させて貰う, 説得する], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 402, - p: [1, メアに射精させて貰う], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 132, - p: - [ - !ruby/object:RPG::BGM { - name: Dungeon3, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [311, 311, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroはメアに迫られただけで興奮してしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [0, 1, false] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mare 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あっ…♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroさん…♡'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ えっと…気付いちゃいました…♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mare PC 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「もぉ…こうやって他の女の子にも], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 負けちゃったんですか?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「そうやって簡単に好きになってもらった子が], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 羨ましいです…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ だって絶対に、私の方がずっと…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mare 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「でも今からその子達への想いを抜き取って], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 私が…] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ い、一番になっちゃうんだからっ…♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &10 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &11 { - code: 29, - parameters: [5], - } - - !ruby/object:RPG::MoveCommand &12 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &13 { - code: 18, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*10] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*11] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*12] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*13] } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &14 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &15 { - code: 17, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &16 { - code: 13, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*14] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*15] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*16] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [0, 4, false] } - - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [30] } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &17 { - code: 18, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &18 { - code: 3, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &19 { - code: 19, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*17] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*18] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*19] } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &20 { - code: 16, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 315, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 301, - p: [0, 30, false, false], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 301, - p: [0, 27, false, false], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 説得する] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [夢魔のメアに絞り取られるのはイヤな予感がする…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは自分なら大丈夫だとメアに説明した…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [0, 1, false] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mare PC おこ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「むぅ…他の女の子にはあっさり負けてたのに], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' 私には抵抗するんですね、Taroさん…'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mare PC 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「じゃあ、私も他の子達みたいに], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroさんを誘惑しますね!'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ それで平気なら、信じてあげます!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mare 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「夢魔の力も使わないで], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 普通の女の子として勝負です♪], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ じゃあ…いきますよー!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &21 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &22 { - code: 29, - parameters: [5], - } - - !ruby/object:RPG::MoveCommand &23 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &24 { - code: 18, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*21] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*22] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*23] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*24] } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &25 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &26 { - code: 17, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &27 { - code: 13, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*25] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*26] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*27] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [0, 4, false] } - - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [30] } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &28 { - code: 18, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &29 { - code: 3, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &30 { - code: 19, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*28] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*29] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*30] } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &31 { - code: 16, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*31] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 315, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 301, - p: [0, 30, false, false], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 301, - p: [0, 27, false, false], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 310 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: メア - character_index: 0 - direction: 6 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 2 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 119, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 119, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [イベントをスキップして戦闘に入りますか?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 118, p: [スキップ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 102, - p: [[選択肢, スキップする, イベント見る], 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [スキップ] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 402, - p: [1, スキップする], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 122, - p: [164, 164, 1, 0, 1], - } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 201, - p: [0, 30, 15, 5, 2, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 203, p: [0, 0, 15, 6, 8] } - - !ruby/object:RPG::EventCommand - i: 3 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &32 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &33 { - code: 14, - parameters: [0, -1], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 505, p: [*32] } - - !ruby/object:RPG::EventCommand { i: 3, c: 505, p: [*33] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 315, 0] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 301, - p: [0, 30, false, false], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 301, - p: [0, 27, false, false], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 115, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 402, - p: [2, イベント見る], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Dungeon1, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &34 { - code: 3, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &35 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &36 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &37 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &38 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*34] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*35] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*36] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*37] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*38] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, false] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「えへへ…来ちゃいました♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroさんの匂いがします♡'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「そ、それで…その…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私を家に呼んで…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ど、どうするつもりなんでしょうか…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: - [ - [ - 選択肢, - メアのことを好きになってしまった, - ご飯を食べながら世間話したいだけ, - ], - 0, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 402, - p: [1, メアのことを好きになってしまった], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 122, - p: [164, 164, 1, 0, 1], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [0, 1, false] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mare 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えっ…♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroさん…そ、それって…♡'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mare 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「私…私もっ…!] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ あの時命を救って貰ってからずっと], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroさんが…好きですっ♡'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [0, 4, false] } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &39 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*39] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mare PC 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「Taroさん…♡'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 私…幸せ…♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mare PC 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「でもでもっ、あの…私みたいな子供で…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 胸も色気もないと思うけど…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ い、いいんですか…?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mare びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「あれ…ていうかどうして私のこと...], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ も、もしかして私みたいなのが], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 好みなんですか…?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mare おこ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「だってTaroさん…私のこと忘れてたし…'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 年下で幼い体付きの私だから], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 好きなんですかっ!?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mare 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「もぉ…せっかくのムードが台無しです…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' でもTaroさんのロリコンは'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 私の身体で治してあげますからっ!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &40 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &41 { - code: 29, - parameters: [5], - } - - !ruby/object:RPG::MoveCommand &42 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &43 { - code: 18, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*40] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*41] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*42] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*43] } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &44 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &45 { - code: 17, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &46 { - code: 13, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*44] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*45] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*46] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [0, 4, false] } - - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [30] } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &47 { - code: 18, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &48 { - code: 3, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &49 { - code: 19, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*47] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*48] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*49] } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &50 { - code: 16, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*50] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 315, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 301, - p: [0, 30, false, false], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 301, - p: [0, 27, false, false], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 402, - p: [2, ご飯を食べながら世間話したいだけ], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 3, false] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [0, 8, true] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「うぅ…ドキドキして損しました…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroさんにとって…'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 私はただの、おこちゃま…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mare PC おこ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「ご飯ならもうJaneさんの家で食べました…'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 私は疲れて眠いのでもう寝ますね…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 6, false] } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &51 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &52 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &53 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &54 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*51] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*52] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*53] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*54] } - - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [メアはトボトボと家を去っていった…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroはそのまま寝ることにした…'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 201, - p: [0, 7, 15, 5, 2, 0], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Town1, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 222, p: [] } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &55 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &56 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &57 { - code: 38, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*55] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*56] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*57] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: true - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 310 - switch2_id: 1 - variable_id: 164 - variable_value: 1 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: メア - character_index: 0 - direction: 6 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 2 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 119, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 119, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [イベントをスキップして戦闘に入りますか?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 118, p: [スキップ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 102, - p: [[選択肢, スキップする, イベント見る], 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [スキップ] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 402, - p: [1, スキップする], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 201, - p: [0, 30, 15, 5, 2, 0], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 203, p: [0, 0, 15, 6, 8] } - - !ruby/object:RPG::EventCommand - i: 3 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &58 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &59 { - code: 14, - parameters: [0, -1], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 505, p: [*58] } - - !ruby/object:RPG::EventCommand { i: 3, c: 505, p: [*59] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 315, 0] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 301, - p: [0, 31, false, false], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 301, - p: [0, 28, false, false], - } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 115, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 402, - p: [2, イベント見る], - } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Dungeon1, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &60 { - code: 3, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &61 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &62 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &63 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &64 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*60] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*61] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*62] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*63] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*64] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「さぁ、今日もTaroさんを'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 頑張って治療しちゃいます♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare おこ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あーっ!] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroさんってば私を見ただけで'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 興奮しちゃってますね!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 普通_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「でもいくらTaroさんがロリコンでも'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 小さい女の子を見るたびに], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 興奮するわけないような…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「っていうことは…やっぱり…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroさんも私のこと…♡'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, false] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &65 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*65] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 1, false] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「はっ…!] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ だ、ダメダメ…!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私は夢魔じゃない夢魔じゃない…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC おこ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「さ、さぁTaroさん!'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 今日もしっかり訓練しますからねっ!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &66 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &67 { - code: 29, - parameters: [5], - } - - !ruby/object:RPG::MoveCommand &68 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &69 { - code: 18, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*66] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*67] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*68] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*69] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &70 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &71 { - code: 17, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &72 { - code: 13, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*70] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*71] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*72] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [30] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &73 { - code: 18, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &74 { - code: 3, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &75 { - code: 19, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*73] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*74] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*75] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &76 { - code: 16, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*76] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 315, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 301, - p: [0, 31, false, false], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 301, - p: [0, 28, false, false], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 331 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 46 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: メア - character_index: 0 - direction: 6 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 2 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [40, 1, 0, 99] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [34, 1, 0, 99] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [25, 1, 0, 99] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [9, 1, 0, 99] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [3, 1, 0, 99] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &77 { - code: 41, - parameters: ["", 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*77] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Dungeon2, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &78 { - code: 29, - parameters: [2], - } - - !ruby/object:RPG::MoveCommand &79 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &80 { - code: 35, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &81 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*78] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*79] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*80] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*81] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「えへへ…♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' これでTaroさんの他の女の子への気持ちは'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ なくなりました♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「その…代わりに私の事を], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ちょっと好きになっちゃってますけどぉ…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' 私はTaroさんの味方だし、大丈夫ですよね♡'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「はぁ…♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ とっても満足で、幸せですぅ…♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' 私…Taroさんを悪い子達から守ってる…♡'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 普通_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「それじゃ、おやすみなさい…♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [' Taroさん♡'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ ふふっ♡] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 3, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [566] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroは\n[6]にしっかりと搾り取られて'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [他の女の子への気持ちを吸って貰った…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [309, 309, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [331, 331, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [311, 311, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [308, 308, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [310, 310, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [321, 340, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 122, - p: [164, 164, 1, 0, 1], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 321, p: [1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 132, - p: - [ - !ruby/object:RPG::BGM { - name: Battle1, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 314, p: [0, 0] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: ['$game_actors[1].battler_name = "Hero-1"'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 122, - p: [16, 16, 2, 1, 165], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 316, - p: [0, 0, 1, 0, 98, false], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 316, - p: [0, 0, 0, 1, 16, false], - } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &82 { - code: 41, - parameters: [Hero, 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*82] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [3, 1, 0, 99] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [9, 1, 0, 99] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [25, 1, 0, 99] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [34, 1, 0, 99] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [40, 1, 0, 99] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [565] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 201, - p: [0, 7, 15, 5, 2, 0], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Town1, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &83 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &84 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &85 { - code: 38, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*83] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*84] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*85] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: true - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 331 - switch2_id: 51 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 46 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: メア - character_index: 0 - direction: 6 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 2 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [40, 1, 0, 99] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [34, 1, 0, 99] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [25, 1, 0, 99] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [9, 1, 0, 99] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [3, 1, 0, 99] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &86 { - code: 41, - parameters: ["", 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*86] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Dungeon2, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &87 { - code: 29, - parameters: [2], - } - - !ruby/object:RPG::MoveCommand &88 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &89 { - code: 35, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &90 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*87] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*88] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*89] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*90] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare HN 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「えへへ…♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' これでTaroさんの他の女の子への気持ちは'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ なくなりました♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare HN 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「その…代わりに私の事を], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ちょっと好きになっちゃってますけどぉ…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' 私はTaroさんの味方だし、大丈夫ですよね♡'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare HN 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「はぁ…♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ とっても満足で、幸せですぅ…♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' 私…Taroさんを悪い子達から守ってる…♡'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare HN 普通_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「それじゃ、おやすみなさい…♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [' Taroさん♡'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ ふふっ♡] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 3, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [566] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroは\n[6]にしっかりと搾り取られて'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [他の女の子への気持ちを吸って貰った…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [331, 331, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [309, 309, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [311, 311, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [308, 308, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [310, 310, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [321, 340, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 122, - p: [164, 164, 1, 0, 1], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 321, p: [1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 132, - p: - [ - !ruby/object:RPG::BGM { - name: Battle1, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 314, p: [0, 0] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: ['$game_actors[1].battler_name = "Hero-1"'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 122, - p: [16, 16, 2, 1, 165], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 316, - p: [0, 0, 1, 0, 98, false], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 316, - p: [0, 0, 0, 1, 16, false], - } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &91 { - code: 41, - parameters: [Hero, 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*91] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [3, 1, 0, 99] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [9, 1, 0, 99] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [25, 1, 0, 99] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [34, 1, 0, 99] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [40, 1, 0, 99] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [565] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 201, - p: [0, 7, 15, 5, 2, 0], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Town1, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &92 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &93 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &94 { - code: 38, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*92] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*93] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*94] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: true - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 331 - switch2_id: 1 - variable_id: 164 - variable_value: 1 - self_switch_ch: A - item_id: 46 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: メア - character_index: 0 - direction: 6 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 2 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [40, 1, 0, 99] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [34, 1, 0, 99] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [25, 1, 0, 99] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [9, 1, 0, 99] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [3, 1, 0, 99] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &95 { - code: 41, - parameters: ["", 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*95] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Dungeon2, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &96 { - code: 29, - parameters: [2], - } - - !ruby/object:RPG::MoveCommand &97 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &98 { - code: 35, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &99 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*96] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*97] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*98] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*99] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「えへへ…♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroさん…搾り取っちゃいました♡'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 寝てる顔、可愛いです…♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「慣れるどころかどんどんイっちゃうの], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 早くなってる気もしますけど…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroさんと一緒にいる理由があって嬉しい♡'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「こ、これもTaroさんの為なんだから…'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私以外の小さい女の子に], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 欲情しちゃダメですからね♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 普通_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「それじゃ、おやすみなさい…♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [' Taroさん♡'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ ふふっ♡] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 3, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroは特に理由もないのに'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['\n[6]にしっかりと搾り取られてしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [309, 309, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [331, 331, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [311, 311, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [308, 308, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [310, 310, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [321, 340, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 122, - p: [164, 164, 1, 0, 1], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 321, p: [1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 132, - p: - [ - !ruby/object:RPG::BGM { - name: Battle1, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 314, p: [0, 0] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: ['$game_actors[1].battler_name = "Hero-1"'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 122, - p: [16, 16, 2, 1, 165], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 316, - p: [0, 0, 1, 0, 98, false], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 316, - p: [0, 0, 0, 1, 16, false], - } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &100 { - code: 41, - parameters: [Hero, 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*100] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [3, 1, 0, 99] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [9, 1, 0, 99] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [25, 1, 0, 99] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [34, 1, 0, 99] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [40, 1, 0, 99] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [565] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 201, - p: [0, 7, 15, 5, 2, 0], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Town1, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &101 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &102 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &103 { - code: 38, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*101] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*102] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*103] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: true - variable_valid: true - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 331 - switch2_id: 51 - variable_id: 164 - variable_value: 1 - self_switch_ch: A - item_id: 46 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: メア - character_index: 0 - direction: 6 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 2 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [40, 1, 0, 99] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [34, 1, 0, 99] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [25, 1, 0, 99] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [9, 1, 0, 99] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [3, 1, 0, 99] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &104 { - code: 41, - parameters: ["", 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*104] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Dungeon2, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &105 { - code: 29, - parameters: [2], - } - - !ruby/object:RPG::MoveCommand &106 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &107 { - code: 35, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &108 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*105] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*106] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*107] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*108] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare HN 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「えへへ…♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroさん…搾り取っちゃいました♡'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 寝てる顔、可愛いです…♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare HN 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「慣れるどころかどんどんイっちゃうの], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 早くなってる気もしますけど…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroさんと一緒にいる理由があって嬉しい♡'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare HN 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「こ、これもTaroさんの為なんだから…'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私以外の小さい女の子に], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 欲情しちゃダメですからね♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare HN 普通_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「それじゃ、おやすみなさい…♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [' Taroさん♡'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ ふふっ♡] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 3, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroは特に理由もないのに'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['\n[6]にしっかりと搾り取られてしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [309, 309, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [331, 331, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [311, 311, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [308, 308, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [310, 310, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [321, 340, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 122, - p: [164, 164, 1, 0, 1], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 321, p: [1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 132, - p: - [ - !ruby/object:RPG::BGM { - name: Battle1, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 314, p: [0, 0] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: ['$game_actors[1].battler_name = "Hero-1"'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 122, - p: [16, 16, 2, 1, 165], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 316, - p: [0, 0, 1, 0, 98, false], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 316, - p: [0, 0, 0, 1, 16, false], - } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &109 { - code: 41, - parameters: [Hero, 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*109] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [3, 1, 0, 99] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [9, 1, 0, 99] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [25, 1, 0, 99] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [34, 1, 0, 99] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [40, 1, 0, 99] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [565] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 201, - p: [0, 7, 15, 5, 2, 0], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Town1, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &110 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &111 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &112 { - code: 38, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*110] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*111] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*112] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 338 - switch2_id: 51 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 46 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: メア - character_index: 0 - direction: 6 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 2 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &113 { - code: 41, - parameters: ["", 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*113] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Dungeon2, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 7, true] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &114 { - code: 29, - parameters: [2], - } - - !ruby/object:RPG::MoveCommand &115 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &116 { - code: 35, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &117 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*114] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*115] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*116] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*117] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ど、どうしよう…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroさんから全然力を感じません…'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「私…嬉しくってつい…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ はわわ…朝になったら力が戻ってたり…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ しないですかね…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 6, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroは\n[6]にしっかりと絞られて'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [他の女の子への気持ちを吸って貰った…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [だがレベルを吸われすぎて魔王と戦う力が残っていない…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [338, 338, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [331, 331, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [333, 333, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [308, 308, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [310, 310, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [50, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 201, - p: [0, 30, 15, 5, 2, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: true - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 338 - switch2_id: 51 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 46 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: メア - character_index: 0 - direction: 6 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 2 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &118 { - code: 41, - parameters: ["", 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*118] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Dungeon2, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 7, true] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &119 { - code: 29, - parameters: [2], - } - - !ruby/object:RPG::MoveCommand &120 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &121 { - code: 35, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &122 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*119] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*120] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*121] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*122] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare HN 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ど、どうしよう…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroさんから全然力を感じません…'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare HN びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「私…嬉しくってつい…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ はわわ…朝になったら力が戻ってたり…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ しないですかね…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 6, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroは\n[6]にしっかりと絞られて'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [他の女の子への気持ちを吸って貰った…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [だがレベルを吸われすぎて魔王と戦う力が残っていない…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [338, 338, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [331, 331, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [333, 333, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [308, 308, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [310, 310, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 201, - p: [0, 30, 15, 5, 2, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: true - actor_valid: false - switch1_id: 331 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 46 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: メア - character_index: 0 - direction: 6 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 2 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &123 { - code: 41, - parameters: ["", 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*123] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Dungeon2, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &124 { - code: 29, - parameters: [2], - } - - !ruby/object:RPG::MoveCommand &125 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &126 { - code: 35, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &127 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*124] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*125] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*126] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*127] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ふゎぁ…♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroさんのが…お腹に…いっぱい♡'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 幸せぇ…♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「夢魔の…モンスターの私が…♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroさんに選ばれちゃった…♡'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [1, 8, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「でも…Janeさんに何て言えば…'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ せっかく信頼してもらえたのに…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 私…最低だ…] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 8, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 111, - p: [1, 164, 0, 0, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [566] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [333, 333, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [332, 332, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [308, 308, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [310, 310, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroはすっかり\n[6]の魅力に夢中になり'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [理由を付けては魔王討伐を先送りにして], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['\n[6]に毎日訓練のお願いしては彼女に上に乗ってもらい'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [膣内射精で搾り取って貰っていた…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [331, 331, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [48, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [49, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [50, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 201, - p: [0, 30, 15, 5, 2, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: true - variable_valid: false - self_switch_valid: false - item_valid: true - actor_valid: false - switch1_id: 331 - switch2_id: 51 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 46 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: メア - character_index: 0 - direction: 6 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 2 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &128 { - code: 41, - parameters: ["", 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*128] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Dungeon2, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &129 { - code: 29, - parameters: [2], - } - - !ruby/object:RPG::MoveCommand &130 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &131 { - code: 35, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &132 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*129] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*130] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*131] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*132] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare HN 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ふゎぁ…♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroさんのが…お腹に…いっぱい♡'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 幸せぇ…♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare HN 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「夢魔の…モンスターの私が…♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroさんに選ばれちゃった…♡'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [1, 8, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare HN 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「でも…Janeさんに何て言えば…'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ せっかく信頼してもらえたのに…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 私…最低だ…] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 8, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 111, - p: [1, 164, 0, 0, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [566] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroはすっかり\n[6]の魅力に夢中になり'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [理由を付けては魔王討伐を先送りにして], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['\n[6]に毎日訓練のお願いしては彼女に上に乗ってもらい'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [膣内射精で搾り取って貰っていた…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [308, 308, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [310, 310, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [333, 333, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [332, 332, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [331, 331, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [48, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [49, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [50, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 201, - p: [0, 30, 15, 5, 2, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 321 - switch2_id: 51 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 46 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: メア - character_index: 0 - direction: 6 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 2 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 321, p: [1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 316, - p: [0, 0, 0, 1, 16, false], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 314, p: [0, 0] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Town1, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 7, false] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &133 { - code: 29, - parameters: [2], - } - - !ruby/object:RPG::MoveCommand &134 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &135 { - code: 35, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &136 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*133] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*134] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*135] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*136] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「うぅ…] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroさんの意思が強いのはわかりました…'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC おこ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「私だってこれ以上振られるのは], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ もうイヤです、傷付きます!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 6, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 普通_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「でも…Taroさんが魔王を説得して'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 平和になったら…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' 私とも一緒に遊んでくださいね、Taroさん…'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 3, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['\n[6]の誘惑にも勝てたし'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [仮に誰かが魔王側についていてもきっと大丈夫だろう…!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroは\n[6]を家まで送ると自宅で眠りについた…'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 201, - p: [0, 7, 14, 5, 2, 0], - } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &137 { - code: 38, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &138 { - code: 36, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &139 { - code: 29, - parameters: [5], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*137] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*138] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*139] } - - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 2: !ruby/object:RPG::Event - id: 2 - name: 奴隷エッチベッド - x: 15 - y: 5 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 331 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Damage1 - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 333 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Damage1 - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 312 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Other1" - character_index: 7 - direction: 6 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 3: !ruby/object:RPG::Event - id: 3 - name: メアED - x: 13 - y: 6 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 333 - switch2_id: 332 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 46 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: メア - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 2 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Dungeon1, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [翌朝…] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 119, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [敗北イベントをスキップしますか?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 102, - p: [[選択肢, はい, いいえ], 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, はい] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [終了] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, いいえ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &140 { - code: 41, - parameters: ["", 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*140] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「うぅ…] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' えっちしすぎてTaroさんの力がもう…'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ど、どうしよう…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「このまま戦ったら], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroさん、お姉ちゃんに殺されちゃう…'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「でもお姉ちゃん…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私が話せばわかってくれるよね…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &141 { - code: 3, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &142 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &143 { - code: 18, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*141] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*142] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*143] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 普通_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「Taroさんのことは私が守るんだから…!'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' ずっとずっと一緒です、Taroさん…♡'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「Janeさんには悪いけど…'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' 勇者の力を失ったTaroさんを'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 人間の世界に置いておくのは危険なんです…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 真面目_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「いつか勇者や魔王…人間とか魔物とかもない], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 平和な世界になったら…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 必ずお詫びに帰ってきますね…!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 8, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [終了] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [50, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [0, 82, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [15] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [340, 340, 0] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &144 { - code: 41, - parameters: [Hero, 0], - } - - !ruby/object:RPG::MoveCommand &145 { - code: 38, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*144] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*145] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 201, - p: [0, 29, 19, 8, 4, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: true - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 333 - switch2_id: 332 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 46 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: メア - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 2 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Dungeon1, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [そして数日後…] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 119, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [敗北イベントをスキップしますか?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 102, - p: [[選択肢, はい, いいえ], 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, はい] } - - !ruby/object:RPG::EventCommand { i: 2, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 203, - p: [0, 0, 14, 11, 8], - } - - !ruby/object:RPG::EventCommand - i: 2 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &146 { - code: 41, - parameters: [Damage1, 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*146] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [312, 312, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [ED分岐] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, いいえ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &147 { - code: 41, - parameters: ["", 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*147] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「はぁ…またやってしまいました…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' それにえっちしすぎてTaroさんの力がもう…'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「それに…この感じ…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ う、ううん…大丈夫大丈夫…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 夢魔と人間はなかなか子供できないし…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「でもやっぱり…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 逃げてばっかりじゃダメだよね…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &148 { - code: 3, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &149 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &150 { - code: 18, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*148] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*149] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*150] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 普通_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「Taroさん…私…幸せでした…'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ こんな私を愛してくれて、], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ありがとうございます…♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「でもやっぱりTaroさんは'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Janeさんと幸せになってください。'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「Taroさんと最初に出会ってずっと一緒で'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' ずっと好きだったのはJaneさんなんだから。'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「もし来世でTaroさんに会えたら…'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 今度は私と最初に出会って], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ チャンスをくださいね♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 8, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [0, 82, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [15] } - - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [2, 75, true] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &151 { - code: 41, - parameters: [Damage1, 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*151] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [312, 312, 0] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 真面目_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「Taroさんから貰ってしまった勇者の力で'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 時間を戻しておきました…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' これでTaroさんの力は元通りです。'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「私の力は空っぽになったけど], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ お腹の子と二人で何処かで強く生きてきます♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroさん、もう浮気はダメですからね…'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &152 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &153 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &154 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*152] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*153] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*154] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &155 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &156 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &157 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &158 { - code: 19, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*155] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*156] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*157] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*158] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ["*注意"] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [メアを追わない選択を選ぶとメアの娘と戦うことになります。], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['負けるとTaroが死亡してゲームオーバーになるため'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [注意してください。], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [ED分岐] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: - [ - [ - 選択肢, - メアを止める(メアED), - メアの気持ちを尊重する(メア娘戦), - ], - 0, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [ED分岐] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 402, - p: [1, メアを止める(メアED)], - } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &159 { - code: 41, - parameters: [Hero, 0], - } - - !ruby/object:RPG::MoveCommand &160 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &161 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &162 { - code: 16, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &163 { - code: 38, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*159] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*160] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*161] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*162] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*163] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [0, 1, true] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mare びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えっ…!] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroさん、もう目が覚めたんですか!?'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: true - wait: true - list: - - !ruby/object:RPG::MoveCommand &164 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &165 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &166 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &167 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &168 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*164] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*165] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*166] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*167] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*168] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [0, 1, false] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['Taroは何も言わずにメアを抱きしめた!'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「きゃっ…!] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [' Taroさん…'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mare PC 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「Taroさん…♡嬉しいです…♡'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' 私…Taroさんとだったら何処へでも'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ どんな未来でも、一緒に…♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [339, 339, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [1, 4, true] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 201, - p: [0, 29, 19, 8, 4, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 321, p: [1, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 316, - p: [0, 0, 1, 0, 98, false], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 122, - p: [16, 16, 0, 0, 1], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 314, p: [0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 402, - p: [2, メアの気持ちを尊重する(メア娘戦)], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [1, 8, true] } - - !ruby/object:RPG::EventCommand { i: 1, c: 321, p: [1, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 316, - p: [0, 0, 0, 0, 98, false], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 122, - p: [16, 16, 0, 0, 99], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 30] } - - !ruby/object:RPG::EventCommand { i: 1, c: 314, p: [0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['その後、メアはTaroの前から姿を消してしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 352, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 201, - p: [0, 7, 15, 5, 2, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } -parallax_sx: 0 -bgm: !ruby/object:RPG::BGM { name: "", volume: 100, pitch: 100 } -tileset_id: 3 -encounter_step: 30 -width: 20 -data: !ruby/object:Table - dim: 3 - x: 20 - y: 18 - z: 4 - data: - - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 - - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 - - 0600 0600 1ab3 1ab1 1ab1 1ab1 1aa7 1ab1 1ab1 1ab1 1ab1 1aa7 1ab1 1ab1 1ab1 1ab1 1ab1 1ab5 0600 0600 - - 0600 0600 1ab0 1c12 1c12 1c12 1abc 1c12 1c12 1c12 1c12 1ab0 1c12 1c12 1c12 1c12 1c12 1ab0 0600 0600 - - 0600 0600 1ab0 1c18 1c18 1c18 1c17 1c18 1c18 1c18 1c18 1ab0 1c18 1c18 1c18 1c18 1c18 1ab0 0600 0600 - - 0600 0600 1ab0 0610 0610 0610 1c1d 0610 0610 0610 0610 1ab0 0d02 0cf4 0cf4 0cf4 0d04 1ab0 0600 0600 - - 0600 0600 1ab0 0610 0610 0610 0610 0610 0610 0610 0610 1ab0 0cf0 0ce0 0ce0 0ce0 0cf8 1ab0 0600 0600 - - 0600 0600 1ab0 0610 0610 0610 0610 0610 0610 0610 0610 1ab0 0cf0 0ce0 0ce0 0ce0 0cf8 1ab0 0600 0600 - - 0600 0600 1ab0 0610 0610 0610 0610 0610 0610 0610 0610 1ab9 1ab1 1abd 0cfc 1abb 1ab1 1aab 0600 0600 - - 0600 0600 1ab0 0610 0610 0610 0610 0610 0610 0610 0610 1c13 1c12 1c16 0610 1c13 1c12 1ab0 0600 0600 - - 0600 0600 1ab0 0610 0610 0610 0610 0610 0610 0610 0610 1c19 1c18 1c1c 0610 1c19 1c18 1ab0 0600 0600 - 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- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 - - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 - - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 -bgs: !ruby/object:RPG::BGS { name: "", volume: 80, pitch: 100 } -parallax_loop_y: false -autoplay_bgm: false -encounter_list: [] -autoplay_bgs: false -parallax_show: false -scroll_type: 0 -parallax_loop_x: false -disable_dashing: false -parallax_sy: 0 -display_name: "" -specify_battleback: true -note: "" -battleback1_name: Wood1 -battleback2_name: Room2 +'parallax_name': '' +'height': !!int '18' +'events': + !!int '1': !ruby/object:RPG::Event + 'id': !!int '1' + 'name': 'メア' + 'x': !!int '13' + 'y': !!int '11' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '308' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'メア' + 'character_index': !!int '0' + 'direction': !!int '6' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '2' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '119', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '119', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Would you like to skip the event and enter the + + battle?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '118', 'p': ['スキップ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '102', 'p': [['Choices', 'Skip', 'Watch the event'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '119', 'p': ['スキップ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '1', 'スキップする']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '201', 'p': [!!int '0', !!int '30', !!int '15', !!int '5', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '203', 'p': [!!int '0', !!int '0', !!int '15', !!int '6', !!int '8']} + - !ruby/object:RPG::EventCommand + 'i': !!int '3' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &1 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &2 !ruby/object:RPG::MoveCommand {'code': !!int '14', 'parameters': [!!int '0', !!int '-1']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '505', 'p': [*1]} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '505', 'p': [*2]} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '315', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '301', 'p': [!!int '0', !!int '30', !!bool 'false', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '301', 'p': [!!int '0', !!int '27', !!bool 'false', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '115', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '2', 'イベント見る']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon1', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &3 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - &4 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &5 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &6 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &7 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*3]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*4]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*5]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*6]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*7]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare 照れ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Ehehe... I''ve arrived♡ I can smell Taro- + + san♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 真面目_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "But you know it''s really not okay? To have + + a succubus girl in your room... I might just + + attack you right now..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '7', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 笑顔_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Just kidding♪ I''m happy that you trust me♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare おこ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Um... so, about the main issue at hand..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC おこ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "The feelings of ''like'' you have for the + + other girls are just temporary effects of a + + succubus''s power... So I''m going to extract them."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 悲しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "But the method is... well... it involves + + you ejaculating... so... I''ll do it...!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '1', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare びっくり_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "If you''re not against it... that is! But + + it''s really the best thing for Taro-san''s + + safety...!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &8 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '2']} + - &9 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*8]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*9]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Let mare make me cum', 'Persuade'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'メアに射精させて貰う']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '132', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon3', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '311', !!int '311', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro got excited just from Mare''s approach...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '0', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mare 嬉しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare: "Ah...♡ Taro-san...♡ um... you noticed..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 照れ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare: "Geez... Did you give in to other girls just + + like that?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 悲しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare: "I''m jealous of the girls who got you to + + like them so easily... because I''m definitely much + + more..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mare 嬉しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare: "But now I''m going to extract those feelings + + for those girls and I''ll become... the number one + + for you...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &10 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &11 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '5']} + - &12 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &13 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*10]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*11]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*12]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*13]} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &14 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &15 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - &16 !ruby/object:RPG::MoveCommand {'code': !!int '13', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*14]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*15]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*16]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &17 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} + - &18 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - &19 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*17]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*18]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*19]} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &20 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*20]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '315', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '301', 'p': [!!int '0', !!int '30', !!bool 'false', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '301', 'p': [!!int '0', !!int '27', !!bool 'false', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', '説得する']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Taro had a bad feeling about being ''milked'' by the + + succubus Mare... He explained to Mare that he + + would be fine on his own...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '0', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mare PC おこ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare: "Hmm... You easily lost to other girls, but + + you resist when it comes to me, Taro-san..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 照れ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare: "Then, I''ll seduce you just like the other + + girls did! If you''re still okay after that, I''ll + + believe you!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mare 嬉しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare: "It''s a fair competition as a normal girl + + without using succubus powers♪ So here I go...!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &21 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &22 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '5']} + - &23 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &24 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*21]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*22]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*23]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*24]} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &25 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &26 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - &27 !ruby/object:RPG::MoveCommand {'code': !!int '13', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*25]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*26]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*27]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &28 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} + - &29 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - &30 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*28]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*29]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*30]} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &31 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*31]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '315', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '301', 'p': [!!int '0', !!int '30', !!bool 'false', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '301', 'p': [!!int '0', !!int '27', !!bool 'false', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '310' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'メア' + 'character_index': !!int '0' + 'direction': !!int '6' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '2' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '119', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '119', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Would you like to skip the event and enter the + + battle?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '118', 'p': ['スキップ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '102', 'p': [['Choices', 'Skip', 'Watch the event'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '119', 'p': ['スキップ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '1', 'スキップする']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '122', 'p': [!!int '164', !!int '164', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '201', 'p': [!!int '0', !!int '30', !!int '15', !!int '5', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '203', 'p': [!!int '0', !!int '0', !!int '15', !!int '6', !!int '8']} + - !ruby/object:RPG::EventCommand + 'i': !!int '3' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &32 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &33 !ruby/object:RPG::MoveCommand {'code': !!int '14', 'parameters': [!!int '0', !!int '-1']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '505', 'p': [*32]} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '505', 'p': [*33]} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '315', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '301', 'p': [!!int '0', !!int '30', !!bool 'false', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '301', 'p': [!!int '0', !!int '27', !!bool 'false', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '115', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '2', 'イベント見る']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon1', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &34 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - &35 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &36 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &37 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &38 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*34]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*35]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*36]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*37]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*38]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare 照れ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Ehehe... I''ve arrived♡ I can smell Taro- + + san♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare 悲しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "So, that... um... you called me to your + + house... what do you intend to do...?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'I''ve fallen for you, mare', 'I just want to have a meal and chat'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'メアのことを好きになってしまった']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '164', !!int '164', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '0', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mare 嬉しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare: "Eh...♡ Taro-san... that... does it + + mean...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mare 照れ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare: "I... I also...! Ever since you saved my + + life that time, I''ve always loved Taro-san♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &39 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*39]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 笑顔_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare: "Taro-san...♡ I''m... happy...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 照れ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare: "But, but, um... like a child like me... + + with no breasts or sex appeal... is that really + + okay with you...?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mare びっくり_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare: "Huh... I mean, why me... could it be that + + someone like me is your type...?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mare おこ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare: "Because, Taro-san... you forgot about me... + + Do you like me because I''m younger and have a + + childish figure?!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mare 悲しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare: "Geez... you''ve ruined the mood... But I''ll + + cure your lolicon with my body!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &40 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &41 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '5']} + - &42 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &43 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*40]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*41]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*42]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*43]} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &44 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &45 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - &46 !ruby/object:RPG::MoveCommand {'code': !!int '13', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*44]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*45]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*46]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &47 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} + - &48 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - &49 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*47]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*48]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*49]} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &50 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*50]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '315', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '301', 'p': [!!int '0', !!int '30', !!bool 'false', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '301', 'p': [!!int '0', !!int '27', !!bool 'false', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', 'ご飯を食べながら世間話したいだけ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '-1', !!int '3', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '0', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 悲しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare: "Ugh... I got all excited for nothing... To + + Taro-san... I''m just a little kid..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mare PC おこ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare: "If it''s about dinner, I already ate at + + Jane-san''s house... I''m tired and sleepy so I''m + + going to bed now..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '-1', !!int '6', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &51 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &52 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &53 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &54 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*51]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*52]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*53]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*54]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare walked away from the house dejectedly... Taro + + decided to just go to sleep...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '201', 'p': [!!int '0', !!int '7', !!int '15', !!int '5', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Town1', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &55 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &56 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &57 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*55]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*56]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*57]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'true' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '310' + 'switch2_id': !!int '1' + 'variable_id': !!int '164' + 'variable_value': !!int '1' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'メア' + 'character_index': !!int '0' + 'direction': !!int '6' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '2' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '119', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '119', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Would you like to skip the event and enter the + + battle?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '118', 'p': ['スキップ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '102', 'p': [['Choices', 'Skip', 'View the event'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '119', 'p': ['スキップ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '1', 'スキップする']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '201', 'p': [!!int '0', !!int '30', !!int '15', !!int '5', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '203', 'p': [!!int '0', !!int '0', !!int '15', !!int '6', !!int '8']} + - !ruby/object:RPG::EventCommand + 'i': !!int '3' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &58 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &59 !ruby/object:RPG::MoveCommand {'code': !!int '14', 'parameters': [!!int '0', !!int '-1']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '505', 'p': [*58]} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '505', 'p': [*59]} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '315', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '301', 'p': [!!int '0', !!int '31', !!bool 'false', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '301', 'p': [!!int '0', !!int '28', !!bool 'false', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '115', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '2', 'イベント見る']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon1', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &60 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - &61 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &62 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &63 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &64 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*60]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*61]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*62]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*63]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*64]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare 笑顔_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Alright, today I''ll do my best to treat + + you, Taro-san♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare おこ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Ah! Taro-san, you''re getting excited just + + by looking at me, aren''t you!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 普通_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "But even if Taro-san is a lolicon, it''s not + + like he gets excited every time he sees a little + + girl..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare 照れ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Which means... maybe... Taro-san also feels + + that way about me...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &65 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*65]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC びっくり_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Hah...! No, no, no...! I''m not a succubus, + + not a succubus..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC おこ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Come on, Taro-san! We''re going to train + + hard today too!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &66 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &67 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '5']} + - &68 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &69 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*66]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*67]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*68]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*69]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &70 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &71 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - &72 !ruby/object:RPG::MoveCommand {'code': !!int '13', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*70]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*71]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*72]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &73 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} + - &74 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - &75 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*73]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*74]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*75]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &76 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*76]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '315', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '301', 'p': [!!int '0', !!int '31', !!bool 'false', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '301', 'p': [!!int '0', !!int '28', !!bool 'false', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '331' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '46' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'メア' + 'character_index': !!int '0' + 'direction': !!int '6' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '2' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '40', !!int '1', !!int '0', !!int '99']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '34', !!int '1', !!int '0', !!int '99']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '25', !!int '1', !!int '0', !!int '99']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '9', !!int '1', !!int '0', !!int '99']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '3', !!int '1', !!int '0', !!int '99']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &77 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*77]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon2', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &78 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '2']} + - &79 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &80 !ruby/object:RPG::MoveCommand {'code': !!int '35', 'parameters': []} + - &81 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*78]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*79]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*80]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*81]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare 笑顔_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Ehehe...♡ With this, Taro-san''s feelings + + for other girls are gone♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 照れ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "That... in exchange, you might have become + + a little fond of me... but I''m on Taro-san''s side, + + so it''s okay, right?♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare 笑顔_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Haa...♡ I''m so satisfied and happy...♡ + + I''m... protecting Taro-san from the bad girls...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 普通_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Well then, good night...♡ Taro-san♡ Hehe♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '3', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '566']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Taro was thoroughly milked by \n[6] and had his + + feelings for other girls sucked away...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '309', !!int '309', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '331', !!int '331', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '311', !!int '311', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '308', !!int '308', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '310', !!int '310', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '321', !!int '340', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '164', !!int '164', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '321', 'p': [!!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '132', 'p': [!ruby/object:RPG::BGM {'name': 'Battle1', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '314', 'p': [!!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero-1"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '16', !!int '16', !!int '2', !!int '1', !!int '165']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '316', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '98', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '316', 'p': [!!int '0', !!int '0', !!int '0', !!int '1', !!int '16', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &82 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['Hero', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*82]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '3', !!int '1', !!int '0', !!int '99']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '9', !!int '1', !!int '0', !!int '99']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '25', !!int '1', !!int '0', !!int '99']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '34', !!int '1', !!int '0', !!int '99']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '40', !!int '1', !!int '0', !!int '99']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '565']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '7', !!int '15', !!int '5', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Town1', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &83 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &84 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &85 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*83]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*84]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*85]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'true' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '331' + 'switch2_id': !!int '51' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '46' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'メア' + 'character_index': !!int '0' + 'direction': !!int '6' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '2' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '40', !!int '1', !!int '0', !!int '99']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '34', !!int '1', !!int '0', !!int '99']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '25', !!int '1', !!int '0', !!int '99']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '9', !!int '1', !!int '0', !!int '99']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '3', !!int '1', !!int '0', !!int '99']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &86 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*86]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon2', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &87 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '2']} + - &88 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &89 !ruby/object:RPG::MoveCommand {'code': !!int '35', 'parameters': []} + - &90 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*87]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*88]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*89]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*90]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare HN 笑顔_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Ehehe...♡ With this, Taro-san''s feelings + + for other girls are gone♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare HN 照れ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "That... in exchange, you might have become + + a little fond of me... but I''m on Taro-san''s side, + + so it''s okay, right?♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare HN 笑顔_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Haa...♡ I''m so satisfied and happy...♡ + + I''m... protecting Taro-san from the bad girls...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare HN 普通_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Well then, good night...♡ Taro-san♡ Fufu♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '3', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '566']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Taro was thoroughly milked by \n[6] and had his + + feelings for other girls sucked out...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '331', !!int '331', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '309', !!int '309', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '311', !!int '311', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '308', !!int '308', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '310', !!int '310', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '321', !!int '340', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '164', !!int '164', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '321', 'p': [!!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '132', 'p': [!ruby/object:RPG::BGM {'name': 'Battle1', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '314', 'p': [!!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero-1"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '16', !!int '16', !!int '2', !!int '1', !!int '165']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '316', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '98', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '316', 'p': [!!int '0', !!int '0', !!int '0', !!int '1', !!int '16', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &91 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['Hero', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*91]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '3', !!int '1', !!int '0', !!int '99']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '9', !!int '1', !!int '0', !!int '99']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '25', !!int '1', !!int '0', !!int '99']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '34', !!int '1', !!int '0', !!int '99']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '40', !!int '1', !!int '0', !!int '99']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '565']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '7', !!int '15', !!int '5', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Town1', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &92 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &93 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &94 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*92]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*93]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*94]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'true' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '331' + 'switch2_id': !!int '1' + 'variable_id': !!int '164' + 'variable_value': !!int '1' + 'self_switch_ch': 'A' + 'item_id': !!int '46' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'メア' + 'character_index': !!int '0' + 'direction': !!int '6' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '2' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '40', !!int '1', !!int '0', !!int '99']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '34', !!int '1', !!int '0', !!int '99']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '25', !!int '1', !!int '0', !!int '99']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '9', !!int '1', !!int '0', !!int '99']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '3', !!int '1', !!int '0', !!int '99']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &95 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*95]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon2', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &96 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '2']} + - &97 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &98 !ruby/object:RPG::MoveCommand {'code': !!int '35', 'parameters': []} + - &99 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*96]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*97]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*98]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*99]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare 笑顔_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Ehehe...♡ Taro-san... I''ve milked you dry♡ + + Your sleeping face is so cute...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 照れ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Far from getting used to it, I feel like + + I''m cumming faster and faster... But I''m happy + + there''s a reason to be with Taro-san♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare 笑顔_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Th-This is all for Taro-san''s sake... You + + mustn''t get horny for any other little girls but + + me, okay?♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 普通_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Well then, goodnight...♡ Taro-san♡ Hehe♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '3', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Without any particular reason, Taro was thoroughly + + milked by \n[6]...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '309', !!int '309', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '331', !!int '331', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '311', !!int '311', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '308', !!int '308', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '310', !!int '310', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '321', !!int '340', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '164', !!int '164', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '321', 'p': [!!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '132', 'p': [!ruby/object:RPG::BGM {'name': 'Battle1', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '314', 'p': [!!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero-1"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '16', !!int '16', !!int '2', !!int '1', !!int '165']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '316', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '98', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '316', 'p': [!!int '0', !!int '0', !!int '0', !!int '1', !!int '16', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &100 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['Hero', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*100]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '3', !!int '1', !!int '0', !!int '99']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '9', !!int '1', !!int '0', !!int '99']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '25', !!int '1', !!int '0', !!int '99']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '34', !!int '1', !!int '0', !!int '99']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '40', !!int '1', !!int '0', !!int '99']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '565']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '7', !!int '15', !!int '5', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Town1', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &101 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &102 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &103 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*101]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*102]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*103]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'true' + 'variable_valid': !!bool 'true' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '331' + 'switch2_id': !!int '51' + 'variable_id': !!int '164' + 'variable_value': !!int '1' + 'self_switch_ch': 'A' + 'item_id': !!int '46' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'メア' + 'character_index': !!int '0' + 'direction': !!int '6' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '2' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '40', !!int '1', !!int '0', !!int '99']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '34', !!int '1', !!int '0', !!int '99']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '25', !!int '1', !!int '0', !!int '99']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '9', !!int '1', !!int '0', !!int '99']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '3', !!int '1', !!int '0', !!int '99']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &104 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*104]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon2', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &105 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '2']} + - &106 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &107 !ruby/object:RPG::MoveCommand {'code': !!int '35', 'parameters': []} + - &108 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*105]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*106]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*107]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*108]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare HN 笑顔_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Ehehe...♡ Taro-san... I''ve milked you dry♡ + + Your sleeping face is so cute...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare HN 照れ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Far from getting used to it, I feel like + + I''m cumming faster and faster... But I''m happy + + there''s a reason to be with Taro-san♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare HN 笑顔_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Th-this is all for Taro-san''s sake... You + + mustn''t get aroused by any other little girls but + + me, okay?♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare HN 普通_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Well then, goodnight...♡ Taro-san♡ Hehe♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '3', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Taro was thoroughly milked by \n[6] for no + + particular reason...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '309', !!int '309', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '331', !!int '331', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '311', !!int '311', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '308', !!int '308', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '310', !!int '310', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '321', !!int '340', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '164', !!int '164', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '321', 'p': [!!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '132', 'p': [!ruby/object:RPG::BGM {'name': 'Battle1', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '314', 'p': [!!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero-1"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '16', !!int '16', !!int '2', !!int '1', !!int '165']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '316', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '98', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '316', 'p': [!!int '0', !!int '0', !!int '0', !!int '1', !!int '16', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &109 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['Hero', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*109]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '3', !!int '1', !!int '0', !!int '99']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '9', !!int '1', !!int '0', !!int '99']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '25', !!int '1', !!int '0', !!int '99']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '34', !!int '1', !!int '0', !!int '99']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '40', !!int '1', !!int '0', !!int '99']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '565']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '7', !!int '15', !!int '5', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Town1', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &110 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &111 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &112 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*110]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*111]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*112]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '338' + 'switch2_id': !!int '51' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '46' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'メア' + 'character_index': !!int '0' + 'direction': !!int '6' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '2' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &113 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*113]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon2', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '7', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &114 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '2']} + - &115 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &116 !ruby/object:RPG::MoveCommand {'code': !!int '35', 'parameters': []} + - &117 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*114]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*115]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*116]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*117]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 悲しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "What should we do... I can''t feel any power + + coming from Taro-san at all..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare びっくり_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "I... I was so happy that I... oh no... + + Maybe his power will return by morning... right?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '6', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Taro had his feelings firmly squeezed out by + + \n[6], having his affection for the other girls + + drained... But he''s been drained too much, and + + there''s no power left to fight the Demon King...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '338', !!int '338', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '331', !!int '331', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '333', !!int '333', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '308', !!int '308', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '310', !!int '310', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '50', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '30', !!int '15', !!int '5', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'true' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '338' + 'switch2_id': !!int '51' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '46' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'メア' + 'character_index': !!int '0' + 'direction': !!int '6' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '2' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &118 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*118]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon2', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '7', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &119 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '2']} + - &120 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &121 !ruby/object:RPG::MoveCommand {'code': !!int '35', 'parameters': []} + - &122 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*119]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*120]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*121]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*122]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare HN 悲しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Wh-what should we do... I can''t feel any + + power from Taro-san at all..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare HN びっくり_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "I... I was so happy that I... oh no... + + Maybe his power will return by morning... right?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '6', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Taro had his energy firmly drained by \n[6], + + having his feelings for the other girls sucked + + out... But he''s been drained too much, and there''s + + no power left to fight the Demon King...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '338', !!int '338', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '331', !!int '331', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '333', !!int '333', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '308', !!int '308', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '310', !!int '310', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '30', !!int '15', !!int '5', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'true' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '331' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '46' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'メア' + 'character_index': !!int '0' + 'direction': !!int '6' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '2' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &123 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*123]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon2', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &124 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '2']} + - &125 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &126 !ruby/object:RPG::MoveCommand {'code': !!int '35', 'parameters': []} + - &127 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*124]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*125]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*126]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*127]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare 照れ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Fwah...♡ Taro''s is... filling up my + + belly...♡ So happy...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare 嬉しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "To think that I, a succubus... a + + monster...♡ was chosen by Taro...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 悲しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "But... what should I say to Jane-san... + + after finally gaining her trust... I''m... the + + worst...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '164', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '566']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '333', !!int '333', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '332', !!int '332', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '308', !!int '308', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '310', !!int '310', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Taro had become completely captivated by the charm + + of \n[6], constantly finding excuses to postpone + + the demon lord''s subjugation, asking \n[6] for + + daily training sessions, and having her ride on + + top to milk him with vaginal ejaculations...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '331', !!int '331', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '48', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '49', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '50', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '30', !!int '15', !!int '5', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'true' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'true' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '331' + 'switch2_id': !!int '51' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '46' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'メア' + 'character_index': !!int '0' + 'direction': !!int '6' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '2' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &128 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*128]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon2', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &129 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '2']} + - &130 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &131 !ruby/object:RPG::MoveCommand {'code': !!int '35', 'parameters': []} + - &132 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*129]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*130]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*131]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*132]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare HN 照れ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Fwah...♡ Taro''s is... filling up my + + belly... so much happiness...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare HN 嬉しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "A succubus... a monster like me...♡ has + + been chosen by Taro...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare HN 悲しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "But... what should I say to Jane-san... + + after finally gaining her trust... I''m... the + + worst..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '164', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '566']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Taro had become completely captivated by the charm + + of \n[6], constantly finding excuses to postpone + + the demon lord''s subjugation, asking \n[6] for + + daily training sessions, having her ride on top of + + him and milking him with vaginal ejaculations...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '308', !!int '308', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '310', !!int '310', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '333', !!int '333', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '332', !!int '332', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '331', !!int '331', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '48', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '49', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '50', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '30', !!int '15', !!int '5', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '321' + 'switch2_id': !!int '51' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '46' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'メア' + 'character_index': !!int '0' + 'direction': !!int '6' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '2' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '321', 'p': [!!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '316', 'p': [!!int '0', !!int '0', !!int '0', !!int '1', !!int '16', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '314', 'p': [!!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Town1', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '7', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &133 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '2']} + - &134 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &135 !ruby/object:RPG::MoveCommand {'code': !!int '35', 'parameters': []} + - &136 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*133]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*134]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*135]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*136]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 悲しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC おこ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Ugh... I understand that Taro-san''s will is + + strong..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '6', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 普通_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "I don''t want to be rejected anymore either, + + it hurts!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '3', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "But... once Taro-san has persuaded the + + Demon Lord and peace is restored... please spend + + time with me too, Taro-san..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '7', !!int '14', !!int '5', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &137 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []} + - &138 !ruby/object:RPG::MoveCommand {'code': !!int '36', 'parameters': []} + - &139 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '5']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*137]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*138]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*139]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '2': !ruby/object:RPG::Event + 'id': !!int '2' + 'name': '奴隷エッチベッド' + 'x': !!int '15' + 'y': !!int '5' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '331' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Damage1' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '333' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Damage1' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '312' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Other1' + 'character_index': !!int '7' + 'direction': !!int '6' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '3': !ruby/object:RPG::Event + 'id': !!int '3' + 'name': 'メアED' + 'x': !!int '13' + 'y': !!int '6' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '333' + 'switch2_id': !!int '332' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '46' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'メア' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '2' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon1', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The next morning...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '119', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Would you like to skip the defeat event?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Choices', 'Yes', 'No'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', 'はい']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '2', 'いいえ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &140 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*140]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare 悲しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Ugh... We''ve been too naughty and now Taro- + + san''s power is... What should we do..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC びっくり_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "If we keep fighting like this, Taro-san + + will be killed by Onee-san..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare 悲しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "But Onee-san... If I talk to her, she''ll + + understand, right..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &141 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - &142 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &143 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*141]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*142]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*143]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 普通_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Because I will protect Taro-san...! We''ll + + always be together, Taro-san...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare 悲しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "I feel bad for Jane-san, but... It''s + + dangerous to leave Taro-san in the human world now + + that he''s lost the hero''s power..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 真面目_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Someday, when there''s a peaceful world + + without heroes or demon lords... without humans or + + monsters... I promise to come back and + + apologize...!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '50', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '0', !!int '82', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '15']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '340', !!int '340', !!int '0']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &144 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['Hero', !!int '0']} + - &145 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*144]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*145]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '29', !!int '19', !!int '8', !!int '4', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'true' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '333' + 'switch2_id': !!int '332' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '46' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'メア' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '2' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon1', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['And several days later...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '119', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Would you like to skip the defeat event?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Choices', 'Yes', 'No'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', 'はい']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '203', 'p': [!!int '0', !!int '0', !!int '14', !!int '11', !!int '8']} + - !ruby/object:RPG::EventCommand + 'i': !!int '2' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &146 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['Damage1', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*146]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '312', !!int '312', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['ED分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '2', 'いいえ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &147 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*147]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare 悲しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Haa... I did it again... And after making + + love too much, Taro-san''s power is already...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC びっくり_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "And... this feeling... uh, no, it''s okay, + + it''s okay... It''s quite rare for a succubus and a + + human to have children anyway...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare 悲しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "But still... always running away isn''t + + good, right...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &148 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - &149 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &150 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*148]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*149]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*150]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 普通_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Taro-san... I... was happy... Thank you for + + loving someone like me...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare 笑顔_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "But still, Taro-san should be happy with + + Jane-san.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "After all, it was Jane-san who met you + + first and has always been with you and loved you.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare 照れ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "If I meet you in the next life... please + + give me a chance to be the first one you meet + + then♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '0', !!int '82', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '15']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '2', !!int '75', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &151 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['Damage1', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*151]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '312', !!int '312', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 真面目_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "I''ve used the hero''s power that I received + + from you to turn back time... Now your power + + should be restored.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare 笑顔_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "My power is depleted, but I will live + + strongly somewhere with the child in my belly♪ + + Taro-san, no more cheating, okay...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &152 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &153 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &154 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*152]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*153]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*154]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &155 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &156 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &157 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &158 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*155]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*156]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*157]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*158]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['*Note: Choosing not to pursue Mare will lead to a + + battle with Mare''s daughter. Losing will result in + + Taro''s death and game over, so please be careful.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['ED分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Stop mare (mare ending)', 'Respect mare''s feelings (battle with mare''s daughter)'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['ED分岐']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'メアを止める(メアED)']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &159 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['Hero', !!int '0']} + - &160 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &161 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &162 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - &163 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*159]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*160]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*161]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*162]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*163]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '0', !!int '1', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mare びっくり_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare: "Eh...! Taro-san, are you awake already?!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'true' + 'wait': !!bool 'true' + 'list': + - &164 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &165 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &166 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &167 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &168 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*164]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*165]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*166]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*167]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*168]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '0', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Without saying anything, Taro hugged Mare!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 悲しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare: "Kyaa...! Taro-san...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 照れ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare: "Taro-san...♡ I''m so happy...♡ With you, + + Taro-san, I''d go anywhere, into any future, + + together...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '339', !!int '339', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '1', !!int '4', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '201', 'p': [!!int '0', !!int '29', !!int '19', !!int '8', !!int '4', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '321', 'p': [!!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '316', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '98', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '16', !!int '16', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '314', 'p': [!!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', 'メアの気持ちを尊重する(メア娘戦)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '321', 'p': [!!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '316', 'p': [!!int '0', !!int '0', !!int '0', !!int '0', !!int '98', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '16', !!int '16', !!int '0', !!int '0', !!int '99']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '314', 'p': [!!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Afterward, Mare disappeared from in front of + + Taro...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '352', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '201', 'p': [!!int '0', !!int '7', !!int '15', !!int '5', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} +'parallax_sx': !!int '0' +'bgm': !ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'} +'tileset_id': !!int '3' +'encounter_step': !!int '30' +'width': !!int '20' +'data': !ruby/object:Table + 'dim': !!int '3' + 'x': !!int '20' + 'y': !!int '18' + 'z': !!int '4' + 'data': + - 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'0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' +'bgs': !ruby/object:RPG::BGS {'name': '', 'volume': !!int '80', 'pitch': !!int '100'} +'parallax_loop_y': !!bool 'false' +'autoplay_bgm': !!bool 'false' +'encounter_list': [] +'autoplay_bgs': !!bool 'false' +'parallax_show': !!bool 'false' +'scroll_type': !!int '0' +'parallax_loop_x': !!bool 'false' +'disable_dashing': !!bool 'false' +'parallax_sy': !!int '0' +'display_name': '' +'specify_battleback': !!bool 'true' +'note': '' +'battleback1_name': 'Wood1' +'battleback2_name': 'Room2' diff --git a/YAML/Map031.yaml b/YAML/Map031.yaml index 2d2e2ba..6693c35 100644 --- a/YAML/Map031.yaml +++ b/YAML/Map031.yaml @@ -1,1029 +1,687 @@ ---- !ruby/object:RPG::Map -parallax_name: "" -height: 30 -events: - 1: !ruby/object:RPG::Event - id: 1 - name: EV001 - x: 10 - y: 7 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 291 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 2: !ruby/object:RPG::Event - id: 2 - name: メア - x: 3 - y: 19 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 337 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: メア - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: true - priority_type: 2 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mare PC 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えへへ…♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [' Taroさん♡'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「食べ放題コースで食べちゃいますね♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ いただきまぁーす♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mare PC 普通_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 今日もいーっぱい虐めてあげます♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mare PC 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「Taroさんが受け身だから'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 私もすっかり攻める女の子に], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ なっちゃいました♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mare 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「女の子は好きな人の為なら], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 変われるんですっ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ふふっ♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mare PC 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「夜はみんなで寝るから], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 今済ませないと、ですね♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「Taroさんが夜中にムラムラしないように'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 空っぽになるまで絞り取ってあげます♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &1 { - code: 14, - parameters: [0, -1], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 132, - p: - [ - !ruby/object:RPG::BGM { - name: Dungeon2, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 315, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 301, - p: [0, 32, false, false], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 301, - p: [0, 29, false, false], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 335 - switch2_id: 51 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: メア - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 2 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &2 { - code: 41, - parameters: ["", 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Dungeon2, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &3 { - code: 29, - parameters: [2], - } - - !ruby/object:RPG::MoveCommand &4 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &5 { - code: 35, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &6 { code: 1, parameters: [] } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*6] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ごちそーさまでしたっ♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ これで今日も一日、頑張れます♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「でも夜寝る前にもしたいから], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ やっぱり新しいお家が欲しいなぁ♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「Taroさんが起きる頃には'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ご飯を用意しておくから、], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ いっぱい食べて明日に備えてくださいね…♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 3, false] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &7 { - code: 29, - parameters: [2], - } - - !ruby/object:RPG::MoveCommand &8 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &9 { - code: 36, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &10 { - code: 3, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &11 { - code: 3, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &12 { - code: 3, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &13 { - code: 3, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*7] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*8] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*9] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*11] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*12] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*13] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [565] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [334, 334, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [335, 335, 1] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &14 { - code: 38, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &15 { - code: 41, - parameters: [Hero, 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*14] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*15] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 4 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &16 { - code: 18, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*16] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 201, - p: [0, 29, 11, 10, 2, 0], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 203, - p: [4, 0, 33, 10, 6], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Scene5, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &17 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &18 { - code: 38, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*17] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*18] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: true - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 335 - switch2_id: 51 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: メア - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 2 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &19 { - code: 41, - parameters: ["", 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*19] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Dungeon2, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &20 { - code: 29, - parameters: [2], - } - - !ruby/object:RPG::MoveCommand &21 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &22 { - code: 35, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &23 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*21] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*22] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*23] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare HN 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ごちそーさまでしたっ♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ これで今日も一日、頑張れます♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare HN 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「でも夜寝る前にもしたいから], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ やっぱり新しいお家が欲しいなぁ♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare HN 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「Taroさんが起きる頃には'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ご飯を用意しておくから、], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ いっぱい食べて明日に備えてくださいね…♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 3, false] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &24 { - code: 29, - parameters: [2], - } - - !ruby/object:RPG::MoveCommand &25 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &26 { - code: 36, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &27 { - code: 3, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &28 { - code: 3, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &29 { - code: 3, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &30 { - code: 3, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*24] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*25] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*26] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*27] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*28] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*29] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*30] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [565] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [334, 334, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [335, 335, 1] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &31 { - code: 38, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &32 { - code: 41, - parameters: [Hero, 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*31] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*32] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 4 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &33 { - code: 18, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*33] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 201, - p: [0, 29, 11, 10, 2, 0], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 203, - p: [4, 0, 33, 10, 6], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Scene5, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &34 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &35 { - code: 38, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*34] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*35] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 3: !ruby/object:RPG::Event - id: 3 - name: ユシア - x: 3 - y: 18 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 335 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Damage1 - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } -parallax_sx: 0 -bgm: !ruby/object:RPG::BGM { name: "", volume: 100, pitch: 100 } -tileset_id: 3 -encounter_step: 30 -width: 30 -data: !ruby/object:Table - dim: 3 - x: 30 - y: 30 - z: 4 - data: - - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 - - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 - - 0600 0600 1a23 1a21 1a21 1a21 1a21 1a17 1a21 1a21 1a21 1a21 1a21 1a21 1a21 1a17 1a21 1a21 1a25 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 - - 0600 0600 1a20 1b82 1b82 1b82 1b82 1a2c 1b82 1b82 1b82 1b82 1b82 1b82 1b82 1a2c 1b82 1b82 1a20 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 - - 0600 0600 1a20 1b88 1b88 1b88 1b88 1b87 1b88 1b88 1b88 1b88 1b88 1b88 1b88 1b87 1b88 1b88 1a20 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 - 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- 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 -bgs: !ruby/object:RPG::BGS { name: "", volume: 80, pitch: 100 } -parallax_loop_y: false -autoplay_bgm: false -encounter_list: [] -autoplay_bgs: false -parallax_show: false -scroll_type: 0 -parallax_loop_x: false -disable_dashing: false -parallax_sy: 0 -display_name: "" -specify_battleback: true -note: "" -battleback1_name: Wood2 -battleback2_name: Room1 +'parallax_name': '' +'height': !!int '30' +'events': + !!int '1': !ruby/object:RPG::Event + 'id': !!int '1' + 'name': 'EV001' + 'x': !!int '10' + 'y': !!int '7' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '291' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '2': !ruby/object:RPG::Event + 'id': !!int '2' + 'name': 'メア' + 'x': !!int '3' + 'y': !!int '19' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '337' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'メア' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'true' + 'priority_type': !!int '2' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 照れ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare: "Ehehe...♡ Taro-san ♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mare 笑顔_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare: "I''ll eat as much as I want from the all- + + you-can-eat course♡ Let''s dig in♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 普通_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare: "Fufu♡ I''ll tease you lots again today♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 照れ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare: "Because Taro-san is so passive, I''ve + + completely become a girl who likes to lead♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mare 嬉しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare: "A girl can change for the person she loves♡ + + Fufu♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 嬉しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare: "Since we all sleep together at night, we + + have to finish now, don''t we♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mare 笑顔_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare: "I''ll milk you dry until you''re empty so you + + won''t get horny in the middle of the night♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &1 !ruby/object:RPG::MoveCommand {'code': !!int '14', 'parameters': [!!int '0', !!int '-1']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*1]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '132', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon2', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '315', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '301', 'p': [!!int '0', !!int '32', !!bool 'false', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '301', 'p': [!!int '0', !!int '29', !!bool 'false', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '335' + 'switch2_id': !!int '51' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'メア' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '2' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &2 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*2]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon2', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &3 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '2']} + - &4 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &5 !ruby/object:RPG::MoveCommand {'code': !!int '35', 'parameters': []} + - &6 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*3]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*4]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*5]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*6]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare 笑顔_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Thank goodness for the meal♡ With this, I + + can do my best today too♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 照れ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "But I want to do it before going to bed at + + night too, so I really want a new house♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare 嬉しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "By the time Taro-san wakes up, I''ll have + + prepared the meal, so please eat a lot and get + + ready for tomorrow...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '3', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &7 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '2']} + - &8 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &9 !ruby/object:RPG::MoveCommand {'code': !!int '36', 'parameters': []} + - &10 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - &11 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - &12 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - &13 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*7]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*8]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*9]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*10]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*11]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*12]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*13]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '565']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '334', !!int '334', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '335', !!int '335', !!int '1']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &14 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []} + - &15 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['Hero', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*14]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*15]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '4' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &16 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*16]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '29', !!int '11', !!int '10', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '203', 'p': [!!int '4', !!int '0', !!int '33', !!int '10', !!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Scene5', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &17 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &18 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*17]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*18]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'true' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '335' + 'switch2_id': !!int '51' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'メア' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '2' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &19 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*19]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon2', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &20 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '2']} + - &21 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &22 !ruby/object:RPG::MoveCommand {'code': !!int '35', 'parameters': []} + - &23 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*20]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*21]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*22]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*23]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare HN 笑顔_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Thank goodness for the meal♡ With this, I + + can do my best today too♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare HN 照れ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "But I want to do it before going to sleep + + at night, so I really want a new house♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare HN 嬉しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "By the time Taro-san wakes up, I''ll have + + prepared the meal, so please eat a lot and get + + ready for tomorrow...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '3', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &24 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '2']} + - &25 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &26 !ruby/object:RPG::MoveCommand {'code': !!int '36', 'parameters': []} + - &27 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - &28 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - &29 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - &30 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*24]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*25]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*26]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*27]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*28]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*29]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*30]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '565']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '334', !!int '334', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '335', !!int '335', !!int '1']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &31 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []} + - &32 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['Hero', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*31]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*32]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '4' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &33 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*33]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '29', !!int '11', !!int '10', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '203', 'p': [!!int '4', !!int '0', !!int '33', !!int '10', !!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Scene5', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &34 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &35 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*34]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*35]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '3': !ruby/object:RPG::Event + 'id': !!int '3' + 'name': 'ユシア' + 'x': !!int '3' + 'y': !!int '18' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '335' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Damage1' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} +'parallax_sx': !!int '0' +'bgm': !ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'} +'tileset_id': !!int '3' +'encounter_step': !!int '30' +'width': !!int '30' +'data': !ruby/object:Table + 'dim': !!int '3' + 'x': !!int '30' + 'y': !!int '30' + 'z': !!int '4' + 'data': + - '0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 1a23 1a21 1a21 1a21 1a21 1a17 1a21 1a21 1a21 1a21 1a21 1a21 1a21 1a17 1a21 1a21 1a25 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 1a20 1b82 1b82 1b82 1b82 1a2c 1b82 1b82 1b82 1b82 1b82 1b82 1b82 1a2c 1b82 1b82 1a20 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 1a20 1b88 1b88 1b88 1b88 1b87 1b88 1b88 1b88 1b88 1b88 1b88 1b88 1b87 1b88 1b88 1a20 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 1a20 0612 0612 0612 0612 1b8d 0612 0612 0612 0612 0612 0612 0612 1b8d 0612 0612 1a20 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 1a20 0612 0612 0612 0612 0612 0612 0b82 0b74 0b74 0b74 0b84 0612 0612 0612 0612 1a20 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 1a13 1a21 1a21 1a17 1a21 1a2d 0612 0b70 0b60 0b60 0b60 0b78 0612 0612 0612 0612 1a20 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 1a20 1b82 1b82 1a2c 1b82 1b86 0612 0b70 0b60 0b60 0b60 0b78 0612 0612 0612 0612 1a20 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 1a20 1b88 1b88 1b87 1b88 1b8c 0612 0b88 0b7c 0b7c 0b7c 0b86 0612 0612 0612 0612 1a20 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 1a20 0612 0612 1b8d 0612 0612 0612 0612 0612 0612 0612 0612 0612 0612 0612 0612 1a20 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 1a20 0612 0612 0612 0612 0612 0612 0612 1a23 1a21 1a21 1a21 1a2d 0612 1a2b 1a21 1a27 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 1a20 0612 0612 0612 0612 0612 0612 0612 1a20 1b82 1b82 1b82 1b86 0612 1b83 1b82 1b86 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 1a20 0612 0612 0612 0612 0612 0612 0612 1a20 1b88 1b88 1b88 1b8c 0612 1b89 1b88 1b8c 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 1a20 0612 0612 0612 0612 0612 0612 0612 1a20 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 1a13 1a21 1a21 1a21 1a17 1a2d 0612 1a2b 1a1b 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 1a20 1b82 1b82 1b82 1a2c 1b86 0612 1b83 1a20 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 1a20 1b88 1b88 1b88 1b87 1b8c 0612 1b89 1a20 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 1a20 0612 0612 0612 1b8d 0612 0612 0612 1a20 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 1a20 0612 0612 0612 0612 0612 0612 0612 1a20 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 1a20 0612 0612 0612 0612 0612 0612 0612 1a20 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 1a29 1a21 1a21 1a21 1a21 1a21 1a21 1a21 1a27 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 1b83 1b82 1b82 1b82 1b82 1b82 1b82 1b82 1b86 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 1b89 1b88 1b88 1b88 1b88 1b88 1b88 1b88 1b8c 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0c72 0c64 0c74 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0c78 0c6c 0c76 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0c7a 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0c70 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0c79 0c71 0c7d 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - 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'0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' +'bgs': !ruby/object:RPG::BGS {'name': '', 'volume': !!int '80', 'pitch': !!int '100'} +'parallax_loop_y': !!bool 'false' +'autoplay_bgm': !!bool 'false' +'encounter_list': [] +'autoplay_bgs': !!bool 'false' +'parallax_show': !!bool 'false' +'scroll_type': !!int '0' +'parallax_loop_x': !!bool 'false' +'disable_dashing': !!bool 'false' +'parallax_sy': !!int '0' +'display_name': '' +'specify_battleback': !!bool 'true' +'note': '' +'battleback1_name': 'Wood2' +'battleback2_name': 'Room1' diff --git a/YAML/Map032.yaml b/YAML/Map032.yaml index 729e155..2019167 100644 --- a/YAML/Map032.yaml +++ b/YAML/Map032.yaml @@ -1,8167 +1,5058 @@ ---- !ruby/object:RPG::Map -parallax_name: "" -height: 35 -events: - 1: !ruby/object:RPG::Event - id: 1 - name: EV001 - x: 7 - y: 6 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 72 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 2: !ruby/object:RPG::Event - id: 2 - name: EV002 - x: 11 - y: 9 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Door1" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 347 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 3: !ruby/object:RPG::Event - id: 3 - name: EV003 - x: 18 - y: 8 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Flame" - character_index: 2 - direction: 2 - pattern: 2 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [18, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 5: !ruby/object:RPG::Event - id: 5 - name: Mao - x: 17 - y: 8 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 99 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Mao - character_index: 0 - direction: 6 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 99 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Mao - character_index: 0 - direction: 6 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 341 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 4: !ruby/object:RPG::Event - id: 4 - name: 学生 - x: 18 - y: 7 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 90 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Yui - character_index: 0 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 2 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 344, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 122, - p: [144, 144, 0, 0, 0], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 122, - p: [143, 143, 0, 0, 40], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 122, - p: [143, 143, 1, 3, 0, 3, 0], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 122, - p: [143, 143, 1, 3, 0, 3, 0], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 122, - p: [143, 143, 1, 3, 0, 3, 0], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 122, - p: [143, 143, 1, 3, 0, 3, 0], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 122, - p: [143, 143, 1, 3, 0, 3, 0], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 122, - p: [143, 143, 1, 3, 0, 3, 0], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 122, - p: [143, 143, 1, 3, 0, 3, 0], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 122, - p: [143, 143, 1, 3, 0, 3, 0], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 122, - p: [143, 143, 1, 3, 0, 3, 0], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 122, - p: [143, 143, 1, 3, 0, 3, 0], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 122, - p: [143, 143, 1, 3, 0, 3, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [344, 344, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 122, - p: [144, 144, 1, 1, 143], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 111, - p: [1, 144, 0, 50, 2], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 223, - p: - [ - !ruby/object:Tone { r: 34.0, g: 0.0, b: 34.0, a: 0.0 }, - 60, - false, - ], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 111, - p: [1, 144, 0, 100, 1], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 223, - p: - [ - !ruby/object:Tone { r: 68.0, g: 0.0, b: 68.0, a: 0.0 }, - 60, - false, - ], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroは\n[6]に抱きつかれてしまった!'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['理性を\v[143]失った…'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Yui Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「Taroお兄ちゃん、捕まえた!'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ もう逃がさないからね♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Yui Oko Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「ユイの夢魔化を治すなんて言って], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ エッチなことしたのは], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroお兄ちゃんでしょ!'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「責任とって結婚してもらうからね♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ほらっ、誓いのチューして?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroお兄ちゃん…♡'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 74, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Yui Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「Taroお兄ちゃん、'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ユイのこと好きって言ってくれたよね…♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Yui Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「その気持ち、思い出させてあげるっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Yui Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「ユイに何されてイかされたか、覚えてる?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ あの時みたいにメロメロにしてあげるっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Yui Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「ユイに大好き結婚してって言うまで], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ずっと監禁して], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ いっぱいエッチしちゃうから覚悟してね♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['\n[6]はTaroにキスしようとしてきた…!'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, 振り払う, 無抵抗], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 振り払う] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 111, - p: [1, 144, 0, 100, 1], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand - i: 2 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &1 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &2 { - code: 42, - parameters: [100], - } - - !ruby/object:RPG::MoveCommand &3 { - code: 15, - parameters: [80], - } - - !ruby/object:RPG::MoveCommand &4 { - code: 42, - parameters: [255], - } - - !ruby/object:RPG::MoveCommand &5 { - code: 38, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &6 { - code: 29, - parameters: [5], - } - - !ruby/object:RPG::MoveCommand &7 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &8 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &9 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &10 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &11 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &12 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &13 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &14 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &15 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &16 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &17 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &18 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &19 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &20 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &21 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &22 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &23 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &24 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &25 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &26 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &27 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &28 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &29 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &30 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &31 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &32 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &33 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &34 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &35 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &36 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &37 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &38 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &39 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &40 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &41 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &42 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &43 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &44 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &45 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &46 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &47 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &48 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &49 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &50 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &51 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &52 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*3] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*4] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*5] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*6] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*7] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*8] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*9] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*10] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*11] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*12] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*13] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*14] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*15] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*16] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*17] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*18] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*19] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*20] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*21] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*22] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*23] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*24] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*25] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*26] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*27] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*28] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*29] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*30] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*31] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*32] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*33] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*34] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*35] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*36] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*37] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*38] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*39] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*40] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*41] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*42] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*43] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*44] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*45] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*46] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*47] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*48] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*49] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*50] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*51] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*52] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは女の子を振り払った!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 115, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 無抵抗] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroは\n[6]の唇から目が離せない…'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['無抵抗のまま\n[6]にキスされて理性を溶かされてしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, false] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Yui Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroお兄ちゃん、'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ユイのこと好き…だよね♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Yui Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「もう二度とユイから離れちゃダメだよ♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ じゃ、仲直りエッチしよっか…♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ こっちに来て♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 223, - p: - [ - !ruby/object:Tone { r: 0.0, g: 0.0, b: 0.0, a: 0.0 }, - 60, - false, - ], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Dungeon2, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 201, - p: [0, 32, 18, 11, 8, 0], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 203, - p: [0, 0, 18, 10, 2], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [585] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [346, 346, 0] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 4 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &53 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &54 { - code: 14, - parameters: [0, 1], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*53] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*54] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 132, - p: - [ - !ruby/object:RPG::BGM { - name: Dungeon2, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 301, - p: [0, 8, false, false], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: true - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 90 - switch2_id: 346 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Yui - character_index: 0 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 2 - trigger: 2 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 91 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Rumi - character_index: 0 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 2 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 344, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 122, - p: [144, 144, 0, 0, 0], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 122, - p: [143, 143, 0, 0, 40], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 122, - p: [143, 143, 1, 3, 0, 34, 0], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 122, - p: [143, 143, 1, 3, 0, 34, 0], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 122, - p: [143, 143, 1, 3, 0, 34, 0], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 122, - p: [143, 143, 1, 3, 0, 34, 0], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 122, - p: [143, 143, 1, 3, 0, 34, 0], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 122, - p: [143, 143, 1, 3, 0, 34, 0], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 122, - p: [143, 143, 1, 3, 0, 34, 0], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 122, - p: [143, 143, 1, 3, 0, 34, 0], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 122, - p: [143, 143, 1, 3, 0, 34, 0], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 122, - p: [143, 143, 1, 3, 0, 34, 0], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 122, - p: [143, 143, 1, 3, 0, 34, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [344, 344, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 122, - p: [144, 144, 1, 1, 143], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 111, - p: [1, 144, 0, 50, 2], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 223, - p: - [ - !ruby/object:Tone { r: 34.0, g: 0.0, b: 34.0, a: 0.0 }, - 60, - false, - ], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 111, - p: [1, 144, 0, 100, 1], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 223, - p: - [ - !ruby/object:Tone { r: 68.0, g: 0.0, b: 68.0, a: 0.0 }, - 60, - false, - ], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroはルミに抱きつかれてしまった!'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['理性を\v[143]失った…'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['「\n[8]♡'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ つーかまえたっ♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Rumi 手悲しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['「\n[7]…私…'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' \n[7]と一緒じゃなきゃさみしい…'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 私から逃げないで?おねがぁい…♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Rumi 手おこ, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「もぉっ!走らせないでよ!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ えっちする前に汗かきたくないのにぃ!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Rumi 手攻め1, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「そんなに怖がらないで、\n[7]♡'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ちゃーんと私がリードしてあげるから♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['ルミはTaroのズボンを脱がそうとしている…'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, 振り払う, 無抵抗], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 振り払う] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 111, - p: [1, 144, 0, 100, 1], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand - i: 2 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &55 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &56 { - code: 42, - parameters: [100], - } - - !ruby/object:RPG::MoveCommand &57 { - code: 15, - parameters: [80], - } - - !ruby/object:RPG::MoveCommand &58 { - code: 42, - parameters: [255], - } - - !ruby/object:RPG::MoveCommand &59 { - code: 38, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &60 { - code: 29, - parameters: [5], - } - - !ruby/object:RPG::MoveCommand &61 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &62 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &63 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &64 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &65 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &66 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &67 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &68 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &69 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &70 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &71 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &72 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &73 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &74 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &75 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &76 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &77 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &78 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &79 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &80 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &81 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &82 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &83 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &84 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &85 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &86 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &87 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &88 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &89 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &90 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &91 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &92 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &93 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &94 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &95 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &96 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &97 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &98 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &99 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &100 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &101 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &102 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &103 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &104 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &105 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &106 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*55] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*56] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*57] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*58] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*59] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*60] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*61] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*62] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*63] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*64] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*65] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*66] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*67] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*68] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*69] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*70] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*71] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*72] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*73] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*74] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*75] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*76] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*77] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*78] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*79] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*80] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*81] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*82] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*83] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*84] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*85] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*86] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*87] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*88] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*89] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*90] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*91] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*92] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*93] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*94] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*95] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*96] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*97] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*98] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*99] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*100] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*101] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*102] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*103] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*104] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*105] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*106] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは女の子を振り払った!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 115, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 無抵抗] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroは完全に勃ってしまいもう走ることができない…'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [無抵抗のままルミにズボンを脱がされてしまった…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, false] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「やったぁ♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' \n[7]も私に犯される準備万端だねー♡'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 手攻め2, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「寒いから火の近くでしよっか♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' おいで♡ロリコン\n[7]♡'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 223, - p: - [ - !ruby/object:Tone { r: 0.0, g: 0.0, b: 0.0, a: 0.0 }, - 60, - false, - ], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 201, - p: [0, 32, 18, 11, 8, 0], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 203, - p: [0, 0, 18, 10, 2], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Dungeon2, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [585] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [346, 346, 0] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 4 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &107 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &108 { - code: 14, - parameters: [0, 1], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*107] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*108] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 132, - p: - [ - !ruby/object:RPG::BGM { - name: Dungeon2, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 301, - p: [0, 22, false, false], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: true - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 91 - switch2_id: 346 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Rumi - character_index: 0 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 2 - trigger: 2 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 92 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Aya2 - character_index: 0 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 2 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 344, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 122, - p: [144, 144, 0, 0, 0], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 122, - p: [143, 143, 0, 0, 40], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 122, - p: [143, 143, 1, 3, 0, 25, 0], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 122, - p: [143, 143, 1, 3, 0, 25, 0], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 122, - p: [143, 143, 1, 3, 0, 25, 0], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 122, - p: [143, 143, 1, 3, 0, 25, 0], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 122, - p: [143, 143, 1, 3, 0, 25, 0], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 122, - p: [143, 143, 1, 3, 0, 25, 0], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 122, - p: [143, 143, 1, 3, 0, 25, 0], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 122, - p: [143, 143, 1, 3, 0, 25, 0], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 122, - p: [143, 143, 1, 3, 0, 25, 0], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 122, - p: [143, 143, 1, 3, 0, 25, 0], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 122, - p: [143, 143, 1, 3, 0, 25, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [344, 344, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 122, - p: [144, 144, 1, 1, 143], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 111, - p: [1, 144, 0, 50, 2], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 223, - p: - [ - !ruby/object:Tone { r: 34.0, g: 0.0, b: 34.0, a: 0.0 }, - 60, - false, - ], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 111, - p: [1, 144, 0, 100, 1], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 223, - p: - [ - !ruby/object:Tone { r: 68.0, g: 0.0, b: 68.0, a: 0.0 }, - 60, - false, - ], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroは\n[6]に手を掴まれてギュッと握られてしまった…'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['理性を\v[143]失った…'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya1 Happy, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「先生、捕まえました♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Aya1 Smile, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「先生の手、冷たいですよ?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 温めてあげますね♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「ここ、寒いです…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 焚き火のとこまで戻りませんか?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ このまま手を繋いで…ね♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Aya1 Smile, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「私、走るの得意なんです♪], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 先生のこと何回だって捕まえちゃいますよ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['\n[6]はTaroに恋人のように寄り添いながら'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [手に指を絡めてきた…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, 振り払う, 無抵抗], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 振り払う] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 111, - p: [1, 144, 0, 100, 1], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand - i: 2 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &109 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &110 { - code: 42, - parameters: [100], - } - - !ruby/object:RPG::MoveCommand &111 { - code: 15, - parameters: [80], - } - - !ruby/object:RPG::MoveCommand &112 { - code: 42, - parameters: [255], - } - - !ruby/object:RPG::MoveCommand &113 { - code: 38, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &114 { - code: 29, - parameters: [5], - } - - !ruby/object:RPG::MoveCommand &115 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &116 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &117 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &118 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &119 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &120 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &121 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &122 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &123 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &124 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &125 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &126 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &127 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &128 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &129 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &130 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &131 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &132 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &133 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &134 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &135 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &136 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &137 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &138 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &139 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &140 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &141 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &142 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &143 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &144 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &145 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &146 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &147 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &148 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &149 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &150 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &151 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &152 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &153 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &154 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &155 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &156 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &157 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &158 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &159 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &160 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*109] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*110] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*111] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*112] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*113] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*114] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*115] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*116] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*117] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*118] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*119] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*120] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*121] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*122] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*123] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*124] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*125] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*126] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*127] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*128] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*129] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*130] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*131] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*132] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*133] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*134] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*135] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*136] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*137] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*138] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*139] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*140] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*141] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*142] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*143] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*144] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*145] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*146] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*147] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*148] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*149] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*150] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*151] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*152] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*153] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*154] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*155] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*156] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*157] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*158] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*159] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*160] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは女の子を振り払った!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 115, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 無抵抗] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroは\n[6]を振り払えず'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [彼女に恋人繋ぎで手をギュッと繋がれてしまった…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, false] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「わっ…先生、その…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ズボン、膨らんじゃってますよ…♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私と手を繋いじゃっただけで、ですか?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya1 Smile, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「先生が童貞っていうの、本当なんですね♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 今日から私が先生の恋人だから], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 恥ずかしくないですよ♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya1 Happy, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「さっ、焚き火のとこまで戻りましょ♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 223, - p: - [ - !ruby/object:Tone { r: 0.0, g: 0.0, b: 0.0, a: 0.0 }, - 60, - false, - ], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 201, - p: [0, 32, 18, 11, 8, 0], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 203, - p: [0, 0, 18, 10, 2], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Dungeon2, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [585] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [346, 346, 0] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 4 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &161 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &162 { - code: 14, - parameters: [0, 1], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*161] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*162] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 132, - p: - [ - !ruby/object:RPG::BGM { - name: Dungeon2, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 301, - p: [0, 17, false, false], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: true - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 92 - switch2_id: 346 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Aya2 - character_index: 0 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 2 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 93 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Alice - character_index: 0 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 2 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 344, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 122, - p: [144, 144, 0, 0, 0], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 122, - p: [143, 143, 0, 0, 40], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 122, - p: [143, 143, 1, 3, 0, 40, 0], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 122, - p: [143, 143, 1, 3, 0, 40, 0], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 122, - p: [143, 143, 1, 3, 0, 40, 0], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 122, - p: [143, 143, 1, 3, 0, 40, 0], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 122, - p: [143, 143, 1, 3, 0, 40, 0], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 122, - p: [143, 143, 1, 3, 0, 40, 0], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 122, - p: [143, 143, 1, 3, 0, 40, 0], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 122, - p: [143, 143, 1, 3, 0, 40, 0], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 122, - p: [143, 143, 1, 3, 0, 40, 0], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 122, - p: [143, 143, 1, 3, 0, 40, 0], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 122, - p: [143, 143, 1, 3, 0, 40, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [344, 344, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 122, - p: [144, 144, 1, 1, 143], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 111, - p: [1, 144, 0, 50, 2], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 223, - p: - [ - !ruby/object:Tone { r: 34.0, g: 0.0, b: 34.0, a: 0.0 }, - 60, - false, - ], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 111, - p: [1, 144, 0, 100, 1], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 223, - p: - [ - !ruby/object:Tone { r: 68.0, g: 0.0, b: 68.0, a: 0.0 }, - 60, - false, - ], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroは\n[6]に手を掴まれてギュッと握られてしまった…'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['理性を\v[143]失った…'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice oko, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「もぉ~走らせないでよー!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 大人しくしなさいっ!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Alice 嬉しい2, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「そんな逃げることないじゃん♪], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 一緒にお話でもしようよ、ね♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「なんで私みたいな小娘から], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 必死で逃げるのー?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ カッコ悪いセンセ♪], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Alice 嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「諦めてくれたら], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ サービスしてあげちゃうよ?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ふふっ♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['\n[6]は掴んだTaroの手を'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [自分の胸元へと引っ張ってきた…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, 振り払う, 無抵抗], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 振り払う] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 111, - p: [1, 144, 0, 100, 1], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand - i: 2 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &163 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &164 { - code: 42, - parameters: [100], - } - - !ruby/object:RPG::MoveCommand &165 { - code: 15, - parameters: [80], - } - - !ruby/object:RPG::MoveCommand &166 { - code: 42, - parameters: [255], - } - - !ruby/object:RPG::MoveCommand &167 { - code: 38, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &168 { - code: 29, - parameters: [5], - } - - !ruby/object:RPG::MoveCommand &169 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &170 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &171 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &172 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &173 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &174 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &175 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &176 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &177 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &178 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &179 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &180 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &181 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &182 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &183 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &184 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &185 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &186 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &187 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &188 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &189 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &190 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &191 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &192 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &193 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &194 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &195 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &196 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &197 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &198 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &199 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &200 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &201 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &202 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &203 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &204 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &205 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &206 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &207 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &208 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &209 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &210 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &211 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &212 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &213 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &214 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*163] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*164] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*165] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*166] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*167] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*168] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*169] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*170] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*171] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*172] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*173] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*174] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*175] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*176] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*177] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*178] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*179] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*180] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*181] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*182] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*183] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*184] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*185] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*186] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*187] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*188] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*189] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*190] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*191] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*192] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*193] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*194] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*195] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*196] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*197] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*198] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*199] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*200] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*201] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*202] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*203] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*204] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*205] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*206] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*207] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*208] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*209] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*210] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*211] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*212] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*213] } - - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*214] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['Taroは女の子を振り払った!'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 115, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 無抵抗] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroは抵抗できずに'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['\n[6]に掴まれた手で彼女の胸を無理矢理揉まされてしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, false] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice 嬉しい2, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あはは♪] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 胸触らせたら一発で降参なんだー♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 童貞は簡単でいいね♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice Doya, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「そんじゃ、逃げた罰として], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 滅茶苦茶に犯しちゃうから♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 223, - p: - [ - !ruby/object:Tone { r: 0.0, g: 0.0, b: 0.0, a: 0.0 }, - 60, - false, - ], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 201, - p: [0, 32, 18, 11, 8, 0], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 203, - p: [0, 0, 18, 10, 2], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Dungeon2, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [585] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [346, 346, 0] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 4 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &215 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &216 { - code: 14, - parameters: [0, 1], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*215] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*216] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 132, - p: - [ - !ruby/object:RPG::BGM { - name: Dungeon2, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 301, - p: [0, 26, false, false], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: true - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 93 - switch2_id: 346 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Alice - character_index: 0 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 2 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 350 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 6: !ruby/object:RPG::Event - id: 6 - name: メア - x: 17 - y: 19 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: メア - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Dungeon1, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [90, 93, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [485] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 90, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 320, p: [15, ユイ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 320, p: [6, ユイ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 91, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 320, p: [15, ルミ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 320, p: [6, ルミ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 92, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 320, p: [15, アヤ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 320, p: [6, アヤ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 93, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 320, p: [15, アリス] } - - !ruby/object:RPG::EventCommand { i: 1, c: 320, p: [6, アリス] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 119, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [イベントをスキップしますか?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [選択肢2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 102, - p: [[選択肢, はい, いいえ], 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [選択肢2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, はい] } - - !ruby/object:RPG::EventCommand { i: 2, c: 203, p: [4, 0, 18, 9, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [341, 341, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [342, 342, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 201, - p: [0, 32, 18, 11, 8, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [終了] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, いいえ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 204, p: [8, 9, 4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 8, true] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &217 { - code: 16, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*217] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 真面目_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「見えますか?Taroさん…'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ あそこにいるのが魔王です。], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「夢魔の魔王なのでそんなに強くないし], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroさんの無事を知れば'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 諦めて降参するはずですよ♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [5, 8, true] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 5 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &218 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &219 { - code: 18, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*218] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*219] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [5, 3, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [476] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「どーですか、\n[15]様♪'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ こちらがウチで取れた芋です!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 美味しいですよぉ♪], - } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 4 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &220 { - code: 17, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*220] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 122, - p: [142, 142, 0, 0, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [584] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 303, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [478] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「えっ?そ、そんなハズは…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ だってお前…じゃなくて貴方様の力は], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 普通の夢魔の数倍は…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [472] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「まぁまぁもう少しお待ち下さい。], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 部下の情報によると], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ そろそろ勇者の奴が…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 6 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &221 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &222 { - code: 29, - parameters: [5], - } - - !ruby/object:RPG::MoveCommand &223 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &224 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &225 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &226 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &227 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &228 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &229 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &230 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*221] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*222] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*223] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*224] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*225] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*226] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*227] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*228] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*229] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*230] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &231 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &232 { - code: 29, - parameters: [5], - } - - !ruby/object:RPG::MoveCommand &233 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &234 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &235 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &236 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &237 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &238 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &239 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &240 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &241 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &242 { - code: 3, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &243 { - code: 19, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &244 { - code: 38, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*231] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*232] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*233] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*234] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*235] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*236] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*237] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*238] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*239] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*240] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*241] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*242] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*243] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*244] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 7 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &245 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &246 { - code: 29, - parameters: [5], - } - - !ruby/object:RPG::MoveCommand &247 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &248 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &249 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &250 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &251 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &252 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &253 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &254 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &255 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &256 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &257 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &258 { - code: 19, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*245] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*246] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*247] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*248] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*249] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*250] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*251] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*252] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*253] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*254] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*255] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*256] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*257] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*258] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 5 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &259 { - code: 16, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*259] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 4 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &260 { - code: 16, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*260] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [4, 2, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [5, 1, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [471] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「おっ…ようやく到着したか…!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 5 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &261 { - code: 29, - parameters: [2], - } - - !ruby/object:RPG::MoveCommand &262 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &263 { - code: 29, - parameters: [3], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*261] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*262] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*263] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [471] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ふっふっふ…よく来たな勇者…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ そしてメア、] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ お前もよく勇者を連れてきてくれた!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [7, 1, false] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 7 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &264 { - code: 18, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*264] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia真剣, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「…!!] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ まさかあんた…!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私達を騙したのね!?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [6, 7, false] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 6 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &265 { - code: 17, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*265] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ち、違いますよ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ きっとお姉ちゃんは私が裏切った現実から], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 目を背けてるんです…!], - } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 6 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &266 { - code: 19, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*266] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 303, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mare PC 真面目_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「そんなことより…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ あそこの女の子は勇者の…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroさんの精を吸ったことがるみたいです!'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [7, 5, false] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Fia怒る1, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「お姉ちゃん!?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' それにTaroの精って…'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ちょっと、どういうことよ!], - } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - 6 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &267 { - code: 17, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*267] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mare PC びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「私の知る限りじゃTaroさんは'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 女の子の誘惑に負けてないはずなんだけど…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ な、なにがなんだか…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mare 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「それにほら、見てください!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' やっぱりTaroさんを誘惑した女の子を'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 味方につけていますよ!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [7, 5, false] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Fia怒る1, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「お姉ちゃん!?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' それにTaroを誘惑した女の子って…'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ちょっと、どういうことよ!], - } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - 6 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &268 { - code: 17, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*268] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mare PC びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「そ、そのお話は後ほど…!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ とにかく今はお姉ちゃ…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 魔王を降参させるのが先です!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [5, 3, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [470] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「ご覧ください\n[15]様…'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 我が妹が場を混乱させています!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' さあ今の内に\n[15]様は勇者を…!'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [471] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「あの隣の魔法使いは私と妹のメアに], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ お任せください…!!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &269 { - code: 17, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*269] } - - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [5, 82, true] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 7 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &270 { - code: 19, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*270] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [7, 1, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [7, 76, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [5, 76, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [15] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [341, 341, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, false] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あっ!] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Janeさんが…!'], - } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 6 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &271 { - code: 18, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*271] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC おこ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「2人が戦って怪我でもしたら大変です!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' 私はJaneさんを守りに行きます…!'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「Taroさんは'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ その女の子から逃げてください!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 10分くらいで戻りますから!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [6, 82, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [6, 76, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [15] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [342, 342, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [4, 8, false] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 4 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &272 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &273 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &274 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &275 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &276 { - code: 3, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &277 { - code: 16, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*272] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*273] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*274] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*275] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*276] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*277] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, false] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &278 { - code: 19, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*278] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 122, - p: [142, 142, 0, 0, 1], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [584] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [終了] } - - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, 逃げる, 動かないで女の子に捕まる], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 逃げる] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Battle2, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 203, p: [5, 0, 9, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 203, p: [7, 0, 9, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 203, p: [0, 0, 9, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 134, p: [0] } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: true - wait: false - list: - - !ruby/object:RPG::MoveCommand &279 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &280 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &281 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &282 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &283 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &284 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &285 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &286 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &287 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*279] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*280] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*281] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*282] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*283] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*284] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*285] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*286] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*287] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [4, 1, false] } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - 4 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &288 { - code: 17, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*288] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 122, - p: [142, 142, 0, 0, 3], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [584] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [扉には鍵がかかっている…!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['だが中からJane達の声が聞こえる…'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mare PC おこ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「Taroさん…!?'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ こっちの心配は大丈夫です!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mare PC 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「大きい方の畑に落とし穴があります…!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ そこに女の子を入れちゃいましょう!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 頑張って誘導してください!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - 4 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &289 { - code: 29, - parameters: [5], - } - - !ruby/object:RPG::MoveCommand &290 { - code: 38, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*289] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*290] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [女の子に捕まらずに], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [大きい畑まで辿り着こう!], - } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - 4 - - !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &291 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*291] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 402, - p: [2, 動かないで女の子に捕まる], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Dungeon2, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 122, - p: [142, 142, 0, 0, 2], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [4, 4, false] } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - 4 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &292 { - code: 29, - parameters: [3], - } - - !ruby/object:RPG::MoveCommand &293 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*292] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*293] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [584] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [585] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [346, 346, 0] } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - 4 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &294 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &295 { - code: 14, - parameters: [0, 1], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*294] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*295] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 132, - p: - [ - !ruby/object:RPG::BGM { - name: Dungeon2, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 90, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 301, - p: [0, 8, false, false], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 91, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 301, - p: [0, 22, false, false], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 92, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 301, - p: [0, 17, false, false], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 93, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 301, - p: [0, 26, false, false], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 99 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: メア - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Dungeon1, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 119, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [イベントをスキップしますか?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [選択肢2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 102, - p: [[選択肢, はい, いいえ], 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [選択肢2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, はい] } - - !ruby/object:RPG::EventCommand { i: 2, c: 203, p: [4, 0, 18, 9, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [341, 341, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [342, 342, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 201, - p: [0, 32, 18, 11, 8, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [終了] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, いいえ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 204, p: [8, 9, 4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 8, true] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &296 { - code: 16, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*296] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 真面目_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「見えますか?Taroさん…'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ あそこにいるのが魔王です。], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「夢魔の魔王なのでそんなに強くないし], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroさんの無事を知れば'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 諦めて降参するはずですよ♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [5, 8, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [478] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「部下共は何をやっているんだ…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ まだ勇者の誘惑に成功した女が], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ いないというのか…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 6 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &297 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &298 { - code: 29, - parameters: [5], - } - - !ruby/object:RPG::MoveCommand &299 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &300 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &301 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &302 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &303 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &304 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &305 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &306 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*297] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*298] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*299] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*300] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*301] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*302] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*303] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*304] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*305] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*306] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &307 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &308 { - code: 29, - parameters: [5], - } - - !ruby/object:RPG::MoveCommand &309 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &310 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &311 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &312 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &313 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &314 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &315 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &316 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &317 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &318 { - code: 3, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &319 { - code: 19, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &320 { - code: 38, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*307] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*308] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*309] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*310] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*311] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*312] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*313] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*314] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*315] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*316] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*317] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*318] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*319] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*320] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 7 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &321 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &322 { - code: 29, - parameters: [5], - } - - !ruby/object:RPG::MoveCommand &323 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &324 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &325 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &326 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &327 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &328 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &329 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &330 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &331 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &332 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &333 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &334 { - code: 19, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*321] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*322] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*323] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*324] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*325] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*326] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*327] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*328] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*329] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*330] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*331] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*332] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*333] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*334] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 5 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &335 { - code: 16, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*335] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [5, 1, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [473] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「なっ…!勇者…!?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ どうしてここが…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 5 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &336 { - code: 29, - parameters: [2], - } - - !ruby/object:RPG::MoveCommand &337 { - code: 13, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &338 { - code: 29, - parameters: [3], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*336] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*337] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*338] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [478] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「メア…お前が勇者をここまで…?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [6, 7, false] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ご、ごめんねお姉ちゃん…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' でも私達とTaroさんが協力すれば'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ きっと争わなくても、みんなで平和に…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia悲しい, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「私も深く考えずに魔王を倒す気だったけど…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroはメアちゃんやあなたを'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 傷付けたくないの…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia真剣, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「Taroは本来ならこの国の王様になる人だし'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ あなたが素直に負けを認めるなら], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私だって協力するわ。], - } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 6 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &339 { - code: 17, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*339] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['「Janeさん…'] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 6 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &340 { - code: 19, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*340] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ねっ、お姉ちゃん…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ここは二人を信じて], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 平和的に生きていく道を探そうよ…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [5, 3, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [478] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「くっ…] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 確かにこのまま戦っても], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私達に勝ち目はないか…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [474] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「私の作戦も失敗したようだしな…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ わかったよ、ここは素直に勇者に従おう…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 3, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [終了] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['こうして魔王はTaro達に捕えられ城へと連れて行かれた…'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['メアの頼みもあってTaro達は魔王を保護する事を提案したが'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [国や国民は簡単にそれを受け入れることは出来ず], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [魔王の処遇を決める裁判が始まるまでは], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [魔王の身柄を牢屋にて拘束することとなった…], - } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &341 { - code: 41, - parameters: [Hero, 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*341] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 201, - p: [0, 34, 5, 10, 6, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 342 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 7: !ruby/object:RPG::Event - id: 7 - name: フィア - x: 17 - y: 21 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Fia - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 341 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 8: !ruby/object:RPG::Event - id: 8 - name: EV008 - x: 26 - y: 13 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Flame" - character_index: 6 - direction: 2 - pattern: 2 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: true - through: false - priority_type: 0 - trigger: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 223, - p: - [ - !ruby/object:Tone { r: 0.0, g: 0.0, b: 0.0, a: 0.0 }, - 60, - false, - ], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 203, - p: [4, 0, 26, 15, 8], - } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 4 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &342 { - code: 42, - parameters: [255], - } - - !ruby/object:RPG::MoveCommand &343 { - code: 19, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*342] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*343] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &344 { - code: 16, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*344] } - - !ruby/object:RPG::EventCommand { i: 0, c: 134, p: [1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Dungeon1, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 119, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [イベントをスキップしますか?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 102, - p: [[選択肢, はい, いいえ], 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, はい] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [終了] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, いいえ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 122, - p: [142, 142, 0, 0, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [587] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [4, 3, false] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 4 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &345 { - code: 29, - parameters: [3], - } - - !ruby/object:RPG::MoveCommand &346 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &347 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &348 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*345] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*346] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*347] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*348] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &349 { - code: 29, - parameters: [3], - } - - !ruby/object:RPG::MoveCommand &350 { - code: 13, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &351 { - code: 29, - parameters: [5], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*349] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*350] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*351] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &352 { - code: 19, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*352] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 250, - p: - [ - !ruby/object:RPG::SE { - name: Switch1, - pitch: 100, - volume: 80, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [343, 343, 0] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 122, - p: [142, 142, 0, 0, 1], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [587] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [350, 350, 0] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &353 { - code: 16, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*353] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 122, - p: [142, 142, 0, 0, 2], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [587] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 3, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [穴の底にはクッションがあって柔らかいようだ…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['\n[6]に怪我はなさそうだ!'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 122, - p: [142, 142, 0, 0, 3], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [587] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [-1, 82, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [0, 49, false] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 122, - p: [142, 142, 0, 0, 4], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [587] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroは\n[6]が出られないように'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [魔法の力で穴を塞いでおいた…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [後で助けにいってあげよう。], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [終了] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['TaroはJane達の元へと急いだ…'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &354 { - code: 41, - parameters: ["", 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*354] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 201, - p: [0, 33, 15, 7, 0, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 343 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 105 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 9: !ruby/object:RPG::Event - id: 9 - name: ユシア - x: 18 - y: 11 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 345 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Damage1 - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 1 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 90, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [29] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 122, - p: [41, 51, 0, 0, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 126, p: [6, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 126, p: [3, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 122, - p: [29, 29, 1, 0, 1], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 91, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [44] } - - !ruby/object:RPG::EventCommand { i: 1, c: 126, p: [37, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 126, p: [34, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 122, - p: [63, 63, 1, 0, 1], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 92, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [361] } - - !ruby/object:RPG::EventCommand { i: 1, c: 126, p: [28, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 126, p: [25, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 122, - p: [113, 113, 1, 0, 1], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 93, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [452] } - - !ruby/object:RPG::EventCommand { i: 1, c: 126, p: [43, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 126, p: [40, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 122, - p: [133, 133, 1, 0, 1], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 134, p: [1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 122, - p: [142, 142, 0, 0, 0], - } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &355 { - code: 41, - parameters: ["", 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*355] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Dungeon2, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [4, 4, true] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 4 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &356 { - code: 29, - parameters: [2], - } - - !ruby/object:RPG::MoveCommand &357 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &358 { - code: 35, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &359 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &360 { - code: 36, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*356] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*357] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*358] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*359] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*360] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [586] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [347, 347, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [348, 348, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [4, 9, false] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 4 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &361 { - code: 17, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*361] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia真剣, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「こっちは片付いたわ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taro、無事なの!?'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [10, 1, false] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 10 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &362 { - code: 29, - parameters: [5], - } - - !ruby/object:RPG::MoveCommand &363 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &364 { - code: 18, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*362] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*363] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*364] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 203, - p: [11, 0, 11, 10, 2], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fiaショック, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「そ、そんな…Taro…!'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [349, 349, 0] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「思ったより早く終わりました!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 魔王は降参しましたよ♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [' Taroさん♡'] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 11 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &365 { - code: 18, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*365] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [11, 1, false] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「そ、そんなぁ…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroさん、たった数分でこんな…'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [4, 3, false] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 122, - p: [142, 142, 1, 0, 1], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [586] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia泣き, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「お、お願い…] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 魔王も諦めるしもう降参するから], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroを返して…!'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [4, 2, false] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 122, - p: [142, 142, 1, 0, 1], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [586] } - - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [4, 82, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [4, 76, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [9, 76, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [350, 350, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [11, 1, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [10, 1, false] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 10 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &366 { - code: 3, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*366] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia泣き, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あっ…!] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ま、待って…!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 11 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &367 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &368 { - code: 18, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*367] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*368] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「Janeさん…ごめんなさい…'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' 私がTaroさんを一人にしたから…'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['せっかく魔王を追い詰めたTaro一行だったが'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [夢魔として勇者の力で成長した魔法学校の生徒に], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroは数分で瞬殺されてしまった…'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [その後勇者敗北の噂は国中に広がり人間は魔物に降伏し], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['女の子にお持ち帰りされたTaroは'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [新魔王となった少女に奴隷として一生仕えることとなった…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [20] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「もぉ…私やJaneさん以外と浮気するから'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' こういう目に合うんですよ!Taroさん!'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare おこ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「もし女の子に一発でやられちゃうなら], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 私に頼んで] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ "~が好き"を吸い取って貰ってください。], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「そうすれば二回耐えれるので], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 南東の畑にダッシュで移動すれば], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 勝てるハズですよ♪頑張って♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 201, - p: [0, 16, 8, 6, 8, 0], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Scene5, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &369 { - code: 41, - parameters: [Hero, 0], - } - - !ruby/object:RPG::MoveCommand &370 { - code: 38, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*369] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*370] } - - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 350 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 10: !ruby/object:RPG::Event - id: 10 - name: フィア2 - x: 11 - y: 10 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 348 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Fia - character_index: 0 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 11: !ruby/object:RPG::Event - id: 11 - name: メア2 - x: 10 - y: 10 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 349 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: メア - character_index: 0 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 12: !ruby/object:RPG::Event - id: 12 - name: EV012 - x: 17 - y: 12 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 6 - direction: 2 - pattern: 2 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: true - through: false - priority_type: 0 - trigger: 1 - list: - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 4 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &371 { - code: 38, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &372 { - code: 42, - parameters: [255], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*371] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*372] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 4 - - !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &373 { - code: 29, - parameters: [6], - } - - !ruby/object:RPG::MoveCommand &374 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*373] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*374] } - - !ruby/object:RPG::EventCommand { i: 0, c: 203, p: [0, 0, 9, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 343 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 13: !ruby/object:RPG::Event - id: 13 - name: EV013 - x: 17 - y: 22 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 6 - direction: 2 - pattern: 2 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: true - through: false - priority_type: 0 - trigger: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [4, 76, false] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 203, - p: [4, 0, 17, 27, 8], - } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 4 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &375 { - code: 38, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &376 { - code: 42, - parameters: [255], - } - - !ruby/object:RPG::MoveCommand &377 { - code: 14, - parameters: [0, 0], - } - - !ruby/object:RPG::MoveCommand &378 { - code: 14, - parameters: [0, 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*375] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*376] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*377] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*378] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [4, 3, true] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 4 - - !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &379 { - code: 29, - parameters: [6], - } - - !ruby/object:RPG::MoveCommand &380 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*379] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*380] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [352, 352, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 352 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 15: !ruby/object:RPG::Event - id: 15 - name: EV015 - x: 18 - y: 22 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 6 - direction: 2 - pattern: 2 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: true - through: false - priority_type: 0 - trigger: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [4, 76, false] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 203, - p: [4, 0, 17, 27, 8], - } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 4 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &381 { - code: 14, - parameters: [0, 0], - } - - !ruby/object:RPG::MoveCommand &382 { - code: 14, - parameters: [0, 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*381] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*382] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [4, 3, true] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 4 - - !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &383 { - code: 29, - parameters: [6], - } - - !ruby/object:RPG::MoveCommand &384 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*383] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*384] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [352, 352, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 352 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 16: !ruby/object:RPG::Event - id: 16 - name: EV016 - x: 19 - y: 22 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 6 - direction: 2 - pattern: 2 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: true - through: false - priority_type: 0 - trigger: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [4, 76, false] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 203, - p: [4, 0, 17, 27, 8], - } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 4 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &385 { - code: 14, - parameters: [0, 0], - } - - !ruby/object:RPG::MoveCommand &386 { - code: 14, - parameters: [0, 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*385] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*386] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [4, 3, true] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 4 - - !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &387 { - code: 29, - parameters: [6], - } - - !ruby/object:RPG::MoveCommand &388 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*387] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*388] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [352, 352, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 352 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 17: !ruby/object:RPG::Event - id: 17 - name: EV017 - x: 20 - y: 22 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 6 - direction: 2 - pattern: 2 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: true - through: false - priority_type: 0 - trigger: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [4, 76, false] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 203, - p: [4, 0, 17, 27, 8], - } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 4 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &389 { - code: 14, - parameters: [0, 0], - } - - !ruby/object:RPG::MoveCommand &390 { - code: 14, - parameters: [0, 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*389] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*390] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [4, 3, true] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 4 - - !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &391 { - code: 29, - parameters: [6], - } - - !ruby/object:RPG::MoveCommand &392 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*391] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*392] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [352, 352, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 352 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 18: !ruby/object:RPG::Event - id: 18 - name: EV018 - x: 21 - y: 22 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 6 - direction: 2 - pattern: 2 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: true - through: false - priority_type: 0 - trigger: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [4, 76, false] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 203, - p: [4, 0, 17, 27, 8], - } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 4 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &393 { - code: 14, - parameters: [0, 0], - } - - !ruby/object:RPG::MoveCommand &394 { - code: 14, - parameters: [0, 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*393] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*394] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [4, 3, true] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 4 - - !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &395 { - code: 29, - parameters: [6], - } - - !ruby/object:RPG::MoveCommand &396 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*395] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*396] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [352, 352, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 352 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 19: !ruby/object:RPG::Event - id: 19 - name: EV019 - x: 22 - y: 22 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 6 - direction: 2 - pattern: 2 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: true - through: false - priority_type: 0 - trigger: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [4, 76, false] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 203, - p: [4, 0, 17, 27, 8], - } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 4 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &397 { - code: 14, - parameters: [0, 0], - } - - !ruby/object:RPG::MoveCommand &398 { - code: 14, - parameters: [0, 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*397] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*398] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [4, 3, true] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 4 - - !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &399 { - code: 29, - parameters: [6], - } - - !ruby/object:RPG::MoveCommand &400 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*399] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*400] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [352, 352, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 352 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 20: !ruby/object:RPG::Event - id: 20 - name: EV020 - x: 16 - y: 22 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 6 - direction: 2 - pattern: 2 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: true - through: false - priority_type: 0 - trigger: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [4, 76, false] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 203, - p: [4, 0, 17, 27, 8], - } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 4 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &401 { - code: 14, - parameters: [0, 0], - } - - !ruby/object:RPG::MoveCommand &402 { - code: 14, - parameters: [0, 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*401] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*402] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [4, 3, true] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 4 - - !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &403 { - code: 29, - parameters: [6], - } - - !ruby/object:RPG::MoveCommand &404 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*403] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*404] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [352, 352, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 352 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 21: !ruby/object:RPG::Event - id: 21 - name: EV021 - x: 15 - y: 22 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 6 - direction: 2 - pattern: 2 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: true - through: false - priority_type: 0 - trigger: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [4, 76, false] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 203, - p: [4, 0, 17, 27, 8], - } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 4 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &405 { - code: 14, - parameters: [0, 0], - } - - !ruby/object:RPG::MoveCommand &406 { - code: 14, - parameters: [0, 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*405] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*406] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [4, 3, true] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 4 - - !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &407 { - code: 29, - parameters: [6], - } - - !ruby/object:RPG::MoveCommand &408 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*407] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*408] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [352, 352, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 352 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 22: !ruby/object:RPG::Event - id: 22 - name: EV022 - x: 14 - y: 22 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 6 - direction: 2 - pattern: 2 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: true - through: false - priority_type: 0 - trigger: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [4, 76, false] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 203, - p: [4, 0, 17, 27, 8], - } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 4 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &409 { - code: 14, - parameters: [0, 0], - } - - !ruby/object:RPG::MoveCommand &410 { - code: 14, - parameters: [0, 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*409] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*410] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [4, 3, true] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 4 - - !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &411 { - code: 29, - parameters: [6], - } - - !ruby/object:RPG::MoveCommand &412 { - code: 10, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*411] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*412] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [352, 352, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 352 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 23: !ruby/object:RPG::Event - id: 23 - name: EV023 - x: 26 - y: 11 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Switch2" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 343 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Switch2" - character_index: 0 - direction: 6 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - 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- 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0005 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0005 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0005 0000 0000 0005 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0005 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - 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- 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 -bgs: !ruby/object:RPG::BGS { name: "", volume: 80, pitch: 100 } -parallax_loop_y: false -autoplay_bgm: false -encounter_list: [] -autoplay_bgs: false -parallax_show: false -scroll_type: 0 -parallax_loop_x: false -disable_dashing: false -parallax_sy: 0 -display_name: "" -specify_battleback: true -note: "" -battleback1_name: Grassland -battleback2_name: Town3 +'parallax_name': '' +'height': !!int '35' +'events': + !!int '1': !ruby/object:RPG::Event + 'id': !!int '1' + 'name': 'EV001' + 'x': !!int '7' + 'y': !!int '6' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '72' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '2': !ruby/object:RPG::Event + 'id': !!int '2' + 'name': 'EV002' + 'x': !!int '11' + 'y': !!int '9' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Door1' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '347' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '3': !ruby/object:RPG::Event + 'id': !!int '3' + 'name': 'EV003' + 'x': !!int '18' + 'y': !!int '8' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Flame' + 'character_index': !!int '2' + 'direction': !!int '2' + 'pattern': !!int '2' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '18', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '5': !ruby/object:RPG::Event + 'id': !!int '5' + 'name': 'Mao' + 'x': !!int '17' + 'y': !!int '8' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '99' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Mao' + 'character_index': !!int '0' + 'direction': !!int '6' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '99' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Mao' + 'character_index': !!int '0' + 'direction': !!int '6' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '341' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '4': !ruby/object:RPG::Event + 'id': !!int '4' + 'name': '学生' + 'x': !!int '18' + 'y': !!int '7' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '90' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Yui' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '2' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '344', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '144', !!int '144', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '143', !!int '143', !!int '0', !!int '0', !!int '40']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '143', !!int '143', !!int '1', !!int '3', !!int '0', !!int '3', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '143', !!int '143', !!int '1', !!int '3', !!int '0', !!int '3', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '143', !!int '143', !!int '1', !!int '3', !!int '0', !!int '3', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '143', !!int '143', !!int '1', !!int '3', !!int '0', !!int '3', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '143', !!int '143', !!int '1', !!int '3', !!int '0', !!int '3', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '143', !!int '143', !!int '1', !!int '3', !!int '0', !!int '3', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '143', !!int '143', !!int '1', !!int '3', !!int '0', !!int '3', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '143', !!int '143', !!int '1', !!int '3', !!int '0', !!int '3', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '143', !!int '143', !!int '1', !!int '3', !!int '0', !!int '3', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '143', !!int '143', !!int '1', !!int '3', !!int '0', !!int '3', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '143', !!int '143', !!int '1', !!int '3', !!int '0', !!int '3', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '344', !!int '344', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '144', !!int '144', !!int '1', !!int '1', !!int '143']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '144', !!int '0', !!int '50', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '34.0', 'g': !!float '0.0', 'b': !!float '34.0', 'a': !!float '0.0'}, !!int '60', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '144', !!int '0', !!int '100', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '68.0', 'g': !!float '0.0', 'b': !!float '68.0', 'a': !!float '0.0'}, !!int '60', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Taro was embraced by \n[6]! He lost his reason...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Yui Doya Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "Taro Onii-chan, I''ve caught you! I won''t let + + you escape anymore♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Yui Oko Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "It was Taro Onii-chan who did naughty things + + to cure Yui''s succubus transformation, right!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Yui Smile Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "You''re going to take responsibility and + + marry me, okay?♡ Come on, give me a kiss of oath, + + Taro Onii-chan...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '74', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Yui Shy Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "Taro Onii-chan, you said you love Yui, + + didn''t you...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Yui Doya Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "I''ll make you remember that feeling♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Yui Doya Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Yui: "Do you remember what Yui did to make you + + cum? I''m going to make you all melty like that + + time♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Yui Doya Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "I''m going to keep you locked up and do lots + + of naughty things until you say you love Yui and + + want to marry her, so be prepared♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6] tried to kiss Taro...!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Shake off', 'No resistance'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '振り払う']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '144', !!int '0', !!int '100', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand + 'i': !!int '2' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &1 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &2 !ruby/object:RPG::MoveCommand {'code': !!int '42', 'parameters': [!!int '100']} + - &3 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '80']} + - &4 !ruby/object:RPG::MoveCommand {'code': !!int '42', 'parameters': [!!int '255']} + - &5 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []} + - &6 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '5']} + - &7 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &8 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &9 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &10 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &11 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &12 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &13 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &14 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &15 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &16 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &17 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &18 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &19 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &20 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &21 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &22 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &23 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &24 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &25 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &26 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &27 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &28 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &29 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &30 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &31 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &32 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &33 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &34 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &35 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &36 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &37 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &38 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &39 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &40 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &41 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &42 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &43 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &44 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &45 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &46 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &47 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &48 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &49 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &50 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &51 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &52 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*1]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*2]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*3]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*4]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*5]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*6]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*7]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*8]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*9]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*10]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*11]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*12]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*13]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*14]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*15]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*16]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*17]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*18]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*19]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*20]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*21]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*22]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*23]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*24]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*25]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*26]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*27]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*28]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*29]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*30]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*31]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*32]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*33]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*34]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*35]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*36]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*37]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*38]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*39]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*40]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*41]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*42]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*43]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*44]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*45]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*46]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*47]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*48]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*49]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*50]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*51]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*52]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro shook off the girl!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '115', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', '無抵抗']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Taro couldn''t take his eyes off \n[6]''s lips...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Without resistance, he was kissed by \n[6] and his + + reason melted away...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Yui Shy Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "Hehe♡ Taro Onii-chan, you love Yui... don''t + + you♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Yui Doya Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "You can never leave Yui again♡ So, shall we + + make up with a naughty time...♡ Come here♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '0.0'}, !!int '60', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon2', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '32', !!int '18', !!int '11', !!int '8', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '203', 'p': [!!int '0', !!int '0', !!int '18', !!int '10', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '585']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '346', !!int '346', !!int '0']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '4' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &53 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &54 !ruby/object:RPG::MoveCommand {'code': !!int '14', 'parameters': [!!int '0', !!int '1']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*53]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*54]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '132', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon2', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '301', 'p': [!!int '0', !!int '8', !!bool 'false', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'true' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '90' + 'switch2_id': !!int '346' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Yui' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '2' + 'trigger': !!int '2' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '91' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Rumi' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '2' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '344', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '144', !!int '144', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '143', !!int '143', !!int '0', !!int '0', !!int '40']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '143', !!int '143', !!int '1', !!int '3', !!int '0', !!int '34', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '143', !!int '143', !!int '1', !!int '3', !!int '0', !!int '34', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '143', !!int '143', !!int '1', !!int '3', !!int '0', !!int '34', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '143', !!int '143', !!int '1', !!int '3', !!int '0', !!int '34', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '143', !!int '143', !!int '1', !!int '3', !!int '0', !!int '34', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '143', !!int '143', !!int '1', !!int '3', !!int '0', !!int '34', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '143', !!int '143', !!int '1', !!int '3', !!int '0', !!int '34', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '143', !!int '143', !!int '1', !!int '3', !!int '0', !!int '34', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '143', !!int '143', !!int '1', !!int '3', !!int '0', !!int '34', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '143', !!int '143', !!int '1', !!int '3', !!int '0', !!int '34', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '143', !!int '143', !!int '1', !!int '3', !!int '0', !!int '34', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '344', !!int '344', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '144', !!int '144', !!int '1', !!int '1', !!int '143']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '144', !!int '0', !!int '50', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '34.0', 'g': !!float '0.0', 'b': !!float '34.0', 'a': !!float '0.0'}, !!int '60', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '144', !!int '0', !!int '100', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '68.0', 'g': !!float '0.0', 'b': !!float '68.0', 'a': !!float '0.0'}, !!int '60', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Taro was embraced by Rumi! He lost his + + \v[143]reason...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "\n[8]♡ Gotcha♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手悲しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Rumi: "\n[7]... I... I feel lonely without + + \n[7]... Don''t run away from me, please? Pretty + + please...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手おこ', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Rumi: "Geez! Don''t make me run! I don''t want to + + sweat before we get naughty!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手攻め1', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Rumi: "Don''t be so scared, \n[7]♡ I''ll lead + + properly, so relax♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi is trying to take off Taro''s pants...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Shake off', 'No resistance'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '振り払う']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '144', !!int '0', !!int '100', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand + 'i': !!int '2' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &55 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &56 !ruby/object:RPG::MoveCommand {'code': !!int '42', 'parameters': [!!int '100']} + - &57 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '80']} + - &58 !ruby/object:RPG::MoveCommand {'code': !!int '42', 'parameters': [!!int '255']} + - &59 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []} + - &60 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '5']} + - &61 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &62 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &63 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &64 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &65 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &66 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &67 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &68 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &69 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &70 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &71 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &72 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &73 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &74 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &75 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &76 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &77 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &78 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &79 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &80 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &81 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &82 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &83 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &84 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &85 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &86 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &87 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &88 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &89 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &90 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &91 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &92 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &93 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &94 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &95 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &96 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &97 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &98 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &99 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &100 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &101 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &102 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &103 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &104 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &105 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &106 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*55]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*56]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*57]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*58]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*59]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*60]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*61]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*62]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*63]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*64]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*65]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*66]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*67]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*68]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*69]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*70]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*71]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*72]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*73]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*74]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*75]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*76]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*77]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*78]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*79]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*80]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*81]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*82]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*83]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*84]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*85]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*86]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*87]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*88]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*89]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*90]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*91]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*92]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*93]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*94]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*95]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*96]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*97]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*98]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*99]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*100]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*101]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*102]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*103]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*104]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*105]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*106]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro shook off the girl!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '115', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', '無抵抗']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Taro is fully erect and can no longer run...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi took off Taro''s pants while he was + + unresisting...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "Yay♡ \n[7] is all ready to be ravished by + + me♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手攻め2', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "It''s cold, so let''s do it near the fire♪ + + Come here♡ Lolicon \n[7]♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '0.0'}, !!int '60', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '32', !!int '18', !!int '11', !!int '8', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '203', 'p': [!!int '0', !!int '0', !!int '18', !!int '10', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon2', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '585']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '346', !!int '346', !!int '0']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '4' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &107 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &108 !ruby/object:RPG::MoveCommand {'code': !!int '14', 'parameters': [!!int '0', !!int '1']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*107]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*108]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '132', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon2', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '301', 'p': [!!int '0', !!int '22', !!bool 'false', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'true' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '91' + 'switch2_id': !!int '346' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Rumi' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '2' + 'trigger': !!int '2' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '92' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Aya2' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '2' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '344', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '144', !!int '144', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '143', !!int '143', !!int '0', !!int '0', !!int '40']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '143', !!int '143', !!int '1', !!int '3', !!int '0', !!int '25', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '143', !!int '143', !!int '1', !!int '3', !!int '0', !!int '25', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '143', !!int '143', !!int '1', !!int '3', !!int '0', !!int '25', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '143', !!int '143', !!int '1', !!int '3', !!int '0', !!int '25', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '143', !!int '143', !!int '1', !!int '3', !!int '0', !!int '25', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '143', !!int '143', !!int '1', !!int '3', !!int '0', !!int '25', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '143', !!int '143', !!int '1', !!int '3', !!int '0', !!int '25', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '143', !!int '143', !!int '1', !!int '3', !!int '0', !!int '25', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '143', !!int '143', !!int '1', !!int '3', !!int '0', !!int '25', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '143', !!int '143', !!int '1', !!int '3', !!int '0', !!int '25', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '143', !!int '143', !!int '1', !!int '3', !!int '0', !!int '25', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '344', !!int '344', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '144', !!int '144', !!int '1', !!int '1', !!int '143']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '144', !!int '0', !!int '50', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '34.0', 'g': !!float '0.0', 'b': !!float '34.0', 'a': !!float '0.0'}, !!int '60', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '144', !!int '0', !!int '100', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '68.0', 'g': !!float '0.0', 'b': !!float '68.0', 'a': !!float '0.0'}, !!int '60', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Taro was grabbed by \n[6] and his hand was tightly + + squeezed... He lost his \v[143] reason...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya1 Happy', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "Teacher, I''ve caught you♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Aya1 Smile', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Aya: "Your hand is cold, isn''t it? I''ll warm it up + + for you♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Aya1 shy', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Aya: "It''s cold here... Shall we go back to the + + bonfire? Let''s keep holding hands... okay♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Aya1 Smile', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Aya: "I''m really good at running♪ I can catch you + + as many times as it takes, Teacher♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6] snuggled up to Taro like a lover, + + intertwining her fingers with his...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Shake off', 'Unresisting'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '振り払う']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '144', !!int '0', !!int '100', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand + 'i': !!int '2' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &109 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &110 !ruby/object:RPG::MoveCommand {'code': !!int '42', 'parameters': [!!int '100']} + - &111 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '80']} + - &112 !ruby/object:RPG::MoveCommand {'code': !!int '42', 'parameters': [!!int '255']} + - &113 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []} + - &114 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '5']} + - &115 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &116 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &117 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &118 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &119 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &120 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &121 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &122 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &123 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &124 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &125 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &126 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &127 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &128 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &129 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &130 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &131 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &132 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &133 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &134 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &135 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &136 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &137 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &138 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &139 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &140 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &141 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &142 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &143 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &144 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &145 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &146 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &147 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &148 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &149 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &150 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &151 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &152 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &153 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &154 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &155 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &156 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &157 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &158 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &159 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &160 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*109]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*110]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*111]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*112]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*113]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*114]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*115]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*116]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*117]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*118]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*119]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*120]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*121]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*122]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*123]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*124]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*125]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*126]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*127]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*128]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*129]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*130]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*131]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*132]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*133]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*134]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*135]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*136]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*137]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*138]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*139]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*140]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*141]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*142]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*143]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*144]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*145]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*146]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*147]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*148]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*149]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*150]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*151]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*152]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*153]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*154]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*155]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*156]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*157]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*158]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*159]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*160]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro shook off the girl!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '115', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', '無抵抗']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Taro couldn''t shake off \n[6], and she tightly + + held his hand in a lover''s grip...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya1 shy', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "Wow... Teacher, that... your pants are + + bulging...♡ Is it just from holding hands with + + me?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya1 Smile', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "So it''s true that you''re a virgin, Teacher♡ + + Don''t be embarrassed, I''m your girlfriend from + + today on♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya1 Happy', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "Come on, let''s go back to the bonfire♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '0.0'}, !!int '60', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '32', !!int '18', !!int '11', !!int '8', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '203', 'p': [!!int '0', !!int '0', !!int '18', !!int '10', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon2', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '585']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '346', !!int '346', !!int '0']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '4' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &161 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &162 !ruby/object:RPG::MoveCommand {'code': !!int '14', 'parameters': [!!int '0', !!int '1']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*161]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*162]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '132', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon2', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '301', 'p': [!!int '0', !!int '17', !!bool 'false', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'true' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '92' + 'switch2_id': !!int '346' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Aya2' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '2' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '93' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Alice' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '2' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '344', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '144', !!int '144', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '143', !!int '143', !!int '0', !!int '0', !!int '40']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '143', !!int '143', !!int '1', !!int '3', !!int '0', !!int '40', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '143', !!int '143', !!int '1', !!int '3', !!int '0', !!int '40', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '143', !!int '143', !!int '1', !!int '3', !!int '0', !!int '40', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '143', !!int '143', !!int '1', !!int '3', !!int '0', !!int '40', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '143', !!int '143', !!int '1', !!int '3', !!int '0', !!int '40', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '143', !!int '143', !!int '1', !!int '3', !!int '0', !!int '40', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '143', !!int '143', !!int '1', !!int '3', !!int '0', !!int '40', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '143', !!int '143', !!int '1', !!int '3', !!int '0', !!int '40', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '143', !!int '143', !!int '1', !!int '3', !!int '0', !!int '40', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '143', !!int '143', !!int '1', !!int '3', !!int '0', !!int '40', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '143', !!int '143', !!int '1', !!int '3', !!int '0', !!int '40', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '344', !!int '344', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '144', !!int '144', !!int '1', !!int '1', !!int '143']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '144', !!int '0', !!int '50', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '34.0', 'g': !!float '0.0', 'b': !!float '34.0', 'a': !!float '0.0'}, !!int '60', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '144', !!int '0', !!int '100', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '68.0', 'g': !!float '0.0', 'b': !!float '68.0', 'a': !!float '0.0'}, !!int '60', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Taro was grabbed by the hand by \n[6] and squeezed + + tightly... He lost his reason...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice oko', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "Geez, stop running away! Just behave + + yourself!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Alice 嬉しい2', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Alice: "There''s no need to run away like that♪ + + Let''s have a chat together, okay♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Alice 笑顔', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Alice: "Why are you desperately running away from + + a little girl like me? That''s not very cool, + + Sensei♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Alice 嬉しい', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Alice: "If you give up, I''ll give you a little + + service? Hehe♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['n[6] pulled the hand she grabbed towards her + + chest...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Shake off', 'Unresisting'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '振り払う']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '144', !!int '0', !!int '100', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand + 'i': !!int '2' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &163 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &164 !ruby/object:RPG::MoveCommand {'code': !!int '42', 'parameters': [!!int '100']} + - &165 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '80']} + - &166 !ruby/object:RPG::MoveCommand {'code': !!int '42', 'parameters': [!!int '255']} + - &167 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []} + - &168 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '5']} + - &169 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &170 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &171 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &172 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &173 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &174 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &175 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &176 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &177 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &178 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &179 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &180 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &181 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &182 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &183 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &184 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &185 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &186 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &187 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &188 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &189 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &190 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &191 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &192 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &193 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &194 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &195 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &196 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &197 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &198 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &199 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &200 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &201 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &202 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &203 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &204 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &205 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &206 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &207 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &208 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &209 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &210 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &211 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &212 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &213 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - &214 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*163]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*164]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*165]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*166]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*167]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*168]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*169]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*170]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*171]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*172]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*173]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*174]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*175]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*176]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*177]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*178]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*179]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*180]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*181]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*182]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*183]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*184]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*185]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*186]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*187]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*188]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*189]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*190]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*191]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*192]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*193]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*194]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*195]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*196]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*197]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*198]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*199]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*200]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*201]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*202]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*203]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*204]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*205]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*206]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*207]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*208]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*209]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*210]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*211]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*212]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*213]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*214]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Taro shook off the girl!']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '115', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', '無抵抗']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Taro couldn''t resist and was forced to grope her + + breasts with the hand that \n[6] had grabbed...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice 嬉しい2', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "Ahaha♪ If I let you touch my breasts, you + + surrender just like that♡ Virgins are so easy to + + deal with♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice Doya', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "Well then, as a punishment for running + + away, I''m going to fuck you up♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '0.0'}, !!int '60', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '32', !!int '18', !!int '11', !!int '8', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '203', 'p': [!!int '0', !!int '0', !!int '18', !!int '10', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon2', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '585']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '346', !!int '346', !!int '0']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '4' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &215 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &216 !ruby/object:RPG::MoveCommand {'code': !!int '14', 'parameters': [!!int '0', !!int '1']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*215]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*216]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '132', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon2', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '301', 'p': [!!int '0', !!int '26', !!bool 'false', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'true' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '93' + 'switch2_id': !!int '346' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Alice' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '2' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '350' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '6': !ruby/object:RPG::Event + 'id': !!int '6' + 'name': 'メア' + 'x': !!int '17' + 'y': !!int '19' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'メア' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon1', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '90', !!int '93', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '485']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '90', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '320', 'p': [!!int '15', 'ユイ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '320', 'p': [!!int '6', 'ユイ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '91', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '320', 'p': [!!int '15', 'ルミ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '320', 'p': [!!int '6', 'ルミ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '92', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '320', 'p': [!!int '15', 'アヤ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '320', 'p': [!!int '6', 'アヤ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '93', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '320', 'p': [!!int '15', 'アリス']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '320', 'p': [!!int '6', 'アリス']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '119', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Would you like to skip the event?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['選択肢2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Choices', 'Yes', 'No'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['選択肢2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', 'はい']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '203', 'p': [!!int '4', !!int '0', !!int '18', !!int '9', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '341', !!int '341', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '342', !!int '342', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '201', 'p': [!!int '0', !!int '32', !!int '18', !!int '11', !!int '8', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '2', 'いいえ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '204', 'p': [!!int '8', !!int '9', !!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &217 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*217]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 真面目_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Can you see it? Taro-san... over there is + + the Demon Lord."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare 嬉しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Since it''s a succubus Demon Lord, she''s not + + that strong, and if she knows you''re safe, Taro- + + san, she should give up and surrender.♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '5', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '5' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &218 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &219 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*218]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*219]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '5', !!int '3', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '476']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mao: "How is it, \n[15]-sama♪? These are the + + potatoes we harvested! They''re delicious♪"']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '4' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &220 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*220]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '142', !!int '142', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '584']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '303', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '478']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mao: "Eh? That can''t be... because you... I mean, + + your power is supposed to be several times that of + + a normal succubus..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '472']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mao: "Well, well, please wait a little longer. + + According to my subordinate''s information, the + + hero should be arriving soon..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '6' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &221 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &222 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '5']} + - &223 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &224 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &225 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &226 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &227 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &228 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &229 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &230 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*221]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*222]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*223]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*224]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*225]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*226]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*227]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*228]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*229]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*230]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &231 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &232 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '5']} + - &233 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &234 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &235 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &236 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &237 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &238 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &239 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &240 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &241 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &242 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - &243 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} + - &244 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*231]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*232]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*233]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*234]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*235]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*236]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*237]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*238]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*239]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*240]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*241]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*242]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*243]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*244]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '7' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &245 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &246 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '5']} + - &247 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &248 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &249 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &250 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &251 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &252 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &253 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &254 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &255 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &256 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &257 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &258 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*245]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*246]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*247]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*248]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*249]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*250]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*251]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*252]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*253]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*254]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*255]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*256]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*257]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*258]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '5' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &259 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*259]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '4' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &260 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*260]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '4', !!int '2', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '5', !!int '1', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '471']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mao: "Oh... have you finally arrived...!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '5' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &261 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '2']} + - &262 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &263 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '3']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*261]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*262]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*263]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '471']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mao: "Mwahaha... well done coming here, hero... + + and Mare, you did well bringing the hero to me!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '7', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '7' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &264 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*264]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia真剣', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "...!! Could it be you...! You deceived us, + + didn''t you!?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '6', !!int '7', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '6' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &265 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*265]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC びっくり_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "No, that''s not it! Surely my sister is just + + turning a blind eye to the reality that I betrayed + + her...!"']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '6' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &266 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*266]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '303', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 真面目_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare: "More importantly... that girl over there + + seems to have sucked the essence of the hero... + + Taro-san!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '7', !!int '5', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Fia怒る1', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Jane: "Sister!? And Taro''s essence... what do you + + mean by that!?"']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '6' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &267 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*267]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mare PC びっくり_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare: "As far as I know, Taro-san shouldn''t have + + fallen for a girl''s temptation... what in the + + world is going on..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mare 嬉しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare: "Besides, look! That girl who tempted Taro- + + san is now on our side!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '7', !!int '5', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Fia怒る1', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Jane: "Sister!? And the girl who tempted Taro... + + what do you mean by that!?"']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '6' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &268 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*268]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mare PC びっくり_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare: "That story will come later...! For now, we + + need to make the Demon Lord... my sister surrender + + first!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '5', !!int '3', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '470']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mao: "Look, \n[15]-sama... my sister is causing + + chaos! Now''s your chance to take on the hero...!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '471']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mao: "Leave that magician next door to me and my + + sister Mare...!!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &269 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*269]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '5', !!int '82', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '7' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &270 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*270]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '7', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '7', !!int '76', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '5', !!int '76', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '15']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '341', !!int '341', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare びっくり_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Ah! Jane-san is...!"']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '6' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &271 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*271]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC おこ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "It would be terrible if the two of them got + + hurt fighting! I''ll go protect Jane-san...!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC びっくり_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Taro-san, please run away from that girl! + + I''ll be back in about 10 minutes!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '6', !!int '82', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '6', !!int '76', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '15']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '342', !!int '342', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '4', !!int '8', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '4' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &272 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &273 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &274 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &275 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &276 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - &277 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*272]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*273]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*274]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*275]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*276]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*277]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &278 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*278]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '142', !!int '142', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '584']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Run away', 'Get caught by the girl without moving'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '逃げる']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Battle2', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '203', 'p': [!!int '5', !!int '0', !!int '9', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '203', 'p': [!!int '7', !!int '0', !!int '9', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '203', 'p': [!!int '0', !!int '0', !!int '9', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '134', 'p': [!!int '0']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'true' + 'wait': !!bool 'false' + 'list': + - &279 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &280 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &281 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &282 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &283 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &284 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &285 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &286 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &287 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*279]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*280]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*281]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*282]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*283]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*284]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*285]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*286]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*287]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '4', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '4' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &288 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*288]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '142', !!int '142', !!int '0', !!int '0', !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '584']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The door is locked...! But I can hear Jane and the + + others'' voices from inside...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mare PC おこ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare: "Taro-san...!? Don''t worry about us over + + here!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 笑顔_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare: "There''s a pitfall in the larger field...! + + Let''s trap that girl in there! Please do your best + + to lead her there!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '4' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &289 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '5']} + - &290 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*289]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*290]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Let''s make it to the large field without getting + + caught by the girl!']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '4' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &291 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*291]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', '動かないで女の子に捕まる']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon2', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '142', !!int '142', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '4', !!int '4', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '4' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &292 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '3']} + - &293 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*292]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*293]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '584']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '585']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '346', !!int '346', !!int '0']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '4' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &294 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &295 !ruby/object:RPG::MoveCommand {'code': !!int '14', 'parameters': [!!int '0', !!int '1']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*294]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*295]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '132', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon2', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '90', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '301', 'p': [!!int '0', !!int '8', !!bool 'false', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '91', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '301', 'p': [!!int '0', !!int '22', !!bool 'false', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '92', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '301', 'p': [!!int '0', !!int '17', !!bool 'false', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '93', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '301', 'p': [!!int '0', !!int '26', !!bool 'false', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '99' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'メア' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon1', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '119', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Would you like to skip the event?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['選択肢2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Choices', 'Yes', 'No'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['選択肢2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', 'はい']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '203', 'p': [!!int '4', !!int '0', !!int '18', !!int '9', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '341', !!int '341', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '342', !!int '342', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '201', 'p': [!!int '0', !!int '32', !!int '18', !!int '11', !!int '8', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '2', 'いいえ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '204', 'p': [!!int '8', !!int '9', !!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &296 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*296]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 真面目_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Can you see it? Taro-san... That over there + + is the Demon Lord."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare 嬉しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Since it''s a succubus Demon Lord, she''s not + + that strong, and if she knows Taro-san is safe, + + she should give up and surrender.♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '5', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '478']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mao: "What are my minions doing... Hasn''t a single + + woman succeeded in seducing the hero yet..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '6' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &297 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &298 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '5']} + - &299 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &300 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &301 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &302 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &303 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &304 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &305 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &306 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*297]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*298]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*299]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*300]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*301]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*302]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*303]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*304]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*305]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*306]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &307 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &308 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '5']} + - &309 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &310 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &311 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &312 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &313 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &314 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &315 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &316 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &317 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &318 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - &319 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} + - &320 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*307]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*308]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*309]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*310]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*311]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*312]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*313]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*314]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*315]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*316]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*317]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*318]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*319]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*320]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '7' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &321 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &322 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '5']} + - &323 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &324 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &325 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &326 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &327 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &328 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &329 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &330 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &331 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &332 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &333 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &334 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*321]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*322]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*323]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*324]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*325]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*326]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*327]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*328]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*329]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*330]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*331]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*332]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*333]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*334]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '5' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &335 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*335]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '5', !!int '1', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '473']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mao: "Wha...! The hero...!? How did you find this + + place..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '5' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &336 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '2']} + - &337 !ruby/object:RPG::MoveCommand {'code': !!int '13', 'parameters': []} + - &338 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '3']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*336]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*337]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*338]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '478']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mao: "Mare... You led the hero here...?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '6', !!int '7', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 悲しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "I-I''m sorry, big sister... But if we work + + together with Taro-san, I''m sure we can find peace + + without fighting..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia悲しい', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "I was set on defeating the Demon Lord + + without much thought... But Taro doesn''t want to + + hurt Mare-chan or you..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia真剣', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Taro is supposed to become the king of this + + country, and if you admit defeat gracefully, I''m + + willing to help too."']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '6' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &339 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*339]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare 笑顔_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Jane-san..."']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '6' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &340 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*340]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare 嬉しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Come on, big sister... Let''s trust these + + two and look for a way to live in peace + + together..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '5', !!int '3', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '478']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mao: "Grr... Indeed, continuing to fight might + + mean we have no chance of winning..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '474']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mao: "It seems my strategy has failed as well... + + Alright, I understand. I''ll obediently follow the + + hero..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '3', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['And so, the Demon Lord was captured by Taro and + + his companions and taken to the castle...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['At Mare''s request, Taro and his companions + + proposed to protect the Demon Lord, but the + + country and its citizens could not easily accept + + this. Until a trial to decide the Demon Lord''s + + fate could begin, she was to be detained in a + + cell...']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &341 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['Hero', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*341]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '34', !!int '5', !!int '10', !!int '6', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '342' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '7': !ruby/object:RPG::Event + 'id': !!int '7' + 'name': 'フィア' + 'x': !!int '17' + 'y': !!int '21' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Fia' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '341' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '8': !ruby/object:RPG::Event + 'id': !!int '8' + 'name': 'EV008' + 'x': !!int '26' + 'y': !!int '13' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Flame' + 'character_index': !!int '6' + 'direction': !!int '2' + 'pattern': !!int '2' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '0.0'}, !!int '60', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '203', 'p': [!!int '4', !!int '0', !!int '26', !!int '15', !!int '8']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '4' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &342 !ruby/object:RPG::MoveCommand {'code': !!int '42', 'parameters': [!!int '255']} + - &343 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*342]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*343]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &344 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*344]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '134', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon1', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '119', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Would you like to skip the event?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Choices', 'Yes', 'No'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', 'はい']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '2', 'いいえ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '142', !!int '142', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '587']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '4', !!int '3', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '4' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &345 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '3']} + - &346 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &347 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &348 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*345]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*346]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*347]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*348]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &349 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '3']} + - &350 !ruby/object:RPG::MoveCommand {'code': !!int '13', 'parameters': []} + - &351 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '5']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*349]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*350]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*351]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &352 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*352]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Switch1', 'pitch': !!int '100', 'volume': !!int '80'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '343', !!int '343', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '142', !!int '142', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '587']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '350', !!int '350', !!int '0']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &353 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*353]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '142', !!int '142', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '587']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '3', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It seems there''s a cushion at the bottom of the + + hole... It looks soft, so \n[6] doesn''t seem to be + + injured!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '142', !!int '142', !!int '0', !!int '0', !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '587']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '-1', !!int '82', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '0', !!int '49', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '142', !!int '142', !!int '0', !!int '0', !!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '587']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Taro used his magical power to seal the hole so + + that \n[6] couldn''t get out... I''ll go help them + + out later.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Taro hurried back to where Jane and the others + + were...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &354 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*354]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '33', !!int '15', !!int '7', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '343' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '105' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '9': !ruby/object:RPG::Event + 'id': !!int '9' + 'name': 'ユシア' + 'x': !!int '18' + 'y': !!int '11' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '345' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Damage1' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '90', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '29']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '41', !!int '51', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '6', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '3', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '29', !!int '29', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '91', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '44']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '37', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '34', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '63', !!int '63', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '92', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '361']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '28', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '25', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '113', !!int '113', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '93', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '452']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '43', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '40', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '133', !!int '133', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '134', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '142', !!int '142', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &355 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*355]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon2', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '4', !!int '4', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '4' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &356 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '2']} + - &357 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &358 !ruby/object:RPG::MoveCommand {'code': !!int '35', 'parameters': []} + - &359 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &360 !ruby/object:RPG::MoveCommand {'code': !!int '36', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*356]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*357]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*358]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*359]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*360]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '586']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '347', !!int '347', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '348', !!int '348', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '4', !!int '9', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '4' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &361 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*361]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia真剣', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "I''ve taken care of this side! Taro, are you + + okay!?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '10', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '10' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &362 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '5']} + - &363 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &364 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*362]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*363]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*364]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '203', 'p': [!!int '11', !!int '0', !!int '11', !!int '10', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fiaショック', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "No, no way... Taro...!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '349', !!int '349', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 嬉しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "It finished quicker than I thought! The + + Demon Lord has surrendered♪ Taro-san♡"']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '11' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &365 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*365]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '11', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare びっくり_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "No, no... Taro-san, to be defeated in just + + a few minutes like this..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '4', !!int '3', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '142', !!int '142', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '586']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia泣き', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Please... The Demon Lord is giving up, so + + please return Taro to us...!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '4', !!int '2', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '142', !!int '142', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '586']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '4', !!int '82', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '4', !!int '76', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '9', !!int '76', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '350', !!int '350', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '11', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '10', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '10' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &366 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*366]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia泣き', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Ah...! Wait...!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '11' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &367 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &368 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*367]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*368]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 悲しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Jane-san... I''m sorry... It''s because I + + left Taro-san alone..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['After finally cornering the Demon Lord, Taro and + + his party were instantly defeated in a matter of + + minutes by a magic school student who had grown + + powerful as a dream demon...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Following the hero''s defeat, rumors spread + + throughout the kingdom, and humans surrendered to + + the monsters. Taro, who was taken away by the + + girls, became a slave for life to the girl who + + became the new Demon Lord...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 悲しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Geez... This is what happens when you cheat + + with someone other than me or Jane-san! Taro-san!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare おこ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "If you''re going to be taken down by a girl + + in one hit, then ask me to suck out your ''likes''."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare 笑顔_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "That way, you''ll be able to withstand it + + twice, so if you dash to the southeastern field, + + you should be able to win. Good luck♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '16', !!int '8', !!int '6', !!int '8', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Scene5', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &369 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['Hero', !!int '0']} + - &370 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*369]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*370]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '350' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '10': !ruby/object:RPG::Event + 'id': !!int '10' + 'name': 'フィア2' + 'x': !!int '11' + 'y': !!int '10' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '348' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Fia' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '11': !ruby/object:RPG::Event + 'id': !!int '11' + 'name': 'メア2' + 'x': !!int '10' + 'y': !!int '10' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '349' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'メア' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '12': !ruby/object:RPG::Event + 'id': !!int '12' + 'name': 'EV012' + 'x': !!int '17' + 'y': !!int '12' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '6' + 'direction': !!int '2' + 'pattern': !!int '2' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '4' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &371 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []} + - &372 !ruby/object:RPG::MoveCommand {'code': !!int '42', 'parameters': [!!int '255']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*371]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*372]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '4' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &373 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '6']} + - &374 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*373]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*374]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '203', 'p': [!!int '0', !!int '0', !!int '9', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '343' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '13': !ruby/object:RPG::Event + 'id': !!int '13' + 'name': 'EV013' + 'x': !!int '17' + 'y': !!int '22' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '6' + 'direction': !!int '2' + 'pattern': !!int '2' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '4', !!int '76', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '203', 'p': [!!int '4', !!int '0', !!int '17', !!int '27', !!int '8']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '4' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &375 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []} + - &376 !ruby/object:RPG::MoveCommand {'code': !!int '42', 'parameters': [!!int '255']} + - &377 !ruby/object:RPG::MoveCommand {'code': !!int '14', 'parameters': [!!int '0', !!int '0']} + - &378 !ruby/object:RPG::MoveCommand {'code': !!int '14', 'parameters': [!!int '0', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*375]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*376]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*377]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*378]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '4', !!int '3', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '4' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &379 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '6']} + - &380 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*379]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*380]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '352', !!int '352', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '352' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '15': !ruby/object:RPG::Event + 'id': !!int '15' + 'name': 'EV015' + 'x': !!int '18' + 'y': !!int '22' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '6' + 'direction': !!int '2' + 'pattern': !!int '2' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '4', !!int '76', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '203', 'p': [!!int '4', !!int '0', !!int '17', !!int '27', !!int '8']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '4' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &381 !ruby/object:RPG::MoveCommand {'code': !!int '14', 'parameters': [!!int '0', !!int '0']} + - &382 !ruby/object:RPG::MoveCommand {'code': !!int '14', 'parameters': [!!int '0', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*381]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*382]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '4', !!int '3', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '4' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &383 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '6']} + - &384 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*383]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*384]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '352', !!int '352', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '352' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '16': !ruby/object:RPG::Event + 'id': !!int '16' + 'name': 'EV016' + 'x': !!int '19' + 'y': !!int '22' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '6' + 'direction': !!int '2' + 'pattern': !!int '2' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '4', !!int '76', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '203', 'p': [!!int '4', !!int '0', !!int '17', !!int '27', !!int '8']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '4' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &385 !ruby/object:RPG::MoveCommand {'code': !!int '14', 'parameters': [!!int '0', !!int '0']} + - &386 !ruby/object:RPG::MoveCommand {'code': !!int '14', 'parameters': [!!int '0', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*385]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*386]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '4', !!int '3', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '4' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &387 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '6']} + - &388 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*387]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*388]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '352', !!int '352', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '352' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '17': !ruby/object:RPG::Event + 'id': !!int '17' + 'name': 'EV017' + 'x': !!int '20' + 'y': !!int '22' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '6' + 'direction': !!int '2' + 'pattern': !!int '2' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '4', !!int '76', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '203', 'p': [!!int '4', !!int '0', !!int '17', !!int '27', !!int '8']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '4' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &389 !ruby/object:RPG::MoveCommand {'code': !!int '14', 'parameters': [!!int '0', !!int '0']} + - &390 !ruby/object:RPG::MoveCommand {'code': !!int '14', 'parameters': [!!int '0', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*389]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*390]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '4', !!int '3', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '4' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &391 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '6']} + - &392 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*391]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*392]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '352', !!int '352', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '352' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '18': !ruby/object:RPG::Event + 'id': !!int '18' + 'name': 'EV018' + 'x': !!int '21' + 'y': !!int '22' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '6' + 'direction': !!int '2' + 'pattern': !!int '2' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '4', !!int '76', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '203', 'p': [!!int '4', !!int '0', !!int '17', !!int '27', !!int '8']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '4' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &393 !ruby/object:RPG::MoveCommand {'code': !!int '14', 'parameters': [!!int '0', !!int '0']} + - &394 !ruby/object:RPG::MoveCommand {'code': !!int '14', 'parameters': [!!int '0', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*393]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*394]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '4', !!int '3', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '4' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &395 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '6']} + - &396 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*395]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*396]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '352', !!int '352', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '352' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '19': !ruby/object:RPG::Event + 'id': !!int '19' + 'name': 'EV019' + 'x': !!int '22' + 'y': !!int '22' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '6' + 'direction': !!int '2' + 'pattern': !!int '2' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '4', !!int '76', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '203', 'p': [!!int '4', !!int '0', !!int '17', !!int '27', !!int '8']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '4' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &397 !ruby/object:RPG::MoveCommand {'code': !!int '14', 'parameters': [!!int '0', !!int '0']} + - &398 !ruby/object:RPG::MoveCommand {'code': !!int '14', 'parameters': [!!int '0', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*397]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*398]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '4', !!int '3', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '4' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &399 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '6']} + - &400 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*399]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*400]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '352', !!int '352', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '352' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '20': !ruby/object:RPG::Event + 'id': !!int '20' + 'name': 'EV020' + 'x': !!int '16' + 'y': !!int '22' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '6' + 'direction': !!int '2' + 'pattern': !!int '2' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '4', !!int '76', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '203', 'p': [!!int '4', !!int '0', !!int '17', !!int '27', !!int '8']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '4' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &401 !ruby/object:RPG::MoveCommand {'code': !!int '14', 'parameters': [!!int '0', !!int '0']} + - &402 !ruby/object:RPG::MoveCommand {'code': !!int '14', 'parameters': [!!int '0', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*401]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*402]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '4', !!int '3', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '4' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &403 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '6']} + - &404 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*403]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*404]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '352', !!int '352', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '352' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '21': !ruby/object:RPG::Event + 'id': !!int '21' + 'name': 'EV021' + 'x': !!int '15' + 'y': !!int '22' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '6' + 'direction': !!int '2' + 'pattern': !!int '2' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '4', !!int '76', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '203', 'p': [!!int '4', !!int '0', !!int '17', !!int '27', !!int '8']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '4' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &405 !ruby/object:RPG::MoveCommand {'code': !!int '14', 'parameters': [!!int '0', !!int '0']} + - &406 !ruby/object:RPG::MoveCommand {'code': !!int '14', 'parameters': [!!int '0', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*405]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*406]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '4', !!int '3', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '4' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &407 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '6']} + - &408 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*407]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*408]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '352', !!int '352', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '352' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '22': !ruby/object:RPG::Event + 'id': !!int '22' + 'name': 'EV022' + 'x': !!int '14' + 'y': !!int '22' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '6' + 'direction': !!int '2' + 'pattern': !!int '2' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '4', !!int '76', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '203', 'p': [!!int '4', !!int '0', !!int '17', !!int '27', !!int '8']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '4' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &409 !ruby/object:RPG::MoveCommand {'code': !!int '14', 'parameters': [!!int '0', !!int '0']} + - &410 !ruby/object:RPG::MoveCommand {'code': !!int '14', 'parameters': [!!int '0', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*409]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*410]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '4', !!int '3', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '4' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &411 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '6']} + - &412 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*411]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*412]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '352', !!int '352', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '352' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '23': !ruby/object:RPG::Event + 'id': !!int '23' + 'name': 'EV023' + 'x': !!int '26' + 'y': !!int '11' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Switch2' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '343' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Switch2' + 'character_index': !!int '0' + 'direction': !!int '6' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '14': !ruby/object:RPG::Event + 'id': !!int '14' + 'name': 'EV014' + 'x': !!int '25' + 'y': !!int '21' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '6' + 'direction': !!int '2' + 'pattern': !!int '2' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '4' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &413 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []} + - &414 !ruby/object:RPG::MoveCommand {'code': !!int '42', 'parameters': [!!int '255']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*413]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*414]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '4' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &415 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '6']} + - &416 !ruby/object:RPG::MoveCommand {'code': !!int '10', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*415]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*416]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '203', 'p': [!!int '0', !!int '0', !!int '9', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '343' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} +'parallax_sx': !!int '0' +'bgm': !ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'} +'tileset_id': !!int '2' +'encounter_step': !!int '30' +'width': !!int '36' +'data': !ruby/object:Table + 'dim': !!int '3' + 'x': !!int '36' + 'y': !!int '35' + 'z': !!int '4' + 'data': + - '0b00 0b00 0b04 0b26 066c 0669 0669 066a 0679 0679 067a 0b12 0b26 0810 0800 0800 0818 0b10 0b00 0b04 0b1c 0b1c 0b1c 0b1c 0b1c 0b26 0678 0679 0670 0671 0668 0669 0669 066b 0b10 0b00' + - '0b00 0b04 0b26 066c 066a 0671 0671 0672 0b2b 0b21 0b21 0b27 066c 0828 080c 081c 0826 0b28 0b1c 0b26 066c 0669 0669 0669 0669 066b 0b2b 0b2d 0678 0679 0670 0671 0671 0660 0b28 0b08' + - '0b04 0b26 066c 066a 0672 0679 0679 067a 066c 0669 0669 0669 066a 0671 09b3 0671 0668 0669 0669 0669 066a 0671 0671 0671 0671 0668 0669 0669 0669 066b 0678 0679 0679 0668 066b 0b10' + - '0b18 066c 066a 0672 067a 066c 0669 0669 066a 0671 0671 0671 0672 0679 09b3 0679 0670 0671 0671 0671 0672 0679 0679 0679 0679 0670 0671 0671 0671 0668 0669 0669 066b 0670 0660 0b10' + - '0b18 0662 0672 067a 066c 066a 0671 0671 0672 0679 0679 0679 067a 0b2a 0820 0b2e 0678 0679 0679 0679 067a 0b22 0b14 0b14 0b24 0678 0679 0679 0679 0670 0671 0671 0660 0678 0660 0b10' + - '0b18 0662 067a 066c 066a 0672 0679 0679 067a 0b2b 0b21 0b21 0b21 0b1b 0811 0824 0b22 0b14 0b14 0b14 0b15 0b1d 0b1c 0b1c 0b0a 0b14 0b14 0b14 0b24 0678 0679 0679 0668 066b 0660 0b10' + - '0b18 0662 066c 066a 0672 067a 1a22 1a14 1a14 1a14 1a14 1a14 1a24 0b20 0810 0818 0b12 0b1c 0b1c 0b1c 0b19 0648 0648 0648 0b10 0b00 0b00 0b00 0b02 0b14 0b14 0b24 0670 0660 0660 0b10' + - '0b18 0662 0662 0672 067a 0b2a 1a10 1a00 1a00 1a00 1a00 1a00 1a18 0b20 0810 0818 0b20 0b52 0b44 0b54 0b20 0649 0649 0649 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b18 0678 0660 0660 0b10' + - '0b18 0662 0662 067a 0b22 0b1a 1a10 1a00 1a00 1a04 1a1c 1a1c 1a26 0b20 0810 0818 0b2c 0b40 0b30 0b48 0b20 0650 0650 0650 0b12 0b1c 0b1c 0b1c 0b1c 0b1c 0b08 0b02 0b24 0660 0660 0b10' + - '0b18 0662 0662 0b22 0b01 0b18 1a10 1a00 1a00 1a18 161a 161a 161e 0b2c 0810 0818 0b52 0b35 0b4c 0b56 0b11 0b14 0b14 0b15 0b27 066c 0669 0669 0669 066b 0b28 0b08 0b18 0660 0660 0b10' + - '0b26 0662 0662 0b10 0b00 0b18 1a10 1a00 1a00 1a18 0b52 0b45 0b5d 0822 0801 0818 0b40 0b48 0b22 0b14 0b01 0b00 0b04 0b26 066c 066a 0671 0671 0671 0668 066b 0b28 0b19 0660 0660 0b10' + - '066c 066a 0662 0b10 0b00 0b18 1a28 1a1c 1a1c 1a26 0b40 0b48 0822 0801 0804 0826 0b58 0b49 0b28 0b1c 0b1c 0b1c 0b26 066c 066a 0672 0679 0679 0679 0670 0668 066b 0b2c 0660 0660 0b10' + - '0662 0672 0662 0b28 0b08 0b18 161b 161a 161a 161e 0b58 0b56 0810 0804 0826 0669 0669 0b5c 0669 0669 0669 0669 0669 066a 0672 067a 0b22 0b14 0b24 0678 0670 0668 0669 0660 0660 0b10' + - '0662 067a 0664 065a 0b10 0b02 0b14 0b14 0b15 0b21 0b21 0b2d 0812 0826 066a 0671 0671 061b 0671 0671 0671 0671 0671 0672 067a 0b22 0b01 0b00 0b02 0b24 0678 0670 0671 0660 0660 0b10' + - '0662 0b22 0b24 0662 0b28 0b08 0b04 0b1c 0b26 066c 0669 0669 0820 066a 0672 0671 0671 061b 0671 0671 0679 0679 0679 067a 0b22 0b01 0b04 0b1c 0b1c 0b1e 0b25 0678 0679 0660 0660 0b10' + - '0662 0b28 0b19 0664 065a 0b28 0b26 066c 0669 066a 0671 0671 09b3 0672 0672 0679 0679 061b 0679 0679 0668 066b 0b23 0b21 0b1d 0b08 0b18 0648 0648 0648 0b11 0b14 0b24 0660 0660 0b10' + - '0664 065a 0b11 0b24 0662 0669 0669 066a 0671 0672 0671 0671 09b3 0672 067a 0b22 0b24 0b5a 0b22 0b24 0678 0660 0b2c 0648 0648 0b10 0b18 0649 0649 0649 0b10 0b04 0b26 0660 0660 0b10' + - '0b24 0662 0b10 0b18 0662 0671 0671 0672 0671 0672 0679 0679 09b3 067a 0b22 0b01 0b18 0b50 0b10 0b02 0b24 0668 066b 0649 0649 0b10 0b18 0650 0650 0650 0b10 0b18 0658 0663 0660 0b10' + - '0b18 0662 0b10 0b18 0662 0671 0671 0672 0679 067a 0b2a 0822 0803 0824 0b10 0b00 0b18 0b50 0b28 0b08 0b18 0678 0660 0650 0650 0b28 0b0a 0b14 0b14 0b14 0b05 0b26 0660 0b2a 0660 0b10' + - '0b18 0662 0b10 0b18 0662 0679 0679 067a 0b22 0b15 0b27 0810 0800 0818 0b10 0b04 0b26 0b41 0b54 0b10 0b02 0b24 0660 0b2b 0b25 0b5a 0b10 0b00 0b04 0b1c 0b26 0658 0663 0b20 0660 0b10' + - '0b18 0662 0b28 0b19 0662 0b22 0b14 0b14 0b05 0b26 0822 0801 0800 0818 0b10 0b18 0b52 0b31 0b48 0b10 0b00 0b18 0668 066b 0b2c 0b50 0b28 0b1c 0b26 0658 0659 0663 0b23 0b27 0660 0b10' + - '0b18 0664 065a 0b2c 0662 0b28 0b1c 0b08 0b18 0822 0801 0800 0800 0818 0b10 0b18 0b40 0b30 0b48 0b28 0b08 0b18 0678 0668 0669 0b5c 0669 0669 0658 0663 0b22 0b15 0b27 0658 0663 0b10' + - '0b02 0b24 0664 065a 0664 0659 065a 0b28 0b19 0828 0808 0800 0804 0826 0b10 0b18 0b40 0b30 0b32 0b54 0b10 0b02 0b24 0678 0679 061b 0679 0679 0660 0b23 0b1d 0b26 0658 0663 0b22 0b01' + - '0b00 0b02 0b24 0664 065a 0b2e 0664 065a 0b29 0b25 0810 0804 0826 0b22 0b01 0b18 0b40 0b30 0b30 0b48 0b28 0b1c 0b1e 0b2d 0b53 0b5d 0b22 0b24 0660 0b20 0658 0659 0663 0b22 0b01 0b00' + - '0b00 0b00 0b02 0b24 0664 065a 0b2a 0664 065a 0b20 0810 0818 0b22 0b01 0b00 0b18 0b58 0b38 0b30 0b32 0b44 0b45 0b51 0b51 0b57 0b22 0b01 0b18 0660 0b20 0660 0b22 0b14 0b01 0b00 0b00' + - '0b00 0b00 0b00 0b02 0b24 0662 0b11 0b24 0662 0b20 0810 0818 0b10 0b00 0b00 0b02 0b24 0b40 0b30 0b34 0b4c 0b56 0b22 0b14 0b14 0b01 0b04 0b26 0660 0b20 0660 0b10 0b00 0b00 0b00 0b00' + - '0b00 0b00 0b00 0b00 0b18 0662 0b10 0b18 0662 0b2c 0810 0818 0b10 0b00 0b00 0b00 0b18 0b42 0b4c 0b56 0b22 0b14 0b01 0b00 0b00 0b04 0b26 0658 0663 0b2c 0660 0b10 0b00 0b00 0b00 0b00' + - '0b00 0b00 0b00 0b04 0b26 0662 0b10 0b18 0664 065a 0810 0818 0b10 0b00 0b00 0b00 0b18 0b5c 0b22 0b14 0b01 0b00 0b00 0b04 0b1c 0b26 0658 0663 0658 0659 0663 0b10 0b00 0b00 0b00 0b00' + - '0b00 0b00 0b04 0b26 066c 066a 0b10 0b02 0b24 0662 0810 0818 0b10 0b00 0b00 0b00 0b02 0b14 0b01 0b00 0b00 0b00 0b04 0b26 0658 0659 0663 0b2a 0660 0b22 0b14 0b01 0b00 0b00 0b00 0b00' + - '0b00 0b00 0b18 066c 066a 0672 0b10 0b00 0b18 0662 0810 0818 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 0658 0663 0b22 0b14 0b1a 0660 0b28 0b08 0b00 0b00 0b00 0b00 0b00' + - '0b04 0b1c 0b26 0662 0672 067a 0b10 0b00 0b18 0662 0810 0818 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b04 0b1c 0b26 0660 0b22 0b01 0b00 0b18 0668 066b 0b28 0b1c 0b08 0b00 0b00 0b00' + - '0b26 066c 0669 066a 067a 0b22 0b01 0b00 0b18 0662 0810 0818 0b10 0b00 0b00 0b00 0b04 0b1c 0b0c 0b1c 0b26 0658 0659 0663 0b10 0b00 0b00 0b18 0670 0668 0669 066b 0b28 0b08 0b00 0b00' + - '0669 066a 0671 0672 0b22 0b01 0b00 0b00 0b18 0662 0810 0818 0b10 0b00 0b00 0b00 0b18 0b5a 0b20 0658 0659 0663 0b22 0b14 0b01 0b00 0b00 0b18 0678 0670 0671 0668 066b 0b28 0b08 0b00' + - '0671 0672 0679 067a 0b10 0b00 0b00 0b00 0b18 0662 0810 0818 0b10 0b00 0b00 0b00 0b18 0b50 0b20 0660 0b22 0b14 0b01 0b00 0b00 0b00 0b00 0b02 0b24 0678 0679 0670 0668 066b 0b10 0b00' + - '0679 067a 0b22 0b14 0b01 0b00 0b00 0b00 0b18 0662 0810 0818 0b10 0b00 0b00 0b00 0b18 0b50 0b20 0660 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b02 0b14 0b24 0678 0670 0660 0b10 0b00' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 08be 0000 0000 0000 0000 0c43 0c41 0c41 0c41 0c45 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0c40 0000 0000 0000 0c40 0000 0000 0be2 0bd4 0be4 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0c4c 0000 0000 0000 0c40 0000 0000 0be8 0bc8 0bc2 0be4 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0c40 0000 0000 0000 0be8 0bdc 0bca 0be4 0000 0000 0000 0000' + - '0000 0000 0000 0bea 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 08be 0000 0000 0000 0000 0c4b 0c41 0c41 0c41 0c47 0000 0000 0000 0000 0000 0be8 0be6 0000 0000 0000 0000' + - '0000 0000 0000 0be0 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0bd1 0be4 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0be8 0bd9 0000 0000 0000 0000 0000 0000 0000 0000 0000 08be 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0bd1 0be4 0000 0000 0000 0000 0000 0000 0000 08be 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0be8 0bd9 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0c4a 0000 0c4b 0c41 0c41 0c45 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0bec 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0c43 0c41 0c41 0c47 0000 0000 0000 0000 0c40 0000 0000 0000 0000 0000' + - '0000 0000 0be2 0be4 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0bea 0000 0000 0c40 0000 0000 0000 0000 0000 0000 0000 0c40 0000 0000 0000 0000 0000' + - '0000 0000 0bd0 0bd8 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0bd1 0be4 0000 0c40 0000 0000 0000 0000 0000 0000 0000 0c40 0000 0000 0000 0000 0000' + - '0000 0000 0bd0 0bd8 0000 0000 0000 0000 0000 0000 0000 08be 0000 08be 0000 0000 0000 0000 0000 0bd0 0bd8 0000 0c40 0000 0000 0000 0c4b 0c41 0c41 0c41 0c47 0000 0000 0000 0000 0000' + - '0000 0000 0bd2 0be6 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0be8 0bca 0be4 0c49 0c41 0c4d 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0bec 0000 0000 0be2 0be4 0000 0000 0000 08be 0000 0000 0000 0000 0000 0000 0000 0000 0000 0bd0 0bd8 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0be8 0be6 0000 0000 08ba 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0bd0 0bd8 0000 0000 0000 0000 0000 0000 0000 0000 0be2 0be4 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 08bc 0000 0000 0000 08be 0000 0000 0000 0000 0000 0000 0be8 0bde 0bed 0000 0000 0000 0000 0000 0000 0be3 0bdd 0be6 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 08be 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0be0 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0bec 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0be2 0be4 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0be2 0bc1 0bd8 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0bd0 0bc0 0bd8 0000 0000 0000 0000 0000 0be2 0be4 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0be8 0bdc 0be6 0000 0000 0000 0be2 0bd4 0bc5 0be6 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0be2 0be4 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0be2 0bc1 0bc4 0be6 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0bd0 0bd8 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0be8 0bdc 0be6 0000 0000 0000 0be2 0be4 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0be2 0bc1 0bd8 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0be2 0bc1 0bc2 0be4 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0be2 0bc1 0bc0 0bd8 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0be2 0bd4 0bc1 0bc0 0bc0 0bd8 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0be8 0bc8 0bc0 0bd8 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0be2 0bc1 0bc0 0bc0 0bc0 0bc0 0bc2 0be4 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0bd0 0bc0 0bd8 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0bd0 0bc0 0bc0 0bc0 0bc0 0bc0 0bc0 0bc2 0be4 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0070 0071 0058 0000 0000 0000 0000 0000 005d 005d 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 00c0 0000 005a 0000 0078 0079 0000 0000 0000 0000 0000 005b 0065 0065 0000 0000 0000 0000 0000 0000 005a 0000 0000 0000 0000 0000 00c0 0000 0000 0000' + - '0000 0000 0000 0000 0000 005d 00c8 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 00c8 0000 0000 0000' + - '0000 0000 0000 0000 0000 0065 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 00c3 0000 0000 0000 0000 0000 0000 0000 00c2 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 005d 0000 0000 0000 0000 005a 0000 0000 0000 00ca 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 019d 019e 019e 019e 019e 019e 019f 0000 0000 0000 0000 005b 0065 0000 0000 0000 0000 0000 0000 0000 005d 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 01a5 01a6 01a6 01a6 01a6 01a6 01a7 0000 0000 0000 0000 0000 0000 0000 0000 006c 006c 006c 0000 0000 0065 0000 0059 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 01a5 01a6 01a6 01a6 01a6 01a6 01a7 0000 0000 0000 0000 0000 0000 0000 0000 006c 006c 006c 0000 0000 0000 0070 0071 0000 0059 005a 0000 0000 0000 0000' + - '0000 0000 0000 0000 0058 005a 01a5 01a6 01a6 01bd 01ae 01ae 01af 0000 0000 0000 0000 0000 0000 0000 0000 006c 006c 006c 0000 005b 0000 0078 0079 0061 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0070 0071 01a5 01a6 01a6 01a7 002a 0043 002a 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0070 0071 0000 0000 0000' + - '0000 0000 0000 0000 0078 0079 01a5 01a6 01a6 01a7 0000 0000 0013 0013 0013 0013 0000 0000 0000 0000 0070 0071 0000 0058 0000 0000 0000 00c2 0000 0000 0000 0078 0079 0000 0000 0000' + - '0000 0000 0000 0059 0063 0000 01ad 01ae 01ae 01af 0000 0000 0013 0013 0013 0013 0000 0000 0000 0000 0078 0079 005a 0000 0000 0000 0000 00ca 0000 0000 0000 0000 005a 0000 0000 0000' + - '0000 0000 0000 0000 0061 0000 002a 002a 002a 002a 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0059 0000 0000 0000 0000 0000 005a 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0058 0000 0000 0000 0000 0000 00c0 0000 0000 0000 0000' + - '0000 005b 005d 0000 0000 0070 0071 0000 005b 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 005d 0000 0000 0000 0000 0000 0000 0000 0000 0000 00c8 0000 0000 0000 0000' + - '0000 0000 0065 0000 0000 0078 0079 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0065 0000 0000 0000 0000 0000 006e 006e 006e 0000 005d 005b 0000 0000 0000' + - '0000 0000 0060 0000 0000 0000 0000 0000 0000 0000 0000 00c0 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 006e 0000 0000 006e 006e 006e 0000 0065 0000 0000 0000 0000' + - '0000 0000 0000 0059 0000 0000 0000 0000 0000 0000 0000 00c8 0000 0000 005d 0000 005a 0000 0000 0000 0059 0000 0000 006e 006e 0000 0000 0000 0000 006e 0000 0000 0000 0000 0000 0000' + - '0000 0000 0062 0000 0000 0000 00c0 0000 0000 0000 0000 0000 0000 0000 0065 0000 0000 0000 0000 0063 0000 0000 0000 006e 006e 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0070 0071 0000 00c8 005d 0000 0000 00ba 0000 0000 0000 0000 0000 0000 0000 0000 005d 0059 0000 0000 0000 0000 0000 0000 0000 005a 0000 0000 0000 0070 0071 0000 0000' + - '0000 0000 0000 0078 0079 0061 0000 0065 0000 00ba 0000 0000 0000 0000 00ba 0000 0000 0000 0000 0065 0000 0061 0000 0000 0000 0000 005d 0000 0000 0000 0000 0000 0078 0079 0000 0000' + - '0000 0000 0000 0000 0000 0059 0000 0000 00ba 0000 0000 0000 0000 0000 00ba 0000 0000 0000 0000 005a 0000 0000 0000 0000 0000 0000 0065 0000 0000 0000 0062 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 00ba 0000 0000 0000 0000 0000 00ba 0000 0000 0000 0000 0000 0000 0059 0000 0000 0000 0000 0000 0000 0000 0000 0000 0059 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 005a 0000 0000 00ba 0000 0000 0000 00ba 005d 0000 0000 0000 0000 0000 0000 0000 005b 0000 0000 0000 0000 0000 0000 005d 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 00ba 0000 005e 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 005d 0058 0000 0000 0065 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 005d 0000 0058 0000 0000 0070 0071 0065 0000 0059 0000 0000 0000 0000 0000 0070 0071 0000 0065 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 005b 0065 0000 0000 0000 0000 0078 0079 0000 0061 0000 0000 0000 0000 005a 0000 0078 0079 0000 005a 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0070 0071 0000 0000 0000 0000 005a 0000 0059 0000 0000 0070 0071 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0078 0079 0000 0000 0000 0000 0000 0000 0000 0000 0000 0078 0079 0000 0061 0059 0000 0000 0000 0000 005d 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0059 0063 0000 0000 0000 0070 0071 0065 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 005b 0000 0000 0000 0000 0000 0000 0078 0079 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0070 0071 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 005a 0000 0062 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 00c0 0000 0000 0000 0062 0078 0079 0000 0000 0000 0000 0000 005a 0000 0000 0000 0000 0000 0000 0058 0000 0000 0070 0071 0059 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 00c8 0000 0000 005d 0000 0059 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0070 0071 0059 0000 0078 0079 0070 0071 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 005a 0000 0065 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0078 0079 0000 0000 0060 0000 0078 0079 0000 0000 0058 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0005 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0005 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0005 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0005 0005 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0005 0005 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0005 0005 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0005 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0005 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0005 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0005 0000 0000 0005 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0005 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0005 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0005 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' +'bgs': !ruby/object:RPG::BGS {'name': '', 'volume': !!int '80', 'pitch': !!int '100'} +'parallax_loop_y': !!bool 'false' +'autoplay_bgm': !!bool 'false' +'encounter_list': [] +'autoplay_bgs': !!bool 'false' +'parallax_show': !!bool 'false' +'scroll_type': !!int '0' +'parallax_loop_x': !!bool 'false' +'disable_dashing': !!bool 'false' +'parallax_sy': !!int '0' +'display_name': '' +'specify_battleback': !!bool 'true' +'note': '' +'battleback1_name': 'Grassland' +'battleback2_name': 'Town3' diff --git a/YAML/Map033.yaml b/YAML/Map033.yaml index 8d213c2..31c9861 100644 --- a/YAML/Map033.yaml +++ b/YAML/Map033.yaml @@ -1,964 +1,722 @@ ---- !ruby/object:RPG::Map -parallax_name: "" -height: 30 -events: - 1: !ruby/object:RPG::Event - id: 1 - name: EV001 - x: 10 - y: 7 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 291 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 2: !ruby/object:RPG::Event - id: 2 - name: メア - x: 14 - y: 6 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: メア - character_index: 0 - direction: 6 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 4 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 112, p: [] } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &1 { - code: 29, - parameters: [6], - } - - !ruby/object:RPG::MoveCommand &2 { code: 3, parameters: [] } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 212, p: [3, 8, false] } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &3 { - code: 15, - parameters: [20], - } - - !ruby/object:RPG::MoveCommand &4 { - code: 29, - parameters: [6], - } - - !ruby/object:RPG::MoveCommand &5 { - code: 13, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &6 { - code: 15, - parameters: [20], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*3] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*4] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*5] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*6] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 413, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 354 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: メア - character_index: 0 - direction: 6 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 3: !ruby/object:RPG::Event - id: 3 - name: マオ - x: 16 - y: 6 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Mao - character_index: 0 - direction: 4 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 119, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [イベントをスキップしますか?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 102, - p: [[選択肢, はい, いいえ], 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, はい] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [354, 354, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [終了] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, いいえ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Battle2, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC おこ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「お姉ちゃんのバカバカっ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroさん達と戦って'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 死んじゃっても知らないんだからっ!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [473] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「痛っ!ちょ…] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ や、やめないかメア!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 敵の前だぞ!] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [4, 8, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia真剣, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「うーん…] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 取っ組み合いをされたら], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 魔法が使えないわね…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia困る, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「それにしてもこの魔王…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 強い魔力を感じるけど], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 肉弾戦はそうでもなさそうね…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [5, 79, false] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 4 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &7 { - code: 16, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*7] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [353, 353, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 204, p: [2, 5, 4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [4, 1, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia笑顔, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['「Taro!'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 良かった!無事だったのね♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [5, 3, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 204, p: [8, 5, 4] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 5 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &8 { - code: 29, - parameters: [5], - } - - !ruby/object:RPG::MoveCommand &9 { code: 4, parameters: [] } - - !ruby/object:RPG::MoveCommand &10 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &11 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*8] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*9] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*11] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 4 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &12 { - code: 19, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*12] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia真剣, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「今メアちゃんが魔王を止めているわ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 魔王の弱点は物理攻撃よ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taro、今の内にトドメを!'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 5 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &13 { - code: 29, - parameters: [4], - } - - !ruby/object:RPG::MoveCommand &14 { - code: 3, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &15 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*13] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*14] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*15] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [5, 8, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [5, 82, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [3, 49, false] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 3 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &16 { - code: 34, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*16] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [354, 354, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [3, 7, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [2, 1, true] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 2 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &17 { - code: 16, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*17] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「Taroさん!'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 良かったぁ…無事だったんですね♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [473] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ぐっ!な、なんだこれは…!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 身体が…動かない…!], - } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 4 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &18 { - code: 18, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*18] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia困る, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「ちょ、ちょっとTaro…!'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ まさか魔王にまで], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 攻撃出来ないなんて言わないでしょうね!?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [5, 8, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia悲しい, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「はぁ…わかったよ…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ でもさすがに魔王までは], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私の家では預かれないからね!], - } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 2 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &19 { - code: 18, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*19] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「良かった…] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ お姉ちゃん、もう大人しく降参しよ?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroさんなら、きっと許してくれるから…'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [3, 8, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [474] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「……] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [終了] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['こうして魔王はTaro達に捕えられ城へと連れて行かれた…'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['メアの頼みもあってTaro達は魔王を保護する事を提案したが'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [国や国民は簡単にそれを受け入れることは出来ず], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [魔王の処遇を決める裁判が始まるまでは], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [魔王の身柄を牢屋にて拘束することとなった…], - } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &20 { - code: 41, - parameters: [Hero, 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*20] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 201, - p: [0, 34, 5, 10, 6, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 4: !ruby/object:RPG::Event - id: 4 - name: フィア - x: 15 - y: 9 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Fia - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 5: !ruby/object:RPG::Event - id: 5 - name: ユシア - x: 15 - y: 13 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Door1" - character_index: 4 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 353 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Hero - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } -parallax_sx: 0 -bgm: !ruby/object:RPG::BGM { name: "", volume: 100, pitch: 100 } -tileset_id: 3 -encounter_step: 30 -width: 30 -data: !ruby/object:Table - dim: 3 - x: 30 - y: 30 - z: 4 - data: - - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 - - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 - - 0600 0600 1a23 1a21 1a21 1a21 1a21 1a17 1a21 1a21 1a21 1a21 1a21 1a21 1a21 1a17 1a21 1a21 1a25 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 - - 0600 0600 1a20 1b82 1b82 1b82 1b82 1a2c 1b82 1b82 1b82 1b82 1b82 1b82 1b82 1a2c 1b82 1b82 1a20 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 - 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- 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 -bgs: !ruby/object:RPG::BGS { name: "", volume: 80, pitch: 100 } -parallax_loop_y: false -autoplay_bgm: false -encounter_list: [] -autoplay_bgs: false -parallax_show: false -scroll_type: 0 -parallax_loop_x: false -disable_dashing: false -parallax_sy: 0 -display_name: "" -specify_battleback: true -note: "" -battleback1_name: Wood2 -battleback2_name: Room1 +'parallax_name': '' +'height': !!int '30' +'events': + !!int '1': !ruby/object:RPG::Event + 'id': !!int '1' + 'name': 'EV001' + 'x': !!int '10' + 'y': !!int '7' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '291' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '2': !ruby/object:RPG::Event + 'id': !!int '2' + 'name': 'メア' + 'x': !!int '14' + 'y': !!int '6' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'メア' + 'character_index': !!int '0' + 'direction': !!int '6' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '4' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '112', 'p': []} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &1 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '6']} + - &2 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*1]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*2]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '212', 'p': [!!int '3', !!int '8', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &3 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '20']} + - &4 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '6']} + - &5 !ruby/object:RPG::MoveCommand {'code': !!int '13', 'parameters': []} + - &6 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '20']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*3]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*4]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*5]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*6]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '413', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '354' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'メア' + 'character_index': !!int '0' + 'direction': !!int '6' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '3': !ruby/object:RPG::Event + 'id': !!int '3' + 'name': 'マオ' + 'x': !!int '16' + 'y': !!int '6' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Mao' + 'character_index': !!int '0' + 'direction': !!int '4' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '119', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Would you like to skip the event?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Choices', 'Yes', 'No'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', 'はい']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '354', !!int '354', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '2', 'いいえ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Battle2', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC おこ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "You''re such an idiot, Onee-san! If you die + + fighting Taro and the others, I won''t care!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '473']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mao: "Ouch! Hey... stop it, Mare! We''re in front + + of the enemy!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '4', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia真剣', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Hmm... If we get into a scuffle, I won''t be + + able to use magic..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia困る', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Even so, this Demon Lord... I can feel a + + strong magical power, but it seems he''s not that + + great in hand-to-hand combat..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '5', !!int '79', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '4' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &7 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*7]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '353', !!int '353', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '204', 'p': [!!int '2', !!int '5', !!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '4', !!int '1', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia笑顔', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Taro! Thank goodness! You''re safe♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '5', !!int '3', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '204', 'p': [!!int '8', !!int '5', !!int '4']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '5' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &8 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '5']} + - &9 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &10 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &11 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*8]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*9]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*10]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*11]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '4' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &12 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*12]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia真剣', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Mare-chan is holding off the Demon Lord + + right now! The Demon Lord''s weakness is physical + + attacks! Taro, finish him off now!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '5' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &13 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '4']} + - &14 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - &15 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*13]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*14]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*15]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '5', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '5', !!int '82', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '3', !!int '49', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '3' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &16 !ruby/object:RPG::MoveCommand {'code': !!int '34', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*16]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '354', !!int '354', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '3', !!int '7', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '2', !!int '1', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '2' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &17 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*17]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare 笑顔_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Taro-san! Thank goodness... You''re safe♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '473']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mao: "Guh! What... what is this...? My body... + + can''t move...!"']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '4' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &18 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*18]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia困る', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Wait a minute, Taro...! You''re not going to + + say you can''t attack the Demon Lord, are you?!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '5', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia悲しい', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Sigh... I understand... But I definitely + + can''t take in the Demon Lord at my house!"']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '2' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &19 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*19]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare 悲しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Thank goodness... Onee-san, just surrender + + quietly, okay? I''m sure Taro-san will forgive + + you..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '3', !!int '8', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '474']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['「……']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['終了']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mao: "..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['And so, the Demon Lord was captured by Taro and + + his companions and taken to the castle...']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &20 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['Hero', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*20]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '34', !!int '5', !!int '10', !!int '6', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '4': !ruby/object:RPG::Event + 'id': !!int '4' + 'name': 'フィア' + 'x': !!int '15' + 'y': !!int '9' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Fia' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '5': !ruby/object:RPG::Event + 'id': !!int '5' + 'name': 'ユシア' + 'x': !!int '15' + 'y': !!int '13' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Door1' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '353' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Hero' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} +'parallax_sx': !!int '0' +'bgm': !ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'} +'tileset_id': !!int '3' +'encounter_step': !!int '30' +'width': !!int '30' +'data': !ruby/object:Table + 'dim': !!int '3' + 'x': !!int '30' + 'y': !!int '30' + 'z': !!int '4' + 'data': + - '0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 1a23 1a21 1a21 1a21 1a21 1a17 1a21 1a21 1a21 1a21 1a21 1a21 1a21 1a17 1a21 1a21 1a25 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 1a20 1b82 1b82 1b82 1b82 1a2c 1b82 1b82 1b82 1b82 1b82 1b82 1b82 1a2c 1b82 1b82 1a20 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 1a20 1b88 1b88 1b88 1b88 1b87 1b88 1b88 1b88 1b88 1b88 1b88 1b88 1b87 1b88 1b88 1a20 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 1a20 0612 0612 0612 0612 1b8d 0612 0612 0612 0612 0612 0612 0612 1b8d 0612 0612 1a20 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 1a20 0612 0612 0612 0612 0612 0612 0b82 0b74 0b74 0b74 0b84 0612 0612 0612 0612 1a20 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 1a13 1a21 1a21 1a17 1a21 1a2d 0612 0b70 0b60 0b60 0b60 0b78 0612 0612 0612 0612 1a20 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 1a20 1b82 1b82 1a2c 1b82 1b86 0612 0b70 0b60 0b60 0b60 0b78 0612 0612 0612 0612 1a20 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 1a20 1b88 1b88 1b87 1b88 1b8c 0612 0b88 0b7c 0b7c 0b7c 0b86 0612 0612 0612 0612 1a20 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 1a20 0612 0612 1b8d 0612 0612 0612 0612 0612 0612 0612 0612 0612 0612 0612 0612 1a20 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 1a20 0612 0612 0612 0612 0612 0612 0612 1a23 1a21 1a21 1a21 1a2d 0612 1a2b 1a21 1a27 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 1a20 0612 0612 0612 0612 0612 0612 0612 1a20 1b82 1b82 1b82 1b86 0612 1b83 1b82 1b86 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 1a20 0612 0612 0612 0612 0612 0612 0612 1a20 1b88 1b88 1b88 1b8c 0612 1b89 1b88 1b8c 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 1a20 0612 0612 0612 0612 0612 0612 0612 1a20 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 1a13 1a21 1a21 1a21 1a17 1a2d 0612 1a2b 1a1b 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 1a20 1b82 1b82 1b82 1a2c 1b86 0612 1b83 1a20 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 1a20 1b88 1b88 1b88 1b87 1b8c 0612 1b89 1a20 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 1a20 0612 0612 0612 1b8d 0612 0612 0612 1a20 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 1a20 0612 0612 0612 0612 0612 0612 0612 1a20 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 1a20 0612 0612 0612 0612 0612 0612 0612 1a20 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 1a29 1a21 1a21 1a21 1a21 1a21 1a21 1a21 1a27 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 1b83 1b82 1b82 1b82 1b82 1b82 1b82 1b82 1b86 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 1b89 1b88 1b88 1b88 1b88 1b88 1b88 1b88 1b8c 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' + - 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'0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' +'bgs': !ruby/object:RPG::BGS {'name': '', 'volume': !!int '80', 'pitch': !!int '100'} +'parallax_loop_y': !!bool 'false' +'autoplay_bgm': !!bool 'false' +'encounter_list': [] +'autoplay_bgs': !!bool 'false' +'parallax_show': !!bool 'false' +'scroll_type': !!int '0' +'parallax_loop_x': !!bool 'false' +'disable_dashing': !!bool 'false' +'parallax_sy': !!int '0' +'display_name': '' +'specify_battleback': !!bool 'true' +'note': '' +'battleback1_name': 'Wood2' +'battleback2_name': 'Room1' diff --git a/YAML/Map034.yaml b/YAML/Map034.yaml index 922c94d..df4df6f 100644 --- a/YAML/Map034.yaml +++ b/YAML/Map034.yaml @@ -1,1427 +1,906 @@ ---- !ruby/object:RPG::Map -parallax_name: "" -height: 17 -events: - 1: !ruby/object:RPG::Event - id: 1 - name: ドア - x: 11 - y: 9 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Door3" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 355 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 2: !ruby/object:RPG::Event - id: 2 - name: EV002 - x: 22 - y: 9 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Door3" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 3: !ruby/object:RPG::Event - id: 3 - name: マオ - x: 7 - y: 6 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Mao - character_index: 0 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: true - priority_type: 2 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [このまま魔王のマオと戦闘に入るので、], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [弱点変更やセーブを事前に出来ます。], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 352, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢0] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, 弱点変更する, しない], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 402, - p: [1, 弱点変更する], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [27] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, しない] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Dungeon1, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 119, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [イベントをスキップしますか?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 102, - p: [[選択肢, はい, いいえ], 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, はい] } - - !ruby/object:RPG::EventCommand { i: 2, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 201, - p: [0, 34, 9, 6, 4, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 203, p: [3, 0, 8, 6, 6] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [End] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, いいえ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [魔王を捕えてから数日後…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroは牢屋に囚われている魔王の監視を頼まれていた…'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &1 { - code: 29, - parameters: [3], - } - - !ruby/object:RPG::MoveCommand &2 { code: 3, parameters: [] } - - !ruby/object:RPG::MoveCommand &3 { code: 3, parameters: [] } - - !ruby/object:RPG::MoveCommand &4 { code: 3, parameters: [] } - - !ruby/object:RPG::MoveCommand &5 { code: 3, parameters: [] } - - !ruby/object:RPG::MoveCommand &6 { code: 3, parameters: [] } - - !ruby/object:RPG::MoveCommand &7 { code: 3, parameters: [] } - - !ruby/object:RPG::MoveCommand &8 { - code: 19, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &9 { - code: 29, - parameters: [5], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*7] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*8] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*9] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [3, 1, false] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 3 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &10 { - code: 15, - parameters: [10], - } - - !ruby/object:RPG::MoveCommand &11 { - code: 3, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &12 { - code: 3, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &13 { - code: 3, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &14 { - code: 3, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &15 { - code: 16, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*11] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*12] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*13] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*14] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*15] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [478] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「はぁ…] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ご丁寧に食事まで運んで貰えるとは], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私も舐められたものだな…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [355, 355, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [474] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「しかもドアも開けられて…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 勇者の前では私なんて], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 人間や雑魚モンスターと変わらないか…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [470] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「そう言えばまだ名乗ってなかったな…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私の名前はマオ…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 3代目魔王でメアの姉だ。], - } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 3 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &16 { - code: 17, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*16] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [476] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「少し話していかないか?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ お前には話しておきたいこともあるしな…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [30] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 201, - p: [0, 34, 9, 6, 4, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 203, p: [0, 0, 7, 6, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [471] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「そういえば…] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 以前メアの事を助けてくれたらしいな。], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 姉として感謝する。], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 3, false] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 3 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &17 { - code: 18, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*17] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [474] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「人間達の生活は豊なんだな…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 牢屋だってのに綺麗だし], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 敵である私に振る舞う食事もある。], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「それに加えて勇者様まで味方なんだ。], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 少し不公平だと思わないか?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [478] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「そこで提案したいことがあるんだが…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [475] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「メアの事を嫁に貰う気はないか?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 勇者さえ私達の味方なら], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私達だって人間を襲う理由はないし…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 6, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [474] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「そ、そうか…] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ メア、可愛いとおもうけどなぁ…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ そういう問題じゃないかも知れんが…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [477] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「い、今なら私もセットで付けるぞ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私達が…魔物達が平和に暮らすには], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 勇者の力が必要なんだ…!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [472] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「え?意外と手応えあるのか…?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [471] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「そうだ!] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ここは平和的に交渉しようじゃないか…!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [470] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「勇者が私達に付いてくれるなら], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 争いは終わるし…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [475] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「そうしてくれるならメアでも私でも], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 他の魔物娘でも], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 好きなだけくれてやる♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [471] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「まんざらでもなさそうだな♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ よーし、それなら交渉スタートだ!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 3 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &18 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &19 { - code: 3, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*18] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*19] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [472] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「もしお前が私を説得出来たら], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ お前の言う事を聞こう!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ でも説得力がないなら…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [476] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「私達に婿入りしてもらうぞっ♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [End] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, false] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 3 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &20 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &21 { - code: 14, - parameters: [1, 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*21] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 86, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 301, - p: [0, 37, false, false], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 301, - p: [0, 38, false, false], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 361 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Mao - character_index: 0 - direction: 6 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 2 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 321, p: [1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 316, - p: [0, 0, 0, 1, 16, false], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 314, p: [0, 0] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Town1, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [3, 7, false] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 3 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &22 { - code: 29, - parameters: [3], - } - - !ruby/object:RPG::MoveCommand &23 { - code: 13, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*22] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*23] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [474] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「うぅ…童貞も堕とせないなんて], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私は夢魔失格だな…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [478] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「不本意だが] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 今はお前の言う事を信じるとしよう…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [471] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「だが私の保護など不要だ。], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私は残りの魔物達を連れて森に帰るとするよ。], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [478] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「保護するなら] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ メアを近くにおいてやってくれないか?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [474] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「あいつはお前の傍にいたいみたいだし], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ よく人間の街に忍び込んだりして], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 危なっかしいんだ…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [472] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「私の事なら心配ない…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ メアの近くくらいなら], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ いつでも飛んでいけるからな。], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [476] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「今度会う時までには], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 人間に化ける術でも覚えておくよ。], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [471] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「私に牢屋で襲われたから], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 魔王を倒しておいたとでも], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 説明しておいてくれ。], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [472] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ではさらばだ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ メアのこと、よろしく頼んだぞ!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [0, 82, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [0, 76, false] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &24 { - code: 41, - parameters: ["", 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*24] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [こうして魔王は人間の前から姿を消した…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroは魔王を退けた功績はもちろんのこと'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [元々勇者の継承者は国のトップに立つべき存在である為], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [この国の王として人々を導くことになった…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [魔王との約束通り、魔物達も人間の前から姿を消し], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [メアの協力もあって夢魔と化していた女性達も元に戻り], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [世界は平和を取り戻した…!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 29, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 52, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 63, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { - i: 3, - c: 111, - p: [1, 113, 0, 0, 0], - } - - !ruby/object:RPG::EventCommand { - i: 4, - c: 111, - p: [1, 133, 0, 0, 0], - } - - !ruby/object:RPG::EventCommand { - i: 5, - c: 111, - p: [1, 163, 0, 0, 0], - } - - !ruby/object:RPG::EventCommand { - i: 6, - c: 111, - p: [1, 181, 0, 0, 0], - } - - !ruby/object:RPG::EventCommand { - i: 7, - c: 111, - p: [1, 201, 0, 0, 0], - } - - !ruby/object:RPG::EventCommand { i: 8, c: 121, p: [399, 399, 0] } - - !ruby/object:RPG::EventCommand { i: 8, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 7, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 7, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 6, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [400, 400, 0] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Scene5, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 201, - p: [0, 35, 11, 19, 2, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 371 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Mao - character_index: 0 - direction: 6 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 2 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &25 { - code: 41, - parameters: ["", 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*25] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Dungeon2, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &26 { - code: 29, - parameters: [2], - } - - !ruby/object:RPG::MoveCommand &27 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &28 { - code: 35, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &29 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &30 { - code: 36, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*26] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*27] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*28] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*29] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*30] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [472] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「フフ…♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ まさかこんな簡単にいくとはな!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [471] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「これが勇者の力か…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ これさえあれば人間達を今すぐにでも], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 制圧することができる…!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [478] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「だが今すぐ私がここを飛び出してしまっては], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 人間達は蜘蛛の子のように], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 逃げ出してしまうか…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [476] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「なるべく多くの人間を], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 捕えて奴隷にしなくては], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 我々の生活も楽にはならないし…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [471] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ここはこの状況を利用して], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 人間達を一人も逃がさず捕える作戦を], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 考えなくてはな…フフフ…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [652] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroを倒し力を奪った後もマオは牢屋に残り'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [裁判の日を大人しく待っていた…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [彼女の邪悪な計画を知りつつも], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['奴隷となってしまったTaroは'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [その計画を手伝うことになってしまった…], - } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &31 { - code: 38, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &32 { - code: 36, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &33 { - code: 41, - parameters: [Hero, 0], - } - - !ruby/object:RPG::MoveCommand &34 { - code: 29, - parameters: [5], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*31] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*32] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*33] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*34] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [373, 373, 0] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 201, - p: [0, 37, 6, 10, 6, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 4: !ruby/object:RPG::Event - id: 4 - name: EV004 - x: 9 - y: 6 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 371 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Damage1 - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } -parallax_sx: 0 -bgm: !ruby/object:RPG::BGM { name: "", volume: 100, pitch: 100 } -tileset_id: 3 -encounter_step: 30 -width: 34 -data: !ruby/object:Table - dim: 3 - x: 34 - y: 17 - z: 4 - data: - - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 - 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- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 -bgs: !ruby/object:RPG::BGS { name: "", volume: 80, pitch: 100 } -parallax_loop_y: false -autoplay_bgm: false -encounter_list: [] -autoplay_bgs: false -parallax_show: false -scroll_type: 0 -parallax_loop_x: false -disable_dashing: false -parallax_sy: 0 -display_name: "" -specify_battleback: true -note: "" -battleback1_name: Castle -battleback2_name: Stone2 +'parallax_name': '' +'height': !!int '17' +'events': + !!int '1': !ruby/object:RPG::Event + 'id': !!int '1' + 'name': 'ドア' + 'x': !!int '11' + 'y': !!int '9' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Door3' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '355' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '2': !ruby/object:RPG::Event + 'id': !!int '2' + 'name': 'EV002' + 'x': !!int '22' + 'y': !!int '9' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Door3' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '3': !ruby/object:RPG::Event + 'id': !!int '3' + 'name': 'マオ' + 'x': !!int '7' + 'y': !!int '6' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Mao' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'true' + 'priority_type': !!int '2' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You can change weaknesses and save before entering + + the battle with the Demon Lord Mao.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '352', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['選択肢0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Change weaknesses', 'Don''t do it'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['選択肢0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '弱点変更する']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '27']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', 'しない']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon1', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '119', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Would you like to skip the event?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Choices', 'Yes', 'No'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', 'はい']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '201', 'p': [!!int '0', !!int '34', !!int '9', !!int '6', !!int '4', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '203', 'p': [!!int '3', !!int '0', !!int '8', !!int '6', !!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['End']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '2', 'いいえ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Several days after capturing the Demon Lord... + + Taro was asked to watch over the imprisoned Demon + + Lord in the cell...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &1 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '3']} + - &2 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - &3 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - &4 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - &5 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - &6 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - &7 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - &8 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} + - &9 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '5']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*1]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*2]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*3]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*4]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*5]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*6]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*7]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*8]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*9]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '3', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '3' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &10 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '10']} + - &11 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - &12 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - &13 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - &14 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - &15 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*10]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*11]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*12]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*13]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*14]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*15]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '478']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mao: "Hah... To think I''d even be served meals + + with such courtesy, I must be underestimated..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '355', !!int '355', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '474']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mao: "Moreover, even the door is unlocked... In + + front of the hero, I''m no different than a human + + or a lowly monster..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '470']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mao: "Now that I think about it, I haven''t + + introduced myself yet... My name is Mao... the + + third Demon Lord and Mare''s sister."']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '3' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &16 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*16]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '476']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mao: "Won''t you talk for a bit? There are things I + + want to discuss with you..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '34', !!int '9', !!int '6', !!int '4', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '203', 'p': [!!int '0', !!int '0', !!int '7', !!int '6', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '471']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mao: "By the way... It seems you helped Mare + + before. As her sister, I thank you."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '3', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '3' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &17 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*17]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '474']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mao: "Humans live such abundant lives... Even the + + cell is clean, and there''s even a meal served to + + me, an enemy."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mao: "On top of that, even the hero is on your + + side. Don''t you think it''s a bit unfair?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '478']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mao: "That''s why I have a proposal..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '475']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mao: "Would you consider taking Mare as your + + bride? If even the hero were on our side, we would + + have no reason to attack humans..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '6', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '474']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mao: "So, that''s it... Mare is cute, I think... + + but maybe that''s not the issue here..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '477']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mao: "I-I''ll even throw myself in as part of the + + deal! We... the monster girls need the hero''s + + strength to live in peace...!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '1', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '472']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mao: "Eh? Is there a chance you''re actually + + considering it...?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '471']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mao: "That''s right! Let''s negotiate + + peacefully...!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '470']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mao: "If the hero joins us, the conflict will + + end..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '475']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mao: "If you agree to that, you can have Mare, me, + + or any other monster girl as much as you want♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '471']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mao: "You don''t seem completely opposed♡ Alright, + + then let''s start negotiating!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '3' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &18 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &19 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*18]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*19]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '472']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mao: "If you can persuade me, I''ll listen to what + + you have to say! But if you lack persuasive + + power..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '476']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mao: "You''ll have to marry into our family♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['End']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '3' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &20 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &21 !ruby/object:RPG::MoveCommand {'code': !!int '14', 'parameters': [!!int '1', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*20]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*21]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '86', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '301', 'p': [!!int '0', !!int '37', !!bool 'false', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '301', 'p': [!!int '0', !!int '38', !!bool 'false', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '361' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Mao' + 'character_index': !!int '0' + 'direction': !!int '6' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '2' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '321', 'p': [!!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '316', 'p': [!!int '0', !!int '0', !!int '0', !!int '1', !!int '16', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '314', 'p': [!!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Town1', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '3', !!int '7', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '3' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &22 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '3']} + - &23 !ruby/object:RPG::MoveCommand {'code': !!int '13', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*22]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*23]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '474']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Maou: "Ugh... I can''t even seduce a virgin. I''m a + + disgrace to succubi..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '478']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Maou: "Reluctantly, I''ll trust what you say for + + now..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '471']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Maou: "But I don''t need your protection. I will + + take the remaining demons and return to the + + forest."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '478']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Maou: "If you''re going to protect someone, could + + you keep Mare close by?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '474']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Maou: "She seems to want to be by your side, and + + she often sneaks into human towns, which is + + risky..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '472']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Maou: "Don''t worry about me... I can always fly to + + Mare''s side whenever needed."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '476']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Maou: "By the next time we meet, I''ll have learned + + how to disguise myself as a human."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '471']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Maou: "Just explain that you defeated the Demon + + Lord because he attacked you in the cell."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '472']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Maou: "Farewell then! Take good care of Mare for + + me!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '0', !!int '82', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '0', !!int '76', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &24 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*24]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['And so, the Demon Lord vanished from the presence + + of humans... Taro, having defeated the Demon Lord + + and being the rightful heir to the hero, was + + destined to lead the country and thus became the + + king, guiding his people...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['As promised to the Demon Lord, the demons + + disappeared from human sight, and with Mare''s + + help, the women who had been turned into succubi + + were restored, and the world regained peace...!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '29', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '52', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '63', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '1', !!int '113', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '111', 'p': [!!int '1', !!int '133', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '111', 'p': [!!int '1', !!int '163', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '111', 'p': [!!int '1', !!int '181', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '7', 'c': !!int '111', 'p': [!!int '1', !!int '201', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '8', 'c': !!int '121', 'p': [!!int '399', !!int '399', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '8', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '7', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '7', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '400', !!int '400', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Scene5', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '35', !!int '11', !!int '19', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '371' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Mao' + 'character_index': !!int '0' + 'direction': !!int '6' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '2' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &25 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*25]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon2', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &26 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '2']} + - &27 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &28 !ruby/object:RPG::MoveCommand {'code': !!int '35', 'parameters': []} + - &29 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &30 !ruby/object:RPG::MoveCommand {'code': !!int '36', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*26]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*27]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*28]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*29]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*30]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '472']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mao: "Hehe...♡ I can''t believe it went so + + smoothly!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '471']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mao: "Is this the power of a hero...? With this, I + + could subjugate the humans right now...!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '478']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mao: "But if I were to burst out of here right + + now, the humans would scatter like baby + + spiders..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '476']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mao: "I need to capture as many humans as possible + + and enslave them, or our lives won''t get any + + easier..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '471']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mao: "I must devise a plan to use this situation + + to my advantage and capture every single human + + without letting anyone escape... Hehehe..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '652']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Even after defeating Taro and stealing his power, + + Mao remained in the cell, quietly waiting for the + + day of her trial...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Knowing her evil plan, Taro, who had become her + + slave, was forced to help her with it...']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &31 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []} + - &32 !ruby/object:RPG::MoveCommand {'code': !!int '36', 'parameters': []} + - &33 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['Hero', !!int '0']} + - &34 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '5']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*31]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*32]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*33]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*34]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '373', !!int '373', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '37', !!int '6', !!int '10', !!int '6', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '4': !ruby/object:RPG::Event + 'id': !!int '4' + 'name': 'EV004' + 'x': !!int '9' + 'y': !!int '6' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '371' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Damage1' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} +'parallax_sx': !!int '0' +'bgm': !ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'} +'tileset_id': !!int '3' +'encounter_step': !!int '30' +'width': !!int '34' +'data': !ruby/object:Table + 'dim': !!int '3' + 'x': !!int '34' + 'y': !!int '17' + 'z': !!int '4' + 'data': + - '0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 1d53 1d51 1d51 1d51 1d47 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d47 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d47 1d51 1d51 1d51 1d51 1d55 0600 0600' + - '0600 0600 1d50 1eb2 1eb2 1eb2 1d50 1eb2 1eb2 1eb2 1eb2 1eb2 1eb2 1eb2 1eb2 1eb2 1d50 1eb2 1eb2 1eb2 1eb2 1eb2 1eb2 1eb2 1eb2 1eb2 1d50 1eb2 1eb2 1eb2 1eb2 1d50 0600 0600' + - '0600 0600 1d50 1eb8 1eb8 1eb8 1d50 1eb8 1eb8 1eb8 1eb8 1eb8 1eb8 1eb8 1eb8 1eb8 1d50 1eb8 1eb8 1eb8 1eb8 1eb8 1eb8 1eb8 1eb8 1eb8 1d50 1eb8 1eb8 1eb8 1eb8 1d50 0600 0600' + - '0600 0600 1d50 0e22 0e14 0e24 1d50 0e22 0e14 0e14 0e14 0e14 0e14 0e14 0e14 0e24 1d50 0e22 0e14 0e14 0e14 0e14 0e14 0e14 0e14 0e24 1d50 0e22 0e14 0e14 0e24 1d50 0600 0600' + - '0600 0600 1d50 0e10 0e00 0e18 1d50 0e10 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e18 1d50 0e10 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e18 1d50 0e10 0e00 0e00 0e18 1d50 0600 0600' + - '0600 0600 1d50 0e10 0e00 0e18 1d5c 0e10 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e18 1d5c 0e10 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e18 1d5c 0e10 0e00 0e00 0e18 1d50 0600 0600' + - '0600 0600 1d50 0e10 0e00 0e18 1eb7 0e10 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e18 1eb7 0e10 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e18 1eb7 0e10 0e00 0e00 0e18 1d50 0600 0600' + - '0600 0600 1d50 0e10 0e00 0e18 1ebd 0e10 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e18 1ebd 0e10 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e18 1ebd 0e10 0e00 0e00 0e18 1d50 0600 0600' + - '0600 0600 1d50 0e10 0e00 0e02 0e14 0e01 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e02 0e14 0e01 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e02 0e14 0e01 0e00 0e00 0e18 1d50 0600 0600' + - '0600 0600 1d50 0e28 0e1c 0e1c 0e1c 0e1c 0e1c 0e1c 0e1c 0e1c 0e1c 0e1c 0e1c 0e1c 0e1c 0e1c 0e1c 0e1c 0e1c 0e1c 0e1c 0e1c 0e1c 0e1c 0e1c 0e1c 0e1c 0e1c 0e26 1d50 0600 0600' + - '0600 0600 1d59 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d57 0600 0600' + - '0600 0600 1883 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1886 0600 0600' + - '0600 0600 1889 1888 1888 1888 1888 1888 1888 1888 1888 1888 1888 1888 1888 1888 1888 1888 1888 1888 1888 1888 1888 1888 1888 1888 1888 1888 1888 1888 1888 188c 0600 0600' + - '0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0026 0000 0000 0000 0026 0000 0000 0000 0000 0000 0026 0000 0000 0000 0026 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 002e 0000 00f2 0000 0036 0037 0045 0000 0000 0000 002e 0000 00f2 0000 0036 0037 0045 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0002 0000 0000 0000 0053 0000 0000 0000 00fa 00f9 003e 003f 004d 0000 0053 0000 0000 0000 00fa 00f9 003e 003f 004d 0000 0000 0000 0000 0001 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 005b 0000 0000 0000 0000 0000 0000 0068 0060 0000 005b 0000 0000 0000 0000 0000 0000 0068 0060 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 00f5 00f6 00f6 00f7 0000 00f5 00f6 00f6 00f6 0000 00f6 00f6 00f6 00f6 00f7 0000 00f5 00f6 00f6 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 00fd 00fe 00fe 00ff 0000 00fd 00fe 00fe 00fe 0000 00fe 00fe 00fe 00fe 00ff 0000 00fd 00fe 00fe 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' +'bgs': !ruby/object:RPG::BGS {'name': '', 'volume': !!int '80', 'pitch': !!int '100'} +'parallax_loop_y': !!bool 'false' +'autoplay_bgm': !!bool 'false' +'encounter_list': [] +'autoplay_bgs': !!bool 'false' +'parallax_show': !!bool 'false' +'scroll_type': !!int '0' +'parallax_loop_x': !!bool 'false' +'disable_dashing': !!bool 'false' +'parallax_sy': !!int '0' +'display_name': '' +'specify_battleback': !!bool 'true' +'note': '' +'battleback1_name': 'Castle' +'battleback2_name': 'Stone2' diff --git a/YAML/Map035.yaml b/YAML/Map035.yaml index 0a87cf2..858a802 100644 --- a/YAML/Map035.yaml +++ b/YAML/Map035.yaml @@ -1,5363 +1,3436 @@ ---- !ruby/object:RPG::Map -parallax_name: "" -height: 45 -events: - 1: !ruby/object:RPG::Event - id: 1 - name: Fia - x: 4 - y: 12 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 100 - variable_value: 8 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Fia - character_index: 0 - direction: 6 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia普通, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「Taro、おはよー♪'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia笑顔, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「お城での生活には慣れた?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私はちっとも慣れなくって…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ このダサい服とも早くお別れしなくちゃ!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 399, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Fia困る, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「それにしても…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ここってなんだか女の子の従業員多くない?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Fia笑顔, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「まぁTaroのことだから心配ないけど'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 浮気はダメなんだからねっ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ふふっ♪] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 123, p: [A, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Fia悲しい, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「あと…その…昨日のことなんだけど…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taro、あんまり気にしないでね…?'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Fia笑顔, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「Taroはずっと'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 女の子の誘惑に負けないようにしてたし…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 精神的な原因だと思うから!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Fia困る, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「だから…また今度、トライしてみよ?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 私はいつだって大丈夫だから…ね?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 123, p: [A, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: true - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 100 - variable_value: 8 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Fia - character_index: 0 - direction: 6 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 399, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Fia普通, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「私も将来的にTaroを支えられるように'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 色々と勉強しなくっちゃ!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Fia笑顔, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「これからも…] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' ずっと一緒にいてね、Taro…♡'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Fia困る, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「それにしても…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ここってなんだか女の子の従業員多くない?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Fia悲しい, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「それにこの前…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroのベッドに女の子の髪の毛…'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ う、ううん…何でもないの…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Fia笑顔, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「気のせいだよね、気のせい…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 482 - switch2_id: 1 - variable_id: 100 - variable_value: 8 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Fia - character_index: 0 - direction: 6 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia怒る1, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「散々怒ったしいつまでも言いたくないけど], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ まさか裏切り者がメアちゃんじゃなくて], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroだったなんてね…'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia悲しい, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「昨日のことだって私は気にしてないから!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ こんな状況じゃムードもなにもないし…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia怒る1, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「それよりこの前した約束、覚えてる?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroがお詫びとして私の分まで働いて'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私はお金だけ貰って遊んで暮らすんだから!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 6, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: true - item_valid: false - actor_valid: false - switch1_id: 482 - switch2_id: 1 - variable_id: 100 - variable_value: 8 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Fia - character_index: 0 - direction: 6 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia真剣, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「約束通り私は当分の間は], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroの稼いだお金で仕事もしないで'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 遊び回るからね!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia笑顔, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「私ってば今まで真面目すぎたんだわ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' 今までの苦労も仕事をTaroや夢魔に'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 押し付けるためだったの、うん!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 6, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 2: !ruby/object:RPG::Event - id: 2 - name: メア - x: 31 - y: 6 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 163 - variable_value: 1 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: メア - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 108, - p: [メアED無しの場合], - } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &1 { - code: 34, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「あっ、Taroさん♡'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私に会いに来てくれたんですか?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 普通_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ここは勇者のお嫁さんとの], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 愛の巣になるお部屋ですから♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ いつも綺麗しておかなくっちゃ♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 111, - p: [1, 164, 0, 0, 0], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mare 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「そしていつか私だって], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroさんの第二のお嫁さんとして…'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mare PC 真面目_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「私、頑張ってお掃除しますっ!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mare 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「私だってTaroさんとシたことあるし…'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ま、負けてないもん…っ!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mare PC 真面目_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「私、頑張ってお掃除しますっ!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &2 { - code: 34, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &3 { - code: 33, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &4 { - code: 19, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: true - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 163 - variable_value: 1 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: メア - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 108, - p: [メアED無しの場合], - } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &5 { - code: 34, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*5] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「私、頑張って働くので], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ たまにはご褒美に], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ デートに連れていってくださいね♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &6 { - code: 34, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &7 { - code: 33, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &8 { - code: 19, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*7] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*8] } - - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: true - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 163 - variable_value: 1 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: メア - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &9 { - code: 34, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*9] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「あっ、Taroさん♡'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私に会いに来てくれたんですか?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 普通_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ここは勇者のお嫁さんとの], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 愛の巣になるお部屋ですから♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ いつも綺麗しておかなくっちゃ♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「それに私とTaroさんの愛の巣でも…♡'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ でも今はダメですっ♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ こんな昼間から、バレちゃいますよぉ♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「今日の夜もここで待ってるので], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Janeさんの誘惑に負けなかったら'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ いーっぱいご褒美、あげますからっ♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &10 { - code: 34, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &11 { - code: 33, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &12 { - code: 19, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*11] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*12] } - - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: true - self_switch_valid: true - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 163 - variable_value: 1 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: メア - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &13 { - code: 34, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*13] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「ここがTaroさんと私のお部屋になるのも'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 時間の問題ですね…えへへ…♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「でもJaneさんには'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ なんて説明しましょうか…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「懸命に働く私の姿を見て], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 好きになっちゃった…とか…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ ふふっ♡] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &14 { - code: 34, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &15 { - code: 33, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &16 { - code: 19, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*14] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*15] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*16] } - - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 321 - switch2_id: 1 - variable_id: 163 - variable_value: 1 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: メア - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 108, - p: [メアED無しの場合], - } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &17 { - code: 34, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*17] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「私、頑張って働くので], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ たまにはご褒美に], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ デートに連れていってくださいね♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &18 { - code: 34, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &19 { - code: 33, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &20 { - code: 19, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*18] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*19] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 482 - switch2_id: 1 - variable_id: 163 - variable_value: 1 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 3: !ruby/object:RPG::Event - id: 3 - name: アリス - x: 31 - y: 18 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 133 - variable_value: 1 - self_switch_ch: B - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Alice - character_index: 0 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「あ、センセーこんちわー♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice 嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「もぉー急に学校辞めたらさみしーじゃん!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ センセのクラスの女の子、], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ みんな泣いてたよー?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「国のお仕事ひと段落したら], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ また学校のセンセに戻ってよー♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 次は私達のクラスで、ねっ♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: true - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 133 - variable_value: 1 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Alice - character_index: 0 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 111, - p: [1, 113, 0, 0, 0], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「でもセンセとお友達ってだけで], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ お城がフリーパスなんて嬉しいな♪], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Alice oko, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「そういやセンセ、], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ アヤちゃんにはお小遣いあげてるんだって?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 一体どーいうカンケーなのよっ!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: true - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 133 - variable_value: 1 - self_switch_ch: B - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Alice - character_index: 0 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「あ、センセーこんちわー♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice 嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「もぉー急に学校辞めたらさみしーじゃん!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ センセのクラスの女の子、], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ みんな泣いてたよー?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice Doya, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「まぁセンセが国のお金を], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 悪い生徒のお小遣いにあげてる], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ サイテーな男だって知れば泣き止むかもね?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「バラされたくなかったら], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [" 明日もG10,000は用意してねー♡"], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ あはは♪] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: true - self_switch_valid: true - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 133 - variable_value: 1 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Alice - character_index: 0 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice 嬉しい2, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「こんな生活ができるのも], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 夢魔のおかげだねー♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 今では無事解決だし、めでたしめでたし♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 111, - p: [1, 113, 0, 0, 0], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「アヤちゃんのことも養ってもらうけど], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 国のお金なら楽勝だよね?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ふふっ♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「しかもセンセ、], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ アヤちゃんにまで払ってるんでしょ?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 大変だねぇー♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 281 - switch2_id: 1 - variable_id: 133 - variable_value: 1 - self_switch_ch: B - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Alice - character_index: 0 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「あ、センセーこんちわー♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice 嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「もぉー急に学校辞めたらさみしーじゃん!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ センセのクラスの女の子、], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ みんな泣いてたよー?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「国のお仕事ひと段落したら], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ また学校のセンセに戻ってよー♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 次は私達のクラスで、ねっ♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 4: !ruby/object:RPG::Event - id: 4 - name: ユイ - x: 29 - y: 28 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 29 - variable_value: 1 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Yui - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Yui Normal Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「あ、Taroお兄ちゃん…!'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Yui Sad Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「大学でのお勉強、許してくれてありがとう…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ユイ、あんなことしたのに…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' ごめんね、Taroお兄ちゃん。'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 74, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Yui Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「で、でも…Taroお兄ちゃんが'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 本当にユイのこと好きなら…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ユイは、嬉しいからね…♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「ユイも将来、Taroお兄ちゃんや'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Janeお姉ちゃんみたいな'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 立派な人のお役に立ちたいな♪], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: true - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 29 - variable_value: 1 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Yui - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 74, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ユイ、] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroお兄ちゃんの役に立てるように'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 頑張るっ♪] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Yui Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「もしかしたらお嫁さんに], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ もなれちゃったりして…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ なーんてっ♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ユイ、] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroお兄ちゃんの役に立てるように'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 頑張るっ♪] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: true - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 29 - variable_value: 1 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Yui - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「あ、Taroお兄ちゃん!'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Yui Happy Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ユイ、お城の付属の大学ずっと憧れてたの♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 無理言って入学させてくれてありがと♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroお兄ちゃん、だーいすきっ♡'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Yui Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「勉強は得意じゃないけど頑張るね…!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ だって将来は国のお姫様なんだもん、], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 勉強沢山しなきゃだよねー♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ユイ、いっぱい頑張るから], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 勉強終わったら一緒にデートに行こうね♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Yui Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「言うこと聞いてくれたら], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 帰りはユイのお部屋でえっちのお勉強を], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 教えてあげちゃうかも♡ふふっ♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: true - self_switch_valid: true - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 29 - variable_value: 1 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Yui - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「そーだ、新しいお洋服買ってよ♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroお兄ちゃん♡'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「だってTaroお兄ちゃんに'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ すぐ制服汚されちゃって], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 洗うの大変なんだもん♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「Taroお兄ちゃんが可愛いのを選んで'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ プレゼントしてね♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ そしたらその服でもシてあげるかも♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 15 - switch2_id: 1 - variable_id: 29 - variable_value: 1 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Yui - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Yui Normal Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「あ、Taroお兄ちゃん…!'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Yui Sad Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「大学でのお勉強、許してくれてありがとう…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ユイ、あんなことしたのに…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' ごめんね、Taroお兄ちゃん。'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 74, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Yui Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「で、でも…Taroお兄ちゃんが'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 本当にユイのこと好きなら…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ユイは、嬉しいからね…♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「ユイも将来、Taroお兄ちゃんや'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Janeお姉ちゃんみたいな'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 立派な人のお役に立ちたいな♪], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 5: !ruby/object:RPG::Event - id: 5 - name: アヤ - x: 30 - y: 18 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 113 - variable_value: 1 - self_switch_ch: B - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Aya2 - character_index: 0 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya1 Smile, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「Taro先生、おはようございます♪'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 111, - p: [1, 133, 0, 0, 0], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「私達に大学の施設で], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 勉強すること許可してくれて], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ありがとうございますっ!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Aya1 Smile, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「私達、Taro先生の期待に応えるように'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 頑張りますねっ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「先生…] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ まだ先輩にお金払い続けてるんですか…?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Aya1 Smile, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「私も少しだけ欲しいかなー…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ なんて…えへへ…♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: true - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 113 - variable_value: 1 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Aya2 - character_index: 0 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya1 sup, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「もぉー…] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 先輩と一緒だと勉強にならないんだからっ!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: true - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 113 - variable_value: 1 - self_switch_ch: B - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Aya2 - character_index: 0 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya1 Smile, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「Taro先生、おはようございます♪'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 111, - p: [1, 133, 0, 0, 0], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Aya1 Happy, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「今日は先輩と高級ディナーを食べに行くので], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ お小遣いはいつもの倍、お願いしますね♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Aya1 Smile, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「そしたらデザートに], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 先生のことも食べてあげちゃおうかな♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ふふっ♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Aya1 Happy, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「今日は先輩とお買い物に行くので], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ お小遣いはいつもより多めにくださいね♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「先輩よりも可愛くなって], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 先生のことを独り占めするんだから…♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: true - self_switch_valid: true - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 113 - variable_value: 1 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Aya2 - character_index: 0 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya1 Happy, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「Taro先生を誘惑できたおかげで'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ こうして裕福な暮らしができるんです♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya1 Smile, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「先輩には感謝しなくっちゃ♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 先生も私達に可愛がってもらえるし], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 感謝ですよねー♡ふふっ♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 241 - switch2_id: 1 - variable_id: 113 - variable_value: 1 - self_switch_ch: B - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Aya2 - character_index: 0 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya1 Smile, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「Taro先生、おはようございます♪'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 111, - p: [1, 133, 0, 0, 0], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「私達に大学の施設で], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 勉強すること許可してくれて], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ありがとうございますっ!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Aya1 Smile, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「私達、Taro先生の期待に応えるように'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 頑張りますねっ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「先生…] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ まだ先輩にお金払い続けてるんですか…?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Aya1 Smile, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「私も少しだけ欲しいかなー…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ なんて…えへへ…♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 6: !ruby/object:RPG::Event - id: 6 - name: Mao - x: 35 - y: 5 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 331 - switch2_id: 144 - variable_id: 181 - variable_value: 1 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Mao - character_index: 0 - direction: 2 - pattern: 1 - move_type: 1 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [472] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「勇者、久しぶりだな!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [473] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「しかし貴様…] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ メアに召使いをやらせるなんて何事だっ!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [474] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「私もメアを手伝うから], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ちゃんと給料出すんだぞ…!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: true - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 331 - switch2_id: 144 - variable_id: 181 - variable_value: 1 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Mao - character_index: 0 - direction: 2 - pattern: 1 - move_type: 1 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [472] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「いやぁ、私もすっかり], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ここに住み着いてしまってるな♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [471] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「しかしお前…] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ あの魔法使いの娘とは失敗したそうだなぁ?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [476] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「言わなくてわかる…♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ だが安心しろ、普通の女で不能になっても], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私がまた相手をしてやる…ふふっ♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: true - self_switch_valid: true - item_valid: false - actor_valid: false - switch1_id: 331 - switch2_id: 144 - variable_id: 181 - variable_value: 1 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Mao - character_index: 0 - direction: 2 - pattern: 1 - move_type: 1 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [475] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ふふっ♪] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ このベッドも汚してしまったから], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ バレないように洗うのが大変だ♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [471] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「今は私が働いてやるが…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ここが正式に私達の部屋になったら], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 立場逆転させてやる…♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [472] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「その日が楽しみだな♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ はっはっはっ♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 482 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 7: !ruby/object:RPG::Event - id: 7 - name: ルミ - x: 10 - y: 25 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 63 - variable_value: 1 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Rumi - character_index: 0 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「あっ、\n[7]♡'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 見て見てっ♪私、秘書試験頑張って取って], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ お部屋を手に入れたんだよ♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 手悲しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「\n[7]が学校に来なくなって…'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私…さみしかったんだからっ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 普通, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「ねっ、\n[7]!'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私いい子にするから、傍にいさせてね…?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: true - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 63 - variable_value: 1 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Rumi - character_index: 0 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &21 { - code: 35, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*21] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 手おこ, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「私…\n[7]のこと絶対諦めないんだから…!'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 攻め1, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「ここは\n[7]の部屋の隣だし'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 壁に穴開けて夜中に寝込みを…], - } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &22 { - code: 36, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &23 { - code: 25, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*22] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*23] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「わっ、\n[7]!'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 傍にいたんだー♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ な、何でもないよぉー♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: true - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 63 - variable_value: 1 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Rumi - character_index: 0 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['「\n[7]♡'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私にお部屋までくれるなんて嬉しいっ♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ このお部屋、可愛く飾っちゃうからね♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 手攻め1, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ところでぇー♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 聞いたよ?] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 彼女さん相手に勃たなかったんでしょー?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 攻め2, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「私が事前にあんだけ搾り取ってあげたもん♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ とーぜんだよねっ♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 手普通, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「えっ?何でそんなこと知ってるかって?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 攻め1, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「そんなの、] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 彼女さんにプレゼントしたスマホに…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「な、なんでもないよぉ♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ただの風の噂だよぉ♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: true - self_switch_valid: true - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 63 - variable_value: 1 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Rumi - character_index: 0 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 手攻め1, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「\n[7]のハートは'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ もう私のモノなんだからっ♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「彼女さんなんかじゃ一生勃たないくらいに], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 調教してぇ…] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私がお嫁さんになってあげるからね♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 217 - switch2_id: 1 - variable_id: 63 - variable_value: 1 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Rumi - character_index: 0 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「あっ、\n[7]♡'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 見て見てっ♪私、秘書試験頑張って取って], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ お部屋を手に入れたんだよ♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 手悲しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「\n[7]が学校に来なくなって…'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私…さみしかったんだからっ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 普通, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「ねっ、\n[7]!'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私いい子にするから、傍にいさせてね…?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 10: !ruby/object:RPG::Event - id: 10 - name: ハニィ勝 - x: 6 - y: 12 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 125 - switch2_id: 1 - variable_id: 52 - variable_value: 2 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Spiritual - character_index: 4 - direction: 4 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ普通, 1, 0, 530, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「TaroさんとJaneさん、'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ご婚約おめでとうなのですぅ♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ笑顔, 1, 0, 530, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「私なんかまで] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroさん達と一緒に暮らせるなんて'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 嬉しくって♪] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ嬉しい, 1, 0, 530, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「こんな素敵なお城なら], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私にも素敵なヒトが見つかるかなぁ♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ うふふ♡] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &24 { - code: 17, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*24] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 11: !ruby/object:RPG::Event - id: 11 - name: ハニィ負け - x: 36 - y: 10 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: true - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 125 - switch2_id: 1 - variable_id: 52 - variable_value: 1 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Spiritual - character_index: 4 - direction: 4 - pattern: 1 - move_type: 1 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ普通, 1, 0, 530, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 2, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「あっ、Taroさん!'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 初めまして、ハニービーのハニィっていいます♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ笑顔, 1, 0, 530, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「うーん…] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' でもTaroさんとは'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 初めて会う気がしないといいますか…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ嬉しい, 1, 0, 530, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「運命の赤い糸みたいなものさえ], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 感じてしまいますっ♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ笑顔, 1, 0, 530, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「今後もよろしくお願いしまぁす♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [' Taroさん♡'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: true - self_switch_valid: true - item_valid: false - actor_valid: false - switch1_id: 125 - switch2_id: 1 - variable_id: 52 - variable_value: 1 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Spiritual - character_index: 4 - direction: 4 - pattern: 1 - move_type: 1 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ嬉しい, 1, 0, 530, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 2, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「Taroさん!'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 今度、デートに行きませんかぁ?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ笑顔, 1, 0, 530, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「美味しい紅茶と蜂蜜が売ってるお店が], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 城下町にあるんですぅ♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ嬉しい, 1, 0, 530, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「カップル用に二人っきりの個室も], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ あるみたいですよ♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ うふふ♡] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 125 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 8: !ruby/object:RPG::Event - id: 8 - name: EV008 - x: 10 - y: 26 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Other3" - character_index: 3 - direction: 6 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 9: !ruby/object:RPG::Event - id: 9 - name: EV009 - x: 26 - y: 29 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 313 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 12: !ruby/object:RPG::Event - id: 12 - name: Door - x: 20 - y: 40 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 293 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Flame" - character_index: 6 - direction: 2 - pattern: 2 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 0 - trigger: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [プレイいただきありがとうございます!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [この先は回想部屋になります。], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [入ると出られないのでご注意ください。], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [やり直し] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, 回想部屋へ, まだ行かない], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [やり直し] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 回想部屋へ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [667] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [400, 400, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 201, - p: [0, 36, 8, 5, 0, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 402, - p: [2, まだ行かない], - } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &25 { - code: 13, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*25] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 13: !ruby/object:RPG::Event - id: 13 - name: ハニィ勝 - x: 22 - y: 12 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: true - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 442 - switch2_id: 1 - variable_id: 201 - variable_value: 1 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Prin - character_index: 4 - direction: 4 - pattern: 1 - move_type: 1 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Prin Doya, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「えへへ…♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ せんにゅー成功なのです♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Prin Smi, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「近いうちにパパをゆーかいして], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 連れ帰る予定なのです♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 442 - switch2_id: 1 - variable_id: 52 - variable_value: 2 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Prin - character_index: 4 - direction: 4 - pattern: 1 - move_type: 1 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Prin Oko, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「むぅ…] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ パパのゆーわくにさえ成功してれば], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 今頃は二人きりでここにいたのですぅ!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 14: !ruby/object:RPG::Event - id: 14 - name: Mumu - x: 33 - y: 10 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 482 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Mumu - character_index: 0 - direction: 6 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 122, - p: [81, 81, 0, 0, 720], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 122, - p: [82, 82, 0, 0, 500], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mumu PC Oko, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「私はあんたのこと許してないんだからねっ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 今さら父親面しないでよ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mumu Happy, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「でもあんただって], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 恋人とは上手くいってないんでしょ?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ママと浮気した罰なんだから♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: true - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 482 - switch2_id: 1 - variable_id: 212 - variable_value: 6 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Mumu - character_index: 0 - direction: 6 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 122, - p: [81, 81, 0, 0, 720], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 122, - p: [82, 82, 0, 0, 500], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mumu PC shy, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「なんでだろ…] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 今はなんかあんたのこと], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 殺さなくて良かったって思ってるの…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mumu PC sad, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ねぇ…] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私とパパがえっちな…じゃなくて…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 仲良くしてる記憶があるんだけど…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mumu PC Oko, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「やっぱりなんでもないっ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ と、とにかく…ママの幸せの為にも], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 親子で仲良くしてあげるっ!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: true - self_switch_valid: true - item_valid: false - actor_valid: false - switch1_id: 482 - switch2_id: 1 - variable_id: 212 - variable_value: 6 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Mumu - character_index: 0 - direction: 6 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 122, - p: [81, 81, 0, 0, 720], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 122, - p: [82, 82, 0, 0, 500], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mumu Happy, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「知ってた?] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私の夢魔の力は勇者の力でも消せるくらい], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 強いんだから!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mumu PC sad, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「それで思ったんだけど…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私がパパの力を吸い取って], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 二人の勇者の力を消しちゃえば…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mumu PC shy, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「だってこんな力があるから], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 戦争になっちゃうし女にも狙われるんでしょ?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mumu PC Oko, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「どうやってパパの力を吸うのかって?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ そ、そんなこと聞かないでよ、バカっ!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 15: !ruby/object:RPG::Event - id: 15 - name: EV015 - x: 33 - y: 11 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 482 - switch2_id: 1 - variable_id: 163 - variable_value: 1 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: メア - character_index: 0 - direction: 6 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「あっ、Taroさん♡'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ こんな素敵なお部屋を私達に…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ありがとうございます♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「色々とあったけど], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 結局はみんなで住めるようになって], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 良かったです♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「さすがにJaneさんとの関係は'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 未だにギクシャクですけど…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「その…私は側室とかでも全然大丈夫なので], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' TaroさんはJaneさんのこと'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 大事にしてあげてくださいね!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: true - item_valid: false - actor_valid: false - switch1_id: 482 - switch2_id: 1 - variable_id: 163 - variable_value: 1 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: メア - character_index: 0 - direction: 6 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「Taroさんがいてムムちゃんがいて…'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ お姉ちゃんまで匿ってもらえて…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私はみんなで一緒に暮らせるなら幸せです♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 111, - p: [1, 212, 0, 6, 1], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mare PC おこ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: ['「でもTaroさんを嫌ってたムムちゃんが'], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 今ではパパ~なんて言ってますけど…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 何かあったんですか?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 6, false] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mare PC 普通_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「ムムちゃんは未だにツンツンしてますけど], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ きっといつかわかってくれますから…ね♪], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 16: !ruby/object:RPG::Event - id: 16 - name: EV016 - x: 36 - y: 11 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 482 - switch2_id: 144 - variable_id: 181 - variable_value: 1 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Mao - character_index: 0 - direction: 4 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [472] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「こんな良い部屋が貰えるなら], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ムムちゃんが小屋を吹っ飛ばしてくれて], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 良かったというものだな!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [471] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「しかも勇者が] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 恋人と浮気相手の間で四苦八苦してる姿まで], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 見れるしなぁ♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [476] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「メアをたぶらかした責任をしっかりとれよ!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ はっはっは!] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: true - item_valid: false - actor_valid: false - switch1_id: 482 - switch2_id: 144 - variable_id: 181 - variable_value: 1 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Mao - character_index: 0 - direction: 4 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [474] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「しかし外に出れないってのは不便だな…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ムムちゃんと一緒に人間変化の術でも], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 勉強しようか…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [471] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「どうせ一緒に生きていくのだし], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ お前が辞めることになった学校の先生は], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 今度は私がやってやろうか?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 17: !ruby/object:RPG::Event - id: 17 - name: EV017 - x: 35 - y: 10 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 482 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 291 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 18: !ruby/object:RPG::Event - id: 18 - name: EV018 - x: 34 - y: 11 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 482 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 256 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } -parallax_sx: 0 -bgm: !ruby/object:RPG::BGM { name: Scene5, volume: 100, pitch: 100 } -tileset_id: 3 -encounter_step: 30 -width: 41 -data: !ruby/object:Table - dim: 3 - x: 41 - y: 45 - z: 4 - data: - - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 - - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 - - 0600 0600 1813 1811 1811 1811 1811 1811 1811 1811 1811 1811 1811 1811 1815 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 1813 1811 1811 1811 1807 1811 1811 1811 1811 1811 1811 1811 1815 0600 0600 - - 0600 0600 1810 1972 1972 1972 1972 1972 1972 1972 1972 1972 1972 1972 1810 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 1810 1972 1972 1972 1810 1972 1972 1972 1972 1972 1972 1972 1810 0600 0600 - - 0600 0600 1810 1978 1978 1978 1978 1978 1978 1978 1978 1978 1978 1978 1819 1811 1811 1811 1811 1811 1811 1811 1811 1811 1811 1811 1817 1978 1978 1978 1810 1978 1978 1978 1978 1978 1978 1978 1810 0600 0600 - - 0600 0600 1810 0fa2 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0fa4 1973 1972 1972 1972 1972 1972 1972 1972 1972 1972 1972 1972 1976 0fa2 0f94 0fa4 1810 1002 0ff4 0ff4 0ff4 0ff4 0ff4 1004 1810 0600 0600 - - 0600 0600 1810 0fa8 0f9c 0f8c 0f9c 0f9c 0f9c 0f9c 0f9c 0f88 0f80 0f98 1979 1978 1978 1978 1978 1978 1978 1978 1978 1978 1978 1978 197c 0f90 0f80 0f98 1810 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1810 0600 0600 - - 0600 0600 1803 1811 181d 0fa0 181b 1811 1811 1811 1815 0f90 0f80 0f82 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0f81 0f80 0f98 1810 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1810 0600 0600 - - 0600 0600 1810 1972 1976 0fa0 1973 1972 1972 1972 1810 0f90 0f80 0f84 0f9c 0f9c 0f8c 0f9c 0f9c 0f9c 0f9c 0f9c 0f9c 0f9c 0f9c 0f9c 0f9c 0f9c 0f8c 0fa6 1810 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1810 0600 0600 - - 0600 0600 1810 1978 197c 0fac 1979 1978 1978 1978 1810 0f90 0f80 0f98 1813 181d 0fa0 181b 1811 1811 1811 1811 1811 1811 1811 1811 1807 181d 0fa0 181b 1817 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1810 0600 0600 - - 0600 0600 1810 0d32 0d24 0d24 0d24 0d24 0d24 0d34 1810 0f90 0f80 0f98 1810 1976 0fa0 1973 1972 1972 1972 1972 1972 1972 1972 1972 1810 1976 0fa0 1973 1976 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1810 0600 0600 - 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- 0600 0600 0600 0600 0600 0600 1803 1811 1811 1811 1811 1811 1811 1811 180b 0626 0626 0626 0626 0ff0 0fe0 0ff8 0626 0626 0626 0626 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0ea8 1810 0600 0600 0600 0600 0600 0600 - - 0600 0600 0600 0600 0600 0600 1810 1972 1972 1972 1972 1972 1972 1972 1810 0626 0626 0626 0626 0ff0 0fe0 0ff8 0626 0626 0626 0626 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0ea8 1810 0600 0600 0600 0600 0600 0600 - - 0600 0600 0600 0600 0600 0600 1810 1978 1978 1978 1978 1978 1978 1978 1810 0626 0626 0626 0626 0ff0 0fe0 0ff8 0626 0626 0626 0626 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0ea8 1810 0600 0600 0600 0600 0600 0600 - - 0600 0600 0600 0600 0600 0600 1810 0eb2 0ea4 0ea4 0ea4 0ea4 0ea4 0eb4 1819 1811 1807 1811 181d 0ff0 0fe0 0ff8 181b 1811 1807 1811 180f 1811 1811 1811 1807 181d 0eac 181b 180b 0600 0600 0600 0600 0600 0600 - - 0600 0600 0600 0600 0600 0600 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0ea8 1973 1972 1810 1972 1976 0ff0 0fe0 0ff8 1973 1972 1810 1972 1972 1972 1972 1972 1810 1976 0faa 1973 1810 0600 0600 0600 0600 0600 0600 - - 0600 0600 0600 0600 0600 0600 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0ea8 1979 1978 1810 1978 197c 0ff0 0fe0 0ff8 1979 1978 1810 1978 1978 1978 1978 1978 181c 197c 0fa0 1979 1810 0600 0600 0600 0600 0600 0600 - - 0600 0600 0600 0600 0600 0600 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0e92 0ea4 0eb4 1810 0fa2 0fa4 0ff0 0fe0 0ff8 0fa2 0fa4 1810 0eb2 0ea4 0ea4 0ea4 0eb4 1977 0fa2 0f83 0fa4 1810 0600 0600 0600 0600 0600 0600 - - 0600 0600 0600 0600 0600 0600 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0ea8 1810 0f90 0f98 0ff0 0fe0 0ff8 0f90 0f98 1810 0ea0 0e90 0e90 0e90 0ea8 197d 0f90 0f80 0f98 1810 0600 0600 0600 0600 0600 0600 - - 0600 0600 0600 0600 0600 0600 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0ea8 1810 0fa8 0fa6 1008 0ffc 1006 0fa8 0fa6 1810 0ea0 0e90 0e90 0e90 0ea8 0fab 0f89 0f80 0f98 1810 0600 0600 0600 0600 0600 0600 - - 0600 0600 0600 0600 0600 0600 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0ea8 1810 0629 0649 0650 0651 0652 0649 0629 1810 0ea0 0e90 0e90 0e90 0ea8 181a 0f90 0f80 0f98 1810 0600 0600 0600 0600 0600 0600 - - 0600 0600 1813 1811 1811 1811 180f 1811 1811 1811 1807 181d 0eac 181b 1811 1811 180b 0fa2 0649 0650 0651 0652 0649 0fa4 1803 1811 1811 1811 1811 1811 1817 0f90 0f80 0f98 1819 1811 1811 1811 1815 0600 0600 - - 0600 0600 1810 1972 1972 1972 1972 1972 1972 1972 1810 1976 0faa 1973 1972 1972 181c 0f90 0f98 1002 0ff4 1004 0f90 0f98 181c 1972 1972 1972 1972 1972 1976 0f90 0f80 0f98 1973 1972 1972 1972 1810 0600 0600 - - 0600 0600 1810 1978 1978 1978 1978 1978 1978 1978 1810 197c 0fa0 1979 1978 1978 1977 0f90 0f98 0ff0 0fe0 0ff8 0f90 0f98 1977 1978 1978 1978 1978 1978 197c 0f90 0f80 0f98 1979 1978 1978 1978 1810 0600 0600 - - 0600 0600 1810 0fa2 0f94 0f94 0f94 0f94 0f94 0fa4 1810 0fa2 0f83 0f94 0f94 0fa4 197d 0f90 0f98 1008 0ffc 1006 0f90 0f98 197d 0fa2 0f94 0f94 0f94 0f94 0f94 0f81 0f80 0f82 0f94 0f94 0f94 0fa4 1810 0600 0600 - - 0600 0600 1810 0f90 0f80 0f80 0f80 0f80 0f80 0f98 1810 0f90 0f80 0f80 0f80 0f86 0fa1 0f89 0f82 0f94 0f94 0f94 0f81 0f86 0fa1 0f89 0f80 0f80 0f80 0f80 0f80 0f80 0f80 0f80 0f80 0f80 0f80 0f98 1810 0600 0600 - 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- 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 -bgs: !ruby/object:RPG::BGS { name: "", volume: 80, pitch: 100 } -parallax_loop_y: false -autoplay_bgm: true -encounter_list: [] -autoplay_bgs: false -parallax_show: false -scroll_type: 0 -parallax_loop_x: false -disable_dashing: false -parallax_sy: 0 -display_name: "" -specify_battleback: true -note: "" -battleback1_name: Castle -battleback2_name: Castle2 +'parallax_name': '' +'height': !!int '45' +'events': + !!int '1': !ruby/object:RPG::Event + 'id': !!int '1' + 'name': 'Fia' + 'x': !!int '4' + 'y': !!int '12' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '100' + 'variable_value': !!int '8' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Fia' + 'character_index': !!int '0' + 'direction': !!int '6' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia普通', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Taro, good morning♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia笑顔', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Have you gotten used to life in the castle? + + I can''t get used to it at all... I have to say + + goodbye to these unfashionable clothes soon!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '399', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Fia困る', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Jane: "Speaking of which... aren''t there a lot of + + female employees here?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Fia笑顔', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Jane: "Well, I''m not worried about Taro, but + + remember, no cheating, okay?♡ Hehe♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['A', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Fia悲しい', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Jane: "Also... about... what happened yesterday... + + Taro, don''t worry about it too much, okay...?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Fia笑顔', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Jane: "You''ve always been resisting the temptation + + of other girls... I think it''s a mental thing!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Fia困る', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Jane: "So... let''s try again next time? I''m always + + okay with it... okay?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['A', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'true' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '100' + 'variable_value': !!int '8' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Fia' + 'character_index': !!int '0' + 'direction': !!int '6' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '399', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Fia普通', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Jane: "I''ve got to study all sorts of things so I + + can support Taro in the future!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Fia笑顔', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Jane: "From now on... always be with me, Taro...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Fia困る', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Jane: "But still... aren''t there a lot of female + + employees here?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Fia悲しい', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Jane: "And the other day... there was a girl''s + + hair on Taro''s bed... No, no, it''s nothing..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Fia笑顔', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Jane: "It must be my imagination, just my + + imagination..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '482' + 'switch2_id': !!int '1' + 'variable_id': !!int '100' + 'variable_value': !!int '8' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Fia' + 'character_index': !!int '0' + 'direction': !!int '6' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia怒る1', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "I''ve been angry enough and I don''t want to + + keep talking about it, but who would have thought + + that the traitor wasn''t Mare-chan but Taro..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia悲しい', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "I''m not even worried about what happened + + yesterday! With everything going on, there''s no + + mood for anything..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia怒る1', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "More importantly, do you remember the + + promise we made before? You''re going to work for + + both of us as an apology, and I''m just going to + + take the money and live it up!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '6', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'true' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '482' + 'switch2_id': !!int '1' + 'variable_id': !!int '100' + 'variable_value': !!int '8' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Fia' + 'character_index': !!int '0' + 'direction': !!int '6' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia真剣', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Just as promised, I''m going to play around + + without working for a while using the money Taro + + earned!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia笑顔', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "I''ve been too serious up until now! All the + + hardships were just to push my work onto Taro and + + the dream demons, yes!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '6', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '2': !ruby/object:RPG::Event + 'id': !!int '2' + 'name': 'メア' + 'x': !!int '31' + 'y': !!int '6' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '163' + 'variable_value': !!int '1' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'メア' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['メアED無しの場合']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &1 !ruby/object:RPG::MoveCommand {'code': !!int '34', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*1]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare 嬉しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Ah, Taro-san♡ Did you come to see me?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 普通_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "This room is going to be a love nest for + + the hero and his bride♡ I must always keep it + + clean♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '164', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mare 悲しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare: "And someday, I too will become Taro-san''s + + second bride..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 真面目_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare: "I''ll do my best with the cleaning!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mare 悲しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare: "After all, I''ve been with Taro-san too... + + I''m not losing...!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 真面目_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare: "I''ll do my best with the cleaning!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &2 !ruby/object:RPG::MoveCommand {'code': !!int '34', 'parameters': []} + - &3 !ruby/object:RPG::MoveCommand {'code': !!int '33', 'parameters': []} + - &4 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*2]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*3]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*4]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'true' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '163' + 'variable_value': !!int '1' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'メア' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['メアED無しの場合']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &5 !ruby/object:RPG::MoveCommand {'code': !!int '34', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*5]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare 照れ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "I''m working hard, so please take me on a + + date as a reward sometimes♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &6 !ruby/object:RPG::MoveCommand {'code': !!int '34', 'parameters': []} + - &7 !ruby/object:RPG::MoveCommand {'code': !!int '33', 'parameters': []} + - &8 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*6]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*7]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*8]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'true' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '163' + 'variable_value': !!int '1' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'メア' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &9 !ruby/object:RPG::MoveCommand {'code': !!int '34', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*9]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare 嬉しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Ah, Taro-san♡ Did you come to see me?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 普通_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "This room is going to be a love nest for + + the hero and his bride♡ I must always keep it + + clean♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare 照れ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Besides, it''s also a love nest for me and + + Taro-san...♡ But we can''t right now♡ If we do it + + in broad daylight, we''ll get caught♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare 笑顔_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "I''ll be waiting here tonight too, so if you + + resist Jane-san''s temptation, I''ll give you lots + + of rewards♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &10 !ruby/object:RPG::MoveCommand {'code': !!int '34', 'parameters': []} + - &11 !ruby/object:RPG::MoveCommand {'code': !!int '33', 'parameters': []} + - &12 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*10]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*11]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*12]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'true' + 'self_switch_valid': !!bool 'true' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '163' + 'variable_value': !!int '1' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'メア' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &13 !ruby/object:RPG::MoveCommand {'code': !!int '34', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*13]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 照れ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "It''s only a matter of time before this + + becomes Taro-san''s and my room... ehehe...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare 悲しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "But how should we explain it to Jane- + + san..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare 笑顔_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Maybe something like, ''He fell in love with + + me after seeing how hard I work''... fufu♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &14 !ruby/object:RPG::MoveCommand {'code': !!int '34', 'parameters': []} + - &15 !ruby/object:RPG::MoveCommand {'code': !!int '33', 'parameters': []} + - &16 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*14]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*15]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*16]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '321' + 'switch2_id': !!int '1' + 'variable_id': !!int '163' + 'variable_value': !!int '1' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'メア' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['メアED無しの場合']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &17 !ruby/object:RPG::MoveCommand {'code': !!int '34', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*17]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare 照れ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "I''m working hard, so please take me on a + + date as a reward sometimes♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &18 !ruby/object:RPG::MoveCommand {'code': !!int '34', 'parameters': []} + - &19 !ruby/object:RPG::MoveCommand {'code': !!int '33', 'parameters': []} + - &20 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*18]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*19]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*20]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '482' + 'switch2_id': !!int '1' + 'variable_id': !!int '163' + 'variable_value': !!int '1' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '3': !ruby/object:RPG::Event + 'id': !!int '3' + 'name': 'アリス' + 'x': !!int '31' + 'y': !!int '18' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '133' + 'variable_value': !!int '1' + 'self_switch_ch': 'B' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Alice' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice 笑顔', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "Ah, Sensei- hello-♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice 嬉しい', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "Geez- it''s so lonely when you suddenly + + quit school! All the girls in Sensei''s class were + + crying, you know-?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice 笑顔', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "Once you''re done with your national + + duties, come back to be a teacher at school + + again-♪ Next time, in our class, okay?♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'true' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '133' + 'variable_value': !!int '1' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Alice' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '113', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Alice 笑顔', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Alice: "But just being friends with Sensei and + + getting a free pass to the castle is such a joy♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Alice oko', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Alice: "By the way, Sensei, I heard you''re giving + + Aya-chan an allowance? What kind of relationship + + do you two have?!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'true' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '133' + 'variable_value': !!int '1' + 'self_switch_ch': 'B' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Alice' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice 笑顔', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "Ah, Sensei—hello♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice 嬉しい', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "Geez, it would be so lonely if you + + suddenly quit school! All the girls in Sensei''s + + class were crying, you know?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice Doya', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "Well, maybe they''d stop crying if they + + knew Sensei was the kind of guy who gives away the + + country''s money as pocket money to bad students?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice 笑顔', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "If you don''t want to be exposed, make sure + + you prepare another G10,000 for tomorrow♡ Ahaha♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'true' + 'self_switch_valid': !!bool 'true' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '133' + 'variable_value': !!int '1' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Alice' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice 嬉しい2', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "We can live like this thanks to the + + succubus, huh-♪ Now that it''s all safely resolved, + + it''s a happy ending♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '113', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Alice 笑顔', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Alice: "You''re also supporting Aya-chan, but with + + the country''s money, it''s a piece of cake, right? + + Fufu♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Alice 笑顔', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Alice: "Moreover, Sensei, you''re even paying Aya- + + chan, aren''t you? That must be tough-♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '281' + 'switch2_id': !!int '1' + 'variable_id': !!int '133' + 'variable_value': !!int '1' + 'self_switch_ch': 'B' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Alice' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice 笑顔', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "Ah, Sensei—hello!♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice 嬉しい', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "Geez, it''s so lonely when you suddenly + + quit school! All the girls in Sensei''s class were + + crying, you know?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice 笑顔', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "Once you''re done with your work for the + + country, come back to being a teacher at school, + + okay?♪ Next time, in our class, right?♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '4': !ruby/object:RPG::Event + 'id': !!int '4' + 'name': 'ユイ' + 'x': !!int '29' + 'y': !!int '28' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '29' + 'variable_value': !!int '1' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Yui' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Yui Normal Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "Ah, Taro Onii-chan...!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Yui Sad Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "Thank you for forgiving me for what happened + + during the university studies... Yui did such a + + thing... I''m sorry, Taro Onii-chan."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '74', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Yui Shy Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "But... if Taro Onii-chan really likes Yui... + + then Yui is happy...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Yui Smile Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "Yui also wants to be helpful to admirable + + people like Taro Onii-chan and Jane Onee-san in + + the future♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'true' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '29' + 'variable_value': !!int '1' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Yui' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '74', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Yui Smile Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "Yui will do her best to be helpful to Taro + + Onii-chan♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Yui Shy Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "Maybe I could even become a bride... just + + kidding♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Yui Smile Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "Yui will do her best to be helpful to Taro + + Onii-chan♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'true' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '29' + 'variable_value': !!int '1' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Yui' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Yui Smile Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "Ah, Taro Onii-chan!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Yui Happy Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "Yui has always admired the university + + attached to the castle♡ Thank you for letting me + + enroll even though it was a bit much to ask♪ Taro + + Onii-chan, I love you so much♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Yui Shy Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "I''m not great at studying, but I''ll do my + + best...! After all, I''m going to be the princess + + of the country in the future, so I have to study a + + lot, right?♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Yui Smile Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "Yui will work really hard, so after I''m done + + with my studies, let''s go on a date together♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Yui Doya Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "If you do what I say, maybe I''ll teach you + + some naughty lessons in my room when we get back♡ + + Hehe♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'true' + 'self_switch_valid': !!bool 'true' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '29' + 'variable_value': !!int '1' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Yui' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Yui Smile Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "That''s right, buy me some new clothes, Taro + + Onii-chan♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Yui Smile Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "After all, Taro Onii-chan always gets my + + uniform dirty so quickly, and it''s such a hassle + + to wash♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Yui Smile Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "Taro Onii-chan, pick out something cute to + + give me as a present♡ Then maybe I''ll do it with + + you in those clothes♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '15' + 'switch2_id': !!int '1' + 'variable_id': !!int '29' + 'variable_value': !!int '1' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Yui' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Yui Normal Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "Ah, Taro Onii-chan...!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Yui Sad Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "Thank you for forgiving me for studying at + + the university... Yui did such a thing... I''m + + sorry, Taro Onii-chan."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '74', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Yui Shy Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "But... if Taro Onii-chan really likes Yui... + + then Yui is happy...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Yui Smile Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yui: "Yui also wants to be helpful to someone + + respectable like Taro Onii-chan or Jane Onee-san + + in the future♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '5': !ruby/object:RPG::Event + 'id': !!int '5' + 'name': 'アヤ' + 'x': !!int '30' + 'y': !!int '18' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '113' + 'variable_value': !!int '1' + 'self_switch_ch': 'B' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Aya2' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya1 Smile', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "Good morning, Professor Taro♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '133', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Aya1 shy', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Aya: "Thank you for allowing us to study at the + + university facilities!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Aya1 Smile', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Aya: "We''ll do our best to live up to your + + expectations, Professor Taro♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Aya1 shy', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Aya: "Professor... are you still continuing to pay + + money to your senior...?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Aya1 Smile', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Aya: "I might want a little bit too-... just + + kidding... ehehe...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'true' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '113' + 'variable_value': !!int '1' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Aya2' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya1 sup', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "Geez... I can''t get any studying done when + + I''m with you, Senpai!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'true' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '113' + 'variable_value': !!int '1' + 'self_switch_ch': 'B' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Aya2' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya1 Smile', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "Good morning, Taro-sensei♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '133', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Aya1 Happy', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Aya: "Since I''m going to have a fancy dinner with + + my senior today, please give me double the usual + + allowance♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Aya1 Smile', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Aya: "Then maybe for dessert, I''ll eat you up too, + + sensei♡ Fufu♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Aya1 Happy', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Aya: "I''m going shopping with my senior today, so + + please give me more allowance than usual♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Aya1 shy', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Aya: "I''m going to become cuter than my senior and + + monopolize you all to myself...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'true' + 'self_switch_valid': !!bool 'true' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '113' + 'variable_value': !!int '1' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Aya2' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya1 Happy', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "Thanks to seducing Taro-sensei, we can live + + this affluent life♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya1 Smile', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "We have to be grateful to our senior♪ The + + teacher also gets to dote on us, so it''s gratitude + + all around, right?♡ Fufu♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '241' + 'switch2_id': !!int '1' + 'variable_id': !!int '113' + 'variable_value': !!int '1' + 'self_switch_ch': 'B' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Aya2' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya1 Smile', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "Good morning, Professor Taro♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '133', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Aya1 shy', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Aya: "Thank you for allowing us to study at the + + university facilities!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Aya1 Smile', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Aya: "We''ll do our best to live up to your + + expectations, Professor Taro♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Aya1 shy', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Aya: "Professor... are you still continuing to pay + + money to your senior...?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Aya1 Smile', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Aya: "I might want a little bit too-... just + + kidding... ehehe...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '6': !ruby/object:RPG::Event + 'id': !!int '6' + 'name': 'Mao' + 'x': !!int '35' + 'y': !!int '5' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '331' + 'switch2_id': !!int '144' + 'variable_id': !!int '181' + 'variable_value': !!int '1' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Mao' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '1' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '472']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mao: "Hero, it''s been a while!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '473']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mao: "But you... What''s the meaning of making Mare + + work as a servant?!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '474']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mao: "I''ll help Mare too, so make sure to pay me + + properly...!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'true' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '331' + 'switch2_id': !!int '144' + 'variable_id': !!int '181' + 'variable_value': !!int '1' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Mao' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '1' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '472']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mao: "Ah, I''ve really settled in here, haven''t + + I?♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '471']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mao: "But you... It seems you failed with that + + magician''s daughter, huh?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '476']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mao: "You don''t have to say it, I understand...♡ + + But don''t worry, even if you become impotent with + + a normal woman, I''ll take care of you again... + + Fufu♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'true' + 'self_switch_valid': !!bool 'true' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '331' + 'switch2_id': !!int '144' + 'variable_id': !!int '181' + 'variable_value': !!int '1' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Mao' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '1' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '475']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mao: "Hehe♪ It''s going to be tough to wash this + + bed without getting caught since we''ve dirtied + + it♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '471']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mao: "I''m working now, but... once this officially + + becomes our room, I''ll turn the tables on you...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '472']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mao: "I''m looking forward to that day♪ Hahaha♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '482' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '7': !ruby/object:RPG::Event + 'id': !!int '7' + 'name': 'ルミ' + 'x': !!int '10' + 'y': !!int '25' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '63' + 'variable_value': !!int '1' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Rumi' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 嬉しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "Ah, \n[7]♡ Look, look♪ I worked hard on the + + secretary exam and got myself a room♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手悲しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "\n[7] stopped coming to school... I... I + + was lonely, you know!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 普通', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "Hey, \n[7]! I''ll be a good girl, so please + + let me stay by your side...?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'true' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '63' + 'variable_value': !!int '1' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Rumi' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &21 !ruby/object:RPG::MoveCommand {'code': !!int '35', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*21]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手おこ', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "I... I will never give up on \n[7]...!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 攻め1', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "This is right next to \n[7]''s room, so + + maybe I could drill a hole in the wall and sneak + + in at night..."']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &22 !ruby/object:RPG::MoveCommand {'code': !!int '36', 'parameters': []} + - &23 !ruby/object:RPG::MoveCommand {'code': !!int '25', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*22]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*23]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "Ah, \n[7]! You were close by-♪ No, it''s + + nothing at all-♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'true' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '63' + 'variable_value': !!int '1' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Rumi' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 嬉しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "\n[7]♡ I''m so happy you''re giving me my own + + room♡ I''m going to decorate this room so cutely♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手攻め1', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "By the way, I heard something♪ Didn''t you + + have trouble getting it up with your girlfriend?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 攻め2', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "It''s because I milked you so much + + beforehand♡ It''s totally my fault♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手普通', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "Eh? How do I know about that?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 攻め1', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "Well, that''s because of the smartphone I + + gave to your girlfriend...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "N-nothing! It''s just a rumor I heard on the + + wind♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'true' + 'self_switch_valid': !!bool 'true' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '63' + 'variable_value': !!int '1' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Rumi' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手攻め1', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "\n[7]''s heart is already mine!♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "I''ll train you so you''ll never get hard for + + any other girl... because I''m going to be your + + bride♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '217' + 'switch2_id': !!int '1' + 'variable_id': !!int '63' + 'variable_value': !!int '1' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Rumi' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 嬉しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "Ah, \n[7]♡ Look, look♪ I worked hard on the + + secretary exam and got myself a room♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手悲しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "\n[7] stopped coming to school... I... I + + was lonely, you know!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 普通', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "Hey, \n[7]! I''ll be a good girl, so please + + let me stay by your side...?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '10': !ruby/object:RPG::Event + 'id': !!int '10' + 'name': 'ハニィ勝' + 'x': !!int '6' + 'y': !!int '12' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '125' + 'switch2_id': !!int '1' + 'variable_id': !!int '52' + 'variable_value': !!int '2' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Spiritual' + 'character_index': !!int '4' + 'direction': !!int '4' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ普通', !!int '1', !!int '0', !!int '530', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Honey: "Congratulations on your engagement, Taro- + + san and Jane-san♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ笑顔', !!int '1', !!int '0', !!int '530', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Honey: "I''m so happy that even someone like me + + gets to live with Taro-san and the others♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ嬉しい', !!int '1', !!int '0', !!int '530', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Honey: "If it''s such a wonderful castle, maybe + + I''ll find someone wonderful too♡ Ufufu♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &24 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*24]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '11': !ruby/object:RPG::Event + 'id': !!int '11' + 'name': 'ハニィ負け' + 'x': !!int '36' + 'y': !!int '10' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'true' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '125' + 'switch2_id': !!int '1' + 'variable_id': !!int '52' + 'variable_value': !!int '1' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Spiritual' + 'character_index': !!int '4' + 'direction': !!int '4' + 'pattern': !!int '1' + 'move_type': !!int '1' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ普通', !!int '1', !!int '0', !!int '530', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Honey: "Ah, Taro-san! Nice to meet you, I''m Honey + + from Honey Bee♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ笑顔', !!int '1', !!int '0', !!int '530', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Honey: "Hmm... But I feel like it''s not the first + + time I''m meeting you, Taro-san..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ嬉しい', !!int '1', !!int '0', !!int '530', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Honey: "I even feel something like the red string + + of fate♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ笑顔', !!int '1', !!int '0', !!int '530', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Honey: "I''m looking forward to getting to know you + + better♡ Taro-san♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'true' + 'self_switch_valid': !!bool 'true' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '125' + 'switch2_id': !!int '1' + 'variable_id': !!int '52' + 'variable_value': !!int '1' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Spiritual' + 'character_index': !!int '4' + 'direction': !!int '4' + 'pattern': !!int '1' + 'move_type': !!int '1' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ嬉しい', !!int '1', !!int '0', !!int '530', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Honey: "Taro-san! Would you like to go on a date + + with me sometime?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ笑顔', !!int '1', !!int '0', !!int '530', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Honey: "There''s a shop in the town below the + + castle that sells delicious tea and honey♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ嬉しい', !!int '1', !!int '0', !!int '530', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Honey: "It seems they also have private rooms just + + for couples♡ Ufufu♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '125' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '8': !ruby/object:RPG::Event + 'id': !!int '8' + 'name': 'EV008' + 'x': !!int '10' + 'y': !!int '26' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Other3' + 'character_index': !!int '3' + 'direction': !!int '6' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '9': !ruby/object:RPG::Event + 'id': !!int '9' + 'name': 'EV009' + 'x': !!int '26' + 'y': !!int '29' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '313' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '12': !ruby/object:RPG::Event + 'id': !!int '12' + 'name': 'Door' + 'x': !!int '20' + 'y': !!int '40' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '293' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Flame' + 'character_index': !!int '6' + 'direction': !!int '2' + 'pattern': !!int '2' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Thank you for playing! Beyond this point is the + + reminiscence room. Please be aware that once you + + enter, you cannot leave.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['やり直し']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'To the memory room', 'Not going yet'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['やり直し']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '回想部屋へ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '667']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '400', !!int '400', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '201', 'p': [!!int '0', !!int '36', !!int '8', !!int '5', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', 'まだ行かない']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &25 !ruby/object:RPG::MoveCommand {'code': !!int '13', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*25]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '13': !ruby/object:RPG::Event + 'id': !!int '13' + 'name': 'ハニィ勝' + 'x': !!int '22' + 'y': !!int '12' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'true' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '442' + 'switch2_id': !!int '1' + 'variable_id': !!int '201' + 'variable_value': !!int '1' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Prin' + 'character_index': !!int '4' + 'direction': !!int '4' + 'pattern': !!int '1' + 'move_type': !!int '1' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Prin Doya', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Honey: "Ehehe...♡ Kidnapping—success♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Prin Smi', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Honey: "I''m planning to kidnap Papa and bring him + + back home soon♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '442' + 'switch2_id': !!int '1' + 'variable_id': !!int '52' + 'variable_value': !!int '2' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Prin' + 'character_index': !!int '4' + 'direction': !!int '4' + 'pattern': !!int '1' + 'move_type': !!int '1' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Prin Oko', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Honey: "Muu... If only my seduction plan on Papa + + had worked, we would be alone here by now!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '14': !ruby/object:RPG::Event + 'id': !!int '14' + 'name': 'Mumu' + 'x': !!int '33' + 'y': !!int '10' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '482' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Mumu' + 'character_index': !!int '0' + 'direction': !!int '6' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '81', !!int '81', !!int '0', !!int '0', !!int '720']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '82', !!int '82', !!int '0', !!int '0', !!int '500']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mumu PC Oko', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mumu: "I haven''t forgiven you, you know! Don''t + + start acting like a father now!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mumu Happy', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mumu: "But you''re not doing well with your lover + + either, right? It''s your punishment for cheating + + with mom ♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'true' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '482' + 'switch2_id': !!int '1' + 'variable_id': !!int '212' + 'variable_value': !!int '6' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Mumu' + 'character_index': !!int '0' + 'direction': !!int '6' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '81', !!int '81', !!int '0', !!int '0', !!int '720']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '82', !!int '82', !!int '0', !!int '0', !!int '500']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mumu PC shy', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mumu: "I wonder why... Right now, I feel like it''s + + a good thing I didn''t kill you..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mumu PC sad', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mumu: "Hey... I have memories of me and Papa + + getting along in a... not just in a normal way... + + but..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mumu PC Oko', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mumu: "Never mind! Anyway... For Mama''s happiness, + + we should get along as a family!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'true' + 'self_switch_valid': !!bool 'true' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '482' + 'switch2_id': !!int '1' + 'variable_id': !!int '212' + 'variable_value': !!int '6' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Mumu' + 'character_index': !!int '0' + 'direction': !!int '6' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '81', !!int '81', !!int '0', !!int '0', !!int '720']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '82', !!int '82', !!int '0', !!int '0', !!int '500']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mumu Happy', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mumu: "Did you know? My succubus powers are so + + strong that they can even extinguish the hero''s + + powers!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mumu PC sad', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mumu: "That got me thinking... If I were to drain + + Papa''s powers, I could erase the powers of both + + heroes..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mumu PC shy', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mumu: "After all, it''s because of such powers that + + wars break out and women become targets, right?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mumu PC Oko', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mumu: "How am I supposed to suck out Papa''s + + powers, you ask? Don''t ask me such things, idiot!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '15': !ruby/object:RPG::Event + 'id': !!int '15' + 'name': 'EV015' + 'x': !!int '33' + 'y': !!int '11' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '482' + 'switch2_id': !!int '1' + 'variable_id': !!int '163' + 'variable_value': !!int '1' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'メア' + 'character_index': !!int '0' + 'direction': !!int '6' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare 嬉しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Ah, Taro-san♡ Thank you so much for giving + + us such a lovely room...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 笑顔_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "There were various things, but in the end, + + it''s great that we all can live together♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 悲しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Still, my relationship with Jane-san is a + + bit strained..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 照れ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "That... I''m totally fine with being a + + concubine or something, so please take good care + + of Jane-san, Taro-san!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'true' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '482' + 'switch2_id': !!int '1' + 'variable_id': !!int '163' + 'variable_value': !!int '1' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'メア' + 'character_index': !!int '0' + 'direction': !!int '6' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare 笑顔_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "With Taro-san here, and Mumu-chan, and even + + Onee-san being taken care of... I''m happy as long + + as we can all live together♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '212', !!int '0', !!int '6', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mare PC おこ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare: "But Mumu-chan used to dislike Taro-san, and + + now she''s calling him ''Papa''... Did something + + happen?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '-1', !!int '6', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 普通_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare: "Mumu-chan is still acting all tsundere, but + + I''m sure she''ll come around eventually... right?♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '16': !ruby/object:RPG::Event + 'id': !!int '16' + 'name': 'EV016' + 'x': !!int '36' + 'y': !!int '11' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '482' + 'switch2_id': !!int '144' + 'variable_id': !!int '181' + 'variable_value': !!int '1' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Mao' + 'character_index': !!int '0' + 'direction': !!int '4' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '472']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mao: "If we get such a nice room because Mumu-chan + + blew away the hut, then it was thank goodness she + + did!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '471']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mao: "Plus, we get to see the hero struggling + + between his lover and his mistress, which is quite + + a sight♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '476']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mao: "Make sure you take full responsibility for + + seducing Mare! Hahaha!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'true' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '482' + 'switch2_id': !!int '144' + 'variable_id': !!int '181' + 'variable_value': !!int '1' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Mao' + 'character_index': !!int '0' + 'direction': !!int '4' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '474']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mao: "But not being able to go outside is + + inconvenient... Maybe I should study the art of + + human transformation with Mumu-chan..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '471']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mao: "Since we''re going to live together anyway, + + should I take over as the teacher at the school + + you had to quit?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '17': !ruby/object:RPG::Event + 'id': !!int '17' + 'name': 'EV017' + 'x': !!int '35' + 'y': !!int '10' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '482' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '291' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '18': !ruby/object:RPG::Event + 'id': !!int '18' + 'name': 'EV018' + 'x': !!int '34' + 'y': !!int '11' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '482' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '256' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} +'parallax_sx': !!int '0' +'bgm': !ruby/object:RPG::BGM {'name': 'Scene5', 'volume': !!int '100', 'pitch': !!int '100'} +'tileset_id': !!int '3' +'encounter_step': !!int '30' +'width': !!int '41' +'data': !ruby/object:Table + 'dim': !!int '3' + 'x': !!int '41' + 'y': !!int '45' + 'z': !!int '4' + 'data': + - '0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' + - 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'0600 0600 1803 1811 181d 0fa0 181b 1811 1811 1811 1815 0f90 0f80 0f82 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0f81 0f80 0f98 1810 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1810 0600 0600' + - '0600 0600 1810 1972 1976 0fa0 1973 1972 1972 1972 1810 0f90 0f80 0f84 0f9c 0f9c 0f8c 0f9c 0f9c 0f9c 0f9c 0f9c 0f9c 0f9c 0f9c 0f9c 0f9c 0f9c 0f8c 0fa6 1810 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1810 0600 0600' + - '0600 0600 1810 1978 197c 0fac 1979 1978 1978 1978 1810 0f90 0f80 0f98 1813 181d 0fa0 181b 1811 1811 1811 1811 1811 1811 1811 1811 1807 181d 0fa0 181b 1817 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1810 0600 0600' + - '0600 0600 1810 0d32 0d24 0d24 0d24 0d24 0d24 0d34 1810 0f90 0f80 0f98 1810 1976 0fa0 1973 1972 1972 1972 1972 1972 1972 1972 1972 1810 1976 0fa0 1973 1976 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1810 0600 0600' + - '0600 0600 1810 0d20 0d10 0d10 0d10 0d10 0d10 0d28 1810 0f90 0f80 0f98 1810 197c 0fac 1979 1978 1978 1978 1978 1978 1978 1978 1978 1810 197c 0fac 1979 197c 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1810 0600 0600' + - 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'0600 0600 1810 0f90 0f80 0f80 0f80 0f80 0f80 0f98 1803 1811 1811 1811 1811 1811 180b 0fa8 0f9c 0f9c 0f8c 0f9c 0f9c 0fa6 1803 1811 1811 1811 1811 1811 1815 0f90 0f80 0f80 0f80 0f80 0f80 0f98 1810 0600 0600' + - '0600 0600 1810 0f90 0f80 0f80 0f80 0f80 0f80 0f98 1810 1972 1972 1972 1972 1972 1819 1811 1811 181d 0fa0 181b 1811 1811 1817 1972 1972 1972 1972 1972 1810 0f90 0f80 0f80 0f80 0f80 0f80 0f98 1810 0600 0600' + - '0600 0600 1810 0fa8 0f9c 0f9c 0f9c 0f9c 0f9c 0fa6 1810 1978 1978 1978 1978 1978 1973 1972 1972 1976 0fa0 1973 1972 1972 1976 1978 1978 1978 1978 1978 1810 0fa8 0f9c 0f9c 0f9c 0f9c 0f9c 0fa6 1810 0600 0600' + - '0600 0600 1819 1811 1811 1811 1811 1811 1811 1811 1817 0600 0600 0600 0600 0600 1979 1978 1978 197c 0fac 1979 1978 1978 197c 0600 0600 0600 0600 0600 1819 1811 1811 1811 1811 1811 1811 1811 1817 0600 0600' + - '0600 0600 1973 1972 1972 1972 1972 1972 1972 1972 1976 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 1973 1972 1972 1972 1972 1972 1972 1972 1976 0600 0600' + - '0600 0600 1979 1978 1978 1978 1978 1978 1978 1978 197c 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 1979 1978 1978 1978 1978 1978 1978 1978 197c 0600 0600' + - '0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - 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'0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' +'bgs': !ruby/object:RPG::BGS {'name': '', 'volume': !!int '80', 'pitch': !!int '100'} +'parallax_loop_y': !!bool 'false' +'autoplay_bgm': !!bool 'true' +'encounter_list': [] +'autoplay_bgs': !!bool 'false' +'parallax_show': !!bool 'false' +'scroll_type': !!int '0' +'parallax_loop_x': !!bool 'false' +'disable_dashing': !!bool 'false' +'parallax_sy': !!int '0' +'display_name': '' +'specify_battleback': !!bool 'true' +'note': '' +'battleback1_name': 'Castle' +'battleback2_name': 'Castle2' diff --git a/YAML/Map036.yaml b/YAML/Map036.yaml index dcab0e3..1ae65dd 100644 --- a/YAML/Map036.yaml +++ b/YAML/Map036.yaml @@ -1,3109 +1,1812 @@ ---- !ruby/object:RPG::Map -parallax_name: "" -height: 30 -events: - 3: !ruby/object:RPG::Event - id: 3 - name: ユイ - x: 5 - y: 3 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 29 - variable_value: 1 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Yui - character_index: 0 - direction: 2 - pattern: 1 - move_type: 1 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [398, 398, 0] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「Taroお兄ちゃん!'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [" ユイと遊びたいの?"], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Yui Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ユイの得意技はパンツコキと], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 本番えっちは] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ お手々を繋いでチューもするよ♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「最初にユイに負けた時に], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 好きって言ってくれると台詞が少し変わるよ♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, 初回, 二回目, 奴隷], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 初回] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [401, 430, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [401, 401, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 二回目] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [401, 430, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [402, 402, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [3, 奴隷] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [401, 430, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [403, 403, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Yui Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ゲートをくぐってユイに会いに来てね♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [17, 17, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 4: !ruby/object:RPG::Event - id: 4 - name: ハニィ - x: 11 - y: 3 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Spiritual - character_index: 4 - direction: 2 - pattern: 1 - move_type: 1 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ嬉しい, 1, 0, 530, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 2, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「勇者様~♪] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私と遊んでくれるんですかぁ?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ普通, 1, 0, 530, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 2, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「得意技は抱きつきからの太ももコキと], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 本番えっちは普通の子より気持ちいいです♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 童貞の勇者様はどの道即死ですけどぉ♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ笑顔, 1, 0, 530, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 2, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「あと私に負けてくれた場合、], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ つまり奴隷バトルでは], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 呼び方が違ったりします♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, 初回, 奴隷], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 初回] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [401, 430, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [404, 404, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 奴隷] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [401, 430, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [405, 405, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ嬉しい, 1, 0, 530, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 2, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ゲートをくぐって会いに来てくださいねー♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [17, 17, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 1: !ruby/object:RPG::Event - id: 1 - name: Fia - x: 9 - y: 2 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 400 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Fia - character_index: 0 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 122, - p: [81, 81, 0, 0, 720], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 122, - p: [82, 82, 0, 0, 500], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia笑顔, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「お疲れ様、Taro♪'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 最後までプレイしてくれて、ありがとう♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia普通, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「本作で] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 素敵なイラストを描いてくれた絵師様達と], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 製作応援してくれた方々に感謝しています!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ユイを担当してくれたのはsara.様だよ♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 可愛くしてくれてありがとう♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mumu PC shy, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「同じくsara.様に担当してもらったわ。], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ これでも本当に感謝してるんだからっ…!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ嬉しい, 1, 0, 530, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 2, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「私を担当してくれたのは、], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ きりりん様ですぅ♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ありがとうございますぅ♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「私の担当もきりりん様でーす♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 色々アレンジもしてくれて], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ありがとうございましたぁー♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「なめたけのこ様に担当してもらったよ♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ とっても可愛いでしょ♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ありがとうございますっ♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [476] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「おりがみ彩様…!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私を担当して頂き感謝いたします♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ とても満足しています…♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「んぬ様に担当して頂きました♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 思っていた通りの明るく可愛い雰囲気を], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 出して頂けました!嬉しいですっ♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Prin Doya, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「チノマロン様に担当してもらったのです!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私が一番可愛いのですよ♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 感謝感激なのです♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya1 Happy, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ゆず3号様に担当していただきました…!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ デザイン要望通りにして頂き], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ とても感謝しています♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fiaうれしい, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「私もゆず3号様に担当してもらったんだよ♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 本当にありがとうございました♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia笑顔, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「そしてTaro戦闘立ち絵は'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 朱身つめ様に担当してもらいました♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ありがとうございますっ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia普通, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「他にもスクリプトを描いてくれた方や], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ いいねやコメントや支援を通して], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 応援してくれた方々や…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia悲しい, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「バグ報告くれた方々や], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ すごく細かくデバッグをしてくれた], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ リリィルヴィア様…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia笑顔, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「皆様のおかげでなんとか完成まで], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 辿り着けました!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 本当に感謝しています♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia普通, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「添付のReadmeに], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 制作関係者とURLを貼ってあるから], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 是非チェックしてみてね!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fiaうれしい, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「そしてプレイヤーのあなたも…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 製品購入とプレイをしてくれて], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 本当にありがとう♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia笑顔, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「Readmeや製品ページにある製作者cienページか], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 購入ウェブサイトで], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 感想やレビューをくれると嬉しいです♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia普通, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ゲーム制作は続くから], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ これからもルーテーを], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ よろしくお願いしますね!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: true - item_valid: false - actor_valid: false - switch1_id: 400 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Fia - character_index: 0 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia笑顔, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「そういえば奪われ勇者のキャラクターの一部が], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 登場するゲームも制作予定みたいね。], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia普通, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「キャラクターの容姿や設定、], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 想いとかが引き継がれるけど], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 違う世界のお話になるんだって!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia悲しい, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「そこでは私の扱いも少しはマシになるかなぁ…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 2024年に制作"開始"予定だから], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 気の遠くなる話だけどね…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 5: !ruby/object:RPG::Event - id: 5 - name: ルミ - x: 10 - y: 6 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 63 - variable_value: 1 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Rumi - character_index: 0 - direction: 6 - pattern: 1 - move_type: 1 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['「\n[7]っ♡'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私と遊んでくよね♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「私の得意技は足コキで、撮影もしちゃうよ♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 本番はラブラブエッチに誘導するけど], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 嫌がるなら攻めちゃうかも♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, 初回, 二回目, 奴隷], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 初回] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [401, 430, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [406, 406, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 二回目] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [401, 430, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [407, 407, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [3, 奴隷] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [401, 430, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [408, 408, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 攻め2, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ゲートの先で待ってるよ♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私とのハッピーエンドに一緒に行こうね♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 手普通, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「あ、呼び方変えて欲しかったら], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ もう一回話してね?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [17, 17, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: true - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 63 - variable_value: 1 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Rumi - character_index: 0 - direction: 6 - pattern: 1 - move_type: 1 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「\n[7]の呼び方を変えてあげよっか?'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [呼び方変えて] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, せんせー, お兄ちゃん, 名前で呼んで], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [呼び方変えて] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, せんせー] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 111, - p: [4, 7, 1, せんせー], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Rumi 攻め2, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「じゃあ今まで通り\n[7]って呼ぶね♡'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 先生なのに生徒に誘惑されて犯されちゃうのが], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 興奮するんでしょ♡ヘンタイ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: ['$game_actors[7].name ="せんせー"'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: ['$game_actors[8].name = "せんせぇ"'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Rumi 笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「そういえば\n[7]は私の先生だったっけ♡'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 先生なのに生徒に誘惑されて犯されちゃうのが], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 興奮するんでしょ♡ヘンタイ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, お兄ちゃん] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 111, - p: [4, 7, 1, お兄ちゃん], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Rumi 攻め2, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「じゃあ今まで通り\n[7]って呼ぶね♡'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [' 結婚した後も\n[7]って呼んであげるー♡'], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: ['$game_actors[7].name ="お兄ちゃん"'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 355, - p: ['$game_actors[8].name = "おにぃちゃん"'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Rumi 笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: ['「じゃあこれからは\n[7]って呼ぶね♡'], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 私もお兄ちゃん欲しかったから嬉しいっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 402, - p: [3, 名前で呼んで], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_actors[7].name = $game_actors[1].name"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 355, - p: ["$game_actors[8].name = $game_actors[1].name"], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Rumi 嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「う、うんっ!じゃあ名前で呼ぶね♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [' \n[7]…'] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 慣れないとちょっと恥ずかしいかも♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Rumi 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「それじゃあまた後でね、\n[7]♡'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 6: !ruby/object:RPG::Event - id: 6 - name: アヤ - x: 4 - y: 7 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 113 - variable_value: 1 - self_switch_ch: B - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Aya2 - character_index: 0 - direction: 2 - pattern: 1 - move_type: 1 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya1 sup, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「わっ!?] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 先生…?] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ どうしてこんなところに?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya1 Happy, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「私と遊んでくれるんですか?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 得意技はお尻でするのと], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 本番も後ろ向きでやりますね♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, 初回, 二回目, 奴隷], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 初回] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [401, 430, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [409, 409, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 二回目] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [401, 430, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [410, 410, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [3, 奴隷] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [401, 430, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [411, 411, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ゲートの先で待ってます…♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Aya1 oko, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「あっ、私を選ぶふりして], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 先輩を選ばないでくださいね!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [17, 17, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 7: !ruby/object:RPG::Event - id: 7 - name: Mao - x: 8 - y: 8 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 331 - switch2_id: 144 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Mao - character_index: 0 - direction: 2 - pattern: 1 - move_type: 1 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [472] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ん?] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ なんだ私と戦うつもりか?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [478] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「戦うといっても痛いのは嫌だからな…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私の得意分野で勝負だ。], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [476] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「私はパイズリが得意で], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 本番ではわりと優しくしてやるぞ♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, 初回, 奴隷], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 初回] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [401, 430, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [418, 418, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 奴隷] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [401, 430, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [419, 419, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [471] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ではゲートを通って私に会いに来てくれ!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [476] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「あと、メガネ設定を変えたい時は], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ もう一度話しかけてくれ。], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [17, 17, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: true - item_valid: false - actor_valid: false - switch1_id: 331 - switch2_id: 144 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Mao - character_index: 0 - direction: 2 - pattern: 1 - move_type: 1 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [470] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「そうそう、] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 魔物娘枠はメア以外に二回戦目はないんだ…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 後日実装の娘達もな!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [478] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「負け通いするのが不自然だったりするしなぁ…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 決して手抜きではないからな!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [476] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ところで、] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ メガネは付けていた方がいいと思うか?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, 似合ってる, メガネは無い方が可愛い], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 似合ってる] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [476] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「そうだろうそうだろう!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ フレームも可愛いやつを選んだからな♪], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [86, 86, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 402, - p: [2, メガネは無い方が可愛い], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [473] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「なっ…!] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ このメガネはわざわざ人間から], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 特注で作ってもらった代物なんだぞ!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [477] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「だがお前がそういうなら], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ メガネを外してみようかな…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [471] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「勇者を誘惑するのが夢魔の役目だからな!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ わざわざ自分から弱点を教えるとは], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 馬鹿なやつ!はっはっは♪], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [86, 86, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 8: !ruby/object:RPG::Event - id: 8 - name: アリス - x: 13 - y: 7 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 133 - variable_value: 1 - self_switch_ch: B - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Alice - character_index: 0 - direction: 2 - pattern: 1 - move_type: 1 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice 普通, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「あれセンセーじゃん♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ こんなとこで何してんのー?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice Doya, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「私の得意技はパイズリとフェラで], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 本番は騎乗位でがっつり犯すよ♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「アヤちゃんに負けても私とは再戦できるから], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 気にせず負けてあげてねー♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ とりあえず私と遊んでく?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, 初回, 二回目, 奴隷], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 初回] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [401, 430, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [412, 412, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 二回目] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [401, 430, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [413, 413, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [3, 奴隷] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [401, 430, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [414, 414, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Alice 嬉しい2, 1, 0, 560, 330, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ゲートの先で待ってるよん♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ ふふっ♡] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [17, 17, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 9: !ruby/object:RPG::Event - id: 9 - name: メア - x: 14 - y: 4 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 163 - variable_value: 1 - self_switch_ch: B - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: メア - character_index: 0 - direction: 2 - pattern: 1 - move_type: 1 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['「Taroさん♡'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私と遊んでくれるんですか?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「私の得意技は] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ お口でペロペロしたりパックンすることです♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 本番えっちは普通に…上に乗ります♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「あと初回、二回目、奴隷時で], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ えっちの理由が違うから], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ お好きなシチュで仲良ししてください♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, 初回, 二回目, 奴隷], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 初回] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [401, 430, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [415, 415, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 二回目] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [401, 430, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [416, 416, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [3, 奴隷] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [401, 430, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [417, 417, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「わーいっ♪] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ゲートの先で待ってますね♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 翼設定変えたい場合は話してください♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [17, 17, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: true - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 163 - variable_value: 1 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: メア - character_index: 0 - direction: 2 - pattern: 1 - move_type: 1 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare 普通_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「ところでTaroさん、'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 夢魔の翼はあった方がいいですか?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 119, p: [翼質問] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, あった方がいい, 無い方がいい], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [翼質問] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 402, - p: [1, あった方がいい], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [315, 315, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mare 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「夢魔の私に力を吸われちゃいたいんですね♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [' Taroさんのヘンターイ♡'], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ えへへ…♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 402, - p: [2, 無い方がいい], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [315, 315, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mare 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「普通の女の子の私とえっちしたいんですね♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 翼は隠しておきます♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ えへへ…♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 2: !ruby/object:RPG::Event - id: 2 - name: EV002 - x: 8 - y: 2 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Door2" - character_index: 3 - direction: 4 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 17 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Door2" - character_index: 3 - direction: 6 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 122, - p: [100, 100, 0, 0, 8], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [398, 398, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 321, p: [1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 316, - p: [0, 0, 0, 0, 98, false], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 122, - p: [16, 16, 0, 0, 99], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 30] } - - !ruby/object:RPG::EventCommand { i: 0, c: 314, p: [0, 0] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Town1, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [17, 17, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: ['$game_actors[1].battler_name = "Hero-1"'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 108, - p: [キス関連用追加コントロール], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [60, 60, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [58, 58, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [2, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [1, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [4, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [5, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [8, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [7, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [10, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [11, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [33, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [35, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [36, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [32, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [29, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [26, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [27, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [24, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [41, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [42, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [44, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [39, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [51, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [46, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [48, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [49, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [53, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [59, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [57, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [60, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [63, 1, 0, 10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 125, p: [1, 0, 999999] } - - !ruby/object:RPG::EventCommand { i: 0, c: 125, p: [0, 0, 50000] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 108, - p: [説得回数リセット], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 122, - p: [48, 48, 0, 0, 0], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 122, - p: [103, 103, 0, 0, 0], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 122, - p: [71, 71, 0, 0, 0], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 122, - p: [123, 123, 0, 0, 0], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 122, - p: [171, 171, 0, 0, 0], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 122, - p: [208, 208, 0, 0, 0], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 122, - p: [188, 188, 0, 0, 0], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 122, - p: [217, 217, 0, 0, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [100, 100, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 401, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [11, 11, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 201, - p: [0, 11, 18, 5, 2, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 402, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 122, - p: [30, 30, 0, 0, 1], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 201, - p: [0, 10, 17, 6, 8, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 403, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 201, - p: [0, 17, 15, 5, 6, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 404, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 201, - p: [0, 12, 25, 17, 2, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 405, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 201, - p: [0, 20, 13, 8, 2, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 406, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [182, 182, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 122, - p: [61, 61, 2, 0, 999], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 201, - p: [0, 21, 29, 16, 2, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 407, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 122, - p: [64, 64, 0, 0, 1], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 201, - p: [0, 21, 29, 16, 2, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 408, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 198, 1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 199, 1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 200, 1] } - - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [198, 198, 0] } - - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 201, - p: [0, 26, 36, 11, 4, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 409, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [36, 36, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 201, - p: [0, 21, 17, 16, 8, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 410, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [266, 266, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 122, - p: [102, 102, 0, 0, 1], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 201, - p: [0, 21, 9, 20, 2, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 411, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 201, - p: [0, 27, 5, 8, 6, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 412, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [36, 36, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 201, - p: [0, 21, 17, 16, 8, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 413, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [266, 266, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 122, - p: [122, 122, 0, 0, 1], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 201, - p: [0, 21, 5, 16, 8, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 414, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [293, 293, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 201, - p: [0, 28, 7, 9, 2, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 415, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [308, 308, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 201, - p: [0, 30, 14, 5, 2, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 416, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 122, - p: [164, 164, 0, 0, 1], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [310, 310, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 201, - p: [0, 30, 14, 5, 2, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 417, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 201, - p: [0, 29, 19, 8, 4, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 418, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 201, - p: [0, 34, 5, 10, 6, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 419, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [377, 377, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 201, - p: [0, 37, 13, 6, 8, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 430, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [422, 422, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 201, - p: [0, 1, 37, 27, 2, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 431, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 201, - p: [0, 39, 20, 15, 2, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 432, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [332, 332, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 201, - p: [0, 7, 15, 5, 2, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 433, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [339, 339, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 201, - p: [0, 29, 19, 8, 4, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 10: !ruby/object:RPG::Event - id: 10 - name: プリン - x: 12 - y: 9 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 422 - switch2_id: 1 - variable_id: 163 - variable_value: 1 - self_switch_ch: B - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Prin - character_index: 4 - direction: 2 - pattern: 1 - move_type: 1 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: true - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 1, parameters: [] } - - !ruby/object:RPG::MoveCommand { code: 18, parameters: [] } - - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } - - !ruby/object:RPG::MoveCommand { code: 19, parameters: [] } - - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } - - !ruby/object:RPG::MoveCommand { code: 17, parameters: [] } - - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } - - !ruby/object:RPG::MoveCommand { code: 16, parameters: [] } - - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } - - !ruby/object:RPG::MoveCommand { code: 4, parameters: [] } - - !ruby/object:RPG::MoveCommand { code: 18, parameters: [] } - - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } - - !ruby/object:RPG::MoveCommand { code: 19, parameters: [] } - - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } - - !ruby/object:RPG::MoveCommand { code: 17, parameters: [] } - - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } - - !ruby/object:RPG::MoveCommand { code: 16, parameters: [] } - - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Prin Smi, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「あっ、パパー♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私とデートしてくれるですかぁ?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Prin Doya, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「私の得意技は足コキとちゅーなのです♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 本番えっちでは無理矢理れーぷで], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ パパを恥ずかしいかっこでシちゃうですよ♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, 初回, 奴隷], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 初回] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [401, 430, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [430, 434, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [430, 430, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 奴隷] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [401, 430, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [430, 434, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [431, 431, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Prin Smi, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「私と遊んでちゃんと娘孝行するのですっ♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ゲートの先で待ってるです♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [17, 17, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 11: !ruby/object:RPG::Event - id: 11 - name: ムム - x: 6 - y: 5 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Mumu - character_index: 0 - direction: 2 - pattern: 1 - move_type: 1 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 122, - p: [81, 81, 0, 0, 720], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 122, - p: [82, 82, 0, 0, 500], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mumu PC Oko, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「なぁに?] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私に搾り殺されたいの?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 顔面騎乗と69でのフェラが得意技なんだから!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mumu PC sad, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「私との通常戦闘では], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 負けたら命まで吸われてゲームオーバーだし], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 注意することね!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mumu smile, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「でも奴隷バトルでは仲良し親子として], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ラブラブにえっちするよ♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mumu PC sup, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「二重人格なんじゃなくて], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 育った環境の違いだってば!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 気になる人はストーリープレイしてよね!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, 初回, 奴隷], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 初回] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [401, 430, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [430, 434, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [432, 432, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [583] } - - !ruby/object:RPG::EventCommand { i: 1, c: 123, p: [A, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mumu PC Oko, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ムム] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「わざわざ殺されにくるの?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ それじゃゲートの先で待ってるからっ!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 奴隷] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [401, 430, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [430, 434, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [433, 433, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 123, p: [B, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [582] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Mumu PC Oko, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ムム] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「ゲートを渡ってムムに会いに来てね、パパ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [17, 17, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: true - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Mumu - character_index: 0 - direction: 2 - pattern: 1 - move_type: 1 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 122, - p: [81, 81, 0, 0, 720], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 122, - p: [82, 82, 0, 0, 500], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mumu PC Oko, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「私はあんたに見捨てられたママの娘なの。], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ だから殺されたって文句ないでしょ?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mumu PC sad, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「本編ではなかなか会えないけど], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ メアって女の子と本番えっちすれば], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 会えるんじゃない?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: true - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: B - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Mumu - character_index: 0 - direction: 2 - pattern: 1 - move_type: 1 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 122, - p: [81, 81, 0, 0, 720], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 122, - p: [82, 82, 0, 0, 500], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mumu smile, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「パパは勇者の力を吸われてよわよわだけど], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ムムはパパとママが一緒で幸せなの♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mumu Happy, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ママってば] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ なかなか馴れ初めを教えてくれないけど], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ピンク色の髪の可愛い女の子だよ♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [B, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } -parallax_sx: 0 -bgm: !ruby/object:RPG::BGM { name: Scene6, volume: 100, pitch: 100 } -tileset_id: 3 -encounter_step: 30 -width: 30 -data: !ruby/object:Table - dim: 3 - x: 30 - y: 30 - z: 4 - data: - - 1a64 1a7c 1a7c 1a7c 1a7c 1a7c 1a7c 1a7c 1a7c 1a7c 1a7c 1a7c 1a7c 1a7c 1a7c 1a7c 1a7c 1a79 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 1a78 1bea 1bea 1bea 1bea 1bea 1bea 1bea 1bea 1bea 1bea 1bea 1bea 1bea 1bea 1bea 1bea 1a80 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 1a78 0b22 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b24 1a80 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 1a78 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1a80 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 1a78 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1a80 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 1a78 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1a80 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 1a78 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1a80 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 1a78 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1a80 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 1a78 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1a80 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 1a78 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1a80 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 1a78 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1a80 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 1a78 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1a80 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 1a78 0b28 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b26 1a80 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 1a7e 1a81 1a81 1a81 1a81 1a81 1a81 1a81 1a81 1a81 1a81 1a81 1a81 1a81 1a81 1a81 1a81 1a87 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 1bea 1bea 1bea 1bea 1bea 1bea 1bea 1bea 1bea 1bea 1bea 1bea 1bea 1bea 1bea 1bea 1bea 1bee 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - 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- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - 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- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 -bgs: !ruby/object:RPG::BGS { name: "", volume: 80, pitch: 100 } -parallax_loop_y: false -autoplay_bgm: true -encounter_list: [] -autoplay_bgs: false -parallax_show: false -scroll_type: 0 -parallax_loop_x: false -disable_dashing: false -parallax_sy: 0 -display_name: 回想部屋 -specify_battleback: false -note: "" -battleback1_name: "" -battleback2_name: "" +'parallax_name': '' +'height': !!int '30' +'events': + !!int '3': !ruby/object:RPG::Event + 'id': !!int '3' + 'name': 'ユイ' + 'x': !!int '5' + 'y': !!int '3' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '29' + 'variable_value': !!int '1' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Yui' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '1' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '398', !!int '398', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Yui Smile Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "Taro Onii-chan! Do you want to play with + + Yui?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Yui Shy Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "Yui''s special moves are panty jobs and + + making love while holding hands and kissing♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Yui Smile Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "If you tell me you love me after losing to + + Yui for the first time, the dialogue will change a + + little♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'First time', 'Second time', 'Slave'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '初回']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '401', !!int '430', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '401', !!int '401', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', '二回目']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '401', !!int '430', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '402', !!int '402', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '3', '奴隷']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '401', !!int '430', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '403', !!int '403', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Yui Shy Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "Come through the gate and come see Yui♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '17', !!int '17', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '4': !ruby/object:RPG::Event + 'id': !!int '4' + 'name': 'ハニィ' + 'x': !!int '11' + 'y': !!int '3' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Spiritual' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '1' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ嬉しい', !!int '1', !!int '0', !!int '530', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Honey: "Hero-sama~♪ Will you play with me?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ普通', !!int '1', !!int '0', !!int '530', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Honey: "My special move is a thigh-job after a + + hug, and the real deal feels better than with + + ordinary girls♡ But for a virgin Hero-sama, it''s + + instant death either way♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ笑顔', !!int '1', !!int '0', !!int '530', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Honey: "Also, if you lose to me, that is, in a + + slave battle, the way you call me will change♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'First time', 'Slave'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '初回']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '401', !!int '430', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '404', !!int '404', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', '奴隷']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '401', !!int '430', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '405', !!int '405', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ嬉しい', !!int '1', !!int '0', !!int '530', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Honey: "Please come through the gate to meet me~♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '17', !!int '17', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '1': !ruby/object:RPG::Event + 'id': !!int '1' + 'name': 'Fia' + 'x': !!int '9' + 'y': !!int '2' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '400' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Fia' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '81', !!int '81', !!int '0', !!int '0', !!int '720']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '82', !!int '82', !!int '0', !!int '0', !!int '500']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia笑顔', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Good work, Taro♪ Thank you for playing all + + the way to the end♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia普通', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "I am grateful to the wonderful artists who + + drew the illustrations for this work and to those + + who supported the production!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Yui Smile Std', !!int '1', !!int '0', !!int '500', !!int '500', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yui: "Sara-sama was in charge of Yui♪ Thank you + + for making me so cute♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mumu PC shy', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mumu: "Sara-sama was also in charge of me. I + + really am grateful...!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ嬉しい', !!int '1', !!int '0', !!int '530', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Honey: "Kiririn-sama was in charge of me, thank + + you so much♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice 笑顔', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "Kiririn-sama was in charge of me too♪ + + Thank you for all the arrangements♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 嬉しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "Nametake no Ko-sama was in charge of me♪ + + I''m very cute, right? Thank you so much♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '476']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mao: "Origami Ayane-sama...! I am grateful for + + being in charge of me♪ I am very satisfied...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare 嬉しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Nnu-sama was in charge of me♪ You brought + + out the bright and cute atmosphere I hoped for! + + I''m so happy♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Prin Doya', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Pudding: "Chinomaron-sama was in charge of me! I''m + + the cutest, right? I''m so grateful and thrilled♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya1 Happy', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "Yuzu No. 3-sama was in charge of me...! I''m + + very grateful that you met my design requests♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fiaうれしい', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Yuzu No. 3-sama was in charge of me too♪ + + Thank you very much♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia笑顔', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "And Taro''s battle sprite was done by Shumi + + Tsume-sama♪ Thank you so much!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia普通', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Also, thanks to those who wrote the script, + + those who supported us through likes, comments, + + and support..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia悲しい', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Those who reported bugs and Lily Luvia-sama + + who did a very detailed debugging..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia笑顔', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Thanks to everyone, we somehow managed to + + complete it! I am truly grateful♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia普通', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Please check out the attached Readme for a + + list of contributors and URLs!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fiaうれしい', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "And to you, the player... thank you so much + + for purchasing and playing the product♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia笑顔', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "I would be happy if you could leave your + + thoughts and reviews on the Readme or the product + + page on cien''s page or the purchase website♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia普通', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "The game production continues, so please + + keep supporting us from now on!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'true' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '400' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Fia' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia笑顔', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "By the way, it seems like a game featuring + + some of the characters from ''The Captured Hero'' is + + also planned for production."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia普通', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "The characters'' appearances, settings, and + + feelings will be carried over, but it''s going to + + be a story set in a different world!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia悲しい', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "I wonder if I''ll be treated a bit better + + there... It''s scheduled to start production in + + 2024, so it''s a long way off though..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '5': !ruby/object:RPG::Event + 'id': !!int '5' + 'name': 'ルミ' + 'x': !!int '10' + 'y': !!int '6' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '63' + 'variable_value': !!int '1' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Rumi' + 'character_index': !!int '0' + 'direction': !!int '6' + 'pattern': !!int '1' + 'move_type': !!int '1' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "\n[7]♡ You''ll play with me, right?♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 嬉しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "My specialty is footjobs, and I might even + + take photos♡ If you resist, I''ll lead you to a + + lovey-dovey sex scene, but if you don''t like it, I + + might just attack♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'First time', 'Second time', 'Slave'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '初回']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '401', !!int '430', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '406', !!int '406', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', '二回目']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '401', !!int '430', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '407', !!int '407', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '3', '奴隷']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '401', !!int '430', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '408', !!int '408', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 攻め2', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "I''ll be waiting beyond the gate♡ Let''s go + + together to our happy ending♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手普通', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "Oh, if you want me to change how I call + + you, just talk to me again, okay?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '17', !!int '17', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'true' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '63' + 'variable_value': !!int '1' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Rumi' + 'character_index': !!int '0' + 'direction': !!int '6' + 'pattern': !!int '1' + 'move_type': !!int '1' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "Should I change the way I call you, \n[7]?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['呼び方変えて']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Sensei', 'Big brother', 'Call me by my name'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['呼び方変えて']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'せんせー']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '4', !!int '7', !!int '1', 'せんせー']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Rumi 攻め2', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Rumi: "Then, I''ll keep calling you \n[7]♡. You get + + excited being seduced and fucked by a student even + + though you''re a teacher, don''t you? You pervert♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['$game_actors[7].name ="せんせー"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['$game_actors[8].name = "せんせぇ"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Rumi 笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Rumi: "Come to think of it, you were my teacher, + + \n[7]♡. A teacher getting excited about being + + seduced and fucked by a student, huh? You + + pervert♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', 'お兄ちゃん']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '4', !!int '7', !!int '1', 'お兄ちゃん']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Rumi 攻め2', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Rumi: "So, I''ll keep calling you \n[7] just like + + before♡. Even after we get married, I''ll call you + + \n[7]-♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['$game_actors[7].name ="お兄ちゃん"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['$game_actors[8].name = "おにぃちゃん"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Rumi 笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Rumi: "Then from now on, I''ll call you \n[7]♡. I''m + + happy because I''ve always wanted a big brother♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '3', '名前で呼んで']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[7].name = $game_actors[1].name']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[8].name = $game_actors[1].name']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Rumi 嬉しい', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Rumi: "Uh, yeah! Then I''ll call you by your name♡ + + \n[7]... It might be a little embarrassing since + + I''m not used to it♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Rumi 手笑顔', !!int '1', !!int '0', !!int '560', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rumi: "Well then, see you later, \n[7]♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '6': !ruby/object:RPG::Event + 'id': !!int '6' + 'name': 'アヤ' + 'x': !!int '4' + 'y': !!int '7' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '113' + 'variable_value': !!int '1' + 'self_switch_ch': 'B' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Aya2' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '1' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya1 sup', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "Wow!? Teacher...? Why are you in a place + + like this?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya1 Happy', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "Are you going to play with me? My specialty + + is doing it with my butt, and even the main event + + is from behind♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'First time', 'Second time', 'Slave'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '初回']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '401', !!int '430', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '409', !!int '409', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', '二回目']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '401', !!int '430', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '410', !!int '410', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '3', '奴隷']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '401', !!int '430', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '411', !!int '411', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya1 shy', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "I''ll be waiting beyond the gate...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Aya1 oko', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aya: "Ah, please don''t pretend to choose me and + + then not pick me over your senior!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '17', !!int '17', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '7': !ruby/object:RPG::Event + 'id': !!int '7' + 'name': 'Mao' + 'x': !!int '8' + 'y': !!int '8' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '331' + 'switch2_id': !!int '144' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Mao' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '1' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '472']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mao: "Hm? Are you planning to fight me?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '478']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mao: "Though when I say fight, I don''t like it to + + be painful... Let''s compete in what I''m good at."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '476']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mao: "I''m skilled at titjobs and I tend to be + + quite gentle during the real thing♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'First time', 'Slave'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '初回']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '401', !!int '430', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '418', !!int '418', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', '奴隷']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '401', !!int '430', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '419', !!int '419', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '471']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mao: "So, pass through the gate and come meet me!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '476']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mao: "Also, if you want to change the glasses + + setting, just talk to me again."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '17', !!int '17', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'true' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '331' + 'switch2_id': !!int '144' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Mao' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '1' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '470']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mao: "That''s right, there''s no second round for + + the monster girl category other than Mare... and + + that includes the girls who will be implemented + + later!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '478']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mao: "It would be unnatural to keep losing, + + wouldn''t it... It''s definitely not because we''re + + slacking off!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '476']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mao: "By the way, do you think I should keep + + wearing glasses?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'It suits you', 'Glasses off look cuter'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '似合ってる']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '476']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mao: "I thought so, I thought so! I chose a really + + cute frame after all♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '86', !!int '86', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', 'メガネは無い方が可愛い']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '473']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mao: "What...! These glasses were specially + + custom-made for me by humans!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '477']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mao: "But if you say so, maybe I''ll try taking + + them off..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '471']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mao: "It''s a succubus'' job to seduce heroes! What + + a fool to willingly teach me their weaknesses! + + Hahahaha♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '86', !!int '86', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '8': !ruby/object:RPG::Event + 'id': !!int '8' + 'name': 'アリス' + 'x': !!int '13' + 'y': !!int '7' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '133' + 'variable_value': !!int '1' + 'self_switch_ch': 'B' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Alice' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '1' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice 普通', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "Hey, isn''t that Sensei?♪ What are you + + doing in a place like this?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice Doya', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "My special moves are titjobs and blowjobs, + + and when it comes to the main event, I''ll ride you + + hard in the cowgirl position♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice 笑顔', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "Even if you lose to Aya-chan, you can have + + a rematch with me, so don''t worry and just let + + yourself lose♪ For now, will you play with me?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'First time', 'Second time', 'Slave'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '初回']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '401', !!int '430', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '412', !!int '412', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', '二回目']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '401', !!int '430', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '413', !!int '413', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '3', '奴隷']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '401', !!int '430', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '414', !!int '414', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Alice 嬉しい2', !!int '1', !!int '0', !!int '560', !!int '330', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alice: "I''ll be waiting beyond the gate♪ Hehe♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '17', !!int '17', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '9': !ruby/object:RPG::Event + 'id': !!int '9' + 'name': 'メア' + 'x': !!int '14' + 'y': !!int '4' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '163' + 'variable_value': !!int '1' + 'self_switch_ch': 'B' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'メア' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '1' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 嬉しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Taro-san♡ Are you going to play with me?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare 照れ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "My special skill is licking and sucking + + with my mouth♡ For the main event, I''ll + + normally... get on top♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 笑顔_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Also, the reason for having sex is + + different for the first time, the second time, and + + when I''m a slave, so please choose your favorite + + scenario to get along♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'First time', 'Second time', 'Slave'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '初回']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '401', !!int '430', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '415', !!int '415', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', '二回目']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '401', !!int '430', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '416', !!int '416', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '3', '奴隷']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '401', !!int '430', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '417', !!int '417', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare 嬉しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Yay♪ I''ll be waiting beyond the gate♡ If + + you want to change the wing settings, please let + + me know♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '17', !!int '17', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'true' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '163' + 'variable_value': !!int '1' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'メア' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '1' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare 普通_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "By the way, Taro-san, do you prefer if I + + have my succubus wings out?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '119', 'p': ['翼質問']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'It''s better to have them', 'Better without them'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['翼質問']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'あった方がいい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '315', !!int '315', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mare 照れ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare: "You want to be drained by a succubus like + + me, don''t you? You pervert, Taro-san♡ Ehehe...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', '無い方がいい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '315', !!int '315', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mare 照れ_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mare: "So you want to do it with me as a normal + + girl♡ I''ll hide my wings then♡ Ehehe...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '2': !ruby/object:RPG::Event + 'id': !!int '2' + 'name': 'EV002' + 'x': !!int '8' + 'y': !!int '2' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Door2' + 'character_index': !!int '3' + 'direction': !!int '4' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '17' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Door2' + 'character_index': !!int '3' + 'direction': !!int '6' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '100', !!int '100', !!int '0', !!int '0', !!int '8']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '398', !!int '398', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '321', 'p': [!!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '316', 'p': [!!int '0', !!int '0', !!int '0', !!int '0', !!int '98', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '16', !!int '16', !!int '0', !!int '0', !!int '99']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '314', 'p': [!!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Town1', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '17', !!int '17', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero-1"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['キス関連用追加コントロール']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '60', !!int '60', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '58', !!int '58', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '2', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '1', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '4', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '5', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '8', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '7', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '10', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '11', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '33', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '35', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '36', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '32', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '29', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '26', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '27', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '24', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '41', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '42', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '44', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '39', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '51', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '46', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '48', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '49', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '53', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '59', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '57', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '60', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '63', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '125', 'p': [!!int '1', !!int '0', !!int '999999']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '125', 'p': [!!int '0', !!int '0', !!int '50000']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['説得回数リセット']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '48', !!int '48', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '103', !!int '103', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '71', !!int '71', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '123', !!int '123', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '171', !!int '171', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '208', !!int '208', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '188', !!int '188', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '217', !!int '217', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '100', !!int '100', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '401', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '11', !!int '11', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '201', 'p': [!!int '0', !!int '11', !!int '18', !!int '5', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '402', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '30', !!int '30', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '201', 'p': [!!int '0', !!int '10', !!int '17', !!int '6', !!int '8', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '403', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '201', 'p': [!!int '0', !!int '17', !!int '15', !!int '5', !!int '6', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '404', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '201', 'p': [!!int '0', !!int '12', !!int '25', !!int '17', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '405', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '201', 'p': [!!int '0', !!int '20', !!int '13', !!int '8', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '406', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '182', !!int '182', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '61', !!int '61', !!int '2', !!int '0', !!int '999']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '201', 'p': [!!int '0', !!int '21', !!int '29', !!int '16', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '407', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '64', !!int '64', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '201', 'p': [!!int '0', !!int '21', !!int '29', !!int '16', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '408', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '198', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '199', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '200', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '121', 'p': [!!int '198', !!int '198', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '201', 'p': [!!int '0', !!int '26', !!int '36', !!int '11', !!int '4', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '409', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '36', !!int '36', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '201', 'p': [!!int '0', !!int '21', !!int '17', !!int '16', !!int '8', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '410', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '266', !!int '266', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '102', !!int '102', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '201', 'p': [!!int '0', !!int '21', !!int '9', !!int '20', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '411', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '201', 'p': [!!int '0', !!int '27', !!int '5', !!int '8', !!int '6', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '412', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '36', !!int '36', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '201', 'p': [!!int '0', !!int '21', !!int '17', !!int '16', !!int '8', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '413', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '266', !!int '266', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '122', !!int '122', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '201', 'p': [!!int '0', !!int '21', !!int '5', !!int '16', !!int '8', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '414', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '293', !!int '293', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '201', 'p': [!!int '0', !!int '28', !!int '7', !!int '9', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '415', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '308', !!int '308', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '201', 'p': [!!int '0', !!int '30', !!int '14', !!int '5', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '416', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '164', !!int '164', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '310', !!int '310', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '201', 'p': [!!int '0', !!int '30', !!int '14', !!int '5', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '417', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '201', 'p': [!!int '0', !!int '29', !!int '19', !!int '8', !!int '4', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '418', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '201', 'p': [!!int '0', !!int '34', !!int '5', !!int '10', !!int '6', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '419', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '377', !!int '377', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '201', 'p': [!!int '0', !!int '37', !!int '13', !!int '6', !!int '8', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '430', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '422', !!int '422', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '201', 'p': [!!int '0', !!int '1', !!int '37', !!int '27', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '431', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '201', 'p': [!!int '0', !!int '39', !!int '20', !!int '15', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '432', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '332', !!int '332', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '201', 'p': [!!int '0', !!int '7', !!int '15', !!int '5', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '433', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '339', !!int '339', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '201', 'p': [!!int '0', !!int '29', !!int '19', !!int '8', !!int '4', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '10': !ruby/object:RPG::Event + 'id': !!int '10' + 'name': 'プリン' + 'x': !!int '12' + 'y': !!int '9' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '422' + 'switch2_id': !!int '1' + 'variable_id': !!int '163' + 'variable_value': !!int '1' + 'self_switch_ch': 'B' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Prin' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '1' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'true' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '5']} + - !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '5']} + - !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '5']} + - !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '5']} + - !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '5']} + - !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '5']} + - !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '5']} + - !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '5']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Prin Smi', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Prin: "Ah, Daddy♡ Will you go on a date with me?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Prin Doya', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Prin: "My special skills are footjobs and kisses♡ + + In the main event, I''ll force you into a rape play + + and make you cum in an embarrassing pose♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'First time', 'Slave'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '初回']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '401', !!int '430', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '430', !!int '434', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '430', !!int '430', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', '奴隷']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '401', !!int '430', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '430', !!int '434', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '431', !!int '431', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Prin Smi', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Prin: "Play with me and properly show your + + daughter some love♪ I''ll be waiting beyond the + + gate♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '17', !!int '17', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '11': !ruby/object:RPG::Event + 'id': !!int '11' + 'name': 'ムム' + 'x': !!int '6' + 'y': !!int '5' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Mumu' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '1' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '81', !!int '81', !!int '0', !!int '0', !!int '720']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '82', !!int '82', !!int '0', !!int '0', !!int '500']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mumu PC Oko', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mumu: "What? You want to be squeezed to death by + + me? Face-sitting and blowjobs in 69 position are + + my special moves!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mumu PC sad', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mumu: "In a normal battle with me, if you lose, + + I''ll suck your life out and it''ll be game over, so + + be careful!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mumu smile', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mumu: "But in a slave battle, we''ll be a loving + + family and have lots of lovey-dovey sex♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mumu PC sup', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mumu: "It''s not a split personality, it''s just a + + difference in the environment I grew up in! If + + you''re curious, play the story!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'First time', 'Slave'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '初回']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '401', !!int '430', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '430', !!int '434', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '432', !!int '432', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '583']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['A', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mumu PC Oko', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mumu: "Are you coming just to be killed? Then I''ll + + be waiting beyond the gate!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', '奴隷']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '401', !!int '430', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '430', !!int '434', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '433', !!int '433', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['B', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '582']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Mumu PC Oko', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mumu: "Cross the gate and come meet Mumu, Daddy♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '17', !!int '17', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'true' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Mumu' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '1' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '81', !!int '81', !!int '0', !!int '0', !!int '720']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '82', !!int '82', !!int '0', !!int '0', !!int '500']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mumu PC Oko', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mumu: "I''m the daughter of the mother you + + abandoned. So I have no right to complain even if + + I''m killed, right?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mumu PC sad', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mumu: "It''s hard to meet in the main story, but + + maybe if you have real sex with a girl named Mare, + + you can see her?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'true' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'B' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Mumu' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '1' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '81', !!int '81', !!int '0', !!int '0', !!int '720']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '82', !!int '82', !!int '0', !!int '0', !!int '500']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mumu smile', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mumu: "Papa''s heroic strength has been drained and + + he''s all weak, but Mumu is happy as long as Papa + + and Mama are together♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mumu Happy', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mumu: "Mama is quite reluctant to share how they + + first met, but she''s a cute girl with pink hair♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['B', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} +'parallax_sx': !!int '0' +'bgm': !ruby/object:RPG::BGM {'name': 'Scene6', 'volume': !!int '100', 'pitch': !!int '100'} +'tileset_id': !!int '3' +'encounter_step': !!int '30' +'width': !!int '30' +'data': !ruby/object:Table + 'dim': !!int '3' + 'x': !!int '30' + 'y': !!int '30' + 'z': !!int '4' + 'data': + - 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'0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' +'bgs': !ruby/object:RPG::BGS {'name': '', 'volume': !!int '80', 'pitch': !!int '100'} +'parallax_loop_y': !!bool 'false' +'autoplay_bgm': !!bool 'true' +'encounter_list': [] +'autoplay_bgs': !!bool 'false' +'parallax_show': !!bool 'false' +'scroll_type': !!int '0' +'parallax_loop_x': !!bool 'false' +'disable_dashing': !!bool 'false' +'parallax_sy': !!int '0' +'display_name': 'Recollection Room' +'specify_battleback': !!bool 'false' +'note': '' +'battleback1_name': '' +'battleback2_name': '' diff --git a/YAML/Map037.yaml b/YAML/Map037.yaml index 8127d80..0f10377 100644 --- a/YAML/Map037.yaml +++ b/YAML/Map037.yaml @@ -1,1451 +1,1008 @@ ---- !ruby/object:RPG::Map -parallax_name: "" -height: 17 -events: - 2: !ruby/object:RPG::Event - id: 2 - name: EV002 - x: 22 - y: 9 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Door3" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 3: !ruby/object:RPG::Event - id: 3 - name: マオ - x: 11 - y: 5 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 373 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Mao - character_index: 0 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: true - priority_type: 2 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [55, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [651] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Dungeon1, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [85, 85, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 119, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [敗北イベントをスキップしますか?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 102, - p: [[選択肢, はい, いいえ], 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, はい] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 201, - p: [0, 37, 13, 6, 8, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 203, p: [3, 0, 11, 5, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [End] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, いいえ] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [魔王に負けてから数日後…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroは牢屋に囚われているふりをしている'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [魔王の召使いとなっていた…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &1 { - code: 29, - parameters: [3], - } - - !ruby/object:RPG::MoveCommand &2 { code: 3, parameters: [] } - - !ruby/object:RPG::MoveCommand &3 { code: 3, parameters: [] } - - !ruby/object:RPG::MoveCommand &4 { code: 3, parameters: [] } - - !ruby/object:RPG::MoveCommand &5 { code: 3, parameters: [] } - - !ruby/object:RPG::MoveCommand &6 { code: 3, parameters: [] } - - !ruby/object:RPG::MoveCommand &7 { - code: 19, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &8 { code: 4, parameters: [] } - - !ruby/object:RPG::MoveCommand &9 { code: 4, parameters: [] } - - !ruby/object:RPG::MoveCommand &10 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &11 { - code: 29, - parameters: [5], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*7] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*8] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*9] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*11] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [470] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「ご苦労だったなTaro…'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [471] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「手筈通りメアの作った], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 夢魔解除の薬と夢魔化の薬を取替え…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「更に部下を配置した場所の警備を], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 無くしておいたと…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ くっくっく…] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [476] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「私の裁判の日には城を逆に乗っ取り], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 人間達は残らず捕えてやる!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [470] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「男は全員奴隷となり], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 女は全て夢魔になってもらう…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 勇者が堕ちたと知れば逆らう者はおるまい。], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [471] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「今すぐ反逆を起こしても当然制圧できるが…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 一人も逃がさず奴隷にするには], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 準備が必要だからな♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &12 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*12] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [476] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「フフフ…] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ そんなもの欲しそうな顔をしなくても], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ちゃんと褒美はくれてやる♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [472] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「私としても] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 念の為に勇者の力は], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ すべて奪っておきたいからな♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [30] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [魔王の作戦決行の日まで後わずか…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [強くなった魔王を止められる者など誰一人としていないが], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [魔王に勝ったと思っている人間達は毎日のように宴を開いていた…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 201, - p: [0, 37, 13, 6, 8, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 203, p: [0, 0, 11, 5, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [魔王の作戦決行の日まで後わずか…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['しかしTaroはただ彼女に力を吸われながら'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [その日を震えて待つことしかできなかった…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [End] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [377, 377, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Scene5, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 377 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Mao - character_index: 0 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [478] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「えっ?この牢屋が派手すぎるって?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [474] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「うーむ…] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ たしかにこれを見たら驚くかもな…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ちょっと趣味を出し過ぎたか…!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [472] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「まあ今のところお前以外は見に来てないし], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 誰も気付いていないだろ♪], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [470] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「そういえば] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 私の裁判の日はもう二回も延長されてるな…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [472] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「人間達の愚鈍さには呆れるな♪], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ その間に私の作戦はもう準備万端だ!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ はっはっは!] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [474] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「私がここに囚われてから], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ メアに一度も会っていないんだが…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [478] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「私を裏切り私を捕らえた功績者として], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ あいつの安全は保証されているんだよな?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [476] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「たしかにあいつは私を裏切ったが], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ たった一人の妹なのだ…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 私が守っていかないと…], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 374 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Mao - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: true - priority_type: 2 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [651] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 355, - p: ['$game_actors[1].battler_name = "Hero D"'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Scene5, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [476] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「しっかりと人間を裏切り], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 私の為に働いた奴隷に褒美をやらないとな♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [471] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「まぁ私にとってはただの食事でもあるから], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 楽な褒美だ♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ではいただこうか♪], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [474] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「どうした?少し顔色が悪いな…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 人間達を裏切ったことが後ろめたいのか?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [471] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「だがそんな素振りはよせ…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ お前は簡単に私に屈し、], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 今もまた間抜け面で失神するのだから…♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [471] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「フフ…♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ お前ほどのヘンタイなら], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 人間達を裏切った背徳感さえも快感か?], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [476] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「そんな悲しそうな顔をするな…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 私にさっさとイかされて], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ いつもの間抜け面を見せてもらうか♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &13 { - code: 14, - parameters: [0, -1], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*13] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 132, - p: - [ - !ruby/object:RPG::BGM { - name: Dungeon2, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 86, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 301, - p: [0, 39, false, false], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 301, - p: [0, 40, false, false], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 375 - switch2_id: 51 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Mao - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 2 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &14 { - code: 41, - parameters: ["", 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*14] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Dungeon2, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &15 { - code: 29, - parameters: [2], - } - - !ruby/object:RPG::MoveCommand &16 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &17 { - code: 35, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &18 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*15] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*16] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*17] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*18] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [476] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「いつも通り早い食事になってしまった♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私としてはゆっくり味わいたいんだが…♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [474] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「なんせ牢屋にいる間は暇だからなぁ…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 本でも読んで暇つぶしするか…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 3, false] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &19 { - code: 29, - parameters: [2], - } - - !ruby/object:RPG::MoveCommand &20 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &21 { - code: 36, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &22 { - code: 3, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &23 { - code: 3, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &24 { - code: 3, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &25 { - code: 3, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*19] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*21] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*22] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*23] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*24] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*25] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [651] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { i: 0, c: 203, p: [3, 0, 11, 5, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [374, 374, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [375, 375, 1] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &26 { - code: 38, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &27 { - code: 41, - parameters: [Hero, 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*26] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*27] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 201, - p: [0, 37, 7, 5, 2, 0], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Scene5, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &28 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &29 { - code: 3, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &30 { - code: 38, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*28] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*29] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*30] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 1: !ruby/object:RPG::Event - id: 1 - name: EV001 - x: 7 - y: 4 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 377 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Other1" - character_index: 1 - direction: 6 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 374 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 4: !ruby/object:RPG::Event - id: 4 - name: Hero def - x: 7 - y: 5 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 377 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 4 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 3 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &31 { - code: 17, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*31] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [3, 4, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [471] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「フフ…♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ まだ搾り取られ足りないのか?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, はい, いいえ], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 311, - p: [0, 0, 0, 0, 9999, false], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [476] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「いいだろう…] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 私もちょうど小腹が空いていたしな♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 201, - p: [0, 37, 7, 5, 2, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 203, p: [3, 0, 7, 6, 8] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [374, 374, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, いいえ] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [478] } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「休憩が欲しいだけだとっ!?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ふざけるな、倒れるまで働いてもらうぞ!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - 3 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &32 { - code: 16, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*32] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 375 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Damage1 - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 5: !ruby/object:RPG::Event - id: 5 - name: Door - x: 11 - y: 9 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 377 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Flame" - character_index: 6 - direction: 2 - pattern: 2 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 0 - trigger: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [マオの奴隷になる前に戻りますか?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [やり直し] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, はい, いいえ], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [やり直し] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [651] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 122, - p: [181, 181, 1, 0, 1], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 398, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [667] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 201, - p: [0, 36, 8, 10, 0, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [371, 371, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 201, - p: [0, 16, 8, 5, 8, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, いいえ] } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &33 { - code: 13, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*33] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } -parallax_sx: 0 -bgm: !ruby/object:RPG::BGM { name: "", volume: 100, pitch: 100 } -tileset_id: 3 -encounter_step: 30 -width: 34 -data: !ruby/object:Table - dim: 3 - x: 34 - y: 17 - z: 4 - data: - - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 - 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- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 -bgs: !ruby/object:RPG::BGS { name: "", volume: 80, pitch: 100 } -parallax_loop_y: false -autoplay_bgm: false -encounter_list: [] -autoplay_bgs: false -parallax_show: false -scroll_type: 0 -parallax_loop_x: false -disable_dashing: false -parallax_sy: 0 -display_name: "" -specify_battleback: true -note: "" -battleback1_name: Castle -battleback2_name: Stone2 +'parallax_name': '' +'height': !!int '17' +'events': + !!int '2': !ruby/object:RPG::Event + 'id': !!int '2' + 'name': 'EV002' + 'x': !!int '22' + 'y': !!int '9' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Door3' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '3': !ruby/object:RPG::Event + 'id': !!int '3' + 'name': 'マオ' + 'x': !!int '11' + 'y': !!int '5' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '373' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Mao' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'true' + 'priority_type': !!int '2' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '55', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '651']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon1', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '85', !!int '85', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '119', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Would you like to skip the defeat event?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '118', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Choices', 'Yes', 'No'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', 'はい']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '201', 'p': [!!int '0', !!int '37', !!int '13', !!int '6', !!int '8', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '203', 'p': [!!int '3', !!int '0', !!int '11', !!int '5', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['End']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '2', 'いいえ']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Several days after being defeated by the Demon + + Lord... Taro had become a servant of the Demon + + Lord, pretending to be imprisoned...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &1 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '3']} + - &2 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - &3 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - &4 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - &5 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - &6 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - &7 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} + - &8 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &9 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &10 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &11 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '5']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*1]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*2]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*3]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*4]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*5]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*6]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*7]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*8]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*9]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*10]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*11]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '470']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mao: "You''ve done well, Taro..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '471']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mao: "As planned, switch Mare''s dream demon + + antidote with the dream demon transformation + + drug..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mao: "Furthermore, I''ve removed the guards from + + the locations where my subordinates are + + stationed... heh heh heh..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '476']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mao: "On the day of my trial, I will take over the + + castle in reverse and capture all the humans + + without exception!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '470']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mao: "All men will become slaves, and all women + + will become dream demons... If they know the hero + + has fallen, none shall dare oppose."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '471']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mao: "I could start a rebellion right now and + + naturally suppress them... but to enslave everyone + + without letting a single one escape, preparations + + are necessary♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &12 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*12]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '476']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mao: "Fufufu... You don''t need to make such a face + + longing for it, I will properly give you your + + reward♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '472']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mao: "For my own peace of mind, I also want to + + take away all of the hero''s power♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Only a short time remains until the Demon Lord''s + + plan is set in motion... No one can stop the now + + stronger Demon Lord, but the humans who think they + + have won are holding feasts every day...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '37', !!int '13', !!int '6', !!int '8', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '203', 'p': [!!int '0', !!int '0', !!int '11', !!int '5', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Only a short time remains until the Demon Lord''s + + plan is set in motion... However, Taro could only + + wait for that day trembling while she drained his + + power...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['End']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '377', !!int '377', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Scene5', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '377' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Mao' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '478']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['マオ: "Eh? This cell is too flashy?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '474']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['マオ: "Hmm... indeed, anyone who sees this might be + + surprised... Maybe I went a bit overboard with my + + tastes...!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '472']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['マオ: "Well, for now, no one but you has come to see + + it, and nobody else has noticed, right?♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '470']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['マオ: "Speaking of which, my trial date has been + + postponed twice already..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '472']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['マオ: "I''m astounded by the stupidity of humans♪ In + + the meantime, my plan is fully prepared! + + Hahahaha!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '474']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['マオ: "Since I''ve been imprisoned here, I haven''t + + seen Mare even once..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '478']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['マオ: "As the one who betrayed me and captured me, + + her safety is guaranteed, right?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '476']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['マオ: "Indeed, she betrayed me, but she''s my only + + sister... I have to protect her..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '374' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Mao' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'true' + 'priority_type': !!int '2' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '651']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_actors[1].battler_name = "Hero D"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Scene5', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '476']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mao: "I must reward the slave who has faithfully + + betrayed humanity to serve me.♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '471']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mao: "Well, for me it''s just a meal, so it''s an + + easy reward to give.♡ Shall we begin?♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '474']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mao: "What''s wrong? You look a bit pale... Are you + + feeling guilty about betraying the humans?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '471']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mao: "But drop that act... You''ve easily submitted + + to me, and even now you''re about to faint with + + that silly look on your face...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '471']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mao: "Hehe...♡ For a pervert like you, could even + + the guilt of betraying humans be a source of + + pleasure?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '476']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mao: "Don''t make such a sad face... How about I + + make you cum quickly and see that foolish + + expression you always have?♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &13 !ruby/object:RPG::MoveCommand {'code': !!int '14', 'parameters': [!!int '0', !!int '-1']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*13]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '132', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon2', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '86', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '301', 'p': [!!int '0', !!int '39', !!bool 'false', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '301', 'p': [!!int '0', !!int '40', !!bool 'false', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '375' + 'switch2_id': !!int '51' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Mao' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '2' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &14 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*14]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon2', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &15 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '2']} + - &16 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &17 !ruby/object:RPG::MoveCommand {'code': !!int '35', 'parameters': []} + - &18 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*15]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*16]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*17]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*18]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '476']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mao: "It ended up being a quick meal as usual.♡ I + + would have liked to savor it slowly, but...♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '474']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mao: "After all, it''s boring being in a cell... + + Maybe I''ll pass the time by reading a book..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '3', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &19 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '2']} + - &20 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &21 !ruby/object:RPG::MoveCommand {'code': !!int '36', 'parameters': []} + - &22 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - &23 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - &24 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - &25 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*19]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*20]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*21]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*22]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*23]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*24]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*25]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '651']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '203', 'p': [!!int '3', !!int '0', !!int '11', !!int '5', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '374', !!int '374', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '375', !!int '375', !!int '1']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &26 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []} + - &27 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['Hero', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*26]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*27]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '37', !!int '7', !!int '5', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Scene5', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &28 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &29 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - &30 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*28]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*29]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*30]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '1': !ruby/object:RPG::Event + 'id': !!int '1' + 'name': 'EV001' + 'x': !!int '7' + 'y': !!int '4' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '377' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Other1' + 'character_index': !!int '1' + 'direction': !!int '6' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '374' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '4': !ruby/object:RPG::Event + 'id': !!int '4' + 'name': 'Hero def' + 'x': !!int '7' + 'y': !!int '5' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '377' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '3' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &31 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*31]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '3', !!int '4', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '471']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mao: "Fufu...♡ Still not drained enough?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Yes', 'No'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'はい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '311', 'p': [!!int '0', !!int '0', !!int '0', !!int '0', !!int '9999', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '476']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mao: "Very well... I was just feeling a bit + + peckish myself♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '201', 'p': [!!int '0', !!int '37', !!int '7', !!int '5', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '203', 'p': [!!int '3', !!int '0', !!int '7', !!int '6', !!int '8']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '374', !!int '374', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', 'いいえ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '478']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mao: "You just want a break!? Don''t joke with me, + + you''ll work until you collapse!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '3' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &32 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*32]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '375' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Damage1' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '5': !ruby/object:RPG::Event + 'id': !!int '5' + 'name': 'Door' + 'x': !!int '11' + 'y': !!int '9' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '377' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Flame' + 'character_index': !!int '6' + 'direction': !!int '2' + 'pattern': !!int '2' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Shall we go back to before becoming Mao''s slave?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['やり直し']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Yes', 'No'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['やり直し']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'はい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '651']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '181', !!int '181', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '398', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '667']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '201', 'p': [!!int '0', !!int '36', !!int '8', !!int '10', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '371', !!int '371', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '201', 'p': [!!int '0', !!int '16', !!int '8', !!int '5', !!int '8', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', 'いいえ']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &33 !ruby/object:RPG::MoveCommand {'code': !!int '13', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*33]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} +'parallax_sx': !!int '0' +'bgm': !ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'} +'tileset_id': !!int '3' +'encounter_step': !!int '30' +'width': !!int '34' +'data': !ruby/object:Table + 'dim': !!int '3' + 'x': !!int '34' + 'y': !!int '17' + 'z': !!int '4' + 'data': + - '0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 1d53 1d51 1d51 1d51 1d47 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d47 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d47 1d51 1d51 1d51 1d51 1d55 0600 0600' + - '0600 0600 1d50 1eb2 1eb2 1eb2 1d50 1eb2 1eb2 1eb2 1eb2 1eb2 1eb2 1eb2 1eb2 1eb2 1d50 1eb2 1eb2 1eb2 1eb2 1eb2 1eb2 1eb2 1eb2 1eb2 1d50 1eb2 1eb2 1eb2 1eb2 1d50 0600 0600' + - 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'0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0026 0000 0000 0000 0026 0000 0000 0000 0000 0000 0026 0000 0000 0000 0026 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 002e 00b2 00b3 00b4 002e 0046 0047 0000 0000 0000 002e 0000 00f2 0000 0036 0037 0045 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0002 0000 0000 0000 0050 0000 0064 00ba 00bb 00bc 006c 004e 004f 0000 0053 0000 0000 0000 00fa 00f9 003e 003f 004d 0000 0000 0000 0000 0001 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0058 0000 0000 0000 0000 0000 0068 0000 0000 0000 005b 0000 0000 0000 0000 0000 0000 0068 0060 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 00f6 00f6 00f6 00f7 0000 00f5 00f6 00f6 00f6 0000 00f6 00f6 00f6 00f6 00f7 0000 00f5 00f6 00f6 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 00fe 00fe 00fe 00ff 0000 00fd 00fe 00fe 00fe 0000 00fe 00fe 00fe 00fe 00ff 0000 00fd 00fe 00fe 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' +'bgs': !ruby/object:RPG::BGS {'name': '', 'volume': !!int '80', 'pitch': !!int '100'} +'parallax_loop_y': !!bool 'false' +'autoplay_bgm': !!bool 'false' +'encounter_list': [] +'autoplay_bgs': !!bool 'false' +'parallax_show': !!bool 'false' +'scroll_type': !!int '0' +'parallax_loop_x': !!bool 'false' +'disable_dashing': !!bool 'false' +'parallax_sy': !!int '0' +'display_name': '' +'specify_battleback': !!bool 'true' +'note': '' +'battleback1_name': 'Castle' +'battleback2_name': 'Stone2' diff --git a/YAML/Map038.yaml b/YAML/Map038.yaml index baa9fcd..d96131d 100644 --- a/YAML/Map038.yaml +++ b/YAML/Map038.yaml @@ -1,1432 +1,783 @@ ---- !ruby/object:RPG::Map -parallax_name: "" -height: 45 -events: - 1: !ruby/object:RPG::Event - id: 1 - name: ハニィ - x: 20 - y: 15 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Spiritual - character_index: 4 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [60, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [61, 0, 0, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 119, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 119, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [イベントをスキップしますか?], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 118, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 102, - p: [[選択肢, はい, いいえ], 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [1, はい] } - - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [End] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [2, いいえ] } - - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Dungeon1, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroが目を覚ました時には既に世界は変わっており'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [そこには普通の人間の姿はなく], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ハチ娘に支配されてしまった世界のようだった…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 2 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &1 { code: 4, parameters: [] } - - !ruby/object:RPG::MoveCommand &2 { code: 4, parameters: [] } - - !ruby/object:RPG::MoveCommand &3 { code: 4, parameters: [] } - - !ruby/object:RPG::MoveCommand &4 { code: 4, parameters: [] } - - !ruby/object:RPG::MoveCommand &5 { code: 4, parameters: [] } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [15] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &6 { - code: 29, - parameters: [3], - } - - !ruby/object:RPG::MoveCommand &7 { code: 4, parameters: [] } - - !ruby/object:RPG::MoveCommand &8 { code: 4, parameters: [] } - - !ruby/object:RPG::MoveCommand &9 { code: 4, parameters: [] } - - !ruby/object:RPG::MoveCommand &10 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &11 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &12 { - code: 29, - parameters: [5], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*7] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*8] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*9] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*11] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*12] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [40] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &13 { - code: 29, - parameters: [5], - } - - !ruby/object:RPG::MoveCommand &14 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &15 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &16 { - code: 3, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &17 { - code: 3, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &18 { - code: 3, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &19 { - code: 3, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &20 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &21 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &22 { - code: 19, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*13] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*14] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*15] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*16] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*17] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*18] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*19] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*21] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*22] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ不安, 1, 0, 530, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「はわわぁ~!] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ どうしましょー!どうしましょー!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroさんが居ないのですぅ~!'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [2, 3, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Prin Smi, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ママってばパパが急に居なくなって], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 大慌てですねー♡], - } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 2 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &23 { - code: 16, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*23] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Prin Doya, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「別世界から同一人物が来ると], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 同じ世界の同一人物と融合するから], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ママの寝床にいたパパは消えたのです!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, false] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 2 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &24 { - code: 19, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*24] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 2 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &25 { - code: 14, - parameters: [0, 0], - } - - !ruby/object:RPG::MoveCommand &26 { - code: 14, - parameters: [0, 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*25] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*26] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Prin Smi, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ママぁ!] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 娘のプリン、ただいまなのですっ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 報告があるんですよー♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [1, 1, false] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &27 { - code: 29, - parameters: [3], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*27] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &28 { - code: 16, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*28] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ笑顔, 1, 0, 530, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「わっ!プリンちゃん!?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ いつからそこに居たですかぁ!?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ お帰りなさいですぅ~], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Prin Hap, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「さっき着いたばっかりですよ!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ それよりぃ…] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ママに会わせたい人がいるのです♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 2, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, false] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &29 { - code: 29, - parameters: [3], - } - - !ruby/object:RPG::MoveCommand &30 { - code: 3, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &31 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &32 { - code: 29, - parameters: [5], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*29] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*30] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*31] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*32] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 9, false] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ嬉しい, 1, 0, 530, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「あっ、Taroさん!'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 急にいなくなるから心配したのですよぉ~!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Prin Oko, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ママ、何か勘違いしてるですねー…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ これはもうママの知ってるパパとは], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 違う人なのです!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ不安, 1, 0, 530, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ふぇ?] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ どういう事でしょうか…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Prin Oko, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ママが人間達から誘拐した勇者は], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 寝ても覚めてもえっちで搾り取られて], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 廃人寸前だったのですよ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Prin Shy2, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ここにいるパパは], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私が過去の世界から連れてきた], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 元気な頃のパパなのです♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Prin Hap, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ママと出会う前のパパを見つけて], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ こっちの世界に連れ帰ってきたのです!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ嬉しい, 1, 0, 530, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「わぁー!凄いですぅ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ プリンちゃんってば], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ そんなこともできるんですね!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ笑顔, 1, 0, 530, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「これでまた家族皆で], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 元気に暮らせるんですねー♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [2, 5, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Prin Oko, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「何寝惚けたこと言ってるですか!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ママの管理が悪いから], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ パパは具合が悪くなってしまったのですよ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ不安, 1, 0, 530, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「うぅ…それはその…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 初めての男の人だし], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ わからないことが多くって…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Prin Oko, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「問答無用なのですっ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ これからは私がパパを管理して], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 子孫を増やしていくですからねっ!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [1, 1, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ不安, 1, 0, 530, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「そ、そんなの!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 実の娘がダメなのですっ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 倫理に反するのですぅ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Prin Sad2, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「人攫いしてれーぷしてる時点で], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 倫理なんてないのです…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Prin Doya, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「それにもう遅いのですよっ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ このパパはママに会う前の…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ どーてーのパパだったのです♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [8, 57] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Prin Smi, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [プリン] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「親子感動の再会をしてすぐに], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ どーてーも奪ってあげちゃったので], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ もうパパは私のモノなのですよ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Prin Smi, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [プリン] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「親子感動の再会をしてすぐに], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ えっちで誘惑して虜にしちゃったので], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ もうパパは私のモノなのですよ♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ不安, 1, 0, 530, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「そんなぁ~!] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroさん…まさか娘に寝取られるなんて…'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Prin Doya, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「子供を作れないママは女王失格で], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 働き蜂に戻るのです♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ これからは私が女王ですよー♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [2, 3, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroが実の娘に誘惑された結果、人類が追放され'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [娘はさらにワガママに育ってしまった…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [勇者の力を二重に持っている彼女に逆らえる者はおらず], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroは彼女の教育に失敗するどころか'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [逆らえないように教育され躾されてしまい], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [彼女の種馬件下僕としての生涯を迎えることになった…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [End] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 201, - p: [0, 39, 20, 16, 2, 0], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Scene5, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 2: !ruby/object:RPG::Event - id: 2 - name: プリン - x: 20 - y: 22 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 422 - switch2_id: 1 - variable_id: 163 - variable_value: 1 - self_switch_ch: B - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Prin - character_index: 4 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: true - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 1, parameters: [] } - - !ruby/object:RPG::MoveCommand { code: 18, parameters: [] } - - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } - - !ruby/object:RPG::MoveCommand { code: 19, parameters: [] } - - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } - - !ruby/object:RPG::MoveCommand { code: 17, parameters: [] } - - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } - - !ruby/object:RPG::MoveCommand { code: 16, parameters: [] } - - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } - - !ruby/object:RPG::MoveCommand { code: 4, parameters: [] } - - !ruby/object:RPG::MoveCommand { code: 18, parameters: [] } - - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } - - !ruby/object:RPG::MoveCommand { code: 19, parameters: [] } - - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } - - !ruby/object:RPG::MoveCommand { code: 17, parameters: [] } - - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } - - !ruby/object:RPG::MoveCommand { code: 16, parameters: [] } - - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: true - priority_type: 2 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Prin Oko, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [プリン] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「パパはキチンとご飯も食べずに], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ れーぷされてばっかりいるから], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 歩けなくなっちゃったんですよ!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Prin Smi, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [プリン] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「しっかりとご飯を食べて栄養とるです!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ あとは毎日一緒に], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ お散歩にも行くのです♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Prin Doya, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [プリン] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「他のことはぜーんぶ], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 別の下僕にお任せなのですよ♪], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [8, 57] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Prin Shy2, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [プリン] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「パパがいっぱい私のナカに出したせーしは], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 新鮮なまま私の身体で取っておけるのです♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Prin Smi, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [プリン] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「それで排卵日にはじゅせーするんですよ♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ だから絶対に子供はできるし], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ すぐにいっぱいになっちゃうですね♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Prin Doya, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [プリン] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「毎日ご飯を食べてえっちしてるだけで], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 世界せーふく完了なのですよ♪], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Prin Nom, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [プリン] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「え?] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 本番えっちしてないのに], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 卵が増えている理由ですか?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Prin Oko, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [プリン] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「パパってばべんきょー不足なのですっ!], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ハチ娘は卵管からせーしを吸い取って], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ じゅせーすることができるんですよ!], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Prin Shy2, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [プリン] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「だからナカで出しても], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 結果は変わらないのです♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Prin Smi, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [プリン] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「ちゃーんとおねだりできるなら], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 本番えっちだってしてあげるのですよ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ふふっ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Prin Doya, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [プリン] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「パパを搾り取ったママよりも], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 勇者の力を持ってる上にパパをれーぷした], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 私の方が強いのです♪], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Prin Sad2, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [プリン] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「そもそもママはただの働き蜂だから], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 戦い方すら知らないんですけど…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Prin Doya, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [プリン] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「ちなみに私は暇だったから], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 戦いのお稽古もしたことあるんですよ♪], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 世界さいきょーなのですっ!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } -parallax_sx: 0 -bgm: !ruby/object:RPG::BGM { name: "", volume: 100, pitch: 100 } -tileset_id: 3 -encounter_step: 30 -width: 41 -data: !ruby/object:Table - dim: 3 - x: 41 - y: 45 - z: 4 - data: - - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 - - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 - - 0600 0600 1813 1811 1811 1811 1811 1811 1811 1811 1811 1811 1811 1811 1815 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 1813 1811 1811 1811 1807 1811 1811 1811 1811 1811 1811 1811 1815 0600 0600 - - 0600 0600 1810 1972 1972 1972 1972 1972 1972 1972 1972 1972 1972 1972 1810 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 1810 1972 1972 1972 1810 1972 1972 1972 1972 1972 1972 1972 1810 0600 0600 - - 0600 0600 1810 1978 1978 1978 1978 1978 1978 1978 1978 1978 1978 1978 1819 1811 1811 1811 1811 1811 1811 1811 1811 1811 1811 1811 1817 1978 1978 1978 1810 1978 1978 1978 1978 1978 1978 1978 1810 0600 0600 - - 0600 0600 1810 0fa2 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0fa4 1973 1972 1972 1972 1972 1972 1972 1972 1972 1972 1972 1972 1976 0fa2 0f94 0fa4 1810 1002 0ff4 0ff4 0ff4 0ff4 0ff4 1004 1810 0600 0600 - - 0600 0600 1810 0fa8 0f9c 0f8c 0f9c 0f9c 0f9c 0f9c 0f9c 0f88 0f80 0f98 1979 1978 1978 1978 1978 1978 1978 1978 1978 1978 1978 1978 197c 0f90 0f80 0f98 1810 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1810 0600 0600 - - 0600 0600 1803 1811 181d 0fa0 181b 1811 1811 1811 1815 0f90 0f80 0f82 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0f81 0f80 0f98 1810 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1810 0600 0600 - - 0600 0600 1810 1972 1976 0fa0 1973 1972 1972 1972 1810 0f90 0f80 0f84 0f9c 0f9c 0f9c 0f9c 0f9c 0f9c 0f9c 0f9c 0f9c 0f9c 0f9c 0f9c 0f9c 0f9c 0f8c 0fa6 1810 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1810 0600 0600 - - 0600 0600 1810 1978 197c 0fac 1979 1978 1978 1978 1810 0f90 0f80 0f98 1813 1811 1811 1811 1811 1811 1811 1811 1811 1811 1811 1811 1807 181d 0fa0 181b 1817 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1810 0600 0600 - - 0600 0600 1810 0d32 0d24 0d24 0d24 0d24 0d24 0d34 1810 0f90 0f80 0f98 1810 1976 0faa 1973 1972 1972 1972 1972 1972 1972 1972 1972 1810 1976 0fa0 1973 1976 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1810 0600 0600 - - 0600 0600 1810 0d20 0d10 0d10 0d10 0d10 0d10 0d28 1810 0f90 0f80 0f98 1810 197c 0fac 1979 1978 1978 1978 1978 1978 1978 1978 1978 1810 197c 0fac 1979 197c 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1810 0600 0600 - - 0600 0600 1810 0d20 0d10 0d10 0d10 0d10 0d10 0d28 1810 0f90 0f80 0f98 1810 0626 0626 1002 0ff4 0ff4 0ff4 0ff4 0ff4 1004 0626 0626 1810 1002 0ff4 0ff4 0ff4 0fe1 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1810 0600 0600 - - 0600 0600 1810 0d20 0d10 0d10 0d10 0d10 0d10 0d28 1810 0fa8 0f8c 0fa6 1810 0626 0626 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 0626 0626 1810 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1810 0600 0600 - - 0600 0600 1819 1811 1811 1811 1807 1811 1811 1811 180f 181d 0fa0 181b 180b 0626 0626 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 0626 0626 1803 1811 1811 1811 1811 1811 1811 1811 1807 1811 1811 1811 1817 0600 0600 - - 0600 0600 1973 1972 1972 1972 1810 1972 1972 1972 1972 1976 0fa0 1973 1810 0626 0626 1008 0ffc 0fe8 0fe0 0fe4 0ffc 1006 0626 0626 1810 1972 1972 1972 1972 1972 1972 1972 1810 1972 1972 1972 1976 0600 0600 - - 0600 0600 1979 1978 1978 1978 1810 1978 1978 1978 1978 197c 0fac 1979 1810 0649 0649 0649 0649 0650 0651 0652 0649 0649 0649 0649 1810 1978 1978 1978 1978 1978 1978 1978 1810 1978 1978 1978 197c 0600 0600 - - 0600 0600 0600 0600 0600 0600 1810 0d32 0d24 0d24 0d24 0d24 0d24 0d34 1810 0626 0626 0626 0626 0ff0 0fe0 0ff8 0626 0626 0626 0626 1810 0eb2 0ea4 0ea4 0ea4 0ea4 0ea4 0eb4 1810 0600 0600 0600 0600 0600 0600 - - 0600 0600 0600 0600 0600 0600 1810 0d20 0d10 0d10 0d10 0d10 0d10 0d28 1810 0626 0626 0626 0626 0ff0 0fe0 0ff8 0626 0626 0626 0626 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0ea8 1810 0600 0600 0600 0600 0600 0600 - - 0600 0600 0600 0600 0600 0600 1810 0d20 0d10 0d10 0d10 0d10 0d10 0d28 1810 0626 0626 0626 0626 0ff0 0fe0 0ff8 0626 0626 0626 0626 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0ea8 1810 0600 0600 0600 0600 0600 0600 - - 0600 0600 0600 0600 0600 0600 1810 0d20 0d10 0d10 0d10 0d10 0d14 0d28 1810 0626 0626 0626 0626 0ff0 0fe0 0ff8 0626 0626 0626 0626 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0ea8 1810 0600 0600 0600 0600 0600 0600 - - 0600 0600 0600 0600 0600 0600 1803 1811 1811 1811 1811 1811 1811 1811 180b 0626 0626 0626 0626 0ff0 0fe0 0ff8 0626 0626 0626 0626 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0ea8 1810 0600 0600 0600 0600 0600 0600 - 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- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 -bgs: !ruby/object:RPG::BGS { name: "", volume: 80, pitch: 100 } -parallax_loop_y: false -autoplay_bgm: false -encounter_list: [] -autoplay_bgs: false -parallax_show: false -scroll_type: 0 -parallax_loop_x: false -disable_dashing: false -parallax_sy: 0 -display_name: "" -specify_battleback: true -note: "" -battleback1_name: Castle -battleback2_name: Castle2 +'parallax_name': '' +'height': !!int '45' +'events': + !!int '1': !ruby/object:RPG::Event + 'id': !!int '1' + 'name': 'ハニィ' + 'x': !!int '20' + 'y': !!int '15' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Spiritual' + 'character_index': !!int '4' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '60', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '61', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '119', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '119', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Would you like to skip the event?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '118', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '102', 'p': [['Choices', 'Yes', 'No'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '119', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '1', 'はい']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '119', 'p': ['End']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '2', 'いいえ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon1', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['When Taro awoke, the world had already changed; + + there were no ordinary humans in sight, only a + + world dominated by bee girls...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '2' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &1 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &2 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &3 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &4 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &5 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*1]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*2]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*3]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*4]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*5]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '15']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &6 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '3']} + - &7 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &8 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &9 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &10 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &11 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &12 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '5']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*6]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*7]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*8]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*9]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*10]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*11]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*12]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '40']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &13 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '5']} + - &14 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &15 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &16 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - &17 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - &18 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - &19 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - &20 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &21 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &22 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*13]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*14]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*15]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*16]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*17]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*18]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*19]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*20]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*21]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*22]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ不安', !!int '1', !!int '0', !!int '530', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Honey: "Oh no, what should we do?! What should we + + do?! Taro-san is missing!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '2', !!int '3', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Prin Smi', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Prin: "Hehe♡ Mama is in such a panic because Papa + + suddenly disappeared, isn''t she♡"']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '2' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &23 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*23]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Prin Doya', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Prin: "When the same person from a different world + + comes here, they merge with their counterpart in + + this world, so the Papa that was in Mama''s bed has + + disappeared!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '2' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &24 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*24]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '2' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &25 !ruby/object:RPG::MoveCommand {'code': !!int '14', 'parameters': [!!int '0', !!int '0']} + - &26 !ruby/object:RPG::MoveCommand {'code': !!int '14', 'parameters': [!!int '0', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*25]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*26]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Prin Smi', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Prin: "Mama! Your daughter Prin is back! I have + + something to report♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '1', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &27 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '3']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*27]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &28 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*28]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ笑顔', !!int '1', !!int '0', !!int '530', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Honey: "What?! Prin-chan!? Since when were you + + there?! Welcome back~"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Prin Hap', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Prin: "I just got back! More importantly... I have + + someone I want Mama to meet♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '2', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &29 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '3']} + - &30 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - &31 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &32 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '5']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*29]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*30]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*31]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*32]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '9', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ嬉しい', !!int '1', !!int '0', !!int '530', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Honey: "Ah, Taro-san! I was so worried when you + + suddenly disappeared!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Prin Oko', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Prin: "Mama, you seem to be misunderstanding + + something... This is not the Papa you know + + anymore!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ不安', !!int '1', !!int '0', !!int '530', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Honey: "Eh? What do you mean...?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Prin Oko', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Prin: "The hero that Mama kidnapped from the + + humans was constantly milked for sex even in his + + sleep, nearly turning him into a wreck!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Prin Shy2', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Prin: "The Papa here is the one I brought from the + + past world, back when he was still full of + + energy♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Prin Hap', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Prin: "I found Papa before he met Mama and brought + + him back to this world!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ嬉しい', !!int '1', !!int '0', !!int '530', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Honey: "Wow-! That''s amazing! Prin-chan, you can + + do such things?!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ笑顔', !!int '1', !!int '0', !!int '530', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Honey: "Now our family can all live together + + happily again♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '2', !!int '5', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Prin Oko', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Prin: "What are you talking about in your sleep?! + + It''s because of Mama''s poor management that Papa + + got sick!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ不安', !!int '1', !!int '0', !!int '530', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Honey: "Uhh... that''s because... he was my first + + man and there were many things I didn''t + + understand..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Prin Oko', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Prin: "No excuses! From now on, I will manage Papa + + and increase our progeny!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '1', !!int '1', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ不安', !!int '1', !!int '0', !!int '530', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Honey: "That''s... that''s not right! It''s wrong for + + a real daughter to do such things!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Prin Sad2', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Prin: "There''s no ethics to speak of when you''re + + kidnapping and raping people..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Prin Doya', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Prin: "Besides, it''s too late now! This Papa is + + from before he met Mama... when he was still a + + virgin♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '8', !!int '57']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Prin Smi', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Prin: "After a touching family reunion, I + + immediately took his virginity, so now Papa is all + + mine♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Prin Smi', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Prin: "After a touching family reunion, I + + immediately seduced him with sex and made him + + mine, so now Papa is all mine♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ不安', !!int '1', !!int '0', !!int '530', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Honey: "No way~! Taro-san... to think you''d be + + seduced by your own daughter..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Prin Doya', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Prin: "A mama who can''t produce children is + + disqualified as a queen and goes back to being a + + worker bee♪ From now on, I am the queen♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '2', !!int '3', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['As a result of being seduced by his real daughter, + + humanity was expelled and the daughter grew even + + more spoiled...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No one could oppose her as she held the hero''s + + power twice over. Taro failed not only in + + educating her but was also trained to be unable to + + oppose her, leading to a life as her breeding + + stallion and underling...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['End']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '39', !!int '20', !!int '16', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Scene5', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '2': !ruby/object:RPG::Event + 'id': !!int '2' + 'name': 'プリン' + 'x': !!int '20' + 'y': !!int '22' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '422' + 'switch2_id': !!int '1' + 'variable_id': !!int '163' + 'variable_value': !!int '1' + 'self_switch_ch': 'B' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Prin' + 'character_index': !!int '4' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'true' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '5']} + - !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '5']} + - !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '5']} + - !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '5']} + - !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '5']} + - !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '5']} + - !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '5']} + - !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '5']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'true' + 'priority_type': !!int '2' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Prin Oko', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Prin: "Daddy can''t walk anymore because he''s been + + raped without eating properly!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Prin Smi', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Prin: "You need to eat properly and get your + + nutrition! Plus, we''ll go for a walk together + + every day♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Prin Doya', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Prin: "I leave everything else to other servants♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '8', !!int '57']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Prin Shy2', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Prin: "The semen Daddy released inside me stays + + fresh in my body♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Prin Smi', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Prin: "And then I fertilize it on my ovulation + + days♡ So I''m definitely going to get pregnant and + + it''ll fill up quickly♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Prin Doya', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Prin: "Just by eating every day and having sex, + + world domination is complete♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Prin Nom', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Prin: "Eh? You''re wondering why the eggs are + + increasing even though we haven''t had real sex?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Prin Oko', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Prin: "Daddy, you really need to study more! Bee + + girls can absorb semen through their oviducts and + + fertilize it!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Prin Shy2', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Prin: "So the result doesn''t change even if you + + release it inside♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Prin Smi', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Prin: "If you beg properly, I might even have real + + sex with you♡ Fufu♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Prin Doya', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Prin: "I''m stronger than Mommy who milked Daddy + + dry, especially since I have the hero''s power and + + I raped Daddy♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Prin Sad2', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Prin: "After all, Mommy is just a worker bee and + + doesn''t even know how to fight..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Prin Doya', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Prin: "By the way, I''ve practiced fighting when I + + was bored♪ I''m the strongest in the world!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} +'parallax_sx': !!int '0' +'bgm': !ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'} +'tileset_id': !!int '3' +'encounter_step': !!int '30' +'width': !!int '41' +'data': !ruby/object:Table + 'dim': !!int '3' + 'x': !!int '41' + 'y': !!int '45' + 'z': !!int '4' + 'data': + - '0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 1813 1811 1811 1811 1811 1811 1811 1811 1811 1811 1811 1811 1815 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 1813 1811 1811 1811 1807 1811 1811 1811 1811 1811 1811 1811 1815 0600 0600' + - '0600 0600 1810 1972 1972 1972 1972 1972 1972 1972 1972 1972 1972 1972 1810 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 1810 1972 1972 1972 1810 1972 1972 1972 1972 1972 1972 1972 1810 0600 0600' + - '0600 0600 1810 1978 1978 1978 1978 1978 1978 1978 1978 1978 1978 1978 1819 1811 1811 1811 1811 1811 1811 1811 1811 1811 1811 1811 1817 1978 1978 1978 1810 1978 1978 1978 1978 1978 1978 1978 1810 0600 0600' + - '0600 0600 1810 0fa2 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0fa4 1973 1972 1972 1972 1972 1972 1972 1972 1972 1972 1972 1972 1976 0fa2 0f94 0fa4 1810 1002 0ff4 0ff4 0ff4 0ff4 0ff4 1004 1810 0600 0600' + - '0600 0600 1810 0fa8 0f9c 0f8c 0f9c 0f9c 0f9c 0f9c 0f9c 0f88 0f80 0f98 1979 1978 1978 1978 1978 1978 1978 1978 1978 1978 1978 1978 197c 0f90 0f80 0f98 1810 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1810 0600 0600' + - '0600 0600 1803 1811 181d 0fa0 181b 1811 1811 1811 1815 0f90 0f80 0f82 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0f81 0f80 0f98 1810 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1810 0600 0600' + - '0600 0600 1810 1972 1976 0fa0 1973 1972 1972 1972 1810 0f90 0f80 0f84 0f9c 0f9c 0f9c 0f9c 0f9c 0f9c 0f9c 0f9c 0f9c 0f9c 0f9c 0f9c 0f9c 0f9c 0f8c 0fa6 1810 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1810 0600 0600' + - '0600 0600 1810 1978 197c 0fac 1979 1978 1978 1978 1810 0f90 0f80 0f98 1813 1811 1811 1811 1811 1811 1811 1811 1811 1811 1811 1811 1807 181d 0fa0 181b 1817 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1810 0600 0600' + - '0600 0600 1810 0d32 0d24 0d24 0d24 0d24 0d24 0d34 1810 0f90 0f80 0f98 1810 1976 0faa 1973 1972 1972 1972 1972 1972 1972 1972 1972 1810 1976 0fa0 1973 1976 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1810 0600 0600' + - '0600 0600 1810 0d20 0d10 0d10 0d10 0d10 0d10 0d28 1810 0f90 0f80 0f98 1810 197c 0fac 1979 1978 1978 1978 1978 1978 1978 1978 1978 1810 197c 0fac 1979 197c 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1810 0600 0600' + - '0600 0600 1810 0d20 0d10 0d10 0d10 0d10 0d10 0d28 1810 0f90 0f80 0f98 1810 0626 0626 1002 0ff4 0ff4 0ff4 0ff4 0ff4 1004 0626 0626 1810 1002 0ff4 0ff4 0ff4 0fe1 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1810 0600 0600' + - '0600 0600 1810 0d20 0d10 0d10 0d10 0d10 0d10 0d28 1810 0fa8 0f8c 0fa6 1810 0626 0626 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 0626 0626 1810 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1810 0600 0600' + - '0600 0600 1819 1811 1811 1811 1807 1811 1811 1811 180f 181d 0fa0 181b 180b 0626 0626 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 0626 0626 1803 1811 1811 1811 1811 1811 1811 1811 1807 1811 1811 1811 1817 0600 0600' + - '0600 0600 1973 1972 1972 1972 1810 1972 1972 1972 1972 1976 0fa0 1973 1810 0626 0626 1008 0ffc 0fe8 0fe0 0fe4 0ffc 1006 0626 0626 1810 1972 1972 1972 1972 1972 1972 1972 1810 1972 1972 1972 1976 0600 0600' + - '0600 0600 1979 1978 1978 1978 1810 1978 1978 1978 1978 197c 0fac 1979 1810 0649 0649 0649 0649 0650 0651 0652 0649 0649 0649 0649 1810 1978 1978 1978 1978 1978 1978 1978 1810 1978 1978 1978 197c 0600 0600' + - '0600 0600 0600 0600 0600 0600 1810 0d32 0d24 0d24 0d24 0d24 0d24 0d34 1810 0626 0626 0626 0626 0ff0 0fe0 0ff8 0626 0626 0626 0626 1810 0eb2 0ea4 0ea4 0ea4 0ea4 0ea4 0eb4 1810 0600 0600 0600 0600 0600 0600' + - '0600 0600 0600 0600 0600 0600 1810 0d20 0d10 0d10 0d10 0d10 0d10 0d28 1810 0626 0626 0626 0626 0ff0 0fe0 0ff8 0626 0626 0626 0626 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0ea8 1810 0600 0600 0600 0600 0600 0600' + - '0600 0600 0600 0600 0600 0600 1810 0d20 0d10 0d10 0d10 0d10 0d10 0d28 1810 0626 0626 0626 0626 0ff0 0fe0 0ff8 0626 0626 0626 0626 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0ea8 1810 0600 0600 0600 0600 0600 0600' + - '0600 0600 0600 0600 0600 0600 1810 0d20 0d10 0d10 0d10 0d10 0d14 0d28 1810 0626 0626 0626 0626 0ff0 0fe0 0ff8 0626 0626 0626 0626 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0ea8 1810 0600 0600 0600 0600 0600 0600' + - '0600 0600 0600 0600 0600 0600 1803 1811 1811 1811 1811 1811 1811 1811 180b 0626 0626 0626 0626 0ff0 0fe0 0ff8 0626 0626 0626 0626 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0ea8 1810 0600 0600 0600 0600 0600 0600' + - '0600 0600 0600 0600 0600 0600 1810 1972 1972 1972 1972 1972 1972 1972 1810 0626 0626 0626 0626 0ff0 0fe0 0ff8 0626 0626 0626 0626 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0ea8 1810 0600 0600 0600 0600 0600 0600' + - '0600 0600 0600 0600 0600 0600 1810 1978 1978 1978 1978 1978 1978 1978 1810 0626 0626 0626 0626 0ff0 0fe0 0ff8 0626 0626 0626 0626 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0ea8 1810 0600 0600 0600 0600 0600 0600' + - '0600 0600 0600 0600 0600 0600 1810 0eb2 0ea4 0ea4 0ea4 0ea4 0ea4 0eb4 1819 1811 1807 1811 181d 0ff0 0fe0 0ff8 181b 1811 1807 1811 180f 1811 1811 1811 1807 181d 0eac 181b 180b 0600 0600 0600 0600 0600 0600' + - '0600 0600 0600 0600 0600 0600 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0ea8 1973 1972 1810 1972 1976 0ff0 0fe0 0ff8 1973 1972 1810 1972 1972 1972 1972 1972 1810 1976 0faa 1973 1810 0600 0600 0600 0600 0600 0600' + - '0600 0600 0600 0600 0600 0600 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0ea8 1979 1978 1810 1978 197c 0ff0 0fe0 0ff8 1979 1978 1810 1978 1978 1978 1978 1978 181c 197c 0fa0 1979 1810 0600 0600 0600 0600 0600 0600' + - '0600 0600 0600 0600 0600 0600 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0e92 0ea4 0eb4 1810 0fa2 0fa4 0ff0 0fe0 0ff8 0fa2 0fa4 1810 0eb2 0ea4 0ea4 0ea4 0eb4 1977 0fa2 0f83 0fa4 1810 0600 0600 0600 0600 0600 0600' + - '0600 0600 0600 0600 0600 0600 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0ea8 1810 0f90 0f98 0ff0 0fe0 0ff8 0f90 0f98 1810 0ea0 0e90 0e90 0e90 0ea8 197d 0f90 0f80 0f98 1810 0600 0600 0600 0600 0600 0600' + - '0600 0600 0600 0600 0600 0600 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0ea8 1810 0fa8 0fa6 1008 0ffc 1006 0fa8 0fa6 1810 0ea0 0e90 0e90 0e90 0ea8 0fab 0f89 0f80 0f98 1810 0600 0600 0600 0600 0600 0600' + - '0600 0600 0600 0600 0600 0600 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0ea8 1810 0629 0649 0650 0651 0652 0649 0629 1810 0ea0 0e90 0e90 0e90 0ea8 181a 0f90 0f80 0f98 1810 0600 0600 0600 0600 0600 0600' + - '0600 0600 1813 1811 1811 1811 180f 1811 1811 1811 1807 181d 0eac 181b 1811 1811 180b 0fa2 0649 0650 0651 0652 0649 0fa4 1803 1811 1811 1811 1811 1811 1817 0f90 0f80 0f98 1819 1811 1811 1811 1815 0600 0600' + - '0600 0600 1810 1972 1972 1972 1972 1972 1972 1972 1810 1976 0faa 1973 1972 1972 181c 0f90 0f98 1002 0ff4 1004 0f90 0f98 181c 1972 1972 1972 1972 1972 1976 0f90 0f80 0f98 1973 1972 1972 1972 1810 0600 0600' + - '0600 0600 1810 1978 1978 1978 1978 1978 1978 1978 1810 197c 0fa0 1979 1978 1978 1977 0f90 0f98 0ff0 0fe0 0ff8 0f90 0f98 1977 1978 1978 1978 1978 1978 197c 0f90 0f80 0f98 1979 1978 1978 1978 1810 0600 0600' + - '0600 0600 1810 0fa2 0f94 0f94 0f94 0f94 0f94 0fa4 1810 0fa2 0f83 0f94 0f94 0fa4 197d 0f90 0f98 1008 0ffc 1006 0f90 0f98 197d 0fa2 0f94 0f94 0f94 0f94 0f94 0f81 0f80 0f82 0f94 0f94 0f94 0fa4 1810 0600 0600' + - '0600 0600 1810 0f90 0f80 0f80 0f80 0f80 0f80 0f98 1810 0f90 0f80 0f80 0f80 0f86 0fa1 0f89 0f82 0f94 0f94 0f94 0f81 0f86 0fa1 0f89 0f80 0f80 0f80 0f80 0f80 0f80 0f80 0f80 0f80 0f80 0f80 0f98 1810 0600 0600' + - '0600 0600 1810 0f90 0f80 0f80 0f80 0f80 0f80 0f98 1810 0fa8 0f9c 0f9c 0f9c 0fa6 181a 0f90 0f80 0f80 0f80 0f80 0f80 0f98 181a 0fa8 0f9c 0f9c 0f9c 0f9c 0f9c 0f88 0f80 0f80 0f80 0f80 0f80 0f98 1810 0600 0600' + - '0600 0600 1810 0f90 0f80 0f80 0f80 0f80 0f80 0f98 1803 1811 1811 1811 1811 1811 180b 0fa8 0f9c 0f9c 0f8c 0f9c 0f9c 0fa6 1803 1811 1811 1811 1811 1811 1815 0f90 0f80 0f80 0f80 0f80 0f80 0f98 1810 0600 0600' + - '0600 0600 1810 0f90 0f80 0f80 0f80 0f80 0f80 0f98 1810 1972 1972 1972 1972 1972 1819 1811 1811 181d 0fa0 181b 1811 1811 1817 1972 1972 1972 1972 1972 1810 0f90 0f80 0f80 0f80 0f80 0f80 0f98 1810 0600 0600' + - '0600 0600 1810 0fa8 0f9c 0f9c 0f9c 0f9c 0f9c 0fa6 1810 1978 1978 1978 1978 1978 1973 1972 1972 1976 0fa0 1973 1972 1972 1976 1978 1978 1978 1978 1978 1810 0fa8 0f9c 0f9c 0f9c 0f9c 0f9c 0fa6 1810 0600 0600' + - '0600 0600 1819 1811 1811 1811 1811 1811 1811 1811 1817 0600 0600 0600 0600 0600 1979 1978 1978 197c 0fac 1979 1978 1978 197c 0600 0600 0600 0600 0600 1819 1811 1811 1811 1811 1811 1811 1811 1817 0600 0600' + - '0600 0600 1973 1972 1972 1972 1972 1972 1972 1972 1976 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 1973 1972 1972 1972 1972 1972 1972 1972 1976 0600 0600' + - '0600 0600 1979 1978 1978 1978 1978 1978 1978 1978 197c 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 1979 1978 1978 1978 1978 1978 1978 1978 197c 0600 0600' + - 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'0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0dfe 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0df2 0de4 0df4 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0df8 0dec 0df6 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - 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'0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - 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'0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0032 0000 0000 0000 0000 0000 0045 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 003a 0000 0000 0000 0000 0000 004d 0000 0000 0000 0000 0000 0091 0091 0091 0091 0091 0091 0091 0091 0091 0091 0091 0000 0000 0000 0000 0000 0000 0000 0069 0000 0000 0069 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0099 0099 0099 0099 0099 0099 0099 0099 0099 0099 0099 0000 0000 0000 0000 0000 0000 0000 0069 0000 0000 0069 0000 0000 0000 0000' + - '0000 0000 0000 0000 0069 0000 0069 0000 0000 0050 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - 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'0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' +'bgs': !ruby/object:RPG::BGS {'name': '', 'volume': !!int '80', 'pitch': !!int '100'} +'parallax_loop_y': !!bool 'false' +'autoplay_bgm': !!bool 'false' +'encounter_list': [] +'autoplay_bgs': !!bool 'false' +'parallax_show': !!bool 'false' +'scroll_type': !!int '0' +'parallax_loop_x': !!bool 'false' +'disable_dashing': !!bool 'false' +'parallax_sy': !!int '0' +'display_name': '' +'specify_battleback': !!bool 'true' +'note': '' +'battleback1_name': 'Castle' +'battleback2_name': 'Castle2' diff --git a/YAML/Map039.yaml b/YAML/Map039.yaml index e946869..9bcc093 100644 --- a/YAML/Map039.yaml +++ b/YAML/Map039.yaml @@ -1,2685 +1,2021 @@ ---- !ruby/object:RPG::Map -parallax_name: "" -height: 45 -events: - 1: !ruby/object:RPG::Event - id: 1 - name: EV001 - x: 18 - y: 14 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 284 - character_name: "" - character_index: 2 - direction: 4 - pattern: 2 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [一口飲んだ後に捨てられている…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 2: !ruby/object:RPG::Event - id: 2 - name: EV002 - x: 17 - y: 14 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 296 - character_name: "" - character_index: 1 - direction: 4 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [手が付けられていないようだ…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 3: !ruby/object:RPG::Event - id: 3 - name: EV003 - x: 16 - y: 14 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 291 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [新鮮な果物が添えられている。], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 4: !ruby/object:RPG::Event - id: 4 - name: EV004 - x: 22 - y: 14 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 293 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [所々にまる齧りした後がある…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 5: !ruby/object:RPG::Event - id: 5 - name: EV005 - x: 23 - y: 14 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 302 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [手が付けられていないようだ…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 6: !ruby/object:RPG::Event - id: 6 - name: EV006 - x: 24 - y: 14 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 283 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [お酒ではなくジュースのようだ…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 7: !ruby/object:RPG::Event - id: 7 - name: EV007 - x: 25 - y: 14 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 291 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [新鮮な果物が添えられている。], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 8: !ruby/object:RPG::Event - id: 8 - name: EV008 - x: 15 - y: 14 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 375 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [プリンが好きそうなものが街から拾われて献上されている…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 9: !ruby/object:RPG::Event - id: 9 - name: プリン - x: 20 - y: 14 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 422 - switch2_id: 1 - variable_id: 163 - variable_value: 1 - self_switch_ch: B - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Prin - character_index: 4 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: true - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 1, parameters: [] } - - !ruby/object:RPG::MoveCommand { code: 18, parameters: [] } - - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } - - !ruby/object:RPG::MoveCommand { code: 19, parameters: [] } - - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } - - !ruby/object:RPG::MoveCommand { code: 17, parameters: [] } - - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } - - !ruby/object:RPG::MoveCommand { code: 16, parameters: [] } - - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } - - !ruby/object:RPG::MoveCommand { code: 4, parameters: [] } - - !ruby/object:RPG::MoveCommand { code: 18, parameters: [] } - - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } - - !ruby/object:RPG::MoveCommand { code: 19, parameters: [] } - - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } - - !ruby/object:RPG::MoveCommand { code: 17, parameters: [] } - - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } - - !ruby/object:RPG::MoveCommand { code: 16, parameters: [] } - - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Prin Oko, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [プリン] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「パパはキチンとご飯も食べずに], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ れーぷされてばっかりいるから], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 歩けなくなっちゃったんですよ!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Prin Smi, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [プリン] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「しっかりとご飯を食べて栄養とるです!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ あとは毎日一緒に], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ お散歩にも行くのです♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [8, 57] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Prin Shy2, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [プリン] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「パパがいっぱい私のナカに出したせーしは], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 新鮮なまま私の身体で取っておけるのです♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Prin Smi, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [プリン] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「それで排卵日にはじゅせーするんですよ♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ だから絶対に子供はできるし], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ すぐにいっぱいになっちゃうですね♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Prin Shy2, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [プリン] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「最初の子には] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ また勇者の力が受け継がれるですね♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ パパはどの子だと思いますか?ふふっ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Prin Nom, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [プリン] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「え?] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 本番えっちしてないのに], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 卵が増えている理由ですか?], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Prin Oko, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [プリン] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「パパってばべんきょー不足なのですっ!], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ ハチ娘は卵管からせーしを吸い取って], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ じゅせーすることができるんですよ!], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Prin Shy2, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [プリン] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「だからナカで出しても], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 結果は変わらないのです♡], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 231, - p: [20, Prin Smi, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [プリン] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [「ちゃーんとおねだりできるなら], - } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 401, - p: [ 本番えっちだってしてあげるのですよ♡], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ふふっ♡] } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Prin Doya, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [プリン] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「パパを搾り取ったママよりも], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 勇者の力を持ってる上にパパをれーぷした], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 私の方が強いのです♪], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Prin Sad2, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [プリン] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「そもそもママはただの働き蜂だから], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 戦い方すら知らないんですけど…], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Prin Doya, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [プリン] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「ちなみに私は暇だったから], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 戦いのお稽古もしたことあるんですよ♪], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 世界さいきょーなのですっ!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 455 - switch2_id: 1 - variable_id: 163 - variable_value: 1 - self_switch_ch: B - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Prin - character_index: 4 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: true - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 1, parameters: [] } - - !ruby/object:RPG::MoveCommand { code: 18, parameters: [] } - - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } - - !ruby/object:RPG::MoveCommand { code: 19, parameters: [] } - - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } - - !ruby/object:RPG::MoveCommand { code: 17, parameters: [] } - - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } - - !ruby/object:RPG::MoveCommand { code: 16, parameters: [] } - - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } - - !ruby/object:RPG::MoveCommand { code: 4, parameters: [] } - - !ruby/object:RPG::MoveCommand { code: 18, parameters: [] } - - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } - - !ruby/object:RPG::MoveCommand { code: 19, parameters: [] } - - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } - - !ruby/object:RPG::MoveCommand { code: 17, parameters: [] } - - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } - - !ruby/object:RPG::MoveCommand { code: 16, parameters: [] } - - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: true - priority_type: 2 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 0, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Prin Doya, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [プリン] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えへへ…♡] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ パパはテーブルにあるご馳走とおんなじで], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 食べられるだけですねー♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Prin Smi, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [プリン] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「それに美味しいとこも一緒なのです♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ それじゃ、食べちゃうですよー♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 1, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Prin Doya, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [プリン] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「私にお仕置きされたくって反抗するなんて], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ パパってば悪い子です♡], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Prin Smi, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [プリン] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「いっぱいきょーいくしてあげるのです♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ うふふ♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 2, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Prin Oko, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [プリン] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「王室は広いけどママの匂いがするから], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 私の部屋でやるのです!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Prin Shy2, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [プリン] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「ちょっと狭いけど], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ 私はパパの上で乗るからいーのでーす♪], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ えいっ♡] } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &1 { - code: 14, - parameters: [0, -1], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 132, - p: - [ - !ruby/object:RPG::BGM { - name: Dungeon2, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 441, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 301, - p: [0, 46, false, false], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 301, - p: [0, 44, false, false], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 456 - switch2_id: 1 - variable_id: 163 - variable_value: 1 - self_switch_ch: B - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Prin - character_index: 4 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: true - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 1, parameters: [] } - - !ruby/object:RPG::MoveCommand { code: 18, parameters: [] } - - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } - - !ruby/object:RPG::MoveCommand { code: 19, parameters: [] } - - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } - - !ruby/object:RPG::MoveCommand { code: 17, parameters: [] } - - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } - - !ruby/object:RPG::MoveCommand { code: 16, parameters: [] } - - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } - - !ruby/object:RPG::MoveCommand { code: 4, parameters: [] } - - !ruby/object:RPG::MoveCommand { code: 18, parameters: [] } - - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } - - !ruby/object:RPG::MoveCommand { code: 19, parameters: [] } - - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } - - !ruby/object:RPG::MoveCommand { code: 17, parameters: [] } - - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } - - !ruby/object:RPG::MoveCommand { code: 16, parameters: [] } - - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: true - priority_type: 2 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &2 { - code: 41, - parameters: ["", 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Dungeon2, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &3 { - code: 29, - parameters: [2], - } - - !ruby/object:RPG::MoveCommand &4 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &5 { - code: 35, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &6 { code: 1, parameters: [] } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*6] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Prin Smi, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ふふっ♡] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ お仕置きはお終いです♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ パパ…可愛い寝顔ですね♡], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Prin Hap, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「夕方には一緒にお散歩行くのですよ♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ それまでおやすみなさいです♡], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 3, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [742] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [455, 455, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [456, 456, 1] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &7 { - code: 38, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &8 { - code: 41, - parameters: [Hero, 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*7] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*8] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 203, - p: [9, 0, 20, 14, 2], - } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 9 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &9 { - code: 16, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*9] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Scene5, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &10 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &11 { - code: 3, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &12 { - code: 38, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*11] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*12] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 10: !ruby/object:RPG::Event - id: 10 - name: EV010 - x: 18 - y: 12 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Other1" - character_index: 2 - direction: 4 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 11: !ruby/object:RPG::Event - id: 11 - name: EV011 - x: 17 - y: 13 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Other1" - character_index: 2 - direction: 4 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 12: !ruby/object:RPG::Event - id: 12 - name: EV012 - x: 23 - y: 13 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Other1" - character_index: 2 - direction: 4 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 13: !ruby/object:RPG::Event - id: 13 - name: 蜂3 - x: 22 - y: 18 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Monster3 - character_index: 2 - direction: 2 - pattern: 1 - move_type: 1 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニービー] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「姫様はこんなに料理を要求するくせに], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ いっつも残すんだ…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニービー] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「俺達に残飯を回してくれる兄さんには], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 感謝してるぜ…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ これからも元気でいてくれよな!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 455 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 14: !ruby/object:RPG::Event - id: 14 - name: 蜂3 - x: 17 - y: 20 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Monster3 - character_index: 2 - direction: 6 - pattern: 1 - move_type: 1 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニービー] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「この国にいた人間達は追い出されて], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ その施設を俺達がそのまま使ってるんだ。], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニービー] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「全部人間用だから使いづらいけど], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 姫様や妹の働き蜂は人型だから], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ そのまま使えるらしいな…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 455 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 17: !ruby/object:RPG::Event - id: 17 - name: EV017 - x: 21 - y: 26 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Flame" - character_index: 6 - direction: 2 - pattern: 2 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: true - through: false - priority_type: 0 - trigger: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [プリンに搾り取られる前からやり直しますか?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [やり直し] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, はい, いいえ], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [やり直し] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [742] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [23, 23, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 122, - p: [201, 201, 1, 0, 1], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 398, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [667] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 201, - p: [0, 36, 8, 10, 0, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [458, 458, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 201, - p: [0, 16, 8, 5, 8, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, いいえ] } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &13 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*13] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 15: !ruby/object:RPG::Event - id: 15 - name: EV015 - x: 20 - y: 26 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Flame" - character_index: 6 - direction: 2 - pattern: 2 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: true - through: false - priority_type: 0 - trigger: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [プリンに搾り取られる前からやり直しますか?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [やり直し] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, はい, いいえ], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [やり直し] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [742] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [23, 23, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 122, - p: [201, 201, 1, 0, 1], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 398, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [667] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 201, - p: [0, 36, 8, 10, 0, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [458, 458, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 201, - p: [0, 16, 8, 5, 8, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, いいえ] } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &14 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*14] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 16: !ruby/object:RPG::Event - id: 16 - name: EV016 - x: 19 - y: 26 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Flame" - character_index: 6 - direction: 2 - pattern: 2 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: true - through: false - priority_type: 0 - trigger: 1 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [プリンに搾り取られる前からやり直しますか?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [やり直し] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, はい, いいえ], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [やり直し] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } - - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [742] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [23, 23, 1] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 122, - p: [201, 201, 1, 0, 1], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 398, 0] } - - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [667] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 201, - p: [0, 36, 8, 10, 0, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } - - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [458, 458, 0] } - - !ruby/object:RPG::EventCommand { - i: 2, - c: 201, - p: [0, 16, 8, 5, 8, 0], - } - - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, いいえ] } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &15 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*15] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 19: !ruby/object:RPG::Event - id: 19 - name: EV019 - x: 7 - y: 16 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Other1" - character_index: 1 - direction: 6 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 455 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 20: !ruby/object:RPG::Event - id: 20 - name: Bed - x: 7 - y: 17 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 75 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 7 - direction: 4 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 9 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &16 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &17 { - code: 29, - parameters: [6], - } - - !ruby/object:RPG::MoveCommand &18 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &19 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &20 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &21 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &22 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &23 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &24 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &25 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &26 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &27 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &28 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &29 { - code: 29, - parameters: [3], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*16] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*17] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*18] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*19] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*21] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*22] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*23] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*24] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*25] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*26] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*27] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*28] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*29] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Prin Oko, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「パパ、お昼寝すると夜寝れないですよっ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ お昼はお散歩の時間なのです!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 言うこと聞かない子はお仕置きですからね!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 102, - p: [[選択肢, お仕置きされる, 言うことを聞く], 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 402, - p: [1, お仕置きされる], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 311, - p: [0, 0, 0, 0, 9999, false], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [9, 4, false] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Prin Doya, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [プリン] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「悪い子ですねー♪], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ じゃあそこのベッドで上向きで], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ おねんねするのです♡], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [455, 455, 0] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 201, - p: [0, 39, 7, 17, 2, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 203, p: [9, 0, 7, 18, 8] } - - !ruby/object:RPG::EventCommand { i: 1, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 402, - p: [2, 言うことを聞く], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Prin Nom, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [プリン] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えっ?] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ ホントに眠たいだけだったんですか?], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 231, - p: [20, Prin Oko, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [プリン] } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [「べ、別に…何でもないです!], - } - - !ruby/object:RPG::EventCommand { - i: 1, - c: 401, - p: [ お散歩行く準備をさっさとするのですっ!], - } - - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [9, 5, false] } - - !ruby/object:RPG::EventCommand - i: 1 - c: 205 - p: - - 9 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &30 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &31 { - code: 29, - parameters: [6], - } - - !ruby/object:RPG::MoveCommand &32 { - code: 3, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &33 { - code: 3, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &34 { - code: 3, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &35 { - code: 3, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &36 { - code: 3, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &37 { - code: 3, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &38 { - code: 3, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &39 { - code: 3, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &40 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &41 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &42 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &43 { - code: 16, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &44 { - code: 38, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &45 { - code: 29, - parameters: [3], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*30] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*31] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*32] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*33] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*34] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*35] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*36] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*37] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*38] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*39] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*40] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*41] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*42] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*43] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*44] } - - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*45] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 456 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Damage1 - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 21: !ruby/object:RPG::Event - id: 21 - name: ハニィ - x: 22 - y: 21 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 125 - switch2_id: 306 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Spiritual - character_index: 4 - direction: 2 - pattern: 1 - move_type: 1 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: true - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ不安, 1, 0, 530, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「うぅ…また働き蜂に逆戻りなのです…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 短い女王様生活だったのです…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「でも私がプリンちゃんを蔑ろにしてたのも], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 悪いのですね…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, ハニィ嬉しい, 1, 0, 530, 340, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「いつか家族で仲良くできる日も来るのです!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' ねっ、Taroさん♡'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 455 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 18: !ruby/object:RPG::Event - id: 18 - name: EV018 - x: 12 - y: 16 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "!Door1" - character_index: 4 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [鍵がかけられている…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } -parallax_sx: 0 -bgm: !ruby/object:RPG::BGM { name: "", volume: 100, pitch: 100 } -tileset_id: 3 -encounter_step: 30 -width: 41 -data: !ruby/object:Table - dim: 3 - x: 41 - y: 45 - z: 4 - data: - - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 - - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 - - 0600 0600 1813 1811 1811 1811 1811 1811 1811 1811 1811 1811 1811 1811 1815 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 1813 1811 1811 1811 1807 1811 1811 1811 1811 1811 1811 1811 1815 0600 0600 - - 0600 0600 1810 1972 1972 1972 1972 1972 1972 1972 1972 1972 1972 1972 1810 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 1810 1972 1972 1972 1810 1972 1972 1972 1972 1972 1972 1972 1810 0600 0600 - - 0600 0600 1810 1978 1978 1978 1978 1978 1978 1978 1978 1978 1978 1978 1819 1811 1811 1811 1811 1811 1811 1811 1811 1811 1811 1811 1817 1978 1978 1978 1810 1978 1978 1978 1978 1978 1978 1978 1810 0600 0600 - - 0600 0600 1810 0fa2 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0fa4 1973 1972 1972 1972 1972 1972 1972 1972 1972 1972 1972 1972 1976 0fa2 0f94 0fa4 1810 1002 0ff4 0ff4 0ff4 0ff4 0ff4 1004 1810 0600 0600 - - 0600 0600 1810 0fa8 0f9c 0f8c 0f9c 0f9c 0f9c 0f9c 0f9c 0f88 0f80 0f98 1979 1978 1978 1978 1978 1978 1978 1978 1978 1978 1978 1978 197c 0f90 0f80 0f98 1810 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1810 0600 0600 - - 0600 0600 1803 1811 181d 0fa0 181b 1811 1811 1811 1815 0f90 0f80 0f82 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0f81 0f80 0f98 1810 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1810 0600 0600 - - 0600 0600 1810 1972 1976 0fa0 1973 1972 1972 1972 1810 0f90 0f80 0f84 0f9c 0f9c 0f9c 0f9c 0f9c 0f9c 0f9c 0f9c 0f9c 0f9c 0f9c 0f9c 0f9c 0f9c 0f8c 0fa6 1810 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1810 0600 0600 - - 0600 0600 1810 1978 197c 0fac 1979 1978 1978 1978 1810 0f90 0f80 0f98 1813 1811 1811 1811 1811 1811 1811 1811 1811 1811 1811 1811 1807 181d 0fa0 181b 1817 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1810 0600 0600 - - 0600 0600 1810 0d32 0d24 0d24 0d24 0d24 0d24 0d34 1810 0f90 0f80 0f98 1810 1976 0faa 1973 1972 1972 1972 1972 1972 1972 1972 1972 1810 1976 0fa0 1973 1976 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1810 0600 0600 - - 0600 0600 1810 0d20 0d10 0d10 0d10 0d10 0d10 0d28 1810 0f90 0f80 0f98 1810 197c 0fac 1979 1978 1978 1978 1978 1978 1978 1978 1978 1810 197c 0fac 1979 197c 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1810 0600 0600 - - 0600 0600 1810 0d20 0d10 0d10 0d10 0d10 0d10 0d28 1810 0f90 0f80 0f98 1810 0626 0626 1002 0ff4 0ff4 0ff4 0ff4 0ff4 1004 0626 0626 1810 1002 0ff4 0ff4 0ff4 0fe1 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1810 0600 0600 - - 0600 0600 1810 0d20 0d10 0d10 0d10 0d10 0d10 0d28 1810 0fa8 0f8c 0fa6 1810 0626 0626 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 0626 0626 1810 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1810 0600 0600 - - 0600 0600 1819 1811 1811 1811 1807 1811 1811 1811 180f 181d 0fa0 181b 1817 0626 0626 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 0626 0626 1803 1811 1811 1811 1811 1811 1811 1811 1807 1811 1811 1811 1817 0600 0600 - - 0600 0600 1973 1972 1972 1972 1810 1972 1972 1972 1972 1976 0fa0 1973 1976 0626 0626 1008 0ffc 0fe8 0fe0 0fe4 0ffc 1006 0626 0626 1810 1972 1972 1972 1972 1972 1972 1972 1810 1972 1972 1972 1976 0600 0600 - - 0600 0600 1979 1978 1978 1978 1810 0629 0629 1978 1978 197c 0fac 1979 197c 0649 0649 0649 0649 0650 0651 0652 0649 0649 0649 0649 1810 1978 1978 1978 1978 1978 1978 1978 1810 1978 1978 1978 197c 0600 0600 - - 0600 0600 0600 0600 0600 0600 1810 0d32 0d24 0d24 0d24 0d24 0d24 0d34 0626 0626 0626 0626 0626 0ff0 0fe0 0ff8 0626 0626 0626 0626 1810 0eb2 0ea4 0ea4 0ea4 0ea4 0ea4 0eb4 1810 0600 0600 0600 0600 0600 0600 - - 0600 0600 0600 0600 0600 0600 1810 0d20 0d10 0d10 0d10 0d10 0d10 0d28 0626 0626 0626 0626 0626 0ff0 0fe0 0ff8 0626 0626 0626 0626 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0ea8 1810 0600 0600 0600 0600 0600 0600 - - 0600 0600 0600 0600 0600 0600 1810 0d20 0d10 0d10 0d10 0d10 0d10 0d28 181a 0626 0626 0626 0626 0ff0 0fe0 0ff8 0626 0626 0626 0626 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0ea8 1810 0600 0600 0600 0600 0600 0600 - - 0600 0600 0600 0600 0600 0600 1810 0d20 0d10 0d10 0d10 0d10 0d14 0d28 1810 0626 0626 0626 0626 0ff0 0fe0 0ff8 0626 0626 0626 0626 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0ea8 1810 0600 0600 0600 0600 0600 0600 - - 0600 0600 0600 0600 0600 0600 1803 1811 1811 1811 1811 1811 1811 1811 180b 0626 0626 0626 0626 0ff0 0fe0 0ff8 0626 0626 0626 0626 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0ea8 1810 0600 0600 0600 0600 0600 0600 - - 0600 0600 0600 0600 0600 0600 1810 1972 1972 1972 1972 1972 1972 1972 1810 0626 0626 0626 0626 0ff0 0fe0 0ff8 0626 0626 0626 0626 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0ea8 1810 0600 0600 0600 0600 0600 0600 - - 0600 0600 0600 0600 0600 0600 1810 1978 1978 1978 1978 1978 1978 1978 1810 0626 0626 0626 0626 0ff0 0fe0 0ff8 0626 0626 0626 0626 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0ea8 1810 0600 0600 0600 0600 0600 0600 - - 0600 0600 0600 0600 0600 0600 1810 0eb2 0ea4 0ea4 0ea4 0ea4 0ea4 0eb4 1819 1811 1807 1811 181d 0ff0 0fe0 0ff8 181b 1811 1807 1811 180f 1811 1811 1811 1807 181d 0eac 181b 180b 0600 0600 0600 0600 0600 0600 - - 0600 0600 0600 0600 0600 0600 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0ea8 1973 1972 1810 1972 1976 0ff0 0fe0 0ff8 1973 1972 1810 1972 1972 1972 1972 1972 1810 1976 0faa 1973 1810 0600 0600 0600 0600 0600 0600 - - 0600 0600 0600 0600 0600 0600 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0ea8 1979 1978 1810 1978 197c 0ff0 0fe0 0ff8 1979 1978 1810 1978 1978 1978 1978 1978 181c 197c 0fa0 1979 1810 0600 0600 0600 0600 0600 0600 - - 0600 0600 0600 0600 0600 0600 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0e92 0ea4 0eb4 1810 0fa2 0fa4 0ff0 0fe0 0ff8 0fa2 0fa4 1810 0eb2 0ea4 0ea4 0ea4 0eb4 1977 0fa2 0f83 0fa4 1810 0600 0600 0600 0600 0600 0600 - - 0600 0600 0600 0600 0600 0600 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0ea8 1810 0f90 0f98 0ff0 0fe0 0ff8 0f90 0f98 1810 0ea0 0e90 0e90 0e90 0ea8 197d 0f90 0f80 0f98 1810 0600 0600 0600 0600 0600 0600 - - 0600 0600 0600 0600 0600 0600 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0ea8 1810 0fa8 0fa6 1008 0ffc 1006 0fa8 0fa6 1810 0ea0 0e90 0e90 0e90 0ea8 0fab 0f89 0f80 0f98 1810 0600 0600 0600 0600 0600 0600 - - 0600 0600 0600 0600 0600 0600 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0ea8 1810 0629 0649 0650 0651 0652 0649 0629 1810 0ea0 0e90 0e90 0e90 0ea8 181a 0f90 0f80 0f98 1810 0600 0600 0600 0600 0600 0600 - - 0600 0600 1813 1811 1811 1811 180f 1811 1811 1811 1807 181d 0eac 181b 1811 1811 180b 0fa2 0649 0650 0651 0652 0649 0fa4 1803 1811 1811 1811 1811 1811 1817 0f90 0f80 0f98 1819 1811 1811 1811 1815 0600 0600 - - 0600 0600 1810 1972 1972 1972 1972 1972 1972 1972 1810 1976 0faa 1973 1972 1972 181c 0f90 0f98 1002 0ff4 1004 0f90 0f98 181c 1972 1972 1972 1972 1972 1976 0f90 0f80 0f98 1973 1972 1972 1972 1810 0600 0600 - - 0600 0600 1810 1978 1978 1978 1978 1978 1978 1978 1810 197c 0fa0 1979 1978 1978 1977 0f90 0f98 0ff0 0fe0 0ff8 0f90 0f98 1977 1978 1978 1978 1978 1978 197c 0f90 0f80 0f98 1979 1978 1978 1978 1810 0600 0600 - - 0600 0600 1810 0fa2 0f94 0f94 0f94 0f94 0f94 0fa4 1810 0fa2 0f83 0f94 0f94 0fa4 197d 0f90 0f98 1008 0ffc 1006 0f90 0f98 197d 0fa2 0f94 0f94 0f94 0f94 0f94 0f81 0f80 0f82 0f94 0f94 0f94 0fa4 1810 0600 0600 - - 0600 0600 1810 0f90 0f80 0f80 0f80 0f80 0f80 0f98 1810 0f90 0f80 0f80 0f80 0f86 0fa1 0f89 0f82 0f94 0f94 0f94 0f81 0f86 0fa1 0f89 0f80 0f80 0f80 0f80 0f80 0f80 0f80 0f80 0f80 0f80 0f80 0f98 1810 0600 0600 - - 0600 0600 1810 0f90 0f80 0f80 0f80 0f80 0f80 0f98 1810 0fa8 0f9c 0f9c 0f9c 0fa6 181a 0f90 0f80 0f80 0f80 0f80 0f80 0f98 181a 0fa8 0f9c 0f9c 0f9c 0f9c 0f9c 0f88 0f80 0f80 0f80 0f80 0f80 0f98 1810 0600 0600 - - 0600 0600 1810 0f90 0f80 0f80 0f80 0f80 0f80 0f98 1803 1811 1811 1811 1811 1811 180b 0fa8 0f9c 0f9c 0f8c 0f9c 0f9c 0fa6 1803 1811 1811 1811 1811 1811 1815 0f90 0f80 0f80 0f80 0f80 0f80 0f98 1810 0600 0600 - - 0600 0600 1810 0f90 0f80 0f80 0f80 0f80 0f80 0f98 1810 1972 1972 1972 1972 1972 1819 1811 1811 181d 0fa0 181b 1811 1811 1817 1972 1972 1972 1972 1972 1810 0f90 0f80 0f80 0f80 0f80 0f80 0f98 1810 0600 0600 - - 0600 0600 1810 0fa8 0f9c 0f9c 0f9c 0f9c 0f9c 0fa6 1810 1978 1978 1978 1978 1978 1973 1972 1972 1976 0fa0 1973 1972 1972 1976 1978 1978 1978 1978 1978 1810 0fa8 0f9c 0f9c 0f9c 0f9c 0f9c 0fa6 1810 0600 0600 - - 0600 0600 1819 1811 1811 1811 1811 1811 1811 1811 1817 0600 0600 0600 0600 0600 1979 1978 1978 197c 0fac 1979 1978 1978 197c 0600 0600 0600 0600 0600 1819 1811 1811 1811 1811 1811 1811 1811 1817 0600 0600 - - 0600 0600 1973 1972 1972 1972 1972 1972 1972 1972 1976 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 1973 1972 1972 1972 1972 1972 1972 1972 1976 0600 0600 - - 0600 0600 1979 1978 1978 1978 1978 1978 1978 1978 197c 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 1979 1978 1978 1978 1978 1978 1978 1978 197c 0600 0600 - - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 - - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 - 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- 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 -bgs: !ruby/object:RPG::BGS { name: "", volume: 80, pitch: 100 } -parallax_loop_y: false -autoplay_bgm: false -encounter_list: [] -autoplay_bgs: false -parallax_show: false -scroll_type: 0 -parallax_loop_x: false -disable_dashing: false -parallax_sy: 0 -display_name: "" -specify_battleback: true -note: "" -battleback1_name: Castle -battleback2_name: Castle2 +'parallax_name': '' +'height': !!int '45' +'events': + !!int '1': !ruby/object:RPG::Event + 'id': !!int '1' + 'name': 'EV001' + 'x': !!int '18' + 'y': !!int '14' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '284' + 'character_name': '' + 'character_index': !!int '2' + 'direction': !!int '4' + 'pattern': !!int '2' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It''s been discarded after just one sip...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '2': !ruby/object:RPG::Event + 'id': !!int '2' + 'name': 'EV002' + 'x': !!int '17' + 'y': !!int '14' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '296' + 'character_name': '' + 'character_index': !!int '1' + 'direction': !!int '4' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It seems like it''s out of control...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '3': !ruby/object:RPG::Event + 'id': !!int '3' + 'name': 'EV003' + 'x': !!int '16' + 'y': !!int '14' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '291' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Fresh fruit is served alongside.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '4': !ruby/object:RPG::Event + 'id': !!int '4' + 'name': 'EV004' + 'x': !!int '22' + 'y': !!int '14' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '293' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['There are bite marks here and there...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '5': !ruby/object:RPG::Event + 'id': !!int '5' + 'name': 'EV005' + 'x': !!int '23' + 'y': !!int '14' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '302' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It seems like it''s out of control...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '6': !ruby/object:RPG::Event + 'id': !!int '6' + 'name': 'EV006' + 'x': !!int '24' + 'y': !!int '14' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '283' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It seems to be juice, not alcohol...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '7': !ruby/object:RPG::Event + 'id': !!int '7' + 'name': 'EV007' + 'x': !!int '25' + 'y': !!int '14' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '291' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Fresh fruit is served alongside.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '8': !ruby/object:RPG::Event + 'id': !!int '8' + 'name': 'EV008' + 'x': !!int '15' + 'y': !!int '14' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '375' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Things that seem like they''d be liked by Pudding + + are being picked up from the town and offered + + up...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '9': !ruby/object:RPG::Event + 'id': !!int '9' + 'name': 'プリン' + 'x': !!int '20' + 'y': !!int '14' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '422' + 'switch2_id': !!int '1' + 'variable_id': !!int '163' + 'variable_value': !!int '1' + 'self_switch_ch': 'B' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Prin' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'true' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '5']} + - !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '5']} + - !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '5']} + - !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '5']} + - !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '5']} + - !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '5']} + - !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '5']} + - !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '5']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Prin Oko', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Prin: "Daddy has become unable to walk because + + he''s been raped without even eating properly!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Prin Smi', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Prin: "You need to eat properly and get your + + nutrition! Plus, we''ll go for walks together every + + day♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '8', !!int '57']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Prin Shy2', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Prin: "The semen that Daddy released inside me + + stays fresh within my body♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Prin Smi', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Prin: "And then on my ovulation days, I fertilize + + it♡ So, I''m definitely going to get pregnant and + + it''ll fill up quickly♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Prin Shy2', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Prin: "The first child will inherit the hero''s + + power again♡ Daddy, which child do you think it + + will be? Hehe♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Prin Nom', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Prin: "Eh? You''re wondering why my eggs are + + increasing even though we haven''t had actual sex?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Prin Oko', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Prin: "Daddy, you really need to study more! Bee + + girls can absorb semen through their oviducts and + + fertilize it!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Prin Shy2', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Prin: "So, even if you release it inside, the + + result won''t change♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'Prin Smi', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Prin: "If you ask properly, I might even have real + + sex with you♡ Hehe♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Prin Doya', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Prin: "I''m stronger than Mommy who milked Daddy + + dry, plus I have the hero''s power and I raped + + Daddy♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Prin Sad2', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Prin: "After all, Mommy is just a worker bee and + + doesn''t even know how to fight..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Prin Doya', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Prin: "By the way, I''ve practiced fighting because + + I had some free time♪ I''m the strongest in the + + world!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '455' + 'switch2_id': !!int '1' + 'variable_id': !!int '163' + 'variable_value': !!int '1' + 'self_switch_ch': 'B' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Prin' + 'character_index': !!int '4' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'true' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '5']} + - !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '5']} + - !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '5']} + - !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '5']} + - !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '5']} + - !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '5']} + - !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '5']} + - !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '5']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'true' + 'priority_type': !!int '2' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Prin Doya', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Prin: "Ehehe...♡ Daddy is just like the feast on + + the table, there to be eaten up♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Prin Smi', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Prin: "And the tastiest parts are the same too♡ + + Well then, I''m going to eat you up♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Prin Doya', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Prin: "Wanting to be punished by me and resisting, + + you''re such a naughty boy, Daddy♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Prin Smi', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Prin: "I''m going to educate you thoroughly♡ + + Ufufu♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Prin Oko', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Prin: "The royal palace is spacious, but it smells + + like Mama, so we''ll do it in my room!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Prin Shy2', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Prin: "It''s a bit cramped, but I''ll be on top of + + Daddy, so it''s fine♪ Ei♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &1 !ruby/object:RPG::MoveCommand {'code': !!int '14', 'parameters': [!!int '0', !!int '-1']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*1]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '132', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon2', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '441', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '301', 'p': [!!int '0', !!int '46', !!bool 'false', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '301', 'p': [!!int '0', !!int '44', !!bool 'false', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '456' + 'switch2_id': !!int '1' + 'variable_id': !!int '163' + 'variable_value': !!int '1' + 'self_switch_ch': 'B' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Prin' + 'character_index': !!int '4' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'true' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '5']} + - !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '5']} + - !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '5']} + - !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '5']} + - !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '5']} + - !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '5']} + - !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '5']} + - !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '5']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'true' + 'priority_type': !!int '2' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &2 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*2]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon2', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &3 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '2']} + - &4 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &5 !ruby/object:RPG::MoveCommand {'code': !!int '35', 'parameters': []} + - &6 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*3]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*4]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*5]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*6]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Prin Smi', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Purin: "Fufu♡ The punishment is over now♪ Papa... + + you have such a cute sleeping face♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Prin Hap', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Purin: "We''ll go for a walk together in the + + evening♪ Until then, good night♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '3', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '742']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '455', !!int '455', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '456', !!int '456', !!int '1']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &7 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []} + - &8 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['Hero', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*7]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*8]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '203', 'p': [!!int '9', !!int '0', !!int '20', !!int '14', !!int '2']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '9' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &9 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*9]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Scene5', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &10 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &11 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - &12 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*10]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*11]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*12]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '10': !ruby/object:RPG::Event + 'id': !!int '10' + 'name': 'EV010' + 'x': !!int '18' + 'y': !!int '12' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Other1' + 'character_index': !!int '2' + 'direction': !!int '4' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '11': !ruby/object:RPG::Event + 'id': !!int '11' + 'name': 'EV011' + 'x': !!int '17' + 'y': !!int '13' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Other1' + 'character_index': !!int '2' + 'direction': !!int '4' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '12': !ruby/object:RPG::Event + 'id': !!int '12' + 'name': 'EV012' + 'x': !!int '23' + 'y': !!int '13' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Other1' + 'character_index': !!int '2' + 'direction': !!int '4' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '13': !ruby/object:RPG::Event + 'id': !!int '13' + 'name': '蜂3' + 'x': !!int '22' + 'y': !!int '18' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Monster3' + 'character_index': !!int '2' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '1' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Honey Bee: "The princess always demands so much + + food, yet she always leaves leftovers..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Honey Bee: "We''re grateful to the big bro who + + gives us the leftovers... Stay healthy for us, + + alright!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '455' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '14': !ruby/object:RPG::Event + 'id': !!int '14' + 'name': '蜂3' + 'x': !!int '17' + 'y': !!int '20' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Monster3' + 'character_index': !!int '2' + 'direction': !!int '6' + 'pattern': !!int '1' + 'move_type': !!int '1' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Honey-Bee: "The humans who were in this country + + were driven out, and we''re using their facilities + + as they are."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Honey-Bee: "Everything is made for humans, so it''s + + hard to use, but it seems that the princess and + + the worker bee sisters can use them as they are + + since they''re humanoid..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '455' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '17': !ruby/object:RPG::Event + 'id': !!int '17' + 'name': 'EV017' + 'x': !!int '21' + 'y': !!int '26' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Flame' + 'character_index': !!int '6' + 'direction': !!int '2' + 'pattern': !!int '2' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Would you like to restart from before being milked + + by Pudding?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['やり直し']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Yes', 'No'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['やり直し']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'はい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '742']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '23', !!int '23', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '201', !!int '201', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '398', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '667']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '201', 'p': [!!int '0', !!int '36', !!int '8', !!int '10', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '458', !!int '458', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '201', 'p': [!!int '0', !!int '16', !!int '8', !!int '5', !!int '8', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', 'いいえ']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &13 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*13]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '15': !ruby/object:RPG::Event + 'id': !!int '15' + 'name': 'EV015' + 'x': !!int '20' + 'y': !!int '26' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Flame' + 'character_index': !!int '6' + 'direction': !!int '2' + 'pattern': !!int '2' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to start over from before being milked + + by Pudding?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['やり直し']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Yes', 'No'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['やり直し']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'はい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '742']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '23', !!int '23', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '201', !!int '201', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '398', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '667']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '201', 'p': [!!int '0', !!int '36', !!int '8', !!int '10', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '458', !!int '458', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '201', 'p': [!!int '0', !!int '16', !!int '8', !!int '5', !!int '8', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', 'いいえ']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &14 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*14]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '16': !ruby/object:RPG::Event + 'id': !!int '16' + 'name': 'EV016' + 'x': !!int '19' + 'y': !!int '26' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Flame' + 'character_index': !!int '6' + 'direction': !!int '2' + 'pattern': !!int '2' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Would you like to restart from before being milked + + dry by Pudding?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['やり直し']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'Yes', 'No'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['やり直し']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'はい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '742']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '23', !!int '23', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '201', !!int '201', !!int '1', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '398', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '667']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '201', 'p': [!!int '0', !!int '36', !!int '8', !!int '10', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '458', !!int '458', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '201', 'p': [!!int '0', !!int '16', !!int '8', !!int '5', !!int '8', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', 'いいえ']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &15 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*15]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '19': !ruby/object:RPG::Event + 'id': !!int '19' + 'name': 'EV019' + 'x': !!int '7' + 'y': !!int '16' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Other1' + 'character_index': !!int '1' + 'direction': !!int '6' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '455' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '20': !ruby/object:RPG::Event + 'id': !!int '20' + 'name': 'Bed' + 'x': !!int '7' + 'y': !!int '17' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '75' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '7' + 'direction': !!int '4' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '9' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &16 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &17 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '6']} + - &18 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &19 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &20 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &21 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &22 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &23 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &24 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &25 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &26 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &27 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &28 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &29 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '3']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*16]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*17]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*18]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*19]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*20]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*21]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*22]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*23]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*24]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*25]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*26]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*27]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*28]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*29]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Prin Oko', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Prin: "Daddy, if you nap now, you won''t be able to + + sleep at night! Afternoon is for walks! If you + + don''t listen, you''ll get punished!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Choices', 'I''ll be punished', 'I''ll listen to what you say'], !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['選択肢1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'お仕置きされる']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '311', 'p': [!!int '0', !!int '0', !!int '0', !!int '0', !!int '9999', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '9', !!int '4', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Prin Doya', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Prin: "You''re a naughty boy, aren''t you?♪ Then go + + lie down on that bed over there, face up♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '455', !!int '455', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '201', 'p': [!!int '0', !!int '39', !!int '7', !!int '17', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '203', 'p': [!!int '9', !!int '0', !!int '7', !!int '18', !!int '8']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', '言うことを聞く']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Prin Nom', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Prin: "Eh? Were you really just sleepy?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'Prin Oko', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Prin: "It''s... it''s nothing! Hurry up and get + + ready for our walk!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '9', !!int '5', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '9' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &30 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &31 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '6']} + - &32 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - &33 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - &34 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - &35 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - &36 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - &37 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - &38 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - &39 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - &40 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &41 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &42 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &43 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - &44 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []} + - &45 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '3']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*30]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*31]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*32]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*33]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*34]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*35]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*36]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*37]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*38]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*39]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*40]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*41]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*42]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*43]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*44]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*45]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '456' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Damage1' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '21': !ruby/object:RPG::Event + 'id': !!int '21' + 'name': 'ハニィ' + 'x': !!int '22' + 'y': !!int '21' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '125' + 'switch2_id': !!int '306' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Spiritual' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '1' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ不安', !!int '1', !!int '0', !!int '530', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Honey: "Ugh... back to being a worker bee again... + + It was such a short-lived queen lifestyle..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Honey: "But it''s also my fault for neglecting + + Pudding-chan..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ハニィ嬉しい', !!int '1', !!int '0', !!int '530', !!int '340', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Honey: "Someday, we''ll all get along as a family! + + Right, Taro-san♡"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '455' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '18': !ruby/object:RPG::Event + 'id': !!int '18' + 'name': 'EV018' + 'x': !!int '12' + 'y': !!int '16' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Door1' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It''s locked...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} +'parallax_sx': !!int '0' +'bgm': !ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'} +'tileset_id': !!int '3' +'encounter_step': !!int '30' +'width': !!int '41' +'data': !ruby/object:Table + 'dim': !!int '3' + 'x': !!int '41' + 'y': !!int '45' + 'z': !!int '4' + 'data': + - '0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' + - 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'0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' +'bgs': !ruby/object:RPG::BGS {'name': '', 'volume': !!int '80', 'pitch': !!int '100'} +'parallax_loop_y': !!bool 'false' +'autoplay_bgm': !!bool 'false' +'encounter_list': [] +'autoplay_bgs': !!bool 'false' +'parallax_show': !!bool 'false' +'scroll_type': !!int '0' +'parallax_loop_x': !!bool 'false' +'disable_dashing': !!bool 'false' +'parallax_sy': !!int '0' +'display_name': '' +'specify_battleback': !!bool 'true' +'note': '' +'battleback1_name': 'Castle' +'battleback2_name': 'Castle2' diff --git a/YAML/Map040.yaml b/YAML/Map040.yaml index 70f989e..0074c20 100644 --- a/YAML/Map040.yaml +++ b/YAML/Map040.yaml @@ -1,1389 +1,930 @@ ---- !ruby/object:RPG::Map -parallax_name: "" -height: 30 -events: - 1: !ruby/object:RPG::Event - id: 1 - name: EV001 - x: 11 - y: 7 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 291 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 2: !ruby/object:RPG::Event - id: 2 - name: メア - x: 11 - y: 6 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 335 - switch2_id: 51 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: メア - character_index: 0 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 2 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 3: !ruby/object:RPG::Event - id: 3 - name: マオ - x: 10 - y: 6 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 375 - switch2_id: 51 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Mao - character_index: 0 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 4: !ruby/object:RPG::Event - id: 4 - name: Mumu - x: 12 - y: 6 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 339 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Mumu - character_index: 0 - direction: 2 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 122, - p: [81, 81, 0, 0, 720], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 122, - p: [82, 82, 0, 0, 500], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [465, 465, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Town5, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Janeが魔王の住処を発見して出発してから数日が過ぎた…'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['メア達はTaroが来ることも知らず'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [生まれてきた娘と魔王の三人で平和に暮らしていた。], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [4, 7, false] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mumu sad, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「またお魚ー?] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私はお肉が食べたいんだけどー!], - } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 2 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &1 { - code: 18, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [2, 6, false] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ムムちゃんってば], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ お肉なんて食べたことないでしょ?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ どうしてそんなにお肉が好きなんですか?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [470] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ああ…それなら最近本で見たんだが], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 夢魔は急成長するかわりに], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 親の記憶をある程度は継承するらしい。], - } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 2 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &2 { - code: 17, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*2] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ええっ!?] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ そ、そうなんですかっ!?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私も夢魔なのに初めて知りました…], - } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 3 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &3 { - code: 18, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [474] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「まぁ私も生まれた時のことなんて], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 覚えてないからなぁ…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 道理でこの子は色々と知ってるわけだ…], - } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 3 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &4 { - code: 16, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*4] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 2 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &5 { - code: 18, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*5] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「それじゃあムムちゃん、], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroさんのことも覚えてたりするのかなっ♪'], - } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 4 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &6 { - code: 17, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*6] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mumu PC Oko, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「Taroって私の父親でしょ?'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ちょっとだけど覚えてる。], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mumu PC sad, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「そいつがママを見捨てて], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 人間の女を選んだってこともね!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [2, 1, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「えっ!?] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ そ、そんなことまで…?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「でもムムちゃん、それは誤解だよ…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroさんは元々Janeさんの恋人で'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 全部私が悪いの…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [4, 5, false] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mumu PC Oko, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「そんなキモい話、聞きたくない!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ そんなんだからママは], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 男に騙されて捨てられるんだから!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「そ、そんなぁ…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私はただ…その…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [3, 8, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [474] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [(そうか…] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私が以前言った], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 父親は死んだというウソもバレてたのか…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Janeの声'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「Taro…ここにメアちゃんがいるみたい!'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 魔王も一緒だよ…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 一気に突入しよう!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Battle5, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [4, 1, false] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 4 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &7 { - code: 16, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*7] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [2, 2, false] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 2 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &8 { - code: 16, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*8] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [3, 1, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [465, 465, 0] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 7 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &9 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &10 { - code: 29, - parameters: [6], - } - - !ruby/object:RPG::MoveCommand &11 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &12 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &13 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &14 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*9] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*11] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*12] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*13] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*14] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 7 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &15 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &16 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &17 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &18 { - code: 17, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*15] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*16] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*17] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*18] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 3 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &19 { - code: 18, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*19] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 2 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &20 { - code: 18, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*20] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 4 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &21 { - code: 18, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*21] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia真剣, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「メアちゃん…それに魔王!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ やっぱりここにいたのね!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [466, 466, 0] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 8 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &22 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &23 { - code: 29, - parameters: [5], - } - - !ruby/object:RPG::MoveCommand &24 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &25 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &26 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &27 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &28 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &29 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &30 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &31 { - code: 17, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*22] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*23] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*24] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*25] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*26] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*27] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*28] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*29] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*30] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*31] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia真剣, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「もう逃げ場はないわ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ここで退治して終わりにするっ!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [2, 1, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あっ…!] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taro…さん…'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [8, 8, true] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [478] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「勇者か…!?] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ よくここを見つけたな…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [474] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「しかし我々はもう撤退したし…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ もう争う必要はないのではないか?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia怒る2, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「馬鹿を言わないで!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ あんたのせいでこっちは大変だったのよ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 災いの種はここで摘ませてもらうわ!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mumu PC Oko, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「私達を退治に…?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 弱い人間なんかが], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 何か勘違いしているみたいね…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [4, 8, false] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 4 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &32 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &33 { - code: 29, - parameters: [2], - } - - !ruby/object:RPG::MoveCommand &34 { - code: 3, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*32] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*33] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*34] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [2, 1, false] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ムムちゃん!] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 乱暴はしちゃダメっ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mumu PC geki, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「都合がいいわ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 丁度あんた達を殺してやりたいって], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 思ってたところなの!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [4, 82, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [3, 1, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [8, 1, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [478] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「これは…!] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 不味い!逃げるぞ、メア!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia困る, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「え…?] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ な、なに…この子…?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [7, 80, false] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 8 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &35 { - code: 29, - parameters: [6], - } - - !ruby/object:RPG::MoveCommand &36 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &37 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &38 { - code: 17, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*35] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*36] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*37] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*38] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [15] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &39 { - code: 41, - parameters: [Hero, 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*39] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 201, - p: [0, 41, 13, 7, 4, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 6: !ruby/object:RPG::Event - id: 6 - name: EV006 - x: 10 - y: 7 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 300 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 5: !ruby/object:RPG::Event - id: 5 - name: EV005 - x: 12 - y: 7 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 288 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: true - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 7: !ruby/object:RPG::Event - id: 7 - name: Fia - x: 15 - y: 13 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 465 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Fia - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 8: !ruby/object:RPG::Event - id: 8 - name: Yushia - x: 15 - y: 14 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - 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- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 -bgs: !ruby/object:RPG::BGS { name: "", volume: 80, pitch: 100 } -parallax_loop_y: false -autoplay_bgm: false -encounter_list: [] -autoplay_bgs: false -parallax_show: false -scroll_type: 0 -parallax_loop_x: false -disable_dashing: false -parallax_sy: 0 -display_name: "" -specify_battleback: true -note: "" -battleback1_name: Wood2 -battleback2_name: Room1 +'parallax_name': '' +'height': !!int '30' +'events': + !!int '1': !ruby/object:RPG::Event + 'id': !!int '1' + 'name': 'EV001' + 'x': !!int '11' + 'y': !!int '7' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '291' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '2': !ruby/object:RPG::Event + 'id': !!int '2' + 'name': 'メア' + 'x': !!int '11' + 'y': !!int '6' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '335' + 'switch2_id': !!int '51' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'メア' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '2' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '3': !ruby/object:RPG::Event + 'id': !!int '3' + 'name': 'マオ' + 'x': !!int '10' + 'y': !!int '6' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '375' + 'switch2_id': !!int '51' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Mao' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '4': !ruby/object:RPG::Event + 'id': !!int '4' + 'name': 'Mumu' + 'x': !!int '12' + 'y': !!int '6' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '339' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Mumu' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '81', !!int '81', !!int '0', !!int '0', !!int '720']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '82', !!int '82', !!int '0', !!int '0', !!int '500']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '465', !!int '465', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Town5', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Several days have passed since Jane discovered the + + Demon Lord''s dwelling and set out... Unaware that + + Taro was coming, Mare and her daughter lived + + peacefully with the Demon Lord.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '4', !!int '7', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mumu sad', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mumu: "Fish again-? I want to eat meat though-!"']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '2' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &1 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*1]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '2', !!int '6', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 悲しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Mumu-chan, you''ve never even eaten meat + + before, right? Why do you like meat so much?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '470']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mao: "Ah... If that''s the case, I recently read in + + a book that succubi grow rapidly in exchange for + + inheriting some of their parents'' memories."']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '2' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &2 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*2]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC びっくり_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "What!? Is that so!? I''m a succubus too, but + + this is the first time I''ve heard of it..."']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '3' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &3 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*3]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '474']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mao: "Well, I don''t remember anything from when I + + was born either... No wonder this child knows so + + much..."']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '3' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &4 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*4]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '2' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &5 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*5]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare 嬉しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Then, Mumu-chan, do you remember anything + + about Taro-san?♪"']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '4' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &6 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*6]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mumu PC Oko', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mumu: "Taro is my father, right? I remember a + + little."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mumu PC sad', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mumu: "He abandoned Mama to choose a human woman!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '2', !!int '1', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC びっくり_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "What!? You know about that too...?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare 悲しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "But Mumu-chan, that''s a misunderstanding... + + Taro-san was originally Jane-san''s lover, and it''s + + all my fault..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '4', !!int '5', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mumu PC Oko', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mumu: "I don''t want to hear such a gross story! + + That''s why Mama got deceived and dumped by a man!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 悲しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "That''s... I just... that..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '3', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '474']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mao: (So she knew about the lie that her father + + had died that I told before...)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane''s voice: "Taro... It seems Mare-chan is here! + + And the Demon Lord too... Let''s storm in at once!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Battle5', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '4', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '4' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &7 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*7]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '2', !!int '2', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '2' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &8 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*8]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '3', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '465', !!int '465', !!int '0']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '7' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &9 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &10 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '6']} + - &11 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &12 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &13 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &14 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*9]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*10]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*11]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*12]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*13]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*14]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '7' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &15 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &16 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &17 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &18 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*15]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*16]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*17]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*18]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '3' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &19 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*19]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '2' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &20 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*20]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '4' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &21 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*21]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia真剣', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Mare-chan... And the Demon Lord! You were + + here after all!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '466', !!int '466', !!int '0']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '8' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &22 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &23 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '5']} + - &24 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &25 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &26 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &27 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &28 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &29 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &30 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &31 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*22]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*23]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*24]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*25]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*26]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*27]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*28]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*29]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*30]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*31]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia真剣', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "There''s no escape now! I''ll finish you off + + right here!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '2', !!int '1', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare びっくり_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Ah...! Taro...san..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '8', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '478']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mao: "The hero...!? You found this place well..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '474']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mao: "However, we''ve already retreated... Isn''t + + there no need to fight anymore?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia怒る2', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Don''t be ridiculous! You''ve caused us so + + much trouble! I''ll nip the source of disaster + + right here!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mumu PC Oko', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mumu: "You''re here to exterminate us...? It seems + + like weak humans are misunderstanding + + something..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '4', !!int '8', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '4' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &32 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &33 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '2']} + - &34 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*32]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*33]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*34]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '2', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC びっくり_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Mumu-chan! No violence!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mumu PC geki', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mumu: "How convenient! I was just thinking about + + wanting to kill you guys!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '4', !!int '82', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '3', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '8', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '478']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mao: "This is... bad! We need to escape, Mare!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia困る', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Eh...? What... this child...?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '7', !!int '80', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '8' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &35 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '6']} + - &36 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &37 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &38 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*35]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*36]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*37]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*38]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '15']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &39 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['Hero', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*39]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '41', !!int '13', !!int '7', !!int '4', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '6': !ruby/object:RPG::Event + 'id': !!int '6' + 'name': 'EV006' + 'x': !!int '10' + 'y': !!int '7' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '300' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '5': !ruby/object:RPG::Event + 'id': !!int '5' + 'name': 'EV005' + 'x': !!int '12' + 'y': !!int '7' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '288' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '7': !ruby/object:RPG::Event + 'id': !!int '7' + 'name': 'Fia' + 'x': !!int '15' + 'y': !!int '13' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '465' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Fia' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '8': !ruby/object:RPG::Event + 'id': !!int '8' + 'name': 'Yushia' + 'x': !!int '15' + 'y': !!int '14' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '466' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Hero' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'true' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} +'parallax_sx': !!int '0' +'bgm': !ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'} +'tileset_id': !!int '3' +'encounter_step': !!int '30' +'width': !!int '30' +'data': !ruby/object:Table + 'dim': !!int '3' + 'x': !!int '30' + 'y': !!int '30' + 'z': !!int '4' + 'data': + - '0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' + - '0600 0600 1a23 1a21 1a21 1a21 1a21 1a17 1a21 1a21 1a21 1a21 1a21 1a21 1a21 1a17 1a21 1a21 1a25 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' + - 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'0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' +'bgs': !ruby/object:RPG::BGS {'name': '', 'volume': !!int '80', 'pitch': !!int '100'} +'parallax_loop_y': !!bool 'false' +'autoplay_bgm': !!bool 'false' +'encounter_list': [] +'autoplay_bgs': !!bool 'false' +'parallax_show': !!bool 'false' +'scroll_type': !!int '0' +'parallax_loop_x': !!bool 'false' +'disable_dashing': !!bool 'false' +'parallax_sy': !!int '0' +'display_name': '' +'specify_battleback': !!bool 'true' +'note': '' +'battleback1_name': 'Wood2' +'battleback2_name': 'Room1' diff --git a/YAML/Map041.yaml b/YAML/Map041.yaml index 9034e50..f699c63 100644 --- a/YAML/Map041.yaml +++ b/YAML/Map041.yaml @@ -1,1897 +1,1225 @@ ---- !ruby/object:RPG::Map -parallax_name: "" -height: 35 -events: - 1: !ruby/object:RPG::Event - id: 1 - name: Mumu - x: 11 - y: 7 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 339 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Mumu - character_index: 0 - direction: 6 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 2 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Dungeon1, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 122, - p: [81, 81, 0, 0, 720], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 122, - p: [82, 82, 0, 0, 500], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [465, 465, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 118, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [118, 118, 1] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [467, 467, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [468, 468, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [469, 469, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 203, p: [0, 0, 12, 7, 0] } - - !ruby/object:RPG::EventCommand { i: 1, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [End] } - - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia悲しい, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「うぅ…い、一体何が…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [' Taro…?'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [4, 1, false] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 4 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &1 { - code: 19, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &2 { - code: 15, - parameters: [15], - } - - !ruby/object:RPG::MoveCommand &3 { - code: 16, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &4 { - code: 15, - parameters: [15], - } - - !ruby/object:RPG::MoveCommand &5 { - code: 18, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &6 { - code: 15, - parameters: [15], - } - - !ruby/object:RPG::MoveCommand &7 { - code: 17, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*5] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*7] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia真剣, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「何これ…] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 敵の攻撃で家も地面もなくなってる…!?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroが守ってくれたの…?'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mumu PC Oko, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ふーん…] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ そういえば時間を戻して], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 勇者の力を持ってる頃のままなんだっけ…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mumu PC doya, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「でも別に今のは本気じゃないよ?], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 次はもっと強い魔法で], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 跡形もなく消してあげるから…!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 204, p: [2, 3, 4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [3, 6, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [478] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「はわわ…] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ これが勇者の本気の力なのか…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私はなんて奴と戦う気だったんだ…], - } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 3 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &8 { - code: 18, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*8] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [473] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ここは一旦退くぞ、メア!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 我々ではとても止められない!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ま、待ってお姉ちゃん…!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ムムちゃんっ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' Taroさんを殺さないでっ!'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [3, 82, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [2, 76, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [3] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [467, 467, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [14] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 3 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &9 { - code: 29, - parameters: [6], - } - - !ruby/object:RPG::MoveCommand &10 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &11 { - code: 3, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &12 { - code: 3, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &13 { - code: 3, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &14 { - code: 3, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &15 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &16 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &17 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*9] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*10] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*11] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*12] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*13] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*14] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*15] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*16] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*17] } - - !ruby/object:RPG::EventCommand { i: 0, c: 204, p: [8, 3, 4] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [478] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「そこの女!] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ お前も逃げるぞ!], - } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 4 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &18 { - code: 16, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*18] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Fia怒る2, 1, 0, 540, 380, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['Jane'] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「な、何を言ってんのよ魔王のくせに!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [' 私はTaroを守るんだからっ!'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [474] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「お前もある意味被害者だからな…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ このままでは巻き添えで死ぬぞっ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 今は言うことを聞け!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [4, 1, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [3, 82, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [4, 76, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [468, 468, 0] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 3 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &19 { - code: 3, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &20 { - code: 3, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &21 { - code: 17, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &22 { - code: 29, - parameters: [2], - } - - !ruby/object:RPG::MoveCommand &23 { - code: 13, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*19] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*21] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*22] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*23] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [3, 8, true] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 3 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &24 { - code: 29, - parameters: [6], - } - - !ruby/object:RPG::MoveCommand &25 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &26 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &27 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &28 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &29 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &30 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &31 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &32 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &33 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*24] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*25] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*26] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*27] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*28] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*29] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*30] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*31] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*32] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*33] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &34 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &35 { - code: 30, - parameters: [2], - } - - !ruby/object:RPG::MoveCommand &36 { - code: 3, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*34] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*35] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*36] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mumu PC doya, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「マオお姉ちゃんも気が利くね…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ これで邪魔者はいないから全力で殺せる♪], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mumu PC Oko, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「あんたはママと子供を作っておいて], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 捨てて逃げたんでしょ…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ その責任を取ってここで死んでもらうから。], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mumu sad, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「でもここは私達の思い出の場所だし], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 出来ればこれ以上壊したくないけど…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 9, false] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mumu normal, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「そーだ!] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ あんたは魔物相手でも攻撃できない], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ヘタレなんだってね…!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mumu PC doya, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「それなら夢魔としてあんたを吸い殺して], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ その力もろともこの世から消してあげるっ!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [End] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &37 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &38 { - code: 14, - parameters: [1, 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*37] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*38] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, false] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [30] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [469, 469, 0] } - - !ruby/object:RPG::EventCommand { i: 0, c: 321, p: [1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 316, - p: [0, 0, 0, 0, 98, false], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 122, - p: [16, 16, 0, 0, 99], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 30] } - - !ruby/object:RPG::EventCommand { i: 0, c: 314, p: [0, 0] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 132, - p: - [ - !ruby/object:RPG::BGM { - name: Battle1, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 301, - p: [0, 48, false, false], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 482 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Mumu - character_index: 0 - direction: 6 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 2 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 203, - p: [2, 0, 17, 13, 8], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 203, - p: [3, 0, 17, 14, 8], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 203, - p: [4, 0, 17, 15, 8], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Dungeon1, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 5, false] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &39 { - code: 29, - parameters: [2], - } - - !ruby/object:RPG::MoveCommand &40 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &41 { - code: 35, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &42 { - code: 2, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &43 { - code: 36, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*39] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*40] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*41] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*42] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*43] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mumu PC Oko, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ふんっ!] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 反省したふりも言葉も意味なんてないし!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ママを捨てた事実は変わらないでしょ!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mumu PC doya, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「こうなったらここを滅茶苦茶にしてでも], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ あんたを殺すんだから…!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [467, 467, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [468, 468, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [469, 469, 1] } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [10] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 2 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &44 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &45 { - code: 29, - parameters: [6], - } - - !ruby/object:RPG::MoveCommand &46 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &47 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &48 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &49 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &50 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &51 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &52 { - code: 17, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*44] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*45] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*46] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*47] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*48] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*49] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*50] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*51] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*52] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 3 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &53 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &54 { - code: 29, - parameters: [5], - } - - !ruby/object:RPG::MoveCommand &55 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &56 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &57 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &58 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &59 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &60 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*53] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*54] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*55] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*56] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*57] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*58] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*59] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*60] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 4 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &61 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &62 { - code: 29, - parameters: [5], - } - - !ruby/object:RPG::MoveCommand &63 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &64 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &65 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &66 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &67 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &68 { - code: 4, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*61] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*62] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*63] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*64] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*65] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*66] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*67] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*68] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Theme2, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「待ってムムちゃんっ…!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 私の話を聞いてっ!], - } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &69 { - code: 18, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*69] } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [474] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ま、待ちなさいメア…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 危ない…から…] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ 走るのは苦手なのに…はぁ…はぁ…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 3 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &70 { - code: 17, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*70] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 4 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &71 { - code: 17, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*71] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [1, 7, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mumu PC Oko, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ママ…!] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ そこにいたら危ないから], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ どいててよ!] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「Janeさんと…'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ パパの大事な人にも話をしたの。], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ それでもう誤解は解けたから!], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['「Taroさん達は私達を傷つける気はないし'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ そんな人を殺すなんて言っちゃダメ…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ ムムちゃん、言うこと聞いて?], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [1, 8, true] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mumu PC sad, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「そうやってすぐ騙されて…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ また泣くことになっても知らないからね!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [1, 5, false] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &72 { - code: 17, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*72] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「ムムちゃん…ありがとうね。], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ みんな…無事で本当に良かった…♪], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [当初の魔王討伐とは予定がズレてしまったが], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroは魔王を含む夢魔達と和解することに成功し'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: - [ - 世間には魔王を退治したと報告しつつも彼女達を保護することにした…, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [魔王の指示で魔物達も人間の前から姿を消し], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [メアの協力もあって夢魔と化していた女性達も元に戻り], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [世界は平和を取り戻した…!], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [400, 400, 0] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Scene5, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &73 { - code: 38, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*73] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 201, - p: [0, 35, 11, 19, 2, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 492 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Mumu - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 2 - trigger: 3 - list: - - !ruby/object:RPG::EventCommand { - i: 0, - c: 241, - p: - [ - !ruby/object:RPG::BGM { - name: Dungeon2, - volume: 100, - pitch: 100, - }, - ], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } - - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [470, 470, 0] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - -1 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &74 { - code: 41, - parameters: ["", 0], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*74] } - - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 8, true] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: true - list: - - !ruby/object:RPG::MoveCommand &75 { - code: 29, - parameters: [2], - } - - !ruby/object:RPG::MoveCommand &76 { - code: 37, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &77 { - code: 35, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &78 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &79 { - code: 36, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*75] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*76] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*77] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*78] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*79] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mumu PC Oko, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「…………] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 231, - p: [20, Mumu PC sad, 1, 1, 81, 82, 100, 100, 255, 0], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } - - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [「本当は…一緒に幸せになりたかった…], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: [ さよなら…パパ…], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } - - !ruby/object:RPG::EventCommand - i: 0 - c: 205 - p: - - 0 - - !ruby/object:RPG::MoveRoute - repeat: false - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand &80 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &81 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &82 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &83 { - code: 3, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &84 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand &85 { - code: 1, - parameters: [], - } - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*80] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*81] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*82] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*83] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*84] } - - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*85] } - - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } - - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['Taroの魂は娘に吸い取られその意識は永遠に失われた…'], - } - - !ruby/object:RPG::EventCommand { - i: 0, - c: 401, - p: ['その後世界がどうなったのかTaroが知ることはない…'], - } - - !ruby/object:RPG::EventCommand { i: 0, c: 353, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 354, p: [] } - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 2: !ruby/object:RPG::Event - id: 2 - name: メア - x: 11 - y: 11 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 335 - switch2_id: 51 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: メア - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 2 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 467 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 3: !ruby/object:RPG::Event - id: 3 - name: マオ - x: 10 - y: 11 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 375 - switch2_id: 51 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Mao - character_index: 0 - direction: 8 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 469 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 4: !ruby/object:RPG::Event - id: 4 - name: Fia - x: 14 - y: 7 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: false - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 1 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: Fia - character_index: 0 - direction: 4 - pattern: 1 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 1 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 468 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - tile_id: 0 - character_name: "" - character_index: 0 - direction: 2 - pattern: 0 - move_type: 0 - move_speed: 3 - move_frequency: 3 - move_route: !ruby/object:RPG::MoveRoute - repeat: true - skippable: false - wait: false - list: - - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } - walk_anime: true - step_anime: false - direction_fix: false - through: false - priority_type: 0 - trigger: 0 - list: - - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } - 5: !ruby/object:RPG::Event - id: 5 - name: EV005 - x: 13 - y: 7 - pages: - - !ruby/object:RPG::Event::Page - condition: !ruby/object:RPG::Event::Page::Condition - switch1_valid: true - switch2_valid: false - variable_valid: false - self_switch_valid: false - item_valid: false - actor_valid: false - switch1_id: 470 - switch2_id: 1 - variable_id: 1 - variable_value: 0 - self_switch_ch: A - item_id: 1 - actor_id: 1 - graphic: !ruby/object:RPG::Event::Page::Graphic - 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- 0000 0000 0005 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0005 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0005 0000 0000 0005 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0005 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 - - 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 -bgs: !ruby/object:RPG::BGS { name: "", volume: 80, pitch: 100 } -parallax_loop_y: false -autoplay_bgm: false -encounter_list: [] -autoplay_bgs: false -parallax_show: false -scroll_type: 0 -parallax_loop_x: false -disable_dashing: false -parallax_sy: 0 -display_name: "" -specify_battleback: true -note: "" -battleback1_name: Grassland -battleback2_name: Town3 +'parallax_name': '' +'height': !!int '35' +'events': + !!int '1': !ruby/object:RPG::Event + 'id': !!int '1' + 'name': 'Mumu' + 'x': !!int '11' + 'y': !!int '7' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '339' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Mumu' + 'character_index': !!int '0' + 'direction': !!int '6' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '2' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon1', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '81', !!int '81', !!int '0', !!int '0', !!int '720']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '82', !!int '82', !!int '0', !!int '0', !!int '500']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '465', !!int '465', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '118', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '118', !!int '118', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '467', !!int '467', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '468', !!int '468', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '469', !!int '469', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '203', 'p': [!!int '0', !!int '0', !!int '12', !!int '7', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['End']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia悲しい', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' Taro…?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '4', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '4' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &1 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} + - &2 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '15']} + - &3 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - &4 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '15']} + - &5 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} + - &6 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '15']} + - &7 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*1]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*2]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*3]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*4]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*5]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*6]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*7]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia真剣', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "Ugh... What in the world happened... + + Taro...?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mumu PC Oko', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "What''s this... The house and the ground are + + gone from the enemy''s attack...!? Did Taro protect + + us...?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mumu PC doya', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mumu: "Hm... Now that I think about it, you''re + + still as you were when you had the power of the + + hero after turning back time..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '204', 'p': [!!int '2', !!int '3', !!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '3', !!int '6', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '478']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mumu: "But that wasn''t me being serious, you know? + + Next time, I''ll use even stronger magic to + + completely obliterate you...!"']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '3' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &8 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*8]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '473']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Maou: "Oh my... Is this the true power of the + + hero... What was I thinking trying to fight such a + + person..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC びっくり_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Maou: "We must retreat for now, Mare! We can''t + + possibly stop him!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '3', !!int '82', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '2', !!int '76', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '467', !!int '467', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '14']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '3' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &9 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '6']} + - &10 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &11 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - &12 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - &13 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - &14 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - &15 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &16 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &17 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*9]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*10]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*11]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*12]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*13]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*14]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*15]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*16]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*17]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '204', 'p': [!!int '8', !!int '3', !!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '478']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "W-wait, big sister...! Mumu-chan! Please + + don''t kill Taro-san!"']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '4' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &18 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*18]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Fia怒る2', !!int '1', !!int '0', !!int '540', !!int '380', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Maou: "You there, girl! You should run too!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '474']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Jane: "What are you saying, you''re the Demon Lord! + + I''m here to protect Taro!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '4', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '3', !!int '82', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '4', !!int '76', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '468', !!int '468', !!int '0']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '3' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &19 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - &20 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - &21 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - &22 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '2']} + - &23 !ruby/object:RPG::MoveCommand {'code': !!int '13', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*19]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*20]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*21]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*22]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*23]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '3', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '3' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &24 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '6']} + - &25 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &26 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &27 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &28 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &29 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &30 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &31 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &32 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &33 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*24]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*25]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*26]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*27]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*28]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*29]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*30]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*31]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*32]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*33]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &34 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &35 !ruby/object:RPG::MoveCommand {'code': !!int '30', 'parameters': [!!int '2']} + - &36 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*34]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*35]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*36]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mumu PC doya', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Maou: "You''re a victim in a way too... If you + + stay, you''ll die as collateral damage! Listen to + + me now!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mumu PC Oko', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mumu: "Maou Onee-san is so considerate... Now that + + there''s no one in the way, I can kill with all my + + might♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mumu sad', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mumu: "You made a child with Mama and then + + abandoned her, didn''t you... You''re going to take + + responsibility and die right here."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '9', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mumu normal', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mumu: "But this place holds our memories, so I''d + + rather not destroy it any further if possible..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mumu PC doya', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mumu: "That''s right! You''re such a coward that you + + can''t even attack monsters...!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['End']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &37 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &38 !ruby/object:RPG::MoveCommand {'code': !!int '14', 'parameters': [!!int '1', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*37]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*38]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '469', !!int '469', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '321', 'p': [!!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '316', 'p': [!!int '0', !!int '0', !!int '0', !!int '0', !!int '98', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '16', !!int '16', !!int '0', !!int '0', !!int '99']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '314', 'p': [!!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '132', 'p': [!ruby/object:RPG::BGM {'name': 'Battle1', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '301', 'p': [!!int '0', !!int '48', !!bool 'false', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '482' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Mumu' + 'character_index': !!int '0' + 'direction': !!int '6' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '2' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '203', 'p': [!!int '2', !!int '0', !!int '17', !!int '13', !!int '8']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '203', 'p': [!!int '3', !!int '0', !!int '17', !!int '14', !!int '8']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '203', 'p': [!!int '4', !!int '0', !!int '17', !!int '15', !!int '8']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon1', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '5', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &39 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '2']} + - &40 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &41 !ruby/object:RPG::MoveCommand {'code': !!int '35', 'parameters': []} + - &42 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &43 !ruby/object:RPG::MoveCommand {'code': !!int '36', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*39]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*40]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*41]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*42]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*43]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mumu PC Oko', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mumu: "Hmph! Pretending to be sorry or saying + + words means nothing! The fact that you abandoned + + Mama won''t change!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mumu PC doya', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mumu: "If it comes to this, I''ll tear this place + + apart if I have to... just to kill you...!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '467', !!int '467', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '468', !!int '468', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '469', !!int '469', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '2' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &44 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &45 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '6']} + - &46 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &47 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &48 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &49 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &50 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &51 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &52 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*44]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*45]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*46]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*47]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*48]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*49]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*50]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*51]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*52]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '3' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &53 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &54 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '5']} + - &55 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &56 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &57 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &58 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &59 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &60 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*53]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*54]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*55]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*56]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*57]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*58]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*59]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*60]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '4' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &61 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &62 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '5']} + - &63 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &64 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &65 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &66 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &67 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - &68 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*61]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*62]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*63]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*64]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*65]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*66]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*67]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*68]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Theme2', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 悲しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Wait, Mumu-chan...! Listen to what I have + + to say!"']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &69 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*69]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '474']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['??? "Wait, Mare... it''s dangerous... I''m not good + + at running... *pant* *pant*..."']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '3' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &70 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*70]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '4' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &71 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*71]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '1', !!int '7', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mumu PC Oko', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mumu: "Mama...! It''s dangerous there, so please + + move away!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare 嬉しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "I''ve talked with Jane-san and... with + + Papa''s precious person. That''s why the + + misunderstanding has been cleared up!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare PC 悲しい_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Taro and the others don''t intend to hurt + + us, and we mustn''t talk about killing such + + people... Mumu-chan, will you listen?"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '1', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mumu PC sad', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mumu: "That''s how you get deceived easily... and + + if you end up crying again, don''t say I didn''t + + warn you!"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '1', !!int '5', !!bool 'false']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &72 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*72]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mare 笑顔_1', !!int '1', !!int '0', !!int '560', !!int '530', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mare: "Mumu-chan... thank you. Everyone... it''s + + really good that you''re all safe...♪"']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Although the original plan to subjugate the Demon + + Lord had gone awry, Taro succeeded in reconciling + + with the succubi, including the Demon Lord. While + + reporting to the public that the Demon Lord had + + been vanquished, he also took measures to protect + + them...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Under the Demon Lord''s orders, the monsters also + + vanished from human sight, and with Mare''s + + cooperation, the women who had turned into succubi + + were returned to normal, and the world regained + + peace...!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '400', !!int '400', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Scene5', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &73 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*73]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '35', !!int '11', !!int '19', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '492' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Mumu' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '2' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon2', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '470', !!int '470', !!int '0']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &74 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*74]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '8', !!bool 'true']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &75 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '2']} + - &76 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} + - &77 !ruby/object:RPG::MoveCommand {'code': !!int '35', 'parameters': []} + - &78 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &79 !ruby/object:RPG::MoveCommand {'code': !!int '36', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*75]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*76]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*77]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*78]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*79]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mumu PC Oko', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['「…………']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'Mumu PC sad', !!int '1', !!int '1', !!int '81', !!int '82', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mumu: "...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &80 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &81 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &82 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &83 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} + - &84 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &85 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*80]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*81]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*82]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*83]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*84]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*85]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mumu: "I really wanted... to be happy together... + + goodbye... Papa...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '353', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '354', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '2': !ruby/object:RPG::Event + 'id': !!int '2' + 'name': 'メア' + 'x': !!int '11' + 'y': !!int '11' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '335' + 'switch2_id': !!int '51' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'メア' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '2' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '467' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '3': !ruby/object:RPG::Event + 'id': !!int '3' + 'name': 'マオ' + 'x': !!int '10' + 'y': !!int '11' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '375' + 'switch2_id': !!int '51' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Mao' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '469' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '4': !ruby/object:RPG::Event + 'id': !!int '4' + 'name': 'Fia' + 'x': !!int '14' + 'y': !!int '7' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Fia' + 'character_index': !!int '0' + 'direction': !!int '4' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '468' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '5': !ruby/object:RPG::Event + 'id': !!int '5' + 'name': 'EV005' + 'x': !!int '13' + 'y': !!int '7' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '470' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '281' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - 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'0000 0000 0005 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0005 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0005 0000 0000 0005 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0005 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0005 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0005 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' +'bgs': !ruby/object:RPG::BGS {'name': '', 'volume': !!int '80', 'pitch': !!int '100'} +'parallax_loop_y': !!bool 'false' +'autoplay_bgm': !!bool 'false' +'encounter_list': [] +'autoplay_bgs': !!bool 'false' +'parallax_show': !!bool 'false' +'scroll_type': !!int '0' +'parallax_loop_x': !!bool 'false' +'disable_dashing': !!bool 'false' +'parallax_sy': !!int '0' +'display_name': '' +'specify_battleback': !!bool 'true' +'note': '' +'battleback1_name': 'Grassland' +'battleback2_name': 'Town3'